I don't agree with a DM stating that this has happened. Like we've seen here people disagree with the definitions here. Like lets say someone gets turned into a vampire. A player wants to kill them to "put them out of their misery" but the vampire is begging them not to do it. Two different people could think that killing the vampire is evil or good.
#dnd-discussion
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I love it when the Joker says "It's Jonkling time" and jokes all over the place
Another major problem with alignment in today's world is that everyone has gotten their ideas from alignment from meme alignment charts and nobody actually reads what they mean
There are only two instances of Joker being even remotely good and both of those involve meta shenanigans and a literal forced character change.
I mean I feel like killing someone who doesn’t want to die is pretty evil right?
this is very correct
A DM would only signify that after a choice is made. That's kind of the point.
But its also a vampire that could go on to kill or turn an unknowable amount of people.
it’s particularly annoying when people are arguing over a character’s alignment and they clearly don’t know how the alignment system works
That's a weird argument because plenty of evil, irredeemable people don't want to die either
You're not supposed to alignment shift just because you're transmogrified into another creature that's typically 'x' or 'y' unless you're also brainwashed.
I don't think anyone knows how it works at this point
So anyways I wanted to say that I vehemently disagree with the idea that a chaotic evil character is insane, murderous or sadistic. A chaotic evil character is chaotic because they would be extremely unlikely to sacrifice or to compromise their beliefs in the name of customs, traditions and laws. A chaotic character would not do the thing they don't want to do because it's required by society. And an evil character is extremely unlikely to sacrifice their health, their comfort or their privileges to defend the dignity of others and prevent their suffering. In fact, an evil character is more likely to attack the dignity of others and cause suffering. Take those two character traits, you get a chaotic evil character. Meaning, a character that is both chaotic and evil
Fair enough, I guess it’s more the idea that it’s unspecified if the vampire is evil. If I don’t know that, I’m going to assume it would be wrong.
Preach! Yes Incubus!
chaotic evil does not equal murder hobo
The alignment descriptors in the player's handbook are exceedingly clear on what each alignment does.
I just don't think that's the DM's call to make. Especially with the words 'good' or 'evil'. Its a value judgement. Its the person ultimately in charge of the game saying what you did was either right or wrong.
Good point
Vampires are evil.
Undead are evil
Becoming an undead typically strips away all the positive traits people had in life.
Even if they don't become mindless.
It's just that if I asked 100 5th edition players if they've read more than their specific class In the player's handbook
I would maybe get one or two I feel like.
Why wouldn't it be the DM's call to signify that you've done something evil, if you're not going to go along with D&D's version of morality?
I mean, if you were awoken from your eternal rest without any coffee would you be jolly?
I agree. For most things a single action is not going to cause a full change. In fact there’s many actions where the direction of alignment would be dubious or multifaceted.
I mean, if you start doing that then you just start getting people to argue that doing 'x' is not a bad thing because it makes this city of murderers more prosperous, etc.
If I asked the majority of 5e players if theyve read a players handbook that wasn’t 5e to begin with id probably get blank stares
Insert joke that 5th edition players cannot read.jpeg
I mean, seeing as how undeath is fueled by literal negative energy.
So, for an example of chaotic evil character you would never expect: Guts in the first few chapters of Berserk. Guts does not cares about protecting others, does not care about preventing their suffering, or even saving their lives. He's just here to kill apostles.
Chaotic is essentially you are not held back by any law or code and more specifically will do things even if it is to their own detriment
People do the whole 'morality spiraling' thing to justify bad doing bad b.s. just for the lulz.
I'm a total beginner, but I don't know if I made my character correctly xd
According to chatgpt, that's how you make a character xd
For over 25 years I've taken alignment to be an and situation. You are lawful and you are good
One thing i will point out is that people believing you are good does not make you good in dnd since being good is a world term not a social one
At the risk of sounding like piers morgan, players don't come to dnd for a lecture of morality. Its fine for characters to react to it, to call a PC evil or wrong, but the DM doing it is sayint to the player "do not do that, that is evil".
that’s true but guts act nothing like that in the rest of the manga from what I r call
Chaotic does it for the love of the game
Absolutely that is called character development. Notice that Guts never stops being chaotic though. He never cares about rules, laws and societies.
I mean, if I get bitten one day, I don’t think that automatically makes me evil. Maybe the vampire will kill and turn people, and if that is the case then of course you should kill it, but without any details other then “they doesn’t want to die and someone’s trying to kill them”, then doing so would be bad in my eyes.
ChatGPT is a very poor way to make a D&D character. If you want your character reviewed post it in #character-discussion , otherwise check out #learn-to-play / #dnd-newcomers
"Your actions have caused you to be expelled from the golden sun society", fine. Your actions were evil, you have become evil. Do not agree with that.
The purpose is to signify that they are no longer a HERO as opposed to a villain, in accordance with the general pop-culture understanding of how the heroes of myth and legend would act or react.
ehhhhh. to me, chaotic needs some degree of intentional breaking of rules though. guts reads as more true neutral to me for most of the manga
But as the manga progresses, his positive interactions with other characters change him. He starts taking their dignity and their suffering into account.
Arguable, but yeah, sure. You do understand the point I am making, though
Chaotic characters also typically don't care what they have to do to accomplish their goal
BROOOOOOOO go read classic heroes of myth. Most of em would be chaotic evil lmao.
Every time somebody uses Chad GPT for Dungeons& Dragons advice, I lose 32 seconds of my life. At this rate I'm going to die by 40.
I do yeah
Only 32 seconds? I lose a whole year
Is there anyone here that thinks the alignment system is meant to be static? Because, I'm sensing that some people here do.
Like, you can't shift from one to the other?
Alignment system is never meant to be static for player characters. For outsiders it is.
According to my math you passes away in the year 1230
I don’t think anyone has stated that alignment is static
Aaaaa okey xd
I do think it should shift, I just think the social dynamic of a DM doing it is icky. It gives me the ick.
I’m a ghost. Whoooooo
However, alignment is not a pick what color t-shirt you're going to wear today
You are smart. You are creative. You can think of something great. You do not need AI to think for you.
You're saying the even though you can change alignments it isn't as easy or quick as making an action that goes against your alignment
Fr I can be dumb and uncreative all by myself. I don’t need AI to do it for me
There's a problem that in D&D lore good, evil, law and chaos are physical forces so change of alignment due to different magic things is a common thing like attuning on the Eye and Hand of Vecna changing your alignment to NE. But if you don't use this concept, you can think that good is altruism and evil is egoism while law/chaos line is about what borders your actions it could be inner code, religion testament or state laws
Essentially the only moment you need to ask whether or not a character is good or evil, or chaotic or lawful in actual game terms is when you have magical effects that meaningfully interact with alignment. Those effects are rare but do exist.
Okay, I don't want politicians thinking for me either, then.
You shouldn’t let politicians think for you tho
Let's not get political in the DnD server
So I would argue that the superior policy with regards to alignment is to not write it down at character creation. Leave it blank on your sheet. And if and when such an effect happens in your game, then and only then should you figure it out
Well =w= it was just that I didn't know how to do it and I only had the general concept
Wait wait dnd….uhh….what alignment would, say, Frodo be? I always imagined neutral good
IMO the more of those items there are, the more it makes sense for a DM to shift your alignment depending on what you do, since its an actual mechanic. Without anything it interacts with, it is just the DM saying "you're bad".
Free rules are both in #learn-to-play and in the pins of #dnd-newcomers
https://www.dndbeyond.com/sources/dnd/br-2024/creating-a-character#CreateYourCharacter
there are plenty of resources online! I can also help you if you need.
Hell, YouTube is also good, thousands of videos just made explaining in detail on how to make a character just for you
NG to begin with. Drifting closer to CG/CN nearer the end, as the ring began to corrupt him.
It does shift, though. The point is that if you use the alignment system as a scale of values and morals and make it known to the player that you can change the first part and the second part of your alignment descriptor via your choices.
Creating a character yourself is an important way of learning the game. When you get into the game you can't have chat GPT play for you. I expect your DM or other players would be happy to help you with character creation too. They're probably very excited to run your campaign.
You just have more leeway over the first half than the second half.
Yes. Alignment for mortal creatures is malleable but only poorly written characters have a "lol Random" instant tonal shift
The second half exists to define where you've gone off the deep end.
My Alignment?
Chaotic Goober.
I think it works IF you set out some sort of code of values that the world works with that isn't necessarily the same as the DM's values.
We're 41 minutes into the conversation and I'm still unsure if I got the alignment of my character wrong
As all fey should be
Let's try my test, shall we?
Is Frodo willing to sacrifice their health, privilege and/or comfort to prevent suffering or to defend the dignity of others?
Is Frodo willing to compromise their beliefs or sacrifice their health, privilege and/or comfort in the name of society's function, laws, customs or traditions?
I think our alignment is more about how you act in average and so if the average moves your alignment changes
I can help with that. How would you describe their actions?
Okay, you did. Now go change it 
They do not follow societal norms or laws, so they are chaotic
They also don't go out of their way to commit good, and they even con, steal, and hurt others, even if it is to survive
Frodo is chaotic good. He actively shuns his societies customs and laws to self sacrafice himself for others.
I would say yes to both. Which would make a D&D character that would essentially be Frodo Baggins copy and pasted either lawful good or neutral good.
I would say Frodo is lawful good even he wanted to kill Gollum but his own pity prevented that
Is there really meant to be that much debate over this? People have a general understanding of where the line of evil is. Like, discarding culture and religion, there are things that people universally do not want to have other people do to them.
There doesn't have to be any guessing. The rule book clearly explains the definition of the alignments. Those are for game purposes, not real life or some movie you've seen. Just saying.
If they do things for purposefully negative outcomes, are they the most concerned about if it will benefit them?
Yeah. That's exactly it. The system is a description of the moral and valuistic perception of your choice.
Bold of you to assume 5e players can read /s
Reminder that Frodo cursed Gollum with the One Ring's own power to fall into the Crack of Doom if he laid hands on Frodo again.
I mean that’s emotion and not really a code right? Or am i misunderstanding?
Pretty much, yeah
Alignment shifts are SUPPOSED to be slow and gradual, but players do murder hobo nonsense for the lulz that don't make sense and force the GM and the mechanics of the system to say that they're evil now.
It's arguable that the Ring itself was doing that
Ehhhhhhhh. A lawful good character is probably going to slaughter their way through entire societies of creatures. If you're a goblin, a lawful good paladin is an evil character.
If some DnD YouTuber ain't walking them through it while stuffing their opinions as "Optimal paths" new players aren't gonna make it. /s
But I must stress: You should not think of your character's alignment at any point except when targetted with an effect that meaningfully interacts with your alignment.
Frodo was so close to the edge of his own sanity at that point that yeah, it's highly likely the One Ring used that opportunity to suggest/enforce through Frodo's desire, aye.
Then I would wager that your character is less chaotic neutral and more aligned with neutral evil
That's not to say that a neutral evil character is incapable of good, but they they are often going to screw someone else over to benefit themselves. Think goblins
Your character's alignment does not and should never affect how you play them.
We're getting into the weeds of morality based on the presumption of the behavioral traits of beings and creatures that do not run typical to D&D's basic heroes and villains premise.
Even the description of the vision that Sam saw heavily implied that the ring was talking through Frodo
Or if you don’t know what to do in a role play scenario and need a frame of reference on how your character acts
Three different people have said my character is
Chaotic Neutral, Neutral Evil, and True Neutral
Your frame of reference should be your character's motivation, values and relationships.
This is why these discussions suck. They're never based around a consensus on what world we're talking about here.
And you know what those things have that alignment does not? They're a lot less ambiguous and there's a lot less debate
I would argue there's no such thing as "typical" DND. Maybe back in 1980 alignment made sense like this because goblins were pretty much unthinking creatures that you could kill without worry, but in the modern era its pretty common for have some moral grey into a story.
And morality is a very complex, multi-layered subject that has no definitive answer
Or at the very least was doing exactly as Galadriel said it would do: twist its bearer's wishes into something dark and evil. In this case, his words and intents.
Ok alignment is DUMB and STUPID, let’s talk about something else now, like Wizards!
Wizards suck, sorc superiority. Next?
Or hear me out... maybe Dungeons or dragons
I have had a dream, a D&Dream if you would
VOCALOID BARD COLLEGE
Wizards are peak.
That's just way too many places on the internet with poor image control 
This is what I mean...we can't have discussions because pedantic arguments are abound and everyone's tastes for story and morality are so wildly different.
All class but Monk suck, clearly
I’ve never played a game in a dungeon before, I wonder what it’s like.
Bard is... bard
"Bard is Bard!"
This is why I say its not a useful system as is. It's outdated, it doesn't make sense anymore.
You should never tell people about games you play in dungeons, value your own privacy
Like Saw but more whips and chains 
Forcecage!
Chaotic Neutral and Neutral evil can trip up people a lot
Chaotic Neutral is someone who is more concerned about their own personal freedoms and morals. But unlike Neutral Evil, won't go out of their way to harm others to do it.
Think of a treasure chest inside of a dungeon. Chaotic neutrals would take the chest if they need it, Neutral Evil wouldn't just demand they have the chest, but likely kill others trying to take some of the gold for themselves
It's like we're echoes of each other, Echo
Pardon-
The system isn't the problem. The people are. Lol.
Privacy functionally stopped existing a few decades ago.
That's not how game design works :P.
If you treat the system for what it is, a description of behavior sets, it works fine.
I must have missed that, I was still respecting everyone's privacy back then(I was in a dungeon playing a game)
Lovitar followers be like:
But if you keep expecting it to be something it's not, then the whole thing blows up!
But yeah forcecage is great. 10/10 spell.
I can't exactly speak for True Neutral, though. I think they're literally just capable of anything
wow tokki
Forcecage, a fear for all high level characters
Cmon Tokii
I can't joke about Lovitar followers I guess
I can't believe you'd say that about my mother, Tokii
@severe rampart I hope that answers your questions
Oh not his mom man
Loviatar is the funniest god tbh
The Chad Ilmater followers
Vs
The Soyjack Lovitar followers
Side-note: Monks are absolutely fraudulent and I think I might just ban them from my games. 😭 😭
Maybe use old monk
Do tell do tell.
Ask someone what's the worst DnD class, they would never say Bard
Ilmater followers ENDURE!
Lovitar followers are just... freaky.
Super busted because acquisition of force damage.
I remain iffy on bards. I want to hear more about this monk thing, though.
Yeah force damage is great.
Like, why isn't there more than one enemy immune to force damage?!
That’s not really that bad imo
Congratulations, you have trapped yourself with a shadow monk who’s put Darkness over you
When all your followers are either Masochists or Sadists, you know your Deity portfolio is odd.
That just means monks get to do their normal damage often
There are some people here too young to know what those are.
Why would you put the forcecage on yourself too as a caster
55 minutes later, the alignment chart finally stopped being the subject
Still trapped+ten minute duration
I mean, that's literally what Lovitar as a diety is about.
Blame WOTC, not me.
shhhhhhhhhh don’t start it again
Wait darn shadow monks get darkness teleport or something right
She's also mentioned in Baulders Gate 3, methinks lmao
Incubus is resting, I believe we have a good 20 minutes before we can risk another
But more so, what does the caster expect to do in this situation?
We need incubus back in this chat
Heh.
Violently.
Fair
tbf I’m pretty sure Loviatar is more ed Greenwood’s fault
I'm sorry, what? Everybody above the age of 12 knows what those words mean
Absolutely.
Have you seen her design? 😭
I wasn’t going to saying anything but uh. yeah
I have been summoned
I love ed greenwood tbh. he’s hilarious
I like the fact a Deity of Pain exists, but like... did we have to sexualize it? 😭
Teleport away.
Her holy symbol is literally a thorned whip!
Hey, I did not start the alignment argument!
First of all, force cage forces a save there
Second, with what spell?
Then again, Ilmaters holy symbol is hands bound by red string...
Which is literally a torture instrument. Whips were used for torture long before they were associated with... Well, this.
So, I got some good news and bad news about yesterday's session
Bad news out of the way, our new Druid almost instantly bit the dust. She decided to talk to some horses in a bandit-esque camp and asked them what they were doing there and why not join us. A nat 20 later, 3 of the horses basically went "You know what? That's a fair point" and started following her
It's truly sad, but I'm talking mostly about Lovitars design
When you see that horrifying scene in Twelve Years a Slave where that woman is whipped bloody, it's not sexualized. It's shown in its horror. Whips are horrific when they connect with flesh. You can kill someone lashing them.
Which is the exact opposite of Role playing.
One you’re the one force caged, not me. Two Teleportation, Teleportation Circle, Dimension door, I’ve got options here.
Lol. I know you're speaking in hyperbole. But no. It was also a joke.
I was really not being hyperbolic
I think the first few writers of Loviatar conceived of the whip as her symbol because the whip is a symbol of punishment and domination. Remember, when the Forgotten Realms first were published, the dead three were not yet dead, and Loviatar was the partner of Bane. Bane being a god of domination and slavery. Loviatar was not meant to be sexualized at first, she was meant to be the goddess of the brutal punishment of those who disobeyed
It's also insane to me that whips are only a d4 weapon in this game, I get the idea of a whip is to prolong suffering but..
We're starting this again? Okay we are. Please do elaborate
Also it’s a shame because whips are cool, I wanna be Indiana Jones damn it!
noooooo
I want it on record that it's not my fault
Monks likely are gonna beat you in initiative, so unless you wanna force cage on top of your prone and grappled self I suggest you don’t do that.
As for teleportation, you gotta be careful with your choices cuz a lot require sight
Be a kensei monk.
Your whip will quickly be one of the best weapons in the game
The entire camp thought that her walking away with the horses meant she was stealing them and sent us into combat. She did do a number on the cannon fodder with them being drunk and the power of Spike Growth, but got her in a pickle with 2 of the captains. She did nit disengage and flee to the Fighter and did get some decent damage from... biting them? But eventually went down to a critical hit from a Scimitar. She got lucky and only had the lingering injury be a Festering Wound and got REALLY lucky I and the Fighter cleared them out enough to cast Cure Wounds safely bwcause she almost died from a nat 1 death save
Ah, that's much better. Actually typing on a keyboard.
As an off-topic from D&D in terms of real-life skills...who here can type without looking at their keyboard?
Busting out the keyboard 😨 /joking /teasing
Sometimes, you need to feel the push of mechanical keys underneath the pads of your fingers.
Truly
Pure mental satisfaction.
The keyboard on the phone or the keyboard on the computer?
I would assume that everyone has an easy time typing on (mobile) keyboard without looking.
Only Dimension Door needs sight. Although quite frankly I probably need a bit of time to create a counter strategy, I’m not super familiar with Monk.
I can occassionally do it but with the hello of a little airociffsct and it beinf from a phone and not a PC
And ges. This is all me not looking for this message
Solid effort.
Monks aren't as hard to "counter" as they are to kill, in all fairness
So you went from "kinda bandity looking camp" to "let's steal some horses" to "oh no, we must self defence our selves against these probably bandits, lethal force it is!"
Players, eh?
I will admit that that's solidly far off from the word 'concentration', though. What, exactly, did your autocorrect think you were trying to spell?
Teleportation circle takes too long and teleportation takes sight, though dimension door works
- #non-dnd-topics
- I feel like typing without looking at your keyboard is a necessary skill. In fact, most people should be able to type without looking at their keyboard, and only looking at the words they are typing, so that they know when a mistake is made and must be corrected. For example, when typing this, I misspelled "know" as "konw", which I remedied by using ctrl+backspace then retyping the word. I could have also used the arrow keys and delete button, though, because I also know where those are.
I honestly did not even know that was a channel. Cool-beans.
Teleportation doesn’t take sight, it’s anywhere on the same plane, any creatures you’re bringing just have to be within range.
Good job. A Monk should try to grapple the Wizard and most Wizards won't have the Charisma level to save to teleport. Even if they did, if they are facing a Warrior of Shadow Monk, he can teleport as well.
To end this brief aside: It is, depending on the profession but that has mostly gone out of the window because...no one really has the need to use a PC to communicate over a mobile device.
Back to our regular D&D programming from this brief aside....
Monks absolutely are a Gruumsh's gift to the world of Faerun (DM's).
Ah yeah mb
Also it doesn’t require hands, it’s just verbal components!
We were there to find a fortune teller. I also was very worried because we killed some Ravens presumably commanded by Strahd to guard a path forward and I stuffed them in my backpack
Was half tempted to use the bonfire to cook the ravens, but the bandits were basically working for Strahd and were soldiers. Called them bandits because I forgot the name
In the Druid's defense, I would have wanted to take out the bandits too. We did just reach level 4, had an okay-ish tem comp, and was not about to journey into the next land without wagons, gold, or horses. I just didn't think it would start out like that (super funny, though)
I want to add, being grappled doesn't prevent somatic components.
It doesn’t?
Does it say it does?
Because you're not restrained.
Not RAW no
The free rules are... well.. free
It was literally supposed to be the word autocorrect
Fair enough, it just seems kinda silly.
Ah.
Restrained also does not restrict somatic components
What does?
Incapacitated
Paralyzed
That makes zero sense.
Petrified
Yeah, like it actively benefits me here but that feels so stupid.
No because grappling isn't restrained. People get them confused
That makes perfect sense you can still attack with weapons too, just at disadvantage
Well, it makes zero sense that knocking someone unconscious or paralyzing someone are the only conditions that affect MOVING YOUR HANDS.
The rules also say you must be able to perform the components. So, you could use the Improvise action to try and stop someone from being able to perform the components. But all of that would be up to DM adjudication.
I mean, if I'm knocked out or stunned I don't think I can talk or move my hands to cast a spell
Monks can stunning strike, so i can still do that, but still yeah
Stunning which also gives the incapaciation condition
I didn't finish my full statement. It makes no sense that basically paralyzing someone is the only way to make them unable to move their hands.
im not even sure if Incapacitated stops you from performing somatics
2024 stunning strike is also... magnificent
Incapacitated means you can't take actions, so no spells
Oh, well yeah
Anyways, why I found that funny was because druid said in chat just now "I got gutted like a fish"
- You didn't disengage from 2 captains surrounding you
- You got hit by a critical hit which we knew was devastating and very likely
- The common catchphrase of my character is literally "Careless mistakes lead to an early grave"
But it doesn't stop you from performing components explicitly. Just cuts off the route for you to have a need to perform them
Wouldn't it make sense that you would bind a mage's hands, feet, and basically gag them so they can't do spells?
If you can't cast spells because you can't take actions youe not using any components
It literally says you can take no action. Some of you folks need to read the rules before you comment. I said this respectfully.
Basically inflicting brain damage or using expensive potions/spells cannot be the only way to subdue a mage
That's actually the normal procedure. Which works. Until you realize that your prisoners need food and water
Most spells do require you to see and barely any can be cast without verbal components so..
Darkness and Silence are THE counter
Or until it turns out the mage is a sorcerer with subtle spell
Yeah, or just be a Sorcerer lol
Performing somatic components is not in of itself an Action. Also, saying "I said this respectfully" at the end of a disrespectful statement does not make the statement respectful
But you can't really feed them if they're unconscious, either. Unless you had IV drips in your medieval fantasy world.
They're not going to be unconscious forever. You bind someone's hands and feet for the moment they wake up, don't you?
No?
So basically as close as it can get to "Play stupid games, win stupid prizes" as it could have gotten
And to be clear, if it was a mistake of picking less than ideal spells or something like that, I wouldn't bother them much about it. But if you're a squishy backliner and surrounded by 2 strong enemies, you should disengage and get out of there instead of choosing that hill to die on
You, uh also [said earlier](#dnd-discussion message) that the reason Grappled doesn't stop Somatic components was because it wasn't the same as the Restrained condition. But Restrained also doesn't limit Somatic components.
Some people should really read the rules before commenting.
You bind them even while they're asleep in case they can "sleep cast". lol.
What
My Waterdeep crew and I have been good at knocking out and tying up high priority targets lmao
High priority for information and such)
What kind of witchcraft is that...?
the kind used by a witch, probably
That would be a Utilization Action, correct? So that would mean one of your cohorts would have to use their action to do it
You can probably wait until after the battle
Goodness, I was joking. But you would bind their hands and feet even while they're unconscious so they cannot suddenly awaken and escape. Even if you wanted to keep them unconscious, you would also want to keep them bound in case someone has a possession spell or if ghosts are a huge thing in the world that are going around and possessing people.
what, inline linking?
You just highlight what you want, and paste a link, and it'll automatically format it. [Like So](#dnd-discussion message) for a message link to your message I'm replying to.
Also, remember to check links before you click on them, folks
You don't typically have to tie up anyone until the end of combat lol
Knocking someone unconscious doesn't immediately put them in a state of dying either.
Oh yes, always hover over inline links, or copy and paste them to make sure
Hi
Hopefully, that explains my problem with "optimization". They don't gotta be perfect, but that is another moment where someone made a blunder and I had to clean up after the mess before it got out of hand
We were sort of talking outside of mechanics.
I want my players to face a powerful wizard next session but I'm wondering how many magic items would be reasonable for them to have.
So my question is: How many magic items are too many magic items?
thats not how playnig a game works
In terms of the general logistics of a situation.
Tying up people you've knocked out in combat ain't a bad idea tho
If you can afford the rope and have plans to turn them over to authorities or question them when they wake up or something
The humble Thief Rogue utilizing an item as a bonus action:
Especially if they're spellcasters
Not everything that involves this game has to be based around how you interact with a mechanic. It could be discussion for a valid course of action within the confines of this game even with the mechanical bases around it.
https://media.dndbeyond.com/compendium-images/br/dmg/magic-item-sheet.pdf
This is a guide for DMs on how many magic items to give out to the group in general per tier of play.
I like casting silence on spellcasters and then grappling them with one hand and casting true strike with my dagger in the otherhand on my cleric
Tying someone up mid-combat is absolutely a valid action if you wanted to kidnap an enemy to interrogate later after you beat a hasty retreat.
I wanna play dnd but I can't become a dm or even a great player. (My friends is also on vacation) so can anyone teach me the way of playing dnd?
One of the new Forgotten Realm feats makes tying people up mid-combat pretty viable
Yes indeed
You'd have to sacrifice doing more damage, but your character might absolutely want to take someone with them to interrogate.
Also guarantees you can hold someone hostage against humanoids or other enemies that may care for their allies.
Solution:
Kill everyone and save your target for last!
(Joking, I know this isn't always possible)
Not necessarily when you're doing something that already has a mechanic. Ignoring rules that exist to the game is objectively not the 'correct' way to play. Doesn't mean you're bad for doing it, or that it's unfun or something like that, but it is 'wrong', as much as sucha thing can exist in this kind of game.
Assuming you're okay with taking hostages to begin with.
Me, or someone else?
If it's me, that... kind of is? If you are a squishy druid and can't take damage that well, you should probably disengage and run away from the 2 captains instead of trying to go down swinging. They almost did, had it not been for me, the only one who could heal them at the time. Add a nat 1 to the death saving throw, and it'll be apparent for why I worded it that way.
It was an objectively bad choice, they almost died for it, and I was the only one who could save them
Take your target hostage mid battle (holding a blade to their throat) and make a retreat
True, but if you're trying to play someone who tries not to kill when applicable it's a viable strategy
I feel like you're misunderstanding the point of a conversation that was being had as it pertained to the internal logic of a world that you're actively playing in.
i was not talking with you and in fact generally agree
Orcus Cultist: My friend, we WANT to die. /joking
Like I have a paladin that won't do killing blows against "people"
Oh. Yeah, it was a little vague about who it was directed to
I'm not trying to be confusing with the things I'm saying, but I feel like there's a lot of unnecessary misunderstanding that's happening here.
Twas I, fair adventurer.
Gotcha
That's unusual. That's historically something for the Cleric
Speaking of liches, I would really like to DM that vecna module but I have heard that it kind of is iffy on the beginning...like every other module out there.
Is there a module out there that doesn't require a lot of tweaks for the storytelling?
My Paladin wanted to be the "ideal hero" like a paladin that saved her.
So it was fun RPing her struggling with the reality of trying to become that.
Modules are like everything else: guidelines. You are free to modify it to your own DM'ing style
Unfortunately the dm sucked
Looks at all of my Clerics who have killed people without any qualms
Am I a bad Cleric?
Depends on the deity...
So someday I wanna play her again
I'm aware of that. But I kind of just want to play a module all the way through without having to change anything.
Were they done to protect your party?
My War Cleric was a Worshipper of the Doombringer.
I think its kinda obvious he'd bring doom.
Naaaaah you the goodest of them
I felt like I managed to do a good job of playing a character that advocates for law in a party without being disruptive.
As most you know, Clerics used to be restricted from using bladed weapons. So they could only use maces and hammers so as not to spill blood (just ignore the splattered skulls lol).
My knowledge Cleric doesn't kill people if he feels he could gather information from them, and if he does, he's often good for sparing them and turning them in to law enforcement
Lawful Neutral, huh? Rare, but it sounds pretty good
Basically she wouldn't chastise people for killing in battle cause "they attacked us first and I can't hold you to the same ideals I hold myself" but she'd try to edge other PCs towards being more merciful.
Honestly don't understand why people thought maces were non-lethal.
My Grave Cleric...
I mean, he's a Grave Cleric.
Kitty
I have another character like that
Yes, him is kitty.
Or hammers, for that matter.
A dragonborn monk
Yeah, I played enough KCD1 to know how lethal maces are
My Orc Mercy Monk wouldn't kill PEOPLE, but he'd kill monsters.
Yeah historically Maces and Spears dominated warfare.
Due to their ease of use for how effective they were
Cause you don't need trained skill to bash someone over the head with a big stick, just the strength to do so
Aw. It's too bad Eye of Ruin isn't 1 -20.
It's 10-20 and the prologue to it is just level 3.
A pretty good module to pair with it for a 1-20 experience is CoS
By the way, I wanted to ask chat
Are there any magic weapons that benefit long range damage, accuracy, or critical chance/damage?
Eh, I want a module that makes consistent sense from beginning to end. Combining Curse and Ruin doesn't really fit well.
My Goliath elements monk,while being a good aligned individual mutually fell in love with a Demon in combat lmao
He's actually helping him become a more caring and merciful individual, even if he does still do bad things lmao
Well yeah, smashing and stabbing has been humanity's primary go-to's for tens of thousands of years.
All standard magic weapons +1 to +3 give more hit bonus and damage bonus
I wanted to do Hoard of the Dragon Queen, but that requires you to handwave the dumb opening to that module and starting with Lost Mine.
But certain magic items like Vicious Weapons for example do an additional 2d6 on top of the weapon damage instead of increased modifier
But I have yet to have a group literally get through Lost Mine without falling apart because of scheduling.
Yeah campaigns usually fall apart
GRAHHH
Daggerheart?
If you run out of adventure ideas I recommend searching for adventures/campaigns from the 80's under AD&D and "Basic D&D", and just update the stat blocks to 2014 or 2024. I have found many of those modules to be of better quality than they are today.
A lot of 5e anthologies and adventures are just old DnD modules
So I wanted to know if there are any for more specific things
Like being able to crit from a 19 as well
I don't think there's an item that gives that feature
It's not that I have no ideas, I just don't want to do homebrew. I'd just rather use a pre-built module.
But that's off the top of my head I could be wrong
Make one
Define "monsters"
I'm lazy and would rather not tear what remains of my hair out trying and failing to plot out a general storyline. lol.
The Fighter Champion subclass?
I bet there are pre-made online
Are we really going to be pedantic about what the game defines as a monstrosity?
Well it does depend
And I thought we were done with morality/alignment discussion?
Cause not all people in DnD worlds are humanoids
Some people are Fey, Elementals ect.
Ah, monstrosity, yes. That is a creature type!
Yap
I found this entire server to revolve around Pedantry. More so than the Website or Reddit
But the question is not what the game defines. The question is how the character defines the limit
I concur.
Like killing a Carrion Crawler is no different than killing a predatory animal.
Which is a little annoying because there's apparently a magic items that automatically makes your Strength beyond jacked
A carrion crawler, sure. But what about a hag?
Stand in front of one than tell me the difference
That means giving up my other subclass, Assassin
Beasts, Monstrosities, other things that aren't capable of reason typically, but it's hard to actually define monster lots of tines
Aaaaaa
Usually a monster that disguises itself as a person to hunt what it preys on.
Alright, yeah, so stuff that is... Animalistic, without speech.
I basically play DnD these days as my own DM following the rulesets built specifically for that, using the contents of adventures, campaigns, and sourcebooks I have to build a loose story based around my current char's themes and goals. So like my Water Sorc has an ongoing thing with One-Shot Coastal Adventures, Saltmarsh, and Elemental Evil going on, whereas my warlock explores the more dragon/undead-related locales.
Online dnd ended early bcs SOMEONE FELL ASLEEP MID FIGHT
Can we put it to a vote that everyone who engages in pointless pedantry just for the lulz has to listen to Never Gonna Give You Up on repeat?
That's one way to do it, I love lost mine
I use another system for that.
RAAAAAAHHHHH I'M SO MAD IT WAS A BACKSTORY RELATED ONE TOO! AND IT WAS MY BACKSTORY 😭
Now I'll have to wait for God knows how long
The module literally recommends that you do so, lol. It's why I did it.
An monster holding a gem that does so or was banded
Hey man, he made an oath to spare anything that's capable of reason, if he has to fight a monster or beast for survival, he's gonna kill it lmao
You will share this knowledge, I must possess it 
I shall DM it to you if you're comfortable with that.
True fact: "never gonna give you up" was one of the first songs I heard when I first visited a dance club , when I was stationed in Germany
For a moment, I thought you meant Dungeon Master 
That's hilarious, but it's also a good song
Surprised it wasn't discotech.
It had the disco ball!!!
As expected.
Okay, but how about a Disco Bhaal? 
One that floats over its head
I agree
We absolutely are not doing a Austin Powers themed encounter with the Dead Three.
And when you dance with it the light goes out and it becomes a wrath
Fun (false) fact: Before his ascension, Bhaal was an avid dancer and had once been a professional in his troupe, until he was kicked off for killing and eating three other dancers for once being off-beat.
Aw, and here I was gonna cast Withers as Goldmember 
I like pickles
Yo same
me too
Is Withers an undead or is he just a fella that looks like that?
I prefer sweet pickles over dill pickles.
...I wonder if there's some type of magical pickle emporium in NeverWinter.
Ah. Fair
he’s implied to be ||jergal||
Technically it's both, but that's spoilers.
||Jergal?|| NOT being a bum? Since when?!
||He finally got off his lazy bum and is (kind of) doing something about those three kids he gave his car keys||
Now I want magical pickles, someone homebrew some please
Isn't this kind of a spoiler? The game is only two years old.
Multi verse pickles theoretically exist
They absolutely exist. There are also pickles that can turn you into a ghost upon consumption. Or, you know, literally anything else.
I mean I didn’t say who the person or who the three kids are
but I’ll spoil it
Fun fact: Summon Aberration requires pickled Tentacles to cast
Therefore, pickles indeed exist in all of the forgotten realms
Yes true
So aberrations are just fond of pickles?
Perhaps
Today I got a new wondurus item, yuppie I WILL ABUSE IT HEHEHEH
I'm thinking of trying to run either Princes or Descent...
Aberrations are evolved pickles.
New Objective unlocked:
Offer a mindflayer a pickle
I just want a group of people that have a consistent schedule, gods damn it.
😭🙏🏻 will you do it for a Scooby snack?
My friend, your brain is the only pickle that mindflayer will eat.
could a Mindflayer eat a pickle?
If it were a garnish for a plate of brains, yes.
Imma be so real, I'd chill with an Illithid, they're friend shaped
Not after the romance option theyr not
Watch me.
You know what I mean
Uhhhh keep playing then 😅
I'll romance that whole ass hivemind.
You'd have to constantly be making Int saving throws. Lol.
lol
I haven't played Baulders Gate 3 and don't plan on it
I know things that go on, however....
That one wizard , "watch me"
Ah mb
My Harengon Bladesinger with 30 int when he finally learns he's attracted to aberrations /joking
Anyone got any further ways to increase chara speed besides the following?
Monk levels, bracers of celerity, boon of speed, speedy feat, elixir of speed from artificer, haste spell, boots of speed, longstrider
Y-...you are aware that via instant global communication and chatrooms like this, that humanity has clumped into what is effectively a multitude of hive minds?
Be a Tabaxi lol
TODAY I got the drawback of my actions, a literal GORILLA passed my int save, I BLAME CARTOMACER FEAT FOR NOT GIVING ME A +1 IN INT
Tabaxi species trait
Rubs my hands together
Nah, I only romance mindflayers, sorry
Bro got that squid in him
:3
Like in rick and morty with "unity"?
reminds me of one of the romances in swtor
My Lawful Good Goliath Monk romanced a DEMON
don't test the boundaries of my freak.
HELP
i will try to find a big lady so she can make Harood have offspring capable of fight gods. Or i will end up with a goblin and have lil strong machines of chaos
Sorry
Heresy
They're still lovers to this day, he moved in with him in the hells lmao
You haven’t done it yet, just a heads up for the future
On another note, how do I tell someone theyr playing like garbage and what whould be the better choises but not backseat them
That was also a level 20 PC and, in the campaigns lore, one of a few demigods chosen to help take down evil giant deities so, I truly believe he and his demon boyfriend are perfectly challax in whatever realm they're in
Combat
Warlock is just REFUSING TO USE HEX and just casting eldridch blast raw....
Maybe I should do Frostmaiden instead...
That allows a single burst of additional speed, I'm looking for longterm, minimum 1m preferably 10m-1hr
You don't HAVE to do the Eldritch Blast hex combo if you don't want to.
Doesn't mean they're trash lol
That's the point... They want to deal big dmg when I told them they literally still refuse 3 sessions later so I'm I'm just stumped
My Celestial Warlock doesn't use Eldritch Blast, he burns people with fire and radiant energy, he doesn't associate with elder beings
He's also a kickass swordsman
The first ever warlock to not use E blast
He stands on buisness
I get not wanting to do something, but if you want to and you don't I don't get it
Imagine playing warlock and not using Eldritch blast
Not hard to imagine
Eldritch Blast is no longer the only viable warlock combat option
Just tell them out right lol, if they say it’s for rp reasons respect that.
I get that but it’s like playing a wizard and not using fire ball
Tbh or just let them play suboptimal I doubt it’s that big of an effect
I have a Wizard who doesn't use fireball.
He's a bladesinger.
T-T it's not for rp I'm sure , but i don't want to babysit them
I'm also not going to take fireball at lvl 5,
Mine is only 5 levels of warlock but I use pact of the blade, improved pact weapon, and thirsting blade instead >:3
Well, he only used fireball on occasion before deciding it was for WIMPS
Unless the person is actively sabotaging their own turn or the combat success of the group, I'd say that it isn't worth broaching.
That’s fair tbh I can respect not just going with the most obvious option
and then 15 levels druid so I have 2d8 primal strike damage to go with it 
Then just bring it up. Maybe they don’t know
I have had Clerics and Paladins I've played that never prepare revivify lol
Pure evil.
I'm just DIFFERENT /Lh
I guess you're right, but I already have my wizard to deal with, curse you options!!!
no revivify means having toi pay more for raise dead later 
I would assume that they also carry spare the dying.
Nah, most parties I'm in are fine with their characters dying lol
If not, that's truly blasphemous.
Nope.
I'm just a good healer :>
I mean, a freed up prepared spell is a freed up prepared spell
Your bard is at level 6?
lol you dotn need to baby sit them just ask and move on with the answer
Ah. So you're starting at a bard and are asking what you should multiclass into after you hit six.
current spirits or UA spirits?
I would say that depends on how experienced you are at multiclassing.
Fun Fact: you don't have to have "Staple" spells to play an effective character, just have fun, as that's the most efficient someone can be is if they're playing in a way THEY enjoy
Uuuuh, I don't know -
Generally it's best not to multiclass unless you know exactly what you're doing
but like, a few sorcerer levels can be nice, especially spellfire sorcerer
Knock is a spell I keep wanting to add but can never justify lolll
I disagree on the usage of efficiency, but I agree with the spirit of the statement. So, I'll let it slide.
We've gone over our pedantry quota for today.
And that's valid
Not all parties have a problem with doors.
Knock has prevented at least 5 total party kills in my games
Keep that Niche spell, it's better to have something situational than to be in a situation and not have it 🧐
Doors are only a problem for pissants too weak to smash them 
My dm is super cool, he decided that I get access to the whole spirit table immediately tho, so that's why I felt I don't have to progress much anymore , basically he lets me roll the 12 even tho my bardic die is lower, I still keep the damage and heal numbers with my actual die tho
Maby closer to 8?
WHAT
how I MUST know
Knock would work on a portcullis, wouldn't it?
My spell list is mostly utility, CC, buffs, heals, and a bit of damage >:3
Blocked off escape routs from instant death
crasy....
I love this, it's so coolio I don't have to wait for lvl 10000 to get funny tale
I'm alergic to instantanious damaging spells 
burning spell slots to do basicly nothing sucks
I'm allergic to spells that only do damage and don't have interesting effects afterwards
Does magic missile fall under that category
Synaptic Static is my favorite instantaneous damage spell because it's rider effect can be NASTY
Sorcerous Burst is frankly a pretty good cantrip for your damage, maybe couple it with Chromatic Orb and Fireball later.
sorcerous burst is crazyyyy if you have good luck but it's 2024 only.... tragedeigh
also, why is there no eldritch invocation for weapon mastery >:c
There's a feat
Question, which is cooler, divine soul sorcerer with death related god or shadow sorcerer
Frankly, I have no qualms whatsoever about freely mixing any Marketplace content, regardless of 2014, 2024, or Partnered.
first one definitely
there is
but I only have 4 feat/ASI slots and there are better things to take than just a single weapon mastery 
I second this!!! Sadly not all DMs do, though...
Then live with your choice
true, but still XD
I'm of the opinion that if WotC makes the mistake of putting it up for cash on Marketplace, there's no good reason to not allow it.
Solution: Eat the martial to get weapon masteries.
Take their power
rework improved pact weapon to give mastery instead of the 'can be used as a spell focus' you allready get in the new version of pact of the blade >:3
I did a thing with the Grim Hollow's version of Humans, which get 3 bonus weapon proficiencies. I sacrificed two of those extra proficiencies for mastery of a single weapon type.
Hi yall!! Im thinking about doing some dnd book style artwork of the different sub species I made for my campaign: D
I think my dm gave me one of the most disgusting items ever, it has a lot of scary stuff involved but I think it's pretty insane,
I can force an ally to use theyr reaction to litterally shield me 🙏🏻😭
I'm currently working on my Psychopathic Centaur Barbarians voice lmao
EVIL oh
I need that for my bloodhunter he already has curse of the fallen puppet. It'd be very on brand for him.
Does it specify ally?
I'm passionate about voices with my characters :3
Yes
Ah shame
Tokii I made a bunny centaur
Sadly I'm sending her to the glue factory
I cheat by knowing Gothic and just using that language to make up fantasy accents for certain characters
It's a little crown, I can basically force an ally next to me to jump in front of the attack and take the Dmg instead, they do get reduced dmg!
My Centaur is partially Orcish.
HELL YEAH!!
Jiddurn Moonscorched is the name
Bloody Brawling and glory kills is the game 😎
Amazing...
He branded the Zhentarims symbol on his chest because he thought tattoos didn't show enough Devotion
Oh!
Well !
:3
The worst part is, if I wear it constantly for 3 days I litterally get possessed, if I clean it more then once a day I become obsessed and I refuse to take It of, if it's not perfectly clean it loses any ability, when I wake up from short/long rest I can choose between shield effect or boost on 4 charisma tests.
I like going for ranger-centaurs and such to get them a climbing speed, to counteract the hoof thing
Also
OORAH Zhentarim
OORAH
Watch the all caps please!
Sorry! Hello Undying :>
Hello person I never met
Lawful Neutral Zhent agent. I am just following orders
Centaur and Minotaur Barbarians are my favorite Barbarians.
This is our resident immortal noob. Say hi, they have the power to smite you
Fighter champion half orc feel too nice
I see
if you land a critic you get another attack for free, more chances of critic, add haste from allies. Enjoy
Hello almighty person, I like pickles , have a nice existance
You might like my minotaur barb; Maurog Steakass
Lol
I had a Minotaur Giant Barbarian, and the way this man fought was pure ignorance, he'd just kill you and keep walking past your corpse as if he didn't just rip you in half, average Tuesday
"hey waiter, i want a STEAK"
Maurog Steakass: "Yeah? what you need?"
Insane.... really good
When I play a Barbarian, I'm not only Belligerent, I'm numerous.
As in all over the damn place!
Barbarian mitosis
She's designed to have body paint that depicts butcher cuts for beef around her body. If people want to eat her, they gotta kill her. Sort of a morbid joke.
Guys should I change my eladrin season to teleport my barbarian onto the backline?
I don't really feel like it
for now i didnt had a chance of being a barbarian
Still made one some time ago, Dragonborn barbarian that would use a Halberd like principal weapon and sometimes his breath
Then no
My first character was a Barbarian
They were very quiet up until they saw children in a cage and flew into a state of "i will to kill these hags what entrapped these children."
They weren't that verbose though
Yeah, he's traumamaxxing atm don't feel like making him feel joyous, we stay in winter forever 🔥🔥🔥
My Minotaur Giant Barbarian had no respect for spellcasters, armor users or anything smaller than him
He was so fun to play because he was my first and only character to not be a worry wart or give a damn about the parties health because their fighting styles sickened him
LOVE that honestly
Honestly guys, when is it okey to run away from a fight?
When you're dead.
when it's against a dragon
There is no running away!!!!
Steakass would prolly annoy tf outta him
When it’s not worth it
But scary!
Honestly, you know what would be a good addition to the dm/campaign channel? Having tags so you can quickly filter through them
Not as scary as me!!!
If we fight we might lvl up, but my have a big chance of exploding into dust
There is no escape
-# cues hades music
We had to end the session mid combat due to barbarian falling asleep
He had respect for Dwarves and Orcs, however, because he was in a pirate crew with a bunch of them lol
Better weaker than dead
Especially when sometimes a campaign can be almost perfect, but just impossible because of work schedule
Maybe pitch the idea in #server-feedback
Minotaur Pirate lad
(Believe it or not, Minotaur Pirates are surprisingly a common occurrence in the forgotten realms lol)
Guys, what spells should I take at lvl 5 wizard, (don't say fireball I already know(
Divination ↑)
I need to carry on the DPS side of things a bit
I was thinking minute meteors
My favorite thing about this game is that I can just make a abhorrent stupid build and somehow make it work
Halfling Zealot barbarian is my current idea because my friend said it would be funny
Clairvoyance, Counterspell, Dispell Magic, Haste, Hypnotic Pattern, Leomund's Tiny Hut
, Melf's Minute Meteors > Fireball honnestly, Phantom Steed, Remove Curse, Sending, Tiny Servant
are all good non-fireball 3rd level wizard spells
pick from those or pick whatever you find fun
, the best spell is the one you have the most fun casting
minute meteors is fun but will perform worse than fireball/lightning bold/pulse wave since upfront burst damage is generally better
I think I'll actually wait for counterspell, dm is not really catering to my wizarding so we have been fighting mostly non magical stuff
but you can run both, then you have upfront spells going off while also firing off sustained spells
can probs cut dispell magic and remove curse for a bit as well then
Yeah exactly
you'd unironically get better results and a cleaner encounter clear just casting fireball twice than meteors one turn and fireball after or the like
I just have so much stuff I wanna take,
depending on teh nature of your campaign, sending can be super useful
also, enemies aren't always cleanly stacked up for you
The problem is we have the big ginormous party so i'll always hit at least 3 party members with fireball
forgot to list it >.>
dont need to be. The upfront damage is still better. even getting 2 people within fireball range is objectively good
I just have a vendetta against instantanious damage spells 
web is good 
plant growth is better but not every class can get plant growth 
also it's a level later so fair
I already have chromatic orb and spray of cards/mind spike
unfortunately, the game is explicitly balanced around 3 turns of combat being teh norm. Instantaneous damage spells therefore end up objectively better choices because of how turns, numbers, and mechanics operate. I say this as someone that prefers sustained damage in theory
I don't think I can remember the last time I had a combat last 3 rounds
they're either over in 1~2 or like 5+
True
in both AL and across two campaigns
That’s true, it’s usually really long or really short (long in time but short amount of turns)
maybe for higher level play?
being over faster is even more of an argument in favor of instantaneous damage spells. Going above is usually abnormal in my experience unless things are going poorly
3 turns (or less) is the standard so seeing even faster fights is still within expectations
I honestly don't really like spray of cards, but I am playing a cartomancer sooo I kinda had to take it xD
got a campaign that just hit 4, my AL is at 3, and another campaign at 7 but it's beed dead in the water for some time due to shceduling 
also 2014 and I'm not really a huge fan of 2014
oh yea being asked to play a 2014 rulset after 2024 came out just feelsbad
Blind is huge tho
highly detrimential to martial classes and classes like druid, cleric, bard who focus more on sustained damage spells
Sending and See Invisibility have gone super far in my games
I like having invisible stuff, and communication is difficult across a continent
down to the sort of DM you have, spell/feature coverage on other party members, and the sorts of utilities you like for your non damaging stuff
martial value doesn't change much and as single target experts, I'd argue shorter fights favor them eliminating high value targets faster
I have a question
I have an answer
42
How do I nudge my party into attacking the backline
You tell them, verbally, at the table or in character
mages, CC, support, and healers get hit first
The backline of enemies? By having the enemies in the backline be clearly dangerous
keep in mind that terrain and positioning can prevent them from even trying
longbow + sharpshooter and mobility spells my beloved
I told them that, then they procedded to focus on the big beefy guy that ran towards us T-T
remind them
or ignore the big beefy guy and attack them yourself
Vortex Warp my beloved. "Hey fighter, see that guy. go murder him for me. Get teleported"
“Those blasted archers are giving us hell uncontested! Let’s give them death!”
Agreed
having enemies in the backlines making problems,
Call it a caster concentrating or preparing a spell so they can use their turn to interrupt that cast
Some archers, guys that throw bombs from the back, etc. etc.
Some leader that give buffs to the enemy units
It's simple, attack their backlines until they learn from painful experience (or TPK due to Darwinism)
usually once the martial is in melee its harder for them to break off withoutgetting attack or risking letting said melee threats into the party's own backline. Thats why the player's backline casters should focus the enemy backline themselves first
All I really need it for barbarian dude to get into the fight so I don't get my 22 HP wizard curbstonped to the ground in 1 hit
make enemies smart so the players can learn by example c:
give them a tactition dude in the backrow that makes them actually tacically competent untill that dude gets downed
If someone's not taking a hint that things are too dangerous to go uncontested, I'm totally fine with giving them the consequences of their actions.
I see
go full like half tuckers kobolds 
and now if you mean how your Enemies can attack the party backlines?
welp, can add enemies that sneak and showing the party that such faction have THAT kind of enemy and giving small hints, a table move, a jar fell off, etc. etc.
Enemies capable of go through the party and seek the backline forcing the party to take it down or protect thebackline
Whassup
if not, give "ways to act" to some enemies
The base cultist will hit anything around him
The priest cultist will be in the back casting heals//buffs
The heavy cultist will go and search the party backline
etc. etc.
Reminds me of the time we were debating crossing a chasm. There was what the DM described as a 'rotten-looking vine dangling nearby'. The elf's player immediately went "I roll DEX and try to swing across." before the DM finished talking. The vine immediately snapped and dropped the elf into the raging river far below. DM: ".....I never got to tell you it wasn't a DEX check...."
apparenlty plotting the downfall of some battle junkies who can't prioritize targets 
Ooh, always prioritize the ones that seem the most troublesome towards your task/quest
and please, give them designs, pick a pic for their token that you can SEE they are different
something that they with just a glanze can see and know what they are
Yeah, ppl that don't listen to the whole thing get on my nerves, lowkey
So I have a question about dnd exploration. How do I make it fun?
run more of it 
Have you considered....murderhobo'ing?
Listen to the players likes and dislikes, and try to make up things that could appeal to everyone
make fun encounter tables, make longer more survivally trecks where the party needs to move through less developed areas and have to find/conserve food/resources
have them need to search an area for the hidden temple or w/e
Stuff that will make them think and not get bored trying to interact with obvious things
Have them stumble across a raiding drow party and be kidnapped into the Underdark 
good exploration is a cross between a puzzle and a sort of rogue like section
i really like that. I will consider that
"There is a door that's locked."
Option A: "I break down the door, and we get in"
Option B: The door is actually spelled, and if you push these rocks over it unlocks the door.
Speaking of Underdark, I'm pretty sure Faerun's core must be something utterly monstrous and/or aberrant.
As well as finding some raw honey in the woods.
Because the lower you go into the Underdark, the weirder and less.... stable?... the world becomes.
Like, Upperdark and Middledark are mostly normalish, but Lowerdark is just PACKED with aberrants, weird growths, dead magic zones, wild magic zones, unstable portals, and Far Realms stuff.
tiny adorable cr 50 creature 
Do it yourself.
Speaking of DND, a recent session with the group I do it with (only once a month, and a player just recently quit. We only have two hours, so we still haven't finished a campaign, and it's been almost three years now) like, seven ppl. It was only me and one other person for the last session, so we got to where we were going (I'm a barbarian, and the other person is a fairy artificer, and we're the only ppl that don't try to pull bs the whole game) and we actually got to where we were supposed to go, so we started looting (it was literally an abandoned city that all the people were frozen husks, so we didn't feel bad looting for stuff) I somehow obtain a silver tongue thing, end up rolling high enough to where instead of getting two minor boons and one major, I got three major boons and one minor. I'm now immune to bludgeoning, piercing, and slashing damage, both regular and magical. Immune to thunder damage, immune to deafening. My intelligence is now twenty, and I have expertise on arcana. Also got five rings that are cool I guess. One of them will let me insta revive once a day if I die, and I have a magical chess piece that lets me turn into some type of priestess cleric or something. I also have five attunement slots now lol. Imma fight our rogue next session, because he keeps randomly killing NPCs for no reason and stealing things that get us all in trouble
Thank you for coming to my Ted talk
-# ah text wall jumpscare
I think I actually will do Frostmaiden. It seems pretty well constructed based on reddit and other reviews...
Sorry 😭 was rambling because I still struggle with DND from time to time and thought what happened was cool
That is a wild story
....well, this seems the most succinct description of the Underdark I've ever seen: "It's Subterranean Australia with extra cosmic horror'.
Why
cuz it is cool 
I was going to make it smaller, lol.
I'm so happy. Now me and the artificer get to brag since we were the only ones to show up
-# Like this
Ahh, okay
Now to figure out whether to play on Saturdays, Sundays, or Mondays...
Yeah, the artificer got a tiara that will let them control sea folk. It does a lot of other stuff, but I can't remember. They also found some type of mask of Tiamat
-# Speaking of Tiamat, I am pretty proud of myself for being able to solidly tie in Hoard of the Dragon Queen to Lost Mine of Phandelver. I did some cool stuff like have the players see visions of the Nine Hells ||and a mysterious cultist speaking to a beautiful woman reclining on a massive throne that they were chained to. All the while, the woman's shadow roiled and coiled underneath her feet with the five heads of powerful dragons.||
Option C, I use thaumaturgy to scream at the door's keyhole. It opens itself in disbelief
thats when the person on the other side opens the door like WUT
evening everyone! I am working on a chase system for a ship based combat. Today we used the system in the source book we are using (third part) it is awful. We had a few laughs and now im building a new one.
The system in the book is eseentially 5,7, or 9 skill checks. If the party fails 3 checks they fail the chase.
Then each chase "round" a d20 is rolled and the scenario is given to the players. I sorrta like this system as its clean but the d20 trable given is horrible.
What do yall think? Should I make a new system or just make a new table?
Do devils in general have a stat block or is it determined individually per devil?
In general, running checks should be best of five.
Makes things easier and doesn't drag out too long.
Individually per devil
the 5,7,9 is nice since I can adjust the DC of the chase very easily. three fails on 5 is easy compared to 3 fails on 9
And since its just basic rolls/checks they are quickly completed. I think we went through an easy chase with 5 checks in less than 5 minutes
I would be more that you need to get the best of whichever number it is. So, more successes than failures.
Also, you can challenge players outside of making it be about physical challenges. Especially considering that ship chases aren't all about physicality. It's also about paying attention to how you chart a course and also what obstacles you can put in the other ship's way.
Is there any reason you aren't using the Chase rules from the Dungeon Master's Guide?
If arcane mines are a thing in your world, you can basically let your players add sea mines to the ocean to lower their DC.
i should prob reread them but they dont really work since its 1 entity chasing one entity. (ship chasing a ship) initiative is trivial, there are no exhaustion complications, thesystem just doesnt translate very well over to ships
this is how the d20 list is made. For example one of the options are "the ships go into a shallow reef area, you must navigate the shallow waters" paraphrasing a bit but you get the idea
I get cha.
We're doin it live, boys (and gals).
anyone know any book//edition//whatever that is in the Western era?
Like, cowboys and all that
Quickly now I need a cool quest idea for this raptoran/aaracokra monk to send my party on
Deadlands is a TTRPG system set in a weird west setting with like magic and shit
Good, will check then.
I was playing blood west (was given in epic) and im feeling that creative spyke.
Demons, undeads, etc. etc.
It is a very ridiculous system in a funny way
You can end up killing your fellow PCs or other allies on accident
lets hope not, if not, i will just search some stuff and adapt it for the game. Im sure anyone else made it already
Really hoping my server feedback gets implemented. Should make campaign searching easier
Allow Leomund's, Goodberry and Create Food and Water spells too
At this point of the time, i wont be surprised most ideas were already made... good and.......erm... bad ons too...
Oh yeah it's like that.
Deadlands likes opting for as much realism as possible
Which means accidentally shooting and killing your allies on failed attack rolls.
It's a hyperlethal system
meh, maybe im a bit forgiving in such stuff. Still, guns arent that advanced to be too problematic, same with vehicles, medicines.
Can justify some caster classes in lots of ways, etc. etc.
I want them to have fun, dont play Fear & Hunger
Then you might want something else. Regular savage worlds probably
It was mostly just adding tags for the campaign ads to make filtering through them easier
You'd have to overhaul the whole thing pretty much anyways, which would just be going back to base Savage Worlds anyhow
Guys, would it be interesting to play a venom-dealing mage ("Venomancer/Toxomancer")? I saw a feat that would allow me to ignore poison resistance, but I was told that there are many monsters immune to poison. Do Dungeon Masters often include many of these monsters in their campaigns?
Yep
To the DMs part of the question.
200 of the 500 monsters more or less in the 2025 MM are immune to poison
WOW
In the 2014 MM it's like 250 out of 400(?)

WotC doesn't like the poison damage type
i see this skill "Transmuted Spell" with this i can take for exemple a fire ball and transmute to poison 
AOE poison DMG
The issue is even tho there's more enemies that aren't immune, a lot of enemies you'll usually fight are
Cause of how easy Undead are to use as a DM, most DMs use Undead quite a lot.
And if it's a campaign more focused on having humans as enemies, maybe the poison mage build would work well?
But depending on the campaign a poison character can be a lot of fun
Yeah, taking something that pierce that poison resistance is.... at some point a need
Tho, some Poison DCs are just S&$@h, Dc11 for a bottle of poison worth 500 gp
Oh yeah, if it's a Humanoid heavy campaign you're golden
one use, bad dc.
Regular resistance is pretty rare.
I think it's only like 10 or something
But games with living enemies being the majority will see Poison being viable
With this "Transmuted Spell" ability, I wouldn't be limited to learning only poison spells; I can learn other spells and transmute them into poison when the target isn't immune.
Like Dragons, Humanoids, Humanoid-likes
Giants
The main issue lies in that the two enemy types that are universally immune to poison are the easiest enemies to use
Which are Undead and Fiends
Yeah.... unless the DM wnat to be nice and take off the poison resistance or give it a better Approach
Moral issues don't come up when killing Zombies or creatures from the Abyss that exist to cause carnage and kill people
Come to think of it. Why isn't poison stronger?
No confirmed reason I'm aware of
Like, necrotic is both more common for good and evil... and is far more effective
The general belief I think is that WotC just doesn't like the damage type
But I think it's just cause of how things are
commonly resisted
A lot of DMs/Players don't wanna deal with moral situations so they gravitate towards Undead and Fiends
its something i was thinking for some time
Maybe was op for an edition and then in consequence was nerfed
Can have it "easily" if you get the capacity of making it, being extra damage for free (Even when some classes get that while others dont)
Okay, I know why it sucks. But why are these people making it suck
It's the figurative why
There was needed of one "punching bag" and that would had being hte poison. "its so bad that i wont use it"
and that would be?
Prisoner's kit is like... 3 doses and 1d4 poison damage
That is so terrible...
Nah Poison I don't think has ever been seriously powerful in player hands
Maybe in earlier editions when a lot of Humanoid species were "evil" so they were monsters to kill.
Even then, probably not seriously powerful, just more viable
Exactly. And few things are as annoying as something that could have been cool in concept, but was rigged from the start
Only thing WotC can really do is just use the Ring of Three Wishes IRL to ban DMs from only using Undead and Fiends
Yeah, but still, 500gp for a Dc13....
It's a small price to pay
with transmuted spell and Sorcerous Burst u can choose a element from skill
These Undead and Fiend only DMs have been oppressing poison lovers for too long.
Time to bring down the hammer of justice
its a lot...i didnt had 500gp in all the time i was in a campaign.
And again, then im risking my butt for a poison that a lot of creatures can easily just save the DC, other many are immune, one use. Etc. etc.
I think the intention for expensive poisons is to use on npcs in cloak and dagger sort of situations
Tho I think it's boring and it's one of the things I'm willing to change
200gp is too much, i can literally get a whole equipment, arrows, crossbow, etc. etc.
Hell even grenades//bombs, etc. and would do a better work
Even truth serum is useless because Zone of truth, charm person, etc. Exist
Possibly pay attention to what was loved and hated from 5/5.5e and prepare for 6e, hopefully
too unjustified//unfair for me. Would change it in my own campaigns honestly because damn.
Imagine spending all the gp that you had in a poison for the creature being immune//save it easily making it being a waste
Only thing i see it can be used is for getting money at that point, find some creature, squeeze it and sell it
My Gunslinger I made has a poison sub and I just gave it the ability to ignore immunity at high levels
Probably will be fine
You would think that at least poison had good side effects. Maybe a penalty to physical rolls
Could be a good way to make a mental version for neurotoxins
Okey, point taken. Still the DC thing and many other creatures beside skeletons, zombies, ghouls, etc. Being immune...
Imagine you conjure a Scorching Ray but use your metamagic to transmute it into poison, then you can say, "I extend my hand and instead of flames my pores secrete a bubbling, greenish liquid; with a snap of my fingers I unleash three jets of concentrated toxin under extremely high pressure."
Nurgle would be proud
as they strike the enemy's flesh and begin to corrode the tissue instantly.
Immunity would ruin the charm of my venomancer character.
talk with your DM if you can pierce it or he can just lower it
Or in last stance make the DC saves a bit more harder for some poisons, try to find a balance
Acid dissolving flesh and bones?
Rot their bones, make them weaker
Burn their skin, make it rot more and fell from their body
Paralyze the muscles
Blind them
Acid isn't the same as poison in the context of dnd, but its basically the closest it'll get
Is acid something else entirely?
Like how viruses in sci fi can erode flesh and bone
Yeah acid is acid and poison is poison
acid and poison damage are seperate damage types
What was WotC cooking...?
Acid's usually referring to things that can erode away harder substances, poison is closer to something that deals internal damage
They would both be very similar, though. Heck, grouping them together would make poison overall be better and give freedom to have acid just be a subtype of poison
Probably, but that's a house rule thing at that point
Yeah, acid isnt same than poison, but my point is.
Poisons can work better,
i get if its like the +1 ammo that is something that can stack and make problem with numbers so they just make it giga expensive, 1 use and hard to get//make
poison damage stuff can work well for certain campaigns, but it is probably among the least useful damage types relative to all of the other damage types. It can be very fun if your DM lets you concoct special custom poisons though
Very similar to basic firearms, I'm surprised that both of those are only house rules and not in the campaign itself
Tbh it is a world of magic and swords, guns always felt a little out of place
Because that is another thing i was thinking after i was answered about the +1 ammo//arrows. They are a hassle to the calcs
What if poison was in the same deal?
Like how there's barely any fantasy that just shoots people with a pistol
depends on the setting, but I generally agree
You can probably get away with it. I mean, cannons would at least exist, I would imagine
See, stuff as big as cannons are more justified
Wouldn't be long until someone decided "Cannon, but small enough to fire with your hands"
the older d&d systems and similar had some interesting stuff because guns went against your touch AC vs your normal AC
In a world of magic and swords, most authors didn't allow people to miniaturize something as big as a cannon
I'm not saying that revolvers should exist (although flintlocks and pepperbox pistols could work), but not even the more basic ones? Idk
They do exist, muskets and pistols iirc
But really they're just buffed heavy crossbows with custom ammo so
It also doesn't help that longbows have enough range to shoot from over 400 feet away, but somehow only have enough force to deal 1d8
+1,2 or 3 depending of the ammo
- magic weapon
+magic ammo
etc.
guns are like one of the best weapons if you find a way to get around the ammo problem
the range stuff is an abstraction which tries to take into account early firearm inaccuracy when it comes to shooting at range
Probably a good thing, dual hand crossbows with feats can out dps greatswords
Idk, I just feel like there we could really see where their creativity or passion burnt out with how lazy they got with some things
They're in a more favourable position too because they aren't in melee
That they could. I wouldn't know, hand crossbow are a little boring for me
i still dont get why artificer cant make +1 ammo....they can literally make a bag of holding. A +1 ammo would be nothing, boiling egg for a 3stars michelin chef
Exactly, ranged weapons are a bit overtuned in general if anything, or maybe that's the fault of the feat
Artificer melee weapon choices still confuses me to this day though, their proficiencies kind of restrict them a fair amount
Allow them to make guns in general, they're using both science and abit of magic
Besides, I know this is a medieval setting, but this is also a fantasy setting. Can't monks use a reaction to legitimately catch a projectile out of the air and somehow throw it back with considerable force?
They're half casters so I don't feel like going quarterstaff + shield, dual daggers?
you wouldn't guess what
They can
Artificers being able to make those inventions could be something akin to them looking at a musket and thinking of ways to make it more accurate and powerful. Or have an early concept of reloading quickly idk (would also make Ranged combat for rangers more valuable)
Maybe, like, my point is there. If an artificer can "learn" the magic from an item and replicate it, beside those items they know how to make.
Why not like, do like the wizard with some scrolls//spells and let them "copy" it
Is there a way to remove weapon proficiencies granted by your class/race on DNDBeyond?
Ranged combat for Rangers is already really cracked
I'm just saying, things in this setting are clearly superhuman, so why not make their intelligence more advanced to discover and make inventions a century or 2 before they would irl?
I’ve tried going into the editor, but I only have the option to add custom proficiencies, not straight up remove them
No other martial has the ability to lock down a huge area and just stand there shooting like a turret in tower defense
what would the gamme design wise oposite of a mimic be? like a enemy which turns out to just be reward/loot?
A slot machine
Spellcasters can also obliterate said area quickly. The only thing that could have stopped us from casting sleep and then fireball to enemies around a camp was being level 4 at the time
Well yes spellcasters can't hold a candle against martials of any kind
Doesn't make Rangers bad at ranged, just outclassed
I guess a good reason I bring things like this up is that it is very easy to make times where enemies are grouped up or there's one huge monster to kill. That's where Wizards can shine the most because no reason to be stingy when the opportunity comes up
Yes Wizards are the undisputed #1 class in dnd
Fair, will still make potions work
Its so all powerful that it almost has no weaknesses
Unless you make Martials have a giga good difference against casters, yes.
A wizard can have Mage armor + shield and have 23 or more AC.
I cant pierce that.
Wizards win DnD at Tier 4 too
oh yeah, grapple the wizard that is flying above you or use misty step to move away
Wizards win DnD*
Rangers do have options at a range, but their strongest moments occur when you have the least materials: no opportunity to long rest, no overwhelming forces, no powerful support or damage spells
i specified at Tier 4 cuz they are guaranteed to do that at that level lol, lower tiers are like 90% or 80% at worst
Oh yeah fair point
Ranger feels like the antithesis of a "win more" character: where they're at their best when you're objectively in a bad spot. But if you are in a bad spot, then you likely made a terrible mistake that led up to that point
But you cant kill
he can still throw other attacks
you cant reach it for grapple Misty step is bonus action.
18 ac + 5 shield.
Phantom Steed to kite, Cleric dip for 20 ac with shield + plate and then the Shield spell
We were talking about 1 vs 1.
It's also a little ironic, if you also think about it: taking care of a little bit cannon fodder is super easy and strong for ranger, but in an attempt to spend less resources by sticking to these engagements, Rangers spend the most finite resources, i.e. arrows
yep, but again, the gap is too abysmal, to the point that one must add artificial help to balance it in some way. I wont bug too much about it, we all know how is the Caster VS martial debate
At the end of the day is a situational//draw faster thing.
It's the thing I run into the most so far playing as Ranger. Smaller cannon fodder, everyone basically has an infinitely repeatable attack: Wizard and Druid has cantrips, Paladin and Fighter have Martial Melee weapons. Arrows are common, but not infinite or always retrievable
I already do in the form of a silvered shortsword. Problem is, think about how much damage and what position is required for swinging a shortsword vs firing a longbow
or just any weapon, always having a short sword is good or a dagger
You can't exactly duel wield a longbow and a shortsword
guys im taking an enspelled weapon and im using the two weapon fighting style and the nick property to swing a lot as a blood hunter. its a very rare, so what level 5 spell should i get (concentration or not is fine)
- Costs an action
- Has to be within 5 feet of an enemy to have an affect
- Does not benefit from Sharpshooter or Archery FS
- 1d6 damage vs 1d8
Not saying melee weapons are useless. Just a lose lose between needing to spend resources and doing objectively worse in combat
Flame strike
It isn't just about being infinitely spammable. It's also about positioning and context
Ranger wants to stay at a range because he isn't as squishy as a spellcaster, but spellcasters oftentimes want to stay at a range
Paladin and Fighter do want to be close up because of their great AC, HP, and lack of an incentive to fight from far away
Guys can I get your concensus on this character I'm going to use?
I was explaining it before. Ranger is just kind of stuck in a paradox of sorts
Probably best for #character-discussion
He's a peacock cleric name Xerkek.
Rangers do not need to be 10/10 on the combat Pillar because their place to shine is the Exploration Pillar.
I am joking ofc
Idk I think you're overthinking Ranger lol
The paradox being that he lacks the same great options other have to take down swarms of smaller enemies or a couple enormous enemies
So trying to take out small and relatively easy enemies is usually where Ranger excels, but he also is losing in his own way by being the MVP in an unimportant fight and spending resources to do so
That guy is the Chris-chan of D&D
Same with Bard and the Social Pillar.
Might be. Habit of overanalyzing things
But it was a shower thought I had that Ranger's versatility comes up the most when there's little present in the first place: no wizard, no fighter, little healing, etc
He is definitely versatile... but it's when/where that versatility shines that can be a problem
Well, kind of...? Last fight, our Cleric couldn't make it and Paladin had to dip mid fight. So that kind of meant I was the main/only person with Cure Wounds
But in that position, some people were way out of position and made less than ideal decisions, so I did contribute quite a bit, but at the cost of being in dire circumstances
But like a player dipping mid fight is not a standard part of the game.
It was understandable for why, but that is a good point, I suppsose
Maybe my next 2014 campaign that sounds good, I can play a Ranger and have some more uses
Hey guys
Although I am a little concerned about how Ranger could be played the way you're saying it. I don't mind mixed attackers, but it does sound like your stats are torn between quite a bit
After being abandoned by my party and had to face a boss alone, i kinda understand some people in some points.
But i understand that situation is the exception of the rule and not hte rule
Btw that boss might come back later repaired and i will get my second round, this next time im blowing up his head like some balloon
Like, I don't mean for this to sound antagonistic, but playing less than 5 sessions of a game and presenting conclusions on a class is a bit hasty, y'know?
Have you met the DnD community?
It's obviously faulty. I mean, it is my experience with Ranger so far
Not final, not extremely informed, and is subject to change
I mean, they are the most versatile, so it goes without saying
Ranger is good. Hunters Mark is not a big issue. Could be better? Yeah. But
So could everything.
Maybe it could just be from the campaign being 5 players too... 6 is possible, but hasn't happened
Not everything is created equally, unfortunately
There isn't not a class I have found to be objectively better or worse than any other when going strictly by the book.
Classes aren't meant to be hyper compared to each other. Don't judge the fish for climbing a tree poorly, kinda stuff.
after playing tons of hours to Darkest dungeon, im used to 4 members parties
can work with a 3 members without problem or 5, but 4 feel the most balanced for me
Eh, I mean a martial with all the control spells and buffs in the world is pretty versatile as is, with or without other sources of versatility (as in, more versatility isn't bad)
I do, just armor dip and have PWT up
You are right that Ranger suffers less the longer a campaign drags on without long rests compared to some other classes
Rangers are like the best weapons users in the game
Don't handwave your exploration and watch your ranger shine.
I honestly love that they have somewhat of a role even in 2wiz2lock high op parties
seconds for me, fighter exist
are you new to 5e?
Seriously though, how many of "Ranger sucks" is from your party being terrible and how much of it is Ranger actually sucking?
Bears are great at climbing trees, what do you mean
I have been playing 5e since it was called D&DNext.
okay because when I see that take, I have to assume either you're new or like....? idk how else you arrive at that conclusion
Then I guess what Ranger spells are available and actually worth it?
I enjoyed Ensnaring Strike for a bit, but got a little upset when it had to be casted before, not during attacking. And most enemies that are tanky also have a good Strength stat, so they didn't stay restrained for that long at all
maybe you played with a lot of incompetent casters
I'm messing around with a level 11 Ranger and so far I have legit never fought for a second that Ranger is unnecessary
The more strictly you play into 5e's roots, the more parity you have, yeah.
By level 11:
1st Level: Absorb elements, fog cloud, goodberry, longstrider, speak with animals.
2nd Level: Beast sense, pass without trace, rope trick.
Oh, I also wanted to ask. Do you actually get disadvantage with a ranged weapon when attacking an enemy that is unconscious
Could also be the ranger’s issue
I.e. casting hunter’s mark
1 wizard/Sorc/ warlock
1 rogue/range /fighter / monk
1 art / bard / druid / cleric
1 paladin / berserker
is how i think would be the most efficient, 1 caster, martial, supportish and solid frontline
PWT is Ranger's bread and butter, but I also don't want to discuss for the 3rd time about your team dynamics
No I control my casters. Problem solved. Wizards can get spells outside of the level up mechanic. But I control what spells they have access to.
Casting magic has strict components.
Cleric casts guidance on a persuasion check?
Well the whole room heard them do it because of the V component
Hi hi
Dont forget Plant Growth, 1/4th movement speed and difficult terrain makes melee focused creatures literally unable to attack you
Someone casted sleep on a bunch of the grunts around a campfire. Didn't want to get close
i had some problem placing druid ngl
Some of the greatest flaws people see in 5e are unfortunately flaws created due to loosening restrictions within play.
An unconscious person is prone, which means you have disadvantage. But attack rolls against it have disadvantage. The two cancel each other
That's a third level spell, though >_>
wdym by controlling what spells they have access to?
In case you're not reading this on purpose: