#dnd-lore
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like a human dying of old age would still be someone who died "too young" from an elf's point of view
so for every half-elf you know there is at least one elf out there that has had to deal with that moment of sorrow, at least more often than not
But would it? I don't really see that. Perhaps if that human was special to them. But humans don't fret that the average age of a dog is 10-15 years. Sure we do if we are close.
Elves live on a completely different timescale than humans. If you and an elf got into an argument in stead of take a couple of months and rethinking things. The Elf would likely take a couple of decades When you live a thousand years. days become minutes, weeks become hours, and months become days
well far as i know, when an elf and a human get together it is rarely a one night stand sort of situation, so am going off that, i could be wrong though
Half Elves aren't exactly the most common species in the realms either.
Probably for that reason
fair
I mean an elf at the End of the Crown Wars could have been the grandchild of an elf that was born before the Crown Wars began. And they lasted 3,000 years
speaking of orcs, i am looking forward to playing an orc path of the giant barbarian that believes himself to be blessed by Bahgtru, in an upcoming halloween one shot, he got monster mashed with a bulette, which is noted as one of Bahgtru's favored monsters, is gunna be a blast, with Bahgtru being the is roided out meat head even by orc standards XD
so if anyone thinks of some neat obscure lore facts about Bahgtru and his faithful that are not like on the forgotten realms wiki, definitely feel free to let me know i'd love to learn more about this dude
Totally switching sides but still a question for my campaign
Does a creature need to be able to see to pilot a spelljammer?
I ended my last game on a semi-random encounter with the players floating up to a derelict beholder tyrant ship. What I'm thinking the content will be is the following:
One crewmember of a beholder tyrant ship was blinded in an accident, and secretly turned to studying arcane magic as a coping mechanism. Its paranoia lead it to quickly and successively put out its eyestalks until it managed to attain 9th level spellcasting. It then murdered its crewmembers before they could turn on him, raising them as beholder zombies.
A 9th level beholder mage is far too powerful for my level 5 characters to fight, but after he blinded himself and tried to fly the ship he realized he couldn't because he's blind. So he's been chilling with his beholder zombies stewing in his hatred for years, marooned in space until the players come along, and he's going to bargain with them to take him on their ship
Does that seem reasonable?
not to my knowledge as the way senses operate with it largely are more like feeling things
to my knowledge, just need to be able to cast spells and attune to the helm
I know you can navigate by thought on the astral plane but in wildspace I imagine while you can propel the ship you just kinda... hope you're going in the right direction if you can't see
but different helms have different requirements in the lore as is integral to how they opperate like the eye tyrant ship of the beholders
well my point stands, to my knowledge nothing especially in 5e says that sight is required to operate a spelljammer
True
It's more like "would a blind beholder be stranded in space and need the players"
Technically there's nothing stopping a blind person from driving a car, either
just usually into a wall
obviously if you are blind, you'd be putting faith and trust in the one navigating and be going based off the directions they speak
in this case he's alone on the vessel
so no "seeing eye beholder"
though if they're a 9th level spellcaster I can't let them find a familiar
well if alone, yeah, more or less kind of drifting and clumsily avoiding obstacles as they approach
least far as i am aware
they would be relying on all other senses and simply otherwise be doing and hoping their best
remember the dm is not strictly opposing the players, it the game is built around cooperative story telling between the dm and the players
not everything needs to be a challenge or made as hard as possible, unless that is the sort of thing your table enjoys
i don't see why you can't
plus just cuz you CAN cast a spell, does not mean you have it prepared or any number of potential issues
because that defeats the purpose of the encounter
the logic is thus: this is a powerful creature that could kill the players but it doesn't because it needs something they have that it doesn't (sight)
if they could summon a familiar, they'd have no reason not to eat the players
well beholders don't typically use spells like other races do, their helms work a bit differently
quote "A spherical chamber on the ship’s command deck functions as a spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s spelljamming helm and eyestalk cannons." is how the helm of a tyrant ship is described in 5e
so unless it somehow had a "familiar eyestalk" is not like that would even be an option for the blinded pilot
so hopefully that clears things up, cuz the way a spelljammer helm works is the same, there is just certain changes often described in the ship that uses a unique or different version of a traditional spelljamming helm
Makes sense, people trust rangers because they say they're rangers and look like rangers, not because they hold some responsibility or title. They make being a ranger their business
How do Changelings swap their children with other races?
Stealthily, I'd imagine. Think about when a parent is most likely to not be present or attentive with their child: while sleeping
How do they stop the baby changeling giving it away by changing appearance though?
They couldn't if they aren't present. That would presumably be a defense mechanism baked into baby changelings
Not really a stretch
they don't really do that in dnd, that sort of thing from what i recalled may be done by a hag
Real animals do this all the time and they're not even magical
From the forgotten realms wiki "The discovery of a changeling child—whether due to a changeling biological parent or by being swapped at birth for a human or other child—was not welcomed by all parents. Unwanted infants such as these and others might be abandoned at a local temple or monastery of a good deity, most often Selûne, and these foundlings would be taught and raised in the faith, with some even becoming monks. The lands most likely for this were Aglarond, Amn, Calimshan, Cormyr, Damara, Impiltur, Mulhorand, Lake of Steam, Luiren, and Silverymoon in the North. In harsher lands, unwanted children might simply be left to the elements."
Yeah, I can't speak to how frequently this would happen, but strategically speaking it's not hard to pick your opportunity
that is 3.5e lore as that is the edition the book that is cited from, Champions of Valor, was from
the wiki tried to consolidate the lore in the forgotten realms across editions, but each edition is it's own continuity
in 5e, the setting agnostic lore for them ties them into the feywild, from monsters of the multiverse "With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For other changelings, a new face may reveal an aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden."
no swapping done there, and prior in 5e they were explicitly only described in relation to eberron
look to like marvel comics and how, before the establishment of krakoa, most mutants lived with that part of them hidden amongst other humans, is effectively the same concept
like only a changeling, their family, and those close to them that they know they can trust will likely know they are a shapeshifter
so again, if anything the baby swapping thing is specifically only a thing in 3.5e continuity of the forgotten realms
from what i recall in some settings like eberron, the child will effectively seem like a normal member of the non-doppleganger parent's race until at least a certain age where their true form and shapeshifting nature starts to manifest to a degree and will do so rather absentmindedly until they learn to control it in time if that helps
but they still will proportionally be roughly their usual size even during that period, else is not really a factor in the forgotten realms unless maybe if you are playing 3.5e specifically or otherwise using that lore in your own games for that setting
in theory, if using that older lore, could basically do what they did in eberron, at least assuming i am remembering it correctly, but replace doppleganger with changeling
else i recall them originally having forgotten realms lore also in a dragon magazine article, so could track that down and see if it goes into any detail, but again, that would be specifically for that edition and is not necessarily canon for later editions
Toril has had a couple campaign settings beyond the Forgotten Realms.
or that oddly, were labled forgotten realms, like maztica https://static.wikia.nocookie.net/forgottenrealms/images/1/1d/Maztica.jpg/revision/latest?cb=20210617025216
though more or less have retroactively in most cases been just integrated into different parts of toril
but yeah, looking at the implimentation of the products or even the definitions of the words, one should know that universe and campaign setting are not the same thing
so saying multiversal travel in dnd does not exists when players and characters/npc a like have been doing for years just sounds silly to say the least
heck, literally in the lore multiple times mordenkainen and elmisnster have visited ed greenwood
and elminster even bought some german beer and sold it to a friend of his back on toril
i love moments like those where the meta stuff is actually worked into the lore in some capacity
the planes make up the multiverse in dnd
so largely it is a means of for mulitversal travel, is fundimentally not the same as other franchises or IPs and the way their multiverses work
then you are refusing to accept the lore that is published
least far as i am aware at least
If you look at the Great Wheel, that's the multiverse.
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
Each plane of existence is essentially a universe.
Hence multiverse.
Forgotten Realms is a campaign setting on the continent of Faerun on the planet of Toril in the Realmspace system, which is part of the Material Plane.
Other campaign settings on Toril:
Maztica
Kara-tur
Al-Qadim
Going back a bit, Planescape/Sigil does reach across multiple settings, same with spelljammer, but also that 5e kind of threw wrenches in those gears in terms of the minute details
Except for like...Eberron.
...And Athas.
But yeah, that is accurate
Greyhawk uses the Great Wheel cosmology.
FR until 5E used the Great Tree cosmology but adopted the Great Wheel cosmology.
Crystal spheres are/were stellar systems, not universes. They're part of the Material Plane.
Again, campaign settin =/= universe.
I mean...is a stellar system not a universe?
No. A stellar system is like our solar system.
no
yeah but mick was explicitally saying that planescape is wrong and that muliversal travel in dnd does not exists, which is objectively wrong
Traveling from the Material Plane to the Plane of Fire is multiversal travel
As is traveling from the FR to Greyhawk
when the problem seems to be that mick is going off a definition other than the way it is definitened in relation to the dnd muliverse/cosmos
context clues are important for that very reason
I feel like the insistence on terminology is starting to take it's toll here, point of the matter is that while traveling from one plane to another compared to one setting to another is different, some sources of that travel can do both
There is a reason the 5e DMG has a section called "Creating a Multiverse" that includes info about the inner, outer, material, elemental, etc planes.
Spelljammers and Sigil, for example
Sure. Thats all you can acknowledge. However it is incorrect, as travel between any planes is multiversal in canon
I do think it's important to point out the difference in scale of multiverse in terms of DND
they literally do
A planar cosmology's multiverse and multiverse between connected settings are two scales you can't conflate without being messy
from the planescape book....
Every D&D adventure takes place in the multiverse. Beyond the lone worlds of the Material Plane are countless other realities and the paths and portals that connect every edge of eternity.
they give you all the tools, with infinite settings they literally can not write it out for you for every possible way you can interprate or otherwise use it
and spelljammer...
In a D&D game, adventures can unfold in any corner of the multiverse—not just in the dungeons and wildernesses of the Material Plane but also on other planes of existence, including what celestial navigators refer to as Wildspace
those are literally some of the first sentences from those books
2E Spelljammer listed the various crystal spheres of official campaign settings, such as Realmspace, Greyspace, Athasspace, and Krynnspace, that the PCs could traverse to/from.
why do you think the planescape bundle has the subtitle "Adventures in The Multiverese" or why monsters of the mutliverse was setting agnostic?
always has been
its the same thing as its always been, multiverse is just a more commonly understood phrase now
cuz you are literally refusing to accept the facts, confirmation bias if it was a mechanic, would definitely be psychic damage
However, such as with our actual world, the expanses of the game multiverse will always have frontiers and unexplored territories. This fact, indeed, is what makes the AD&D game system so wonderful and appealing.
GARY GYGAX, UNEARTHED ARCANA, MAY 1985
capitalizing on something being all over the mainstream to get more people interested in the game potentially does not automatically mean it is pandering
the multiversal crazy as you put it is still very much still on going
Its utilizing a term that A) has always been a part of the game and B) is more understood nowadays
sure, it just feels pandery to me
Obvious marketing is obvious.
Not a bad thing objectively but it's there.
i was talking about planescape and i disagree, i feel people did not manage their expectations and were more so complaining for what they did not get or that they did not get the exact thing they wanted
personallty i saw nothing wrong with it for what the product was
then again i never played 2e and likely would not have the patiences for the the added complexity of the mechancs and restrictions it had from what i heard
eh, again, that is less of a lore thing and more of a merchandice/product thing
so maybe this conversation should move to #non-dnd-topics for those that wish to continue it?
to my knowledge owlin are specifically part of the strixhaven setting
Given how little exists for them, saying they're 'part' feels almost insulting...
Are lamia (have human half snakes) a thing In dnd? If so are there any slurs to use against them?
not everything in a setting is super fleshed out and detailed
Lamia are monsters in D&D.
https://www.dndbeyond.com/monsters/16941-lamia
I’m tired
They are called noble lamia
half-lions, and that is cuz they take their name from a different version of the mythology in our own world
No. The snake people in dnd are Yuan Ti. Lamia are half lion half humanoid.
is the reason for several monsters being named the way they are, as dnd takes monsters from multiple mythologies around the world
Close enough. Thanks
is literally why the medusa is called such, cuz gorgon already was chosen for another monster from mythology that uses the same name
nobody said there was
no, it comes from a real world mythological creature
i learned that when esper the bard literally was complaining about that when talking about the creature and going over hit's history and inspiration
Allegedly the D&D gorgon is based on the cover art of "The Historie of Favoure-Footed Beastes" which depicted a scaly bull-like creature.
it is one of the alternative names for that creature
obviously dnd's own version of the beast got to keep it
so the gorgon as we know it today needed a different one or would have to be scrapped
if you check the forgotten realms wiki, most of the time it will say what a creature is based off of if it is not a dnd original
in that little side tap with editions stat details, pictures of different editions of it, where it says history
doubtful, as the creature it is based off is inherently made up and inconsistant
though it could have influenced it somewhat when making what would become the gorgon
definitely what i would do, when i hit the lore based name generators when making a character, part of what helps me settle on a name if is if i can even pronounce it without extra effort
but the stone turning breath was not do to the medusa at all, and was never fire at any point to my knowledge
the other way the ability is interpreted being given to the dnd version of Catoblepas
though i guess indirectly could be greek esc given the creature's use in other media such as the one used in herculies the animated series
oh, well that is a completely unrelated creature in terms of inspiration, so could likely just be a coincidence
honestly you could probably tweak a gorgon into a Colchis Bull fairly easily
how hard would it be to open a very large portal to the abyss (from faerun/contemporary), and are there any good items associated with that kind of thing? working on a campaign where the mission is to lure this giant abyssal jellyfish thing back to the abyss, and i'm wondering if some sort of "portal stones" or something would be a reasonable macguffin
also wondering if it's cheap to just say that it's too big and banishment doesn't work
Ask in #dm-discussion perhaps?
Hey if i wanted to run a piratey adventure on Faerun where could i run it?
Along any of the coasts or seas?
Nelanther Isles? @drowsy wraith
the sea of fallen stars would be my first idea of where https://forgottenrealms.fandom.com/wiki/Sea_of_Fallen_Stars
lol, just noticed there is even a set of isles in the sea of fallen stars called "pirate isles" https://forgottenrealms.fandom.com/wiki/Pirate_Isles
How does the Tarrasque reflect work? Like what’s it’s biology, how does that do it. Does the Tarrasque reflect things at will or does it kind of… bend will of the cosmos for random chance? Was the Tarrasque enchanted with something that gave it this ability?
It's carapace has special properties that reflect magical effects away
It's like how butterfly wings reflect light in a special way that makes them iridescent, except instead of light it's magic
Does it reflect certain things certain ways based on the angle a spell hits it?
I don't believe that's specified in the Lore.
It just reflects the magic away, it bounces off
It’s just left ambiguous as to how it bounces off?
How as in the exact mechanism?
It's either deflected away, or it's deflected back at the caster. You can refer to the mechanics in the stat block for this.
It's natural magic, like how a dragon breaths fire or a beholder floats
Nah, the direction the spell would reflect to
The exact geometry isn't specified, no
Would they be one?
Can you try rephrasing your question?
As Epic has pointed out, it's deflected off in a direction that can include coming back at the caster
This is represented in the mechanics of the stat block
In the mechanics, you roll a d6, on 1-5 it's just deflected away, and on a 6 it's deflected at the caster.
Lorewise, it does not specify the direction, the lore rarely goes into such exhaustive detail.
Forgot to read that
I mean there’s only one use for the lore actually going into that level of detail, and that’s for players to make the Tarrasque look really silly
That's not a topic for this channel
This channel is for discussing what the lore does say, not what a DM could do with what the lore doesn't say
Oh
Yeah alright so the new lore for dragons is great and all
But they needed specific sizes
Again, that's not a discussion about what the lore does say
This is not a channel for discussing what you feel the lore is missing
Which one is?
Or what you feel the books are missing
Alternatively, you could ask here if there is lore about specific sizes for dragons
Is there?
Is that still canon to 5e?
Canon to 5e is the PHB, DMG and MM.
This channel discusses further depth including books from prior editions, and also books published in 5e, seeing where they do and don't contradict one another.
FIzbans didn't actually provide any specific sizes, so you can look at that Wiki page and associated Wiki Pages on the specific Dragons for a good baseline.
What's more, if you're curious, and want to see a primary source book, you can look at the 3.5e Draconimicon, iirc it's where we get the majority of D&D resources on Dragon Biology.
For example, if you look here.
https://forgottenrealms.fandom.com/wiki/Red_dragon
You'll find all the sizes for every age category for the Dragon.
It's got plenty of sources, are you familiar with how Wikipedia uses citations?
and other Wikis following that same format do?
It didn’t have the specific size in feet so I was confused
It does have the gargantuan-tiny sizes so that works
What's more, if you're curious, and want to see a primary source book, you can look at the 3.5e Draconimicon, iirc it's where we get the majority of D&D resources on Dragon Biology.
Please, please do people the courtesy of reading what they write. Otherwise you make people feel like they're wasting their time and not want to contribute to the discussion
Canon for the purposes of this channel as it's not contradicted anywhere.
5e doesn't consider Fizbans canon either.
Epic answered this too
Canon to 5e is the PHB, DMG and MM.
This channel discusses further depth including books from prior editions, and also books published in 5e, seeing where they do and don't contradict one another.
If you are interested in canon, read this article
https://dnd.wizards.com/news/dnd-canon
Ok so if Tarrasques can reflect spells back at the caster, is this canonically accidental or is this a system where gameplay and lore at basically one in the same?
That question doesn't make sense
Can you rephrase it?
Also I'm not sure what canon has to do with it
How much does the gameplay and lore overlap in 5e
The tarrasques reflective carapace is an ability it has in the lore that is replicated mechanically
Like, some games have completely non canon gameplay elements, I’m wondering if 5e works the same way
You keep using canon, that is not the right term
Some mechanics of D&D existing in the narrative, some do not
That's kinda... way bigger than a lore question, and also doesn't really have an answer except on a case-by-case basis.
In this case, the Tarrasque has a carapace that reflects magic, the mechanics that the stat block uses are the mechanical way of reflecting that element of the Tarrasque.
Not everything in lore can be represented via rules and not every rule can be justified in the lore
Oh
I think the word you've been looking for isn't "canon" but "diegetic"
Diegetic means "exists in the world of the fiction" and non-diegetic means that it doesn't and can only be perceived by the audience (or in the case of D&D, the players)
Huh, didn’t know that
A sword and shield are diegetic, when you say your character uses those items, those items exist in the fiction of the game
So back to lore
However, levels are non-diegetic, no one in the fiction of your game knows of levels, that's a player facing thing
Is there still an overdeity?
However, there's only a small overlap between what is diegetic and what is lore
In which setting?
Yeah it's setting-sepcific. D&D is not one monolithic setting.
Yes - but each setting within that multiverse is different (or can be different).
it is, but not every setting is the same, we only know of i think it is one or 2 settings with confirmed over deities
the main one being Ao the over deity of the forgotten realms setting, which is realmspace and the worlds within it
@eager bay do you know what a Venn diagram is?
Why wouldn’t I
Because it's not universal knowledge that everyone intuitive has?
Diegetic was novel information to you, so I just wanted to make sure I wasn't throwing around a term you didn't know
I thought every school system used em
Beside the point
D&D settings are like a Venn diagram; they share differing elements to differing degrees
Is there a sort of creator of ALL of it? Like a multiversal deity?
For example, some settings share the concept of the Nine Hells and Asmodeus, but they don't all share the same Nine Hells or Asmodeus
Not that we know of.
Gods are very local
Is there a lore reason for why the character’s power seems to cap? Is that like a mortal limit?
For example, there is zero solid evidence of gods even existing on Eberron
On Athas, they're dead
On Exandria they're locked away behind the divine gate
No, because what that cap means varies from setting to setting
Level 20 in say Forgotten Realms means something different from level 20 on Theros or Eberron
There’s different class sheets for every setting?!
Levels are a non-diegetic concept (as I mentioned moments ago)
Not sure how you got to that conclusion
closest thing i am aware of is Ao's boss/bosses that are barely in the lore https://forgottenrealms.fandom.com/wiki/Luminous_being
Wait can a paladin ever learn 6th level spells in the Forgotten Realms?
Because level 20 means something different in each setting
No, I mean that level 20 in FR might mean you're a superhuman being crossing the planes with a thought, whereas on Theros it means you're fighting gods one on one and winning
in past editions, player characters could go beyond 20th level and thus even enter godhood, level 20 is a mechanic thing, basically in 5e represents more or less the peak of a mortal player character
But if a character from FR crossed into Theros, wouldn’t they be at that level of power?
Levels do not exist diegetically, meaning they don't mean anything intrinsically in the narrative
At least, spellcasters will still have the same spells
So they’d be equal, right?
Does the power of a wish spell vary from setting to setting?
That's not a lore question
depends, some settings handle magic differently, but that might be more mechanics than lore what your are asking
That's a #dm-discussion about running games between settings
None of this has been very lore related regardless of how much people have tried to steer it that way
@eager bay I think where you're tripping up is confusing mechanics, narrative, and lore
They're not all the same thing
I thought power systems were lore
granted they do have areas they overlap, but yeah, they are still different things, regardless of the edition or system you are using
Mechanics are the tools you use to play the game
Narrative is the story you tell by using the mechanics to play the game
Lore is narrative that exists outside of playing the game, made outside of the game being played (officially)
lore is more or less stuff like mythology, history, and other in universe things, with the setting(s) or cosmos in question
It seems like you're focusing on the first two; "The mechanics say this, so what would that mean narratively?"
Which is much more a #dnd-discussion thing
Bet, gonna go there
this might be a dumb question but i have been wondering this for a couple days, are lycanthropy types known to mix, like if a creature were to be infected simultaneously by say a werebear and a wereowl would they become some sort of wereowlbear or does lycanthropy act more by first come first serve rules, where one kind of lycanthropy grants immunity to all others?
I believe they cant stack, no
k, thx
Can Lycanthropy stack with Vampirism because the Lycanthrope remains a humanoid?
I wonder if there's any lore precedent for that
https://www.sageadvice.eu/2016/10/10/can-a-werewolf-become-a-vampire/
A werewolf is a humanoid, so it can be turned into a vampire. A vampire is undead and can't be turned into a werewolf. #WOTCstaff — (((Chris Perkins))) (@ChrisPerkinsDnD) September 24, 2016
It sets a reasonable precedent, I appreciate the answer.
I do wonder if any prior editions had something to that effect through
Do Grung and Locathah have any connection?
not to my knowledge, one is a race of typically lawful evil jungle/swamp dwelling poisonous frog people (size small) and the other is a race of typically neutral fishmen that live in the seas and oceans and have a history of being enslaved (size medium)
though they do have connections to Koa-toa, ixitxachitl, morkoth, sahaguin, and merfolk
in the case of the merfolk, they share a creator deity, the others they are mainly in a slave role or in the case of the sahaguin just prey
Interesting! I actually didn’t know that about the Grungs
though to my knowledge on death lycanthropy leaves the individual's body, though i could be wrong on that, but is my current understanding of how lycanthropy works in the lore, but to my knowledge there is no examples of such beings with both lycanthropy and vampirism to my knowledge
https://forgottenrealms.fandom.com/wiki/Grung
might be of use then
I know Grungs and Locathah CAN be out of water for some time but be dependent on it, those sort of races that CAN but are still water dependent I’m interested in exploring for my world
I’ll give that a read for sure!
only thing they have in common is likely pure coincidence of not being truely amphibious, hence the specific variation of the trait
Ohh okay, are there any other races that fall under that hybrid?
if i ever played a locathah and they are not in a mostly aquatic enviorment, neckless of adaptation is a must, though a high enough fathomless warlock can achieve the same purpose
is not really a hybrid thing, is just not fully amphibious, the sahaguin i know have such a trait
Ooh okay noted! As a segue, of the different DND established settings, are there ones with only a set # of races? I want to study how DND settings go about incorporating a set # of races into their world 🙂
not really, besides that is not even a lore thing
Dragonlance doesn't have certain creatures like orcs or dragonborn (dragonborn was a 4E thing while Dragonlance came out in 1E).
but that is more so cuz they never came into existance, far as we know, on that world, has nothing to do with the number of races
and again if anything that would be a meta thing and not a lore thing
Ohh I see what you mean, I think I’m conflating a bit with lore and more meta aspects
The creation of a race in what could be considered a settings present or recent history is a rare thing
But I do find the drawback aspect of the aquatic races super interesting so be it the Grung, Locathah or Sahaguin as you mentioned I’ll learn more about them through the wikis!
The only official example I can think of is the warforged of Eberron
Verdan in Forgotten Realms are questionable as far as how official they are, but maybe still count
The draconians of Dragonlance probably count
Oh there’s differences between Draconian and Dragonborn? 👀
since Verdan are part of a specific take on the forgotten realms, if i had to consolidate them with the rest of the lore, i'd presume they only exist in one specific timeline, though they are presented as an offshoot of goblins, so not a thing to worry about if a setting does not have goblins, though i can't think of any where goblins don't exist XD
origin, and when draconians die, they explode
basically their inner elemental energies become unstable and boom!, dragonborn that does not happen, they die the same as if you murder a human
Iiiinteresting, is it like a “this will hurt you in the radius” boom or “elemental particles fly everywhere” boom?
prior to 5e another difference were draconians having wings and tails, dragonborn could not have either until more recent years in 5e, mainly once exandria and their variants of dragonborn who operate on a tail and no tail social structure/society, a trend that was seemingly perpetuated with things like bg3
it varies from one type to another
Draconians were originally created from the corrupted eggs of metallic dragons.
Dragonborn trace their origins back to dragons but aren't dragons.
their proper 5e incarnations are detailed in "DRAGONLANCE: SHADOW OF THE DRAGON QUEEN", in appendix B which lists friends and foes, basically a mini bestiary
and their connection to dragon kind, to my knowledge is the weakest
as supposedly depending on what lore you are working with, there are hints that before they were dragonborn, they were a humanoid mammalian race, hence for what in past editions at least, they had things like breasts
as for draconians their generic 5e lore is established as "Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests." as the broad lore for them before you go into each kind of draconian, details of this process are offered either in past editions or in theories suggested by lore videos from the likes of AJ Pickett who study the dnd lore and put out videos on it to make the lore from various editions more accessibly
though i guess "possible details" would be more accurate
Ahh so they’re connected to a Dragon Queen
Oh really! I always thought they were like weaker dragons but so it’s moreso they have ancestry OF dragons, interesting
but some examples of the death throes, ie the effect that causes them to more or less explode on death, are a ball of lightning that can also stun you on top of damaging someone, turning their body to stone and releasing petrifying gas, exploding their bones like shrapnel sort of, disolving and splashing around into acid, a screaming spector like thing, bursting into flames, or in the case of one such draconian who was sort of a prototype of what would later become one of the main types of draconians, erupting into sludge
always have been, that is one aspect of their lore that has remained consistent, that and them being made from the eggs of true dragons, in 5e chromatic, metallic, and gem dragon eggs are all viable for certain draconians to be made
not to be confused with https://forgottenrealms.fandom.com/wiki/Dragonborn_of_Bahamut
though some lore implies some otherwise unknown connection between the 2, at least from what i am aware and have heard, but take that with a grain of salt
from the new ancient time dragon it allows people to time travel 8000 years in the future. What would the forgotten realms be like in thousands years so like 24th century or even the 74th century.
would it still be a very medival fantasy world. or would be much more modern
Hello everyone I want to ask something about Aboleths when they came to the material plane they teleport with ancient Xxiphu city what happened to Aboleth's city did someone destroyed or is it still under the sea of fallen stars ? please enlighten me
From what I understand, everything in the Forgotten Realms cosmology is the Forgotten Realms.
Outside the Forgotten Realms cosmology is not the Forgotten Realms.
Hello I'm looking for a game
Check #find-a-game
again cosmology and setting are not the same thing at all
How?
basic definition and how the two are never used interchangeably in official materials
Let me rephrase.
quite the opposite actually, is floating these days last he got info on it https://forgottenrealms.fandom.com/wiki/Xxiphu#History
which was in 4e mind you, no mention of it in the 5e continuity yet to my knowledge
Let me rephrase.
From what I understand, everything in the Forgotten Realms cosmology is also in the Forgotten Realms. Outside the Forgotten Realms cosmology is also outside the Forgotten Realms.
all setting in dnd share the same cosmology, unless that setting is specificially stated as a self contained cosmology, such as eberron
so when it has a different cosmology, the setting will literally establish such info
this fact is also presumably part of why gods can have presences in multiple settings
if this was not the case, the lore would be a chaotic mess to put it lightly
What is the cosmology of Dragonlance?
to my knowledge it is not self contained and given we know in the published continuity "Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, and—on other worlds of the multiverse—Bahamut." and "Takhisis, leader of Krynn’s evil gods, is known as the Dragon Queen, the Queen of Darkness, and—on other worlds—Tiamat." and no mention is made of other planes, heavily implies it uses the same cosmolgoy as the forgotten realms and other established settings, just as it always has
Thank you so much! I was writing a campaign and I didn't manage to find anything about what happen to this city you saved my life!
np, one of the benefits of being part of a fandom or community, we help each other out
Lord Lathader bless your die rollings my friend
lol, i play currently in a homebrew selfcontained cosmology and to my knowledge he has no precence there, but i appreciate the thanks all the same 😛
I prefer Phlogiston and crystal spheres, it gave distinct borders and differentiated travel between the planes and travel between settings/worlds.
Its a pain in the neck to homebrew it back in, but at least not impossible
And I interpreted travel between crystal spheres as multiverse travel.
Setting multiverse and planar multiverse are distinctions to make
then sounds like 2e is the edition for you, else could homebrew them back into things, would not be too hard in the case of crystal spheres as they sort of pseudo exist in 5e
Though 'planar travel' is pretty safe to define one from the other
mainly as one of the ways a wildspace system can look like it is within when approaching it from the astral plane when spelljamming to it
i have a potential theory for how the phlogoston might also fit, this would not be the place to talk about it, plus being headcanon/a theory it very well could prove incorrect
plus even back in 2e, looking at what is recorded about it, the Phlogiston kind of danced on the edge of being a plane too, making up a sort of pseudo plane within the prime material, it was weird https://forgottenrealms.fandom.com/wiki/Phlogiston
I view the Astral plane as the graveyard of the divine that mortals were not suppose to access.
Like the difference between Prime Material Plane and Material Plane.
Prime Material Plane expanded across all Material Planes
and technically, that was the original purpose, supposedly, before tharizdun went crazy
"tharizdun"?
AJ Pickett recently did a video on him.
well sort of, but he made up a good chunk of it
he being tharizdun
https://www.youtube.com/watch?v=9SN4F3b8q-E
don't tell vecna ;P
Planar travel is inherently across the multiverse though
at least within the context of dnd and it's cosmology
That is a pet peeve of mine.
eh, i have pet peeves too, but lore like facts don't really care ^^;
Ok? It's literally always been that way in dnd though.
It pretty much is, tbh
it is also the realm of thought
It's a lot of things at once. Like a number of planes tbh
given their metaphysical nature, likely would not have the outerplanes without it, at least not as we know them
Going by https://forgottenrealms.fandom.com/wiki/Forgotten_Realms?so=search
The Forgotten Realms cosmology was a unified cosmology with various other campaign settings, then became a its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings.
that is not what that says dude
each setting does not always have it's own cosmology
The Forgotten Realms campaign setting had used the World Tree cosmology up to 4E but switched to the Great Wheel cosmology 5E, the same cosmology used by Greyhawk campaign setting and is considered the "default" cosmology.
we have explained this multiple times now
Toril and Oearth are in the same Material plane, hence while spelljammers can travel between the worlds.
and again, nothing in what you linked supports your view of things mick, so idk why you think the planes and cosmology are unique to the forgotten realms when we literally have had them used across multiple settings and it was never once claimed to be exclusive to the forgotten realms setting
It felt like it did. 😢
what "feels like" and what objectively or factually "is" are 2 very different things
if you delve into lore, part of that is accepting the facts as they are, and not let your personal bias or opinions influence it, is ok if you are doing so for the sake of your own game, but when talking about the published lore and established continuities, facts are what matter in those instances
granted some lore can contradict each other but still, that is what is written and published vs what is interpreted, 2 very different things fundimentally
Well, of course you have the right to ignore official lore at your own table. For example, I ignore spelljammers sailing through the Astral Sea/Plane at my table.
I am trying to make sense of the lore.
and we keep trying to explain it to you, but you don't seem like you are willing to listen
Lore changes each edition (see Asmodeus and Lolth)
more so it can change with each edition, some things are left the same or otherwise expanded apon if not altered
each edition is it's own continuity
Why did they change it?
That is the part I do not understand.
only wizards of the coast can say that or the writers, in the case of 4e, is mainly cuz most of the fandom did not like the lore that was put out for 4e cuz it was so far removed from any other edition's lore to the point where it was more or less uncompatable
Each edition's writers want to put their take on D&D lore (and to sell splat books, especially during the 2E and 3E era).
any other edition, your guess is as good as anyone else's
2E and 3E were the peak of D&D lore splat books. 4E did 180 on a lot of stuff, especially FR lore. 5E retconned a lot of 4E FR lore...
but some cases were potentially just the natural evolution and fleshing out of the lore and the narrative in it
If Elgate was here she would explain with citations of the evolution of D&D lore through the editions...
basically only the most popular concepts in 4e were rolled into 5e and even then they got their own 5e version origins, such as the raven queen as a prime example
cuz like with people, including writers, views on what should be and what is acceptable or not, or what makes sense can change
Yeah, the Raven Queen and the Astral Sea (instead of being referred to as the Astral Plane) survived into 5E.
But 5E seems to be moving away from official established lore and more "hey, you make it up yourself at your table!"
yeah in 5e astral plane and astral sea are interchangeable, now more so since spelljamming has reemurged and kept the nautical vibe to many of the ships and such, but in space
(That's one big issue I have as I have grumbled many times about 5E Spelljammer)
or more accurately, in my opinion, giving you a baseline to work off of with your own ideas, hence why things are often given multiple examples or left vague, though sometimes things can be left too vauge
to my knowledge it was that way back in 2e too
Well, they don't even give a baseline to work with on some of the new playable species...
though not sure if 2e had naval rules or not as i did not play that edition
In terms of planar travel being traveling the multiverse? That's never changed. It's always been the case
Yes it did. 2E Spelljammer has ship-to-ship rules as well.
i ment navel kind, i know it had spelljammer ones
I was referring to over all lore of D&D.
if the lore remained stagnant, interest in the hobby would likely die out, at least in relation to supporting published/licensed materials and we'd likely be making even more stuff up
D&D lore is like Marvel and DC Comics lore. It changes over decades, even contradicting itself (sometimes not even "reboots" help)
is probably one reason why ed greenwood has mentioned he regularly works on his home version of the realms, so his players don't get bored
I wouldnt even call it interchangeable, they're just different names
yeah different names for the same thing, that is kind of what interchangable means in that context
Astral Plane is also called Astral Sea, correct?
Astral Plane being the graveyard of the divine that mortals were not suppose to access, correct?
Yes/No ?
Kinda. In Spelljammer (iirc) the Astral Plane consists of both the Astral Sea and Wildspaces. In 5E, at least.
The first part yes. It is full of dead gods.
The second part sounds like homebrew/headcanon. The Astral has pretty much always been inhabited by mortals.
Try not to quote full sections of paid content like that. Mods might bring down the hammer.
Sorry, I didn’t mean to make this sound so demanding, so much as just giving you a heads up.
Small section of the dmg
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light like distant stars. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void.
Astral sea and Astral plane have been interchangeable since its first couple of sentences in 5e
Doesn’t have to be the full section. I’ve seen copy/pasted content from paid publications taken down around here in the past for less.
And again, less a demand, more of a friendly heads up.
and the two are not seperated into clear definined terms in spelljammer 5e, so logically seems it would still be the same
Pretty much. It's the realm of thoughts and gods, and I cant say that mortals were ever meant to go there or to the other planes...even though mortals do lol
at least with tharizdun's intentions mortals were never ment to
Idk about logic, personally. The DMG is quite a few years older than Spelljammer 5E. It could’ve been something they had decided to change/build upon recently.
but he went crazy and got locked up before he could finish putting all the planar barriers and what not
It’s one of the downsides of a single edition’s lore going as long as it has, imo. They say one thing nearly 10 years ago, and then decide to try and retcon/change it.
but they didn't, as again, in the book no clear distinction is made between the 2 terms
That’s fair. They never really expanded on it beyond what was mentioned in the DMG.
Maybe I’m just slightly influenced by the perspective of people who know and swear by prior editions, where it definitely doesn’t match up in a lot of cases (from what I can tell).
and with what is writen in the dmg, seems both are somewhat up for interpritation, like one could ration that the astral sea is the strictly astral side of the astral plane which is noted to overlap the prime material plane
or otherwise could see it potentially being that the astral sea is just the inside of the astral plane itself
While looking in the wiki, I am getting confused.
Is it one Prime Material Plane or many separate Material Planes in the Astral Plane?
It's just an interchangeable name, it's not that complex
yeah, new lore overrules the lore of past editions, that is largely why past edition lore is mainly for filling in gaps or theorizing on stuff we have yet to get actual mention or lore about one way or the other in 5e
As of 5E (iirc), there is one Material Plane, and each world is a part of said Material Plane.
Not quite
There is one Material Plane (often referred as Prime Material Plane). The Astral Plane connects the Material Plane to the Outer Planes.
So Toril, Eberron, Oerth, etc. would (in what I recall off the top of my head) all be worlds within the Material Plane.
The Ethereal Plane connects the Material Plane to the Inner Planes (such as the Elemental Planes).
The material plane is fragmented into different planes, but it is still "one" material plane
Eberron is actually a different one however
Things get tricky with Eberron, which was initially designed to be its own separate place, but even Baker as of late has started leaning into Multiversal shenanigans.
I'm not an Eberron fan so its locale on the greater scheme of the multiverse is over my head...
Eberron is a second generation derivative of the first world, while all the other material planes are first generation ones
Not as of Baker’s latest third party book iirc (which I openly admit I haven’t looked at in a while, so I’m fine with being corrected on this note)
not really, as last i checked even with spelljamming in his continuity is far from being able to reach the edge of eberron's wildspace system and going into other settings
I was referring to canon rather than kanon there
And spelljamming doesn't exist in either
It does in his latest book, I think
(Keith has presented a number of options on how jamming can work)
if we use the first world and the sort of example that bigby's builds off of as a possible way Annem plays a role in it quote "A saga chanted among the giants of the Worldroot Circle describes a great tree that grew on the First World at the dawn of time. Planted and tended by the god Corellon, this tree was a seedling of the mighty Yggdrasil, the World Tree that connects all the Outer Planes. When the First World was destroyed, seeds from this great tree scattered into the void of the Material Plane. Myths say Annam nurtured each of these seeds until they sprouted and formed worlds of their own—all the myriad worlds that now constitute the Material Plane."
one could picture the prime material plane as a vast garden
and each setting a seed planted in said garden
if those seeds use to be part of one massive seed i guess ^^;
Yeah, 5E has definitely leaned in hard on the multiverse shenanigans
And admittedly, while the First World mythology (which I personally love and implement in my own games) is pretty interesting, it’s still presented, even in lore, as mythology.
seems natural, we spent so long focusing on one part of one continent on one planet in one setting, bout time to check out the rest of the cosmos in this latest incarnation if you ask me
Just because dragons say every world is a fragment of the First World and all of them are within the single Material Plane doesn’t inherently mean it’s true
😕 Is it one fragmented Material Plane?
well, so far with another race's mythology and potentially others expanding apon it, it seems more likely to be true, not claiming it is inherently true
but it does help construct a potentially useful analogy
is what?
Chronicles? Or did I miss one?
there is apparently a 3rd party book of his that bridges eberron with ravenloft aka the domains of dread, and thus in theory could allow those who survive such a trip to potentially go across the multiverse called "Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover", but "Chronicles of Eberron" does seem to be his most recent, at least looking at dms guild
If one continuous Material Plane, then a Spelljammer could fly to any would of the Material Plane without going to a different plane.
In the 5e Spelljammer wildspace systems are surrounded by the Astral Plane, making my previous statement false.
What is the false part of "one continuous Material Plane" ?
it is described in 5e spelljammer as "Wildspace is where the Astral Plane overlaps with the Material Plane. Creatures and objects in Wildspace age normally and exist on both planes simultaneously. This overlap enables creatures to use spells such as teleport and teleportation circle to travel from Wildspace to a nearby world, or vice versa."
so i guess, maybe you could describe it as fragmented
otherwise only other description we seem to really get is in the beginning of the paragraph just before that "Every world of the Material Plane is situated in Wildspace, or more precisely, in its own Wildspace system."
which is also compared to an airless ocean
Be it in settings or lore, have / is there any links between the Feywilde and Astral Plane?
Or are they completely separate fields of existence
No.
👍🏼👍🏼
I have some knowledge about Menzobarrenzan (sorry if I butchered the spelling) and the drow culture from reading the first three Drizzt books, but I would like to expand my knowledge enough to have my party go there. Any good places I can specifically research that?
Out of the Abyss has a very long portion in Menzoberranzan
TY
There was the 2E book, The Drow of the Underdark
https://forgottenrealms.fandom.com/wiki/The_Drow_of_the_Underdark
I just got a png of it, thank you.
I own a copy. Is there anything specific you're looking for?
Not really, I just want them to have a lore-accurate encounter.
Is Shadow Weave still a thing or its dead?
its dead with Mystra
It's still a thing, but not given much focus. Spells like phantasmal force and shadow blade use it
And according to the wiki, it died with Mystra cuz of a miscalcualation from Shar
Ignore what I just wrote. Yes, you're correct.
Though Shar sought to use Mystra's death to replace the Weave with the Shadow Weave, she had miscalculated; just as the Weave collapsed with the death of Mystra, so too did the Shadow Weave.
Huh. Wack.
granted that is the last recorded on the wiki, which is from 4e
Makes me wonder what the hell shadow magic is still doing in...existence, then.
so is potentially outdated
quote "You are a creature of shadow, for your innate magic comes from the Shadowfell itself." first sentence of the shadow magic sorcerer's flavor text
basically if nothing else is more rooted in the shadowfell itself rather than the shadow weave
shadowstuff
Apparently
which again is a substance from the shadowfell
otherwise potentially it became redefined in 5e as a subschool of illusion magic https://forgottenrealms.fandom.com/wiki/Shadow_magic_(disambiguation)
plus looking on what was on the wiki, such spells were not dependent on the shadow weave, they simply were better when cast via the shadow weave as a sort of power source or filter compared to the normal weave https://forgottenrealms.fandom.com/wiki/Shadow_Weave
so honestly makes sense shadow magic did not just disappear with the shadow weave, but likely would be harder to do similar feats with such magic compared to those who did so via the shadow weave back when it was still around
at least not without first transporting yourself to the shadowfell for the casting of such spells, which probably could do more harm to the caster than to the would be victim or target
quick question, but have there been any demons in FR lore that have worked alongside multiple demon lords but never gave fealty/aspired to be their own demon? (similar to be'lakor from warhamer)
closest i can think of is maybe the sibriex but not any one specific individual https://forgottenrealms.fandom.com/wiki/Sibriex
or maybe even these things https://forgottenrealms.fandom.com/wiki/Klurichir
but again, nothing in the sense of a named individual, most of the known named individuals are usually demon lords or in the service to a demon lord
at least to my knowledge
though personally i do see some parallels or at least similar themes after searching and skimming a wiki of info on him to 2 demon lords in dnd that are active in the forgtten realms setting
but i am no expert on warhammer so my comparison could be do to a misunderstanding of the character you are looking for someone similar to
but to me at least, he seems to be similar in some aspects to Orcus and Demogorgon https://forgottenrealms.fandom.com/wiki/Orcus
https://forgottenrealms.fandom.com/wiki/Demogorgon
and to be fair they and other demon lords have had alliances with other demon lords at time but sometimes those aliances were short lived
quick question for you higher level dnd nerds, is there a dragon known to inhabit the astral plane?
Astral dragons
https://forgottenrealms.fandom.com/wiki/Astral_dragon
oh cool, ok
are they also in 5e?
No.
not yet, at least not officially
the most recent dragon from past editions to be officially adapted to 5e was the time dragon
but you likely can either find some homebrew ones or make your own if you are willing to put in the work, be it searching or researching and converting stats and mechanics
and to my knowledge though they have yet to appear in 5e, i am not aware of any lore that prevents their existence from being possible still
ok, thank you
Do you say Eladrin Elf or just Eladrin?
Eladrin
Thanks!
and in that regard as multiple kinds have gone by simply eladrin, the forgotten realms wiki at least offers some specification dependant on which you are reffering to which would arguably also be valid https://forgottenrealms.fandom.com/wiki/Eladrin
Yeah in 5e you can be:
- Humanoid (Elf) Eladrin (The playable Eladrin race)
- Fey (Elf) Eladrin (MPMM NPC Eladrin)
- **Celestial (Elf) Elves **(not actually referred to as Eladrin, but matches the description from previous editions of celestial elflike natives born on Arborea) (DMG p.60)
So far 'Eladrin' from AD&D and 3.5 (Bralani, Course, Noviere, Shiere, Firre, Ghale and Tulani ) have yet to appear in 5e under those names... well I say that, I haven't checked Planescape yet, have they popped back up in there?
or as the wiki puts it "The term "eladrin" referred to a family of fey races or to specific races or subraces in that larger family."
Dug into them a bit up here. Don't envy the wiki for having to try and keep that coherent. I blame 4e 😛
i am just saying, that is a more summarized way to put if, somewhat in an in universe manner
and one that i feel more or less works if trying to consolidate things where you can for the sake of running one's games in the forgotten realms, especially if you like those creatures that while not yet in 5e still have not been definitively disproven to exist in the current continuity
especially since to my knoweldge a lot of this research ryudio is doing for the sake of writing a campaign set in the realms and seems like me like to keep as in line with the established lore as possible
Oh for sure. Not knocking the wiki it's summary, it's doing it's best with what is has and using designer notes (4e designers did say in a FAQ that 'eladrin' encompasses anything from High elves to noble celestials from 3e).
But still worth pointing out the meta behind these things because while the Wiki is trying to be as 'neutral' voice as possible and follow their own guides for how to deal with edition contradictions, as individuals knowing where these contradictions come in helps make informed decisions about them.
If trying to include lore from all editions, things get whacky. Like we wouldn't say elves should have infravision, dimlight vision and dark vision- they have infra in AD&D, dim light in 3e and dark in 5e. It's much saner to delineate by edition and use the mechanics and lore for that edition.
Eladrin in AD&D and 3.5 were not elves. They are natives to Arborea, making them good outsiders.
Eladrin in 4e were what we'd call high elves. They are fey and from the feywild, and things like 'Ghaele' and 'Bralani' were just titles, not different species (MM2 p.97).
Eladrin in 5e are a subtype of elf that can be humanoid or fey. They are natives to the feywild.
Natives of Arborea are celestial elves, and not mentioned to be eladrin. Things like 'Ghaele' and 'Bralani' have yet to be mentioned.
So in someways 'Celestial Eladrin' no longer actually exist.
Natives of Arborea are now Celestial elves (5e DMG p.60)
Arborea is home to many elves and elven deities. Elves born on this plane have the celestial type and are wild at heart, ready to battle evil in a heartbeat. Otherwise, they look and behave like normal elves.
And things like 'Ghaele' and 'Bralani' are titles for Fey Eladrin (4e MM2 p.97)
Like 'bralani' and 'ghaele', the term 'coure' is a title of nobility. Any Rank associated with such a title varies among different eladrin lands and clans. However, all eladrin that attain such ranks adopt spheres of influence and are invested with powers pertaining to those spheres
Unless you argue that the elves of arborea are Celestial (elf) eladrin (subrace). Which you could, but wasn't stated. Eladrin in the DMG wasn't associated to arborea, and arborea elves weren't called eladrin.
What is temporary death lore-wise? Like a character gets killed, 3x death saving throws or take enough damage to just die, and require resurrection. Is coming back traumatic, or it is nothing? Not talking about the average commoner, mean the adventurer player characters.
We don't have much info in 5e.
When a creature dies, its soul departs its body, leaves the Material Plane, travels through the Astral Plane, and goes to abide on the plane where the creature's deity resides. If the creature didn't worship a deity, its soul departs to the plane corresponding to its alignment. Bringing someone back from the dead means retrieving the soul from that plane and returning it to its body.
(...)
A soul can't be returned to life if it doesn't wish to be. A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and might refuse to return on that basis.
DMG p.24
So the soul is brought back from the Astral plane or the plane of their deity, but only if willing. It knows details about the spellcaster to make an informed choice on that.
What about previous editions lorewise?
In much earlier editions bringing brought back often weakened you or could kill you. That's no longer the case in 5e.
Trauma wise that's less lore and probably more individual reactions to dying
Hmmm.
So, in 5e basically dying has no consequences, but in previous editions there were. I like the previous editions, dying should have consequences.
Well I mean in 5e if the party doesn't have the resources or connections, character death can be permanent.
That seems fairly consequential to me.
3.5, Raise Dead: Lose 1 permanent level, or 2 points of Con if 1st level (if it can't lose that, it can't be raised). Also 50% loses prepared spells/ spell slots it had on death. (1 day per caster level is the limit)
3.5, Resurrection: Same as raise dead, but no spell loss.
AD&D 1e Raise Dead: Must make a save or die, and even then need 1 day of rest per day of being dead. (1 day per caster level is the limit). The Caster also loses 1 year of their lifespan. And only worked on certain races.
AD&D 1e Resurrection: Punishes the caster instead, who needs 1 day of rest per level of the person raised. Also only works on certain races.
2e I believe was similar, but removed some racial restrictions and I think the lifespan cost.
These measures caused death spirals and generally made a fallen character less and less enjoyable to play, or worse punished the caster instead. But this is getting more into #dm-discussion on how to make death meaningful and less about lore.
Raise dead and resurrection inflicts a -4 penalty to to your rolls and the penalty goes down by one per long rest.
Which edition?
Although if a houserule for making death more consequential, I'd say this is #dm-discussion and for earlier edition rules I feel this is more #dnd-elder-editions than lore.
Lore wise the only real differences I know between editions (influenced by mechanics) is that previously souls (and spirits) went into the ethereal plane before reaching their deities plane. And some races (like elves) had spirits instead of souls, so could not be raised/rezzed.
I have a lore question. What the hell is Tethyamarside? Everywhere about Daggerdale has it's name, but there is no detail for it. All the information I got is Tethyamarside is a dwarf settlement that is now destroyed by orcs and other kind of foes, but pottentially these informations are wrong.
Should I assume this page has all the information about Tehtyamarside and fill the rest by my imagination? https://forgottenrealms.fandom.com/wiki/Tethyamar
All I can find on that is from this site:
Tethyamarside. This village was created by Ian R. Malcomson, one of the volunteer mappers for the FR Interactive Atlas CD and is thus an official location. A village map is available on the CD.
Ian R. Malcomson is listed as:
Author of Legends of Sherwood in Dragon #274 and the Dark Ages setting in Dragon #257 and #263.
Ian also produced maps for Wizards of the Coast online 3rd Edition adventures, and worked as a co-ordinator on the Forgotten Realms Interactive Atlas for ProFantasy.
Which appears to be referencing this: https://www.profantasy.com/fratlas/FRAtlashome.htm
Not sure if it actually is an official location by those means, but the CD is an official product so...
But the answer is probably, beyond that source, there will be little information on it.
And due to the nature of digital sources like this, bit hard to quote or find information on without getting hold of an out of date CD
The interactive atlas is such a good resource
Do you know if there is still a way to access it?
Looks like there is this version from the Wizard's Archive, which is the final updated version, that can be downloaded but needs the original CD. And then the site up above seems to have a converted version for Campaign Cartographer but I'm not sure how that works.
Not legally sadly. I found my copy at an estate sale.
The atlas itself was made in Campaign Cartographer 2 it has like 800 maps in it and its all vectorized.
Is it that Eladrin actually change features depending on the season (spring, winter, etc.) they're in? Or that there are 4 subcategories of Eladrin that represent each season?
They can change, based on their current emotion
this is reflected by subraces, but technically it is something they can choose to do if they wish
some fey eladrin simply remain in which ever state matches their mood and personality
The player can choose to change it based on the eladrin PC’s emotions
So I imagine non-PC eladrins function the same way
or to quote their summary as of their latest reprinting in monsters of the multiverse "Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever."
the statblocks likely are just for ease of use as this change is not really something done in the midst of combat
but canonically the changing forms is optional for pc and npc of the race
Because it is stereotyped that the feywild and the shadowfell are opposite. Wouldn't it make sense for an all of War between the two, and most importantly a war between shadar-kai and eladrin
no
opposites don't automatically mean they want each other dead, especially over something neither has any influence in what so ever
and it is not really a steretype, it is fact, because they are two mirrors of the prime material plane, one with life in abundance and the other not so much
heck to my knowledge races from the two planes rarely interact with one another in any meaningful way
not a stereotype, but wouldn't make sense either
opposites do not always have to be at war lol
I mean devils and demons are not opposites and yet they are constantly at war
plus if the two mirriored planes did go to war, the bulk of the death and destruction would be on the prime material plane
which would literally be caught in the middle of again, a pointless war, cuz at least the blood war makes sense why the two are constantly warring
Gotcha. I still think that would be cool lol
to my knowledge there is nothing that would be a reason for the two to go to war, so if you wanna do that in your own games, i'd suggest also homebrewing some sort of being or item that would justify them going to war
honestly the seelie and unseelie courts in the feywild probably are already at war with one another last i checked or at the very least are at odds/are enemies
The Fey is emotion and the Shadowfell is lack of emotion, to be really simplified.
The fey is usually consumed by internal political strife, so it'd be hard for them to go to war outside of their own concerns
eh, life in abundance and scarcity of life seems more apt, as negative emotions play a role in the creatures in the shadowfell and even how it functions in some instances
and the shadowfell probably just isn't driven to war in the first place, they just kinda exist in stagnant, apathetic, perpetuity
negative emotions play a strong role in the feywild though as well
I think the shadowfell is more defined by apathy and stagnancy, while the feywild is defined by change and vibrancy
yes, but to say the shadowfell is a lack of emotion just seems inaccurate
I guess so, this phrases it better
to quote the dmg's description of the plane "The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has been leached from everything. It is a place of darkness that hates the light, where the sky is a black vault with neither sun nor stars.
The Shadowfell overlaps the Material Plane in much the same way as the Feywild. Aside from the colorless landscape, it appears similar to the Material Plane. Landmarks from the Material Plane are recognizable on the Shadowfell, but they are twisted and warped — distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots coiling and buckling to trip those who pass by.
Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles."
and has a close relationship with death too if you also look at how shadow crossings manifest
Bit gothic.
still, just seems life and lack of like or even death, seems the more accurate comparison of the core nature of the two mirrors
change and lack of change I think?
but that's just me relating death to stagnancy, because it's by definition halting the natural change of the world.
to be fair, the closeness with death it has was stronger after shaar turned it into the shadowfell we know today back when during either 3.5e or 4e before the energy planes drifted to the edges of the cosmos where they are in the current cosmology model, she infused the plane of shadow with a pinch so to speak of the negative energy plane, so is possible prior to that it was more so negative emotion and gloom
Zariel is demon born??
no
She was a fallen angel (celestial).
not sure how you came to the conclusion she was
Misread
Zariel is said to have criticized the people on Mount Celestial for not getting involved in the Blood War, then it says she went to war against Bel
I read “Person went to war against Devil in Blood War must be demon”
nope, she was an angel before hand, Solar to be precise, one of the strongest of the angels, she intended to murder the devils and demons on both sides
what angel?
Trias, a Deva.
He is a Deva, one of the various types of angels in the cosmology of Dungeons & Dragons.
Before the events of the game, Trias was a radical towards the conflict between the forces of good and evil and he wanted the angels to make a direct action in the war between the Baatezu (devils) and the Tan'arri (demons) in order to destroy both of them. When they refused his request, Trias gathered an army of fiends to attack the upper planes in order to convince his peers that he was right.
from what i could find, there was nothing specific, he was simply a celestial that fell from grace
Fallen angels criticizing their superiors isn't new. It's been around since John Milton's Paradise Lost (probably even before then).
granted even then from what you said there are notable differences and again is not something unique to any one individual
it's been a few years since I played the game. from what I recall, the heavens would try to placate both the demons and devils and selling arms/arming both in order to avoid the attention of both, and trias wanted more to be done in the blood war and lead a crusade to try to stir the heavens into action kinda like zariel.
is planescape torment considered canon btw?
No.
shame.
it what introduced me to the D&D.
each media and each edition is considered it's own continuity
what does that mean?
would have been soft canon at best, ie until something contradicted it in the actually game
It's like the MCU movies being its own canon compared to the Marvel Comic' canon lore.
it means just cuz something happens in the games, or a movie, or a book, does not mean they are the definitive say on the matter, it is a specific continuity or take on the setting
this is why sometimes things like the skin color of drow and drizzt specifically can vary from depiction to depiction and is not a major issue
aha, I understand.
Game developers have licensed out D&D for decades. Unless TSR/WotC says otherwise, the games' lore doesn't affect D&D's lore. However, some of the characters from the 1980s "gold box" TSR CRPGs are canon because they were also tied to TSR's published novels, such as Azure Bonds.
wizards of the coast explained this a while back when they went and made a clear public statement on how they treat and have always treated canon in dnd
Besides, each new edition tends to update or retcons the previous edition's lore.
yeah like even what is published in books and what is in ed greenwood's original version of the realms has differences, in short there is no ONE continuity
4E did a 180 on a lot of FR lore only to have 5E retconn most of 4E's changes.
much like IP like dragonball, which often has 2 continuities, manga and anime, and the movies being isolated, just to use another franchise or IP as an example, events can also happen differently or simply have always been different, hence the differences between the likes of zaratan and pheonix in 5e compared to past incarnations and why sometimes when adapting older material it often, in addition to simply times and norms of society change, they are reimagined to fit the current edition's continuity of the published lore
4e was basically like the new 52 to dnd's dc comics, but depending who you ask, arguably less successful
5e basically did what dc did with the new 52 after they learned how disliked it was, kept what worked or that people liked enough and worked to undo everything people disliked
Which was pretty much most of it...
and thus while often moves forward in the timeline, is not necessarily in the same continuity, hence why sometimes i describe it as jumping timelines, using the major cosmos altered events between editions to act as a means to change which edition of the published history is basically the "prime timeline" if you are familiar with marvel comics and how they use branched universe theory to determine what is the guaranteed future and what is an alternate reality
now i am just wondering if to keep their lives from being too boring, if some time dragons basically act like dnd's version of the TVA
at least until the Quarut is potentially reintroduced into the 5e continuity it seems like a valid possibility XD
I found the interactive map and searched for tethyamarside in it, but I wasn't that successful. Tethyamarside is surely inside the map of Daggerdale in the atlas, but there is literally no content or interactable button for tethyamarside
It's most likely they placed the town to fill with content later, but they forgot the town it seems
In my game, since I had to decide what's tethyamarside before today's session, I turned tethyamarside into a rubble town. Once was a settlement ruled by Moradin dwarves, who mined Iron and other ores from Tethyamarsmouth Mountains, then turn the iron into valuable items such as armors and weapons. But Gruumsh followers decided to raid the town, destroy it and claim the trophy. They were successful on destroying the towns folk, so they claimed the territory. Since the town of tethyamarside is a town on the middle of a road, they started getting tax from bypassers
So this is the lore I made up
not sure how accurate this source is, but it might help as it seems to provide some info on the town if that is the issue you are having https://the-morning-lords-glory.obsidianportal.com/wikis/teshyamarside
I sadly found resources like these, and most of the resources are disappointing. I showed a map from the atlas to my players for a high history roll in the first sessions. So I had to made up a non official town afterwards
Since it didn't actually exist
Or isn't special
colosest thing i can find is this https://forgottenrealms.fandom.com/wiki/Tethyamar
so my guess is you may be misremembering tethyamar as this, to my knowledge, non existent "tethyamarside"
Things like Obsidian Portal pages are people's home game wikis, so essentially often homebrew.
They found that page already. It's not misremembering, 'Tethyarmarside' exists in maps as part of the FR Atlas (as discussed above) but there is no information on it besides that it seems.
ah
Can clerics of Ptah do anything at all in the Pholgiston?
I believe they can cast as normal, but cannot recover spells. Trying to find the source.
When his priests enter the phlogiston, they are able to use the spells they have stored up. The DM should have the character write down the spells he would like to use while in the phlogiston before a spell casting situation arises. This gives the character the spells he asked for before leaving the sphere.
Realmspace p.78
This is 2e Lore. In 5e of course the Phlog isn't even a thing anymore.
basically back in the days when the phlogiston was a thing, anything having to do with the afterlife, other planes of existance, or the gods, in any way was cut off cuz the phlogiston was basically not connected to the other planes, if anything was only connected to the rest of the prime material plane, at least from my understanding
I'd say any such things would be highly reductive. Individuals have individual opinions of each other, and no one 'subrace' is monolithic. If one group of elves has an opinion on an neighbouring group of elves, that doesn't mean another group miles away will share those same opinions. There were such broad generalisations in earlier editions, but no longer.
In general however the drow don't tend to get along with any other type of elf.
Got it
Also depends on the setting. In some, like Eberron, subraces aren't quite a "distinct" thing. They are an individual thing. Ex: two rock gnomes have a kid, their kid might be a forest gnome
How does that work (mutations)?
"magic", mostly. I don't think there's much genetic sequencing in the published lore
sometimes "divine magic"
Got it.
(Unlearn my inner Clarke and embrace the Tolkein)
Yeah, it's important to remember that these are stories. They exist for an explicit purpose, they are created. Some parts get left out or glossed over because they don't serve the primary purpose
the lore doesn't go into reproductive stuff because none of that's actually necessary for creating stories about dungeon crawls, overthrowing tyrants, and slamming spaceships into mindflayers
People have relations with each other, kids get born. That's all we really need
It works by them not being anything biological
It's simply an expression of an individual
It makes particular sense when for a lot of races, namely gnomes, elves, dwarves, and halflings, that most of the subraces are almost entirely cultural
"race" is a confusing name with a lot of baggage
it's a cultural marker, not a biological one
Oh, when I read rock gnome I thought physically rocklike. Similarly my elf question could be boiled down to where they live and what they do. I overthought.
I've seen species used, is that better?
In the gnome example from before, rock gnome traits represent an intellectual curiosity and aptitude for magic. Forest gnome traits would represent a love and connection to nature
I would suggest reading up on the raced in general in that case.
Will do
How is Selune's religion practiced in inland regions of Faerun like Silverymoon or Cormyr, where her connection to seafaring and tides would likely be of less relevance?
The majority of what I've found online only discusses her faith in coastal cities, like Waterdeep and Amn.
Hey am Starting to get back into D&D, Am wondering if anyone would be able to help me figure out new lore and other Stuff that I've probably missed?
Which campaign setting lore do you want to know about?
5E hasn't had much new lore because WotC only considers the stuff in the core books and the new campaign books "official lore" now. They want put the emphasis on individual DMs to create their own lore at their own table than WotC decreeing it via novels, comics, etc like back in 2E and 3E days.
You're confusing 'official' with 'canon'
All the books Wizards of the Coast puts out for D&D fifth edition is official lore
However, there's no overarching canon
aka, there's no "The events of Adventure B follow Adventure A assuming the ending of A was X"
Sorry I meant to add canon in there.
Canon is, broadly speaking, irrelevant to this channel at best and a detriment to discussion at worst
However @rough totem, OldManYellingAtClouds is 100% correct that you need to specify which setting you're looking for information on lore
Broadly speaking, not a massive amount of Forgotten Realms lore has been added. We've had a lot of more 'multiversal'/cross setting lore such as the stuff about the First World presented in Fizban's Treasury of Dragons and Bigby Presents Glory of the Giants
As is the tradition with Eberron, there's no new lore because every edition starts from the same time period, which is by design for the setting
No new lore time period advancements, but bits of new lore in the setting have been added
We've had some changes to lore for Ravenloft, the nature of the demiplane has been changed somewhat so that the Domains of Dread are no longer geologically arranged and instead are loosely connected by travel via The Mists. Also some of the domains have been changed/retconned
Spelljammer has had some revisions; Crystal Spheres and Phlogiston are gone. Wildspace is now the overlap between the Astral Sea and a bubble of the material plane that surrounds the worlds of that plane/setting, with the Astal Sea lying between wildspace systems
Some changes to the Planescape setting, most prominently the Outlands; locations have been added, removed, or renamed
Got a new micro-setting in the form of the Radiant Citadel, a utopian refuge for those in need floating in the ethereal plane
if memory serves, the domains of dread, in the 5e continuity are a series of territories within a specific section of the shadowfell that is controlled by the dark powers
I will say after reading through the new planwscape book, the gatetown updates aren't half bad.
Exandria is now a WotC published setting (although still owned by Critical Role) so falls under the umbrella of official lore
Bit lax on some details, and an...odd choice here and there, but still great solid
i imagine that exandria is like eberron, at the very least the creators have their own continuity and wizards has their own which is what gets published by them
Also we have the Magic: the Gathering setting books that while their connection to the broader D&D multiverse is..........questionable at best, they again fall under the umbrella of D&D lore
No, it's not
ah
Because as I said, it's owned by Critical Role in its entirity
(which is why I made the point to say "although still owned by Critical Role")
fair
Nothing like Eberron, which is 100% owned by Wizards of the Coast
Eberron is the same as the FR in the sense of "it is fully and legally owned by WotC but the creators still do stuff for it"
ah
Anything you want to learn about?
Yea Possible new Magic or Items in 5E, I haven't played since 4E and only got to play it a handful of times lol
The free Basic Rules has most of the magic items found in the 5E DMG.
Hmm. Any specifics to narrow it down?
lore wise much of what 4e did was undone and anything that was considered popular enough to be rolled over, did, though got their own 5e origins in the lore rather than just using the 4e ones, such as the raven queen for example
the other differences are not really lore so would be better taked about in other channels
Magic items throughout the editions may keep the same names but game mechanics-wise be different dependant on the edition (which is out of the purview of this channel).
There isn't much lore on magic items outside of artifacts.
Most if not all adventures for the Forgotten Realms have a date either listed or associated. So you can follow from one to the other in a flow. As far as endings, those are hard so typically they end with the Status Quo that changes the world the least.
D&D 5e
Dragons of Stormwreck Isle
1481 DR
Tyranny of Dragons
1485/1486 DR
Out of the Abyss
1486/1487 DR
Storm King's Thunder
1485-1492 DR
Tomb of Annihilation
1488-1492 DR
Icewind Dale: Rime of the Frostmaiden
1489 DR
Lost Mines of Phandelver
1491 DR
Phandelver and Below: The Shattered Obelisk
1491 DR
Princes of the Apocolypse
1491 DR
Dragon of Icepspire Peak
1491 DR
Curse of Strahd
1491 DR
Waterdeep: Dragon Heist
1492 DR
Waterdeep: Dungeon of the Mad Mage
1492 DR
Baldur's Gate: Descent into Avernus
1492 DR
Orrery of the Wanderer
1496 DR
Huh RotFM was before LMoP
Pages 30‒31 of Lost Mine of Phandelver describe the eruption of Mount Hotenow (1451 DR) as occurring "30 years ago", which would place the adventure in 1481 DR. However, pages 103 and 179 of Acquisitions Incorporated, a later source, state that the events described in the adventure happen five years after both Lost Mine of Phandelver and Princes of the Apocalypse. Since the latter is explicitly set in 1491 DR. And then Ed Greenwood confirmed 1490s DR while still writing novels for WOTC
1491 DR sucked for the Sword Coast lmao
This is more confusing than DC Comics' timelines...
I mean its okay BG DiA can't even do math right.
Baldur's Gate: Descent into Avernus: the adventure itself, described in chapters 1 through 5, takes place "fifty years" after 1444 DR (1494 DR), according to events mentioned in pages 7 and 47, while the Baldur's Gate Gazetteer describes the city as of 1492 DR (p. 159).
It is possible that the designers made an approximation for "fifty years", even though it is stated in an infernal contract. For shame.
The lead writer for Baldur's Gate: Descent into Avernus later confirmed that the adventure takes place in 1492 DR, and the sequel to the adventure, Baldur's Gate III, also claims that the current year is 1492 DR in multiple places.
The FR calendar years have names so why not just name the year name?
1492 DR TheYear of Three Ships Sailing
Boooo! Booo!
Are Goblins and/or Orcs Fey? Heard this earlier and got mixed results when Googling into the answer
Goblins have a fey origin, which is reflected in their Fey Ancestry trait that the PC race option has
They are not Fey as a creature type, but goblins now have Fey Ancestry, similar to Elves, since MPMM
Orcs do not as far as I'm aware?
In most creation stories, the orcs are the work of Gruumsh and were created on the material plane
closest thing to a fey orc in dnd i am aware of is in the forgotten realms, who to my knowledge have not appeared in published materials since 2e https://forgottenrealms.fandom.com/wiki/Ondonti
Ooh okay, that’s all interesting! So they either gained or at some had a connection to Fey. It’s actually been really engaging looking into DND lore so be it race lore or the different planes
but as of their latest appearance in the 5e continuity goblinoids are of fey ancestry, as detailed in the player options published along side such lore in the setting agnostic "monsters of the multiverse"
in the case of goblins they are revealed to have before maglubiyet enslaved the goblinoid pantheons, as i recall he basically also destroyed any history related to the gods he killed that refused to serve him but i could be wrong on that, they had ties to the queen of air and darkness
essencially they expanded apon the largely unknown days before maglubiyet's rise to power among the goblonoid gods
hobgoblin and bugbears theirs are at least comparatively more vague
why is Asteria the "first canon autistic d&d character" theres a non verbal character who speaks through her parrot in cotn
You can be non-verbal without being autistic and you can be autistic without being non-verbal
yeah
Also Call of the Netherdeep is a Critical Role set adventure, so not part of the D&D multiverse
this is one hell of a take
and again, being autistic and being a mute are 2 very different things
It's not
Explicitly and legally the Critical Role setting is a distinct entity from the D&D multiverse
sure
All rights reserved. Critical Role, the Critical Role logos, Percival Fredrickstein Von Musel Klossowski De Rolo III, Tal’Dorei, the world of Exandria, its groups of individuals and its distinctive characters, elements and locations are the sole property of Critical Role under copyright law and trademark law, as applicable, in the USA and around the world.
So let's say this CR character is neurodivergent, they'd still not be a character within the lore of WotCs settings/multiverse
Critical Role originally started with 3E years ago as a home game so they took elements, such as Vecna, from D&D lore.
There have officially been plenty of neurodivergent characters in D&D, even from 1e. But I believe this is the first time they've been explicitly acknowledged as autistic and not just described with neurodivergent mannerisms (or worse in older editions, ablist language and slurs)
I stand corrected (I must have mixed up their use of PF with 3E).
Well I say plenty. There's a few . Some you need to read into more, others are a bit more obvious but still not 'explicitly acknowledged'.
Exandria is not part of the Multiverse?
Shakespeare, DC Comics, and My Little Pony are part of the multiverse, in theory.
It's not a Wizards of the Coast IP so WotC cannot claim it to be part of the D&D multiverse (nor do they)
There are some weird hints that it is, but it's not officially
Actually, there's one and that's not a decision made by WotC or Critical Role, so it's super weird
This is a spoiler for ||Descent into Avernus|| << Playing it super careful here, check what adventure it's a spoiler for before reading the spoiler below. Also it's a spoiler for ||Critical Role|| << Live Play show
--Spoilers below--
||So WotC asked Joe Manganiello if his character Arkhan wanted to return to the FR canon following his appearance in Force Grey. However, Joe treats all appearances/depictions of Arkhan as part of Arkhan's own canon. So this means that Arkhan's appearance in Critical Role is part of the Arkhanon and so Joe brough that with him into Arkhan's appearance in Descent into Avernus. There is a single mention of Exandria:||
||"Arkhan visits the monument to commune with his queen and report on his ongoing battle of wills to master the Hand of Vecna, which came into his possession during a brief excursion to the world of Exandria."||
That's as little as I can say without getting hard into both #1029833015423143957 and other spoilers
I guess the best way to think of it is there's a single, fine thread between the D&D multiverse and the Critical Role multiverse
Kinda like there's a likewise fine thread between the D&D multiverse and the Magic: the Gathering multiverse
So literally every article or statement that says Critical Role Joins the DnD Multiverse is just false?
Depends if
- It's being literal or figurative
- It's made by WotC or not
Just because Exandria is still owned by Critical Role doesn't make it not also a part of the DnD multiverse.
It's referenced in more than just ||DiA|| as well
Exandria, which is the world in which Wildemount is a continent, fits into the D&D multiverse insofar as it is another world in the material plane. So just like Eberron or Toril, or Krynn, or Athas, it exists in that same sphere. [...] This is a universe born out of one man's imagination, for the most part. And, it is also born out a livestream game. This is kind of a first for official D&D campaign settings.
Chris Perkins
And I'm not referring to CotN, but to ||Witchlight||
Albeit here it is slightly inaccurately referred to as "the world of Tal'dorei"
That interview, taken in the proper context, is Perkins explaining that it's another setting like the ones people who aren't familiar with critical role might be aware of
Aka non literal
Ultimately WotC cannot and does not claim it to be part of any of their IP range that makes up the D&D multiverse
Who knows if that'll change
The other example I posted above does include it as part of the DnD multiverse
So we aren't supposed to take Chris Perkins at his word?
That feels like an aggressively loaded question, so I'll pass and duck out
Byeeeeee
I am not trying to be combative, I am trying to understand. If everyone says its part of the multiverse even the lead designer for narrative then... I am confused that lawyer speak is what is stopping it
Even without what Chris Perkins said, it is included in multiple books and is referenced as part of the dnd multiverse
(Also on a similar note, the MtG settings and concepts are referenced more than once as part of the dnd multiverse. One such place being the same as the other mention of Exandria, as a specific part of the multiverse)
I must apologise, it does seem I was incorrect and while still it's own distinct IP, Exandria appears to be integrated into the D&D multiverse, albeit in a slightly more restrained capacity due to the nature of it not being a WotC ip
Sorry for my bristly response, I misread things as getting a little more confrontational than perhaps I have the spoons for
Its all cool chief, when the official stance for many is "purposeful ambiguity" things get confusing.
They didn't want their players to see
Why is there not an order/chaotic equivalent of the Book of Exalted Deeds / Book of Vile Darkness?
pretty easy, either nobody has ever thought to create such a thing or if they do exists, there are yet to be desicovered
No such books exited in any of the editions.
not every single thing needs a counter part nessissarily
plus with those books being good and evil respectively and not differentiating between what kind of evil, would arguably be a little redundant
If you want to know why then ask Gygax since he created the Book of Vile Darkness and Book of Exalted Deeds for 1E AD&D.
not to mention a book of chaotic nature at it's core would constantly be changing far too much for anyone to ever get a hold of it
Like an inspiring chaotic piece of art, that is almost madness causing?
more or less, closest thing would be if you made a book version of what Diancastra gave Annam in her saga, included in the begging of bigy's glory of the giants
which was a mote of matter from, presumably, the elemental chaos
plus one could argue a book of chaos would be too orderly for an artifact ment to embody chaos
plus we already have historically the rod of 7 parts otherwise known as the rod of law if i remember correctly, so if wanting counterparts, a similar chaos rod to me would be more fitting
(bonus points in my opinion if you can make it tied in some way to the rod of 7 parts)
plus the rod of 7 parts has a narrative in it's lore that easily could make up an entire campaign
also, yep it is indeed otherwise known as the rod of law https://forgottenrealms.fandom.com/wiki/Rod_of_Seven_Parts
Is there a celestial version of infernal iron?
Celestial steel
https://forgottenrealms.fandom.com/wiki/Celestial_steel
How good/useful would an alloy of Infernal Iron and Celestial Steel be?
I'd imagine mixing them together would probably either ruin both or make it explode the second they made contact
if a beholder could wish for anything what would they normally wish for
as they view themselves as perfect beings
A beholder would probably wish for anything between something extremely personal, something extremely petty, or something extremely disrupting
Maybe they want another sandwich that a guy made several years ago that the beholder has yet to find, or the beholder wants a dragon to stub its toe on a rock every day for the rest of its life, or maybe it asks for an entire kingdom to worship it causing all of it's inhabitants to flock to its lair...in which it goes paranoia-crazy and starts blasting its adoring fans apart as they cheer in glee.
my guess would be something that would counteract their innate paranoia would be near the top of the list
What planes, if any, are the most connected to dreams and/or mirages?
Ethereal plane has some big illusory influence, and dreamstuff is a big part of the astral plane
Duly noted, and that works out well because I’ve been very interested in the Astral Plane. I know Githyanki are tied heavily to it
Realm of thought and manifestations, the playground and graveyard of the gods.
Those with psychic talent thrive there as shapers of reality, where those who lack it drift endlessly and unspoiled through the purple and black sea.
So for those who lack those abilities it’s almost like a peaceful lostness
Scary but strangely serene
https://forgottenrealms.fandom.com/wiki/Mindscape
there is also the region of dreams that seems to only be mentioned in passing when describing the demiplane of nightmares https://forgottenrealms.fandom.com/wiki/Demiplane_of_Nightmares
but when i try to find info on that specifically the closest thing i can find is the realm of the same name, properly knonw as Dal Quor, in the eberron setting, though to my knowledge that is not related to the region of dreams mentioned in the demiplane of nightmares
Dal Quor is entirely unrelated to planes in non Eberron settings yes
is a bit of a shame, in my opinion, that the one in the forogtten realms does not really have any info other than it being refferenced in passing when describing the demiplane of nightmares, would be neat if we actually had some information on it
FR @grim siren
There are three main ways.
1.) Obtain Spark Of Divinity
This could be done by killing a god or stealing their essence. Or on very rare occasions they can be granted by Lord Ao.
2.) Gain enough Worshippers.
Start a cult and eventually you will be granted Quasi Deity status assuming your cult is successful you will have tot take that power and attack another god to get their portfolio
3.) Walk into God's house and commit a bit of theft.
Tap into a God's raw essence and tap a bit for yourself.
How does that second one work?
Supposedly Blibdoolpoolp came into being due to the faith of kuo-toa, who created a statue of a human woman with a lobster head and claws.
https://forgottenrealms.fandom.com/wiki/Blibdoolpoolp
I thought that was a specific power of the fish
Gods gain/lose their divine power (aka divine rank) based on the number of believers.
So how are evil gods so powerful when they often have less followers? Shouldn't the most powerful gods be the ones most applicable to everyone, like farming?
There's a lot more oppressed farmers than worshippers of tyranny
Chauntea is the greater goddess of agriculture
Evil gods are quick to hand out power and rewards and also tend to advocate easy paths to power and desires
You don't need to directly worship a god.
If you want to get into "How can this work?" #dm-world-building would be a much better channel
Umberlee is the evil goddess of the seas but non-worshippers still give her lip service / offer a small sacrifice so they have a safe sailing.
Lore wise, for example, Asmodeus gathers worshippers through giving them power and influence
Yeah, but the zhents seem to get a lot more benefits and support from their god than the farmers they tax do
Evil gods tend to be a lot more hands on
The Zhentil Keep was dedicated to the now Dead Three.
Why? Is non-interventionist behavior a Good trait?
It's generally considered one by the deities of various settings
is honestly even harder in the forgotten realms at least after the time of troubles to my knowledge, since now no new gods are allowed in realmspace at least out of mortals without lord Ao's approval
Taking the Forgotten Realms as an example, many of the deities up near the good corner of the chart position themselves as valuing the autonomy of their worshippers and not getting too "hands on"
That seems very counterintuitive to the Good value of stopping Evil
Whereas those down nearer the evil corner tend to treat mortals as their pawns
That would be straying more into philosophy than D&D lore
I'm talking Alignment values, not moral philosophy. Capital G
I know what you're talking about and my point does still stand
We've seen historically that heroic intervention is seen as a Good action in the Realms
For example, Mielikki applauds Drizzt for it soon after escaping the Underdark
The Good aligned deities balance fighting evil with what's best for mortals
My point was "how is a non-interventionist stance best for anyone" would be a philosophical question beyond the scope of this channel
It's simply what the Good aligned deities advocate
Across all D&D settings, being more hands-off is a trait common to Good aligned deities
As to why that's a common trait; philosophy
in the case of the dead 3 it may be they don't care of the consequences and are just that power hungry, their continued hands approached being to my understanding being part of why they have such a reduced divine status in the present, all the other gods having to not get directly involved with mortals and their affairs or be dramatically reduced in power, presumably why in things like bg3 mystra's chosen are the ones acting on her behalf
like the dead 3 do to once being mortals, likely are still rather poorly using their divine power, and are often probably blinded of the bigger picture by their desire for more power
Okay, I can accept that
as for why the good gods are not intervening directly is cuz they did not want to lose power, often the gods in general are often rather selfish with very few even among the good gods, being altruistic at least in the realms
Do Clerics of Ao exist?
technically, yes, but they got no power so many if not all of them gave up XD
There is a Cult of Ao. But Ao cares not for their worship. Ao does not grant spells and does not answer prayers. So the Cult has little to no power politically.
Part of the reason for Ao to triggered the Time of Troubles was that he found the gods weren't paying enough attention to their followers.
https://forgottenrealms.fandom.com/wiki/Time_of_Troubles
Most mortals don't know Ao exist.
at least they didn't until that one time he appeared to chastise the gods after casting them down
any divine power they had was apparently do to cryric
It's as if Ao was created just for the Time of Troubles cataclysm novels...
they, being the ministers of the cult of Ao
so unless you count those ministers, no, clerics to Ao did/do not exist
How does Ao make sure that the gods are doing what they're supposed to? Did he just walk up to them and give them a slap on the wrist?
the time of troubles was the slap on the wrists
Ao has been around almost as long as The Realms has been around in dnd.
Ao first appears in Shadowdale in 1989 and the gray box came out in '87
Ao, can damage Gods permanently, or demote them at will
he is the lord of realmspace and presumably is aware of all if not most things going on in the forgotten realms setting, though as the planes of existant are not restricted to any one setting he presumably is not able to know all of what the gods do, but is implied he knows at least how they are acting and conducting themselves as it relates with their duties in the forgotten realms setting
Now if a God exists in many settings like Bahamut, he cannot kill such a god only sever their connection to Realmspace.
which is presumably why bahamut filled in for i believe it was tyr during the time of troubles?
he didn't kill Bhaal
Bahamut existed in the realms before the ToT
He did not need to. Cyric did it for him.
Wasn't he able to just come back afterwards because he saw his own death and planned for it?
which, if he did not know the dead 3 took the tablets of fate, it might have been stored in some sort of extraplanar place, otherwise he probably was using it as an opportunity to try to get the gods to stop acting like such cosmic brats
That is the Bhaalspawn Crisis indeed.
But now Bhaal is among the lowliest of gods and his power compared to others is minimal
Why'd he even let Jergal give his mantle away like that in the first place?
He got tired of his job.
Ao Cares far less than you think. As long as the Balance is not disrupted he cares not
he laid a contingency that happened to pay off, bane did something similar, so i have heard theories that they had help from the 3rd member of the dead 3, Myrkul, gave them insight of how to cheat death, but each of the two gods went about it in a different manner, bhaal casting a wide net with his bhaalspawn, bane siring an heir that he later than basically went all chest burster on
what matters to Ao is the gods doing their jobs and more so the balance of realmspace
things like the gods and them electing replacements or retiring, he could care less
the important part was that jergal found beings to play those roles he gave up out of his portfolio
Also Jergal is totally a BBEG of the Realms holy crap Jergal is scary
eh, i don't feel he is BBEG, given he is not really malicious or evil, the most evil thing he did to my knowledge would probably indirectly being responsible for the rise and terror, even if they are rather pathetic by divine standards, and the terror and or chaos they caused to gods and mortals alike
though from what i can tell, without actually getting the 3rd party book, you may have a point if you are intentionally or not intentionally including the 3rd party book "Jergal: Lord of the End of Everything", which ties him into some obscure lore, but to my knowledge that is not considered canon to the version of him published by wizards of the coast
with the lawful neutral alignment and the way his personality is described by "Faith and Pantheons" according to the wiki, make me find it unlike for him to reasonably be in a BBEG role
such personality being described as "Although his nature was that he must be loyal to the office of death, he could subtly undermine the holder of that office if he or she was not true to the office's responsibilities."
so seems if anything, he is a good guy, given he even when undermining the god of death, if they are not doing their job properly, and even though he is not direct about it
all the dead 3 are in such a weakened state, to my knowledge this is do to them choosing to continue to directly interfere with mortal affairs despite Ao's warnings
Eh, I think that's kind of when you get into semantics of "good" vs. "bad", like some people view death as inherently a bad thing
So I think that's why he's considered neutral
cosmically, death is neutral
at least to my knowledge in dnd
and to be fair, being scary does not equal bbeg, so you would definitely have to explain to my why he'd be a bbeg, cuz from what i am aware of him as a character, his canonical version in relstion to the published lore is not at all villanous, let alone bbeg
Jergal has had a connection to a race known as the Spellweavers since at least 2010. They were Gifted with an unprecedented mastery of the Art, they built an empire that spanned the multiverse before meeting a tragic and almost instant end.
Their Obelisks allow them to alter time on a grand scale. And after their end this art of Time shattering Obelisks somehow passed to the Netherese, even though Vecna Erased the Spellweavers.
Well look there. Jergal was a Greater God of Netheril before its fall.
Jergal is an ancient deity, older than many of the greater gods of Faerûn. He even has a portal to the Negative Energy plane on his cloak.
Its not far of a jump that he willingly gave the dead three his power to remove threats. As he is much happier with the dead three's replacement and he hates them
The end goal of the spellweaver race after the fall of their empire was unknown to all but them. However, some sages believed that they still tried to reunite the planes together—an event of apocalyptic proportions that would kill all, including the gods themselves.
What is a better conduit then the long game with The Lord At The End Of Everything?
last i checked their goal was the elevate their whole race to godhood, with the obelisks being intended as a failsafe
Are we allowed to talk about BG3 spoilers here because he does seem genuinely good
#1136736147817631967 is for those spoilers
and again far as i am aware that 3rd party book is not considered canon of published materials, and the title of lord at the end of everything could be viewed as do to his role at the time in the tsr days that it comes from to his role as a god of death
But it's related to the convo so idk
I'm confused, do you mean -2010?
I am not referencing that thrid party book
The Year 2010 Common Era
If it’s official lore it can be discussed here. If it’s gameplay spoilers it goes in #1136736147817631967
Oh, I thought you meant by the Dalish Reckoning
BG3 isn't official lore.
Really? So it's not canon?
Its its own expression of Canon and not beholden to anything.
well again his title is not necessarily do anything nefarious, the wiki attributes it to him being the original god of death in the forgotten realms before he retired and gifted much of his power to the dead 3
The best evil things have Good PR
is either soft canon or it's own continuity
soft canon meaning it is canon enough until contradicted by mainstream materials in this case the published sourcebooks for dnd 5e
So Saith Ed, take as you will when asked
If there is one D&D Forgotten Realms villain most capable of “winning” (think Thanos in MCU), which D&D villain would that be?
There's so much Realmslore still unrevealed that would draw far different answers than I'm seeing here, and expect to see.*
If we're not leaving out deities, the answer is clearly Jergal, because he's already won (according to his lights), though few have noticed.
I've been viewing to be as canon as the tabletop adventures.
Sadly Wotc does not really care what we think on that and have decided this. https://dnd.wizards.com/news/dnd-canon
thanos in the mcu is drastically different than his source material counterpart
one can argue that mcu thanos was not even a villian in his story
Thanos is merely listed as an example of an overarching villain who has good odds of completing their task. I am not here to talk semantics of Thanos' protrayal in different mediums.
It can also be said that every campaign that’s ever been run in any of our published settings has its own canon. Your version of the Forgotten Realms has its own canon, which doesn’t make it any less valid than anyone else’s version.
Yeah, that.
Vecna, right?
Ed Said Jergal
like if there is anything that puts him in a villainous role, it seems to be hidden or left out of published materials, as saddly even the forgotten realms differs at times between ed's own version and the one published
I mean the big question for BBEG is "can they outsmart or beat Elminster." Szass Tam isn't even on my list for that
You don't have to agree with me. Everything I have referenced comes from a novel or a source book that TSR and WOTC have published.
but given the mcu thanos was used as an example that to me does not truely make him villanous, just a villian so far as he and the heroes may oppose one another, as mcu thanos' goals, not the time displaced one, are much more altruistic and inteeded as a nesssary evil for the greater good of the universe
like if we are considering jergal as the bbeg of the realms, he very much does not seem at all to fit the bill based on what info in published materials i could find, like what is it he is wanting to do that is so evil, cuz he seems neutral or good from what i can gather if anything
like i just don't see the E in BBEG if we are looking at jergal as the one in that role, kind of important part of the acronym
Okay, I feel like you are not reading that I am saying all my information has come from official sources, you specifically do not have debate me out of it. And I listed as a potential BBEG. Not the singular one.
ah
The problem is that Ao wouldn't let that happen because it falls under the type of thing that would disrupt the balance.
yeah, my guess is that Ao, presuming he knew of the spellweavers and their plans, saw nothing wrong with it, which to be fair is reasonable given he created the gods that are specific to the realms to more or less help him delegate what he would otherwise have to do on his own
True with Ao he does have weaknesses
and limits
Given that overdeities became stronger when more deities were under their dominion, the outright decrease of gods would not be helpful to him. His punishment during the Time of Troubles might have played a part in the Torilian gods seeking to expand into the Outer Planes, and it was not uncommon (if incredibly risky) for gods that suffered under despotic overgods to simply abandon their area of control all together.
Wait, are there other beings on the same level as Ao?
as the gods in dnd often are for all their power and otherworldly nature, are not that different from us mortals at least in some mental capacities such as personalities, so presumably keeping the balance of realmspace and doing every god's job himself would be too much, like we know from tharzidun that even gods and god like being have a breaking point and can become mad
Yes. Ao's power is limited only to Realmspace
But do we know who they are?
where as gods, despite being dependent on worship and other acts of veneration to survive, can exist on any setting where they have at least one devout enough follower
Krynn (Dragonlance) has one in the High God, and also anthropomorphizes the Chaos from which the High God came
there is a little in universe debate about the role and in the forgotten realms there is Ao, some speculate there are other beings similar enough to be roughly in the same classification of entity https://forgottenrealms.fandom.com/wiki/Overgod#Overpowers
most notable ones seem to be in other settings that happen to technically be within realmspace
The Lady of Pain certainly exhibts the power of an Overgod
yeah, one could view her as the overgod/overpower of the central hub of the multiverse, sigil
I don't really get what is and isn't important enough for Ao to intervene in. I get that he doesn't care for a lot of things, but he got upset over some tablets that didn't even have much power.
The tablets defined the roles of the gods.
If I hand wrote the consitution of a country I would be big upsetti if Nic Cage showed up and stole it.
and also was a sort of cosmic stabilizer for the cosmos as it pertains to realmspace, things like keeping abeir and toril out of phase with one another and not colliding into one another
Yeah, but it's not like it would change the roles of the gods if you simply just had it in your possession.
the tablets of fate were stolen by the dead 3 out of a misconception that since it contained a record of the gods and their portfolios, that they could use it to make themselves more powerful, they of course were wrong
See, I could see him be mad at the fact that the dead three were trying to overpower him.
worse, he was disappointed, like that was the straw of the gods' bs that broke the perverbial camel's back
they were more so trying to just gain more power, they couldn't have overpowered Ao even if their plan had worked how they thought it would
So it doesn't make sense why he wouldn't mobilize the gods against things from outside the Realmspace that actually might threaten his power.
Mainly when it comes to aberrations
cuz in order to do anything against Ao's will they obviously would need to do so in realmspace, thus Ao automatically would out power them innately, he is basically a part of realmspace, he to my knowledge does not exist out in some divine realm on another plane of existence like the more typical gods
literally nothing threatened his power
the risk was to the cosmos of realmspace, Ao himself would have been unphased if he had let thing play out, but he unlike the gods does his job as he is suppose to
the only thing that potentially is a threat to Ao is the entity(s) that are his boss, and is even more rare and hands off in appearance than he is https://forgottenrealms.fandom.com/wiki/Luminous_being