#dnd-lore
1 messages · Page 24 of 1
it's not even a self-consistent body of work
Thank you for your help
i'm curious about Franz Ferdinand though
There's a non-zero amount of canon crossover into Earth/real-life. I can't recall the source but there's a story about how foxes aren't native to Faerun, they were imported by a multiversal halfling traveler?
so it almost sounds plausible
Yea TSR did a lot of Earth to Faerun stuff.
that tracks
The Franz Ferdinand thing was a meme
But is there anything in dnd lore comparable to a world war ?
I mean the mulhorandi people are just straight up earth Egyptians captured by an advanced humanoid race and brought to faerun to be slaves for the aliens pretending to be gods. Its like Jeff Grub and the Stargate Writers were passing the good stuff in the same room.
closest you would probably get in FR is the invasion of the Grand Army of the Tuigan. or in more contemporary sense, the Last War in Eberron
Ok thanks
I know there are modules you can play with the Grand Armies invasion. But I think the Last war is not meant to be little more than setting dressing and definition.
In the Dragon Magazine articles Elminister and other archmages would visit Ed on Earth.
Lots of them.
plenty
there is the inhuman wars of spelljammer back in 2e, the orc gate wars on toril, and the thousand year war between giants and dragons on toril, "The Last War" of the eberron setting which took place over a hundred years according to the 5e sourcebook eberron: rising from the last war, and no doubt many more but those are at least some of the most notable ones off the top of my head
oh and the crown wars on toril, basically many elf civil wars
tbf also just remember a lot of those are ancient history except for inhuman wars and the last war
Oh
Perfect place for me to share an idea I came up with.
My friend asked if I had any lore I wanted to see in the campaign.
Made me come up with this
This channel is for offical lore not homebrew lore.
Go to #dm-world-building or #dm-discussion if you want to share your homebrew world lore
Fo real?
Taps on channel's sign:
For discussion of the lore of the various WotC published D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
Hey, guys I have a question: Are there Eladrin in Evermeet? Given that Evermeet was transported to the Feywild, I guess so. But wherere there Eladrin in Evermeet before that?
So in older editions apparently each devil had unique lessons they had to learn and unique tortures for promotion, any insights on that?
Is the whole fey namestealing thing actually true?
From a lore video im listening to. The thing that made me perk up and take it seriously was the guy mentioned how during promotion, potential pit fiends are lowered into fire, rising out as full pit fiends
Sorry, I was responding to Charming Oracle.
oh
Oh wait nvm, I think it was a homebrew thing I confused for offical lore. https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-only/54588-fey-and-names
I'm sure there may be something in Faces of Evil: The Fiends (sorry I'm still on the clock at work even though I work from home, otherwise I would look).
Lol its good
Believe it was...2e?
Where the source is from, at least from what the video mentioned
Yes, it's a 2E Planescape book
https://forgottenrealms.fandom.com/wiki/Faces_of_Evil:_The_Fiends
2E Planescape was such a vast resource. I'm dreading WotC's handling of 5E Planescape after 5E Spelljammer (I'm looking at you the removal of Crystal Spheres and sailing in the Astral Sea instead of the Phlogiston!)
Phlogiston sucked anyways imo
I just don't care for sailing in the Astral Sea because the Astral Plane/Sea is suppose to be transitional plane between the Material and Outer Planes (but I digress).
S'like if you flew into space and were transported to Wisconsin...
I'm lactose-intolerant so that's a nightmare with all that cheese...
I still dont know why people hate the phlogiston
It explodes!
is one of them, his true origin is canonically unknown even to the gods, only asmodeus himself and maybe depending on the origin, one other entity know and are not either inclinded to disclose that info
Thats a bad thing?
in most cases it is, unless your goal is to explode, for some reason
Thats a bad thing?
It’s an excellent plan if your goal is to make a firelich!
exploding often leads to death, and death in the phlogoston means you don't pass on to an after life, you become trapped there until you possess some poor passer by's body and then once in a crystal sphere would lead to, something i apparently can't say in this server as it is blocked, and thus the host
in short was a grusome and undesirable fate for anyone in universe
Why not just use/expand Wildspace instead replacing it with the Astral Sea (other than "Hey, look the word 'sea' is in it and spelljamming ships 'sail' in space!")
wildspace in 5e has a bit of slightly different context
it more or less takes place of crystal spheres, is the space in the material plane between each other and the astral plane/sea there various planets and settings are
honestly, for the hazards the 5e continuity version removes that made it hazardous in 2e, there are added new hazards just by virtue of what all is in the astral plane and how it works
Again, the Astral Plane is suppose to be a transitionary plane between the Material and Outer Planes rather than inbetween worlds of the Material Plane.
I just found it creatively lazy on WotC's part...
it is basically used as a cosmic short cut
But Spelljammer wasn't about traversing the planes.
it is not a primary focus, but you sort of could still do it
at least to my knowledge, but that was then and this is now and the differences in cosmologies required some changes likely
Well, good thing I can ignore 5E Spelljammer's changes at my table...
The model the planes as such just seems cleaner:
Outer
^
Astral
^
Prime > Phlogiston > Prime
v
Ethereal
v
Inner
eh, for you at least
honestly the description of how the area where one transitions in modern spelljamming between the astral and wild space, the rainbow coloring which is even seen in a lot of the art, arguably the phlogiston lives on somehow having merged to become a sort of buffer between the prime and the astral
after all, portals to the astral being on the prime material plane and being invisible is nothing new, no reason they can't exist abundantly in wildspace and basically a allow a subjectively safer route for those wishing to sail the space waves and or around the cosmos
and honestly, nobody even said that spelljammer in 5e was about traversing the planes, it if anything allows that option on top of what it traditionally has been used for, just without you having to worry about the pains of the phlogiston that made combat in transit a huge pain in the ass
Ethereal is a transitionary plane between the Material and Inner Planes.
Astral is the transitionary plane between the Material and Outer Planes.
It has been like that since 1E AD&D's Great Wheel until 4E changed the cosmology with the introduction of the Elemental Chaos but then 5E reverted back to the Great Wheel.
plus technically, if you recall the stories about tharzidun's fall, NOBODY was ever intented to see let alone enter the astral plane
Well, it's a good thing space combat in 5E Spelljammer is very lacking (WotC: "Eh, just have the PCs board the other ship...")
anyways this sounds like is less of a lore talk and on the verge of becoming edition wars or just shitting one one edition for some petty reason or matter of personal preference
Sorry...
by the way, apparently bhaal's avatars, one of the other slaad lords, 2 archdevils, cryonax, and pazuzu got 5e statblocks in "minsc and boo's journal of villainy"
they even got new artwork too
and seems by Baalzebul's he's been lying again to his fellow devils, as he is depicted in his monsterous slug form, which the 5e incarnation looks like something you might see in dark souls
granted this might be old news to some, but oddly i was not even aware of it until earlier today
It was never added to D&D Beyond even though other Extra Life stuff were in previous years.
I'm surprised they still haven't added in.
I think we might be seeing more Extra Life stuff in the future
We saw the Domains of Delight port over, which I know isn’t Extra Life, but at this rate, now that they have a Partnered Content category, who’s to say?
Wasn't hte Domains of Delight essentially a "DLC" to Witchlight?
that is one way to put it, was basically some extra stuff that didn't make it into the book proper
Guys, is the deity Shar still alive in the lore?
On the forgotten realms wiki it uses the past tense. "Was".
*Shar (pronounced: /ʃɑːr/ shahr[1][5][6] pronounced: /ˈʃɑːr/ SHAHR[4]), also known as Mistress of the Night and the Lady of Loss, was the goddess of darkness and the night in the Faerûnian pantheon and the malevolent twin sister and counterpart to the goddess of the moon, Selûne
well a lot of her notable appearances and actions was in the past
I'm new to all of this so confused.
All of the entries on the FR wiki are in the past tense.
Ok.
basically unless their status lables them as a "dead power" they are effectviely alive
is just again, most of if not all their actions in published materials are technically in the past, even the latest forgotten realms material other than what is currently being promoted in the meta sense, is past tense to some extent
There's no assumption that players are will necessarily be playing in the "current" year in 5E.
if anything they will likely at least behind in some regard, since time much like our world is always passing day to day, just don't get written material on all the goings on, it would not only be largely stuff people would find boring, but they'd likely go bankrupt trying to market or sell all that stuff
mainly cuz the constant money you'd be spending on the materials needed to make the books and writers being hired to pen or type those words onto the paper
probably why the sort of meta in universe lore is just that every now and then Elminster and some of his collogues visit Ed greenwood on earth and he basically reworks their research on toril into materials to sell to wizards of the coast XD
which i do find details like that both interesting and halarious XD
along with the the fact that quote "Elminster's favorite place to relax and find rest off Toril was found in Yellowstone National Park on Earth. He kept a magic portal there from his hideout within the planet Coliar, specifically to the Earth year 1894 AD. It was also here that he purchased German beer to sell to his friend Gamalon Idogyr."
i love the idea that elminster has canonically traveled to earth's past, to buy and resell german beer to one of his friends XD
for context, Coliar is the second planet from the sun in the forgotten realms setting's solar system https://forgottenrealms.fandom.com/wiki/Coliar
Toril, much like earth in our own system, being the 3rd
Effectively, yes. It was stuff that, imo, should've been in Witchlight to begin with, but I'm assuming since Witchlight wasn't a setting guide, they didn't included the Domains of Delight stuff in the final product.
(Still should've been in the book, imo)
That's the problem is that WotC doesn't really make full setting books. The campaign books in new settings lack the enough DM-centric stuff for the setting (see Strixhaven, Dragonlance, Witchlight). In previous editions we would have gotten several splat books.
which from what i hear had it's own series of pros and cons and why they have moved away from them in more recent years
they do make full setting books, just not as often
But what you are complaining about is moreso just a symptom of their release cadence they chose for 5e
Worth noting, Dragonlance wasn't a setting book. It was an adventure module. So it gave plenty of setting info, imo, for what the module required.
EDIT: Witchlight was also not a setting book. Also an adventure module.
Strixhaven's problem is that (I think) it already didn't have enough lore before they decided to make it a D&D setting, so that was just a stupid idea in general imo.
(this seems less lore and more meta and merch/the actual game)
likely do to it being an mtg setting that was adapted, far as i know at least in my experience the mtg lore since it is a card game is less easily available than say a dnd setting or location, and the main selling point and reason for the book from what i recall was giving a sort of frame work for people to either run a magical school in their games or make their own for their games
I know. I listed both as adventure books with minimum setting info, hence my complaint.
and unlike theros to my knowledge it does not lean heavily into inspiration from a specific real world mythology so even less to look to for ideas and simply adapt to dnd and then more so to that world/setting
like theros is very heavily inspired by greek mythology from what i know of the setting and have seen
Well, the comment I replied to seemed like you were conflating two adventure modules as setting books, but maybe I just caught the wrong vibe from the message.
OOp, sorry, just reread. "Campaign books".
Either way, save for Strixhaven, I think the other two modules provided exactly as much as was required for running the adventure, so I have no qualms against them.
on more lore centric info, article came out that also reveals the town of Phandalin apparently has a newspaper, which also gives us info on more recent events leading up to the new book https://www.dndbeyond.com/posts/1560-downloadable-handout-read-the-latest-edition-of
did phandalin always have a paper or is this suppose to imply stuff like the printing press, or what ever the people of toril call their version of it, is getting more wide spread use?
can't help but be curious
anyone know if we have established info on if half-dragons can succumb to ceremorphosis? like so long as the non draconic half of the host is a humanoid?
Phandalin had a wooden board in town posting quests in Dragon of Icespire Peak, but never a newspaper no. It sounds like the towns getting an expansion though if it's getting a newspaper
Trying as hard as I can, from a quick glance at the newspaper they just posted, nothing really seems… new?
What would the feywild version of waterdeep be like?
I mean I don’t see why not, both humanoids and dragons can undergo ceremorphosis.
i imagine it would be one of those eladrin cities that i recall being eluded to in their 5e lore
true, though did not wanna assume, like idk if the process could result in changes to the biology that make it harder for the tadpole to convert the host if not potentially impossible, as even with pure dragons is not exactly easy, requires a lot of extra work from what i am aware to the point it is risky
so if there is info on such a scenario i would be interested in knowing what is said if anything on the matter
if it indeed would be an eladrin city this is what we know about their cities "Unlike other elves, eladrin did not feel a pressing need to return to Arvandor. Instead, they found themselves more strongly connected with the Feywild. There, their cities displayed extraordinary feats of elven architecture, blending magic, nature, and structures into awe-inspiring landscapes. The culture of eladrin civilization was older than any other elven culture in the multiverse."
basically top tier elven architecture, with lots of magic and nature, cuz well those 2 things are overly abundant in the feywild by nature
no idea but no, arvandor is basically the elven heaven, you may be thinking of evermeet
but out of a settlement that is in the feywild the closest, at least that i can find on the forgotten realms wiki to be "the feywild version of waterdeep" would be https://forgottenrealms.fandom.com/wiki/New_Sharandar
AFAIK, no.
i am not aware of such a city, again you may be thinking of Evermeet
If a Druid bathes in wildshape, are they actually getting clean?
Um, what?
I'd say so, but there's nothing I have that says either or.
It's an odd concept I know, but a debate that my friends and I have been having, if a Druid turns into a bear to swim into a lake and bath, would the Druid be cleaner when they came out of the lake
This isn't really a lore question but a more of an "Ask your DM" one as it's more narrative than lore.
Lore is basically history.
Ask your DM.
That makes sense, I couldn't think of where else to post it
Ask your DM...
It's more I wanted to hear other people's opinions, sorry
What we say on this server is moot if your DM says you're a dirty druid.
I mean if the bear dies is the druid injured/dead when they un-shape? No. So therefore the druid would not be cleaner in my dm world 😉
That's...a good point. If shapeshifting morphs all your gear into yourself it'd likely morph in any...blood, mud, and guts.
...Horrible.
Okay, I DM a [Spelljammer] campaign, and, in the next module, the team is going to visit the home of Bonnie Bananas, an NPC crew member of theirs. Bonnie is a Hadozee. So, of course, there's basically nothing about them I could find, except that they come from Yazir.
Digging deep deep, I found that the Hadozee and the Plasmoids come from an old IP of WotC's called Star Frontier, and there are other IPs from that which were converted into earlier editions of DnD. So, for the purposes of my campaign, I did some heavy research and updating and incorporating to generate a couple new spheres to accompany Realmspace, Xaryxispace, Darkspace, Clusterspace, Herospace, Greyspace, Greatspace, Krynnspace, and Faeriespace.
If it helps anyone, this is what I'm rolling with:
Fronture Sphere: A sphere where the Rastipedes developed spelljammer technology and used these spelljammers to visit the other worlds of the sphere. Now all planets of Fronture have and use spelljammer technology, and there is a cooperative relationship between the various groundlings.
- Sun Fronture, a large yellow dwarf star
- Planet Yazir and the Hadozee, subtropical rainforest jungle planet with rivers, lakes, and swamps. The Hadozee live in communal societies in balance with nature.
- Planet Vrusk and the Rastipede, an industrialized urban world of solar-powered corporations and conglomerates with just the necessary amount of controlled flora, fauna, and water resources. Rastipedes completely control the planet. Rastipedes are extremely advanced centipedal two-armed and three-legged sentients.
- Planet Dralas and the Plasmoids, an oceanic world of countless volcanic icelandic islands with natural geysers and hot springs, bridges, and tunnels. Plasmoids live around freshwater bodies, mostly living as hermits, occasionally seeking adventure.
- Planet Gamma and the variant Humans, a revitalized low-technology frontier world following an apocalypse that took place eons ago as a result of the dangerous unbridled technology of their human forefathers.
The Syllix Fleets:
- Destroyed planet Sathar and the Syllix, a fork-tongued, segmented worm looking invertebrate species that uses four tentacles as arms and legs only when needed.
- They have their own spelljammer technology where special albino Syllix are cultured as spelljammer pilots.
- The Syllix have an advanced spelljammer fleet that they use for exploring, scouting, and invading.
- The Syllix consumed all the resources on their own planet, Sathar, until destroyed, and they have since made expansion of the species to other habitable worlds their manifest destiny. They believe themselves to be naturally superior. Thus, they do not care if there are already sentient groundlings at their new residences when they take over, and they easily resort to violence to achieve their aims.
well, the Zebulon Sphere may have been automodded, but hopefully the rest helps anyone doing a spelljammer campaign involving the hadozee or the plasmoids.
hopefully, the moderators can un-mod the Zebulon Sphere piece, though
Bit of an odd question. Does anyone know how prominant magical healers are in FR are supposed to be?
Clerics and priest come to mind of course, but does material give a rough idea of how many can utilize healing magic?
The Church of Ilmater does a lot of healing, especially for the poor and sick.
Yeah. Mainly concerned cause I have a player wanting to play a physician type character (rogue with medical expertise). But like if every Joe shmoe can heal you magically might step on his toes
Healer's kit doesn't heal damage.
Exactly. I know there is the healer feat but even there mileage will vary
Well, the DMG breaks out tiers of renown. If you consider all healers to fall within that rubric, then there are likely many many healers at Tier 1, less at Tier 2, basically none at Tier 3, and maybe one or two Tier 4s in the world.
So, if your player wants to be a physician, then they will need to rise above the joe schmoes at Tier 1 of renown and distinguish themselves
Ech. That's going to be an uphill battle for player I fear. 😬 Appreciate the input!
Of course. As DM, you could also have this player seek out and collect medical books, and for each medical book (or each 3 perhaps), the player gets a +1 to Medicine checks. You are the DM. It's your world.
Is there actually any lore on the Far Realm other than “weird aberration place that you don’t want to be in and that no one knows anything about”?
the irl one? ye
Yeah. To describe the far realm, that needs some changing.
It's now the X Y Z ∅ axis system.
The ∅ in this equation is dimensional shifting.
I can't even begin to paraphrase this so I'm gonna just copy paste.
Bless the wiki.
'The Far Realm comprised an infinite number of layers. Unlike the layers of many Outer Planes, these layers were very thin, ranging from an inch to a mile in thickness, each separated from the next by around ten feet. These layers were also transparent, and travelers could glimpse through twenty or so, with each appearing increasingly blurred.
The layers were also highly morphic. On the whim of the alien entities that drifted through them, the layers continually evaporated, divided, spawned, and breathed. Changes in the elemental and energy traits of the layers continuously occurred, creating the Far Realm equivalent of a storm. These changes could be seen from far off, moving from layer to layer rather like a storm drifting across a natural world.
On the Far Realm, landmarks and entities were multidimensional, existing on multiple layers at once. One could imagine the layers as a stack of translucent parchment, with a given feature appearing as a single mark upon each page. Taken individually, such marks might have no meaning, but when viewed all together in the stack, they seemingly coalesced into a three-dimensional object.
Although full of a dark nothingness, the Far Realm was full of bizarre scenes and what passed for wilderness. The translucent layers were penetrated by rivers of milky white fluid that floated freely, sometimes flowed along a layer's edge for a few feet, then poured through into the next layer. Strange blue globes rained down from unseen heights, bursting when they struck something and unleashing horse-sized ticks that immediately scuttled away to hunt for blood. Gelatinous worms crawled through the layers. Forests of writhing tentacled vegetation were encrusted with orange moss, growing above an amoebic sea. At the very limit of sight drifted huge multi-layer shapes, vaguely resembling creatures of the deepest ocean, but the smallest being was the size of a city, and they didn't even notice the lesser beings that occupied only a single layer.
Gravity and time did not exist in the Far Realm. The only kind of movement possible on the Far Realm was passage between layers, which needed only a thought. The air was as viscous as syrup—it was possible to swim through it, though it was very hard.'
okay that is weird
Yeah.
Frankly, I should've put this as #1...
Got cushy in my memory of it that I forgot it's horrible in every sense.
how do you travel to the far realm?
Yes, the Far Realm, the Filo Dough of realms
Think of the ways you'd get into the back rooms
It's akin to that.
You either end up there on sheer happenstance, or you do an incredibly complex set of gamebreaking glitches to noclip out of reality.
so does the far realm kinda overlap the normal planes?
Not really. It's very isolated away from the normal planes
In the sense that every set of normal planes has to deal with it.
And that 'it' is the same far realm every time.
so its kinda everywhere?
It's very much like back rooms in my mind. So, it would not overlap because it is outside of the production version of reality
From eberron to krynn to athas to ravnica, it's all one far realm encompassing it all.
When you get too far out of reality, the far realm opens up to you
And it's the physical equivalent of getting a lobotomy with a jackhammer.
You go in there, you do not come out the same.
ah okay
The best example are the Kaorti, a group of wizards went into it to try and gather research
They did not take it well.
while im here, who are the spell guys, like otto and mordenkainen and those guys? ik who xanathar and tasha are, no one other than that
Look up Max Headroom. I imagine being there is like that, but more extreme
Oh. They're all a bunch of random wizards and magic users who just invented spells as time went on
The Far Realm is beyond the known multiverse, hence the far realm...
Someone's gotta do the heavy lifting
k
mordenkainen appears a lot, is he like a main guy or something?
He gets around
Mordenkainen, Bigby, and the other "named" archmages were once PCs in Gary Gygax's campaign.
ah okay
They were part of the group called The Eight.
In-game, they are basically epic level (greater than level 20) wizards, so they are legendary
Power rivaling gods, quite literally in Tasha's case
Iggwilv is the mother to the god Iuz
just searched them up, ofc theyre all male human wizards
nice
Tasha is not male
tasha isnt in the eight
True, but she is one of the few legendary named wizards
i was referring to the eight tho when i made that statement
Well, the origins of DND were notably less liberal minded at the beginning
Well, they were male players...
Still all human wizards?
Remember that D&D derived from wargaming which was dominated by middle aged male nerds (and this is decades before geek was chic).
And tactical war game enthusiasts at that, so, at that time, there weren't a lot of non cis males signing up to play those kinds of games
Only humans could be wizards of high level. Other races had level caps.
AD&D
I'm old but that was before my time.
Just be glad being a nerd/geek is now mainstream acceptable today.
2e's Cirlce of eight did have one female wizard, and of course one of the other male wizards makes a fuss about that
Jallarzi Sallivarian
Season 4 of Stranger Things was too close to home on how nerds/geeks were ostrocized back in the 80s 😛
The name just screams Slytherin
I used her in a side quest that's based on Return of the Eight but tweaked for FR's Halruaa!
TBH, the ostraciation of geeks wasn't why women weren't involved more heavily in D&D. The Hobby was also actively not welcoming at times to any women who were interested. But that's getting a bit away from lore.
Which member of the Eight was the traitor? Rory?
Well, it continually evolves, so it survives
I think the name is Rary, from Rary's Telepathic Bond
but I also came for a question, what lore if any is there on the Far Realm itself?
in more of a concise manner than abyss comparison
Not much.
Question
Is the fey wilds such a danagerous plane saying my charcter is from there is to far fetched?
I’m trying to make a V.Human WM With the Fey touched feat and just wanted to ask if saying he is actually from the fey wilds and he accidentally casted a spell that sent him to water deep to far fetched as a back story?
Where are each of the fey courts located in relation to the material plane?
Locations aren't fixed in the feywild
It's a maleable place
The geography often mirrors the prime material (the feywild counts as part of the material plane) but the domains of the archfey can vary
This is really a DM question, if you have a DM.
The fey are famous for stealing babies, and the feywild is famoys for messing with time.
It makes plenty of sense to suggest your character was kidnapped at birth by the fey, and has recently realized where they really came from.
The feywild intersects with the real world in several places... perhaps in every ring of mushrooms and by every ruin.
Having your human be FROM the feywild can raise certain issues. So, be prepared with possible explanations if your DM needs them.
1: most tales have the stolen human babies raised to become some sort of Fey. Why is yours still human?
2: the Banishment spell sends extraplanar characters back to their native planes indefinitely. Are you prepared to deal with that? Is your party prepared? A DM can make all sorts of options for "lets go to the feywild and get our buddy" but the party has to agree to do it. Otherwise, you have to figure out how to solo out of feywild and back to them. The process is also complicated by communication issues.
3: how does being from the feywild relate to your character's background? Many were designed for people born on the material plane. Those from other planes... not so clear.
This is addressed in The Wild Beyond the Witchlight. I would say the character was Feylost (pg 9) as a Background.
Who's the strongest God across the entirety of Dungeons and Dragons?
I'm reading it's either Oghma or Moradin
Both are greater gods.
From 3.5E Deities & Demigods and Faiths & Pantheons:
Oghma is divine rank 16 (bard 20/wizard 20/cleric 5)
Moradin is divine rank 19 (fighter 20/expert 14/cleric 15)
The most powerful deity is Ao, the only known overgod.
I wondered recently what is the best and most common method of travelling to an alternate universe ? Just curious because I’ve often thought of writing a crossover fic involving D&D (Forgotten Realms)
Well, that's a tricky point of discussion. Current thinking is that all current material worlds and settings exist inside the Material Plane. Every material universe existing in a Wildspace System/Sphere, within which is the solar system/galaxy, and, outside of which is the Astral Sea, pockmarked with other vacuoles of Wildspace Systems/Spheres.
Dreams of the Blue Veil in 5e.
But Planescape, Silverstaircases, Portals to the Astral Sea and then to other planes, Portals in general, Spelljammers.
So your saying instead of travelling to a different universe like depicted in say marvel or dc you would need to travel into the stars and travel to a different planet ?
@modern mirage Honestly, it depends on the cosmology of your multiverse.
So, if you are traveling from one material universe to another, then your best bet is probably a spelljammer. If you are going outside of the material plane, like to the Shadowfell or Feywild, then that would certainly require something like a portal or gate, but those could also be used to travel to other locations on the material plane.
Dreams of the Blue Veil is also a spell that lets you travel to another plane/realm if you already have an item from there.
You and up to eight willing creatures within range fall unconscious for the spells’ duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world that was in the visions.
But again, you need an item from that world (and also be aware of that)
I think I should clarify what my story idea is exactly, the basic concept being two dragons some how arriving in Westeros the main setting of the books a song of ice and fire, I’m thinking a silver and green dragon, a protagonist and antagonist
Dragons are also weird in 5e and might be able to do that.
Well, it is kind of like Marvel in that you need a plot device to get there. You could use a Marvel plot device to trigger the crossover or a DnD device (spelljammer, portal, gate, spell).
I meant like for example in dc all the different universes in the multiverse overlap each over but at a different frequency meaning you can’t just travel to different universes physically
A little-known phenomenon supports the central ideas expressed in "Elegy for the First World." Occasionally, dragons develop a sense known as dragonsight—an awareness of multiple incarnations of themselves across different worlds of the Material Plane.
-Fizban's Treasury of Dragons
I thought that was only gem dragons
Gems are the most likely to develop it,
Ehh, but that is more like the dragon achieves singularity across the multiverse, not that they can portal people
sure, but a dragon who acieves that singularity now has an entire multiverse of probability at their disposal
one of their selves is probably in a world where someone nearby has invented portals
it only takes one
It gives them more means to use spells to reach other and be aware of other worlds.
the ability to collaborate on research like that is also kinda unprecedented
So, DnD doesn't really do frequency, other than the Ethereal Realm, so these other universes are just at a point somewhere else along the Astral Sea. However, it does not mean that a DnD character couldn't spelljammer to a DC universe or that a DC character can't frequency into a DnD universe. Comics play that wonky card all the time.
The Flash's Council of Wells
oh thank god, i was trying to find a pop culture reference other than the Council of Ricks
not that a CW show sets a much higher bar
Another thing I was wondering is dragons like old naw bones (Claugiyliamatar) have been trying to gain the same kind of polymorphing as metallic dragons but is it even possible ?
Most can learn the shapechange spell which they use instead. And the natural ability to shapechange has been a bit of an iffy one in D&D lore.
If i recall in AD&D only Golds and Bronzes could shapechange naturally into humanoids.
Then Silvers could.
Now all metallics can.
But there have been cases of Chromatic dragons taking humanoid form in stories and games- but it's unclear which method they use.
gem dragons also have that ability, as of fizban's release a while back
I was thinking of disregarding pre-existing lore and simply giving my green dragon the ability to change shape like a metallic but it did make me wonder if there was an in universe cannon method
a dragon of any reasonable age would probably have the resources to shapechange
either by learning the magic directly or through magic items acquired by force or diplomacy
A dragon could wear a ring with that effect.
Does anyone have tips for naming dragons ? They have long silly names sometimes hehe
This isn't really a lore question. Try https://www.fantasynamegenerators.com/
historically the only breed of chromatic dragons to have innate shape changing abilities are the deep dragons, aka purple dragons
I see it as a lore question because it’s like the type a question a dm would ask to help with his campaign, picking names involves engaging with the lore, it’s not a question for the character discussion section because it’s not character I’d ever play but I’m still new here so if it’s not an acceptable question here ok! 😊
No it's not an official lore question.
Official lore is essentially history of what has happened throught the various D&D editions' modules, novels, and comics.
Either you can read very quickly or you didn’t even read my message before instantly rejecting my idea
Taps channel's sign:
For discussion of the lore of the various WotC published D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
If you want to know the names of known dragons in Faerun, then sure.
as described in fizban's "Some dragons’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language: Ingeloakastimizilian, Imvaernarhro, K’rshinthintl, Claugiyliamatar. Many dragons are better known by nicknames and epithets. Klauth is commonly called Old Snarl, and Khellendros is remembered as Skie and the Storm over Krynn. Ingeloakastimizilian is Icingdeath, Imvaernarhro is Inferno, and K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names, and if you or your players have trouble pronouncing a name, it’s likely to be quickly forgotten—or jokingly abbreviated."
This channel has nothing to do with homebrew campaign settings.
it also happens to include a table with various elements of draconic names and further tips
Yeah discussing the possible names a dragon could have in the forgotten realms setting
I disagree with your opinion
Taps on channel's sign again:
For discussion of the lore of the various WotC published D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
Yeah I read that and still believe it’s an appropriate question based on the fact I’m asking specifically about the official main setting
points to quote from fizban's which literally uses several examples of dragons from the forgotten realms
Look it up in Fizban's or the older editions' Dragonomicon books.
I’ve copied your message to read later
As if everyone can just access the books
DMs Guild.
The DMsGUILD is the best blessing 5e has given
2E and 3E had a lot of lore-related splat books lost to the ages if not for DMs Guild, such as the various 2E Volo's Guide books.
I’ve never heard of this tbh
DMs Guild (and DriveThruRPG) is an online store owned by OneBookShelf. DMs Guild exclusively published OCR older D&D edition books in PDF format.
if wanting to stich your own ones with meaning behind them, like i sometimes do, the forgotten realms wiki dose detail at least in the forgotten realms setting a number of words known in the draconic language from across various editions and sources https://forgottenrealms.fandom.com/wiki/Draconic_dictionary
Thanks! 😊
i find it hilarious that in draconic baka basically means the military rank of private, cuz irl in japanese, the same word means "idiot" or "stupid" in japanese
Well, the Japanese NCOs would probably call the privates "baka"
lol, especially when they screw up
I mean it kinda makes sense, the lowest enlisting rank in an army is typically not the smartest part of the army hehe
I use two draconic words. Like Gixoth (Claw Tooth) or Maofserth (Blue Speed)
Do you want long silly names or short ones?
I’d want a long silly name that gets shortened into a nickname but one is playfully silly while the other is silly because it’s tying to be like regal and powerful but fails
Here's my trick:
Go into there, get 2-3 names, stick em together with glue.
For example: Kymber|gaghi|nyrth
Though this isn't really the channel for this tbh
Head on over to #dm-world-building they can help you better there
Tap your fingers randomly on the keyboard. Look at what you typed. Add vowels, apostrophes, drop some letters, until it looks good.
But, as has been mentioned, now we are out of lore and into just world building
Suspiciously similar to Villentrentenmerth, aka Borch Three Jackdaws
Claugiyliamatar
Sapkowski had a few other really awesome dragon names: Myrgtabrakke is one of my favorites
When you're making up names this is no longer lore.
It's like instead of asking historians the names of historical Roman emperors you ask for random names that sound Latin.
Is the Underdark something that exists in every D&D setting, or is it specific to the Forgotten Realms?
Because I was under the assumption that its just a place that happens to exist in FR, and not extradimensional in any way, but there are a LOT of D&D monsters that specifically come from the underdark, including ones that got printed in Monsters of the Multiverse
Greyhawk has an Underdark.
The classic AD&D Vault of the Drow module (part of the Queen of the Spiders series) was in Greyhawk
Are they technically connected in the same way the fey wild is shared between every realm? Or is it just its own place that happens to have the same name?
FR Faerun's Underdark has its own geography, much like an underground continent.
https://www.realmshelps.net/faerun/underdark/geography.shtml
Greyhawk's Underdark regions:
http://melkot.com/locations/underdark/underdark-region.html
Yea in a lot of settings the underdark is just well. A deep section of the material plane. Exandria has one as well.
Others like Eberron don't have one. Khyber is in some ways similar to an Underdark, but it also heavily consists of demiplanes and portals.
The Underdark is just the subterranean part of a world. I don't think it's anything extradimensional.
Correct
It's just a commonly used thing for settings. Similar to the existence of gods or other planes.
The Feywild is an "echo" of the Material Plane so I'm sure that its version of the Underdark is where the dark fey would reside in.
I feel like that's a bad example though, because the gods and other planes ARE shared between settings. There isn't a "FR Feywild" and a "Greyhawk Feywild" and a "Dragonlance Feywild" there is just various different realms on the material plane, and they all connect to 1 feywild
Not all planes are shared
But I digress. Mainly I was asking if these different Underdarks would have any sort of inherent magical connection between them, but it seems the answer is no.
I just happens to be a "coincidental" shared feature of various different worlds
If what you are telling me is correct
It's only in 5E that FR moved over to the Great Wheel cosmology. It used the World Tree cosmology before that. (And we'll ignore 4E mess of the World Axis cosmology altogether).
I have no idea what that means
The Great Wheel cosmology originated with 1E AD&D:
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
Forgotten Realms had its own separate cosmology, the World Tree cosmology, until 5E:
https://forgottenrealms.fandom.com/wiki/World_Tree_cosmology
The Material Plane is shared among the different campaign setting worlds and could be travelled between them via spelljamming ships.
Small correction here- Maldin's stuff is great for underdark content for greyhawk, but is mostly fancontent. Although I think he marks sources.
I stand corrected (sorry, not a Greyhawk person despite playing early AD&D Greyhawk-based modules).
It's also including things that aren't explicitly Greyhawk, like the Dungeoneer's Survival guide suggested locations and some modules that are very easy to fit into Greyhawk, but are not explicitly set there (Like Carl Sargent's Night Below).
But again, he does mark his sources so still a fun resource.
But yes, Greyhawk has an underdark. The underdark and drow debuted in Greyhawk before they did in Faerun. Oerth's underdark is similar, but rather than Faerezz it has 'unusual radiation' that seems to come from a mineral called turnkeoite that decays into lacofcite, which affects darkvision (infra/ ultra vision in 1e), messes with teleportation and divination spells going in or out, and also seems to give the drow extra magic (which is why Drow items and even drow themselves would lose power if they stayed away too long from their 'homeland').
The "radiation" bit was a gameplay mechanic so that the enemy drow could have strong magic items that the PCs could loot but would be worthless on the surface.
And why drow PCs weren't as strong as NPC drows from the get go. No sorry, you don't get all those cool spells, uh, because you, um, haven't had your booster radiation for a while so gone, lost forever.
This is all no longer canon though, right?
As far as I'm aware Greyhawk still has Lacofcite and Turnkeoite instead of Faerezz as it's explanation.
As for why drow items now fade, or why drow PCs don't have all the cool abilities regular drow seem to have (but do have a fair bit- least compared to common drow) the lore isn't repeated, but that was the explanation. So one of those cases of 'I don't think it's been explicitly dropped or contradicted yet'.
Also Remember Greyhawk never really lived past 4e. There were some Dungeon and Dragon magazine articles for it in 4e, and 3.5 had Living Greyhawk Gazeteer and the RPGA and a few other books like 'Drow of the Underdark', but the majority of Greyhawk lore still sits in it's AD&D days.
Yeah, still Lacofcite and Turnkeoite in 3.5 Drow of the Underdark
Question. I've realised that i'm incredibly missing fantasy books and want to start reading something from DnD universe. Can someone give me advise, what books "must read" to someone who want to explore book lore of Sword's coast and Faerun?
5E's Sword Coast Adventurer's Guide (personally it's not worth the money as it's super thin).
I personally would recommend 3.5E's Forgotten Realms Campaign Setting book (you can find it DriveThruRPG / DMsGuild) as it covers most of Faerun (and not just the Sword Coast).
https://www.dmsguild.com/product/28729/Forgotten-Realms-Campaign-Setting-3e
In the forgotton realms, I want my warlocks patron to be a god of war, or something similar. are there any reccomendations of characters you think would fit good as a patron?
Warlock patrons tend not be deities.
Deities have clerics and paladins they bestow divine powers to.
oh, are there any NON-dieties youd reccomend? like a demon or something?
This is something better for #character-discussion
oh ok, thanks, I wanted it to be a character within the lore, I'll preface it over there.
I think it will help you to pick a specific subclass of warlock and then choose from there a war entity of that theme.
hexbldae
Which again is more of a #character-discussion thing...
Like sure you could take the Fiend warlock and pick a devil general of the Blood War.
Or the genies of air and fire that has a war in southern forgotten realms
yeah, im gone
etc.
in icewind dale i am playing a paladin whos faith is with tempus god of war, one of our players is a reborn. i think our dm prob wants us to battle or something like that as they're tech undead (they're wording). What would tempus think of the undead, i read a bit into him (personal favourite god) but haven't found anything relating to undead
usually neutral aligned gods is indifferent to undead.
Undead is created by negative energy, which is against the positive energy side, therefore good aligned do not like undead
Tempus is neutral, there they are "eh" about it
if you are concerned by that its probably a good idea to voice it with the DM. So you are all on the same side, who knows, maybe its not your DM's intention for pvp at all
he'd honestly be more concerned in someone who claims ot serve him backing away or being hesistant to fight
hes not backing away per say hes just wary of him (the player hasn't done anything yet
his wiki page also describes his personality, complete with citation, if looking for more neuance or detail beyond his rather straight forward dogma
from what i am aware, though not sure from where it is off the top of my head, in dnd war by definition requires a peaceful resolution to at least be an option, no matter how unlikely, else it is just slaughter and mindless violence
a thread on what these "Rules of War" are specifically in context of the god tempus is discussed here and may prove useful https://www.reddit.com/r/Forgotten_Realms/comments/kie7fc/lore_what_constitutes_the_rules_of_war_as/
so seems stuff like attacking civilians and not strictly combatants involved in the conflict between the 2 waring sides, would break these rules
so for example Tempus would not be pleased, likely, with someone like Japan's Obu Nobunaga, despite him doing so mainly cuz he had no way of knowing do to the situation of the conflicts he found himself in, such hesitation and time used to try to figure out of they were a soldier or a civilian could have gotten him killed
honestly looking at the context you provided, tempus would likely not give a shit
so the only potential issue, if wanting to keep your paladin from loosing their powers, is your oath and how it's tenets relate to the situation
its an oath of vengeance hes the scion of agandor
agandor is not a being in dnd, far as i could find seems to be from lord of the rings specifically
(basically the heir of neverwinter
alagondar*
the tenents of the oath of vengeance read thusly
"The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.
Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds."
hes the heir of the neverwinter if dagult the lore of neverwinter knows hes alive
he'll send assassins to kill him
so basically if anything your character, if dedicated to their oath as fully as possible, should be expected to strike that undead down should it become a threat, so long as for the time being they can at least prove a useful ally
interesting you are devoted to tempus, as that family's patron deity of choice is Tyr https://forgottenrealms.fandom.com/wiki/Alagondar
oh is it lol
he is also a war god, but also one of order
i see thank you
far as i can tell, his dogma, at least according to his church is the more traditional hard assed there is only right and wrong kind of paladins of yor https://forgottenrealms.fandom.com/wiki/Church_of_Tyr#Dogma
i'll stick to tempus i think my dm won't mind
nor realy known
plus its kinda simuliar
eh, is not really a big deal anyways as paladins in 5e don't need a god, their power is tied to their oaths and their dedication to and believe in what they stand for
the swearing of their oaths formally are basically a formality at least in most cases
np
OK so say I have a feylost cleric, she was kidnapped by the fey around 6~ months old.
Do you think an archfey would be able to give her clerical powers like they would a warlock?
Which setting?
Since fey creatures don't usually worship gods I'm trying to like. Make a workaround ?
i see no reason why not and besides there are fey gods and gods that are associated with fey, not to mention gods are typically more powerful than archfey
but yeah would be more so a question for your dm, though some archfey are gods or otherwise known to be worshiped as though they were gods
according to lore in the forgotten realms what you may be wanting to do would not be much of a stretch https://forgottenrealms.fandom.com/wiki/Archfey
i wonder, since we have been getting more exceptions to what has been the norm for ceremorphs compared to editions past, such as the gnome ceremorph and ettin ceremorphs, i wonder if a goblin could survive the process and if they would become for lack of a better term a "goblin ceremorph" or if they would just wind up being a really short mindflayer if anything other than dying cuz the brain was too small and the tadpole at it too quick
mentioning that, I wonder if the tadpoles are evolving to become more adaptable
would make sense given how we know they can be modified via methods like those involved in BG3, will not go into detail to avoid spoilers
but we know in the ettin's case is basically them taking advantage of the two for one special their biology offers, and gnomes do to their weirdly magical biology that kind of even in failure makes the partial success of the gnome squidling
seems that between that and the ones in BG3, some batches are definitely being made abnormal to such results for one reason or another
heck the side effect of the likes of Astarion, with the kind he was infected with opens up possibilities for alliances between illithid and other creatures that previously would, to my knowledge seem extremally unlikely
cuz if it can do that to a spawn, i imagine it could have a similar effect on a true vampire
How do dragons feel about dragonborn?
Do they treat them any differently than other races?
about the same as any other humanoids in most settings
on the other side of things, most dragonborn, at least in the forgotten realms, hate dragons do to their long history of enslavement at their hands/claws on Abeir, the sister planet and former other half of the world of Toril
back then being known as Abeir-Toril when they were one
in published materials, to my knowledge, not really
after all dragonborn's connection to dragon kind is very distant and weak compared to other draconic beings that could at least be considered half-dragons, lesser dragons, or true dragons
honestly we got more info on how dragonborn, even in the setting agnostic sense, feel in relation to dragons than we do the other way around, am going threw fizban's right not to see if there might be something i forgot or overlooked
yeah far as i can tell no indication that, outside of a specific individuals' personality, they treat them any different than any other humanoid race
is there anything specific you were hoping for or had in mind?
I mean first the gnomes, then a variant of an illithid dragon, now the ettin (not including the spoilers to baldurs gate 3 variants) it begins to make me question are they prepping for a mind flayer based module
well the upcoming one does have them as a major contributing monster to the plot from what promo material says
also from what I've seen from reviews thats a fair assumption
as they mentioned in a video they put out, it involves a part of one of their gods basically saying "screw rebuilding the old empire" let's make a new one
and for some reason this entity wants this new illithid empire to rule toril specifically, at least for the time being
so at least seems to be starting at building a strong foothold before trying to expand across the planes or the multiverse
this all does remind me of the theory in Mordenkainens tome of foes had which was did the githyanki truly destroy the empire or was it all planned
Something I never understood about FR lore : Why does Evermeet have kings and queens? When you look at elven history, elves more often seemed to have "coronals", apparently a title kind of similar but with no heredity. What changed in Evermeet that elves would go from that to classical royalty?
I need a little help
Where can I find more information on
Dwiergus
The wiki entry only has 2 paragraphs on him and he's supposed to be a demon lord, is he dead?
Let's see... Only mentioned in Hordes of the Abyss and Demonomicon
Otherwise in dragon magazine
I think we can safely say that it's such a minor character that it's been forgotten. What do you need him for?
Nothing really I'm just reading on demon lords in my spare time.
Apparently it's a very neutral demon lord, has been the tutor of Baphomet and has access to magic that can shape and reshape other demons. Feels like his domain, the fleshforge, is neutral grounds for demon lords.
Gives me the feeling of an elder sage.
And he's one of the original obyrith
Strange.
He could have been killed given the tanari hate the obyrith more than each other?
You mean Tanari?
Yes
I can't spell, and I'm on my phone
Nah, feels like he's alive. He was Baphomet's tutor. And he has knowledge and power that every other demon would covet
Moreover, his title "The Chrysalis Prince" tells me he may have the ability to be reborn and transform.
True, maybe it's just the past tense in the writing
And don't the scibriex have that ability too? Their obyrith as well
Oh, yeah, that's just wiki format. Everything is written in the past tense, it's perfectly normal
Ah fooled again I am
Yes but it feels like Dwiergus may be a greater master of this art than they are.
True if your that old that you've trained one of the newest generations and he's terrifying on his own let alone what he's sculpted, what would the masters work be like?
I would give him three forms. A silkworm form, in which he is durable, very defensive but not very aggressive, with the ability to spin silk cocoons in which creatures are transformed, made greater. A chrysalis form in which he loses all offensive abilities to be excessively durable. And then a... Butterfly-like form. Something I would try to describe as being very beautiful. In that form, he has less HP but his speed, movement and offensive abilities are great.
That's how I would stat him anyways.
And if he dies in that last form, he spits out an egg that contains his soul, from which he emerges in his silkworm form.
Very interesting
If he was the tutor of Baphomet, perhaps we can take one of Baphomet's abilities, consider that he's the one who taught it to him, and give him a better version of that ability.
Feels like Dwiergus is more of a spellcaster, as far as demon lords go
Just an ever evading and adapting creature that's next to impossible to kill
Makes me wonder what his cult would do in the material relm
They would probably try to do something similar to other creatures, adjusting and manipulating them like you would a flesh golem
Doesn't feel like one of the demon lords who would even have a cult, to be honest.
Defiantly a spell caster, a painful form or polymoph sounds right to me
Perhaps isolated cultists. The occasional alchemist asking the demon lord for his knowledge.
Considering he tutored Baphomet, he may legitimately enjoy teaching.
True but he could ignore them like Juiblex
Maybe.
Perhaps that is why his realm is something of a neutral ground, he has no interest in power. He likes experimenting and teaching.
So he is not a threat to the others, and he is a dangerous one to antagonize
I would think, considering his whole shtick is evolution, that he may dislike Orcus due to his undead thing leading to stagnation.
The kind of teacher that's very harsh but if you follow his lessons and learn from him you'll extremely fromitalbe
True there. And maybe he'd alley with other scalpers like demogorgon?
Eh, Demogorgon is too mad and unstable for a real alliance.
An association of conveniance, sure
Yeah, now I have a lot more reading to do and a lot more notes to take especially with how you've opened my eyes to thinking like that
I spend a lot of time telling my fellow DMs that their evil creatures, even Demons, are allowed to have different personalities and even a few positive traits
You make a memorable bad guy through the positive qualities of the bad guy
The Chrysalis Prince is likely one with very little info known cuz of their limited amount of appearances, so likely is that obscurity that makes them seem dead, but honestly anything could have happened between now and then and if anything is probably ambiguous
and a lot of demon lord that are known likely suffer this fate too
save for of course the major ones that have proven to be favorites by either fans or writers, and thus have made multilple appearances across editions
True. Sometimes the most memorable Villans are the ones that feel the most human even if they aren't
unless you are Dagon https://forgottenrealms.fandom.com/wiki/Demogorgon#Relationships
True. Though Dagon plays Demogorgon like a fiddle
and the other known ally is "Ilsidahur, called the Howling King, was a demon lord associated with barlgura. He ruled The Guttering Grove. In some accounts he was said to often meddle in events on the Material Plane, to have a taste for demihuman flesh, and to prefer items made of bronze. His physical form was an 8‑foot-tall (2.4‑meter) ape with bronze, ram-like horns and a hairless pink tail."
neither head knows it though, that is how good he is
like far as either head is concerned, he seems to be a true ally
at least to my knowledge
speaking of powerful evil beings in dnd, one of my favorite recent sort of obssessions in the 5e version of bhaal's aspects, is cool to see him stated out in 5e as a brutal creature to face off against, even if the book he comes from so far is seemingly only available on dms guild despite being by wizards of the coast, and that both aspects seem to share the artwork which honestly out of the two seems to depict the ravanger aspect in action https://i0.wp.com/www.scrollforinitiative.com/wp-content/uploads/2022/02/Bhaal.jpg?resize=330%2C426&ssl=1
i just find that he looks pretty badass and cool
interestingly said aspect is classified as a beast and the slayer being a humanoid in terms of 5e creature type classifications
also remembered just recently they mentioned that one of the new threats of the illithid kind is one that allows someone to undergo ceremorphosis without the need for tadpoles, which is rather scary at least in universe https://youtu.be/YzTadkX3V2A?si=_5iyGSCRQ3du4_vE&t=409
Question about elves and maturity and what not...
So obviously elves live a long time...roughly 750 years in forgotten realms. And I know they reach adulthood at around 110
So does that mean at age 60 they're still like pint sized and about as physically mature as a 10 year old or is it more akin to they physically grow at the same rate as humans and just aren't seen culturaly as an adult until 110?
They become adults (culturally) at 100, which they choose an adult name and forget their past lives (elves reincarnate).
They age at the same rate as humans physically so they're physically adults around 18 or so.
"Elves were universally long-lived, achieving what they consider adulthood at 110 years of age and living for up to 700 and more years thereafter. However, wood and wild elves matured at roughly the same rate as humans, but did not display many signs of ageing past adulthood, with the most obvious changes being a change in hair color, alternatively graying or darkening. Most of these elves remained healthy and full of life up until their death, which was usually well over two centuries."
basically in terms of biology, they would be the same size roughly as a human of roughfly similar age
no
and if memory serves typically are mentally mature around the age of 300, ages of 100 or so up to that point are basically their equivilent of their teenage years in terms of behavior, habits, ect...
basically by the age of 300 they have had their fill of adventure and mellowed out into the more typical hardasses some would describe elves as being known for
They choose their adult name around 100 - 110 years old, at that point they lose memories of their past lives.
yep
Even humans may be physically mature by 18 to 20 but mentally not so...
what i mean is most elves that are pure bloods that are adventurers are under that 300 years of age because they are just so full of a desire for thrills, adventure, and otherwise pleasure for those to fill up their memories that they revel in during their trance, as most elves unless they follow the worship and faith of a dream god of some sort, such as Sehanine Moonbow, as such gods use that as their medium of choice to communicate with their priests
like the chaotic nature of dreaming via traditional sleep to most elves, least from what i am aware, is rather terrifying to them
I feel like the mental age is a misconception because that leads people to assume elves at 50 are mentally the equivalent of twelve year old humans.
That's not really the case.
well their standards for maturity, as with the age thing are clearly different from those of shorter lived races, that likely is a factor
Yes, the cultural standards differ.
A better analogy would be like if humans didn't consider other humans adults until they'd hit like 30.
Or until they had achieved some other milestone, based on experience.
or in our own world, depending on who you talk to, at least reach the legal drinking age 😛
There's not really an allegory for what elves go through with regards to losing their memories of Arvandor and past lives.
fun fact, they don't measure time in years
The problem is that we (the players) are thinking of elves as 1:1 as humans. They're very different physically, mentally, and culturally. They're aliens.
But the point is every time this comes up I want to put emphasis on disabusing folks of the notion that <100 y/o elves act like human children.
at least according to a lore video put out by Mr.Rhexx as part of a series of videos covering lore in dnd regarding elves that is not really mentioned in 5e, so take with a grain of salt, i forget what he said they used, i think it had something to do with either moons or winters
Mr. Rhexx...
Yes, I'm just saying that is an incredibly important point to make (because I hate when this question comes up and people take away the wrong impression)
I hope you're aware that Mr.Rhexx rarely cites sources and uses heavy creative license (makes up his own lore) a good portion of the time, and is not a reliable source.
yeah elves are fundamentally different do to their fey ancestory, even if not using the forgotten realms where the first elves were literally formed from drops of their god's blood, making them basically angels of sorts
He's an entertainer first and a lore historian a very distant second.
AJ Pickett did a better job citing his sources with his D&D lore videos.
hense why i mention, taking it with a grain of salt
can't find anything on how they keep track of age on the wiki, cited or otherwise, so sadly only refference point i have is the earlier mentioned video and don't know where one would look to verify or debunk the information
though now that i think about it, i think at least what he claimed they used was winters, not moons
But yeah basically to boil it down there's a lot that goes into the elven definition of adulthood that differs from our human definition.
Elves are aliens, their culture identifies adulthood by worldly experience and loss of their memories of Arvandor (Elf Heaven) and past lives (Elven Souls perpetually reincarnate as Elves outside of the normal Soul stream). Both of those qualifications happen around 100 years-110 years old.
Mentally and Physically an Elf matures at roughly the same rate as Humans (with obvious differences because there are very different cultures)
(pls no more "<100 elves are super immature children" and claiming it's lore accurate, this is a personal request)
You can research more for yourself on the FR wiki, it's pretty good about that stuff for the Forgotten Realms setting.
It cites sources as well, so that's decent
though honestly, elves are not as alien as the gith
And I think 5e also relates this same basic concept in the Race Description.
they are just are alien cuz well, fey are weird and or magical
depends on which gith tbh
my guess is the githyanki are the more commonly encountered, given their raiding and likely why they are basically more or less the only ones represented fully in BG3
poor githzerai are referenced or eluded to at best, is one of my few negatives i have with BG3 as a dnd fan
Githzerai hang out in Limbo so not many people go there compared to the Astral Plane.
plus longer commute one could say, since the astral is between the planes, though sort of mute if using some version of planeshift, but the raiding and conquest of the githyanki definitely would suggest, at least logically far as i can tell, more frequent visits to the prime
definitely longer commute in the modern continuity if for what ever reason they deside to travel via spelljamming
though i doubt they would since from what i am aware they usually just planeshift with one of their adamantine fortresses
Is there any netherese city left except Thulthantar after the fall of it in 1490s?
Or are they all ruins
The Netherese returned back from the Shadowfell "recently"
Flying city of Thulthantar returned from Shadowfell, and then crashed down to the city of Myth Drannor by Elminster, am I not right?
3 enclaves, what they call these floating cities, are known to have been saved and gently set down in time, by mystra https://forgottenrealms.fandom.com/wiki/Netheril#Survivor_States
so, I am asking, is there any other flying city of Netheril left?
hm, let me check
i recall hearing somewhere in some lore video that one was basically half flooded do to being in a lake or some similar body of water
that's Asram I think. Two of the cities are disestablished after the fall, the only remaining is Asram and it's flooded, sadly
I was wondering if Netheril were somehow still alive, or completely shattered
but it looks like Netheril is completely shattered, the only remaining was Thulthantar, which is recently destroyed. Alright then, thanks
if it is Asram, could still make use of it, there are some aquatic humanoids, plus the main issue seems like it could be used as the basis for a campaign or at least a quest
https://forgottenrealms.fandom.com/wiki/Asram#History
with gods in modern toril having to take a more hands off approach, to avoid loosing power like the dead three who ignored this still set on their own schemes and thus are now drastically reduced in power to quasi-deities, could have the party be charged with clearing the plague on behalf of Talona, especially if a cleric or otherwise faithful of hers is among the party or their allies
Is theros and ravnica lore allowed to be talked about in this channel?
They're WotC published D&D settings so sure why?
I wasn't sure. Because it was a mtg setting first then made into a dnd setting via the books.
I don't play MtG so I have no interested in those settings. I can't you out on any of their lore. I'm sure others here are more knowledgeable with them.
And the whole CR thing that was talked about from a while ago was lingering in my mind.
This wouldn't be the proper channel to talk about CR though... (I'm assuming you're referring to Challenge Rating and not Critical Role).
Critical Role.
Someone brought up some of the lore of the critical role lore and a mod shut it down.
Ah right.
So that's why I'm asking if the theros and ravnica is okay to talk about in here since it's a book with dnd 5th edition.
I think the issue is that CR is a third party (despite WotC publishing CR's Explorer's Guide to Wildemont) whereas Theros and Ravinica are both WotC properties.
Right
the mtg setting books are cross overs between the 2 IPs there was a huge adventure connecting the forgotten realms and ravnica a while back when they are becoming more vocal and open about the connections
and said adventure was, and to my knowledge is still free
if memory serves, via wizard of the coast's website
Wildemount is fully 1st party, even if critical role as a company is 3rd party.
honestly, the view all sources thing is useful for potentially definitively answering that otherwise debatable question https://www.dndbeyond.com/sources
as partnered content has it's own dedicated section, if is there and not listed under partnered content, is safe to assume is first party probably
Yes, I know but not all of CR campaign setting is "official" (see Tal'dorei Campaign Setting Reborn which is 3rd party).
Here's a tough one. How does time travel work?
it varies from depiction to depiction, best example i know of for dnd specifically is between the obelisk in icewind dale and the one that vecna stole for his own use
Delorean.
honestly outside of those 2 instances, despite chronomancy historically being a thing in dnd, the amount of times time travel is shown in notable moments of the lore is to my knowledge very few, to the point, again apart from the two examples i am not ware of any others
Could you elaborate?
there is how ever one old spell from the days of 2e https://forgottenrealms.fandom.com/wiki/Time_conduit
so that might help at least to some degree
Maybe. Doing a campaign that might involve time travel so im seeing precedents set
otherwise, far as i know, with the way editions are described more recently and the nature of the game, i believe dnd's time and by extention time travel potentially opperates off multiverse theory, otherwise is up to the dm to handle any specifics
Thats what ive gathered so far, aye.
The Dragonlance's War of the Twins trilogy novels has Raistlin, Caramon, and Tasslehoff going back in time before the Cataclysm with the Device of Time Journeying.
though monsters from older editions like the Phane, from how AJ Pickket covered the lore of the creature and ideas for using it in play, suggest a sort of more one timeline approach https://forgottenrealms.fandom.com/wiki/Phane
honestly seems it either comes down to setting or dm
I did watch that, and it got me thinking about it. Not as cut and dry of a stance as I wouldve hoped though
Nonetheless good enough...
Will my character go to hell if he makes a pact with a feind patron (he is neutral good)
That's more a question for your DM.
thats true thank you
in most cases, yes cuz what most fiends want in exchange are mortal souls, so more than likely unless their pact states otherwise
though even then depends if the fiend is a devil or not
But if the pact doesnt involve selling my soul, im good?
Its entirely up to the lore of the setting you are playing in + what the pact itself entails
eh, is iffy
Nobody here can answer the question for you
certain actions are considered evil regardless of context or intent
easiest example is one that makes lichdom so evil, the destruction of a soul
true
I am just trying to find a way of having a good aligned friendly warlock who can also cast fireball
you could you know, the genie warlock gets it too, if going with an effriti patron ie a fire genie
More of a #character-discussion question or if you're a DM #dm-discussion
its evil alligned too
ok sorry about that
All good, just pointing you in a more helpful direction is all
Lore wise Warlocks are not limited to the alignment of their Patron.
yeah but not involved with hell at least directly, so logically drastically lower chances, and good fire elementals exist and intelligent beings can defy their normal nature so a none evil fire genie while rare, is technically possible
thank you for the help!
Good Fiend Warlocks are a tale as old as time tbh.
plus what tea said
Someone who makes a misguided deal for an altruistic reason
oh yeah, isn't wyll one? from baldur's gate 3?
No idea, haven't played that game, probably best to put spoilers in the #baldurs-gate-3-spoilers channel.
like i recall for sure his patron is a devil
well their character sheets are on dnd beyond to be downloaded so doubt is a spoiler
Eh, that's still opt-in.
I'd count it but I don't really know as I've not played it so I don't know how involved it is.
||Yup.||
always could use a yugoloth as the patron, they are neutral evil but their loyalty is more or less to material wealth
so at least by default cosmology in 5e in settings like the forgotten realms they are on average the least likely fiend to want your soul on the table for terms of making a pact
Ok thank you very much for your help!
if you wanna research and work out a specific npc of a kind of yugoloth with your dm, this may prove helpful https://forgottenrealms.fandom.com/wiki/Yugoloth
out of the different kinds i find Yagnoloths neat cuz they look rather silly but are somewhat powerful depsite their appearance
thanks so much
np
This is my best place to ask, I need some help with placing a homebrew empire on the official map
This is the channel for discussing official lore questions, what you're looking for is #dm-world-building or #dm-discussion
I want my character to have a sailor origin in Menagerie Coast in Wildemount , but I'm fully unaware what their naming conventions are there , or what culture irl they take from
so I can like name her and maybe have some inspiration for some character traits
I don't know much abou the Critical Role campaign setting (although I watched all of Campaign 2). You may have better luck with the Critical Role Discord server?
The wiki says it’s based on 14th century Spanish culture
Oh
I was even more unaware than I realised
I thought Kord was like a default god
Kord is a prime deity, the CN god of war.
CN?
(However, Critical Role is moving away from using the names of the deities listed in the Explorer's Guide to Wildemount for legal reasons (WotC owns most of the trademarks of the names))
Chaotic Neutral.
ah
What would be the equivalent place where sailors would worship him in normal FR then
Kord doesn't exist in FR.
If you're playing a Critical Role campaign setting I would ask someone on the Critical Role Discord server or check the CR wiki (as Enoki mentioned).
Or work with your DM.
We're playing a FR I think
but idt the DM would care if I just put that info in my character
Then the Menagerie Coast in Wildemount is not relevant
They're two separate and different campaign settings.
This is an "Ask your DM" question then.
thanks
So when Material Plane consists of infinite worlds, does that mean that Inner Planes are always the same or they change with individual worlds/setting? For example, are the Elemental Planes of Exandria the same place as the Elemental Planes of Forgotten Realms? Is Exandria's Fey Realm the same as the Forgotten Realms' Feywild?
Each campaign setting has a different cosmology.
Until 5E FR used the World Tree cosmology (briefly using 4E's World Axis cosmology) but now in 5E uses the Great Wheel cosmology.
It should be also noted that the world tree, world axis, and great wheel are all just metaphores for understanding the relationship between the various planes in a way that makes sense to those dwelling on the material plane
But in relation to your answer, some outer and inner planes are shared, some are not
Not all cosmologies have the same Inner/Outer Planes. FR's World Tree had different planes than the Great Wheel.
For example, Mordenkainen (who hails from Oearth in the Greyhawk setting) has appeared in Avernus in a capacity directly connected to Toril (the Forgotten Realms)
However, some planes have the Nine Hells, but not the same Nine Hells
It's kinda like a restuaruant chain; you and your friend might both visit the same Arby's, and your cousin in the next state can also visit an Arby's but it's not the same one you and your friend visit, but it's still an Arby's
But your other cousin doesn't have an Arby's anywhere near them, but does have a Wendy's
This concept is touched upon in Fizban's Treasury of Dragons; the idea of 'conceptual echoes' through the multiverse. It explains how there can be multiple Whiteplume Mountains for example; some locations hold such power as a concept that they reverberate to other planes and appear there too
Maybe the same, maybe different
Wow, I love this idea! It perfectly heals and patches my head canon which sometimes makes me crazy with lore inconsistencies 😄
Pretty sure that’s kinda the idea of echoes.
“You like something that canonically exists in a different world? Just port over to yours.”
So, talking bout all the cosmology and what not, any people well versed in the [Planescape] lore? I'm wondering, how do people actually enter Sigil? And if its really hard to enter the place, how come its so filled with people of all sorts.
Sigil is called the City of Doors. There are countless number of "doors" (aka portals) that connect Sigil to the various planes of the multiverse. These "doors' aren't physical doors so they could be anywhere in the city and the "keys" to open them could be anything from a phoenix feather to a hummingbird's fart.
Sigil is in the centre of the multiverse ruled by the Lady of Pain. No deities or deity-like powers are allowed in the city (the closest was Vecna).
Since it's neutral grounds, warring factions from the various planes can be seen rubbing shoulders with each other.
There are no natural resources so any new buildings being erected must have its materials be transported from elsewhere or taken from other buildings.
(when you enter Sigil you see a sign on the door that says "No Gods or Kings, only Man.")
/j 😂
In Planescape: Torment you meet a woman who was one day walking under a fallen tree that made a crude arch by falling on another tree, and she was whistling some tune. A portal opened under the tree, she saw in it a massive city and walked through.
I imagine it's something like that in many cases
Took her some thirty years to find the way back to her homeworld
Something like that. The "key" could be anything and its "door" could be anywhere.
Some doors and keys are known and stable.
So people just kind of end up there? Is there a large precent that are just born and live there?
People can traverse through known doors.
Yeah, the circumstances can be wildly different, but it can be any random enclosed space, a doorframe, a barrel, a picture frame, an arch, a random hole in the wall
as long as you happen to have the right key, which can be equally random
or a picture of a door ala Looney Tunes
There are people who travel the multiverse far and wide, and who know many reliable doors to all sorts of places, and it's a fantastic place for traders, because you can get virtually anything as long as you find the right seller/buyer
oh my god, so that's how the Roadrunner did it
It's very easy to end up there on complete accident.
Rare, but very possible.
But its not like everyone knows about sigil in the multiverse, and isnt loads of people in Sigil just ordinary people? Did they end up there by some accident, or does Sigil have population that just have lived there their whole lives
It's a mix of people from across the multiverse.
Commoners and Tier 1 adventurers aren't going to be exploring the cosmos. If they're in Sigil, it'll be by accident than by intent.
Yeah, it's still just a city, a very exotic city inhabited with people from every corner of the multiverse, but at the end of the day most just try to get by, eat, sleep, get a job and not be stabbed by a random mugger or caught by some other disaster
Remember there are no natural resources in the city. Everything has to be either imported from other plane or created magically.
Some of them don't know anything beyond the city, some settled there on purpose or by accident, some are just passing by
The city is like the inside of inflatable inner tube of a tire (or a donut) so when you look up you can see another part of the city above you.
There is a day/night cycle but it's not natural but rather the lights of the city itself. It's normally a hazy "twilight" otherwise.
Alright thanks for the info. Was thinking of incorporating a bit of Planescape into my current game with a character offering passage to Sigil as a reward, that would be possible right?
For sure
Though as a note:
No portals outside of the doors may be opened to access Sigil
You open a foreign portal, it gets slammed shut and you get turned into red putty
I know the place aint exactly a holiday resort, but lets just say the PC's are in pretty bad situation, and Sigil would definitely be a better place to be
Sigil has a lot of things to offer PCs regardless of their situation
No gods or archfiends can enter Sigil either.
Yeah this is one of the reasons its a good place for the PCs to go lol
It's a central hub of reality. You have night hags selling larval souls on meat hooks next to a hospital staffed by hollyphants.
Marut are the police in Sigil. It takes a lot to get them to go after you...
By 5e's decrees
The real police is the Lady...and you don't mess with the Lady...
So would it be possible for someone to find a portal and a key and use them multiple times? Or is it kind of like, you go now or you dont?
Speaking of that, would it affect a Warlock's abilities given to them by a fiend?
I believe most portals move around, but some might be more permanent than others
Yes, there are "stable" doors in Sigil.
Nope. Godly influence still works, but those entities cannot physically manifest there.
You can guiding bolt someone, until the lady of pain comes and renders you a null entity
Planescape is one of my favourite 2E campaign settings. After 5E Ravenloft and Spelljammer, I'm not holding my breath on 5E Planescape...
Whats the worst that could happen? Heh...
I suppose there is nothing stopping me from getting some old Planescape books and incorporating that stuff into 5e myself, if the 5e version turns out terrible
unless you're Vecna and break out of Ravenloft and carve a path through Sigil and tell the Lady to pound sand
😛
2E Planescape has a treasure trove of books, especially lore of the multiverse. I would go back to 2E stuff for lore than look at 5E.
What would be his odds?
Frankly I would wait for the reviews to come before buying 5E Planescape.
He got his undead butt kicked by her.
And nearly die in the process
Not to be THAT guy, but the Lady of Pain is supposedly like the strongest entity we know about right?
No
She is the mistress of the Sigil and the Outlands so it's her domain to control, not unlike deities and their realms in the Outer Planes.
She's not a Deity herself, but she is as strong or more strong than even a Greater Deity, however we know there are entities more powerful than her such as Ao.
Probably...top 5?
Ao is a known overgod, who has the power to strip deities' divine powers (within Realmspace).
If I were a betting man I'd put Asmodeus above the Lady of Pain
AFAIK, the Lady of Pain never had a stat block.
Wait, did it happen? I'm fairly new to DnD proper
It'd tie them, but get popcorn for that.
At the end of 2E I believe with the module, "Die, Vecna, Die!"
Lmao, "Hell in a Cell (Literally), Lady of Pain vs Asmodeus! Come one, come all!"
it's been a long time since I read the module, and I never bought it, so I don't have it, but didn't she need to hire out a bunch of mortal adventurers to get rid of him?
Die Vecna Die! was the last 2E module before moving onto 3E, I believe.
I honestly am running completely blind here since I dont know much of the lore, but could Lady of Pain just ban him from Sigil
She did that with Vecna already...
a quick google trip tells me that she indeed did that, after he managed to sneak past her in the first place
he must be a sneaky bastard
But lady of pain was able to kick him out
considering how serious she is about her rules
Yes, in Die Vecna Die!
sneak? I remember a path od destruction to the armoury
that title gives me strong 80's vibe, the one from American movies of the time with kids playing DnD in a basement around a table with cool dioramas of dungeons
I've a lot of catching up to do
Season 1 of Stranger Things was nostalgia for me. I was their age when I first started playing D&D around 80 or 81...
But yeah, so Lady of Pain is basically Cain from World of Darkness, at least in Sigil, the players should not be picking fights or bothering her
Im hoping that my current game could end with the players in Sigil, have a small Sigil adventure, and then go from Sigil into some other adventure in the boundless multiverses.
Which brings up my question, how does one travel out of Sigil? Isnt it just as hard as getting there
easiest way would probably be finding the right door and the right key
makes me wonder if it's possible to fly or fall out of it
and if the spire beneath it is really endless, then how would the fall feel like
I'm aware of how Hags reproduce, lore-wise. But are the children that hags create are still the race of what the hag ate? I've got a pretty neat idea for a druid who's mom was an unturned hag-born child. Not sure If this is practical given lore constraints though. FR setting in this case.
Monster Manual says (...)the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother.
Also: A hag might also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror.
So I'd say (and this is just my assumption) daughter's species stays the same. Nevertheless, she transforms during her puberty anyway.
What leads to a celestial falling?
Typically being corrupted, such as being in Hell or the Abyss.
What happens to their behaviour?
They become evil.
See Zariel.
Obviously not all celestials in the Abyss or Hell suddenly becomes a fiend but something triggers them to doubt being good any more.
Drat. Looks like I may be going the adoptive route and finding a way to justify the hag not killing my boy here. Thanks!
There's more lore on Hags and their offspring found in Van Richtens Guide to Ravenloft under the Hexblood Lineage.
The hag reproduction lore is just a retelling of the classic fairy changeling stories
my warlock wound up being a changeling (unbeknownst to her) in my last campaign as part of my DM's story
it was a way to justify her fae touched feat and warlock (her patron being her true mother) origin
so your boy can still easily be a changeling, just use something other than a hag
Aren't changelings something else?
They're not in the Forgotten Realms.
I'm 100% going to be looking into Van Richtens. Appreciate the heads up.
hags will eat babies, and rebirth them, then after some time a ritual is done with the child to become a hag
shes basically an over god
the main difference is gods need worship to stay alive
she despises people worshipping her
even looking at her can kill people
How does the city of bral keep relative peace with the mind flayers?
the mind flayers are punishment
theres an illithid embassy
people breaking the law hard get sent to them to get their brains eaten
Fair. The wiki says: "Nevertheless, everyone was polite to everyone in the city of Bral; mind flayers could be seen conversing with elves and dwarves with beholders. This was not because they were friends; rather, the city had a policy of "check your vendettas at the docks"." I don't understand why the mindflayers chat with the elves instead of sucking their brains.
beholders? im surprised
i guess if the government is powerful enough then everyone is motivated to play fair XD
Not sure fair is the right word.
Theoretically, Dis is one of the safest places in the multiverse
The government doesn't seem exceptionally powerful.
I see it more as a mutual non-aggression pact
If anyone breaks it, everyone breaks it, and usually the first person to suffer will be the one who broke it first
and also the rock of bral is a hub of free trade, settlement etc., that's very valuable for everyone involved in the spelljammer economy, so nobody wants to break it and be anathema to the free trade city
like, it serves a valuable purpose so you don't want to be not allowed in, so you follow the rules to gain access to the valuable services available and you don't break the rules because you don't want to get everyone else to fight you
What do mind flayers actually want to buy?
¯_(ツ)_/¯
They're still a sentient mortal humanoid race, they have wants and needs and desires and goals, and the rock of bral being a space trade hub likely has access to most anything people might sell or buy.
That's like asking what any other faction might want to buy, it depends largely on context.
Uhh, brains.
That, or psionically charged artifacts/far realm tech.
Id imagine they'd also be interested in kinds of forced mutagens they can test on subjects or themselves
being a mindflayer, it's pretty hard to go out and buy mundane items, they could easily be there for normal commodities and quality of life items they can't get normally
It's hard to go grocery shopping as a mind flayer when everyone at the store you consider food...
Mind flayers might also just like having cash handy for bribery. There’s more than one way to enthrall creatures.
Sometimes it's easier to do BBEG stuff by playing nice. You can only get so many brains by force, and mind flayers aren't particulary strong. They may be looking for basic tools and equipment that they don't want to make themselves. There may be an underground market for organs. They might be secretly ruling the world, and consider the whole city their thralls. What lore works in your campaign may vary.
"In 1487 DR, Thultanthar was brought to ground by Elminster Aumar to stop Telamont Tanthul from taking control of The Weave, the source of all magic. The floating city fell upon Myth Drannor, destroying both cities."
so, this was something that elminster accounted, right?
or did he accidently perform that action without knowing the fact that Thultanthar would destroy Myth Drannor
I assume Thultanthar was flying on top of Myth drannor
That would seem the case : sacrificing Myth Drannor to stop Telamont Tanthul
I know there is lore about rogue mind flayers, but what about rogue intellect devourers? (eg a party destroys elder brain and all mind flayers, but miss 1 intellect devourer) Can they survive? ... thinking about a homebrew campaign.
seems that if so, it would be dependent on it not having a master and basically managing to survive and mature without a master or being part of a colony or having a living illithid to have created it and be it's master
in 4e though they are very dumb, but in 5e they on average are above average in terms of intelligence, having 12 int on average according to their statblock
the only info we seem to have on their behavior is form way back in 1e, so may have to check and dig up those sources if wanting to see if there is more context https://forgottenrealms.fandom.com/wiki/Intellect_devourer#Behavior
could see if ed greenwood has anything to say on the matter, after all, not only is he creator of the forgotten realms but Elminster is basically his character, i doubt anyone would now his intentions and the like at the time than him, and he is fairly active via the likes of twitter whe people do hit him up with questions, including realms lore
Would Meriadar (the goblinoid deity of patience, co-existence, etc.) still exist in 5e? I can't find reference to him in 4th or 5th, and I know there was some shaking up of the pantheons in 3e->4e and 4e->5e so I'm not sure if it would be lore-abiding to make a cleric who worshipped him in FR today.
he is not a goblinoid deity
https://dungeonsdragons.fandom.com/wiki/Meriadar
am looking currently, but so far only consolidate source of info on that deity i have found
if wanting such a god from the goblinoid pantheon, the closest one they have in the forgotten realms at least is https://forgottenrealms.fandom.com/wiki/Bargrivyek
as Meriadar is a more generic monstrous humanoid deity that happens to include some goblinoids among his worshipers, in fact he is noted having an antipathy towards the the bugbear pantheon which are part of the greater goblinoid pantheon these days, antipathy meaning "a deep-seated feeling of dislike; aversion"
Thanks! He doesn't need to be strictly-speaking goblinoid. Mostly I liked the platform and wanted to subscribe to his cleric newsletter, if he survived since 3e 😅
"Meridar's chief worshippers are mongrelfolk and non-evil humanoids of any type. He seeks to redeem evil humanoids such as orcs and goblinoids, or provide a place of refuge for those of them not drawn toward evil. He particularly prizes bugbear followers, being glad to keep them away from their own chaotic gods. On the plane of Arcadia he is served by a female bugbear who wanders near the realm of Clangeddin, preaching peace to the dwarves there." to quote what is described on the linked site regarding his worshipers
presumably he prizes bugbear followers as it deprives the bugbear pantheon of power by denying them followers that most racial gods almost always expect to follow
his latest cited info seems to be "Noonan, David, Eric Cagle, and Aaron Rosenberg. Races of Destiny. Renton, WA: Wizards of the Coast, 2004." and given the mongrel folk, who are his main worshipers, exist in 5e and i am not able to find any records of his death, it is perfectly possible for him to still exist, at least until wizards of the coasts says otherwise in relation to his status in the 5e continuity
honestly seems the bulk of his info is unknown, so, if wanting to use him in as close to an official sense of possible i'd simply use the info you can find once consolidated and logical thinking to fill in the blanks and if actions in your campaign happen that impact that fate make sure to keep track of it
honestly, given the ongoing war on the plane they live on between Grummsh and Maglubyet i doubt he is even on any of the goblin gods' radars and being a pacifist, reasonable means he would not be at risk of dying or starving so long as he has enough worshipers that venerate him regularly
in 5e his domains likely would be Peace and one could argue if any others, Forge and or Order
Is there any timeline in terms of the Border Kingdom's history/events? I'm running Modules in AL and events seem random.
far as i can find no, not really and there are only 2 events noted on the forgotten realms wiki and only one of them even has a year among it's info
a lot of the places making up that area don't even seem to have wiki pages let alone info, so could be why there is not any sort of history or timeline at least on the forgotten realms wiki
said events that are at least recorded on the forgotten realms wiki are
https://forgottenrealms.fandom.com/wiki/Blush_(plague)
https://forgottenrealms.fandom.com/wiki/Meeting_of_the_Three
plus the name of the region is not really formal quote "The region's most well known name, the "Border Kingdoms," was coined by sages in Sembia due to them being viewed as an obstacle to Calimshan's expansion and their ability to remain steadfast in the face of constant turmoil."
otherwise it is basically just a bunch of kingdoms and what not that are not nessissarily related, much less their histories
are the modules you running part of a storyline? otherwise there may not be an actual timeline of events
There was a largescale Thayan invasion that failed and lots of events deal with the aftermath of that.
i think there is no real connection, again unless you know what storyline it is part of if any
basically from the sounds of it, you are looking for info that does not actually exist, at least to my knowledge
odds are most those events would likely be happening at around roughly the same time if i had to try to take a logical guess
How do "oathbreaker" paladins have Divine Smite?
Not really a lore question since it's more of a gameplay mechanic. Ask in #dnd-discussion
their magic is still divine magic, divine is not strictly good, evil gods are a thing
Okay sorry
There are also Evil aligned servants of Good deities.
Wouldn't an evil aligned paladin still be non oathbreaker
as the oathbreaker says himself in bg3 if you accept the path "...these powers can be used for good or for ill"
as long as they still followed their oath, most fitting of these examples to me is oath of conquest
But is BG3 100% canonical
as much as any other dnd media
and larian worked hard making it for the most part very faithful to dnd 5e
sure there are some house rules here and there, but they definitely did their homework
and again, divine in dnd is not predeposed towards good
It is not.
except it is
Again, this is more for #dnd-discussion than lore.
BG3 is canonical to BG3
BG3 isn't a WotC product. It was licensed to Larian.
but purely 100% no media fits this build by nature of the game
and even without the words of the oath breaker, again divine in dnd does not equal good
divine in dnd can be both good or evil
oath breakers literally forsake any oath and serve either themselves or some dark god or entity
Paladins had to be LG in older edtions (1E, 2E, and 3E) but don't have alignment restrictions any more in 5E.
Oathbreaker is a nod to the older editions' anti-paladin and blackguard classes.
They attempted to basically remake Blackguard with Treachery Paladin, but it never made it past UA
‘Member when WOTC made a Treachery oath UA that went nowhere?
Jinx
Hey jinx 😁
in short in dnd
divine =/= good
and
evil paladin =/= oathbreaker
well, Oathbreaker is definitely evil
both are more nuanced than that, to say either equals one is oversimplification
It’s essentially a subclass requirement
not always, but point is that not all evil paladins are oath breakers
conquest is a great example of an evil divine paladin which is not an oathbreaker
or at least you can very easily make an evil conquest paladin
yup, not all evil paladins are oathbreakers but all oathbreakers are evil
which i mentioned earlier
and to be fair even just evil in dnd is technically more nuanced, is partially why we still have the alignment system, is just arguably as it should have been to begin with, fluid and representative
yeah alignment is just weird
like neutral evil can easily just mean stuff like selfish or self survival
but there are also more typically "evil" things included in just that specific combo too
also, not all broken Oaths make you an Oathbreaker
honestly is what makes a loxodon paladin rather funny to me, cuz from what i know of their lore they literally can't think of things in terms of grey, things like right and wrong are either black or white for them, there is no middle ground
yyup
the naming scheme could use some work i think
that and their default problem solving is from what i am aware, smash the problem and if that does not work, try again just to be sure, then try other solutions
A paladin must be evil and at least 3rd level to become an Oathbreaker.
doesnt really apply
that wasnt saying "oathbreakers can be not evil" it was saying "not all paladins who are evil are oathbreakers specifically"
looks to devils, who are lawful evil and depending on the origin you are working with from published materials, are the black ops group of the forces of law
basically devils potentially show how you can be evil, but not nessissarily a malevolent kind of evil
ties into one of asmodeus's potential origins, and is the one most in universe, last i checked, believe to be true
I think you see devils very differently from how I and others see them
Devils are the mobster lawyers of the multiverse.
Yeah, there’s still malevolence to them.
Even if, between them and demons, they’re the most “reasonable”.
They want mortals' souls and will make the fine print as small as possible.
not always, we have precious few cases where some have managed to actually change their nature and thus alignment over time, though this drastically more difficult for them to do than a mortal do to the nature of extra planar life
Yeah, there’s exception to every rule, sure
There are "risen" fiends (if celestials can fall from grace, fiends can rise to grace...) but they don't last long in the Lower Planes because their fellow fiends tend to kill them for being "weak."
one of my favorites, that to my knowledge the ending of which is still ambiguous canonically as the adventure offers multiple endings, is Zariel and her fall from grace
Fall-From-Grace is a LN succubus in Sigil.
Eludecia is a LG succubus paladin (she appeared in Dragon Magazine's "Fight Club" article series).
if any malice was in her heart, likely is for the demons and fiends of the blood war which her desire to end the war and destroy them lead to her fall from grace as she was not content with simply observing as she was ordered
Her malice extended beyond those after her fall though
but again, evil and malice are not mutually exclusive to one another or intertwined in dnd, which was my point
says what? far as i know nothing stated it changed, and she is far more often than not interacting with fiends on a day by day basis, and mainly continues to serve as it allows her to do what she was not permited to do as an angel
pretty sure if she had grown so much more malicious as you claim, she would not be redeemable as a possibility in the events of decent into avernus
is there a way to know how official modules end in lore? like for descent into avernus, now with BG3 I know that "a group of adventurers saved Elturel" and in the book, there was a way of redeeming Zariel but its clear she wasn't redeemed in the "main lore". so is there like a place where they post "official endings" or what happened exactly in the lore since some stuff gets revisited
WOTC’s statement is essentially that there’s no official canon ending
Every campaign is its own canon.
the events of Baldur's Gate 3 seem to imply canonically Zariel may not have been redeemed, but will be hard to say for sure until she makes an appearance in a future adventure, as much like reg said with every campaign, the same is sort of the case for each media even of the same edition, hence the differences at times in novels and artwork
cuz unless i am misremembering, decent into avernus was a sort of prologue, ie set before the events of BG3
unless they address it in future adventures, giving us a sort of published canon timeline they work off of when writing narratives for the current continuity
Sure. I’m just sharing what they said.
WotC seems to have moved away from establishing "fixed" lore as much as possible, emphasizing lore is what you make of it at your table. If Zariel is redeemed at one table and remained fallen at the other, it's canonical lore at those respective tables regardless of what WotC or Larians says.
Yep. No one campaign is any more or less “canon” than another.
But then what happens with future adventures? Are there any adventures that reference uncertain outcomes? Like is there anything that references Zariel after DiA?
Larian just decided to pursue one of the DiA endings to use as a backdrop for BG3
As of right now, there are no adventures that reference Zariel after DiA. And even if there was, it still doesn’t change the concept that each campaign is its own canon.
If there’s a future adventure that references Zariel being redeemed, that doesn’t mean it has to be the case at every table.
WotC seems to avoid having adventures series that are sequels like in previous editions. Each 5E campaign book are self contained (although some do mention other books, probably more for marketing than actually gameplay).
Even the books they market as a series are barely connected (the Waterdeep modules)
There’s very little connecting the story between the two
DotMM doesn't have much of a story...
seems canonically her history in published material is she did not get redeemed
to quote the cited history on her forgotten realms wiki page "On a Founders' Day in the late 15th century, Zariel was summoned onto Waterdeep's Field of Triumph. She, in turn, summoned a host of devils and bid them spread chaos in the city. Waterdeep briefly became a battlefield in the Blood War, as demons were attracted by the sudden presence of devils. Zariel hoped that strong adventurers would appear to defeat the fiendish invasion, and that she could lure or blackmail them into her service. A group of adventurers, commanded by Blackstaff Vajra Safahr to restore order to the city, was able to defeat Zariel and banish her back to the Nine Hells." - "Codename Entertainment (September 2017). Idle Champions of the Forgotten Realms. Codename Entertainment."
Well, we'll see if WotC publishes something that reveals who the archdevil of Avernus is post-DiA.
“Canonically” her 5E history is whatever any one table designates it to be
Huh. Neat.
so until wizards themselves put something out with her involved in a notable way rather than eluded to or name dropped, is the best we have to go on
Idle Champions is a licensed game and not developed by WotC directly though.
stuff not in sourcebooks or adventures can be treated basically as soft canon, ie until we get something official that contradicts it, you can treat the lore as valid, just to at least fill in the gaps of the published timeline/continuity
which incase it has to be said is what i ment by canonical, the published continuity that wizards of the coast themselves is using for the narrative of the 5e continuity until they potentially soft reboot should they loose the license or start a new edition
Yeah, I don’t think they have any skin in the game re: what is and isn’t canon
we can only really come to accurate conclusions on specific continuities by the likes of wizards, certain editions, or the creators of those settings, depending on the case
like wizards of the coast and keith baker have different views on the continuity for the eberron setting
at least in regards to things like it's cosmology
I personally put more weight on lore/continuity from the creator of the campaign setting then some contract writer/editor at WotC (especially in 5E).
same, at least with the eberron setting, to me since he created the setting, even if it was for wizards, his word carries more weight as he basically is the one that made the world and it's history in the first place, though i'd imagine with the like of ed greenwood he gets a lot more say in the legal side even since the work with him and use his setting a lot more often than they do with eberron, but even a few times ed has in his youtube videos on various topics in the realms explicitly stated the continuity of a matter or matters for his own realms lore, the broader stuff where he does not specify this is likely just stuff that wizards of the coast has not bothered to keep track of much less publish in their versions they put in sourcebooks and adventures and the like
though if i get some info from ed on the realms that disagrees or contradicts what wizards' version says, i more than likely am gunna use ed's if i ever do run my own forgotten realms games, still a bit too nervous to have done anything more than a oneshot in regards to dming
Asmodeus doesn't allow portals to the lower layers, right?
Why does he allow portals in avernus
The way that hell is laid out, anyone who wants to enter hell must go through each one sequentially
No going from avernus to malbolge, gotta go one by one.
Except for a few select other means
Very few non-devils reach Nessus.
Mostly because you have to swim down through a giant ocean to get to Nessus without using portals
But why doesn't he just not let them in at all
Generally, to keep any non-devils out
Its very hard for a mortal to make their way down to anywhere in the deeper hells without infernal assistance
And given how Asmodeus keeps his more valuable stuff deeper and deeper in the hells, he'd want anyone who isn't on his side far from those things
Hell is very hostile to mortals. You can say it's hell...
Including himself. There's a reason why he sits at the bottom.
Wouldn't the blood war just not exist though if he just said no to avernus portals
If he said no to avernus portals, the blood war would spill out everywhere except the nine hells, and then devils would lose their claim over souls since the blood war is the primary reason why devils are allowed to take them.
It's in their best interests that the blood war stays in the lower planes
For everyone's sake...
Mainly the devils, honestly. No sense letting the demons escape and wreak havoc if they want the world to conquer themselves...
What do fallen angels do?
Define...
'Do'
As in what actions do they perform? Is there another meaning?
Perform as in to fall, or what they do after they've fallen?