#dnd-lore
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i think it might be an interpretation thing as you could reasonable read it as meaning either way
I believe the effects were clearer in older editions and more ambiguous in 5e.
I think the “time catching up to you” was a 3e era mechanic?
yeah as was there actually being a detailed time dilation
or at least in some other past edition
3e SRD: “Timeless. Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.”
Also could be read either way, I guess.
i believe it is not being literal when 5e says aging ceases, it effectively does for most cases you may worry about do to the how long a single day in the astral plane is compared to the prime, that one day being subjective anyway so is not like it is an absolute measure of time on that end https://forgottenrealms.fandom.com/wiki/Astral_Plane
Going by the 1,000 years equals one subjective day, it might still be a few Prime centuries between githyanki needing to eat.
true, but like i said it is technically not as simple as it otherwise may make you think
plus the githyanki given their raider like culture, probably steal some along with other things by the time that comes around anyway, so they get the food they need eventually
Looks like missing time catching up was a 2e mechanic not used in later editions.
yeah, over the years some things were not mechanically reflected or made more so something that is optional, espeically by 5e, like losing your memories of the feywild when traveling to and from it, just as an example
2e A Guide to the Astral Plane:
Because of these temporal effects, most bashers don't eat while on the Astral (because no one gets hungry there). When time catches up after leaving the plane, a body's usually real hungry—though no one's ever died of starvation, even if they've been on the Astral for years. Canny restaurant owners have opened up establishments near gates to the Astral or known color pool sites and have earned hefty profits for their trouble.
yeah that is what i basically trying to explain, that historically at least was thing
obviously being someone that got in via 5e, i don't got access to or necessarily remember those older sourcebooks or where certain things were described, so much appreciated for being able to find and share it
1e Manual of the Planes states that it takes 300 years to get hungry on the Astral Plane.
The time catching up to you only seems to be a factor in 2e and is not used in any other edition.
4e I believe just refers to the Astral Sea as “timeless.”
to be fair, to most of the sages in universe i doubt they are spending enough time there to test that theory so any in universe description by some sages is likely making some assumptions, like how most don't know about the twilight stage that dragons historically have at the end of their lifespan
especially with things like astral dreadnaughts waiting to gobble up any sufficently intelligent beings they can up, i sure wouldn't wanna stress test those theories if i were a sage in dnd
Is there anywhere in dnd where its told or written how old genasi tend to get?
In Mordenkainen Presents: Monsters of the Multiverse...Air Genasi "A typical genasi has a life span of 120 years."
And same for the other 3 types
thanks
Is there a way in dnd you know that is easy to enchant items in 2014 edition
Or can druids not do that
There are magic item crafting rules mechanically
Enchant?
This is a mechanical question, not a lore question
Sorry
I kknow this is belated, maybe it might help some anyway, the astral plane is outer space basically. All those other planes, are the Afterlife. Being too powerful to walk amongst normal mortals and you're not dead... You get to hang out in outer space till your time is up. Is basic dnd lore. That's why aging changes there, that's where the immortals walk.
Hence why your alignment dictates where you go after you die.
It'It's actually an offense, to enter any of those realms(despite adventures taking you there) (cool huh?) If you're mortal kind and you haven't died. So then, everybody gets to hang out in space.
If tthey're too powerful.
Instead of the prime material plane.
Or you could goto the City of Sigil.
How do you get there, and why would I do that?
Stinky Cheese, check your messages
That's wwhy The mechanics would reflect this, no matter the edition.
sorry, thought I put this there already
That's why Spelljammer became so useful, traveling the astral planecas an mortal, you have an silver coil protruding from your back. ThaThat's what the Githyanki cut with their swords.
Planes*
And then you're dead. Guess we shoulda got a spelljammer huh?. Yup.
So the mechanics are like that, because your in your spirit form, unless you're in an spelljammer.
The Astral Plane.
Something I find strange in lore vs game is that firbolgs are up between 9 and 11 ft in lore (at least they are listed as this on forgotten realms wiki) but in 5e are only listed between 7 and 8 feet which is strange and large difference and are even listed as medium on the wiki
Correction only medium for 5e editions before that they are listed as large
You must understand the lore at least, to fully know the mechanics, the lore helps explain what is going on in the Astral Plane. Thats the afterlife.
The DMG explains that actually.
The afterlife wasnt supposed to have time.
It ddoes because mortals are there.
The githyankis weapon is the exact same silver as the cord that mortals have entering the astral plane.
I wonder why they did that???
hmmm...
somebody gget an 1e or 2e description of the githyankis weapon and what it does please
and put it on here please
The silver cord is a product of the Astral Projection spell, not any other means of planar travel.
The Astral Plane is also not an afterlife; it is a transitory plane, connecting the Outer Planes and the Prime Material Pane.
the astral plane is objectively not the afterlife in the published lore, that is the role of the outerplanes
also to my knowledge it is never even hinted that the silver of the githyanki swords are the same as the cord that connects an astral projector to their mortal body
quote "every githyanki knight (warrior champions in service to the Lich Queen), was given one of these weapons once they achieved a sufficient level of power to will the blades into existence" end quote, so supposedly it is not actually silver and even if it was it would not be the same thing as the silver cords
the outer planes, ie the afterlife, actually do have time, your assumptions of the lore are way off base from what is actually presented
I'd disagree, if only because the fugue plane is in the astral plane, and houses the city of the dead, where lots of petitioners are, as well as the faithless and the false.
the fugue plane does not exist in the current cosmology
at least according to what is docummented on the forgotten realms wiki
Everything is written in past tense on FR wiki
plus, the fugue plane is located in the astral plane and is not the same as the astral plane itself
not relevant as it the point is it does not seem to be listed as part of the great wheel cosmology
it is part of the world axis cosmology and world tree cosmology though
Not exactly, if you were to travel to the fugue plane via plane shift, you would have to attune to a quartz tube in B. It is functionally in the astral plane.
On it not being a thing anymore, at no point was it destroyed in lore, and it does have a place in the great wheel cosmology, relocated to the astral after the second sundering, prior to which is was in hades
plane shift does not use the the that, at least the version of the spell i am familiar with
Right, the forgotten realms wiki isn't the be-all-end-all, it can be inconsistent on things like this. the section you linked is a description on how the astral sea connects to the outer planes. within the astral sea, the astral dominions are more relevant, one of which is the fugue plane
but again the astral plane itself is not an afterlife, no mortal souls go there as part of their afterlife, the fugue plane is not the same as the astral plane itself
is like new york city vs new york the state, being in one does not make the other the same thing
You'll notice that that article doesn't have Tu'narath or the Ruby Palace. It's incomplete.
The fugue plane is very much in the astral plane. You can get there via spelljammer.
It is a physical location.
and in the lastest phb the astral plane is specifically a transitive plane and described as the following "This endless, silvery expanse links the Material Plane and the Outer Planes. Whole civilizations have arisen in this glimmering vastness, while others navigate the magical cosmos in spelljamming vessels." end quote
and the outerplanes are described as "Realms where ideas take form and spirits spend their afterlives, the Outer Planes are the homes of immortals. " end quote ie the afterlife
in that quote:
"Whole civilizations have arisen in this glimmering vastness"
It's not a transitive plane in the literal sense that it is ONLY for transport, its just the classification of the plane.
the description of such planes says otherwise "The transitive planes serve as paths between planes"
just because some creatures live in the astral plane does not make it an afterlife
this is a false dichotomy and argumentum ex silentio.
Yes, spirits live in the outer planes. They also live in the astral, and even the material plane.
being in the astral plane and being the astral plane are two very different things
DnD lore is not as concrete and black and white as you'd like it to be. The 'transitive' planes are not just for transition. The outer planes are not just for immortals, hell the elemental planes aren't even made entirely of their element.
It's just a straight fact of DnD lore that there are spirits that live in the astral plane, in a place called the City of the Dead.
to my knowledge spirits do not live in the astral plane or material plane
ok, add this to your knowledge. Spirits live on the astral plane. They are the faithless and the false, as well as petitioners yet to be claimed or judged.
Spirits on the material are many types of undead such as ghosts, banshees and wights.
i am not saying it is concrete or black and white, also the city of the dead is in the fugue plane, not the astral plane the two are distinct, just because the fugue plane is in the astral plane does not make itself the astral plane https://forgottenrealms.fandom.com/wiki/City_of_Judgment
technically one could argue all the outer planes are "in" the astral plane
and again, spirits and undead creaturees are not the same thing, they often involve spirits but given they are undead they are not living and usually are not a natural thing
Ok idk how to explain it, but the City of the Dead is in the fugue plane, which despite being called a 'plane', isn't one. It's an astral dominion of Kelemvor. It is in the astral sea. Spirits live there.
its not a demiplane, or a curtained off section. It's there. That is where it is.
Look at this, and note the astral dominions.
https://forgottenrealms.fandom.com/wiki/Astral_dominion?file=Astral_plane_systems-5e.jpg
That is what the City of the Dead is.
i am trying to explain and clerify things, i don't need it explained to me, the astral plane is not an afterlife as no souls go there for their afterlife when they die, an astral domain is not the same as the astral plane proper, as i said is like new york city and new york the state in that regard
one is located in the other but is not the same as the other
literally all souls go there when they die
you would say that new york city is in new york state though.
like, yes they're different, but one is IN the other. it's where it is physically located.
and just real quick on this before I turn in, the third possible reference of the term 'Outer Plane':
- Incorrectly refer to the Astral dominions of the World Axis cosmology.
again, since this just seems to be going in circles, let's just agree to disagree, also you don't have to keep pinging me, we are the only ones actively engaged in the conversation currently
having my PCs go to Astrazalian, City of Starlight, where Lady Shandria resides & rules over. wondering what kind of faux pas may be there, my PCs want to make sure they know what to do & how to behave or wear etc., since they are hoping to eventually gain Shandria's favor
Not much, but here is a DnD Beyond article that talks a bit about Ladey Shandria (a warlord it turns out) https://www.dndbeyond.com/posts/1022-feywild-101-read-about-key-npcs-in-the-plane-of and if you click the tag: feywild at the end you get some more tips on how to behave in the Feywild.
tysm!!
my guess is warlord in this context does not necessarily the same as other contexts, especially the way she is described
from what i can tell warlord in this context is implying she not only leads their political stuff but also the military/armies of the city
like far as i can gather Astrazalian is a proper functioning place of trade and the like and not reliant necessarily on their armies to have any sort of government
though seems there is not much regarding gaining her favor other than if she hires you for a job and you do it very well presumably
it looks like the Fomorians attack them often, thinking i’ll have Her ask them to help with that somehow
what are Fomorians tho?
basically cursed fey dwelling giants
they got some new lore and such in bigby's glory of the giants for 5e
ooooo that sounds sick tysm
If you really want to dig into this part of the feywild, these books from dnD 4th edition uses Astralazian: Heroes of the Feywild and mentioned in Manual of the Planes.
Astralazian shifts between the material plane, were it resides in a relatively quiet are, but in the Feywild it is allt o close to the darker parts with frequent Fomorians attacks.
oooo tysm! had no idea this place was so cool
but since it is 4e take it with a grain of salt and take the 5e stuff as priority in terms of lore if you are playing 5e
like i know there are some things from 4e that carried over but the majority of it is know for being so far removed from any other edition in terms of lore
Yes, you're correct, they are transitory places, in the way the multiverse works.
What I'm saying is, thosecare the places the Deities created.
those are*
No? The Astral and Outer Planes are generally regarded as older than most deities.
The Astral Plane and all of those places, ARE the afterlife. Time didnt exist there till mortals came there because they can become too powerful for the prime material plane. This helps explain WHY you can spend 1000 years there and still live 120 years as an human. So what happens is, the players are laughing n giggling, the D.D.Ms reading, then they give the verdict, " you arent here where time no longer passes, to be immortal from age, time does still pass here". That's the Deities saying nice try (game plot ) and the D.D.M. gets to look at the clever players and say nope, sorry, got to give you the thumbs down on that one.
you will still die at 120 as human here.
I’m not sure where you’re getting this “too powerful for the Prime” thing.
i already tried explaining the incorrect parts of that but i ain't getting into that loop deloop again
The closest thing to what you’re explaining is the Mystaran cosmology in BECMI, which is not the same cosmology that is generally used for D&D.
AnAnd it also depends on the edition, 4e says the Deities did it, why theres an adventure where the PC's become the creator gods, though one players doomed to be Asmodeus.
The 4e cosmology has largely been overridden by 5e. The remaining elements are the Shadowfell replacing the Demiplane of Shadows, the Feywild being introduced, the Elemental Chaos approximately replacing the Quasi-Elemental Planes, and the Astral Plane occasionally being referred to as the “Astral Sea” while not having very much in common with the 4e version.
4e was a significant departure from the normal D&D reckoning of the planes, and most of it was promptly undone.
Too pwpowerful for the mortal world ( prime material plane) like 3e players know the epic book says about epic monsters, put these things away from mortals, for they will be too powerful.
Epic strength monsters very much can be found on the Prime Material Plane, as can powerful mortals.
The tarrasque, notably.
and greatwyrms
And krakens. There are a lot of them.
Yes, that's not my arguement though, my arguement is the DEITIES rule the multi-verse, or does Asmodeus fear his death at the end for no reason?. Whom is responsible for him losing, at the end?.
So many titans exist
Deities are not the end-all, be-all of the D&D multiverse. Deities have limitations.
In In the game people, to keep the storyline consistent, whom rules the multi verse? What are they called?
theyvrule whom goes where...
what
The Athar, for example, strongly disagree that deities rule the multiverse.
If youre looking for one who is above everyone, there's Ao
They mmade the rules. Whom said alignment dictates where you go? DEITIES
Ao is only for the FR, not the multiverse as a whole
Ao is the overgod (aka, "control" of the gods) of the Realms, but not the multiverse
Whom mmade the rules for astral sea? DEITIES
They did not determine that. Deities are expressly younger than the concept of alignment.
no
The war of Law and Chaos is older than the modern pantheon.
Whom dictates creation rules? Like you create your own? Not you. DEITIES
you follow THEIR RULES for your own creation?
Half of the gods are younger than the whole universe
Mortals very much can dictate laws of creation. You yourself cited epic level mortals before, who can create and alter the properties of planes.
TThey're still the ones that run it.
Oversee it, maybe. Run it, not so much.
The gods oversee all their respective domains
pointless aarguement Anyways
theyre the domains and what they represent personified
Yeah?, whom told Bahamut not to roam the prime material anymore?. And if he does, he'd better keep it brief.
Bahamut's origins are messy, but generally, it thought to be form the single dragon entity Io
Also, are you tlaking about the Silence or something?
I wawas trying to help newer players understand the mechanics anyways, not this philosophical debate anyway.
This channel is for lore
This isn’t the channel for mechanics. It, arguably, is the channel for philosophical debates.
Yes and I used lore. Because that's how ppl learn the astral plane the best.
which iis why I joined the talk
The problem is that you aren’t citing lore, or where you are, it is lore that is no longer accurate.
I'm not exactly sure what you mean, but your claims about the planes are not accurate to the lore
They might be for your homebrew setting, but not anything official
Doesnt matter, in dnd, all editions share one thing.
The editions very much change lore over time.
Look at the Demiplane of Dread in each edition. Significant changes.
that is simply untrue on multiple counts
And also completely irrelevant to this channel
AAll editions share one common factor of the end if days. No one will win by owning the astral sea, you need the planes under your control.
And wwhom Owns most if em?
Thats not supported by lore whatsoever
You are free to make things up for your own setting, but please do not act as though it is official lore
doesnt matter if there were others before them, the Deities run the show now.
this is getting very circular
Again, not really? The Lady of Pain does not appear to be a deity, but is fully capable of stopping deific meddling.
Deities are powerful, but they don’t control the entire cosmos. They are flatly not omnipotent.
THEYRE still the ines that dictate how creation works. Magic, attributes, Magic items, planes if existance, races etc etc etc
very much no
If thats how deities worked, both the abyss and the hells wouldn't exist
Yes, other immortals can challenge them. Ok, everybody dies.. Wecall go to where we belong. So...Who's in charge?
no
Again, if anything, what you’re describing is closer to how it works in BECMI’s cosmology, which is different.
They can make artifacts, but artifacts can be made by skilled mortals.
that'that's not what I asked
Only in BECMI are artifacts fully the purview of Immortals, as they are defined as objects with Immortal power.
And even then, they lose track of them all the time.
No, they do not in the standard D&D cosmology.
And iif An mortal creates one and the gods dont like it what happens? What does it say? They come and take it. By forforce if necessary.
So?
deities do not dictate many of the things you are claiming
especially not in the multiverse as a whole
For example, Deities have no bearing in Sigil, the center of the multiverse (as in: strictly not allowed)
Nor are deities a thing in the world of Eberron
TThey control whims allowed what.
None of this changes the fact that deities lack total control over the Astral Plane.
no, they do not. That is fully inaccurate
Or Athas. Or, technically, Mystara.
For different reasons, but yes
Eberron just doesn't have them
(and never did)
TThis Is al besides the point
How?
no, its not
Its in direct refutation of your claims, because what you are saying is incorrect
How is this beside the point?
Exandria is an officially published setting. Well. Wildemount is at least
I was helping that player understand why those mechanics would be like that. He obviously had the math and science down to a pat. What he didnt know, was why.
Regardless, the why you are giving is incorrect.
does Whitestone fall under Wildemount, or is it something else
(I still think “Wildemount” sounds better as three syllables, rather than the official two…)
Whitestone is a city-state on the continent of Tal’Dorei. Wildemount is a separate continent, but on the same world of Exandria.
So by showing him lore, he would understand why humans can goto the astral plane for 1000 years and still only live 120 as an human
The “why” is simply because the Astral Plane is timeless or nearly so.
Doesnt matter what eedition, because he'll know from what I taught him.
yes, but no one told him that
however notably, it is also some of the closest to wildemount as one can get on taldorei
again, what you are teaching him is wrong. As in, it is not official lore
Except that we very clearly did?
oh. And Marquet. Cause of Netherdeep
by tteaching him Lore, he'll always understand now, regardless what edition hes in now
Yeah, it’s like crossing the Bering Sea. You can practically see Wildemount from Whitestone.
The entire discussion was about how the Astral Plane has slightly different interpretations of timelessness in each edition.
Yes, the lore explains why. Its It's set up like this so DMS can explain why things are the way they are. Why are the mechanics like this? This is why
No?
except for lore differs and changes from edition to edition in many cases
not everything does but there are differences
In some cases lore justifies mechanics, but in other cases, they are very much at odds.
A lot of the time across editions the mechanics are what have informed the lore. Not the other way around.
and other times have nothing to do with one another, at least directly
For example, some Underdark settlements keep time by heating large rocks and letting them cool. With infravision, you could see the heat changing to identify the time. Even after infravision got phased out, these time-keeping rocks still exist.
The wwhole, thecastral plane used to be timeless, now its warped, is ALL because Mortals are there. They cant become immortal by simply going to the astral sea. I wonder if the creators of the game ever thought about that at the desk, while debating what to do about clever, powerful players?? And whatvto do and how to do it while designing the game mechanics.
no
and other ways some creatures do it is by the rate at which water drips from somewhere above, i think it was stone giants, but not 100% on that off the top of my head
What you are saying about the astral is literally wrong anyway
Mortals are immortal when in the astral. They do not age.
That’s not it at all. The Astral Plane still is timeless.
that's not tthe Point
and there are sometimes different kinds of immortality, which is why for aboleths for example, some will try to specify they are biologically immortal ie don't die of old age, sickness, ect... just getting a fatal wound that they don't get treated in time
Were the game designers sometimes antagonistic towards players? Yes, “Gygaxian” exists for a reason. Is that relevant to the lore channel? No.
Your points are not founded by anything in the lore. Nor in the actual IRL history of the game.
Which makes them not appropriate for this channel
gotcha. Was wondering about a comment my DM made when i mentioned being a dhamphir in a oneshot set in Whitestone
does that mean anything btw?
besides the obvious?
I can perhaps guess its meant to be related to the Briarwoods, but past that?
Besides the obvious me being a Dhamphir yeah 
oh ic
The point is, adventurer, real powerful, oh, timeless? I'll be immortal. Game writer, hmmmm that's a problem. How do we fix that? . Game mechanics will fix it. Oh ok. Oh, oops, it affects the games storyline now, oh, no problem, we will incorporate it into the multi verses LORE. I guess TSR and WotC were never smart enough to figure that out.
?????
That’s not lore.
also, depending on the edition, being real powerful and in a "timeless" plane by no means would mean safe or all powerful or anything like that
they very much can still be killed
There are cases of mechanics and lore influencing each other, but speculation about the companies that owned D&D isn’t particularly relevant to the lore of the game.
even being in the outerplanes, the afterlife proper, at least most recently, can be killed
I still am not seeing how this is even related to lore at this point Medusae
Again, this is nothing to do with lore (and thus not appropriate for this channel) and again, you are incorrect about the lore, in particular regarding the Astral
This channel isnt for mechanics
cuz it really isn't
for mechanics you want #dnd-rules
Or #dnd-elder-editions, given the speculation about TSR.
Somebody in the Multiverse Lore, made the rules of how travel in the Astral Plane works. This isnt Lore meets mechanics?
not with what you are saying
You can always check out the wiki, but again, mechanics dont have power here
yeah and when talking about a specific edition of a game you should specify it cuz each edition is effectively it's own continuity, not everything is the same edition from edition, the phoenix is a creature that serves as a good example between 5e and prior editions
ik its an elder elemental here, what was it in older editions?
Don't make me summon the Modrons. It's far to soon for the Modron March
dnd is like dragonball, especially at this point, there is no 1 continuity, there are multiple, especially depending on specific editions
But i love them 
last time they marched early it was a mess XD
Orcus, aye?
(The last time the Modrons were this early, Tenebrous Orcus was getting his claws dirty…)
knew it
and we know what happened to at least some of them now, will not specify as that would be spoilers for an adventure
oh
although, any answers for this? I am curious
i know that in previous editions phoenix was a celestial bird of the upper planes, not a fire based elder elemental, that to my knowledge was/is a 5e thing
oh, ic. More celestial based eh? makes sense
seems 4e is what moved it towards being a fire based creature given the 4e stats listed on it's forgotten realms wiki page https://forgottenrealms.fandom.com/wiki/Phoenix
in 3e it was a magical beast and could be found on the plane of Elysium
Reminds me of unicorns, who are fey coded, but mechanically celestial
yeah even in the source materials in our world it kind of rode the line between the fey and the divine, so kind of fitting the dnd version is similar overall
Yeah, Unicorns do give off vibes for both
Oof sorry wrong channel
Lore: Humans aren't dwarves. But... Humans are real
…what?
What would be the closest monster to a “night crawler” from x-men?
Anyone know
It’s a retcon. They’ve changed conceptually from nature-associated giants to tall guardians of nature.
Firbolgs from previous editions have nothing to do with firbolgs as retconned in 4e, save for the name.
Ah
Ok. I’ve been reading… a lot of planar lore, safe to say my mind is melting. But now I’m confused about Ao and his relation to other planes. So is he just utterly impotent toward outer (and most inner) planes? How exactly does he govern gods if gods exist outside of Realmspace?
He governs their activities within Realmspace. Most of the deities under his purview are largely powerless outside of Realmspace, but some have notably made an effort at worship in multiple spheres as a result of Ao’s punishments.
Ao lacks power anywhere other than Realmspace, though.
So… he governs gods that possess power out of Realmspace by just… maki my them powerless specifically within it?
Essentially, yes
I’m getting more and more lost in the source…
Also… so are inner planes intrinsic and unique to individual spheres or are all shared among them like the outer planes?
It's complicated, and has been retconned multiple times
I’ve noticed.
But essentially, inner planes are like the material plane. So it's not that they're unique to individual spheres, it's more like there's one fey plane, but good luck travelling from the part of the feywild in Toril to the part of the feywilds in Oerth
So… they have all the same inner planes but they each have some weird kind of meta-layered planes that each belong to individual spheres?
ik oerth, exandria, and faerun do, idk abt eberron or krynn
Eberron is a whole… thing so :/
eberron is connected to faerun via the spine of the world! yippee
they just wanted it in Eve of Ruin
At least they didn’t try to connect Mystara or Athas with V:EoR, that would’ve caused so many more cosmological headaches…
My questions are only multiplying, but I’ll ask only one more.
What on Earth is the goddamned astral sea? I’ve read at least thirteen conflicting accounts
The Astra Plane is sometimes also called the Astral Sea in the current continuity.
And sometimes the astral sea means space in the material plane.
It's either one or the other. There are context clues that should help
dnd outerspace, it’s meant to be the space between the realms
Oh, and sometimes the astral plane and outerspace is the same thing.
In 4e, the whole cosmology was overturned, which completely reworked every plane, including folding the Astral and most of the Outer Planes into one Astral Sea. This has since been largely retconned.
So it is simultaneously two separate things that are actually the same but also not?
That tracks
Look, continuity is a messy thing. Just take the definitions from the most recent books and, most of the time, there will be no conflict
Yarp.
And the most recent definition here is…?
Cause I’m still suffering here
And any attempt to try to make 4e lore fit into the lore of any other edition will result in pain and misery.
The “Astral Sea” is the nickname for the Astral Plane given to it by Spelljammers.
I’m not struggling with the sea or plane part
I’m in pain because I can’t tell if it’s the Phlogothon or the space between realms or both or neither or what on Earth
The Phlogiston, sadly, has been fully retconned out.
Ah
sadly, this extends to real life
“A copy of Player's Guide to Faerûn can be glimpsed in this image in the Eberron sourcebook Sharn: City of Towers, apparently cheekily suggesting the Forgotten Realms is a fictional world in Eberron.”
This is just making me more confused as to how the hell cosmology works
Most of the times it doesn't
meanwhile the spine of the world in faerun with a portal to eberron through the demonweb pits
You make a very strong point
I would argue that most if not all FR-Eberron connections are from FR sources, and hence aren’t canon to Eberron
So if the Phlogiston no longer exists… was it just replaced by THE astral plane or AN astral plane or…? Good god I’ve been reading this stuff for hours and it’s not getting clearer
Same goes for Earth existing in the D&D cosmology. Given that the heroes of the Realm have only aged about a decade since 1983 and expressly returned to Earth for most of that before rescuing Uni, we have to assume that it’s currently the mid-90s on Earth in the D&D continuity.
Its purpose has been replaced with the Astral Plane.
That’s not much of an answer.
There is only one Astral Plane.
it was replaced by the astral plane
Look, used to be that this was simple. You had the inner planes, including the material, at the center. You had an inner plane for every element, then one for shadow and one for nature. You had the outer planes, one for each alignment and quite a few between two alignments, and then you had the outest planes, negative and positive energy. Everything else was the astral plane.
And every setting was in the material plane, just in a different solar system.
And now?
Now we don't think too much about it, because plenty of stuff came up.
Just... Just imagine it's still the great wheel
My head hurts.
Just tell your head to stop hurting, it'll be fine.
those that don't share those planes are known as self contained cosmologies
most settings unless stated otherwise share the same cosmology by raw though, so self contained cosmologies are the exception to what is otherwise the norm
depends what you mean by setting, as there are ones like say the forgotten realms and then you have settings that are kind of settings but not in the conventional sense like planescape or spelljammer
last i checked it is the same has incubus said above, the revised 5e stuff has not changed the structure of the current great wheel cosmology, though dnd uses the term "wildspace systems" instead of solar systems or spheres these days
as the cosmology model illustrated in the 5e 2024 phb is functionally the same as it was in 2014, just with a new and more vivid depiction rather than just a mono toned sort of chart like you'd see of that one image with the human man with several limbs and a circle that is associated with perfection, forget what is called
Vitruvian man?
i think
Ok. So after more reading I just want to clarify one last thing. I apologise for the many… many questions. Sometimes I see it referred to as THE prime material and sometimes I see the phrase prime material PLANES plural. Also since the separate wildspaces exist separately within the astral, would that make it… multiple prime material planes?
That was an early sentiment that has not really been repeated in more recent works.
It made more sense when the Phlogiston and the Crystal Spheres still existed but 5E spelljammer's simplification removed those.
5e has referred to it as both singular and plural when it comes to the material plane
With the plural being a general shorthand for "the many worlds of the material plane"
Recently discovered Rao of Greyhawk was originally a lunar god (part of why the theocracy is known as VeLUNA), but I can't find anymore info on how that affected his worship. Is there any, or is that just background info that never got expanded on?
probably at least a good place to start if you have not already checked
If I'm looking for deep lore on Menzoberranzan, would the early Drizzt books be a good place to start?
yeah, and the drizzt books in general, as the majority of the details we have now not just of menzoberranzan but also drow in the realms as a whole is do to the drizzt books
prior they had like a page or a page and a half of lore at best, being more or less just some evil cave dwelling creatures to kill
Thank you very much, I'm trying to write the backstory for a character but I realized I need to know way more about Menzo for it
one quick freebie is it is one of the cities where their society is centered around lolth and her faith, most of the things surface dwellers know or assume about drow, is more often than not from drow from this city
Oh I know that one, I'm going for a liberated Eilistraee Ranger.
I kinda want it set up as the fall of his house got him put into effective slavery after being sold to a mercenary group specializing in hunting aberrations of the underdark
Just unsure how exactly Drow Slavery works in Menzo tbh
lol, sounds like he got off easy, surprising for a male in such a drow city
Wouldn't be a player character without a little special characterisms, right?
Really tho I'm viewing his interment as a pseudo penal battalion sort of deal. Either come back victorious or do not come back at all.
eh, not necessarily, just saying is a bit of an oddity in the context of the published lore, far as i am aware the most likely outcome would have been death, as males in lolth worshiping drow societies have them more or less as second class citizens, they are barely above slaves in terms of their society
the main reason drizzt survived is do to, from what i recall, the aid of his father, who he never really knew despite training him in combat and even then he still had to hind his kindness for years just to survive https://forgottenrealms.fandom.com/wiki/Drizzt_Do'Urden#History
Oh, no no
He's not going to be Nice or Kind tbh
How do I want to explain this
I don't want to just be Drizzt again? So I intended on having him participate in the more grueling aspects of drow society prior to enslavement and particularly to being "free"
eh, even by comparison, usually, at least far as i am aware, usually results in death or worse https://forgottenrealms.fandom.com/wiki/Menzoberranzan#Culture
Lemme find the thing I saw then
i get that, is just he is kind of THE example of a drow going against the system
so he often is the example for such senarios
Cause on the wiki itself I've seen a passage about house members being taken as slaves for the capturing house?
Oh ik, he's the patron saint of good drow Rangers
But from what I understand he's also pretty squeaky clean
Left Menzo really early in life comparatively
patron saint is a bit of a incorrect label i feel, more so the archetype people turn to for similar characters, as from what i am aware he currently does not really worship any god and is important to keep in mind saints are an actual thing in dnd
likely an over simplification, he is chaotic good in the sense he does what he feels is right, which could very easily clash in some cases with traditional "good" characters
I mean by Menzoberranzan Citizen standards tbf
and back in 3e his personality describes him as a perfectionist by nature, which is it's own set of problems potentially
I will, eventually, find that passage on the wiki
and given his history, he can probably depending at what point in his history be summed up as a bit of a wreck, dude rarely gets happiness that lasts long, lolth enjoying his suffering, presumably why she does not just smite him even before Ao had gods become more hands off, like she enjoys that his existences angers her loyaler followers
heck, it would not surprise me if every time he metaphorically gets kicked while he is down or flies into despair and grief, she at least cracks a huge grin
back in regards to menzoberranzan though, we really only know a small handfull of their laws it seems, at least from what is docummented on the forgotten realms wiki
I mean no offense when I say this but I'm not entirely sure how this makes him less clean then the average lolth sworn menzoberranzanarian or however you'd make that word mean inhabitants on menzoberranzan
according to the forgotten realms wiki the term is "Menzoberranyr"
no idea how to pronounces that though at best i can make a guess but no guarentee it will even be accurate
I'd say it "MEN-zo-bear-an-er" personally but like
Lmao idfk
Yk if the drow really are a matriarchal society why isn't it Womenzoberranzan
cuz elvish language does not = what they seem like in human languages
that and it is named after it's founder "Menzoberra the Kinless, a powerful priestess of Lolth, founded the city that bears her name in −3917 DR" - cited as from page 153 of "The Grand History of the Realms"
Alright yeah maybe I'm insane and I didn't see a passage about a former houses members being taken as slaves @jagged apex
I can rework that tho, ezpz
Wonder where I'm conflating that from
yeah far as i can tell there are no drow slaves, hence why i described them as barely above slaves, they are treated similarly, but have rights to a degree even if few
also this might prove useful as a resource, some of these organizations we have little if anything beyond a name https://forgottenrealms.fandom.com/wiki/Category:Organizations_in_Menzoberranzan
Appreciate it
also you might be thinking of broader drow society lore https://forgottenrealms.fandom.com/wiki/Drow#Gender_Roles_and_Family
if i had to guess probably from that artwork that reads under it "A leashed male drow protects a female drow."
maybe you just remembered that image and made assumtions based on that and what ever you could recall at the time
Nah, it was explicitly words to the idea of "when a house captures another house, the captured house keeps it's last name as a mark of shame when being absorbed into the new house"
Defo off the wiki, can picture the formatting
well hopefully that gender roles thing helps, cuz given the way they are viewed they are effectively slaves in most situations, at least ot any female drow
Nah I get that one
I just really distinctly remember a passage that justified the original idea
tricky thing about memory is it is not as reliable as we like to think sometimes
but you could easily work with your dm to make it work in their take on the forgotten realms if you wanted to and they were willing, i am just pointing out and otherwise referencing the published lore, which you are not bound to unless you are playing like AL or something like that
Oh nah, I like playing by constrictions
I tbh am already reworking it
As opposed to slave by label, slave by circumstance.
quick question for FR. Has there ever been an instance where devils would actively make a contract or work with a demon as long as it paid off in the long run?
not to my knowledge
do we know the way that the artifact known as Crenshinibon can be destroyed?, far as i can find there were at best only attempts mentioned and were less than clear
Curious, is there any deity in the forgotten realms that has some form of control or domain that reflects equal and opposite reactions to everything done by anyone?
Like where a deity might cause a plague or storm, the hypothetical deity would immediately do something to reflect what's happened back, creating something of an equilibrium, I guess.
If not, I'm about to homebrew me a deity of that.
closest thing i know of is deities who are known for having the balance domain, but what a god can do at least easily is usually more determened by their portfolio https://forgottenrealms.fandom.com/wiki/Balance_domain
Then it seems like I'm homebrewing.
Are Ao and Io sorta the same being ik that Io is the dragon over god and Ao is the other dude but from my interpretation they both made the cosmos/multiverse
Wot
no
to say he is not canon is inaccurate
he still exists, but was slain long ago on the world of abeir-toril before it split
keyz is incorrect in this assumption, he very much is still canon, being no longer canon and being dead are two entirely different things
heck he is still mentioned even in 5e from time to time https://forgottenrealms.fandom.com/wiki/Asgorath
such as one of the dragonborn origin myths and legends from 5e in sword coasts adventurers guide
sorry, i didn’t remember the specifics, i did remember that he is no longer alive, but not the specifics of why or how
for gods death is rarely in the conventional sense in dnd so just remember just cuz a deity is killed does not mean they are no longer canon, plus there are multiple continuities to dnd
I heard that, dragons will refrain from touching weapons that were crafted to kill them. Is there any lore bit like this?
to my knowledge that is just common sense, like is pretty natural to me for a creature to avoid something designed specifically to kill them
if there is some specific lore about it i am not sure of any such example
Anyone have any suggestions for D&D lore videos?
The Dungeoncast. They have like 500 episodes of lore.
Oh 418.
Damn. 418 just won't cut it. I really need 500+ lol
though some times dungeon cast gets some things wrong, i'd personally suggest AJ Pickett
I remember jorphdan had some good videos. I haven’t seen his stuff recently
Are the Vistani clan from Curse of Strahd, also associated with Vecna?
all i remembered was he’s dead, i don’t remember how, or what the general idea was
so yeah, it kinda got into my head that he was considered not canon because someone here told me had died in previous editions, and i misinterpreted that heavily
Can anyone explain how The Plane of Mirrors borders the Ethereal Plane? The wiki isn't helping me out too much.
The Plane of Mirrors is essentially a demiplane, which are housed in the Ethereal Plane.
Ok so it occupies the same space as all the other big name demiplanes then?
The way they phrased it was a bit odd.
I checked the source cited by the wiki article and it wasn’t any clearer.
Weird, I will just roll with that interpretation then.
Apologies if I'm missing something is the sourcebook, but when exactly do sorcerers normally start casting spells? The answer I seem to be getting is "basically whenever up to and including the sorcerer gene being activated by an outside force"
there is no unified sort of thing for sorcerers it varies just like how you gained that power, is kind of the point, the power is innate
think like mutations or x-genes in marvel comics and you more or less have a pretty close idea if you absolutely need something like that, but is not like any clear age or age range is given, least none that i have ever heard of
Appreciate it, that's how I was thinking about it tbh
is Avernus a plane? If we are talking about "within the same plane of existence" what is included if you are in Avernus? Is it just that layer? All 9? More?
Avernus is the First Layer of the Nine Hells of Baator
So if a spell like Sending which requires you to be on the same plane, you could theoretically send to someone in the Layer of Phlegethos.
Krzzt
It is I, Levistus, here to do your weekly tax audit!
Iirc the plane or planet is called Baator. Avernus is the surface. Other layers are beneath/ underground. Thus called layers
all planar travel to baator, baring specific situations, are forced into the 1st layer of the hells, avernus which is the frontline of the bloodwar on the devil's side of things, baator is the plane, avernus is the first layer of that plane
though if memory serves do to the nature of the hells they are altered to a degree, similar to the domains of dread, communication based spells allowing either the archdevil of the layer or asmodeus himself to hijack and listen in if they want should you cast such a spell
What happens if a soul is trapped in the material plane against its will? It doesn't become a ghost at least, so what does it turn into?
Depend id wager. You can be forced into lichdom
But that requires a philactory
it's one way to trap a soul in the material plane
Monsters manual page 203: "A lich is created by an arcane ritual that traps the wizard's soul within a philactory". That clearly requires a philactory
Tho i see you mean having a free floating soul but trapped in the mortal plane
Yup. I've found a way to maybe do that, but I have no idea what the outcome is
id have to be a ghost of some form or a wisp
A ghost has to have unfinished business, and will-o'-wisps need to bee both evil, and have died in misery or anguish
not exactly but it does require a whole ritual typically
not entirely, in some sources it is stated to be unclear what causes one to become a ghost besides basically being bound to quote "to haunt a specific area, object, or creature that held significance to them when they were alive" cited from the wiki both from 5e and from a source back in the tsr days
plus they are not strictly the prime material plane, they have at least 3 planes they have listed as "homelands"
I have a spirit bound to the material plane with dimensional shackles, which has no catch really
not to mention undead as a whole have several broad origins, and that is outside of very specific ones https://forgottenrealms.fandom.com/wiki/Undead#Origins
well spirit in dnd is kind of loosely defined at best https://forgottenrealms.fandom.com/wiki/Spirit
there is a list on the forgotten realms wiki, just know that some of those listed are specific individuals https://forgottenrealms.fandom.com/wiki/Category:Spirits
well to my knowledge by the published lore that does not even make any sense, so unless there is something i am simply unaware of that already is very much #homebrew territory
far as i can tell a ghost could simply pass their hands through the shackles if you did manage to get them on them
Well, the question is now "if I bind a creature with dimensional shackles, does it bind its spirit"
no, it is an item that effects the creature physically
only reason it does on say a fiend or celestial is cuz for them, their body and soul are the same thing effectively, supposedly do to the nature of the outer planes they live on
I've opend a whole new can of worms now.
like i said, this is just far as i know and from what i can find in published lore sources and the like, if there is any sort of such thing it is likely something i am not aware of or from a specific older edition
But, I guess you're probably correct. Thanks!
are lesser fey named and known as part of the lore of FR? I'm looking to encounter a mushroom themed fey below archfey level.
the 5e iteration of the leprechaun are very mushroom themed and there is at least one other such fey, they are annoying talking mushrooms, and as far as named, if you mean like as individuals, yes, most creatures have names as individuals if they have any sort of sense of self
Annoying talking mushrooms
You wouldnt be reffering to the guys who sing, right?
though not every creature has examples, as they usually seem to give those to individuals of a certain degree of importance for lack of a better term
yeah the campestri, though in 5e at least they are plant creatures and not fey
i love those little buggers
Campestri do not seem to have any notable individuals listed on the forgotten realms wiki
I mean, those guys are just really dumb little guys
so hard to really provide an answer unless there is a specific kind of mushroom themed fey you are wondering about as you otherwise would have to look through way too many creatures and their lore even just via the wiki
It's related to the character I'm building that picked a Fey's mushroom house. I'm making it so a bunch were picked that housed sprites and some more significant fry being is going to come exact revenge
anyone have recommendations for good DnD novels? Preferably stand alone or short series available on audible?
So far I have read the origin trilogy for drizzt, the legend of Huma (a very odd introduction to dragonlance), the fallbacks book, both movie tie-in novels, and spelljammmer: Memory's Wake. I have started the Baldurs Gate 1 adaptation and the first actual dragonlance novel but both have been less than satisfying so far.
My favorites so far have been Memory's Wake, The Road to Neverwinter, and The Fallbacks book in that order.
I want one as a pet for the spore druid you helped inspire
A leprechaun might work. I'll look into that
if by pet you mean like a familiar, i'd personally suggest a campestri https://forgottenrealms.fandom.com/wiki/Campestri#Combat
plus they are known for having relationships with druids so there is already some basis there, but pet in the more typical context like in our world, yeah that might not mesh well or could imply some negative and unintended things since it is a sentient being and a leprechaun is of similar size to a halfling, at least in 5e
honestly i'd say leprechaun are too similar to people if you wanna avoid such implications or thoughts
No I don't want a leprechaun familiar 😆. I'm looking for a fey to curse my feet in my backstory to make my spore druid have gills on his feet.
The campestri is separate. I think they are cute and I want one. Unrelated to the backstory and the fey curse.
Mushrooms have gills pretty often
Anyway, except for one random picture leprechauns don't have anything written there related to mushrooms. I'll just make something up. It's only relevant to one characters past.
if open to the idea of fungi in general and not just fey, there are creatures and other fungi that might suit your needs https://forgottenrealms.fandom.com/wiki/Category:Fungi
is not random, it is the official dnd 5e artwork for an average example of the creature for their 5e incarnation when they were reintroduced in "quests from the infinite staircase"
Has anyone else thought about the element that makes adamantium, adamant, and mythirl so powerful?
it is not an element
in the case of some of those they are special for different reasons, and that is not the same as being powerful
adamantine, yeah powerful is a fitting term, but mythirl, not so much
also adamantium does not exist in dnd published materials to my knowledge at least is not something you can find documented on the forgotten realms wiki
also i am assuming you ment mithral, not mythirl, that is not a thing, i think you are accidently combining the material of mithral with the concept of a mythal https://forgottenrealms.fandom.com/wiki/Mythal
ah, my bad.
I was specifically referring to the two different methods that are used to make adamantine.
most of those that use the first method are dwarven smiths, the other involves a lot of complex magic
and those dwarven smiths are specialized
the materials would need to be the same regardless
not true
so we are dealing with two different adamantiums?
as the second method is far more vauge and literally uses magic
and there are spells that can literally create things from effectively nothing in dnd lore
yes
both are adamantium, but the proccess are different, one we know in much greater detail
yep
the more sorcerous element we don't know the exact quantity and ingredients just they are "that created adamantine out of mithral and steel through complex and cooperative sorcery"
we know mithral and steel are involved, but not how much or if silver and electrum are involved, and mithral is not even involved with the first one
so either way the materials are not the same, both use a material that is shared between the two, but the rest are very much different
plus even then there are technically 5 alloy compositions that share the name cited from ed greenwood's twitter itself https://forgottenrealms.fandom.com/wiki/Adamantine#cite_note-TWEET-4
in my opinion can't get much more raw info than the man they literally ask and work with to make their version of his setting he created
so there are supposedly 3 other combinations that we know nothing about other than the resulting product
adamantium = 1 part adamant + 2 parts silver + 1 part elecrtum
electrum = gold + silver
adamantium = 1 part adamant + 3 parts silver + 1 part gold
also
Adamantium = mithril + steel
steel = carbon + iron
Adamantium = mithril + carbon + iron
1 part adamant + 3 parts silver + 1 part gold = x parts mithril + (iron + carbon)
if adamant = iron + carbon + (New element)
and mithril = 3 silver + 1 gold + (New element)
then
iron + carbon + 3 silver + 1 gold + (New element) = iron + carbon + 3 silver + 1 gold + (New element)
is very likely those other methods/combinations are vauge so that you can come up with your own for your take on the forgotten realms, which is not new for dnd lore to do, some things are deliberately left for you to fill in with your own ideas or interpretation
dude i think you may just be overthinking this, cuz i am confused what that like chart thing or what ever is even for
it's chemistry
even sciences in dnd are not the way we traditionally view them in our own world, or at least they rarely are the same
definitely over thinking it then i'd say
as in dnd the closest to such a thing is alchemy, at least in any published materials i am aware of
but am i wrong? it would explain both methods and give us a potential new element to play with.
remember, in dnd magic is a fundimental force of the universe, just like gravity, time, or space, that fundimentally changes many things from what we would know it as in our world
Also let's keep things here focussed on official D&D lore
yeah if you wanna theorize or make stuff up, that be more a thing for #dm-world-building i believe
Yep - that would be a good spot to discuss how this works mechanically in your D&D world
especially when there is nothing in published material regarding some mysterious element, even if it did follow the rules of chemistry
else sounds more like for something to ask ed greenwood about, he is fairly good at answering the questions of curious fans of the realms
be it on his twitter or his own discord server
chemistry would really only be valid or relevant in dnd for it's version of earth do to it being a massive dead magic zone, far as i know anywhere else in dnd multiverse the closest thing is dnd's version of alchemy
Just want to check something a demi god is still a god in lore right unlike in other mythology or series being half human half god these are still technically full gods right?
The definition of “demigod” has varied across editions. It can refer to a half-deity/half-mortal, but it can also just refer to a particularly low-ranking full deity. Either way, they fall under the quasi-power designation in the current reckoning of things.
do aberrations have souls in FR?
God-like powers but in a lesser degree.
Exarchs,Quasi-deity and demigod
Hi! Making a character with strong links to Erythnul, god of war in Greyhawk. Looking for all kinds of established lore about him
https://ghwiki.greyparticle.com/index.php/Erythnul Google is your friend
to my knowledge varies from creature to creatures as aberration, much like monstrosity, is a rather broad category of creatures
Everything I was looking for! Thanks!
if i hold an action to cast a cantrip, will it be counted as castinf a cantrip for purposes of using the illusionist's bracers?
Quick question but has there ever been a gnoll that wasn't tied to yeenoghu or defiant/aligned to another?
In Critical Role, gnolls are just another race iirc. In FR, there has at least been one who wasnt bloodthirsty
Interesting
Eberron Gnolls
Obviously the setting doesn't have Yeen, but it has an equivalent.
The Znir Pact is a bunch of gnolls who broke free
yes, many, yeenoghu is not even their original god technically
in the forgotten realms historically was Gorelik https://forgottenrealms.fandom.com/wiki/Gorellik
I think the lore is that the gnolls used to have free will but a war from thousands upon thousands of years ago they had to make a bargain with yeenoghu to avoid extinction
i literally linked the stuff in my previous comments, at least for the forgotten realms, but depending on the edition yeenoghu did not just steal gnoll worshipers from gorelik but even killed him
Worth noting that (I’m pretty sure) as of 5E, gnolls of the Realms are explicitly Yeenoghu descended. They’re created from hyenas who eat the slain corpses of his and his prey’s followers. Which is likely why WOTC is leaning on making them monstrosities. They’re mutant hyenas.
The FR wiki does not always present the 5e lore as "accurate"
From Volos
As the Lord of Savagery despoils the land, packs of hyenas trail him and feast on the victims until the dead flesh of Yeenoghu's prey leave them bloated and unable to move. Then, in a shower of blood and gristle, the hyenas transform into gnolls, which take up Yeenoghu's awful mission to kill and destroy anything in their path.
As creatures that sprang up in the wake of a demon lord, gnolls are creatures of savage blood lust, incapable of understanding or acting on any other impulse. They are extensions of Yeenoghu's will.
As of 5e, Yeen is their creator
(Tome of Foes)
The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image.
my understanding is there are 2 kinds of gnolls, those created by yeenoghu's method with the hyenas and those who are not
fair since gorellik has not been mentioned in some time and in one past point was killed by yeenoghu
Purely quoting the FR wiki will cause confusion as the FR wiki likes to not treat 5e as "true" lore for a lot of stuff. Because it does not like the concept of retcons
how are clerics functionally different from druids when it comes to the source of their magic
This one is very important to know the setting
forgotten realms ig, im doing a homebrew setting anyway but id like to know the "default" lore if possible to have somewhere to start from
in most settings, to my knowledge clerics get their magic from the gods and druids get it either from nature itself or just kind of passively from any nature god
but if you want "default" your closest thing you are gunna get is the setting agnostic stuff
so i would look at the 2024 phb descriptions of how their magic and access to their magic is described in the flavor/lore provided, though it will not nessissarily be much
ty
the classes you can also find that info on their free rules 2024 versions on dnd beyond
technically both have more than one source of their magic at least is what i get from the info provided there
and just incase you are unaware, setting agnostic means independent of any setting specific lore, is the closest thing you will get to default lore in dnd if i am being honest with you as most other lore is dependent on the setting in question
yeah ik, mainly looking for inspiration and stuff,
For DND vampires, how do they create a minion via vampirism? Be it vampire spawn or otherwise, does it just require a bite/drain that doesn’t kill the victim?
vampire spawn, that is a thing tied specifically to the death of a victims via their life draining
far as i know minions in other senses don't really have anything to do with vampirism and more so to do with certain tactics, magic, alliances, ect... but not really anything specific to them to my knowledge
Tyvm. Spawn it is, tyvm
no, cuz they are a undead creature, they do gain detrimental effects if they are not feeding properly or at a regular rate, comparable to withdrawl
and technically the blood is a medium for the lifeforce they drain from their victims, so you can argue it is part blood part life force that makes up their diet
that is why you check the sited sources, the forgotten realms wiki is a consolidation of the lore in one easy to access place
sure they paraphrase at times, partially do to legal reasons, but they are pretty good at being accurate to the lore with the cited info, is not like there is headcanons and theories making up the stuff on there
also what you think and what is are 2 different things
The wikis collect information across multiple editions. 3.5e lore may be inconsistent with 5e lore
Is Manual of the Planes a good source for lore?
How does one make a portfolio like when a new god is born/created how do they gain a portfolio if it doesn't already exist
It is more about compilation of what you can find in each plane or demiplane, rather than history. Well there are history, but only talked about briefly.
Is it a good guide for what is in the Feywild and shadowfell?
There is a supplement specifically for the Feywild called 'Domains of Delight' or something approximately similar.
It has helped me, I recommend it.
Like Mushu said, for Feywild then you might find Domains of Delight and The Wild Beyond Witchlight a better feeling and lore about Feywild. There is a 4e book about Feywild (Heroes of Feywild), but... it is more about Character Option rather than lore. There is lore about cities on Feywild, but they are using different domain in 5e (the wild beyond witchlight). So the lore is.... not that detailed.
For shadowfell, isnt there a 4e Shadowfell: Gloomwrought and Beyond? It might serve a better lore about Shadowfell. There are many other books about ghost and horror like Ravenloft, which probably serve a better lore book than Manual of Planes.
Which edition of Manual of Planes? There is the 4e, 3e, and even 2e that has similar title iirc
4th edition actually calls it the shadowfell. I think third calls it something else.
Plane of shadows. That's what it was called back then
Can tarasques die without use of like a wish spell
Yes. A wish spell was only necessary in 3.5. I'm not sure that's a lore question
I thought it was a lore thing :p
to be fair prior to becoming the shadowfell, it was simply the plane of shadow
it became the shadowfell at one point after she mixed it with energies of the negative energy plane if memory serves
lore wise the only thing that stops the tarasque's regeneration to my knowledge is a wish spell, but even then another wish spell can resume it, the tarrasque's regeneration to my knowledge in the lore is described as basically the most potent but very slow acting compared to say a troll
though presumably that is the tarrasque on toril, not sure if all tarrasque are ment to be able to regenerate
it is a thing that simply comes with the status, in realmspace lord Ao gives the god their portfolio, Karsus, in the brief time he was a deity, was given the portfolio of hubris as i recall https://forgottenrealms.fandom.com/wiki/Portfolio the description given by the wiki shows is not really something that is created, more so determined based on the deity in question when they become a true detiy
yes, if playing that edition, else newer sources relevant to the edition you are playing would be better
not really inconsistent, more so just different, each edition's lore is effectively it's own continuity, as sometimes core things simply change about the continuity or the multiverse from edition to edition, it is not always a strict continuation of what came before
It's not, it's mechanic, and since it's mechanic from previous editions, it's retconned. Current lore is that you don't need wish to kill a tarrasque and never needed wish to kill a tarrasque
The wiki makes no distinction between editions (unless you go through and check the sources yourself), it’s meant to combine old lore and new lore while overwriting certain parts of it
Similarly to how the 2024 rules are
The rule of thumb is that unless a newer source goes against older lore, the new lore wins
Does Brandobaris have an official alignment listed in 5E resources? He's listed as Neutral in the FR wiki, but that's an unofficial source.
What happened to the Shard of Pure Evil?
assuming you mean the one that created the abyss, supposidly still sinking into the infinite abyss to this day
it is, check the sited sources, that is where they get the info from
so unless something changing it has come out and nobody has gotten to updating it, far as we know in published materials in 5e they are of netural alignment
the trick with the wiki is that you use it as a collection of resources and check the cited source for where it is located, nobody here ever really tries to use the wiki itself as a source itself
in the case of the forgotten realms wiki it gets that information from Sword Coast Adventurers Guide on page 23 and pages 62–63 of the 2014 5e phb
eh, depends in the lore to my knowledge we have never seen anything that establishes it as no longer being able to regenerate, at least the one on toril, mechanics for statblocks and what not are not always intertwined with the lore especially those that are not relevant to combat, personally i am of the mind that the reason it is not mechanically represented in the current 5e version is cuz how long it takes for the regeneration to do it's job compared to the typical time a combat encounter these days winds up being, though not sure why it does not mention it's other abilities unless it is ment to be for an average member of the species and not specifically the one known to exist on toril, as historically there is more than one of it in the multiverse, there being a planet back in 2e that last we heard of had many of them living on it, this is one of those sort of problems the 2014 MM kind of suffered from as it kind of jumped back and forth between forgotten realms lore and setting agnostic lore for some creatures https://forgottenrealms.fandom.com/wiki/Falx
over the years and editions there have been multiple origins for the tarrasque, either at the time or suggested in universe theories, often when talking about the one on toril specifically https://forgottenrealms.fandom.com/wiki/Tarrasque#History
yeah unless new lore contradicts it, prior lore from older editions is just as valid
Could someone help me understand how the plane of elysium works for the afterlife and traveling between the layers
Specifically I know the river starts in the last layer so does it flow up or something?
And I remember hearing that some people can manifest their island to look how they want in the last layer too?
The one that Obox-Ob used that shattered reality and broke the Great Cosmic Wheel of the Outer Plains.
i think you are reffering to the one i mentionsed but it did not really shatter reality and break the great wheel, at least to my knowledge, also it's planes
also to my knowledge he only used it so far as to get them from their old dead universe to the dnd multiverse
beings traveling between the layers of a plane to my knowledge is done via portals
And he lost the Shard when he was betrayed by the Queen of Chaos
not to my knowledge
in fact to my knowledge the last being to have the whole thing in the lore was Tharizdun, when he plunged it into the elemental chaos and created the abyss
by the time anyone tried to claim it it was alreadying sinking deeper and deeper into the infinte planes of the abyss, basically making new layers as it went
i think you may either have some misconceptions about the events in published material surrounding the shard of evil or are talking about a specific itteration but are not specifying which
but to my knowledge ever since tharzidun was introduced he has been heavily tied to the shard and the creation of the abyss, to my knowledge obox-ob never used the shard himself once he manifested in the dnd multiverse
to my knowledge presumably pazuzu managed to swipe a piece of it before it was lost to the abyss, giving that shard to asmodeus, who would go on to use it in the creation of his ruby rod, the demons constantly trying to invade the hells at least partially to try to take it from him
Welp, that mystery has finally been solved for me, still could have been worse if the Queen of Chaos made an alliance with the Mind Flayers.
no idea what you are talking about cuz far as i know she has 0 relationship to the illithid and was doing this sort of thing before they and most other mortal creatures were around
far as i know she has only ever worked with demons, not to mention there is no way their interests would even align
where can i found out the lore about the D&D world?
Forgotten realms wiki for all da lore
Can you give me some tips to find all of them
Planescape, Faerun, Eberron, Ravenloft, Dark Sun... And more. Faerun is probably the most well known, it is where most of the D&D videogames are based like Baldur's Gate and Neverwinter Nights.
OH! Dragonlance too
They should all have wikis.
Basic lore can be found on wiki
If that does not satisfy you, the more detailed/ official specific subject can be found on campaign setting books, other sourcebooks, and adventure modules.
Is it OK to ask in here about D&D related books such as R. A. Salvatore's Drizz't books?
and of course the cited sources on those wikis
Does anybody know what real language is similar to dwarven/elven/dragonic etc with pronounciation?
I believe this depends on you. In my world, dwarven is a mix of German and Nordic. Elven tends to be French in nature, but high English in delivery, and draconic is Klingon. 🙂
This would depend entirely on setting and AFAIK, the ones we have in Forgotten Realms for example are not clearly based on any real language.
Greyhawk did seem to draw from some real languages for some of it's fictional languages, but I don't recall if the above were one of them.
Klingon?
Forgotten Realms wiki does have some dictionaries and occasional pronunciation guides for their ones: https://forgottenrealms.fandom.com/wiki/Dwarvish_dictionary
But one thing to note is as different writers add to this lore, it doesn't tend to be entirely consistent.
You know who the Klingons are, yes? From Star Trek
Yeah, same thoughts. Just forgot about nordic and thought about dragonic being more east-slavic (bc there are many letters those pronounce like "sh", "stch", "h" etc)
Never watched
At this point we're getting off topic.
Then I would say Russian as a close example
If you want tips on world-building langauges for your game and how to run them as a DM #dm-world-building might be a good channel.
Because this is no longer published lore.
Yeah
That's why I had problems with only writing my character's name on english
Could someone explain the Astral realm to me? From what I have read, I picture it kind of like a bog with the silvery waters. Not a proper drowned place, but kinda empty as grey white clouds float by.
Thanks. That channel wasn't in my list but it is now
The Astral Sea is essentially just the vacuum of space. https://forgottenrealms.fandom.com/wiki/Astral_Plane
You might be thinking of the Ethereal plane, which is referred to as the Misty Sea and is sort of ghostly and foggy.
https://forgottenrealms.fandom.com/wiki/Ethereal_plane
the astral plane/sea is not actually the vacuum of space, but i do agree their idea of what it looks like lines up more with the ethereal plane if anything
for more detail, schm0 already was kind enough to provide links to the relevant wiki pages
Space is weird in D&D apparently breathable air just... attaches itself to objects? Like if you take a barrel to space it just has air floating around it?
Thank you for the links 🙂
Yeah the air envelope rules and lore are a bit wonky.
https://forgottenrealms.fandom.com/wiki/Air_envelope
yeah very much even back in 2e made to be that way partially as is based off older space from some older historical civilizations, hence why it use to have the phlogiston
i forget which but from what i am aware some civilizations in our own world that theorized about space used the term too
and gravity in dnd space also is different from what you would expect based on our own world, much like air it is basically rooted in the largest object in space once you leave a planet
a god gains power by being worshipped, right? what if his worshippers are charmed to worship him? does that count as worship?
I’d argue not, but that’s not really a lore question so much as a #dm-discussion or #dm-world-building question maybe
gods also gain powers when things in the world occur that are in line with their portfolio, is why gods like bhaal, in addition to worshiping him, his cultists will often try to create mass murders to empower him, though this form of gaining power to my understanding is more short term than worship by mortals, like is comparable if not larger influx of divine power but it will be used up not long after, unless i am mistaken
from what i am aware the worship has to be willing, even if it is out of fear, like with auril, as some people will simply pay lip service to some gods, but that is not really worship
And almost completely empty, unlike the Astral Sea.
hey y'all
i'm making a character that's part of the Lord's Alliance's forces in the Neverwinter branch.
I want the character to be the archetype of "always follow the rules" kind of soldier
so i wanna ask, what are some rules that would be present in the "Lord's Alliance Soldier's Handbook", based on their principles and objectives? Thanks !
https://forgottenrealms.fandom.com/wiki/Lords'_Alliance to my knowledge it does not have a military
you might find something resembling such "rules" in the cited sources https://forgottenrealms.fandom.com/wiki/Lords'_Alliance#Individuals
as the name implies the faction is very much an alliance between many forces, not an individual force/organization like say the harpers or the emerald enclave
Oh, i think my DM may have changed the lore a little bit then
Thank you!
so in this case I'd essentially just be a soldier from Neverwinter
pretty much, at least to my knowledge based on published materials
Hey, I was wondering who/what sort of cross-planar villains there are in D&D? I'm trying to make a list of threats that could potentially show up in any campaign setting, like Mindflayers, Devils, Demons, Vecna, Acererak, etc.
well Vecna is very much a fitting one i'd say, one could argue that a safe assumption are multispherical evil gods or the likes of demon lords and archdevils
could also arguably classify the dark lords of the domains of dread such as strahd as fitting such a bill
if wanting 5e specific ones, a good source would be "Minsc and Boo's Journal of Villainy" which is one of those extra life supplement/sourcebooks that wizards of the coast has put out over the years
it covers at least 5 such villains that otherwise have very little about them in published materials
honestly any evil extra planar being can more or less fit the bill, with a god it may be an avatar rather them in the flesh so to speak, but still
I'm assuming Tiamat would be included in this, right?
Sweet, I'll check it out!
How would that work? I thought they were confined to the Domains of Dread?
the mists sweep in people from pretty much anywhere in the muliverse
mainly the prime material plane
Ah, gotcha. I mistook you.
Anyone knows if in previous D&D lore books is mentions what happens to Succubus/Incubus that die outside of their origin plane?
Devils return to the Nine Hells and Demons back to the Abyss... but Succubus/Incubus are tagged like "Fiend" in 5e
Sucubus was explicitly categorically a demon back in 3.5 iirc
Succubi are a type of demon, yeah.
Oh, then that solves the matter, thanks
succubi are neither demon or devils, they are misc fiends, they can be found in any of the lower planes these days
as for what happens to them, same as any other extra planar being or if you wanna look for official statements, what ever plane matches their alignment
yes and no, they have changed multiple times over the editions, 5e consolidates this by revealing that in the 5e continuity they live across the lower planes, some serve devils, some demons, and others neither
Who would win in a 1v1? Tiamat or Bahamut?
Is that a lore question?
Bahamut (as Marduk) killed Tiamat so probably him.
Oh damn, aight thanks
It seems like they had a scuffle in -1071DR
From my understanding; lore wise they should be on equal terms, but Bahamut is still a proper god, while Tiamat got downgraded to a lesser deity/greater devil
but both to my knowledge are deemed necessities and do to their divine nature one is never gunna beat the other in a meaningful way, like we know Ao deemed bahamut's existence a necessity, the two are constantly at odds so in the grand scheme of things they are effectively at a stalemate
tiamat is a deity and the status of godhood depends on the setting they are worshiped in, in the grand scheme they are equal far as we know as they are not even the main dragon gods in their pantheon, at least originally
tiamat being a devil or not is edition dependant and part of her status at that point in time
also in 5e both are lesser deities in the forgotten realms, at least from what i am aware of and can find
in the grand scheme of things, it would be a stalemate, the marduk situation was specific and an aspect of bahamut, and it was a mutual kill https://forgottenrealms.fandom.com/wiki/Battle_of_the_Gods#History
This is actually a strange quirk in 5e, where there is not rule for what happens to concubi now. #dnd-lore message
Concubi were demons up until 3.5, devils in 4e and just fiends in 5e and there are no general rules for what happens to fiends dying outside the lower planes, just specific rules for demons, devils, yugoloth and rakshasa. There is nothing for nighthags and nightmares I can find.
What do the Draconians of the Dragonlance: Shadow of the Dragon Queen look like? Are they just malevolent Dragonborn or something else entirely?
I think 5e's planescape did add a bit such as:
Mortals that die eventually have their souls return as petitioners in far-flung reaches of the Outer Planes. There, they manifest as idealized versions of themselves. These forms might be similar to the forms they had in life or be those of entirely different creatures. A petitioner or another Celestial or Fiend that is destroyed can reconstitute on a plane that shares its alignment after 100 years, or it might choose to become one with that plane and never return.
Morte's Planar Parade, p.4 which is odd but my provide a general rule for when the specific rule of dying on the specific plane that kills them (Abyss for demons, Hells for devils, Gehenna for Yugoloths) although this doesn't address still what happens to general fiends.
I remember having read about the Empyreans, but I had no idea about the Planetar angels o.o
Can someone tell me how the red war start?
And how the hell is it always Mulmaster getting hit?
Does wish get safer if the caster is more powerful?
Like theres all these demons and stuff selling wish casts but that sounds pretty dumb if they facing the 1/3 chance to never cast wish again every time
No
Also there aren’t many demons doing that at all and in fact there are no demons that can innately cast wish to my knowledge
Also that 1/3 chance only applies to when you use Wish to do anything besides replicate another spell of lv 8 or less
Cmon no one is selling their souls for a level 8 spell
No one is selling their soul for the wish spell at all because there aren’t demons that can cast it. They sell their soul for abstract favors, warlock deals, or the like
Wish is wording. Nice DM will do it.
Whacky DM monkey paw it
Cast heal spell on all of us.
DM: ok even the bbeg and his lackies are healed
they basically look like humanoid half dragons, similar to dragonborn but often with things like wings and tails depending on the type
historically some non humanoids were susceptible, like gnolls, trolls, ogres, ect...
though does not seem to be explained, just something that has come to be known, presumably by the observations of sages in universe
careful, as that can lead you to one of two things, one of which despite the name are not lycanthropes
https://forgottenrealms.fandom.com/wiki/Aranea not to be confused with https://forgottenrealms.fandom.com/wiki/Werespider
@normal jay
Gunpowder could be found on Toril, but due to to powerful magics cast by the deity Gond the substance was inert.[10][15][note 1] On rare occasions, Gond would allow high-ranking priests of his church to divinely enchant gunpowder into a non-inert state, but never enough to threaten the dominance of smokepowder. These priests were willing to sell this gunpowder, but only to those that sought to use it for the greater glory of their deity.
From the forgotten realms wiki
What does this have to do with the multiverse?
https://forgottenrealms.fandom.com/wiki/Gunpowder has a more encompassing explanation
Gunpowder does work differently in each crystal sphere and some have it inert just as FR
or wildspace system if you are going by 5e termanology
Ok, so its something specific to gunpowder then? Its not like FR just straight up doesn't have chemistry or anything like that?
This is specific to FR yes
the forgotten realms has alchemy, cuz remember, magic in the dnd multiverse is a fundamental force of existence, like only known system where there is just a massive dead zone is earth and presumably the sol system as a whole
also Gond could presumably do this to gunpowder in any setting he is worshiped as a god in, if memory serves he partially did it cuz his followers kept accidently blowing themselves up more or less
That wasn't my main concern. When you said that gunpowder can't react with things in FR, I thought there might have been a lore bit about just the general concept of chemistry not working in FR, and I was going to be very upset by that
If its just a magic spell cast on gunpowder specifically, that's at least slightly more reasonable
depends how you define "react" far as i know it is it will not ignite
and again, chemestry as we know it is not really applicable to dnd in most settings, cuz magic DOES exist
hence why you have alchemists and alchemy, cuz even with chemestry, you also use magic more often than not, most worlds with magic even root their tech in it, thus magical items
also it is not "just a magic spell cast on gunpowder"
heck, for all we know it was not a spell at all, just the divine magic and word of the god of craft and invention himself, at least in the forgotten realms
powerful magics do not always = spell
far as i can tell, though mystra was involved, the weave was not
yes, but my point is despite their nickname, aranea and werespiders are not the same thing
that is kind of one of the theories in universe
it is attributed either to malar or selune, depending on who you ask in the forgotten realms
malar typically for evil ones and selune for non evil, but nobody knows for a fact
Selune is the goddess typically worshipped by good lycanthropes. Malar is typically worshipped by evil ones:
No one deity in the Realms truly had the condition of lycanthropy as a part of their divine portfolio, though priesthoods had conflicting claims on this topic as there were some gods often associated with the condition. Malar and Selûne were two such gods, believed to have in their portfolios evil and neutral lycanthropes respectively.[13] Of the two Selûne was the most closely associated, though worshipers of Malar would claim otherwise.[12]
https://forgottenrealms.fandom.com/wiki/Lycanthrope
https://forgottenrealms.fandom.com/wiki/Selûne
https://forgottenrealms.fandom.com/wiki/Malar
what you do in your own games is up to you, here we merely can tell and talk about what is in published materials
If you'd like to get feedback on potential alternative sources for lycanthropy in your setting, try #dm-world-building
even if it is your table's version of an existing setting, the above channel is still more fitting, as it is basically your take on the setting
honestly depending on the editions it is arguably a bit of both, even if not explained why
There are also therianthropes that can be giants or humanoids that turn into beasts, as well as other forms of lycanthropes and similar creatures:
https://forgottenrealms.fandom.com/wiki/Lycanthrope#Related_creatures
Is it possible, lore wise, to cast astral projection from one of the inner planes?
Is everyone in a barbarian tribe taking levels in barbarian or is it more like avatars elemental bending?
https://forgottenrealms.fandom.com/wiki/Astral_projection https://forgottenrealms.fandom.com/wiki/Inner_Planes
not to my knowledge, far as i know the inner planes don't connect to the astral in the way the prime material and outer planes do
class names are nondiegetic more often than not, not every "barbarian" is a barbarian in terms of classes, same for a ranger for example
so in short, either yet also sometimes neither
NPCs dont have class levels generally
But they might generally be beefier than your average commoner if you really want to give each tribe member a statblock
This is not a lore question. It depends entirely on what or how the DM wishes to present a group of NPCs.
It is kind of a lore question, and this is the right answer
Asking if an NPC uses PC classes or not is not a lore question, IMHO
Thats mechanics
So I'm struggling to find out how much times passes in the Material Plane if you spend some time in the Astral Plane. According to the wiki 1000 years in the Astral Plane feels like a day?
other way around
1000 years on the prime material plane historically is equal to one subjective day in the astral plane, cuz time is so slow there that it is effectively still and is partially why you do not age
So entering the Astral Plane would automatically ruin your life if you had friends or family in the Material Plane.
Right?
time still passes ""normally"" in the astral
You just don't age
as in: if you stay there for 24 hours, it will still only have been 24 hours
Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop―a thousand years in the Astral plane felt like only a day to the traveler. Hence, it was sometimes considered effectively timeless.
Doesn't that mean if you go into the Astral Sea and stay there for over 24 hours everyone you once knew in the Material Plane has died?
no
it means that you were there for 24 hours and 24 hours passed on the material plane as well
You just aged significantly less
But the wiki says "a thousand years in the Astral plane felt like only a day to the traveler".
OK so I've had this conversation before. The wiki is kinda quoting the first edition manual of the planes here and, to be quite honest, it's not exactly a misquote but almost.
exactly: "felt like"
1000 years still passed as normal
Back then I had to check the Manual of the Planes to find the actual origin
You just only age a day
So, what the manual of the planes say is that "in terms of aging and wear on their equipment" (paraphrased, I don't have my copy), a year in the astral plane does the same as a day anywhere else
The wiki's phrasing is somewhat misleading.
thats exactly what the wiki says actually
"the effects of time"
it says that time still flows normally too
You'll have to admit that it's easy to explain why people can get confused with that phrasing though
Ah, found it! We had that conversation a few months ago! #dnd-lore message
Ah, alright. Thank you.
Yes, because even if 1000 years feel like a day that would mean that a character had a particularly eventful adventure in the Astral Plane they would return in Material Plane with a very grim realization.
What do you mean?
the same amount of time would have passed either way, what do you mean?
I'm speaking about an hypothetical situation where the info we get on the wiki is 100% factually true and not out of context.
Even if you felt like a day had passed in the Astral Sea how much time would have passed in the Material Plane? A lot, right?
The wiki's phrasing can be considered ambiguous, but the correct interpretation is here. If "you spend a thousand years in the astral plane but you thought only a day happened" was a thing, yes, you would find yourself in a Rip Van Winkle situation
The exact same amount of time
But the Rip Van Winkle situation is not a thing in the Astral Plane. Maybe in the Feywilds
Out of context the wiki says exactly the opposite. But let's not waste time discussing hypotheticals.
Out of context, the wiki's phrasing is ambiguous and rather poorly put-together. Perhaps someone should edit that to be clearer so that this misunderstanding doesn't happen again
I really don't understand what you are saying
Anyway thank you very much for the assistance, you literal handsome devil. This is going to be very useful info for my character who got stuck in the Astral Sea.
The wiki has the context, just not all in the bit you said. (or you might be using context in a different manner than is typical? I am unsure)
These words were missing from that piece of text which is very critical information: "in terms of aging and wear on their equipment".
thats where my confusion is. Between this bit
Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop
and the "considered effectively timeless", its saying that it feels timeless because the effects of time are slowed, not that it actually is
thats all. not really trying to get in a full convo, was just confused
Anyway what are psychic winds? Are these literal winds or just waves of psychic energy?
Here:
Psychic Storms There are winds in the Astral Plane, but they do not usually affect the astral traveler. Clothing and hair tends to flutter backward during astral travel, but rarely do the psychic winds blow more strongly than a light breeze. But occasionally, pan of the Astral Plane flares up into a psychic storm that whips through the area, delaying travelers or driving them onto other planes. Psychic storms may also affect the minds of travelers. The storm itself usually brews up without warning. The Astral Plane darkens in one direction, and the darkness quickly engulfs everything in its path. Only those who move directly away from a psychic storm at a speed of 320 feet can outrun it. Others are overtaken by the storm. Those caught within the grip of a psychic wind might be blown off course and suffer mentally from the psychic turbulence of the storm. Though they are violent, psychic storms have consistent winds, so several travelers caught in the same psychic storm are blown to the same destination.
Manual of the Planes, third edition
And then the book gives us tables on what the psychic winds to those who are caught
Thank you again!
Dad lore channel?
quick question in regards to demon lords. Is it possible for them to amass followers from other demon lords (an example being forcing a demon of orcus and demogorgon to work alongside each other)
Demon lords may often be impulsive but personally I believe they aren't afraid to turn trickery and cooperation in certain situations.
as long as it doesnt hamper them too much
Certain demon lords are more likely to do that than others probably.
Anyway... do we have any information on what kind of diet loxodon have?
from that i remember.... nothing. Not even in MtG, but i suspect its a vegy diet
I assume few races are strictly carnivore or herbivore. At least talking about information that we have on books.
Hobgoblins are another race that we don't have information on, right? Or even goblins and bugbears.
we have a lot from Tome of Foes
They’re humanoid, so I’d assume omnivore
yeah, but Loxodon
Aren't lizardfolk carnivore humanoids?
yeap
Just talking about their diet.
goblinoids, at least the lower goblins also are known for eating fungus from what i am aware of and other food that often would be too foul for other humanoids
omnivores, they simply prefer meat at least in the forgotten realms
https://www.youtube.com/watch?v=Vw4nVtaZGu0 i believe AJ pickett covers it on his lore video that covers them and their dnd cousins, the loxo
Anyone know Greyhawk lore? How does one pronounce Tenh?
Also is there hockey in Greyhawk
if there is, it is like 98% likely called something else
So are the warlock subclasses just based on different types of beings giving you power?
how exactly does that work?
up to you and your DM to flesh out
kinda the problem: We have no clue what type of patron my warlock's would be
Thats not really a lore question
what type would it be then?
A convo for you and your DM
which again, proves a problem since neither of us really can define what speicifcally the patron would fit most as
Then thats something you do just really need to decie on
this channel is for official printed lore
okay, where do I go in this server to ask about something like this to get other people's opinions?
Do loxodon have tails?
If they do it would probably be a significant cultural thing because elephants use them for all sorts of social interaction stuff
Their language already allows them attribute titles to a name by simply pronounce the name in a certain way.
I know I could look this up in the wiki but I think it'd be more fun to ask here.
What dishes, other than what we eat irl, would be had on birthdays?
depends what you need
what magic items do you tend to find in the Serpent Kingdoms
i've heard of the Viper Longsword
and the Naga Crown
but are there some other fun ones
what have you used in your games
same as any other culture. which is to say they just have/make whatever the dm says. they dont have a thematic specific item
what have you used in your games
and they do have thematic specific items such as the Viper Longsword
They do not I just said that
i was just curious if there were any you knew from your own experience
have you read Serpent Kingdoms
And I don't run homebrew so I haven't used any in my games. there were Yuan Ti in ToA but the items they had would be official content spoilers
nope
if you have any interest check it out
and you'll see exactly what i mean
towards the back of the book it drops magic items
but i was wondering if there was more or homebrew ideas you had thought of
this isnt a place for homebrew, and this also is more a question for the DM channel now
then we shall conclude the discussion for now
but anyone else who wants to talk about Yuan-Ti and lore hit me up
🐍
There's a nation in the DMG named Tenh. How do you pronounce that? It's perfectly wedged in between the Hunting Lands and the Bandit Kingdoms so I think it'd make a fun starting location to a campaign.
I'd assume 'Ten' as it's based on Arnesons 'Duchy of Ten' (Named so because it was a council of ten people ruling) from the Blackmoor DA (Dave Arneson) Basic D&D series, with only a slight spelling change to make it fit into Greyhawk
alr cool thanks
Where can i find info about Jallarzi? Cant seem to find her page
Best I can offer beyond her Lore Glossary entry is this wiki https://dungeonsdragons.fandom.com/wiki/Jallarzi_Sallavarian
random af question that probably cant be answered but how tf would you access the feywilds for even a moment in a realm that is uh, lets say without spoiling anything, controlled by a blood sucking man
you wouldn't
to my knowledge the feywild and shadowfell are not connected directly, much less the domains of dread which is an isolated section of the shadowfell in the 5e continuity
great...
question, is it possible someone take the soul of another being thats still living in DnD? would this kill them or merely remove their free will and personality
and would this be possible to do at a large scale, if so how
I don't think there are any specific rules that allow this, closest thing I can think of is spells like Imprisonment or Magic Jar
But you can absolutely make up a spell, item, ability, or ritual that allows it
I mean like anything in lore, a monster that can do it or ssomething
not something a pc could interact with
Not that I can think of but other folks might have ideas
I believe a demilich can do something of that extent as well as the night hag. Though with the first one it's more if in physical contact with the skulls gems, while a night hag steals souls in her sleep that she has corrupted and puts them into her pouch
the closest thing I could think of is how the absolute operates in BG3's version of 5e but im specifically trying not to copy from that games plot
beyond the whole secret conspiracy to destroy free will thing
Strictly speaking the night hag kills her target when she takes the soul, but no reason you couldn't change it or add a special item/power that allows it
yeah, thats the main thing. taking the soul of a creature doesn't typically leave them alive
enthrallment is a thing which coorelates with mind flayers, aboleths and such but it doesn't necessarily affect the soul rather than the mind
to me easiest way to kill the gods that smote them would be to destroy the souls that worship them, and since the gods stand in the way of Aboleths reclaiming their empire finding a way to destroy souls under their noses would be the game
infiltrate the top, operate in secrecy until you stack the deck, then destroy everyones souls in a coup de grace
I'm kind of not a fan of the idea that common language is the same across every universe because it's from sigil
like, i understand that a multiverse traveling game means that there'd be different language barriers but
I assume most people aren't playing a multiverse traveling game
idk maybe it's just one of my billion gripes about multiverse everything that wotc is doing
The Devourer can imprison a living person (with zero hit points) inside it and devour its soul.
It then spits out the body which rises again as undead.
unless the soul has left their body do to the astral projection spell
at least to my knowledge
If druids and wizards can increase their lifespan through magic, how come paladins can’t
who says they can't?
can't and don't are not the same thing, potions of longevity use to be a thing, magic includes magical items, so seems likely that paladins merely choose not to try to prolong their lifespan
Is there some kinda of elemental thats made up of the 4 other ones?
Like an elemental that is made up of fire, water, air, and earth
Maybe the Elder Eye?
Oh, Tharizdun?
Hello how is everyone may I ask a question on D&D race height?
which one in particular?
Kobold my apologies
Kobold
back in 3.5e, and to my knowledge this has not been retconned by later editions, kobolds in dnd have an average height of 2–2.5 ft (60–74 cm), and average weight incase you are curious of 35–45 lb (16–20 kg)
https://forgottenrealms.fandom.com/wiki/Kobold#Description
many of the races you can find such info on them and more, plus the cited sources, on the forgotten realms wiki
Thank you
Is there a classification for Time dragons?
like how theres Chromatics, Gems, and Metallics?
Planar dragon.

