#dnd-discussion
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Hello
why is religion so caked into dnd
Wdym
i keep seeing videos talking about how religion is like a huge part of the dnd experince
Depends on dm and probably maybe ur feed
Yep, quite a few settings have multiple pantheons, like Greyhawk and Forgotten Realms.
It’s like lore and god stuff, kinda related to the history skill ig
Dnd is a fantasy game, and gods and monsters are our oldest fantasies
honestly thought dnd was a make your own story adventure but its more like heres the setting you navigate through it
Others have religion in the lore (because it is a natural sapient experience), but it's more an ambiguous relationship- Like in Eberron the gods aren't as 'tangible' as they are in some some settings.
(Not as much a fantasy as studded leather, but dnd has that, too)
You can also make your own worlds!
The premade settings are more there to have existing material to work with if you don't want to make your own lore and worlds
dnd has a plethora of established lore and worldbuilding, but it equally encourages you to do whatever the heck you want with it, even if it means not using it at all
And even when playing in a setting, you can change how things work. My Greyhawk will not be the same as someone else's.
but then dosent that kinda break dnd rules
like if your to wild with it i assume it clashes
One of the first rules of D&D is 'break the rules if you want to'
Creating your own worlds is a part of the dnd experience for many people
the only people you have to be concerned about clashing with is your fellow players
Then why do people not want me to break core rules using homebrew
Mechanically, best to try and keep to the rules to keep some balance unless you're more confident in your homebrew skills.
fair i guess ultimatly the headmaster is all you need to really worry about , if thy dont like x then probably just find another dnd group
But lore wise, games can do whatever. But when using an established setting, always a good idea to let the group know when you're deviating from the norm.
there's a major difference between the "can i" discussion and the "should i" discussion
Idk my brains ded rn
how often is it that the headmaster clashes with its users?
about as often as friends have disagreements about anything. the important part is how you navigate those disagreements
fair i guess if its small it can be managed if its large it becomes a dnd horror story and ultimatly gotta leave the group
Also, yeah, it can clash, so it's a good idea to make sure you're all on the same page theme and genre wise.
If going into a LotR style game a catboy artificer warforge miiight be a little out of place. But if we only want certain aspects of a settings theme and lore, then that PC might work perfectly fine.
That's why communication is so important. Talk to your table about house rules and homebrew (and third party content!)
Dungeon Master. Headmaster's run schools. Dungeon Masters/Game Masters run games. There are no Dumbledores.
i love seeing video tho where its like horror stories of dnd players clashes with the headmaster
eh cut them some slack, you never know if someone doesn't have english as their first language
also yeah, those video scenarios happen, but i can promise you it doesn't happen nearly as much as those videos might have you believe
fair
believe it or not, most people are at least partially reasonable people 
TTRPG horror stories usually make me just sad. While there might be some lesson others can learn from reading about them, usually they're either dramatised events or just a sad tale where something went terribly wrong for people.
They'll survive a singular minor verbal correction.
The dnd horror stories stuff that scrapes reddit and(ugh) 4chan are almost entirely fake or wildly embellished. And nowadays half of them are ai slop
honestly tho this comment is both a postive and a negative thing , on one hand its saying (he dosent know the language well enough to navigate it well) on the other hand its a insult to the person in question
I think everything said here has been well intentioned.
fair
i wasn't trying to call you out personally, apologies if it came off that way
Ai slop????????
where is ai slop?
huh?
What
Dave was saying a more and more TTRPG horror stories are AI generated for quick clicks.
oooooh
In general though, I wouldn't put too much stock in TTRPG horror stories as things that are the 'norm'.
well even then i watched them before the hole ai slop thing became a thing
theres this youtuber i forgot the name of that made a good amount of them back in 2022
which sure its more reddit slop back then but shrug
As a complete aside, if someone can't be bothered to really do their character sheet, or track exp (If you're not doing Milestone), that's a big flaming red flag the size of the moon, and they should be booted immediately. 😬 My DM learned that the hard way in another campaign using a different system.
Gnome son or goblin daughter?
gnome goblin trans(mixed between a gnome and a goblin)
i will raise them both as a loving father 🫶
So an enby gnoblin? Goblome.
What if you're a wizard making them your natural enemies
hmmmm perhaps
why would being a wizard stop me from loving my kids
..I... have questions?
Wizards don't have natural enemies
Rangers have favored enemies depending on edition
i mean depends on setting if its medievil times it could be seen as a salem theme
good thing i'd be a wizard then cause i can fireball anyone that tries to hurt my kids whom i love
you wouldnt want be to a wizard in salem
Gnomes and goblins are the biggest threat to wizard with their small hitboxes, cunning and stealthiness
Librarians and library late fees.
(I also like the idea of wizards being apex predators).
Salem wasn't around in medieval times, it was founded in the 1600s and the medieval Era spanned til the late 1500s so close but no overlap
And neither medieval times nor the town of Salem had any actual wizards around
fair
I beleive it's third party, but I like things like Inklings. Sentient Magical Ink that eat Book text, often found in old books and ruins.
kinda surprises me that there wasnt any wizards in salem
I feel like this would apply to any class then. (And would include cats and babies).
there where "witches" but not wizards
There were not witches either
No, there were accusations. Not witches
Do you think Salem would have happened if Hammer of the witches wasn't written?
you're so close to unlocking the patriarchal driven nature of the salem witch trials
tbf back then thy probably would have still killed the women even if there wasnt anything related to witches back then , thy seemed looney
Getting off topic here, but important to remember that things like Salem and witchhunters in our own world were far more about persecuting minorities and enforcing oppression than it was to do with anything actually magical.
The Superstitious folk of the past did love any exscuse for a public spectacle that ended in death. Or so it seems looking back at history.
and the only reason it stopped was because of the gov wife was accused
Nah witches make plague so they can be fed children in their woods, it's very scientific
Which is why I find importing 'witchhunters' in actual fantasy worlds like D&D a very difficult thing to do. Because magic is not the reason for persecution, and the reasons for persecuting magic often end up mirroring or even accidently validating the excuses from real world origins.
To go back to the originating statement tho... goblins and gnomes aren't really oppositional to wizards any more than any other class nor any other creature
And in fact both gnomes and goblins make great wizards
you could make a monster that targets wizards and treats them as lunch
due to there mana intake , making them juicer then any other creature
Oooh... I like that idea. A monster that specifically wants to consume arcane spellcasters...
Sorcerers feel like the main diet there.
also knowledge could be seen as prime steak , the more knowledge thy gain the tasier thy are
Full of magical vitamins.
i think there was a whole Dr Strange plotline about this lol
me when i pretend to have a seizure and say i saw samuel parris in my nightmares
Cygor thats blind to everything except can only see magic lines leading and feeding on wizards
my character is on death saves again because she got oneshotted by a goblin shaman casting fireball
Draconic Sorceror's are extra spicy.
we are level 3
you could make the monster a labrinith , inviting wizards to explore its ruins which secretly consumes them (until theres nothing left but bone and ash
Yeah that's pretty normal for low levels.
Goolocks might be an acquired taste.
A bit like century eggs.
Feylocks are like a box of every flavour jelly beans. Typically sweet, occasionally sour, sometimes just the flavour blue.
finally, blue40
essentially being a living breathing labyrinth designed as a place filled with vast knowledge to entice wizards to travel through it , seen as a short of bait and wait
I think there has been a module like this- without spoilers to which one, there is a dungeon designed to basically 'eat' the adventurers coming into it. Feed their energies to it's creator.
interesting
It says something that it could fit more then a few modules.
It's a good reason for why a dungeon with treasure would exist- as a lure and trap to get adventurers.
Lmao a fireball at lvl 3?
Im geusing it's a nerfed version bc of the level difference of the spell but that's still very difficult to deal with
A vampire's lair with a Neon sign and a fake tavern facade.
I always thought it'd be a good idea for a dragon- passively increase your hoard by having a dungeon that entices in adventurers with all their cool loot.
Trained dungeon roombas (Gelatinous cubes) that pick up all the loot, eat the non-important stuff and leave all the good stuff (magic items, metals) when going through a grid.
nope full strength
8d6
Wait what
No wonder your got one shot none of your players can do that for 2 more levels
the damage rolled was 25
three players were hit and one succeeded the dex save
they survived with 5 hp
even though im the highest hp on the team (19 as a dragon sorcerer) i still got obliterated
...we dont have a tank for some reason
new dream job just dropped
I want to play the artificer armorer, mainly the stealth suit, do you thinknits viable to go one lvl in rogue?
didn't you ask this already
is it viable for a 1 level dip in Rogue? tbh that might be one of the better classes to take a 1 level dip into. Expertise and Sneak Attack (1d6) aren't bad at all
You would say it is good? Thats all i need
yes rogue seems okay but you'd need to have the dex for it
for an Armorer Artificer, idk if it especially compliments anything, but it would be nice to have
normal for them to die if a fireball targets them, or normal for them to randomly encounter things that can cast fireball in the first place?
The former.
well the latter is also what happened
@lavish flame if you would play it, would you do it our go full artificer
To be fair, Tanking doesn't really exist in 5E, as that'd require ways to force targeting onto yourself. One can merely be a big fat pile of hit points and defense. Which actually, often leads to things targeting other players.
The best way to "Tank" is to kill something fast 🧐
The more dead IT is, the less dead you are
that's kinda what we were doing
it sucks that our cleric woke the goblin shaman up the very turn after i had casted sleep on it
i was trying to keep it asleep until we could gank it, cause there were four other goblins with it
That sounds like a communication issue, honestly
Sounds like something you should discuss with them.
why would bro repost it if it got deleted 🤔
Yeah, advertisement goes in #dnd-advertisements I'm pretty sure
Alright sorry
np
allrighy, i want blood tonight so my players are going to be hunted in the streets of calimport by Drow assassins
sounds awesome
Faerie Fire and Darkness for everyone!
printing out a blank character sheet at the library for the first dnd game i’ll be playing in ages im so excited aaaaaaaaaaaa
i was rereading mastermind rogue, and its level 13 seems pretty bad and more situational than i think ive ever seen in an ability
like, i had to double check to see if you could actually take cover behind a creature, or that only halflings could use the ability because i was confusing their hide action ability
I might be getting my first PC dead body collected of the year tonight
What do you guys think is the best overall campaign start and the worst overall campaign start?
and it just seems really hard to use if you want enemies to target people that arent your allies
Not in 5e but dnd-adjacent so it'll sate me until I can get another 5e PC to sustain me.
If you could have a lifelong friend if you lived inside DND what would be the sickest race/species for them to be?
plasmoid forever and always
i loooove plasmoids
They can also change shape which could be very useful in lots of scenarios
changeling
Can't you call them plasmamen and not be derogatory 🙄
wait thats genius how did I not think of that
For wholesome reason?
Is there a specific channel I can go to, just wanna say something about the mighty nein show
dnd media i believe?
Sorry to intrude on anyones day but I just rolled two nat 20s in a row.... TWICE and needed to tell people
Natural 40!!!
The people in your table?
Haha
I hope they were all throwing you in the air and chanting your name in celebration
Wait... Two Nat 20s in a row... twice... so that's FOUR nat 20s
Anyone else also flirt with the homies while playing dnd
Romance happens from time to time yes
i imagine if you start with a class that has unarmored defense and multiclass into one that also has that they dont stack
They don't no
Depends on how comfortable we are
Is unarmored defence active in wild shape?
I don't think it is
Yes.
2014: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
2024: Your game statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores;** class features;** languages; and feats.
im fine with any but i think being friends with a tiefling would be cool cause theyre chill i think
also cause imo if you wanna be friends with a species that can shapeshift because they can shapeshift that kinda seems like you only see their ability rather than themselves
My campaigns sorcerer had to drop out of the campaign 😕 😭
Rip
Yeah.. he was there for all of last semester which was the first half of the campaign exactly but is too busy this semester with homework and other things to come consistently
I really like the changes between 2014 and 2024 rogues
monk jumped uf from unplayable to my top 5 class
I really wish any of my players would play rogue to see these changes in play, giving them not-maneuvers seems like a very good game design
as for druid my player got crazy results with the wild companion feature last session, being able to cast FF as an action and without money with just a wild shape is great for scouting
Monk unplayable what
Monk has allways been great, now it's even better
take it as a hot take, I've said the thing
'14 monk is unplayable
the players who chose it are cool tho, you play the monk for the fantasy not the math
I play most classes for the fantasy. 
But yeah. I know what you’re saying.
me too but I have players who'll go fighter+ bard+warlock or bladesinger just for the numbers
A class being worse than others is one thing
Calling monk unplayable strikes me as very wrong
I played monk twice and was pretty alright
Unplayable suggests its so horribly bad that you cant play the game as intended
Monk can absolutely play at most tables, if not all
Yeah I don’t particularly ljke monk but it’s definitely not unplayable
anyone here know a dnd community that playtests homebrews for me
like aggressively
and gives feedback
Should your characters alignment change with the things they experience?
Or is it not that deep usually
its more personality (or like their normal personality)
it is that deep, alignment is a whole 'nother thing, but the journey should change who they are
whether for the better or worse
Alignment can change but really doesnt have to at all
A journey can still change someone without their alignment changing to a different one
Youd probably move around a little bit within the initial alignment due to bias building through experiences along the way etc
But actually changing alignment is a pretty big thing and depends a lot on what kind of adventure you joined and what you started as
Can the 2024 homunculus servant use the spell storing magic item?
If a good guy joins a good guy campaign, nothing much is destined to change there, though possible
RAW, yes, but ask your DM if they would allow it
the speggite strangler ( a speggtie monster using a part of its body to strangle its foes)
the mashy masher ( a mash potato monster with a giant mallet ready to mallet anyone into mush)
only if they visit hell
Would it count against the “cannot use more than 1 levelled spell on a turn” to have the homunculus servant use the spell storing item?
the lemon squiter ( a lemon monster squirting people with its inurds )
i should draw these
i think the one levelled spell per turn rule is bullshit and you should be able to double cast sleep with the quickened spell metamagic option
welp, yeah.
Its literally the most "no need outside stuff" class and adapt to a lot of things
Can also stun people
Can either be kinda tank, lure attacks, put status in enemy or easily be a skirmish close combat hard to hit
rarely is bad and dont fit in a party, it work for himself and survive a lot and more if its a campaign that reach high levels.
and with some upgrades from allies, imagine how powerful it can get
Technically the only work around for this is if you have a feat/background that provides a free spell slot usage of a spell, like Fey Touched.
To my knowledge.
you're still casting a levelled spell with a spell slot specified
thank god for 2024's one spell slot a turn
The 1 spell per turn is okey, im just curious, a spell that have concentration, mean i am not being able to cast a spell while im concentrating on it?
Yes, i mean a non concentration spell.
Should be, since most concentration spells use a bonus action to reuse it
So in theory nothing is stopping you from casting a fire ball and moving a moonbeam you already did the turn before, iirc.
Aside from Revivify, what spells are useful for Ranger past the 2nd level?
Steel wind strike, swift quiver, conjure barrage
Conjure barrage my goat
I wasn't asking which spells would work for me. Just what were the noteworthy ones
Steel Wind Strike is a leap from past 2nd level spells
I mean steel wind strike is past 2nd level
still, I assume if someone said past 2nd level spell they'd mean 3rd or 4th
but you're right, that does make sense
I take it to mean any spell ranger can get that’s above the 2nd level
5 is past 2 last time I checked
Really? 
not only can we not read, we cant read 😭
we can't read AND we can't read?
The plight of a dnd player
Either way, it seems that at the 3rd level, Revivify and Conjure Barrage are the only ones worth using
We’re in a really bad position of not being able to read AND not being able to read
Thanks for the quick help
Lightning arrow is alright, but not really good
Really appreciated after a bad start to today
Water walk and water breathing are good utility spells that might be cool for a ranger
I suppose so, but Ranger can also swim just fine thanks to Roving
Protection from energy would be good if it wasn’t vying for concentration
I think this may still fit #optimization
It was a quick question about Ranger at and past level 9
Question has been answered, and I gotta get back to work
Oh thats good
With true strike being actually usable now, has the worst DnD spell changed?
bg3 tv show guys
cap
It’s currently find traps
I kinda think its always been Find Traps tbh
Is Favored Enemy still a thing in 5th edition? My player seems to think that Favored Enemy means that they have to be a raging bigot.
I've suggested that they don't even have to hate their favored enemy.
True but true strike was a meme for a while
True strike was bad, though I guess find traps is terrible
wait, why's true strike bad?
Wait, if it’s any object or mechanism that is designed to bring harm, wouldn’t it detect weapons?
It was bad, it’s now usable
Favored Enemy is a thing in 2014's Ranger, but with the 2024 update, its been changed to be Hunter's Mark.
Also, the majority of the fantasy regarding the Favored Enemy feature comes from the idea that a given Ranger had dedicated time to studying a kind of enemy. They don't necessarily need to dislike the kind of enemy they're good at fighting. They might hold great respect and reverence for whomever they're skilled at hunting.
Advantage + 1d6 force damage is good, especially for a rogue
Advantage whenever you want
Yes, that's what I think.
Mathematically speaking, its always better to just attack twice instead of taking 1 Action to give your next Action advantage. You end up rolling the same amount of dice to see if you hit, but in the first scenario, you might roll 2 damage rolls, in the latter you might only roll damage once.
Yeah, attacking twice essentially is advantage
And there’s so many ways to get advantage that taking a whole action to give yourself advantage is pointless
Positioning slightly better can get you advantage with only using movement, coordinating with your team better can get you advantage, etc etc etc
characters larger then another character can make a grapple check against them (the smaller one) right
And a Wildshape into a bear or bear sized deer monster would classify as becoming LARGE right?
or is a grapple check a class specific thing
A Brown Bear is a Large Beast so yeah they count as being Large
Grappling is something anyone can do. It replaces on of your attacks on your turn with a Grapple attempt. You can Grapple anyone up to 1 size larger than you (so a Medium Humanoid could grapple a Large Giant, but not a Huge Giant).
Gotcha
Just making sure if my druid could wildshape and then grapple
Favored Enemy is indeed still a thing in the 2014 Rules. And does indeed, not mean you need to be a bigot towards the select creature type. Tell your player that all it means is that you know much about the creature type and it's various monsters and how they behave and whatnot.
So is death domain cleric like necromancers
Anything can grapple if they have what constitutes limbs to do it
Death domain was introduced in a dungeon master book, not player side book, and was written kinda like an NPC concept, not really a player choice
But it is a player choice too
Due to its origin being in this context though, the given flavourtext for death domain is evil necromancer yes
But thats flavour. Can easily be played completely different
Sweeeeet
Like my violence-avoiding cleric who served ilmater and only used the death stuff to end suffering
Just ask your dm about it and explain how you wanna build the character so they know if theyre getting an evil necro or not
Yep yep
Which martial sub class gives buffs? Or was I recalling some UA
What's a buff exactly? Is that like Bless?
Yeah, "buff" is a term for temporary effects that improve your capabilities. Things that harm your capabilities are called "debuffs".
Not a technical term in the game, it's more from video game culture, but still applies here as well.
I think it was a fighter?
Fighter is a Class. Not a Sub-class.
I'm not sure what all the martial subclasses have, but I know Paladin has some stuff.
I guess eldritch knight can be good at that
No, the subclass was a fighter subclass
hey whats up
Like I think the final subclass feature was an aoe buff?
I think purple dragon knight has buffs although it’s not a great subclass
It's an okay subclass.
Definitely feels rather copy-pasted from Drakewarden though
why is Never Tell Me the Odds origin feat so vague
Because it relies on the DM and there are endless ways to handle games of chance that the game doesn't cover.
I wont even lie i prefer playing spellcasters over martials
I played Monk in my last campaign just to try out martials and decided I did not like them
i don't like when evil dms don't do it properly
You could be doing anything from Blackjack to Rock Paper scissors, and a game of "Which cup is the thingy under."
mood
Hi
Collected 3 PCs for my graveyard. What a fine start to the year
what do we think about level 10 spells?
what even would they do?
Personally think the concept is a bit meh. 9th level includes abilities that let you straight up grant wishes, revive anyone or kill someone with just a word. 10th level would just have to be extremely ridiculously powerful
10th and above magic was too good so it got vac banned
Make the DM agree to anything you say
moving mountains, opening permenant portals, anti-magic fields
There's above magic?
the highest cast spell in lore is level 12
krusu's folly
It’s something you could give deities and stuff like that, but if you would want to give them to players you’d have to know exactly what you’re doing
a 10th level spell is what the Netherese used for example to make their flying cities
that sounds like a horrible idea
But that's for like Godlike entities?
cast by a mortal, sorry
Nah humans did use them in the lore I think
yeah that is true and what i was referencing
But they basically became godlike with them
In the Forgotten Realms setting, there used to be spellcasters that did 10th, 11th, and a 12th level spell. After the 12th level spell backfired horribly, the God of Magic deemed 10+ level magic to be too dangerous for anything to use.
kinda kinda not, they were powerful but not global world altering
In the modern day, the only way to get around the ban on Epic level magic is to use powerful magic items like Mythals or to manipulate non-Mystra Weave
Slight exaggeration ofc, but far beyond what you would ever see in a regular dnd game from anything you’re actually meant to be able to fight
there's also the elven way of epic spells but it's costly
ye Elven High Magic never got patched
they made sacrifices, mythril probably allowed it, because they used it for defenses and not world altering shit
Man I just had one of the most fun sessions I've run and the players didn't even fight anything
Good for you.
Hows everyone doing
Pretty good
doing good what about yourself
Hi
yep
yo fr that’s wild 😂 sometimes the chill sessions hit harder than the crazy fights ngl
guys how far can Arcane Eye goes?
Hello
Doing great just woke up and trying to get from my bed 😭
im making a statblock for an enemy, can i put legendary actions have a recharge?
Yep, you can do that! Legendary actions don’t have to be usable every round they can have a recharge mechanic if you want.
ok
They are supposed to be relatively few, about 3 a day
Changing that means making it worse by it being too long and not being able to use them as needed... or too short and just spammed
I forget is there a way to remove melee disadvantage on ranged spell attacks?
You mean attacking from 5 feet away? Gunner and Crossbow Expert
I've been thinking about something. How the DM frames a narrative. I was in a game where we learned one of the BBEG's servants had betrayed him, and we were a bit divided. I thought he was a self-serving opportunist, others at the table thought he was redeeming himself.
And I was wondering which narrative the DM was actually trying to convey, made me think of Star Wars and Lord of the Rings. You know how Grima kills Saruman and how Vader kills Palpatine? It's essentially the same thing. The mistreated underling kills the master from behind in an unexpected betrayal.
Grima is a coward, Vader is redeemed. But why is Vader not a self-serving coward and Grima not a redeemed hero? The music. That's the main difference I think
Narrative is tricky like that.
That sounds like peak, honestly
Going great just complete my character. So what's the plan for the weekend?
So yeah. In the absence of camera angles and thematic music to establish those things, TTRPG narratives actually get harder to convey
Like... You get to look at the cold hard facts. There's no heroic or sad music to tell you if Vader is a redeemed hero or an opportunistic coward. There's no orchestra to tell you the army that joined the battle is here to help or kill you
Especially because I think even within the party that view would differ from person to person.
Players in TTRPGs, contrary to audiences in movies, are not manipulated.
Oh dear god theres gonna be a bg3 tv series
It's always weird when they make a show/movie for a choice-based game because they either have to blend every choice or basically make the choices they pick seem more "legitimately canon".
Yep. The "directorial lens", meaning the tricks the movie uses to tell you what is what, serve to create the same feeling for everyone. Essentially, it squashes individuality.
And I can't help but think: What does it say about my table, the fact that some of us thought the right-hand of the conqueror betraying him was a despicable act of opportunissm while others saw it as redemption?
I wonder if their making it only because of the dnd movie, honor among thieves
I would have preferred another movie like that to a BG3 series if I'm being completely honest. Even if it wasn't the same party from the first movie.
Nah, Honor among Thieves was not a box office success despite being correctly received
🙁
Whaaat but it was actually really good tbh
Yeah but it kinda bombed. Critics were positive though
I loved the distraction scene "what madness is this"
To be fair, I thought it was basically the poor man's Guardians of the Galaxy.
Which is still good. Being the poor man's Guardians of the Galaxy makes you better than the rich man's Avengers Endgame
But, you know... It still reeked of being a copy
The ideal would have been the meme people kept saying where it was all the same actors but a different campaign and so different characters.
And they just didn't really acknowledge it.
Far too meta
And those people are Hollywood actors, they have a type of character. Most of them simply are not capable of portraying characters drastically different from their type
I feel like if there's any game you can be meta with it's this one. Being too meta is literallty a problem this game faces. x3
But you're not talking about a game, you're talking about a movie.
Different expectations.
A movie meant to evoke a game.
No, a movie meant to make money at the box office. Which it failed
Well that's just splitting hairs, the movie is meant to be based off the game even if it didn't succeed.
People watched it because it's from game.
"Based off the game" and "meant to evoke the game" are two different things.
It's possible to be made both to make money and to evoke a game. That's an option.
Watch how twitters gonna call the show woke
One of the common praises of the movie is that it had vibes of actually playing a campaign, I doubt that wasn't intentional.
You assume it's meant to evoke the game, but it's dubious. It's meant to take place in the universe of the game, to use the tropes associated with the game's narrative. But evoke it? Bit nebulous.
i mean you don't need to put any stock in the opinions of twitter
I get that technically it could have been a movie that was just Faerun and not DnD as a whole but it didn't feel like that was the intention.
And did people watch it because it's from the game? I don't know, I would need an actual research into the demographics of people who saw that movie
Especially since they made all the characters sheets and offered a free download of the movie-specific magic items.
Even if one of them was just a portal gun.
Anyways, there is a limit to what Hollywood is willing to do. Hollywood movies need to stay in certain lanes, in certain specific categories. You can't rock the boat for blockbusters.
does anyone want to dnd, i have no experience and can be dungeon master
And again, those are Hollywood actors, not classically-trained theater actors. They don't have the acting skills to portray characters radically different from their type
I think you may be tackling the idea a bit too literally.
I’ve always thought honour among thieves was definitely more of a passion project, not made only to make money
I should get a 20 sided die. Dont need it i just want one
If you're gonna get one die for D&D, I'd definitely recommend a d20. 
Exactly! That’s one of the things that makes TTRPG storytelling so tricky but also kind of amazing. You’re dealing with just the facts the words, the dice the choices and the players have to interpret everything themselves.
Hey guys so I just bought my first campaign and I thought all of the maps were included, am I supposed to redraw them or? xd
i know players shouldnt see the whole map right off the bat but i just thought its kinda odd
Depends on your means and preferences. Some DMs print them out larger and cover the hidden places up until the pcs discover them, others draw the map as the pcs are exploring.
The maps aren't included full-sized because that would be very impractical.
Probably about 10 years or so now
Yes sure where I can share? Over dm?
Great so do you draw maps by yourself?
You can scan and print the maps from your owned books.
Do you guys think finding a bloodwell vial for sale in baldurs gate ispossible
Sometimes you can find the artists site (Like Mike Schley) who has higher resolution maps you can print if you can't scan. (Usually for a small price, but sometimes also includes the smaller digital versions)
Depends on the DM and how much they want magic items to be purchasable, but as just an 'uncommon' but not rare magic item in a huge city like Baldur's Gate? There should be one or two around.
I figured it wouldn’t be farfetched
I’m playing a spellfire sorc so its lowkey a required item for the build
Counterspell with the base spell dc is meh
Which edition you mean? I'm on the current one, so 5e.
Which one do you play?
You have been playing dnd for 10 years?
Yeah. I consider myself fairly new too, as the game has existed for 50+ years now 
I play 6e
I’m from the future
Rangers still suck
Oh, not just from the future but also an alternate dimension. 
Are you implying rangers don’t suck
I know they don't, because every time I see them in the game, the players are having fun.
Subjectively yes
that's all that counts
Objectively, they a worse fighter and a worse druid
Although winter walker has potential
I wouldn’t say them being weaker means they are “worse”.
Plus imo they’re a better fighter in tier 1 and 2
okay and why does that matter as long as the purpose of the game is fullfilled: having fun
Crazy
More so tier 1
Classic whiteroom fallacy
I love hunters mark the class 🤭
they are, looking at numbers and optimization for combat, worse off than other classes, but that doesnt mean they are "bad" in the sense of dnd as a whole
I find them much more fun for tier one and two
if you get into that kind of discussion you will realize you hvae like 4 options and how u play those options is also vastly limited
I love playing with my drakewarden ranger although i know he isnt gonna be the highest dps party member as i dont see how im gonna get in more damage other than the extra attack thing i get at level 5
tbh best bet is MC into another class if you wanna up your dps sadly
again they are a great class, especially for story campaigns, exploration etc, but if you want to crunch numbers they are just less good than most other classes in combat
at least a pure ranger and not looking at NOVA damage*
I dont mind having lower dps compared to my other party members, the fact i can smack people with my sword and also go ranged with some spellcasting while also having a cool drake summon is enough for me to go all in the class lolol
bruh same low dps who cares when you’re out here swinging swords casting spells and flexing a drake summon like a total madman
Why go beastmaster when you can go drake warden
Beastmaster really got powercrept of what little power it had 😔
fr fr 😂 drake warden literally lets you flex a literal dragon while doing everything else beastmaster does but cooler
And it’s still mid cause you can’t ride your dragon till t3 combat
bruh same honestly who cares about dps when you’re out here with a drake buddy wrecking stuff and just looking epic af the extra attack at 5 is just the cherry on top anyway
fr 😩 can’t even flex the dragon mount till tier 3 combat feelsbadman till then it’s just you and the tiny winged chaos
Yee my point is just that im having lots of fun playing ranger, we just switched to 2024 rules so im excited to try the new changes out
I was told rangers got super hunters mark heavy so that can be fun to experiment with
2024 ranger is better in the sense that you get hunters mark always prepared now
im not a fan at the lack of variety in the features with hunters mark being mainly represented but they still keep the core stuff like spells and extra attack and a fighting style so shrug
At lvl 20 it changes from a d6 to a d8
Ooo what else do we get at level 20
That’s it
mmmm
That’s their capstone
bit of a downer lol
Oh sorry its a d10
+1
yea something like that which is super underwhelming
Yea rangers suck!!!
well i wouldnt say that
Hunters mark the class
kinda wish there was more flavor options but at least the essentials like spells extra attack and a fighting style are still there so shrug and keep smashing
just some features are underwhelming
Does the mark not cost concentration anymore at least
oh ya
Lvl 13 and lvl 17 ranger feats are just more boons to hunters mark
mhmhm its still the same thing and u can get away with the same but you just have support for a bad level 1 spell
lol! no!
2024 ranger is entirely revolved around a mid level 1 spell
feels like every feat just screams HUNTER’S MARK but at least it stacks up kinda nicely if you’re all in on it
yea bu twhy would you go all in on a level 1 spell 😭
basically same grind, just got a tiny crutch for a bad lvl 1 spell not gamechanging but hey at least it’s something
a bad level one spell as a half caster
At level 20 its pretty much nothing lol
Druids can cast any spell they want in wildshape
Meanwhile rangers just dont lose con on hunters mark when they take damage and its a d10
lvl 20 ranger be like here’s nothing meanwhile druids out here wildshaped casting whatever they want like it’s illegal
maybe they couldve added other fun flavorful spells in there like u get buffs to hunters mark and like pass without trace and the volley of arrows and swift quiver n whatnot
yeah i was think same
They took away all the fun roleplay bits that ranger had left in its character traits, and just made it hunters mark the class
ehhh the primeval awareness and stuff kinda missed the mark tbh
Still better then what it is now imo
that’s the real pain point tbh ranger used to have all those little roleplay hooks and survival flavor now it’s just press hunters mark again the class feels way flatter than it should be
Just play a fighter and take fey touched for hunters mark
You’ll benefit more from all the feats lol
Ah the daily hunters suck discussion
Anyone got a decently sized list of monsters to summon with summon lesser demon?
Yea I’m from the future and I came back to say it still sucks in 6E
dretch quasit imp manes shadow demon babau nupperibo abyssal hound 👍
honestly yeah 💀 fighter fey touched just straight up eats ranger’s lunch more feats more attacks more everything lol
I like your name
no? me when no spells
This is why I'm a 2014 fan, give me Shepherd Druid back
who's name
im assuming shepherd
Yea
He knows what he’s talking about
Best healer in the game
Life Cleric for single target
Shepherd is more healing for the whole party
Nah, shepherd with a single level of life cleric
Best healer is warlock the fiend in 5.5 get that false life every time someone kills anything
Does anyone have a good YouTube guide to being a dm? I’m reading but I’m more of a visual learner in this case
If i am getting this right, Life Cleric bonus is only from the spell itself. Wouldn't affect the totem healing
godberry still here
Goodberry
Yea but goodberry
though with the buffs to cure wounds n stuff its less impactful. Still really good though
Its about the fact that totem heals a flat amount of hp, you turn single healing words into 1d4+spellcasting mod+spell level+druid level
life cleric pumps one person to full like it’s nothing shepherd just floods the whole party with heals nonstop
If you ask me, I would say that the 3 main things for healing are
Healing efficiency with Life Cleric + Goodberry
Healing everyone quickly with Shepherd druid
And single target healing with Life Cleric
Shepherd druid heals are insane
Ginny D or How To Be A Great DM could help.
Thank you, Mr Smith
Shepherd also has insane single target
Mostly from Goodberry, which falls into the efficiency category. 40 HP for a level 1 spell is good, but that requires 10 actions
healing words are 1d4+spellcasting mod+spell level+druid level
2d4
Only in 2024
At that point, we look into healing everyone at the same time with the druid level
Yea the druid level is what everyone in the aura gets
Because with 4 party members and the totem, healing word at level 5 and 18 Wisdom heals what? 25 minimum?
Even higher if you have summons
So again, while the single target healing is good, it either is super slow or is something that is beneficial to the many vs the few
Nah im playing a shepherd druid in TOD and im anti dragon breath essentially
Mass healing word in my aura was insane
That, again, is the definition of great AoE heal
Your healing is making sure everyone is in good condition. But when it's one person who is in grave danger and needs healing fast, that's where Shepherd struggles
Use Heal
fr shepherd good for general healing but if someone’s about to die, life cleric pops off way harde
why
Fr
Heres heal, along with 10 more hp to you and everyone else in my aura
And thats only at lvl 10 druid
isnt heal level 6
Idk probably
In my book, Shepherd and Life Cleric can do the other's job fairly well. They just do their own better
ahmn
ahmn?
Shepherd needs everyone wounded to get the most healing, Life Cleric needs to burn valuable resources to heal everyone at once
Im literally playing a shepherd druid rn and this isnt true
That is literally how the unicorn totem works
shepherd shines when the party’s all chipped up life cleric’s better if someone’s about to die but gotta dump all those precious spell slots
It's an AoE heal. If someone isn't hurt, they don't get healed
Yea thats how all heals work
So it goes without saying that an AoE heal is less effective if only one person needs healing
Why would you want to burn a valuable resource that benefits many for the purpose of healing one?
My healing word as a shepherd druid with my totem up heals more then a life cleric
AoE heals are like throwing a party when only one person shows up wasted potential
It last 10 minutes
i mean u set it up so you never know what gets hit and how not really something u ccan control in that moment
And you get 2 per day
Just because it lasts a while doesn't mean that spending it is any worthwhile if very little happens in those 10 minutes
Youre literally arguing with someone who is currently outhealing the life cleric of the party in every aspect lol
You missed the point.
Shepherd is largely an AoE healer
yes thats right
My when my single target heals almost always have a flat +10 modifier🤭
What AOE healing are we talking about here?
Okay. If Shepherd is not primarily an AoE healer, how can Shepherd outpace a Life Cleric without the Unicorn Totem?
its a area effect healing in gaming
Specifically Shepherd. Not Druid as a whole. Shepherd
I know what it is I just don’t know what spell or ability were talking about
Thats the the thing im never without it
At least when it matters
Me when my 3rd level healing word healed my barb for 3d4+5+3+10 🤭
And also healed all my summons
shepherd constant party heals summon synergies life cleric bursts unicorn not needed
I would say the shepherd is better in a larger group where as the life domain cleric is likely better in smaller groups
another restriction on the shepherd druid is that it requires everyone to be within 30 feet to give its maximum benefit
though you can of course move that
Or just dip into Life Cleric
Wouldn’t really be worth it imo
shepherd shines in big groups life cleric better solo or small crew gotta keep everyone within 30ft for max shepherd heals but yeah you can move around to help
Which is why i think shepherd is best overall
most dnd groups ain’t solo and have 3-5 players
the life cleric in dnd is has far inferior healing because a lot of its healing relies on the spells level or in the case of the channel divinity the clerics level
shepherd just keeps everyone topped off in normal sized groups life cleric heals hard but it’s all tied to spell slots or level so not as consistent for the whole party
the problem with the clerics level is that its really good when everyone is below hitpoint maximum, but some people might be above their hitpoint maximum while others are below it
Life cleric doesn’t really heal hard though
the main healing parts are “everytime you heal you gain 2 plus spell level for healing”
the cleric druid scales better because each individual in the aoe heals for the druids level which can go up to 20
while spells only go up to level 9 (not that you should even be wasting spells this high level on healing anyway)
shepherd druid just scales better and becomes a better healer by level 3-5 tbh
life cleric heals are small potatoes just 2 per spell level. shepher druid heals scale with your level up to 20 way stronger and by lvl 3-5 you’re already outpacing cleric heals without burning crazy slots
indeed
you could be throwing a level 1 healing word at your ally at level 5 and giving out like 1d4+10 healing where as life cleric at that level is only giving out 1d4+8
and while yes the person has to be in the circle to benefit from the extra healing at level 5, the druid can move it and OTHERS benefit from that healing
so not only does the druid quickly outpace in single target healing (which the life cleric’s primarily does in earlier levels), it does even better in AOE healing
You know how much HP a level 9 Wis 18 life cleric can heal a party of 4 for with Mass Cure Wounds?
For those curious, it's an average of 98
So to be perfectly clear, Shepherd's healing is undeniably at it's best when it's both many people that need healing and you have more than 1 turn to heal others
If you only have 1 turn before crap hits the fan or just need healing ASAP, I am putting my money on Life Cleric
Which was the point I tried to explain from the start. Shepherd has great AoE sustained healing, Life Cleric is much better at burst healing. Which often is what is needed, because if you need constant healing for 2 or more turns, either you need to heal everyone for a crap ton... or there is probably something wrong with defenses to keep getting hit over and over
I'm not 100% on what druid spells you have for aoe healing.
I don't think they get mass healing word. They don't get prayer of healing.
But shepherd druid is also a once a short rest ability that you need to activate and most heals are also bonus actions so it's all seems it'd be a bit clunky and spell slot intensive to do real aoe healing?
Whereas on life cleric, it does just work.
Circle of the Shepherd. Unicorn Totem will heal everyone close to the totem for HP equal to Druid Level
So levels 3-8, sure. Druid has great sustained healing in the middle of combat, ignoring the fact that the party taking a short rest + Life Cleric casting Prayer of Healing would also do the job outside of combat just fine
while life cleric “just works” its at its best when your spreading out healing of a group of people and relies on higher level spells to remotely compete with druid
so sure you might not get prayer of healing or mass healing words as a druid, but it just doesn’t really stand a chance against the shepherd
Which was my point from the start. It's sustained healing vs burst healing
It's more that I don't know the druid spell list very well.
You don't really need to because the totem will activate regardless of spell used
So most Druids can take a low level spell to not eat into the spell slots
but the burst healing is objectively worse because it is so tied to spell level and only affects one creature where as the shepherd can do many more if they are in their area of healing
Yeah but you cure wounds your one guy for 15hp and aoe heal single digits on everyone else?
Or you mass healing word and heal 2d4+11 all round.
The circle requires a spell to be used to heal
Uhh, prayer of healing and MCW is up to 6 targets in a 30 or 60 foot range
My point was that Druid gets Healing Word, so most just stick to healing word
Prayer of healing is a ten minute cast to be fair.
prayer of healing is outside of combat and mass cure wounds is cool but druids get that too
Which is why I mentioned outside of combat
In combat, you have Mass Cure Wounds
at level 5 if you have four characters in your party you can burn 3 level 1 spell slots to cast 3 healing words healing a total of 15 hp to every party member along with an additional 3d4 + 3xWis mod spread out amongst players
at level five as a life cleric you can heal 3d4 plus 3xwis mod plus 9 healing total in party
Hmmm
It's over 4 turns though.
You can also just pop the channel divinity and heal 25 if it's in that state.
So, the way I see it
Shepherd does have considerable healing with MCW and the totem, but there is a problem
Tbh even Life Cleric sticks to healing word
Healing word is just that versatile of a spell compared to cure wounds
It does require the totem to do
you can heal 25 hit points if they are below half of your hit point maximum not to mention that is still 25 split in between party members vs 15 to every party member
But this is HW and unicorn vs Mass Cure Wounds from Life Cleric
The first mistake is going Mass Cure Wounds
Druids also get mass cure wounds
Which is true, but to get higher healing than a Cleric, you need to burn the totem to do it. Life Cleric gets that with onky the spell slot
Is there a better option for very quick multi target healing?
which assuming we are using mass cure wounds that is a total of 3d8 plus wis mod + 7 to every character healed
where as the druid’s party would get 3d8 plus wis mod plus 9 to everyone healed if they are within its circle
You usually don't reach that point in the first place, Shepherd is a special case cuz there's no cost to just dumping a Unicorn totem
The spirit can't be attacked either, lasts forever, and doesn't cost a resource to use
Well, needing to rest before doing that again
Also, 2014 is lasting for 1 minute
Wait nvm missed that part, if its just a short/long rest its safe
I'm just saying, you need to burn a slightly precious resource to keep up. Life Cleric gets that, period
like in order for life cleric to remotely stand up to the shepherd druid they have to either use spells druids don’t have or make sure that everyone in the party isn’t within the circle
isn’t really precious since you get it back on a short rest
it also lasts for a minute
Life Cleric costs spell slots which conflicts with Spirit Guardians
so unless your going into combats one right after the other the druid will outpace the cleric
well spirit guardians is a concentration spell
Yeah but you may as well save spell slots for SG basically, totem is independent from Druid's spell slots
Hence slightly. I'm referring to it both being finite, 1 specifically, and needing to rest before using it again
the life cleric needs the higher leveled healing spells to keep up would be more accurate, which can in some way conflict with casting your higher leveled spells
Not really, you need healing spell slots spent to activate the ability
if you don’t use healing spell slots, all you get is advantage on detecting things in the aura
I presume you can't cast a different spell if you are concentrating on one?
So I might be wrong but didn’t I see this discussion like a full hour ago
You can’t cast another concentration spell
You can, just that do you really want to throw away potential SG casts for Mass Cure Wounds
Yes, yes you did
You did. I just had to dip for a while because I needed to finish up work
Also good point
SG is level 3, MCW is level 5
Surely you can make it work with level 3 and 4 spell slots... right?
You'd want to upcast anyways imo
Only time where I wouldn't jump to an upcast is level 6 cuz Heal
So I think we can agree both subclasses have genuine use cases based on different situations
For healing, I mean
Also, I almost forgot about Channel Divinity. That is super useful for emergency healing when circumstances are ultra dire
I mean Shepherd is the strongest Druid subclass and Life is a popular dip while not being half bad in itself monoclassed
Sweet sweet heavy armour.
GOODBERRIES are amazing
Hello 👋
I think I'm starting to get the appeal of multiclassers now
my bard is doing 96 DPR per turn accounting for accuracy
I do feel a strong urge to fun police goodberry at my table 😅
Allowing the berry to be fed versus the resulting whackamole that leads to when everyone has a couple in their pockets.
In one of my campaigns we decided to inflict exhaustion on being knocked unconscious, so everyone suddenly got a lot more interested in preventitive healing. 
bruh yes 😂 as soon as exhaustion hit on knockouts everyone’s suddenly playing super cautious like their life depends on it
You know what? I'm going to adopt that if I become a DM
How much exhaustion do you remove on a long rest?
I mean, implement it after everyone agrees to in a session 0, but then feel free.
As by rules, 1 level
Are there other ways to remove exhaustion?
Well same as normal, very few. Greater Restoration removes one level. I didn't introduce any additional ones.
And yeah. I would explain that beforehand, but it's a shame some DMs don't utilize smaller parts of DnD like exhaustion, Heroic Inspiration, etc
Heroic Inspiration comes up more often in 2024 as its inbuilt in some classes / species, which is nice. But yeah, even with that it's just a DM reflex that needs to be trained first.
You usually have enough other things to worry about a DM, so it's hard to think about that as well.
Which reminds me. It would be really fun to play a campaign set in a Fire Emblem world
something i'd wanna do as a GM is reward players with inspiration whenever they willingly fail a roll due to their background/personality/flaws/ideals/bonds but inspiration is kind of a shitty metacurrency
I've mused on doing that. Works okay?
1 level of exhaustion doesn't really seem to slow people down when I've thrown it around before.
2 or 3 and a weak save gets targeted it's a bit squeaky bum time 😅
I think it works especially okay with how 2024 does exhaustion. But yeah, after like three exhaustion, heroes really want to lay low instead of trying to hit someone with -6 on their attack.
How’s everyone doing? I’m currently working on some stuff with Diabolical Deals.
Stupid TP stipulations on transforming into specific people.
Reasonable and fair stipulations
Disguise Self/Alter Self exist for that
No I’m trying to commit Diabolical Deal tax fraud
Beer vomiting dragon
Mmm the guy with +7 to con saves failed 5 saves versus cold based exhaustion in my last session. DC10, and he had bless, and then bardic inspiration, but the dice hated him specifically. The other three members had 2 levels between them.
He spent the entire boss fight limping across the arena, falling over on ice, and then capped it off by being in bad initiative order (immediately after the boss that has a "save immediately and at end of your next turn, fail both bad things happen) and being "petrified in ice" in the last round of combat. Although this is an easy fix as they have a magic lantern to melt him.
For one session he could see the funny side because it was such bad luck rolling low on every single important roll, and watching this fancy noble just not cope with the cold at all.
But looking at the next session and he's starting with -8, and that cold based area is done, I feel I should handwave some downtime in so he actually gets to play the game this week.
Those spells don’t let me turn into an Archduke so I can commit tax fraud, that’s just regular tax fraud, I’m talking DDTF(Diabolical Deals Tax Fraud)
I'd hold the door open to "can we take a long rest somewhere here" for sure.
But I leave it up to the players to suggest that.
In this particular campaign, I actually also restrict long rests to "save havens" (read: cities/towns) anyway, so there is some pressure to return to town if things get too bad.
So far it's actually lead to some interesting strategies around retreating instead of always trying to push on.
The archdukes do not have taxes
And those deals are very cosmically binding to the individual turning into them without literally being them won’t count anyways
Pugilists in shambles
Yes it would. Especially with Side Initiative too. Which class would you play?
Hard to say. If we are keeping DnD classes, I can probably just keep playing Ranger
Not sure why, but I just adore the class. Not perfect, but just strong enough to feel gratifying when it works
And what is side initiative?
Ahhh. Just like Fire Emblem
I assume it's where the players take a turn, then the enemies take a turn
I do want to ask. How beneficial is Monk's Martial Die in the longer run?
very good
Been looking at Pugilist, and it's very similar
And yet, doesn't feel as impactful...
It has some really consistent damage of a great damage type
especially paired with some solid magic items
Hmmm... the only problem with Pugilist so far is
How would I use that in DnD Beyond?
I'm a player in a waterdeep game at level 4 where as a monk I probably deal the most damage per turn, or am certainly competing for that. A player in my level 16 campaign who plays a monk definitely holds that title and it's not very close.
2024 monk is actually a really solid class and I spent last night boxing the dracolich the entire combat without going down
you can buy the book that features it on dndbeyond and gain access to the class.
...how?
5 attacks per turn is good and that’s not even counting my magic items or potions that add more dice per punch
Monks are very nice
2-3 attacks consistently is pretty easy to work with. Plus the deflect keeps you a lot tangier than you otherwise would be. Once you get to high level proficiency in all saves is goated
at level 4? Three attacks per round. I have a +9 to hit, deal 1d6+7 force damage on a hit, and once a day I can add an extra d6 of force damage to all of those hits.
You can’t do force until level 5
I mean the level 16
Magic items
What item
Gloves of soul catching are stupidly strong.
wraps of unarmed power. Also, force is actually at level 6 normally.
Also, I just checked. Book for Pugilist is 15 bucks and 2024 only
Ouch
Ok so how are you doing force? Also you shouldn’t have wraps that high at level 4 unless you rolled and already have 20 dex?
And third party meaning many tables won’t let you use it
What do you think wraps of unarmed power are/do
power* my bad
That add +1 atk/damage
Or +2/+3 depending on the rarity
...kind of wish I could get my hands on magic items eventually
But then again, I doubt there are any for a crossbow or firearm
- They're +2 wraps of unarmed power
- They synergize with my eldritch claw tattoo for an extra +1
Yea so what I said was correct I was asking g why you had higher than +1. You didn’t mention the tattoo and I can say from experience that you’ll wanna replace the tattoo eventually your bonus action is just too valuable as flurry after a point
one of the huge benefits of monks is that they do unarmed strikes, which can be buffed from multiple magic items. Most classes are limited to a single +1/+2/+3 item. As a monk, you can get multiple items stacking for a much higher bonus
It’s still funny for low levels. And yes I stacked wraps tattoo and insignia of claws
Are there any?
I wasn't really asking for magic item advice. I was informing people what makes monks so strong
And what I said remains true and still matters for people considering what things to apply to their monks. Neither of us is really explaining to the other we’re both rambling for others to understand
+1/2/3 weapons exist for all weapon types as do enspelled and dragonwrath items
I meant like goooood stuff
Dragonwrath weapons are good. So are enspelled items
varies from class to class but there's a lot of magic items which can be applied to any weapon type including crossbows and firearms
That’s why I named the magic items that aren’t type restricted
depending on your DM they may also homebrew magic items to fit with specific weapon types
but that's not a given
Oversized(Gargantuan) Ascendant Dragon's Wrath Antimatter Rifle
If only I could carry around a Ballista & count as a 'Weapon'
A 'crossbow' weapon
You’d get only one attack every several turns still with how they work iirc
Oversized weapons exist though
Different from a ballista but also disadvantage isn’t usually worth one extra damage die
Are you to argue a balista would be easier?
No?? Where did you get that? I explicitly said it was one attack after multiple turns.
Ok i just interpret different
Oversized weapons can work if you’re playing a race/class with built in large size transformations and your dm lets you buy a weapon sized specifically for when you become bigger
My my It's been like 3 years since I start to learn how to play DND and become DM
I study SO MANY rules until 2024 dropped.
I hate how some cool features are gated behind "Ask your DM"
Features are generally already rules. What did you have in mind?
Oversized weapons
That’s not a feature at all then
I may have worded it incorrectly
Officially it’s a rule in regards to the DM customizing and creating monster stat blocks
That's a monster statblock thing, yeah.
It’s not actually meant to be a thing players even know about technically
The one player side version that comes to mind, wasn't there something about deep dwarves and an enlarge ability?
Giant fighter subclass?
yeah thats not a feature for players to use
Rune knight i think its called but im not shure
Rune knight just makes you bigger with a 1/turn extra damage for it
I mean there are subclass features that become really good to slightly better Prestidigitation (Illusionist, actually Illusion spells in general and Minor Conjuration from Conj Wizard) depending on dm fiat
Maybe? Duergar don't have what I was thinking, so sure.
Passively boosting every damage die you do is a much larger balance factor than people think due ti how 5e math works
It’s why such effects are higher level
Yes, the ability to create something from your imagination is a bit broad for simple rules. How it's treated in the world is a little easier to regulate, but still.
D&D likes to play it strict with damaging effects.
Just wish some subclass features weren't dependent on DM fiat (Just make specific rules for them lmao)
I mean it'd help out the martials a ton
Tbh its not like martials need help in the dmg department except for rogue if you see them as a combat class and not a skill monkey
Pre-made or your own campaign?
Either way good luck, first time will always make you overthink things since you are unused to the role as dm at that point
Martials are particularly good at gross damage to a single target, while spells can do basically the same thing at multiple targets.
My own campaign, it's going to be fromsoft games smooshed into limgrave from elden ring,
I've dmed previously, it went horridly, but I think I know what I did wrong
So basically it's my first time
Ah well…. I have basically no knowledge on either setting. But you probably do so you can easily make things up on the spot based on the lore so players can act and you can respond to it
Yep! Me and all the players know the subject, and I'm just going to plan out some possibilities and not try to force a story onto the party
The main goal is to have fun, we're here to slay a boss and have fun
Sounds good, also depending on players you might want to have a plot thread to refer to incase they hate to make choices.
I had a group i was forced to railroad once, it was a different experience. But it gave me the opportunity to prepare cool battlemaps i guess.
Hell yeah!
I don't want to railroad if possible, when I tried to dm previously I railroaded the party with needing too and it wasn't fun for anyone -w-
Fair, i agree. The players should usually be the leading force to the narative
Like 95% or something idk. Sometimes it can be fun to throw in a regional or existential threat they cant ignore but it depends
Ooh fun :D
Or well they can ignore it but with heavy consequences
Ngl the world i play in as a player atm could have like 3 people/organizations at any point hunt me down and finish me off, so its a tense situation for my paranoid spy character.
Anyone else find wizard subclasses kinda... underwhelming? Uninspiring?
The core ones yes i guess. But the rest i like
I feel like they don't add enough flavor to the character and are too similar to eachother
That's.... a little crazy, very good :3
Bladesinger, scribes, warmage etc i like. Conjuration, illusion and transmutation i dont like so much. Basically any spell type school is meh for me.
Lore master might be a favorite of mine
Where do you find all these other subclasses?
Different books and sometimes in campaign books
Ah gotcha. Thanks
can i get some help
you should really state or ask what you need help with. . .
Subclasses are just in extra splatbooks, and setting books, adventure books have backgrounds, items and sometimes spells, usually pertaining to the adventure
the transmutation UA is actually interesting at least; hopefully they release whatever update book that has those in it soonish
i have no clue what im ment to do to get in a d&d game or what ever you call it
Yeah fingers crossed its this year but don't know yet
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
That and patience
Getting into DnD games is like getting into a relationship.
Fairly easy to do actually, loads of LFP posts daily, just need to find a table that matches your vibe and expectations for the game
also schedule, scheduling is the death of like 60% of pods 
Easy to find a game, not easy to get into a game, and very difficult for the game to work out.
Swordcoast adventure guide?
well first, check out #dnd-newcomers, make sure you have at least a basic grasp of the rules (for most things roll a d20 and add or subtract some modifier).
And to find a game there are multiple places to check, like #find-a-game or roll20 (a separate website) if you wanna play online.
Cafes, bookstores, game shops, libraries, school and university clubs can usually help you find an in person game.
A very poor setting book but a setting book nonetheless
It was made to fill in the gaps for early FR modules
FR:HoF was a much nicer book c:
several really nice subclasses and the optional circle-casting rules
And add FR character options to supplement it
Ye SCAG was just not a good book
It had some good aspects but not worth its price
It was their first attempt as a 5E session guide
Thankfully they did learn from it
They’ve made progressively better settings since then
Ye they started improving noticeably with content after CoS
Ok, fair enough it seems, i never read it and thought it had a campaign in it.
meanwhile HR:HoF has spellfire sorcerer, college of the Moon Bard, oath of noble genies paladin, circle casting, several new spells, background, and origin feats, adventuring gear, and a bunch more fun stuff
No it's just some paragraphs about some places on the sword coast, with the lords alliance cities having a page and a half or 2
It's species variants and how classes fit in the world were pretty cool
See, I'm more partial to the AAG species, I like that they're more geared to the Exploration pillar of play
SCAG and I admit I partake in it, gets a lot more crap for what it did wrong than the good stuff it made.
Most of the species they put out are very general, but the focused direction of those was really fun
there good stuff in SCAG, yeah
The variants, classes in the world, and most of the subs were decent and some aged well.
But Battlerager, Undying and the barebones info on the sword coast really hurt the books rep
Undying is like bad, bad
Good idea, not good execution.
famously a subclass so bad WotC released a complete new take on the same theme and and just renamed it slightly
Yeah
Undying, the Cooler Undying (Undead)
Ah yes, the completely roleplay subclass
It gave Arcana Domain, Totem, (Wish it actually gave Circle of Swords), Long Death and Sun Soul, Mastermind and Swashbuckler, Storm Sorcery and Bladesinging
"I can reattach limbs once per long rest!"
"The only limb removal in this game is decapitation and that instakills you"
"I don't need to eat or sleep!"
"We don't track rations anyway, and I don't roll encounters at night"
"I can hear once per long rest on hitting 0hp?"
"I hit you again"
Majority (not all) of those are pretty good
mastermind is incredibly underrated, honestly
well if you play with certain optional rules.....
Should have given them a way to pop off a limb to escape something or possibly regain something
in 2014 rules am i allowed to use the empowered metamagic thing AFTER rolling to reroll
True, but they also had some changes and multiple reprints since SCAG
I'm excited for the Arcana Cleric update, cause it had a UA not too long ago
Only two of those did, and both I think were good changes. So the concepts are still good haha. They were good then too tbh.
see, that second point irks me; please track rations and water and roll for interruptions at night 
True, but without those optional rules it's just Vorpal cutting your head off I believe.
true
It's probably getting handled by Goodberry anyway, but actually make me use the spell slots
I doubt many people using those rules lasted long enough to hit level 14 either lol
and by then regenerate is already available at level 13 anyway >.>
"Alright we hit level 14!"
"Nice I can reattach limb once per long rest!"
the fighter missing both hands, legs, and an ear
Honestly, as one of my friends put before
"If goodberry is solving all your games survival problems, you're probably not doing survival right!"
Even then it's not really a good spell given the hour casting time anyway
Throw natural disasters at the party
fix the ear, obviously
1 minute casting time, hour duration
also no concentration
Still...
10 rounds of combat
Your friend lost an arm
Oopsie daisy.
Guess you'll have to wait til combat is over AND an entire minute to heal your arm
welp, in my game i am making, about survival mostly.
Goodberry fill the belly but it dont last too much and recollected fruits//hunted meats taste better//give more benefits
Same with the other magic meals, except water, that one will be okey
Or you cast it as a pre-battle buff c:
I wouldn't, honestly
The benefit of it is that at the start of your turn you literally can't be down unless you're dead
you'll always have at least one hit point
My problem that stems from Regeneration is that it's situationally useful and it takes a decent leveled spell slot to cast that could be used for other things.
Also, Instakill effects are across the entire level range anyway
Regeneration is a great spell if you play with loss if limbs. If you dont its just a niech heal spell
My druid/lock preps it for flavor mostly, though she doesn't get access to it until level 18 >.>
She's got plenty of spare preparation slots
that's what Death Ward is for 
Only time I've seen regeneration was having it cast on my bard to fix a hole in her chest
My Wildfire Druid had it, casted it on himself and just tanked and fought a dragon while everyone else was handling a problem with our barbarian lol (cursed artifacts do that for you)
Hey I was just offered a "seat filler" possision in a paided game. It seems like a really fun campaign but as always I am worried when thing seem too good so I am wondering if this could somehow be a scam?
Then you're using a TWO Hiigh level spell Slots on one person.
4th isn't terribly high, and you only really use it if you know you're about to face a litch or something
(Yes, I consider 4th level high level because of how great the spells are)
Death Ward is a very good spell
Probably will get regenerate in the current campaign to largely save money. But good for saving important characters from death when regular healing is not enough
ALSO:
"If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends."
Pretty awesome
Yeah but how many castings of power word kill does the lich get?
No, I was saying
Pretty awesome lol
I didn't know that initially
very happy with them putting it on preservation Druid 
I like Death Ward
But Regenerate is ...
Meh
Anyone familiar with filler seats?
Its a great spell for shure, both in my opinion, but i play with a critical wound system so i have more of a incentive for heals
It's one of those utility spells that's too high level to just have sitting around as a scroll so you burn one of your extra preparations on it
in 2014 rules am i allowed to use the empowered metamagic thing AFTER rolling to reroll
No but sounds like you might play a temporary gimic character
I still wouldn't
Conjure Celestial, Fire Storm, Planeshift, Power Word Fority, Resurrection..
For a Cleric I think most of those are worth preparing over it lol
without actually looking it up, Sounds like you're on standby in case, they don't have enough people buy into the game for that session, so that they have enough people to actually run
Oh no, not on cleric; you prep it on druid
Druid barely gets anything later levels XD
Tbf a cleric can also just switch to regenerate if needed
For Druids..
Regeneration is definitely one of their better options, but I personally think self-casted!
(Especially as a moon Druid)
Based on how they described it no.
Since you like going deep on backstory, we do a free 1-on-1 Session Zero where we build two characters: your current PC AND your ancestor from 400 years ago. We weave your backstory directly into the campaign so every major NPC reacts to YOUR family name specifically.
I guess its up to you what you do about it. Do you know them at all?
As I said, with all those options I don't know WHY they'd want to prepare it lol, they've also got the most healing options out of every class
Thought it was in general not just cleric, my b.
Imagine dropping it on your Moon Druid in preparation for a battle or confrontation
Doesn’t the new version just give you temp hp when you wild shape?
heals you for one HP every turn for 1 hour
I meant wild shaping sorry
Feels a bit wierd then to me. Just watch out for traps i guess
New Wildshape does yes :>
Feels like regeneration is a nombo with wild shaping now
Three times your Druid level for Moon Druid, equal to your Druid level for every other subclass
Death Ward stacking lets u effectively have multiple lives
So yeh, regeneration doesn’t REALLY work with wild shape that well anymore
I will retract my statement a bit
Regeneration is very good on anyone who can supply themselves with temp HP too (imo)
to be fair, that's not a lot of temp HP; and you don't drop out of wild shape anymore when you run out of temp HP
Chronurgy sounds pretty cool
Yeah, new Wildshape uses YOUR Hp
so really good on Twilight cleric or preservation Druid c:
Perhaps 🧐
Asked me to send him a msg on Startplaying.games
Still works better for Druids than for clerics (as you pointed out earlier)
Regeneration feels like such a niche spell
It is but when you need it you really need it, just like with all good utilities spells
its a good spell, dont need concentration and that help a lot in a long use spell and an easy access ingredient
Meanwhile all new Druid gets for 7th level is
Mirage Arcane, Symbol and Regenerate
BUT
They also get Firestorm, Reverse Gravity and Plane Shift
Well, the only cleric I enjoy is a light cleric mechanically
So that tells you exactly what kind of spells I enjoy
I prefer draconic transformation to firestorm
Reverse gravity is useful to do combo with the teammates, plane shift its tooooo expensive
Planeshift is a really solid emergency escape button tbf
Im fairly fresh, like genuinely fresh as a baby for DND and I wanna know what I should do to learn more about it.. I know you roleplay and create characters but how do I make these characters more fitting for a campaign? How do I not make a character "too op" or or too weak?
Read the information in #learn-to-play and 'Playing the Game'; Then follow allong with 'Creating A Character' using either the dnd beyond character builder or roll20 to make a practice character before heading over to #character-discussion to have it looked over.
Feel free to ask any questions you still have in #dnd-newcomers; There's a short interactive module you can play to get a feel for the game, or you could seek out gameplay videos online. Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
Okay :))
I really don’t think you can make a character too op tbh
generally you work with your DM when making a character to make sure it matches the party and setting
