#dnd-discussion
1 messages · Page 340 of 1
Mechanically speaking the general niches that exist in 5E are: Damage, Utility, Support, and Control.
tfw you can never turn into a blink doggo
druid barb cleric monk sorc or whatever
My Summon Fey is a Blink Puppy!
As a wizard: Screw that I'm all of it
id say just damage control and support, utility can generally be grouped into one of the latter two imo
I love how the Blink Puppy can chomp on an enemy and then give them the puppy dog eyes and Charm them.
wizard is mostly control and damage tbh
control = crowd control and utility = outside-of-combat, yes?
but yeah you can do any of them with any class
Utility is how I classify specifically non-combat solutions to problems.
Control = Hindering enemy actions and yes Utility = out of combat solutions.
Restrained, Frightened, Disadvantage on attacks, all these are Control options.
Healing, Advantage, movement speed increases, defense, AC .. Support options.
I'd call all those forms of crowd control; they keep an enemy from attacking so you can fight something else
charm person 😄
Charm person is a specific spell that has both Utility and Control benefits.
More Utility, probably since it breaks if you attack them, but I have used it to Charm tank before.
Charm an enemy, then stand in such a way that you prevent them from using their abilities to harm your party.
I like how Enchantments can either be an alternative to violence or carte blanche to do some really messed up stuff lol
If I stand in the middle of my party and have charmed someone, they cannot use Fireball on the whole party.
"I cast Charm Person...now, I compel you to do the chicken dance!"
Ehh ... maybe don't do messed up stuff? Unless you know the comfort level of the players at your table.
I mean in theory
Charm person doesn't actually mind control people.
darn
It makes them friendlier to you but it doesn't force them to obey you
First session is tomorrow. There's still a lot I don't know.
Hey, you'll learn as you go
It does make it impossible for them to attack you or harm you, though. Which is how I allowed my party to escape once. I use Charm Person and then body blocked the hallway. They couldn't attack me and couldn't move me (in 2014 grappling was explicitly a type of attack) so my party could run away.
Screw you. I'll charm people to do things they normaly wouldn't do.
Call to make an appointment.
Respond to texts that are days old, even if it's just a "Sorry, I saw this but can't reply for a few more days."
Tell a friend that they're thinking about them, even if they have nothing to talk about.

mood
when was the last time you cast Sending to your mother? eh? this is the thanks she gets?
I text her all the time, I swear!
Hi guys! I haven't played in years, I forgot a LOT and my first session is soon. Any tips?
Go with the flow and don't be afraid to ask your DM and fellow players for help if you need it
I mean charm person specifically words it that the target is friendly towards you for the duration. (doesn't say the same about your companions though)
Right, they can still try and attack your party. Best you can try to do is body block, which works in the case of things like Fireball.
I'm out for now
Also if the hallway you're blocking is narrow.
That is true. I mean reasonably speaking in some cases you might be able to convince the person not to attack your party
Thank you
And you'd have advantage on that roll if your DM allows you to make the attempt at all, which is not guaranteed.
-# Dumb question maybe
But Fire Bolt, If the Enemy is like 130 ft away [I alr walkked 30 ft towards them, still 130 ft], Can I Still use Fire bolt? Will it be disadvantage?
Fire Bolt range is 120
For future reference "How does X rule work in Y situation" is a question for #dnd-rules, but this one is easy enough. Spells simply cannot affect anything outside of their range. So you simply can't hit something 120ft away with a Fire Bolt.
Ah, Ok, Thanks!
-# I'll ask in DND Rules Next time
Do you think a spell that hits the limits instantly dissipates or it'll keep going but fizzles out enough that it doesn't do anything
Prob it'll keep going but fizzles out enough that it doesn't do anything
This is flavor, so it is up to you to decide.
Ya, i'm asking for your opinion
Different for each character. If I'm making a Wizard who alters reality through very precise formulae, the spell would probably disappear right at the range. If I'm making a pyromancer sorcerer with volatile powers it would definitely just fly off.
Guys... 5.5? Really???
What is it going to be in 10 years when we update it again?
5.24 worked perfectly, but you guys screwed it up...
Its only for DDB... but slowly making its way
itll be 6e next
not the first time we've had a .5
No... 5e is the last and now only version
🤨
if you insist
They said there won;t be another edition
6e huh... another decade until then
where'd you get that from?
They said no other version ever...
They've said a lot of things Dave backtracked on
bad news, we are still on 5e in 3030
Didn’t they say 5E was the last edition lol.
Official devs, actually.
probably 
They also said they were going to be making 5th edition modular and opening up all of the old settings. Among other things
huh interesting
Yo where’s the 2024 necromancer. I’m in desperate need to slow the game ALL the way down so I can play with MR. and Mrs. bones
It took some 9 years to get us greyhawk. Now apparently resetting is going to be heavily supported due to them bringing back people associated with it during the TSR days
The High Magic book this fall (September iirc)
😈
And then we got 5.5E a few years later lmao
Why is it recommended to get the shield spell on a Moon Druid if you'll only be using it outside of your Wildshape?
Just generally curious.
Personal opinion most of the 5.5 rulings made the game better
Well the people who said 5e was the last edition intended 5.5 to just be updated 5e like PF2e Remastered
Looks pretty good to me so far
These comments were all concerning the 2024 update.
It was basically a rules patch. Unfortunately according to sales it's not a popular one most people are more than happy you just keep their old books and applying the changes instead of buying the new
During the whole process of updating Fifth Editions with the new 2024 rules, the company said their intention was to stay in 5E and that the updates were explicitly not a new edition nor a signal of transitioning to a new edition.
So what just 5e and a half
If it were a video game you could say it's the 2.0 update
It still didn't address many of the issues that plagued 5th edition
That fixes all the launch issues that weren't fixed up until that point
Not even that
It's 5e the same way TCoE and XGtE and MPMM is 5e
It's just an update to 5E that is still 5E.
2.0 Starfield 😮💨
We'll one day get 5.5.5.5e
Depends on who you ask, but IMO shield is one of those spells that is really good for its level. Your read is right that if you're mostly in Wild Shape, you don't get much use out of it - but as something to keep "in your back pocket", it's really useful and can come in clutch.
It's basically just compiling all the fixes to 5e while completing the foundation fixing
exactly. That's why 5.24 fits so good. If they made another update this year, then we're talking 5.26
The 2024 rules is still 5E is the long and short of it. "5.5E" is a labeling convention.
For example 5e had more of a class divide than a martial caster one so the new corebooks buffed the weaker classes and gave everyone better tools.
Fifther edition. It is the fifthest of all additions
i am fine with whatever naming convention. after the 5e wars of 3012 we all got chips that prevent us from being upset about what 5e is called
The rules weren't well written in some areas leading to constant arguments and loopholes so they made stuff clear for the most part.
Yeah, "5.5E" was Beyond just using the convention that they felt the community was using. Which is what they must be seeing from their end.
now what are they going to call it the next time they update? 5.5.5???
5e 2 /j
5.½E
5.75e
5.5e 2, electric boogaloo
5²
5E.5.1.1.26.7.8.9
Nah 5.75e will be Pf3e
Who knows, it seems they will follow what the community overwhelmingly uses.
yeah, they really screwed it up...
Is it that big a deal?
Well no its like Dota 2, every patch from there on out starts with 7.x
And that didn't really cause issues, just have the number go up
I wonder if there really is such a thing as "too big to change" with this stuff
Like, with all the brand deals, live shows, content that bases their foundation on 5e, how much would have to change to comfortably shift to a truly new edition
Okay so it's not "needed" like a lot of guides say but great when you need it.
Also reminder that "5.5" is a community term adopted for D&D Beyond to avoid confusion over just legacy Vs not legacy
My starting feat I took was tough because more HP is good
I'm guessing they'd have to remove all classes and move towards a "you roll d20 to see how well something happens.
2 Dungeons 2 Dragons is the next edition clearly, then D&D Faerun Drift
well damn, in that case the comunity really screwed it up...
It's not the official term used for the 2024 core boks
I don't think they can really streamline it any further without removing core aspects of dnd, at least to a degree a new system would be warranted.
TTRPG of Theseus
If they're truly going to stay in the 5E environment forever they're going to have to adapt in other ways that do not constitute edition changes. Perhaps having big rules changes that are gigantic optional packets, like big genre changes to allow the game to be played in different genres like Romance or Modern, etc. That's just off the top of my head.
Hello, lovely friends
Hello Mr Tokii
They might just go in reverse
im not your friend >:(((( /silly
Mr?
Ya tryna make me feel elderly?!
Oi!
Guess I'll weep...
6e will be 4e
7e will be 3.x
8e will be 2e
yep sorry you gotta 
Oh.. uh.. hey Mr. Smith .w.
Xbox code
I'm satisfied with the state of 5e right now, I don't think we need a new edition. That said, in a perfect world id advocate for making new editions for the love of the craft, not for popularity
Such is consumerism 😔
You have played an old man in 93% of the games we have played together
Hey...
Just because I play Old men doesn't make ME an old man
Mr is a sign of respect, not necessarily age
I wouldn't mind seeing a toolkit that really laid out a trio of strong themes and gave the advice to crafting your own. Real dev notes stuff.
Artanza is old
But he's hip and jive or whatever you youngsters say!
is he?
Nah artanza isn't too bad
I just can't think of what they could do to make a new edition
Artanza kinda dislikes that the rest of the group are lowkey criminals, but he'd never snitch on them
That wouldn't drive away the people who cant read the rules already and wouldnt rip out what makes DnD, DnD.
Hokrun's.... not that much of a criminal
DnD tries to be a lot of things, which has as many pros as it has cons
Hokrun is in the greyer side of things, there's people who are more criminals (imos)
Hokrun is like
10% criminal
I feel it's more it doesn't, but folk think it can.
You make it crunchier, you might bring back old fans who liked it when it was crunchy.
Anyways, I'll be right back 🧐
I mean more where its mechanical focus is, rather than default theming
But then the people who can't read which are a lot more will go ballistic online, using words they don't understand, calling for WotC to be shut down.
They take out what makes dnd, dnd and nobody whose gonna buy books plays it.
Yeah, the d20 system is versatile.
Fire and forget (Vancian casting) is versatile.
The concept of classes and subclasses is versatile.
Ahhh, epic game last night, another PC death to deadly foes
Look at Lancer. It puts itself out there as the Mech Pilot and Combat system. A specific subsection of sci fi. Meanwhile DnD tries to take in every corner of Fantasy storytelling that it possibly can
And doesn't really do it that well
yep, and it works great for the vast majority of players like that
I'm just not a fan of stuff being where it doesn't naturally belong.
What specific section of fantasy would you even go for DnD
This is where folk run into problems. D&D is built for "heroic fantasy roleplay." Anything else is like taking the family car around Silverstone.
High fantasy that's just right amount of complexity without being too crunchy
Is it not that already? At least it feels that way to me, though I guess i'm not versed in all things table top
If I wanna have fantasy species in a cyberpunk setting, I'd rather just use the ruleslite shadowrun hack or take the time to learn shadowrun instead of put in all that work to make a Frankenstein'd 5e work just barely.
I usually describe D&D as "colonialist fantasy" - which I think is very charged and I need to think of a different way of describing it.
What I mean is, "D&D is a game where you and your crew use violence to go to an unexplored place and take things."
Again, that's very charged and paints a D&D adventure in a really negative light, which isn't my actual intent.
DND isn't that broad of a game, it just exists in a genre that's really open to being flavoured in different ways, well enough. As an example, DnD isn't actually great at horror, but it can do horror well enough to make for a more accessible horror experience than better horror systems (which is where, for example, curse of strahd comes from)
DnD is described as a gateway tabletop game and that's a good way to put it.
After 50 years, D&D has made itself it's own subgenre.
You can be content in the gateway but if you wanna take paths down more specific roads, you can and you should try.
I feel like DnD horror feels like Resident Evil or Dead Space yeah it can be scary but they're absolutely trapped in here with you not the other way around
dnd is the gateway and the path, and there are a few tiny off ramps if you look for them
For example if you really wanna be scared in a tabletop, you're not gonna get that without a DM that excels at horror.
Probably the Apex of specificity are those tabletop games designed around simulating 1 specific battle in history
DM skill makes or break the experience 100% no doubt
I do enjoy that due to the width of DnD as a system, my games are able to also be pretty wide. I can run political intrigue one week, a dungeon delve the next, a huge travel montage the week after, and things kinda work. There are systems that are better individually at all of those things, but DnD as a system is able to do all three of those things (and many more) well enough
Meanwhile in CoC for example, the Keeper can be decent and still be scary cause you're just an ordinary person.
if you want your players in dnd to feel fear, you mainly need to just do things RAW and have long adventuring days as intended by the system
You're not "oh eldritch horror? I roll 4 attacks, that's 2 crits, uh 180 damage total"
(I feel this and would like to discuss further at some interval)
My games are very similar.
But even then, during the "political intrigue" games, we kind of engage with the system less than in combat. Even just measuring the number of rolls her hour, combat is definitely more of a "D&D time", if that makes sense?
my players last night feared death around every corner, and it was this close to a TPK. had one death
Well done...
Now that's a great DM
I'm someone who needs stuff to be clear and structured.
It's why I mainly avoid ruleslite systems
I do fully agree with that, and it's probably one of the things I'd like to see touched upon in the future. My games are also very similar where the political elements are a lot more narratively driven and a lot less mechanically driven
i like games with substance but maybe not that much substance, DnD hits the ratio for me
So when 5e is Frankensteined so that your Fighter is making 8 Salvos with your Quadrocket Launcher into a Gangoons armored car I'm starting to wonder where I'm at.
Rules are good until they don't make sense and the rules lawyers come out...
I think a possibility would be to introduce a D&D bolt on.
You could call it the &X series.
D&D**&Politics**.
D&D**&Romance**.
But that's getting pretty abstract haha
You usually find more mechanically driven intrigue in "camp" systems that dive really deep into a specific theme. A lot of PbtA games do this, like Monster of the Week and Apocalypse World
That's definitely where you should just learn a different system...
Play pretend... with rules
There's a difference between feeling fear and the system doing horror well
Its (relatively) easy to make dnd as a system cause fear
It does not do horror well
hard disagree, It does horror very well if you let it
Thats the thing, the "if you let it" is proof of why it doesnt
the Most popular module book for 5e is the Horror one curse of strahd, people love that one
It's popular because it's talked about a lot online.
yeah, if you let it by not handwaiving things in the rules like so many people do
I find myself having to do a lot of work to make "horror" (what it means to me and my group) work in D&D. If I want horror, I typically go to like Ten Candles or something like that. It's less work for me.
Even if you don't handwaive the rules
CoS is certainly talked about a lot.
But a lot of that also stems from it being one of the only early modules. So there's a large amount of (well placed and otherwise) nostalgia
It still relies on the DM making the scene horrifying and the players willing to be horrified.
In 5e which most people treat as a superhero fantasy system. A lot of players aren't willing to be horrified
Curse of strahd is also the Top ran module of all time on SPG, its the most in demand one on there and has been since that platform launched
Again no, its not because of that. You are describing things that make people "afraid" - they do not really enable horror
Yea again, thats because of the early release of it
Horror is a genre designed to elicit fear, dread, and shock and HO boy does dnd do that
is that not the same thing lol
SPG is also probably the only way some people actually get to finish CoS
Its easier for something to be more popular and have more talk about it when its been around longer
Horror is incredibly difficult to pull off because you have to get into their heads
Cause the average player won't stick around when they realize CoS isn't a goofy fun ride.
CoS is so peak man
Especially with how common it is for people to talk about how much they/their DMs changed CoS to ""actually make it scary""
CoS was because it was almost a one-to-one conversion of a very good module to begin with they just bolted on some extra stuff
The horror of CoS is the circumstances and the crimes of Strahd, if you ask me
I6 consider one of the greatest modules ever. So they updated it to 5th edition they lost none of the elements that made it great
And players need to be willing to engage with that also.
A lot of people only wanna play CoS cause it's "popular"
Partially yes.
As said, as a system, dnd works against horror. You are able to make people "be afraid" of things with the system, but the system does not do much of any work to enable horror
If a DM plays strahd smart, the party never stands a chance. He is far more powerful than each of them individually and they are on his turf
How does a system enable horror?
Like every time I've tried CoS I've had at least 2 people turn the horrors of barovia into jokes every time something bad happened which made the other players not wanna play cause it kept messing with the tone.
Strahd could also just.. be stalking the party the entire time
He literally has nothing better to do lol
By not allowing the PCs to just kill everything in their path for one.
Limiting power for sure makes sense.
It's also classic Hickman design with the enormous map, and a lot of the traps split the party
Like a lot of people who dislike horror play Resident Evil cause it's about kicking horrors ass in most of the games
^
It's easy to get lost in the castle, and he can isolate individual members
Thats because that is the case. The horror (of which frankly, there isn't actually a lot) in CoS comes nearly entirely from setting.
There is a singular aspect regarding stalking that isn't setting related (technically) that encourages some degree of horror, but that element is also by far one of the most changed when people discuss the module because the system works so hard against the stalking inducing horror on a system level
me.
dnd does that with a plethora of scary monsters, Dreadful lands and plots, a great set of tools to increasue the pressure on players and get them to invest in their charicters before Dashing them upon the crule rocks of barovia
You're a 6'5 haymakering giant Zombies
Getting beat to death by a broom scared me for sure
It's hard to do horror when you got a party of Chris Redfields and Leon S Kennedy's
The old supplement domains of dread did D&D horror right. With each domain getting far worse than the next and playing on all sorts of individual fears
Like the final strahd fight without alterations is just Strahd getting beat to death while he screams and cries
Again, "scary monster" is nebulous and not indicative of a system supporting horror.
And the tools of the system don't induce horror. They can induce mechanical fear, but they do not encourage dread
It's not that hard. Look at aliens or predator. Put them in an environment there completely unfamiliar with, take away their toys, let them realize all their training means nothing
Draga Salt-Biter my beloved
See but you're not supposed to be without your toys in dnd.
He's not my favorite Dark Lord but there is one pet puts the fear of starvation in you
It should only be temporary bits
Which is part of the issue yes
It goes against the system. Because the system is built around those things.
You are getting towards some of the reasons why the system doesnt do horror well
Basically without going against the system you need serious dm skill and invested players
they sure do when you are running your game with the proper performance as dm, i just started my 4th run of Curse of Strahd 2 weeks ago, we have one player death so far and everyone is feeling the horror.
You change the rules to fit the setting never change the setting to fit the rules
im not changing the system or the plot at all, im just delivereing it properly
(I feel like the term "horror" is not well defined for everyone in this conversation... 👀)
A lot of the stuff that is being descibed as ways "dnd does horror well" is stuff that is explicitly (or implicitly) going against the system
If you need to go against the system to enable something, its not something the system does well
Everyone has their version they think of
I’m really proud of my newest character name
Lusci Fletcher, an Aarakocra
Lusci comes from the scientific name of the nightingale and Fletcher just means arrow maker
Horror is a genre designed to elicit fear, dread, and shock, thats what im using and that is Delivered on 100%
Part of why I have been expressly using "being afraid" and "horror/dread" separately
That's because you're a highly skilled dm
"Im afraid my character will die" (because of mechanical reasons) is not the same thing as horror
Yep, and curse of strahd was the first book i ever ran, and running that first taught me how to do it well
im afraid my charicters story will be over, and having the player visably shaking IS horror
A lot of what you are describing as "reasons dnd does horror well" urizt, is just "afraid my character will die because of mechanics", not horror
Ex: "use longer adventuring days and other rule stuff"
I've never seen a PC scared of dying at least that I can remember
your players dont care about their charicters? then the game falls flat
Mostly just getting mad then quitting
I mean, imo, being afraid of your character dying can be both
regardless if its horror or any other type of quest
I feel like for ACTUAL horror there should be consequences worse than death
Losing ones mind
Being possessed
Getting cursed, etc
Some people just don't care about their pcs
But anyways yea
If you need to go so heavily against what the system assumes (which ironically, is something mentioned in VRG when trying to make horror work in 5e) to do something, then inherently the system does not do that thing well
Just looked him up
He’s so SICK
Either because they don't get invested or because they don't mind dying
Aye, he's a lad
that is SO wild, people care so hard in my games
if that is a peice you are missing from your games, Players Caring, then no wonder you think you cant make them feel horror
Outside of half joke characters I care about mines quite a fair amount
You see, I don't mind my characters dying
But my Fighter drew the Rogue card and Sora (The Dm) hasn't revealed who hates him yet,
And that's horror: suspense, dread, not knowing.
I mean I can't make people care
I think it's crazy to not care about your pcs like that, I want to see my characters make it out man, whats the point if you don't care.
Preferential recruitment, Session Zero?
If it helps, I think horror games like Ten Candles and Blue Beard's Bride can be helpful to shape up how horror can be expressed in more ways than just what D&D can do.
For example, in Ten Candles, you actually don't care if your character dies. You are told right away that they will die by the end. That tension is gone. The horror comes from the atmosphere you build together (using mechanics of the game).
In Blue Beard's Bride, yes death is part of the "horror", but there's a lot more going on there - and it's charged in a very specific theme that can absolutely cause "bleed" (and often tries to do that).
Imagine Asmodeus hating you
Yeah, but you don't know for sure how people will act when their PC dies until it happens.
I don't think it'd be to that extreme because I didn't draw Devil/Fiend or whichever one it was that makes a Demon or Devil your nemesis
I had a player in my games for months who said he was fine with dying and when his Ranger got obliterated by the dice he rage quitted
It depends on how you do it. If I'm pressing my luck in the dice come up short I understand. If you have the dragon swoop down and breathe on my character seven times in the combat and only my character I'm going to get angry
Oh yeeha that was the fiend card specifically
Its actually somewhat funny how many things VRG talks about are things that go against basic assumptions of the system. Its at least good that they recognize how poorly the system works for horror.
If you want the easiest example of what I am referring to - the survivors thing. The simplest way to induce horror in 5e is to give you a character who can't do basically anything and is expressly intended to be killed. A lot about this little minigame throws out a ton of system stuff because the system at large does not enable horror well. The minigame is there to induce horror as a background element before you actually start playing with the real system (ie:actual characters)
You don't have to worry about me
If Orizontas dies fighting, that's how I'd rather him die lol
Remember how Jabal went out like..
Second session of Nealens campaign? Lol
Fire mage hit squad called the incineration corps sent by your number 1 hater
Oh jeez...
Yea the survivors thing from VRG is similar to Ten Candles in that way - theres a chance you live but are meant to die
Like I said, its something that expressly throws out a lot of the system because the system otherwise doesn't enable horror well
Should've been a Gold Dragonborn Dex Fighter 😔
Im just not very sure how this is such a controversial statement tbh
If you need to go against the system to enable something, its not something the system does well
Just send a letter and say you prefer the Lightning mage squad, the Shock Troopers
"Hey, can you kill me with Lightning? That'd be really cool! Thanks, cya!"
-Signed, Orizontas, totally not a Bronze Dragonborn
He reads it and he's like "shit. That's all you had to say."
I remember for the longest time I said Orizontas was a Copper Dragonborn for whatever reason 💀
Got confused
Maybe one of his parents was a Copper Dragonborn, idk
Me when I realize I need to Flesh Out his parents because they're still alive and live in the same country as we're Adventuring
Eh, should be easy, they're a family of farmers
Hmmm
If they are officaly published options they are a part of the system for one.
Don't you kill Orizontas' parents
You already killed his horse! /silly
No offense, but you have been near completely ignoring everything Ive said so I don't have an interest in continuing the convo with you
No I haven't ignored you, I have responded disagreeing. And we can leave it there if you like
You have, but yes I do not want to continue with you
I'd argue its not, its just the truth that it requires alterations to the games intention for heroic high power fantasy to enable horror if you're not really good at dming and having players who get scared from being out of resources.
The reality is more players are willing to complain or just go afk soulwise about being out of resources rather than be in character about being tired and worried of more danger.
thats an Ettiquet problem more than a system problem right there
True but the system is designed around being powerful, a superhero.
and the system has everything you need to make sure that there are enough challanges to make that not feel like enough
So when you tell people that come to 5e cause its superhero fantasy that they die to a possessed broom they get angry
That's more of an attitude of the players. They've added horror elements to the game before and it's considered one of their best settings when it originally came out
That has not been my experience at all, and thats a shame that thats what you have gone through
When it came out, combat itself was extremely dangerous and that danger made it natural to be scared of danger
Saying it comes down to good vs bad DMing is both disingenuous (because it doesn't come down to that) and wrong.
As mentioned, I think when the book about horror talks so much about parts of the system to ignore or completely change to enable horror its a good indicator the system doesn't do horror well
They added mechanics that had the what price power element, dark gifts had drawbacks, magic didn't work right, the players couldn't go wherever they wanted, power wise they were always in danger of being bugs on a windshield
Combat in 5e is still very dangerous, my kill count this week is a level 17 warlock, a level 2 fighter and a level 7 paladin.
Silver dragons like to collect rocks they think are cool.
For example, is Supernatural horror? Sometimes but mostly its about guys with actual plot armor from god running over creatures of myth and legend and never dying permanently. That's what 5e is past a certain level which is pretty early on.
I MUST be a Silver Dragon
Silver Dragons also have dozens of portraits of them with their friends of their lifetime as well
But also are rarely ever in their lair
And as the scales in that show got bigger and bigger there was no horror aspects left
and 5e is a system where you start out able to fight stuff that common people would make legends out of fear about, and quickly are able to just basically beat them to death
Supernatural is a great example of how horror is a really wide net! And how it can change over time based on the audience/players.
It's doubly relevant because Supernatural is a really queer story and so is D&D. 
You totally are...
Yeah Supernatural starts out with being dramatic, scary bits with comedy relief, but as time went on, it became mainly drama, big spectacles and comedy. Not that its an issue but I feel like it relates to dnd
First couple levels you're able to fight most commonplace horrors and survive and you quickly get strong enough to where you can make ghosts cry uncle
5e PCs are like if supernatural didnt have the whole episode or two of trying to solve the issues to kill the monster and was just Sam and Dean grabbing ghosts and monsters and punching them to death with brute force
Less "Oh god what are we gonna do?" and more beating a ghost so badly it somehow looks as if it was a corporeal person beaten to a pulp "Thought you could scare me could you? Arti pop this dude!" gun shots
5e is Supernatural once they got the angel blade 
No thought, just kill
Or the Colt
Ye used to be to kill a demon was a legendary revolver with only a few rounds left
Then they discovered how to make more rounds for it
Then they can just kill angels with regular tables and stuff
its actually a perfect representation of 5e
So change the theme of the games. Challenge the players. Give them monsters they can't defeat without figuring out how
You start out needing some special stuff to brave slightly stronger foes then you just keep getting more and more powerful to the point those strong foes are helpless victims in the face of you
I'm pretty sure that'd go against the system tho.
Did the system is flawed fix it
They removed non-magic so you couldnt end up useless if the dm didnt give you magic weapons
you dont have to change the system to do that, theres so many monsters that can fit that bill now
I'm not saying change the system unless you need to for setting to work. I'm saying design adventures to challenge the players
VRGTR did a good job of showing how the system can work for horror-themed adventures, even if the system itself is designed for high fantasy
Agreed, a good challanging adventure can evoke such deep horror
Naturally, but what challenges players in horror ways can easily end up going against the systems intention if you don't know what you're doing
Players will get the most fun from overcoming the hardest challenges. Restrictions make settings better.
For example taking away everyones stuff so they cant do anything at all
Sure its horrifying to be helpess but players are probably gonna leave that game
Part of me likes the idea of tables with subclass bans
Most horror is investigation. You have to figure out how to kill the big bad. Because what you have doesn't work. A lot of times you have to figure out who the big bad is
100%, my TOA hardcore run was 3d6 stats in order, phb only and fear and horror was a constant companion
Force everyone to go out of their comfort zone
PRECISELY
Cause a lot of people will sign up for stuff they think is fun and find out they dont enjoy it then ghost
and now on my 4th curse of strahd run, my 2 sessions so far have been Deadly and filled with fear
and when one person ghosts theres sometimes a runaway train effect where everyone just quits
they actually came and checked on is in the private room last wednesday
That was part of my earlier points
VRG does it well - by explicitly and expressly telling you to change (or remove) chunks of the system because the people who made that book (at least somewhat) recognized that the system doesn't it well
Ye I forgot about that but opened it up and yeah it tells you to change the system
5E has a reputation for being pillow fisted. It doesn't help that magic items rarely expire like wands
There’s also stuff like the new Fear rules in the 2024 DMG to help really nail down the fact that the PCs aren’t immune to being scared of the things around them. If I was running a horror game, those Fear rules would be at the ready at all times.
Go back to the original Ravenloft and steal some of the rules from there
Cause 5e isn't about being spiderman constantly nerfed by writers. Its about being Superman in the stories where theres no kryptonite to stop his reign of terror on bad guys
you dont have to nerf player abilities to challange them, i hate nerfs
Yep
Well i didnt say nerf players
I said spiderman is a very overpowered hero thats constantly nerfed when in 5e you're that overpowered and aren't and shouldn't be nerfed
yeah, i was adding into your comment about spiderman being nerfed by writers
Sometimes a good 90d6 AOE damage over two rounds is good to make your players feel concerned
oh forgot the overpowered part
everybody gangster till the meteor swarms start falling
Shame Sora wasn’t there. But evasion probably would have negated half that dice.
It wasn’t meteor swarm amusingly
Times I feel like I've evoked fear at the table was purely with narrative
It was 3 death knight aspirants spamming hellfire orbs and destructive waves
Actually
Having a monster that can only be hurt by the McGuffin is a time-honored horror trope
i weave the narration in with the mechanics to enforce the nessisary mood
I think the reason the fear landed that well in the scene I'm remembering is specifically cause they were all in single digit hp with literally no resources left
Nothing scares the party than a first turn alpha strike from all of them that accomplishes nothing
that is a perfect moment to evoke fear
But that happened cause they had 1 boss fight in the morning and 11 encounters up to that boss fight
I imagine ill never replicate those conditions
(You might enjoy Quest RPG. You start with 10 HP and the max never goes higher. 👀)
Ooo
my game last night, 3rd session on this same adventuring day.
we have had 9 combats and the boss fight is next
Most enemies have 1 HP. Some tough ones have 2 HP. Boss characters might have 3 HP or maybe more. It's pretty slick tbqh.
those are the conditions that 5e thrives in
My current two campaigns are hexcrawls so challenges are influenced by the worlds conditions rather than longdays
like wednesday night, they had to get a cloak back from an npc who was captured by bandits and it was in a canyon that started flash flooding due to a storm
The happy level of stress where you think it might all go sideways but you're able to snatch victory from the jaws of defeat.
So ledges were sketchy
bandits broke out a bridge underneath the paladin but good rolls kept them from the water below
You want the characters breathing heavily, looking around to see who's left, and all of them wondering how in the hells did they manage to survive that
Rowan snuck back to Sigil for some of those street vendor food to try and convince Soth but didnt get back in time

Yep, this right here, the desperation in their voice, the hesitence, the drawing of straws to see who pushes open the next doorway
He may be John Death Knight but has he ever tried Lady of Pain's Pizza?
Furthermore, Horror is getting even more great support soon here with the New Ravenloft book, it will continue to be the most popular genera of DND games
I'm looking forward to the Ravenloft book
me too!
has no mouth or tongue
Also he might have.
Now the question is do they update the Ravenloft book to address the issues people had with it or is this just going to be a reskin of the last one
Do you think he believes you can outpizza the hut
I quite like the sentient curses in the other ravenloft book so more of that would be cool
Does he have to scream?
its not just a republishing of Curse of strahd, its new material
Is the Pugilist class good?
my belief is that its an expansion on the original book like Eberron Forge
I love that Strahd once had a dragon. The Lord Soth walked in and killed the dragon then left Barovia
Maybe. #third-party might help.
Its just reprinting the old options too alongside it like Eberron forge
Thank you Riolu from Pokemon
Horror subclasses are in there for sure, and Cuthulu
I think they said theres more info on each of the darklords too
Strahd is also in that book
Thank you public domain edritch horrors from beyond
I can't wait for the section on Meriadoth
After reading Heir of Strahd i want more info on the "regular" woman whose like Strahd from Lamordia who also terrorized a woman she "loved"
Viktra Mordenheim right?
Ye her and strahd dap each other up over harassing a single woman forever
Yeah I imagine the new Ravenloft book is gonna do for VRGTR what Forge of the Artificer did for RftLW
It’s more of an expansion, not so much a standalone
Lamordia is pretty cool
Strahd: “I love her and will have her at all costs.”
Viktra: “I love her but she has my property and I want it back.”
i hope its a bigger book than forge of the artificer
Yeah Lamordia’s probably my favorite Domain of Dread. But I’m also shamelessly a sucker for Frankenstein
Love the ending. Good book.
RIP Chuck Norris
Has left us to continue his fight with Segata. Rip to a legend.
Oh, Gen con is going to have details about the Season of champions as per the WOTC press relese at gary con
What's the best way to steal someones weapon, only way I know is the command spell to make them drop it
Opening my third eye.
Champions of Athas: Dark Sun Players Guide
Adventures of Athas: Dark Sun Dungeon Masters Guide.
Disarm Maneuver from Battle Master, then object interaction to pick it up.
Steal it while they're eating in a tavern or something.
Incapacatate or paralyze them and take it, or Grab it and yank it away
Disarming has an optional rule in the 2014 book I think?
Just have the rogue pickpocket it
my books are spread all over my room, i dont remember where the 2014 dmg went
real
yeah the optinoal rule for disarming in the 2014 dmg was attack roll VS Athletics or acrobatics
with Disadvantage on the attack roll if the target is holding it on 2 hands
Ah
and you still have rules for breaking objects in 2024, so you can just Wrek enemy wands and weapons
Ask real nice if you can borrow it, then run away.
the real gentlemanly way of stealing a weapon
“Oh, what a wonderful blade! Might I have it for a moment to inspect the craftsmanship?”
*dimension door*
I have Official DM Permission to play a seduction character.
This.
Will.
Be.
AWESOME.
What
Just a wee preemptive reminder to keep things age appropriate for the server.
DM will make every NPC a succubus or incubus
It made me uncomfortable when the DM made my character kiss an NPC that has a charm thing.
I'm not a fan of Succubus monsters. XD
Wild that the adnd 1e books said ages 10 and up with some of the things in there
The 80s was a different time
Us 5th graders back then love games that let you kill people with acid
I’m playing a Barogue (Homebrew subclass plus Swashbuckler) and I got permission to seduce people as long as I don’t make it weird
That sounds.. icky.
My Monk player kept saying he would seduce the serial killer, but never actually made any moves.
Now he says he will seduce the guy who keeps possessing people.
Old dnd sure was smth
I’m seeking assistance… I need help choosing a class for my Owlin dhampir… i cant choose between monk, fighter and ranger
Glad its improved by now atleast
What version are you playing? If it’s 2024 I’d heavily recommend monk, it’s a ton of fun
As in edition? I think most recent (idk I’m extremely new)
If Monk actually tries seducing the crazy guy who keeps possessing people, I will have him laugh in his face. Any other ideas?
Make the monk get killed, completely unavoidable outside a Nat 20, just dead
Doesn't sound like much fun for Monk, having his character get murdered for saying words.
It sounds like you need to talk to the monk outside of the game more than anything. Just be clear that it’s not super cool and that you’d like for it to come up less in the future
But funny moment
Yikes
Yeesh I’m joking man
Instant death isn’t always super funny for everyone involved
what are your favourite transportation spells, especially below 7th level
e.g. "teleport" or "planeshift", but what are your "alternatives" for that if you have to get out quickly over some bigger distances?
Oh no I'm fine with it. It's just funny, to imagine Monk trying to seduce a lieutenant of the BBEG.
Like that would NOT work.
I mean theyll probably just attack the monk no?
Make the guy possess the monk and make him walk out the door
What's bbeg
Big bad evil guy
Monk would need to be incapacitated and roll a wisdom saving throw.
Oh ok ty
(Aka Hold Person then the lieutenant can use possession as a bonus action, two wisdom saves)
I kinda wanna start prepping strahd.
Wizard! Hit em with the eldritch cheese grater
Wanted to ask chat, is the Druidic Warrior Fighting Style that worth it?
What's strahd?
Or be like "Yes let us go to this bedroom, away from all your party members, don't mind me pulling out this great sword!" Me: "Roll Initiative!"
Gn y’all
If you wanna be more druid then yeah
Dracula expy
Sleep well
BBEG in a campaign named "Curse of Strahd"
It’s weekend tmr so I can sleep in
I guess, I just feel like the cantrip selection is a bit... strange
Nicce I hope you get some zzz's
Ohhh ok ok I see
What's expy
He's DnD Dracula
oh
I mean you know what the funniest option is then.
The monk is possessed.
I kinda wanna run strahd after this homebrew campaign. But I already said to my group that I would run VTM.
Create Bonfire, I can get behind that.
...but I don't know what else you could reasonably pick. Guidance, maybe?
Surely there must be free maps available
Sure but I don't wanna do all the foundry work myself
Has to be incapacitated and can roll wisdom saving throw.
There's a mapmakers who did Phandelver and Strahd and their stuff is amazing. Also they made maps for all the stuff that the official module doesn't give maps for.
btw what are (for you) some important sess 0 topics?
e.g. I personally think discussing stuff like character deaths, general conduct, fade to black etc
Tone of the campaign, maturity level, gore, things like this
Prompting players to talk about their characters and general alignments, broad goals, etc.
I was up front with my players that my campaign was dark fantasy, but not THAT type of dark fantasy.
yeah ofc, just wanted to know what kind of things people e.g. felt were skimmed over/ would have discussed in more detail
I think anything besides like stuff that's only for the dm to know.
I find a lot of players disregard the importance of “party creation” (which is creating some broad elements of your party ahead of time, like how you might make a character). They usually just focus on their own world. Get them thinking as a unit early
Some people use the excuse of "dark and gritty" as an excuse to live out their dark fantasies sometimes jeesh. I like me some dark fantasy but not that dark yk
Like for my last s0 I had a player who has a checklist that was really helpful for mine.
Session 0s are something I struggle with.
On top of what you mentioned, I also talk about:
- Safety tools used at my table
- That we have a "debrief" at the end of each session, but don't go into the details (I only go into details at the end of the first session since it only matters then).
what do u mean by "safety tools"?
AKA "That guy"
as in how to voice their concerns?
I'll probably keep Strahd in the pocket until I start running paid since I'd probably only run modules for paid.
I fear i know what you mean
hm, what guy?
That actually made me shiver
But I do wanna run a third game.
Everyone knows a "that guy"
OH I thought they were talking about sth in particular here
I always get this feeling around this time of the week cause I don't have any weekend games.
mb, didnt read the "A"
I havent stumbled upon one yet luckily, r/dndhorrorstories is enough for me
I haven't seen them in 5e
Closest "that guy" that I've had so far was someone who didn't want to work with the party
She threw rib bones at them
Went off on her own, didn't introduce herself
Oh yeah that girl
You remember? Lol
Most of my "that guys" have been MC syndrome, and adverserial.
She had rewarded background for pure Power builder reasons. Made no sense for her character to have it
Oh, yeah. Safety tools are a way to "voice concerns" but they're a little more specific than that. In the basic rules, here's the section on Ensuring Fun for All. It includes some examples of safety tools like checking on "hard limits" and "soft limits" with themes.
My groups also an X-Card (plus others). This is a card that can be played non-verbally during a game to say "Hey, a line was crossed that I didn't bring up (maybe I didn't even know it was a line until now). Can we change it/move on?"
One of the highest rated RPG horror stories is about some guy who wanted to be son of strahd
The real curse of strahd is above table
There's another CoS one where DMPC was actually Sergei, strahds brother reincarnated, and his name was Connor and he had cool magic powers for some reason.
I have a safety tool thing in foundry for my games
Basically puts a marker next to their name and in chat
The real Curse of Strahd is his inability to enjoy Garlic Bread
It has an X-Card option I need to check out.
Curse of Strahd is my Favorite Module, love running Horror
i actually ordered a print on demand copy of I 6 Ravenloft too
I plan to start running it this year hopefully
My current DM checklist is
Heighten my dm skills a bit more
Try paid and see if it's for me
Run at least 1 module (CoS or Phandelver)
In that order roughly.
if you want to be sucessful as a paid dm i would put that last in that list, get a sucessful module campaign under your belt first
You may or may not want to wait for Horrors Within to drop.
Charging money does not solve the issues that prevent a campaign from finishing
you need to do that beforehand
Ye it's not a cure all. Some people ghost even if they spend money.
yes, Loads of pros get huge amounts of Churn and ghosting still
I just wonder how many years it'll take before I can finish a module
quality players that are paying to play will have standards
I'll give it 5 years to run a successful module.
My first campaign is my homebrew, so far it's going well enough. The players are having fun, they tell me.
I just need something
Cause game cost keeps piling up
Ik its not a good mindset to have which is why I haven't pulled the trigger.
stop spending money on things if your not running games yet
I am running games.
im a book collector till I die
I pay for a couple patreons and monthly for a server to host my games as I don't have the best internet for hosting. (I live on a mountain)
your paing for a discord server?
Tho the patreons aren't a constant thankfully
those are free
maybe like a Teamspeak server, but if so, just switch to Discord trust
ForgeVTT it's Foundrys partnered hosting service.
Let's me run games with no internet issues.
oooooh a foundry server
i cant stand that program, i run my online games with Owlbear rodeo its free
Owlbear is what I use, it is very simple and easy to get
The patreons I can hold off on paying if I don't update foundry which you usually don't have to unless it's a big one.
yeah its a huge cost and its not worth the Squeeze
im running 7 campaigns, 4 of them are online 3 in person, and i spend maby 10 to 20 dollers a month on materials. untill a new book drops, which is 3 times a year tops
So far this year, I've spent around 50?
Apparently I shouldn't have started with a homebrew campaign, according to some people, but it's been nice so far.
That's a high estimate
start where you like, we all have zero exp at first
Six sessions in, my players haven't fallen over dead, so something is going right.
I just really love foundry. I probably would've quit dnd without it.
At least dming but dming is what I enjoy a lot more than playing
My brain can only handle so much and trying to run a totm game made me unable to get a game started for around a year.
yeah using maps to play is fun
Bare map just wasn't cutting it for me. I still found the amount of totm to be overwhelming.
thats why i love owlbear, i toss in a map and tokens and its a digital substitute for the table in fron of me that i put my miniatures on
Been thinking of running curse of strahd after this homebrew campaign, but I already promised my players to run vampire the masquerade, so I have to figure that system out.
Tbh they are sort of in-between are the vibes I'm getting
Well debatable then
As in VtM you wanna avoid combat as much as possible.
And it's combat I've heard is clunky as well.
I think they forgot about me saying I would run it as well lol, better remind them
Why? Realism? Bullets hurt?
Because you have seven wounds
Also combat is a way to out yourself as a vampire
Which is the last thing you want to happen
I mean if you kill everyone who saw you, did it really happen?
If your fellow vampires don't kill you to keep them safe first, hunters and others will.
One of the things to remember with world of darkness there's always a bigger fish
And don't try to cast magic that couldn't happen realistically
I basically plan on adapting the old "Alien Hunger" module
Vampires can get away with vulgar magic mages can't. Then again if a mage wants to turn you into a living Jackson Pollock painting the cost and paradox really isn't that hard
Me when I try to cast a fireball but the common population believes fireball is fantasy so I get vaporized.
Mages magic system is just hilarious to me
Makes the most sense to me, since they wake up not knowing jack about the world of vampires.
Hi all
What are we talking about?
For a free game module idk what I wanna run
My bad
I've tried to run Phandelver like 4 times
Phandelver I own but it looks so boring to me
All you know if the main villain is that || He's a guy called nezznar who wants the McGuffin, then dies to a level 5 party in one round||
Personally I love it.
I guess room for homebrew
I could run it
But I can't tell you how many times I've seen phandelvers 1st and 2nd level
As a player and dm.
After my homebrew campaign ends, just gotta finish this first, and it'll be a while.
What did they do?
Games usually die
The other starter set modules have similar issues where the big bad is a bit of a wet lettuce.
Excuse me while we fight this 50hp dragon that has a very real chance of starting the combat asleep for a free surprise round and a guaranteed sneak attack crit.
Last time I was a player in phandelver the DM was adversarial
I only run it for new players as older players have probably memorized the first half of it
Then one game had the PCs constantly stealing from each other.
We got 85% of the way through the final dungeon got to "about to do the boss fight" and then scheduling happened over last Christmas and we never finished it.
I personally would introduce|| nezznar early, in disguise||
One time I tried running, two of the player's wouldn't show up cause "they're sleepy" and would forget to turn off their discord online status showing they're playing video games.
Just say you don't want to play
I won't mind
Nah they're "want to play" guys
Of course you can't stay in the campaign if you act like this often
Rude, disrespectful
"let me know when it's my turn"
A type of problem player that pushes the dm to make games for them but they'd NEVER play in them
They're a lot more common than other annoying player types I think
The people who wanna be in games but never play them anyway. Not the subtype that pushes dms to make games for them to not play in.
But yeah idk how people complete modules unless they brute force through by revolving door players.
I hate communication with DND players sometimes
Guys I made a character, but I don’t think it looks good
I just don't think it's realistic to finish a module as a dm.
It's possible but relies a lot on luck, I'd argue even more than homemade campaigns.
I'm sure it's great
Let me screenshot it
Trying to see if my DND group is open to playing multiple times per week
Because waiting an entire week is a bit of a drag.
Everyone wants to play D&D 2024, but wants to House Rule everything back to 2014? Has anyone come across this? It's fine if the party has never played, but all it takes is one person and things like the updated Surprise and Counterspell is out the window. I've tried to be assertive and players start dropping like flies.
Two players have told me they are available whenever
Lmao, RIGHT? 😭
Ehh, but it's sort of exciting
Let them drop
I played with a couple dms who uses the old, doesn't bother me too much.
Gives me time to do heroforge figures I guess
Personally I like the new and if people don't wanna play with that they can find somewhere else.
Opposite for me, but same energy
Thing is no one responds to whatever I write in the server most of the time
I have to DM them
I've heard it discussed more so online and probably more so when 5.5 first dropped
"I want all the new benefits of Paladins (weapon mastery, channel divinity, ect), but I want smites to work the same"
stuff like that... it's a hard no for me
I considered doing phandelver as my first time DMING, but eventually decided to make my own homebrew world. Took two months, but it feels worth it.
Phandelver and modules feel .. limiting, honestly, just looking at them.
the 2024 tables I play in generally do recency where everything that was reprinted uses the newest version
so you can still use stuff like tashas and xanatahars and the other expansion booklets nad the 2014 PHB subclasses that wern't reprinted; but the rules and everything are 100% 2024 and any references spells in the old subclasses use the 2024 version
I also play a 2024 character at a 2014 table and that works just fine; I use the 2024 version of spells and features and things and the items are all 2014; some most of the other plaeyrs are also on 2014 but I think another in on 2024 as well
My issue is maps mainly
In the two big adventure modules I’ve run, I made so many changes that I probably could have just made a homebrew game for the same amount of effort, lmao.
Ok I’m done screenshot my character
I can't stand the normal provided maps
I heard about people homebrewing strahd a lot lol.
Interested in running that sometime
our DM added in the fears from TMA as a major driving force behind the horror aspects and it worked really well XD
I’m trying to, but it won’t work
It seems like it's just my tables. We use Meetup and have a long history of hosting games in the Greater Cincinnati area.
I wanna run another game.
Check out #1029833015423143957 . Alternatively, I’m pretty sure Strahd homebrew has it’s own subreddit.
do et!
Replacing "The Dark Powers?"
Not another oneee
I can't cause I have to run a module.
And I don't wanna run a module.
Thanks! I'm already on curse of strahd Reddit though. But I will check out adventure spoilers.
Run an AL table c:
How come?
I need to get better at dming
I like vampires so I have agreed to do a VtM game after this homebrew, where the BBEG is a vampire. I'm also thinking about doing curse of strahd lmao.
What about a three session campaign? Three short adventures, one arc.
I don't know how to gauge that
Read a horror story about players acting like animals in curse of strahd|| at the dinner, spitting in his drink, throwing plates, cracking jokes.||
Only "campaign" I've finished I thought was gonna be around 10 sessions.
It was 3
Man I would love to destroy those players before never DMing for them again
Strahd killed one of them as an example
I would have killed them all
Idk how people run one shots or anything with a set session amount
Death is the easy way out
Cause of how much it staying a one shot or that session depends on the players
I am very sorry that i do not type about DnD right now but i want you to all warn you that this man @vale sage was my GM but apparently, he deleted our server, he blocked us and is not respoding anywhere. All i want from him are answers why he did that, why he left other servers when i called him out
You're right, give them the spawn treatment
They were like level five and acting this way to Strahd
Perfect, make them serve him
for eternity
-# I get worked up too easily by bad players 😭
That's brilliantly evil
You DON'T|| spit in strahds drink, are you crazy?! ||
Five Room Dungeon. Situation, location, opposition, complication. Keep it tight to the scenario, handwave the bits between adventures.
But then you get people who won't follow the situation, or take 5 years to roll one die.
When I do oneshots I list only two moments that I won't cut out, all the others are fair game to remove to get it done
That sounds like a good idea
The first part is something to cover in Session Zero. Player buy-in: "hey gang, this is a pretty focused campaign so I'll be giving you a problem each week to deal with and it'll hopefully all tie together. If you hear the adventure is in the forest to the south and all run off north to steal a boat that'll be you saying you don't want to play, because I have nothing prepared for that."
And if you're lucky that prevents that
Works in my one-shots.
I pretty much assume that I'll have at least one person treat the "don't do this" list as a checklist
5 years to roll a die, that's a different problem.
Unless it's specifically been discussed as a sandbox game, going out of your way to avoid the adventure prompt is a table foul.
thats when you remove them quickly
Yeah, and then it's a domino effect.
no, handle it well and everyone appricates pruning a problem player
Have you tried asking them to alter their character in a minor way at Session 0? Problem players will often push back extremely hard at this.
Hmm
How would you, as players, go about finding the real body of a villain who can possess people?
I gotta wonder if they were just zoned out giving autopilot answers tho
So maybe something that requires real engagement?
Yeah my current ongoing games had Session 0s be a lot more than previous ones and Monday managed to survive a player pruning.
Tho Monday had issues starting from s0, but it came out well.
Maybe it's just a matter of keeping games going through the issues
If it's a long term possession thing there could be a time when the main individual is sleeping or distracted or whatever and there's a small window real person can regain control
Hey X,
You have not been Respecting rules X Y Z of my table and as such i am removing you from the game.
Hey Team,
I have made a change to the campaign that I believe will improve the experience for everyone, PLAYER X has been removed from the game.
Running a game to a high standard is something i take great pride in and as such i am closing their open seat for now until we can all discuss this change to the game.
thank you all very much and i welcome discussion on this matter.
Heres my basic message to deal with these situations, and every time i have done it the game has improved immensely and gone on very well. i generaly start a new table with 6 so if it shrinks its still fine
It's more like a temporary thing that the BBEGS lieutenant does to taunt and harass the party.
I haven't tried 6 players since my first hellish tries at dming
5s usually my limit.
Long term short term, and villain as in small villain or BBEG?
Someone opened the Pandora’s box of scheduling issues at my table
going from 5 to 4 is fine too
it might be fun to let the player act that themself
Currently no player has been controlled by this guy
Don't want to rip control away often
Hmm
let them know they've been possessed, and give them the details, they can roleplay it as they want
6 seems like a foolproof way to make sure you get to s1 with enough players but if the unthinkable happens (all of them show up) that's a lot of PCs.
I will generally just run sessions without people to prioritise the time of those people who do turn up.
People won't plan around playing DND every week if you won't be playing DND every week.
Maybe if someone gets possessed, they can see flashes of where the real body of the guy is?
They've heard me monologue a while, they know how to act this guy out
Maybe I just oughta do ToA
And try and run 6 again
Cause statistically, at least 2 will rage quit from dying.
Tomb of Annihiliation?
He calls the party "rats" and is a smug prick
Personally, I would collect material components (hair, fingernails, blood) from the possessed and use them with a ritual (Arcana check) to start triangulating their last known locations, or see if I could dream quest my way into seeing the villain themselves.
But my two most mystically adept characters are both warlocks. Your table may vary.
Hmm. Table does have a warlock, this would be a smart way to do so.
Party has just abandoned the bodies so far
(Note: I'm also a fan of treating the PHB as the start of what you can do and am willing to let creative players go places and get stuff if it makes sense narratively)
Yeaaaah that’s typically how we do it but absolutely nobody is free on the same day as someone else
I kinda wish I could just decide on what I wanna run.
I liked reminding Warlock that he has a connection with a Lich King when a ghost appeared
Got to have my Vecna ripoff monologue a bit
I got a session in 11 hours (as the DM), gotta create my notes now so I don't forget
Wish I had a session in such time
Gotta wait a few days though
I gotta wonder how dms with a lot of campaign ideas decide on one.
roll a d20
I tried that. Doesn't work.
flip a coin, sad about the outcome? play the other idea
Usual way I get campaigns going is if I start recruitment and get players in so I'm forced to go through with it.
This is where the rule of three comes in for me. Can I put together three scenarios that line up, tell a story? Sure, let's go.
Cause once I have urgency to do something I can do it
forced to? is that fun for you?
It's just how it has to be
I'm not so sure about that, remember that both the players and the DM need to be enjoying the campaign
If I can choose freely then I'll keep thinking and nothing happens.
Oh I mightve misspoke then
I mean giving myself urgency so I don't just sit around thinking about stuff.
Ah I understand
Like my Wednesday game, I got recruitment started about 3 weeks prior to session 0.
So in those 3 weeks I got a country map, a city map, an encounter table, new lore, new brew.
I'm kinda like a pressure cooker
If I just sit there, nothing happens, but moment there's some pressure, I'm cooking.
a sort of "Diamonds are made under intense pressure" sorta mentality?
Yeah
By the way trying to learn about the feywild and curious about it's gems
There's the FR wiki and our own #dnd-lore channel. Anything particular you want to know about?
Well my one character is a fey and he's trying to figure out a ring since he's gonna be marrying someone and just trying to figure out what would be a good ring from the feywild
i pick a book and plan it and set the time before i get players
Please don't refer to me like that in here 😭
Privately message me, if this isn't a server matter
Alright
I don't know this guy
Ahh. Tricky! If it were me, I'd maybe look up some big names in the Feywild, pick one, confer with my DM about the chances of obtaining such a ring from one of them.
pew pew?
Displacer Beast has gotta be up there
good choic
Gelatinous Cube
I mean i had the game idea and the time ready but i got the players before I could stop myself
But I just need something pushing me to do stuff
Sometimes I can do it myself but motivated Sora is not a reliable guy, never around when I want him.
True, from what I looked up, moon pearls seem to be the most prominent in the water of it. Another one was a shard of the feywild though I think I'll do a moon pearl cause that sounds really good on a gold ring
12 humans shrunken down and petrified then interwoven into a ring (the seelie and unseelie are two sides of the same coin)
i doubt a creature with 1 in int is very cunning
I did a similar prompt a few days ago but throwing it out yet again. 👀
Tell me about a cool gay/achillean NPC/PC in your game!
my guess would be a spoon
Typical Rogue fair
Gloves of Thievery
Boots of Elven Kind
Etc etc
Whats Achillean?
It's the masc-coded version of sapphic. It's me being overly fancy when saying "gay".
Achillean refers to a man or male-aligned individual who is attracted to other men and male-aligned people.
Is what I got
Ah
Like Achilles
Which I think the name is based on.
The question makes me realize I need to work on my NPCs more
Dunno actually
Closest I got was that Hunter and his husband in that Icewind Dale game I havent finished
I generally don't do anything with romantic relationships in my games, relationship or marital status only comes up in passing, unless its important
also included PC's 🤔
Oh i missed that
I know who your favorite gay couple is in your games Sora, for I think they're the only one too lol
Probably.
Only one big one I remembered was the Sorcerer/Rogue I played who is a bit hung up on his ex who left to be a soldier. (Who was also my backup character)
Good thing I'm thinking about this now, I almost made the mistake of starting prepping a spelljammer game
Its so low, it's unpredictable!
A spelljammer game with a fella the prefers to use regular guns because he likes the
Analog style and feel
Goggles of Night
The only npcs I have fleshed out that are LGBT+ are Bi/Pan/Aro/Ace
The only real recent one was when I had Strahd taking a bit of interest in Tokii’s character for the small adventure I had with him.
It was a 2-3 session adventure so I couldn’t delve much into it
Gloves of Thievery give you a +5 to sleight of hand checks
Boots of Elven kind give you advantage on stealth checks
And Goggles of Night give you a 30 foot Dark vision
None of which.. are attunement items, I don't believe
I guess, Kenji, the Wandering Skeleton Merchant is.
Usually says in the ability.
Tho he's a very emotions kinda guy
Acererak is my Ace king.
“I just want to make death dungeons” dude
He has Ace in the name after all
I kinda want to make like a lightning themed character, yk with lightning spells and such. Any suggestions on a class that has that while still being a sort of martial?
I need to work on making my own NPCs more often as I usually only use the ones modules have
I knew one of the empress's advisors was but i couldnt remember cause he hasnt made an appearance yet
2024 or 2014?
2024
Bladesinger (just grab lightning spells)
Tempest Cleric
Sea Druid (to an extent)
Warlock with Pact of Tome and Blade. Tome just so you get Sorcerous Burst
Plus Witch Bolt too
I'm listening to music to try and inspire spelljammer
Gotcha, thanks both of ya
Turns out theres a free foundry module for a big community made supplement for spelljammer so thats nice
2014 has a lot less options for Lightning Martial so it’s why I made sure to ask
Of yeah also playing a Lighting using Dragonborn helps too
feels fun telling my players to prepare backup characters
Could just go Elements Monk and purely use lightning damage
Is heliana's guide to monster hunting official content?
No it’s not under the official content tab of DnD Beyond
Forge of the Artificer as the last official book and the next one is the Ravenloft book in June
the new Heliana's guide reminds me of delicious in dungeon
My personal but unpopular opinion is that if WotC's put it on the DNDB Marketplace for sale, it might as well be official 
Shame the parasite warlock sounded fun
As my own DM, I allow anything on the Marketplace - if WotC is making money off it, it's fair game IMO.
What if a player shows up with pathfinder items from the Pathfinder adventure? Or the Lord of the Rings classes (they only go to level 10 and aren't comparable to 5e PCs)
Not D&D so may not fit in a D&D game
Might be adapted to work though
Can always check with the DM
I think it's 5e converted tho already, but the lord of the rings stuff is a different story
Depends. Assuming it's from a marketed product, I'd probably just alter it enough to fit. 
As it tells you in the product that LotR player options aren't meant to be mixed with 5e ones.
Since its a hydrogen bomb vs coughing baby sort of situation
In which side's favor?
DIdn't wanna assume, but that's what I figured
Obviously. Have you seen Legolas? The guy looks like Gimli's in control 
The Balrog would show up and with a bad dice roll get ruined by a 4th level spell
1 lucky banishment with a level 7 PC ends that encounter
It'd basically be like if the LotR party had 3 Gandalf the Whites who weren't nerfed by LotR God to let mortals handle their own affairs
Level 20 DnD fighter showing up to helms deep and killing the entire army by himself.
John Fighter vs the Armies of Evil
It's just that one parody animation of Boromir not dying to countless arrows getting shot all the way to Mt Doom
Man I really wanna run spelljammer now
Only to then get an arrow in the knee which topples him and the ring into the lava
But I got zero idea how to make a game.
Well, first you start with spelljammer lore and aberrant horrors from beyond the Crystal Sphere....
Spelljammer and lore in the same sentence?
....then you add in eldritch tentacles, spaceships, and giant hamters
Previously, on D&D:
#dnd-discussion message
Spelljammer has lots of lore just none in 5e
I thought 5e removed it all
My divine soul sorc still worships a 2e deity
So you'd go to forgotten realms.
Not the part they wiped put dark sun
5e only removed crystal spheres and Phlogiston. It didn't remove anything else
Wasn't that all of it though?
Run a campaign where the party goes to the Rock of Bral and meets with the leader of the Free Space Alliance Prince Andru and take back the stars against Vulkaran, Emperor of Known Space.
Like in the AAG the only two places mentioned are Forgotten Realms and Rock of Bral
So, I kinda made a limit to what you can tame in my hunting campaign. I mean, if you tame a cave bear and then tame a bunny, the cave bear is gonna eat the bunny. Duh.
Just be smart and be careful what you tame
Ngl there was at one point I considered doing a spelljammer campaign that mixed iron lung with mad god
I'm half tempted to mix Alien and Dead Space.
Situation: while on a training voyage aboard a spelljammer, pirates strike and the cadets are left in command!
Location: high anchor above a moonlet that may have the resources they need to make repairs.
Opposition: the moonlet is occupied by a small mining crew, busy extracting the minerals needed to repair the main jib.
Complication: the moonlet is also occupied by dangerous burrowing worms who have a hidden nest somewhere.
That's just landing the Millenium Falcon in a space worm
So you're saying I should rip off the random planet encounters from Mass Effect 1
I did consider a hint of 40k where the corpse of a dead god was driving people mad
Here is an fan map of the Arcane Inner Flow. With most of the locations from the SJ supplements and the Novels.
Wait maybe that's actually the play
Why not?
Spelljammer had a very respectable amount of lore. 5e devs just didn't care
They start with a broken ship, lost. First they fix it, then they find a port for directions (another scenario happens here), then they take on the pirates.
Tbh I never understood the lack of lore
You got a real good point I never thought about it but Mass Effect 1 probably is a good inspiration.
Three adventures, one complete arc.
People kept asking for it so they owned them by making nothing with the title attached
Like that was going to end well
If anyone makes a naval/pirate campaign. Pls add "fire pots" to the campaign. All you need to make them is tar, pitch, resin, or bitumen in a brittle clay pot. It is very sticky. And because of its petroleum-based mixture, it is able to float on water making it slim to IMPOSSIBLE to put it out with seawater!
Oh right I forgot about fantasy molotovs
Spelljammer to me is the natural conclusion of the hyper focus of making sure that everyone could buy everything because every single release has to maximize sales. So, lore, Monsters, options and adventures. When you try to shove all of that into one product your page count towards each dwindles. And it dwindles fast.
Ngl naval campaigns seem to be a popular one, specifically one piece
The thing about this is you can't put it out with water which makes it so cool!
They also made sure to show one of the four systems where Forgotten Realms is and point it out so you can go to the real setting
creatures that are fully underwater have automatic resistance against fire damage
I love FR but I'm hoping the new team gives other settings as much love as they did FR in the right way
Spelljammer has always been a transitory setting. The first supplements were, Realmspace, Greyspace, and Krynnspace.
Ik but fire pots, because of their petroleum type mixture, can float on water and can't be put out with seawater
Ye but this time just being Realmspace.
yeah but it would still do max of 1-2 damage
Cause they don't care for Dragonlance
I do like we at least had stats for nautilods, despite being less than great
I guess but damage is still damage
and if it gets unlucky it can do 0 damage
There's some good third party supplements on dmsguild for spelljammer
That's the nice part of a big community
In all of its releases in 2e spelljammer actually fully developed with actual lore one star system.
cause half of 1 is 0.5 and since dnd always rounds down it gets reduced to 0
There's someone out there that'll care more than the devs
so that fire isnt the best in a water setting 
Nope, the minimum an attack can do is one damage
The 2e star system that was developed beyond a passing mention was the Astromundi Cluster or Cluster Space
resistance can reduce damage to 0
Imma reduce you to 0
True but at least there was something
Even the Spelljammer Video game is set in Realmspace lmao
Naturally
I wonder if next year we'll get spelljammer electric boogaloo
legit if you do 1 damage and that creautre has resistance to that damage it does 0