#dnd-discussion
1 messages ¡ Page 173 of 1
I'm not surprised that certain communities adopt the term, and especially don't find it surprising that this is happening in forums, where more experienced people often are.
Still, this is a particular bubble
It's unhelpful if you're new to the game.
All communities are bubbles, some are more insular than others is all
Eh I know better than to beat a conversation horse to death, let's agree to disagree
Guys I need someone free
I have some questions.
For example, calling Beast Barb "Legacy" might make a new player not choose it if their campaign doesn't allow actual Legacy content, which Beast Barb is not.
you're asking to ask questions here, but let's see the question
Yeah, you can share with me.
First thing
How do you play online, like not on a table.
As a DM or player
Both
you usually use a vtt website but its not necessary
Generally people use a Virtual Tabletop (VTT), search that term online and you'll find a few.
Virtual tabletops (VTT). Owlbear Rodeo is a free one, as is Roll20, but I personally pay for and prefer Foundry on account of this being my kinda-job
DDBeyond also has a fairly good integrated vtt
I've been playing on Beyond's Maps for over a year now and I like it. Simple, easy to use.
Foundry supports dnd5e out the box (among other game systems, but that's not relevant here)
Same goes for most VTTs except for dedicated ones like DDBeyond maps
I've had numerous issues with Beyond unfortunately, and I dropped them when I realized those issues were neither unique nor resolved
How long does the campaign usually last.
And do you play it on sessions or what?
Do you play DND beyond games?
Completely variable depending on DM. Unless you're asking about my games specifically?
Like can a campaign be finished in 2 hours?
A game session lasts 2-5 hours. A mini-campaign that lasts one game session is usually called a "oneshot".
The traditional concept of a campaign is several sessions chained together, each a continuity of the previous - like an episodic show, for simple comparison's sake
Also is there any boundaries for the characters, like do I have to stick to the species or can I make one up.
Ask your DM, always. It's fun to make up character concepts with exotic (and even homebrew!) races and other player options, but every DM has different allowances
These allowances may even change between different campaigns, even if the DM is the same
What about the dice, what is the difference between all these?
Each dice is referred to in a "d#" format, where the number (#) is the number of faces on a dice. A d20 is the main one you'll be using for attack rolls, saving throws, and skill checks. The other ones (d4, d6, d8, d10, d12) are mostly used for damage rolls and other abilities
A d100 is used on occasion
How long does it take to start really know how to play.
Some take to it more than others
A lot never really know how to play, but it's usually due to not caring to.
I have found some students prefer to jump in to a (patient) game table for learning through direct play. Others listen to podcasts where others play the game, or more often, watch gameplay from other people's sessions via YouTube.
Although to make sure expectations are set appropriately, I don't reccomended high production quality stuff like Critical Role for learning how to play, that is entertainment. I also don't reccomend watching Law and Order to learn how to be a detective or lawyer.
Do you consider this game complicated?
It's popular because it's not complicated
It's middle of the road for tabletop games
... Depending on who you ask, and their definition of complicated lol
It's not something you can just pick up in 5 minutes usually, but it doesn't take long to be good to start.
A lot of people pick up and learn on the job (the first category I described earlier)
Yeah I prefer to start actually playing than learn the rules while playing
There's a not small number of DnD 5e players that solely rely on others do most if not everything because they don't wanna read or put in effort, they just want funny dice number go clack clack so they think the baseline rules are complicated.
which game are uh talking about
So if you actually read the rules you're already at a good start.
May I DM you an interactive tutorial, so that you can get a feel for it before play?
I read some of them, but there are a lot.
What I recommend is sticking to the class you wanna play first and what rules will involve that.
Sure, no problem.
Just read the ones that apply to your character as they're the main ones that you'll be using, other rules can be learnt after
There's already a link to one of those on #dnd-newcomers. It's pinned and everything.
What about the spells and abilities, like who makes them and can make one ?
Players can't make spells or abilities to use themselves
I'm aware. But the newcomer in question is here in this channel at the moment.
Least not within the game itself, usually
Stuff added to the game that isn't officially printed is based on DMs discretion.
DMs decide whether custom made content is allowed or not. It is usually not recommended that newbies resort to that as it's a very slippery slope.
Always start with the basics, yeah. Although, many want to start with spellcasting (re: classes specifically)
Custom made content can end up being really broken in many ways that just aren't healthy for a game.
Especially if you don't know what you're doing.
So where does the actual content come from, is there a book that everyone memories.
There's many books, the corebook for Players is the Players Handbook
Official books. And no, we don't all memorize it. Even seasoned players need to check the books for the rules every now and then.
Tasha's Cauldron counts as "bonus content a DM has to opt-in on", but is the most widely accepted one that many tables adopt.
Yeah but it's official content, not custom.
There's still a lot of optional official content, but point taken
I think it's more accurate to say that there are multiple books with official content. Tasha's is only one of these books.
You have a character sheet, you fill it in using whatever books you are using which will probably be set by the person running the game.
And it'll be like as a level 1 wizard you get 6 spells.
So you go pick 6 spells from the book(s) and write down what they do on the sheet as a reference.
And if we play online, do I have to talk and describe my movements?
I suggest going to #dnd-newcomers as they are more willing to explain everything
Depends on the game
I recommend sticking with the class you want to play first and figuring out which rules apply to that.
That's what I said
Probably, although you can do play by post games where you type it out.
Some games are more narrative. Some are more like playing a board game where you just do the mechanics.
You can be as descriptive or as vague as you want. Some groups might prefer vague descriptions and others might prefer the opposite.
And I am the opposite.
I don't need to hear that your characters heart is beating slightly faster this time.
Meanwhile I actually put a lot of thought into my characters' actions. A bit too much in fact. đ
I deafen if someone goes on a 10 minute essay of how they attack
Hey im literlly brand new to d&d and ive always wanted to try it out can anyone show me where to go to find maybe a beginner frerindly game my knowledge is basiclly 0lol
Listen, give the martials a break and let em have fun. They don't do a ton of damage
Usually descriptions are described as flavor when in the players hands, and like food, you can end up having too much flavor.
#dnd-newcomers is the official spot to get support as a newbie
Idk what martials you're playing with.
But nah I'm not listening to a poem every round.
Go to #dnd-newcomers and then once you're comfortable move to #find-a-game.
thank you
Me too, I want to find a game to start actually learning.
My main point was that there are diff types of players.
Yep.
I had one person do this but for vicious mockery.
Every turn (and I mean every, even if it was the same target) they would get the dm to describe in detail everything about the target, only to then take 10-30 seconds to think of an insult and then spend another 30 seconds saying a long line of words that wasn't worth the time.
It was painful
Slowed combat immensely
Some people who don't use salt and pepper.
Some people who throw the whole spice cabinet in, and everything in between
This is the same Ranger I mentioned crying in the corner earlier, mostly
I like descriptions, but I always keep it to a minute max and for more important ones, 2 minutes max
Check DMS
A minute is too long imo but that is purely my opinion and not taking away from your opinion, its different if its a big boss or something tho
Yeah, I had a DM take an hour describing a bridge scene with a map so I've seen what happens when you don't take the spice cabinet key away
I'd like a little bit of fluff about the attacks to be fair. It's better than listening to the casters spend 3 minutes talking about all the spells they could cast.
Itâs always an average of about 10-30 seconds, Iâve never seen anyone reach the maximum
Thank you guys for answering my questions.
Appreciate it.
Kill descriptions should be like 20 secs maximum and even then thats pushing it (imo)
As players, how do you feel when another player makes new character the same class as yours and/or filling the same role in the party as yours?
I'm not talking about "oh no, we both wizards, even tho we have totally different skills, spells, schools and subclasses"!!1!, I mean when they are creating, for example, good natured focused on healing and buffing cleric with focus on nature and animal handling, just as yours, but with different race/god
Is it common/normal?
No problem, have fun
I play pbp games mostly. When I play with my voice I don't try to talk for too long as I don't even have the eloquence for it.
I don't like it if I'm not unique in the party imo
Same
It can be awkward if your characters are similar, especially if one is just a better version and the other is the Walmart version
It often leads to my feet being trampled on cause I don't wanna be an ass and fight for spotlight.
No one likes being the 2nd best permanently especially in a campaign thats going to last months
This is what session 0 exists for, to avoid these situations. I use it to dodge this bullet liberally. Some players can roll with the punches and twin it out, but they are in the minority.
Similarities between characters can be interesting and fun, but mechanically serving the same purpose can lead to you competing
I tend to avoid it but if you have different multiclasses it can be alright
For example, if your party has a Bard, and another Charisma caster.
That 2nd caster isn't being allowed to do Charisma things a lot of the time
I refuse to let myself be the same class as someone else.
Unless it's a Paladin
Or any martial
Pali's are always nice
People seem to let Paladins be the one Charisma dude if there's a bard around
Especially auras
In fact if I have chosen my class first I try to politely ask the player if he/she minds choosing something else.
I assume it's cause Paladins are typically the "leader"
Just have a 4 man pali group of just aurafarmers
Charisma is where a lot of feet get trampled I feel
Cause there's 3 cha casters and 1 half cha caster.
And Charisma is often a one man affair.
If im playing a high charisma character I tend to try and push others into the spotlight so they can make some rp moments etc.
Idc if someone else is a Charisma caster. I kinda appreciate some randomness.
So it boils down to how much of a spotlight hogger you can be if there's multiple.
Unless the chasters are mature enough to take a backseat sometimes
Its rough when theres just one maxed out charisma character and everyone shoves them into every social situation, limits the experience for others
Yeah, agreed. But I'm asking specifically if they creating a new character, for example if the first one died - so it's not an accident, they are familiar with your character, it's deliberate.
Or when someone creates a second character who is made to counteract your character specifically, while they knew about it before introducing them. For example, if you have a character with specific trauma about loud noises, which is really established, and the new character focused specifically making noises as loud as possible
Should DM say smth in situation like that? Or how players should handle it?
The similar-class player and the DM should hold council.
Communicate with eachother
Just see what everyone is okay with
Some talking should be done and the DM needs to be involved.
Like last PC I made was a Wizard with a wizard in the party so I asked the other wizard if they were fine with it.
And they were cause they were an Abjurer iirc, and I was a Bladesinger so pretty stark difference.
The concept of a face is weird to me.
Sure if you have to talk past guards to get into wherever and it's basically just lockpicking with flavour.
But in an actual social situation, if the wizard wants to talk to the other wizard, they're the one doing the roll surely.
Some of the subclasses are different enough to work together
Yeah, the more you surprise a table (or let PCs surprise PCs), the more you open yourself up to getting an unstable and frustrated table from... unpleasant surprises they weren't consulted on
Yup, I always go with a rule of "whoever asks first is doing the roll"
Usually it helps before this thing happens... after it would help too, but it would be more difficult to achieve
Asking the other player in my opinion is basic requirment, but when it already happened without anyone here, and character is already here and introduced to the party...
Faces are more important in other systems than dnd I'd argue
Xanathars is much more significant than Tasha's?
Tasha is cuter
Its still a strange concept tho, it should be a group effort rather than the group spectating one person
Agreed
Xanathar seems like the type to not be loyal, they'd always be looking at other people smh
Well Faces ime rise from the fact that a lot of dnd players don't have social abilities
You raise a good point but you can't go back in time so all you can do is talk. Just make sure to involve your DM.
Of course YOU would agree give your username
:D
So someone who can be an extrovert at the table can often become the face just by nature.
Now is Tasha treating you right is the real question : P
Speaking of Tasha, my Rogue doesn't trust her in my Tuesday game cause she's hotter than her.
Other than having me test potions, itâs great <3
Yeap, faces is more about the ability to play social/leading character, not about stats
At my current table we had like... 4 charisma-based characters, and my +0 charisma one did the most talking
Despite being the most extroverted in all of my groups, I never actually end up as the face
Of course she is, she's Tasha! The rogue is failing the test of "can you cooperate with Business Stuff without jealousy taking over"
Sometimes also it's own problem. There's only so many buttons to press and it can be very easy for the most outgoing person to press 50% of them while the rest sit there potentially stewing about not getting to do the things.
And there's another thing
My question is specifically how others dealt with situations like that.
I was in a "loud noises" example, trying to talk about it didn't go well
My friend in a cleric example at the moment at a different table
A not 0 amount of DnD players don't have the agency to push a story along like someone who typically ends up a face.
That's a specific situation. I can't answer that. I can only give you advice.
This can almost always be traced back to a history of them getting talked over anyways, so they shrink into the background
I think that too
Like we're outcast nerds here. This is the next step on the bus after being a theater kid. What do y'all expect
I spent a campaign constantly being put on the backburner as a Bard by a -2 cha goblin in social situations which were the only thing I could do due to the DM homebrewing the three Wizards to godhood so at some point I lost the ability to be proactive.
Hello
Attention should be round-robin passed around to begin with, being out of the spotlight for a brief moment shouldn't nuke your morale from orbit. When it happens at length is the problem.
Thats why I like the "delegation" feature, when the leader often askes/commands/suggest (based on a character) to do specific thing to the "most suited" for that in the party, like asks bard to lead a bargaining deal, when the bard player themselves usually can't come up with the idea what to do on the spot.
Still not a 100% of time and not a perfect solution for everyone, but it helps with certain types of players
I use social "initiative" for a reason, it's supremely helpful
A more complex "pass the talking stick" situation, basically
A player who can and will delegate imo is often a great player to have at the table.
Need help in #ddb-support
Keeps the immersion up while not feeling like the DM is forcing anything
Advice would be good, I'll forward it to her
She really at a loss how to approach it
Like "ah. Crap. I don't understand this. Hey pc name you're good at this right? Mind taking a swing?"
That player should be the DM, specifically when it comes to delegating when it's time to let others talk. A PC is inherently baised at a game table even if they try not to be - we call that subconscious bias.
Like Campaign 1 of CR infamously had several door scenes where one guy couldn't just open it due to bad rolls and not being insane to the gills on the mod and often led to several failures from others too.
As I have said my advice is to just talk. You need to understand why this player is doing this and whether it is being done out of malice.
Entertaining to watch, and probably play for those Critical Role professionals! But not every table is built like them.
They're professionals, laypeople would probably get frustrated in the moment vs roll with the punches like trained improvisors.
everyone and their mom uses charisma it feels like
while int is the wizardry stat
I have had experience with players who will consistently not talk or be active in sessions, I end up spending many of the first sessions prompting them and encouraging them, but if they just keep not doing anything, I cannot keep putting time and energy into essentially playing for them, as a DM I have so many other things to focus on, and as a player, Iâd rather roleplay with the other characters that have a presence and react to me
Well that's the thing, if there's one thing you can learn from CR it's how to lean into situations that you'd usually just go on your phone and wait till it's resolved.
Correct, which is why professional improv equips you with those tools
Or even basic improv skills, no need to be a pro per se
Yeah basic improv is perfect
Learning secondhand from simply watching CR has mixed results, usually I just see parotting
You don't need all the flair just
"Hey, can I just start kicking the door with them?"
I remember last time our 3 charisma-based characters together without others went to discuss a deal. They needed to extract information and persuade to share some secrets with them
It was a painful experience for everyone involved, cause they didn't know what to ask to get the answers, couldn't formulate any questions, asked a lot of times "why we here" and "what we a trying to achieve" even tho they were the ones to suggest it, and quickly became frustrated when this whole sequence ruined the fantasy of "very eloquent character who a versed in persuasion"
Situation was saved by just the rolls without actual RP, when they were asked to roll and based on a result their characters were successful or not
But yeah, not everyone can do it, sadly
This is why I feel dnd is perfect for me, as I was a theatre kid, and am currently a writer and VA, dnd was just perfectly suited for me
It's definitely hard tho
Heavy is the crown of the DM. At some point it makes sense to prune people who don't stick to the promises made session 1 (or 0)
Cause you can easily feel like you're butting in or stealing spotlight
Youâre right. Itâs heartbreaking but for the good of the group, I gotta prune
I was someone who wanted to be a theater kid but was too scared of it, so getting into DnD was like a "I finally get to use all these things I like doing!" Moment lol
Once I had to give a student talking WAY too much during the session the blank stare "are you done yet" silent treatment.
I think my main issue rn is that my room has poor soundproofing
It never is fun to wear the meanie hat as the DM, but it's extremely nessecary. Glad I had old camp counselor playbooks to consult lol
And my games are weekday nights.
Nah I live on a mountain. I just live with other people so don't wanna be too loud.
Cheapass protip: carpets on the walls
My family always get a good chuckle when I play dnd, they can hear my louder dialogues through the walls
Especially cause it's an old house without a modern heating system so I have to keep my door open for heat.
Shout out to the time I played a barbarian and they heard my battle cry
Ye same lol
i remember my first time dming and my mom barging into the room to give me a death stare because i was doing something besides studying
Gave my brother a heart attack once when I screamed âdamn you and every accursed creature to come after youâ
I have some voices I'm glad they haven't heard tho
Truly the most fun part of any tabletop game
Hard to explain having a convincing fem voice.
No, DnD is a good explanation. They'll understand.
Maybe you right.
As a trans girl, the range my voice can do is very fun for me
Well how I got mine I kinda feel bad about.
Absolutely terrified my players the first time I played an ancient dragon, they had never heard my voice go so deep
Hello fellow queer person, genderfluid oldhead here đ
A kinward soul, I see!
Yup! Someone's gotta survive to pass a trick down here and there
For me, it was out of boredom, ashamed to admit.
This is how it starts
Ah dw everyone does strange things when theyâre bored
Like estrogen!
Yup
But don't be ashamed of boredom, it's how we find the fun aspects of ourselves
As long as you're not like. Hurting other real people about it.
This is what violent video games are for - god I miss DOOM
Yeah, I just like doing voices and admittedly I've had plenty of time to learn how.
Did you pick up the skill over pandemic lockdowns? You wouldn't be the only one
Nah, I've been singing/doing voices since I was a kid.
Mimicking VA work in games
Hell yeah, which characters if I may ask?
A lot of Halo when I was younger.
Keith David has one of those voices that's just something else.
Was that the Master Chief VA himself or someone else
The Arbiter, or rather the one from 2, 3 and 5
Aaaaaah I remember the shifting of that role yeah
I've long been a PC gamer so I'm less familiar with Xbox stuff
Playstation was the console I dabbled with more
Kinda made sense since the other appearances were different ones since Arbiter was a title rather than one individual.
You'd know better than me, fair enough yeah
What other VA roles?
The ones you mimicked that is
Gears of War was another game I often found myself mimicking for fun.
But we'd long been off-topic so probably should shift back to dnd.
Astarions voice is my go to inspiration for sassyness lol
You got some Halloween vampire teeth in your drawer to get into the groove?
Nah that'd be funny tho
If I ever had an irl game I could see myself putting on a cheap spirit store vampire outfit for Strahd
It'd be an inexpensive joke, those things should still be cheap
Castle Ravenloft was left unattended for 5 minutes and a Spirit Store was put in
A shame going prone doesn't have offensive perks. You would think that not moving at all would let you get better accuracy on Ranged attacks
Well, it'd only benefit guns really which is probably why
A game I ran that used firearms homebrewed a rule for it, funnily enough. I kept it going forward and applied it to crossbows too (not bows of course)
I imagine throwing darts from prone would be harder
I really wanna run strahd sometime
Speak of the devil, I was just reading his stat block!
But I kinda feel anxious about it
Okay, I guess I should specify ranged weapons, not thrown weapons
Cause of the Real Curse of Strahd
Darts are a thrown ranged weapon iirc
. . .
Theyâre not listed under melee
âWe may grant you the privilege of being a ranged attack roll, but we do not grant you the title of Ranger weaponâ
-# Not talking about the dart
Don't nitpick the details. You know which weapons I mean
Theyâre considered a simple ranged weapon with the thrown property
This old creature has to go to sleep, you kids have fun now - it's a weekday and you probably got school
Good night!
Also the voice I was thinking for Strahd kinda got me in trouble once.
Sesame street count?
Nah, uh. Don't know how to describe it.
Had one player get creepy with me after I used it for another vampire way back near when I started playing.
What kinda situation did I just walk into lol
Curious, what all same class party would be the most fun to play you think. I dont care about viable or optimised just the most fun
I imagine 5 monks would be kinda funny
Maybe 5 Druids, a lil team of wild shapers
OrâŚ
5 bards. Imagine the shenanigans.
Travelling band go brrr
We played all multi classes monks to do a teenage mutant ninja turtles one shot and that was a good laugh
Monsters are scared of them, bar owners are terrified
Dragons are mortified
I roll to seduce the dragon they all yell in unison
that reminds me of the episode from rick and morty
"Sorry, I'm more into barbarians" they say
One electrum bearing Strahd's visage! Ah ah ah!
Two electrum bearing Strahd's visage! Ah ah ah!
I almost forgot about that one, and now it's back thanks to you...
I have done that for a vampire.
One doomed adventure ah ah ah
I vont to drain your blood
Or your coin purse
To pass through my domain will cost you 5 gold pieces. Ah ah ah.
What's everyone's opinion on Hexblade Warlocks? I'm thinking of playing one at some point but I heard that they're pretty bad in the 2024 ruleset
Do they even exist in 2024?
yea idk if they were updated for 2024
They're in Xanathar's Guide to Everything
I'm still debating whether to buy the book or not or get something else like the monster manual or Tasha's guide
In 2014 Hexblade was mostly a lvl 1 warlock dip. Now in 2024 you cant get the warlock subclass until lvl 3. So its more painful to multiclass. And pact of the blade at lvl 1 now do most of the hexblade lvl 3 weapon feature
I feel not super happy about that personally
oh i see yea that is crippling
just checked it out, it looks pretty cool
Pact Of The Blade is crazy in 24 but i didn't know they just stole Hexblade abilities
Making it more painful to multiclass always makes me sad
Yeah, that's what I've heard. I've had a look at pact of the blade warlocks and I love them. I was hoping hexblade would be an improved version but from what I'm seeing it isn't. It's hard to see exactly what they can do without spending $30 though
bg3 multiclassing already built me up for total disappointment in actual tabletop
god i love multiclassing in that game
shrugs
WotC doesnt know how to rework the subclass. It appears in 3 UA releases
And It's totally different in the 3 documents đ
Right, I see. What subclass would you advise for a good pact of the blade build?
tbf have you seen modern Ranger? like half their spells are Concentration and they're overincentivized to use Hunter's Mark when they already buffed Warlock in the same way Ranger needed
in what way? getting back an extra slot per day? more invocations? nothing warlock got is like what ranger got and they are not 'over incentivized'
Warlock's Eldritch Blast invocations were all updated to An attack roll cantrip that does damage and Ranger is still in Hunter's Mark meta hell
Warlock's invocations are still most effective on Eldritch Blast and the hex interaction is unchanged
yea but Ranger's Hunters Mark upgrades could also be "A Concentration Spell that does damage"
Undead, GOO, Fiend are good options. If you go melee i recommend to take a dip in a class that has armor proeficiency to wear medium/heavy armor
i like genielocks in general
Alright, I'll make sure to check them out. Thanks heaps!
That would be insane for starters
Ranger has improved from 2014's version. Personally I would change all the hunter mark-locked features to something more interesting (or a concentration-less hunters mark on high levels) but the class is pretty good rn
tbh i was thinking that Ranger would have more of its own identity if their higher level end was having the ability to hold concentration on multiple spells at once, so long as they were from the Ranger list
just removing conc from hunters mark at any point past level 5 would honestly fix most of my issues with the class
this is also true
Ranger got buffef (not as much. As other classes) at least
It never really had an identity though, other than âthe bow classâ
I think ranger is mostly a sidgrade rather than a buff compared to tashas
Could put it back on a favoured foe type thing
It's worse at that than fighter is, is one of the problems.
like, you gain a few things but you also lose old sharpshooter and a bunch of other smaller things
Rangers narrative fantasy is just a touch weird. Arguably the intended sample is Aragorn (book version) since he had minor magic there bit that was mostly because of his heritage iirc
and subclasses were mostly nerfed
Personally, i think they should go all in on the beast companions for ranger
Instead of a worse hex spell
Gloomstalker obviously needed a nerf, but they might have overdone it. Hunter is worse too and Fey wanderer/beastmaster are about the same
Is 3-10$ good for someone who wants to just draw art for fun but he a bit of money from making DND stuff like people and swords?
I like making art cheap cause some people can't buy 40-120$
Keep in mind the beast damage is higher than Hex per trigger and itâs a whole additional body on the battlefield. But 5eâs bounded accuracy and action economy problems means the game has to keep pet mechanics on a proper leash to avoid breaking the system
A very real risk of sucking the fun out of it when you do something you enjoy but for money.
That's up to you
Making it free now
People have extremely varying budgets, but $3-$10 seems very reasonable depending on the quality.
I feel artists should be paid for their time and efforts but they get the choose their payscale so if yoy are comfortable at that price point, good on ya
It's free now
Thats kind of you. I see you already have a post in #dnd-advertisements and that is the place to let folks know about your availability for work. đ
After 2
After reading #tales-from-the-table i went back to check shadow statblock and idk why but i could have sworn that thing had a save for the str reduction
But nah you get hit you lose strength đ
Lol
Shadows have earned their reputation 
I have nightmares with the shadows and my 8 STR monk
8!
2 4 in the d4 and dead đ
i've yet to have a character with str above 8
Mike usually have 11
i also have never failed a strength check
Does your group not use encumbrance? 
Why cant i find anyone to play this game or even talk about this game man :( like i know people who used to play but no one is into it enough to discuss it man
Not wearing armor helps đ
what are barbarians for if not for pack mule usage
You seem to have stumbled upon the dnd general chat, where we do discuss.
That seems like such a hassle to keep track of the weight of everything
DDBeyond helps a lot in that respect.
i also just don't wear armor
Aah my group plays physically, topic never even came up
If you want someone to discuss D&D, you're in the right place. I am finding I have to restrict my Discord usage because I was spending too much time here discussing D&D.
I imagine if i try to take 20 sets of armor with me dm might start mentioning something but thats besides tje point
Lol
It does make a lot of difference to how strength is perceived imo
I prefer improv encumbrance
I use the Zee Bashew inventory puzzles it's so fun, leads to more item use, and let's players actually interact with weight
https://youtu.be/koKL1wSRLpk?si=DH_S7aSsAb-jdFyh
But takes a toll on the dm
But you gotta spend a lot of time cutting stuff out of paper lol
Huh, just realized something
Since Starry Form counts as being Wild Shaped, you can't use Absorb Elements while under Starry Form right?
Helloo everyone I am breif mo and I am looking for a party Idk how to play but I am a quick a learner I have 2 friends with me and I wish to learn and have fun with all of you hehehehehhe interact if you can! I need a dm and preferably 3 or 4 people for our party, more and one person who wanna try their hands at being a dungeon master. Our timezome is (GMT+8), we're in the philippines so we don't know if we can often (sorry!) But still wants to try. DM me if interested, thank you!
No, alternative things that consume your wildshape charges donât count as being wildshaped
Welcome! If youâd like to learn the rules of the game theres #learn-to-play . #dnd-newcomers is the place to ask newbie questions and #find-a-game has the instructions on how to use this server to find a game
Okey thank you
Also good morning people
Also youâll probably want to edit your post. Both soliciting games outside of the lfg channels and sharing your real age is against server rules. Just want to make sure it doesnât get pinged by the mods
Hmm right, noted (referring to the Absorb Elements interaction)
Okie thank you noted
That seems a lot of fun. How to implement it for online games tho
hopefully now were getting harder combats in my weekly game and we're at level 6 (what he himself described as the point where power scales faster) my DM is gonna realize rogues arent that scary
I only did like, 44 damage with a crit to a creature with 190ish HP
No? Lol
It's only when you're turned into an Animal
44 damage at level 6 is not bad at all
You don't need to one shot everything to be powerful
I guess it was a crit
yeah, and i wouldve died in the fight anyway if the DM/bard remembered to re-apply the saving throw to a slow spell, also I got caught in two spell AoEs, one being a fireball the creature was immune to
DM's fault btw, that was an NPC they decided to throw into initiative (not meant to be mean btw, just slipped their mind that the fiend was immune to fire)
Rogues indeed are squishy
I like playing tanks
the rogue I got is on the tankier side due to incredible HP rolling luck and the tough feat. He had like, 54 hit points at that fight (still level 5), which is around average barbarian level
I like playing Tanks,
But I also like the in-between
Not too tanky and not too Squishy
now that we have a pretty good idea that Dark Sun is coming to 5e (given the unearthed arcana), I wanted to ask yall here. What do yall hope to see changed in the setting given they'll probably be doing some rewrites?
Evening*
I've played lots of casters recently, and I'm good at just avoiding damage through positioning but I just don't think its very interesting to avoid all the damage
I'm playing a Barbarian in a oneshot with the Pariahs Shield (A Magic item that allows you, as a reaction, to take damage for a creature within 5 feet of you from any source)
also at this session during level up the druid realized he just forgot to give himself a subclass. I didn't even notice since he was still being pretty useful
Is morning where I am, but good evening to you as well
It's a level 20 oneshot and he's a Dwarf Barbarian with over 300 hp lmao
i know dark sun has had its fair share of criticism so if this isn't the right place lmk, i dont mean to stir anything up, but since reading some of the old 2e books a few months ago i kind of fell in love with the setting and how political it ended up being
Yeah i know, i just did the same joie back :3
nothing wrong with enjoying dark sun
He also has a Ring of Amity and is bonded with the Paladin, so anytime he's healed, the Paladin gains the same amount of Healing đ
It's glorious đ§
My best tank was a dhampir built around maximizing the benefit of bites
My best Tank was my War Cleric with 7 damage resistances lmao
How'd you get so many?
He had resistance to most of the damage done by tge creatures except for force
High level War Cleric: Bludgeoning, Slashing, Piercing
Tiefling, Infernal Heritage: Fire
Infernal Constitution Feat: Cold and Poison
And a Ring of Necrotic resistance
He was the only Frontline Fighter in that party as well lol
We had a Sorcerer, Wizard and a Ranged Fighter
this is a steel type
His AC wasn't super high, so he was always taking hits, but it just didn't even matter lol
eh, seems like the sentiment online or in most spaces is that because the setting depicts political and challenging subjects it's uh, bad?
i read it out of curiosity going into it thinking it was gonna be a racist, conservative mess or something given how people talked about it but got the opposite despite one or two poorly aged things that are easy to change imo lmao
They were up against the wall..
And HE was the wall.
this is a hilarious build
nothing wrong with consuming media with darker themes, it's just not for everyone and you have to be mature about the themes involved
of course! idk art is inherently political imo and it feels odd for there to be such a stigma over depicting such subjects in media, especially when portrayed as being inherently evil
He crushed a lot of combats
Barely anyone else in the group took damage because most of the enemies were afraid of this Cleric that was seemingly unphased by their attacks
Do you typically play D&D at higher levels?
that is hilarious
The other three did a lot of lifting, but we were all always afraid that if Karkas went down the rest would follow soon
I'm in a few lower level games
And a few high level games
Karkas is my pride and joy of a 15th to 20th level character lol
ive yet to play a tanky character i dont think? i usually am the DM/GM, but the few times ive played i end up playing either a girlfail mage or like, the living embodiment of the "the worst guy you know just made a great point" meme đ
i stick to casters
My Harengon Bladesinger once Negated a whole crits damage on himself
which admittedly barely leaves any classes when i put it like that
I've tried to go around and play every class, but I've never properly played a druid or ranger cuz I tried to make a ranger 3/druid 2 multiclass and it sucked to play so I stopped
Over 70 something damage just not happening lol
in a star wars dnd game i am a player in, im playing a codru-ji lady who is a little stupid but i love her
I'm playing a druid it my upcoming campaign though :)
Tommorow
shes a barbarian (or berserker ig) so i guess thats tank-ish?
I love high level dnd. My current campaings are at levels 18, 16, 10, 5, 5 4, 3, 3, and 10
That's a lot of campaigns o.o
NINE CAMPAIGNS AT ONCE???
I'm gonna be playing a Bugbear Gloomstalker Ranger soon
I've taken to calling him Bogeyman for the time being... since that's kinda what bugbears are in real life mythology lol
Yes
Are your high level campaigns all on VTT's? I heard high level campaigns are easier to run on VTT's with all the dice rolling.
no, VTTS are an obstical, i run my online games with just owlbear rodeio, we roll dice and do the math our selvs
and my higest level games are currently all in person unplugged
The only online d&d i've played was with people I know IRL, though I've joined a warhammer campaign with only two people I've ever met irl
i cant stand foundry or roll 20 or any overtly complicated VTT, because in my experince the game becaomes about the vtt and not about the game
I've played a lot of online d&d (mostly west marches style games). Honestly I prefer it, but I have a few IRL groups I've played with that were fun.
i run all my games on paper like im sitting at the table with everyone, owlbear is just for maps and tokens, much like i would have minis and terrain on the table
Yup best way to play for me
Never played a game IRL, always online lmao
Always games with voice because I love Voice acting
Same. I love voice acting my characters. It's fun.
i do so much voice work
i just upgraded my audio equipment and hung some sound dampening curtians to decrease the echo when i broadcast for my online games
I wish I could do voice acting :(
I've recently come to realize that since most of the D&D I've played is one off, typically combat oriented adventures I'm not actually very good at roleplay despite playing for a few years now
I'm trying to get better at it
Well more so improv
it can take a while, ihave had players that take a year or more to really open up
I run into this a lot. I crave rp but most groups I play with are combat oriented. I find if I just rp anyways, during combat and out of combat, I can carve out a little bit of rp time and encourage other players to try to rp.
i consider myself pretty strong in RP and I only have like 3 or 4 voices.
My voice
kind of feminine
old person
and goblin
kind of feminine is just me talking more softly
I mean those are the only ones you really need, right?
my dnd group is a full time employee
oh, and haughty noble.
it went from 9 people to 4/5
No scottish dwarf?
Gandalf (from the movies) is a pretty easy voice to emulate and useful.
The scottish dwarf is inspiring
He holds so many jobs
Blacksmith
Innkeeper
Mercenary
Miner
Mason
Sailor
Yuh
For me?
Elegant Fellow
Questing Knight
Depressed Frog
Khajiit
And a few others lmao
I often surprise a lot of people with how my voice sounds in comparison to my pfp
Thoseare very specific
Depressed Frog is gonna be the voices I use for my Bugbear
Just a deep depressing sounding rumble of a voice lol
i have a huge range of voices because from age 10 to 16 i had a dental applaince in my mouth that took up all the space in the roof of my mouth, so my speech was very impeaded for 6 years, but i learned how to talk around it so very well that when it came out it was like taking off the training weights.
i do not reccomend this method
I have a pretty wide range of voices I can do, I'm just not consistent or confident
I can so many voices
But some are just impressions
I can a pretty good Peter Griffin, actually lmao
my villan coded voice is Mayor humdinger from paw patrol
That's Hilarious
Voices are pretty exhausting
I also am not someone who has a big range but I do my best
I pretty much only care to do voices in person
Voice training is pretty fun
Last time I did that I tried a wolverine voice which killed my throat. Now, thankfully I just have to do a French accent
Since you can just do it, for the most part
I was doing Lich voice rehearsing while I was doing dishes a bit ago
Just make sure you got water
My voices range from 'bad British accent', 'bad ?? accent that switches every time I talk', 'higher pitched voice', 'lower pitched voice', and finally my voice.
𤣠I don't have much going on here but I'm working on it.
my liches sound elegant
Also I think DMing hurt my throat anyway since I usually had to speak up and I was talking a lot. As a player, less so
The one i was doing was an archmage of bladesinging so was acting out a scenario, was fun and inspired me to statblock all the lich's in my world since they are all named npcs
Now for actually doing it, which is the hard part
Thats the essentials toolbox tbh
I assume the ??? Is like a cross between arabic, spanish and russian
Foghorn Leghorn
First it's British, then it's Scottish, then it's american-kinda, then it kind of turns a little German. It depends on the day. XD
Oh i see a nordic variant
Most of the time, it leans a little Scottish
I'm doing my best but my best isn't great yet. The more I practice, the better I'll become.
My Jamaican accent sometimes slips into a Scottish accent
Akin to the lich from Adventure Time?
Lol. Sometimes I'll be speaking in an accent and I'll suddenly lose it and say "Woah where'd my accent go?" And start grabbing at the air frantically. I'm a weird person. đ¤Ł
100%
That sounds awesome as hell, I've always loved harbingers of death in media
Is the 2024 poltergeist overpowered for its CR, or am I misreading something with its rules?
Nope, they are great
I ran an encounter against 3 5th level players last weekend and they had to run away from just the poltergeist, I wondered if I was misusing its features
Invisible isn't untargetable is the thing to remember, and it has low ac.
if the party did not have radiant damage then ghosts like creatures are gonna be Tough
Yeah, though since it's a bonus action to turn invisible and it can still move, the players have no idea where it is to target it
the last time i ran one the Paladin got a Nat 40 (two nat 20's on a disadvantage attack) and the smite did it
yeah invisible doesnt mean hidden
It was a druid, an artificer, and a barbarian
If it isn't taking an action to hide they do.
if its attacking you they can hear where it is
It can go into another room though
they just cant see it, so they can shoot at it and swing weapons, they just have disadvantage on the attack
Which is what it was doing the entire fight. Vanish, attack, phase through the wall
awesome, you were doing it right then
party needs to learn about the ready action then
They can ready an action as it becomes visible when it attacks.
But yeah, absolutely have your ghosts using the Spectral bit of their kit.
it dose not become visable when it attacks
its not the spell, it just can be invisable at will
Fair enough
Spectral enemies seem pretty powerful unless the party has a cleric
Like banshees too are pretty scary for their cr
monsters should be scary, they want to kill players
and they can, the dice decide who lives and dies
the poltergeist has AC12 and 44 effective HP at best. its shouldnt be much of a challenge to a level 5 party normally.
the first battle i ran with a level 1 party in a campaign was 2 of them, they were sailing on a boat to their destination and them there waters were HAUNTED
How much clues do you give your players about whether or not they hurt something when they hit it?
4\6 players went down and it was a near TPK
Like, whether it had resistance or immunity from the damage, etc.
I feel like it would usually be pretty obvious, especially for immunity
i am 100% obviose.
"your fireball impacts the dragon head on and it washes overhim like warm bath water, you realise now the red dragon is immune to fire, it takes a deep breath and says "my turn""
So how much of a clue do you give them?
That's once they actually try something, right?
zephyr was the one who had trouble with the Poltergeist
I use very clear language to avoid confusion.
"It wasn't as effective as you'd expect."
"It had no effect at all."
"It was very effective."
yes, the effects of their abilities is clear. same for resistances and vulnrebelities and such, if they want to study the creature as they see it they are free to take the study action
Is this followed up with the actual game terms?
Yeah, don't tell them the creature's resistances/immunities before they use that type of damage, unless they make a check to study it or something
Or an NPC directly tells them
"You notice the firebolt wasn't as effective as you'd expect." Personally I avoid saying it's resistant to fire damage or game terms, but I don't see any harm in someone using game terms. I just have a personal preference.
I like hiding the word resistant too
But honestly if you just replace it with "not as effective as you think" thats just a lengthier and desperate attempt at hiding it
Instead say something like "the fire dies out almost immediately"
Or if its lightning "you see barely a muscle twitch" to show theyre not impacted much
Otherwise you might as well just say resistant no?
these things need to be followed by the clear explination of the mechanical effect
No
for clarity sake imo
Its definitely something you can do though
Be careful to not make them misinterpret it as immunity
Depends on the players
yeah I do that too
Maybe with newer players, but not in general I think
Absolutely
Functionally it's the same. It's just my preference to not use game terms because I think it's more immersive which is a style I enjoy.
nah in general too, clarity is important. vague ambiguity just means your gonn have to double back when they try it again and are like WHAT you dident say it was immune?
Which just slows combat down more.
be clear with folks, it avoids issues
Eh
Id rather run a game without that game terminology risking a possible hey
But thats just preference
im running 9 campaigns from levels 3 to 18 currently and things like this are how i keep my combats running smoothly
I generally let my players know if a creature is immune to damage from a hit
Im running 1 game from time to time so i can afford things not running smooth
I think that's fair. Whatever is working for you and you enjoy doing.
I feel like using mechanical terms for clarity is worthwhile, even if you're doubling back to speak in meta terms after giving your IC description.
Man Invisibility and Hiding is so obtuse. Especially for new players. I feel like becoming invisible should by default give you like a DC 15 Hide.
Yeah, you can give an OC description and then just above table tell the players "it's immune to X damage"
That's an example of good metagaming.
The issue is it would make certain enemies also incredibly powerful
they really managed to make the terrible 2014 hiding rules worse in 2024 yeah
Invisibility is still pretty strong, but yeah the whole hiding system could definetly be improved
describing thigns as they happen with exact game terms is not metagaming, thats just gaming
but also I disagree that invisibility should be auto hide
hiding should not be invisibility in the first place
So for example the Poltergeist. Uses a bonus action to become invisible. Player has to use an action to make a perception check to see the creature. I see that. If the perception check wasn't an action for the player and a free action at the top of their turn maybe it'd be better.
HP and initiative and other things are not IC and are thus metagame, which is not a bad thing.
As a DM you have the role of judging when its even required to contest a perception
You're right.
For example if youre not moving, invisible and standing in the corner, i just wont let anyone notice you unless theyre somehow special
Remember: people don't make perception checks unless they're looking for something
Also, I do like using the terms wounded and bloodied for players to gauge how weak a monster is, and if I refer to a monster as "on its last legs" it means that a single average hit can finish it off
except, the player still would know the space the poltergeist is in, since it didnt hide.
you dont get to see it if you make a perception check, its invisable to its impossible to see
But going across townsquare? Ok roll stealth to see how well you make it through
That said, being noticed wouldnt immediately be the same as if you were visible
the 2024 rules for the hide action are a mess allright
It would just lead to confusion or suspicion at first, unless people are already suspicious
someone invisible but rolling badly at stealth? they make very obvious sounds
Welp, you can see something in the corner of your eye and catch your attention, doing a perception check would make you see it or not
Imagine being invisible and walking in 200ft distance, youd have to start shouting to be noticed
That's what passive perception is for
i mean you can rule it differently as DM, but I think invisible is powerful enough without giving free hiding
As a dm you need to know when to even care what stealth rolled for
In many scenarios, invisibility should literally just lead to not being detected
In many others, it wouldnt and rolls are required
yep, but sometimes "you saw a statue behind you, would you like to do a perception check?" is something that might help the players
sure but if you get closer, you would notice the footstep sounds unless the invisible creature also hides
Absolutely
"Okey, you made it, the statue was in the enter of the garden"
Thats all im saying
invisible should only mean auto hidden if there is absolutely no other way to detect a creature
Air displacement, footsteps, cold breath, sand/grass shifting under their feet
Yeah, sometimes that's good
I was moreso talking about from DM-side
Yup
Deciding to roll a skill is not up to the player, it's up to the DM. But deciding to take the Search Action, that is something the player can decide for their character.
some take time and give clues, others just straight tell you to do the check and then tell you something
but sometimes the players dont catch any signal and then is better be straight with it
I'm a big advocate of using Passive Skills.
I am aware
I'm just saying I prefer the former (edit, misspoke)
Passive Perception exists and is called out for a reason.
yeah its bummer they kinda shafted passive skills in 2024
Did they?
huh?
well at least I didnt see any new uses added
I am just as confused as the other two
they still work exactly the same, they are good
and perception got its role as hide DC taken away
also no
hiding is DC 15 now
yes, and the DC to find them is their stealth roll
it used to be PP
Not only do you need to beat the 15, but the perception also
The DC to find someone who's already hidden is what they roll for stealth
so less uses of passive perception
(I may be wrong about this part)
Imo Bastion Turns were a good decision but not enough to completely supplement downtime activities.
no, just the 15
thats not a passive skill though
That's in combat for the 15 is it not
Oh, whoops, I may have still been using passive perception on top of the 15
no but if your passive perception is higher than their stealth, you have found them
that is certainly one interpretation of the rules
With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while youâre Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemyâs line of sight; if you can see a creature, you can discern whether it can see you.
I agree. I think itd be much better if they were both present. Bastion Turns work, but Downtime worked everywhere. Bastion Turns sorta feel like you need to be in or near your Bastion to care about them.
More importantly, "Make note of your checkâs total, which is the DC for a creature to find you with a Wisdom (Perception) check."
which is an active check
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
On a successful check, you have the Invisible condition while hidden. Make note of your checkâs total, which is the DC for a creature to find you with a Wisdom (Perception) check.
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
Passive Perception is a score that reflects a creatureâs general awareness of its surroundings. The DM uses this score when determining whether a creature notices something without consciously making a Wisdom (Perception) check.
@willow fossil what makes you believe that PHB-24 is more reverse-compatible than its Playtest UA?
Oh I see your point now
I would let passive perception work there though
the way passive insight works is weird, why is active WIS based but passive is CHA based?
It is?
What?
the stealth check sets the DC, and the passive percetion can find things without rolling
Passive insight just seems to barely appear anywhere in the rules, I don't know what's going on there
It's not even in the rules glossary
hmm, I see where you are coming from. never heard anyone connecting these two before.
yea, passive insight is 10+CHA mod from what i can figure out
Iâve only ever seen passive insight on dnd beyond, nowhere else
Love my Ranger's passive perception of 27.
the more specific rule on passive perception, beats the general rule for hiding
I guess we first need to define what we mean by "reverse compatible." The 2024 PHB is a 5e rulebook, so all other 5e rulebooks are still legal to use for play with it. So for example, you can still use subclasses from Tasha's Cauldron, spells from Xanathar's Guide, etc. Is there something in particular you feel is missing or doesn't work with the new ruleset?
Surely that's not right lol
i mean i assume it's your regular state of capacity to discern if someone is lying
Are you saying this is the rule, or are you reverse engineering from the Beyond sheet?
yeah but it's severely underutilized in D&D
Downtime is such a great tool. Pair it with paying PCs in silver instead of gold and you have yourself a much more believable world
i reverse engineered from Beyond, i did not find that in the rules
https://www.dndbeyond.com/characters/123781826 My PC Passive insight scales with WIS clearly
This sounds like Beyond being wrong.
Its funny, Ive seen dozens of discussions on stealth rules in 2024 before and never seen anyone make this argument
I always thought passive insight is a dndbeyond thing
yeah, because the folks that argue about the rules the most play the least in my experience
My key assumption about gameplay with any 5e source, is that it is automatically compatible with others, unless something states otherwise. As such the playtest material is fully compatible with everything in 5th edition as well. My problem with PHB-24 is that it replaces races, feats, class features, general rules, backgrounds, etc.
Mine, too: https://www.facebook.com/share/r/1GmKnCFBKm/
realllll. my party is running through Dragon of Icespire Peak. paying them in 250 Silver Pieces makes the world feel a little realer
Passive skills typically use the ability score they're associated with
every skill can be used passivly if the DM calls for it
The playtest for PHB-24 only replaces its own glossary definitions, which just define actions, conditions, and things like Heroic Inspiration and Armor Training.
General gameplay mechanics. Furthermore, they only replace UA versions. A player can flex between UA and PHB-14 definitions for many of these things.
wait what? see i found it was CHA because i had rolled a 15 for INT and WIS but had 18 CHA, and my Passive Perception and Inv were both 12 while Insight was 14
Common argument: "Players have all of this money and nothing to spend it on!!"
Fix: Pay them less.
Insight is a wisdom skill
passive insight uses your mod for insight + 10
if you have +5 insight you have 15 passive insight
insight does not use charisma in any way shape or form unless you have a feature that says it does
Can you show me the character sheet?
Do you... have expertise in Insight?
PHB-24 forces me to use the new Lucky feat and Paladin class, which I would never do, but with the playtest, I can mix [UA_0629-23] aka PHB Playtest 6 Rogue with PHB-14 Paladin, and that's legal.
i can't it's on my computer
i had Proficiency... oh i'm dumb
Dnd beyond is bad at explaining the rules of dnd
If you're on your phone you can still access your Beyond account using a browser.
The UA allows access to many versions of things that are featured in PHB-24, without actually being required to use PHB-24 or be subjected to its reverse-compat rules.
real but also I struggle to not include a dragon and a hoard in my games
Problem solved.
It happens
it adds your Proficiency Bonus to Passive skills if you have Proficiency in the Active?
For most basic stuff, Beyond is usually right, but yes, bad at explaining anything. Never try and reverse engineer rules from it.
Yup
having too much money has never happened to me
Yes, Passive sensory skills are calculated as 10 + your modifier in the active version of that sensory skill
Having Proficiency in a skill is all around, even for passive checks
fr??
I feel like its common for players to be sitting on 15K gold each with nothing to do with it
that's so weird, okay i guess lol
Dragons hoard things not just money. (And most of that money would be copper and silver.)
honestly I like making the majority of money found in art objects and gems
the idea of my party hauling around portraits and sculpted busts like they just robbed the louvre is very funny to me
my party is almost always on the verge of bankruptcy
Player: "I want to buy a revivify diamond."
Shop: "That will be 400 GP."
Player: "But but it says 300 GP."
Shop: "Yea that is what it is worth. That is what I paid for it."
PSA, give your players downtime for crafting or training or reasons to burn the gold they make adventuring
literally never happened to me
as a player my dms are super stingy ig
as a dm my players immediately spends it all either on magic items or try to gamble
players get to rich? war economy pricing on healing potions
I honestly forget to give my players money sometimes
I have never been in a party with at least one member having 3 digit gold pieces
at the end of my eve of ruin game they boght a 6 pack of Suprime healing potions for 40k gold
One of the very rare times I say robbing a shop is justified /joking
Literally changing standard Gold rewards to Silver fixed the adventure economy for me. Module says pay 2000 GP, pay 2000 SP
I should try fix that.
I mean... it's technically healthcare... so they're denying you healthcare by not giving you the revivify diamond
That sounds like a good bit of advice. Iâll use that when I next run a module
big pharma strikes again
Can't have health! I'm dead!!!
i often dont sell diamonds in my games, they find a few in the course of the adventure though
and if it's still not enough, change exchange rates so that it's 20 silver per gold, and keep gold costs the same as listed c:
It also fixes the weird vibes of adventurers tipping a month's wages at the tavern lmao
My party is completely unoptimized and the DM is having to pay for it
oh yo changing exchange rates between coinage might be cooool. I'm running a game set during a war, I should do that
there 10,000% is such a thing as not optimized enough, just as there is being too optomized 
Our War Cleric had to crush up a Diamond he was saving for revivify so I, the Celestial Warlock could cast Greater Restoration on myself and the Rogue to get rid of our Exhaustion after a fight...
We currently in Barovia in EOR lmao
it's equally funny to make dragons hoard objects that they figure are valuable, but dragons that don't live near cities don't have a basis for value, so instead they hoard objects like relatively small animals (which, to a dragon, is most of them)
You seem to be under a misunderstanding, because that is not correct. Quote:
The material here uses the rules in the 2014 Playerâs Handbook, except where noted.
Anything that is written in the Playtests means it is "noted" as being different from the 2014 Players Handbook, which means you cannot use the old version of that content within that rules system. If Playtest 6 has a version of the Paladin class, that means the 2014 PHB Paladin is not legal for use in a game that uses the playtest ruleset. By contrast, if you're playing in a "normal" game, the DM gets to choose what 5e books are legal for use in play. Nothing in the 2024 PHB says you cannot use the 2014 PHB, so if your DM permits the use of that book, then you can still play as the 2014 version of the Paladin class, so long as you abide by the 2024 version of "Chapter 1: Playing the Game" as well as the new Rules Glossary
We aren't optimized, we're here for fun and flavor, but yeah we're a party of 6 people with less firepower than a team of 3 Warlocks of the same level
also we are a 100% draconic party (technically)
oh I do love putting animals into hoards. I often put cows and horses in hoards, cuz thats what I Imagine Dragons usually eat.
Warlock firepower is pretty good though
OH DAMN!
Waterdeep Tonight
I get to play my Old Tortle fella again đ§
Is it like a team of 6 Rogues or something
Exactly why I said warlock, friend
A team of 6 Rogues would absolutely be outdamaging 3 Warlocks lol
At the start we had 3 bards, a fighter, and a light cleric, and a berserker barbarian
you can do fun and flavor without being ineffective at the three pillars of gameplay 
... 6 Clerics? Actually now I'm curious, what could 3 Warlocks out-DPS
in canon, the glamour bard died of alcohol poisoning, so we got a paladin in exchange
Where'd you get 6 Clerics from?
3 Bards + others sounds like a band and some groupies
Yeah we jokingly called ourselves the band
i also imagine them keeping the animals alive as pets, like a dragon hoarding a small colony of cats when the party first hears about it, and if they don't manage that in like a month it becomes a large colony of cats that begin tampering with the local ecosystem
I was basing it off the assumption that SGs between Clerics don't stack so you can't just have 6 Clerics ramming into someone
I'm pretty sure the Valor/Swords Bard also multiclassed into some levels of rogue or wizard? I don't remember
A Barbarian, Fighter and Light Cleric should be a decent amount if firepower, what the heck is your party doing? đ
and I'm a lore bard with an insane support spell list
The fighter is good, the barbarian is also good, they make up for the party.. uh.. the rest of us are insane supports
Chaotic insane
Maybe instead of just supporting...
You should attack đ§
My druid/lock does this
especially after I rebuilt her for the nth time 
tbf my bard/lock does too O_o
Just me alone... Guidance, Minor Illusion, Protection from Evil and Good, Invisibility, Blindness/Deafness, Mirror Image, Silence, Counterspell, Dispel Magic, Mass Healing Word, Hypnotic Pattern, Spirit Guardians, and Polymorph
Get your Spirit Guardians up and ram into someone
ooo what level 
Level 8 Lore Bard
the rest of my spells are used for charming...
Polymorph has to be one of my favorite spells
Insanely broken, but very fun
Charm and Fear honestly stink, I wish they were better
here's my only offensive spells... Vicious Mockery, Sacred Flame, Thunderwave, Spirit Guardians
I thought I had more I'm not gonna lie
Bard is not designed to be hyper offensive
at level 10 I'm also planning to get Banishment and Scrying... for my character's backstory lore
WOTC when they make Status effects but majority of monsters are just straight up immune making them useless for players:
/half-joke
what about hypnotic pattern and plant growth?
I do not have plant growth, Hypnotic pattern is more of a control, imo
I think I would have fun playing a glamor bard
I like the theming on it
They're not offensive, they're defensive because they prevent and hinder
oh I thought you just meant effective combat spells when you said "offensive"
isn't it both?
last combat encounter I turned our human fighter into a giant ape like goku, and he had fun destroying a giant bat
i got what i call a Warlock, i'm trying to get as many unique resource meters as possible, i'm doing BM Fighter + Warlock to have Second Winds, Action Surges, Manuevers, Spell Slots, and because i have Acolyte + Tiefling some Free Expenditures
you could look at it either way
it's offensive because it takes away enemy turns
it's defensive because it takes away enemy turns
Hey whatsup im new to dnd im having my first campaign this sunday as a dm of course i also have 3 interesting characters but what i mean to ask is is it okay if i ask some questions here
i play videogames and they call this CC and call that offensive because it stops the enemy from playing the game
for example, casting Hold Person prevents someone from playing the game and therefore is an offensive capacity, even if it isn't an attack roll
My interpretation of the quoted rule is more akin to "the material is based on PHB-14, except where we do something different." I don't see it as an abslolute replacement statement, but I can see the argument for that interpretation. I just don't believe it's the only valid interpretation.
League of Legends reference
no it's overwatch >~<
Aw man
Crowd control is not unique or was invented by either game
The point being, itâs still possible to use legacy character creation options if your DM permits them
Bards know how to do crowd control both in the sense that they can cast spells and also that they are performers :)
this is correct, but what is also correct is that i learned the term from overwatch
at level 8, the less optimized, more fun version of my primary character is a Preservation Druid (UA) 3 / GOOlock 5 with something like:
Cantrips: Dancing Lights, Druidcraft, Eldritch Blast, Elementalism, Guidance, Mending, Minor Illusion, Prestidigitation, Thaumaturgy
1st: Dissonant Whispers, Tasha's Hideous Laughter, Detect Magic, Tenser's Floating Disk, Hex, Unseen Servant, Bless, Sanctuary, Find Familiar*, Speak with Animals, Absorb Elements, Fog Cloud, Healing Word,
2nd: Lesser Restoration, Protection from Poison, Enlarge/Reduce, Moonbeam, Pass Without Trace, Adapt Self, Detect Thoughts, Phantasmal Force, Suggestion, Misty Step
3rd: Clairvoyance, Hunger of Hadar, Water Breathing, Counterspell, Remove Curse
Skilled origin feat, Warcaster
EIs are: Pact of the Tome, Aspect of the Moon, Agonizing Blast, Master of Myriad Forms, Gift of the Depths
Though myriad forms could easily be Devil's Sight or One with Shadows
and is 1 level off of control flames for her 10th cantrip 
Which rule in Chapter 1 of PHB-24 are you referencing?
i have no idea why he decided on 5 hexblade 3 lore bard would be his split
The most horrendous game ever
That I also occasionally play
it's just... so random
there are worse games tbh
Oh, I'm mostly referring to the amount of bad players
I don't actually know much about overwatch or league of legends so I don't know why people dislike them so much
I do know that they're both a style of game I don't like though
mostly for the fan/player base being rather toxic IIRC
Poor Balancing, Toxic Player Bases
Blizzard Entertainment.
oh, yea, like 95% of people who play the game are at least 80% of the way to being 125% illiterate
Toxic players are bad :(
grrr why are there so many good 2nd level spells to choose from
anyhow, dnd, where can i get more resource meters?
Resource meters?
warding wind is also lovely 
Sorcerer, get metamagic points and sorcereus power or whatever it's called
multiclass?
grab two levels of warlock and 5 of bard and you too can have 7 bardic inspirations per short rest 
If you run College of the moon they're basically the fancy invisibility misty step that Archfey Warlock gets ontop of being a normal bardic, + you get druidic, a druid cantrip, and an extra proficiency
i have BM Fighter, which gives me Manuevers, Action Surges, and Second Winds for 3 resource meters, Tiefling and Acolyte for Free Expenditures which is another resource meter, and Warlock for Spell Slots and Esoteric Rites which is 2 resource meters
this is a great idea, yes
I'm slightly confused about the use of "meter" but okay you want limited resources. Magic items with charges are a limited resource.
An Enspelled Item with the Shield spell, for example.
or absorb elements
Also the chef feat!
Or healer, if you count healer's kit as a resource bar
i might just make it Blitz from Rainbow Six: Siege by enspelling it with Color Spray
And Lucky
I was thinking to myself "hmm what feats have resource bars? Not very many I think" but now I've found three
ye, a lot of origin feats have them
I'm too partial to skilled though
oh and as a Warlock i can gain additional origin feats with Lessons of The First Ones
having proficiencies just feels really nice and impacts all three pillars of play
Hi friends
since it's repeatable i could take 2 levels and get 3 origin feats (healer, chef, and lucky) for 3 additional resource meters
I don't think Chef is an Origin Feat?
oh it isn't? nvm then
Healer and lucky are pretty good feats too
Hey with describing barbarians unarmored defense. Since its constitution is it like you are hit but you are so tough you shrug it off or is it more you avoid and dodge just enough to only graze you where it doesnât do actual damage
How do yâall describe it
Kinda depends on what kind of barbarian I'm playing and what sort of narrative I wanna tell
Both are great explanations if either one works for your character
In my interpretation HP isn't just how much you can get directly physically damaged
It's armor durability, stamina, generic magical wards, willpower, etc.
Once a friend reflavoured attacks missing him as his barbarian flexing at the right time and deflecting the attacks. It was peak
Showing off his muscles mid combat
But I gotta use a whole Rage to do that
I could be using that to just punch his head off instead
STR Stealth is genuinely so funny, bro flexes in such a way that the light reflects off his sweat in the same way as light is reflecting from the environment, rendering him invisible
Like a bald person?
i guess, sure
Alternately, you tap into primal power and begin to move with the grace and stealth of a panther.
I wonder how weak you can make a level 20 character be
1-2 levels in every class should get you pretty weak
Ok so I have a plan in mind for this situation I am in, for this campaign, and I need some advice:
There is this powerful entity that's trying to achieve godhood by believing a large population that they are their savior to a situation that threatens their survival (which this entity created).
My brain, with being a sorcerer, is thinking about using Disguise Self to fabricate a series of events to taint this entity's image to the population.
Is this a good idea or is there another way I can sway over the people's opinions. Note: this entity is our BBEG.
Anyone know why dnd beyond isn't letting me make my wizard's origin feat tough?
One of
You don't own the PHB, you're choosing the wrong origin.
i mean it hinges off a lot of unknown variables
that can still probably upcast an ok spell to a reasonable level, how about lv3 in multiple martials then the rest?
Hmm okay
Our party knows what he looks like, his voice, his personality, his goals, most of the powers he is capable of, and his next steps.
We figured this much out.
I did think human gave me all the origin feats but does your background affect it too?
So my thought process was to use my speaking skills as a sorcerer through deception and persuasion to play a game of politics and run a smear campaign to discredit their image.
If you don't own the PHB on beyond, there's only a handful of origin feats available to you.
You might also have chosen 2014 human.
In turn, fewer followers and believers.
Okay then
Thx
This probably the best place to get assistance. https://discord.com/channels/516367331358801950/520322372327440405
what's with all the social pillar primary games that either skip over or relegate to narrative the entirety of the exploration pillar lately 
everything advertsied is 'RP heavy character driven narritives with maybe some combat' and no mention of the third pillar at all, or mention that travel will basically be skipped over and handled naritively
I have no idea how to shift my game to be more "roleplay heavy". I'm running a series of published adventures, and they're very combat heavy.
I've found that this largely depends on player engagement. I've ran the same adventure twice for two very different groups and there was like 400% more roleplay in the first group.
The second one treated the adventure like a series of encounters.
Both are fine, if you're into that sort of playstyle.
like, the social pillar is fine but I'd prefer it not swallow the entirety of the exploration pillar and half of the combat pillar 
what is your ideas on a dragonwolf beastmaster companion?
I am kinda new to dnd but not new to roleplay and found that it really depends on the people. Some engage more, some need a push and some prefer to stay quiet. I think it is best to just give them the opportunity and see how it plays out
I hear you on that, but the best advice I can give is to try and suss out the degrees of particular pillars in a session 0.
true
It 100% is a qustion on my session 0 list
just disheartening to see so many social pillar heavy games lately both here, on r/lfg, and on another discord that I'm on that advertises games 
Neutral or combat heavy games are the minority I think.
like 50 games are adversised and 48 say 'RP'/Social heavy
I'd like to sit in on some games considered to be RP heavy.
Might be a local phenomenon. 
Sometimes something happens in a larger cultural context that causes people to try and want to run games a certain way.
or are on some weird homebrew that is basically not 5e seeing as they replace every class and species
or run at like midnight, etc.
There's a lot of aspects to exploration that a lot of people just don't wanna engage in and a lot of people just treat combat like it's a plague.
Ello
It's even harder trying to find a 3.5e game that hasn't been homebrewed into some twisted mutation.
everyone always complains that ranger is basicly useless because none of them are actually running the exploration pillar at all 
it's even harder too because of the few games that aren't 70~80% social pillar, a good chunk of them wont allow plasmoid q_q
it's hard to separate from the group, and I'm too shy to do it because they might think I want a solo game
I've rarely ever split from the party, besides Descent to Avernus
Like I have other characters but I don't have anywhere near as much fun on them as I do with my primary >.>
The unfortunate reality is if you want specific playstyles as a player, you have to dm and build a group that likes what you're running, and wish for the miracle that one other player will DM and runs a non-social game.
Or spend the same amount of time waiting till you can find one.
Yeah, still, exploration pillar for ranger is rarely ever explored because of that
hi
Hello
Ye a dm that doesn't ignore the exploration pillar is a unicorn
i never played dnd
interesting, so you'd like how to learn to play? #learn-to-play
just gonna take druidcraft and cast it each morning 
yeah
head on over to #learn-to-play , if you have questions you can ask here or #dnd-newcomers
And if they don't ignore the exploration pillar, players just can with goodberry yeah
ok ty
Hru guys?
like, that part of it is fine; thet're at least eating the opportunity cost of a prepared spell and spell slots
Doing well, final exams part 2 in 7 hours, and after that I might be able to finaly play DnD again
Yep that's what makes it fine
because that way you at least feel like you're doing something
However, there's definitely ways to use the exploration pillar still
Exams coming, trying not to lose my shit while I take part in a social study experiment
ye, I have a whole list of suggestions 
Weather, Phenomena, Hostile Environment to traverse.
Funnily enough when we did explore a place we got separated quickly, when the human fighter and I tried to regroup with the others we accidentally ran into the big bad of the session
encounter tables, not just dropping the party into the next encounter and making them look for it a bit,
Splitting the party is good actually
scouts are necessary 
Sending that message to my dm rn
Makes for a LOT of funny moments
Hit players with an Alien Vs Predator dungeon where the layout changes and can lock people off.
Although she really tries to do that
How do DMs even make this stuff
Depends on how you run
the party split into two, the draconics, and then me with the human fighter
It's pretty easy if you can handle it Theatre of the Mind wise.
I run off hopes and dreams and tears
As a VTT user, it's a lot of management
Whut are you playing?
As a VTT user, my creativity can be a bit halted by technology on occasion
Stop using technology and gaslight your players into thinking they're in dnd and everything you say is reality
Tho, if a Boss has a phase 2, I can easily make it so the room gets dark and the flames lighting the place snuff themselves out. Then drop the phase 2 lighting and music.
Hey hello guys so there is a guy he wants to join the server but he is having some verification problem where can I talk to moderator about this ?
I'm not sure but i think #moderator-support
Reminds me.
It's been so long since I got to design a boss fight.
Ok Iâll try there thanks
Why are you up bro
Unsure.
Go sleep we want you healthy
Thatâs that and this is this.
Fair
I want to multiclass warlock into blood hunter how many levels do you recommend putting in blood hunter?
0 levels tbh
Is the purpose of this mechanics or narrative?
Because honestly... that's going to make things difficult mechanically.
I mean, my RECCOMENDATION is -1 levels into bloodhunter
BH is kind of a bogus class in general imo, but on top of that iirc from a mechanical POV that would be a MAD combo
But if youre dead set on it, it depends on what you want out of it
Or just respec into the blood hunter warlock subclass
People... this is just bean soup theory at practice. The person is saying they want to do the thing. There's no need to go "ewwwwww bh!"
Iâm assuming profane soul. How would that work? Since both have pact magic
Oh i just mean fully giving up warlock and fully going into profane soul
Neither warlock nor blood hunter are that great at multiclassing
At least not as the main class for warlock
i mean you can argue how to multiclass warlock, but i've never even played with a blood hunter
Warlock is a decent MC with other CHA classes, but mix it with BH and itâs just gonna be MAD
Real MAD, youll have to gish it
MAD is Mutually Assured Destruction in this context, right?
Plus itll be a little bonus action heavy most likely
I'm MAD >:(
Multiple Ability Dependent, in case you're not joking.
Having lots of bonus actions is a good problem to have
i wasn't, thank you
Not if all of your good features are stacked mostly on a bonus action
question, why whould i even continue spirits bard after lvl 6?
Bc bards just a good spellcadter
To get more out of the base class?
Bards are just cool
Because magical secrets is quite fun
actually, in a really weird way i've found that with Pact of The Blade making your attack mod CHA based, i've found you can semi coherently multiclass Warlock and a martial like Fighter or Rogue
Its a 9th level caster, thats already the main reason
i guess but its really underwhelimg compared to the other bards :C
I mean... that's kinda your opinion. Which you're certainly entitled to, but it's still an opinion.
i mean, what else are you gonna grab?
I just built a significantly beefy light cleric celestial warlock who has 18s in both cha and wis. I think people tend to treat needing multiple abilities as a worse thing than it is. Has folks missing out on neat combinations imo.
Your options are lower the highest spell level you can cast by multiclassing
Or just casting up to 9th level spells
dont get me wrong, i ADORE the subclass its so cool but jeez i dont get anything that cool past lvl 6
and what's your dex/con like
meta would probably be Warlock + Paladin, since Paladins also get some mileage from CHA which would bring less focus on having good STR to hit your attacks
I mean all bard subclasses only get one feature after level 6
The secret is to play the character. Stop looking at characters as though they're just their sheets.
multiclassing overall feels really bad to even consider for full casters unless you remove spells above lv5 from the equation
Also likeâŚ. Bards are one of the better base classes in the game
You grt plenty to do
Thatâs kind of an every bard issue that their level 14 isnât a gigantic feature
Cleric is amazing too due to the versatility.
i guess ill try to get the bardic dice up
imo the issue isnât that Spirits bars doesnât get anything cool after level 6, itâs just that it doesnât get anything brand new. Iirc Spirit bardâs capstone feature is mostly just making the subclassâs base feature better/giving it more options. Thatâs cool to me, even if it isnât something completely different.
14 dex, still easily got an 18-20 ac, and 12 con but still easily dealing with over 100hp, which kinda goes to my point. You can work around most things. Even if I wanted higher str instead of using a pact weapon, I could get the gauntlets of ogre power for any physical attacks or str stuff I needed
But if the goal is to be someone with two high casting stats there are ways to do it
i like the randomness of the roll, i dont even want to roll twice actually XD
if you had prior knowledge of being able to get a stat-setting item like that then needing multiple mental stats seem a lot less awful
Most full spell casters dont get particularly amazing capstones or subclass final features
headband of intelect is generally not too hard to get a hold of at least being an uncommon
opinions on having a traitor in the party? like a double agent working for the BBEG behind the scene
if it didnt practically shoot you in the foot in regards to spell progression i'd never play anything but sorcerer 3/rest in wiz
Heya all
If its an npc, awesome if done well
A player, never