#dnd-discussion

1 messages · Page 170 of 1

hot marlin
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A round lasting 20 minutes is to me simply indicative of bad playing.

marble lion
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A question here or there, a few too many adds, legendary actions inbetween

jaunty wyvern
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Too many adds is your issue

knotty pasture
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Honestly in those moments I would have asked the DM if my Bard can roll for persuasion to try and seduce a Mind Flayer so they could leave our brains alone for 2 mins

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If Bards can seduce dragons they can seduce squidheads

jaunty wyvern
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If anything getting stunned is decreasing the amount of time your round is lmao

hot marlin
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Bards can't seduce dragons.

marble lion
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Stun doubles or triples the time between your turns

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That is a bad feature imo

hot marlin
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Actually in the case of mind flayers, the stun lasts for up to a minute, meaning ten rounds

knotty pasture
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Some dragons could polymorph into dragonborns or whatever right? Bards just have to seduce the polymorphed versions of it

marble lion
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Yes i didnt wanna stir the grammar by including or more

hot marlin
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I still don't see how that is a bad feature.

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Yes it doubles or triples time between your rounds. But that's what is good about it

marble lion
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And i dont see how you dont see it

hot marlin
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Well we are at an impasse

jaunty wyvern
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Whole party gets stunned? Have them come to in pods, seperated

marble lion
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See thats more fun

jaunty wyvern
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I do this with sleep and hypnotic pattern alllll the time

marble lion
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Now its narrative. Something is happening

hot marlin
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Come to? Nah. Mind flayer is going to be merciless. If they all get stunned, the mind flayer starts next round by tentacling someone, then extracting the brain.

jaunty wyvern
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Yes now you are seeing the true enemy

marble lion
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I dont mind the idea of stuns

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I mind the reality of a tabletop being slow and involving downtime

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Tripling that for 1 person sucks

hot marlin
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If the whole party is stunned, the mind flayer essentially kills one person every two rounds.

marble lion
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Oh yeah technically that can happen

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Still more fun than sitting there for the rest of combat, unable to do anything while everyone else is partaking in the social activity you gathered for

hot marlin
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And if they wake up captured? They've already been implanted with a tadpole, they'll be dead in hours.

marble lion
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Being stunned in dnd as the only one is like going to a houseparty and being locked in the garage

knotty pasture
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Unless they're a true soul...

marble lion
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Alone

fickle heart
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I feel like medium-CC is one of those things that should either fully be on the table for both sides or not on the table at all, just with how it modifies the play experience.

knotty pasture
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Tbh I like the whole true soul interpretation at least, imagine getting stun locked into a TPK

marble lion
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I will stun someone for maybe a round if i want the big guns

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But never will i let a player possibly not have a turn for more than a round

hot marlin
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The true soul thing is only possible due to several things specific to the plot of BG3. Normal infestation kills you in less than a day

marble lion
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Thats boring and begging to not care

hot marlin
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So you never kill PCs?

fickle heart
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If the goal is to have every turn be a race against the clock, entirely removing both the PC's and monster's ability to stun/incap/etc. would probably be for the best.

marble lion
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I would. Thats different to me. Thats death

jaunty wyvern
marble lion
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Thats gameover
Necessary to make the game fun

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Being stunned is not necessary to make the game fun

knotty pasture
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Some dying is probably fine, constant TPKs would sound rough

jaunty wyvern
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No but it is quite funny

marble lion
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Depends on if you take the game serious

jaunty wyvern
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Makes the party pivot instead of relying on the same strat over and over again

hot marlin
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In any case, for the entire party to be stunned by the mind blast, it would take spectacularly bad positioning, spectacularly bad preparation, spectacularly bad luck. At this point they deserve their TPK

marble lion
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Indeed

jaunty wyvern
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Deserving a tpk lmao

fickle heart
fickle heart
marble lion
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Taking something serious and wanting difficult conditions that prevent you from playing are different things to me

marble lion
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Reeks of low investment to me

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Serious as in "youre not just there to find things funny"

fickle heart
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To me, taking something like D&D serious is recognizing that unfortunate stuff might happen as part of the play experience, such as death, and that seriousness can often be derived from things that cause situations that aren't fun in the moment. The tension from helplessness is something that can elevate the experience, and if someone responds to that tension by checking out mentally, they probably aren't actually taking it very seriously.

I say that with the context of having pretty noticeable ADHD, which means that checking out is something I'm intimately aware of being a thing.

marble lion
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Not serious as in "high level play that challenges players to a high degree"

hot marlin
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Because it's funny? Nobody endorses a player being locked away for a considerable duration "just because it's funny". You do it for a variety of reasons, but certainly not because it's funny

marble lion
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Yeah i was responding

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Because someone said its funny, nova

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That wasnt to you or tamms at all

unborn lotus
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There is nothing that frustrates me more than the lack of support from Wizards for the 2024 character sheet.
They literally still use 2014 sheets in D&D beyond! And they're so bad

And there's never been an A4 version, nor any alternate versions... It feels like they rushed it out for the book and then decided they still prefer the 2014 one?

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Which is crap because the 2024 one has a better layout and is way prettier in design

marble lion
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I value the sentiment but stuns are too far

knotty pasture
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So long as stuns don't last for more than 2 turns its fine for me, but sometimes I guess PCs could just have terrible luck and be stunned for far longer

knotty pasture
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Slows and difficult terrain are more annoying for me

unborn lotus
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And the printer friendly version is locked away deep within the basic rules. Like they haven't even done the bare minimum making it accessible

fickle heart
# marble lion Stuns are too far

I would say that a death is significantly further than a stun with how much waiting time it requires, as well as "undoing" the work of a PC pretty significantly. Like, I would agree that being stunned isn't fun, but losing a turn when a turn might be the difference between success and a death is a big motivator. I also don't think death is that terrible, even when it feels bad in the moment.

marble lion
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2 is still in the realm of "well that sucked but im finally back"

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3 honestly would make me question if i wanna remain in the campaign or if i should just go watch a movie

hot marlin
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Honestly if a player of mine was questioning whether to remain in the campaign or go watch a movie because of being stunned for three rounds, I would encourage them to go watch a movie and leave the campaign

marble lion
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Because bless descriptions and stuff but dnd combat is definitely not something i wanna just watch for that long if i gave my evening for this

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As is right

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I wouldnt fit into yours. Correct analysis

hot marlin
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At that point that's just mismatched expectations.

fickle heart
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I would also consider a player considering wanting to watch a movie as bad form, yeah. It gives the impression that I couldn't trust the player to be out of the limelight for even a bit, which is mostly prevalent when there might be impactful RP situations.

marble lion
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No its a genuine belief that stuns are a waste of someones time vs the genuine belief that its a valuable tool to create stakes

hot marlin
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Yes. That's mismatched expectations.

marble lion
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I think you can create stakes without stuns

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Why does it have to be stuns

spring glen
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Another option is have the downed player do some rolls for the monster attacks

marble lion
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You can do literally anything in dnd

hot marlin
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It doesn't have to be. But we don't have to be playing D&D anyways. We choose to play D&D. We choose to use stuns.

marble lion
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And you think its good to make people stop playing?

marble lion
woven flint
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I'm playing a level 20 Dwarf Barbarian in a oneshot, his HP sickens me

fickle heart
lavish flame
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Admittedly, I feel terrible as both a DM and as a Player when I stun someone and when I am stunned

marble lion
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Because death is a key part of almost any story, especially with combat

marble lion
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Stuns are not. You are not going to tell me that you find stuns integral to stories

marble lion
unborn lotus
# marble lion That is a very wild comparison

Nah if you can't handle D&D's chunky combat then you'd be better off finding a sleeker system than homebrewing the crap out of D&D.
Even if you remove stuns and somehow make downed players still be able to take actions, there's so many status effects that limit a players movement or turn, it's the very DNA of D&D.

You just gotta face the facts that miss a turn is going to be a part of the game, and players need to plan around that

marble lion
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The end to a process is massive

marble lion
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I dont have to approve of skipping turns

fickle heart
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If we view death solely through the lens of time wasting, it's a net negative.

lavish flame
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Downed PCs being able to make decisions is interesting to me. It would certainly add more Heroism to one of the death states

hot marlin
marble lion
hot marlin
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Integral to monks too.

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Integral to a few spells.

marble lion
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Which i would avoid using on players because its their only way to play the game

lavish flame
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It isn't very heroic to slowly bleed out over the course of 20-or-so seconds, so making someone still able to act while unconscious does seem reasonable to me.

unborn lotus
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How are you not bothered by
Restrained
Incapacitated
Prone
Unconscious
Petrified
Paralysed

fickle heart
# marble lion If you dont take my end answer, then i dont have another

What I'm referring to is that you are applying entirely different lenses to these comparisons. One is about feeling your time is wasted and the other is about making things meaningful, despite both technically being a huge time waste, and one likely being a larger time waste as you have to wait until there's a good time to introduce a new PC (and the person might have to make a new PC, pushing their ability to actively play the game into the next session.)

hot marlin
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Admittedly, this hatred of stuns probably also extends to unconscious, petrified and paralyzed

unborn lotus
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Like D&D is jam packed with varying degrees of miss your turn / abilities. It's almost the very core of its combat. Removing stun still leaves you with a nearly identical system

marble lion
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I would probably have to reflect on this for longer than i care to to find the specific rational answer to your question tamms. I just find there to be a massive diff between death and stuns

lavish flame
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Petrified is weird cuz its so much worse than like any other condition. Its basically another way to die, unlike being Restrained or Grappled

marble lion
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Weird contradiction there

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I play dnd for years now and have a great time, i just dont recall the last time i used a stun

hot marlin
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I think you are getting defensive right now.

marble lion
fickle heart
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I think it's less about stuns and more about the plethora of other statuses that also cause someone to effectively lose a turn.

hot marlin
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Perhaps it would be best to disengage from a conversation that is apparently going nowhere and at risk of escalating. That is what I will be doing at least

marble lion
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Goodbye

unborn lotus
fickle heart
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There's some great discussions to be had on "null turns", but stuns are honestly one of the rarest things that cause those.

marble lion
fossil hollow
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anyway, apparently two of my players are gonna be playing the Dwarven Revenue Service on friday

unborn lotus
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Like have you been replacing stun with something? The game clearly already has countless miss a turn mechanics without stun so if you're having fun you probably just made a mistake removing stun

lavish flame
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I do see the vision tbh. It sucks to have ur turn skipped in any game. It might be neat if those conditions altered Initiative order, but idk how that would work

marble lion
fossil hollow
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there is other cc aside from turn skips yeah

unborn lotus
unborn lotus
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If not you're the contradictory one

marble lion
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Ah alright lets see

unborn lotus
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And that's not even a comprehensive list

fossil hollow
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also, why the hell is prone on that list

lavish flame
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Why would there be an issue with Prone? Thats the most fixable condition ever

unborn lotus
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Knocked prone can't move on your turn

fossil hollow
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no

fickle heart
# marble lion Are there others though? I guess paralysed is another

Incapacitated, Paralyzed, Petrified, and Unconscious are hard turn losses, but it's very easy for conditions like Blinded, Charmed, Frightened, Poisoned, Prone, and Restrained to effectively result in a PC having a wasted turn because those conditions caused failure of every action they attempted.

lavish flame
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You can fix it twice on your turn

unborn lotus
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I'm saying they all have varying degrees of miss a turn

fossil hollow
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its just untrue that you cant mov with prone

unborn lotus
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Prone probably the least

fossil hollow
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it literally comes with its own solution

unborn lotus
lavish flame
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Prone definitely doesn't count we can't do that

fossil hollow
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ok and?

lavish flame
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No part of that is Lose A Turn tho

unborn lotus
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A barbarian against a teleporter is ruined if they fall prone, it's as bad as stunned

marble lion
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Unconcious as in downed? Fine as extension of death. A necessary defeat state to me
Petrified same
Paralysed falls under my stun hate unless it lasts only until a specific combo happens or something
Prone is fine. It just makes the turn harder, you still play
Restrained same

fossil hollow
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comparing it to incapacitate is just. unfair and bad faith

marble lion
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Read

unborn lotus
lavish flame
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like is Grappled also a Lose A Turn because it impacts your movement? what are we talking about

marble lion
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Then yes except a party member can wake you up and so do attacks

fossil hollow
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im seeing a lot of goalposts moved with some conditions

fickle heart
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The point is null turns, not necessarily true turn loss, methinks.

marble lion
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Im fine with all conditions if they dont skip peoples turns more than once

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So even stun is fine if it ends early

lavish flame
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yeah being Paralyzed for a Minute sucks cuz thats just an entire combat

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same thing with being Banished and stuff

marble lion
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I literally just dont want players afk unless defeated (especially more than a turn)

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Thats all. Its simple i think

fossil hollow
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keeping it to a round is pretty good i feel

fickle heart
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Put another way, I think it's worth considering the fact that a Stun for even 2 turns has the exact same gamestate result as being Frightened into a corner and missing every attack for 2 turns.

lavish flame
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Yeah its neat if you become un-paralyzed when you get hit (so enemies set up combos and feel very tactical) but longer than that does really suck

marble lion
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Yeah round is fineish

unborn lotus
unborn lotus
marble lion
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How

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Huh? I had no idea

lavish flame
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In some instances being damaged or using a special action. I think Hypnotic Pattern does this

marble lion
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Why could a party member stop you from being stunned

unborn lotus
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Power Word Heal

marble lion
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Oh so specific stuns only. Those are fine too then

fossil hollow
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i think greater restoration ends it early?

old sluice
marble lion
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Valid mention but a bit too steep for my taste i think

lavish flame
unborn lotus
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Yeah lol 9th level

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I can't think if there's a lower level stun ender

marble lion
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9th level spell is also very high level so that only matters in big games

marble lion
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Honestly i think from now on i could only repeat what i already said

fickle heart
marble lion
unborn lotus
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In 2024 you can still use movement while stunned

marble lion
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Thats something

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Genuinely better but still a bit.... unfun

lavish flame
fickle heart
marble lion
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One is you engaging in the game but failing

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The other is seeing if youre allowed to engage with the game again in 1 round

marble lion
lavish flame
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Now, truth be told, if D&D 6e dropped the Roll To Hit, I'd be down to clown and try it out. I like the idea of a constantly changing battle over people failing the luck game and not enjoying their time.

fickle heart
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It depends on whether the Stun is something that has a set duration or has a saving throw. Failing a saving throw to end an effect is largely similar to failing every attack roll, though one or the other may feel more disappointing.

marble lion
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But that should be rare and honestly just cannot be prevented

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Im not gonna make you autohit just to change gamestate ;)

old sluice
marble lion
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As someone who primarily plays martials, ive been there

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"Welp that was my turn i guess" after 10 seconds of rolling misses

fickle heart
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In certain situations, I think that being Stunned is actually a better feel than missing every attack, because you statistically should hit some attacks, whereas you statistically might not be likely to get out of the stun.

marble lion
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Its also why i can confidently say im a good sport who enjoys watching others play as long as ppl describe their turns a bit

lavish flame
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A combat heavy game night where you just have terrible luck is so diabolical.

marble lion
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Which makes me even more confident stun really sucks

fickle heart
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I think the dislike of Stun is more of a perception-based issue.

marble lion
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Because if someone as patient as me thinks stuns are bad

unborn lotus
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D&D just isn't that, pretty explicitly

marble lion
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I cant imagine what its like for my players who are much less patient usually

lavish flame
marble lion
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Its about my thought during that

fickle heart
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Like, there's nothing inherently wrong with Stuns, and the issue is seemingly moreso that there's a perception that a player will check out when Stunned, but that's something I think a lot of people would consider "bad behavior", so I don't think it's necessarily a good idea to offload the responsibility for that behavior onto the condition.

marble lion
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I dont sit there thinking dammit everything went wrong like in turns of missed attacks
I sit there thinking "why does the dm think its fun to have me afking?"

burnt valley
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How it feels to deny the DM the satisfaction by spreading out:

fickle heart
marble lion
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Like yes i do expect players to pay attention, even if theyre inactive for a bit

lavish flame
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"What is fun about this" is a reasonable thing to ask about stuns tbh, its hard to find much

marble lion
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But i also wont specifically attempt to push them into timeout

fickle heart
marble lion
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Why. Thats what stuns are

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Like genuinely. You cant do anything in 2014 but roll to be back in the game

empty thicket
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Man, there is so much magic items i would love to have in my daily life
Chest of preservation, Cleansing Stone, immovable rod

fickle heart
glass granite
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I don’t like stunning players cuz like, combat can already feel like a slog sometimes, and then I remove the ability for them to play and skip their turn. I don’t imagine that’s very fun

lavish flame
marble lion
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I will ask my players to pay attention and in turn i wont put them in timeout

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Thats just presumptious to me

fickle heart
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RP can effectively be a "stun", where you ask players to sit out of the game for a bit while another player does their thing and gets the talking stick.

jagged vigil
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Question for all:

I typically keep strict track of time in games. Dates and the passage of time is significant. Watching my partner and their boyfriend play Kingdom Come Deliverance, it got me thinking about its more "narrative" time passage, where time plays a role in current events but is more of a narrative occurrence.

In a different fashion, Tolkien translates Middle-Earth dates and seasons into our language. That way, discussion of "Fall" or "October" makes sense to us as readers and we can track time without needing to learn a fantastical system.

Do you guys have a preference or thought on which is useful? Strict passage of time in accordance with the setting, narrative passage of time as is necessary and applicable, or translated passage of time that's easy to parse?

marble lion
burnt valley
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Stuns are fun for the player side

marble lion
fickle heart
burnt valley
glass granite
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I would

marble lion
# burnt valley Yes

Agreed 100%
The reason is that the dm wont be afk while 1 creature is stunned

marble lion
fickle heart
marble lion
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The only rp more boring is shopping ha

burnt valley
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Moments where the entire enemy gets default killed is such a hype moment for us players

marble lion
limber trail
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I think the best executions of stuns and similar are where there's multiple ways out of it. I hit my players with a hold person and it led to my party focusing down the boss to break concentration. There was some meaningful counterplay about it. It's also just best served rarely, but meaningfully.

lavish flame
# jagged vigil Question for all: I typically keep strict track of time in games. Dates and th...

Truth be told, I am one of those stinkers that keeps track of time passing in a campaign using the Setting's calendar. Currently it is Fessuran 4, 835 P.D. in my Wildemount game. When explaining to my players, I usually go by earth-seasons. "Its mid-Winter", "Autumn just began," things like that.

I do not expect them to memorize a fantasy calendar tbh. I just do it for me. I also keep strict track of time at the day/month level, but hours can fluctuate depending on what ppl want to do.

fickle heart
marble lion
limber trail
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I don't think stuns, like any other feature, are blanketly bad. I think what matters is things like how the DC works, how you break out of it, how it can be triggered, etc.

empty thicket
marble lion
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Though it is a thing i think about when considering player death

fickle heart
marble lion
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Death is drama

fickle heart
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The part I specifically disagree with is that your stated goals in one aspect contradict with your stated goals in another aspect.

marble lion
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Stun is afk

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Stun could lead to death but tbh so can literally anything

fickle heart
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Those are both assumptions that I'm guessing you've learned, but I wouldn't be so sure about them outside of your subjective experience.

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I also feel bad for you if your players treat you like that when you stun them, they don't sound very respectful.

fickle heart
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That kind of play would probably get someone booted from the types of games I engage in.

marble lion
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They are nice but will show signs of wear while trying to hide it

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I think that means theyre nice and being afk sucks

empty thicket
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Stuns are... denying an specific character action to add drama too. The cleric stunned dont being able to heal his party that is in a bad spot.
The tension of such thing is big.
But yeah, denying a whole turn for a player is not good
Still would add, if at the start of its turn the player roll and sucess in the roll and free himself. Would let him do any Bonus action.

limber trail
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I do think a stun can be pretty fun & engaging when done right. It's a big enough effect that it can prompt some legitimate tactical consideration. Protecting that stunned person, finding ways to avoid getting stunned yourself, etc.

fickle heart
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If someone truly goes afk consistently when they get stunned/(and other conditions like it), I would consider them to have broken the social contract and would ask them to refrain from that behavior or potentially leave the game.

marble lion
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I dont mean actually leaving to be clear

empty thicket
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So, if you succeed you can at least be able to either cast something or do some action.
Can even put it like you can too cast a cantrip if you succeed.

marble lion
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I meant you cant interact with the game due to all actions being gone

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If someone actually went afk for more than bathroom, id be quite mad at them lol

empty thicket
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Unless a player have something to free you from the stun, but then that make a whole scheme of X force X

fickle heart
hot gate
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I like the stun effect of the Harvester Devil from Astarion's Book, precisely because it specifies

it has the Stunned condition, except the target can speak. If the target agrees to the devil’s contract, the effect ends
That led to some fun rp and made the stun feel a lot less bad.

fickle heart
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I'm just really big on consistent and firm lines, and I don't see this dichotomy about stuns being anything but fuzzy and hard to define.

marble lion
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Waiting 1 round is normal
Waiting 2 rounds is rough
Waitings 3 rounds becomes something i dont think is needed

marble lion
old sluice
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Yeah of course it's not needed.

marble lion
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I wont draw a crystalclear line sorry

fickle heart
old sluice
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But if it was about needs, we wouldn't be playing D&D in the first place.

empty thicket
hot marlin
marble lion
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If i want to play dnd, playing dnd is needed
If i want to create challenge in dnd, stun is not needed

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I dont agree with that point at all

limber trail
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Stun isn't needed for a challenge, but it's a type of challenge that you can choose to use

marble lion
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Its one of many tools, though arguably an effective one

fickle heart
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Like, if this is entirely vibes-based, let me know, but I'm under the impression that you are attempting to provide a pretty consistent reasoning exclusive to stuns on why they are bad, which is the part I'm not understanding because you aren't seemingly using that same reasoning to draw a line at other things that would reasonable be lumped into the same category. It just seems very inconsistent and hard to respond to.

limber trail
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I think anyone who solely uses stun is doing it wrong, I think anyone who chooses never to use stun should consider using them some times. I like stun because it's a super big & poignent moment of narrative fear.

marble lion
empty thicket
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Stun can be used to force//help certain characters to get a spotlight too.
I get stunned and then the paladin jump in front of me blocking a barrage of arrows taht were against me, full aura moment
My goblin artificer get stun and i pick her up and run away with her from that dangerous spot is another moment too
IT depends

old sluice
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See, the problem here is that you're implicitely linking "not needed" to "therefore should be removed". Goblins are not needed. Humans are not needed. You could play a campaign where the only things are orcs. Everyone plays orcs fighting other orcs, nothing else. Stun is not something you have to use. It is a tool in your toolbelt. But it feels like you are saying "I can choose not to use this tool, therefore it is a bad tool that shouldn't be used at all". Which would obviously be a crazy thing to say

marble lion
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That is a gross misunderstanding

old sluice
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Well I misunderstood then.

fickle heart
marble lion
# old sluice Well I misunderstood then.

Stuns to me not being needed is only relevant because i find them to cause a negative experience not balanced out by enough relevancy to justify its use often

empty thicket
marble lion
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If i didnt think stuns were wasting peoples time, i wouldnt care to think if they were needed

limber trail
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Charm doesn't force you to go to an enemy and frighten doesn't make you run from an enemy

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frighten just means you can't get closer

marble lion
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And if i thought stuns were needed, i would accept the bad feels of being afk for 4 turns

fickle heart
old sluice
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But why say they're not needed? We all know they're not needed. It's obvious they're not needed. Why state the obvious? Your point is that they are a negative experience, which is bad.

empty thicket
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im killing my dm then, he did me a Mandela effect.
Im using my action surge on him

marble lion
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But it has a thing its needed for imo and its far outweighing the bad

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Stuns imo are not needed and thats why i highlight that

empty thicket
glass granite
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Well, death is a core revolving feature of a lot of games, dnd being one of them

marble lion
#

If you can make a fun game without forcing someone who showed up to this weekly or we activity to not engage in play for a considerable time, why choose to do it?

#

That is the only reason i think this

glass granite
marble lion
#

And i have conceded that sometimes situationally, stuns are fine!

#

Because its not absolute. Few things are

fickle heart
#

I guess I'm still a bit lost on how we define "not engage in play" and if that's something being applied exhaustively or even more expansively.

#

Someone whose character has died is definitionally not engaging in play.

glass granite
#

Well, if you’re stunned you can’t exactly do much.

marble lion
#

Yeah but death provides a unique enough positive to warrant the negative

fickle heart
old sluice
#

Wait I think I get it. Your point is:
Premise: Stun are a negative experience
Premise 2: Death is a more negative experience
Premise 3: Death is needed for narrative reasons, which outweighs the negativity of the experience
Premise 4: Stuns are not needed for narrative reasons
Inference: Stuns, contrary to death, have nothing that outweighs the negativity of the experience
Conclusion: Stuns therefore are bad design

Am I correct?

marble lion
#

Its a game and death is losing

glass granite
marble lion
empty thicket
marble lion
#

Which again sometimes isnt true

glass granite
old sluice
#

OK yeah I disagree, but now I know what I disagree with

marble lion
#

Way too complex to make absolutes

fickle heart
#

The thing is, death isn't needed for narrative reasons. It's basically the same as stuns.

#

You can have a compelling narrative with zero death (of the protagonists, even.)

marble lion
#

I will refer to the phrasing up there

empty thicket
#

Death is a consequence of stuff happening, call it a bad take on decisions, not being ready enough or to prove the player that if he dont take reconsideration his ways in something, that is the consequence for it.

marble lion
#

Forget the word needed. Instead think it gives positives and negatives

empty thicket
#

If a player try to punch a king and expect him to dont send him to be beheaded, then its lack of common sense.

old sluice
glass granite
#

If a player gets into a fight with a monk and doesnt expect to get stunned, that’s on them

empty thicket
#

There is resources that must be used in ways, they dont promise you a save but higher your chances of it.

marble lion
empty thicket
#

The player waste them, welp, consequences.

hot marlin
#

Everything is a consequence of stuff happening essentially. As long as your DM is not crazy Steve, pulling stuff out of nowhere.

glass granite
#

Personally, my stance on stuns is this:
is cool. Not too fun if it’s overused on players, or if there are a lot of players. But can be cool, very punishing effect.

empty thicket
marble lion
#

Time to sleep goodnight

fickle heart
#

I think the biggest issue I have in this discussion is the inability to set a concrete line on what is "acceptable not being able to engage" and what is "unacceptable not being able to engage."

I personally can easily draw a parallel between a PC being stunned and a PC not being focused on within the roleplay or narrative. Either way, the PC is watching events unfold, but I think it's more likely that people would say watching combat is engaging compared to just listening to roleplay, as the common usage of VTTs gives you something to look at.

glass granite
empty thicket
#

It was the paladin arc moment and i had to pull out 2 nat20 in the death saves, i F$%Q!& stole the spotlight from him

hot marlin
#

My issue is the missing part of the argument that Slimmy outlined.

hot marlin
# old sluice The missing part?

Between "stuns are a negative experience not outweighed" and "stuns are a bad design", the argument fails to prove that something being a negative experience not outweighed is bad design. It could be good design. Or neutral design.

#

Is the fact that something is not fun actually bad? Not necessarily.

empty thicket
#

We said about it, IT depends of the situation.
Anything used wrong is bad design, the thing is fitting everything in the epic puzzle of a fight

#

One thing i would like to talk is Opportunity attacks tho, they are problematic because in RAW, it make you do the most static and not agile fights

#

My dm dont put them unless you have X feats or do X actions

hot marlin
#

I'm reminded of the main argument Hbomberguy made when he talked about the game Pathologic. Basically he said that Pathologic was not fun. Pathologic is made to be a pain, to be an annoyance, to get on your nerves. And he explained that when Pathologic does it, it's a good thing.

#

Do games have to be fun to be good? Well, Pathologic illustrate that the answer is no.

fickle heart
#

A negative circumstance on a player that has them engaging less with the game is not inherently bad design, as that can force other players to pick up the slack or shine. I think approaching the game with the mentality that you only care about your own PCs actions is itself something that will have you enjoying it less than you otherwise might.

hot marlin
#

So, being stunned for multiple rounds? Not fun. But can be good design

empty thicket
#

Welp, sometimes you must not win all the battles, its something that a player must learn.

hot marlin
#

Personally, if I'm stunned for a minute, I take the opportunity to get to the window and have a cigarette and stretch my legs.

#

I'm still listening, but that gives me some time to think, recenter myself, indulge in that one vice

empty thicket
#

Retreat is an option sometimes, find other ways to overcome an encounter too, talk is an option most of the time, etc. etc.
Now if you are against a creature that MUST BE a problem and you feel bad because is a problem

#

"Spicy food is spicy" kind of thing, welp....

empty thicket
hot marlin
#

This is incidentally why I have a lot of problem with people using "fun" as a metric when discussing D&D.

empty thicket
#

Yep, said it before with the stun for 3 rounds thing
If its some sort of friendly ragebait that you do to the players, i find it okey
Nooooow, if you are doing it for pure spite. Its not nice.

fickle heart
hot marlin
#

I'm reminded of a conversation I had in this server where someone said that a group of goblins was outside the room the PCs locked themselves in, and asked for advice. My opinion was that the goblins should besiege them. If the PCs tried to get out, the goblins should be ready to pincushion them with arrows, staying at a distance so the PCs can't reach them in a single turn.

empty thicket
#

But again, that go with the "if used properly"
A nemesis that stun his rival and KO the party to finally fight him alone, might be Peak scene

hot marlin
#

I recall someone saying "that's not fun". And yes. That is not fun. Which is good. Being besieged is not fun. Being locked in a room with only one exit where the enemies are waiting for you is not fun. The fact that this is not fun is what makes it good.

empty thicket
#

Yep, because you need contrasts at the end of the day

hot marlin
#

In that case, the person that disagreed had a problem with the fact that the PCs would need more than one turn to reach the goblins in melee, therefore resulting in the turn being wasted. Which, again, is a good thing. That's the point of using ranged attack.

fickle heart
fickle heart
# fickle heart

This was in response to "people mischaracterize fun", related to the first message, and was stated by the same person as sent the first message.

hot marlin
#

This was very well put.

fickle heart
#

Like, I do partially agree that people mischaracterize fun sometimes, but I think a real world example sets that straight.

Some people think sitting in a boat solely to try to catch fish is fun. I think it's often really boring. At the same time, those people find it definitively fun and engage in it for the same purpose one might engage in reading a book, or going on a hike. Hence, it is fun.

glass granite
#

I find fishing a good mix between relaxing and engaging

median anvil
#

Its definitely engaging once you got something on the hook. People mischaracterize every single subjective topic however. Fun is obviously subjective, such is someone's discomforts and whatnot. The more people you have the more likely it is that someone wont have fun with a certain activity.

empty thicket
#

I think there must be not so funny moments for fun moments.
There must be a balance on them so each moment is better.

median anvil
#

Yea agree

empty thicket
#

My concept of fun is Big numbers of damage, another concept of fun for myfriend might be roleplay

#

i will miss sometimes
They wont have access to roleplay other times

humble cairn
#

Are we conflating "roleplay" with "social interaction" here?

empty thicket
#

Kinda, it was now just a made up example

glass granite
#

The only time you can’t roleplay is if your character cannot act in any way shape or form

humble cairn
#

Cuz y'know, every pillar of D&D is roleplay.

empty thicket
#

yeah that

jolly crypt
#

My character has some asymmetry going on - one "corrupted" claw hand (where magic will be cast from) and one "normal" hand. I want to lean in to the asymmetry with her redesign, where she'll also be using a scythe hand. Do you think normal or claw hand should get more armor?

glass granite
median anvil
#

I feel extremely awkward roleplaying so I keep it pretty minimal, still works

empty thicket
#

Or KO

opal wharf
glass granite
humble cairn
jolly crypt
empty thicket
median anvil
jolly crypt
spark sonnet
#

Hey guys !

glass granite
humble cairn
glass granite
humble cairn
#

You don't have to voice act for it to be roleplay. Just making decisions in-character is roleplaying.

median anvil
spark sonnet
glass granite
#

Wanna learn more?

spark sonnet
humble cairn
jolly crypt
glass granite
#

Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have.

humble cairn
median anvil
spark sonnet
humble cairn
glass granite
hidden spindle
sterile verge
#

Gm people :))

glass granite
#

Good evening

humble cairn
#

Afternoon!

pliant sapphire
#

Morning!

remote wadi
#

Not to mention Initiative

reef tundra
#

Some people dump strength, say it’s useless, then say more weapons should be finesse

#

Madness perpetuating madness /j

brittle beacon
#

and also use acrobatics instead of athletics

silk hare
#

Imo they should just switch some stuff over to make strength more viable

especially since martials are already weaker

#

bc as everyone said, atm strength is just plain useless unless you specifically want the "bonk puny enemy with big weapon" fantasy

but even then you can do other stuff / use sth different for that

worn lagoon
silk hare
#

e.g. just take 1 lvl in hexblade warlock to use your char modifier, makes that available for palli, sorc and everything else that happens to have decent CHA

#

or you could just take Mi-Druid for shillelagh and use a club

pliant sapphire
#

Big weapons are okay with Great Weapon Master feat

worn lagoon
#

i don't blame anyone for dumping str, because rn as a lv1 sorcerer I have 19 AC while naked. dex is one of the stats ever.

silk hare
silk hare
worn lagoon
silk hare
#

tortle?

reef tundra
#

Great weapon master is gre-… good

silk hare
worn lagoon
reef tundra
#

Doing 1d12+8 damage every turn at level 4 is pretty good

silk hare
worn lagoon
#

even in 2014 rules i'd still have 17 ac, more than starting heavy armor

silk hare
silk hare
worn lagoon
reef tundra
#

That is a whole difference of almost 10, including the bigger damage dice and bonus

pliant sapphire
silk hare
worn lagoon
silk hare
#

I was trying to find the feat lmao

worn lagoon
#

with point buy i'd still sit at 16 ac though

reef tundra
#

Then at level 5 it’s double the attacks, then at level 9 it’s 1d10 extra damage with every hit, then 2d10 at level 14

silk hare
#

yeh plus possibly shield + mage armor, thats not too shabby

worn lagoon
#

and that's the same as chain mail with none of the strength requirements or drawbacks

silk hare
reef tundra
#

At level 14 with max strength and GWM, that’s 1d12 + 2d10 + 10 damage

pliant sapphire
worn lagoon
reef tundra
#

Classes achieve different things, people, they have different roles in and out of battle

silk hare
#

depends, maybe not flat D10,

but e.g. at lvl 5 clerics can do up to 6D8 +1D12 per turn

#

and thats without taking into account lvld spells other than spirit guardians (2014 I might add, bc they fixed it 2024)

remote wadi
reef tundra
#

Also of course a spell is stronger, that’s the point, an example is Gandalf was stronger than the rest of the fellowship but they were all still integral

#

But also they can’t keep it up forever

silk hare
#

I mean they probably keep it up most of the duration of the fight

reef tundra
#

You know what, this topic always turns me into a broken record player

silk hare
#

if you deal hundreds of DPR even if NOVA and the fight ends, you dealt more than the fighter + at higher lvls enemys get stronger and the probability that the melee gets unconc is infinitely higher

silk hare
reef tundra
#

I’ve played dnd RAI for years, never faced a single issue regarding class balance

silk hare
#

its more an issue of optimized tables or not

reef tundra
remote wadi
#

Gtg back to work

reef tundra
#

We have different views, that’s fine

silk hare
#

tbh I just like discussing for the sake of discussing and different POVs

#

yehh absolutely, and thats fine :))

reef tundra
silk hare
#

fr

tired stone
#

Oh I just had a good idea, this PC has no real bad things happen in their backstory

A fireball centered on their parents might do the trick

remote wadi
silk hare
#

its also a bit of an "issue" of what aspect you are thinking about, Im just a min maxer at heart so I mostly argue from an "optimal" (aka "usefulness"/ DpR or whatever you wanna call it) point of view

reef tundra
silk hare
reef tundra
#

(I suppose I don’t mind casual debating)

tired stone
#

After all, revivify can't work when there's nothing to revive

silk hare
reef tundra
#

I’ve had many moments where it’s the fighter, barbarian, rogue, etc that’s carrying the party with the damage

silk hare
#

aka revivify and make them watch

reef tundra
silk hare
reef tundra
#

If the DM doesn’t hand out items, I agree they cannot reach those highs

silk hare
#

yeh thats my main issue with martials, I mostly dont want to HAVE to depend on someone giving me handouts to be able to have fun and not feel underpowered

tired stone
silk hare
#

also a lot of the stuff spell casters do doesnt even come from direct damage, but also just how strong they are in controlling the battlefield

reef tundra
silk hare
#

e.g. a Web spell at low lvls shuts down entire fights

reef tundra
#

I’ve always thought that the DMG and PHB should highlight more that items are more important for non-casters

silk hare
#

dont get me started on fireball, or any good AOE 3rd lvl spells such as spirit guardians, hunger of hadar etc

silk hare
#

"I conjure up slimy eldritch acid tentacles in magical darkeness that nothing can pierce, oh look, he went in there, now its cthulus business"

#

same with ray of sickness, love the concept, but it needs some setup sadly

#

but if you can e.g. get a web off via e.g. a scroll or sth (assuming your dm ignores the, "must be on list" class rule) you can just have your martial hold conc on it and sickening radiance them too

#

and everyone just spams them from afar while they slowly die of exhaustion

#

(assuming no one knows wall of force yet)

#

bc if they do its just having 2 spell casters in the party that do that haha

rough basalt
#

Indirectly saying "the items exist to be given out"

reef tundra
#

Rip resistance and immunity to non-magic damage

rough basalt
#

Ye now we got the magic item tracker

reef tundra
#

-# For better and for worse

rough basalt
#

Which just like in '14, if you refuse to givem out in '24 you're the problem.

#

You can get away with making magic items more sparing and more special in '24 but outright not having them in the game is just ridiculous

#

Cause DnD is a heroic fantasy and heroic fantasy has dudes with flaming swords slaying Dragons and crap.

median anvil
#

Does DnD generally play in a pre-defined world with existing history, continents and whatnot? Guess that depends on the rule set right? Given this conversation was about '24 so generally the heroic fantasy statement is true in this particular case. Never thought about it. Guess this is better asked in the newcomers channel dndLol

rough basalt
#

Like magic items for example
Majority are for martials or utility/unique just anyone items because magic items are main side martials progression

median anvil
#

Yea i am not experienced enough for this conversation dndLol didn't understand what that meant at all, also dont wanna disrupt the general discussion with my newby stuff. I appreciate the response nonetheless

rough basalt
#

Cause Hero finding the legendary sword that can kill a monster personally is a core heroic trope.

rough basalt
rigid peak
#

good day

rough basalt
#

There's an unofficial kind of joke checklist for the server on a daily basis and martial/caster differences is one that's reliably hit.

rigid peak
#

im new here

rough basalt
#

Welcome

median anvil
#

I see, sounds like fun banter

rigid peak
#

can anyone help me? i wanna learn how to uhm join

rough basalt
#

It can get heated, but its something that doesn't go away cause of how people play dnd.

rough basalt
#

Lot of people don't play by the book, and often this not playing by the book buffs spellcasters. But in games ran by the book at least for the most part, there's stuff martial classes do much better than spellcasters and vice versa.

burnt valley
rough basalt
#

Single target damage being the most noticeable one

burnt valley
rough basalt
#

Ignoring certain balance rules for sake of convenience and very liberal RoC

burnt valley
#

What balance rules like stuff from Session 0?

rough basalt
#

Some people will ignore stat requirements on gear allowing wizards to wear Heavy Armor without issue

#

Some people will allow spells to do stuff they can't which can set an unhealthy precedent.

#

A big issue is DMs who let the party Long Rest whenever they want

median anvil
#

Reminds me of kids that never were defeated in kids fantasy games as in "you're dead! No you're dead" dndLol

rough basalt
#

Cause that makes spellcasters basically main characters since they'll never be without their best spells

#

But in my Tuesday game for example, RoC is minimal and fair, and we don't really ignore much that can break the system (Shrodingers regular ammo) tho I track mine personally for fun and me and the other martials tend to put in stupid amounts of work.

worn lagoon
#

i can't teach my party how to short rest tbh

reef tundra
#

I just shorten short rests to literally sitting down for like 10 minutes, or doing chill activities

rough basalt
#

And it is a level 14 game so the casters do have reality warping spells

reef tundra
#

-# Although it does make me a little nervous when there’s a warlock in my games /j

rough basalt
#

I tried that once and I had a dude abusing it so I strictly do resting rules by the general rule

burnt valley
reef tundra
rough basalt
#

I've been in a game where someone (me, and other casters) knew how to resource mitigate and the one who put in the most work was a Fighter with a bow, in a dungeon

#

Like sure we did the most to the mobs, but if he wasn't doing 50 to 100 damage to the Lich every round, Orcus would've been summoned and we would've all died

worn lagoon
#

so far my casters haven't contributed as much

rough basalt
#

It's just about knowing what both sides are good at

#

A caster likely isn't gonna be the one putting in the most work on a boss

#

They're gonna be the best at keeping the martials safe from the bosses minions

reef tundra
#

Like I say all the time, I’ve been playing RAI for years and years and I’ve seen both sides shine

#

All the classes serve their roles well, if you’re having a problem playing well, then either you or your DM is not doing something right

rough basalt
#

Like sure Meteor Swarm does 40d6 damage total, but guess what, this monster is immune to fire, and has magic resistance so they pass and only take 36 bludgeoning

reef tundra
#

And no, a martial taking damage is not a flaw in their design, that’s their job

burnt valley
#

If you're using 9th level spell slots just solely to do damage, I dont think its making much use of said slot that much

reef tundra
#

Better the fighter get hit than the wizard get hit

rough basalt
#

But here comes the fighter with a vicious greatsword
9 attacks for 35d6 of non-resisted damage.

worn lagoon
#

the one time i ran lv20 combat the fighter did pretty absurd damage

lean lark
reef tundra
#

Take care of your monks and rogues people, they’re second line fighters, not first line

brittle beacon
#

I have had a absolute blast with my trident focused champion

burnt valley
brittle beacon
rough basalt
#

That Fighter is doing a minimum of 51 + GWM + Mod which will be over 10 so minimum in the 60s for one action surge use without a crit for BA (9th attack I should've ignored) and rolling 1s on all damage. And ignoring their vicious weapon dice which is another 16d6 so minimum in the 70s if they only roll 1s

#

If they roll average it's in the triple digits

brittle beacon
rough basalt
#

Most creatures nowadays have ranged and melee

#

Or a melee that can go out for a far reach that's effectively a ranged option in most cases

burnt valley
rough basalt
#

Like a Balor grabbing your wizard with his whip and dragging them into the thunderdome.

burnt valley
humble cairn
rough basalt
#

At level 20, most enemies have 18 to 22 AC
Fighter to hit bonus is +11 without expected magic items which boost it to +15+

#

So if you're not rolling 1s and 2s you're probably gonna hit

humble cairn
#

A Str class who has an enemy Grappled prevents them from walking away and gives them Disadv to hit anyone else. Against a melee monster, they basically almost guarantees that they have no other target.

rough basalt
#

Like the level 20 fighter I mentioned had a +18 to hit

#

With items expected for a level 20 fighter

brittle beacon
rough basalt
#

Which meant he only missed if he rolled nat 1s which he was a champion so he could just inspiration nat 1s, this is barring the lich with shield getting 25AC which only made him miss one attack usually if that

humble cairn
#

And if you specialize in grappling (ie take Grappler and/or Street Justice) you can really tie up enemies.

rough basalt
#

Ye you can arrest people easier now it's hilarious

#

Street Justice is one of my favorite new feats

humble cairn
brittle beacon
#

my favorite feat is charger

rough basalt
#

I love how feats are currently

#

The addition of making them all half feats really juiced up build diversity imo

lean lark
#

Feats are definitely fun.

I do like how 2024 added more weight to the backgrounds

rough basalt
#

I love it. I'll admit it's not flawless, but I think it's fun

#

Like there's feats in 2024 I'd never take in '14 due to just not being worth losing an ASI or taking over GWM/SS/Crossbow/War Caster

#

And due to monster changes, feats like Athlete can be very good

rough basalt
#

New Mage Slayer tho

#

Absolute cinema.

reef tundra
#

I like both, don’t get me wrong, but both together would be perfecto 👌

rough basalt
#

I can agree with that

#

I'm just glad that martial build variety has gotten a boon with '24.
Makes me always end up wanting to play a martial in '24

lean lark
#

Thri Kreen Mage Slayer when

rough basalt
#

For my paladin I could see myself taking athlete if my rogue dies

robust fable
#

Playing a martial is griefing the party. Both in 14 and 24

remote wadi
#

Martials are somewhat worse, but that doesn't mean playing one is inherently bad

reef tundra
#

It’s clearly just a bait

remote wadi
#

Like, there's a reason Ranger and Paladin are both very great as half and half

reef tundra
#

On another (better) topic, has anybody had an encounter with a “cowardly” party?

#

The other day I was just DMing and I think I encountered my first. If in any battle they didn’t immediately have the upper hand, they’d just flee

remote wadi
#

So far, not yet

But I do want to ask

reef tundra
worn lagoon
#

Two days ago in a session we heard screams and wolf howls in a nearby forest and I convinced the party not to go because "whoever screamed from that far away will certainly be dead by the time we find her." We went anyway and found her dead.

remote wadi
#

For my Ranger, should I spend more levels to get to 7th level?

Or should I spend one of my next feats getting Res Wis?

true oyster
#

Would anyone be willing to dm for me and my friends in 2 days? It’s our first campaign and the set we want to order is out of stock

remote wadi
#

I'm leaning towards the latter because getting a swim speed, climb speed, and Wis save proficiency doesn't feel worth 2 extra levels

tall forge
#

I legit had no evil intention, dude was a survivor of an attack

tall forge
#

But this party had run away from literally every encounter

#

So i said screw it, ill give you something to run from

reef tundra
tall forge
#

and thats how the zombie apocalypse occurred

reef tundra
tall forge
#

Best part? It was technically caused by the fact that they ran from any threats

glass granite
tall forge
#

Those players arent cowards anymore :)

#

(We had a big talk about how i wouldnt put them in a situation that’s unwinnable, and if i did and they needed to run it would be incredibly obvious)

wanton sorrel
#

nnow i have my stuff.... i just had to regestered my card :3

#

well that was a big suffering for about several hours of sleep

winter thorn
#

I was watching a video that reminded me of claw weapons in eldenring and realized, DND doesn't have claw weapons. Unless your a moon druid transforming into a bear. So that begs my question. Is there a good weapon we could reflavor into a claw weapon. Preferably one of the slashing ones you dual wield.

reef tundra
#

Or scimitars, they would work

glass granite
worn lagoon
#

Sickles?

glass granite
deft juniper
#

Hey guys

#

Good morning

burnt valley
#

Is it possible to reflavour a class to a different class entirely

#

Like Wizard cosplaying as a battlemaster fighter

hot gate
#

Flavor can go a very long way, but at some point there is increased ludonarrative dissonance.

burnt valley
#

"This maneuver allows me to throw a Fireball by thrusting the Trident in the air really really fast"

hot gate
#

Yeah, that's possible. Though then the question becomes why someone is able to badmouth (counterspell) your trident dndLol

remote wadi
#

The less I have to deal with the blood consumption, the better

burnt valley
remote wadi
#

So I'm just thinking i take Res Wis at my next feat

hot gate
remote wadi
#

Fair enough

idle oar
#

Please use the most appropriate channel for a topic - this channel is for D&D topics that don’t fit in existing channels

remote wadi
#

Is it okay to talk about a potential character concept here? Specifically how they would work in combat

idle oar
wanton sorrel
#

I can finally relax now :3 sighs....

lean lark
wanton sorrel
severe rampart
#

Spoiling yourself eh?

#

that's nice

wanton sorrel
#

i bought 3 core 2024 books, the multi-universe book, spelljammers, D&D character sheets, hellfire club, D&D character sheets, some dice sets from another site... etc

zenith wind
#

what's your favourite thing to do when you interact with the local town mobsters

severe rampart
#

the final boss to a oneshot I was a player in was a Sea Hag surprisingly

zenith wind
glass granite
zenith wind
wanton sorrel
#

now on my phone i now have all the stuff i bought from D&D beyond

wanton sorrel
#

I never knew purchusing items on the internet would be this in hard x'D

#

a few hours ago i felt like a rolled a 1 everytime i tried to make a purchus for D&D x'D

#

I can now rest in peace now...

tame kelp
#

What are Downtime sessions usually look like?

#

My campaign never have a downtime session ever before

worn lagoon
#

snail racing, mostly

tidal bough
rough basalt
#

Pretty much yeah

#

Downtime sessions are a bit of a snoozefest imo

tidal bough
#

Alternatively just do full rp

rough basalt
#

Some people like them if they can RP a lot but even then

#

Some people won't even engage in downtime at all is another scenario you can run into

silk hare
#

so you can also have any environment you want lol

#beachepisode

rough basalt
#

As a DM I give out a good bit of downtime but it's not really used.

silk hare
#

I mean its ultimately up to the players how to use it

rough basalt
#

I partially blame it on downtime stuff being in extra splatbooks and dmg

#

Well a lot of players don't even know what to do or what they can do with downtime.

silk hare
#

yeh the annoying part is that you have to tell the players about the options they have

timber turtle
#

what job would be the best for a vampire thats a good person?

wanton sorrel
#

if the hp is 52 ( 8d8 +16) do i roll that 8d8 + 16 with the 52?

rough basalt
#

No the 52 is just average hp

wanton sorrel
#

ok

fathom gate
#

I need a quick idea for a one piece based campaign

rough basalt
#

You can roll monster hp if you want but the static number is just the average for quick general use

wanton sorrel
#

ok that make sense

north hawk
#

Really the best way to approach downtime is what does the character want to do with their free time. Then adjudicate the results using existing rules or improvise.

wanton sorrel
#

i guess i'll use that terminaology to use it on elite diffculty :3

rough basalt
#

I like how there's an option for just working a normal job.
It's like the "oh you don't know what you wanna do? Just go ahead and make some extra gold"

timber turtle
glass granite
#

Gamblerrrr

rough basalt
#

They're a vampire.
They have forever to live.
If they're broke then that's a major skill issue

glass granite
#

LOL

timber turtle
#

getting human blood is probably more expensive then groceries

#

you prolly have to pay sexworker to get it

rough basalt
#

Nah you could probably just thrall someone who works at a hospital and have them slip a bloodbag whenever you need it

timber turtle
#

it wouldnt be nice to enthrall someone

rough basalt
#

Hey, you're being nice by not feeding on the innocent.

timber turtle
#

one wrong doesnt make a right

#

still mindcontrol

glass granite
#

Kinda hard not to do a wrong here

rough basalt
#

Also, I'm not doing one right. I'm doing many rights

#

Tho another option is become a Night Janitor at a hospital

timber turtle
#

then you cause people to die fom lack :(

rough basalt
#

Just drink the most common blood type, and sparingly

robust fable
glass granite
#

Counterpoint: fun

#

Tis a real reason

rough basalt
#

Counterpoint: What's a caster gonna do against a monster that saves and is immune to what they do

glass granite
#

Or in an antimagic field

timber turtle
#

martials cant be magic resisted

rough basalt
#

"I cast fireball" wizards when they're stuck in a room with Fiends

remote wadi
rough basalt
#

And can't pull the "I'll use cold spells" out cause a lot of Fiends resist cold damage and have magic resistance so they're only taking a quarter damage most of the time

fathom gate
rough basalt
#

And nothing happens except you hurt yourselves

#

Cause the monsters are immune to fire

robust fable
robust fable
rough basalt
#

Or it's several monsters with 80 to 100

robust fable
#

Im (mostly) not talking about save for half spells

winter thorn
# worn lagoon Sickles?

Oh! Yes a sickle is pretty close. But here's another option; double bladed scimitar 2d4 and has the finesse property unlike the sickle.

rough basalt
#

Utility spells ain't really gonna help much either

robust fable
#

And ofc there are no other types of spells

winter thorn
rough basalt
#

There's attack roll spells which are usually commonly resisted damage types, saves which monsters rarely fail common saves as you go higher, and utility that at best will get you out of trouble.

glass granite
robust fable
#

Name any monster and a level, i will tell you how to deal with it as a caster party

rough basalt
#

Buff spells don't matter if you can't actually damage the opponent more than they damage you

winter thorn
#

Eldenring dual wield them so I see no problem with this.

glass granite
#

The problem is RAW. So unless the DM waives it…

robust fable
#

Or you can even give me entire combat(s)/dungeons

rough basalt
#

Balor

robust fable
#

What level?

winter thorn
#

The only synergy you miss out on is you can't use the dual wielder feat.

robust fable
#

Also 14 or 24

winter thorn
#

Dueling fighting style? Maybe?

rough basalt
#

24, level 13 let's say

remote wadi
winter thorn
glass granite
#

Sure, just that cuz it’s two handed it’s just kinda weird (to me) to think of them as claws. Also is this 2014 or 2024?

rough basalt
#

At that level and it being alone they have the advantage, but shutting it down is a stretch.

winter thorn
#

Either or. But since it is two handed take feats great weapon master or great weapon fighting; still it's up to your DM to decide.

glass granite
#

GWF is actually very good for once

robust fable
winter thorn
#

Im checking now just to be sure

glass granite
#

Pretty sure it doesn’t. The double bladed scimitar is one of (or the only one) who has the two handed property but lacks the heavy property

#

And GWM specifies it must be Heavy

rough basalt
robust fable
#

If its an open field you just kite it to death

Other than that you can use Fog Cloud/Pyrotechnics+Wall of Force/Forcecage and shoot it to death

rough basalt
glass granite
rough basalt
#

Forcecage isn't something you can get all the time tho

#

Especially since they rightfully nerfed it.

#

Also the Balor can just pass the save and teleport out

winter thorn
robust fable
#

Nvm then you can only use the other methods

glass granite
#

But it is something

winter thorn
#

And I didn't see anywhere the weapon has finesse so it's a strength weapon. But these things can be work shopped with your DM so I'm not worried. Lol

robust fable
#

Wait mevermind

crystal latch
#

Ok so the marilith is a melee monster with extra stuff to discourage going into melee with it
Its teleport is line of sight only

winter thorn
#

Agreed

rough basalt
#

And that's when the Marilith teleports to the fog cloud caster and beats them to desth

robust fable
#

All their teleport stuff needs LOS

crystal latch
#

Sleet storm hard counters this thing lmao

robust fable
#

Thats why we use Fog Cloud/Pyrotechnics/Sleet Storm

glass granite
crystal latch
#

Sleet and speed debuffs

rough basalt
#

Alright, well, killing them both finished the ritual and now Demogorgon is coming.

glass granite
#

Which is nice

robust fable
winter thorn
# glass granite But it is something

So I think I'd take fighter initiate for great weapon fighting to reroll 1s, this way I do minimum 6 damage. Baring you have at least +2 str mod

winter thorn
rough basalt
#

Isn't that what your argument is all about tho? It only works that well if stuff happens as you want it to

glass granite
rough basalt
#

Which isn't always the case in a game ran by a human being, not by lines of code.

robust fable
#

The Demogorgon doesn't even have a teleport

rough basalt
#

My point is, you're relying on a white room scenario to prove something that's been proven otherwise since the games conception.

robust fable
#

It dies to the same things as before

rough basalt
#

Who said he's coming alone?

robust fable
robust fable
rough basalt
#

Again, this is a tabletop game.
Going all casters will never always work

crystal latch
#

It will

robust fable
#

We just proved that it does

glass granite
#

Always is a strong term…

winter thorn
#

Which magic weapons have the same reflavor?

rough basalt
#

You proved that in a white room where the casters have the advantage that they win

glass granite
robust fable
#

You made the room

crystal latch
#

Every scenario can be dismissed as a white room

winter thorn
#

Obviously +1, 2, 3

humble cairn
#

Is this a PVP discussion?

rough basalt
glass granite
#

I think it’s smt about there’s no reason to play a martial but I haven’t been playing attention

robust fable
#

Give us a non white room scenario if you want to?

Or idk what will convince you

humble cairn
#

Because that discussion is kind of dead on arrival.

crystal latch
#

2+2 only equals 4 in a white room

robust fable
glass granite
#

Sure, can be

humble cairn
glass granite
#

Could be fun too

#

Blastin’

reef tundra
#

It’s bait, guys

humble cairn
glass granite
reef tundra
severe rampart
tough lynx
winter thorn
#

Depends on your campaign. Is it battle focused or is it RP focused. If rp, you'll have spells for days. If battle focused, it's good to have something to fall back on.

humble cairn
#

RP and battle aren't opposite things.

#

Combat is also RP. All three pillars of D&D are roleplay.

rough basalt
#

And to use my example, if I'm the DM in that situation and the party is all casters then I'm using a non-magical goal to drive them there into an AMF

winter thorn
#

Tho typically, some casters get attack cantrips. ½&⅓ castors being the exception.

glass granite
rough basalt
#

Because I'm a General of Demons, and I'm gonna exploit my enemies glaring flaw (playing from the Balors POV)

severe rampart
crystal latch
#

I would say that an all-caster party is the most efficient possible party comp in 5e across an entire 1-20 campaign and requires significantly harder encounters to challenge than they would if one or more casters were replaced with a martial of equal optimization level

winter thorn
glass granite
#

Hey that’s what I sai-

humble cairn
severe rampart
#

Unfortunate Arcane Trickster ain't free on DnD Beyond

glass granite
#

Neither is eldritch knight

severe rampart
#

All three of you are Echoing each others' words

severe rampart
glass granite
#

Not free

humble cairn
severe rampart
robust fable
#

You can play whatever you want for rp focused games

You can play whatever you want for easier combat focused games

And as you go up in difficulty casters remain the only thing worth playing

This does NOT mean that rp focused/easier games are worse or anything

rough basalt
#

Most free Subclasses are the easiest/basic ones

severe rampart
winter thorn
rough basalt
#

In my games, casters are usually on the ground.

severe rampart
crystal latch
#

I generally view 2 wizards 2 warlocks specifically as the strongest 4-man comp, with a strong case for replacing one wiz with a druid

severe rampart
glass granite
#

Per Free basic Rules

robust fable
crystal latch
#

For 5 PCs I'd say 2wiz2lock1druid

#

3 PCs probably 1wiz1lock1druidlock

glass granite
severe rampart
#

I would've loved Arcane Trickster on my Rogue, but what can you do

humble cairn
reef tundra
#

This is a brick wall conversation

severe rampart
glass granite
#

Martials are strong enough to hold their own even somewhat in hyperoptimised games, as long as you optimise them too often course.
But in 99% of play martials are perfectly viable

humble cairn
#

What is it with optimizers thinking optimizing is the only way to play?

robust fable
glass granite
#

I wouldn’t say nothing

#

Being strong is fun for many

rough basalt
#

Ye
Barb - Berserker
Bard - Lore
Cleric - Life
Druid - Land iirc
Fighter - Champion
Monk - Open Hand iirc
Paladin - Devotion
Ranger - Hunter
Rogue - Thief
Sorcerer - Draconic iirc
Warlock - Fiend iirc
Wizard - Evoker

humble cairn
winter thorn
#

I personally love spell blades. To cast and attack as needed. My current character is a tortle ranger with a mean mace.

glass granite
robust fable
rough basalt
#

Even in combat heavy games, usually as long as your PC is competent, you're fine.

humble cairn
reef tundra
crystal latch
severe rampart
knotty pasture
#

Rather than martials not being worth it I guess its closer to needing a spellcaster or two somewhere in your team

winter thorn
#

As a level 3 I get 1d6+6 bludgeoning, then I get 1d8 from zephyr strike or 2d6 from searing smite, and after that I do 1d4 psychic for my subclass.

robust fable
rough basalt
opal wharf
#

Martials are fine in difficult games

Please stop trying to convince people that casters are the only valid choice cause that is only true at your table

winter thorn
#

And notice, half the damage is from a spell

robust fable
#

Simply most people play way below that level

severe rampart
humble cairn
#

What you think is worthwhile to play is different than what I think or what someone else may think. You don't get to decide what is worthwhile for everyone.

reef tundra
#

It’s all subjective, people, it’s not “Martials are bad” it’s “I prefer playing spellcasters” then they confuse subjective with objective

opal wharf
#

Are we playing dnd wrong?

loud tendon
#

People are obviously welcome to their own opinions but I would always hesitate to say "this way" is absolutely how it is.

I dont think i have played in a single game without a martial character in it. And that (or often those because there is more than one) martial has been essential to our success.
Multi attacks, ability to soak more damage, monks can stun, rogues can sneak attack.
You run out of spellslots, you dont run out of weapon attack.

severe rampart
humble cairn
#

Don't state your own preferences as being universally true, that's the height of egotism.

glass granite
robust fable
#

The picture in most player's head about what a hard encounter is wrong

glass granite
severe rampart
# opal wharf Subjective

Pardon me, English isn't my first language, I had a hard time finding a word for "Strongly Think"

reef tundra
knotty pasture
#

If it doesn't involve triple ||Zariel|| at the end of Descent into Avernus it ain't the hardest dndApprove

opal wharf
rough basalt
#

Urizts games are a pretty good reference for how general play by the book meets difficult combat

crystal latch
#

Depends on what is meant by "difficult game"
It's kind of like a difficulty slider, the higher you put the slider the more things fall below the bar

severe rampart
rough basalt
#

I've watched some stuff here and there

crystal latch
#

There's never a point where X class >Y class but X class falls off and Y class doesn't

reef tundra
#

I run soulslike campaigns and I run them RAI, and I have seen no divide or balance issues

humble cairn
#

Yeah, Urizt regularly kills characters (at least from what I've heard) and he often extols the power of martials in his game. Also he runs pretty close to RAW.

rough basalt
#

But mostly I hear it from him and a guy I know who plays with him.
He collects PCs bodies like it sustains his own life force

#

And yeah martials carry his games (his words)

severe rampart
reef tundra
#

Let’s all just put this topic to rest

crystal latch
#

Ranger is a strong class, Hunter's Mark is a trap option

reef tundra
glass granite
rough basalt
#

You can ignore HM and still build something very good, Ophid has a beastmaster he ignores HM with that he praises a lot iirc

crystal latch
#

I'd consider ranger the best non-fullcaster

tough lynx
knotty pasture
severe rampart
humble cairn
glass granite
#

In 2024 it’s free, so using hunters mark is fine. And again, usable for most levels of tables.

reef tundra
rough basalt
#

Only one that does largely is the Winter Walker which is pretty fun looking to me.

knotty pasture
#

You aren't in a high op table you're fine

severe rampart
knotty pasture
#

Use whatever you want

crystal latch
#

Hunter's Mark is a trap that steals your goodberries to do less damage than a bonus action hand crossbow attack

humble cairn
rain snow
knotty pasture
#

Me when people don't appreciate the art of 5 Ranger 1 Cleric 4 Fighter 2 Warlock

#

Look at all those ultra powerful Goodberries that's a long rest's worth of healing

crystal latch
#

Lifeberry enjoyer gang

severe rampart
#

Is this what optimizers do

rain snow
glass granite
crystal latch
humble cairn
rain snow
robust fable
#

The tip of the iceberg

rain snow
severe rampart
humble cairn
rain snow
#

And weird builds, but they suck

tough lynx
rain snow
rough basalt
#

Ye once you get Spike Growth, my approach would be swapping between SG and HM based off the situation then at level 9 with third level magic only use it to finish off bosses imo

glass granite
glass granite
#

Indeed

opal wharf
rain snow
severe rampart
#

Optimizers would hate to see my 2014 Warlock coming

knotty pasture
tough lynx
rough basalt
#

Speaking of HM.
I'm glad the Vengeance Pallys channel divinity got the ability to be reapplied to new targets like HM/Hex/ect

tough lynx
humble cairn
crystal latch
#

Mainstream optimization also tends to be completely unaware of where the iceberg is which is how you get "the bestest ever paladin smite spam elven accuracy massive nova damage" (five miscalculations and it's unimpressive compared to a ranger)

rain snow
humble cairn
rough basalt
#

They didn't nerf martials?

knotty pasture
glass granite
#

All the martial classes got buffed, and I don’t think the same can be said to the same extent to the casters.

rough basalt
#

They buffed build variety and overall

rain snow
rough basalt
#

That is certainly a take

humble cairn
#

-# sigh

opal wharf
#

optimisation is boring and comes across as you’re playing that game wrong

knotty pasture
#

Well tbh the whole 2024 thing came down to how in 2014, there was already a caster vs martial gap

2024 nerfed the best martial options while buffing the weakest ones, but that didn't actually do anything to decrease the gap between casters and martials, it just decreased the gap between martials themselves

opal wharf
#

Same arguments every few weeks

rough basalt
#

Optimization is fine, if you acknowledge that your style of play is niche and what you see is not what majority see.

knotty pasture
#

Which is nice but not what optimizers are hoping for