#dnd-lore
1 messages · Page 74 of 1
Its also one that has had a lot of changes over the years and i want to identify if eg, whats possibly happened to berdusk.
Its interesting that in the latest version berdusk is on the way between elturel and greenest.
So its likely players will want to know whats happened to that town if they decide to visit it.
for talk about modules, that would be better suited for #1029833015423143957
The adventure is my motivation for wanting more info about the lore and setting, though.
The goal here is the setting, so i think that’s a lore question?
i would take a gander at the forgotten realms wiki then, thats where ToD is set in
but anything specific to modules are still gonna be here
Yeah, things move about quite a surprising amount there.
Ah and yes i don’t want module specific stuff. Maybe i should never have mentioned ToD? 😝
So having one in my possession would be less like having a pet and instead it’s more like having an assistant. Interesting that changes my entire point of view on them.
think mishevious and really evil toddler
The Campaign setting books are Sword Coast Adventure Guide which was kind of a failed experiment but still gives a decent amount of lore. Storm King’s Thunder gives a good amount of detail about the Sword Coast as well.
Eberron Rising from the Last War, Ravnica, Theros, and Wildemount are all proper setting books for their respective setting
Ah so kind of a mix of the two I suppose
Kind of like a crow because crows have seven year old intelligence
I can work with that
So Sword Coast Adventure Guide has good lore? Would it happen to cover the greenfields and area around the south of the sword coast and darkhold?
it has lore. wether its good or not is debatable
-# didnt buy the book and i still feel ripped off
Spelljammer Adventures in Space, and Planescape Adventures in the Multiverse also have setting books
dndbeyond doesn't point out that it has lore at all. 😦
Planescape more so as it’s longer
Let me check
Hi
From checking the Greenfields are only talked about in Tyranny of Dragons
Yeah, the greenfields specifically is only mentioned in ToD, but I'm wondering about the areas around it. What sort of commerce would happen, etc. Where might orcs come from? Would it be believable if I put werewolves in an inn? That general sort of setting.
From checking its a very minor place barely given by any coverage even in previous editions
Yeah, so I think I won't buy that book then. Just had another look in the chapters, it seems to be full of classes, spells, and stuff I don't care about.
It’s right next to Elturel and Baldur’s Gate
right next to Elturel and BG? Ok that's surprising.
You might be interested in the Forgotten Realms guides coming later this year
They look to be a second go at giving a 5e overview of the realms
That's great to hear.
If you are hoping for any level of detail from SCAG, there's not a lot. The sections that do have a lot of information tend to be the more popular locations.
Yeah, more information being a more popular location makes a LOT of sense.
For actual details, the wiki is your best friend, as it pulls from all source material on the Realms. The Greenfields is just a big open plain in the Western Heartlands. https://forgottenrealms.fandom.com/wiki/Greenfields_(Western_Heartlands)
What sort of commerce would happen, etc.
Greenest is one of the few cities in the region: https://forgottenrealms.fandom.com/wiki/Greenest
There is a temple of Chauntea there that indicates it is mostly an agricultural town. It also does a lot of business catering to the caravans along the Uldoon trail: "The trade caravans that pass through Greenest bring gold to the town's merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants." - Tyrrany of Dragons
Where might orcs come from?
Orcs can come from a variety of places. They typically prefer to live in mountainous regions but can be found throughout Faerun.
Would it be believable if I put werewolves in an inn?
Whether or not something is believable is a subjective question which we can not answer. As a DM, you have the power to put whatever you want in an inn, including werewolves.
Thanks for that @cinder cloud, I think I've gotten all the lore I can find now. That wiki is indeed exceptionally good, it's curious that the SCAG is the only place that seems to actually put Greenfields on a map, and I've been noticing a lot of the towns in the area move around a lot.
Greenfields has been on several maps. Here's one from 3.5e for example: https://forgottenrealms.fandom.com/wiki/Map:Faerûn_–_Full_Map?
But yes, there was some shifting and morphing that happened between editions that squished some regions down from their original scale and expanded them a bit
There's also not really a large amount of interesting locations in Greenfields other than Greneest and the Uldoon Trail. It's just a big open plain.
That's a great one, thanks.
I'm thinking of adding my own edits, but those'll be campaign specific rather than lore that fits here.
Between 3E and 4E was the Spellplague.
https://forgottenrealms.fandom.com/wiki/Spellplague
Between 4E and 5E was the Second Sundering.
https://forgottenrealms.fandom.com/wiki/Second_Sundering
I find it interesting how many could have survived and lived through both of those.
Forgotten Realms Timeline
Netheril -3859 DR to -339 DR
Cormanthyr 650 DR
Fall of Myth Drannor 714 DR
1E 1356 to 1358 DR
2E 1367 to 1370 DR
3E 1372 to 1374 DR
4E 1479 to 1480 DR
5E 1490+
No.
BG3 is its own thing.
It's like asking if the MCU movies is part of Marvel Comics canon.
Fair, that works nicely. A bit of a headache otherwise.
I’ll consider it a branching off.
Same IP but different products that could affect/inspire each other.
BG 3 probably takes place in the 1490s
The upcoming FR setting Guides are stated to reference the events of the game in some ways
Bg3 is pretty catastropic, it is set in bg, sunrise towers, and the river coronthar. It would have to be after 5e?
Checked and got the timeline
It takes place shortly after the Adventure Descent into Avernus in 1494 DR
Not far off the mark then, and yes, Kalach was in that, at least according to bg3 lore
WotC does make official some stuff from licensed products, such as Minsc and Boo from the first two BG games, and Morte from Planescape: Torment.
Again, Marvel Comics has taken inspiration from other Marvel related products to bring them in the comics canon.
Yeah i actually thought it was the other way around.
Isn’t DiA 1492dr? Baldur’s Gate Gazetteer sets it then.
Same as Candlekeep Mysteries.
From checking there are two conflicting dates in the book. BG III is also given a date of 1492 so that seems to be the correct one.
I think it’s probably useful to wait and see what, if anything, from BG3 gets referred to in the tabletop game’s lore. Unless and until then, probably best to expect they’ll stay separate.
(Though at my table, which is running Candlekeep in 1492, i have decided to keep mine in the early part of that year. Keeps any question of inclusion or exclusion off the table. )
can cleric worship 2 deities?
Clerics devote themselves to one deity but they could revere many. A cleric of Labelas Enoreth (the elven god of time, history, and knowledge) could revere the rest of the Seldarine (the elven pantheon).
Clerics would devote to one deity of a particular portfolio, who would give them powers and spells based on their domains. Obviously two gods would most likely have different portfolios, and thus different domains.
Also varies somewhat setting to setting. Some clerics worship full pantheons rather than individuals (the default 2e or Mystaran cleric). Some worship no deities at all to get their magic (all Eberron and Mystaran clerics, as Immortals aren't gods in the latter and gods are ambiguous in the former).
Whatever BG3's date is, it's after the events in Tyranny of Dragons.
They both use the same stretch of land, and a crashed Nautiloid ship isn't easy to miss.
Baldur's Gate is it's own "self contained" lore and the only canon involved is that of the other BG games and any explicit tie-in media
Lore canon between different pieces of D&D media can get weird, but a good rule of thumb is each expression of D&D lore (book series, comic series, any given adventure, video game series etc) is its own self-contained thing and any reference to another piece of media isn't an explicit bridge between the two and more of a reference or nod or easter egg
I’m imagining this as a bit like the timeline presented in the Loki netflix TV series 🙂
Before this "It's the multiverse" approach. Video Games weren't really accepted as Canon until it appeared in other media. For instance for the longest time BG 1 and BG 2 were not considered canonical events until the horrid trilogy of novels came out. This gave the original bhaalspawn a canon name, Abdel Adrian. This was further reinforced in the "canon" leading up to 5e's release with an Aged Abdel Adrian appearing in the Adventure, Murder in Baldur's Gate.
We got confirmation that events from BG3 will appear in the new FR Guide as to what they will decide it will more than likely the path that changes the World-State the least as "Replace your Divots" has been the Realms strategy since at least the release of the 2019 FR Style Guide.
It’s where the word ‘canon’ i think does us a disservice. These aren’t the holy texts that are blessed.
More useful to hold a loose grip on them. Not “what exactly happened here in this expressly true version of the multiverse” but more like “what events should future writers working on this world know about and be mindful of when creating new fiction?”
All imho.
Canon in this context just means narratively contiguous
It's got nothing to do with the original theist application of the world
Which i think has morphed in fan context in other IPs to an almost identical meaning.
That sounds more like #non-dnd-topics
I don't think the article is accessible anymore, but there was an official D&D studio article that explains how each expression of D&D lore is it's own canon and while events from one thread of canon might be referenced in another, that doesn't mean the two threads are connected. Instead they're just using each other as points of inspiration and reference
Oh cool, the wayback machine has an archived copy of the page D&D Canon - Chris Perkins
Every expression of D&D has its own canon.
Our studio treats D&D in much the same way that Marvel Studios treats its properties. The current edition of the D&D roleplaying game has its own canon, as does every other expression of D&D. For example, what is canonical in fifth edition is not necessarily canonical in a novel, video game, movie, or comic book, and vice versa. This is true not only for lore but art as well.
Whats canon is what your table uses
I've been meaning to find and save that link!
I mean, yes and no. That's a bit of a truism
Mainly because what happens at your table, while part of your groups lore is not part of D&D lore
Are there dinosaurs in Greyhawk
In the depths of the caverns below the Rift Canyon, at least rumored to be. Other than that, the Isle of Dread.
https://ghwiki.greyparticle.com/index.php/Rift_Canyon
Yes
i need text translated
For the low price of one silver per word, i am happy to translate common into common sign language, while you are in my office.
i need modified demonic
This is the lore channel. Perhaps #homebrew if you want to homebrew a demon monster statblock?
ok thanks
any worlds or settings where the world tree is like, a physical location or tree instead of just a meta way to explain the realms?
Yes. Since 1e, Yggdrasil can be physically travelled as a means of going between planes.
"bigby's glory of the giants" addresses ways that several actual locations in any given world could be seen as part of the world tree, to partially quote "On some worlds, they literally tend a great world tree they believe to be a seedling of the tree on the First World. On other worlds, they believe some other geographical feature is the “root of the world,” such as a towering mountain or mesa, a yawning cavern deep under the mountains, or a meteorite in an enormous crater. Whatever forms these roots take, the giants believe they are nexus points linking the worlds to each other and to the Outer Planes." end quote
so it varries from setting to setting but is kind of both physical and a cosmic based way to connect the planes
historically even it has been both a physical location and a planar pathway, is not really something that is one or the other, far as i know it has always been both https://forgottenrealms.fandom.com/wiki/Yggdrasil
then there is also the stuff i mentioned in bigby's about the "roots of the world", but while i think that tree of the first world they are referring to is yggdrasil, i could be wrong and it could be something separate
There are several planer nexuses in D&D
The Astral Plane, Sigil, Yggdrasil, The Infinite Staircase
Do we have a collection of swear words for especially dire situations, that are culturally used in the Sword Coast?
Yggdrasil is featured in the 3.5E adventure Expedition to the Demonweb Pits.
Fairy dust = drugs is what I consider canon from now on because a party I'm in made a joke about that while looking at the map for castle ravenloft
i know the forgotten realms wiki has some for the various languages
like in common they have farruk
and common is basically a universal sort of language so odds are would not be uncommon to hear that especially in the sword coast
Has anyone wondered why the spellplague is sometimes referred to as 'ancient' when it's still in living memory for longer-lived species? Like Elves and Dwarves. IIRC, it hasn't even been 150 years.
Which book refers to the Spellplague as ancient?
Off the top of my head, Sword Coast Adventurer's Guide.
though this might suit your needs better https://forgottenrealms.fandom.com/wiki/Oaths,_idioms,_and_colloquialisms
the 6th one i find funny
I did a word search and I don't see any mention of "ancient" with "Spellplague" in SCAG.
I can't give you an exact sourcebook or word. When I first learned about the spellplague, I was under an impression it was some distant and ancient event. When I looked into it more, I realized it wasn't even 150 years in the current setting.
likely you were misinformed initially
Well, the Spellplague happened between 3E and 4E, thus not "ancient."
Is there any reason it's effectively thrown under the rug? I understand Mystra removing most of it.
There are pockets of dead magic and places hidden from Mystra where the spellplague could exist.
Haven't seen it an any adventures, only referred to in hardcover modules and one shot adventures. I think that's where I read it was some ancient cataclysm.
like many things in 4e it was not really well received by the majority of the dnd community, least is my understanding
I have a concept to put the spellplague in my DC adventures for Adventurer's League and the scarcity of information bugs me but also gives me wiggle room for creativity.
5E retconned a lot of 4E lore changes.
all you really need to know is it was basically an apocalyptic event with magic going haywire on toril and abeir, manifesting as magical fire of a blueish coloration that technically originated outside of the material plane, thus why Ao could not do anything to prevent it, the forgotten realms wiki more or less summarizes the key points of the events as they related to the forgotten realms setting https://forgottenrealms.fandom.com/wiki/Spellplague
in universe these major catastrophes are in universe ways to explains the changes to magic and lore between editions, just unfortunately the most easy way they tend to do this involves someone for some reason either accidently or intentionally killing the goddess of magic, in the case of intentionally, it tends to backfire
the one that fixed most of the damage and progressed events from 4e to 5e is known as "The Second Sundering"
I am hesitant to rely on the FR wikia and it's even cautioned in the IP guide.
Don’t rely on the Internet for sources of lore, and be cautious of relying on older material. The D&D IP is a snarl of contradictory material, and when in doubt, it’s best to check with the administrators.
the wiki is quite reliable
that is why you also at times check the cited sources
the wiki is a tool for consolidating the lore across editions and continuities, it is not ment to be the sole source itself
but fact is, it is a reliable source for at least a summary and cited sources to check regarding a subject in the lore, sometimes they paraphrase for legal reasons as i recall, but again that is why you can also look up the cited sources and read the exact wording yourself
i think what they mean there is not to use things like wikis as an infallible sole source for lore, else why ask here? this is still technically the internet on discord
The wiki cites the official source books. It's fine for a summary but use the cited source books for details.
anything not cited, take with a grain of salt or do not take as fact
I'll keep what you've all said under advisement. Thank you for the clarifications.
Thanks!
At the Forgotten Realms Wiki, we aim to have everything accurate, reliable, and fully cited, but we're far from complete in many areas. We always encourage readers to look at the original sources regardless to factcheck, see the original context, and simply to enjoy and support the source material. But we know WotC themselves have used and relied on the wiki, so you can take their advice with a pinch of salt too. 😆
Why did Corellon Larethian (aka leader god of elven pantheon) trick the leader god of Orcs so that he couldn't find a place for his creations and why did he punish the dark elves harshly but only a slap on the wrist to the sun elves in the end of the crown wars?
As far as I know, he is a pretty good guy, these actions sound out of character for him
a god's morals are already often rather alien compared to a mortals, a fey god doubly so
Is there a canon design of the original Thessalmonster?
no, cuz is not a singular thing, is a family of creatures https://forgottenrealms.fandom.com/wiki/Thessalmonster
That's from a certain point of view -- the orc creation myth blames the elves and other creator gods of depriving Gruumsh of picking a lot where his people would live in the world.
though half of them do have official artwork
What about his actions during the crown wars?
the Thessalgorgon and Thessaltrice don't seem to have any official artwork
What about him?
The Sun elves started the conflict and the dark elves retaliated. His punishment for the dark elves was literally denounced their entire sub-species while he only destroyed 1, exactly one kingdom of the sun elves
you are missing some nuance to it
Yes they committed w******mes but that is just slightly worse compared to the sun elves
"During the Crown Wars, the Ilythiiri made several unsuccessful attempts at conquering Faerûn (although they conquered Southern Faerûn up to Shantel Othreier), and at the time of the Fourth Crown War, they turned to Lloth and the other evil members of the Dark Seldarine, who gave them powerful magic and fiendish allies as a reward for allegiance. The Ilythiiri's worship of dark deities and the use of their power, led the high mages and priests of all the surviving elven nations to gather at the Elven Court, and channel the power of Corellon Larethian to turn the corrupted dark elves into drow ("Dhaeraow" - traitor), and banish them underground. The original intent was to only curse the dark elves guilty of the crimes committed by Ilythiir, but the spell ended up affecting all of them." as the wiki puts it
and lolth has her own less than pleasant history with him
and technically was not corellon directly who did this
Wasn't it still his power? Can't he change it? I know that he did let some drows to be his priests and show his blessings to some of them but just why? Can't he revert the effect?
can, yes, but chose not to, and again the mindset of a god, especially a fey god, is very different from a mortal's
Gotta be the most convenient plot tool for them writers 😅
as for the effect being reversed, we know it can be done, but the gods are not wanting to do so for what ever reason even his daughter
which the earlier linked history of the dark elves page covers
and in the 4th crown wars it was specifically this house of sun elves deemed responsable for that war and thus punished https://forgottenrealms.fandom.com/wiki/House_Vyshaan
Oh so it wasn't even a kingdom that was punished 🤔
and at least according to what is documented there Corellon merely urged them to form the Elven Court, does not seem to imply he had anything to do with the judgement
cuz afterwards it says that They made the judgment of who caused the war, which seemingly is referring to the Elven Court, as if they ment Corellon they likely would have used his name or singular pronouns
also, the plural for drow is simply drow, just so you know incase you didn't before
Probably the lore writer just wanted to make drow unique with that whole being cursed thing without painting them in too much bad light 🤷♂️
or a misconception, drow original had little to no lore far as i know and were just something for adventurers to kill, was not until later and mainly from RA Salvator we started getting lore on them that fleshed them out into a proper people
Ya, I was hoping they had a better lore explanation than just to left it like that
does not help that they tend to be associated with lolth given most drow in the forgotten realms that people know of tend to be those of her faith, despite them being far from the only or even nessissarily most abundant of the drow population
but to answer your original question, seems you were working off incorrect information to begin with
as in both cases Corellon's involvement was rather indirect, least far as i can tell
I actually just learned about his shenanigans with the orcs' pantheon. But it was indirect?
well the crown wars stuff was indirect
the stuff with grummsh like oldman said is a mythology thing and can vary from culture to culture
but from what i am aware some takes on believe it was merely a prank of sorts, especially when Corellon in more recent years seemingly is feylike first and foremost, hence why i described him as a fey god
granted such a prank or any prank in general on the guy in the faerunian pantheon who is the god of destruction is probably not the best idea, but fey are not always logical like you and i would think it, and Corellon from what i am aware is know to be led by his emotions and whims more than anything
yeah corellon's side seems to be the one that portrays it as a prank https://forgottenrealms.fandom.com/wiki/Corellon#Gruumsh
where as with gruumsh it kind of goes beyond that instance, he seemingly never liked the elven gods and had multiple fights with Corellon in particular https://forgottenrealms.fandom.com/wiki/Gruumsh#Enemies
oddly Gruumsh kind of in his own way could respect corellon at least in regards to how he does combat, still didn't like him, but at least could understand and respect him as a warrior/war god
Hmm, ok i guess I can understand his business but Gruumsh, but about the crown wars, aren't clerics have to be aided by their god when they cast spells? There was no way Corellon was not aware of it
Or did I misunderstand the clerics from FR?
depends on the edition the event takes place in, as some things even lore wise have changed over years on several things, including the relationship between clerics, gods, and their magic
nothing seems to say he was not aware, just that we know he did not really seem do anything about it, could be wrong though
Okay, thank you for the explanations 👍
Maybe deeper explanations were left for the DMs' interpretation then, that is one way to explain it
The lore doesn't cover every possible thing
Yo, what is the difference between the Ethereal and Astral plane?? Bc they seem pretty similar
The Ethereal Plane is the transitionary plane between the Material Plane and the Inner Planes.
https://forgottenrealms.fandom.com/wiki/Ethereal_plane
https://www.dndbeyond.com/sources/dnd/basic-rules-2014/appendix-d-the-planes-of-existence#InnerPlanes
The Astral Plane is the transitionary plane between the Material Plane and the Outer Planes.
https://forgottenrealms.fandom.com/wiki/Astral_Plane
https://www.dndbeyond.com/sources/dnd/basic-rules-2014/appendix-d-the-planes-of-existence#OuterPlanes
Yeah true but what is the purpose of it tho? I'm checking the player's handbook, and the Astral Plane seems to be basted on psychic energy, while the Ethereal is based on Magical Energy, but idk
Ohhh so they're just that? Highways to other planes?
Hence transitionary.
Ahhh makes sense
I mean, they're planes of their own as well. There's creatures that exist and live there, etc.
The Ethereal houses all demiplanes, the Astral contains dead gods. The Ethereal lets you look into neighboring planes and pass through physical objects, the Astral is nigh-timeless and weightless.
Both have a variety of native inhabitants that are distinct from each other.
Does the common folk know that dragons can't enter Waterdeep?
They can't? Why?
A powerful magic, can't remember the name, physically blocks dragons from entering the city. I think Aghairon casted it, but I'm not sure
Dragonborn aren't dragons though.
They still have dragon blood.
Apparently it might have a mild effect on them. Eg, troubled dreams and whatnot.
Well, that's going to be awkward playing Waterdeep: Dragon Heist with dragonborn PCs...
Does Waterdeep’s Dragonward affect dragonborn? Or draconic blooded sorcerers? Or anyone else who claims some hereditary traits of dragons? Yes, but "troubling" their dreams and daydreams with visions, not keeping them out. And there are (very rare!) magical exceptions to the wards even for some true dragons… — Ed Greenwood (@TheEdVerse) June 20, 2018
So much potential lore would have been lost if it wasn't for the wayback machine. 😭
not really
dragonborn last i checked have always had a very weak connection to dragon kind, the fact they are humanoid and not dragon is proof of that
far as i know there are dragons that bypassed the mythal too, though is not something easy to do, main example i know of is steel dragons cuz of how their unique shapeshifting basically allows them to fully immerse as the thing they are resembling as far as humanoids go, and can even for lack of a better term "turn off" their dragon nature so that they don't for example create half dragons, should they settle down with someone during the lifetime they are living, register as dragons in relation to spells and magical effects, ect...
usually to my knowledge when something says to effect dragons it means true dragons, you know the kind you don't want barging into town cuz even with a proper army, odds are they are gunna do some heavy damage
or at least until someone asked Ed again, as he does disclose some realms lore via his youtube channel in addition to twitter and the like
I avoid youtube and the like, for accessibility reasons.
Twitter is just beyond the pale.
But for quotations, twitter was good.
Well, it all drops on his discord first. You can get it in text format on his patreon.
and they're also aliens technically, they come from Abeir where they spent several millennia enslaved to the dragon-tyrants there
Hello everyone
I have a lore question regarding something unspeakable grotesque
That i question how that is in 5E D&D but not the Dark Sun Campaign
The Atropal & Atropus
From ' The Tomb of Annihilation '
These things are an abomination to celestial kind
And apparently Atropus is in Realm Space orbiting the planet Glyth
My question is
Would a Warlock be able to make a pact with an Atropal
And would that make them an undead Warlock due to the nature of the Atropal
far as i know yes, as do to the nature of what they are, they tend to be powerful enough entities to meet the criteria for a warlock patron, at least those like the one in that adventure, to elaborate on that would arguably be spoilers
Alright thank you
also while i would agree is grotesque, i would not say it is unspeakably so, that sounds more the sort of thing one might describe beings from the far realm such as the kaorti or the Uvuudaum
Also while I have you here
What are your thoughts on the Atropal like background history to their creation
and how was used in the ToA campaign ?
sounds more like something for #1029833015423143957 for that campaign specifically, and even then i saddly have not gotten to play through the campaign myself, not from a lack of trying mind you
I see
Would be interesting for an atropal to drift into the far realm and be affected by the energy of the area
I see
But do you find its existence interesting tho ?
yes
many things surrounding that adventure, the characters, and events i find interesting in fact
I was shocked to know about it when I watch the Dungeon Dad vid about it
And then I went to search what campaign setting it was found
What surprised me is this creature was brought into 5E from previous editions
And yet other stuff were left back to the TSR years
they are not specific to any setting
to my knowledge they were simply first used in 5e via that adventure
Ik they're normaly adrift in RealmSpace or Astral Plane
eh, there is more to it, but the video i dm'd you will explain that much and more and is arguably outside the scope of this channel
Interesting
Would be scary spelljammer encounter too
Especially if they don't know how to defeat it
Thank you for your assistance and sharing your thoughts on the topic
Atropus is named as an Elder Evil. Overall it’s a scary thing.
incase the name of "the world born dead" was not scary enough indicator to describe a massive undead planet sized entity
The wiki on Marids mentions that they have the following ability:
Once every year they could alter reality but only as a gift to non-genies.
I don't have the book that this reference was taken from, does anyone know what would happen to a Marid genie if they used their reality altering powers for a non-genie? Is there some sort of form of punishment for genies?
I think they're only capable of doing it for non-genies, as in it's not possible for them to do it for another genie
Is there any lore relating to genie laws or the punishment of genies? Specifically Marids? I'm mainly curious what would be some big laws they would have (other than basic expected stuff like murder/theft etc.), and what kind of punishments exist
I just realized, is the Ethereal Plane technically some sort of spiritual plane, that's why it leads to the outer planes, while the Astral Plane is technically the Psychic Plane due to it's mind link, and the fact that it can only access planes that effect the material plane.
Mind blown
Huh interesting
I thought the souls ascend to ethereal and then depending on your god , you head to the afterlife they've provided for their worshippers
or with gods of species like elves , orcs , goblins , halflings
They just go their God's afterlife
Sorry
Man, just when I thought I got it down
Cuz I'm tryna figure out a way to differentiate them, because to me, they sound pretty similar imo
What is the most powerful aquatic creature in D&D? I found ancient dragon turtle at CR 24, and kraken at CR 23, are there any others? Leviathan is too low at CR 20
Would be a great monster to put into a lovecraftian eldritch campaign
Or anything grimdark
Especially spelljammer mission to either try and "cure" 1 of those things or sever it's connection
Remember that CR doesn't describe every single monster, just a sample of one to be used in the game. As such, there could be krakens stronger than dragon turtles and leviathans stronger than krakens
fair enough, are there any other uber powerful water creatures other than those then?
Those are the big hitters
great ty
It's also not really a lore thing (CR that is)
yea, I was just trying to think of a way to get the info I needed. Im trying to determine what the most powerful gargantuan type creature is on the Elemental Plane of Water, since vortices in any body of water can just transport aquatic creatures into the plane, it's basically a matter of answering "whats the most powerful water creature anywhere"
fun fact, most of the most powerful things technically don't even get stats in the game cuz they are basically not something you have anything resembling a chance of beating in a conventional fight
it does not need stats to exist in the lore
Has anyone actually made up their own Owlin lore?
Cause the Strixhaven book has... Well, not much
Is there a way for a humanoid to become a hag besides hexblood race? Is hag creation touched on in any older editions?
I am setting up a quest where a lone sea hag kidnapped some sailors to eat and spared the woman in the group to turn her into a hag and eventually form a coven. So far I have that shes making her eat the "soup" to avoid starving and freezing in the hag's underwater cave.
Following the fey logic of "if you do the haggy thing you get closer to becoming one"
Thank you
check out the MtG lore wiki. Cant say theres much, even in MtG Strixhaven lroe was light as hell
By the creator of the Eberron setting, there’s the Kar’lassa
They’re in hibernation though
those are the giant whale things, right?
Speaking of MtG lore
There's a being that was brought to D&D from MtG in
Guildmaster's Guide to Ravnica
Simic Combine
&
Simic Hybrid
I just now heard about it
Is there a statblock for this? Or lore about their abilities so I can make one?
It’s in Exploring Eberron
They’re immortal and aren’t currently hostile so they don’t have a stat block, but they’re effectively an underwater Tarrasque that’s miles long, each tied to a plane
It’s kind of meaningless to make a stat block, since it’d be a Tarrasque with 100x health and regeneration
Taking out the moon and cutting off the plane the Kar’lassa is associated with is a possible way to defeat it
Understood, yea no need for a statblock really it’s just a plot device
Do they live in the Plane of Water?
#dnd-discussion would be a better place when asking for statblocks.
Yeah theyre less monsters you fight and more background details to build a story around
You dont give a stat block to Mount Hotenow in neverwinter, for example
Understood, yea no need for a statblock really it’s just a plot device
What reasons would a Kraken have to make a pact with a warlock (Fathomless suggests it). What goals and needs do Krakens have that they could possibly stand to benefit from making a pact with a weak mortal creature?
Is Strahd ruling as Strahd IX or Strahd XIII in 5e?
Why would any extraplanar being need a pact done?
Krakens are aquatic creatures, they likely need jobs done on land
Krakens are not mindless animals, they’re more intelligent than any mortal can be without the aid of magic
fair enough, so... what kind of jobs on land would a kraken want doing? I just don't know what their goals are. Do they just live to kill?
Krakens are power hungry beings who enjoy being worshipped. It could reasonably be any goal that they couldn’t/would prefer not to accomplish by themself
That's more a #dm-world-building type question
This channel is more for "have krakens ever made pacts with warlocks in [setting]?", that kinda thing
Nope, he just goes by Strahd.
He’s not like the vampire emperor in Eberron who’s pretending to be his own descendants.
Its the same one since the start
It took a bit but he's definitely ruling as Strahd IX
"Count Strahd Von Zarovich
Lord Strahd is the Darklord of Barovia. He rules his domain
from Castle Ravenloft as Strahd IX; a descendent of Strahd I.
In actuality, Strahd I and Strahd IX are the one and the
same--a vampire. As a mortal, Strahd fell in love with
Tatyana Federovna; the bride of his younger brother Sergei.
In his jealousy, Strahd murdered his brother and became
the Darklord of Barovia; which was swept away into the
Demiplane along with its ruler. Since then, Strahd is cursed
to seek incarnations of Tatyana for eternity. "
Sorry should of edited that I found the answer when I did
I'm curious, where did you get that quote from? I can't find it in 5e material.
According to FRWiki, it's in the Cos AL module, The Seer.
Ah, AL strikes again. Thanks.
Hey there guys, I’ve got a question. In the Bigby’s Tome of Giants book, it talks about these Scions of different giant deities. I was thinking of using a Scion of Surtur in my current campaign.
But I was wondering- do any scions of Surtur actually exist in any D&D lore? I’ll be using them as a starting point if they do! Thank you!
— and please ping me to make sure I see this message!
Scions are a recent concept. To my knowledge, none of have yet appeared in an official adventure or novel or been named.
Empyreans (aka scions) aren't true demi-gods but are more powerful than mortals. In past D&D editions they would be considered quasi-deities with divine rank 0.
The book also tries to integrate some existing lore to make it setting agnostic, while introducing new lore as completely agnostic. Scions of the giant gods are an example of the latter.
The scions in Bigby's are distinctly different creatures from empyreans
I don't think Empyreans are referred to as Scions anymore
Empyreans are Titans, which are a different type of quasi-deity than demigods
Yeah iirc they're referred to as not quite demigods
Thank you so much for answering!
Does that mean that there are no named children of the primary giant gods?
Not that I know of.
In theory, there is one
Diancastra is technically a demigoddess child of Annam
and all the other gods are the children of the primary god
Right, she first appeared in 2E Monster Mythology.
Nope. Diancastra is not a scion, she's a goddess. Giant scions are the grandchildren of Annam, fathered by Surtr, Stronmaus, Thrym, Memnor, Skoraeus or Grolantor.
Diancastra is no more a scion than any of her brothers.
The scions are her nieces and nephews though
Right, I forgot the Scions are literally referred to as Annam's grandchildren
Probably should have pinged you, my bad. But yeah, OldMan is right, I can't find a single reference to a named giant demigod/scion
Ah dang, ah well- I suppose that means I’ll have to make up my own!
I’m thinking of adapting the “against the giants” module from Tales from the Yawning Portal, so it’ll have to be a fire giant
Which evil goddess do you think would be an interesting mother for a Scion of Surtur?
If it’s against the giants, I’m half tempted to say Lolth
Why a goddess? Why not a mortal giant? Look at Greek mythology where gods fathered with mortal women.
Lolth doesn't have an establish relationship with Surtur.
A child of two gods would be at least a demi-god (divine rank 1).
||I’m thinking of the Waterdeep undermountain adventure where the final boss is an empyrean Who’s a child of Thrym and Auril- I wonder if something similar could occur||
If your idea is that your scion would be born of something like a one-night stand with Surtr... I'd recommend Luthic. Wife of Gruumsh. Cheats on her husband, a lot.
Spoiler for an adventure
This is moving into #dm-discussion or #dm-world-building territory and out of lore.
Oh that’s a good idea
Sorry!
Thank you for your time, folks!
the new MM kinda still does
in the quote, an empyrean of a storm god/dess is refered to as scion of [name]
Idk, I read that more as an individual's title and not necessarily a "creature type"
That said, it could also just be WOTC saying that from now on, giant scions can just be represented with Empyrean stats
i wasnt really referring to is as some kinda type thing, was just pointing out that it was a thing
Empyreans
Scions of the Gods
Sure, but in this context "scion" just means "child of". You know, the common use of the word. Giant Scions are another thing
-# man i really wanna run my titan based campaign
Giant scions are still children of the giant gods
Technically, they are demigods and whatever, mind you. But, you know, they're like a... specific subcategory of demigods.
What happens to devils who die in the blood war? If they die in avernus are they just gone? Where do they go when they die after they're dead?
Also I don't really understand how devils are "made". Does a lemure get a soul and then get "promoted" to devil?
If devils are killed in the Nine Hells then they die permanently.
A lemure is a former mortal soul in devil form. If it does well it'll get promoted to a lesser devil.
https://forgottenrealms.fandom.com/wiki/Lemure#Promotion
It was presumed that the mindlessness of the lemures was by design so that the baatezu could easily influence the lower caste into choosing the path of evil. With this mindlessness came the lack of a "lesson" that the lemure needed to learn if it wanted a promotion. Souls that arrived in the Nine Hells in the form of lemures, driven only by their desire to do evil, had the many rules of Baator driven into what passed for their minds by patrolling amnizu.
what does that mean? are they just gone gone?
yes
oh alright
does well in what way
They are absorbed utterly by their plane of origin if they die there.
If a demon that gets killed on the Abyss then its essence gets absorbed by the Abyss itself and another demon will form from the Abyss with that essence.
Lemures are sometimes compelled to fight by stronger devils. The survivor is promoted.
Being an evil mortal doesn't get rewarded very well in the afterlife...
Dead evil mortals often become larvae. Some can be transformed into lemures by devils, but larvae in the Hells eventually metamorphosis into the primordial Ur-Baatorian nupperibos naturally. Devils make a point of “demoting” as many nupperibos as possible into lemures.
Though that is Older Lore.
Current Lore is that Nupperibos are the souls of the worthless, who are not fit to climb the Hierarchy of Hell.
A lemure emerges from the Styx wiped of memory, yet the patterns of evil it performed in life remain indelibly inscribed upon its soul…
But those who lacked ambition cannot climb the hierarchical ladder of the Hells.
They instead step down, becoming nupperibos.
—Mordenkainen
I'm writing a plot about an all powerful God/Being who has been essentially 'restarting' civilisation once they became powerful enough to threaten his position of power for many, many cycles of thousands of years. It starts with 'warning shots' that are just beams of light that crash down across the planet boring huge holes, and it'll involve being able to visit 'fractured' versions of past 'loops' that still exist.
Is there a God or other powerful being/entity in D&D lore that's anywhere close to this that I could draw inspiration from?
Ao is an overgod of Realmspace. He's the "god of the gods."
https://forgottenrealms.fandom.com/wiki/Ao
Otherwise #dm-world-building would be a better place to get feedback.
is there anywhere i can find more info about Bigby? IN terms of personality and such? The Wiki and Bigby's GLory fo the Giants dont provide much
Yep while the FR wiki crosses settings occasionally it's for the Realms and will only feature Realmsian info on a topic.
Human + Half Orc = ?
Its not that precise, you’d still be half human, half orc.
and DnD doesnt do genetics
not anything special to my knowledge
and even when it does it is rather loose as often it can be influenced or altered via magic
Cool cool, wanted to check if there was anything like Tieflings where doesn't matter the situation the child will be a tiefling
Tieflings specifically are planetouched
its due to fiendish influence or magic they turn into a tiefling
not because of genetics
if you wanted "genetics" that would be cambions
tieflings are a form of planetouched and there are similar entities for different humanoids historically depending on the edition, like tanarruks historically were considered an orc equivalent
Dwarves aren't but a half dwarf will always be a half dwarf with a human or halfling or elf
Yeah, a literal "half-fiend" is a cambion
what
on outcome of some events in bg3 demonstrates this very well i think, if you know the one, you know
And even then, the new cambions are proof that they can just be people corrupted by the Lower Planes, not necessarily born of them.
besides orcs are people too, now so more so than even past editions, so no reason to believe a half orc with diluted orc heretage would be anything special or specific
Dwarves aren't plane touched
A dwarf and a non dwarf make a half dwarf
The half dwarf's children will be half dwarf until they have children with another dwarf
Humans can't tell the difference between a half dwarf and a dwarf and the stats are likewise identical but dwarves can tell
And if I remember the same is for Half Elves too
not sure why youre comparing dwarves to tieflings
So I was wondering if the same is for half-orcs
youre the one who brought up tieflings
And you're focusing too much on them
I'm saying is human an empty vessel or base line
I don't think you're asking an actual lore question...
This is more #dnd-discussion oriented.
Okay...?
im still confused what youre asking
"The fertility and offspring of half-dwarves was similar to that of half-elves. If a half-dwarf mated with a pureblood dwarf, the offspring would be a pureblood dwarf. If a half-dwarf mated with another half-dwarf or a nondwarf, the offspring would be a half-dwarf."
So my question is, is that the same with half orcs
half orcs are not dwarves
And neither are elves
... did you at least check out the half orc page
Ask your DM. D&D doesn't go into fractions of heritage beyond half.
Well I was able to pull up the half dwarf one, so lets infere yes I've checked the wiki
at the very least ones that are not obvious by name, as tieflings could be one but there is more than one way someone can become a tiefling
Tieflings aren't half fiends. Those are cambions.
i know
Tieflings aren't the question, that was a bad example
Tieflings and aasimar are special cases as they're more of "mutants" rather than true half-fiend/celestial.
what i am saying one with less than half fiendish blood could be a tiefling, but that is not obvious by looking at the name like half-orc is
We've got two cases of: half dwarf, half elf is the same of that for half orc?
Are you going to drop a section I missed?
if its not on there, then its something to ask your DM
I am the DM I'm asking about lore
then its up to you
I'm not Ed Greenwood
nobody said you were
your table, your rules, your lore. Greenwood has no bearing on your game
This channel is for discussing official D&D lore.
For how you want to run things at your games... that's up to you.
And you can bounce ideas in #dm-discussion
simply put, there is nothing in official lore that says anything about it
Okay so literally everything that's just been discussed can be thrown out then included the focus on tieflings and their children
Yes - your table, your rules.
You can draw inspiration from official D&D lore.
But ultimately, do what's fun for your table.
But this channel is for whats written in the books
But I'm looking for the official lore answer
and there isnt one for this scenario
not everything is covered by the lore, especially biology and genetics
That you know of
There literally isn't one
I had to explain half dwarves three times and show the wiki page to explain there is precedent
FR wiki is probably the best place to look, save asking Greenwood himself
Genetics aren't a thing in D&D, especially when it comes to the minutiae of how many "percentages" of different species make up an individual.
What the half-dwarf wiki entry pretty much covers all that there is officially. If it's not there then there's a very good chance it's not covered officially.
I'm not talking %s
if its not on there, and people like Scarlet and OldMan arent saying anything otherwise, its not there
Yeah at this point if you want something more official than "there isn't anything" you're best off contacting Ed Greenwood and getting their opinion
You've reached the end of official lore
If anyone is gonna know about FR lore, its him
published lore is not the end all be all, that is determined by you as a player and your dm, even when using an established setting
Okay cool it's unclear
they have also started just leaving more spae for DMs and their own lore in the official material anyway
if you mean ed greenwood, yeah, he made the setting, would be surprised if there was anything about it he did not know
-# wonder what he thinks of the PDK UA
sure some things in the lore go into detail but you are never gunna get everything detailed in the highest degree dnd has as much to do with creativity as it does what is published in the books, if not more so
Even though the Forgotten Realms has been covered in detail by Ed Greenwood/TSR/WotC over 50+ years there is still a lot of empty spaces for DMs to fill or add.
and even if not, different iterations exist, like one example i know of that has been published and become popular to some degree is aquisitions inc, which is still the forgotten realms but an alternate/different version of it as far as it's setting is
so if they are willing to promote alternative itterations, that just makes it all the more clear you are free to deviate from the published lore for your games, even more so than it already is
Xanathar's Guide to Everything has tables that list parentages for half elves, half orcs, and tieflings. Orc + human, orc + half orc, human + half orc, and half orc + half orc can all produce half-orc offspring.
probably even remains true even if you ignore how some things were destroyed or what have you from edition to edition from in universe events
Oh my god you beauty thank you. I've just gone and checked
Half-Orc Parents
d8 Parents
1–3 One parent was an orc and the other was a human.
4–5 One parent was an orc and the other was a half-orc.
6–7 One parent was a human and the other was a half-orc.
8 Both parents were half-orcs.
anyway, on another topic, with the release of the new MM and its titans, is there a list of titans throughout the ages? And any personal favorites of any if you want to share?
FR Wiki only lists 6
well not every page is gunna be 100% up to date, also it is still specifically 1 setting, if it does not have any relation, impact, or relation with the forgotten realms, likely will not be listed there
yeah, the titans page on the FR wiki just lists the Empyrean, Astral Dreadnought, Tarrasque, Kraken, atropal... and only the scion of grolantor
All the scions are titans, that's a bit strange
probably they just have not gotten around to making pages for each of them, remember the wiki is regulated partially do to being done by people, thus sometimes it can take time for something to be added
yeah. Anyone got a list of titans throughout editions though?
The 3e era Abominations would probably qualify.
are there nihilistic GOOs
or like Great Old ONes who follow something similar to nihilism
Uh, life is meaningless
That's many other schools of philosophy besides nihilism, but, yeah. Dendar fits.
alrighty then, me go research now, Thank you!
Was looking for some cult or being that would benefit from a blob eating everything
... Have you read the azure bonds books?
The finder's stone trilogy.
It does feature a giant blob that eats everything. And cultists of that giant blob
Moander, to be precise. God of rot, corruption and decay.
Yep. Basically entropy, personified as the force that reduces corpses to fungal masses, crawling insects and other forms of base hunger.
Cultists of Moander tend to be rather nihilistic.
Neat!
Oh, and he hates beholders, for some reason.
Some elves pay homage to Moander as a force to be used to stave off the approach of civilization and as a personification of renewal.
interesting... anti civilization vibes?
But most cultists are just like... "Moander will free us from life" and stuff like that.
"We shall all be one in Moander's digestive track"
Well, it's not that Moander has an opinion on civilization. I'm not sure it is sapient, or even sentient. But it is the personification of rot and decay
And you'll understand why rot and decay are much more adverserial forces to farmers and city dwellers than to wild elves in the forest, where decay cna be seen as something akin to a positive, or at least neutral force.
he's also known as the "darkbringer" and the "jawed god" https://forgottenrealms.fandom.com/wiki/Moander
yeah, makes a bit of sense for people to use him as a symbol tho
But yeah, to my knowledge, he was invented for the Findler's Stone trilogy, which are pretty good books by the way.
And then expanded upon by several pieces of Forgotten Realms lore, some of them signed by Greenwood himself
his personality does not seem to lend himself to nihilism though
Ah, goddamn. Faith and Avatars did give him a personality.
It does go against the spirit of his presentation in the Findler's Stone a bit, but who cares.
eh, he was in 2e and 3e, so could be differences depending on when that book was written
Oh, and if you want more... Articulate "nihilistic" bad guys, you've got the night hag Ravel Puzzlewell from Planescape Torment? Doesn't care about everything, does most stuff out of curiosity, tried to destroy Sigil because she believed, perhaps correctly, that it's the lady of pain's prison. No matter how much Sigil's destruction may harm the multiverse
Not that she especially likes the lady of pain, but she just doesn't like prisons as a concept.
and technically 5e, as the last parts of his history section are cited as being from the sword coast adventurers guide and a tweet by ed greenwood
hmmm... is she an archhag?
The concept wasn't developped by then, but she's as close to being a goddess as a night hag gets.
Moander apparently was in an alliance with Shar until he was tricked into breaking it, so that definitely set him back
guess Loviatar did not take kindly to him eating her sister
Otherwise, for less articulate, but fitting the bill of the vibe you're looking for, you've obviously got Orcus
yeah he literally desires to be the last entity in the multiverse, his plans are less to get his desired outcome but to get it faster as in theory given the last time he came back from death, he effectively is indestructible and will always comeback
if that does not scream nihilism on a cosmic scale idk what does
yeah, but im not sure if he would utilize a Blob of Annihil- actually he would with that skull floating on the inside
Moander from how Incubus describes THEM sounds really cool though
from what i know all you need for one of those is a dead god's corpse and some weird toxic astral waste, what ever that is
he easily could make one or be one, as his vestage of Tenembrous last i checked is still among the dead gods in the astral sea
hnnnng that makes much more sense 😭
and might be part of what might have robbed him of any chance at true godhood but also cemented his existance and why he was able to come back multiple times despite being destroyed in a case that would normally cause him to stop existing as we know of him
if it can kill life on mass, is totally possible, he literally wants all other beings in the multiverse dead, and even if you were to wipe out life across an entire world, it would not please him, he'd be upset and or annoyed that such things are few and far between in the acts his followers can pull off
yeah, and the god skull inside is the nail in the coffin
far as i know of it from what has been revealed about it thus far those blocks could happen by sheer chance, but if one knows what makes one, a powerful enough being or one with enough resources could definitely make one
though i am curious what toxic astral waste even is?
i hope they at least explain that to some degree in the monster's entry
Same as any toxic waste, but in the astral?
yeah, that is my best guess without any idea beyond what bits have been revealed so far ahead of the new MM release
Not seeing anything regarding Astral Waste 
yeah the reveal on twitter is the first i heard of the term
might be reffering to how if you are consumed by one, your dust is sent to the Astral Sea?
or it exploding when it dies
also my bad, was misremembering, was not the twitter post but rather the article it was featured in on dnd beyond, quote "A blob of annihilation is what happens when astral toxic sludge fuses with the corpse of a god while drifting through Wildspace, suddenly gaining sentience, hunger, and malice." end quote
I’ve got a question regarding something that’s been bugging me. Devils have Imps, Demons have Quasit, do Yugoloths have their own devious little creature?
I feel like you would be a missed opportunity if they didn’t
Yugoloths are different from devils and demons in that they're more artificial and so don't have the same hierachial structures as the other two fiend-families
While devils are hierarchal out of a sense of order and demons are hierarchal as an emergent property of their chaotic, might-makes-right nature, Yugoloths are neither of those things
They were commissioned by Asmodeus from a coven of hags to be an army for the Blood War. But the codex that controls them was lost
Each type of yugoloth was created as a specific purpose; brute, tactician, spellcaster, etc
That's why there isn't the "bottom of the rung grunt" type yugoloth. The closest you'd get are mezzoloths, the swarm-troop type yugoloth
Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers.
Ho knows of the information of a particular type of Scrolls
(Black Scrolls of Ahm)
And thar magic items description block
I think you might need to rephrase/clarify your question
For example, what do you mean by "discrimination"?
Also magic item description blocks are a rules thing, not a lore thing
My apologies Autocorrect
Meant to say description
.
Similar to how the demonomicon and book of vile darkness have their magic item descriptions
So what are you asking?
That's not a lore question
Where would you recommend I ask
Thank you for your help
So do you guys think dragons can actually walk on their hind legs? There are many depictions of dragons standing on their hind legs but that may just be like how a bear can get on it's hind legs when attacking, but can't remain that way for long.
There are dragons in D&D lore that stand on their hind legs
Bahamut is one, many pieces of time dragon art depict them that way, a lot of ancient dragons are shown that way
Just got my copy of Sword Coasr Adventurer’s guide, and i have to say it is waaaaaay better than what ddb showcases it to be
Yeah, but can they walk on their hind legs was the question. Standing is one thing, walking quite another.
Yes, they can walk on them too
How do you know this? Can you point me to some resources about it?
first thing that comes to mind for me are wyverns
else only other such dragons i can think of are half dragons, depending how loosely we are willing to consider dragons in this sense
There is art of dragons, such as the ones I mentioned, depicting them standing/moving/walking about on hind legs
Can you link any where it's clear that the dragon is walking, and not merely standing on it's hind legs. All i saw so far were of the latter category, not former.
No, I cannot right now (and the ping isn't necessary)
I'm going off memory and don't have the ability to pull up the sources
Just trying to make sure it's clear who i'm addresing, since we have more than two people in this discussion at this point.
It can get confusing who is addressing what.
You can make it clear without sending a notification ping
from what i recall dragons while they can do so, don't really do so actively cuz their anatomy does not really lend it self towards walking in such a manner long term, to my knowledge if they do walk in such a manner they usually are only doing so short distances or more often in some combat situations against say giants for example
else is just more comfortable for them to walk on all 4s so to speak
Yeah, that's my understanding too, as i said, like a bear would.
A bear can take a few steps on it's hind legs so he can use it's front paws to hit with, but soon enough it needs to go back to all fours.
to my knowledge the last time such specific info about their anatomy would have been detailed is 3.5e's draconomicon
so you could always check that source if you have access to it
The question is interesting to me because walking on their hind legs would be necesarry if dragons wanted to use their front limbs in any manner such as manipulating things. I don't think it's ever been made very clear exactly how adept at tool use dragons are.
What setting are you asking about? That might help narrow things down
granted unlike bears, most dragons these days once they reach sufficent age can just shapechange into a humanoid form or other form that does work great for walking on two legs
I guess the default one, Forgotten Realms, that tends to be the guideline for most custom settings.
For example some of the elder dragons of Arcavios, the plane where Strixhaven is located, explicitly stand and walk on their hind legs
well back in 3.5e they had their own magical items made specifically for dragons, again such things being detailed in 3.5e's draconomicon
funny thing is there is not really a default setting, just forgotten realms, and before that greyhawk, were the go to settings for published materials and adventures
Well magical items sure, i'm talking more about if the dragon wanted to create something on it's own.
Yes, there is dragonic artifice
i don't see why that would include magical items
Dragons make a lot of things
they are easily intelligent and magical enough in most cases to make such things if they set their minds to it, only potential exception is maybe the white dragon
Unless they use telekinesis i imagine they would have to learn to walk like humans to achieve such things, i doubt one can use their snout for such tasks.
not at all, especially these days as i mentioned
only restriction i know about a dragon and it's "hands" is they are not able to perform the hand gestures a humanoid would be able to for spells so often their spells are created without such a component being needed
I don't think that's true, at least I can't find anything to support or suggest it
While it's only a rule and not lore, the variant rule for "Dragons as Innate Spellcasters" says they only ignore material components, but otherwise have no restriction beyond spell level
regardless if it is or isn't, far as i know nothing is stopping them from using them to grip tools or make things, and again, in more recent iterations, shapechanging
from what i am aware the whiskers of a gold dragon are much more flexible and dexterous, assuming i have not been misinformed
but i doubt gold dragons would use those for such tasks
apparently 3.5e draconomicon has this on the subject "A dragon's four feet resemble those of a great bird. Each foot has three or four clawed toes facing forward (the number varies, even among dragons of the same kind), plus an additional toe, also with a claw, set farther back on the foot and facing slightly inward toward the dragon's body, like a human's thumb." so that can at least give some idea
though a few sentences later it does state they are not truely prehensile and quote "not precise enough for tool use, writing, or wielding a weapon, but a dragon can hold and carry objects." end quote
yeah honestly seems 3.5e draconomicon more or less addresses the subject on pages 6 and 7, regarding how their front legs can function and what their limitations are in the general sense and far as i know newer lore has not contradicted any of it, though i could be wrong about it be contradicted
Why are Aboleths immortal
cuz they are biologically unaffected by anything but fatal wounds and even if you do kill it, in 5e last i checked they just reform a new body on the elemental plane of water, so they don't really die, else is just part of their basic biology as these potent alien horrors
either way, if you can't die, you are usually by definition immortal, and at least are biologically immortal so they ain't gunna die from old age or disease from what i am aware
honestly i doubt the why is important, is not like it could be counteracted, least far as i know
They’re essentially weakened versions of elder gods. They’re not strong enough to be unkillable anymore, but they’re still “godly” enough that they can’t truly be killed
As for the new MM’s aboleth, they reform in the Far Realm now. To better align them with their aberrant nature.
I don't know how to feel about them making them reform in the far realm
Canonically the aboleths ruled over earth before the gods came
And the decision to move their spawn point to the far realm is questionable
abeir-toril, not earth, that's a different place
They ruled over the material plane
is rare for an aboleth's body to be killed to begin with
Their cities (or what remain of them) are on the material plane
they are manipulators and are not often directly involved especially these days
also the far realm makes perfect sense, given their nature and their parent's origin whom the first ones spawned from and those descended from them do to how their reproduction works are effectively duplicates of themselves
https://forgottenrealms.fandom.com/wiki/Aboleth
https://forgottenrealms.fandom.com/wiki/Pisaethces
and span many worlds, does not mean they have to be close to it, planar travel is easy with the right powers and skill set, supposedly Pisaethces literally just swam to realmspace and to abeir-toril, like a sea
i am not aware of that detail since to my knowledge it was not disclosed in the preview of aberrations, and the book is not out yet and thus do not have access to any of the specific details of the revised lore, thus why i said last i checked
far as i know they did not originally reform at all if slain, let alone on the plane of water, so i would just view changing such a detail a minor one if anything
not sure how i feel about them reforming in the Far Realm now
I feel like there's a lot of emphasis on the "or a location chosen by the DM" part
could just wait till the book comes out so you can read the full context of the entry yourself, is what i would do
Check your dms
and again seems like a minor change at most
They cut a lot of lore for a lot of monsters out of the new monster manual
remember, it is ment to be setting agnostic
some lore is specific to certain settings
The old monster manual was great for non dms because it had two things aside from just stat blocks
- Cool lore
- Cool art
Now it's a lot more dm focused than it was
i feel this is not the proper channel for this, especially when the book is not out yet
Anyways time to delve much, much deeper into aboleth lore to figure out if I can get a better reason for why Aboleths are immortal than just "they are aboleths"
because magic
honestly, i feel like thats like asking why a wolf hunts
hmmm actually not a fan of that analogy
yeah like i said earlier, i doubt the why actually matters, if the gods couldn't do anything about it after their war with them i doubt anyone else could
a better one might be why water is wet
oh no
far as i know being biologically immortal is just innate to some creature's nature in dnd, so just feels like a fair analogy to me
Researching aboleth lore anyways
when in doubt, check the wiki
and remember some things in dnd are just flat out never explained and thus left to interpretation
I know in earlier editions they gave us less "creative freedom" by actually explaining established monster lore
true but also not entirely, far as i am aware even back then some things were left deliberately vague or unexplained, at least compared to more recent lore for the various editions
granted i could be wrong about that
I have the book on digital, that’s why I was just building on that point
I wasn’t correcting you, just sharing some new information
fair, though i prefer to wait and see myself unless they just reveal it via their official means like dnd beyond or the like
Why is the modron order of strength so goofy
In mortes planar parade it introduces 5 new modrons but the order of strength and hierarchy for them is Decadrone(10)<Nonadrone(9)<octadrone(8)<septadrone(7)<hexadrone(6)
With lower cr modrons up to the pentadrone, its Monodrone(1)<duodrone(2)<tridrone(3)<quadrone(4)<pentadrone(5)
This makes the final strength and hierarchy order;
1<2<3<4<5<10<9<8<7<6
Isn't that a bit weird? I feel like it should be 1<2<3<4<5<6<7<8<9<10
Or did I misread something and it actually is 1<2<3<4<5<6<7<8<9<10 and the hexadrones are stronger but have less authority
Wait a minute
Is primus just a circle
Because he is the strongest modron and God of modrons does he have infinite sides
Wait the monodrone is a circle
each modron has a specific role, strength not really a major factor and primus is only god like in his own realm, he is not a formal deity
and cr already has littel to do with lore to begin with
The hierarchy isn't (completely) in line with "mechanical" strength
(Bit of a mixing of game mechanics and lore there)
https://forgottenrealms.fandom.com/wiki/Modron#Society
Modron hierarchy:
Monodrone
Duodrone
Tridrone
Quadrone
Pentadrone
Decaton
Nonaton
Octon
Septon
Hexton
Quinton
Quarton
Tertian
Secundus
Primus
So it is 1<2<3<4<5<10<9<8<7<6<(rest of the hierarchy not in mortes)
Why does it suddenly switch from going up to going down halfway through
Primus isn't a deity but a title and rank. He is a god-like power though.
There is a difference between the "tons" and the "drones"
we actually have some artwork for primus in the past https://forgottenrealms.fandom.com/wiki/Primus
Hence why the numbers sort of "reset"
Let me grab mortes real quick
The -drones are base modrons. The -tons are the elites.
Decatons are the least of the hierarch modrons, nonatons are above them
The modron ranks have been this way since 1E.
also just because all his subordinents are gemetric, does not mean he must be geomentric, a trend is not the same as a law
Oh
Gotcha thanks
1E modrons were illustrated to be organic. It was in 2E Planescape that they appear more construct.
orcus even murdered him and impersonated him for a time back in the day
though Orcus was Tenebrous at the time
I thought i heard somewhere that if Primus died, another modron would just promote into primus
normally, yes
A secundus would take over. Then someone below gets promoted to become a secundus.
I see
what Tenebrous did, was completely abnormal and clearly not something the potent being of pure law accounted for
and the conga line continues, and another modron is made, right?
I forget if modrons are made from lawful petitioners or not
Are they?
Theyre their own thing iirc
and the process as i recall is not instant, it takes some degree of time, which is why after murdering him Tenebrous could take his place, he basically just stepped in before the normal process could be carried out
When Orcus disrupted the March of the Modrons by having it occur years early it sent Mechanus into chaos.
they are beings of pure law, and are not petitioners
What happens to pure lawful neutral petitioners then
Or worshippers of primus
People whose destination would be Mechanus
There are LN gods who have divine domains on Mechanus.
and his corruption he left basically also caused a sort of civil war
Oh?
Interesting
Gods can have divine domains on places that are occupied by a large native Outsider population, like demons in the Abyss or devils in the Nine Hells.
modrons are if you think of it this way, natives of mechanus, petitioners are not, they sort of have to settle into their new life in the afterlife
They're sanctuaries that the deities have total control over.
yeah where divine realms are can vary especially depending on which edition or cosmology you are following, but the domain is where the god is both vulnerable but at their most powerful and has full control over it
So if you're pure lawful neutral and go to mechanus, you'll end up in some other gods domain in mechanus?
You'll go to your LN god's domain.
much like how Asmodeus has complete control over the 9 hells and literally alter it on a whim
What about Primus worshippers
Let's say hypothetically someone wanted to worship him and did
he is basically the embody of Clockwork Nirvana of Mechanus
it would take a massive amount of mortals for it to grant him sufficent status to grant clerical spells directly, assuming he'd be open to doing such a thing
"Primus was a manifestation of perfect logic and strict order. It was linked with the plane of Mechanus and they shared the same goals and actions." description of part of his personality cited as being from the planescape campaign setting back in 2e
Dump them in another gods domain when they died
we have no idea as such a thing has never occured and has no indication it would occure, odds are most people don't even know about him unless they have studied the multiverse or the outer planes a lot
also from the same source is cited "While some believed it only concerned itself with the plane's modrons"
The majority of mortals on the Material Plane don't know the inner workings of the Outer Planes. All they know is that there's an afterlife with their deity.
were as 3.5e and 5e offer this bit of info regarding his personality "others believed Primus sought to extend perfect law and order throughout the entirety of the multiverse."
Remember that Primus is not a deity so he doesn't get his power from being worshipped. This means he doesn't seek out worshippers like gods do in order to maintain their divine power and rank.
Mm
Yes, thank you. I typed too fast.
I do that a lot
and given what is said to be his nature, if you were to try to worship him, that would be like trying to worship a plane of existance as a deity
Okay here's a random lore question thats somewhat connected
nothing is stopping you, but you'd be kind of foolish to expect results, except maybe with the abyss, which is weird with it having a degree of sentience to it, like when it lashed out and murdered an entire pantheon of gods when they ripped a layer out of it by force
If you worship Demogorgon, and are chaotic evil, pure chaotic evil, equal measure chaotic, equal measure evil,
Which layer of the abyss will you end up on when you die
demogorgon's as he would claim your soul since you worshiped him
like if you are worshiping him, he likely has dibs on your soul to try to become a proper deity like many other demon lords
Does it not work the same way with Primus?
nope
A number of demon lords are trying to get more power by becoming deities, hence the demon worshipping cultists.
demogorgon is a demon independant of the abyss, primus is a manifestation of the plane itself
Hm
it is like comparing a stone to mount everest
the similarities are minimal and broad at best
I guess a better analogy would be what if you worshipped the shard of ultimate evil itself but even 5e monster manual and dungeon master guide reading dms don't know that exists
honestly such a thought would likely be processed as an insult by primus "It absolutely detested the tanar'ri of the Abyss, and held similar, if not as intense, enmity for the baatezu of the Nine Hells." cited from the 2e "hellhound: blood war" box set for the 2e planescape setting
Mmm
despite being comparable in power to a greater deity in mechanus, he was not actual a deity and seemingly has no desire to become one
via his modrons he is basically trying to maintain order in the multiverse at all times, they are his agents as he basically can't seemingly leave mechanus and since is not a god can not send avatars of himself
all this is covered and cited on his forgotten realms wiki page
what exactly is "Force damage" lore wise? What are the sources of it
That's more of a gameplay mechanic question.
"Force" is a all emcompassing term for magical energy, from wall of force to energy blasts from Hank's energy bow.
whose energy what
the bow of cattie brie?
Yeah, she doesn't need to use arrows.
oooh
thought there was a guy named Hank who just went around with some kinda powerful bow lol
Yes, the D&D cartoon had Hank.
oh
Hank the Ranger! Arguably the most useful of the Realm’s magic weapons, cartoon-wise at least.
The Dungeon Master kinda left Presto and Diana with the dregs. A hat that randomly produces stop signs, birthday cakes, and other gag spells is pretty terrible, and a pole that shrinks and grows isn’t that impressive considering most of the Acrobat stuff just comes from Diana being a gymnast.
The kids' magic items are all in the Free Rules.
https://www.dndbeyond.com/magic-items/9058872-thunderous-greatclub
https://www.dndbeyond.com/magic-items/9058897-quarterstaff-of-the-acrobat
https://www.dndbeyond.com/magic-items/9058943-shield-of-the-cavalier
https://www.dndbeyond.com/magic-items/9058960-energy-bow
https://www.dndbeyond.com/magic-items/9058998-hat-of-many-spells
https://www.dndbeyond.com/magic-items/9059006-cloak-of-invisibility
👀 oooh
Primus seems to be more organic even in 2E Planescape despite modrons being more metallic constructs.
https://static.wikia.nocookie.net/forgottenrealms/images/d/d9/Primus_and_Tenebrous-2e.jpg
i always have seen and heard others describe modrons this weird sort of blend of organic and inorganic, i imagine that despite the outward appearance primus would be of a similar nature
Given Mechanus’ obsession with balance (equal hot and cold, light and dark, land and water, etc.) I wouldn’t be surprised if they are exactly half machine and half biological.
same, even if physically on the outside it does not seem obvious
They are not natural beings so it also doesn’t have to make sense
eh, depends on what you mean by natural, besides being obvious and making sense are two distinct things
cuz they are natural at least in comparison to other planar life native to the outer planes
Do domains of delight follow any naming conventions?
From the few we’ve seen, it doesn’t seem like it
Ah okay thx
A Domain of Delight is the opposite of a Domain of Dread
The Domains of Dread also don’t have consistent names.
Domain of Dread it exists to make its ruler unhappy.
Domain of Delight it exists to make its ruler happy.
This in turn means there can be pleasant Domains of Dread, and utterly horrible Domains of Delight.
The names of the Domains of Dread tend to be based around the core assumptions of the domain. For example, Dementlieu has a very French-sounding name because it’s a dark fantasy interpretation of Cinderella, a French fairy tale.
I'm making a domain of delight for my characters backstory and I just keysmashed to make the name lmao
Well they generally have a name that has some meaning
Fablerise, The Gloamimg Court, Prismeer, and the Summer Court are named in the DMG.
Do the Githyanki have a library or an archive by chance? Because I distinctly recall in BG3 Lae'zel mention something about there being some Gith out in the Astral Sea gathering what knowledge they could uncover against Mind Flayers? Not sure when exactly they spoke about it, but I do know it was at camp during Act 1.
At first when trying to remember her exact words I figured "Oh she must've been talking about Tu'narath. That's like Githyanki capital right there." so I looked up the city, looked through maps, and while I am certain there may be a library or grand archive in Tu'narath, I got no names as to what the library itself is called if it even has a name or if there even is a library in Tu'narath.
In BG3, they definitely do, but I dunno about D&D in general.
As in, they have "discs" that store important information.
Is the Olympic pantheon still a thing in DnD or a relic of the past ?
They were in 5e 2014 https://www.dndbeyond.com/sources/dnd/basic-rules-2014/appendix-b-gods-of-the-multiverse#TheGreekPantheon
2024 core rulebooks try to step away from giving 'core pantheons' and instead the DMG 2024 in Chapter 3 'DM's Tool Box: Gods and Other Powers' there are some guidelines on creating deities and powers for your world. I expect setting books, like the up coming Forgotten Realm ones, to cover their own pantheons for that setting.
So not a relic. But likely being moved away from more.
Remember as well this is setting dependent. The wiki for Forgotten Realms might help inform you of how the Olympian Pantheon interacts with that setting, for example: https://forgottenrealms.fandom.com/wiki/Olympian_pantheon
Question: In the lore of campaign settings, such as Greyhawk, FR and Eberron, Dragons battle Giants. Yet, in campaigns set in recent history, the Dragons are MUCH MORE predominant than Giants. Why is this?
@misty scaffold
Because its in the game name
Oooh that one is a bit complicated, but the short answer is that, generally, the giants' civilization fell.
Dragon civilization also fell, but dragons don't really need civilization.
While giants kind of do.
Im sure they would prefer the current set up anyway
In the Forgotten Realms, the set-up is essentially that giants competed with dragons through vast knowledge of artifice and magic, a specific kind of magic that has mostly been lost. Through great and terrible magic weapons, etc...
While dragons were...Well, they were dragons. They don't need that stuff to compete.
When you realize the giants had to make Runic Colossus to better help hunt dragons
So, after the Dracorage Mythal, once the elves basically threw the dragons at the giants, both civilizations were destroyed utterly. Except dragons did not lose as much as the giants. Because, you know, knowledge tends to be flammable.
And we had to make spears to hunt mammoths.
Technically neither the dragons nor the giants won that war. The elves did
yuh
But they cheated by periodically turning every dragon into an omnicidal lunatic.
Destroying any chance they might have of ever having anything close to a civilization
And yeah, the dracorage mythal was broken in a novel. But, you know, it still left a long impact on their culture
im sure the divide between Chromatics, Metallics, and Ferrous divided them even before the mythal
In Eberron, dragons destroyed giant civilization due to the giants meddling with magic that they deemed too powerful (because it blew up a moon). So giants in eberron are living a very "ruins of their former selves" type situation
Actually it was a lot less intense before the mythal.
Like, there were frequent collaborations, and dragons who established themselves as rulers recognized by all groups.
(Although I will note that dragons aren't exactly prominent in eberron. They primarily act through agents and being hidden. Most don't ever leave their continent)
Most of em are just trying to decipher the prophecy though, yeah?
Anyways, yeah. Practically all settings, save Dark Sun, repeat the "dragons vs giants" thing, but in different ways. It's normal. It's an almost universal mythological motif.
big human looking guy vs big lizard guy
You know, storm god against monster beast fighting in the primordial times. Zeus vs Typhon, Set vs Apep, Marduk vs Tiamat, Suzanoo-no-Mikoto vs Yamata-no-Orochi...
I'm prett sure Dark Sun is the only setting that doesn't repeat that motif.
I'm not sure there ever were dragons and giants in Athas
There are dragons now, but...
Well, no, there's one dragon now.
And he was born a human.
ah ic
Athas had giants. Most have the heads of beasts and psionic powers in the modern age. The classic giant types were all killed by the Sorcerer-Kings.
Ah, my bad. I did not know they were targets of the sorcerer-kings' genocide campaigns
There is one Dragon on Athas. The Dragon, formerly a Sorcerer-King, a powerful psion/defiler.
Technically the other S-Ks are also trying to become dragons and other powerful characters have the potential as well.
None have yet succeeded the way good old Borys, Butcher of Dwarves, has.
Indeed. Three were very close. One is undead. One got killed by the beginning of the metaplot. One ended up in Ravenloft.
Oh damn, how did I forget this? Dregoth was the one who genocided the giants!
Hey Lore folks, just need to know- what’s the current stste of Gauntlegrym? Who owns it, is it habituated, etc?
Dwarves have it
what exactly is the positive plane
The opposite of the negative plane
But seriously it's the plane of negative energy
i.e. death/annihilation/darkness
The Positive Plane is essentially a plane associated with overwhelming life energy
It's basically airless and featureless and filled with raw magical energy of a negative type
The positive plane is filled with raw magical energy of the positive kind. In earlier editions, you were healed just by being there. Then you started being overwhelmed, gaining more and more hit points.
At the end, you explode.
can be a bad thing yeah
It's worth noting that neither of those places are good or evil.
just positive and negative
But it's true that the negative plane is more friendly to undead.
iirc, there was also some sorta connection between them and the upper and lower planes?
Not really, no? I'm not sure I can recall anything of the sort
I think the new DMG actually says that the Positive Plane is actually not survivable at all without help
It's just as dangerous as the Negative Plane
Makes sense. It never was survivable without heavy spell protection in previous editions.
Since the spells that were used to survive it did not make the cut to this one...
burn baybe burn
Yeah, you probably need the help from some sort of high-tier Celestial or a god to survive out there. Which mind you is not lore, just speculation on my part.
or at the vary least if what i hear about it in the past is applicable, you at least would have to constantly harm yourself since the danger of the positive energy plane is basically being healed too much, causing you to kind of have your whole body become a like a cancer cell, growing out of control
That was indeed a strategy one could use
Sounds a whole lot like Ragnorra
She was related to the positive plane from memory
Excuse me, the crystal spheres/solar systems are just a part of the same prime material plane, right?
In the most recent version of the cosmology, all wildspace systems exist in a singular Prime Material Plane.
It's been like that since 2E Spelljammer.
ah, i wanted to ask because i read that apparently Baba Yaga has explored any and all Crystal spheres, which is obviously due to her hut, but has also explored the Feywilds and Shadowfells of those worlds?
they are the same
the shadowfell and feywilds are echos of the prime material plane, so they can be used to get to any, except maybe eberron do to it's self-contained cosmology, prime material world
if what you mean she has explored those planes of existance, that i am not aware of, far as i know being a hag if either she presumably lives in the feywilds
to quote the 2024 dmg as it describes said plane, reffered to collectively as the material realms "Most D&D worlds are located on the Material Plane, which has two planar echoes: the Feywild and the Shadowfell." end quote, so the 3 planes are sort of a package deal
i'm just focusing on the implication of there being Feywild and Shadowfell versions of every planet revealed in D&D. There's probably a Feywild version of Planet Toril, a Shadowfell version of Planet Athas, etc
to my knowledge that is not how the feywild works
there is 1 feywild and 1 shadowfell
yeah, the feywild dimension (where all feywild worlds reside) and the shadowfell dimension (where all shadowfell worlds reside). like how all the prime worlds reside in the prime material dimension
each are reflections of ALL the worlds in the prime material plane
like far as i am aware there is no wildspace in either the feywilds or the shadowfell, there is a sky, but that is just it, the sky
There hasn't been details on what seperates the echoes of the Feywild/Shadowfell worlds.
again, to my knowledge, that is not how either realm works
like if you walk into the feywild on say toril, it is possible to exist on a world other than toril
same goes for the shadowfell
i have never once heard of there being whole worlds in either the feywilds or shadowfell in published materials, the closest thing being domains as with the recent lore of the domains of delight and the older domains of dread which are drastically different from being entire worlds like you would consider say a planet
The Feywild and Shadowfell are relatively new, having been introduced in 4E (although they did have predecessors with the Plane of Faeries and Plane of Shadows, respectively).
The main areas of the Feywild and Shadowfell are reflections of the same area on the material plane.
Think Stranger Things' Upside Down World.
There are fey and shadow crossings you can enter into from each other
That i know. like how Planet Toril's Underdark becomes the Feydark and Shadowdark respectively
both planes as i understand if anything are entire worlds onto themselves that mirror the prime material plane in general as a whole in different spectrums, the feywild having things brought about through the collective told tales of the various prime material worlds, ie fairy tales, and the shadowfell as it is known these days are dark reflections of the prime a sort of worst outcome like should a town narrowly avoid being destroyed, a counterpart of it in the shadowfell would resemble that town but in ruins
i know how the planes work, so you don't got to tell me
basically all worlds, share the same cosmology in published material unless specifically stated otherwise, planets and what not even if they have other things than that one world and it's sun in their wildspace system/crystal sphere, are still just the material plane and i have never heard of that space between those worlds in those systems being reflected in either echo
basically thinking there is a version of each planet in the feywild and shadowfell is overthinking it, fine for your own table and your games, but far as i know there is not anything in published to suggest that is the case in the published continuity put out by wizards of the coast and that they opperate under when developing new lore, adventures, ect...
I think just what Rosie is saying is that if you went into the Shadowfell on Athas you would be on a darker athas is all
Like how it works on Toril
well earlier it seemed they were under the impression there were entire worlds for each world in the prime
like they said above
like far as i know nothing suggests there are literally planets for each planet in the prime material plane, to my knowledge they are all reflected across the same plane and are not at all seperate
yeah but if you travel far enough you could exit onto a different world entirely was one of things i pointed out earlier, not by any means a common thing, but it is a possibility from what i am aware of
far as i know if there were versions of each planet, you would not be able to do such a thing at all, cuz you would not be able to leave that planet
unless i am just misunderstanding the question entirely
I'm interpreting that snippet in Yaga's lore as:
Each crystal sphere (and the planets within) exist within the Prime Material Plane, and they probably have an echo where they can travel between.
Although I do wonder if you would be able to ride on a Spelljammer on Realmspace's Feywild (specifically Toril's Feywild) and just move through the cosmos until you get to Greyspace's Feywild (specifically Oerth's Feywild).
It's just such a weird odd small detail to add to a character which implicates things on a cosmic level.
Isn't it kinda weird that elves cant sleep in D&D?
idk, it would just be a spelljammer across the feywild even if you could get one into the feywild, each world as i understand it has a section of the feywild that is a reflection of it, a specific section of the same feywild
They can sleep. They cant be magically put to sleep
They enter a trance.
not really, besides they can, but they usually don't as it is terrifying to the average elf cuz how chaotic dreams are, is why they trance instead, you are only likely to see an elf sleep if they are the faithful of a deity who speaks through dreams to their faithful
That's honestly cool
Kinda like meditation. Not sleeping, exactly, but definitely being relaxed and conserving and regaining energy.
yeah, is kind of like meditation if you could still gain rest during the time and do light physical activity
Is their eyes open while they do this?... That would be freaky lol
Like... Um what's up with Joe?
Their trance is like meditation.
presumably their eyes would be open, as they can do light activities while in their trance and still benefit from resting
but technically far as i know that sort of level of detail is not really specified and thus left up to the player
So the people around would be questioning why they're elf friend Is staring at the wall lol?
They are fully aware of their surroundings, so eyes open is not implausible.
potentially
Again, that is flavour on the player's end.
usually if adventuring together, unless they are taking watch, the others would be sleeping when the elf does this most likely
D&D races can be so interesting
Nothing explicit in the lore, just sorta open-ended and up to interpretation.
Yeah
yep, though these trances could be reliving past memories in their life, so in that case one can guess they might close their eyes and simply have it going on in their mind, nothing says you have to move so much as a single muscle, so it can easily be considered to depend on either the sitution or the individual, but meta wise, is just left up to interpritation
What's a thing you find interesting in the D&D world?like anything really that you thought was pretty cool
Which setting
there are some elements of dnd's lore that will always be left vague or unexplained and thus left up to interpretation
There is no singular D&D world. There are many official campaign settings.
I mean like the spells and the races... And the creatures... The stuff from the handbooks
and even if specifically a setting, that sort of question seems more suited for general chatting about dnd #dnd-discussion
Oh alright
not really a lore question in either regard
Based on the Complete Book of Elves, an elf in Reverie seems to have half-open eyes.
Oh, it’s actually the first image on the wiki page: https://forgottenrealms.fandom.com/wiki/Reverie?so=search
well some things change between editions so i feel even then you could consider that more so an example or one for that edition it was done for at the time, unless it specifically says so in the description for the complete book of the elves in the description cited, else it still seems is up for interpretation
but, neat detail you can lean into if you want
Question about the fey courts: I know about the unseelie and seelie courts and the gloaming and summer courts, but are there like minor fey courts for small ideas outside of life and decay and seasons?
The Seelie Court (aka Summer Court) is the pantheon of good/neutral aligned fey deities.
https://forgottenrealms.fandom.com/wiki/Seelie_Court
The Unselie Court (aka Gloaming Court) is the pantheon of evil fey deities.
https://forgottenrealms.fandom.com/wiki/Unseelie_Court
Thx, so they fall into one of the two courts instead of a smaller one
well far as i know there might be smaller factions, but the two courts are the largest and most influential in the feywild if i am not mistaken
the weird but also neat thing about the fey courts is they are both pantheons but also sort of political factions for the fey
at least that has always been my understanding
Hey folks, I have a question for once that I think it’s not a weird one
So I’ve been learning about the Demon Lords and I have been wondering dose Juiblex have any followers on the material plane? (That aren’t slimes.)
Yes, almost every demon lord has mortal, humanoid followers
For example, there's a deep gnome cultist leader know as The Pudding King
Also Juiblex is worshopped by a handful of aboleths
Pandemonium. Just, Pandemonium.
We have like no lore for Pandemonium which makes me sad
The silly wind caves
There seems to be a significant amount: https://forgottenrealms.fandom.com/wiki/Pandemonium
Compared to the abyss and the nine hells there isn't a lot
I've read what we have though
It makes me want more
I also love Carceri
well the reason we don't have much info on in comparison to the abyss and nine hells is presumably because it is not as focused on or lived in as either plane
if i am not mistaken the most significant thing about pandemonium as a plane is it is where Miska the wolf spider's prison is located at least in the 5e continuity
I don't know about most significant... Talos and Auril live there, for example.
well their realms were located there in the past
in fact most of those realms located at one point there were mostly from the tsr days
Old lore is still lore
so not sure how much if any of those remain true as being located there
If you have any contradictory sources, please feel free to share
personally though i'd argue miska's prison being located there is arguably more significant do to the threat he poses as one of the few beings known to be able to unite the demons of the abyss
well between 5e spelljammer and 5e planescape seems to indicate most if not all divine realms in the 5e continuity are either in the astral sea/plane or in the outlands, i could be wrong about that but many in planescape were outright relocated to the outlands, including the Labyrinth of Life and the Hidden Realm
Taking a closer look, those changes did indeed happen in 4e and within the World Axis cosmology, but the current DMG uses the Great Wheel cosmological model, which would indicate those changes may have reverted (along with all the other 4e lore)
4e lore is the most recent, though, so there's a point to be made there
4E lore is pretty much ignored/retconned with 5E.
Yeah, hence my assumption that most of everything 4e did is now undid. But that's a pretty sweeping statement. So... maybe visit Pandemonium and find out
Like you said above, 4E had a different cosmology and 5E uses the Great Wheel.
And Pandemonium still doesn't have much lore
What it does have I love and I know a couple of my friends love it too because I've played in 3 adventures taking place in different planes and 2 of them took place in Pandemonium
I guess not every plane needs super detailed lore
And like a lot of inhabitants
Yeah, the Nine Hells and the Abyss obviously have more lore since there are so many different creatures that live there.... Pandemonium is mostly barren and, well, chaotic. Not suitable for many creatures.
i was not talking about 4e, the changes i talked about were in 5e, besides far as i know spelljammer and planescape were never even touched in 4e
(I don’t know how 4e could attempt Planescape, given the lack of an Outlands and thus Sigil…)
and i don't get how schm0 got 4e out of me explicitly saying the stuff i was referencing was from 5e sources, ie 5e planescape and 5e spelljammer
The lore you cited for Auril's domain also known as Winter's Hall being moved to the Deep WIlds was removed from your comment in an apparent edit, but it was a change made in 4e: https://forgottenrealms.fandom.com/wiki/Winter's_Hall
That's what I was referencing
4E was a mess with unnecessary changes to lore and cosmology.
i misremembered the ones that were given as examples, thus edited and found that winter's hall indeed is on the topmost layer of pandemonium, my point remains some divine domains no longer may be there and even then, i'd argue given the threat he poses to the multiverse as one of the few who can unite the forces of the abyss, is more significant than the realms of the gods which are kind of separate to a degree given a god has complete control over their realm and can close it off if they wish
though is not too big a deal, just clarifying my earlier thing that you were replying to before i realized my mistake and edited it
Does the world of Greyhawk have its own Underdark-like setting?
Yes but it was caled Underoerth (Oerth being the planet the Greyhawk setting is located on).
https://greyhawkonline.com/greyhawkwiki/Underoerth
Is the colour of an (half-)orcs skin based on if they’re a mountain orc or grey orc? Assuming mountain is green
Where does it say that mountain orcs are green? Green orcs are a Warcraft or Warhammer thing.
They’re all gray
Though it's also called the Underdark.
Can there be more than one tarrasque at once in the forgotten realms
The Bloodstone module series, which is set in the Forgotten Realms, has more than one tarrasque. Granted, one of them isn’t on the Prime Material Plane.
So, what are familiars, lore-wise? Are they alive, do they have a 'soul' if you will? Are they born when summoned and do they die at some point, or if you dismiss it?
To my knowledge (and I am rather new to all of this so take everything I say with the grain of salt) familiars are spirits be that a celestial fey or fiend spirit that is up to you.
I think they have souls as to the the fact that they are a spirit
And I don’t think they die as much as they are just dismissed