#dnd-discussion
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i jokingly gave the PCs three levels after a one-shot. i wont tease them again like that, but it was funny. we still mention it from time to time.
Doing milestone so whenever they need a level up and they haven't done much yet, just throw a hard-deadly encounter at them?
Artificer:
When life gives you lemons, make lemon grenades.
Maybe two deadly encounters , or three
My players were on like session 5 after mostly doing RP and puzzle stuff, I threw a troll and some goblins at them and 2 of them got downed on session 6
I gave them a level up since they did struggle quite a bit, and dealt with alot of sneak attacks from goblins
i like the video where Mercer and BLeeM debate about XP vs Milestone.
For your first town, there is a simple formula:
- Two feuding families of farmer who compete over land. Optionally: The children of the families are involved in a clandestine romance.
- There is a cranky old wizard living on the town's periphery. Earn his approval to get the right to copy spells from him and buy exotic supplies that he gets shipped from the capital. Optionally: The love interest and/or sibling of one PC is his long-suffering apprentice
- There is a blacksmith who used to work in the army and is tired of just making nails and horseshoes
- Some of the land is owned by a rich pompous owner who breeds horses
- The insane town beggar has actually lost their mind due to an encounter with a great evil and suffers from the Cassandra problem
- The town cleric is either very young and inexperienced or very old and close to death but relatively powerful
I don't want to trust my players with XP, I dont know what they might do for their XP
I once heard of a party that killed an entire town for XP, I don't know why their DM would allow that š
I dont think that would give a lot of xp tbh
10 xp for every commoner but why kill them?
Non-lethally incapacitating them gives you the same XP and you can come back to beat them up again for more XP
Beating commoners for XP and maybe pay them a bit to be punching bags
"Let me knock your teeth out and you get 10 gold!"
or... the method used in Guild Wars. Have the commoners defeat the PCs a number of times so that they level up. Then beat the levelled up commoner to get even more XP.
if you cant trust your players you have bigger problems
Pretty sure only teh dm decides if exp is awarded at all so murderhoboing doesnt work per the rules
true. sometimes the DM is chaotic neutral, though.
DM is true neutral
supposed to be.
Sometimes the DM is chaotic chaos
im a Lawful Raw Dm
Lawful neutral Urizt
I want to DM more tbh but im nervous about worldbuilding and voices
Hey I found some places in my area that play D&D
awesome.
just remember that no D&D is better than bad D&D. don't stay in a toxic or dangerous situation.
im good with 5e for 10 more years personally
6e... Not anytime soon.
some new campaign books this coming year would be nice
like what
I like spelljammer and the quests of the infinite staircase personally.
i want a big meaty location based campaign in the forgotten realms that builds off of this amazing new campaign setting guide they just dropped,
and i want another mega dungeon campaign ala mad mage.
what is mad mage? also that first part is a mood
the dungeon of the mad mage, came out in 2018, its a MASSIVE mega dungeon
I want to do something just like that tbh
Ive been trying to set up a solo campaign for the dungeon of the mad mage and honestly its a lot š
Guys can I play D&D with my friends but online like thru zoom or discord? I was planning to see if I could make dnd but like a online version to play w my friends since my friends live in different cityās and etc
i'd be surprised if there's another revision or whole edition in 2030. earliest i could foresee is 2032, maybe pushing to 2034. by then the infrastructure of DnDBeyond and the site and all that will likely need a complete overhaul. new hardware and software will have come out, and likely execs will have brainstormed whatever comes next that will entice people for the next version. if they're smart they'll keep the 5e digital stuff around as legacy, but the focus on the new thing. it wouldn't make sense to continue to make physical books going back to 2014. if they still even make physical books bot the game.
My waterdeep campaign is on session 24 and we are over halfway through the dungeon
oh yeah, when 6e comes out all the 5e stuff on dnd beyond is going to be a liability and not a product anymore, kinda like how they dumped the online tools for 4e
I wanna try a mega dungeon. what do you guys recommend
Scarlet Citadel?
is barrier peaks a mega dungeon
normal sized dungeon
Would it be a mega dungeon if I combined some adventures together?
thats just a campaign
What do you mean? /gen
be sure to include Minsc & Boo's Guide to Stuff and Things.
Dragon Heist is level 1-5 and Mad Mage is level 5-20, combine both and you have a full 1-20 campaign
assuming theyre all dungeon modules, a linear string of one dungeon from another is kind of just a dungeon crawling campaign unless you were trying to say it was some frankendungeon, but that'd take some work
Frankendungeon...
nevermind that sounds like a great idea
I am planning the bbeg and the lead up to that.
Mad Mage already has passages going off to undescribed locations and suggests incorporating any dungeon from any other adventure or campaign by just shoehorning it in.
youre the DM
No the dungeon authorities will arrest you
you can include Death House each time they pick a passage and you roll a 1 on a d20. if you want.
Death house?
Considering how big Mad Mage is, its up to you if you wanna branch out
its an adventure from Curse of Strahd.
Cuz you can be faithful to whatever's on the book only and still reach level 20
Really? hm... interesting...
yeah, im running tyrrany of dragons, and so far its been 3 adventures from the new setting guide in a trench coat before i actually start the plot of that campaign
I wanna try out Tyranny of Dragons one of those days, that and Descent into Avernus
i'd suggest not including Death House multiple times. but you can have a passage go to the dungeon from White Plume Mountain. another go off to the dungeon from barrier peaks. a level down, another passage can go to the Temple of Elemental Evil. or some dungeon of your own design.
But there's a prequel oneshot that I'd like to try DMing first
Ooooh. I wanna build the ultimate mega-dungeon!
Have fun, but keep in mind to not your expectations run too high cuz you have to take into account the people that wanna play and/or sit through the entire thing
i don't think its on the webpage anymore, but there was a whole series of encounters set up into a campaign.
multiple campaigns, actually
really? wait... was? noooooo.
i've heard death house is a slog
i've heard that too. some people substitute House of Lament from Van Richten's
Would it be great if I made the big bad a franken-bbeg?
Like hybrid monster?
check on the forums for encounter of the week: road to Baldur's Gate
My DM threw a solar/lich forced hybrid at us that was pretty strong
Yes. Also a bit of... a boss rush if you have played video games.
BBEG that's really weak but it has 30 phases
That would be such a troll move 
Sorta like that yeah lol
That would be pretty funny, if you really wanna rub it in, have it teleport away whenever they get through a phase
i used Transformers Titans Return Titan class Trypticon as the final battle in a one shot. that thing is like a 2 foot tall mecha-terrasque. it borders on terrain when compared to minis
DM tells you that it's going to be an easy session and you see a tarrasque sculpture behind his DM blind and he's listening to different types of boss songs.
oh wow. nice. encounter of the week still exists on the DnDBeyond site. no updates since 2021, but they're still there.
Like he was the terrain or he was the boss?
a bit of both. PCs were climbing on him to attack and stuff. his corpse became terrain they had to enter for the finale of the one-shot.
That is sincerely awesome. I don't have anything like the Titans in my collection, but I'll have to see if I can repurpose something if I ever get an in-person game going.
My Cavalier Fighter lost his childhood horse today... :<
Rest In Peace, Slow Dancer š
ooooof
My heart weeps
Idk what to say but I made my character a cat
Have one Brazilian here?
Brazilian? as in brazilian dnd?
Pour one out for a fallen hero!
šŗ
Not like a Brazilian person to teach me how to play.
My Fighter Is torn up, he was screaming, he pretty much grew up with that horse
It fell off a bridge that was too narrow into lava, they were trying to escape a demon
is brazilian portuguese your first language? im asking because im learning how to dm myself
and im learning portuguese
Remember that according to the rules, messages in this server have to be kept in English. The mod staff unfortunately cannot moderate in other languages.
I was not planning to talk in portuguese btw. English is my native language
Sup guys
hows dnd?
I have a hot take
Me?
ye
whats the hot take
"Your DM is wrong, but he is the DM so technically in his game he can be right."
Hot take: dm can't be wrong because it's their game is a backwards mentality
It's alright i guess. My pc nearly died. Playing in a living world campaign and it's really fun
Yes
Not super hot. Games being collaborative and the DM being just one of the players, albeit the player who takes the position of referee, has been around for awhile now. "DM is God and cannot be questioned" is considered old fashioned.
Maybe hot on reddit i guess
I mean. Rule 0 is that DM has final say
I feel this is generally meant for in-session rulings and not just blanket
the rules are more guidelines than hard rules
One should not argue with a DM ruling in session because it is the DM's role to make sure the game flow is not disrupted, but outside of session the DM really shouldn't be just overruling player's feelings and wishes.
and also brew and house rules
Another hot take incoming, rule 0 without limits to what the dm can do is doo doo
i mean, at that point, if your DM is abusing that rule, just leave the game
DnD is a social game. Theres a social contract
No DnD is better than bad DnD
Socializing is great so thats why i play dnd
i feel if they abuse it that would go against the "Good Faith" section that follows it too
soooo
Arguing with the Referee during session is bad player behavior, but outside of a session a DM really should be listening to players. Hopefully before they get fed up and leave.
Having rules to tell people to not be an ass is...
Necessary, unfortunately
I have a homebrew subclass Iāve been meaning to run by some people for a while now
.. yknow what, in this day and age, that is so true
Asses get a bad rep. They're nice animals. We should stop using them as an insult.
that is also true, donkeys are great
Itās called plaguebearer and it essentially makes use of AOE damage, Causing damage over time etc
I mean if the solution is to leave a ' bad dm' because theyre doing bad things is no different than saying ' DMs are supposed to have limits too. "
Btw didn't have enough sleep so i might be feeling really funky
Oh, Forgot that channel existed, Thanks!
thats why you get on the same page with a DM.
Sometimes even a good DM might break things too much for your tastes
Like, I probably wont vibe too much in a Mercer game
I mean it's technically homebrew but outright saying
" concentration doesnt exist in 5e" is just wrong
A Mercer game maybe. But with Mercer's players? No thank you
ok, thats just a wild take
Glad you agree
I feel like this largely just comes down to aligning expectations.
Saying you want to take out something from a system because you dont like it is way different than saying it outright doesnt exist.
-# also, nice gigi murin pfp
boat goes binted
dammit she says too things that break server rules
Wow how to get animated profile like that?
The pain of being broke
Like, systems exist that give players more authorial control, but I have to say that I don't have a ton of faith in the "average" 5e player being very good with that shared control.
Shared controls? Like games that allows players to make headcannons?
And even directly influence events in the game as a group, yes (outside of character purview).
What is such games? I forfot but theres a few
Like the one where you play as grandmas
5e is the popular TTRPG, though, meaning that it's a lot of people's introduction and a lot of the mindsets that would help people play said other games don't get cultivated.
Yours too
True but doesnt mean it the best.
Its like Maccas tho. Easy to get, still actually tasty.
Absolutely, yeah.
FATE is one where players all get a resource that they can use to control the plot.
I really wanna try 13th Age based on what I've heard about it, but I don't know anyone who'd be willing to try it 
Havent read about that system
But am planning to run dcc
Like my main gripe about 5e is the hiding rules.
Been awhile since i read the rules but iirc its confusing?
convoluted, but effectively works the same way
Uh.. Same as? You mean between 2014 and 2024?
yeah
Hey so I got a question. Iāve been dming a session for about seven months now and my group has been having some problems with a specific player because of how theyāve been playing their character anytime any player has ever gotten any kind of item or quest item this player has stolen it from them because they wanted it and didnāt want the other player to have it or Will completely ruin an encounter just to benefit themselves or because they were bored they would also not investigate problems properly or work with the rest of the party. They would do everything solo and then just put two and two together and come up with a conclusion that this person is a bad guy because of XYZ etc and just kill them they Will completely ruin an encounter just to benefit themselves or because they were bored (example I had a idea for a honey farm for my playersās village and the way I introduced it was through beehives and creatures that can cultivate the bees and create honey to sell one of the players was totally down to get them into the village and do all this and this player wanted nothing with it because he assumed that these creatures that they were hiring were murderers without any real evidence so he just tried to kill them and ruined the other players fun to the point where that player actually teared up) tells everyone theyāre not playing their roles right when theyāre a fighter trying learn magic and become an op spell caster without multi classing. when itās their turn and me as the dm genuinely ask them a question about their role or if I try correct them on a roll, they would get defensive and tell me Iām wrong. this game very very loosely uses fifth edition rules and this player is mad that Iām not extremely strict about the rules then when confronted by the party this player went into complete denial and everyone else in the party was wrong except them so was I wrong for kicking them out of the group?
No. Honestly, they should have probably been booted long ago.
read through first sentence, just kick them out
no other explanation needed
reading through the rest of it, they should have been kicked out a long time ago yeah
Da boot š„¾
that is a genuine nightmare of a player
Thatās a horror story right there
yeah this sounds like deliberate trolling which is just not fun for anybody
like i would say you could give them more consequences but it seems like they just want to do their own thing so like would they even care
you are fully within your rights as dm to police them and just say "no"
genuinely, someone who steals from everyone else, and actively sabotages everyone else in combat... at that point I just wonder how the other characters wouldn't have just decided to fight back at some point
and "it's what my character would do" is a completely insubstantial attempt of an excuse given they made the character and are playing as them
right like that's just not fun
and bad improv lol
"i pull out a gun and shoot my scene partner"
'cool, now the scene is over.'
The proper answer to "This is what my character would do" is "Well my character would kill yours then"
You don't get to play your character uncompromisingly and expect others not to do the same.
yeah i dont think u were out of line at all at some point it stops being roleplay and becomes sabotaging the game and affecting everyone's actual time hanging out
Problem players thrive on inequality. Their fun hinges on other people refusing to act the same way they do
are the other players pissed? i would assume they would be
kick them out for the good of the table
sorry bro take an improv class
he turned dnd into a bullying simulator
hi new here wsp
hi mr micker
Hello everyone
hello dr j
Question to anyone. What are your guys favorite class?
nice pfp and name
dr j is my favorite basketball player
MONK
Expel the Player from the table
Create a plausible scenario using the character, where he would be expelled by the other players
Make him develop a vengeful compulsion towards the Players for having been expelled.
Transform him into some kind of enemy or secondary antagonist NPC who could use a gimmick based on greed or the use of multiple magic items
i like ranger
gloomstalker & beastmaster for life
You clearly know your NBA players lol
Barbarian and Paladin. I like to hit things hard.
he's great dude love up close basketball
i like giannis for similar reasons
Question, why are you afraid of kicking this player out?
We definitely need to run a session lol. We always need someone with the muscle lol
woah im sry if im intruding but where do i find people wanting to make a session?
ive barely been through all the channels yet but i read in 1 that i can do 1 shots?
I'm flattered, but there's a small problem that would prevent me from doing so. I don't speak English very well; all 26 letters sound different in my native language.
sounded cool would like to trying D&D got invited from someone i know
try #find-a-game or #looking-for-players
thanks a lot
there's others as well
okay š thanks so much
Iāve wanted to for a while. I never liked this playerās personality or how they treat other people, but the other players in the group were really good friends with this person still so I felt bad taking one of their friends out of the group if they didnāt want them to go but last night was definitely the turning point for the party with how aggressive this player was when confronted so we have officially come to the conclusion of they will no longer be playing with us
I really like the Barbarians, but I have a slight problem with the friction they create with optimization and roleplaying. If that awful Unarmed Defense didn't depend on Dexterity, it would be a paradise.
Figures, most of the time people dont want to kick out problem players because theyre friends
youch goodluck though
my buddy made his first character today and Its an Orc Warlock named Ore lol
the stat spread is kinda funny but hes new and i think its creative
I think that's perfectly fine
Btw you guys know a server for rpg in general?
It seems theres none
i didnt know that lol
i wasnt sayin it like it was a bad thing tho i js think its a funny character
Agreed the "it's what my character would do" the party turning on him would be definitely what their character would do lol. But yeah pvp never a good sign but In character yeah those pcs wouldn't have allowed that long term.
Likely is way too broad of a concept to make a server over
nah fr its an Orc with 8 strength and 12 int
my friend was complaining why the hp per new class level was in a different page than the actual class page.
any idea why they did this on the new PHB?
Because chapter 2 gives you the step by step process of how to do it first before you just immediantly into the classes.
That's my guess
Since Chapter 2 is the "Create a Character" chapter.
the starting HP yes but i can't explain why the next class level HP is there. you dont visit the character creation again if you level up. i just found it funny.
because my friend was flipping the book a lot of times. he said its hard to use in person.
Well except leveling up rules is also in Chapter 2
Plus it is just the average of the hit dice rounded up anyway.
Got it. I'll try to remember the average thingy. That's the only thing i need on that area. It's just annoying to flip through the book physically just for that one line. Kids don't respond well to memorizing numbers like that š
Yeah just half the maximum number of the dice plus 1.
So a d12 is 7
d10 is 6
d8 is 5
d6 is 4
They do show the hit dice of each class on the class summary. Thereās not a fixed HP per class because your HP might vary based on Con mod, tough, your species potentially, subclasses, and if youāre rolling for HP.
They gonna get annoyed with D&D for sure then.
Their table don't roll stats. They were taught to use the average from the 2014 PHB. They were complaining how this "one line" was in the 2014 but not on the new one.
"One line" when it was 12 lines
they just want this
Hit Points per additional Barbarian Level: D12 + your Con. modifier, or, 7 + your Con. modifier
kids complain. i was just trying to find a better answer why they did this
thanks for the feedback so far. I'll try to make them understand
Ah right
You can survive with 14 dex anyways, stacking con is more important in buffing Barb AC
Unarmored Defense is more of a mid/late game thing once your con exceeds 20 (even then it depends on whether the magical clothing gives better effects than magical medium armor)
I got a question for the DM People here, would anyone be open for a campaign?
This is not the channel to ask about joining a game. That is for #find-a-game
Ah, okay, thx
So do you have any ideas for shenanigans involving Delayed Blast Fireball?
if you know each other well and there are friendships then I would opt for having a meaningful conversation about desired style of the game and collab and keeping it one team vs. foes and if there is conflict within the group as role playing dictates it, unless itās specified by the story, you prefer it balances. All hear it and all accept that or you donāt find it fun to DM to the group as whole. When that message is delivered they should sort it out themselves, and if they donāt then the final āiām sorry but youāre outā is ok
everybody should have fun, including DM
HEY!!! DOES ANYONE KNOW ANY APPS FOR MOBILE TO RECORD DISCORD AUDIO FOR SESSIONS???
Dm also isn't there to babysit
you don't need to use all caps.
So can you help me?
i mean
phones usually record audio when taking videos
you could do that
or you could search up audio recorders into your favourite app store
WikiHow suggests Craig Bot.
whole sessions are sometimes babysitting, come on.. we are all humans, if you play with strangers and no relationships then being black&white about everything is easier⦠but I believe part of the game is friendships and that should be driven by relationship and conversationā¦
Iām trying to record my dnd sessions and Iāve tried recording before but it doesnāt get the audio like at all
Thatās not what I mean. I mean there is no audio.
ahh
Itās not an issue with the recording not being able to hear us, it literally just doesnāt record the audio
Iāve tried using the screen recorder then I tried using a 3rd party app
i looked up craig-bot
try that, it integrates directly with discord
so you shouldn't have any issues with audio
Iām gonna try that tomorrow once my dm is awake to give me access to server permissions
Thanks!!!
np
Think the most common bad thing that happens to me in campaigns is my character having no synergy whatsoever with the rest of the cast
Maybe the campaign itself is actually fun and the DM is good but it's happened so many times that a cast won't click.
Is it actually evil to animate the dead
This post was made by a myrkul follower
Especially if the dead guy is an evil guy
Like they were probably already going to a terrible afterlife
Some fates are worse than death.
Yeah like going to the lower planes
If anything Iād say itās better to be a skeleton than turn into a dretch or something
Justifcating one's 'righteous' crimes is the first step towards a steady downfall.
I didnāt say it was righteous I said I think itās not really an evil act in of itself
The implications of being a necromancer are something I've never really thought intrinsically about though.
Thsi is why I like to have my players create their characters together at Session 0 and also ask that they put shared history into their backstories so they know each other before the game starts. They can then plan to have a team in both lore and in tactics.
Yeah that helps somewhat
I've genuinely been in parties where one of us coulda dropped dead and everyone's reaction woulda been: "They died? Oh no! Anyway."
For the whole campaign
Well, I mean moreso in character. All good people OOC
It's kind of just really....eh.
I think thatās still rough and usually doesnāt last long
Itās a symptom of everyone making a character in a vacuum instead of collaboratively, so they end up pursuing their idea, and their idea is not made with the context of caring for the others ideas, because how could you? You made yours in a vacuum, just like they did
those are some cold blooded PCs ngl, but my PC would do the same
I tend to be ambitious when I make my characters and that's often not in line with what other people do. Roleplay being my favourite aspect of DND and all
As in your character is ambitious or you have ambitious ideas for your character
Ambitious ideas for my character
As long as you're open to tweaking your character to fit with the party and the campaign, all should be fine.
If you have a really āout thereā Character, that can make it harder to be cohesive and form bonds
Me too. I always want my character to have done cool stuff in their past
Im onboard with the tendency here but you can absolutely care after making your char alone
Itās like if I (living in the U.S. as a college student) suddenly moved to china and tried to be friends with a soldier. Weāre just from practically different backgrounds and have no reason to be close unless we have something like shared hobbies or principles or whatever
I find it difficult to justify in character
Itās good to make characters collaboratively so you can prebake such stuff
Not soldiers crying in each others arms after just meeting
brothers in arms
Yeah itās just not the same
That isnāt what I said
it helps a little bit
Its always a good thing to do but the way i read it youre saying if your char was made in a vacuum, they cant care about their party "because why would they?"
The odds of you caring are lower
Did i misunderstand that quote?
Very true
How many literal strangers do you befriend? Probably what, like 10%? Probably far less than that
If i travel in an adventuring party, resting fighting and shopping together for at least a few days?
here is a question, how do you make your character stop seeing other PCs as coworkers and become closer?
Because thats not really a stranger anymore
Sometimes, sure, but sometimes it still doesnāt make sense. If I do a prison break scene with someone as a campaign intro, that might mean weāre friendly, but we could have entirely different life paths
The reason this problem occurs is because of the players, not the backstory or char creation
Making empathic or altruistic characters, making characters in need of the help of others on desperate levels.
If you make a character with literally any goals and you donāt collaborate you will have divergent interests
But it can be tackled by doing the suggested
that last one sounds like a sad character
Yeah you're right on the money.
And that really doesnt mean you dont care about the others
Not the character I like making tbh. I like characters that are broken and can walk alone.
Yeah? I care about my sister. We donāt live together. We donāt adventure together. We have different goals
Good
Weāre not a party
I LOVE playing broken people but like it or not, DND is a team effort.
And theyre not siblings
Yes, your party is your team
Your team needs good reason to be a team instead of separating when itās convenient
Absolutely
well, that doesn't really answer my question
Also separating is a DM's worst nightmare
I like broken people but not people that depend on others too much
The answer is you make them start out not being coworkers. Barring that, say "In the downtime between sessions we have coexisted with one another and become friends that trust one another" and then you just act like it.
Yeah, that is the inorganic solution, but it works
Could also just make an easy going and sociable character
Ex. Karlach
Eh? Idk if Iād call it inorganic
Edit: HOLY what was that autocorrect
Changes in mindset in your character have to come about through a conscious and deliberate decision on your part as a player. There really isn't anything organic about any of it.
I mean, if you just say "poof" we are friends now, that seems lazy from my POV, idk
I've always had very long periods of just traveling where its assumed (or played out) that the party gets to know and like each other during the travel. My D&D games are like 50% road trips.
Iāve had that and Iāve also had the inverse where party members still keep secrets about their basic motivations for like 3 ingame months
Well, it depends on how the party met. Oftentimes, it could make sense for the party to know each other beforehand, or it being weird if they act like total strangers with each other.
Unless you're playign every second of every day in the life of your characters, there is stuff that happens between adventuring sessions, realistically you would be interacting. But since you're not playing every second of every day, you have to make up the stuff that comes in between.
It'd be more effort for the DM otherwise to actually build up an organic relationship between adventurers that way
Cuz campaigns don't take interpersonal relationships between PCs into account
that's me!!!
They should because itās the main people youāll see and interact with for the entire time
So Occam's Razor it by just assuming that everyone's not complete strangers from the start
That's ... I recommend you stop doing that.
Still confused why you do that btw. Like, youāve known them for so long and youāre not even comfortable enough to tell them why youāre doing stuff?
I saw a DM online do the organic way, and it was super cool, ngl. The characters felt alive.
This is stuff I hate, that second bit. The point of a narrative secret is that it eventually gets revealed. Keeping a sealed lid abt your character is cool, but that lid should be openable sooner rather than later.
What does that even mean, though?
Development can still be made between characters that knew each other beforehand too
It'd probably work better in a video game with a fixed script but otherwise its a lot more effort you're demanding from the DM
Omega, no one else does it in my party
What's your class?
Warlock
If you want your character to make friends with the party, you have to consciously choose to do it. Even if you're doing it in the spur of the moment, it's still a choice you, the player, are making.
they were strangers that met on a dirt road and became a team
You are your own dps powerhouse. You can bring that big bad to 0 real quick. Just be you
The only time I do otherwise if itās just something i never expected to come up; like last session I got ganked by an organization I quit before the campaign start, but it was a peaceful departure and a sneaky getaway, so I thought it didnāt matter to give a lot of details about 
And do you know if they had a Session 0 to plan out their relationship arcs a little? Did they share their character ideas with each other first?
But how do they meet in the first place (I assume they don't just have a meet up spot in a dirt road), why partner with these guys in general
Especially if your adventure starts with the party all being from one location. Obviously something like Baldur's Gate is huge and nobody is friends with everybody, but like, if 1 player is a town guard and another is a baker, they've probably interacted a few times.
Some people would argue thatās inorganic in the sense that randos donāt just meat and get along well enough to create a team that puts their life in each others hands
Helps a TON if youāre from the same place
that's a good point
I once saw a cut and dry parody of Warlock thats like
"YES! Join me! Trade it out for immense power and...lifelong solitude!!!"
And I looked at it. And I kind of hated how right it was even as a stereotypical representation lmao
Shar worshippers minus the power in a nutshell
I think it's organic considering the setting. No one survives alone type of stuff.
Well... as a druid the destruction of forests in game... or a player attacking a animal you are trying to befriend would make it really hard to mesh with. I'm sure same is for a player digging up a grave in front of a cleric or paladin.
What happens in session can feel organic even if it's been planned by the players beforehand. I find that it feels more organic when everyone has a plan on how to make it work smoothly.
There is nothing. Only darkness
š
Death Clerics and Oathbreakers assemble!!!
Dig up every grave you can find to make your own army of funny bones
Which is why you create your group together, discuss your characters beforehand, and make characters that complement each other, bonus if you add backstory elements so they know each other before game starts.
I guess. I just like how the characters get close in fantasy literature and movies by adventuring. You kinda lose that magic.
Yeah the reason soldiers can do it is because of alllllll the preparation and similarities and standards they had to meet and training they went through together and being from the same country and etc etc. they have a ton to bond over, especially compared to hostiles theyāve never met before. But if I see you at a tavern and youāre a broody rogue in a corner? Idk who you are or if youāll stab me in my sleep
In my experience you do not. It is in fact more magical.
I'm not a good DM so I made it a requirement they know each other š
This is, in fact, a mark of a good DM.
I don't think so. But, I am new so I am making it easier for myself
I think these are 2 different and alright styles
I disagree. I think this shows that you have put deliberate thought into the experience for the players.
I just know if four Zeniths were running around, each one is gonna go a seperate direction. So, I decided to do that.
Yeah but, idk. Heroes get thrown together and become close all the time, thats just a convention of the genre. Its inorganic to quickly befriend the other PCs if you're coming at it from the perspective of Yourself In Meatspace, but if you're thinking of The A-Team or the Justice League, then its entirely organic when they get thrown together and become good friends.
My best dm I ever had made my Goliath and ally firbolg friend cousins... well suggested it at least. Fun times
but who knows, I can also be a bad player
Lets investigate, gang
Hence āarguablyā
I myself am on the fence. Both can work, just not to their extremes
how?
cloning you a couple times
Scoobydo joke cuz they always split up
So... several ways to do this but one is easy mirror image?
Wow ddk the doomsday killer
Who is your favorite scooby-doo character?
I've never hurt anyone...
100% scrappy
what classes would the scooby doo cast be?
Something important to note is superheroes are rare and fighting world ending threats or city ending threats or etc
Level 2 characters areā¦uncommon⦠you can replace them with one you like more xD
Gary from the tavern is a strapping young lad
See s novel or a movie has an author and a director to make sure the story goes as planned. You have fallen in love with the mystique of that and don't realize that this kind of thing works better with conscious and deliberate directing.
Has many maidens in his field
True, I can't really replicate that into dnd as I can't direct everything.
So you make all your players into co-directors.
So I tell them "get closer as the story progresses!"
Or improv scenarios for them in the campaign to make them bond
Or even, "You are playing an erstwhile gang of misfits who have bonded through your shared history" right from the beginning.
Like what?
Plan two subplots that wrap into the main story. One where the party does something, one where they dont. Doesn't have to be major, small things that maybe cause an event to happen slightly differently depending on choice.
Puzzles that require at least two people to solve, incorporate someone's personal event from their backstory and have the party resolve it somehow
I try to avoid forcing the party and railroading as I did it a bit when I was first learning to DM.
"Much has happened this day, blood has been shed, loyalties tested. As you make camp, you have a quiet moment to speak amongst yourselves as you begin to process the events that transpired."
I see.
Something as simple as having time to just roleplay along themselves.
Oh! I got a question! When do you start pulling backstories into the game?
Session 1 since itās how they got there
Yeah i always like the end of day campfire time
Could always just incorporate them in a campaign, you don't need to do the whole thing, bits and snippets over time will do
Me? I create the campaign from back story hooks.
I would also ask your players if they want it to come up
You sound like Nintendo's gaming philosophy
No nintendos gaming philosophy is copy paste
Sometimes the point of having a happy family backstory is I donāt want it to come up ingame so dm pls donāt kill them >_>
Well, yes, but when they make a new iteration of a game, usually form follows function.
Whenever the characters interact with the world in a way that it could logically come up
Oh? A normal family that has normal issues? Sounds like its time for a hostage situation subplot.
We also canāt forget the classic trolley problem
Save your family or this burning village : D
āNext time Iām gonna be an orphan like everyone else so you canāt do this anymoreā
It also helps to rotate characters' backstories a bit and let them intertwine in certain missions and stories.
Do both 
"It's not my fault the paladin failed their stealth check."
āYou can certainly tryā
I see. I will try to integrate it.
Iāll save the village, the family is cheaper to raise dead
Speaking of backstories, here I am trying to incorporate one of my character's backstories
This character worked for the Zhentarim for a time briefly, but stuck to not illegal things for the most part
But its still the Zhentarim
Sure! Very well.
When you stumble into your home, you find the remains of your family missing, only blood and signs of a pointless struggle behind.
-# good luck raising them now
Are you trying to make me go oathbreaker dm 
Mayhaps
True resurrection would work
If you have true resurrection there aināt much I can do
9th level spells are a breed that I am not about to deal with
Maybe they have a few connections within the Zhentarim, and a few enemies too. Their character has a cowards reputation around the Zhentarim for only picking the clean jobs. But on the bright side they are in the good side of the law enforcement precisely because of that reputation.
anyone have some decent resources/suggestions for creating oneshots? I've never ran one beofre and I'm not sure how much free-roam I should put it.
(in this case, I'm debating if I should have multiple locations for the party to investigate, or if I should just drop them off at a location of my choosing)
I like to add as much freedom as possible, but from the nature of a one-shot a time restriction makes it weird.
Will take note
My approach is 5 encounters
Make it so there is a goal to end up somewhere but add multiple routes to get there. Make some safer but longer, some shorter but more dangerous.
Five Room Dungeon.
Situation, location, opposition, complication.
I love that actually.
currently i have
(starting location)
(investigate docks,warehouse,meeting based on 3 hints for each of those in location 1)
and then 3 ways in each of those location w/ 3 ways to find them to locate location 3)
go from location 3 into oneshot-boss at location 4
this is a more clear layout:
- PC's meet [[oIvy]] at her guild, looking for work. Ivy informs them of Zheltret Diamondfoot.
- PC's investigate Zheltret
- begin investigation
- investigate | [[oDocks]]
- investigate | oWarehouse
- investigate | oMeeting
- locate Zheltret
- Docks:
- interrogate npc's
- investigate shipping report
- cause a disturbance
- Warehouse:
- interrogate npc's
- investigate invoice
- cause a disturbance
- Meeting:
- interrogate npc's
- investigate meeting notes
- cause a disturbance
- Docks:
- begin investigation
- confront Zheltret
- return to Ivy
I'm just unsure if this is too much too little etc
(sorry for text wall)
Add background reasons for some characters to go one place, others for another. That encourages them to want to go to those places but discuss the order in which they go, which allows you to plan for random encounters or specific events you want to happen while they evenly discuss the options.
Hey guys how exactly does Paladin work? Do people just take an oath and power swarm them or they must be chosen by a god? Since I don't see any god choice for a paladin for BG3
Just gotta make an oath, no god necessary
You gain power from your own conviction. No good necessary.
I wasn't sure if I wanted them to go to all 3 of the warehouse docks and meeting
I figured i'd make them all seperate ways to get to the boss kinda
Paladins will their power into existance by faith and conviction beyond normal mortal ken. They may be dedicated to a god, but they don't have to be.
- I'd roll that into the intro. "You met Olvy at the guild and she put you on a job. You need to (goal). She suggested starting at (location) and here you stand. What do you do?"
yo highkey is it cool if i grab this formatting for some prep of my own, this is pretty solid
It's that easy? Why doesn't everyone just take it then if it sounds like a free power up š¤
They can take an oath to a way of life, a deity, a magical creature, or to an artifact. If they break thay oath they obviously become oathbreaker.
Because dedicating yourself to a lifetime of servitude to a cause that requires immense will and conviction is no easy feat
It's not easy or everyone would do it: #dnd-discussion message
I see, that sounds fair. Thanks everyone for answering my answer
that's why I said faith and conviction beyond mortal ken. Paladins are paragons. The epitome of their oath.
It is a faith and dedication so powerful, they literally gain magic and the ability to smite from it, itās something special
You think its easy to follow an oath of, say, "Do not kill" in a world where everyone and everything is either trying to shank you, or shank you with extra steps?
This is why Paladins often have a reputation of having sticks up their... ahem. because they must be so convinced their path is the correct path to maintain their powers.
If you want vengeance and youāre not an oath of vengeance paladin, your dedication will not be near the dedication of an oath of vengeance paladin
As an example
That's why I like my lawful good Oath of Conquest Paladin. "YOU WILL COME TO FEAR THE LAW, FOR YOU WILL FEAR ME. I... AM... the LAW"
What about an Oath where it's literally just "Always Try to Live", sounds easy, no?
Thatās not an oath tho
but that won't get you conviction beyond mortal ken. You have to practically be a demigod of willpower to be a paladin, basically.
not literally, but you know. up there.
An aside: do you have some complications in mind? They help keep the action up.
It's a matter of sheer willpower, and most people don't have that kind of will.
Thats not an Oath. Thats just surviving and thatd be called "what you thought was divine magic was actually nature magic. Congrats youre a ranger."
An Oath that's easy isn't an oath that requires the conviction to make a Paladin.
Paladin is more interesting than I thought, I think I'll try Paladin when I have a chance. A character with unrivaled willpower sounds far more cooler than I thought somebody just taking a free power up š¤·
I like to compare Paladins to shonen anime protagonists. "I have the unrivalled willpower to have both the power of the GODS and my arm with me!" (or in other words "I have the power of God AND anime on my side!")
I mean... see the light in others is easy
The most unique of the Paladin oaths is Oath of the Oathbreaker. Where you said "erhm screw you Ima do things my way" and instead of losing your magic altogether you twisted your oath, and ruined the original magic.
You could certainly play a paladin like that. Just like you could play a fighter that's good at fighting just for the sake of it. Or a monk who just is a lil athletic. Or a warlock who's relationship with their patron isnt even a secondary detail, or- well, you get the point
Paladin is peak
Oath of ancients for the w!
You get the most out of DnD (and tabletop games in general) when you buy into the fantasy and camp
- the art
My first two dnd characters ever were both paladins, and theyāre as different as can be
Of what these creatures and lore looks like.
Theyāre both killing machines though
I think I just got a revelation. Thanks š
Went as high as 15 with oath of Aincients.
Level 15? Noice
Westmarch tho so it wasn't personal at all
Paladins are also quite flexible too, you can build them based on str, dex or cha
- I bet I could make that challenging as your DM
- that's only one of the tenets,a paladin has to embody all of the tenets of their Oath.
Campaigns way better for personal stuff like paladin
I wanna reach level 20 as a vengeance paladin one day, I need them wings of darkness
Hahaha be the light in others
I can't remember the other one.
Oath of ancients is like a boss mode at level 20
I fear them
I dmd for a conquest tho and they were a tank for sure
Hi I'm javi and I wanna learn how can I start like a wizard
I have a Paladin BBEG actually
#dnd-newcomers are much better at teaching
I just made a Paladin myself lol its fun
They are SO FUN, I love paladin villains
Al right thanks
My favorite paladin I ever made was a Warforged Ancients paladin. He was designed by aberrant forces to be a dark killing machine, but his frame got lost in transit, and was found and activated by a druidic grove, who (with some growing pains) raised him to see the good in life, so much so that he became their champion
So now he's an intensely scary looking death warden who wears colorful green robes and likes to garden 
Oath of ancients im telling ya. That spell resistance js huge and their 20th level feature gets nutty. As a paladin casting your spells as a bonus action
Although the latest paladin Iāve had at my table was oath of redemption, but it was played awfully
Cuteee š
I played a Glory Paladin that was just so much fun. Thrown weapons build with a totally unlikable personality.
That Oath is hard to play
Iām foreshadowing his Oath of Vengeance because in my world, it is customary to have a tattoo that can only be removed once vengeance is complete. The more vengeance needed, the more tattoos. And his entire body is filled with it.
The partyās favourite NPC is actually becoming a vengeance paladin rn (ironically against the forces of this BBEG), and William The Knight is getting his own tattoos.
I can imagine, but the player wasnāt even trying, his character was a hypocrite, downright evil, narcissistic and very difficult to work with. He didnāt even intend any of these traits
Canāt wait to see if the party notices heheh
HEHEHAHAHAHA PERFECT
VENGEAAANCE
Ok thatās sweet af
Definitely get you some spellwraughts
That's annoying.
I have a heroforge render of him, I'll throw it in #dnd-heroforge-etc
Totally a peace paladin, i see š¤£
Appointed himself judge, jury, and executioner
Yup!
Redemption is only hard if your party's actions lead to you oath breaking
Metal.
Otherwise you can knock out anyone you see and have your party deliver the last hit
Or play like a negotiator that works too
Well... I mean what's the one that sais you can't flee?
Like what if whole party sais yes let's bounce... you are supposed to stay behind ?
Maybe your redemption is standing up against the rogues' 1,914th scheme to rob another store owner blind.
āI want to negotiate to see if this battle is avoidable, I donāt want any more lives lost š„ŗā
āThe others want war, the only person we could negotiate with is Malika the witchā
āOh I was paid to kill her, so no Iām just going to kill her š¤ā
I don't think any Oath says that, exactly.
Vengeance perhaps? But its a stretch even then
Destroying the enemy at any cost =/= never fleeing
Wellā¦I donāt think thatās exactly Peaceful or Innocent
Its no killing which is the core part of Redemption iirc
Paladin. Oath of Riches. Follower of Plutus.
Gotta get that gold.
Either way, playing a Paladin and taking your Oath seriously usually entails taking to your group about it.
Complain to your group as a formality about their weird actions but never pushing the issue
Ngl a Paladin with the oath of Conquest, who's divine power comes from sacrificing gold and gems to a deity would be interesting and explain why your character is level 3 but basically broke at the beginning.
I mean talking to the group before play to clear it to with them about Oath vs party interactions.
Paladins don't have to serve a god nor are offerings necessary
Oath of the Crown Paladin pledged to the Zhentarim way. Done.
Character creation in Session Zero.
No but they can and thats why Paladins are so flavorful.
Disagree. Anyone can have faith and/ or serve a god.
The spark of the paladin is the oath.
Oh yeah they definitely can, but its no different from most other classes in that regard
Yess that one
My Dwarf Barb prays to Moradin and does church service as a minor backstory detail
Noting this. This would make a fantastic NPC that swaps sides constantly.
Its not swapping sides per se either in that situation
Idk theirs one that sais sometjin in particular in tryna find it
Crown means obeying the law to a T, it doesn't have to be good laws
I played a dwarf cleric once who sacrificed gems to his god (by putting them in fancy shrines or making shrines) and in exchange the god would give blessings or bless areas
Literal pay to win experience
Fantastic. I'd love to use that idea for an NPC that fights for and with the party, swapping sides on each time they encounter each other based on who is paying for the service. Then at the end, the BBEG pays that NPC an insane sum of gold and gems, which allows the NPC to access artifact level power temporarily. As the fight goes the more gold is consumed from the pile behind him. The quicker the party kills the NPC the more gold/gems and magic items they get in return.
Actually the reason was the dwarf god of life needed gems because dwarf heaven was magic crystal caves and the souls are made in crystals
It's a thought! Could do with some working, given the DMPC feel. There's also the question of what happens of the party just scoop up the loot with a bag of holding and leg it.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
Wasn't this but one could argue^^
is their a channel where i can post art/model work?
#dnd-arts-and-crafts and #dnd-minis gotchu covered
I guess what that meant was that if you met someone stronger, you have to train just as hard yourself if not harder
Else the only thing awaiting you is death and shame
Aka don't be complacent and slack off 
Would be funny to make correlations to other things
I unfortunately can't say which because despite being relatively tame, is blocking me from saying it
I have a habit of rushing stuff as a dm, and i dont know how to fix it
Any suggesstions?
How do you know you're rushing things, first of all?
Ah, good feedback! Okay so try to learn the art of reading the room, then. If the players are having fun and still trying to do things, let it happen. Pay attention to how they are feeling and how they are responding. Move on to the next thing when the energy of the room as dropped or stalled, but not before then.
got it. Thank you very much : )
Maybe focus on detail more of the environment? What do they say exactly?
they say im rushing though stuff, which i very much agree with
I do have a question about that. Say they are RPing and just chatting, should you always until the energy lowers or move onto the next thing before then?
If everyone is involved I say let it happen unless you really wanted to get to a certain scene, then try and gently break in when you can. If only two people are chatting and the rest of the party is just waiting or making bored or restless noises, break in and fade to black.
I see. I will try that. I like interuptting randomly to make it feel like the world is unpredictable.
I mean if they are in a crowded public place and you want to interject with a random event that adds flavor and increases ambiance of your setting that's a good thing.
On the other hand if they are in a safe and secluded place then maybe don't just throw random events in.
Oh ok, they were an inn chatting, and I would interject briefly with "you see other patrons walk into the inn." Should I not do that?
yes and no
That sounds fine? I wasn't there so it's hard to say.
Everyone has their own wants out of a game. Some like story, some like wargaming, some like to chat. Give them a bit of time to do the parts that they enjoy before pushing the scene on.
sometimes it can be the right idea to try and end idle rp
It wasn't to end it. Just to make the scene not seem like it's in a stasis.
Like when there is a quiet moment, I just describe what some other NPCS are doing briefly.
Yeah that seems fine, bonus points if you somehow highlight the specific culture and flavor of the town they find themselves in.
As long as they're engaging with with each other the background is just background.
Good tip!
Or if you drop hints and foreshadowing to future plot.
Everything in service to the story and the ambiance of the environment, nothing should be useless.
I'm not that skilled yet, but I will try it. I'm trying to improve my description.
Yeah, I only narrate if it serves the story or describes the environment.
Soā¦can we all agree that 5.5e completely ruins the four elements monk?
Haven't seen it. What's your case?
Completely disagree. 2014 elements was horrendous
Mostly it completely inhibits the narrative aspect that it used to have, now it basically works like a open hand monk with a little extra cantrips
No, we may not agree so
the narrative aspect that made it horrendous
What about the current version do you feel is ruinous? Assume I don't know monks.
2014 thought flavor over function was a good idea and they almost completely abandoned it by Xanathars cause it wasnt
Not at all? I regard it as the most improved subclass in the change.
I donāt even regard them as the same subclass tbh
It and Berserker were essentially saved
yeah you fs chronically online
I feel like the subclass has been reduced to an almost regular monk, 2014 version used to be able to make a wall of fire, or shape the flowing river which felt so fun to actually use elements to drive the story
Oi what do you mean by that
every time i hop on youre here
And you couldnt actually do that most of the time
Rule check: did 2014 have such features?
and once you did you were effectively useless cause you were already out of ki
not really i think the most you get is fireball
Monks are great, and making the subclass actually play like a monk is also great, and you still get all the elemental flavor you want.
nah wait you get cone of cold at 17
Yeah but I feel like itās important to make the subclass actually feel like different paths of a certain class, its way makes them each to fun to play and unique
and it costed 6 points
I definitely feel like the spells you got a certain levels definitely needed a change and the amount of ki you use definitely needed a change
Sure and I think it does feel unique and fun. Suffice it to say, disagreed. You can feel however you want, of course.
You wont really find many people who agree
That the flavor was robbed a bit sure, but most people who would agree with you just hate 2024 as a whole
It's great fun, yeah. It also feels a lot more competent now.
Also last I checked, open hand monks couldnāt explode in an elemental burst, fly, punch from 15 ft away, punch with elemental might or have anywhere near similar flavour
yeah they just knock people around
and hit very very hard later on for a decent cost
Like donāt get me wrong I also love open hand
I just love all monks
It just doesnāt feel any fun when one of the only moves you have for a while is āyou can hitā¦but with different elementsā it doesnāt really change anything about it. Might as well be an open hand monk?
Open hand is cc
Open hand doesn't get me 15 foot reach, so no I don't think I might was well be.
elements is elemental damage, and can fly, and has more reach
and has an aoe the size of a fireball that they can choose the damage type of
that in itself is massive
Thatās just the playstyle of a monk tho
āYou punch, except thisā is like, every monk. Itās kinda part of its identity
The reach together with the monks generally very high movement speed means that you can just run circles around most enemies. It's quite fun.
What is a Rogue if not just stabbing with different things and in different manners
cause fireballs one weakness is that fire resistance and immunity is one of the more common of the elemental types
course theres a feat for res but not for immunity
Their mobility and reach (as well as their flavour) is why theyāre my fav subclass
Same with Monks on that front
and usually what resists fire or immune resists several other elements usually cold and lightning
so a 20ft radius thunder aoe that ignores all that
When you go from ā you can make a whip out of waterā to āyou can hit them, but your fist has water on itā. Itās kind of a whiplash of change.
You can reflavour your elemental strikes as anything elements based, including whips of water
If you look closely, the narrative could be exactly the same, yep.
Idk if bg3 is spoiling me too much but sometimes I still find it hard to wrap my head around the fact that one could end a t3 campaign with just one piece of rare gear, 2 uncommon gear and the rest of the equipment just being normal
when you go from your fist has water on it and you can keep flurrying your punches from you can make a whip of water and need to rest an hour its a big change
spoiling
Or hell, t1 campaigns ending with just common weaponry and maybe a +1 weapon
BG3s item system works way different
Too differently really, imagine uncommon items once every 5 mins
Since its a video game
I just wanna be able to make a wall of stone and not just make some letters with dust
thats meant to be played alone or with friends
Mhm, BG3 sort of breaks 5e over its knees and then assembles it back together in a way that works for video games.
It wouldn't work well if you brought that back to the table.
and everyone else wanted a competent functioning subclass
Trivalizing encounters one step at a time
Ngl correcting your character personality and mannerisms until you've played with them is pretty hard, and it's sometimes too late after you've played
You have stuff like bg3 (lol) to kind of help out with that at least
So nobody gets what they want?
I have a firmer grasp over what my character should be like after a full game
nah they got what they wanted
I should buy it probably
Just feel like laziness tbh
Elements went from a clownfest to god
Current Elements monk works very well indeed.
You should, only to experiment around with classes really if anything
What's the best and worst dark and edgy subclass in 2024?
And 15ft reach grappling depicted as hands of stone or tentacles of water is great!
If its 2014 I would have said Gloom Stalker as one of the best
2024 probably shadowmonk
Best?
ye
Interesting. But makes sense
Worst would be Assassin probably
Poor assassin
Tho '24 doesnt really have any bad subs
Least not bad in comparison to '14's class power disparity
Theres better and weaker ones but nothings outright useless or dysfunctional
If you count all official content yeah, id say so
Then i think i know why artificers aren't a core class still
Fighter definitely doesn't have edgy stuff
Eldritch knight?
I'd say debatable
The name's edgier than the actual class
True
Its just sword guy who can throw fireballs and what have you
It has some subs that could draw edgelord players
what abt sorc subs
But inherently edgy no I agree
Shadow Sorcerers scream edgy lol
Ye Shadow sorc
I'd say for Druids, Spores or Wildfire
Could potentially be
Since Spores is the Necromancy sub, and wildfire is about burning things down to rebirth them
Is it weird that clerics and paladins have some of the edgiest subclasses i think
Am I wrong for feeling targeted if a campaign adds critical fumbles and I am playinga dual wielding fighter (2024 rules).
BG3 gives a lot more magic items than usual D&D, but this is a wild underestimation of a newly 17th level PC. You are pften juggling attunement slots at those levels.
No not wrong
I'd say yes and no, but I also think crit fumbles are very dumb
They do specifically target martials more by nature
They can make sense in skill checks imo but not in attacks
You can only have 3 attunement/magical items at once right?
Usually
Yeah, Spellcasters just don't really do attack rolls, they usually produce saving throws. I've never liked critical fumbles for a variety of reasons. Is this being added to an ongoing game?
Artificer and Thief Rogue break that rule
Me when you can have up to 12 magical items at once in bg3
Is artificer in the official bg3?
Yeah, you can only normally attune to 3 magic items that require attunement. For magic items that don't, you can go hogwild.
No you need a mod for it
I do critical fumbles for some enemies and non-important skill checks, do not do them in combat though.
Is the mod good?
Decent but its definitely homebrewed
I see.
Yeah pretty much all levels martials roll the most attack rolls
At level 10 you can make poor man's versions of very rare magical items
Exception being level 3 and 4 in a niche case
Which that being the caster takes Scorching Ray
Instead of Amulet of Greater Health (Fixed 23 con, advantage on con saving throws) the replica only has 20 con
Well I'll take anything that's not booty trash
You can also mass produce scrolls so have fun giving everyone like 10 counterspell scrolls to never be bothered by spellcasters again
I wish 2024's Artificer fixed my core issue with the class, but I still like it
But their early-mid game is quite rough
Oof
Not that big of a deal that's why you have a team
Yeah, just let ur buds carry you for a lil bit. They can play the game by themselves and itd be fine
Rogues are the one that got the short end of the stick
In a world where you can just quickload + up to 4 inspiration points + a bunch of utility stuff automated which invalidates the need for a skill expert
Well, you can give everyone cool boots at least
Thief is broken though no?
whats the fun with artificer? just seems like a worse bard
No its just pretty nice but not broken, none of the Rogue subclasses are beyond excellent
Even Arcane Trickster's just kind of there
Rogue's role is to serve as the generic multiclass dip cuz they fit with a bunch of classes
Bards can't give your allies a rock that can cast fireball 10 times
Kaboomza
Flavor. Being able to make magic items for any occasion with a bit of foresight. Being a gunslinging mage. Being able to be fantasy iron man.
Free gun at level 3 if you go artillerist is epic
I dont get why they refuse to make the gun last longer then an hour is beyond me though.
My first artificer will definitely be a artillerist. Being able to summon a gun with two legs sounds really fire
Homebrew it so it lasts until long rest 
I allow that in my games. Why WOTC refuse make a fix to this is so dumb though. Its apparent. Its literally staring them in the face.
Lots of stuff should last until long rest in general imo as a QOL thing
Shillelagh lasting until long rest would be really nice
They still wont allow Beastmaster's beast to have its own turn.
The fun is "I get to build magical tools to aid myself and my party". The joy of the class is feeling like you always have, or could always make, the right tool for the job, so much so that The Right Tool For The Job is the name of one of their class features.
Personally, it's presentation in 5e ('14 and '24) is lacking. I've never felt like I was actually building anything. I've always felt like I was doing online shopping for the items instead of turning materials+money+time into a magic item.
Is battle smith the utility subclass or the melee fighting subclass?
Which is hilarious when we have battle mage. Its right there. Its the better beastmaster.
A lil bit of both
i was thinking of making one but a blood hunter seemed cooler
Can they wield a greatsword effectively?
Battle Smith is the pet subclass, Armorer is the punchy one, Artillerist is the guns one, Alchemist is Alchemist
Both. It has really good utility and allows you to attack with your int stat instead of dex/str. And it gets a robotic pet.
A greatsword would be a waste anyways cuz they aren't a finesse weapon
I don't think any artificer can wield a greatsword
I see
Nvm forgot about the attack based on int thing
Not without grabbing some Feats
Alrighty
Wait Hol up donāt battle smiths get martial prof
I feel like artificer is a class that can't fulfill what everyone wants of it due to the design of 5e
Just like Ranger
They do iirc
So yeah they can use a great sword, why not. Shield is prolly better, but still
People want ya know. To be the magic item crafter and whatnot, but if you let a party just gather materials and craft magic items, things are gonna go wrong
I've seen this happen
Only problems would probably be gwm feat and having to have 13 str though
The new dreadnought armor is the definition of cool. You get a mace/wrecking ball fist and can enlarge yourself for free to take on bigger creatures. Its essentially hulk buster.
I just want to use big cannons or send off my AI pet to do bitey stuff š
Man, I'm starting to feel the way I do when my campaign starts to die.
which book?
Or send off your ai pet big cannon to do flamethrowing stuff
Forge of the Artificer brand new.
Eberron: Forge of the Artificer
ty
Though 15ft of movement isn't much of sending off but still
Flamethrower's only really good in camping chokes
Seriously though that Dreadnought armor is a great addition. Now we have one for stealth, one for front line fighting, and one for bashing monsters usually too large for us.
Forge of the Artificer comes out in a week, but with a Master sub to DDB (and maybe preorders before a certain date? that book's release got messed up) you can access it early
Rogues are plenty fun all on their own.
Well do cannon stuff then
Bg3 really isn't kind to Rogues
I've started playing as one rn and it's been pretty fun, being the edgy class
Its fun to pass multiple dc20s in key events but that's kind of it
Which isn't relevant to conversation unless you're in #baldurs-gate-3-spoilers
Assassin is fine. Nothing special but hey. Take one down, pass it around, 99 enemies with action economy
It's ... not? .. the edgy class?
The topic was about bg3 way up there and it stoppped until you brought it up again so...
They're easier to make the edgy ones then other classes
Uhh me? This you? #dnd-discussion message
Blood hunter is the edgy class. Rogue is the utility class.
my dm has a master sub so all the books i have are through him. i might buy eberron: rising from the last war though because it looks SO cool
Blood hunter is not cannonā¦yet
Not really. Unless you're just playing on stereotypes.
To some extent all of the classes got kinda shafted by BG3's design. I would have loved to need a Leomund's Tiny Hut to get safe Long Rests, but alas.
It won't be at all
I see
Lets be real blood hunter is allowed at 99% of tables. Sure it hasnt made its way to WOTC material and probably wont tbh since its not their making originally.
It was a class made for a celebrity one shot to advertise a movie
I don't have the highest praise for BG3 tbh. An important game, sure. It just didn't hit the mark for me.
Fey will start doing favours before blood hunters get canon
I do not find them to be allowed at table, ime.
@humble cairn but this is from several minutes ago and was referring to bg3 until it ended a few messages later
Just wait until Taldorei: Hunt of Vin Disel comes out
Yeah if someone asks me if they can play BH at my table I just laugh at them /hj
I don't allow them at my tables, this feels like a wild exaggeration
Never seen them allowed at a table myself. Then again, never seen someone wanting to play em
They somehow made a class thats stinkier than '14 Ranger
Maybe I'm just lucky? Idk I've played with one in the party. Never played as one. Sorcerer is my main, soon to be overtaken by artificer I imagine.
I donāt allow them at mine, though thatās cuz I prefer to stick with official classes with my players, who are almost exclusively new
Additionally, the whole self harm thing is a minefield thats pretty baked into the class.
What about dark shadow alchemist?
Idk much about the class tbh, I just donāt think itās a great class for new players to pick up as their first or second class
Thats fair. Tbh I've seen people try to play some RIDICULOUS classes. I saw someone wanna play some bs class called shadowlord or something? Where they get clones for free at level 1 lol.
Yeahhhhh no
Why not? It's balanced
Its shocking to me how often Bloodhunter gets brought up in conversation when Mercer's other 5e homebrew class, The Lingering Soul, literally never gets spoken of.
Donāt need to read it. Itās not.
Is that just basically a Simulacrum?
I'll need to play dark shadow alchemist someday
I'm all for creativity but some people really like playing some MC-vibes homebrew classes
That 4 times per day ability that resets on a short rest sounds very nice
Would you allow the Garlic Bread domain Cleric subclass
I once had a player approach me for a Curse of Strahd game (gothic fantasy, transylvania vampire story) and ask to play as a Chef class from Dandwiki. I quickly shot that down.
Yeah....Theyre the type of people to vote Solo Leveling instead of Frieren....
Cheese domain when
My games are pretty serious and violent, so I generally tell my players to not pick joke or gimmicky or memey characters. So that you know they don't find out their character is massively tone deaf. Which happened once.
If I started running more whimsical campaigns, maybe I would. But it could get old fast.
Oh
Who said a garlic bread domain cleric can't be dark and gloomy?
Grimdark?
Burnt bread
Martials are one of the biggest winners by virtue of a bunch of combat rework features, spellcasting is no longer overwhelmingly dominant (still better than martials)
Those games are the best. Gimmick characters just...get boring fast (ik Ive played one). Eventually having a serious character that can actually get involved with the story is way more preferable. Playing a joke character is like sitting outside a house watching people inside eat.
Hard to say who's the best class though, a good chunk of the most op stuff is actually not there
"Baking killed my grandma!"
I've grown to have a lot of disdain for gimmick characters
I'd say I'm closer to something like Song of Ice and Fire in the general tone of "nothing is sacred" and "anything can happen".
Then again, massively pretentious of me to compare myself to one of the most influential books of our century, but, ya know. I just don't think grimdark's adequate
But something I'm growing to hate more are burden characters
Ohh alright
I might also suggest that the lack of the Exploration pillar also majorly enhanced Martial's relative capability when compared to a caster. BG3 is mostly combats and interactions without much exploring being done. If you're good at combat and okay at interaction, you're good.
Burden characters are a pain to everyone at the table.
The ones that are built to be suboptimal? i.e dumping CON for a backstory reason
Dumping main stats
I donāt allow them for that reason
Gimmicky characters I will allow, as long as it is possible to flesh them out
Not using what their class is supposed to do
Real
See this is why Rogue just ain't it in bg3 sadly, exploration took a backseat š
Dumping con is like entry level
When tier lists are determined by dps output the Rogue suddenly is a lot less appealing
You haven't suffered till you've had someone play a Sorc with 8 con and 8 charisma
Ive seen people that say they love doing that online, its as if they dont want to play as Adventurers but rather victims/commoners
Rogues have always been "utility" in 5e. 2024 at least added a DPS subclass psionic blade.
It's a pain to everyone else
Cause the DM can't really balance for burden PCs easily
Now you can play as Psylock.
And the other players have to pick up the slack
Soulknife's there too in 2014, but yeah combat centric campaigns won't be kind to Rogues who are equal parts combat and utility
As opposed to pure martials in a combat campaign
I'd genuinely prefer someone dumping stats who's nice, friendly, roleplays well and makes sure everyone has fun at the table, rather than a guy playing a multiclassing, finely tuned optimized character who mutes himself when in anything else than his turn in combat.
Soulknife is definitely not a damage subclass. And it wasn't added in 2024 it was present before.
I meant updated and it does good DPS compared to other subclasses.
And they're not ruining the fun of everyone else if they're just being cordial about it
Good luck trying not to get that guy killed early (unless thats what the PC wants)
Soulknife has built in weapons that do consistent damage, but they do not itemize well and weapon classes generally wanted the magic items to really do well with damage, also "DPS" is not pertinent to D&D since we don't really count things in seconds. If anything it's "DPR" you should be using.
Then again I've never had hyperoptimized pcs
Just incompetent ones that shouldn't have made it to adventurerhood
The honestly most powerful thing about the Soulknife is the Utility. It's a wonderful Utility subclass.
It doesn't really matter if everyone's having fun I think
That there's almost no reason for a party to even keep them around in character
Iāve never had pcs that were optimised, at all. Like they were decent, and had the correct stats in places, but not optimised
You get the utility of Rary's Telepathic Bonds like 6 levels earlier than any other class, and you get a great Skill buff to avoid failures.
Dumped stats, wont take starting equipment so they bum supplies off others
I've hyper optimized one character. And that was Wild Magic Sorcerer. Quicken cast a 1st level spell. Trigger magic surge. Cast a cantrip with advantage using ability. Repeat untik combat over.
I'm always thinking along the lines of "why are these people together" so when people make mean and aggressive PCs or incompetent PCs or antagonistic PCs, I always wonder what the player is thinking. Nobody is keeping Jim The Nighttime Thief around them if they like having money. Nobody is lugging around The Sorcerer Who Can't Cast because if they do then they risk their lives for no gain.
Being able to communicate telepathically with your party is great for a scout character.
Yeah even my most heroic PCs wouldn't keep around a cleric that can't use spells
They'd tell them they're useless and to go home before they get killed or worse someone else killed
Well what if you play rolled and have terrible luck?
That's different
Ew, rolled stats.
Rolled you accept that reality.
I'm talking people who do this with Point Buy and Standard Array, primarily Point Buy
Or you play rolled in one of those tables where the rolled stats are given by rolling a 3d6 exclusively
For one. I don't roll stats in my games for this reason.
For two, that character doesn't leave the farm and they recieve no call to adventure.
Like for all my games going forward I'm literally banning any PC that isn't properly made
helloooooooo
Much can be solved with getting the group's consent at Session 0.
Thats very risky but sounds very fun to play
You wanna use a greatsword? Well it has the heavy trait so you can't wield it with 8 strength.
Gooooood morning afternoon evening, Wahzzup!
Honestly I'll accept reality unless its utter garbage on a vital stat. Being a sorcerer with 6-8 charisma isnt ideal. It doesnt need to be insanely high but it needs to be useable šš
wahzzup
Not much, Iām doin well
I also allow players to do a new stat roll across the board if their stats are horrible. I'm here to have fun, so are they.
I do PB to avoid the harsh consequences of rolled stats so when you make a character who would've died the moment they hit the road intentionally, I don't like you as a person
Hello a little bit bgnner in D&D, Iām Nugget. I recommend going to #dnd-newcomers if you want help getting more familiar with the rules, by the way.
thank you <3
Point buy is king
I was in a campaign with a Rogue who had a Dex of 12, which was his best rolled stat. Everything else was negative or 0. Our characters should not have kept that guy around. That Rogue was no better than a merchant or artisan.
Cause 1: It's not funny.
2: You're being a pain in the ass
3: Some players/dms are gonna be too nice to tell you to your face you're a pain in the ass
Wrong reply I think
Negative stats? Wouldn't someone with negative stats just die or fall into a coma or something
They meant like -1
They wouldn't be able to be an adventurer if they couldn't do what their "talent" is
Negative modifiers
My bad
Least not one that any other adventurers would side with realistically
Oh right that makes more sense, but jeez that's no better than John Baldur the npc
i like point buy sistem, sometimes, rolling the stats make my stats very low, i'm not lucky
Yeah that happens
Just leave the table if I get a bunch of 8s and a 12 in my main stat
Like if you're playing John bum who didn't take starting equipment, is a fighter whose stats are
8,8,8,17,15,16
Then you're gone dude
Or just let them use standard array as a fallback
Bingo method is a nice option if you like rolling
No way anyone's playing with those garbage stats
Ah yeah, thats reasonable
Magic iniciate: Druid for Shillelag and pray š
You'd leave a table and force a dm to look for another replacement player if you aren't satisfied with your rolls?
Like I haven't been able to sleep cause of my anxiety over how to deal with the incompetent PC problem at my table.
With those stats yea, its not fun for anyone involved
I'll never contribute, the team has to babysit me
Just ask to reroll by that point
Like they're level 4 and they had trouble killing cr 1/2 enemies cause the Cleric never landed a single hit and the rogue wouldn't use sneak attack cause he wanted to "focus on his spells"
Oh, you have it bad
Legit the only reason they survived a suitable encounter was cause they had a tamed nightmare that all the enemies focused cause of lore reasons
I'm more open to rolling if you just roll to randomly determine your game's standard array. I kinda like the idea of everyone rolling for a stat 4d6kh3 and whatever number they get is shared by the whole group.
For very beginner players, I feel the standard array is better. I'm a complete beginner myself because I've played very few times... 2 or 3, and only in one-session campaigns. For me, the point-buying system is great.
Yeah its horrible
I feel like I could throw 4 Animated Armors at them and it'd take the whole session
Cause have to rely on the only two who are playing properly hitting the enemy
If they allow rerolling sure, I'll personally ask for standard array as a fallback
Then why even join rolled games
If the rolls are slightly below average at best I may take it, whatever that previous example was, its way too severe
Though I would prefer point buy or standard array if I can help it
Like you have to ask what you can actually do as a Rogue with 12 dex 8 con
criminal
For randomized stats. Most people include some kind of safety net for their stat rolling.
My next game is hardcore doing rolled stats
Its not fun for the other PCs to carry someone that way either
3d6 in ordee
Zealot Barbarian?
The party may as well ask for a sidekick
tomb of horrors?
I rolled stats very well for my current game but because we did it in private i almost lowered them so others didn't think i cheated
Rolled class, rolled subclass rolled species, rolled background
I'll tell you what you can do: Not Much. You pray for Gloves of Thievery (which you do end up getting) and for the most part you do Exploration because you suck in Interaction and Combat.
Source: Tomato the Halfing Rogue.
Doesn't sound half bad if the DM doesn't do asi restrictions on backgrounds
There you go, 2/3 of the game's locked out to you and during combat your only job is to rush in first and be a meat shield lol
Hehehe
Which you'd fail at doing with 8 con anyways
Calm down Asmodeus /j
Better roll a background you can use.
That kinda evil would make Asmodeus blush...
Nah it'll be rolled stats
Tho I'll offer a common magic item of choice for anyone who rolls everything
I did that for a one-shot. Had everyone roll (I think) a d10 and 2d12 for their Species, Class, and Background. I used PHB '24 for this.
-# make them roll that too
I know what common magic item I'll take!

