#dnd-discussion
1 messages · Page 208 of 1
I would've opted for a celestial warlock with a moon dog patron
champion fighter, obviously
does it matter if i use a Lance over a maul. both can deal a max of 12 dmg
the 1 non-magic guy to juxtapose the very magical and mystical party is always a fun dynamic
yeah, I'm playing a human thief rogue in a party consisting like all of planetouched full casters (tiefling warlock, goliath druid, dhampir sorc) so i feel that
i'm currently a battlemaster in a party of a bladesinger, paladin, warlock, and mercy monk
if/when that guy dies I'll probably join up with them and play an elements monk who's either air genasi or PHB24 aasimar
also i didnt even notice that phb24 aasimar can choose the celestial revelations effect every time they do it. I'm not sure how to feel about it from a flavor standpoint but it is mad versatile
what type
wdym
what damage type, and what type of maul/lance
basic maul/lance? idk what you mean
if you prefer Piercing, Lance, if you like Bludgeoning, Maul
they both have similar damage, yeah! remember tho that a (2014) lance has disadvantage on attacking enemies within 5 feet
im p sure 2024 lances are d10 now
also, I'd get the maul
indeed, but they specified d12 so i assumed they were talking about 2014
out of combat, it's also a tool for hammering nails
and if youre using phb24 topple is just the best weapon mastery so mauls are good
oh lances are topple too
trident best weapon, thrown weapon with topple đ€
I love you dnd
I have a trident
also at least the main difference between a 1d12 and 2d6 weapon is consistency. with a d12 weapon youre as likely to roll a 1 for damage as any other number, but 2d6 is weighted more toward the average, and at least in 2014 barbarians preferred d12 weapons because brutal critical would add another d12 isntead of another d6 so more damage but brutal critical sucked
Shovemaster my beloved (Shieldmaster + Push mastery, with Battlemaster if you want extra push)
Lances are pretty long. Unless you have a mount, it's going to be issue hauling it around everywhere.
As a secondary weapon though my main is a greataxe
0.027% or 8.33% to roll a 12 for damage though, if I'm not wrong
barbarian + battlemaster w/ shieldmaster
indeed barb also works!
pretty sure its 2.7% not .027 but yeah
Being able to push someone 30ft when you hit them (or 25 + prone) is just really neat
Barb only works at casting Greataxe and screaming fury 
is there an official rule on how electricity works in water. dm couldnt find anything in the moment last session
No
Its Warhammer only unless you are playing a fighter at level 9 (where they can use Push regardless of the base mastery of the weapon)
Electricity does not do anything special in water no
ok thanks!
It can, if the DM wanted to, using the Example Hazards to build such a hazard that may exist
Logically, probably just halve the damage for anyone within 10ft of impact if they're in affected liquid. 
But offiically, no such thing exists
yeah there should be rules on how to make your own hazard/trap
there was just alot of water in the area and i didnt have a weapon in combat so my only option was to use shocking grasp or play support xD
It is somewhat sad how little people utilize traps in their games
And I'm not just saying this because I think Find Traps is overhated
Wel there is for traps.
They do in the DMG
who needs find traps when you can just cast fireball in a confined room /j
Hi, I'm using Google Translate, do you know when the Brazilian Portuguese language will be implemented in D&D Beyonder?
Found something.
The giant lightning eel has an ability you might be able to adapt. It basically has an 11th-level shocking grasp on land, but in water it affects everything within 15 feet with that same 3d8 damage rather than only one creature it touches
As a potential alternative, could just give Disadvantage on electric saves underwater, and leave AoE potential to the spell itself.
Javelin of lightning is crazy
When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one
who made this??
The SRD materials (the free stuff) are now translated into other languages. I don't believe a Portuguese translation has been created and I do not know if one is planned.
https://www.dndbeyond.com/srd
Sounds exactly like my primary attack skill in Xenoblade Chronicles X 
I mean 4d6 damage is like, a first level spells worth of damage. It's good but it 's not really OP I'd say
this is just guaranteed 24 dmg if i use destructive wrath
theres gotta be some kind of cooldown on this
the weapon not destructive wrath
Actually.... it's not as OP as it sounds. It's 1/day use, and the javelin does NOT have a Returning feature, so you need to actually go retrieve it each throw.
there is. after the sentence you put it says once per day
the world would be whole if wotc had the guts to give tempest cleric lightning bolt 
they were too scared to port it to 2024 because theyd basically have to do it
What I'm saying is this javelin is useless underwater, because you'd lose it to the depths if you actually throw it, whether you hit or miss.
unfortunate
Also incredibly easy to misplace depending on environment you're throwing it in, like a swamp, or near a cliff.
dont suppose tempest cleric gets access to lightning lure or smthn
Or someone else could just scoop it up, it's not an attuned item.
also wouldnt casting a second level shatter with destructive wrath also do 24 damage?
I got myself a trident for the ha ha funny
I've got a Trident of Warning, much superior 
I don't think that ones suitable for a lvl 1 Goliath Fighter
so id need to play an artificer/warlock so i can have it auto return
too bad i have poor int/cha
Or ask your DM if there's some way you could get the Returning property on your weapon
In my case, my char has 3 bonus weapon proficiencies. I traded two of them to let me Return my trident.
yay violence :D
Less weapon types I can use, but now I can fully utilize my Trident
Also, no concerns about accidentally dropping it underwater or throwing it at an angry fish
Which came in handy that time I had to fight a giant plesiosaurus 
you know i never realized how much they nerfed the horn of valhalla
I know mass summons are busted but was having a legendary item summon more than 5 CR 2s? or maybe at least make them bigger, stronger creatures?
Oh, the days when a cat summoning statue was 'high magic' in Drizzt's time....
I have an armorer artificer question. Based on the updated rules, we can replicate magic armor and use it as our arcane armor.
Our arcane armor comes with a simple weapon, can that be replicated using replicate magic item to make the thunder pulse a +1 weapon, for example?
I would say no if only because of some key wording
- not until level 9
- no
The pulse counts as a Simple Melee weapon
Counts as =/= is
or wait actually maybe yeah for number 1. it just lets you modify a piece of armor you are wearing
Thatâs a bigger Nerf to armorers than I initially thought then
The âWeapon, +1â magic item entry also explicitly mentions what weapons it is applicable to, and the Armorer weapons arenât on those charts
Well thats not quite why
well theyre still one of the best artificer subs because they get to cast hypnotic pattern or lightning bolt 11 times
Its moreso that the armor weapons kinda just. Don't exist.
Yeah, theyâre temporary weapons that only exist while the specific model is active
If a model isnât active, the weapon effectively doesnât exist
Thanks for the clarification
is there a modifier a weapon can have that replaces its base damage with lightning
if youre an ascendant dragon monk
I think a Warrior of the Elements monk too
There's probably a magic weapon that does lightning damage instead of weapon damage somewhere
It's once per day. So, hardly busted. You could get an Enspelled weapon with Lightning Bolt, or Fireball, so it's not much different from that.
it does but it costs a focus point to activate
Yeah, I think thereâs a Hammer of Thunderbolts or something that deals lightning damage, but I think itâs in addition to bludgeoning, not instead of
Otherwise, a lot of the features as of late that let you switch one damage type to another either let you pick between the âelementalâ damage types (Acid, Cold, Fire, Lightning, Poison) or from base damage type to Force or Psychic
Yeah magic weapons trend to just adding a type of damage in addition to the base damage. Unless they're something like Sunblades.
dont suppose theres a feat that does smthn similar
guys
is there anyone i can join in dnd group for a online run BECAUSE I CANT JOIN THOSE CLANS THAT COST MONEY OR THE FREE ONES THAT I HAVE TO CONNECT A CREDIT CARD TO and i jst wanna play dnd with someone (im newish but ik most rules and basics so dont expect me to be a drag down)
First of all #find-a-game, Secondly, please don't spam all caps, thirdly. Never ever sign up for a group that asks for your credit card. Fourth, there are no clans.
i meant group not clan
Anyone asking for your credit card Info that isn't a verified online store, is a blatant scammer.
Nope. But you can always bug your DM to just craft a Sunblade But X Element instead of Radiant instead.
Please use the Looking For Game channels to find a group to play D&D with - it's off-topic to solicit/organize games outside of those channels. And as folks mentioned, see #find-a-game to learn how to use those channels.
Ngl it was not in my bingo card to find out that Strahd, Gale and Shadowheart were getting entire MTG secret lairs dedicated to them
I mean it's only natural for WOTC to milk the ever loving heck out of Baldur's Gate 3
fair, though I know Karlach and Astarion was because of fan hype
They Are beholden to one of the greediest parent companies known to man afterall.
Though to release them at the same time as Strahd is interesting
Wait, what? What's going on?
the three are getting mini sets dedicated to them (5 cards each)
secret lairs are online order mtg drops. Usually people just buy them for the art
Is suddenly reminded that WOTC hired Pinkertons, and that Pinkertons are STILL are thing these days
Yet their usually pricy as hell because they sell out fast
if only there were fist weapons
Magic the Gathering X DND
Infusions as of 2014 can effect Armor's special weapon at lvl 9.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
isnt this just a better javelin of lightning. its still once a day
what rarity is it? Also you can use multiple javelins with extra attack
oh thats why
What book would be best to start off with D&D?
its very rare lol
The playerâs handbook
Thank you
You misspelled Tomb of Horrors
Sorry I misspelled the monster manual /j
I'd say Death House is better
That way its a low level and easy to handle
Okay, but that's survivable. 
True.
Nobody dies in Death House
Hey so l gave my player a whip that stacks damage how do l balance it but not nerf like taking the damage die away any ideas
Well one you shouldn't have done that, and two you'll need to nerf it somehow.
Iâm aware but lm trying to figure out how to balance
Continual stacking damage dice isn't gonna be balanced
Yeah that's gonna be very bad as levels go on
Is thunder step 5E a reaction?
Thunderstep spell is an action.
I'm sure it said when picking it I could cast t as a reaction but that was 2 months ago and now I'm not seeing it...
Nah, just give it a stacking -1 to hit each time it increases in damage đ /s
Soon it'll only hit on nat 20s and obliterate whatever it manages to touch 
Now make a situation where it might get stolen and need a whole quest to recover, possibly with them having to fight against someone using it 
I am tempted to swap out our usual session for tomb of horrors for no reason at all
What do you mean "stacks damage"
Okay, you've got a good start there, but Mimic of Horrors, where they only realize the entire place is a megamimic at the very end if they manage to survive.
ABSOLUTE
CINEMA
They'll fight their hardest all the way to the center, thinking they've won at last..... but this wasn't even the Tomb's final form! 
Quesiton is Magic missile 1d4x3 or 3d4+3 (1d4+1,1d4+1,1d4+1) or 3d4+1
1d4+1 per missile
What Echo of Vinnath said
Foundry is only rolling 1d4 when I us eit
Correct - you will need to roll damage for each missile (or roll once and multiply that by the number of missiles)
I was also told by someone You roll 1d4 once, then apply that same result to every dart.
You were told wrong. 
that is how foundry is taking as It remove my spell number and I can't roll more then 1d4
Well, there's your issue, you're using Foundry
/s
It either foundry
Dnd Beyond or roll20
My friend hate beyond
I hate roll20
Joking aside you could just do /r 1d4+1 and repeat that x times where x is the number of missiles used.
Magic missile enjoyers when I.. when.. when the missile is magic
Idk, I've never used magic missile
I'm sure it's fun
Pretty handy tool to get a caster to lose concentration...
or finish off something that has death saves
I prefer Jim's Magic Missile
It's gluten-free!
even dnd beyond is only rolling 1d4
Hmm
Do most DMs have an issue with a character without legs but just slithers
Really it seems like flavor to me whether something has legs or not so long as it can move effectively
should it roll 3 of them
No - you have to roll it 3 times
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Or you can roll the damage once and then multiply that by the number of darts
All I know is it's a guranteed hit, but usually it rolls like a 1
Yes and no. Because being a slithery snake has the advantage of no prone. But tbh its a minor advantage.
i dont like this personally. too much variance
Idk if a lot of DMs would care.
2024 mandated separate dice per dart after that crawford tweet got popular and people abused features that add a bonus to 'a single roll' to turn Magic Missile into a multiplier
No thanks I like being able to deal more then 6 damage đ
Yeah - it's just another common way I've seen folks handle Magic Missile damage
ur turning a normal distribution into a uniform one. like yeah the average damage is the same but the variance is significantly different and it becomes swingy
I meannn you fall over you still need to get back up, and usually prone is in combat where time is slowed down big-time
Jim's Magic Missile, my beloved
And there's just the fun of rolling more dice
but Absorb Elements says 2d6
If clicking the button is how you attack it should roll 3 dice at once
I can't explain how or why developers program things the way they did on Foundry or D&DBeyond or Roll20. But magic missile does 1d4+1 damage for each dart.
Focus on the 1d4+1 damage per dart and ignore why tools don't do what you think it should do
I mean if you upcast magic missile ideally the tool would give you more damage dice to roll as the spell indicates (more darts)
doesn't the handbook also say If a spell or effect deals damage to more than one target at the same time, you roll the damage once and apply it to all of them.
roll the damge once and that multiplies
Well you need to pick how many darts hit what target
I did mention that approach here already: #dnd-discussion message
9 characters face 39 goblin warriors.. can they survive?
Depends
Action economy is gonna be tough on them, and the fight is likely to be a slog waiting for the goblins to move, but otherwise depends entirely on their level and resources
I would probably just have the goblins act as a single entity in that instance
they kind of did... they had 2 healers bard and cleric... it clearly had 17 rounds and 6 turns
Well I guess you already had your answer then
Magic Missle (itâs great!)
the longest fight i ever done... now i'm worn out...
I hate that bardtificer sucks mechanically in every way possible because the flavour is amazing
everyone wants to be daft punk lol
I'm sorry, what?
Not that kind of what
Take that out of the Magic Missile, I don't care that it's free
i am trying to buy pugilist but it keeps giving me an error is anyone else having this issue.?
?
you could have them invent the instrument they use
like being a tinkerer who made your own instrument and is a savant at it is so cool, but bard and artificer have as many things going against them as possible
I suppose that would work, but most things they would use have already been invented
But it is a little cursed at a first glance
electric guitar
This does make more sense tho since really all you need is a set of dice to play 1 set not 3 sets just for a level 1 spell
bard that shreds
And where would you get the batteries or outlets for it?
artificer
Shocking Grasp, obviously
in a world where magic exists, I think this is a stupid question
not meant to be offensive or anything, but artificers are right there
yeah my point was I wish bard artificer didn't suck as a multiclass because electric guitar bard would be so cool
Who says you need to multiclass? get an artificer teammate
fair I'm just thinking about making a character rn so I'm fully on single character ideas
Then maybe I am not giving them enough credit. Just feels like inventing batteries to use an electric guitar is a bit... anachronistic...
Like, a bit too far fetched in my book. But DM would be the boss of that
why close your mind to it being powered by batteries? there's a thousand and one ways to magitech
dnd already is anachronistic it has cars and guns
Yeah you could probably make some kind of battery with magic
Yeah, it's called a WAND
Avernus is so hilarious in a dark comedic way.
When I think of "Blood War" between Devils and Demons I first imagined monsters tearing each other apart in open unending battle.
But it's Mad Max in actual hell.
Does your current class and subclass match your personality in real life?
well considering that my current character is a 6'4" strongwoman orc warrior and i'm a 5'6" psychology student
ima say no 
Took a personality test, 100% wizard, 45% (lowest) warlock. So both yes and no.
Im a 6â4â strong orc psychology graduate
no i have 2 clerics and an artificer none of them match my personality
how's it feel to be living my dream
What class would you say matches more?
Thatâs a complex question and I donât have a good answer right now
I do. Why would anyone wanna be GREEN and look like Shrek got wrecked by a mallet to the face a few times? 
#find-a-game has a guide for that
thank you person
Damn I love Orcs and Barbs and Iâm
Just gettin it from all directions today.
I mean to put an LFG up myself at some point lol, maybe tomorrow. I have an idea for a fun three session adventure that I think would kind of rock tbh
good question
sounds like someone has some hate in their heart for orcs
my condolensces
Orcs are still better than dorfs and gnomes, though
What???
Orcs are kinda hot smh..
i identify by lore bard the most
Gentle reminder about server rules regarding discussions of even fantasy races... đ
I play two main characters: Half-Orc Barbarian and High-Elf Noble
I have... too many characters
same
Orc good. Dwarf good. Elf good. All are good. Except Aasimar (joking!)
Okay, see, I hear what you're saying. Counterpoint, all I can see in my head is Sarumon's muddy piggies getting pulled from the muck.
i think i might be dumb, i just found the snap to grid option on inkarnate id been free handing stuff for so long
Yes all races good. High Elf just gooder than the rest.
-this was said by a high elf.
i love using character creation as an exercise in challenging beauty norms. one i especially love to challenge is the interaction between fatness and beauty
just saying, there's such a deficit of good fat character designs
My characters consist of:
Tabaxi Rogue, Tortle Cleric, Bugbear Ranger, Drow Warlock, Harengon Wizard, Dragonborn Fighter, Warforged Druid (Or Maybe Pugilist since the dm plans on allowing it)
"The Drow shall reign SUPREME!" 
are they all in campaigns?
Yes.
Hogfolk saying that all races are equal, just some are more equal than others
I do this too but Iâd do it by picking a feature to exaggerate. Like have an otherwise beautiful character, but give them a very big nose or something like that and then work around that. Perfectly Flawed ya know
My characters are usually heroic warrior dudes or edgy mercenaries.
All my characters are indeed in campaigns lol
My Warforged technically isn't because that campaign hasn't started yet..
But it's going to this week
i have a few but most of them are from a campaign similar to westmarch where i just switch between them
Exactly, Grim Hollow humans are superiorly equal specimens of humanity. 
-Awesome Critical
-First Strike
-Weapon Aptitude (3 bonus specific weapon proficiencies)
-Helping Hand
-Intrinsic Orientation
-Artisanal Focus
-Keen Survival
-Skill Prowess
dwarf rogue, warforged sorcerer,lizardfolk druid and fire genasi artificer
Optimizing by race/class when you could just ask your gm to recklessly approve untested homebrew modifications to whatever best fits your story, eh? đ
Choosing your race and class when you could randomly roll multiple peasants and sent them into a death funnel?
That's just DNDBeyond's 'Random' option, followed by Tomb of Horrors.
I think my message got ate because of an all caps formatting for effect. Curses! You roll hit die for hostile stats?
do the randomize option but turn on homebrew, and don't sort by quality
Hey folks - if you want to discuss other game systems, please use #non-dnd-topics for that
usually not
This has to be strictly DnD mechanics.
I mean you're on the official D&D Discord so yeah, we generally need to stay on topic.
Brevity is the soul of wit, and comedy is good for the soul. What's y'all's favorite DND joke
The Ranger class.
The failed investigation checks to find out how to unlock the unlocked door
4th edition 
Editions after AD&D
My fave DND joke is... an in-joke from an old game that doesn't warrant explanation and lacks meaning outside the context of that scenario. Also it's funny when the bard dies in Dorkness Rising, an old parody movie.
My favourite joke about DnD is the absolute quantity of âI have dark visionâ memes
Or most things a bard does
https://klipy.com/gifs/warlock-fireball
my favoite is the classic
I'm rather fond of the Dread Gazebo tale.
Anyone know where I can read more about the feywild? I want to read some stuff about it for a backstory
What have you already read?
One of the best dnd stories imo
The dms guide 2014 and from the forgotten realms wiki
It first appeared in 4e, so you could have a look at that DMG.
You could also go throuhg the 'references' section of the FR wiki to see what documents they have quoted from. THat might give you more.
A 4e Manual of the Planes. I didn't know they had one.
first appeared in 4e
Red flag![]()
Only good thing to come out of 4e was genasi gaining elemental power lines on their skin./s
Feywild first appeared in 4e. Along with Shadowfell.
Folks seem to be quite fond of it.
Ye 4e did a lot right
my first PC was a gnome
It's just what it did wrong was worse.
iunno, I always felt like 4e was basically a "We need more money! How can we get it?!" and the reasonable suggestions got ignored in favor of "Rewrite EVERYTHING'S lore!"
Apparently a few things were worth keeping around.
the lore rewrites from 5e to 5.5e also weren't great in my opinion
Million monkeys and typewriters moment.
4e was poorly handled on an executive level mainly
I have the core books but never played.
I was ticked off about the change.
I still only play 3.5.
The game itself had its fans and did have the most balanced combat in dnd history
Well, until Player Core 3
The Ranged Martials, Melee Martials, Ranged Casters, and Melee Caster nations lived in harmony.
Until the Psionics nation attacked
When I think 4E exec meeting, I just see that meme of a reasonable employee being yeeted out the window.
Battlemind for example, the Psionic Defender class
Was a tank that teleported around hitting people
I played one for a couple sessions and it was really fun
That's just Misty Step with more To Hit and maybe an extra attack 
On every turn /hj
I know 
Some of 5es most reputable 3rd party content is just 4e
Flee Mortals
It's pretty much the 4e MM 1 but with their own flair.
4e is like a Tree with how many current systems have roots to 4e
Daggerheart, 2024, Draw Steel, Lancer, Pf2e
2024
Well, that explains everything
Yep, how to fix 5e? 4e
Weapon Masteries for example were level 1 At-Will Martial Powers in 4e
Still going to do questionable things to whoever thought moving sub-classes to level 3 was a good idea 
I was off about it at first till I realized it works well
I don't care that it 'works well', I want my subclass without waiting a half dozen sessions for it 
A Sorcerer hones their ability till they gain full control.
A Warlock earns their benefits like an intern.
Cleric is an intern
Okay, when you put it like that, it's hard to hate it so much, but I still hate it 
I love it
I think I would rather not play than play through lv1-2 again anyway
It makes sense narratively, and from a mechanical/above table perspective, the first two levels are designed to be tutorial levels you play if youâve never played the class before. And it generally doesnât last more than three sessions.
I don't like having nothing specific to my patron/ancestral origin in the first two levels, why do my scales suddenly harden at lv3
Also from an above table perspective, at least now everybody at the table can collectively be excited about unlocking their subclass and corresponding subclass features at the same time, instead of some people starting with subclass features and others having to wait.
laughs in 2014 Warlock and 2014 Divine Soul sorcs
Because maybe your patron has deemed you worthy of them?
Because you now have a stronger connection to your innate magic. You can say you had scales before level 3 aesthetically, they just didnât harden to the point of giving you mechanical benefits until Level 3.
These answers are fair: However, I hate both of them.
Well, you can always keep playing 2014 rules
I mean the real answer is because you shouldn't get everything that defines your character at level 1
But you don't get everything that defines your character at lv1 in 2014
it's lv1
you get mage armor and false life as the most dramatic change
Yeah. Cuz itâs a tutorial level that you typically level up from after session 1 anyways
And then die of 1d4 gaining spells damage 
That depends entirely on the class. Some were very front loaded, making for better multiclass options. Example: all it took to get heavy armor prof is taking one level of cleric with the right domain.
They changed it to make balance easier to figure out.
Levels 1 and 2 are designed to give you the basic gist of how to play your class before your subclass kicks in and gives you more customization.
I can't even complain that much because 2024 sorcerer is goated overall
That as well. It discourages 1-level dips for multiclassing.
Well I liked those
Well now multiclassing is a more meaningful choice than it was in 2014
Not that I'd ever dip for armor specifically, but idk, multiclassing a fullcaster's already equivalent to shooting yourself in the foot most of the time
It also made single classing more competitive by comparison
Multiclassing is no longer an âeasyâ choice. But the game still has things like feats that almost mimic a 2-level dip so you donât have to multiclass for something a 2-level dip wouldâve given you (like Eldritch Adept and Metamagic Adept, which give you a couple of invocations and metamagic options respectively).
eldritch adept is like a fifth of a two-level dip tbf
It still gives people what they typically look for out of a 2-level warlock dip though. Invocations.
but not EB and agonizing blast at the same time
If I wanted EB that badly, Iâd just play a warlock
sure
Multiclassing became both simultaneously less strong and less punishing
less punishing how
https://www.reddit.com/r/LoveTrash/comments/1quv6v6/how_to_open_a_door/ What every dungeon delver needs to learn.
How exactly is it less punishing?
Tbh multiclassing is useful if you want to go a certain direction, like idk a bard having a patron that is their wife or something
Or want pact of the blade and eldritch then again 2024 makes the less offensive on bards a non issue tbh
Multiclassing is cool for rp purposes depending on the character
If anything multi classing is more so flavor than optimization tbh
I agree, or wanting to try out a jank build character
Tbh multi classing is truly punishing for games that donât go high in level
In 2014 certain dips were so beneficial you'd be a fool not to take them, while other dips were completely useless. Now it seems to be a bit more in the middle. There are some quite beneficial options, but very few completely useless options, and some incentives to remain single-class as well.
The smoothing out of progression between classes, as well as capstone features, both contribute to this.
I admit that I prefered when multiclassing was clearly an optional rule that was, as optional rules are, by default not allowed
Capstone features only become relevant in capstone-capable campaigns, though 
Generally multiclassing has always been relatively bad
Monoclassing is just usually more optimal
What I'd be interested in is capstones being converted into class powers that only remain active while you're single class.
I tend to prefer going with subclasses for specific flavour or whatever than multiclassing
I have seen many people take a multiclass build that would be better "later". Inevitably, until that "later" came their characters were noticeably weaker
Sure, but if youâre gonna look at the viability of a class, you should be looking at all 20 levels, not just the ones that are âmost commonly playedâ.
well yeah to get a capstone you need to be single class
I had a player of mine loveto Frankenstein build, but they were so incredibly useless for large periods of timesâŠ.
To this day, I still do not allow multiclassing. I find the game gets deeper when your options are more limited.
Now this i disagree with
Hello, friends :>
Exactly, but I'm saying to make capstones apply to the class as a whole rather than just level 20, but they stop working if you multiclass
Guess Expectations werenât meet
Hello toki đ
how many feats are their for mounted combat? so far im seeing these.
Charger + Sentinel + Mounted combatant + Squire of solamnia
I donât disallow multiclassing, but I definitely and openly discourage it at my tables
Iâd only allow it if it was for roleplaying reasons and a subclass canât fit that. Iâm not a DM though
There are multiclasses that can be really strong
My players know I donât care for it, but Iâm not gonna tell them they canât do it either
Oh hey it Toki lord of SillyBilly Village
I imagine thereâs some multiclasses that attract obnoxious play styles
To translate: You mean that you would prefer if classes had special features that are removed when the character multiclasses?
But take time to build up to tho
Like a sorcerer paladin
Or a sorlock
Exactly! Capstones come too late to consider for most campaigns.
Sorcadin and sorlock are real real strong
Something that makes the class unique but is lost if you multi should be a thing 
Thatâs cuz theyâre designed to be almost like ârewardsâ for getting to the endgame
Unfortunately martials kinda are awful at multiclassing
Honestly I am neutral on multiclassing
yea me too
It can be fun, bad, or just eh and not even broken, so really just do it if you wanna
And if you feel disappointed then ask the dm to respect or just find ways to have fun with it
I will say as a dm, the biggest annoyance is people multiclassing bc they want to do EVERYTHING
:3 hello to you too
I was super sad when I found out multiclassing in NWN2 didn't grant my warlock the bone arm or dragon wings I wanted. 
That is the true annoyance
Had a player Frankenstein 4 entire classes together
What classes
Bard wizard fighter warlock
I hate it
by the gods
Surprised sorcerer isnât in there
Horrendous.
It was real annoying, bc they kept asking for homebrew items to give them spells so theyd be useful
Okay one rule for multiclassing keep it to two classes
A char with 1 level of each class!
I'd be like
"Well maybe you should've played a normal character, yeah?"
Then give them the option to go full into one class because I'm nice
You can multiclass up to 3 and still be useful if you know what youre doing!
4, no. Thats insane
3 if you are using fighter in that mix
Okay, but what if we took a single level in each 2014 class?
So many subclasses to pick from!
Fighter, Ranger, Barbarian abomination
Fighter, sorcerer, warlock (hexblade)
That was my multiclass for an eldritch blast build
Action Surge time
The 18 eldritch blasts build
Multiclass as wizard, wizard, and more wizard.
Its either fighter or hexblade thats the most abusable
Fighter is really fun to multiclass
Or sorcerer
How about rogue
Of of the top 5 worst multiclass option đ
What are the other four
Monk
Number 1. Monk prob
Monk doesnât play nice as a multiclass
Because the vast vast vast majority of multiclasses were bad.
4.Druid
Be me, wanting to dip into Monk for a Daoist character for a tiny bit of martial arts as a treat. ._.
Honestly druid might be 3
I don't like how rare feats are now 
Play Monk
Monk is good :>
Actually who multi-class Druid
Barbarian has some bonuses at least if you multiclass to like, paladin or something
Just straight monk is fun
The biggest issue with monk and barbarian, they have an ability that would get rid of a magic item
Unarmored defense means no armor, which means no magic armor
Monk needs no multi classing (well except if you 2 fighter dip)
I love Solo classing because I actually like having to solve my inherent problem as a class
There's a strangely synergistic but niche barb-lock build I'll be trying in a few months.
Barbarians can wear medium armor and still use rage
Also monk with no armor is no biggie, just slap on them bracers
Ye they just have a useless feature
I dunno why you'd want to Wear Armor on a Monk or Barbarian...
Unless you're a COWARD!
Just a magic item slot
The unarmored defense is optional on a barbarian
So is armored defense
Wearing armor is for cowards...
Cant get a +3 (x) armor, which means youll have less ac than the guy next to you who has +3 light
Bracers of Unarmored Defense, Ring of Protection, Cloak of Protection, The books that Raise Dex, Con and Wis..
Yeah but those take attunement
The books don't
That's what my ocean sorceress said, then proceeded to enchant a turtle shell and wear it on her back. https://i.imgur.com/lDzZ0JA.jpeg
Yet ac become less relevant over time for enemies will start to have high enough hit to slap you
Books are useful for everyone
Life Cleric for Goodberry
Huge disagree
Also spells gonna have a word with you
I dunno..
My Forge Adept Artificer with 27 AC and a Cloak of displacement was pretty hard to hit lol
Also AC stacking only gets diminishing returns once you hit 20+ AC, stacking AC in itself before that is never bad
Agree to disagree
Say you have 23 ac (28 ac with shield)
You have now a ~55% chance an ancient red dragon misses you with an attack
Or you dash away behind a wall
Thats situational at that point
Or kill the dragon before it get the chance
Good luck dodging Disintegrate and Power Word Kill 
Thats if your party can do enough damage, which is situation dependent
50 is better than zero!
And it situationally dependent if it will go exactly the way you want it
Thats why you increase numbers like AC, so it becomes more likely that you get the outcome you want
Did you prepare for the fire breath
Those numbers fit in all situations with an ancient red dragon
That's what death ward is for
A recharge on 5-6 ability, not likely to occur twice in a row. So, yeah
Dragons gonna be forced to use its melee eventually
And it eventually gonna hit
Sure, but a 23 is the average of an AC build
Either way, ac is pretty important
To an extent
And usually monsters dont go past +17s at most
+1 and above armors dont use attunement slots, so yeah
Ac is important but not end all be all, because just having high ac doesnât kill the dragon quicker
And base kits of most dnd classes already give out insane damage
Such as being any fullcastwr
Guess I am wrong kinda on having + 20 ac tho, I just donât think it a good idea to go full investment on ac
Its generally just really easy to do, is the big thing
Ac increasing items dont have any cost other than gold, since they dont need attunement
âYou may teleport up to your movement speed instead of moving.â
Thoughts on this?
Would you say this is too strong, too weak?
What level would you recommend this at?
Except cloak of protection, ring of protection, probably some other ones
But that does technically and up DM dependant like any other magic itsm
It completely removes the threat of opportunity attacks
Or environmental hazards
Yeah
Stares in above 100 HP
So, its not particularly something that id say is balanced
Eh, there are plenty of ways to ignore Attacks of Oppurtunity already. It's not super busted.
a few do, like staff of power c:
the barrier tattoos
bracers of defence
etc.
Heck a simple third level spell does it, while doing damage, and buffing move speed for a whole minute.
Plus 3 plat mail plus a plus 3 shield = 24 ac
Which spell?
Expedition retreat?
Oh no not that one nvm.
Yeah, but thats a spell slot, not free
Expeditious retreat is first level. Ashardalon's Stride is 3rd Level.
Forgot the base +2 a shield gives
So that would actually be 26 ac
đ€ making it require a spell slot is a good idea.
Big ouch tho.
Thanks for the input
(Eh haste is better đ)
Your right, whoops, but yeah it actually is easy to get a high ac
Kinetic Jaunt my behated
Provided the DM isn't stingy with high tier magic items.
That always the dm fiat
Speaking of AC, though. I've got a char who opted for wearing a turtle's shell on her back for [+3 AC, Heavy, Can't Wear Armor, weighs 24 lbs]. She also uses a trident, so she can't have a shield. Options? 
Actually asdx what your opinion on getting high ac
Bracers of defense since you arenât wearing armor
???????
I believe it depends entirely on the DM providing the neccesary items, and past a point it's...excessive.
The haste spell.
I agree on excessive, I say 20 ac is enough tbh
Do Bracers of Defense stack with Shield spell, by any chance? 
Shield add 5 ac so yes it would
They do. Shield is a spell, it doesn't care if you're naked or decked head to toe in steel and faith. It just adds a flat 5 ac.
Hmmm. But Bracers of Defense do need an attunement slot, and two of hers are already used.
Id say depends on the build, but anything past 23 def is at a point you should know that youre being more problematic than fun
More problematic than fun?
"If you're not drowning me in fireballs it's not going to challenge me."
23 AC? It's not problematic at all. Past a certain point, monsters can easily rock a +15 to hit.
I think they meant before that point
Hell, there is... Literally no amount of AC that's more problematic than fun
If you can't get hit, good for you
I was rather hoping to save my third attunement slot for an eventual Ring of Water Elemental Command.
She's already got a Helm of Underwater Action and a Trident of Warning attuned.
I mean completely negating anything but saving throw attacks/spells would suck the fun out things for some people. I'm also pretty sure DM's would be annoyed.
Meanwhile, normal humans are basically the bad side of genetics between a dwarf and an elf
:0
Normal humies get a bonus feat, though
Who are those people? Why do they even care?
lol
23 is fairly reasonable tbh, you're also burning items on doing that instead of working on damage or saves then, it's an opportunity cost either way]
They also have a dwarf's lust for alcohol, but an elf's tolerance for it
Also, that is only for 2024, if memory serves. 2014 is just +1 to all stats
Shrugs If you want to play on God Mode and be unthreatened by mere weapons, you do you. I like having to worry about being stabbed by magic sword man number 300.
You work on the damage, but your ac lacking take a hit villager Joe
Joking aside
That seems like a bit of a strawman
Thoughts on the Pugilist/Commoner class?
I find it mildly problematic when theres huge disparity between party member AC
The only time a permanent AC could hypothetically become actually start to become ""problematic"" is like. 28 permanent AC
But that is generally speaking, functionally impossible to get
How come?
Mage Armor(?)
Barkskin?
Hardly. All that does is set your AC to basically light/medium armor.
The dude who can barely get hit from the +12 vs the dude who always gets hit by the +12, at some point the high AC becomes a deterrent
Armour dipping
That's a good point. How do you manage discrepancies like that?
Are you talking about ignoring you because your ac is too high?
Quick question:
would you all rather have the ability to permanently cast Haste without concentrating.
OrâŠ
The ability to Summon a Broom of flying?
And all Barkskin does is make so your AC can't be less then 16. That's it, it doesn't set it to 16, or give you an actual AC.
I'm just saying, there are ways to buff low AC
Hold my Three-Quarters cover
There are ways, my main way is saving throws and encouraging positioning in the party
But if my players pick a fight, and theres little variation in geography, the high ac person gets ignored pretty fast
Damn
Being very liberal with your AC increasing magic items.
I am somewhat certain you have a base AC of 10 +/- Con modifier
Just give those to the low ac players
It makes it so your AC is never lower than 16
That has nothing to do with what I said.
Wym they ignored?
Permanent
So what happens if you already have lower than 16 AC? Does it buff it up to 16?
Oh right~
"This mountain of a man seems immune to physical harm. Perhaps I should stop breaking my fist on his face, and punch someone else."
The AC floor is set to 16.
Oh, that's smart. Thanks
So they are treated as if they have 16 AC?
Yes
Barkskin is 17 AC, at least in '24
That's what I wanted to ask
I don't see the problem yet
Its de-aggro before getting hit
Or get a blowtorch and boil him in his own armor
Its like the Amulet of Health of Headband of Intellect, if you have under the value stated it boosts up to that value
16 in '14
But unlike those items, if you're over 16 AC, Barkskin nerfs it back down to 16
Its a problem in the sense that as a dm, itâs difficult to not just target the players with lower AC
And then go for the bigger AC player
Not a problem. Just target the players with the lower AC.
They're treated as them having whatever their AC would be, for AC increasing and such effects. If it's still lower then 16, you effectively have 16 AC.
That's what you should be doing. Target the ones who look weaker.
I'm not sure it brings the ceiling down to AC16
Its not a really good spell in all honesties, and only really sees use on Druid cuz animal forms have fixed AC so Barkskin buffs it to 16
That sounds kinda messed up tho, no?
It doesn't actually set your physical ac to 16.
Anyone know how I can equip a favorite class?
I wouldnt day its messed up per se, but if i was playing a lower AC player bc i didnt focus on building for it
Its mildly annoying to be targeted
Messed up? What sort of idiot aims for the guy that is clearly untouchable when his squishy friend right is right there?
One doesn't equip a pile of rules.
I was just asking for above table stuff. Makes sense tactically tho
Anyone?
It puts extra pressure on the lower AC from within the party
Again, I see no problems yet, only good things.
That's just being realistic, to not play to the romance of enemies targetting tanks first
Its kind of why tanks don't exist in dnd cuz people can just ignore high AC enemies
For the party to protect them? Or what pressure?
To each their own then đ€·ââïž
Are you talking about the little symbol next to names on this discord?
Yeah
I simply find it mildly problematic
Not in a way that id stop, just in a way i wont fully encourage
Go click a thing there
I will keep that in mind. You guys are justified.
Actually he is right, because enemies shouldnât play fair, and honestly it makes it were the high ac canât just tank, and the lower ac has to think more on their feet to get away or deal with it
Thanks. Decided to pick mine and own up to it
What can I say? Ranger is becoming very gratifying to play and listen about
No reason for enemies to hit someone heavily armored
No reason unless the heavily armored hits them
No reason for the goblin not to steal the book in your hand
Well there can be a reason to hit someone heavily armored. Maybe keep them busy while your friends are killing their friends.
Well if enemies play fair, then
1.) They arent realistic
2.) They just smack the tank and stuff
Can just use saving throws against high AC
Agreed
Does dnd really have tanks tbf
No
Agreed
Just high ac
Because you can't control who the enemy is going to target.
Theres no such thing as tanks in the MMORPG sense
Thereâs AC but tanking is MMO slang and means something entirely different
Tanks,healers, support. Those are all video game terms. D&D doesn't use those terms
The truth of the matter is your ac only keeps you safe not your allies
It does use support
I think support is a valid dnd term but tank isnât
What? Doesn't the dm play as the enemies?
Support, Damage, Control, Utility
"You" as in "the would-be tank"
theyre saying as a player, you cant control who the monsters attack, which is a core feature of MMO tanking
And they're expected to play the enemies as if they have functioning brains.
Support in DND doesnt work the same as it does in MMOs tbf
Oh thanks for clarifying, Ti. That didnt make sense
Iâve spent far too much time playing FFXIV white mage
Let's put it simply:
"Damage dealer" is not a thing because everybody should be contributing to damage.
"Healer" is not a thing because you shouldn't be healing in combat
"Tank" is not a thing because you have no control over who the enemy is going to target
Ti-Moth
yes? Hi. Woke up from my nap
Tho healing is only applicable if your ally is down and close to dying
TBF healers and tanks should also be doing damage in MMOS if not actively doing the other jobs. In DND though it works differently
You should 100% be healing in combat at the very least as a Paladin, because they can at least suddenly gain back 50+ hp in one go. And don't get me started on Heal.
And, spoiler alert: For the vast, vast majority of enemies, the person in the wizard robes is the highest priority target
-# You right. Life Cleric leaving Goodberry on the table
Erratum:
You shouldn't be healing in combat unless it's an emergency.
And even then. Someone being downed should ideally be handled by your familiar or your unseen servant or your homonculus.
Like cheese the rat with the healing potion
Heal's like the second best healing spell you should throw around in combat anyways
Actually, RAW you can't feed someone else a goodberry. That means that goodberries can't be used to heal someone who is downed.
You can however kick them in the face with a cure wounds.
You mean I canât pull a Skyrim and eat 20 sweet rolls at once in the middle of fighting a dragon?
Personally, what I do is that I have unseen servants, familiars and homonculi. Give those healing items with the standing orders to feed them to any ally who falls unconscious.
Once that's done, you can relax.
Just hope your familiar isnât killed before they use the potion
If you can get an attunement item that allows a creature to cast cure wounds or something similar, it's the perfect gift for your familiar
Indeed, you must take care that your familiars are not targetted. Generally that consists of having them be removed from the fight, away from the fireball areas
That is also why I have redundancies. Familar, yes. But also unseen servants and homonculi.
Redundancies are how you avoid a Chernobyl scenario!
Every security system should have at least three layers. Meaning that the situation can only be allowed to become catastrophic if three different systems fail in unrelated ways.
Actually, am I crazy trying to use items that I havenât use before?
At which point, you've earned your catastrophe
My dm doesnt let us use healing word on dying pcs either
Surprisingly less so when you set yourself on fire and start biting people like a lunatic.
That's weird. Why?
Indeed with some caveats. Though that is a weirdly, weirdly specific example
And I'd assume for the Tension of Death Saving Throws.
It's my experience in my Saturday campaign. It turns out people don't like aproaching people that deal 2d6 fire damage (Or higher when upcast) by simply being aproached.
Also: Use those tactics on enemies! Let the BBEG have an unseen servant with standing order to feed them a potion of healing when they fall unconscious
Says unconscious ppl can't hear the healing word
Well at least he doesn't make you wait a full week to heal. So there's that
This will infuriate the PCs, it's great
They don't need to hear it. The spell works just as well on deaf people or on people inside a silence area
Better yet have a invisible rogue steal everyoneâs arcane focus
Wait wait... That's a Magic Action init?
Indeed! Targetting people's foci and component pouches can be a great idea
That's literally the entire point of the spell
Nope.
Explain to them that it doesn't matter. Being Deafened wouldn't stop it either.
Or set the room with explosive triggers
Can you imagine if being deafened made you immune to spells with a "word" in the name?
I love giving DMs ideas
I'm definitely bursting my own eardrums if it makes me immune to power word kill.
Thunderclap suddenly doing nothing because your eardrums already popped.
wear noise canceling headphones
sorry dm, my character is immune to the lich's Power Word Kill because she put on some ear muffs 
By being incredibly old and hard of hearing, you too can ignore Power Word Kill
"Come again sonny, didn't hear you the first time?"
sorry dm but my years and years of destroying my hearing while blasting system of a down made me immune to power word kill :/
Yep no death saves for Power Word Kill. You just die
I unintentionally dodged it like twice during my campaign. By being petty and 'hanging up' on Scrying.
Please, do get into petty arguments with the BBEG and his Pet Wizard over your crystal ball, it's hilarious.
Is it the case of feeling the words instead of hearing
There's no requirement that the creature has to hear anything. That DM probably don't understand how many spells work
the verbal component basically is telling the weave how to do the magic effect, you're talking to the world and magic itself, the magic doesn't care if the target can hear or not unless it one of a handful of spells that do thunder damage and you're deaf due to silence 
yeah the spell is caused by the weave from what i understand
Yep, if The Target hearing is required for the spell, the spell will say so explicitly
Necromancer Wizard: That's why you never skip CON ASI levels
Being deaf is optimal as a character đ„
Players adapt and start having multiple duplicates of their foci and component pouches
Why is a Wall of Stone immune to poison?
Iâd imagine you canât exactly poison a stone wall
Not me playing Preservation Druid UA that explicitly has a class feature that states you can waive non costly and non consumed matieral components evern without a foci 
Yes, but why mention it? "I want to poison the stone wall"
Players also start doing the same to the DM, that one really powerful magic item the BBEG has? Yeah thats getting focus fire'd
Objects tend to be immune to Poisons and Psychic damage
disarmed and then catapulted 90 ft away 
It cant be poisoned
Yes. It's stone it goes without saying it can't be poisoned. I am asking why do they need to tell you that? lol
If it doesn't require attunement, use it as well đ„
This angers the Wizard. They assault you with their spellbook.
Their spellbook being a maul with runes etched into it listing all their spells
They printed their spellbooks already in the double digits
Do you really need to be told you can't poison stone?
Just one of those things, that make you go "hmm"
Considering that if it's not listed, you can. Yes.
Fun fact: Falling Hazard only affects creatures
"What do you mean the Fire breathing dragon is immune to fire, why does that need to be listed!?" Becuase if it's not on the statblock/text, it can be hurt by it. That's how the rules work.
Yea because the stone would then suffer from disadvantage on attacks and ability checks. Yep makes total sense.
Shouldn't all immunites be listed? I mean, they are in previous editions.
Especially since it does neither
It's an Object, so no. Because Objects don't attack or make checks.
Is it immune to the condition or the damage or both
Quick, truepolymorph yourself into a rock to avoid taking 20d6 fall damage 
Immunities are indeed typically listed out
But they do, infact, take damage. And thus you have to mention Immunities and resistances.
So if it's not listed, they're not immune.
Flying speed fixes this
Objects are often caled out to be immune to Poison, Psychic, and immunities, and sometimes weak to fire, bludgeoning, or thunder, depending on what youre trying to break
Man everybody in homebrew takes 2 years to respond...sorry for my impatience
nothing so far
Because if it wasnât immune to the damage it could break to being hit with poison
love wall of stone, would make ramps and bridges and stuff out of it if my character actually got access to it prior to level 14 
Stones don't attack or make ability checks, so dropping posion on them is as irrelevant as having to tell you they are immune. Anyway. It's silly they even put that in there. Made me laugh
Wall of Force is so peak, DM doesn't get to play that one melee creature the DM was eager to use at the party
Is poison immune to bludgeoning damage?
except, just like the charmed condition, many effects that confer the poisoned condition also add additionaleffects to the debuff
I heard that Twilight Cleric was made deliberately OP because WotC was afraid that the flavour wasn't enough to entice players to play it, which is weird because one of my (completely new to DnD) friends said she wanted to play a twilight cleric for the play style and flavour alone
Can Mending mend Mending?
I mean, if you have a scroll of mending with a little tear in it... yes?
I am cooked just started wanting to play but dont know how to
Well #learn-to-play could help
Or #find-a-game
Reading also helps.
Peak at the free rules, look on youtube for tutorials, etc etc. The internet is a vast vault of knowledge.
I suggest Form of Dread blogs + reading the PHB
I guess they changed their mind, since Twilight didn't make the new PHB?
Twilight Sparkle? Twilight vampires? Twilight armor?
What if i said i wanna learn from experience
Twilight domain cleric
You can stull use 2014 subclasses with 2024 classes
Then read #find-a-game and play a game. But knowing the basic grasp of the rules is both common courtesy and improves your chances of finding a game
Whatever wasn't reprinted is still valid to use in '24
I'd still tell you that you're going to have to do some reading.
Fuhh how much?
It's still generally preffered to have at least a basic grasp of what to expect and do, as you'll be playing with other people who I dare to presume would prefer not to tell you how everything works.
A bit
enough to know what your character can do
Then i will find out what a rogue does
The rules are complex. Even a DM that welcomes newbies is likely goin gto want you to know the kinds of things you can do with your character. You learn that by reading the basic rules or Player's Handbook.
Its not uncommon to play without any inkling of the rules
Someone who doesn't have the patience for reading things, probably also doesn't have the patience to Roleplay with people around a table for hours. Don't be afraid of reading.
Read the information in #learn-to-play and 'Playing the Game'; Then follow allong with 'Creating A Character' using either the dnd beyond character builder or roll20 to make a practice character before heading over to #character-discussion to have it looked over.
Feel free to ask any questions you still have in #dnd-newcomers; There's a short interactive module you can play to get a feel for the game, or you could seek out gameplay videos online. Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
true. I learned to play on a fly. My friend in highschool out of the blue asked me, "you want to play AD&D?", and I was,what is that? Next thing you know he showed me how to roll a character, choose a god and made an ad hoc adventure for me
Wsg y'all?
On my way to find a new campaign since i dint knew that the dm wanted me to pay first to fit with the right style as the artist that is supporting the campaign
The only reason i dint knew because another player was apart of the said campaign and dint tell me otherwise đ„
Yup. My wife played without knowing the rules. Her friends play without knowing the rules. Its really not that hard.
Thats a scam
Oh.. Well off to a bad start then for my first time experience đ
If someone comes to you with a offer of a game but asks for commission, thats a scam
I tried to get around this by using my own art but they havent responded yet
That's because it's a scam.
Sorry that happened to you. It's unfortunate. I know how it is to want to get to play and how hard it is to find a game.
Its fine, wasnt expecting to find a proper one on my first try
I just gotta be a bit more patience at searching for a new one
I'm getting discouraged enough to actually consider learning fifth edition just so that I can play. But I really don't want to.
it should be a rule that dms must play rpg music as an ambiance aka skyrim/divinity sin/dragon age
If I have to play music, it will be from operas, not video games.
woah woah are you saying skyrim music isn't an opera?
I'll bet you 50 shillings it has a opera
I havent even gotten to that part yet, but i think i'll simply go back to do the usual casual rp with my closest friend until then :]
I play an old version of the rules, so there are fewer games available to play.
Yeah you play 3.5e right?
I do!
I hear you. I refused to play 3e through 4e and only thought about 5e when it came out, because people were going goo ga ga over it. By the time I decided to get over AD&D and Basic and try to play, the UA's for revised classes came out. I decided to wait for 2024 books. Still have nostalgia for decending AC and the Attack Matrices in old TSR days
It is fun. đ
You could also look into Pathfinder 1E, which is, as far as I'm aware, basically 3.5e with the name filed off. If you want expanded communties to search for.
Is there anywhere in this server to make a content sharing request? Is that allowed?
But I don't want to play Pathfinder. I want to play 3.5. đ
No, thatâs against TSO and server rules
Thanks
Monk's capstone at 20th level is just fire
i want to be monkey
I do like it
whos the new class
UA testers, which is your favourite UA subclass that never made it to official material?
city domain cleric
What do you mean? The newest class that has been released is the updated Artificer.
the "new" monk
the Pugilist
I beleive you mean Sub-class. Not Class.
Do you mean the Monk as has been updated to the 2024 rules? Or the playtest monk?
its says class
Pugilist is not an official class.
Hello chat! Newbies here, where's the main chat?
Ask in #third-party since it's a third party class.
Then buy it on D&D beyond or the like.
2d6 fist damage
Thats like the best martial class atp
It can reliably tank with the temp hp
Eh? A maul and greatsword does same amount of damage
yeah but it can just auto max its damage with one point of its "moxie"
Ye, and?
pair it with someone like its sucker punch where you can turn a normal hit into a crit
and where you roll 3 times instead of 2
thats 36 damage in one hit
This is probably more appropriately discussed in #third-party
Read it, learn it, maybe use it in a game.
Newbies here, how to make healing potions?
Source: https://www.dndbeyond.com/sources/dnd/br-2024/equipment#BrewingPotionsofHealing
A character who has proficiency with the Herbalism Kit can create a Potion of Healing. Doing so requires using that kit and 25 GP of raw material over the course of 1 day (8 hours of work).
the time on that can be cut in half if you have two people working on it though
Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants.
Thank you! What about making Holy Water?
Ceremony covers that.
Ceremony?
Good old Brew Potion and Bless Water.
My party use only Player's Handbook. Is there a way to brew it without using magic?
Walk up to your nearest temple and hand them 25gp
We are in Barovia đ„č There is no shop to buying
aah, yeah; the writers of that book absoutly hate people wanting to actually spend the money they get for some reason 
might be out of luck on that end then >.>
RAW the only two ways to get holy water accessable that early on are by buying it or via ceramony
Thank you for answering TwT
yeah, no way strahd's gonna let people make holy water in his plane
I have a lot of questions but I don't want to spam questions in the chat TwT can I continue asking you guys?
Ti-Moth đïž
yes Tokii?
I have no Idea if I want to make Sentry a Pugilist or stick with Forge Druid lol
On one hand
We'd have a person with above d8 Hitpoints
On the other
We'd have a Druid
The idea of being a Warforged and punching the hell outta someone sounds insanely fun
If you're playing 2014 5e, you don't even need ceremony because holy water says, "A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot."
i havent even decided wether or not im gonna include pugilist lmao (highly likely thogh)
Don't tease me, Otherwise I'll have to wait until Sovis dies
That sounds far more reasonable.
Honestly, thats a rule I'd port over
which is literally just ceremony, except as a class feature 
that's silly, probably just made it a spell so it's accessable by the ritual feat XD
Maybe add Druids to it, Idk though
It's in XTGE, so it doesn't need to be exactly ported over.
Druids didn't have it in 3/3.5
TAMMS,
I hope you can make next waterdeep session
We missed that Sassy Saytr smh
bag man tiiiime
Playing 2024 rules rn, Thank you đ„ș
It's worth asking the DM if they would allow you this 2014 rule because honestly, I think it's an oversight that it wasn't included in the 2024 book.
hello kinda want to discuss possible character creation stuff
so pls dm me if you consider
Holy water is pretty basic, and it seems ridiculous to have to purchase another rule book to gain access to it.
I will telling that to my dad!
#character-discussion is a great place to ask for help!
:(
Just you wait, Hokrun is gonna get snatched
it is barovia though
Let me be so clear you can deal with the consequences of your own actions
"why wont friend shake my hand?"
Absolutely not
anyway, cant wait to see yall look for the runaway nimblewright
I don't know where your hand has been...
the bag
Oh of course that got away didnât it
Uh, I've only searched a FEW bodies...
We have the meeting first
-# ... meeting?
The Nimblewright is the construct we're looking for, doof
In the city of the dead
... ah
Yeah and it wasnât there which means we need to find it
Iâm gonna be honest I was so hyperfixated on my conspiracy theory that I told Ti that I forgot about the robot đ
lmao
hokrun staring at a board with pins, thread, and upside down newspapers, with jarlaxle in the middle:
I mean kinda
Kinda forgot, did the downtime rules get merged into the Bastion rules (aside from crafting) in the 2024 books?
no
If I wasnât doing that for the campaign Iâm DMing at the moment Iâd do it for Waterdeep
Bastions are optional
Alas I just plan a conspiracy of my own
You and "Plan" in the same sentence don't belong together
keep them coming, i need more bullets to shoot you with
So what section covers the downtime stuff in the 2024 books?
at what point have i gone against a plan
I don't trust you >:p
uhhhh. that one time you no clipped out of the map plan
What are you talking about?!
hm? dont you know sometimes characters and monsters get hit with Meld with Assets and get sent into walls or the floor, or even off the map?
No, I don't know that.
interesting
can we using Divine Smite at range in the 2024 rules?
with thrown weapons
what!?
yeet a spear, you can smite
Spears are good, use them
The best weapon in human history until the invention of the gun.
They said only Melee?
in 2024 it says an attack with a melee weapon and unarmed strikes iirc
It's with a melee weapon. A spear is a melee weapon, even when thrown
1 bonus action, Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
a spear is still a melee weapon even if you throw it
its a ranged attack, made with a melee weapon
If the spell required a melee attack you would not be able to use it on a thrown spear.
But this is a melee weapon, no matter how you use it. In the same way that even if you try to bash someone's face with a longbow, the longbow remains a ranged weapon even when used for a melee attack
Spears are not loved enough.
where is my thermoplye
wow okay
or however you spell it
Where's my CĂș Chulainn
dead in the first season
In Greece. Near the city of Lamia
There are hot springs there. Which is nice. Don't know if you can bathe though
But jokes aside, there's a reason the Swedes spanked everyone with Polearms
Noted đ!
Good ole pointy stick, nothing beats that.
how about bigger, faster, explody pointy stick
want to healing familiar! Can do?
best i can offer you is the spell transfer familiars inherently get to transfer your healing spells
Can familiar regain hit points when long rest? đŠ
all creatures can
Woah
the question is wether or not your familiar will survive until you take one
take one?
<- DM who has a long list of killed familiars and a tally of how many times they died
<- also has had familiars die on them on the regular
Yes but can I healing them mid combat?
if a spear is a pointy stick, does that mean a quarterstaff is just a stick? if so why do they do the same amount of damage?? (there might be a reason i'm new)
have you been hit with a stick?
like, a walking stick
no
stick hurts. with the right hit it can snap your neck
Because they don't have organ? We summon them.
constructs and undead dont have organs, and neither do elementals, but they can be healed (unless something specifically says they cant be healed)
i feel like a spear would also hurt