#dnd-discussion
1 messages · Page 237 of 1
If it does something mechanical, that's homebrew. The definition of flavoring for TTRPG purposes excludes mechanics, I would think
name some flavoring that does nothing mechanically
My eldritch blasts are just me spitting at people
i disagree. like u'zhul said, you can flavor a spell to do different damage type, or flavor a weapon to have the stats of a different kind of weapon (a scimitar with the stats of a longsword)
cool thats just how you shoot eldritch blasts
The former is homebrewing
Let's see, someone on reddit posted this as an example of flavor: "My current PC is a cursed Half-Elf Swarmkeeper Ranger that becomes more and more like an insect. In-Universe, he was born and raised as a normal half-elf, but mechanically, I used the Simic Hybrid race to give him these different features."
Yea, has 0 effects on mechanics
So that character is a simic hybrid flavoured as a half-elf. It is flavoring and does nothing mechanically
In Minecraft terms, flavor is a texture pack while homebrew is a mod
I guess
That character follows every simic hybrid rules and none of the half-elf rules. That's flavoring.
My red Dragonborn monk (ascendant dragon) using his racial wings makes them out of all 5 chromatic elements instead of just fire as part of his advancement to elemeantal balance. That is flavor.
And texture packs have mechanical effects
If the DM gave that character half-elf abilities, it now becomes homebrewing
If you're changing mechanics or swapping damage types, it's no longer Flavor changes, it's Homebrew.
Just not super important ones
Do they? Maybe in the newer versions idk
Fine
Like the sword being flavored as a different weapon bc you wanna have a shortsword but not be stuck at a d6 damage die….
Of course this is a semantic distinction
X ray
i just always throw in smaller mechanics that are niche but could be cool for my subclass but I suppose they aren’t just flavor
but choosing a rapier is so incredibly “uncool”
I like reflavoring hand crossbows to all weapons in 2014 5e
"This is my sword, I can attack at -5/+10 and bonus action attack with it. I use Dex with it because it's a cool sword. I can also insult someone up to 120 feet away for damage which is inexplicably piercing. I need to spend 1 gp on uh... maintenance for every 20 attacks I make."
You do this with the DMs permission I assume? You can’t arbitrarily decide that as a player
No these are homebrew
and if they are I’d show it to my dm and see if they’d be fine with me potentially playing it
As long as you understand then.
I've reflavored a shield as a cloak worn over one arm in the Italian cloak and rapier style fencing. I've reflavored light hammers as a few different things: brass knuckles, Olympics style discuses, iron rings worn on the forearms.
I’m probably the first person to have this problem but it sucks how Nystuls Magic Aura got changed to have the Mask effect be willing.
oh man that really debuffs it, i used to use nystuls to force humanoid only spells to work on other monsters
Yeah cause I’m working on an overly complicated plan to get Quenthels sweet sweet at will cleric spells all to myself, but this ruins the whole thing!
Hypothetically of course*
how would you have done it?
Be a sec, let me type this out
Ok so the Boon of Fluid Forms lets you shape-shift into any Beast, Humanoid or Monstrosity with a CR of 10 or lower. Unlike Shapechange this can be a NPC RAW. Then here’s where Nystuls WOULDVE come in, but since we can’t do legally turn Quenthel into an ooze without her consent, and she’s a chosen of Lolth and she WILL smite me if I try to dominate person her, it doesn’t work out!
If it did, the plan is to shape-shift into Pudding King, change shape into the Nystuled creature, have a Simulacrum cast Clone, wait, Shapechange into an Intellect Devourer, have a Simulacrum cast Clone, wait some more, then use a Spindle of Fate to guarantee the Steal Body check goes off. The Nystuls expires so the ooze thing isn’t a problem.
I’m PRETTY sure this all works out, correct me if I’m wrong.
This MIGHT work in 2014, but that depends on how that versions Nystuls works, and jury’s still out on that one.
it doesnt work because boon of fluid forms is 2024
Oh. Right. LOL
Either way it sucks cause I’m SO CLOSE. I can taste it, it tastes delicious!
The +2?
Yes
Yo im new and want to start a campaign can anyone help?
But since unarmed strike is a strength move (extra damage determined by strength or dexterity modifier for monks) it should work right?
It’s ok
It's really good for early game. Later game it adds a lot of static damage adding a total of 10 extra static damage with a full 5 hit combo. It's the difference between 25 extra damage and 35 extra damage
Is OOTA a fun/interesting take on the Underdark? I'm planning a exploration centric campaign, and considering Underdark for my setting.
Yes but consider: How do you activate your rage?
By using a bonus action?
With a bonus action. A bonus action that, as a monk, you could be using for plenty of other things. Including flurry of blows. So essentially, for one turn, you lose your martial art attack or your flurry of bows.
So there are fights where taking the time to activate that rage may actually result in a lessened damage output
if you know a Fight's coming however, you could just pre-emptively rage.
However if we are using the fact it adds 2 you get 10 dmg in static damage the next turn which, if you're using the max die, d12, you do miss out on a potential max of 36 but the average roll would go up to roughly 22-24 which the extra damage makes up in about 2-3 rounds
That is true. Therefore, only some fights result in rage making you lose damage output
Essentially the shorter fights only, basically.
I'm anxious about the next session every day and week.
But the shorter fights don't really need rage, now do they?
Depends. There are plenty of variables that may apply
Mmm I guess
But then again we are looking at rage with a purely attack-based standpoint. Do not forget, you do resist all basic attack damage which iss really good for defending yourself
Especially with the monk's squishy nature
That is true, though I do have to say that monks already have excellent defensive tools
Then what's one more? Making sure you survive is a pretty good thing to keep in mind
It is true. Though again, I still think the drawbacks of that multiclass outweigh its benefits
It's not worthless, it's just... Less than worthy. If that makes sense
Eh, i say try it out. Noharm in experimentation.
Well you do get 20 more HP when at level 20 3:17 Barb to Monk respectively, you still get your max hit die, quivering palm, and other monk goodies just minus a couple of stats and a few focus points
tough feat anyone?
That's if you start at a higher level than 1
Tough is an origin feat.
From what race?
What? No race, it's just an origin feat.
Oh. in 24, which i'm supposing you arn't talking about.
Wait lemme check rq
Oh yeah, no using 2014 background
Simple fix, juts play 24 :)
That's not as simple as fix as it's portrayed
I am aware. it is simply a joke. Agoof, if you would. A jest, if you shall.
tuff
lwk new to dnd but i love it
Same
i started this December
and ngl, it took us like 9 fridays to beat a lvl 3 campaign 😭
Sounds about right.
Not bad tbh
Nothing like ttrpgs, plenty things try to capture the magic, but there's nothing like being a part of it.
I'm not sure I'd call a 9 session long series a Campaign.
how long does it take to become a Campaign
😈 you've heard of the bag of holding. If you go to a magic item shop and you haggle a bit too much, beware the shopkeeper doesn't instead give you a bag of molding, a bag that promotes growth of mold and the aging of everything inside.
bag of folding; anything you put into it gets folded in half
Yeah that sounds about right, sometimes it takes awhile
The game I play every wednesday has been running for almost six years lol
The level of the campaign doesn't really mean anything in regards to it's length
I put a person it it
sell it to a dwarven smith as a novel smithing technique for preparing damascus steel 
wow.
if only we should be so lucky 
The biggest wow there is the fact that we've only missed nine Wednesdays in six years lmao
Actual unicorn campaign
is the overarching main plot stayed relatively the same or have you gone through several large stories?
We've gone through multiple storylines and at least one character arc for every player
We're in the final year now
there's smth like 300 Wednesdays in 6 years
We're all level 20 and ridiculous
the ratio is insane
We've got great attendance
yall lucky
I've been playing D&D for over thirty years and this has been the longest and greatest campaign I've ever been part of
We're playing Spelljammer after we wrap this campaign up and we're expecting that to take at least four years
thats nice
i've been playing for thirty days
Thirty days is the first thirty days of thirty years
true
This kind of group only comes along once in a lifetime and I'm glad we all met, but we still only play once a week and I need more games in my life
I play on Wednesday, Friday and Sunday, leaving four other days I could be playing
i can sense the greed😭
lol
I just really enjoy playing D&D, gives me something to do with myself in retirement
make it 6/7 leaving sunday
Nah I only need one more day to tip the scale into a majority for D&D
Whoever decided that weeks should contain an odd number of days is my sworn enemy for eternity
got saturday, sunday, monday
my tuesday game evaporated and my thursday game became a saturday game after the person who made it be a thurday game flaked >.>
oof, that's the worst when a game fizzles out
if weeks had 10 days we wouldnt have wars
had a CoS game that died to scheduling clonflicts also , but that was a while ago and also 2014 rules which are kinda meh
nothing is stopping them from doing that
Man for real, measurements of time are wildly inconsistent
weeks are an entirely contrived unit of time afterall
We need a metric system but for time
.
It probably already exists and now I look foolish but I stand by what I said
we had one tbh
https://en.wikipedia.org/wiki/International_Fixed_Calendar
Ah there it is
My prediction about an already existing system of measurement was proven correct
And now I do indeed feel foolish
wish they kept it :x
would make picking up meds at the pharmacy much easier
no one uses it tho
New life mission: encourage the widespread adoption of the International Fixed Calendar
welcome back George Eastman XD
subscriptions would last 2/3 days less 😭😭😭
Oh wait I've heard of this before, I just didn't know what it was called. Hell yeah this needs to be a thing
if they change every subscription form 30 days to 28 i dont want it
what if they're cheaper though 
in this economy?
Just a little bit of Chronomancy
as a treat
As a treat
since i play the wizard and im kinda new i wanted to ask u where to find spells
https://www.dndbeyond.com/sources/dnd/basic-rules-2014/spells#WizardSpells
in game, you can find/buy scrolls or find spellbooks to copy from
Really that's entirely between you and the DM, if you're doing the Frieren thing and actively hunting for them, the DM would have to figure that out
i see
Or you could spend time at a library or something and learn them, find a random tome on a monster, get one as a reward
It's all up to the creativity of your DM and yourself
can i get duplicates? because it would be strange if i only found the spells i wanted or needed
love that playstyle tbh
one of the few changes I don't like in 2024 is the gutting of Ritual Caster and Book of Ancient Secrets
alright thanks
Well, you can't have everything, I suppose. Wouldn't do for us all to be TOO happy
duplicate scrolls you can just keep in scroll form and cast from them as a consumable to save sppellslots
duplicate spellbook entries still at least give you the other spells if any
i dont speak druidic, what does this mean
What level is your wizard, by the by?
it's a general feat and the other is a warlock thing
gave you a mini version of wizar'ds copy ability, but only for ritual spells
well it was lvl 3 cuz it was the max in the last campaign
he's writing a new story sooo we still have to start
in other news, I might finally be getting a gestalt class campaign in a few weeks maybe 
3 is a nice level; don't start getting the real nice spells until around 5 though
big difference bet=ween second and third level spells
yeyeye this is a new whole campain and here the max is lvl 20 so we expect to play it for at least 2years
im more of a wizard monk, i need the monk to lvl 2 then lvl 18 wiz
i wanted to try it as soon as i read the book, its very interesting
Good. You'll need Deflect Attacks
isnt that at lvl 3 or 4?
Lvl 3
Do you know what level you're starting at?
Or is the entire thing still a work in progress yet
also we already have someone who wants to go full monk
i guess 1?
Sweet, love a good level 1 start
people start at levels above 1??
Yup
I do level 2 for my table
Thought about your subclass yet?
So many things so good about the Monk, but Delect Attacks/Energy and Evasion are so required
I know some that do level 3, and a few that do level 5
i mean 1 and 2 are close but i expected smth like 5, thats boring ngl👀
My players are new, so I don’t wanna overwhelm them
i forgot about that
I rolled a Diviner wizard and it's so much fun
Portents are probably one of the greatest class features there is
ohhhh wait u mean the school?
Yeah
i forgot the name, but its the one focusing on defense
You get access to Portents at level 3 and they're just about the handiest thing you'll have, you can replace a roll with one that you rolled after a long rest
Abjuration is super fun
yes that, thanks
Gave another look over for the homebrew Pugilist class
To be honest, I really like it. They're basically a more defensive and unarmed version of a monk
Not as fast or agile, but can still hit hard
So you get up after a long rest and roll two d20's, and at any point before the roll you want to replace happens, you can automatically apply your portent roll to it instead
If you rolled a 20 as a portent and your fighter could kill a boss with a critical hit, then before his attack you call it out instead and he gets the 20
If you take the Monk to 3rd level, then Warrior of Shadow is good. I was owning everything through 16th level. Treantmonk played a oneshot with the UA test Elemental Monk, and he saved everyone from getting killed. It's worth checking out if you want to see the test subclass in action
I prefer Warrior of Mercy myself. It's not as flashy offensively, but they make for excellent battle medics
What's more, 2024 version also gives you 3 extra proficiencies
shadow monk is honnestly the one I'm most interested in if I would play a monk
If you roll 1s, 2s, and other bad rolls, you can also throw guaranteed misses or fails onto enemies
im not that good but i read the book like 2 or 3 times and i picked monk just because it gives u more hp at the start, +10 feet and unarmored defense is OP
Ehhh, HP is not on the larger side with a Monk
ah and also cuz i can use dex instead of str for attacks
monks can wind up with solid HP pools, it's just that it requires a decent con (which to be honest, con should still be your third best stat)
better than 1d6 ngl, at least for the first 2 lvls
Dex and Wisdom will be the most important stats by far, so it means you will have relatively average HP. We're talking 33 or so HP at level 5
33 is a bit low
i got 16 dex
you can scratch 40 HP without much trouble at level 5
I'm assuming at most +1 Con and taking the average option for HP every level up
a +1 con is unrealistic for basically all builds. A +2 con is stock standard.
I have a 14 con that I got through point buy
my druidlock is on a perpetual +1 con though >.>
I'm going off of standard array
she's a bit MAD to be fair 
sooo 10 con is bad?
Not just that, but the Monk also has abilities that give it TP. At 2nd level you can do it once at initiative and at 10th you can do it whenever you use Patient Defense. Just keep replenishing TP as long as you have Focus Points.
it's not great, especially on a caster
You would likely have at most 13 con without further investments (which takes away from Dex and Wis)
Point buy is way more common (or most games allow point buy OR standard array), you can also easily turn the 13 stat you get into a 14 with your racial ASI
constitution os the stat responsible for you making concentration saves, which is a big part of casters
You don't get racial ASI's in 2024 though
Long story short, Constitution isn't a stat worth heavy investments in
However, it is very very rarely a stat you want to be terrible due to what it affects
you do get a background ASI which is about the same
Wouldn't you want to use that racial ASI on Wis or Dex?
con is very much worth investment
I'm saying that you don't want to prioritize it the most
Dex? Yes. Wisdom? I'd rather round my con off, to a +2
con is happy around ~+2 on anything not barbarian
It is worth investments, just not so much other stats get left behind
no force on earth could start me at lv1 again
Mmm, fair enough. But what races are a +2 to Dex and a +1 to Con?
a lot of races let you put those stats into anything.
Like...?
tashamaxxing
Again no races get ASI's in 2024
level 2 is basicaly the reasonable minimum start level, 3 being better once you're mroe familiar whith the game
1 is just a massive slog and is incredibly easy to get killed on
Every single species in MotM for example
i play gem dragonborns with +2 charisma +1 dex or swap the charisma for int
I'm referring to 2014 rules mainly because bloodline plays it (although I do prefer & exclusively play 2024)
Okay so we just need to be clear because we were starting off talking about the 2024 Monk and it's ASI's and then it changed to 2014 racial stuff for something else.
Nothing for base DnD?
is 16 armor class good at lv 1
Which class?
what class?>
it's not bad
i have no idea, there is most likely a species that lets you, I'm not aware of any
It's okay. A Fighter can get higher with his full amor and 17 dex
monk for 2 levels then multiclass 18 lvls with wizard👀👀
a fighter with full (I assume heavy) armour doesn't add their Dex to their AC
16 is fine for a skirmisher/caster 
that is definitely one of the combinations of all time
ngl i might just gamble it and roll my stats
I think a good compromise is that it's possible to spend a point from an upcoming ASI
But a monk would not likely have a +2 or above in all 3 of those stats
Who here likes dice, hoarding
So a level 2 monk? Yeah, that's Unarmored Defemse for ya
I play a monk who has a +2 or above in all 3 of those stats, and has since level 1.
ik ik, thats why i want lvl 2 monk
I have 17 sets and a bunch of spindowns and d6s c:
I presume with point buy and special classes
Should have specified that
no special classes, but with point buy yes
Mmm, but I wouldn't want to multiclass out of it. Monks are not a class you usually MC with
Dm keeps pulling punches at us. It’s kind of been a pattern. Supposed to fight an adult blue dragon but DM decided against TPKs and had the thing fly away leaving us to deal with brother guys we were fighting
This is not meant to be an ad, i promise, but I found a 26 sets in amazon product for less than 50 usd
I’m yearning to try the new pugilist class
And im a hoarder wih 80+ sets meself TvT
yeah i was thinking to mc wizard then multiclass monk till lvl 2 and then back to wizard
Really? I managed to find 10 sets for about $25
Ooh, but you should really see the good set that's coming soon
cuz i get more stuff if i start as a wizard
I get mine from my LGS or from https://dnddice.com/
generally a bit nicer then the bulk bundles like that
it's #third-party though 
not a huge fan
Im more of a color and quantity collector but oooh
they do have bulk bundles on there as well tbh
bit pricier then amazon but better quality
Not the best idea. For starters, you would need to invest in 3 stats in order to MC, and that would leave your Constitution quite poor. Bad for both survival and concentration
Fighter with half plate armor is AC 15, +3 for Dex 17 and +2 for a shield= 20. So an AC 16 is meh
Half plate is Medium? Then it would only be 19 AC
16 is fine for a level 2 monk 
Unless you also take a feat for that
So the challenge is, as a wizard you can take the shield spell or the mage armour spell. Either of those spells will get you a good enough AC to replace the need for unarmoured defence. And I say that because, monk and wizard don't MC well. You will need a 13 wis, int, and dex to do this multiclass - which is achievable - but you're also suffering in the con department. You do get stuff out of it, but not a lot. I would encourage mainlining wizard. By the time you're a level 1 wizard / level 2 monk, you could instead be a level 3 wizard. Your damage would be much better as a wizard and you'd have the spell slots to throw mage armour up for the same effect.
I have been yearning for a rough and tough punchy character and none of the official monk subclasses are satiating it
Also the ability names are kinda silly
my dm hates me
How do you figure it's 19? What is your math?
Then I happen to have the class for you. One sec
does magic armor count as an armor?
15+2+2 = 19
halfplate + 2 max dex + 2 shield
https://www.dndbeyond.com/equipment/14-half-plate
15 + Dex modifier (max 2)
Half plate is 15, shield makes it 17. You don't get +3 from Dex because Medium Armor is +2 max. You would need Medium Armor Master to get it to +3
does it cancel monk's unarmored defense?
17 dex is +3
And #character-discussion is that a way
I've used Beast Barbarian to do a punchy character pretty well.
We do have channels for these topics folks
So I'm going to ask you to move the discussion to the correct channels
what is the best adventure you been on in D&D?
Rather enjoyed the
WBW-DC-DCAF01 Pixie Dreams
WBW-DC-DCAF01B Barangay Bound
WBW-DC-DCAF02 Harengon Harana
trilogy; Though they randomly swap out the main character NPC you're following for the third one
Level 1-20 "save the world" homebrew campaign a friend ran. All sorts of amazing stories explored and enjoyed including character deaths in astral space (so no resurrection possible).
But it was amazing to blast the BBEG lich with a 9th level daylight spell
Cool, I mean for both of you!
I also ran a fun D&D campaign for friends and family that went from levels 1-20 running through Ghosts of Saltmarsh (official adventure) and, when they wanted to continue with their characters, sent them into Drakkenheim (3rd party adventure). The players and I had a lot of fun. Still laugh at the memory of a bunch of level 1s taking out a vampire by being smart and fighting it in the daylight... was not expecting that!
Is anybody looking for players in campaigns because I just got kicked out of mine once again
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
Use #looking-for-players and #looking-for-community to find games (check #find-a-game to learn how to use the LFG channels).
Anyway... what was the toughest decision on any campaign weather you were a player or a dungeon master?
Well Ghosts of Saltmarsh makes use of weather a bit (what with the nautical themes). Can't say it was particularly hard but making the characters make appropriate skill rolls to deal with weather and currents to give it a bit of risk.
would they roll a survival check?
What a username and thank you
Depended on what was needed/happening
- survival for navigation
- nature for understanding the weather/currents
- sleight of hand for handling ropes
- athletics for strength-based tasks (moving gear around for better ship balance, moving the anchor)
- Other skill checks as seemed appropriate for the game context
ah I see... so it's not just a survival check but with other checks that work great... I see... i'll keep this in mind.
That way every character can have a hand (hah!) at helping the group out.
Might not be my toughest but a difficult one for me came up last night. The party was fighting a colossus. It had its' divine ray ready to go, and everyone wisely got out of a line shaped formation... unlike the last two times.... Warlock and Cleric were each on about 5hp, and there was absolutely no way I could justify it doing anything else. I had to pick which player to kill.
Ooof. That can be a hard choice!
In the end I rolled for it. 1-10 kills the warlock, a 11-20 kills the cleric. A 13 spelled the end of Kresha Berryman.
Unironically it was whether or not to go back and try to save a party member who was 1v1ing something he couldn't beat
oh a 1v1 that is imppossible to beat alone.
Warlock and cleric that were on 5hp left... that's a pretty tough decision it felt like you were cornered to kill them.
on the 1v1 Monster... what weapon were they using?
It was a tough spot but the player took it like a champ. I was really glad that everyone understood the assignment and came into the session prepared to die.
Anyone have some good random ideas on magical weapons?
Very long ones, it seems
My character died last session, so I'm thinking of bringing in a Minotaur Warlock. Building him rn
Draconic shard weapons are fun c:
A flame touched is always great fun.
It was really strong, but I gave my barbarian player a sword where, each time it hits, the damage dice increases by a d6 (and then resets on a miss). That had some awesome moments involved with it.
Use a classic called Excalibur.
Now for the subclass... Undead, or Fiend?
A fun one that I saw online was a pair of gauntlets called "Thoughts and Prayers" that did either psychic or radiant damage
(It'll be orcus-adjacent either way)
My favorite so far
The feeling of building damage up to 8d6 or whatever and losing it all on a miss was unreal, attack rolls never felt so risky and forgoing any kind of advantage was such a gamble
Sun Blades are also fun
true
ooo, Draconic Shard Sun Blade
A funny one to try out would be that one Excalibur from Puss in Boots TLW
Reach weapon, but if attacking at the max possible range, you get bludgeoning damage and the dice are doubled, but decreased by a tier (i.e. d8s become d6s)
hello
Peeks in
My account has been Compromised Ban me and block me immediately
sounds like someone left their laptop open
casts Revivify on chat
Oh hi.
I shouldn't answer.
Eldritch blast
Lol
Okay seriously though, calm emotions is pretty good
Touche
Web and Sleet Storm cuz no one in low to mid op uses it
They kinda favor blasting more
I dropped a dragon from 160 feet for 57 damage using sleet storm last weekend
killed 9 mooks in the process too c:
Noice
Cool.
I don't ever see anyone talk about chromatic orb. It's a level 1 spell that deals 3d8 damage and you can chose what element you want? Combine that with a twinned spell and you got a low level power house
Longstrider. Do not underestimate the power of extra movement speed.
chromatic orb? what is that?
An offensive spell that lets you pick an elemental damage type, and huck an orb at enemies.
its pretty good
is that a homebrew spell?
Nope, official content
...It does however needed a costed spell component, which I forgot about. That's rather odd for a level 1 spell. I do suppose the usefulness of being multi-damage type calls for it.
Not really, when you consider the amount ofdamage it does.
it does, but it's an interesting break from the pattern, having a level 1 spell, let alone a damaging spell, with a gp cost
huh i wonder if it's a third party spell... since i don't see that in my lists of spells on DND beyond
It's right from the PHB
It's right on the D&D Beyond website.
whenever i have a sorcerer i just let them get the gem at like level 2 or 3, it helps them feel more powerful and i can just balance everything against the new powerspike
huh maybe it's not a worlock spell
it isnt
Page 249, even.
huh I wonder what class it's in.
sorcerers and wizards
ah ok...
Augury. I get to cheat.
So uuuh
I keep rolling nat 20's on dndbeyond
isn't that a good thing?
too many
How many?
like 10+
Sometimes RNG be like that.
Are bugbears playable on default?
I’ve had session where I roll 5 Nat 20s out of not many more rolls.
Dude, aasimar’s are so broken.
Unless everyone starts suddenly rolling 20's nonstop, don't presume the Roller broke.
not without expansions
If your DM allows them then yeah - they’re in MotM which is usually pretty well allowed
let me roll more and see how many i get in a row
Gotcha
And not really. They're good, but no Race is what I'd call broken.
True.
ok i rolled another nat 20

thats like atleast 11 now
so wait a minute i was looking at the wizard spells... and i notice a kenku can use the fly spell.
12 nat 20's wth is going on
go buy a lottery ticket righ now
when you roll a lot of dice you're gonna get a lot of nat 20s
i'm rolling then one at a time
how many do you want me to roll in a row. i'll try it
how many nat 6 can you roll Kelcium?
i got a 2.
x'D
on a 1d6
yes

his character will be full of 18 on every stat
Fr
nope it seems to be just 20s on dndbeyond
huh dang
everything else is normal
Then you gotta use DndBeyond to make your character lol.
i have 17 characters on DNDbeyond
20 d20s
you might want to go 5 at a time since the equestion wont fit 20 of dice of 20's
I am hype for my game tomorrow.
Cool, I have a game tomorrow too.
you can roll 20d20 on dndbeyond, it works
must be nice...
We’re doing Dragons of Stormwreck Isle though since I’m a beginner.
New house rule
Whoever makes a 67 joke during the session loses one point of charisma permanently
nvm i found out how to see the rest of the dice since 5 can be shown but then... it had ... which i never knew until now.
elephant just saw my rolls lol
lol
How many nat 20s?
i stopped at 15
doh!
but 15 in a row. (i could roll more)
15 nat 20's in row tells me that the Dice Roller is broken.
its only on d20s everything else is normal
i rolled 167 d20's but only manage to get 5 nat 20's
i refreshed and used different characters
so i use 1d20 for casting the spell? is that the same for healing?
you roll a d20 to know if your spell hits, unless its description says that the target need to roll a saving throw. healing an ally doesnt use d20s
huh i guess i don't need to roll a d20 to hit heal any party members for heals
It would be a barb player
?
Look at the message above yours
you only need to roll a d20 if the spell calls for a spell attack roll, or has some other effect that stats it requires a d20
ah ok
What discord alternatives are there out there for playing ttrpgs? Becoming more and more clear that might be on the menu these days...
I was wondering about that since the healer is outside of the house and tries to heal a party member inside the house.
Yup
Isn't healing a touch spell?
ah ok... i'll keep that in mind... since i always tell my players to roll to cast the healing spell to hit the party member >.>
Cure wounds is, but healing word just requires line of sight
Ah yeah that’s not necessary lol
Depends on the spell
How come guns are often banned in campaigns. Are they complicated?
Doesn’t fit the setting usually
Some don’t fit in the setting
K i'll tell them that you can heal the party member from the north pole even though your character is on the south pole...
Also dnd gun mechanics are cheeks sooooo
Fair enough
I mean there’s a spell range?
Not that well lmao. Still got requirements.
not complicated - it comes down to if they fit the setting as well as how costly they might be. Plenty of campaigns have them as extraordinarily rare - not something your average level 3 player might get
oh right
I was simply curious lol, good old bow and crossbows works for me tho
Unless it’s like a 9th lvl wish that you are using to heal then sure
That makes sense
most spells require line of sight AND have a range. You can use healing word on a creature you can see within 60ft.
But who needs guns when crossbows exist
Kosmus I'm gonna say this as earnestly and supportively as possible: You really should just take an afternoon and read a few spells and read the spellcasting chapter of the PHB and learn how spells work
well they did roll a 19... i wonder if i should let him succeed is all.
I like that new True Strike incentivizes casters to carry a light crossbow to use it on Just In Case ™
9th level wish to heal has a "range" - as far as you can see.
Why should they not succeed?
My paladin accidentally became the main character of the campaign and istg i did not mean to
Yeah that's not how healing spells work.
I was wondering how much freedom of fantasy the players can really have...
I mean, the rules limit their freedom enough
This isnt freedom of fantasy - this is the mechanics of the game; this is the rules of the game as written in the players handbook
I mean no literally just saying I wish to heal my party member in the South Pole while I’m in the north.
That’s the wish use here
oh right, i mean yeah something like that would be a fair usage
There reaches a point where you're just not playing the base rules properly though. This is already a game where a lot of people only heal to make sure you don't die when you get knocked down, if you make it hard to do period they're just going to ignore it.
Risking Wish Fatigue for something like that is a power move
so i would have to tell them to roll for it to see if it succeeds since it's out of range.
If it’s out of range they simply can’t do it. The spell fails.
ah ok...
I rlly wanna heal someone in the South Pole
Or your players can just try their best to make sure their in range of one another should they wish to buff each other with spells?
Is wish like an extremely strong spell
Strongest in the game, arguably
9th level spell, one of the strongest in the game
Daaaamn
Stated to be out right yes lol
Lore wise I think it is?
It has two effects: Anything the DM will allow, or any 8th level (or lower) spell of your choice.
It's an actual magical genie-style wish.
certainly the strongest non-combat spell
Gameplay and lore it’s just the best besides some weird 12 lvl pre 5e bs
It prob is the best combat spell to lol
There's a chance as one of the effects that you won't ever be allowed to cast it again.
So depending on the DM it could theoretically kill gods instantly
Few DM’s will bring it that far though
It’s a spell solely held on by the power of a dm
I wanna hand out a cool torc to one of my pcs. I dunno why i just think it'd be cool. Not magical or anything. Just a cool torc that they can wear.
(Assuming you do something that’s not casting an 8th level spell or under)
I don't think it has monkey's paw style shennanigans written in but I've heard some DMs do that anyway.
It has to be something within reason of the DM, bearing in mind the bigger the action of wish the bigger consequences it could have on the world
it does have a point where the DM can explicitly decide how far it goes - the DM can say "no, it doesn't work like that"
It is unfortunately responsible for all sorts of exploits that break the game yes
What dosent break the game atp
Anything on the bullet points and replicating 8th level spells or lower, do not use the DM fiat part
Oh absolutely, a good DM would place restrictions on wish
wish to defeat the dungeon master?
True but think about all the weird exploits you can pull off, a lot of them ties back to the spell Wish
Sometimes the entire point of a campaign is a character wanting to use Wish to change/create something pivitol for them.
A DM with any level of responsibility is gonna be able to shut down those exploits by just saying "No"
Break the economy, be literally god, be immortal, have an infinite sized army
lol
You can break the economy without a Wish spell.
A DM can say no to any of those things
DM's word is already law but I'm pretty sure the spell explicitly says that in the description, in some way.
Fabritech lul
A DM kinda can say no to almost everything
At that point just ban the Wish spell
Something along those lines yes
As a DM, i say No to martials existing
"The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish."
(Arguably a good thing to prevent headaches between PC and DM)
if you cast wish and everyone understands the wording of the spell, there's no huge issues
Oh, so there actually is monkey's paw possibilities written in.
I think as long as the wish isn’t just straight up unreasonable the DM and PC can discuss a comfortable compromise
Wish is by far the most dangerous spell in the game for the caster
I wish for 200 fireballs
Only if you aren't using it to replicate spells of 8th level or lower and the ones at the bullet points
You do not want to wish for 200 fireballs you did not specify the location of
I assume
Yeah, I meant for the "bending the fabric of reality" part.
Its the 3rd best 9th level spell in the game for 2024
a wish to say immune to all traps
In any case, a good thing campaigns don't always last till level 20
with stuff like this, it's usually best to refer to an existing effect of the spell and use that as a baseline for what's possible. If you're gonna wish for fireballs, well, there's already an effect of the spell that it can recreate one spell of up to 8th level. So maybe the best you can get is something similar to an 8th level fireball
It would have been a rite of passage for all DMs to answer the question of Wish exploits
That'd be kind of a waste, at the level you get Wish you could do that easier with far less.
Fullcasters win at Lvl 17 so ig fair enough
alternatively, make 200 dex saves as 500 fireballs trigger on you
you might have a great point...
"The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress."
anyone who believes that hasn't played with a DM who tries enough
Now that would be something. Nuke level of fireballs
Remember: If you pick the feature that doesn't just replicate a spell there's a chance you can lose ability to cast Wish ever again.
Wish is a DM favourite spell, they get to mess with the party as much as they want
The thing is that, all the exploits kind of come from replicating spells...
Avoid the DM fiat part
it took me 2 hours to align these maps oh my goodness
I think it probably serves better as a plot device than something used in a practical way.
So the 33% chance to lose Wish for the rest of the campaign penalty is moot
I've always thought that as a campaign premise dealing with the aftermath of a Wish that changed too much would be fun. People in pursuit of that much power rarely think of how other people will be effected by it.
RAW, they do but with homebrew ofc they can do something
If you're referring to the Djinni trick... The wording of wish is "Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress". That's just something that affects the character. That stays with you even through shapechange. Plus, Djinnis only have a chance to know wish. I think it's a completely valid DM ruling to say that if you shapechange into it, you just don't have that ability.
I think Sublime is referring to duplicating spells
High Op Magocracy
Oh I see
I'm not referring to any trick, I was referring to how Wish exploits all come from replicating spells
From this
any particular exploits in mind?
You just opened Pandora's Box there, one sec
Wish cast fire ball
Wish for a cape of billowing
I'm genuinely curious, I don't know of any and wanna know more
This isn't an argument, just a genuine question
I think there's one with clones and simulacra.
2014, there's ofc the wish cast simulacrum
Wish for every roll 1 it's 100% nat 20
A guide for the things you can do, granted this is a guide for god exits but the whole thing rides on the spell Wish
So with enough time you can pull everything off from that list
dang i don't think i want to be overpowered... it ruins the character
I think all of this can simply be mitigated by the DM just shutting down any possible attempts at exploiting and breaking the game?
Also seems like it may be something for the average player to replicate, you’d have to go out of your way to scheme something like this
You can but all of this is RAW for starters, though I do agree that there's an argument to be made for banning Wish altogether
Because Wish is just exploits exploits exploits
Well yeah, but I think this is under a Pure Mechanics ™ situation where if it works RAW you can do it.
The DM can shut down anything, it's still fun to think of the hypotheticals.
DM fiat also shuts down class features (2014 Assassin lul)
People should play dnd more and talk about playing dnd less I think
Trust me, I'd love to play more. x3
comically funny build that would fall flat on its face in two seconds by any DM
That as an argument won't work since anything would not matter under a trash DM
Time dragon boss fight will be fun
Like for instance I doubt the Peasant Railgun has actually gone off that many times, but it's still a fun hypothetical.
Spellcasters? Hahaha me go antimagic field for 17373837 gigaparsecs as a "gotcha" to invalidate spellcasters
Peasant Railgun is not RAW
I always wondered what even got that idea going to begin with.
Where did you get that many peasants? What in the rules says anything other than the last guy just getting passed the javalin would even happen?
The damage dealt will still be the improvised weapon damage
Waterdeep spirit bomb
im reading the DND rick and morty book and even they took a shoot as charisma
STRENGTH: How to hit stuff
DEXTERITY: How to keep from being hit by stuff
CONSTITUTION: How to survive getting hit by stuff
INTELLIGENCE: Good for arcane stuff
WISDOM: Finding stuff
CHARISMA: Dump stat, ignore it
Wisdom: "Finding Stuff" 😭
I prefer the tomato analogy ngl
remember this is coming from "ricks" perspective
death, the destruction of worlds
Cmon Ti it ain’t that bad
i miss stream
Gasp
Death, the destruction of worlds
do you streaming?
no.
A war, thousands or// thousands of thousands// are coming to the lands and for the people of this kingdom.
Enemies of all the sizes, kinds and shapes. All of them ready to crave their path using innocent blood.
But there is a glimpse of hope, broken people, uncanny warriors that shine and feed the flames of this torch made of hope
Be ready, warrior
have faith, savior
stand the adversity, hero.
im not sure you want gimp of hope
i cant find the correct word, its something like that
glimpse
thankies 
My most recent campaign had just ended
Last sentence also reads weirdly
Ended because it finished of it died out?
Is it “stand the adversity”?
Mines of phandelver reached its conclusion
Oh nice, congrats!
a classic
better?
now to do what lies below phandelver
My character turned out to be an antagonist
Isn't LMoP just 1-4?
Yes
“Stood” feels off to me
both Stand and Stood work, im not finding a real difference now
Stood is past tense, while the others are future tense, which is why I think it feels weird to me
"stood the adversity and became a hero" would fit more?
Why not “stand the adversity and become a hero”?
More Dramatic 
It's 2:35am and I want to play a worm in a campaign now
At least a oneshot
Why do I want to play a worm? It's 2:35am that's why
Now it's 2:36am
I want 1 non humanoid player race. Just 1 . I understand why they don't exist , but I call such limitations COWARDICE (silly)
Wish i didnt have to have seen animals to wildshape into them. I want to be dinosar
Oh that's a limitation on wild shape? I never knew
Desert born & raised druid sees a fish for the first time and boy it's a hoot
Brontosaurus is just out of my grasp…
Hey DMs I have a quick question. Why does it seem like some DMs are severely hesitant to tell a player to change alignments from a good or neutral alignment to an evil alignment when a majority of a party does things like extortion and complete decimation of trading firms on seemingly frequent basis (almost every session) while ignoring the fact they're derailing the story?
I’d imagine cuz it doesn’t matter to change alignment. It’s not probably the first thing on their mind.
Also, if they’re just allowing that then they need to be more responsible as the DM, bring it up if you’re the player.
Though, I’ve never experienced it myself
Actually perhaps this is a good thing because theres a beast that can move at 400ft and is immune to all damage that is also challenge 0
Ultimate get away form
so excited for my new campaign tomorrow morning
Noice
goodnight everyone
Which beast is this?
I assume homebrew
Onyx from acquisitions incorporated
The what from where /j
It is but it's definitely one of the type of books that is less often used
aw even if i could be a dinosaur t rex is 2 CR too high for even a level 20 moon druid 😔
Well specifically, from what I recall Onyx is a normal sized cat, from an adventure where the party is really really small
So the stat block is specific to the adventure / situation, and Onyx is a specific individual instead of a normal beast, so you reasonably wouldn't be able to wildshape into it 😛
solid lore energy but kinda niche, not everyone vibes with it
ohhh ok, i havent actually played acquisitions incorporated i’ve just seen the statblock
Official, but also Shlocky nonsense most DM's would probably ban anyway.
wait is shillelagh kinda useless on a monoclass druid past level 5
Its a lot more situational yes
Spores Druid is probably the only class that sees consistent use of it
I don't know about that, I've seen a decent number of Verdan in passing.
Granted other than Verdan and a handful of the spells I don't see a lot of it either.
Would a DnD game based on the backrooms be a good idea?
There'd be a fair bit of homebrew involved but I'm sure it's possible. It depends on how committed to the idea you are.
Not just strictly to the backrooms, but combining an average DnD world with the Backrooms
I just need ideas on how the hell an entire planet got mixed with the backrooms
(Also mean to be serious campaign, most of the time)
absolute peak nightmare chaos energy endless hallways mind bending traps perfect DnD vibes
Roll to go through the same looking halls
Idk if bringing actual backrooms factions from the backrooms wiki would make it better or worse
But I'm considering the idea of adding the MEG and other groups
Wait the backrooms is a faction based kind of thing? Ignore my snide comment.
Oh you poor poor soul
To explain, ever since 2019 the backrooms has evolved from a singular level to a litteral uh
Let's say universe with its own factions
I'm kind of envisioning, what you are talking about.
Also humans from different universes can come and go into the backrooms
There's different floors with different monsters, it's gotten a bit out of control.
Since allegedly the backrooms is the middle ground for connecting with other realities
And then there are people who miss when it was just being trapped in an endless hallway with no way out.
In terms of mechanics, since isn't it samey labyrinths and mazes? I'd figure out a luck based mechanic on making progress, and items and abilities to help improve chances. While the monster or whatever is a ticking down clock, into very difficult combat, where the only chance is escape
Uh... its WAY more than that
I just flagged by the rules just then.
Yeah it's already something to the scope that it probably doesn't belong in general chat anymore.
adding MEG and other groups could spice up chaos energy gives players allies AND more stuff to get terrified by
I think this would make earth cannon
I think it might be better in #homebrew or #dm-discussion depending on if you're making this to run it or just planning it out.
Translating other games or systems into DND mechanics should be within scope, plus its a fascinating thing to do.
Along with the U.N ok now let's switch channels rn
It's something you can do here but I think if they really want advice and tips there are probably more specific channels for that.
Well, I can't really help you cause I don't know the franchise. But I'm sure you will find help if you are looking for it in those channels.
peak chaos energy Earth Cannon vibes unlocked
Is anything wrong we do?
We are talking the backrooms in the DnD discussion channel
So let's go to other channels
oh sorry Is it not allowed
It's not bad, there's just more specific places for it. If you start unwrapping this whole thing the entire general chat will just be that.
if i want to multiclass do i just get the class like, if at lvl 3 i want to multiclass wizard do i just claim it or do i have to do something magic related before in order to do that
ohh okay
Technically you just have to add the level but a lot of tables will want you to do something to justify getting that new ability. It just depends.
Some tables don't let you multiclass at all even, it is an optional feature.
consider this is our 2nd campaign ever, so i assume the dm wont get mad if we do it the 1st way
I just realised you can technically keep an air genasi in a bag of holding for a while. They have unlimited breath
It's possible, just something to keep in mind.
yeah, thank you sm✌️
For example a lot of people like to dip into Hexblade Warlock just for the power alone and some DMs will want you to justify that in-story because it's not just a cool sword. You have a patron now.
makes sense
I'm pretty sure that's just the Infinite Staircase.
it would make a bit sense if you had the noble backstory because nobles have access to lots of weapons
It's... way more... than that
Factions, weapons, entities, levels etc too much to explain
Also go to homebrew if anyone wants to chat about my idea
So what got you guys into dnd
Hello I have a question dose anyone know what the average dmg for a 17TH level eldertich blast is
Yes
i’m new to dnd and me and a few friends have wanted to try it out but we need a dm and we’d prefer to do an in person game any help on how to find one?
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
Local gamestores and the like, for In Person. Finding people interested in your area, is always easiest, when, well, actually looking in your area.
Uwa so temperate
The fact that DnD sessions can range from a average fantasy world
To doing the most unhinged shit as possible
Greatest game that mankind has ever invented
For an in-person game you're best off looking for boardgame shops, hobby shops, school groups, libraries and social sites like Facebook.
What idea do you want to discuss?
Backrooms x DnD
DnD really be going from basic tavern fantasy to absolute unhinged multiverse chaos in one campaign
4 score and servered your soul ago
imma be honestly i could never see dnd backrooms working because once you become a high enough level almost nothing in there can actively threaten you
The backrooms won't be the main threat
Other factions from my world will be taking advantage of the backrooms... just not soon though
the humble minotaur being able to remember any maze its been through
Dr faust
Though I doubt he will survive hundreds of entitled at once
Minotaur knows mazes but not the backrooms
And oh boy alot of stuff can haem that minotaur badly
Are you a player?
dm to be specific
the backrooms isnt much about the hundreds of enemies at once its all about survival and trying no to go insane while inside it and it most backrooms levels you will just find one big thing that has a lot of hp which a lot of dnd characters unless stripped of there powers and deal with pretty easily
for example level 0 is decently empty with the only threats being like a few eneties
Alright thats fair, also I think we are getting derailed from the channels purpose
Classic dnd discord railroading
OHh nice so what idea do you have in your mind?
I'm currently in Homebrew channel rn so you can see there what's happening
I can't keep track of multiple channels at once
hey guys, if you want to play as a twilight cleric in dnd beyond, can you only do that if you select the 2014 cleric or can you do that with a 2024 cleric too?
because i can't see the subclass if i use the 2024 rules
It should be cross compatible
oop. was looking at the divine order instead of subclass in the 2024 cleric lmao
ignore what i said!- 
As a dm how do I give either the player or monsters advantage/disavantage
You don’t abilities/ certain situations do
Usualy the classes have options for it, else there are help actions, optional flanking rules, spells like forsight and a lot more
Prone can give advantage or disadvantage poison can give disadvantage stunned gives advantage
There’s also heroic inspiration
Yes, one of the things you can do as a dm is make the party become rich enought to buy scrolls for enhance abillity for skill advantage or invisibility items for attack advantage
But why would you do that when they can already do they
what do you mean?
cover also gives disadvantage/higher ac right? or am i misremembering that?
Why use scroll of enhance ability when they can just cast enhance ability
Cover only gives a bonus to ac
well depending on campaign all players can cast it so you dont need casters, plus you might mbe low on spell slots and not want to risk running out
+2 to half and +5 to three quarters
Low on spells known too
Non casters can’t use spell scrolls
like i said, depending on campaign, i have heard a lot dont follow those rules
He asked for monsters too
Knocking players prone
Monsters is too vast bruh
Plenty of monsters can give them selfs advantage
Well you can in that case give a list of areas in wich you can get advantage/disadvanrage i mean
im making a paladin fighter...is it better to go with the blessed warrior or should i just take the fighting style feat?
what about full cover?
Monsters (like players) tend to use ability like “if player gets hit by attack they are stunned” or “knocked prone”
Enemy just can’t hurt you

Unless it’s destroyed
Well they can still aoe you with for example fireball, but they cant hit on ac
Not even fireball can hit you through full cover cause it can’t target you
Fireball spreads around corners
Not how that works..
Anyone here got a good idea on how to instill fear and terror to my players using lore?
Default D&D lore or campaign lore?
Usualy i would just make stakes tied to their background or future ambitions
I’m just now starting to realize how broken old magic resistance used to be
If you are tanking i would recommend defensive fighting style, if you need more spellcasting i would take blessed warrior, it realy depends on campaign and party composition
Prostrate yourself
):
Spell scrolls are kinda useless In the grand scheme of things
How so, it lets you bring more spells known and spellslots in practice. It depends on how difficult the campaign is offcorse but its a nice clutch save usualy to have a few
They don’t use your spell casting and they are also pretty expensive to make
Making a cantrip scroll takes at least a day
Well not all spells are equal when it comes to scrolls, i would mostly have things that dont need a save or attack roll, like healing, resurection, obsticles, teleportation etc
I find them useful for getting access to those niche spells that you would otherwise never prepare, and they're not that hard to get if you have the rigth Bastion.
Also, I had a bunch of scrolls of Absorb Elements created for me because I used that spell so much I thought I would stockpile and save spell slots.
Again you can only use the spell scroll if it’s in your list otherwise it’s unintelligible
Well if you are a caster you will have access to a lot of spells
And for even a spell like revivfy would take a 1 week and 500gp
You can also just buy them or possibly steal them from your enemies
Not every enemies would just have a spell scroll on them
Which is great if you have the Bastion, it's a money sink because eventually you end up with so much money that you don't have anything to use it on and the Bastion will scribe those scrolls int he background while you adventure.
Campaign lore
Not every adventure has a bastion
Also doing any spell scroll above level 3 is just not worth it
Sure, but it's an option that every PC could have if the DM chooses. There's no class requirement or Skill requirement because the Bastion attendents have the Arcana Skill for you.
That’s assuming you have access to one by that level which you most likely won’t
Yeah this is true, you're waiting so long for it to be created.
I think most pc would value making a scroll that can save their life or an ally they are close to
Only a spell that a cleric Druid or Paladin could use…
The likelihood is completely dependent on the DM, so if they want to give you one, you will get one.
I’m talking about just making spell scrolls in general and how ehh it is even
Do thease 3 not exist usualy to you? A party likely has atleast one of the 3 imo
Can’t rangers also use it
Making it yourself depends on money and downtime, two things that are entirely DM granted. Maybe they want to run an adventure where you get months in between dungeon crawls.
I can check
Right so I could use 500gp and a week to cast it or 300gp
Interesting choice doctor
And using the Bastion to create it is just a more convenient way the DM can grant you the ability to make scrolls or whatever else.
The only and I mean only advantage spell scrolls give you is the ability to:
- Cast it without material components
I like the choice of being able to make thruth serums.
do i need to give my elven character elvish? or is it just kinda understood they know how to speak their own language?
Also no spell slot no?
You also save a spell slot. Which spell are we talking about?
Ah yes lemme find a bastion in my cursed of strahd campaign
I guess that’s decent
Still don’t think it’s a week long decent
I mean I don’t think it’s usually worth it unless you’ve got the down time
Just saying it has some uses
If you are rich i would always buy backup plans and safety nets
Also the ranger would at level 5 wouldn’t be able to cast the spell scroll cause it’s not in there known spells yet
And down time and Bastions are all stuff that you could just .. get.
You can cast spells above the level you can normally cast with spell scrolls.
You need to be rich and have a place to work for WEEKS on end
You just have to make a spellcasting roll.
you dont need to craft them
Arcana correct?
Only if it’s on known spell list otherwise the scroll is unintelligible
No, it has to be on the class list.
“If the spell is on your spell list but of a higher level then you can normally cast you make an ability check”
I’m reading it and it says spell list
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible.
Yes, this includes stuff that's on your class spell list and not in your actually known spells, but lemme find it for you.
then why wouldn’t it just say “class list”
I don’t believe “class list” is an official term, but I could be wrong
I don’t either
Which is why it wouldn’t say “class list”
I'm still looking for the text, but before that, in your reading what is a spell that is on your known list "but of a higher level then you can normally cast?"
If it’s a 4th level fire ball or something
And your like level 5
Spell Scrolls do not have upcasted spells, so how would that be possible?
I mean in the case that the spell scroll is 4th level and your a 5th level caster
Meaning you have acess to only 3rd level spell slots
So here's some support. A class has a spell list, but an individual character also has a spell list. It seems that the whole class spell list in included in the character's spell list.
"If a spell is on a class’s spell list, the class’s name appears in parentheses after the spell’s school of magic. Some features add a spell to a character’s spell list even if the character isn’t a member of a class in the parentheses."
"Known" spells is also only vaguely a thing, I think it applies to Cantrips, but not to anything of 1st level or above.
Known spells are an entire class thing for some classes via bard sorcerer warlock etc
Known vs prepared
Ehh, in 2024 they all "prepare" them now.
Bit fo a change in terminology only, really.
They can still only swap out one spell per level up so I still consider that to be known
I'm not finding the supporting text, but I'm 100% sure you can use a spell scroll to cast spells on your class list that are higher than you can know.
Right, but it's called "Prepared" now.
RAW that doesn’t seem to be case
It says it has to be on your spell list
In fact, I will ask.
rather then “class” list
Mechanically how possible would it be to play a warlock but convince the rest of your group that you're a cleric? (In terms of how many spells cross over between the classes etc)
Well spellwrought tatoos are quite good atleast
Can players attack only once per turn or are there ways for them to have more then 1 action
If you run a divine warlock its easier but still the difference in spell slots is huge
There are features that allow the Attack action to be granted Extra Attacks, yes
Most martials can, they have multi attack, there are also spells for multiattack
Players can take the attack action once per available action, and can take extra attacks after each attack action
Careful "Multiattack" and "Extra Attack" are specific game terms that are different.
the haste spell is the only other thing i know of (besides extra attack) that explicitly gives you another action
Extra attack doesnt give another action, it allows you to attack again a limited number of times after taking the attack action
My b i sometime mix them up
yeah i meant besides that
Also action surge
forgot about action surge
Gng, so... can anyone help me interpret some feats in one dnd?
Like?
Specifically dual wielder and two weapon fighter
I've been playing DM for the past year and haven't made a character in a while
Wotc made these weird to interpret but yes go ahead
I still don’t like how the worse legendary item I.E hammer of thunder bolts took 3 attunement slots
What was up with that
One character just looking at it for higher level says I can attack 4 times during my attack attraction
They work with two light weapons exclusively afaik
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
This means i can do THREE attacks? Or just two?
That’s just regular dual wielding unless I’m reading it wrong
dual wielder gives you +1 ac if you have a melee weapon in either hand, it allows you to bonus action attack with your off-hand weapon even if it isn't light (so you can bonus action attack with an off-hand longsword for example), and allows you to draw or stow two weapons in one action
Assuming lvl 1
Only 2
Assuming you have the nick mastery on one of them, 3
Yeah that’s just regular duel wielding
That's 5e, not 2024 dude
my bad bruh
Does that consume my B.A?
Dual wielder is the same in both editions
Dw bro
Using the dual Wielder attack, yes, using nick property, no
A high level Fighter can have four attacks in their one Attack Action.
That’s like 17th level
Ok, so three attacks + bonus action got it. Adding twf:
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
This means all attacks have +mod damage right?
Btw is echo knight in official class
if i'm reading the feat right, onednd's two weapon fighting allows you to add the ability modifier to the damage of your bonus action attack (where you usually can't without it)
so an offhand dagger would just be 1d4 damage unless you have two weapon fighting, where it's 1d4+dex with the feat
What websites work well for online dnd on a tablet (eg dnd beyond,roll20) and if i join a campaign do I have to own the digital source book if I want to make a character not using the extremely limited free version??
Dual Wielder ba attack is separate from two weapon fighting ba to my understanding so you can bypass the attack limit as nick specifies the two weapon fighting once per turn not the dual Wielder one
But that only works for an action, a lvl 5 fighter only gets 4 attacks with nick right?
And all weapons must be light?
What is going on with the new dual wielder..?
Nick is only once per turn if I read it correctly not on every attack
Yes to my understanding and assuming your wording is exactly RaW i believe so
Isn’t that just normal dual wielding
I copy pasted them
I’m I missing something about dual wielding feat
Technically speaking a max of 6 because of action surge but yed
Can’t characters just do that already or was it changed
A.S gives you six?????
Nick (Mastery). When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
@frail mural it's once per turn not on every attack
That makes sense... but what if both weapons have nick? Normal and offhand? I can apply that twice, right?
No
What’s the difference between two weapon fighting and the Dual Wielder feat
they're different feats that do two different things
It gives you two because of extra attack at lvl 5 which happens everytime you take the attack action.
Since you are using action surge to regain your action and are using two actions to take the attack action, extra attack happens twice.
Then ba and nick is another 2 times for a total of 6
Dual wielding without any mastery or Feat uses the Light Weapon property in 2024, requiring you to make an attack with a Light weapon, triggering the ability to make another attack as a Bonus with a different Light Weapon.
The Nick Mastery enhances that by allowing that extra attack to be done as part of the Attack Action instead of taking a Bonus.
The Dual Wielder Feat enhances the original Light Weapon thing by granting a separate Bonus attack with a different weapon that doesn't have to be Light.
The Fighting Style enhances all of the above by allowing the triggered attacks to use your ability mod for damage, which none of them do by default.
Both are separate feats, giving each own different stuff
Two weapon fighting isn’t a feat :sob
It’s a thing every character can already do
Not the fighting style feat
it's a fighting style feat
That's a fighter unique thing
I mean the basic character action two weapon fighting
Yeah, but we aren't talking about that
"two weapon fighting" is a feat, but any character can wield two weapons
Yes but also no, it can be gained by taking fighting initiate from expanded 2014 rules
I’m asking what’s the difference
the feat lets you add your modifiers to the damage rolls of an offhand attack
Here you go: #dnd-discussion message
The feat gives you bonus stuff for the dual wielding mechanic
Essentially it makes dual wielding better
does it?
@grizzled lance
Dual wieldimg
Enhanced Dual Wielding: When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Quick Draw: You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
Two weapon fighting
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
Two weapon fighting in general allows for you to attack as a bonus action after making an attack if youre using light weapons for both attacks, however you do not add your weapons ability modifier to the ba attack.
The fighting style adds your weapons atk modifier to the bonus action
Damage that is*
Ohhhh so it gives you the ability to not have to use two light weapons
Seems kinda meh compared to the old one
It does, but without Nick Mastery as well the benefits are minor, basically allowing you to make your Bonus Action attack with a non-Light weapon.
Yeah...
Two-Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
Dual Wielder
Prerequisite: Level 4+, Strength or Dexterity 13+
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
So you could use for example a dagger and a rapier
If you have both Nick Mastery and the Dual Wielding Feat you get a total of two attacks above your standard number of attacks.
Effectively but its more beneficial to run two light weapons otherwise two weapon fighting doesnt add the modifier since it specifies it has to be light weapons
Which I like as someone who appreciates historical fighting styles.
And you can make an extra attack with a Bonus Action
I wanted to, but unfortunately the rapier isn't a light weapon, so im using two scimitars
Which you could have done without the Feat. But not with a non-Light weapon.
You can use a dagger (light) and a rapier
Wish i could do so from the getgo. Since rapier and dagger was historical and i love it
Not with a non Light weapon
Especially for a rogue
If you have the feat it allows the off handed weapon to not be light
If you do that you dont add your modifier to the dmg of the ba
Yeah but the rapier woudn't get a bonus to the attack since it isn't light
To trigger the ability you need to usd a light weapon, and to get the bonus to the second weapon you need the second one to be a light weapon too
So both need to be light
If you have the Mastery, the Feat, and the Fighting Style it does add up to quite a lot of potential damage.
Then just pick up the fighting style
Thats not how it works
Unless you have the Dual Wielder Feat.
Yeah the Dual wielder feat negates both of them needing to be light
No, dual wielder only adds bonuses to light weapons
Dual Wielder 2024 allows the BA attack to be with a non-Light weapon.
No, two weapon fighting style is what adds the dmg modifier, the bonus only applies to light weapons
