#dnd-discussion
1 messages · Page 62 of 1
You want the thanks, you share the blame.
Artanza doesn't expect any thanks lol
He just wants to keep these youngsters alive, I s'ppose
He's just an old tortle fella who found a purpose
I was just reading the Tarrasque statblock, cause people always talk about it like its the craziest monster (and they should because it is)
How da hecc you kill that thing?
It's immune to everything but Force, Cold, and Thunder though... and even then it can mess up a lot of spellcasting
magical weapon damage goes through if its 2014
Yeah at those levels you can just assume that everyone has access to magic damage in some capacity. And in 2024 it only has immunity to Fire and Poison.
Simple. Don't rely on spells for damage. Rely on weapons
Simple:
Get good!
In a tarrasque fight, your spells are for enhancing the team.
And, you know, at high level using spell slots for damage is not the greatest idea
Beast Master Ranger laughs in all Force damage
Whats like the recommended level?
Level 20 all around, though I could see it from 17 onwards
The recommended level for what?
Even with my druid being oops all cold damage, I dont think i could handle it lol (I am only level 14 though)
The tarrasque? Ideally never. The point of CR 30 monsters is that you should probably try not to fight them. But if you do, give it your all.
Ohhh
Btw Tokii, if you’ll be so kind as to check your DM’s
Yeah, realistically you're like
Not supposed to fight Asmodeus, Tiamat or Bahamut either (also cr 30)
But you can TRY..
it's just ill-advised
Yeah I see a Tarrasque and I’m BOLTING
The only steps I’m taking in the event of an Tarrasque attack are big ones
Takes a lot of Grit and careful planning to fight a Cr 30 creature tbh lmao
It's not gonna miss
Nah I'd save
level i fought a tarrasque the earliest is 12
To be fair, out of all the CR 30 monsters the Tarrasque is the least dangerous
True
Not just in manner of destructive capabilities.
Tarrasque is famous for being weirdly weak
its effectively a big punching bag and natural disaster, it plays as such
You're not fighting Asmodeus. You're fighting all the resources at his disposal and Asmodeus
because permanently killing one was more convoluted and harder before
That sounds very accurate
Yeah, a Terrasque is still just a giant melee brute that only does the normal physical damage types (and has an attack that involves a Thundering roar, methinks?)
Yeah, the thundering thing is actually its most dangerous attack
you needed a damn wish for a chance to permanently end it in older editions
Id love a tarrasque attack in a campaign
If you combine it with the Tarrasque's burrow speed... It could just stay safe below and shake the earth
If it wasnt for it having advantage on saving throws, and AC 25, I could probably mess it up a little with some of my sillier spells like uhhh... flesh to stone maybe?
There was some silly memery around the 2014 version, but it's gotten a significant upgrade in 2024.
Honestly, I don't like the tarrasque. Conceptually, it's just a worse dragon without the nuances of dragons.
I plan to have 2 of them attack Avernus randomly on the middle of a deal. I expect it to be fun
I plan on my tier 4 sequel to feature a mulharand construct version of a tarrasque in a few years
There is narratively little to no difference between a tarrasque attack and a mad dragon rampaging.
I'd honestly doubt it.
Thing has a HUGE Con save anyway
by that time you have so many save effects it doesnt want to fail you'll even run through its legensary resistances a lot faster
I just like the thing itself. It’s so dnd I feel. Like it’s so integrated in its culture
Its more like godzilla than a dragon
gojira is much more calculating tham a tarrasque is though, even shin gojira was
True
It can also just Choose to save 3 times a day so I would need to force it to save on stupider stuff first lol
its 6 now
Just theme wise i mean
I'm saying Flesh to Stone would absolutely be your worst option to try and defeat it, friend
eh, goji only ever acted in retaliation
But maaaan if you could turn a Tarrasque to Stone that would be so cooool
Also true but not what i mean
thats how it was defeated first time in one of my campaigns. its part of the cavern wall
I mean big unstoppable force rolling through and leaving, big dino
Like imagine your party protecting you so you can keep your concentration up
And doing something to mess up its saving throws
How does one protect themselves against a Tarrasque
Frankly, I'd hate that
summon a kraken to take most of the aggro
Isnt tarrasque immune to spells?
By having an evacuation protocol and an alarm system
no
You push it back
I'd rather not have my party focus on protecting me while also trying to fight a Terrasque
I wonder where i have that from then
Its immune to paralysis but not petrification~ important distinction
With good divination spells you can probably anticipate when and where the tarrasque will appear. There's a margin of error but it's better than nothing
Maybe. I only really look up 2014 but could have seen randomly older stuff
2014 one is a joke
... Idea: An academy of wizards where the divination wing has a secret calamities observatory. A place where they dedicate their spells and knowledge to scry and anticipate the known "greater calamities" such as the Tarrasque
You could also just try and seal it in the astral plane, make it the bag man’s problem
Ill give it a clownnose then
Shit, I was 5 Hp in Waterdeep during a fight as a Cleric and I was just healing everyone else the entire time (the only way I really contributed was with a Water Elemental from the Water Bowl magic item)
the gith: return to sender
Here's the strat. Get on its back before starting it lol
I was taking a quick look at a Waterdeep campaign and only just found out that one of the common enemies is a Gunslinger that fires poisonous bullets from a pistol
guh
That.. would probably be an awful idea.
The second best kind!
I originally would have thought that NPCs basically wouldn't have access to firearms at all in official settings
Whats it gonna do smash me with its giant tail- OH GODS-
Ah, yes, let me get on the back of the giant hulking rampage monster who wants me to be close to it so It can eat me
Just FLY when fighting a Terrasque smh.
It cant eat you if you're on its back... can it?
Other idea: The tarrasque actually emerged from a pit in the world, aeons ago. Since then, the pit was sealed all the way to the underdark, and a temple was built above it. Now the pit is shaking again, and the head priest of the temple died of a stroke, his final words being "The womb is still fertile"
Famous last words right here
There's nothing in the rules that states it can't attack you when you're on its back, by the way.
ATP… you can eat it
How flexible could it be?-
Can I roll for bite?
also, a tarrasque's arms as lanky as hell
Mutated ahh creature, honestly
theyre no trex arms. that thing is rocking knuckle stance
i cannot wait til you face Typhon. try telling that to him then
"Never underestimate a creature that's evolved specifically to kill EVERYTHING."
Chk, ghaiks
Whats like The Spell That you guys would say is like the win condition against a Tarrasque?
Malaketh is too friendly to do such a thing 😭
theres gotta be something thats like an int or wisdom save
Wish.
But that's completely dm dependant on if something goes bad.
Noooo surely there's something as big as flesh to stone but on an int/wisdom save that isnt frighten or charm since its immune to that...
Maybe Banish but thats boring
What's with your obsession of flesh to stone by the way?
Like.. it's not really a good spell 😭
Terrasques are material plane creatures, so they wouldn't be completely banished for good like certain monster types
(Aberrations, Fiends, Celestials, Elementals, Fey, Undead (?))
Cause im level 14 and just got that spell lol
I'm sure when the time comes, there would have been methods to deal with the Terrasque
But also again the idea of making a giant Tarrasque statue sounds sick af
Could you try to sickening radiance the thing repeatedly till its exhaustion destroys it?
Like how Tyranny of Dragons would have presented methods to deal with Tiamat
Rather than shoving four level 12 adventurers into fighting a god with nothing
You can have 16 level 12 adventurers and still have a fair chance to get wiped
the humble pair of bags of holding and a suicidal maniac
I dont think the campaign im running will have us fight a Tarrasque at any point. But ive been feeling like my character is strong and was like "lol what if I could solo it"
(The answer it turns out is almost certainly not)
WRONG!
I'm making that Terrasque a mother. /joking
It depends what your DM gives you in the end
its con saves dont make waiting it out worth it. it can also burrow
Figured
You can probably end a Tarrasque with a dozen smokepowder barrels if your DM permits it
hey, two barrel bombs per hunt
They're
Immune to fire damage
BG3 aah tactic
Smokepowder Barrels deal force damage too
I wanna freeze it
The solution to many things
“nom”
hope he isnt in fizban form
Yeah.
N o m
is there any spell that will let me freeze a Tarrasque?
Wish
Fizban and Bahamut are dating wym? Smh /j
Command to burn his legendary resistance and then psychic scream
Besides wish lol
Hes immune to charm
command isnt a charm
Ohhhh
its also a wis save... which is very good for a tarrasque
Can you command it to hit itself?
remind me, does their spell turning only work on line and attack roll spells?
Nope
command: prone
theres no word for hit yourself
No need, just get commoners with +1 longbows on horses
Nope.
Only one worded commands and only the listed ones
And magic missles
time to upgrade it to all spells
I kid you not, the Tarrasque wont be able to catch up
You.
I despise you
Command: Self-flagalate
Why +1 longbows? they only hit it with crits 😂
stop him from being released :3
Nah, imma make him a single mother.
It works, even if its really slow
he already has a loving wife
No, HE'S going to be a mother.
Tokii, Lord of Freaky moment
and commoners are not proeficient with longbows, so.. 0 damage?
and several children. Hydra, Chimera, Cerberus
you dont add pb to damage
its still a d8 + 1
Is there a spell that can give it disadvantage on saving throws? Lol
There’s bane, which is a reduction
You can use weapons you aren't proficient in and still fight with them
You're just...
Worse with them
there are many effects that apply disadvantage, but that just makes it roll normal.
yeah, I'm still a little sleepy
Theres Eloquence
advantage + disadvantage = neutral roll
Hi still a little sleepy, I’m Nugget
Are we still talking about finding a tarrasque cheese?
yes, unfortunately
Nah, just finding a way to get disadvantage on saves
True
i got bingo already
Idea:
Just let the Terrasque rampage until its sleepy then read it a bedtime story.
Cold caster + bane
I want specifically a way to make a Tarrasque an ice statue
Easy. Kill it, freeze the corpse
whats a d4 gonna do when its proficient in virtually every save and has magic resistance
Everything helps
doesnt really solve the saving throw thing
by that point, you got more spells to use
I can also use Frost Strike to ... maybe knock it prone
Another Idea:
Get a scroll of Titan Summoning
Summon a Terrasque and let them fall in love and be a happy couple and then they won't want to destroy the world until they get a divorce in about 2-3 years because they weren't meant for eachother ig
Oh wait sorry slippery magic
frost strike is a con save too nevermind that one lol
Slippery Magic is just on any save that did cold damage lol
But I think most of mine are con saves
Cold caster -1d4, bane -1d4, disadvantage via Harper Teamwork
Sigh...
Con save spells are often the most fun, but a lot of things you'd really want to use them on have pretty high con and it saddens me 😔
Maaan I gotta take Cold Caster next feat for sure
does that let you use verbal components even when you have a severe cold?
Its pretty good. Its only for the next saving thow but still pretty easy to apply
It lets you negate their defenses
doesnt even specify cold defenses so like... busted af???
negate defenses means nothing mechanically
the only thing it does is subtract d4 from the save, thats it
Okay thats probably not that busted
But thematically I should probably still have it lol
Guys wait im a druid, Ill just turn into a terrasque and fight it 
I'm more a fan of Fairy Trickster.
If only
(My druid cant actually wildshape anyway cause my subclass replaces my wildshape with a snow shield...)
replaced it or added that option?
Its very rare for Wild Shape to be straight up replaced
Even Spores and Stars just add an additional transformation instead of disabling Wild Shaping
So... this might be a question that has been asked many times over the past year... but why do more powerful monsters in the new Monster Manual suddenly have massive Initiative bonuses? It's to the point where at higher levels, you might as well not roll intitiative at all except to see when the party goes after the monster has. In addition, why do some caster types in the MM have three blasts that do more damage each than any spell a PC caster can use, and have them at unlimited uses?
Working on a backstory for my first D&D character in a while.
Homebrew world, eladrin noble courtier lady. Going to be a warlock.
because players beating the crap out of a monster before it can make a move was common. as for the casters, they lost a lof ot heir spells, so the attacks replace the lost dpr
Its probably add but I've been playing like its replaced lol. Circle of Winter is a homebrew tho anyway
going last is really bad especially if youre a single guy cause then you just get got by a high level spell with no save
That's probably why Druids are hard to master imo
all in all, its to make monsters stronger than their (sucky) 2014 versions
Also guys I thiyght of a Terrasque cheese strat!
DROWN IT!
If your subclass gives an additional transformation, its too easy to just focus on that transformation instead of using every Wild Shape option at your arsenal
and actually hit their intened cr
high con stat
I can't remember the last time I wild shaped into anything as a Spores Druid besides using Symbiotic Entity
That's going to take like 10+ minutes
High con just means it takes longer to drown. But it will eventually drown
It doesn't have a swim speed, does it?
100 rounds is more than enough to swim out of virtually any ocean
Depends on where you are.
Who said anything about swimming. Shape water a bubble around its head lol
it can still swim??
And in return they get many times the DPR they "lost", to the point they can one-shot many PC's of a level equal to the CR of the caster...
So now the party always goes last...
100 rounds is an hour. If you're far enough away from the shore, it can take a lot longer than that
Honestly at this point I may as well redirect the question back to "this campaign most likely has possible solutions to the Tarrasque other than brute forcing it or having funny cheese methods"
100 rounds is 10 minutes
not really? as someon whose been running 2024 exclusively now, i have yet to see an archmage oneshot a pc at the intended levels
4d10 + 5 is an average of 27 damage
Have you actually played with the 2024 rules? That's regularly not the case.
It simply means the monster often doesn't go last.
archmage gets three arcane blasts, so its average dpr is 81
at most, it can one turn a level 8 pc to unconscious
For the most part, these monsters with high initiative bonuses are also Legendary and high CR—you’re unlikely to encounter one that will always go faster than an average PC in most campaigns.
I'm not talking about Archmage. I'm talking about things like the CR:6 Mage. 3 x bursts doing 3d8+3 Force. That's 48 hp damage. The average lvl 6 Wizard with a decent con has 30 HP.
well within the difficulty
theres 3 other players for a reason
monster vs one PC is always in favour of the monster, if the CR matches the level
Well, wizards have many defensive strategies to not be one shotted too
Not to mention the Wizard probably took Shield and will shrug off most of those blasts.
It simply makes it so battles are more tense and pcs actually need to use their resources.
I love the 2024 monster designs. They feel great in play
Whats the biggest monster I could realistically Flesh to Stone successfully?
That's just not true I'm level 3 and have 20 hp taking fixed
all in all, monsters feel actually worth their Cr in 2024. they were shitty feeling in 2014
I do think the MM’25 is the biggest improvement of the core books.
oh, my dragons going last.
oh it just spams multiattack claw bite claw
but yeah, as someone whose ben running almost entirely 2024 games since the core books came out. the monsters feel better
That's why I said average. Most wizards will have 12-13 Con, meaning +1, or a total of 5 hp/level or so. Oh, sorry, 32 HP since lvl 1 is max.
It may also be worth noting that CR 6 =/= PC level 6
I know this
cr 6 is a medium fight for 4 level 6s
Wizards are SAD. There’s no reason for them not to take a 14 CON.
Guys this one time I got multi attacked by a Balgura and it didnt even get through my snow shield thing, and then I threw it in a pit
And I've been running since 1983, the changes just feel arbitrary and did not make sense to me
Then I encourage you to actually try out some 2024 monsters.
As if I haven't...
¯_(ツ)_/¯
Oh, you've had bad experiences with it?
Yes, I've had a small group of Mages literally wipe out a party of lvl 8's. The Rogue and Bard were erased in the first round, leaving a Fighter and Cleric.
Small group = 3
how many mages?
Focused fire erased the Fighter on the following round, and the cleric after that.
i take it 2024 classes
Yep
well, yeah, focus firing is always gonna mean someone is going to die
To be fair, that is technically a Hard encounter.
its no different if you fireballed the same fighter in 2014 with 3 mages
There's one HUGE difference - these Mages can keep up that level of damage indefinitely in long-running encounters.
Most fights aren’t expected to run longer than 3 rounds. That’s what 5e is built around.
i thought the average is 3 rounds
Also, NPC's being able to do things PC's can never do is a horrible thing as a player. It's like "If everyone except us can do this, why are we the ones trying to save the village / country / world? Everyone else is more powerful than us."
and im getting 100 xp above moderate with 4 level 8s and 3 mages
The average fight might not be, but monsters are balanced around that.
thats always been something that you ask in dnd regardless??
why arent the silverhand sisters doing more? why isnt mordenkainen or tasha helping
some of those are literally Chosen
That seems like a setup problem, not a system problem.
No, because in most editions of D&D, there was never anything an NPC human, elf, what have you could do that wasn't part of a character class. And the characters you reference still followed the rules of their class, the PC's could eventualy get there. It's when literally every single mage has powers the pc's will NEVER have, no matter how powerful they get
The repeatedly blasting is also just an abstraction for other spell use. Monsters aren’t 1-to-1 for PCs, which is much less annoying to run than if they were.
That is explicitly a system problem. The average member of a Mage's Guild can do things no player character will ever be able to do.
I at least agree that it can cause some ludonarrative dissonance, but it's a price that has been paid for quick play.
theyve been moving away from pc sheets for npcs for a long damn while now
and that isn't a problem if that mage isn't acting like a player character
also... again, having three monsters focus firing on one pc will definitely earn some kills no matter what
Meanwhile, how are they calculating the ridiculous Initiative bonuses for the stronger critters? How does a Lich have a +17 Initiative?
dex + expertise
That's actually a good question. We assume they get some expertise, yeah.
And beyond a certain point, why not just say "The monster always goes first"?
its usually a mix of dex + pb or + expertise
Because can roll a 1
thats kinda why they have the static score after the initiative bonus
a lich can roll with a +17 or just use 27 for their initiative
At the point where pcs are fighting a lich, you bet there are some ridiculous initiative bonuses on the pc side as well. That or good/bad luck.
Or the lich is just expected to act first. It’s a nigh-omnipotent wielder of magic that’s spent centuries preparing to slay intruders.
nonmagical bps resistance meant nothing when the party already has decent gear.
A lvl20 War magic wizard with alert, max dex and max int have. 6 + 5 + 5 = 16
not including if they have epic boons or items to increase
Barring any spell shenanigans too.
So the party is expected to minmax, and not play concept characters.
Not at all.
now, the monster that makes me question the 2024 MM is cloud giants. incapacitation with no save on an attack roll is wild
If anything, it discourages min-maxing initiative, as unlike 2014, maxing it out doesn’t make you auto-win against any monster.
no. theyre always assuming that players are built competently, not minmaxed
Yeah, it doesn't even give you a better than 50-50 to go ahead of a monster
Alright, so "competantly", not concept build. Locking a playstyle out.
in 2014, monsters had shit initiative. especially the bulkier ones like dragons
ok, what the hecc is a concept build
The subclass that hurts the most those high NPC iniciatives is the assasin rogue
Concept build: You make a character based on what that character would do, not on what makes the most game sense. Flavor over function.
thats always the cost you take when you build such a character. id say its even worse to do so in 2014
The two are not exclusive of each other
especially if it involves willy nilly multiclassing
You can support that playstyle like you could always support it: not assume that you throw hard rated encounters at your PCs and expect them to be fine.
and yeh, you adapt the difficulty to your table
im not throwin ToA worthy encounters and dungeons in a more relaxed game
not all campaign are meat grinders
not all campaigns are more social or roleplay focused either
Hm.
theres a spctrum of Witchlight to Tomb of Annihilation still.
Love that Witchlight has ways to be entirely non combat.
Witchlight is interesting, out of the hardbacks of 5e I think it's the third best.
I also really like Radiant Citadel
It's just that it seems the only changes that made no sense were the casters with higher DPS than a character twice their CR in level, and creatures with initiatives in the 17+ range. All the other changes in 2025 made sense, those just felt like something aimed explicitly at the minmaxers
You dont make a build and decide a personality and character based on that? I had a lotta fun making a gambling merchant goblin wild magic user who loves gambling.
Both ways are valid
they have the same rough dpr, 2024 just makes it more consistent.
you can upcast a spell mages has in 2014 after all
nothing is stopping them from fireballing at 4th-5th level all their 3 rounds of existence
I'm ngl 2025 and 2024 def the years of the min max. Was watching Dungeon Dudes videos on Faerun Heroes subclasses and while bannerette and a winterwalker are bad everything else was made for minmax.
ehhh
knowledge is neat but its fine
not something that beats twilight or peace
really, the only one that stands out is bladesinger
"Made for minmax" is a strange thing to say imo. Minmax is something you do. Sure, some features enable it more than others, but at the end of the day it's always a players choice.
but thats because its a wizard
If we had to rank them, anthology excluded, I would probably go:
Chains of Asmodeus
Phandelver and Below
Curse of Strahd
Witchlight
Waterdeep
Icewind Dale
Tomb of Annihilation
Out of the Abyss
Tyranny of Dragons
Icespire Peak
Stormwreck Isle
Descent Into Avernus
Storm King's Thunder
Eve of Ruin
And is basically the same, only a few changes
genie paladin is neat, but still a paladin, even if it has a good aura and CDs
I feel like players just demolishing enemies without them getting to go is boring, which is probably also why they changed surprise.
I'm 50-50 on that change. Surprise may have been a bit too strong, but now I feel like it's a bit too weak.
And spellfire sorcerer is not that great
as a dm whose been on the otherside too many times, i kind get bored as well
I mean I'd be lying to say I havent minmaxed. I especially did so on Wild Magic Sorcerer. Quick Cast a levelled spell and trigger wild magic, cast sorcerer's burst with advantage to make sure next turn Wild magic would trigger again.
On the other side, when you're the DM and get to surprise the PCs, it feels great
ah, right forgot theres a difference in optimizing and minmaxxing
I feel like surprise is just about right now
And at the same time, the unspoken expectation was that you don't do it to the pcs, because that would feel super bad. So in the end it was just a player tool. And a not very fun one at that.
Well, it feels great the first time. After a while it kind of loses its charm
yeah, youd get chewed out for using ambushers
Well, you are using the subclass mechanics, thats nots entirely minmaxing
yeah, thats literally wild magic sorc's intended gameplay loop
I love my "chaos every turn" 2024 wild magic. It's great.
no more "DM may I" feels better
my favourite game of, is this minmaxing or is this playing the subclass the way it's intended
I'm starting to think I don't know what minmaxing even means
Take a peek in #optimization and you'll get reminded real quick. 
Its my favorite. 2024 Wild magic is definitely my favorite subclass. It just has something for roleplay, for skill checks, etc.
It's a subclass I personally love to play and I also love it when a player of mine plays it. Super fun. Best of both worlds.
I kinda wish fighter rogue and ranger would get their own wild magic subclasses. Barbarian could use theirs updated too.
barb's wild magic table feels so sad
Yeah for sure
In 2014 it was fun but, more importantly, safe. Which is an upside and a downside.
I don't think every class needs a wild equivalent, it's sorta like the other subclass themes (fey subclasses, divine subclasses, mind magic subclasses, etc) where a few is nice but too many and it feels gimicky.
I don't think it necessary needs a wild magic option, but I do like my "random table" subclasses.
Okay not every class needs one, but I think Rogue and Ranger specifically would benefit from it.
i know lot of people now think we have too many teleporting subclasses. more classes getting wild magic would be the same
Just Barb and Sorc is enough with the random effects
I'm looking forward to see a 2025 alchemist in play.
we already got... archfey, fey wanderer, cartographer, world tree... am i mising any teleporters?
I think they fit barbarian and sorcerer already because those each have connections to notions of either the wilds and that which can't be tamed, or powers that are themselves unable to be controlled. If anything, I think druid is the best fit for wild magic, I could also see ranger, but I don't think any classes need it.
i need more bread to teleport
shadow monk 🥷
true
I think a random table monk, wizard or artificer subclass would be a disaster. Those are classes defined by their control.
Arcane Charge or something. teleport when you cast a spell during attack action
Horizon Walker ranger
yeah, lots of teleport gimmicks in 2024
It's only when you action surge, and only at level 15, so it's pretty rare, probably not as teleporty as some other subclasses. But still true
oooh
I honestly thought of echo knight which is decently teleporty
Trickery cleric too
I wish Artificer launched with more subclasses.
5 isn't terrible, although it would be nicer if we knew for sure that it would be getting more subclasses down the track
I think Cartographer, while RPG heavy, will still be a fun class to playm
Yeah Artificer got basically abandoned after its eberron book dropped.
it has been like
At least in 2014.
ah yeah fair enough
Idk if its just because Artificer isnt allowed in a lot of campaigns because its eberron content (idk why people seem to heavily dislike Eberron content)
Artificer dropped in 2020, granted
.... is last war 2020?
Wait I thought Artificer came with Tasha's was it not
I think Eberron first then Tashas.
Oh yeah right Last War was 2019
Its still relatively new I'd say, the other 12 classes got a 5 year head start
Yo guys! If i want to play a myconid ranger but i like the story of my current character, how much sense would it make to kill the current character but have them be revived as a "myconid zombie" that retained their memories and broke free from myconid control?
kinda cant wait for no. 14 with psion at some point
ask your DM
I agree, another int class would do wonders
About Wild Magic Sorcs... They removed the one thing that got Wild Magic Sorcs banned at a lot of tables I knew - a first level WMS can no longer TPK the party in the first couple levels with a fireball dropped right at their feet.
Oki
yeah, the chance to fireball at freaking level 1 is a bit wild
New wild magic sorcerer is amazing
Questions about what makes sense and what's fine for the world are always questions for you and your DM, not a public discord server
Alrighty
Our opinions hold absolutely no weight in your campaign
But what if I want to embrace my inner barrelmancy goblin self
No DM should stop me from art 
Whats barrelmancy
If they did they aren't appreciating mushroom clouds
to be fair 2024 got it a little better, you can only do it at level 3
And apparently third level parties can take multiple fireballs now, Ti.
You can choose where you shoot the fireball in 2024
The act of using excessive smokepowder barrels or related items to clear an encounter
I see
i survived a fireball at level 2, yall were fiiine
Its funny because with enough smokepowder barrels you can one turn almost all encounters
I miss level 1 subclasses and think subclasses should be tailored to level 1 for all classes. For me a subclass is as vital to your character and their backstory as an occupation.
it was a modified flaming skeleton that also almost did my level 2 fighter in
The practicality of this depends on smokepowder barrels existing at all in a campaign sadly, and whether your DM allows you to barrelmancy your way out of something
use beer kegs
this is something that is very possible in a game like BG3 and very hard in any campaign where there is a DM with the active power to say no
BG3 gives you free smokepowder barrels like candy
It is an art that DMs should appreciate more
Bg3 was made for barrellmancy.
I agree with the second half of that sentence but to be honest it is very possible to just pick a subclass and play the character that way. I usually have an idea of what my character will take at level 3, even if it's a level 1 start.
Like one player readies a enlarge when he sees a barrel flying in the sky, another readies a fire bolt or similar spell when he sees explosive powder, and another catapults the smokebarrel at the enemies?
No its usually more simple than that, one places a bunch of barrels around someone somehow, and just ignites the barrel
There is nothing stopping a level 1 sorcerer from flavouring all of their spells as mind magic in the leadup to taking abberant mind
To an extent I agree. Now a Warlock potentially doesn't even know who they signed a Pact with until lvl 3 if the DM is feeling froggy, and a Paladin apparantly hasn't even sword their oath until lvl 3.
Newer players won't though. I remember my first time playing, it took days of pondering after reaching level 3 to decide what subclass I was going to be.
that is a very big somehow.
Dropping items from your inventory doesn't cost action points, so you just need enough barrels to walk around and surround the enemy
The issue is how many you can carry in the first place and how many the DM is willing to humor you with it
A DM could easily say it's an action to place and set up a barrel. Plus, there are some very good questions a DM will ask as to the logistics of carrying more than one barrel
Yeah that's the issue, the DM needs to be on broad with it
Also barrels aren't just omnipresent in a campaign so...
Also very true
Sounds very expensive tbh
They usually aren't buyable, its just part of looting
For me the oath thing for Paladins doesnt make sense. You already get all the benefits of an oath besides the sub abilities that come from specific oaths. Its like "I swear I'll make an oath. It'll take some time and the oath I take depends on the abilities I want, but when I decide I'll swear upon that oath. Now please give me paladin class and abilities."
Ah i see. Sounds like rare and campaign dependent loot
Also, I think gunpowder doesn't work in the Forgotten Realms
Smokepowder is dnd gunpowder
Yeah for me, if you want a barrel of explosives, we are putting a lot of effort into finding a single barrel. You will find maybe a small handful over a campaign.
Some classes should get their subclass at level 1
new warlock game guys anyone excited
Take it this way:
The first level warlock has not signed the pact yet. The warlock is learning to become a proper vessel for the pact, which requires preparation.
Yes, but it's not gunpowder. It's explicitly magical, and can't be made on the march like Napoleon's army made black powder on the march.
Hmmm, I'm currently in a dilema
I wanted to make a chaotix good Black dragon that is just misunderstood but idk how
My major opinion is all classes should get their subclass at level 1. Reason being: its just as important to your character as background/occupation. Even if real abilities only kick in at level 3, getting a subclass should be at level 1.
Meanwhile, Grayhawk uses explicitly Black Powder
Wait till we get our hands on Runepowder, I tell you...
Clerics are a bit funny too imo
Tbh sounds reasonable
If anyone knows what Slaver Powder is, and why having it is insane, you're more prepared than my DM was back in 3.5 😄
guess no ones excited lol
Same thing! Before level 3, the cleric may be dedicated to a divinity but has yet to receive the power. Of course they want to be a cleric of Selune, but at level 2, they have finally become a proper vessel for power and may yet change their mind and turn towards another god
The level 2 warlock certainly has a contact with a fiend who expects to make a pact, but what if in the last moment, they meet a fey that offers them another deal?
Then you have to tell the players they have to choose the subclass they'll go for from level 1
well, they get the power, not the specific employee benefits
Of course not, that's literally the opposite of what I'm proposing.
if its new players, you dont bother with it until level 3
I've played with plenty of sorcerers, warlocks, clerics, and more who've all played level 1 and 2 knowing what they'll take at level 3 and played accordingly, and I think if there's a newer player that's a practice a DM can easily tell them about, plus it's just not that unintuitive
Turning to another god last second just doesn't make any sense imo
circumstances within a campaign can invoke a change of faith or focus
Nothing makes sense until the context and the story make it make sense.
It can, it just needs more explanation.
Right now we have no story, so it doesn't make sense.
I see
I mean if you have a certain Half Elf in a certain video game jump ship across three gods, a Cleric being indecisive will work out
plenty of reasons to change your path last minute
But I can imagine a hundred different stories of someone turning to another faith
Idk if its how it actually works but to me clerics domains usually are influenced by their patron. Loki would give the Trickery domain, Ares would be the War domain cleric, etc. And clerics devote their lives to their patron, so again they should have their patron and subclass available at level 1.
They are influenced by their patron. At level 3.
Which is how it worked in 2014.
I just don't get why the god who gives you your power would humour that or why the new god would immediately give you their power without years of prior devotion
Picking up genie when nothing in your experience so far has involved them would seem like a weird twist. Sure we could explain it somehow, but it's best to have a narrative foundation for it.
And I think WOTC went the wrong direction by making all classes level 3, when all classes shouldve been brought to level 1.
tons of possible reasons
It could just be like a patron contract
Your fighter had to learn to swing a sword before becoming a master, no? So consider the same for the cleric. That the first two levels are the training.
Shar bestows her power on a former Selune Cleric right away so to strike Selune where it hurts
also, your cleric domain =/= your deity. Gods can grant multiple domains.
could be same deity, different domain
You also dont need to switch gods if you end up switching a domain
e.g., you can have a cleric who dedicates themself to the searing light of lathander (Light Domain), only for them to focus more on healing their allies within the first two levels, but due to the cleric eventually dedicates themself to the healing light of lathander (Life domain).
thats just petty
Shar is petty
Shar is basically pettiness incarnate.
like a core part of her personality
when will these lovely sisters ever make up
A cleric of Kelemvor could be a Peace cleric (peace of the grave), a Trickery cleric (a hunter of necromancers wwho just uses tricksy techniques), a War Cleric (SLAY ALL UNDEAD!), and more
when the world ends
Ig most gods would give you at least 2 domain options but likely not more then that
Fun fact: At least one heretical faith in the realm believes they are actually the same person eternally at war with herself
i really suggest looking at the fr wiki. gods can have a myriad of domains
And therefore worships both.
I disagree. You could find a way to make ALMOST any domain option work with ALMOST any deity.
Last time i looked at it most gods didn't give more then 2 iirc
Ah, you include 2014 domains
why would i not
They're not in the 2024 version of the game
you can still use them with 2024
that's backwards compatability for ya
When Shar finally rolls a nat 20 like 10 turns in a roll while Selune keeps rolling nat 1s, and Selune has to take it like a wimp when Shar says skill issue 
what are ohgma’s two domains? knowledge and knowledge 2?
all 2014 content is generally allowed in 2024 unless it's been reprinted for 2024
You can, they haven't been balanced and fully adapted for it yet though
And that's only 3.5 - in 2014 and 2024 the domain is dependant on how the Cleric sees their relationship with their deity, not on what powers the Deity represent. Yes, most Clerics of Kelemvor will be Grave or Life Clerics, but you could be Light or Trickery or whatever.
literally one of the main selling points they tried so hard to communicate for 2024
as someone who literally has been running 2024 games since the release, this is utter nonsense
Idk, my DM doesn't really allow 2014 content
As someone who still plays 2014 but with weird hybridations with 2024, this is nonsense
...
Then how would you know if they’re not properly rebalanced if you haven’t done it?
Agree - me personally, I see no reason to require a player of one particular deity's cleric to stick to the typical domains they grant, as long as they have a decent pitch for it
I'm sorry 😭 2014 still has some pretty good content. Somethings they have made worse in 2024.
They explicitly say to use 2014 for anything not present yet in 2024, when asked about half-elves and half-orcs.
This is kind of why the misconception of 2014 content being banned in 2024 tables continues
With DMs actually enforcing this house rule
Btw I second what Praetor and Ti are saying
tbf, phb is the only stuff you really need. expansion books are optional and extra
It could be, sure
...
Its weird because I thought WOTC was pretty clear 2014 and 2024 content was cross compatible. Thats why even in DNDBeyond you can mix n match.
Alright Ti, Cracker ain’t stupid, just misinformed
if they werent clear, they were pretty adamant/persistent
Reading continues to be a difficult task for most ttrpg players
Hate it
Love it
Honestly, I am not seeing that in the communities of other TTRPGs I practice
the balance of 2014 and 2024 is not monumentally different
And assumptions I suppose, people assume 2014 and 2024 is as compatible as 3.5e and 5e
how r u reading this chat then?
just because they hate it doesnt mean they cant do it
I don’t think reading a conversation is really comparable to reading a ton of information
i can hate working, but can still do it
I jk. I do read and have skimmed through the 2024 phb. But I'm not that deep into dnd yet to know what the creators said about using 2014 content in 2024. I only know that most of the subclasses if not all have been changed from 2014 to 2024 suggesting to me most of 2014 stuff while compatible may be unbalanced in 2024
At least as someone who’s worked with newbies in #dnd-newcomers , I’ve met a fair few folks who find it difficult to retain information or enjoy the game when they’re forced to sit down and read a lot of information that might be confusing or needs clarification.
i can assure you, the only think that broke with the new changes is shepherd druid
Also its partially bc of the amount of subjective info passed around as objective I suppose
because the conjure spells got changed
thats the only subclass that got broken really.
and by broken i mean not work as intended
I see
kinda glad they arent clogging up the action economy now though
shepherd always looked like a nightmare to run
I still remember a time where #character-discussion was anti multiclassing, even if the reality was that its just poor wording
But there's a good chunk of subjective opinions that disguises itself as objective fact
we werent anti multiclassing
We’re really only anti multiclass if the player doesn’t really know what they’re doing and don’t have all the information to make informed decisions
For newcomers that havent bought books yet DND is a cluster of accurate information, subjective information, and hallucinations jumbled into one giant tangled net.
we highly reccomended not to do so without proper knowledge
We don’t say multiclassing is bad, we say you should only do it if you know what you’re doing. Many newcomers I see multiclass because they don’t know the alternative, and end up weakening their character.
basically, we're not anti fireworks, just know theres so many ways it can go wrong
That's a good analogy, I'm stealing it
Multiclassing is the kind of thing that can make your character actively worse if you've done it wrong
with new years approaching, it seemed appropriate
It requires a pretty good understanding of the rules and how they interact
oh lord, i have 13 days til christmas
Heres the thing about multiclassing; I explain the risks and rewards of multiclassing and let my players go wild. If they end up wanting to change or redo, fine no big deal. We can keep cooking class and subclass combinations till the cows come home.
I dont discourage it either.
I say “Multiclassing is like being a bartender. If you don’t know what you’re doing, it’ll taste like sh#%. But if you do, it can create many creative, fun and flavourful drinks (characters).”
The thing is, players should be allowed to be bad bartenders. They cant learn what suits their taste if they dont know what doesnt suit their taste. Because unlike actual bartending, they arent actually wasting any thing besides a bit of time.
To be fair, what's the worst case scenario with a poorly made character?
That character dies. Problem solved.
Exactly.
And I encourage them to try it out, but usually not for a first time character. Learn the styles of the basics first.
Selection of the fittest I suppose
Well, I don’t think a new player just getting into the game exactly appreciates dying immediately. It’s not a great first impression of the game.
But again, this is just my opinion and style of teaching newcomers, and I acknowledge it is fairly subjective
One of my favorite characters is only a multiclass for story reasons. Level 1 wizard, absolute coward. Gets struck by lightning, switches to Wild Magic Sorcerer, goes nuts and becomes sort of a cross between Bugs Bunny, Sid Vicious of the Sex Pistols, and the Joker from the 1960's Batman (when he wasn't so much evil as Chaotic Neutral).
Survival of the fittest or natural selection
I’d go with the latter
Oh yeah, I mixed two things
The thing is, I allow them too. I'll show them where they'll get to on each of a different classes based on a 6-6 split. Idc I'm here to DM for fun. If they get unhappy and wamma change its not gonna end the world.
6-6 split?
Sorry been playing a new system. I mean 10-10 😂
Ah I see lol
Like, if a player has a really cool concept that also works with a multiclass I know works, I’ll guide them through it and it’ll be great. But if they want to make a paladin monk because they want a holy warrior that punches stuff, I’ll try to either find an alternative with flavour or homebrew something, instead of only multiclass.
Thats fair.
I wanted a Bard that punches stuff. I gave him the Sailor background and Tavern Brawler. 😄
Monk bard sounds like fun ngl
I’d just tell them to play dance bard
Is the 2014 necromancer transferable to 2024?
Yes
All 2014 is compatible with 2024 and vice versa.
Not too familiar with necromancer, but I assume so
The multiclass thing sounds contradictory in a way anyways, so you shouldn't multiclass until you know the game better, but by then you probably might not need to ask on #character-discussion
Alrighty, thanks!
I still go to #character-discussion for a lot of my characters (in fact, all but one)
Good point
That channel isn’t just for support, it’s to bounce off ideas and discuss what styles, choices or concepts might be beneficial for you
Right
Granted, I’m not all to experienced a player
Only around half a year, if that, of experience
I worked on a concept with the DM, and my sheet didn't take too long... just ironing out backstory took a bit - but I'm ready for session coming up.
Shoutouts to esoteric warlock stuff, and having good trust with the GM as to feel comfortable with me not knowing a lot about your warlock patron / goal because it fits the character.
Though I'm coming from a more collaborative and improv play-style, and I'm excited to be surprised.
Your GM being the one not knowing a lot about your character is…an interesting choice
THIS. Trust between players and DM is essential to prevent your campaign from ending up in r/RPGHorrorStories. 😄
Trust is good, but your DM is the one who should be knowing stuff, at least to my style
Having room to adapt and shape the patron is good, but hiding stuff from your DM is almost never a good idea
To clarify; We have the concept, but I as a player don't know the actual patron except for the subclass mechanically.
She has certain memories or senses shifted or taken away over time / in the past as a warlock.
I don't know what their patron is and what they truly want, neither does my lady I'm playing, but the GM does.
Ahhhhh oki that’s completely fine then
just put 2 and 2 together and realised why i havent been able to join some of these DnD community discords --
Due to living in the UK, if the discord is listed as 18+ i need to prove my ID and im not putting my details up for something like this --
That’s fair
Sounds like a superhero RPG campaign I was in - we didn't know all of our powers and had to discover them in game, and THEN find out WHY people were suddenly gaining super powers.
True!
Well, I think this is more horror coded?
I can give specifics - if you like - but I'd probably DM you as to avoid spoilers for when session stuff starts?
No pressure, of course
Oh, that's not ideal, I'm sorry
Not needed, just idle memories spawned from 30 years ago. 😄
Oh okay, fair!
no need to apologise lol
You didnt put these dumb rules in place, it was the UK government
Nice to meet you, though, and hope you're well
👋 im completely new to DnD 😄
Never played it and only watched a few brief videos on it :3
Hi completely new to DnD, I’m Nugget
I'm the opposite, been playing since 1981. 😄
Hello, the opposite, I’m Nugget! Been playing for two years starting early Jan
And thanks to one-off games at cons, I have played literally every edition of D&D, including the original White Box set for Chainmail. 😄
I have been asked to DM for so many people but I have no knowledge of the game at all, So here I am 😄
Fair, I've been doing rpg stuff for 10 years, but mostly have done indie RPGs for the past 7 years - and am trying D&D after a while away.
That, and transitioning is a whole thing too that impacted how I engage with rpg things.
it will be an intense and confusing phase of learning beyond the video speak - but you will learn.
I can roll with the punches ^^ I just need to learn mechanics 🙂
how do you see your previous discussions?
Honestly, I'd say it's more important to learn where given rules are than memorize the rules. After a period of time, you'll eventually not need to reference the books as much (except for critters and such).
Well, if you ever need a friend to ask, I’m happy to oblige. More DMs are great!
And you can just use page tabs for that
i mean i guess you can search the discord for messages you sent? the little magnifying glass symbol
Thank you 🙂 i will keep it in mind 😄
you mean the search bar at the top?
yea, it has a magnifying glass
Can even use the from: to specify a specific user in your search
When I started GTA RP i just played the amnesia card because I had no idea of any of the locations or anything in the game lol
So I can do the same for DnD and hope for the best :3
I noticed that I have the most fun when the setting is somewhat unknown to me, because it feels like I'm discovering lots of things all the time.
As a veteran player, my previous campaign I played in took place in the southern regions of the world of Greyhawk. I lost count of how many times I had to bite my tongue because I knew the world better than my character did, or when the DM asked me specific questions about the world that gave me huge hints about what may be to come - and I had to play as if I had no idea.
So for me, I tend to prefer original or lesser known settings, so that I'm not sitting on my hands to keep from metagaming.
Yeah. And when such a player isn't able to sit on their hands it can actually hurt the enjoyment of others.
I've got such a player and though he tries, meta information is occasionally issuing forth. The running joke is that at such a time his characters mouth opens and the player climbs out to proclaim that information.
I mean, when the DM asked me how "Iuz" was pronounced, well, it was hard to keep a straight face.
Yeah, that can work on occasion. I’m sure it’d be reasonable while settling into a setting, though some tables prefer you have a certain bottom line of knowledge on a setting.
I find it useful to agree that although we might be playing in a particular setting, this is our game and specifics may vary.
That's a good disclaimer, yeah.
I've had players prematurely foreclose some RP encounters because they presupposed something about the setting.
if i'm creating a character sheet, is it ok if i use a note book instead of a Pre-made template?
As long as you can get to the info you need, sure!
even sketch books?
Though perhaps also check with your DM, as they might want to look at your sheet.
One of my players has their sheet in their notebook 
As long as you have all the info you need anything works
yea, you can also download a blank sheet image online and then edit it with any image editing software
Might not even need image editing software, as the official sheet is form-fillable:
https://media.dndbeyond.com/compendium-images/br/ph/character-sheet.pdf
Anything can be used as a character sheet as long as both you and the DM can see the needed info
And you can make changes as you level up
well might used a pencil instead of pen then
def use a pencil, yea
Or use a tablet with a fillable sheet. 😄
forgot about tablet (the electronic) for a few frames and thought you were talking about tablets (stone) and was about to say how that's worse 😭
what dice should i use if i don't have a psionic Dice?
Psionic dies are d6,d8,d10 and d12, no?
yeah?
ah ok
yea google has a dice robot but they also have an RNG robot that i prefer bc you can just input a range
you can just google "RNG" and it appears
Getting my uncle and his wife to play dnd for the first time and get to teach them all about it
Any tips?
Get them to read the first few chapters of the Free Basic Rules, and go through it with them, and remember that they don’t need to know ALL the rules, just the basics
Free basic D&D rules: https://www.dndbeyond.com/sources/dnd/free-rules
Hi @glass granite 👋
Hallo!
I figured this channel would be more appropriate for conversation than the rules channel 
Btw, I have smt I’d like to ask you in #non-dnd-topics
Let's go
Maybe it is just me, but shouldn't there be an "anti-artificer", a sabotage expert, soneone in the heat of battle who can simply remove the magic properties from weapons and gear
What about monsters that don't use weapons or gear like dragons
So...another artificer
The situation described sounds as situational as Hold Person which idk is enough depth to be a subclass
No, like a full-fledged artificer, that knows all the infusions, but, defuses them.
"That is a nice +2 vorpal sword...'t'would be a shame if, yoink it wasn't"
Better chances finding the Arc of the Covenant than a Sci-Fi campaign.
well dnd wasn't really made for sci fi so it's not easy to translate all of it into sci fi
there's other TTRPGs for that tho
Starfinder
I’ve been told it’s difficult to translate some of the aliens I’d love to play into D&D.
It’s easier to find analogues, generally
A 1:1 translation is often what’s difficult to achieve
- yoink - to remove magical properties from armor or weapons
Be down to find some for a few aliens I’d wanna play sometime down the line.
Would you be interested in playing some more typical character types? Standard D&D is also fun. Have you tried it already?
Uhhhhh no actually. I guess those aliens and such are more inspiration?
You haven't tried it?
If you want, we can go over to #character-discussion and see if we can put together a character based on your inspirations.
Ja.
Ye!
Just chuckling at the poster who wrote, "My uncle and his wife". Your aunt?
D&D is flexible, but it really isn't a great game to run everything, so sometimes character ideas are just not a good fit for D&D. It also has some standard ideas kind of bulit into the game world already that can be quite fun, and I think people should try out the game as it was written, just so they know the baseline.
Some cultures refer to relations and differentiate between blood related or married in.
Like what?
Plenty of folks draw different lines with regards to what they consider family, especially roles like aunt and uncle are flexible.
Like your typical Dwarven Fighter who is proud of their clan and their crafts, for example.
In my family the word we call my aunt who is married into the family is not the same word we call an aunt who is blood related.
And technically the word for an aunt on my dad's side is also different from the word for an aunt on my mom's side.
Language is funky
is building a necromancer around animate dead a bad idea? And are there any other necromancer builds that arent outright bad?
dont use UA Necromancer
Mm. Mmhmm. I’ve a few Ben 10 aliens Whomst I’ll rattle off.
neither of them?
Ok but like .. no interest in playing in a typical D&D setting with a character from there?
yea, use the 2014 one, its much better
i see
You get one more skeleton and all of your created undead gains more max hp and adds proficiency bonus to their damage rolls
Also the Lvl 10 feature is also pretty good
(Create Magen no longer has any downsides)
Guys I'm starting a DND club at my school!
the new unearthed arcana necromancer lets you treat animate dead as 1 level higher
also it seems to just give you way way more abilities then 14
The interest is there.
have you seen the 2025 arcane update UA?
In English we just say uncle or aunt, but there is a difference.
Let's pretend my father has a brother who is married, and a sister...
My aunt is my father's sister.
That is a different relationship than "my father's brother's wife" or spouse of my uncle
Yeah, nothing is said about animate dead
I have mixed opinions of the UA Necromancer but I made the mistake of never getting g around to sending feedback on it
there is a new one that returned from summon undead to animate dead
Lemme go search for that one
Literally lvl 6 feature is about animate dead
Nvm nvm found it
what do you think of it?
the biggest problem with necromancer isn't really the lack of power (which is a problem) it's just that it doesn't fulfil the necromancer character fantasy and that makes it so much less fulfilling to play
In- laws
what is the necromancer fantasy to you?
I'm not fully speaking from personal experience here but this is the biggest complaint most players I've seen have about the subclass/niche
i had the same problem with monk tho
2014 Necromancer and the most recent UA Necromancer lean into the undead minion control fantasy just fine. The older UA was the one failing it
Also 2024 monk feels great to play
I guess you could simplify:
Father's brother's wife to Father's sister-in-law, but that feels very impersonal
Are you suggesting that an uncle's wife should be called an "aunt in law" in English?
And that tbh sounds fun if you can manage your horde
Hmm can't say much here but its def an upgrade from the older UA
Alrighty! Do you think replacing the new grim harvest with the original one would be a significant improvement?
I love playing Pokémon with my undead I just wish they’d give a hard defined rule on what I can equip them with without asking the DM to make it up
Yes. Previous UA was more like a "Death cleric" wizard
That would be quite nice
True
Like can I manage my platoon without proper proficiencies? Yes. But it’s less interesting and limits my options
Yeah 2014 Grim Harvest is better
3x3 (2014) vs 3+4 (UA)
It gets better the more you upcast it
Alrighty
Btw is grabbing summon undead along with animate dead a decent idea?
You can in fact use both at once yes
Summon undead has a pretty decent imitation ghoul effect if it triggers
Would it be a bad idea or would it be aight?
If you’re leaning into the minion heavy side and you don’t take an hour per turn it’s perfectly fine and gives you more variety than just skeletons and zombies for most of your levels
Alrighty, great!
@eager marsh thanks for the help!
If you can find other ways to impose poisoned condition it can make the summon undead much better thanks to its paralyze attacks
Sylune's Viper (No save poisoned)
Nah that poison already incapacitates so it just plain invalidates the summon undead paralyze on its own. Also that spell is cool but you can very easily lose it early
Playing a Necromancer is funny in that all the concentration spells that let you use your Bonus Action for value are bad because your BA is always full up for commanding your minions (I’d have liked the subclass to free up the action to control them ideally)
But also if you are sure you aren’t fighting poison immune enemies then casting aoe poison spells is free since you don’t damage your minions
Perhaps replace one of their features that they get and in place get that? Or an addition to something like their level 10 feature
If only Summon Undead has its own initiative instead, would've been awesome lol
Well the feedback on UA is already closed
It doesn't?
That doesn’t change how it interacts with Viper
Ah frick
It shares your initiative with it
The summoned ghoul-like stat block needs a poisoned target. If its claw hits it can paralyze the victim
Ah. Is that bad though?
So if you have things that can just impose the condition before hand (the ghoul can do it to anything adjacent to it at the start of turn) it helps
It sharing initiative isn’t bad at all no.
most summoned creatures use your initiative but act directly after you
Should building your necromancer around poison damage be thoroughly discussed with your dm before implementation since poison immunity is so common?
Nah
You only need like 1-2 low level spells for poison use really to not handicap yourself
I was calling it a perk not a build focus. Poison damage aoe aren’t usually good
I would generally encourage not building for specific damage types as a caster. Your advantage is your versatility, restricting yourself to one type will lock you out of opportunities you could otherwise have.
So bad idea?
Alrighty
There aren’t enough options for you to decently lean hard on it
It’s a side tool that has synergy. Not a main weapon
What about a poison cold and necrotic split?
Poison is indeed one of the most commonly resisted damage types and to be honest, a player's brute force wish to play a poison build isn't gonna convince a lot of DMs to remove immunities
Getting better, to be honest, you're a wizard, take a range of spells
You can make so many spells fit a necromancer
Genuinely just take spells that work locking in your elements can be an issue
No no not entirely, that's one of the most resisted damage types
Fireball - green flames ripped from the palace of the underworld swirl in your hand before you shoot forth a swirling ball of fire that impacts and explodes, shrieking like ghouls
rinse and repeat for any other spells you want
Very important to remember
Making spells skulls would also be pretty cool i think, especially since I'll have to carry around a skull for summon undead already
flavour is free.
do not shoot yourself in the foot to play a character with a limp, so to speak
Alrighty. Thanks a lot for the help!
Cemeteries and battlefields for animate dead
does a bag of skeletons have a specific price tag or is it another DM fiat?
I'll need to get some clothes to mask my undead as just weird dudes
So we're let into town
There are a lot of DM Fiats there. The first one being, acquiring skeletons. Not a lot of folks will sell dead bodies to you, even less legally, and the ones who do so illegally will likely have a lot of scrutiny
there's no specific price on it
Make the folks who sell them the dead bodies, it's immoral to sell dead people
wdym?
That sounds annoying to deal with, would dungeons be a more reliable alternative?
Turn the people who illegally sell dead bodies into dead bodies and add them to your army
I would say so. It truly depends on the genre of game you’re playing
Dammit
The shared fantasy of the entire table and the story you all want to tell is what will shape how easy or hard these challenges are
Remember that Animate Dead doesn't need the pile of bones to be complete or humanoid.
Tbh the wizard has high intelligence so they'd probably know where to find dead bodies in the world, just ask your dm
The ethical necromancer saves their chicken bones from dinner or buys beef bones from the butcher.
Knowing where to find them isn’t the same as being able to navigate that world to get access to them
The corpse for zombie production does need to be humanoid, though.
True
watch my boy make up everything for his perfect necromancer and the dm just hits em with "yo btw, necromancy is outlawed, no one likes you and if you do anything you'll be imprisoned."
Just choose skeletons instead of zombies
An unethical one can do both
Animate Dead's Zombies would need to be a Humanoid corpse
Right
But Nystul can make any other corpses Humanoid
lmao
Then you'll just need the size right
Another one for "wait until Session Zero to make characters," I feel.
And with the right Spells, make any corpse that is not Huge or Gargantuan into a Zombie!
It would still have the Zombie stats, of course.
Regrettably, that's correct.
But hey, maybe body type is retained
Bipedal, equine, etc
-# Unless a Giant Rat with Nystul's Spell spawns a Humanoid-shaped Zombie
Sup yall
Hey 👋
does it have to be from a humanoid or be humanoid? can i make a humanoid from turtle parts and animate that?
Hey dooooodes and ladies. Has anyone read or ran the 2nd edition module Rod of Seven Parts by any chance?
I have not, but I've heard neat things. I also know the rod has some significance as a maguffin in vecna eve of ruin
Indeed. It does come up in Vecna (though I havent read that module yet) 🙂
are bards built for sword combat tho?
Sword bards are ye!
in FF magic is seperated by black or white spells, with white mages being the healing/buff type, and black mages being the damage/debuff enemy type. Red mages can do both white and black magic (but not the highest level spells of either side). They also can be decent sword fighters
ahh okay, i didn't know if there was a subset of fighter that allows for more magic
Bards can also do both divine (healing) and arcane magic
Seeing as the earliest ff was based on DD, that might be intentional.
ive heard someone say eldritch knight before but idk how to play that 😆
It’s a subclass for fighters. Basically for every 3 levels of fighter you get the spell casting of 1 level of wizard
Sounds fun to play, have you ever run one?
Nah. Mainly because the players I have and I don’t care to make all that magical fighters
The vibe of a dude who is that skilled in fighting he does not need magic is way cooler.
Like Deathstroke from DC comics
Also whats the lore behind the name "eldritch", whats its mean
If I wanted to a play a warrior with a lot of useful magic and skills I would just play a Ranger
Eldritch just means “Weird or magical”
Ohh gotcha
is there any advantage to eldritch fighter over bard/ranger?
Way better damage and health. And you get more stat increases and/or Feats than every other class in the game
Also it uses the Wizard spell list which is the best spell list in the game
you have all the good things about being a fighter. Lots of attacks, good defense, etc. But the downside is your spell progression is pretty slow
Bard is more of a support with a lot of skills while Ranger is more of a generalist for skills, magic, and combat.
Fighter is much more specialized towards combat
lowkey sounds like a fun class i'd play
Also fighters are trained in Every weapon and armor in the game too
So you find a magical weapon, shield, or armor most times your fighter can easily use it in a fight
Ranger is more focused on exploration and Bard is leaning more on social as well if using the pillars of play
Bards also get a nice bucket of skills. Useful in many situations.
so eldritch fighter has a slow magic progression but doesn't have any drawbacks in the standard fighter development?
like you'd obviously wanna put some points into intelligence if you ran it, but it doesn't INHERINTLY have weaker melee capabilities?
not neccessarily, you would just have to balance your attacking stat, constitution, and intelligence
so it sounds like a better fighter
Ehhh
the only downside to doing EK is that you don't get what the other Fighters get
I mean, the cost is that you don’t get to pick another subclass
In terms of combat abilities its has difficulty comparing to other fighters
like Battlemaster's Manuevers which are basically martial spells
Nah, just take the battle master feat
You need to be specific with your spells and also their spells are long rest recharge while other fighters get theirs back on a Short rest which is more common.
Unless you are Champion then you always have your subclass features
champions kick ass
and most fighters just have things that are on all the time/have quick recharge, so not having to worry about spell slots
Yeah it loses out some of Being a Fighter to get spellcasting
Doesn't pretty much every class except barbarian get spellcasting access of some kind?
How to choose the class to play when you have multiple options you really want to try?
roll for it
do Monks get to cast spells?
Alrighty
a few of their subclasses get some spells
for me it depends on what others are playing
Very little
some barb subclasses get rituals
We have a party of 3 martials and three casters, I'm one of the casters
I think so, it's called path of the elements or something like that
I would say they do better at different things. An EK fighter is generally mostly a fighter, but every now and then they can supplement that fighting with a spell. Bards, and to a lesser extent rangers, generally expect to be using those spells a lot more
But the only casters i want to play are the necromancer and the artificer which my dm doesn't seem to be the most found of
whats the social consensus on EK, are they annoying to have in ur party or are they valuable?
Monks don't get the spellcasting feature. Some subclasses let you use focus points to cast a very limited list of spells.
Bards should get more rogue stuff
i think rogues should keep their own unique stuff
They are ok to have at a table
Bards make a good 8th party member
They are fine to have around.
there's a very small list of subclasses that are annoying. EKs are fine, solid, If you're interested I'd definitely recommend playing one. By no means will you be detracting from the table
What about duel wielding scimitar rogue w/ long hair and brooding personality, maybe a large cat companian? /s
Large cat companion sounds like a beastmaster ranger more than a rogue
So a recreation of DnD’s novel characters?
I guess it’s a matter of the group and how they differentiate themselves from Drizzt.
Higher skill cap than most other Fighter subclasses but v good when mastered
A subclass is when a class specializes into a certain area, the only "cost" to EK is not picking other subclasses
Why would I be annoyed
Why would they be annoying? 🤔
I don't think any class or subclass would be annoying to have at a table unless the PLAYER themselves are annoying
Trueing
Like Knome /joking
There are a small few amount of subclasses that I think can potentially be misused to the detriment of the party
Eldritch knight is not one of them
The Devil sight + darkness build is probably one of them
I mean..
Maybe Wild Magic Sorcerer if you get a bad effect on yourself the party is pretty much down a person
The exact one I was thinking of is Shadow Monk
Speaking of from experience because I've played alongside a shadow monk who, early on, used darkness very offensively in situations that made the game harder for everyone
Idk why DMs seem to dislike artificers. And Eberron in general.
Also artificer is just rather meh of a class
I’ve played nearly every subclass (except cartographer) and it’s rough
While I don't by any means dislike artificers, I do understand that a lot of DMs' dislike of them stems from kinda how artificer players tend to get very... "creative" with their class abilities and try to do some things that are out of scope with their abilities, such as making cars or nukes or whatever.
I’m gonna judge twilight cleric because I don’t think twilight gods have a lot of flavor and the whole reason you’re picking it is because the channel divinity is op
My dm said they played with an artificer and the artificer seemed to constantly underperform and their abilities had to be made up for with a magic item mecha crow
Also yeah artificer isn’t the technology class, it is the Magic Item class too
for the former, it usually comes from a misunderstanding of what the class is/does
Artificer is even more "Meh" now, because they took away its whole shtick of being the magic item master
Because eberron is more steampunk than medieval fantasy
Yeah that’s my experience with them
The only subclass I found remotely fun to play was the Alchemist
Darkness in general is very niche. It works well if you have either Safe Spell metamagic or an Evocation wizard. Gloom stalker/shadow monk + Darkness + Safe Spell + Cloud of Daggers or another AoE spell.
i feel like they did not actualy remove their mastery of magic items, that is still very much intact
I like mixing steampunk and medieval fantasy.
That's the one i want to try. Wild magic inserted a love for random effects in me
You should go read 24 shadow monk
The removed the fact that they could use pretty much any magic item, which, was, eventually, the classes entire shtick.
Mhm. I usually find the "more annoying" artificers out there tend to try use the class as a way to break the world rather than add to it. Which is a shame, because I do really like artificers and what they can bring to the world.
They made shadow monk 24? I do. Which book is it
That’s great! Many DMs don’t, so they don’t like eberron. I was explaining
Phb24
darkness is not a saving throw spell so neither of these work with it.
that was one feature, they can still attune to so many more magic items than anyone, create them and consume them as a power source
I'm considering artificer, necromancer and monk
Sorry I wasnt meaning to imply I thought that was your opinion
Think about what flavor you want to play with since they’re very different flavors
Well it’s only the free potions that are random
Nah it looks to be a lot better than it was before.
More then most subclasses
Neither the Careful Spell metamagic nor Scult Spells affect Darkness.
ah nealen got to it alr
No, but a shadow monk forcing enemies to stay in the darkness while casters just hit them with AoE spells while keeping the monk safe has been my best experience with it. Dont need to see, dont need to aim.
Doesn’t need half baked features to make it good to play
I like the flavour of eich of them tbh, so i asked the dm which they think would fit best into their world
what is a monk doing to stop enemies from leaving the darkness?
its not steampunk
Can't they do a lot of push and prone?
Yeahhhh...
I still think it was an overall nerf to the class.
Artificer doesn't FEEL better to play, then they oversimplified it, made it rely on flash of genuis and like, breaking their magic items for even more things.
It might LOOK better, but I think it's messy.
It’s literally the setting with mecha artificers and warforged
Usually having darkness focused on a piece of their own equipment so darkness moves with the monk.
incidentally, its the same for eberron
Its ignore magic item requirement was likely almost its worst feature in 2014.