#dnd-discussion
1 messages · Page 170 of 1
A question here or there, a few too many adds, legendary actions inbetween
Too many adds is your issue
Honestly in those moments I would have asked the DM if my Bard can roll for persuasion to try and seduce a Mind Flayer so they could leave our brains alone for 2 mins
If Bards can seduce dragons they can seduce squidheads
If anything getting stunned is decreasing the amount of time your round is lmao
Bards can't seduce dragons.
Actually in the case of mind flayers, the stun lasts for up to a minute, meaning ten rounds
Some dragons could polymorph into dragonborns or whatever right? Bards just have to seduce the polymorphed versions of it
Yes i didnt wanna stir the grammar by including or more
I still don't see how that is a bad feature.
Yes it doubles or triples time between your rounds. But that's what is good about it
And i dont see how you dont see it
Well we are at an impasse
Whole party gets stunned? Have them come to in pods, seperated
See thats more fun
I do this with sleep and hypnotic pattern alllll the time
Now its narrative. Something is happening
Come to? Nah. Mind flayer is going to be merciless. If they all get stunned, the mind flayer starts next round by tentacling someone, then extracting the brain.
Yes now you are seeing the true enemy
I dont mind the idea of stuns
I mind the reality of a tabletop being slow and involving downtime
Tripling that for 1 person sucks
If the whole party is stunned, the mind flayer essentially kills one person every two rounds.
Oh yeah technically that can happen
Still more fun than sitting there for the rest of combat, unable to do anything while everyone else is partaking in the social activity you gathered for
And if they wake up captured? They've already been implanted with a tadpole, they'll be dead in hours.
Being stunned in dnd as the only one is like going to a houseparty and being locked in the garage
Unless they're a true soul...
Alone
I feel like medium-CC is one of those things that should either fully be on the table for both sides or not on the table at all, just with how it modifies the play experience.
Tbh I like the whole true soul interpretation at least, imagine getting stun locked into a TPK
I will stun someone for maybe a round if i want the big guns
But never will i let a player possibly not have a turn for more than a round
The true soul thing is only possible due to several things specific to the plot of BG3. Normal infestation kills you in less than a day
Thats boring and begging to not care
So you never kill PCs?
If the goal is to have every turn be a race against the clock, entirely removing both the PC's and monster's ability to stun/incap/etc. would probably be for the best.
I would. Thats different to me. Thats death
After one minute? The mind flayers are on their way to the brine pools to retrieve the tadpoles. Hurry! Before they return!
Thats gameover
Necessary to make the game fun
Being stunned is not necessary to make the game fun
Some dying is probably fine, constant TPKs would sound rough
No but it is quite funny
Depends on if you take the game serious
Makes the party pivot instead of relying on the same strat over and over again
In any case, for the entire party to be stunned by the mind blast, it would take spectacularly bad positioning, spectacularly bad preparation, spectacularly bad luck. At this point they deserve their TPK
Indeed
Deserving a tpk lmao
TBF, if the game is taken seriously, we largely bypass the fact that being stunned is boring, because the fight itself is part of the experience.
No
I'm maybe misunderstanding what you mean by "serious" then?
Taking something serious and wanting difficult conditions that prevent you from playing are different things to me
Im saying if you seriously want to play a game of dnd and care about it, you wouldnt endorse a player being locked away for considerable duration just because its funny
Reeks of low investment to me
Serious as in "youre not just there to find things funny"
To me, taking something like D&D serious is recognizing that unfortunate stuff might happen as part of the play experience, such as death, and that seriousness can often be derived from things that cause situations that aren't fun in the moment. The tension from helplessness is something that can elevate the experience, and if someone responds to that tension by checking out mentally, they probably aren't actually taking it very seriously.
I say that with the context of having pretty noticeable ADHD, which means that checking out is something I'm intimately aware of being a thing.
Not serious as in "high level play that challenges players to a high degree"
Because it's funny? Nobody endorses a player being locked away for a considerable duration "just because it's funny". You do it for a variety of reasons, but certainly not because it's funny
Yeah i was responding
Because someone said its funny, nova
That wasnt to you or tamms at all
Stuns are too far
There is nothing that frustrates me more than the lack of support from Wizards for the 2024 character sheet.
They literally still use 2014 sheets in D&D beyond! And they're so bad
And there's never been an A4 version, nor any alternate versions... It feels like they rushed it out for the book and then decided they still prefer the 2014 one?
Which is crap because the 2024 one has a better layout and is way prettier in design
I value the sentiment but stuns are too far
So long as stuns don't last for more than 2 turns its fine for me, but sometimes I guess PCs could just have terrible luck and be stunned for far longer
2 is my max
Slows and difficult terrain are more annoying for me
And the printer friendly version is locked away deep within the basic rules. Like they haven't even done the bare minimum making it accessible
I would say that a death is significantly further than a stun with how much waiting time it requires, as well as "undoing" the work of a PC pretty significantly. Like, I would agree that being stunned isn't fun, but losing a turn when a turn might be the difference between success and a death is a big motivator. I also don't think death is that terrible, even when it feels bad in the moment.
2 is still in the realm of "well that sucked but im finally back"
3 honestly would make me question if i wanna remain in the campaign or if i should just go watch a movie
Honestly if a player of mine was questioning whether to remain in the campaign or go watch a movie because of being stunned for three rounds, I would encourage them to go watch a movie and leave the campaign
Because bless descriptions and stuff but dnd combat is definitely not something i wanna just watch for that long if i gave my evening for this
As is right
I wouldnt fit into yours. Correct analysis
At that point that's just mismatched expectations.
I would also consider a player considering wanting to watch a movie as bad form, yeah. It gives the impression that I couldn't trust the player to be out of the limelight for even a bit, which is mostly prevalent when there might be impactful RP situations.
No its a genuine belief that stuns are a waste of someones time vs the genuine belief that its a valuable tool to create stakes
Yes. That's mismatched expectations.
Another option is have the downed player do some rolls for the monster attacks
You can do literally anything in dnd
It doesn't have to be. But we don't have to be playing D&D anyways. We choose to play D&D. We choose to use stuns.
And you think its good to make people stop playing?
That is a very wild comparison
I'm playing a level 20 Dwarf Barbarian in a oneshot, his HP sickens me
The thing is, I don't think that it's reasonable to not simultaneously apply this phrase to death.
No its a genuine belief that [deaths] are a waste of someones time vs the genuine belief that its a valuable tool to create stakes
I think you can create stakes without [death]
Why does it have to be [death]
Admittedly, I feel terrible as both a DM and as a Player when I stun someone and when I am stunned
Because death is a key part of almost any story, especially with combat
But why?
Stuns are not. You are not going to tell me that you find stuns integral to stories
Because it signifies the end
Nah if you can't handle D&D's chunky combat then you'd be better off finding a sleeker system than homebrewing the crap out of D&D.
Even if you remove stuns and somehow make downed players still be able to take actions, there's so many status effects that limit a players movement or turn, it's the very DNA of D&D.
You just gotta face the facts that miss a turn is going to be a part of the game, and players need to plan around that
The end to a process is massive
I love combat
You got that wrong
I dont have to approve of skipping turns
Why does this actually matter, though? It's the same question as stuns.
If we view death solely through the lens of time wasting, it's a net negative.
Downed PCs being able to make decisions is interesting to me. It would certainly add more Heroism to one of the death states
Integral to stories no. Integral to mind flayer combats and to other monsters, yes.
If you dont take my end answer, then i dont have another
Which i would avoid using on players because its their only way to play the game
It isn't very heroic to slowly bleed out over the course of 20-or-so seconds, so making someone still able to act while unconscious does seem reasonable to me.
How are you not bothered by
Restrained
Incapacitated
Prone
Unconscious
Petrified
Paralysed
What I'm referring to is that you are applying entirely different lenses to these comparisons. One is about feeling your time is wasted and the other is about making things meaningful, despite both technically being a huge time waste, and one likely being a larger time waste as you have to wait until there's a good time to introduce a new PC (and the person might have to make a new PC, pushing their ability to actively play the game into the next session.)
Admittedly, this hatred of stuns probably also extends to unconscious, petrified and paralyzed
Like D&D is jam packed with varying degrees of miss your turn / abilities. It's almost the very core of its combat. Removing stun still leaves you with a nearly identical system
I would probably have to reflect on this for longer than i care to to find the specific rational answer to your question tamms. I just find there to be a massive diff between death and stuns
says the monk main
Petrified is weird cuz its so much worse than like any other condition. Its basically another way to die, unlike being Restrained or Grappled
Oh so removing stun leaves me with nearly identical gameplay but you think i should quit because i dont like stuns?
Weird contradiction there
I play dnd for years now and have a great time, i just dont recall the last time i used a stun
I think you are getting defensive right now.
Yes
I think it's less about stuns and more about the plethora of other statuses that also cause someone to effectively lose a turn.
Perhaps it would be best to disengage from a conversation that is apparently going nowhere and at risk of escalating. That is what I will be doing at least
Goodbye
I don't think it's contradictory, if you've been having plenty of fun with the system minus stun then you should consider going back to using stun, you basically won't change anything you'll just gave another good tool in your toolbelt and also some of your monsters might have more teeth
There's some great discussions to be had on "null turns", but stuns are honestly one of the rarest things that cause those.
Are there others though?
I guess paralysed is another
anyway, apparently two of my players are gonna be playing the Dwarven Revenue Service on friday
Like have you been replacing stun with something? The game clearly already has countless miss a turn mechanics without stun so if you're having fun you probably just made a mistake removing stun
I do see the vision tbh. It sucks to have ur turn skipped in any game. It might be neat if those conditions altered Initiative order, but idk how that would work
No thanks i dont want a player to sit there just watching several rounds
I can make up other ways to increase challenge without that
there is other cc aside from turn skips yeah
Ok did you remove all the other status effects that ruin player turns?
Like what?
If not you're the contradictory one
Up there
Ah alright lets see
And that's not even a comprehensive list
also, why the hell is prone on that list
Why would there be an issue with Prone? Thats the most fixable condition ever
Knocked prone can't move on your turn
no
Incapacitated, Paralyzed, Petrified, and Unconscious are hard turn losses, but it's very easy for conditions like Blinded, Charmed, Frightened, Poisoned, Prone, and Restrained to effectively result in a PC having a wasted turn because those conditions caused failure of every action they attempted.
You can fix it twice on your turn
I'm saying they all have varying degrees of miss a turn
its just untrue that you cant mov with prone
Prone probably the least
it literally comes with its own solution
You lose part of your movement
Prone definitely doesn't count we can't do that
ok and?
No part of that is Lose A Turn tho
A barbarian against a teleporter is ruined if they fall prone, it's as bad as stunned
Unconcious as in downed? Fine as extension of death. A necessary defeat state to me
Petrified same
Paralysed falls under my stun hate unless it lasts only until a specific combo happens or something
Prone is fine. It just makes the turn harder, you still play
Restrained same
comparing it to incapacitate is just. unfair and bad faith
Read
There are effects that do unconscious without downing, like sleep
like is Grappled also a Lose A Turn because it impacts your movement? what are we talking about
Then yes except a party member can wake you up and so do attacks
im seeing a lot of goalposts moved with some conditions
The point is null turns, not necessarily true turn loss, methinks.
Im fine with all conditions if they dont skip peoples turns more than once
So even stun is fine if it ends early
yeah being Paralyzed for a Minute sucks cuz thats just an entire combat
same thing with being Banished and stuff
I like paralysed but only if its a momentary thing that gives autocrit as a special feature or something
I literally just dont want players afk unless defeated (especially more than a turn)
Thats all. Its simple i think
keeping it to a round is pretty good i feel
Put another way, I think it's worth considering the fact that a Stun for even 2 turns has the exact same gamestate result as being Frightened into a corner and missing every attack for 2 turns.
Yeah its neat if you become un-paralyzed when you get hit (so enemies set up combos and feel very tactical) but longer than that does really suck
Yeah round is fineish
Definitely lose part of your turn
Not at all
Stuns can be ended by party members
In some instances being damaged or using a special action. I think Hypnotic Pattern does this
Why could a party member stop you from being stunned
Power Word Heal
Oh so specific stuns only. Those are fine too then
i think greater restoration ends it early?
Question: Does "wasting a turn" mean that you are not playing or that you are not succeeding while playing?
Valid mention but a bit too steep for my taste i think
one of the Restorations should, but using a Restoration in combat feels so icky idk
9th level spell is also very high level so that only matters in big games
Arguably so does stun
Honestly i think from now on i could only repeat what i already said
The idea I mentioned of "wasting a turn" is the concept of "null turns" (or whatever other term is used) in game design, where a player went through a set of actions but no meaningful gamestate change occured, thus their turn having accomplished nothing.
Effectively, the game treats it as if they never had a turn at all, very similarly to as if they were Stunned.
This is probably the clearest ive made it
In 2024 you can still use movement while stunned
In that definition, using an Action to attack but missing on every attack is the same as being Stunned and thereby unable to make an attempt. I don't feel like these feel the same to a player though.
Yeah not at all the same
They don't necessarily feel the same, no, but they very well can.
One is you engaging in the game but failing
The other is seeing if youre allowed to engage with the game again in 1 round
True sometimes even an actively failed turn feels bad
Now, truth be told, if D&D 6e dropped the Roll To Hit, I'd be down to clown and try it out. I like the idea of a constantly changing battle over people failing the luck game and not enjoying their time.
It depends on whether the Stun is something that has a set duration or has a saving throw. Failing a saving throw to end an effect is largely similar to failing every attack roll, though one or the other may feel more disappointing.
But that should be rare and honestly just cannot be prevented
Im not gonna make you autohit just to change gamestate ;)
So the same as if you turn had just amounted to rolling a longbow attack and missing.
As someone who primarily plays martials, ive been there
"Welp that was my turn i guess" after 10 seconds of rolling misses
In certain situations, I think that being Stunned is actually a better feel than missing every attack, because you statistically should hit some attacks, whereas you statistically might not be likely to get out of the stun.
Its also why i can confidently say im a good sport who enjoys watching others play as long as ppl describe their turns a bit
A combat heavy game night where you just have terrible luck is so diabolical.
Which makes me even more confident stun really sucks
I think the dislike of Stun is more of a perception-based issue.
Because if someone as patient as me thinks stuns are bad
There's heaps of systems that guarantee you do something interesting on your turn tbf
D&D just isn't that, pretty explicitly
I cant imagine what its like for my players who are much less patient usually
Ye this is an idea inspired by the recent Draw Steel!.
Yeah it isnt really about having to wait afk to me
Its about my thought during that
Like, there's nothing inherently wrong with Stuns, and the issue is seemingly moreso that there's a perception that a player will check out when Stunned, but that's something I think a lot of people would consider "bad behavior", so I don't think it's necessarily a good idea to offload the responsibility for that behavior onto the condition.
I dont sit there thinking dammit everything went wrong like in turns of missed attacks
I sit there thinking "why does the dm think its fun to have me afking?"
How it feels to deny the DM the satisfaction by spreading out:
I would personally consider this as a perception that should be fixed in a player, tbh.
I feel like its a bit rude to players to shame them for checking out when you send them afk
Like yes i do expect players to pay attention, even if theyre inactive for a bit
"What is fun about this" is a reasonable thing to ask about stuns tbh, its hard to find much
But i also wont specifically attempt to push them into timeout
I think that assuming you are sending them AFK when you stun them is itself a flawed premise, though.
Why. Thats what stuns are
Like genuinely. You cant do anything in 2014 but roll to be back in the game
Man, there is so much magic items i would love to have in my daily life
Chest of preservation, Cleansing Stone, immovable rod
This is what MANY things are, which include normal and core parts of the game, like most commonly RP.
I don’t like stunning players cuz like, combat can already feel like a slog sometimes, and then I remove the ability for them to play and skip their turn. I don’t imagine that’s very fun
thats only if the specific stun lets you repeat a save too
I will ask my players to pay attention and in turn i wont put them in timeout
Thats just presumptious to me
RP can effectively be a "stun", where you ask players to sit out of the game for a bit while another player does their thing and gets the talking stick.
Question for all:
I typically keep strict track of time in games. Dates and the passage of time is significant. Watching my partner and their boyfriend play Kingdom Come Deliverance, it got me thinking about its more "narrative" time passage, where time plays a role in current events but is more of a narrative occurrence.
In a different fashion, Tolkien translates Middle-Earth dates and seasons into our language. That way, discussion of "Fall" or "October" makes sense to us as readers and we can track time without needing to learn a fantastical system.
Do you guys have a preference or thought on which is useful? Strict passage of time in accordance with the setting, narrative passage of time as is necessary and applicable, or translated passage of time that's easy to parse?
Yeah but rp is a lot more engaging when watching than attack rolls and damage numbers
Stuns are fun for the player side
You mean used against dm?
Is it? I wouldn't say it always is.
Yes
I would
Agreed 100%
The reason is that the dm wont be afk while 1 creature is stunned
Absolutely
Huh, then I guess you must have boring combats, if that's the case.
The only rp more boring is shopping ha
Moments where the entire enemy gets default killed is such a hype moment for us players
No i just think almost any interaction is more fun that being stunned in combat
I think the best executions of stuns and similar are where there's multiple ways out of it. I hit my players with a hold person and it led to my party focusing down the boss to break concentration. There was some meaningful counterplay about it. It's also just best served rarely, but meaningfully.
Solid take for me
Truth be told, I am one of those stinkers that keeps track of time passing in a campaign using the Setting's calendar. Currently it is Fessuran 4, 835 P.D. in my Wildemount game. When explaining to my players, I usually go by earth-seasons. "Its mid-Winter", "Autumn just began," things like that.
I do not expect them to memorize a fantasy calendar tbh. I just do it for me. I also keep strict track of time at the day/month level, but hours can fluctuate depending on what ppl want to do.
Just make sure you don't kill your players in combat, then, as they might have to sit through ten times as much time while waiting to play again, no?
Nope i made clear before thats different
I don't think stuns, like any other feature, are blanketly bad. I think what matters is things like how the DC works, how you break out of it, how it can be triggered, etc.
Season and all that are okey for me in a campaign, the thing i have is, i am in a Shuttle right now and if isnt htat im moving around the world with portals that our boss use to send us to missions, we can be in some mountains at the top of the world, some beach or in literally hell.
So i understand that my DM dont bother with explaining that
Though it is a thing i think about when considering player death
I don't think you functionally described a difference, tbh. If anything, death is worse, because now the person is likely miserable AND has to wait for a long time.
Death is drama
The part I specifically disagree with is that your stated goals in one aspect contradict with your stated goals in another aspect.
Those are both assumptions that I'm guessing you've learned, but I wouldn't be so sure about them outside of your subjective experience.
I also feel bad for you if your players treat you like that when you stun them, they don't sound very respectful.
Fair enough
Disagreed
That kind of play would probably get someone booted from the types of games I engage in.
They are nice but will show signs of wear while trying to hide it
I think that means theyre nice and being afk sucks
Stuns are... denying an specific character action to add drama too. The cleric stunned dont being able to heal his party that is in a bad spot.
The tension of such thing is big.
But yeah, denying a whole turn for a player is not good
Still would add, if at the start of its turn the player roll and sucess in the roll and free himself. Would let him do any Bonus action.
I do think a stun can be pretty fun & engaging when done right. It's a big enough effect that it can prompt some legitimate tactical consideration. Protecting that stunned person, finding ways to avoid getting stunned yourself, etc.
If someone truly goes afk consistently when they get stunned/(and other conditions like it), I would consider them to have broken the social contract and would ask them to refrain from that behavior or potentially leave the game.
I dont mean actually leaving to be clear
So, if you succeed you can at least be able to either cast something or do some action.
Can even put it like you can too cast a cantrip if you succeed.
I meant you cant interact with the game due to all actions being gone
If someone actually went afk for more than bathroom, id be quite mad at them lol
Unless a player have something to free you from the stun, but then that make a whole scheme of X force X
I see this as the same as outside your turn on certain classes assuming your reaction is gone. You can't interact with the game, therefore can we say it's reasonable that players don't need to pay attention?
I like the stun effect of the Harvester Devil from Astarion's Book, precisely because it specifies
it has the Stunned condition, except the target can speak. If the target agrees to the devil’s contract, the effect ends
That led to some fun rp and made the stun feel a lot less bad.
Its a spectrum
I'm just really big on consistent and firm lines, and I don't see this dichotomy about stuns being anything but fuzzy and hard to define.
Waiting 1 round is normal
Waiting 2 rounds is rough
Waitings 3 rounds becomes something i dont think is needed
Life isnt black and white and this isnt law school
Yeah of course it's not needed.
I wont draw a crystalclear line sorry
It's not about it being black and white, but the ability to define stuff, to me.
But if it was about needs, we wouldn't be playing D&D in the first place.
unless you are literally ragebaiting that player like a bit, "okey its my turn now" NUH UH ejejejejeje, but only if they find it funny tho
Eh, you stole my thing!
If i want to play dnd, playing dnd is needed
If i want to create challenge in dnd, stun is not needed
I dont agree with that point at all
Stun isn't needed for a challenge, but it's a type of challenge that you can choose to use
Its one of many tools, though arguably an effective one
Fully agreed
Like, if this is entirely vibes-based, let me know, but I'm under the impression that you are attempting to provide a pretty consistent reasoning exclusive to stuns on why they are bad, which is the part I'm not understanding because you aren't seemingly using that same reasoning to draw a line at other things that would reasonable be lumped into the same category. It just seems very inconsistent and hard to respond to.
I think anyone who solely uses stun is doing it wrong, I think anyone who chooses never to use stun should consider using them some times. I like stun because it's a super big & poignent moment of narrative fear.
Its hard to respond to because its hard to outline perfectly then
Stun can be used to force//help certain characters to get a spotlight too.
I get stunned and then the paladin jump in front of me blocking a barrage of arrows taht were against me, full aura moment
My goblin artificer get stun and i pick her up and run away with her from that dangerous spot is another moment too
IT depends
See, the problem here is that you're implicitely linking "not needed" to "therefore should be removed". Goblins are not needed. Humans are not needed. You could play a campaign where the only things are orcs. Everyone plays orcs fighting other orcs, nothing else. Stun is not something you have to use. It is a tool in your toolbelt. But it feels like you are saying "I can choose not to use this tool, therefore it is a bad tool that shouldn't be used at all". Which would obviously be a crazy thing to say
Not at all
That is a gross misunderstanding
Well I misunderstood then.
So it's vibes-based, gotcha. There's no shame in that; I just assumed, based on earlier comments, that you were approaching it from the perspective of deconstructing the potential need for stuns in a game like D&D, as opposed to conveying your own specific thoughts on stuns in your games.
Stuns to me not being needed is only relevant because i find them to cause a negative experience not balanced out by enough relevancy to justify its use often
but there is another thing im just thinking, Stun, Charm, frightened.
3 of them are like the same stuff but in movement.
Charm going to that enemy
Stun being static in the place
Frightened making you get away from the enemy.
If i didnt think stuns were wasting peoples time, i wouldnt care to think if they were needed
Charm doesn't force you to go to an enemy and frighten doesn't make you run from an enemy
frighten just means you can't get closer
And if i thought stuns were needed, i would accept the bad feels of being afk for 4 turns
E.g. I mistakenly thought you were thinking about this from a game design perspective.
Uhhhhhhhh
But why say they're not needed? We all know they're not needed. It's obvious they're not needed. Why state the obvious? Your point is that they are a negative experience, which is bad.
Death is also negative
im killing my dm then, he did me a Mandela effect.
Im using my action surge on him
But it has a thing its needed for imo and its far outweighing the bad
Stuns imo are not needed and thats why i highlight that
tho, i think you need some negative to get some positive
Well, death is a core revolving feature of a lot of games, dnd being one of them
If you can make a fun game without forcing someone who showed up to this weekly or we activity to not engage in play for a considerable time, why choose to do it?
That is the only reason i think this
Stuns are a more minor mechanic
And i have conceded that sometimes situationally, stuns are fine!
Because its not absolute. Few things are
I guess I'm still a bit lost on how we define "not engage in play" and if that's something being applied exhaustively or even more expansively.
Someone whose character has died is definitionally not engaging in play.
Well, if you’re stunned you can’t exactly do much.
Yeah but death provides a unique enough positive to warrant the negative
So it's not actually about the engaging in play?
Wait I think I get it. Your point is:
Premise: Stun are a negative experience
Premise 2: Death is a more negative experience
Premise 3: Death is needed for narrative reasons, which outweighs the negativity of the experience
Premise 4: Stuns are not needed for narrative reasons
Inference: Stuns, contrary to death, have nothing that outweighs the negativity of the experience
Conclusion: Stuns therefore are bad design
Am I correct?
Its a game and death is losing
And death is a major mechanic that is needed to add stakes.
It is. Not being able to is bad. Death just outbalances it
true, but for reach this point lots of things must had happened.
YES
Which again sometimes isnt true
Sums my understanding of the argument up quite well, yes
OK yeah I disagree, but now I know what I disagree with
Way too complex to make absolutes
The thing is, death isn't needed for narrative reasons. It's basically the same as stuns.
You can have a compelling narrative with zero death (of the protagonists, even.)
I will refer to the phrasing up there
Death is a consequence of stuff happening, call it a bad take on decisions, not being ready enough or to prove the player that if he dont take reconsideration his ways in something, that is the consequence for it.
Forget the word needed. Instead think it gives positives and negatives
If a player try to punch a king and expect him to dont send him to be beheaded, then its lack of common sense.
Stun is also the consequence of stuff happening. You got into a fight with a monk, consequence: Stunning Strike
If a player gets into a fight with a monk and doesnt expect to get stunned, that’s on them
yep or just you got PW stun and you used your inspiration in something not good like a normal attack.
There is resources that must be used in ways, they dont promise you a save but higher your chances of it.
I feel like you could come up with cooler stuff from an npc monk than taking you out of the game but isnt stunning strike only 1 turn
The player waste them, welp, consequences.
Everything is a consequence of stuff happening essentially. As long as your DM is not crazy Steve, pulling stuff out of nowhere.
Personally, my stance on stuns is this:
is cool. Not too fun if it’s overused on players, or if there are a lot of players. But can be cool, very punishing effect.
mine kinda does, he literally half HP all of us in the bossfight of yesterday and even then my character managed to pull through it
Time to sleep goodnight
I think the biggest issue I have in this discussion is the inability to set a concrete line on what is "acceptable not being able to engage" and what is "unacceptable not being able to engage."
I personally can easily draw a parallel between a PC being stunned and a PC not being focused on within the roleplay or narrative. Either way, the PC is watching events unfold, but I think it's more likely that people would say watching combat is engaging compared to just listening to roleplay, as the common usage of VTTs gives you something to look at.
Goood night!
It was the paladin arc moment and i had to pull out 2 nat20 in the death saves, i F$%Q!& stole the spotlight from him
My issue is the missing part of the argument that Slimmy outlined.
The missing part?
Between "stuns are a negative experience not outweighed" and "stuns are a bad design", the argument fails to prove that something being a negative experience not outweighed is bad design. It could be good design. Or neutral design.
Is the fact that something is not fun actually bad? Not necessarily.
We said about it, IT depends of the situation.
Anything used wrong is bad design, the thing is fitting everything in the epic puzzle of a fight
One thing i would like to talk is Opportunity attacks tho, they are problematic because in RAW, it make you do the most static and not agile fights
My dm dont put them unless you have X feats or do X actions
I'm reminded of the main argument Hbomberguy made when he talked about the game Pathologic. Basically he said that Pathologic was not fun. Pathologic is made to be a pain, to be an annoyance, to get on your nerves. And he explained that when Pathologic does it, it's a good thing.
Do games have to be fun to be good? Well, Pathologic illustrate that the answer is no.
A negative circumstance on a player that has them engaging less with the game is not inherently bad design, as that can force other players to pick up the slack or shine. I think approaching the game with the mentality that you only care about your own PCs actions is itself something that will have you enjoying it less than you otherwise might.
So, being stunned for multiple rounds? Not fun. But can be good design
Welp, sometimes you must not win all the battles, its something that a player must learn.
Personally, if I'm stunned for a minute, I take the opportunity to get to the window and have a cigarette and stretch my legs.
I'm still listening, but that gives me some time to think, recenter myself, indulge in that one vice
Retreat is an option sometimes, find other ways to overcome an encounter too, talk is an option most of the time, etc. etc.
Now if you are against a creature that MUST BE a problem and you feel bad because is a problem
"Spicy food is spicy" kind of thing, welp....
Going against an unit that Stun with projectiles and your party using you like a shield because you got stun first. You wont be moving in all the fight but god that would be so funny
This is incidentally why I have a lot of problem with people using "fun" as a metric when discussing D&D.
Yep, said it before with the stun for 3 rounds thing
If its some sort of friendly ragebait that you do to the players, i find it okey
Nooooow, if you are doing it for pure spite. Its not nice.
I gotchu. Lemme find something on this.
I'm reminded of a conversation I had in this server where someone said that a group of goblins was outside the room the PCs locked themselves in, and asked for advice. My opinion was that the goblins should besiege them. If the PCs tried to get out, the goblins should be ready to pincushion them with arrows, staying at a distance so the PCs can't reach them in a single turn.
But again, that go with the "if used properly"
A nemesis that stun his rival and KO the party to finally fight him alone, might be Peak scene
I recall someone saying "that's not fun". And yes. That is not fun. Which is good. Being besieged is not fun. Being locked in a room with only one exit where the enemies are waiting for you is not fun. The fact that this is not fun is what makes it good.
Yep, because you need contrasts at the end of the day
In that case, the person that disagreed had a problem with the fact that the PCs would need more than one turn to reach the goblins in melee, therefore resulting in the turn being wasted. Which, again, is a good thing. That's the point of using ranged attack.
This was in response to "people mischaracterize fun", related to the first message, and was stated by the same person as sent the first message.
This was very well put.
Like, I do partially agree that people mischaracterize fun sometimes, but I think a real world example sets that straight.
Some people think sitting in a boat solely to try to catch fish is fun. I think it's often really boring. At the same time, those people find it definitively fun and engage in it for the same purpose one might engage in reading a book, or going on a hike. Hence, it is fun.
I find fishing a good mix between relaxing and engaging
Its definitely engaging once you got something on the hook. People mischaracterize every single subjective topic however. Fun is obviously subjective, such is someone's discomforts and whatnot. The more people you have the more likely it is that someone wont have fun with a certain activity.
I think there must be not so funny moments for fun moments.
There must be a balance on them so each moment is better.
Yea agree
My concept of fun is Big numbers of damage, another concept of fun for myfriend might be roleplay
i will miss sometimes
They wont have access to roleplay other times
Are we conflating "roleplay" with "social interaction" here?
Kinda, it was now just a made up example
The only time you can’t roleplay is if your character cannot act in any way shape or form
Cuz y'know, every pillar of D&D is roleplay.
yeah that
My character has some asymmetry going on - one "corrupted" claw hand (where magic will be cast from) and one "normal" hand. I want to lean in to the asymmetry with her redesign, where she'll also be using a scythe hand. Do you think normal or claw hand should get more armor?
Usually, by being dead.
Now others can use you as a catalyst for roleplay, you just likely can’t do nothing
I feel extremely awkward roleplaying so I keep it pretty minimal, still works
Or KO
No AC applies to the whole body
No mechanical change, but I like the scythe hand here
Even roleplaying your actions? Like describing how you do combat?
Yeah, this is purely for character art design.
making the Charisma stat being the dump stat so you dont have to talk too much because you dont like it might be peak idea
Describing isn't role-playing is it? I've always seen role playing as acting
Leaving the corruption more evident? I can see it, I can see it...
Hey guys !
Contrast between the plague of magic and the defence of the mundane
Describing is also roleplaying, yes. It doesn't have to be acting things out like a LARPer.
Hallo! Goood morning afternoon evening!
You don't have to voice act for it to be roleplay. Just making decisions in-character is roleplaying.
I see, yea i have absolutely no issues with that. Just the "acting" part is sometimes not comfortable for me so I try to avoid it
Hello good morning I am new to d&d
Wanna learn more?
Yeah
Using third person language to describe what your character does is also roleplaying.
I posted the initial reference sheet in #dnd-arts-and-crafts
Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have.
Aside, but your new nickname is very satisfying to say.
Thats good to know, maybe I've just watched too many content creators play so I thought people usually actually act 
Tytyty
Well see Ik some of the basic rules of the game cuz I watched like a 10 videos on it so I have some idea
Those are people who are producing a D&D show, which is different.
Well, for the sake of staying on topic I recommend you ask your questions in #dnd-newcomers
Thanks I’ll go there then
While stunned, paralyzed, incapacitated, or unconscious: passive checks still be running~
Dead though, you take your character sheet, & resubmit it.
Gm people :))
Good evening
Afternoon!
Morning!
Not to mention Initiative
Some people dump strength, say it’s useless, then say more weapons should be finesse
Madness perpetuating madness /j
and also use acrobatics instead of athletics
Imo they should just switch some stuff over to make strength more viable
especially since martials are already weaker
bc as everyone said, atm strength is just plain useless unless you specifically want the "bonk puny enemy with big weapon" fantasy
but even then you can do other stuff / use sth different for that
shadowblade is finesse, we're good
e.g. just take 1 lvl in hexblade warlock to use your char modifier, makes that available for palli, sorc and everything else that happens to have decent CHA
or you could just take Mi-Druid for shillelagh and use a club
Big weapons are okay with Great Weapon Master feat
i don't blame anyone for dumping str, because rn as a lv1 sorcerer I have 19 AC while naked. dex is one of the stats ever.
yes, but ONLY OKAY, and you have to "waste" a feat that could do more elsewhere
including shield and mage armor?
neither
tortle?
Great weapon master is gre-… good
go-... okay
draconic adds charisma to base ac, so 10 + 4 from dex + 5 from charisma
Doing 1d12+8 damage every turn at level 4 is pretty good
draconic is what again? is that a 2024 thing?
even in 2014 rules i'd still have 17 ac, more than starting heavy armor
Eldritch blast does almost the same with not much investment + u have spells
10+ 4 from dex + what exactly there?
No
13 base from draconic, again
That is a whole difference of almost 10, including the bigger damage dice and bonus
How do you have 5 CHA and 4 DEX as lvl 1?
ohhhh draconic sorc
rolled stats
I was trying to find the feat lmao
with point buy i'd still sit at 16 ac though
Then at level 5 it’s double the attacks, then at level 9 it’s 1d10 extra damage with every hit, then 2d10 at level 14
yeh plus possibly shield + mage armor, thats not too shabby
and that's the same as chain mail with none of the strength requirements or drawbacks
yes, but at that point spell casters start outclassing with spells
At level 14 with max strength and GWM, that’s 1d12 + 2d10 + 10 damage
That was a very good stat roll haha
yeah, but even without it you can still start at chain mail ac with none of the drawbacks
But they can’t do that every single turn
Classes achieve different things, people, they have different roles in and out of battle
depends, maybe not flat D10,
but e.g. at lvl 5 clerics can do up to 6D8 +1D12 per turn
and thats without taking into account lvld spells other than spirit guardians (2014 I might add, bc they fixed it 2024)
See, I do agree with that statement. But it's easy to have that statement trap people into believing that all classes are equal because all roles are equal in value and occurrence
Also of course a spell is stronger, that’s the point, an example is Gandalf was stronger than the rest of the fellowship but they were all still integral
But also they can’t keep it up forever
I mean they probably keep it up most of the duration of the fight
You know what, this topic always turns me into a broken record player
if you deal hundreds of DPR even if NOVA and the fight ends, you dealt more than the fighter + at higher lvls enemys get stronger and the probability that the melee gets unconc is infinitely higher
same tho, I get it, Im just advocating for the opposite side xD
I’ve played dnd RAI for years, never faced a single issue regarding class balance
its more an issue of optimized tables or not
Well in that case, I am willing to agree to disagree
fair :)))
Gtg back to work
We have different views, that’s fine
tbh I just like discussing for the sake of discussing and different POVs
yehh absolutely, and thats fine :))
Ah that’s alright, if everyone agreed on everything life would be pretty boring
fr
Oh I just had a good idea, this PC has no real bad things happen in their backstory
A fireball centered on their parents might do the trick
Ehh, you'd be surprised how many would kill for an echo chamber where everyone is like them
Thank goodness I am not one of them
its also a bit of an "issue" of what aspect you are thinking about, Im just a min maxer at heart so I mostly argue from an "optimal" (aka "usefulness"/ DpR or whatever you wanna call it) point of view
Insanity has always existed /j
why not pick a more fun spell, such as meteor swarm
I’ve seen some very busted martials builds too though
(I suppose I don’t mind casual debating)
I like how you think, destroy the whole village in front of them
After all, revivify can't work when there's nothing to revive
oh yeh absolutely, the problem is that most "highly opt" martial builds at best compete with the lower end of opt spell casters and or do mostly NOVA damage (shc as gloomstalker builds)
I’ve had many moments where it’s the fighter, barbarian, rogue, etc that’s carrying the party with the damage
1 better, the "evil sorcerer" that destroyed their village killed the parents multiple times bc he is insane
aka revivify and make them watch
You know what? I can agree with that. I’d say they have an equal middle ground, but I can agree that caster would have higher highs
which is defo possible, but mostly an issue of "knowing how to build a spellcaster right" if you get what I mean
If the DM doesn’t hand out items, I agree they cannot reach those highs
yeh thats my main issue with martials, I mostly dont want to HAVE to depend on someone giving me handouts to be able to have fun and not feel underpowered
Even better, what if it comes from someone that they thought was one of their closest allies
also a lot of the stuff spell casters do doesnt even come from direct damage, but also just how strong they are in controlling the battlefield
that’s valid, everyone has their different preferences
e.g. a Web spell at low lvls shuts down entire fights
I’ve always thought that the DMG and PHB should highlight more that items are more important for non-casters
dont get me started on fireball, or any good AOE 3rd lvl spells such as spirit guardians, hunger of hadar etc
100% agreed
I do like hunger of Hadar
I love it, its actually kind of suboptimal, but its such a funny concept to me
"I conjure up slimy eldritch acid tentacles in magical darkeness that nothing can pierce, oh look, he went in there, now its cthulus business"
same with ray of sickness, love the concept, but it needs some setup sadly
but if you can e.g. get a web off via e.g. a scroll or sth (assuming your dm ignores the, "must be on list" class rule) you can just have your martial hold conc on it and sickening radiance them too
and everyone just spams them from afar while they slowly die of exhaustion
(assuming no one knows wall of force yet)
bc if they do its just having 2 spell casters in the party that do that haha
Ye there's a part on XGE where it says roughly "if you don't give out magic items, don't use monsters they'd need them for" which is most of the 2014 MM
Indirectly saying "the items exist to be given out"
Rip resistance and immunity to non-magic damage
Ye now we got the magic item tracker
-# For better and for worse
Which just like in '14, if you refuse to givem out in '24 you're the problem.
You can get away with making magic items more sparing and more special in '24 but outright not having them in the game is just ridiculous
Cause DnD is a heroic fantasy and heroic fantasy has dudes with flaming swords slaying Dragons and crap.
Does DnD generally play in a pre-defined world with existing history, continents and whatnot? Guess that depends on the rule set right? Given this conversation was about '24 so generally the heroic fantasy statement is true in this particular case. Never thought about it. Guess this is better asked in the newcomers channel 
You can always play in your own setting, but the system assumes you're playing Heroic Fantasy
Like magic items for example
Majority are for martials or utility/unique just anyone items because magic items are main side martials progression
Yea i am not experienced enough for this conversation
didn't understand what that meant at all, also dont wanna disrupt the general discussion with my newby stuff. I appreciate the response nonetheless
Cause Hero finding the legendary sword that can kill a monster personally is a core heroic trope.
It's fine, we're just checking off the daily checklist
good day
There's an unofficial kind of joke checklist for the server on a daily basis and martial/caster differences is one that's reliably hit.
im new here
Welcome
I see, sounds like fun banter
can anyone help me? i wanna learn how to uhm join
It can get heated, but its something that doesn't go away cause of how people play dnd.
#find-a-game channel will tell you how
Lot of people don't play by the book, and often this not playing by the book buffs spellcasters. But in games ran by the book at least for the most part, there's stuff martial classes do much better than spellcasters and vice versa.
Some DMs are too stubborn to not play a different system when trying to do a highly realistic, mundane campaign
Single target damage being the most noticeable one
Wdym by "not playing by the book"?
Ignoring certain balance rules for sake of convenience and very liberal RoC
What balance rules like stuff from Session 0?
Some people will ignore stat requirements on gear allowing wizards to wear Heavy Armor without issue
Some people will allow spells to do stuff they can't which can set an unhealthy precedent.
A big issue is DMs who let the party Long Rest whenever they want
Reminds me of kids that never were defeated in kids fantasy games as in "you're dead! No you're dead" 
Cause that makes spellcasters basically main characters since they'll never be without their best spells
But in my Tuesday game for example, RoC is minimal and fair, and we don't really ignore much that can break the system (Shrodingers regular ammo) tho I track mine personally for fun and me and the other martials tend to put in stupid amounts of work.
i can't teach my party how to short rest tbh
I just shorten short rests to literally sitting down for like 10 minutes, or doing chill activities
And it is a level 14 game so the casters do have reality warping spells
Makes it so much easier to slip them in
-# Although it does make me a little nervous when there’s a warlock in my games /j
I tried that once and I had a dude abusing it so I strictly do resting rules by the general rule
Tbh, its more of how experienced the player of the caster is, while yes they're weaker without their best spells in each level, it doesn't take away from the fact that good resource management mitigates this and having the virtue of not engaging in melee
Ooh, I can see that becoming a problem for me too
I've been in a game where someone (me, and other casters) knew how to resource mitigate and the one who put in the most work was a Fighter with a bow, in a dungeon
Like sure we did the most to the mobs, but if he wasn't doing 50 to 100 damage to the Lich every round, Orcus would've been summoned and we would've all died
so far my casters haven't contributed as much
It's just about knowing what both sides are good at
A caster likely isn't gonna be the one putting in the most work on a boss
They're gonna be the best at keeping the martials safe from the bosses minions
Like I say all the time, I’ve been playing RAI for years and years and I’ve seen both sides shine
All the classes serve their roles well, if you’re having a problem playing well, then either you or your DM is not doing something right
Like sure Meteor Swarm does 40d6 damage total, but guess what, this monster is immune to fire, and has magic resistance so they pass and only take 36 bludgeoning
And no, a martial taking damage is not a flaw in their design, that’s their job
If you're using 9th level spell slots just solely to do damage, I dont think its making much use of said slot that much
Better the fighter get hit than the wizard get hit
But here comes the fighter with a vicious greatsword
9 attacks for 35d6 of non-resisted damage.
the one time i ran lv20 combat the fighter did pretty absurd damage
Unless they're a monk or rogue
Very true. They are the exception
Take care of your monks and rogues people, they’re second line fighters, not first line
I have had a absolute blast with my trident focused champion
Most creatures are melee specialists, HP is a resource too
Rogue Generally avoid damage through cc, hide and disengage. Monk can be a dodge tank or a disengaged focus depending on the player
That Fighter is doing a minimum of 51 + GWM + Mod which will be over 10 so minimum in the 60s for one action surge use without a crit for BA (9th attack I should've ignored) and rolling 1s on all damage. And ignoring their vicious weapon dice which is another 16d6 so minimum in the 70s if they only roll 1s
If they roll average it's in the triple digits
hp is a resource but martial (at least now) Usually have a way of either gaining hp back or avoiding/reducing the damage heavily
Most creatures nowadays have ranged and melee
Or a melee that can go out for a far reach that's effectively a ranged option in most cases
Tanking does not exist, there are no reliable ways to force aggro without disguising homebrew as RAI so creatures could simply ignore your character and hit the ones at the back anyway
Like a Balor grabbing your wizard with his whip and dragging them into the thunderdome.
This assumes all attacks hit
Though 2024 does bring it a bit closer to reality with new Grapple rules.
At level 20, most enemies have 18 to 22 AC
Fighter to hit bonus is +11 without expected magic items which boost it to +15+
So if you're not rolling 1s and 2s you're probably gonna hit
A Str class who has an enemy Grappled prevents them from walking away and gives them Disadv to hit anyone else. Against a melee monster, they basically almost guarantees that they have no other target.
Like the level 20 fighter I mentioned had a +18 to hit
With items expected for a level 20 fighter
eh there are a a good amount of ways(now) to defend a ally against attack now while making your self appealing or just making your self the only option. The protection fighting style prone combo is a solid example.
Which meant he only missed if he rolled nat 1s which he was a champion so he could just inspiration nat 1s, this is barring the lich with shield getting 25AC which only made him miss one attack usually if that
And if you specialize in grappling (ie take Grappler and/or Street Justice) you can really tie up enemies.
Ye you can arrest people easier now it's hilarious
Street Justice is one of my favorite new feats
Mine, too!
my favorite feat is charger
I love how feats are currently
The addition of making them all half feats really juiced up build diversity imo
Feats are definitely fun.
I do like how 2024 added more weight to the backgrounds
I love it. I'll admit it's not flawless, but I think it's fun
Like there's feats in 2024 I'd never take in '14 due to just not being worth losing an ASI or taking over GWM/SS/Crossbow/War Caster
And due to monster changes, feats like Athlete can be very good
ultimate coffelocke unlocked
I say if they combined the old and the new one, it would be peak
I like both, don’t get me wrong, but both together would be perfecto 👌
I can agree with that
I'm just glad that martial build variety has gotten a boon with '24.
Makes me always end up wanting to play a martial in '24
Thri Kreen Mage Slayer when
For my paladin I could see myself taking athlete if my rogue dies
Playing a martial is griefing the party. Both in 14 and 24
Okay, I wouldn't go that far
Martials are somewhat worse, but that doesn't mean playing one is inherently bad
It’s clearly just a bait
Like, there's a reason Ranger and Paladin are both very great as half and half
On another (better) topic, has anybody had an encounter with a “cowardly” party?
The other day I was just DMing and I think I encountered my first. If in any battle they didn’t immediately have the upper hand, they’d just flee
So far, not yet
But I do want to ask
And I’m not talking about avoiding fights they can’t win, I mean if they aren’t clearly at an advantage during the fight or are clearly stronger than the enemy, they’d just run
Two days ago in a session we heard screams and wolf howls in a nearby forest and I convinced the party not to go because "whoever screamed from that far away will certainly be dead by the time we find her." We went anyway and found her dead.
For my Ranger, should I spend more levels to get to 7th level?
Or should I spend one of my next feats getting Res Wis?
Would anyone be willing to dm for me and my friends in 2 days? It’s our first campaign and the set we want to order is out of stock
I'm leaning towards the latter because getting a swim speed, climb speed, and Wis save proficiency doesn't feel worth 2 extra levels
My first campaign, my party ran away from a guy in a bush crying for help
I legit had no evil intention, dude was a survivor of an attack
But this party had run away from literally every encounter
So i said screw it, ill give you something to run from
I say wait until level 8, even though resilient is peak
and thats how the zombie apocalypse occurred
Hell yes
Best part? It was technically caused by the fact that they ran from any threats
Idk, but sounds like a conversation for #character-discussion
Those players arent cowards anymore :)
(We had a big talk about how i wouldnt put them in a situation that’s unwinnable, and if i did and they needed to run it would be incredibly obvious)
nnow i have my stuff.... i just had to regestered my card :3
well that was a big suffering for about several hours of sleep
I was watching a video that reminded me of claw weapons in eldenring and realized, DND doesn't have claw weapons. Unless your a moon druid transforming into a bear. So that begs my question. Is there a good weapon we could reflavor into a claw weapon. Preferably one of the slashing ones you dual wield.
Shortswords, maybe?
Or scimitars, they would work
Dagger, scimitar or shortsword. I’d say scimitar
Sickles?
Could work
Is it possible to reflavour a class to a different class entirely
Like Wizard cosplaying as a battlemaster fighter
Flavor can go a very long way, but at some point there is increased ludonarrative dissonance.
"This maneuver allows me to throw a Fireball by thrusting the Trident in the air really really fast"
Yeah, that's possible. Though then the question becomes why someone is able to badmouth (counterspell) your trident 
For context, I'm planning to subclass into Rogue. Think a sniper class
Problem is, my character is dead, but will be resurrected presumably as a vampire
The less I have to deal with the blood consumption, the better
The insult was so good that it threw my movement off guard 
So I'm just thinking i take Res Wis at my next feat
Very good, but really though: #character-discussion
Fair enough
Please use the most appropriate channel for a topic - this channel is for D&D topics that don’t fit in existing channels
Is it okay to talk about a potential character concept here? Specifically how they would work in combat
#character-discussion fits better
#character-discussion is the best channel to discuss character concepts (or #optimization depending on if that’s a focus)
I can finally relax now :3 sighs....
First TPK?
no... I just had to regesterd my card in order to buy massive purchus is all....
i bought 3 core 2024 books, the multi-universe book, spelljammers, D&D character sheets, hellfire club, D&D character sheets, some dice sets from another site... etc
what's your favourite thing to do when you interact with the local town mobsters
steal, negotiate, other than that I don't deal with mobsters
the final boss to a oneshot I was a player in was a Sea Hag surprisingly
i mean like the local theives guild
Beat em up after they try and steal from me
i was thinking either that or do that snapping they do against them
now on my phone i now have all the stuff i bought from D&D beyond
Steal
I never knew purchusing items on the internet would be this in hard x'D
a few hours ago i felt like a rolled a 1 everytime i tried to make a purchus for D&D x'D
I can now rest in peace now...
What are Downtime sessions usually look like?
My campaign never have a downtime session ever before
snail racing, mostly
Normally you can run downtime over the week while youre not playing session (time skips between adventures etc.)
Alternatively just do full rp
Some people like them if they can RP a lot but even then
Some people won't even engage in downtime at all is another scenario you can run into
yes, have a mass hallucinatory dream
so you can also have any environment you want lol
#beachepisode
As a DM I give out a good bit of downtime but it's not really used.
I mean its ultimately up to the players how to use it
I partially blame it on downtime stuff being in extra splatbooks and dmg
Well a lot of players don't even know what to do or what they can do with downtime.
yeh the annoying part is that you have to tell the players about the options they have
what job would be the best for a vampire thats a good person?
if the hp is 52 ( 8d8 +16) do i roll that 8d8 + 16 with the 52?
No the 52 is just average hp
ok
I need a quick idea for a one piece based campaign
You can roll monster hp if you want but the static number is just the average for quick general use
ok that make sense
Really the best way to approach downtime is what does the character want to do with their free time. Then adjudicate the results using existing rules or improvise.
Undertaker
i guess i'll use that terminaology to use it on elite diffculty :3
I like how there's an option for just working a normal job.
It's like the "oh you don't know what you wanna do? Just go ahead and make some extra gold"
thats good, what if they wanted to get rich ?
Gamblerrrr
They're a vampire.
They have forever to live.
If they're broke then that's a major skill issue
LOL
getting human blood is probably more expensive then groceries
you prolly have to pay sexworker to get it
Nah you could probably just thrall someone who works at a hospital and have them slip a bloodbag whenever you need it
it wouldnt be nice to enthrall someone
Hey, you're being nice by not feeding on the innocent.
Kinda hard not to do a wrong here
Also, I'm not doing one right. I'm doing many rights
Tho another option is become a Night Janitor at a hospital
then you cause people to die fom lack :(
Just drink the most common blood type, and sparingly
It is
There is no real reason to play a martial
Counterpoint: What's a caster gonna do against a monster that saves and is immune to what they do
Or in an antimagic field
martials cant be magic resisted
"I cast fireball" wizards when they're stuck in a room with Fiends
On top of Nugget's point
Then why does one of the best trios have 2 martials?
Rakshasa 💀
And can't pull the "I'll use cold spells" out cause a lot of Fiends resist cold damage and have magic resistance so they're only taking a quarter damage most of the time
Theres no “I” in “team” but there are 6 in “Screw it, i dont care how big the room is, i cast fireball”
And nothing happens except you hurt yourselves
Cause the monsters are immune to fire
What trio are you talking about?
Use spells that don't allow for saves/good even if they succeed
Half/quarter damage ain't much when the monster has 400hp
Or it's several monsters with 80 to 100
Im (mostly) not talking about save for half spells
Oh! Yes a sickle is pretty close. But here's another option; double bladed scimitar 2d4 and has the finesse property unlike the sickle.
Utility spells ain't really gonna help much either
And ofc there are no other types of spells
Blade singer probably?
There's attack roll spells which are usually commonly resisted damage types, saves which monsters rarely fail common saves as you go higher, and utility that at best will get you out of trouble.
They’re not one handed tho…
Name any monster and a level, i will tell you how to deal with it as a caster party
Buff spells don't matter if you can't actually damage the opponent more than they damage you
Eldenring dual wield them so I see no problem with this.
The problem is RAW. So unless the DM waives it…
Or you can even give me entire combat(s)/dungeons
Balor
What level?
The only synergy you miss out on is you can't use the dual wielder feat.
Also 14 or 24
Dueling fighting style? Maybe?
24, level 13 let's say
Paladin, Ranger, Wizard
Exactly; still it's not a bad option. And most dms are willing to work with the player.
Sure, just that cuz it’s two handed it’s just kinda weird (to me) to think of them as claws. Also is this 2014 or 2024?
At that level and it being alone they have the advantage, but shutting it down is a stretch.
Either or. But since it is two handed take feats great weapon master or great weapon fighting; still it's up to your DM to decide.
GWF is actually very good for once
Any other enemies? Also whats the map? Just basic things like open field vs closed space, room size, ceiling height, cover are enough
Does it work with GWM?
Im checking now just to be sure
Pretty sure it doesn’t. The double bladed scimitar is one of (or the only one) who has the two handed property but lacks the heavy property
And GWM specifies it must be Heavy
Closed space, let's say a 100ft dome or something. Like a battle arena. Let's say with 1 Marilith
If its an open field you just kite it to death
Other than that you can use Fog Cloud/Pyrotechnics+Wall of Force/Forcecage and shoot it to death
It has a bonus action 60ft teleport and flight speed of 80
While GWF says you just have to use two hands
Forcecage isn't something you can get all the time tho
Especially since they rightfully nerfed it.
Also the Balor can just pass the save and teleport out
So you can use half of the feat. When you crit or reduce a creature to 0 with a melee weapon, you gain a bonus action attack. But it's redundant as the special property of the DBS allows you to already do this. So technically, gwm gives you a chance to do an extra d4 of damage.
Nvm then you can only use the other methods
Which…is not great
But it is something
And I didn't see anywhere the weapon has finesse so it's a strength weapon. But these things can be work shopped with your DM so I'm not worried. Lol
Wait mevermind
Ok so the marilith is a melee monster with extra stuff to discourage going into melee with it
Its teleport is line of sight only
Agreed
And that's when the Marilith teleports to the fog cloud caster and beats them to desth
All their teleport stuff needs LOS
Sleet storm hard counters this thing lmao
Thats why we use Fog Cloud/Pyrotechnics/Sleet Storm
It’s Finesse with the feat
Sleet and speed debuffs
Alright, well, killing them both finished the ritual and now Demogorgon is coming.
Is a Wall needed? Or just difficult terrain+RoF+Repelling Blast enough?
So I think I'd take fighter initiate for great weapon fighting to reroll 1s, this way I do minimum 6 damage. Baring you have at least +2 str mod
Nice asspull but sure 👍
Which feat?
Isn't that what your argument is all about tho? It only works that well if stuff happens as you want it to
What class were you considering again? Also that feat is even better in 2024, you can’t get lower than a 3.
And Revenant Blade
Which isn't always the case in a game ran by a human being, not by lines of code.
The Demogorgon doesn't even have a teleport
Nice. So 6 plus attack mod
My point is, you're relying on a white room scenario to prove something that's been proven otherwise since the games conception.
It dies to the same things as before
Who said he's coming alone?
So your point is that... im right?
Then name the other stuff
Again, this is a tabletop game.
Going all casters will never always work
It will
We just proved that it does
Always is a strong term…
Which magic weapons have the same reflavor?
You proved that in a white room where the casters have the advantage that they win
I’m not too familiar with magic items
You made the room
Every scenario can be dismissed as a white room
Obviously +1, 2, 3
Is this a PVP discussion?
Usual "martials suck because if everything goes right casters are better"
I think it’s smt about there’s no reason to play a martial but I haven’t been playing attention
Give us a non white room scenario if you want to?
Or idk what will convince you
Because that discussion is kind of dead on arrival.
2+2 only equals 4 in a white room
No its not
Its about if an all caster party is good or not
Sure, can be
Oh, well that's not even a good way to judge how good a class is. Ultimately the value of a class is how fun it is to play.
It’s bait, guys
Sure, it can be. Party composition isn't really something that needs to be optimized for a fun game.
Oh hi
Hi Nugget
Yum
Umm no?
Depends on your campaign. Is it battle focused or is it RP focused. If rp, you'll have spells for days. If battle focused, it's good to have something to fall back on.
RP and battle aren't opposite things.
Combat is also RP. All three pillars of D&D are roleplay.
And to use my example, if I'm the DM in that situation and the party is all casters then I'm using a non-magical goal to drive them there into an AMF
Tho typically, some casters get attack cantrips. ½&⅓ castors being the exception.
How can you be 1/3 a caster
Eldritch knight, arcane trickster
Because I'm a General of Demons, and I'm gonna exploit my enemies glaring flaw (playing from the Balors POV)
Ah.
I would say that an all-caster party is the most efficient possible party comp in 5e across an entire 1-20 campaign and requires significantly harder encounters to challenge than they would if one or more casters were replaced with a martial of equal optimization level
Eldritch knight and arcane trickster
Hey that’s what I sai-
Eldritch Knights and Arcane Tricksters add 1/3 of their level for the purposes of multiclassing spell slots, hence 1/3 caster.
Unfortunate Arcane Trickster ain't free on DnD Beyond
Neither is eldritch knight
All three of you are Echoing each others' words
What about Echo Knight
Not free
Neither a 1/3 caster nor free.
Darn
You can play whatever you want for rp focused games
You can play whatever you want for easier combat focused games
And as you go up in difficulty casters remain the only thing worth playing
This does NOT mean that rp focused/easier games are worse or anything
Most free Subclasses are the easiest/basic ones
Yeah was asking if it was free, quite unfortunate, could've made more jokes
I've been in a battle focused campaign for a few weeks now. I'm a moon druid and I'm always running out of slots. We get like 5 encounters per short/long rest.
Disagreed.
In my games, casters are usually on the ground.
Fighter, Rogue, Wizard, and Warlock having one is diabolical though
I generally view 2 wizards 2 warlocks specifically as the strongest 4-man comp, with a strong case for replacing one wiz with a druid
All only have one
Yeah, only having one is what I meant
Per Free basic Rules
Which part of it do you disageee with?
Yeah, but you just said only 4 out of 12 free classes
I would've loved Arcane Trickster on my Rogue, but what can you do
The casters being the only ones worth playing because what makes any class worth playing is how much fun they are, which makes worthiness subjective.
This is a brick wall conversation
Maybe I'm a bit biased, but I'd put a bard in there somewhere
Martials are strong enough to hold their own even somewhat in hyperoptimised games, as long as you optimise them too often course.
But in 99% of play martials are perfectly viable
What is it with optimizers thinking optimizing is the only way to play?
So you din't understand what i was talking about
Being fun to play and being strong have nothing to do with eachother
Ye
Barb - Berserker
Bard - Lore
Cleric - Life
Druid - Land iirc
Fighter - Champion
Monk - Open Hand iirc
Paladin - Devotion
Ranger - Hunter
Rogue - Thief
Sorcerer - Draconic iirc
Warlock - Fiend iirc
Wizard - Evoker
And being "strong" has nothing to do with how "worth it" a class is to play.
I personally love spell blades. To cast and attack as needed. My current character is a tortle ranger with a mean mace.
Bonk!
Also a STRanger, how exotic
Dude
Thats what i was talking about
In non combat focues/easy games you can play anything, everything is worthfile if you want to say that way
Even in combat heavy games, usually as long as your PC is competent, you're fine.
Everything is worthwhile to play, depending on the player, exactly right.
Now I wanna see a dnd show called Ranger Things, a show of all rangers
I wouldn't because bard multiclasses poorly and has a largely underwhelming spell list until Magical Secrets, but it's certainly still a pretty good class
Darn, if you owned a physical book but you use DnD beyond then that really sucks, especially with how many people play online these days
lol
Rather than martials not being worth it I guess its closer to needing a spellcaster or two somewhere in your team
As a level 3 I get 1d6+6 bludgeoning, then I get 1d8 from zephyr strike or 2d6 from searing smite, and after that I do 1d4 psychic for my subclass.
If thats the case then the combats are not heavy enough
Iirc you're allowed to put the stuff you own IRL into the personal homebrew on DnD beyond. You're just not allowed to share it.
Martials are fine in difficult games
Please stop trying to convince people that casters are the only valid choice cause that is only true at your table
And notice, half the damage is from a spell
Simply most people play way below that level
Ohh, then that makes sense
What you think is worthwhile to play is different than what I think or what someone else may think. You don't get to decide what is worthwhile for everyone.
It’s all subjective, people, it’s not “Martials are bad” it’s “I prefer playing spellcasters” then they confuse subjective with objective
Are we playing dnd wrong?
People are obviously welcome to their own opinions but I would always hesitate to say "this way" is absolutely how it is.
I dont think i have played in a single game without a martial character in it. And that (or often those because there is more than one) martial has been essential to our success.
Multi attacks, ability to soak more damage, monks can stun, rogues can sneak attack.
You run out of spellslots, you dont run out of weapon attack.
There is no wrong way to play DnD (Unless you use ChatGPT, that is imo the wrong way)
Don't state your own preferences as being universally true, that's the height of egotism.
I think your level is FARRRRR above the optimisation of 99.9% of the player base. And saying that martials aren’t worth it when speaking for the 0.1% doesn’t feel too correct.
The picture in most player's head about what a hard encounter is wrong
Subjective
Indeed, hence “imo”
Pardon me, English isn't my first language, I had a hard time finding a word for "Strongly Think"
That was my thought too
If it doesn't involve triple ||Zariel|| at the end of Descent into Avernus it ain't the hardest 
Edit button
Urizts games are a pretty good reference for how general play by the book meets difficult combat
Depends on what is meant by "difficult game"
It's kind of like a difficulty slider, the higher you put the slider the more things fall below the bar
You've played or watched it?
I've watched some stuff here and there
There's never a point where X class >Y class but X class falls off and Y class doesn't
I run soulslike campaigns and I run them RAI, and I have seen no divide or balance issues
Yeah, Urizt regularly kills characters (at least from what I've heard) and he often extols the power of martials in his game. Also he runs pretty close to RAW.
But mostly I hear it from him and a guy I know who plays with him.
He collects PCs bodies like it sustains his own life force
And yeah martials carry his games (his words)
What about Rangers? Hunter's Mark sucks
Let’s all just put this topic to rest
Ranger is a strong class, Hunter's Mark is a trap option
It’s a brick wall convo where nothing is actually being done
Eh, I like DnD, and I like talking about it.
You can ignore HM and still build something very good, Ophid has a beastmaster he ignores HM with that he praises a lot iirc
I'd consider ranger the best non-fullcaster
Don’t use hunters mark
You're picking Gloom Stalker Ranger for the nova damage and PWT not Hunter's Mark
I picked hunter because I'm poor
Have you used it? Because it doesn't suck at low levels and when you get to higher levels you get stuff that replaces it, Rangers don't depend on Hunter's Mark, they do fine without it.
In 2024 it’s free, so using hunters mark is fine. And again, usable for most levels of tables.
Oh I don’t mind the other topics, just the one with sweeping “objective” statements
Only one that does largely is the Winter Walker which is pretty fun looking to me.
You aren't in a high op table you're fine
Yes it will
Yes, I've used it at the lower levels, that's mostly it though, still it dominated the early game
Unfortunate that I quit the campaign the lil dude was in
Use whatever you want
Hunter's Mark is a trap that steals your goodberries to do less damage than a bonus action hand crossbow attack
Exactly, I'm currently level 14 and I've used it .. twice.
Yes it does, use crossbow expert instead you get more damage and keep spell slots
Me when people don't appreciate the art of 5 Ranger 1 Cleric 4 Fighter 2 Warlock
Look at all those ultra powerful Goodberries that's a long rest's worth of healing
Holy crap
Lifeberry enjoyer gang
Is this what optimizers do
flagshit ranger? just run ranger 9 cleric one
This is assuming 2014 correct?
It's the surface
You can't really get XBE til level 4 and by then Hunter's Mark is beginning to be phased out, so my point still stands?
No, that build is considered mid-high OPP
The tip of the iceberg
Play a variant human, it’s the only viable race for martials except for custom lineage
Variant human is 2014 correct?
Oh you're talking 2014 rules, I haven't looked back since the change.
And weird builds, but they suck
Only???
Yup
Or use antimatter rifles
Ye once you get Spike Growth, my approach would be swapping between SG and HM based off the situation then at level 9 with third level magic only use it to finish off bosses imo
And said iceberg is floating farrrr away from the mainland where most players are
And that’s fine
Indeed
Nope viable is subjective again
I haven’t bothered looking forwards, I read enough to realize they nerfed martials and buffed casters and decided it wasn’t worth my time
Optimizers would hate to see my 2014 Warlock coming
Its the first time in this server where someone critiques ttb builds, do you have better suggestions for where I should look
We are talking about high op
Speaking of HM.
I'm glad the Vengeance Pallys channel divinity got the ability to be reapplied to new targets like HM/Hex/ect
They…did?
Yeah
Disagreed about that, but I'm not looking to try and convince a diehard.
Mainstream optimization also tends to be completely unaware of where the iceberg is which is how you get "the bestest ever paladin smite spam elven accuracy massive nova damage" (five miscalculations and it's unimpressive compared to a ranger)
formofdread Wordpress is good, TTB is quite strong for mid to midhigh but higher op stuff isn’t as good
Not really.
They didn't nerf martials?
Appreciate it fellow optimizer fan
All the martial classes got buffed, and I don’t think the same can be said to the same extent to the casters.
They buffed build variety and overall
they nerfed crossbow expert and sharpshooter which were the only things keeping martials viable, and then gave them minor buffs that don’t make it up
Except Ranger maybe
That is certainly a take
-# sigh
optimisation is boring and comes across as you’re playing that game wrong
Well tbh the whole 2024 thing came down to how in 2014, there was already a caster vs martial gap
2024 nerfed the best martial options while buffing the weakest ones, but that didn't actually do anything to decrease the gap between casters and martials, it just decreased the gap between martials themselves
Same arguments every few weeks
Optimization is fine, if you acknowledge that your style of play is niche and what you see is not what majority see.
Which is nice but not what optimizers are hoping for