#dnd-discussion
1 messages · Page 49 of 1
Ranger is a great class! you should keep it a ranger
Same case
Doesn't need, but it can be fun
Oh wait your main class is Ranger
Okay, but
Why keep Ranger?
Why not?
. . .
Only if you are fine with being a little redundant some
It's a cool class, even if not the strongest. It has some niche but very thematic abilities which the player may prefer over optimisation
Because I do not see the appeal behind staying solo Ranger
When I want to do great piercing damage
Then why did you pick it?
Depends on the campaign
How about you just go full rogue?
I agree.
Because I was planning on multiclassing and needed help with knowing which option does what?
And we already have a full rogue
If you don’t like it solo then why pick it, and honestly are you trying to power game or something,
Hello, friends :>
It has the coolest subclass ever. also Ranger has 9 unique spells that makes it extra awesome!
Are you looking for just the best options, fun options, etc?
I wish Ranger had some actual abilities though
Like, hunter’s mark should scale for them or something
Rangers are super awesome! why not try my house ruless?
Okay go monk ranger
A blend of both. I'm not trying to metagame or whatever the term is. But I'm not planning on shooting myself in the foot from bad decision making
I'm in a campaign where we get a dragonmark for free 😎
I'm playing a Moon Druid with the Mark of Sentinel
If they’re awesome why do you need house rules for them
I like a lot of the abilities they have
Sure, but they’re not very good for combat
Particularly kensei monk ranger
People keep hating on them. I offer the house rules in case.
I wish stuff like wizards had actual abilities other than Spellcasting
Have you been at a table with a Ranger?
I have. Because I am the ranger main.
Don’t worry Enid, it’s just outdated jokes
I agree somewhat, tho they get a ton of ritual spells
No, I’ve read them though
Which version?
You know what? I'll just find out for myself. It'll be faster and easier that way
I feel like one of us here is more qualified to talk about how efficient rangers are
You might want to check out what optimizers do with Ranger and then adjust from there according to your preference. Theres some crazy multiclass stuff with subclasses like Gloom-stalker, but it’s not for everyone
Yeah, that’s a good idea.
70% of their features are useless in most campaigns
I suppose that is a start. Gloomstalker was the plan for the sub class, but I was considering mutli class options
Me, who does optimization with swarmkeeper: yes.
Idk man, I’m the one who’s played and ran games for rangers, I’ve seen them be deadly, and very efficient
Optimization, Schmoptimization
Rangers are the bread and butter of DnD.
Exactly my thoughts
My main choices were if I wanted several attacks with a Fighter
Or focus on Sneak Attacks with Rogue
Especially because for both, I have Sharpshooter with Piercer around the corner
Watch me do some goofy shit with a character and just make it work
Tbh we all optimize anyway for what we want to play
I would say they are more important than wizards and fighters in some regards
Is there a full fighter in the party?
Yes. And a full Rogue
Okay now that I disagree with
Full ranger ahead.
Not for power gaming, more like mechanical sense
Hmmm, yeah, I say just follow what you think
Out party is somewhat large, all things considered
I'm playing a Moon Druid with Mark of Sentinel specifically to be a better tank, yes, but also because Mark of Sentinel gives heavy Gaurdian vibes and I dig it
Because we also have a Cleric, Wizard, and a Bard bare minimum alongside the aforementioned 3
Oh. And a Paladin
And thus you optimize how you want to play your character
Also, I absolutely love the feature that allows you to swap places with your ally and take damage for them instead, that could really save someone
We need more ranger mains
Imagine, if you will
Teleporting and swapping with your teammate Todo from JJK style
Rangers are actually so amazing that I could talk about them literally all week
My man Todo the clapper
The Paladin and I are gonna wreck house
So that is part of the problem. We have plenty of several things. Good AC, good ranged spells, healing, close range weapons
I’m pretty sure Rangers are 95% of what you talk about 
Yee
Okay, I got a question
The way I'm gonna flavor it for my Moon Druid is that he stomps his foot and causes the ground to shift so he swap places with his ally
We need more balance players
then that 10 minute presentation would be an actual flex
Okay Enid, calm down
Does Ranger eventually get the ability to attack twice? If so, when?
The Ranger slanderers are gone
level 5
5th level
Hmmm
Combined with hunter’s mark, and that’s a pretty decent damage output as is
Nothing incredible, but still good
All melee classes do
Folks, what species should I go for my Moon Druid?
I've been thinking
Orc, Goliath, Dwarf...
Maybe a Lizardfolk or Kobold?
Idk lmal
Crap, I did forget about that spell
Lizardfolk
Tbh I think we need more people seeing the value of all classes in combat and roleplay, not just one or the other
Hmmm..
I dunno now that I think about Lizardfolk, as much as I love it, I play too many beastfolk lol
Rangers aren’t incredibly high damage output, but they have great utility
Hunters mark, 2024 hail of thorns, high dex and wisdom, and utility spells
The issue is that the utility factor is a little dampered both from it being 2014 and having a quite large party
And damage isn’t the end all be all it only a part of combat
Bloodline has already specified they’re not playing 2024
I could do Dwarf for the Extra HP 🤔
I’ve mentioned this before, but every class is great at something, and every class is the worst at something. When people say a class is bad, they actually mean it doesn’t fit what they want to achieve
Damage isn't the be all, but it's definitely the end all
Does your DM allow for the optional Tasha abilities?
Haha that is a good point
Yeah, and that what kinda bugs me too
Tasha abilities? Please be patient with me, I don't exactly know every single term
OK I'll bite: What is the wizard worst at?
Tasha's Cauldron of Everything the book
No no, it’s okay. In the book Tasha’s guide to everything, they have a bunch of optional Ranger abilities
Thats where my favorite ranger subclass is
HP, and with the exception of blade singer, up close and personal battle
Guys i just figured out an insane new dnd mechanic to use for your campaign
What if instead of long rest it was called a short rest and instead of needing 8 hours it only needed 1 hour and instead of the normal full heal you instead have to spend this thing called "hit dice" to recover, I'm so smart ikr
So the same as sorcerer?
Notice how a lot of spells that can be used up close are about getting an enemy away from them or making sure they can’t follow (thunderwave and booming blade)
Very similar, yes
Some good examples for Ranger?
Imo, probably nothing really
My favorite ranger subclass!
Gloomstalker?
They have bad Hp but that can easily be patched by shield spell
Look at my name.
why we talking abt rangers 😭
melee
They are very similar, except wizards excel in having a wider range of spells and sorcerers excel in more flexibility with spells

living
Yeah that's a good answer
its swarmkeeper.

4 spell slots for shield and suddenly it begins to eat spell slots that could be used for other spells
dont disrespect my +1 to hit 0 damage unarmed strike
Swarmkeeper is a subclass that focuses on crowd control and a bitta extra damage per round. Plus its awesome for flavoring
That level 2 spell slot? Could have been used for misty step or cloud of daggers. Spend too many of those? And now you’re eating spell slots that could have been used for fireball
Needed help with a decision
Stay solo Ranger, multiclass into Fighter for AS, or multiclass into Rogue for SA? 5e rules BTW, not 5.5
It would be so funny if attacks could actually do negative damage and heal the target if you have a low enough modifier
Guys what are guild members
@reef tundra Anyways, tell me more about the Tasha's book
Like you just slip and fall while punching so horribly the enemy heals from laughing so hard at your fumble
Unfortunately, I cannot list the abilities it gives as I have not played a 2014 Ranger
not possible, i alr tried lol
even setting my strength from 8 to 1 still does 0 dmg
ranger
Well yeah attacks have a minimum of 1 damage i think
Calm down Enid
Can anyone suggest me ways to convert a campaign from 2014 to 2024
In what context?
From what it seems like, yes. It is allowed
Uhhh… switch rulebooks?
Or is it just really easy and I'm wasting time by asking for help
i love the class so much
I shoulda figured...
Dw yeah it’s nothing too complicated. A lot of it is backwards compatible. Not all of it though
Excellent, hopefully I can find someone who knows of the optional Tasha abilities
I do!
I see, i have about 10 days before my next session so that should be enough time for shifting
I’d say so, yes
Excellent, may you tell Bloodline what abilities the Tasha abilities replace?
It’s not super complicated imo, just take all of them when you can. They mostly all replace other Ranger features
I heard the Tasha abilities were much better anyway
This is a very tricky choice to make because while doing massive damage with a sneak attack, and possibly get another action afterwards if I wanted to invest in the Gunner trait (late campaign weapon will likely be a rifle of sorts)
The appeal of wailing on a huge enemy with Hunter's Mark and the many attacks from a Fighter is also interesting
Let me grab my copy real quick
I think maybe a dip in fighter might be a good idea, just two levels for action surge and second wind
Ok got it
Yeah they’re all strict upgrades
Amen for Tasha
Action Type:
1 Action
Attack Type:
Unarmed Strike
To Hit:
1
Damage:
0
Damage Type:
Bludgeoning
Stat:
STR
Range/Area:
5ft. Reach
Proficient:
Yes
I’ve also seen unarmed strikes do 0 damage
Okay, what does Sneak Attack do?
The minimum damage is 0, some abilities specify another minimum
Simply adds extra damage to one attack on your turn, but you’ll need to be higher levels for the extra damage to be higher
At level 1 and 2 it’s just an extra 1d6, but it stacks with hunter’s mark so
So it would need more investments into Rogue
I’d say go for fighter action surge, at level 5 that’s then 4 attacks each with 1d6 extra because of hunter’s mark
Or another’s turn if you use a reaction attack
Yeah, but big multiclass splits might not be good
Oh yes, that too, Ty
Hmm, yeah. If it was the other way around, though... that may be another story
Alrighty! so... Deft explorer: replaces Natural Explorer. Gives expertise to one skill youre already proficient in and 2 additional language proficiencies at level 1, a climbing and swimming speed equal to walking speed with a +5ft boost to walking speed at level 6, and temp HP of 1d8+wisdom modifier as an action at level 10.
Favored foe replaces favored enemy. basically meh hunters mark but applies to first attack that connects. 1d4 at level 1, 1d6 at level 6, 1d8 at level 14.
Primal awareness replaces primeval awareness at level 3. Basically a expanded spell list applied to all rangers instead of certain subclasses.
Nature's veil, replacing Hide in plain sight. invisible as a bonus action until start of your next turn.
So I guess that's the Rogue multiclass out. And it seems like 2 levels in Fighter would be massive with Hunter's Mark
Sounds good to me
I reached out to my DM about what exactly is available from Tasha's Cauldron
Because Canny and Favored Foe is enticing for now
they are. i told all of the replacing features. but thats not all the features i included
I wish you luck and fun with your character
So far, it is going not half bad. My only complaints are
- Having consistently low initiative rolls despite +4 Dex
- Getting the help actions applied to me, yet getting an identical number for advantage, thus not benefiting from it... 3 times in a row
I can help with the mechanical stuff for rangers.
Me and amity both can actually. Rangers are actually fun
What do you think of a strength based gloomstalker?
very interesting
What terrain would you suggest for Natural Explorer?
i love d20 uniform distribution
I like the gloom stalkers stealthiness and speed but want to swing a single big weapon
i liek the forest personally but it depends heavily on dm
For 24 btw
Could you help me with the build?
you're sorta just gonna have to be a melee Ranger. increase your Strength, don't grab buffs for ranged attacks
the build isn't gonna be anything crazy. You want Wisdom and Strength (with a minor in Dexterity) at character creation. Past level 1, grab Great Weapon Master and your build is basically done
Alrighty. Could grabbing a fighter level first for con prof and a fighting style be good?
what would yall recommend multiclassing a monk into
Kensei monk rogue?
Rangers get fighting styles so no. You can also just grab Resilient fpr Con if you really want Con save proficiency
I see, alrighty, thanks!
1 level barb for rage
I wouldn't recommend any multiclass ever tbh
Just get your Monk features on time, don't delay them
Idk, raging monk sounds pretty sweet
I would advise against multiclassing anything unless you are doing it for a specific reason
multiclassing for the sake of multiclassing is, simply put, not a good idea
Couldn't agree more
Warlock. Pact of the Blade's Necrotic, Psychic, or Radiant Damage types on Monk Weapons.
Then has a Spell Slot (or two with a second level in Warlock) that recharges on a Short Rest
-# I usually just straight class so I was just throwing out an idea
okay so gwyn has it covered. But if you wanna make more use of it, increasing con could be good. And if you can get the amulet of health, thats good.
I question the need for a Necrotic/Psychic/Radiant monk weapon when you eventually get Force unarmed strike
Alrighty, thanks!
thanks for all the suggestions all!
i would say, gloom is good for tht wisdom saving throw proficiency but if you want something different, i would recommend swarmkeeper (like my name) for crowd control
This doesn’t work great, you’re giving up levels in monk and you’re also giving monk a third/fourth important stat to care about. Monks don’t have a lot of budget to stick all of their attacks on charisma
One level in Ranger
Take weapon mastery Nick, and hunters mark
Plus, as a monk half of your attacks are unarmed strikes so it doesn’t even necessarily help that much
Idk if the swarm keeper would fit that well flavourwise
I would focus monk levels at least until level 7
Evasion do be hitting different
always online
So hunters mark I need to do the math on but for a lot of encounters it’s not gonna meaningfully increase your damage because you’re losing out on bonus action economy
Agreed, but if you can cast it from a distance before you engage it can be nice
Plus, monks just don’t multiclass very well
I don’t see the advantage to that really
Monks don’t have a lot of trouble engaging enemies
That is true
For single target enemies though, especially for shadow monks that need to use their action first turn anyway, the second turn could be very powerful. It’s not optimal, or maybe even good, but I found it fun when I played.
As a monk you wanna be taking out lesser enemies like minions while beefier classes take out the big enemies. Hunter's Mark isn't great because it's a bonus action to transfer it every time. You bonus action, probably get 2-3 hits off before it dies, and then you need to spend another bonus action to use it
the damage a monk does on a bonus action is usually just better than what hunter's mark can provide unless it's single target monk
is there any rules about knowing the true name of a demon? i can't find it
I honestly think it's not worth it to multiclass a monk unless you have something specific in mind
Agreed
I'm considering one level in fighter for my monk because the healing is nice, weapon mastery for vex on my pistol, and archery fighting style all contribute to gimmick gun-fu build I'm commiting to
but that's because it gives me three specific things that all help me
Gun monk!
you get an additional d6 of damage on your first hit that increases to d8 at level 11, web, and the swarm can do other things as well
gun monk!
I love me a gun monk
Ti threw a gunslinger at us a couple days ago
and I decided in that moment that I would be commiting to this bit by taking his gun
Hell yeahhhh
Are the firearms (not the modern ones) balanced?
Relatively so
They're similar specs to the bows
the damage is a little higher, they've got loading so it's once per turn, the range is tweaked down
they fit pretty well in the power scale of DnD
Mmm, I don't think i need that much help. The main one was wondering which multiclass to do, but Fighter seems like the best choice for it
does knowing the name of a demon gives you something? i renember vaguely seeing sm like that
There's not really a mechanic for it
Some modules might have something for it? But generally DM discretion applies
I would assume not unless the DM specifies that it does give you some speciifc power
I don't doubt it's power. Just controlling a swarm of bugs doesn't fit my character that well i don't think
Fighter with like a hunter ranger could be pretty interesting with dual wielding and colossus slayer or a strength build and hoard breaker
Question: what's the most creative use of a spell or magic item you've seen?
No, I mean Ranger multiclass into Fighter for Action Surge
I once used ice knife to attempt to plug a hole in a ship
Does word of mouth count?
Good idea!
I can’t help but see the word “attempt”
As in, something you heard about?
Yeah
Sure!
With stuff like True Names, thats usually a narrative conceit and not a mechanical one in 5e. I think Gate (9th level spell) talks about how you can use a True Name to summon a specific person, but for the most part, its narrative power.
I rolled atrociously well on damage.
OUCH
10 on 2d6.
"Quick, I'll plug this hole- ARGH, IT'S JUST BIGGER NOW!!!"
I should've just started with mending
I think it might have been what DMs refer to as a canon moment.
Hexblade Warlock warding off a clay golem single handedly using Eldritch Blast /w Repelling Blast, Polearm Mastery, War Caster, and Sentinel
Literally rendered it useless
That sounds badass.
Not for the DM, seemed like
to be fair that's not really a creative use of a spell, that's just minmaxing
Best I can do
I don't exactly have plenty of tales under my belt
Aside from tragedies involving my ironic dice luck
I heard about an arcane trickster rogue who made money by setting up a mobile business where people could ask to have reasonable requests fulfilled.
He'd use Mending and other cantrips to do all the work in minutes and then doss about in the wagon for the rest of the day, occasionally making work-related noises to seem busy.
What comes to my mind, some team did enlarge on Player 1, and polymorph into a turtle on player 2. P1 proceeded to skip P2 across a body of water.
Now that’s awesome
Not to critique their critical thinking, but if the purpose of this combo was to clear a body of water... doesnt a turtle have a swim speed? Even without being thrown? Granted being yeeted probably saved time
DMing for the first time tomorrow 
Maybe they're referring to a tortoise.
It was faster and P2 already took his turn.
Good luck!
remember to have a dark mysterious shady guy sitting in every corner of every tavern. If possible, have a tavern with extra corners for dark mysterious shady figures. They all are in town for the questgiver convention
It was mid combat so the enlarge still saw some use.
Now I’m picturing a sign that says “RESERVED: Dark mysterious shady figures seating only”
That's the spot your players will sit in, naturally
"Sorry, can't let you in, mate."
"Why not?"
"We've got three mysterious hooded blokes in 'ere already; one more and it'll seem like somethin' weird's happenin'."
In the background, some very cult-y looking people are quickly stuffing their uniform masks into their totally not cultist robes, while one quickly throws a bar rag over their shoulders to look less suspicious, before asking for two tables
Is it true that they used ai to write the new 5.5e rule book
They have credits for a very good reason
That’s good to know
The same is true of interior art credits
as true as everything using AI now. Most likely not. Maybe proofread with it though. Maybe some individual did. Overall? No. Officially? No. Inofficially? Probably not but its impossible to prove a negative
AI could never make a even remotely acceptable DND mechanic
It’s too inconsistent
If they did they would face quite some backlash. The writing is a creative field, and people dislike using AI to take jobs in creative fields very much. Also its usually bad and needs to be reworked anyways
Reminds me of the opening of Guards! Guards!, where a member of a secret society knocks on several wrong spooky doors before finding his colleagues.
exactly my point. Thats a very good book, and given the density of evil god worshippers, it really should happen more often
Hiii
Two cults get into a heated dispute, not about their faiths, but about who gets to book the room above a bookie's for their meeting that week.
A bird
Bird?
it doesnt have a solid understanding of many things
the logics it use have lots of flaws in many things, still if you manage to train one i think in less of 2 months you can make it work
still i would recommend try an idea, test it with a campaign and go slowly fixing it.
In one i am now we have a Glory kill mechanic and its hard to pull out but is giga worth because it can recharge a resource, give T.hp, scare enemies or more
have you ever encountered a dragon inside a dungeon?
Yes; their lairs are dungeons
This might be a bit pedantic, but I hate when fantasy buildings are labeled dungeons when they aren’t dungeons
It’s only a dungeon if people are imprisoned it in
Dungeon: Noun, a strong underground prison cell, especially in a castle
fun fact: dictionaries are descriptive, not prescriptive, of words definitions.
so using a dictionary to prove that your definition of a given word is "right" and someone elses is "wrong" is ignoring what a dictionary is even meant for.
I’m not going to argue with you as I don’t want to be banned
It was originally the Old French donjon, the central keep of a castle (in which you might find subterranean prison cells) when the word drifted into English, its meaning changed, just as its meaning changes in relation to D&D
It is interesting that the word "dungeon" in a fantasy context doesn't actually match what the word means outside of fantasy at all (or at least is far enough to cause significant confusion aside from the specific overlap that isn't very common anymore.)
Yea not at all, and even in D&D it has two meanings, as a general concept, and as a very specific thing
Yes, but in D&D "dungeon" is basically just where the adventure takes place. It's been generalized, specifically for D&D purposes.
It doesn't even have to be a building to be a D&Dungeon.
Nor does the Dragon need to be an actual Dragon, it's more "Here Be Dragons"
DnD is not the only media that treats "Dungeon" as a place of danger and monsters
Pretty much any fantasy media
I feel it may have been the originator.
Not 100% sure, but i have a strong feeling.
If it isn't, then I struggle to think what is
Its close tbf. If it didnt originate it then it definitely popularized it.
The origin is probably the greek Labrynths if I were to guess tbh.
- the dungeons underneath Castle Blackmoore
- the dungeons underneath Castle Greyhawk
Minos of Crete?
These are your two OG "dungeons"
Ooo yeah I forgot that one.
D&D was originally created to take classic wargaming into an ‘underworld’, which was intended to be a region/place filled with an abundance of monsters and danger.
Wdym, that’s the only Labyrinth
Ye, it was.
Pretty sure greeks had dungeons even if they werent called that.
More a labyrinth, but yea...that's probably in the DNA of it, somewhere
Or rather, it’s The Labyrinth
Anyone else find astral projection kinda meh for a 9th level spell? whats its practical use outside of planar travel?
Dungeon is a game term when used in the dnd sense. Not a fantasy term. A game term
Ik that Labyrinths in DND are considered its own classification of dungeon based on the greek mythology, but I dont see why it wouldnt count.
In the real world dungeon absolutely refers to a prison and comes from donjon towers in castles
Ruins and Warlords would absoluteky go hard.
The use of dungeon as a term meaning a term meaning a labyrinthine underground place of danger originates directly from 0D&D
I dont think dnd in-universe refers to places as dungeons either unless they are an underground prison or something alike
Its a meta term for gamers even in dnd
mad mage
Arneson's Castle Blackmoor had a dungeon level - prison cells - players found some kind of hole, a passageway leading deeper underground. This was a dungeon before D&D even existed, Gygax took that concept and put it underneath Castle Greyhawk. The rest is history 🤷♂️
I dont know that one enough to judge
First, the referee must draw out a minimum of half a dozen maps of the levels of his "underworld", people them with monsters of various horrid aspect, distribute treasures accordingly, and note the location of the latter two on keys, each corresponding to the appropriate level.
This is the original definition what we would consider dungeons in D&D. It’s where the use of the term Dungeon in the broad ‘place of danger sense’ comes from.
But i feel like the mad mages place is called a dungeon because its his dungeon
entirely sure there's more than one origin of the term ¯_(ツ)_/¯
We tend to call these a Trap.
and as stated earlier, language is a living thing
No it seems there is one origin, donjon
Traps & Trap avoiders would be the most accurate name for DND.
What we do with it is living language yes
I. Despise. Traps.
Dungeon as in prison comes from donjon, dungeon as in place of danger comes from D&D. That’s it.
The perfect trap avoider if I've ever seen one.
At least, the “oh, you failed your perception check. Take half your health in damage just for funsies” kind
It still makes sense to point out that most dungeons arent what a dungeon usually is
You should pick up Find Traps! Surely that would be a useful spell for you!
You still get to make a save to reduce or avoid the damage
Most traps also dont take half your hp i think
I mean, in CoS I went from full HP to 0 from a trap
Its usually more of a quarter if failing the save i think
Not much treasure is kept in a normal dungeon/prison.
Thankfully I got healed and I only lost a hand.
Yes though having the treasury in a secure underground space makes sense too
No big leap there to put treasure into the actual dungeon
Yeah, putting the valubles next to the criminals seems like a bad idea
Death House or ||elevator trap||?
Death house
I myself just dont call places dungeon personally as a dm
Unless its an underground prison, with some possible extra rooms
Steal? Treasure? You mean us criminals? Please. I'd probably never do that.
I use dungeon to refer to a specific style of play I facilitate as a DM when running large enemy-infested areas
Like them or not, traps exist for several very good reasons 🤷♂️
Yeah its reasonable as a meta term
I prefer when traps are clearly visible and used to give the enemies a home turf advantage
That is, players grab their tokens and rub them furiously against the fog until I finish thumbing through my notes and remove it
No because its safekeeping
I prefer to make then hidden and still used to give the enemies home turf advantage 😄
If you worry that your prisoners will break into your vault, you have other problems
Having both prison and vault underground is a perfectly fine choice
Just dont lug the gold into their cells
Some of these dungeons are made to hold creatures of insane power magic and danger. Why wouldnt I worry theyd break out and steal my treasure?
Prisons and vaults are mainly to seperate the contents from the outside world
Putting them underground is a good choice unless were considering earthglide etc
You always keep your vaults separate from your prisons. Its just a good habit to follow.
If you think your prisoner can not only break out of your prison but also into the vault
Thats just really really poor show
Not only do they have the time to break out but they also have the time and leisure to then get through the vault security?
No way. If youre competent you will have them escaping as soon as they can in most situations
A tadbit of paranoia never hurt a man to protect his treasure. Also have you seen some of the creatures kept in these dungeons? If they got out they absolutely could break into a vault.
The paranoia is having the vault and prison both in the safest spot
Thats my point exactly
okie dokie. I love ranger builds so im happy to help
Otherwise you wouldnt keep your prisoners in one prison either
The best paranoia is having them in 2 best spots far away from each other.
Well yeah if you can afford 2 high security locations thats absolutely correct
No argument there
But if you have 1 castle
Its like putting a bank next to a jail. Its just bad business.
You want both valuables, the vault and the prisoners, kept in that 1 castles safest spot
I mean, just maybe put up a wall between them
No its not the same
Don’t have them connected
Yeah obviously
Its absolutely the same.
Its not because bank and prison are 2 institutions of a community
So is my vault and my prison
This vault and prison are both parts of a complex owned by the villain
Unless the villain is rich enough to have multiple locations with equal high security, theyd put things they want kept in the safest spot
No matter if that is captives, gold or an artifact
I usually make my villains pretty rich tbh.
And even then, temporary treasure being temp stored at the facility would still be in a vault in the safest spot of that prison location which in this assumption is the dungeon
A BBEG especially should have a pretty penny. Yknow, to afford armies and dungeons and committing multiple war crimes and such.
Same as temporary prisoners being kept in the safest spot of the treasure location until moved, which would be the vault area
Imagine having a top security complex and not storing your captives/treasure there just because its close to the other, even though its still locally the safest spot
That seems very irrational to me
Temporary storage is one thing thats fine. A straight up vault for my treasure is another.
Depends on the BBEG! If your BBEG is a serial killer, it's okay if they're poor
Thats true. Very true. But then they wouldnt need a vault or a prison
Okay so, see, I missed the context of the conversation. And the context makes my comment look moronic
Nah its all good.
So I'm going to hide my shame somewhere, don't mind me
Okay so I do have to say that I do not think it's a good idea to put prisoners in the same location as your vaults. Suddenly a jailbreak turns into a robbery
If someone does this, they're either extremely confident in the security, or they did it for other practical reasons.
Would you split up prisoners too?
While ideally, the place where you put prisoners should be away from your vaults, there can be a hundred different practical reasons why the only realistic option was to house both in the same place
Suddenly 1 jailbreak turns into 2 jailbreaks
That depends on so many factors that I have no idea how to give an answer
Too many variables.
I think the mistake here is thinking of them as different while theyre really both just "thing you are keeping safe"
Why am I imprisoning these people? What do I want with them? What is the security I can afford? How advantageous is the location?
There are a few differences between the two but i think its important to point out the general similarity
Treasure cant break out and prisoners need food etc
But in theory, yes, I would try to split up the prisoners
If the prisoners are incapacitated without a chance of breaking out, its only about preventing break-INs
At that point its literally just another vault
At that point its the simple question of "all eggs, 1 basket"
There are pros and cons for both
I could even see a reason for it to be safer to keep vault and prison together
Imagine youre a party breaking into the prison portion, facing the challenges of the dm to protect the prisoners
This is very amusing because the adventure module (WOTC) I'm setting up right now has the dungeons and the treasure storage rooms on the same level.
You need a longrest, you are low, you cant fight longer
Can the new artificer create a heavy crossbow +1 at level 3?
Are you gonna now break into the vault too, fighting those protective measures? Or are you extracting the prisoners safely before reinforcements arrive
I think the answer is pretty obvious
Not to mention if both vault and prison are in one spot, you have twice the local troops available because the vault guards will move to help the prison if youre smart as a villain
That is a TPK if both areas are balanced to be difficult encounters
In your scenario of split up the party fights one dragon guarding the prison, leaves, rests, and then travels to the vault and kills the other dragon there wellrested
If you had the vault and prison as one, the party would die fighting 2 dragons at once
Ofc once the party is actually strong enough to beat both at once, they win anyway and you lose all at once, but consider what that would mean for 2 seperate spots. They wouldnt even risk a death per dragon if they were strong enough to fight 2
So i really think its a superficial reaction to point and laugh at vault and prison being in one location that is presumably the safest possible the villain can bring
It depends. How did I build the place? Who are my architects? How did they plan it? What is it made of? Who are my guards and how many?
There is no one size fits all here.
Yes its an easy joke to make but its not a bad idea straight away
Exactly
Frankly, if this is some form of super-fortress, then sure. I'm having the prisoners in the dungeons, the vaults in the upper floor.
But if those are hidden locations? I would rather decentralize
Usually for purposes of an adventuring dungeon I like to have them be infrastructure that is either malfunctioning or been repurposed. Or both! Ancient ruins whose creators have long disappeared and whose defense mechanisms no longer do what they're supposed to that at the same time has been partially redesigned by new inhabitants who don't understand how it all works, but have gotten somewhere through trial and deadly error.
Therefore it doesn't have to make sense from the original designers standpoint.
What may originally have been food storage has been repurposed into a vault and the "prisoners" are just the undead remnants of the original inhabitants or pets that went feral.
I sometimes wonder if any player decided to not killed a villain, but make sure they can’t harm anyone ever again or make them suffer
So like, true polymorph the BBEG into an ant and put them in a jar?
Would it be bad if theyre the bbeg in the shadows controlling everything?
More like chop their arms and legs off and keeping them alive to become a living punching bag
Yup I can be pretty evil
A lot more tame
More common then you think.
I bet it is
We fought a immortal berserker and our DM kept repeating how immortal he was. We basically turned him into a chicken nugget then left him on a hook.
If a villain gonna be the monster, then they better be prepare for the monster they spawned
Guys what's the issue with creating Charisma only paladin with magic Initiate (wizard) and use true strike cantrip for your attacks instead?
I turn them into a backpack instead
Theres also the infinite tsukuyomi. Basically a infinite endless dream.
Because you won’t be using your extra attack
And you lacking armor if you only focus on charisma ( if you are doing standard array) and paladins
you dont get Extra attack
What extra attack?
Paladins get an extra attack when they take the attack action at level 5
OH NO SMITES? NO WAY
no one said that.
Never played paladin thought that was a fighter only thing lol
A lot of the martial classes get it, fighters get even more at later levels tho
….. do you not read the book? Because you know this if you did
most people only read the parts relevant to their character
Why would I read about smt I don't need
GOODBERRY 😄
Oh I don’t know in case you want to play another class like you are now, rules, items, monsters
Seriously you expect people to hold your hand during character creation every time
expect.
Thanks
It's a funny typo because it's still a word. 😄
It happens
So does forgetting what one has read. I can be staring at something on the screen, go ask a question... only to have someone tell me that the answer was in the paragraph I just read.
I get it, though. Sometimes you just want to send someone to "let me google that for you".
Yeah, and I can imagine the person googling be like “why didn’t they google it”
Usually, I'd say that I default to either being kind and doing a quick search/answer or just keeping my mouth shut, but I was kinda flabbergasted by the response "Why would I read about smt I don't need".
Exactly my thought too
And it kinda tick me off a bit, like you do realize it be handy to know what other people classes do for you won’t be like “why the rogue hiding?”
Why wouldn't you want to learn everything about the game you play? I guess, NPC combatants are a little different in 5e, but I would assume that some of them still might be made like PCs, and that's a good enough reason. Know thy enemy.
And why wouldn’t you read item descriptions, because your dm might ask what item you want and you give them idk
Then they might give you something you might not want or care about
TO be totally honest, I haven't read the PHB or DMG cover to cover. But I can tell you the hit die, BAB, and base saves of all the core classes in my edition of choice.
you dont need to really
Reading the books can be fun too
Or you can read it if you need to, but don’t go asking people to do it for you
If you don't read it, you don't know what you don't know.
Exactly
Anyway
Paladin using full charisma is possible but it would most likely involve shill (Druid initiate) or pact of the blade (1lvl warlock dip)
And a decent amount of strength or dex to have a suitable armor class
Dex is often a dump stat for paladins (in older editions) because they often wear heavy armor.
I'm assuming thats what y'all are talking about.
But still rather have heavy armor
I personally have strength as a dump stat usually, at most I get it to 13 to multiclass...
Even on paladin?
Yea i usually go for dex builds then, Rapier is not a bad weapon overall
Strength builds aren’t bad either imo
And even if i use strength as my main stat, thats usually when I have magic items like belt of hill giant strength to compensate
Only if you get it
Because monsters sure do love strength saves
critcrab keeps saying "art-if-ice-r" instead of "art-eh-fisher" and it's kinda getting on my nerves
I usually encounter dex saves, which probably gives me a bias for it...
Traps and whatnot, breath weapons...
it should be /ˈɑː.tɪ.fɪs.ər/
Probably because they aren’t going to do what you want them to do
They are their own person
art-eh-fisher would be odd pronunciation.
Careful. Many breath weapons require a con save rather than dex
And be wary of the kraken
Many a monk and rogue have foolishly faced a dragon and taken that specific lesson to the grave
Tbh the most common saves are strength,Wis,con, and dex
Truer words were seldom spoken.
What kind of saves are typically associated with the strength score?
Grapple
Getting pushed
That too
being wrapped in vines, something trampling over you, a push effect, etc
Tis a legacy of bygone editions, when only three saves existed that went by the names of reflex, vigor and will.
something where you can by sheer strength just tough that out and overpower the effect
Most often it will be effects that aim to push or restrain you.
It because deadly against a hoard
Dex, con, and Wis saves are the relevant ones and the ones specifically separated so no class has more than one of them proficient as a baseline
Higher level features and subclasses excluded here of course
Hold the fighter and the rest start to swam the spellcasters
Hello I'm new here but quick question where would I go to get ideas for adventures/map ideas. (Context I'm going to be a DM for the first time and my friends are all playing for the first time. They wanted to do a campaign very similar to the lightning round of episode 5 from TADC and I'm all for it but I was wondering how I can set that up and what traditional simple adventures I can do that's not too hard)
Have you tried... gooogling? 😄
The rule, not so much a rule as it is a loose suggestion, is thus:
Strength saves are to resist being pushed or restrained
Dexterity saves are to dodge out of the way of something
Constitution saves are to resist poisons, toxins, and other things that directly interfere with your body
Intelligence saves are to see through illusion magic
Wisdom saves are to prevent your mind from being altered
Charisma saves are to resist magical displacement.
Fascinating. Thank-you.
Int saves are usually how well you can take in a lot of mental information
Synaptic Static, now you hear nothing but static
I'm not familiar with TADC but if you wanted adventure suggestions & DM tips we have #dm-discussion !
And then #dnd-maps has a whole bunch of maps people post constantly. Another good resource is reddit's r/battlemaps
Thank you
The Amazing Digital Circus
Oh, yes, I like r/battlemaps
But there is a large imbalance in favour of wisdom, dexterity and constitution. First because for long those three were the only saves therefore spells ported from previous editions keep targeting them.
Secondly for the simple fact that some things are more common than others. You are much more likely to be poisoned than to be faced with elaborate magical illusions after all
The imbalance is intentional
That makes sense
Indeed. This is the second point.
There's at least the inherent factor of anyone having one of the good saves
And sometimes it nice having a niche save
Say that to lvl 15 monk
It’s why most characters take resilient at some point to get 2/3 of the main saves
when you hit the clutch save against a mind blast or a possession
You spend almost the entire campaign not having that feature realistically
No. Better even. A twist villain with enough foreshadowing makes a great bbeg.
Monk is a class defined by its defensive ability, so their exception to that rule, that comes quite a bit late in progression though, is a feature.
I just pointing that out
Monks are meant to have a defensive tool against every possible type of offence
Defect Attack, evasion, patient defense heighten, ectra ectra
Anyone down for a dnd one shot? My dm has been itching for one but im the only one who wants to play in the group
Bladesinger laughing in better defenses for most of the game
They are defensive beast
Now that brings to mind an idea for a gestalt campaign a DM I know has been thinking about... Kensei/bladesinger.
Gestalt….thats a headache and a half
A MADer build the world has never seen. Yet with the stats to make it work it may be among the more powerful gestalt builds...
You mad man
its kinda understandable tho, they cant use shields, martial weapons or armors normally
and they are mostly close range, giving them tools to protect from range, effects and other many things seems okey for me
Simply put you need everything except strength and charisma
You need high dexterity, high wisdom, high intelligence, high constitution.
oh true and monks cant use spells too
They actually can
So it is really only playable if you are rolling for stats and got very high.
beside some subclasses?
Only barbarian has a strict ‘you can’t cast spells’ and that’s while raging
Or if your DM is quite generous with bonus half-feats as a story reward. And with manuals and tome.
yeah but that can work with any character, i mean the class.
Which we are talking about
the class only, the resources and how its his style
This is what we are talking about
wait, what was a gestalt?
art-i-fi-sir
or is it art-viser?
A gestalt campaign is one where all characters have two classes that level up simultaneously
At character level 5, the character is a fifth level barbarian and a fifth level fighter
damn, sound interesting in one way and troublesome in another
You use the greater value of overlaps. Like you use barbarian hit dice not fighter
a wizard sorcerer must be giga op, unless it have some limits
art if ice er
🎨❓🧊er
But you have all class features of both at once. All skills. All saves. Sorcerer wizard gestalt suffers from poor spellcaster stat balancing unless you specifically only use utility with one of them and spells that don’t use save DCs or attacks
Art eh ice er?
okey okey, so in a Gestalt there is the variety
and i guess teh idea of multiclassing in such thing is just banned or not so good
A gestalt character is powerful, yes. But in theory a fifth level gestalt is less powerful than a tenth level regular.
their stats get that bad?
You cannot gestalt unless the DM arranged he campaign to be that way
Gestalts win in utility, endurance (more class resources means more time before they are used) and versatility.
You are still only level 5. You just have more features
You only have 5 hit dice. A +3 proficiency bonus, etc
In raw power, the tenth level character still rolls higher and has more damaging options.
Split personality character would go HARD with that honestly.
Ehh you can just do that normally
I would recommend not doing that
Its rather distasteful, honestly
okey, just for my understanding, A gestalt just level up Slower?
and another part, they dont have acces to the subclasses too?
Split personality leads generally to one of two outcomes.
First one is a stereotypical character whose mental illness is played for laugh, which gets old by the sixth session
Second one is a character played realistically. In which case it is not only depressing but goes in some very uncomfortable areas.
They level up normally. And they have subclasses.
The DM has to choose to run a Gestalt game for the whole party and simply has to balance encounters differently
okey, i didnt got it that you said before about level fifth and 10
My example may have been complex or poorly formulated, which has apparently misled you. My apologies
Normally people run a gestalt campaign for one of two reasons. Either because they have too few players for an adventure balanced around a much larger party, or they want the difficulty to be drastically increased. We're talking instead of ten goblins in the cave, it's a clan of fifty.
Nevermind goblins. An army of ogres at level 2.
That’s a lot exaggeration
Level 2 gestalt characters are not that much stronger than regular level 2 that they can handle such leaps of danger
I find that being slightly hyperbolic gets the point across
I disagree when the person is clearly already misunderstanding the concept as is
Though I did not mean that the army would be fought at once
trying to think up of ways to spice up char creation for my elemental campaign that isnt just extra magic item or feat
Are the characters elemental?
Define "elemental campaign"
like, i see that a gestalt can have more tools, more depending of the class
and with such "variety" i guess the challenge would be a bit more harder
got a dwarf moon druid, warforged battlesmith arti, yokai touched (kalashtar) archfey warlock, elarin genie palladin so far
-# (also, you interested?)
So far what ive done is give them free dragonmarks
A Fighter//Warlock would be powerful in more than one sense i guess, but still have his flaws
the campaign is focused on the elements, elementals, and elemental evil cults
That is a good point. Allow me to amend:
Gestalt characters can handle a slightly larger scope and deal better with being outnumbered and facing enemies more structured due to the diversity of their toolkit.
So, while the normal party would deal with a marauding trio of ogres, the gestalt would find that this trio has partnered with a gnoll clan of two dozens and have a relatively secure camp
I told you already your games start too late for me even if I am interested. I would have suggested the Strike of the Giants origin feat varied by the elements each character is leaning into and possible give them them lv4 upgrade feat for free at that level as well
Hows it going for dnd
hmmm... while that does fit... i dont wanna just do more extra feats 😅
Those giant feats are a good idea... But I might go another way. Rather than spice up character creation, I would add something during the first session.
i just imagined literally 2 cults being inside of some restaurant and the tension being so big that you can sense it. None do nothing, eat in their side until one of them trip after coming from the bathroom on the rival cultist table and there is like a big bar fight
No
yeah, i try to have some sorta spice when it comes to chars, wether its renown, piety, or expanded heroic intervention stuff
You pronounce it like the anime. Gi-ahs
essentially im lookind for a character facing gimmick
supresses urge to make the joke pronounciation
Alright then consider: You have four PCs and there are four elements. Maybe that is the way to go?
thought about it... but i dont wanna force them into a role
two of them have mark of storm too, so that would be two air characters
Then maybe magic items?
and the genie paladin isnt really focusing on one element
I think storms can be air, yes. But storms also set things on fire and involve copious amounts of water
^
Oh yeah my bad.
al good
the genie paladin is that faerun subclass with the winter walker ranger right?
One can be a tornado(air) and another a hurricane (water)
might just think about it later on in campaign then
Sandstorm (earth)
Yes, it’s in the same book
Armors that give elemental power, amulets, marks, etc. etc.
There is lots of options
moon druid is a dwarf who left home and spent some time as a hermit.
archfey as far a i can tell just lives nearby for now
genie paladin is part of a local faction
artificr is trying to introduce industrialization and more magitech
mmmmmmmmmm.......................
-# one of them is not like the other
i saw industrialization and got the meme of "the industrial revolution and its consequences" in my head
thats what popped into my head to lmao
God, 1 neuron moment literally
... idea, stolen from genshin impact, but the elemental damages interacting with one another
okey, there is the classic 4 elements isnt it? Water, fire, air and earth
ja
So whats the next DND book supposed to be?
the psion book? /nsrs
whats the best way to either join a dm or find people to do a campaign guys if i may ask
Facebook ngl
i dislike facebook 😭
we have no idea yet so far
Middle ground elements?
Air//water = Mist
Earth//fire = Magma
Water only can do ice
Yeah, im coping from Avatar.
Yeah I only use FB for 1 thing: DND. When I sold cars forever ago I used it to post cars online.
yeah, i got those too;
- fire/air = lightning/tempest
- water/earth = ooze/mud/plant, etc
Ice would be Water + Wind (stealing off Naruto)
Can add in some point a character that is son from 2 cults and have natural use of both sides and his own side. For each side being something bad and idk, your party can use an hybrid or smt
That’s also how it is in D&D fun fact!
yeah, i do have the paramentals making an appearance
when the plane of air and water meet it has the Plane of Ice
Damn, that explain why the lair of the Air dragon was all cold 
when you control air, it shouldnt be too hard to make hot or cold
I think water and earth is Slime
thermodynamics babye
Hold one we got a map in the PHB for this
Ash, Ooze, Magma, and Ice
i think theres even more, but usually lsser/irellevant for the most part
oh.
Basically all the elemental planes destroyed them all into a big soup of elemental chaos
Blame Mystra for that
5e brought the current 8 back
im surprised the mephits still exist then
That’s more Cyric actually
Oh
Mystra was involved, being the assassination target
still mystra's fault for dying
true
Ah yes its her fault for being the victim of a murder plot.
All those divination spells and yet still couldn't see whatever Cyric was about to pull off
should have seen it coming smh
She didn't cast them.
Shouldve rest casted smh /j
obviously im joking, just never turn down a moment to dog on mystra always dying
Also he is a god of secrets. Meaning his entire point is not being seen or known of.
Based
Man, I think that I just figured out how to counter the bbeg's gimmick in the campaign I play on
Potion of healing takes 8 hours to make yea?
We're fighting an entity whose power is to erase anyone they kill from the collective memory of everyone who knew the slain person
Anyways to speed that up that arnt class specific?
make the entity suicide and no one will remember it(?)
No
Yes
I get for game balance, but like..what does that look like? What about it takes 8 hours of active work
To my knowledge no? I might be wrong but I think if you split the work its faster. Only artificer and Tasha's bubbling cauldron are the ways around it I can think of.
By sharing information in separate moments, through different people. The entity, I think, shouldn't completely erase memories from talks in which the person wasn't involved, so if crucial information is shared at separate moments, the only way for the entity to erase it is by killing everyone
Magical/Science stuff.
Its a fantasy game mechanic after all. Not like I'd know.
That 2nd one is a magic item?
oh.... so no 100 baboons?
6th level spell
Ahh I see
Guys i might be a little slow. Im new to dnd and haven’t played yet so i went to #looking-for-players and to look for a game and i accidentally messages the bot instead of the dm😭
Messaged*
If I tell a group about the entity's gimmick and they erase me, so does the information I've said. However, if the people talk about it in a separate moment, they register the idea regardless if I stay alive
Its okey, everyone do mistakes. Unless you said after finding out your mistake "okey, sorry for the problems" to the bot
Question, even wrote stuff get erased?
No.
It doesn't, but people can't recall anything about the person who wrote it, nor anything about the paper even existing, if it isn't in their possession, since it was given by the erased person
False hydra right?
Reading it causes ramping psychic damage that quickly kills you
🫣🫣
If you're acquainted to the erased person
We don't know exactly. We assume it's a demon/devil or eldritch entity
Oops 😅 hopefully I didnt spoik it for the DM
so read a paper or anything with some info from someone that was deleted give you an aneurysm and kill you. Amazing.
Guys for my first game should i play a human bard? That’s what im thinking but idk if it’s too complicated. Any recommendations for beginner friendly races and classes?
If you knew the person, yes. It does nothing for people who weren't affected by the erasure
The guy that was sent to buy stuff by his parents and his parents got deleted in existence and then he read the shopping list: 
They usually even forget they were sent there
So for them it's just a blip, like they sleepwalked there
Bard is fun and actually comes with expertise that makes a couple skills have double proficiency
The entity's reach is way beyond anything we've seen. We saw an npc who casually sealed a lich's eye on a wall being heavily tampered by the entity
Caster class get troublesome,
The "Easier" caster class is wizard, variety, easy to understand, not so hard.
Then in martial i always recommend fighter, easy to get, survive good, can adapt in many ways, etc. etc.
Going Paladin isnt bad and you can do a bit of everything
Never Rogue.
Yeah either this is what I think it is or your DM cooked up an absolute unit just for your party. And I dig it.
Bard isnt that hard to understand. As long as you understand what the class features do its a simpke entry.
Alright, so would i be simpler to be a fighter or wizard? I kinda just want to start from the easiest to learn just so i can kinda build up my knowledge from there
True, but still have lots of features and if you saw, 2 of 3 class i recommended can use medium//heavy armors because i get that survival in early isnt easy too
Yes, More fighter because you can adapt and is "simple", Wizard you will have to learn about the spells and embrace the idea that oyu are soft, so your gameplay must be more in backline and covered
Yeah Wizard is the easiest of the casters
Like other casters got a lot of different mechanics to juggle while wizard is just focused on their spells mainly.
Alright i appreciate it
It makes a lot of sense that it could be what you've said, but my character isn't nearly deep enough into investigation to source it to something potentially that tangible
Still, fighter can acces to spells or other features in his subclass, so you can see and select what most adapt for your playstyle//fantasy.
The entity known just as "the forgotten" has a cult around it
I'm genuinely sorry if I spoiled it for you.
That DM sounds like it was cooking up quite the encounter ngl.
We've been 40 sessions deep into it (even if we just have 2 hours per session, it's a lot)
After reaching level 7, the dm announced the prologue is over
Yep, i was seeing the 3 principal casters classes and Warlock have lots of features so isnt easy to get and sorc is just kinda problematic
While wizard have lots of spells and a big variety on them, some supportish, some offensive, etc. etc.
Which was our most recent session
Warlock is probably tied with Druid in terms of being the most complex caster, if not most complex class.
Prologue 😅 oh shits about to hit the fan
I think it does things beyond what a false hydra can do, since it can curse people and empower them, as well
Arti, cleric and bard arent bad but its understanding that you are mostly a support//caster
Druid is.... weird
Fighter is okey
Paladin//Berserker//Monk are a bit more problematic but not hard to get
One of our party members got to cheat death when empowered by it
Definitely. I'd put Bard and Sorcerer up after wizard as the next easiest casters.
Eh
We have a hunch that it doesn't affect undead the same way it does living beings
I'd put Cleric equal to wizard and boost Bards and Sorcerers higher
Artificer is understanding that you should be choosing armorer or battle mage and if you dont youre sacrificing power for flavor.
Sorc have too much stuff on it, that is my problem with him. The whole metamagic is problematic and its too much options for a new player
Getting overwhelm with options is problematic
Artificer feels like a swiss army knife, but it might be solved, as far as what's good and what isn't
I knew armorer was busted
Someone told me the class was made for combo makers, because I have that fame despite playing the plainest of the barbarians
The metamagic is really easy and all it is is just rule reading. Sure twin spells gets complicated in 2024 rules but otherwise its simply what metamagic do you think would be most useful.
An arti make the life of others easier, the infusions can solve problems, their spells arent bad. The magic items are useful
Mostly because I can devote myself for cooking up pretty decently supported ideas
Such as a warlock focused on knee bonking and being a major annoyance
New artificer can now make items on the go that you mightve not prepared on top of everything else. Plus its subclasses are stronger now.
Imagine a character that hops around, hits your knee so hard you fall prone, and runs away taunting you
I'd like to try an Assassin rogue sometime
then strip while running back and the whole enemies surrond him and kick him in the ground, jojos style
This is my Hill Goliath archfey warlock
And the ally party dont stop them because he is annoying even for them
Its a lot of fun until you hit the level that gives you the ability to copy handwriting voice and stuff and realize itll never actually be useful in a campaign.
They'd be kicking their healer
Since this warlock would have healing and temp health powers
And you don't kick your healer
not them, the enemies would be
You said the allies would help the enemies in kicking him
Enemies realizing warlock is a healer: 🗿🗿🗿📈
"dont stop them" isnt helping them
Notably that same level lets you spam Steady aim without losing speed
Even then I don’t really play classes for combat anyway.
True. Everything else is good.
I play wild magic sorcerer so I can have advantage on everything and then spam random effect in combat.
Getting bald.
Basically the idea of a turn is:
- Bonk with pact weapon
- Use hill Goliath's saveless trip on hit
- Misty step away granting disadvantage on attacks against other targets
- Roleplay the debuff as taunting them while teleporting away
Randomly seeing butterflies vs striking 4 people deas with lightning. Random magic surge moment.
Mageslayer go brrrrr
A lot of my builds are just having a bunch of niche abilities because eventually they show up in a game
"eat dirt, you dung beetle" or something
None of that is affected by mage slayer
I'm not concentrating when doing such actions, and hill Goliath has a trip you can't save against
Unless the disadvantage has a wisdom save
Screaming all the time or making all your spells become a Bonus action cast
Yeah mage slayer can’t do much to Misty step
I like having abilities that are useful. They dont need to be the most important or anything, but lets be real. Sitting there being useless isnt fun.
My characters are mainly the “shotgun” method of having features. Probably why I do Rangers, Fighters, and Rogues so much.
But again, I could just walk back to them, do that all over, taunt again and ask "why does this smelly carpet keeps trying to walk away?
While they are laying on the floor with mud on their face
Fighters are fun. Especially echoknight but in general. Sometimes I just wanna beat someone over the head with a hammer 5 times in a turn.
Hello, friends
Ehhh echo knight is one of the bottom ones for me
im still trying stuff, the one i have in my principal campaign is a Fighter champion. My paper in that team is being a DPS and holy cannelloni i am doing really good that. Sadly i have to improvise lots of things and tools.
Such like a hook for moving enemies or allies, a crossbow (heavy and with Repetitive shoot) for long range and molotovs for damaging groups of enemies
Neat!
I can also do all that with blink
With fighter you get to enjoy extra Feats so good luck!
Or just higher stat totals too
I was wondering if my artificer build was a proper approach
Warforged armorer with spellfire initiate
As background
I like Druids...
I just wish majority of their spells weren't concentration
Ebberon character with a Forgotten realms background. Neat.
I'm gonna be able to mess with Dragonmarks soon!
Playing a Moon Druid with the Mark of Sentinel
yeah, the difference is that in my most lucky moment, i can do like 3 critic attacks per turn.
Action surge and 3 more critic attacks. For now
(im level 7, 2 attacks and with the racial feature Savage attacks each time i do a critic attack i can do an extra attack. 1 Time per attack action)
4 if the bard buff me iwth haste (he did it one time and i obliterated one enemy)
Yeah well saying "I cast blink" doesnt compare to "So anyways, I pull out my crossbow with a grapplehook, and taking aim, I shoot at the archer 30 ft away. I hit? I use action surge. I now wanna make a strength check to pull the archer in. (Archer is pulled 15 ft in)."
Yep
I wasn't talking about doing that
The reaction thing is mostly what I'm there for because i have a few melee allies, but the spells and extra 1d4 to Perception and Insight checks are pretty fun too
So I had a neat idea for a Location
So, Metallic dragons are obviously good guys and their hoards are usually filled with treasures
But Rather than making a standard dragon hoard, I turned a ancient copper dragon hoard into a safe haven for refugees across nearby villages either if their village is destroyed or evacuated for safety issues
What do you all think?
Plus grappling hook tends to ignore counter spell
I was talking about hitting knees and being annoying
I need criticism for this
Meant to say blink was another layer of that
"Counterspell this you filthy wizard."
Counterspell can't counter things that aren't spells?!
Damnit, Nealen! You lied to me!
Counterspell
its good, i would add that the dragon let humans forgemasters use his metal and the best weapons, armors and stuff made by them is added to his hoard.
Explodes
How can the BBEG not take offense to a dragon meddling in his destruction and mayham, on top of crave the treasures hidden in his stash. Sounds like an encounter to meeeee
The issue for the BBEG is that is an Ancient Dragon
One of the most powerful creatures to find in a plane of reality
Can be someone that want to use his scales and hoard for his own purposes. Not need to be some big powerful entity
Can be just a human, that know how to use his words and work his resources.
If you make a BBEG thats afraid of an NPC then you simply have not been creative enough with your BBEG. Create an elaborate plan for the BBEG and his army of scoundrels and whatever magical backing they have to bring the ancient dragon too its knees.
The answer is simply attack everything around the dragon.
Well, the Dragon Dusax (Name of said ancient copper dragon)
allows anyone to make use of his hoard if it served a good purpose
He also gave them a map showing where the traps are and how to avoid them
Emergency exits, maintained farms (the breath of Dusax and a few light spellcasters maintained light in Dusax's hoard)
Why focus on something that can kill you when you can face other things that can't fight back?
Because Copper Dragons are based
Its....too nice 😅 why wouldnt the party abuse this.
its an idea i have in the head by a long time, the big bad guy not being a powerful entity or person.
Its a guy that Its Smart and with that intelligence he use it for his plans.
Especially when its an Ancient Dragon the guys who can influence the multiverse
And why wouldnt the BBEG wanna claim all of it for himself.
Copper Dragons love Heroic deeds.
If it caught wind of the party doing bad things with its stuff, I'm almost positive there'd be hell to pay
Its like "Why doesn't the penguin work around Darkseid?"
Yknow setting the BBEG vs an Ancient Dragon and using his intelligence to win would REALLY set the stage for a campaign ngl.
Did I mentioned ancient copper dragon?
Thats the thing they dont need to do evil things they just got a bunch of ridiculous items and gold. Wheres the challenge? The adventure?
You can't exactly easily abuse an Ancient Dragons benevolence, it's still close to Deity-hood, so you ought to watch your manners lol
This goes for every benevolent being
I meant abuse as in "simplify the combat and the campaign" not "abuse as in use it malevolently"
its like asking "Why didn't Frieza plan for Beerus?"
The dragon can give them some missions too, be like a "boss" for the party for some time and the BBEG wanting to again, overtake all the hoard, place and more. Or the dragon can be protecting something giga powerful and the BBEG want that. There is options
I would go for one easier, the dragon is protecting an egg, the offspring of that dragon and another powerful dragon. The BBEG want that egg for turn it into his Weapon. The party must protect it until it hatch and protect the dragon.
If it were an Adult Dragon then I could see it.
Yeah I'd use the copper ancient dragon to show why the BBEG is such a threat. Aint no way I'd allow it to just hang around the entire campaign.
Well, that's the thing, maybe the dragon allows them to borrow things, but it's not one for combat.
Or, perhaps the Copper Dragon is Polymorphed into a blacksmith or maybe some sort of Inventor because it thinks it's too old to be getting into fights
You can help the party without trivializing everything
It has a hoard of treasure. You could have an AI generate a random item and theres a good chance its something ridiculous
Big yikes
Yeah? And?
Sorry I meant roll
I personally dont like it. Thats it.
How do I explain that I do not got a BBEG since my campaign is just going to be ending... Well doesn't have a ending in a traditional sense
Thats the big thing.
You simply make the threats strong enough to warrant said items, or the dragon only gives you items it thinks you're capable with.
Its a dragon, it still thinks it's above other beings
Then what would be the plot around it?
Probably guiding people to safety, aka the Ancient Dragon
It's one of the many many questlines I've prepared for my friends since they can go anywhere if they can survive the land and environment
Then thrive there, after that more exploration
I haven't fleshed out the idea yet I just need help for this (which is why I said Idea, not a fully fleshed out thing)
I am getting an idea for a new campaign though and a new BBEG though through this.
That is the most notable trait of Copper Dragons, they like rescuing people from peril
They'll often hangout near places where shipwrecks are oft to happen just to give a helping hand
I mean ig it doesnt sound bad when you put it like that.
It's a narcissism thing, but they also seem to mean well
Everything a dragon does IS because they're narcissistic and self-important, afterall lol
I was planning to make my party stumble across a abandoned or destroyed town
Then investigating finding clues about a ancient dragon
Then ending up facing him or the people living inside the hoard
Either they can be evil menaces, or the heroes
their choice
So a quest, episode for the party, etc. etc.
There is a big good dragon that help people and then,
what is the "Problem" that you would like to throw at them?
-Another dragon that find him disgusting for such acting around humans and his hoard and will take it. Party need to defeat dragon or just take it down (not kill, showing that having people around him give him power yara yara power of friendship thing)
-Some thieves wanting his treasure
-A deal that the dragon want to make with some cities for more in his collection
This idea sits better on me more and more. Especially with the freedom of choice.
Perhaps the dragon is sick or injured and the party must find medicine or some sort of something to help cure its ailments
Maybe it doesn't have to be at full power and that warrants it swallowing its pride to ask for help
Dragons can have multiple lairs that effect an area. Perhaps the Dragon needs you to collect treasure so they can make multiple safe points to help people.
Since treasure is what helps channel the dragon's power into reality.
If its an ancient dragon it def doesnt need help with that.
So, the current problem is that the people are living in constant fear due to hostile armies having plundered their land
And And are willing to accept any help from anyone
the ancient copper dragon can't really do much as if he tries to directly fight the army
He would surely be caught or die fighting
And leaving the people in his hoard unguarded
Or if my party chooses the evil option, they have alot of options to choose from
Either direct slaughter, Long term betrayal, or some unhinged evil plan
Each key points you need influenced can have their own bad guys to deal with.
Dragon shadow government that steals all my damn gold
The dragon hoard get turned into a Metal golem and attack him and need help to take down the golem without destroying it because its still his treasures
An acient dragon dying to an army?
That's an intersecting one
It's not far from unrealistic you know, it just depends on what the army is, but if they're powerful enough or numerous enough, it can definitely happen
Dusax can't leave his cave for too long otherwise its unguarded
while he can and have traversed tens of miles trying to find suitable allies
he had no luck as Either they are too weak or too greedy (Dusax can sense Alignment and Morality)
His best hope currently is trying to find other metallic dragons similar to him
Or dragons that will join his side
Hell, parties of like 4-5 adventures can take on ancients and greatwyrms without being an army
Depending on level
Yeah a goblin army would die.
But a Drow army has a very good chance to challenge an Ancient Dragon
welp, that is good. Would make the dragon offer good things to the party if they help to fight back the armies or make them stop.
If not would make hte party meet the armies beforehand and talk with them, giving them the idea of being the "good guys" when reality is that the dragon is good. Making the decision harder
Especially since Matron Mothers are near that level of power.
Many high level warriors, wizards, etc
It's a highly organised army belonging to a nation
Not some poultry unorganised bandit army
Oooh theres an option for sidequest. Gather allies between foreign nations and the survivors of that nations attacks to form an alliance against that nation and its allies.
Even Ancient Dragons need to worry about what fights they take on
My party can encounter the quest line early on or like late game
If its early on, they would have to be cautious
If its late game, they would still have to be cautious as high ranking warriors can easilly outnumber them
Another optional side quest is defeat certain vital commanders in the enemy nations offensive army to disband their army for a short time and allow the copper dragon to recover.
Or if its late game, they probably would have their own army by now
Or atleast have some allies that are very strong (maybe a few adult dragons while at it)
Oh hey nice idea, thz
Well gtg thx for the ideas chaps
👋
Indeed!
Maybe the evil guys or bad army has an Ancient Black Dragon within their ranks that they've hired to help eradicate opposing armies since Black Dragons love murder lmao
I'm a bit of a sucker for Dragon V Dragon.
I don't... see it much in campaigns
Nevermind chaps, I was wrong when I said that I thought I had to go
I would make it more often, make that some dragons have like their places and different kinds of hoards
Some dragons that are intelligent having a whole school and their hoard being their students
The metal dragon i said before about hoarding the armors, weapons, etc. Made by his forgemasters
Would even make a dragon that his hoard is an army that would be the most powerful army in that world adding strong warriors to it.
big dragon v dragon fan too, its what my main campaign is about in fact
They don't have any ancient dragons in their ranks in their creation process
they only have adult dragons (all chromatic colours)
But they don't use em unless it's a big war or desperation
since I wanted to make the nation powerful, but not absurdly powerful to the point my friends point out why are they focusing on one hoard if they can invade the other nearby nations
The nation is already seen as powerful
and at the same time, not worth conquering in the eyes of the higher empires
Only if that is what happens in the campaign, written by the dm
I would litterally Dm anything that is related to video games, novels, etc
if they are action and have great characters, and also cool stuff
But different timezones so can't, maybe go to the
#looking-for-dm or #looking-for-players channels
Idk, I got school Tom and can't be online that often
Yo I’m new and are looking t in get into the game can someone explain it to me
same
you can check out #dnd-newcomers for that - there are lots of links in the pinned posts and you can also let people know if you have any specific questions about the game 
All you need to know is gamble gamble and gamble
Huh
Thanks
This game is a secret gambling addiction
I can't prove it yet
Hi guys I’m new to dungeons and dragons and I think it would be a good game to fulfill my imagination
Should I get the monster manual
On this server, you play D&D games???
No
I have been making homebrew creatures
Ah i see. Idk how good that would be since rangers don't get that much stuff to use action surge for and you'd miss out on the epic boon feat which can be pretty crutial or another ranger ability
Wild magic surge
#find-a-game will help you
I’m so confused on how to play dnd
Hi @reef tundra
Hi cracker
#dnd-newcomers will help you learn
Essentially it's a story telling game where you and your players get together to make a story. The players play the main characters of the story and the dm plays the environment, villains and other parts of the world
How are you doing today?
Doing good. Like my new display name?
Damn it I was hoping you’d say “I’m doing good”
I don't know who Astral Night is sadly
Haha jokes on you
You’ve adapted
The wheel turned
Ah dw, just advertising my setting as usual, Astral Night is… a confusing new part of my setting
Your favourite PC being a changeling is starting to fit a lot more considering how many titles you’ve gone through
Student of Astral Night sounds like a subclass tbh, a cool subclass
Yup, a changeling irl, me
It really does