#dnd-lore
1 messages · Page 20 of 1
I’m really curious about some of the tattoos in bg3. I already posted something in that channel but I wonder if this one is more appropriate? So far I know there are dwarven runes, infernal script, and at least one deity’s iconography. Does anyone have any resources that can help me recognize what’s left? I’m new to dnd
Celtic and Nordic are real world nationalities/ethnicies, so neither applies to D&D races
Halflings are a D&D race/species
Ah i see
Halflings were originally the Hobbits of Tolkien's work, and most people seem to characterise them similarly in D&D. Though of course, they have had some original additions since diverging from their source material.
Ah ok
I was making a oath of glory paladin halfling
But idk which armor suits lore wise
That doesn't really have anything to do with lore though
Which setting are you playing in?
Well anything aslong as its lore appropriate.
No, you misunderstand
Plus, its for my OC Marathon thing
What is lore appropriate depends entirely on what setting you're playing in
as every setting has it's own lore
You can't be 'lore appropriate' without having a setting
Ah well for me i assume forgotten realm or eberron
Ah, well there's not much lore of Oath of Glory in FR due to it being an MtG (Theros) setting
However, Theros is ancient Rome/Greece adjacent, and I think there are some locales in FR that parallel that, so I'd look to those for inspiration
Ah thanks
I think celts as ispiration to my OC's appearance would do
Because both celts and rome beef eachother during the war
I think
Are there more information about Neverwinter or it's just from SCAG?
Neverwinter is a part of the Forgotten Realms setting in Faerun.
It has been an established part of said setting lore for a long time, predating 5e and the SCAG.
if you want to find additional information, and check references you can use to read up more on it, you might benefit from the dedicated Neverwinter Page on the Forgotten Realms wiki.
Forgotten realms wiki is a goldmine for this kind of stuff
Your best bet is to look at source books from earlier editions
4e lore.gets a bad rap. But the Neverwinter campaign was pretty solid
It deserves that rep.
i was watching some people playing their campaign and among them there was a romantic relationship with an dragon, lore wise i dont think dragons are able to breed with other races are they? i know some can polymorph but i dont think that is enough to breed with humans is it?
oh so lore wise dragons are able to breed with humans i didnt think it would work
It does happen in lore, that is as far as the topic can go while remaining server appropriate really
ok thanks
i just got the baldur gate 3 full release so i am looking up spells and such, i noticed owlbear is in the list of wildshape options i thought druids couldnt become an owlbear?
oh so they are doing stuff like the movie "rule of cool"
Mhm.
makes sense really if people's only exposure to dnd was the movie and they picked up the video game they wanna do cool stuff like owlbeared
true but i think that shouldbe like a mod or something not in the actual game which should only use official content
but that is just my opinion
i mean, it is official content now. Similar to adventure-specific monsters or items
It's just scoped to a particular product
How long until we get druids that can turn into mimics
When people complain loud enough.
True that.
Another strange question but
Is there a Santa Clause type character in any D&D lore?
Even vaguely?
No.
Depends on the setting but some do yes
Probably Tymora...? Maybe?
Not really a Saint Nick.
Eh, im going off memory here
does anyone know id there are half dragonborn people, maybe a mis between dragon and human ?
really want make a half dragonborn warlock but dont know if its a thing or not
Ask your DM.
Dragon + Human = Half Dragon
Half dragonborn isnt really...too possible? One lays eggs, the other doesnt. Lots of question there
Half-dragon aren't a playable race.
Dragonborn aren't dragons.
Human/dragonborn mix is "Ask your DM."
A Dragonborn can easily be Reflavored as a Half-Dragon.
Flavour is free.
Regardless, this is veering outside the confines of this channel's purpose.
Hmmm.. do Dragonborn lay eggs?
Logical to reason they would as Dragons do
But is it confirmed?
I'm still looking for one 😅
Well, as your DM when you find one.
They do!
How long ago was the fall of Lord Nashar Alagondar (former king of Neverwinter)?
And what were the conditions surrounding his death?
Also can someone explain Ravenloft and the Domains of Dread to me as though I were dumb.
When someone is a horrible enough person that they make a deal with the dark forces inhabiting the Shadowfell, they can be pulled into it as payment for their bargain to effectively live in their personal hell.
Strahd von Zarovich the vampire for example drove his love interest, his brother's wife, to suicide and turned into a vampiric monster. His whole land was lifted into the shadowfell to be his own prison, forever tormented and chasing the love of his life that he'll never have.
Think like the Twilight Zone.
Little bubble planes that exist in their own pocket dimension
I remember reading about this on the forgotten realms wiki--that did happen, yeah, but then other devils eventually started breeding their own bloodlines again
baldur's gate 3 got some wack race choices
tiefling variants, lorewise yea its just "which archdevil is this one linked to in some capacity"
but asmodeus took em all
asmodeus took them all in the past...time has gone on since then and more have been born to other devils
how?
well, when a devil and a mortal love each other very much...
one of the archdevils is linked to all of the tiefling variants, they basically simply took inspiration from asmo
I've got a question if anyone's up for it. why is all of the lore about warlocks so insistent that they're dark and evil?? like yeah, maybe the fiend pact ones (and even then not all) but that's not the only kind?? if a person agrees to a pact with a summer court archfey, said patron might be a little mischievous or have moments of taking advantage, but they're still good aligned. if a warlock agrees to a pact with a good archfey or even a celestial, are they really THAT fundamentally different from a cleric or paladin who devotes themselves to a deity and gets power for it?? like am I fundamentally misunderstanding what warlock pacts consist of, or is this just the typical “oldschool d&d made everything a very black & white evil or good binary” that hasn’t quite been scrubbed away yet?
Making a pact is a dubious affair at best
why is all of the lore about warlocks so insistent that they're dark and evil
as you evidently understand, this simply isn't true?
i mean, dnd was really hardcore bioessentialism and binary morality for like, 50 years and they're only just in the past few consciously publicly working to walk that stuff back. Just statistically speaking, you throw a rock and you'll something kinda weird
Depends on your pact
Stuff from the Lower Planes are evil be definition
The archfey are their own kind or beast
and then your Lovecraftian swiggity-swooties
right, my question is why all of the written lore is still trying to push that narrative when it's a lot more complex than that
why, though? why is it different than a paladin oath?
it isn't
if you really need justification: these books are written by in-universe characters, to some extent. they have their opinions and biases
Or hell, the "pact" a cleric makes with their deity
Can you please provide the sources you're referencing when you say "All of the written lore is still trying to push that narrative"
Much of the written lore I've seen does not support that narrative
As a warlock you ask for power directly from an entity and enter a secular contract with them.
Paladins and clerics MUST worship their entity or have their power stripped.
Warlocks can leverage their deal with their entity and are mot required to worship.
Basically it's more chaotic by nature
Well, none of that's true.
Really?
Yep.
So as a cleric if I abandon my God I'm still ok?
That depends
....
you used the word Must
Then some of it is true dude come on
No, it might be true in some settings or for some characters based on their relationship with their class, but it's not categorically true for all settings and all characters.
so the word MUST as you used it was inaccurate, which is what I was pushing back on.
and as for Warlocks, not all pacts are that direct.
Whatever I don't get the lore anymore and I don't really care
a pact with a Fiend might be, but a pact with a Great Old One might be entirely incidental and they might not even be aware of your presence
When is the lore you're referring to from?
What edition?
whew okay I'm definitely generalizing, my bad on that. the PHB for instance did dial it back, though it does still use some negatively-coded language like "warlocks are driven by an insatiable need for knowledge and power" (couldn't you say that about wizards, too?). I mostly am making this complaint after reading the wiki page for warlocks on the forgotten realms wiki--which I recognize is not ironclad canon for ALL of d&d lore and mostly covers one particuar setting, but I've found it to be a mostly reliable wiki for lore. but the warlock page is SO incredibly negative that I was like hold up, have I wildly misunderstood orrrr is this just badly written
A warlock was an arcane spellcaster who gained power through pacts with powerful entities, most commonly devils, elder evils of the Far Realm, fey,[7] or demons.[8] These pacts allowed warlocks to channel powerful abilities of arcane might that would otherwise be closed to them.[1] Those abilities weren't limited to those striking pacts with magical entities. Some were born with them because they belonged to a powerful magical bloodline and those who mastered that power were also called warlocks.
Well, this is the overview on the Wiki. It doesn't read as incredibly negative to me
So what particular text in the FR wiki page portrays them incredibly negatively?
Warlocks had an overall poor reputation, a result of their dealings with otherworldly and often malevolent outsiders. However, not all warlocks were evil, and many used their deadly gifts for benign purposes, but even so, they were regarded with skepticism.[11][12] How far the warlock went to fulfilling their pact was entirely up to them,[11] though corruption was an ever-present danger for warlocks of all stripes.
These forces beheld warlocks to their power, though some broke away from the chains of their servitude to forge their own destiny. More often, warlocks, by choice or by circumstance, became much like the cruel and capricious beings they served.
Warlocks from other races were far more rare,[17] though halflings and half-elves, when given the incentive, made excellent practitioners of the dark arts.
it's like, they put the line or two of "sure not all warlocks are evil" but then keep using phrases that basically say "...but they almost all are tho"
That does all read as heavily influenced by in-universe bias towards warlocks
ah okay so faerun specific lore? I'm not well versed in it at all
Yeah, Faerun is a Continent in the Forgotten Realms campaign setting
And the Forgotten Realms wiki is mostly focused on that setting
no yeah I know that bit, I'm saying there's history in that setting that makes warlocks feared and looked down on?
Probably just because people in-universe associate them with Cultists of Fiends or Elder Evils
and because those entities are probably more driven to make pacts, especially Fiends
For example Devils need to corrupt humanoids so that they end up in the Nine Hells to fuel their endless Blood War, and pacts are one way in which they do that.
makes sense. I just wanted to make sure I wasn't missing something re: warlock pacts. actually the reason I went to that page in the first place was that I wanted to know whether there was any kind of canon lore about exactly how warlock pacts are made & what they consist of. I know about devil contracts, but I mean for all warlocks -- are there set rules about that, or does it totally vary? like, are pacts always written down and signed or is that just a devil thing?
It does totally vary very extensively because of the necessarily very individualistic nature of each patron
a pact with a devil might be written down in excruciating detail, whereas a pact with a fey might be a verbal one with tricky double entendres, and a pact with a great old one might be more a subconscious influence than a direct relationship etc.
okay great. thanks for clearing that up!
no problem!
Question. Every plane is its own universe correct?
Every plane is its own universe with its own set of laws (such as gravity and time).
The Material Plane is where most mortals live.
And there are undiscovered planes correct?
Which setting?
Most official D&D campaign settings use the Great Wheel cosmology and it has a fixed number of planes.
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
But then there's planes like xoriat
Never heard of it.
And ebberon is part of the material plane
Eberron has its own cosmology
How?
Because the creator of the Eberron campaign setting said so.
Are you saying every material plane orb has its own planes?
You would have to ask someone who is more knowledgable about Eberron lore than me.
https://eberron.fandom.com/wiki/Cosmology
Yes, there can be multiple "parallel" Material Planes but that's delving into MCU multi-verse shenanigans.
So you could have different campaign settings within the Material Plane but have different cosmologies but they can be travelled between each other via spelljamming ships.
Forgotten Realms had the World Tree cosmology until 5E when it moved over to the Great Wheel cosmology. However, during that time spelljammers could travel to Toril's Realmspace from other crystal spheres, such as Greyhawk's Greyspace or Dragonlance's Krynnspace.
https://forgottenrealms.fandom.com/wiki/World_Tree_cosmology
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
Eberron in official canon is a material plane
But its a "second degree" material plane, compared to every other material plane being a "primary" one. At least according to fizbans
This doesn't prevent eberron from having its own cosmology
Eberron is like a Russian nesting doll of planes...
https://forgottenrealms.fandom.com/wiki/Eberron
Eberron was a part of the Great Wheel cosmology and the overall multiverse, being situated in the Deep Ethereal. However, there it lay at the center of its own material plane and its very own cosmology of other planes that orbited it and had profound effects upon it. Furthermore, this cosmology and its Ring of Siberys sealed the world away from the regular Great Wheel planes, preventing outside deities and powers both celestial and fiendish from having an influence there
So it doesn't sound like it can be reached via spelljammer.
So I could make anything as a secondary material plane?
And people from the prime can still travel to it
If it's your table's homebrew setting, you can do whatever you see fit.
This channel just deals with official D&D lore.
do all tieflings have a tail?
Well I'm wondering if it's possible for people to travel to ebberon from the prime material plane
So, idk why but the ebberon wiki seems to say something different
That's the nature of wikis...
Wouldn't the eberron wiki be more accurate possibly?
Depends on the canon you are going with
In official dnd canon, you can
In the canon of the creator is more maliable
Is the thing that the forgotten realms wiki says it said in fizbans true?
What exactly?
That eberron isn't part of the prime material plane?
It's...weird.
Eberron is a material plane
Eberron is in loose terms a material plane stuck inside the ethereal plane
A Russian nesting doll of planes.
Yeah.
There are "degrees" of material plane that Fizbans introduced, with Eberron being a second degree, while every other one we know about being a first degree
It's a unique case.
Does ebberon have wildspace?
in strict canon? no
The closest it has is the rings of siberys
Which are what exactly?
I don't know if it has a crystal sphere since Eberron is in its own "pocket" Material plane with the Deep Ethereal.
It seemed like Keith Baker went out of his way to make Eberron separate from the rest of the D&D multiverse.
Who is keith baker and why?
its space but we don't know if its the same as wildspace elsewhere in canon
Keith Baker is the creator of the Eberron setting
nowhere in current canon has a surviving crystal sphere, so moot point really
Yes, I know but I still refer them as such to pertain to the campaign setting's stellar system.
Why remove it so far from normal D&D?
simply because thats how it was created as a setting
What about the dragonlance setting?
What about it?
What's the story with that? Is it also not part of the prime material plane?
The Dragonlance campaign setting is in Krynnspace.
https://spelljammer.fandom.com/wiki/Krynnspace
So its crystal sphere (yes, I know 5E Spelljammer removed it but 5E Spelljammer sucks) is in the Material Plane and thus can be travelled to via spelljamming ship.
What? I thought 5e spelljammer still had the spheres
They removed the crystal spheres without giving a reason of why or how.
There are still stellar systems but minus the crystal spheres surrounding them.
Anyways, I ask because I am making my campaign world be in the prime material, but this world has discovered new planes
Several planes similar to the material plane, but sliightly different
Okay... well that's veering into #dm-world-building then.
Ok
Well, more #dm-world-building
This channel is more for discussing official lore, less so about modifying that lore for your own settings
it has the spheres as something that existed in the past, but doesn't say why they are a thing of the past
Only one system is stated to have crystal spheres and it's also stated to be a mystery as to how and why
It's not presented as common through the various wildspace systems
Had.
Spelljammer (5e) trashed it.
If true dragons are hyperomnivorous (as in, they can digest anything)
there's no waste material, right?
They're capable of harmlessly consuming almost anything
Excess food (and presumably what would otherwise be waste material) is instead converted into elemental energy and store metaphysically
which is then used to charge breath weapons
from the 3.5e Draconomicon
Metallic dragons, such as silver and gold, prefer to eat gems rather than sentient creatures.
So they basically poop fire 
or ice, lightning, poison, acid, etc.
It's not poop, it's not a waste material
it's basically the same as you digesting food and turning it into energy
it's just more literal in their case, because they turn it into fire breath
👍
Are any of the races of faerun or any other offical verse particularly known for animal handling?
So are oni just a subspecies of ogre or what
Oni are their own thing.
They look like demonic ogres from a distant relation, but that's about it.
Do you like when true dragons can be whatever alignment?
I don’t mind expectations, but I normally keep my Dragons to the default portrayal
Use it as a guideline, not a hard rule.
yeye
Then again a red dragon trying to be lawful good but having fits of anger it takes out on several chained up trolls? Never gets old.
Maybe depends on lore and how they came to be
i do like eberron dragon lore yes
it'd make sense that they be a hard-created race, but even if they're created, they're still sapient
I mean, if their abilities are anything to go by
Dragons in FR are still entirely capable of being any alignment, they simply have strong influence from their creators
insert Skyrim Quote here about whether it's better to be born good or overcome your nature through great effort
they're sentient, sapient, and fully capable of making decisions for themselves, but they have to contend with a supernatural, strong influence towards a particular alignment that's external to them.
Right, and I assume it's different from whether they worship Bahamut, Tiamat, or someone else
I think you may have a different idea about what Worship means to Dragonkind than to other mortal species
probably
I mean, hell, for all intents and purposes, the race of Dragons navigates on a blue-and-orange morality scale
but be my guest on this
Is it true that Altzmyr the god of Undeath protects non-evil undead? I’m trying to figure out what Faith my character should follow.
Pretty sure thats a homebrew diety so it would be an ask your DM question
gosh okay I phrased that very poorly, I apologize!!! let me try again: any thoughts on what the child of a human/half-elf would be? is there a ruling on whether they would be human or half-elf, or is either one possible?
(I find the whole concept of half-elves and half-orcs to be kind of confusing and weird, because it implies that you can't be any other combination of mixed race. or can you?)
I believe by 3e rules, they can but the result would be mostly human (mechanically human as well)
There are many other half races, but 5e only had the 2
Dwelfs for example (dwarf + elf)
Though it's important to note some cant mix. Elf + orc for example makes nothin.
dwelf sounds so interesting!
Ikr?
I hope they bring more of them back
not even for stat/mechanical purposes, but for roleplay/flair purposes
...Ehhhh. Wouldnt bank on it. If ODND is a metric to go by theyre dissolving hard-labeled mixes entirely
Going back to the usual WOTC golden rule of 'make stuff up lol'
well actually that sounds even better. what would really be ideal is some way to sort of blend different features from different races together if you want to play a mixed-race character
What setting
HA! Custom Lineage showed how well WOTC could make that.
oop
just general 5e, no particular established setting
Ah the answer varies, hence my question
Especially for other stuff like elf+orc, it exists in some settings but not others
P much
is there a devil equivalent of a demonomicron?
Not that I know of.
bummer.
Hell is a finite place (9 layers) and the devils are well organized.
The Abyss is infinite and very hostile with many layers and demons yet explored.
Mortals have a better chance of surviving in Hell than the Abyss so doing research on the Abyss and its demons is more attractive.
There probably is an equivalent but it simply hasn't been brought up in material, though I'd love to delve into older editions to see for sure
Hell, they probably don't even have it as an artifact. There's a few...however many billions upon trillions of devils, so someone's gotta be keeping IDs in check.
I'll be the odd one out and say it's at least as dangerous as being in Baator as it is in the Abyss, especially if you're a mortal. Not every devil is a master schemer and can and many will probably kill mortals in Hell just because they can. And those that aren't will try to screw you over in ways where death would be a mercy
Thus, having a guide on how to survive in Baator, detailing out the various baatezu, and telling how to deal with them would probably be a thing. The only question is what would it be called? Devilomicon seems too obvious
Black Scrolls of Ahm is another set of artifacts based around demonology.
Does primus have a chaos counterpartt
The slaadi don't have one overlord but many slaad lords.
https://forgottenrealms.fandom.com/wiki/Slaad_lord
Ygorl is probably the most well known of the slaad lords.
https://forgottenrealms.fandom.com/wiki/Ygorl
Nooo...no no no. Devils at least keep reality intact when they kill you. A demon? You're not going to be yourself by the time you die.
Is there some kind of plant-based equivalent to an elemental? Like a living/fighting plant of sorts?
That would be things like Fey, or more specifically beings like Treants
Thanks
In the 3.5E Manual of the Planes there's the optional additional Plane of Wood, a plant-based elemental plane. (In Chinese mythology, there are five elements: Water, Wood, Fire, Earth, and Metal).
I love that
Do any particular races tend to worship Tiamat, excluding Dragonborn?
Chromatic dragons revere her
Sometimes Lizardfolk and Kobolds do to. Also whatever ends up in her cult
how do i become a Baelnorn lich and also do i need to be a elf?
Ask your DM.
Yes, baelnorn are elves who becomes liches.
https://forgottenrealms.fandom.com/wiki/Baelnorn#Creation
The method of becoming a baelnorn was a High Magic or divine ritual or a state bestowed by a member of the Seldarine. The process did not generally require the use or creation of a phylactery, meaning that baelnorns wishing to evade destruction relied on the clone spell. Some less fortunate baelnorns did need to store their souls in a phylactery like a normal lich, in which case they kept it near to the places that they protected or worked.
@iron saffron yea but it doesnt say what kind of ritual exactly
i need steps really
the dm wants to know by the book how to do it indepth so he can make a mission around it
There isn't a "by the book" way
So the DM is going to have to come up with one
Or find something someone else has made up
Neither of which are official lore topics
mm
no because the elf litches keep there allingment and memorys and stuff
belanorn
ones
they do the ritual to play certain roles in elf society
like protectors or a living library
would u say a gem like a diamond would work?
altho i do know a cave with tons of crystals
Elven high magic (the first method described) requires some heavy magic split between several casters at the same time
Divine ritual can be interpreted the same way, except more clerical than wizardry.
Finally, bestowed by the seldarine would be a literal act of god. Snap their fingers, your now a baelnorn.
And being a baelnorn is a BIG DEAL to the elves. Its not something they do for a paycheck.
Yea im aware
This kind of thing what level we talking do i have to be
Was thinking lvl 15 at least
Ehhhh...this is more #dm-discussion talk but making a baelnorn would take several archmage level casters I'd imagine. Not caught up on my high magic lore
15th is reasonable
Okay so would i need to worship said god
I take it
I guess if they're not evil like liches, I might not know anything about baelnorns.
https://forgottenrealms.fandom.com/wiki/Baelnorn says some things. Is it canon? I don't know
Says the choice was considered a sacrifice, and there's no proof for one bring made after the fall of Myth Drannor, but that the ritual may have persisted in Evermeet or Evreska.
Sounds like you'll probably have to travel to find the ritual.
Not knowing the ritual spell limits my ability to answer questions. You might look at documented baelnorns... they likely cast the spell on themselves, so the lowest level spellcasting baelnorn might indicate the minimum caster level. From that, you can follow spell scribing rules for the money cost.
Animate dead calls for a crystal of a certain GP. Resurrect does too. Depending on the level of baelnorn spell, you might have to extrapolate upward for the cost of the components.
Some DMs use spell's material components as the basis for an adventure. It is possible that a special gem only available in a few places (myth drannor?) Is needed to actually transform onself.
Note for lore that baelnorns also needed approval through their clans.
So... lore wise...
No, we DO NOT have the ritual to role play, but... if my source is reliable, we do know you need approval from the elven clan. Modern elves aren't so keen on Baelnorns, so they may need convincing. We also need to go find the spell. Only then, if you find the spell, will you know the material components, which may lead to further adventures.
The source I found says not ALL baelnorns need a phylactery, so, at DM's discretion, you might need to construct one of those. Since we dont have a baelnorn spell, phylactery rules might be a decent basis for some rules, if needed.
More than likely i could see my dm Going the longer route but having the god help me along the way
what clan of elf would more than likely allow a Baelnorn
id imagine the drow
or a high elf
What setting
In the Forgotten Realms Baelnorns also serve as pseudo cultural and magical guardians don't they? Sacred to the clan, having made a great sacrifice, protectors and lore keepers etc.
I can't imagine that the Elven Gods are kept separate from that.
Yes.
So it follows that a prerequisite for candidacy to even become a Baelnorn is thorough understanding and worship of the Elven Gods, as well as understanding of the Clan's culture, traditions and history
Been reading some of Tome of Foes, and man, the writers REALLY like Corellon. I don’t think Moradin, Garl or Yondalla got nearly as much text as the Protector.
Also, I dislike the way the entire Seldarine and Dark Seldarine is presented as coming from Corellon’s essence, but I’m not quite sure why.
My God is Homebrewed?
If you read about Altzmyr from a certain D&D wiki site then it's 99% homebrewed and not an official D&D lore.
The answer is in fact most likely yes it is homebrewed
I changed his faith to Kelemvor because he wants to prove to the gods that Undead aren’t all bad.
Kelemvor is from Toril (Forgotten Realms). Again, talk to your DM on the gods of their campaign setting.
I believe elves may be born into specific clans, or otherwise have their clan chosen for them, and not the other way around? I never really got into elves though...
its born
So are you still creating a character sheet here? I just want to make sure I understand
yes so like im asking what clan would accept a baelnorn litch the most
Ask your DM because the elven clans would be based on their campaign setting.
Which kind of elves are we talking, high, wood, or drow?
I meant like which subrace of elves are these clans you speak of
Ravenloft is a #dnd-elder-editions campaign setting named after a castle.with a vampire. They had a lot of v3 and v3.5 books. Typically, it features mists that interfere with travel, more undead, less divinity, and magical curses. The BBEG Is usually both cursed, and indestructible.
How is ravenloft legacy content?
There's two 5e books
It's not a legacy setting. It's covered in Van Richten's Guide to Ravenloft and Curse of Strahd.
Do you know what ravenloft is exactly? Like what kind of place is it?
Ravenloft was originally a standalone 1E module called Ravenloft. Curse of Strahd is based on this classic module.
I more mean like, phsycially
From that original 1E module it was expanded a campaign setting in 2E.
Like, is it another plane of existence?
A demiplane?
A world shoved into the ethereal?
A demiplane within the Shadowfell. It's all covered in Van Richten's Guide to Ravenloft.
Is there any limit to the size of demiplanes?
The domains of dread are small demiplanes so it's not a full plane. They have a finite size and usually no bigger than country at most.
Wait, how are they all connected then?
They're not directly connected, the Mists of Dread separates but also connects them.
It's a prison plane.
Why not just throw all the things you don't want into the far realm?
Because there's no direct way to go to the Far Realm and it's easier to control Carceri.
There's portals in the astral plane
Where did you read that?
Well, portals to other planes exist in the astral
From the DMG:
The Far Realm has no well-known portals, or at least none that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm Peak, but their civilization imploded in bloody terror and the portal’s location — even its home world — is long forgotten. Lost portals might still exist, marked by an alien magic that mutates the area around them.
And neth-lagu wander the astral looking for portals home
Part of the mystique of the Far Realm is that very little is known about it other than its native inhabitants are things of nightmares (aka aberrations).
Where can I post images?
Cause I have proof that portals must exist in the astral plane
40 1 neh-thalggu*† looking for a portal to the Far Realm
The Astral Plane is a transitional plane that connects the Material Plane to the Outer Planes. So regrettably for the Neh-thalggu they'll have to keep searching because AFAIK there are no known portals to the Far Realm because the Far Realm is not party of the Great Wheel cosmology but outside of it (hence Far Realm)
The Far Realm comprised an infinite number of layers. Unlike the layers of many Outer Planes, these layers were very thin
Spelljammer 5e
5E Spelljammer sucks. Ignore it.
That quote I just gave is from the forgotten realms wiki
You can post links to the FR wiki.
Apparently there are layers to the outer planes
And the ones connected to the astral are the first layer
¯_(ツ)_/¯
Also, why not imprison things closer to home?
And how did eberron become so removed from the material plane unless it was just put there by gods
Cause, people can frigging visit carceri
Meaning things can escape from there
Mordenkainen's Tome of Foe (now now longer in print) has a section on the Far Realm:
https://www.dndbeyond.com/sources/ddia-mord/the-far-realm
But pretty much nothing can reach eberron
So why not just shove it all in a world like eberron and cram it in the deep ethereal where no one can get to it? And just put magic around it like the rings around eberron to make it even more unreachable
Eberron's cosmology is a Russian nesting doll of planes. Keith Baker, the creator of the Eberron campaign setting, wanted it to be far apart from the rest of the D&D multiverse but WotC retconned it to be within the Deep Ethereal and then within its own Material Plane.
We already answered you about Eberron a few days ago.
I have a horrible memory
Sorry, only those who only the digital book can see it.
Also, just to clarify this is more asking why the gods just didn't slap all that carceri stuff into a world like eberron and stuff it in the deep ethereal
Because you can legit have a player character whose backstory is they are FROM CARCERI
Remember that the planes of the Outer Planes are loosely based on mythological planes of existense: the Seven Heavens, Olympus, the Nine Hells, the Abyss, etc. (their original names were later changed around 2E to be more sensitive to move away from their original culture origins)
And if something like a level one fighter can have freely visitied carceri and come back, why tf would anything still be trapped there?
Carceri is "prison" in French...
Like everything should just be able to leave right?
¯_(ツ)_/¯
I'm not crazy?
I can't be crazy, you can have a level 1 monk from carceri
Nothing should be stuck there
Carceri hasn't been visited much narratively throughout the editions as far as I know.
A prison full of the worlds most hardened criminals doesn't allow children to wander its halls
I don't know of any older edition modules/adventures that feature Carceri. It's mentioned in the various Manual of the Planes and Planescape books but not in detail AFAIK.
The new planescape book though
You can be from carceri
A few gods have realms on Carceri
https://forgottenrealms.fandom.com/wiki/Carceri#Realms
I'm iffy about the upcoming 5E Planescape if 5E Spelljammer is of any indication.
I was a big fan of the 2E Spelljammer, Ravenloft, and Planescape and the 5E versions have been meh at best and horribly lazy at worst so far.
Is there any reason worlds like eberron couldn't exist in other planes?
Scroll back up a few days. I'm sure someone more knowledgable on Eberron than me (I know next to nothing about it because I never played that campaign setting) may have answered it already.
Nope
¯_(ツ)_/¯
Sorry you'll have to wait for an Eberron lore nerd to show up to answer your question. I'm more of a Forgotten Realms guy.
'Looking' and 'Finding' are very different
Eberron has a weird sort of barrier keeping it isolated from other settings.
The thing about Carceri is that it's easy to get in, but to leave someone has to open it from the OUTSIDE. A level 1 resident of carceri can escape, but it has to be more akin to a prison riot rush than a sneaky escape.
Someone opens the door as a few hundred screaming souls go sprinting out in every direction, guy they want comes out, door closes.
Most Outsiders (natives of the Outer Planes) can't innately leave their home planes. That's why demons typically need to be summoned via gate or summoning magic.
The Outer Planes are essentially the afterlife (for mortals of the Material Plane) so leaving them isn't easy because you're not suppose to leave...
Well...eh. That's more a lower planes thing
Easy to get out of the upper planes if you wanna go travel.
Yeah, the good-aligned gods are not so jerkish.
What do acolytes of Selune’s House of the Moon in Waterdeep do for their community? Is there anything that makes their worship and practice different from other temples and shrines of the Moonmaiden?
I’m trying to come up with some more in-depth backstory for my Cleric, such as what his particular role in the temple was, and what skills he might have become proficient in (besides the obvious Insight and Religion).
I have a question about Dragonlance, specifically the Mages of High Sorcery. Before a mage takes their Test, do they just wear whatever?
I imagine they help people in troubled times, provide healing, and perhaps act as a repository of knowledge, as that's one of her domains. Typically, we find that churches throughout history were similarly places where knowledge was kept (though access to it was a skosh restricted.) Perhaps her temple in Waterdeep has a similar function.
Could also see it as a place where one might train werewolf hunters, since she is not a fan.
I’m running a campaign primarily set a in the shadow fell and I can’t seem to find anything very in depth about it for 5e help!
It's not been dived much into. The DMG has some info, but 4e is a better bet for lore and info I believe.
Mordenkainen's tome of foes has some info on the Shadar-kai and ravenqueen.
Ok thanks il check it out
Could planets like it exist in the far realm?
That's not an official lore question
The creation myth of Eberron is that there were three progenitor dragons; Eberron, Siberys, and Khyber
Khyber murdered Siberys (creating the ring of Siberys crystals that encircles the world) and Eberron fought Khyber to prevent them from being likewise killed
Eberron was unable to defeat Khyber, so instead bound them within themselves, forming the world of Eberron with Khyber deep inside
This is why Khyber is Eberrons equivilent of the Underdark
The dragons above below and between
Could something like eberron exist in the far realm? And this is a lore question
Because I am essentially asking if planets can exist in the far realm
As said prior, rogue planets sure. A sub universe like eberron? Maybe. I don't believe we have any lore about that specifically.
Ragnorra is a positive energy plane being
Doesn't atropus just exist passively in the material plane?
Effectively yes. A planetoid that may be a dead god/a Primordial.
Not quite passive but close enough
And how were aboleths created in 5e?
They're originally from the Far Realm.
5E has minimum lore on the aboleth.
https://www.dndbeyond.com/sources/mm/monsters-a#Aboleth
Ecology of the Aboleth in Dragon Magazine #131 has more details if you want.
Question. What patrons exist for a GOOlock?
Ask your DM.
I am the DM
Then you make it up because that's a campaign setting specific question.
Like, there's no info on potential patrons really
You're the DM, you decide based on the warlock patron types.
And also, this isn't like devils or something
All sorts of things could be a GOO patron
Elder gods come from the far realm
Generally aberration types yes
Like any great old one isn't a setting specific thing
There may be more options than your standard list in certain places
But otherwise it's gonna be the same list pretty much
There are things like Uk'otoa and Quajath as well, which are demigod like beings that function as GOO patrons
Again, you decide which Cthulhu-type of aberration is in your campaign setting.
Nah that's entirely up to the DM and setting. Just cause they are from the far realm doesn't mean they exist in every setting.
Uhh, like every offical 5e setting has the far realm still
But you're referring to your own homebrew campaign setting, no?
Yes, but that doesn't mean I don't want to stick close to what's official
Like I have my custom elder gods
But I'm trying to figure out where they originally came from
Elder gods don't all come from the far realm, as mentioned already
And no, they don't. Such as the aforementioned eberron.
Not to mention even if they do have a far realm it doesn't necessarily mean they are all the same far realm
The far realm still exists
The far realm does not exist in the setting of eberron
Just because something exists in the dnd multiverse does not mean it exists within a given setting
The far realm doesn't exist in eberron.
Apparently xoriat is eberrons far realm
It has some similarities to the far realm, but it's also not the same thing.
Didn't Keith Baker make Eberron as part of contest to make an atypical D&D campaign setting?
I don't recall anything about it being "atypical"
It was just a contest to make a new dnd setting
Okay, I thought it was to make something different than Greyhawk and Forgotten Realms. I stand corrected.
The two other winners from the contest are still secret and to our knowledge haven't been utilized yet
Huh.
Notably baker was already a game writer
I'll porbably just have my great old ones be from unknown planes, like planes between planes like pandorym
Like tbh, I forgot that basically anything in D&D can be canon
But to summarize, thanks for all the help with lore stuff
Also, how rare are dragon bones?
Because the augury spell requires things like gem encrusted sticks or dragon bones to cast as examples the spell gives
But then it says you just need something worth at least 25 gp
Dragons are decently frequent and between their infighting, old age, or adventurers there are sure to be some dragon bones floating around a larger city or magic school specifically to be scooped up by wannabe diviners.
So you think a hermit knowledge cleric could get ahold of some for 25 gp?
In the right places of course. Doubt many small villages will keep spare dragon bones around, especially without being reduced to cinders.
Fwiw nothing about augury requires dragons bones specifically, just bones generically
It says it requires something worth 25 gp or more
So you could use 25 gold pieces
No you couldn't, but that's moving outside the scope of the lore channel
This is wandering into #dm-discussion territory.
Ok
Quick question but would t
Thay have any other people except humans? I remember hearing from someone they were pretty racist (at least the red wizards) towards non Mulan humans but I forget if thats the red wizards in specific or thay in its entirety
Humans, gnolls, orcs, dwarves, goblins, halflings, etc.
Thay's got a good mix
The red wizards themselves are human, mostly Mulan.
Any tabaxi
None in the red wizards, but there's probably a tabaxi or two running around the Thayan countryside.
Ah
Though as always, your game your rules.
Who knows. Maybe one's a tabaxi with a hat of disguise on.
On Toril, the tabaxi originally settled in the Chult peninsula, migrating over from Maztica
I have a player who wanted to be a tabaxi in an assasins guild with close connections to thay, though I wasn't too sure of that possibility
The Red Wizards are pretty racist towards non-humans, no?
When I think seminal bad guys in Faeren I think Red Wizards and the Zhents.
Back in the 2E FR days they were the main bad guys in the modules and CRPGs.
The racism part though?
Slavers. Hmm... my memory is foggy about it so I had the assumption they're racist against non-humans.
Apparently the Zhents have gotten less evil over the editions...
https://www.sageadvice.eu/im-lost-the-zhentarim-are-described-as-slavers-murders-and-otherwise-evil/
As of the most recent Thay content (Which on one hand is third party, but on the other is written in part by Greenwood), they’ve grown more tolerant of different races, but they all have their places in society.
Like I think the book mentions that races like orcs and centaurs are tolerated, but only because the Mulani believe they can be employed as strong workers.
Not as intolerant as not allowing them into Thayan society, but still really scummy.
how canon is the Dnd movie?
I have never looked that much into dnd lore as I have only ever played homebrew campaigns
but seeing the dnd film. and now a while later playing baldur's gate 3
it got me thinking about how canon the dnd film is
since elminster aumar appears in baldurs gate 3, and is technically shown in the dnd film, but is mostly referenced. as he is not alive during the time period of the film. but he does appear when simon aumar attempts to attune with the helmet of disjunction
So my main question is, is the dnd film canon? and do we know if there is a chance for anything to happen involving the characters in the film. or referencing the events in it
I would say neither BG3 nor the D&D movie are "canon" because they're not official books published by WotC.
https://comicbook.com/gaming/news/dungeons-dragons-canon-roleplaying-game-novels/
"If you're looking for what's official in the D&D roleplaying game, it's what appears in the products for the roleplaying game," Crawford said. "Basically, our stance is that if it has not appeared in a book since 2014 [the year that Dungeons & Dragons' Fifth Edition core rulebooks came out], we don't consider it canonical for the games."
That said, Ed Greenwood considers the events in the movie canon:
https://www.cbr.com/neverwinter-forgotton-realms-ed-greenwood-brett-norton-interview/
Greenwood: Yes. I realized that it's difficult to reconcile cannon. There are two super fans of the realms -- Eric Boyd and George Krashos, who have published official stuff as well -- who have made an entire career of pouncing on apparent contradictions and explaining them away by generating new lore that actually explains away that contradiction, and I love it! They always pass them to me, and I go, "Oh, goody!" Gleeful, jumping, leaping around. I will always try [to] reconcile contradictory or apparently contradictory canon. Of course, one of the big ways of doing that is everything we know about the Forgotten Realms comes to us through unreliable narrators.
Well, the appearance of Elminster was more or less just a vision inside Simon's head
I assumed bg3 isn’t cannon. In the same way that what you do in a campaign apart from the set story in the books isnt canon. And while the dnd movie itself may not be considered cannon atm. Do you think there is a chance it could be added by having the events referenced? I’m not really sure how “cannon” works icl
it was most likely never really Elminster to begin with, just a manifestation of his lack of self confidence externalized in a magical way
That’s a good way of putting it
so in that way it doesn't necessarily 'break' canon
Whilst he is related to elminster
That wasnt elminster himself
Just a manifestation of simons doubts?
Elminster hasn't officially appeared in 5E yet, correct?
Also, funny coincidence that most of the people that use this channel are dm’s
Why would that be a funny coincidence? I would say DMs tend to care more about lore than players since they have more of a hand to shape their campaign setting.
I’m not sure. When I was on the wiki. It showed up as him having a 5e drawing. But idk if he has properly appeared yet. That was only a brief look at his page
That’s true. I just didn’t expect for it to be like 90% dm’s.
I don't miss him. He's been too prevalent in all editions...
I only started playing 5e in 2019. And I havent actually played many campaign books. So I wouldn’t know. Was he that involved in the story?
He's been around since 1E and is 1280-years-old (as of 1492 DR)
https://forgottenrealms.fandom.com/wiki/Elminster
Just checked fr wiki. Only shows rules for editions up to 4e. So i assume he is not in 5e yet
That's why I asked if he has officially appeared in 5E yet.
Has he died yet?
Nope. Apparently he has been mentioned.
That kind of makes sense. It would be weird for him to be referenced in the film if he wasn’t involved in the main edition of the game
Tracking back to if the dnd film itself is canon
Ed greenwood seems to have stated that the film is canon
But idk the validity of his claims
I linked that above already
I copied that from the imdb website so I thought it was a different link. Sorry
Also you didn’t link it
Sorry that came off as a bit mean
Getting tone across with only text is a hard thing to do
No worries.
Which edition?
5e. Cus that’s what I’m most familiar with ig
Is it the information from the campaign books? Minus the story of it, as that is down to player and dm choice
Pretty much.
And the dnd film is considered canon? Cus the guy in charge said so?
would that make us cannon by watching it or is that too meta
There was an article that went into more specifics but it seems like WotC only considers its published books 2014 and forward to be canon.
That may be a stretch
2014 onwards is all the stuff that’s canon to 5e?
Cus I assume older versions would have more books and therefore more lore which could contradict the new 5e lore?
wait that would make xanathars guide to everything non-cannon thenn
?
same thing with tasha's couldren
ohhh i misread whoospeis
I wont lie. This is still very confusing. Not the whats canon part. I’ve got the grips of it
But like. I barely understand what the forgotten realms are
Like DC Comics' glut of lore, there were a lot of crappy D&D novels and comics in the 2E and 3E era...
I know the key words. Faerun, baldurs gate. Neverwinter. But like. Idk what they mean
I know neverwinter is the city in the film. And baldurs gate is a city too
Faerun is a continent on the planet of Toril in the Forgotten Realms campaign setting.
Baldur's Gate and Neverwinter are two of the city-states on the Sword Coast region of Faerun.
pov dnd lore https://i.imgflip.com/2rj8rq.png
Think the of the Sword Coast as the Pacific-Northwest of the US.
Okay starting to make sense. Ive heard the sword coast thrown around a bit aswell
Me like an hour ago when I whent on a ramble in a server with my friends about how in my version of bg3. Since my character is called edgin darvis. And has met someone of the aumar bloodline. There will be 2 bards called edgin darvis who have met an aumar. And some other stuff. I can’t remember whay I said. I was too hyper
U think katashaka and osse will have books about them in the future?
Since they are unexplored
I highly doubt it. They haven't been mentioned in the past 30+ years.
And now WoTC is slowly moving away from the Forgotten Realms as a default setting
They really did just change earth’s continents slightly and call it a day
so are we ever going to explore the region of kara-tur again? The one that is heavily inspired by various east asian cultures and mythologies?
Seems like it'd be a great change of pace from the usual Western European based Fantasy
Given that the setting is less "inspired by" and is more "insulting caricatures of with zero sensitivity or respect for", it's very unlikely
The products associated with that setting, and the setting itself, is a myriad of tropes, cliches, and appropriated culture elements
Don't just take my work for it, check out Asian's Represents on youtube. They do a deep dive on the books across multiple editions and really do some great analysis
feel like that could be easily solved by getting people who are good writers and actually know the mythology of those regions and cultures - and would do a good job translating them to D&D.
Also be good opportunity for more genuine and respectful cultural diversity and representation
I think the setting is too mired in harmful tropes to be worth saving
If the old books are that bad - then scrap it and re-do it. It's no different than ignoring it
They have the resources now to make teams that are dedicated to making sure it is respectful and treated with sensitivity
it doesn't work like that, it'd still draw attention to the old content
They can't erase all the old kara-tur stuff from existence
But they already are by just ignoring it
No they're not?
They're just not drawing attention to it
Doesn't matter how good a hypothetical new release was, someone searching for more info on Kara-tur is still going to come across the older content
What's more likely is stuff like Radiant Citadel; a fresh start with none of the old baggage
Isn't that the point of PR to just say; "Hey that old stuff was terrible so we decided to re do all of it with teams composed of people that it is representing to get it right - and not based on views rooted in stereotypes"
Eh, I would just say "don't hold your breath"
All I'm saying is - if there's clearly a demand for more fantasy based on asian mythos considering franchises like Naruto, One Piece, Demon Slayer, and the Last Airbender - why can we not see that mythos translated to D&D?
Especially as a way to get more representation into the world - there are more cultures than just Western European ones
That's a different proposition from "bring back this setting with a very long, problematic history of representation of pan-asian culture"
You can have what you're asking without Kara-tur and all it's garbage
what other regions are there that would fit that idea? Do we just say that it's a neighboring region of Kara-Tur and continue ignoring the latter?
And if a region was so poorly written and executed why keep it if there is clearly shame in its existence - its effectively useless - unless completely scrapped and rewritten. It could even have a totally different name.
I just don't see the practicality and I think that ignoring it just makes it worse
The Asian Represent Podcast, their deep dive of Kara-Tur, as they break down the problems with it while also offering their alternatives to improve it.
This is what I'm talking about, getting a team of people who know what they're talking about and do translating it to D&D fantasy properly
That's part 1 of a series and that part alone clocks in at 1h48m so excuse me if I'm incredulous that you have taken in what they have to say on the topic in 14 minutes
There are 14 episodes total, so that should convey the scope of problems with the setting
I'm still listening to it. So no I have not listened to the whole thing yet. I put a link there for people to easily find it, since you mentioned it previously.
But it's good so far - making excellent critiques - and has been proving my point that a team like this podcast who know what they are talking about would be good for completely scrapping and redoing what was done.
It just further cements that if what is there is so bad and problematic, then the best thing would be to get rid of it and announce it as non-cannon. There is literally zero point in keeping it.
And if the concern is any attention given to old Kara-Tur, well any attempt of adapting asian fantasy to Forgotten realms is going to do that regardless.
Because all one has to do is type "D&D Asian inspired Fantasy" or "Forgotten Realms Asia" and Kara-Tur will be at top of the list or there will basically be no resources available whatsoever and then people will wonder why and then stumble upon Kara-Tur.
I know because that's exactly what happened to me.
And fear of old material being talked about shouldn't stop progress from being made to make things right.
Because what that starts to sound like is that doing any translation of asian fantasy to D&D is problematic - when that clearly doesn't have to be the case as there are people from various asian countries and backgrounds have made their own D&D worlds based on Asian myths and fantasy.
like we see in this article: https://anthropolitan.org/2021/10/11/homebrewing-asia-how-dungeons-dragons-in-singapore-is-remaking-western-fantasy/
or a homebrew game called "Desis & Dragons" which is inspired by Indian mythology
I'd also add that getting a team who handles Asian culture and mythological representation would be a good thing even now with creatures like the Naga (mythical serpents from places like Korea and India) already existing in the game. Ensuring that the Asian aspects already in the game are done right.
in that video, at about 40 min in, the Podcast host talk about how despite that Kara-Tur was published in 1998 - it still effects modern D&D as it is mentioned in both the current Dungeon Masters Guide and the Sword Coast Adventurers Guide.
because it's outdated caricature is till described in modern D&D.
So clearly, pretending it doesn't exist is Not solving the problem which the podcast demonstrates with their analysis.
It's helpful to remember that Wizards isn't a artists' commune. It's a business. Yes, creatively, it'd be super satisfying to bring better representation and variety to the world. But they'd have to pay artists to do that, and they'd have to make that money back on sales after. They're spinning a lot of plates and "re-do Kara-Tur" just isn't high on the list
And let's not forget how well a "simple facelift" went with the hadozee
I imagine that’s at least in part why they don’t have any plans to do Dark Sun.
Aside from the fact that WOTC hasn’t really developed that robust of a system for psionics, there’s just a lot of ick factor to that setting that isn’t just as easy as cutting out or glossing over.
don't get me wrong, I'd love source-books that aren't basically racist chick tracts. but i acknowledge the reality of the "free" market
i actually don't know anything about Dark Sun
probably before my time?
or at least a source book none of my friends ever had
I wanna say it’s from 91?
Anyways, it’s a setting based on nigh-apocalyptic sword-and-sandals. Conan the Barbarian, John Carter of Mars, that kind of stuff.
okay, not a catastrophe so far
Except it has a heavy focus on slavery that makes it kinda tough for a wide audience to want it back
there it is
yeah i was just thinking in my head "okay let women and people of color have character agency, and don't be pro-slavery and you're fine"
so it makes sense they'd do the obvious thing you wouldn't want to do
Problem is, like with every other classic setting that gets redone, WOTC has to find a balance of what to change to make newer customers happy, and what stays the same to make the older customers happy
And it has been pretty clear, even within this server that it’s a pretty mixed bag.
So I think WOTC decided that, especially after the hadozee incident, it’s probably best to just not touch Dark Sun.
Maintenance is hard. I'm a sysadmin, I know a thing about maintaining legacy systems
Sometimes, you have to drop the whole thing and start from scratch
Plus, as mentioned earlier, Dark Sun had a big focus on psionics, which 5E really hasn’t done particularly robustly aside from just calling it flavor.
Regulatory requirements change, your market demographics change
Your staffing capabilities and company values change
heck, users just grow up over time
physically aging and acquiring new, different responsibilities and inerests
all of this to say i think it's perfectly fine and good to ditch some of the old stuff
An unreasonable fixation on the way things used to be done is arguably part of why we're in this situation to begin with
I think what makes Dark Sun and its subgenre so difficult to readapt is pretty much what I mentioned above: a lot of it would need to be revised, but it’s also stuff that’s very reminiscent of the subgenre that the setting is meant to embody.
I think with both Kara-tur and Dark Sun, the amount of work that would be required making the settings less problematic could be committed to making new settings that aren't (in theory) problematics from the outset. Then you get the added benefits of not dredging up all the gross stuff before and emboldening people to say "Oh, I see they've released X but taken all the stuff I like out of it, I'm just gonna put it back in as it once was", or worse, having people go "Oh wow, a setting that represents me" (in the case of Kara-tur) only for them to deep dive and find it wasn't always that way
Literally the only benefit of reincarnating these settings is cashing in on nostalgia value, which imo isn't a compelling reason
Elgate has the recipts, but the lore for Dark Sun is terrible and Kara-tur isn't much better. Ignoring it isn't erasing it, but I think it's the best it deserves. Kara-tur isn't the only way to represent pan-asian culture, so you can't equate "Ignore Kara-tur" with "ignore pan-asian culture". Likewise we can do grim, desperate, sword-and-sandles post apocolapytic settings without suggesting (or outright saying) "hey, sometimes slavery is okay..."
Hey guys, quick lore question, Way of the Astral Self Monk, is it a new concept in dnd in general or has it appeared before in other editions? I want to read more about their lore to make something special for one of my players but Tasha's entries about the subclass are lacking
it's a new concept, yeah
It's a take on giving classes some psionic flavour without focusing on psionics
As such, there's not really much lore about them
Right right, so I'll hit the books still, just perhaps focusing on psionics
4th edition monks were, if I remember correctly, much more psionc inspired so you might find some good lore there
Gotcha, thanks!
Watch Youtuber Don't Stop Thinking's series of reimagining Kara-Tur to make it more up to date and properly have East and South-East Asia influences.
Kara-Tur hasn't been touched in 30 years so IMO (I'm Chinese-Canadian who has played D&D since 1981) there's no problem updating it rather than throwing it out. (Ironically, one of the podcasters wrote an adventure for Candlekeep Mysteries and he used kung fu movie tropes for it...)
https://www.youtube.com/watch?v=V4KY5E2XiF8&list=PLJmFJXf3BXjx_y5md19s6ouu0dz7C8CwK
I watched one of his videos as well and thought it was interesting how he used history as one of his primary methods for world-building
Ironically, one of the podcasters wrote an adventure for Candlekeep Mysteries and he used kung fu movie tropes for it...)
I'm not sure how that's irony?
Person who advocates sensitive depictions of culture, ideally by people from that culture, writes adventure that sensitively (from his lived experience) depicts an aspect of their own culture
That doesn't change the meaning of irony though....
I find it ironic. That's an opinion.
Except in this case it’s not the only reason.
The other reason being would be to explore the rest of the world of Faerun.
Yes, the old stuff is bad - we can all see that. But are we just going to say that entire region of a popular world (even more so now thanks to Baldur’s Gate 3) should just be ignored?
Do we just move where the cultures they are based on live? Or do we just say “Nah we are never going to explore the cultures those regions are based on ever again because our previous attempt was bad”
You can explore the rest of Faerun without going to an existing place
There's loads of blank space in Faerun, and wider Toril beyond that
There's zero necessity to revisit any place
And what if we want Chinese or Japanese inspired fantasy?
Just trying to wrap my head around this - are you saying that we essentially do a take 2 of that but do it somewhere else in Faerun?
If so great - when is WotC going to do that rather than just keeping descriptions of Kara-Tur. Why not just stop mentioning that region altogether in 5E and make up a new one that does a better job
I have literally been saying that the whole time; that people with lived experience get brought on to sensitively represent pan-asian cultures from all across the east-asian region without
- Smashing them all together to make some insulting abberation like Kara-tur
- Without forcing them into the existing corpse of Kara-tur
Which is getting beyond the scope of this channel, as is "when", that's not a question anyone can answer
Hm I see, in that case - wouldn’t it make sense, in some eventuality when there’s a ‘global map’ of sorts, that the region just doesn’t exist anymore.
I mean that happens. Kara-tur was at one point in Greyhawk in the Fate of Istus modules, before being removed.
They may simply avoid ever presenting a comprehensive map
And instead leave things open for people to build their own Faerun
Also look at what has happened with things like Abeir-Toril.
Blackmoor also jumps through different settings.
Greyhawk had an extended map at times too, but then often new editions and modules ignore what snippets were previously said about those other places. Retcons, removals and such are common. So them ignoring some of the old lore and making a new location and lore wouldn't be unheard of.
From what I've seen, the map of the Outlands has been changed for the new Sigil book
Nothing significant, but still, don't ever treat lore as a factual, historical thing
It mainly seems to be the renaming of some locations plus a few new ones
Well in that case I guess I’ll be waiting for a team to do it right. Would really enjoy a setting with pan-Asian cultural representation and does it right. Would like to explore how they interpret creatures and gods in those mythologies.
Does anyone have any recommendations for Asian inspired regions in Faerun besides Radiant Citadel?
(Radiant Citadel isn't in Faerun)
Ok well in Faerun
Yea just cause a pan asian setting doesn't exist in faerun (which is a weird turn of phrase anyway) doesn't mean a new setting couldn't be made.
One thing about Kara-tur I find interesting is that is actually only had a short life in D&D.
The 1985 Oriental Adventures and 1988 2nd editon Karatur book. Nine adventures between 1986 and 1990. It was then occasioanally referenced in Dragon/ Dungeon magazine or breifly mentioned in some other Faerun books (and one of the AD&D comic books):
https://forgottenrealms.fandom.com/wiki/List_of_source_material_on_Kara-Tur
It never really survived past 2e.
AFAIK there's a lot of space unexplored over the ocean west of the Sword Coast
There are two entire completely unexplored continents
I Suppose there is one 4e Dungeon magazine module for Karatur and... Hmmmmmmmmm:
The town of Kudoku is in despair. Its magistrate (called a daikan in Kara-Tur) recently challenged the power of a group of assassins known as the Five Deadly Shadows, but died in the attempt. The Shadows represent the corruption of the virtues of Bushido, a code of conduct used by samurai warriors in feudal Japan. The seven virtues are used in this adventure to represent the principles that guide Kara-Tur society. Each event focuses on one virtue, allowing the players and their characters to gain an understanding of these societal principles. By mastering the seven virtues, the characters can more easily defeat the Five Deadly Shadows.
HMMMMMM.
😬
Yes, that’s great to have that space for when people eventually make something
Personally I don’t really have the time nor the background to create a Pan-Asian fantasy setting from scratch, make it fit Faerun, and do it justice
Just Hoping that there was some existing material for it
Oof
There are 3PP content for 5e that focus on other cultures.
Sina Una I've heard a lot fo good things about as a Filipino inspired setting for 5e.
I think the big thing to remember is they are intentionally moving away from the FR as the default setting for 5e
(Which isn't as big a deal as people act, as the FR has never been the sole default setting for all of dnd's history)
Moving away from it being the default doesn't mean no content for FR though
Yes
It just means it won't be the assumed setting for not setting/adventure books
Well, I say that, even Bigby's was still kinda FR adjacent more so than any other setting
Just cause they are intentionally doing it doesn't mean they are doing a good job at it. Most of the books being released are still heavily linked to the FR if they aren't a specific setting book
Well I think it's more a case of some game elements, such as giant, have more developed lore within certain settings
Or the lore is so varied and disparate between settings that you kinda have to pick one
I suspect the Bigby lore isn't even intentionally FR adjacent, it's just that the FR lore has the most generic giant lore anyway
Or MMM making a bunch of races linked with specific FR centric gods
Despite being multiversal
ok
Its getting to a point where it might be better if game rules and game settings are different books/materials. But that immediately gets complicated when considering how things like Warlocks and Sorcerers work across settings or if every setting has those types of spell casters - but this is venturing into #dnd-rules
In fairness, at least as of Spelljammer, the gods themselves are Multiversal beings
They hang out in their astral summer villas between Wildspaces
I love and hate that mental image
Big Love and Thunder vibes
"Oh, I winter in Faerun, summer in the Astral Sea, but spend the off season in Krynn where i go by 'Tarkisis', hehe"
The Githyanki live on the corpse of a dead god, right?
Yep
Reading over the review for the setting now, interesting stuff - I like how they interpreted the phb races with different origins and I really dig the spirit magic
I gather dead gods make for good dungeons
more something for #third-party
Sorry, I was just looking up the name of the city
Tu’narath
Just rolls off the tongue
petition to make dnd place names easier to pronounce
my dislexic ass does not appreciate it
haha
What does limbo contain?
In my 20 years I've taken the Star Trek option.
Whoever says it first is how it's pronounced
I will pronounce everything as bob. Possibly the easiest word to say
Everything, constantly.
It's the type of place where a loaf of bread can explode into butterflies that turn into droplets of water that rain down onto a giant rock which goes from basalt to gold and back twice every picosecond.
The place is a complete nightmare
How much could I sell a staff of the python for?
Depends on the buyer, tbh.
a very poor person who needs it very badly would offer more than a very rich person who doesn't
Ask your DM. Not really a lore question. (5E's magic prices are vague. There are third parties on DMs Guild that offer a better guide to magic item price values)
the thing is, money only has value insofar as there are things to spend it on. You could offer me a billion billion billion platinum pieces for my waterskin in the middle of the desert. Even if you had that much money, it'd be completely useless and i'd be a fool to sell it to you
and the DM is the one who decides what's available for purchase
I ask because someone gave a level 3 party 50 pp at level 3 for a staff of the python which the DM gave them that they couldn't even use, lost all the money at a casino and are trying to blow it up
So I'm trying to figure out if the DM may have just been trying to take back their mistake since this is their third time DMimg
I can't speak for that DM, but if you're a player and I offer you 50PP, that's a quantity of money i never expect you to actually spend
it's a prop for something
Unless we're playing a game that's explicitly about personally bankrolling a brand-new city-state or something.
and even then i probably wouldn't offer it in coin form
it'd probably mostly be equity or assets of some sort
But you could, you know, just ask
Your DM is a human being, I'm guessing yall speak a common language. "I feel" statements can be helpful here. "When we lost all that money in the casino, I feel like it might've been an attempt to undo a perceived mistake, is that true?"
This is #dm-discussion territory...
This is a long shot: anyone familiar with the Unbandig [sic] Sea? I'm working with this adventure module from the may/june 1993 edition of Dungeon and the whole thing is framed as a self-contained adventure so like i said it's a long shot that it was situated anywhere particular, but I've got several groups of players who are all attached to their characters so I'm looking for threads/connections i might use to pivot
i did some cursory research and came up with nothin
Greyhawk?
I'm honestly not sure, the PDF I have doesn't say as far as I've seen
and I've transcribed 90% of it into Obsidian
like i said it's incredibly likely that this is just a self-contained place, just thought i'd give it a shot here
Oh yeah, Volkrad is the only other named location
Two clues
I wouldn't be surprised if was a self contained. I don't see any sea with that name on the Oerth map.
Makes sense
No sweat, that means I can just drop it wherevere's convenient
time to improvise
What's the name of the adventure?
Old Man Katan and the Incredible, Edible Dancing Mushroom Band
i've adapted it to 5e and i'm having a blast
The Dungeon Magazine adventures tend to be campaign setting agnostic and if they aren't they would mention which setting it's set in.
I'll have to check it out.
yeah, that's how i'd run it too
I know this is a bit of a longshot, but
I've always wondered why gods would bother giving their powers to a mere mortal
Is there the possibility that who a cleric thinks is their patron deity is in fact a sugar daddy?
Think of it like a pond.
Every worshipper a god has adds one droplet to the pond. In order to use their powers, they have to take from that pond.
Reasonably, any god that wants to gain followers isnt going to get them by sitting around and hoarding that water. As such, a god gives out that water to spread its influence and help increase their pond's volume.
And then there's the question as to how many clerics a deity would need anyway
different from your run-of-the-mill priest ofc
Well, for a god to be a god the minimum requirement is 100k worshippers
A god doesn't necessarily need clerics, but a cleric helps spread influence at the cost of a god's total power
Because they're not omnipresent, omniscient, or omnipotent
Hi guys, which god is the most connected to the… domain (?) of “defending the realm against a threat from the Far Realms”?
They can only be in so many places (even if it's multiple), they have limited/imperfect knowledge, and they only have so much power ( even if it's greater than the power held by any single mortal )
Effective leaders delegate.
Right. They're more like the Greco-Roman or Norse pantheons than the Abrahamic God
there's also the matter of that maybe the gods themselves could be unable to intervene directly at all, so they need mortals to act on their behest
They're all explicitly finite
I'm not sure how to word this, but it's basically that they exist as 12-dimensional beings compared to the 4-dimensional space you, me, and your dog live in.
I mean, it's basically just the allegory of the cave with math words in it. What we see is a projection, an approximation of some more complex reality
Their existence is such that they are basically incapable of interacting in 4-dimensional space, since it'd be like me saying to you "Deezy, turn into a 1-dimensional being for me."
It's also important to note that unlike us, gods can see things we can't. We exist in the world, they are part of the world. They're operating on a whole other echelon.
A great point
^
Gods have perspectives and senses we can't even imagine
Finite or not, they're making choices based on information we don't have access to.
Another power move inbound, did we create the gods in our image or vice versa?
It's a chicken and the egg situation, but we know that the start was the chicken.
Gods came first, then created things including us. Then we began to worship, and gods split and fragmented down into more gods. Those gods also created, and the cycle repeated.
I'm gonna go with MegaTen's take on it, where Ao (who for our intents and purposes be an avatar of the Axiom) would be the chicken, but all the other gods were made by us in our image
since those gods are basically thoughtforms given sentience for lack of a better way to put it
Right, Ao is different
Do lolth and tiamat get along
One is kinda infernal and the other sorta abyssal so I'm guessing not but was wondering what you think of them plotting to rule hell and the abyss together
"Get along" is a very mortal concept
Deities generally either have aligned goals in which case they may cooperate, or opposed goals in which case they come into conflict
Otherwise they don't interact
In the forgotten realms it's associated with Chult and based on the Ikwla :https://en.wikipedia.org/wiki/Assegai#Iklwa
In that way it's not setting specific- it's a weapon based on a RL weapon and so could be used in any campaign.
I think it can still be setting specific in the sense that it doesn't exist in any other setting, while still being based on a real world weapon
Like, I think the double bladed scimitar (Eberron) and Hoopak (Krynn) are based (loosely) on real world weapons?
Not meaning to be too contrary, I just don't necessarily agree with (or maybe understand?) the assertion that because it's based on an IRL weapon, it's not setting specific?
Sling staffs do exist in a few cultures yeah.
I guess that is true from a D&D lore perspective it's just very strange to me to think a weapon get's limited to a setting, despite being a real life weapon, just because it's exotic to us
While I get that from a non-diegetic, design perspective, from a lore perspective it is what it is, right?
The weapons in the basic rules are assumed to exist across all settings, and weapons specific to a setting are introduced in the context of that setting
Basically, we have nothing to go on to suggest double bladed scimitars exist on Toril, yklwa's exist on Krynn, or hoopaks exist on Eberron?
I know it just seems strange like if someone asked "Hey so is a Guisarme setting specific, I've only heard of (insert FR city) guards using it?" I feel like more people would answer "Oh no, it's just another type of european polearm like the glaive, that module was just being specific about what type" where as when it's something that sounds 'exotic' it's only allowed to exist in a setting if previously mentioned?
But then that is kinda what D&D implies, when it has a section in the DMG for introducing 'Wuxia' (AKA, Asian weapons mostly from Japan and China) weapons as if they are a variant and not the norm.
Whereas we have lots of suggestions that shortswords, glaives, and longbows exist on all those settings
Oooooh, okay, now I'm tracking you
The BR weapons represent templates of weapon archtypes and why shouldn't the yklwa, hoopak, or dbs be treated just the same just because they're based on "exotic" weapons rather than familiar ones?
We don't have a gladius because that's basically a shortsword, so why isn't the same true for the hoopak being a in relation to any form of sling staff?
Yeah basically. It's the feeling of accidently treating a real life thing as a unique fantasy thing, where as things like the Drow tentacle whips feel like they are fantasy and thus specific only to the setting that have drow with those whips (although bad example as those whips are treated as pretty universal now). But along those lines. It's not like these are unique to that setting made up fantasy weapons.
But then I guess this falls into D&D being very European based and similar to a player asking if they can have a Katana in any setting. It feels like the Katana shouldn't be setting specific, while it also doesn't yet feel part of the norm in most settings.
I think there's two discussions happening here; what is and what ought
As it stands, I think what is is that the weapons are setting specific, and this is a reflection of some core biases in the way different cultures are viewed
I feel like this is the Lore version of RAW and RAI
What ought is that the bias shouldn't exist and those weapons shouldn't be setting specific. Or more accurately they should have generic names and then setting specific names
ie "A sling staff, known as a hoopak on Krynn..." or "a shortspear, known as a yklwa in Chult..."
Is that a fair take?
Yeah that's my take on this like:
LAW (Lore as written)- Yklwa are only mentioned in FR (Afaik) and being used in Chult. In 5e they are in ToA.
LAI- Yklwa are real weapons, but not assumed as part of the base game, so similar to Katana and other weapons not listed in the PHB equipment weapons would need to be discussed with the DM before using, but shouldn't be assumed to be 'setting specific'.
Like it'd be strange to say 'Katana are setting specific to Forgotten Realms' because they've only been mentioned in a few FR sources, but not yet any Greyhawk or Eberron so on. But saying 'So far Forgotten Realms is the only setting that has had Katana canonically' is also correct.
(Other settings might have katana, using more as an example here)
Yeah, makes sense
Also I like the idea of
- LAW (lore as written): what has been explicitly stated about the lore of a setting
- LAI (lore as inferred): what can be inferred about a setting based on reading between the lines and looking a the game from a meta level
is the Yklwa a setting specific weapon?
Your "answer" starts here: #dnd-lore message
Also I found an excerpt from Kara-Tur on Shou Lung.
Like not having swords or at least swordplay due to "not having thousandfold techniques like Kozakura and Wa".
Then have an art of two not!Chinese fighters using swords with one of them using Jian.
Then magical items being long swords.
What is this in response to/relevant to?
In regards to this.
#dnd-lore message
Yeah.
Just that part of me want to discuss on How do you say like…trying to make even more exotic…by trying to pigeonhole weapon style.
Sorry about that.
Not everything has to be about Kara-tur and OA.....
True, kinda jump the gun on this one and maybe reduce my obsession about talking it.
Might be advisable, all things considered
Part of me had a topic in mind about it, but maybe another time.
But in a change of subject.
Is there any mentions of there is trade and diplomatic mission of Evermeet in Forgotten Realms lore?
Like maybe specific open port for non Elves, or chartered merchant organization to keep tabs on other kingdoms.
are there set guidelines about how much a dhampir does/doesn't have the same features as a vampire? mostly in terms of powers and weaknesses.
or is that kinda loosey goosey "take as much or as little as you like"
Dhampir is a lineage intended to cover a lot of options, from you being a failed transformation to one your parents being a vampire to you being exposed to vampiric magic
As such, there are no fixed rules by design on what features you have
You might look completely mortal except for slightly elongated canines
You might be paler than average
You might sparkle in the sunlight or look like a gaunt skeletal figure
Dhampir's aren't one thing, they're an umbrella option
Same with the other two lineages (though I personally have a hard time seeing the Hexblood as anything other than the hag origin).
I've seen it used to represent people affected by magic or the fey or other eldritch sources
To anyone who already has Glory of the Giants on DnDBeyond, does it provide any new lore on goliaths and firbolgs, or at least restate some of the lore from Volo's since that's no longer in print?
It does provide some new lore, yeah. Not a load and I don't think it restates anything from Volo's
I think Ravenloft suggested the same thing. To treat it like a “magical radiation” type situation in Hazlan
But still, I feel like the lore as-written doesn’t quite lean itself into being anything more than hag child
if you're in Forgotten Realms, I once use the Araumycos, a massive fungus in the Underdark, and likely one of the oldest inteeligent creatures on Toril.
It's generally not good discord ettiquette to ping someone in response to a message that's multiple days old
Yeah, I looked up elder evils
Is there lore o the changelings? Do they favor any religions?
What setting
A setting of my own creation.
then I don't think anyone can help. Changeling lore is pretty varied depending on setting. Changeling in Eberron are very different than in the FR for example.
I'm looking for a deity that has interests in shapeshifting, cloning, or otherwise making multiple versions of people
Are Duergar the Drow of Dwarves?
Pretty much. Some differences lore-wise, but pretty much.
Which setting?
They're looking for a God of that domain from any setting I gather, to import to their own setting.
You could look through the books for any god of the trickery domain
Yup. They're not omniscient.
However it's hard to convince gravity that down goes up.
Yeah.
Theoretically, but impossibly unlikely
I want my Undead character to make Kelemvor think that not all Undead that choose to live do it for evil.
He is a Neutral Good skeleton Wizard
Hey how tall can aOwlin and Aaracockra get? like their smallest to their tallest
Yeah this is not the channel for that, and that would be entirely up to your DM anyways
Only info I think we have (or have ever had) regarding Aaracockra height is that their average is 5 feet, so you can extrapolate from there. Owlin says nothing beyond what their size trait in their race says, and since they're a) a race new to 5e, and b) not even native to a D&D setting, but rather Strixhaven, which was originally MTG
we do not have much information on them.
Ah ok bc I saw a picture that showed a big owlin like talking to a person
And like the guy looked at least 6-7ft compared to the person
Owlin are people too
Lol
WotC seem to have done away with the height and weight range of playable races because "Hey, players, you make it up!"
Yeah they just say "Small or Medium"
Last time they try Large was Dark Sun...and I think it was videogame.
Plus unless DM prepared, not many modules are Large or Tiny friendly.
They didn't make anything for Dark Sun for 5e. Prior editions did have Large Size races, although I think 4e did away with them as well.
does anyone know much info about kara-tur and shou lung. a lot of info is behind like 30 year old books which are hard to find and based when dnd was in it's early stages so lots of lore and creatures would be very different
That's just it- Kara-tur was really a 2e only setting, with only some dungeon and dragon magazines in later editions. It was a very short lived location
One thing about Kara-tur I find interesting is that is actually only had a short life in D&D.
The 1985 Oriental Adventures and 1988 2nd editon Karatur book. Nine adventures between 1986 and 1990. It was then occasioanally referenced in Dragon/ Dungeon magazine or breifly mentioned in some other Faerun books (and one of the AD&D comic books):
https://forgottenrealms.fandom.com/wiki/List_of_source_material_on_Kara-Tur
It never really survived past 2e. It had one 4e dungeon magazine module which was.. bad.
It did have two 3.5 Dragon Magazine articles, and a bunch of 4e Dragon magazine articles.
Is there any reference to the Living Gate and Shardminds in 5E?
Asked this in the newcomers channel and got directed here. I'm playing a Shar Cleric in a new campaign and I'm trying to get some information on what perspective my character should have on other deities based upon his own worship? I know that Selune is the clear and primary enemy of Shar, but I'm not sure how I should react to others. I also know that Mystra's a big thing with the shadow weave.
From what I know, evil deities are going to be a big theme in the campaign in the long run so what's the view on other evil deities like Talos from a Sharan's perspective?
My vibe on Shar is that secrets are such a big deal for her, that a worshipper would probably try to hide their allegiance unless there was some damn good reason to reveal it.
She would probably be uncomfortable collaborating with any god that revels in broadcasting their actions. Cyric and Myrkul both deal with lies and mysteries respectively, while Talos might be a bit flash for her tastes.
talos is sort of a "son" of shar, any I think she would be a bit embarrassed by him - so unsubtle!
In the forgotten realms, can/do giants live in the material plane?
Yes, they pretty much live exclusively in the material plane
Yes; Storm King's Thunder is a good book to look at for this.
And Bigby Presents Glory of the Giants
have you read the forgottenrealms wiki entry for Shar? it should outline her allies and foes, which your PC would probably just line up with. and for any other gods whose relationship with her isn't specifically mentioned, look at what their ideals/goals are and see if they align or clash with hers.
also gonna second what Jale said
I've got a question. I know archdevils are essentially trapped in the nine hells, but I assume they must be reasonable capable of communicating with the material plane in order to tempt mortals, right? do they have to wait around to be summoned by some mortal opening a channel, or is there anything they can do on their end to sort of reach through the weave and speak to mortals?
They can reach out if/when they want to
They can reach out to communicate, but must be summoned to leave (unless theyre thrown out by asmodeus, in the case of Moloch(?))
That’s often (though not always) how you get Warlocks. They reach out to a poor desperate individual and offer them the deal they can’t refuse.
ok, cool. just wanted to make sure I wasn't overstepping by doing that 👍
Though archdevils are usually FAR too busy to bother spending time talking to mortals
and erinyes are the only(?) devils that can come and go at will, right
so they're probably messengers a lot?
Send an imp messenger, if the cultists (or players) cant tolerate an imp giving them orders then thats on them
Yeah, the individual has to be extraordinary enough to get the attention of an archdevil. Much like PCs.
Erinyes are devil bounty hunters. If a devil breaks the pact primeval, an Erinyes is dispatched to ruin their life.
cool cool. and now for a second, completely unrelated question: is there any precedent for deities of different pantheons/groups/backgrounds/etc. to ever "team up" or ally?
I have an idea in mind of the "big good" for my campaign being an alliance of good goddesses who all share similar ideals
(tangentially: are fey royalty like Queen Titania considered deities?)
Yes, the fey lords of the Seelie Court and Dark Seelie Court are gods (at least in 3.5E's Deities and Demigods).
What’s classified as a deity or a patron in 5E isn’t that clear
Deities and patrons are less about the individual being you’re aligned with and more about the nature of the relationship between the two parties. At least as far as I know in 5E.
yeah I've been a little confused! my takeaway is that if enough people worship/revere them then they would qualify?
Yes, that was the gold standard in 3.5's Deities and Demigods
I.E. Asmodeus. A god of devils and tyranny, but also a fairly common Fiend patron.
Less about him, more about the relationship between him and the other individual in question.
so I have an important NPC who's a really powerful warlock of a summer court archfey, has been for a century. I wrote that her son is a divine soul sorcerer as a result of that "lineage." does that make sense?
In early D&D lore (1E AD&D), Asmodeus and Lolth were just an archdevil and demon lord, respectively, but in later editions they became gods (the former a greater god and the latter an lesser/intermediate goddess) as their lore of their origins were expanded.
Yeah, a lot of the lore has changed throughout editions. Admittedly I’m not as knowledgeable about older editions as OMYAC here.
living up to the username with that first edition lore knowledge there 😂
I've played/DMed all editions except for OD&D (that was before my time).
impressive! which edition is your favorite?
Each editions tend to expand the lore but sometimes retcon it (I'm looking you 4E!)
Not a lore question (none, they all have their quirks I like).
Question. What would make a good messager for cults related to elder evils?
That's probably more of a #dm-world-building question
Gnomes are no longer Fey in 5e but is there still any lore stating they are?
i feel like wotc have 100% forgotten about kara-tur but it has lots of potential for an eastern like setting.
like Plain of Horses i believe is based on the mongol empire, Malatra seems to be based on India and such
They've not forgotten it. They are intentionally not going back to it