#dnd-lore
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plus even at base they have a bonding ability
so basically magic dog with magic bond, similar to a familiar
Valenar animals are awakened to advanced intelligence and power by the touch of an ancestral spirit.
anyways, will wait and hope more reply with their input on beast or not for the Mortiss, since is getting late by me, probably just check in the morning
i just noticed, is possible that they sort of got quasi-adapted to the 5e continuity as i am noticing 5e has the similar jammer leeches, which unexpectedly are plant creatures
Barnacles that's why. Despite being animals are seen as plant like
And despite being thought of as mollusc-like animals, they are in fact crustaceans đ
kind of like how things like scorpions are technically arachnids
So, why did Demogorgon specifically become the one demon to rule them all? Why is he the strongest? Is there any reason or explanation for as to why heâs so powerful or did it just happen?
History of Demogorgon
https://forgottenrealms.fandom.com/wiki/Demogorgon#History
in short terms, lore wise he is basically the hulk of demon lords, but instead of rage it is murder and some potential stuff about seemingly being intertwined with the very concept of terror
like in lore across editions he use to be able to murder other demons around him to bolster his own power
It helped that he had Dagon as a mentor.
mentor/manipulator, and he had been forgotten by the queen of chaos and she and her figure head had overthrown the orignal one, so when miska was sealed away, since obox-ob became so vastly weaker to what he had been, demogorgon cut a swaft to power and the title of prince of demons, even now obox-ob is in hiding still trying to amass/regain enough power to try to retake his throne, but has yet to get enough to where he feels he has a shot it seems
Does anyone know the lore of souls in 5e? Like their value and power? Iâm making a BBEG who manipulates souls to create armies of undead and make powerful warlords, But I wanted to know if that wouldnât fit the bill for 5e lore
Which setting?
Forgotten realms
The souls first stop in the Fugue Plane where they wait to be picked up by proxies of their deity to be escorted to their gods' domains.
https://forgottenrealms.fandom.com/wiki/Fugue_Plane
Devils will sometimes try to bargin with evil or godless souls to go back with them to Hell with promises of being a lemure and later promoted to strong devils.
Undead don't need souls. Most undead are soulless.
I think thatâs a good indicator then for who is a high level goon for the BBEG
Low level undead get no souls
High level undead will
I also like the Fugue plane as a plane that the party can go to, Iâll probably use that later on in the campaign
Thank you đ
one thing that helps is the 5e item known as a soul coin, which uses a soul as the power source of said magical item
He's the first, and his unique ability to feed off mayhem helps a lot.
him being the first is a bit wonky, but usually at least the first or one of the ones from the first batch of tanari demons, but was deemed a failure by the queen of chaos, boy dose she feel dumb now i bet XD
Not the first demon but perhaps the first tanar'ri. The obyrith demons were in the Abyss before Demogorgon.
indeed
this is some good indication of context https://forgottenrealms.fandom.com/wiki/Afterlife#Bargains_&_Raids
plus far as i know nothing directly contradicts the exitance of the "baston of unborn souls", as Ashardalon, who moves his domain and set up a lair there, was name dropped into 5e via fizban's, though they don't mention his lair or the location it is in, but they don't imply he lairs elsewhere
said location even had an adventure in 3.5e where the prince of demons tried to heat the life force/soul charged fiend that was now Ashardalon's heart, to become strong enough to survive murdering the other head, allowing one head to claim the body https://dungeonsdragons.fandom.com/wiki/Bastion_of_Broken_Souls
could have your big bad pose a similar threat Ashardalon had at the time had he not been stopped in that adventure
though to my knowledge it the value and power of souls is never given a hard figure, not even in 5e, closest thing being the magical item of the soul coin and the charges the soul within gives it before it runs out of juice
It's kind of sad when you think about it. Demogorgon has been rejected and pushed down by everyone who has met him, and now he's a lonely god on a throne of skulls. No demon lord can challenge him in a meaningful way, and he's shown that despite his extremely violent nature he is capable and craving of love. I don't think he wanted to be born as the monster he is, but when people insist...he's going to be the monster they always said he is.
What is Demogorgonâs relationship with the other demon lords? I know he feuds with Orcus and Grazâzt, but what about Yeenoghu and Baphomet and Juiblex?
If it doesn't mention a relationship with a specific demon lord then he doesn't have much of one other than contempt and hatred. Demons aren't very complex creatures.
Orcus and Graz'zt are tied for 2nd place, but those other demon lords all hold prominent places. Rivals all the same.
Orcus and Graz'zt wants Demogorgon's crown as the Prince of Demons.
Do demon lords fear/are they capable of fearing anything, such as archdevils or empyreans or something?
Oh absolutely.
Demon lords are still thinking feeling beings, they just have different wants and desires than a standard person
Is there a story behind Baphometâs glaive, Heartcleaver, or is it something he just has with no explanation/backstory?
Nooot really, just somethin' he has.
Anyone know what the Drannor part of Myth Drannor means?
Given its name, it probably means one of its surnames
Love, might, song, bands, etc.
usually either the domination of the entire multiverse and or it's destruction
far as i can find is partially based on it's mythal https://forgottenrealms.fandom.com/wiki/Myth_Drannor#Description
There has never been an official response as to what Drannor itself means. Several realms authors on the Candlekeep Forum postulated that if they were able to write more about the City of Song they would write something like.
To the elves, mythals were tied to places and to natural energies as well as mystical energies, thus the term Mythal. When standing alone, "myth" as a title hints that the area has a mythal, while its meaning shifts; many elven cities have singular names, but when they have titles ala Myth Drannor, the title underscores its translation as "place set apart from others."
Drannor is an odd word in Elvish but very loosely translates to Common as "No hatred, nothing but love/passion/true essence."
Thus, Myth Drannor becomes "The Place Apart for No Hatreds," in some sense. Too bad it didn't fulfill that promise.
- Steven Schend, Realms Author and Designer
Again nothing official but as official as it gets save for asking Ed Greenwood over on his discord server.
Makes sense when you consider that Myth Drannor was one of the earliest attempts at collaboration between different species.
Whatâs the difference between the process of becoming a demon and the process of becoming a devil?
Define...'process.'
Because if you just mean dying and becoming one, that's straightforward
You sell your soul to a fiend
- If it's a devil, you emerge from the River Styx as a lemure
- If it's a demon, you emerge somewhere in the Abyss, usually related to the demon you sould your soul to, as a low class demon
Huh. I thought demons were too animalistic to make deals 
Demons aren't animalistic, they're all still smart
They're just chaotic
Chaotic in the "you can't trust them to keep their word" sense
And sometimes in the "completely unpredictable sense" too
But they're also a (very high emphasis on air quotes here) "society" of reformed souls of serial killers, psychopaths, and other nasties.
you can sell your soul to a demon, but it's not like an infernal contract where they're still to the letter. It's more like a dodgy handshake and a wink
An animal will kill you to eat, a demon kills you for fun.
...Then eats you anyways.
Most demons are created from the Abyss itself.
Devils tend to be spawned from lemures, which are created from souls (such as those from mortals who have signed away their souls in Faustian pacts).
also demons existed first (or at least tanari and obyrith were before them even). According to 3e lore the celestials made the devils to fight the demons but then they turned on them. But devils still genetically hate demons so thus the Blood War
In lore what does someone have to do to be a dread lord im just curious on an example of what you would have to do
make up an interesting enough backstory and pray for a really open minded dm
Nah im just wondering cause idk its always been smt i have been curious in is there like an in lore thing that makes you a dread lord lol
do you mean arch devil? Dread Lord is warcraft talk
Do you mean in Forgotten Realms?
Apparently part of the cause of the Blood War is that Asmodeus wants the Shard of Ultimate Evil (he has a sliver of it in his Ruby Rod), which is drilling at the bottom of the Abyss (and creating new layers).
There are no "dread lords" in D&D.
Itâs listed as the highest rank of the Zhentarim faction in FaerĂ»n. Is that what you mean?
Or do you mean a Ravenloft domain lord?
bumping this because I asked Ed Greenwood about this and was told that Drannor was a dwarf who married an elf, personifying the tolerance Myth Drannor was supposed to be about.
ah. so named after the main caster and a dwarf. there yah go
thanks. cool to know.
I was trying to find out because i was considering using it as an elvish surname
@tulip prairie
Just for reference-
1977, Monster Manual- briefly mentions 'black elves' as legends that no one thinks exists. No stats given.
1978, Hall of the Fire Giant King- Drow make their debut and are given a statblock as an enemy
1978- The Drow series of modules: Descent into the Depths of the Earth, Shrine of the Kuo-toa, Vault of the Drow, really flesh out the drow in D&D, especially the latter, which has Erelhei-cinlu, the city of drow in greyhawk, explaining their culture.
1981, Fiend Folio- Drow appear as an enemy stablock, but there are also rules for stat generation for them. This wasn't really intended for play, but could be used as such.
1985, Unearthed Arcana- Drow appear as a fully playable race
So the Drow were under Lolth might have spelled her name wrong. But in the monster manual they separated with her. Question is why and how did the Drow do and why? Ask my Lore experts lol
Youâre the GOAT FOR THIS
Honestly depends on each edition. In 1e Lolth was not responsible for creating drow. She's not really an 'elven' goddess yet, just a demon queen of spiders, who happens to be favoured by drow (who also worship other gods, such as the Elder Eye, who becomes Ghaunadaur in 2e).
2e is where Lolth becomes a lot more responsible for 'making' drow, especially in the FR setting if I recall.
Depends on the campaign setting lore.
Each edition added more lore to Lolth and the drow. Eventually it was revealed that Lolth was once Araushnee, Corellon Larethian's consort, but she broke away from the Seldarine. In FR lore, the dark elven (Ssri-tel-quessir) followers of Lolth were cursed with demonic blood and become the drow, exiled to the Underdark.
As for 5e, this is some lore that they had in Dragon+ webmagazine, detailing other types of drow that split from Lolth, but then they went and killed Dragon+. You can still find this article on wayback machine though: https://web.archive.org/web/20210522042053/https://dnd.dragonmag.com/2021/05/21/beyond-the-underdark-secrets-of-the-drow/content.html
(WotC, please stop killing your archives)
(Btw, for anyone wanting to find any of those old Dragon+ articles, this is the only way I know of doing it. You have an address Like this : https://web.archive.org/web/*/https://dnd.dragonmag.com/2021* which shows all URLs prefaced with that date, which means swapping out the year should be able to get others. No guarantee all have been archived though)
Question:
CAREFULL! EXTREMELY MINOR TOMB OF ANHILIATION SPOILERS
||Would/could the death curse also affect other planes of existence?
For example the Fey-Realm etc? ||
||No. Its specifically for "the planet"||
Ty
Note: ||It only affects the material plane, but going to another plane doesn't halt it if its in progress||
||I am looking for character motivation to leave the Fay realm to help stop the curse.
Thankfully I have another idea which should work better. ||
generally the fey is a reflection of the prime in the tangental location, so something as powerful and aweful as the ToA curse would could easily be said to behaving a corrupting effect on the faewild
there's nothing in lore, but you'd need to define "dread Lord" first. You need to be a legendary evil to become a Ravenloft Domain Lord, just being a psycopath wouldn't do it, you need to become something people talk about in legends ages after you've past
Go 20 levels in oathbreaker probably
idk, Paladins aren't good by default, so no reason to assume that anti-paladin types are evil
5e antipaladin could just be a guy who means well, always tries to do the right thing buy he has no convictions or dedication so he never manages to stick through it before he flies away to some other cause that catches his attention
Nono
The level 20 feature of oathbreaker paladin is called dread lord.
Also, by definition of the DMG, oathbreaker paladin is exclusive to evil paladins that break their oaths for specific evil reasons.
oh suuure... they have to be evil, but a hex blade who kills someone every morning to enslave their soul for a day isn't đ
not true, also false equivalency?
well, sarcasm at least
my dark humorous head cannon has a lvl 6 hex blade warlock sneaking off to kill a homeless dude while the other casters are prepping their spells
In the Forgotten Realms, is there somewhere where people accidentally come out of different worlds? Like, someone is from Greyhawk and then they take a portal that leads to the Forgotten Realms or something like that? Does that exist? A multiversal portal, in other words.
I think in a few places- msot attach to earth. Apparently foxes were smuggled into Faerun from france by halflings. A few people were also, in older lore, actually from Earth.
And deities and their chosen slip through a lot- Dead Gods 2e had interesting interactions between Greyhawk and Faerun as a goddess maneuvered pawns between the two. There might even be a portal to Narnia in one of the forests.
https://forgottenrealms.fandom.com/wiki/Fox (Foxes might just be a Greenwoodism, as it was in a Q&A)
One source claimed that foxes were never native to Toril, and were actually brought from Earth, most likely France, by an adventurous halfling trader named Altho Minstrelwish around 12 DR. He had plans to sell their fur (particularly their tails, termed "brushes") for fashionable attire, but found few halflings were interested because of their distinct smell. Fox meat, whether roasted or stewed, was even less popular. In the end, he let the foxes run wild, and in time they displaced the native Faerûnian lynx. The hin word for "fox" was rennard, after the French word for a fox, renard.
Nobanion is Aslan: https://forgottenrealms.fandom.com/wiki/Nobanion
Nobanion was an interloper deity, having only established a presence on Toril around the mid 1000's DR. Ancient texts referred to him as Aslan, and some legends claimed he entered the Realms through one of the magical pools in the Weathercote Wood.
Many Mulhorand people (especially Mulan people) were apparently Earthens trafficked into Faerun (Although preeeetty sure that lore is now dropped like a bad potato): https://forgottenrealms.fandom.com/wiki/Mulhorand
In response to a plague that killed much of its people, the Imaskar Empire captured over one hundred thousand humans through the use of two portals opened to another world. These portals were then closed and all connections between the two worlds were sealed; the captured peoples, now called the Mulan, were enslaved by the Imaskari.
So thereâs no specific location, then? Just the occasional portal?
Not that I can recall off the top of my head. There's a few doted about, connecting to different places.
Tyr is THE Tyr
A number of gods are just irl gods
he and a few other Norse gods moved to FR to reestablish themselves when their power base on earth was dying out
Yea
Tyr was the only one who made himself "big" though
The entirety of the Mulhorandi pantheon is the irl Egyptian pantheon from earth. Hence why the mulhorandi people are also from earth
humans aren't natives to begin with
Neither were orcs or elves.
I just like the fact that on Mystara/The Known World, gnolls were canonically created from hybridized gnomes and trolls, rather than demonically infused hyenas.
It's fun with Mulhorand because only like half of the Egyptian Pantheon came. The rest stayed back on Earth. Called the Pharaohic Pantheon. That is why gods like Anubis are not in the Realms .
On the other hand, we have âindependent setting that were inserted very laterâ like Kara-Tur (even if Eastern Realms TRIED to adjust to Faerun, not sure if âlocal region not knowing their own originâ would work with literal gods walking on earth or divination is a thingâŠoh, do I need to mentions that Wa persecute Chauntea worship.) and Al-Qadim (though credits due for actually considering Faerun from start to feel less weird).
And only Shou Lung and Tu Lung seems to be integrated in Grand History, but not much on other region (even Malatra, which 2E live campaign try to have crossover with Spelljammer through crash sites causing the area to get alien invasive species, complete with ogre sized scorpions, exploding frogs, patrol eating fauna, and maybe well-built locals who thrive there compared to outsiders and good AC through their hard abs).
Not sure about Maztica, but the writer just went âscrew itâ by essentially shoving in Orcs, Ogres, and Goblins after writing themselves into corner. And probably throw it under the carpet.
On a scale of 1-10, how likely am I to get into a fight with a bunch of devils that my characters fiance has debts with after I cast ceremony on her and assume her debts through marriage and tell them to get bent?
We're level 18 so pretty darn scary powerful characters, still expect to twist some nipples over this though.
Devils do care about their binding contracts id say. If your fiancee is still alive i dont see why theyd come after you though unless she died but at that point im sure the contract mentions some sort of stipulation that they get her soul if she doesnt pay it off.
If she refused to pay it and broke the contract then I suppose it depends on how powerful the devil was. No devil is gonna risk getting killed and demoted if its too risky.
But im sure the contract is magically bound to her soul given its from a devil.
Arguably, that could be still enough of a bargain to not be worth the devil's effort to contest or even to the extent that they might consider it a better deal. However, they'd likely approach and want to codify it before anything else.
Does Forgotten Realms have gunpowder?
How are sea battles done in the Realms if no cannons and such
It has a magically made substance functionally identical to gunpowder that isn't gunpowder.
The chemistry required to make gunpowder doesn't work in the realms
The same way sea battles were done before the invention of gunpowder, but add in magic. So ramming, boarding, archery, and fireballs.
So yeah what happened is Gunpowder was deemed too dangerous for Mortals, either to themselves or they threatened to progress too quickly, or it may have threatened the tenuous balance of artifice and magic which existed in FR, I don't really remember the exact reasoning for it in-universe, but Gond worked a divine-magical decree that rendered gunpowder inert.
Gond also introduced Smoke powder to the people that would later become his Church, who carefully guard the secret of its creation. It may be that Gond didn't want Gunpowder outstripping the prominence of his and his Church's smokepowder.
Smokepowder is almost identical to Gunpowder save for a few key differences, chief among them is that it's magical and therefore susceptible to anti magic effects.
Hey if a sorcerer tries to claim the black staff do you think i can havr them attune to it but have it treated as a staff of power porbably add a buff or too
lorewise? no I don't think it would work. rulewise it definitely wouldnt
I just fined it abit asinine the the aer to the black staff has to be a wizard i wanna give my players the opertunity the inhairit it
Well, because lore-wise the staff belonged to the original Blackstaff (Khelben Arunsun) who was a wizard. His soul (and subsequent holders of the Blackstaff title) are in the staff itself. Thus, they choose the heir to be a fellow wizard.
If you want to talk about game mechanics part of the staff then head on over to #dm-discussion
it's been held by sorcerors, the catch is you need to be The Blackstaff to wield the Blackstaff, it's as much a symbpl of Office as anything
Well, the first blackstaff after Khelben was a Sorcerer (Sorceress technically)
I'm pretty sure it's explicitly stated that the requirement is to be a skilled spellcaster, not specifically a Wizard.
At least Lorewise.
Class sorceress or level title âsorceressâ (8th level m-u)?
Just wondering, since the staff predates the sorcerer class.
Ashemmon, 5th(?) Wielder was also a Sorcerer.
The blackstaff khelben arunsun has always been a wizard or arch mage
I think later editions added on more wielders.
But yeah suffice to say Lorewise several casters who weren't wizards have been the blackstaff and have been able to wield and attune to the blackstaff.
While the wiki calls Tsarra Chaadren a sorceress, and That was the mechanics at the time. She was far less "Innately magical" than a 5e sorcerer. She's more akin to an Arcane Archer. She Studied Magic like a wizard true in Blackstaff tower for over a decade in true wizard fashion.
Does the religion that warships bahamut have a specific name
Depends on the setting
Talons of Justice is one of them
There's also the Platnium Cadre of Tymanther, but they're all dragonborn
Fearun
Other than the Orders mentioned above. Not really. Bahamut was very careful about not wanting temples everywhere so he really does not have a large following outside Tymanther, Chessenta, and Bloodstone Valley.
The Talons followed a Ptarian Code. But that is as deep as organized bahamut religion goes n
I have my party meeting a bahamut church in water deep for a quest line and im trying to give them a name
Ptarians or Xymorists would be a decent name I have used both
(Xymor is another name for Bahamut)
How is it pronounced
ZIE-mor
I mean ptarians
P is silent
I have a lore question, I do ask that here, right?
Yep
"Tar ee nn" like that?
What is the lore reasoning behind feats, why does my character randomly gain the ability to talk in people's heads or move things with my mind?
There isn't one. Ludonarrative dissonance. I usually tell my players that they have been practicing these skills, and it's finally starting to click.
it's the same as gaining a new level's abilities that aren't feats. it's not like you level up in the woods somewhere and someone hands you a manual to learn how to destroy undead or whatever
Heres a question. Do yugoloths have their own language?
This is a game mechanic and not a lore reason. Feats represent heroic skills.
In past editions, levelling up was something that happened automatically after a long rest but you actually had to take days (if not weeks) of downtime after finding a mentor and spending X amount of gold to train.
0_0 I think I'm more confused...
Yes they do.
https://forgottenrealms.fandom.com/wiki/Yugoloth#Language
Yugoloths had a complex language reminiscent of the odor of rotting roses and whispering wind blowing across sand. Despite most being telepathic, they could also choose to speak, a common choice when talking to non-yugoloths to make their messages properly conveyed and something relied upon by ones like the arcanaloths. True to their backwards nature however, while most would speak to convey simple ideas and use telepathy for the important or complicated messages, yugoloths did the opposite.
wdym? Your character is becoming stronger and acquiring new skills
There's no lore because it's a game mechanic. It's like trying to explore lore-wise character/class levels or ability scores.
It's up to your DM to come up with an in-campaign story for why Grugnor the Barbarian suddenly has psychic powers
Okay, yeah, that clears it up, sorry if this is a weird question
if your DM allows you to take a feat that has no narrative connection to the adventures you've been having...that's on them. or you, for picking a feat that doesn't align with your characters tory
There's no rules against it, but there can be narrative friction
Can I talk to you in DnD discussion rq?
Is the Feywild like the Abyss in that it creates all the whimsical wacky creatures in it like a factory, or are Fey made some other way?
The Feywild is, in pretty much all representations, explicitly a reflection of some other reality
An image distorted and taken to extremes
The Feywild and Shadowfell are echoes of the Material Plane.
A place where the myths and dreams and nightmares of the reflected plane become manifest and multiplied
The Abyss is a "living" plane that spawns demons.
Both places are super deadly to visit, but for different reasons
The Fey generally don't want to harm you, they just have such an alien grasp on experiencing reality that they don't understand or care how painful it is to be turned into an immortal daffodil planted in front of your family's home
Is there any way to get to the Feywild besides magical portals?
Plane Shift
I'm sure the Astral Sea will take you there
one way or another
here's the problem
you've asked "how can I travel between places that are physically impossible to travel between, without magic?"
it's all gonna be magical portals at one level or another
The Astral Plane connects the Material Plane to the Outer Planes. The Feywild and Shadowfell are part of the Inner Planes (at least in the Great Wheel cosmology).
just pick your poison: a god sent me, a magical accident, a magical on-purpose
https://forgottenrealms.fandom.com/wiki/Feywild#Great_Wheel_Model
This second iteration of the Great Wheel model of the plane came to be known as the Feywild, following its World Axis predecessor, and retained the distinction of existing as a parallel plane.
When people go to the Feywild, whatâs their impression like? Amazed? Horrified? Do/have people ever come back to tell the tale? Do commoners have any idea about the Shadowfell or the Feywild or the Abyss in the Forgotten Realms?
Probably from stories from parents to scare their kids or from the clergy.
Here's AJ Pickett's video on Exploring the Feywild:
https://www.youtube.com/watch?v=D6s4SEydBH0
How long ago in history did the blood war start? like, how old would a character need to be to have been around at its beginning?
Eons ago.
my character has a weird backstory, so i wasent sure if there was a date lol
he was around at its infancy
Okay... and he's starting at level 1?
no
also, his backstory gives him nothing. i made it be he was constantly reincarnated every time he died being zariels right hand. when she went to darkness, he lost his memory but kept being reincarnated
i was just trying to guage his age
The Blood War happend "shortly" after the Dawn War, which was the war between the gods and primordials... long before mortal races were created.
https://forgottenrealms.fandom.com/wiki/Blood_War#The_Battle_Begins
While it was unknown exactly when the first battles of the Blood War were fought, it was believed by scholars to have begun some time following the Dawn War, the conflict between the gods and primordials.
oh dang, so my character probably saw the full visage of gods
Your table, your lore. Your character's backstory is irrelevant here.
yeah, i was just trying to figure out lore accurate timeline, but i guess it was never documented like that
Interesting. Is there a particular name for it?
ÂŻ_(ă)_/ÂŻ
Any ideas of a good name?
Yugoloth
That could be funny.
he shouldn't know any current mortal languages. Infernal/Celestial or the primordial tongues would be about all that would be the same
Even draconic has evolved over time, as the draconic spoken by mortals is not the same as Auld Wyrmish
instead of reincarnation, he could have just been trapped untethered in the astral floating for eons
can someone help me find if there where some notable dwarfs from around 1300 (birth date)? or that where arctive somewhere around 1350 other than Bruenor
Are Shadar Kai bound in any way to the Elven Pantheon?
Torgar Hammerstriker
Dendir Abbathorson
Harbesh Carver
Drexlyn Darrowdelve
Ivan Bouldershoulder
Pikel Bouldershoulder
Thibbledorf Pwent
Does anyone know a 5e Elvish language translator?
thx so much
in the same way the raven queen is related to it, if in your game the raven queen is still interested in the Elven Pantheon so are them, from the Elven Pantheon perspective they are akin to lost souls/children who will never return to Arvandor
so basically no, they are bound to the Raven Queen
you can view the user list to see moderators. the "ownership" of dnd and this server is very abstract and well beyond the scope of this channel
there's probably a better channel for this but for the life of me i don't know it
Once upon a time on the internet, I found a website that claimed the lore of Dungeons and Dragons eventually meshed into the history of earth... something to do with Conan and Hercules, or something...
Nowadays, when I try to find out about that, I typically just learn more about the real world history of developing Dungeons and Dragons, which, while interesting, is not what I was looking for.
The old Dragon Magazines had articles with D&D NPCs, such as Elminister, chatting with real world authors, such as Ed Greenwood.
I was looking more for... BC/AD earth year equivalents for events that are detailed in the D&D lore history.
There's no official crossover. There were Conan modules back in 1E but those were under license
Ah. Thanks.
So we're in a homebrew campaign, so I don't know how much he follows lore of official settings, but we're in a plane of dreams. What's y'alls best guess as to what would happen to us when we sleep in the plane of dreams?
Which setting is this campaign in?
The only Plane of Dreams I know of is a brief mention in the 3.5E Manual of hte Planes as an optional/alternative plane of existence.
Well there's the plane in Eberron
I know nothing about Eberron. /shrug
If it's homebrew then I resort to the default, "Ask your DM" answer then.
Fair. All I know is we're chasing a cult and they worship someone known as "The Dreamer" which my best guess would place as some kind of uber-beholder since that's the kind of creatures they deal in
I checked the Region of Dreams (as it's called in the 3.5E Manual of Planes book) and I didn't see anything about what happens when you sleep there (time moves at 1/10th the pace of the Material Plane).
Yeah, I was just asking here to see if anyone might guess as to what will happen. We got beat heavily by some dream eladrin with blink dogs, so we need to long rest
Dunno. Maybe you'll do an Inception type of a dream within a dream?
If you poop in your dreams, you poop for real XD
This may be a silly question but... There's nations like Amn, Cormyr, Calimshan, Tethyr etc but what does the Sword Coast or Savage Frontier belong to? Is it just a region that isnt part of a nation/country?
"The Sword Coast" is like "North America" or "The Balkans"
it's just a very broad name for a big swath of land
it has no hard political/cultural boundaries
Maybe "New England" is a better analogy
right? a whole bunch of different states and geographies, you could theoretically count parts of Canda if you're being generous
most of the sword coast is politically dominated by a confederation of City-States called the Lord's Alliance. I haven't read the Sword Coast Adventurer's Guide, so I don't know if there's a more specific statement there, but from what I have read I've always felt it was implied that the individual city-state borders/spheres of influence don't necessarily touch, so there's areas of ungoverned wilderness in between their territories.
Yeah the Sword Coast super sucks to live in. Called the Empty Lands by some locals. It was a place you had to get through if you wanted to get anywhere of importance. While famous cities such as Waterdeep, Neverwinter, and Luskan are apart of the Sword Coast. Get 30 miles away and law and Order functionally disintegrates. Monster attacks were not only common place they were expected. This made the people of the Sword Coast far more rugged than they southern counter parts.
Dark cults, demon attacks, devilish incursions, dead empires, Shadow Kings, myriad of connections to both domains of delight and domains of dread, and worse dot the sword coast.
The Lord Alliance tries, but outside the major population centers, merc companies like the Flaming Fist are more reliable.
I got inspired reading an old "Pelor, the Burning Hate" thread, which, TLDR, is about how Pelor, good god of the sun, is actually a whitewashed version of the human-supremacist lawful evil god Zarus, who's the "god of humanity" in the same way Moradin is god of dwarves or Gruumsh is god of orcs, and I'm wondering what, if any, shenanigans can I get up to by combining that with the OneDND lore that Sigil is either the homeland or humanity or at least the first place mankind and the common language were recorded. Thoughts? I'm thinking maybe Zarus' transformation into Pelor could be tied into the Lady of Pain's hatred of gods somehow.
D&D has a lot of instances of Gods taking new names/portfolios and/or splitting/merging to become new Gods.
So, If thereâs no lore for it, feel free to make up your own
Are you asking for official lore or are you trying to make up lore for your table? If the latter, do whatever you want.
I... am doing what I want? I'm soliciting suggestions.
I suggest going to #dm-discussion if you want suggestions for lore at your table.
Can anyone explain me more wise why Phoenixes are so extremely dumb?
Theyâre just embodiments of elemental energy?
Iâm not sure thereâs a better lore answer to that.
Huh xD because only 4 INTâŠ
Puts it pretty much smack dab between fire elementals and mundane birds.
Intelligence is also just generally a weird stat in D&D
They want it to mean sapience, but then skills are all defined by just like⊠memory and information recall.
True. One day Iâll make the 1 Int Voloâs orcish wizardâŠ
Doesnât matter of youâre as intelligent as bread mold, you can still use book learning to cast a mighty fine magic missile!
The phoenix along with the elder tempest, leviathan, and zaratnas are essentially great elemental beasts.
First, intelligence and wisdom. Intelligence is actual brainpower, wisdom is more your senses. High wisdom means your more perceptive, pick up on things quicker, and notice things others dont. High intelligence means your smart, simple as.
If memory serves, elementals are much more stunted outside of their home plane, which is why their stats are like that. When you put an elemental back in its home turf, things like its intelligence would jump back up to more reasonable levels
For example, taking an
water elemental and putting it back in the water plane would put its intelligence at around 10. Its weird, I know.
Not too far fetched. sounds similar to those studies where children do better in school when theyre in a better environment (food, sleep, other stress) When youre removed from your ideal environment, things like memory, decision-making, learning, etc take a nose dive and you seem more stupid
Question: Are there any events when a Red Dragon has become good? Not mind controlled to be good or magically changed but went though a series of event to change their nature to become a better person?
DM decides if a particularly red dragon isn't CE.
As per MM:
https://www.dndbeyond.com/sources/mm/introduction#Alignment
The alignment specified in a monsterâs stat block is the default. Feel free to depart from it and change a monsterâs alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, thereâs nothing stopping you.
That does not really answer my question. I was asking if there any time in the books or novels where such a thing happened
So I assume you are specifically asking for settings where red dragons are always evil by default?
Cause there are settings where they aren't, like Eberron
Well, the authors of a novel where a red dragon isn't CE would fall under "DM's fiat" as decide the individual circumstances.
There's no lore of something specific that can make a generic red dragon not CE.
Alignment or PBIF is up to the character creator, or in case of monsters/NPCS, the DM.
Dragon-sized Helm of Opposite Alignment would be a rule/lore-supported way to make it happen.
Fyrentennimar was forced to become a Good-aligned creature by magic
I think Lux maybe too
Mistinarperadnacles Hai Draco was noted as an exception to Red Dragons' typical personalities
Out of the three fiend factions (Demons, devils, yugoloths) which one is the strongest/most powerful?
The implications lorewise is demons on a technical level. Due to being infinite.
Devils are generally more individually powerful and organized, demons are far more numerous but inhibited by infighting, and daemons/yugoloths lag a ways behind as mercenary entities without any real big powerhouses.
Despite fewer in number (relatively), devils are more organized.
Demons have the numbers on their side.
And yugoloths just arenât in the running?
They're mercenaries in the Blood War. They lack the power, numbers, or organization to be threat to either side.
The leaders of the yugoloths are about half the CR of any name-brand fiends.
We won't even mention the demodands...
Or hordelings.
The Devils and Demons have at least one God on each of their sides (well. Within each of their factions. There are many sides within each). The Yugoloths.... don't.
So why are they hired by both sides of the Blood War if theyâre that weak?
They're not "weak" just weaker.
Yugoloths are more organized than demons and expendable for devils.
Assuming the lore has been retained from AD&D, daemons/yugoloths also have the benefit of always reincarnating roughly as powerful as they âdeserveâ to be, whereas other slain fiends can either die permanently or come back at the bottom of the food chain again.
Not to mention their ability to be infiltrators a demon prince hires a band of yugoloths who then sneak into a foward camp of devils while posing as mercenaries to that devil and then report all the info back.
When was the giant pit added to the Yawning Portal Inn in Waterdeep? Was it added with Tales from the Yawning Portal, or before that?
Back in the City System boxed set (and other early Waterdeep materials) the well was locked away in a back room. That well remains, but is now a secondary entrance and the big one in the main tavern room was added.
Alright, I think I've found the first reference to the larger 40 foot well - the 1991 Ruins of Undermountain boxed set
is it true most campaigns take place in western faerun?
Most published adventures take place in the Sword Coast, a region of Northwestern Faerun. "Most campaigns" is a very differetn question, for obvious reasons, since htat would take into account all homebrew worlds and home games!
ok i should have said published ok, so since most published ones are in the sword coast should i just stick with a map of it or would it be best to get a map of all faerun, ps i am talking about a map to put on my wall
"should" is a loaded word, is this for reference or for fun?
you won't find a decent wall-sized print that's also factually worthwhile
you could probably find plenty of stylized worldmaps that'd scale up to poster size
If you can find anywhere still selling an officially licensed version of this map, that's probably your best bet that published adventures will appear on it https://dnd.wizards.com/resources/faerun-map
There's also the interactive map of faerun, you can just google that
it's pretty decent.
online tho
That's still not a lore question, more a #dnd-discussion question
that map is mainly justthe sword coast so i guess i'll go with it
ok my bad
what's the least memoriable part in D&D lore
Well no one would really remember that, would they?
Questions like 'what is the least memorable' or 'most complicated' lore aren't exactly great questions. Way to vague, not really fun to answer.
is negative energy and necrotic energy the same thing?
Where does weave come from.
You could argue that they are equivalent, because they both pertain to the negative energy plane. However, I interpret them as slightly different things, in the same way that positive and radiant energies are slightly different - positive heals, whereas radiant, still a positive-aligned energy, does not usually heal the living.
The reason why I would consider Negative and Necrotic energy as different is that Negative Energy is said to heal/repair the undead, while Necrotic Damage, at least in 5e, does not.
So, if we are taking inspiration from the game mechanics (which is not necessarily the wisest course in a lore conversation), I would consider them related, but slightly different things.
Necrotic energy originates from the negative energy plane, but isn't the same thing
It doesn't really 'come' from anywhere, it just always has been
ok simular but not same got it thanks
how can i map real life europe to fantasy
so far i have:
dwarves:
regular dwarves for germany
halflings for england
giants for scandinavia
elves:
various types throughout scotland (mid concentration), ireland (high concentration), wales (mid concentration), and brittany (low concentration)
my brother suggested centaurs for hungary, but idk about finland or the slavic nations
my only rule for this is to not represent anyone with an "evil" race bc some of the more sensitive/proud members of that culture will get mad at me
Gonna be hard to do this without stereotyping someone
This is something to ask in #dm-discussion rather than this channel, which is for official D&D lore
oh ok
What happens when a Devil dies on the prime material plane. Does it cease to exist? Does it reappear in hell?
does the method of killing matter?
Looking for the lore here. It doesnt sound like you know.
Thanks... But yea I have no idea
If they die in the Material Plane their essence goes back to Hell to reform.
Ah
any way around that?
aside from trapping their spirit
can they be destroyed entirely?
Can they be destroyed entirely whilest in hell?
If they're summoned they're not at risk of true death. However, if they die on their native plane (Hell) then they're dead-dead.
what if they entered the prime material through a gate spell or something but were not summoned
or portal
That's more risky for them.
Yes and no. It returns to the nine hells, and the method of killing is irrelevant.
Barring exceptional circumstances, I imagine like being directly smited by a deity or something, yeah a devil just wakes up as a lemurian or whatever they're called, the little soul worms
Each time they die on another plane they face demotion for failing a mission, so devils are more risk averse.
How often do people go into Undermountain?
Often, since Skullport is technically in undermountain and you go through undermountain to get to and from there from Waterdeep
not to meantion theres a tavern in waterdeep that's basically themed around its entrance to undermountain and adventurers are always going in
tons of them die
The tavern is the Yawning Portal i think
it's probably the only well known entrance. the rest arent known by the average citizen of waterdeep
If you sat there, how many people do you think would come in and out on any given day?
I dont think a group goes in every day. more like one or two adventuring parties a week. but im basing that off some half remembered dialogue from a neverwinter nights game
It costs 1gp a person to get lowered into the portal. And 1 gp to get hoisted back out again. Around the 50 feet point (15 meters), the well grew completely dark and on reaching the floor, one entered a sandy floor with stone walls decorated with shields. These shields were rusty to the point of uselessness but for one purpose: people who wanted to be drawn up hit these shields and the noise made that way was considered a sign that people below wanted to be pulled up from the dungeon.
I think passage to and from skullport (through secret passages) is way more common than adventurers entering undermountain through the yawning portal though
Most def, people entered the portal to loot and for the adventure. You would go through skullport for literally anything else.
hmmm yeah I can imagine a lot of people sneaking by into skullport but don't really have an idea of the turnover of the dungeon level. it indicates that the patrons might wager on adventurers going down (as if that is commonplace) but i kinda feel like parties entering would not be an everyday thing
skullport was basically a thriving black market and underdark trading hub
yeah lots of reason to travel in between. cool history there. but yeah. from what i remember, when "i" went into undermountain, it had been since last week since the last party went in. that implies at least a couple days ago. neverwinter nights 2, i think
question, how did talbor zazrek become a high lord when he was an ex adventurer?
What about being an ex adventurer would make him ineligible for becoming a high lord?
well wouldnt high lords usually be nobles rather than adventurers?
Adventurers are often nobles, why wouldn't the reverse be able to be true?
ok i guess so
plus it says he is a puppet ruler used by the zhentarim so that probably helped him
What peaceful animals can be found in forests?
In a specific setting or?
a forest?
I meant a specific dnd setting. creatures in a forest isn't exactly a lore question so I wasn't sure if you had a specific thing in mind
This channel is about official D&D lore of official campaign settings (Forgotten Realms, Greyhawk, Spelljammer, etc)
not entirely sure if this counts as a lore question but how many miles is thornhold to waterdeep?
You can measure the distance yourself
https://loremaps.azurewebsites.net/Maps/Faerun
got it thanks
Nothing too odd. Foxes, rabbits, squirrels, birds, mice, etc.
If there is one thing I donât like about new Dragonlance, itâs that there are no protagonistic Dragon Riders in it unlike the original one.
Whatâs your favorite cosmology variant?
Ie great wheel, great axis etc
Wheel
i usually default to the wheel, but as a DM i play it pretty fast and loose. Crystal Spheres Floating in a disc formation the Astral, intersecting disc formation of mythological/alignment based, elemental in the gooey center. That said, it's beyond the understanding of a character so alot of how it works depends on their own perceptions
Great Wheel. I didn't care for 4E's Great Axis.
Iâm partial to Great Wheel with phlogiston separating Wildspace rather than the 5e hybrid Great Wheel with Astral Sea. Although I also kinda like the unique and kinda wacky BECMI cosmology.
lore question relating to the movie, dont tieflings usually have pink or red skin? why was the tiefling druid's skin the same as a humans
is it because she had human parents?
Their skin tones cover the full range of human coloration, but also include various shades of red. - phb
Tiefling skin spans the whole range of human skin tone in addition to red tones.
oh ok my bad
FR lore makes them normally human in skin tone
Purple babies have an oddly higher infant mortality rate
Not canonical lore, just your edgy inference.
The canon lore for 5e FR is this:
During the Spellplague, Asmodeus consumed the divine spark of Azuth and thereby achieved godhood. Subsequently, Asmodeus and a coven of warlocks, the Toril Thirteen, performed a rite wherein the archdevil claimed all tieflings in the world as his own, cursing them to bear "the blood of Asmodeus." This act marked all tieflings as "descendants" of the Lord of the Nine Hells, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor.
(...)
Since the ritual that spread the curse of Asmodeus a century ago, tieflings have been born on Faerûn that belong to other infernal bloodlines, but those that bear the mark of the archdevil (and their descendants) remain the most numerous examples of their kind by far.
Also from SCAG, 'Varient tieflings' of other infernal bloodlines were described as:
Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
-SCAG
calathanorgoth is refured to as male in dragons of faerun but as female in cult of the dragon. which is it?
Tiefling
Regions: Mulhorand, Unther, Thay.
Racial Feats: Deepening Darkness, Fiendish Bloodline, Improved
Energy Resistance, Outsider Wings, Planetouched Animal
Affinity.
Level Adjustment: +1.
Carrying the taint of evil in their very souls, tieflings are persecuted and feared in most parts of Faerûn. Those with gross
physical alterations are often killed at birth, and even those
with less noticeable physical traits are sometimes killed by their
own horrified parents. Occasionally a tiefling is born to someone
indifferent to its appearance, determined to redeem it, willing to
exploit it, or evil enough not to care about its nature, and these
tieflings are most likely to survive to adulthood. Most tieflings
are evil, but a few have managed to overcome their bloodlineâs
influence to make their own choices about good and evil.
Varient tieflings are closer to how tieflings were first presented in 2e, with the popular 'Tiefling appearance table' where you could get very strange appearances from various shades of skin, nails, eyes, or features like spines, feathers, scales, and strange limbs like tails, hooves, wings so on.
3.5 kept some of that variance, but also went more wings, hooves, tails.
4e is were we get tieflings as they are depicted now- red skinned, large tailed, forehead horns, an intentional design choice:
A common origin meant we could give tieflings a unified appearance, and that look could be edgy instead of ugly. This cohesive origin allows players to imagine what their individual tiefling is like, as they would with a human, without worrying about a list of possible devilish traits. Further, knowing that every tiefling shares a similar body shape makes it easier to write new material for tieflings.
- Wizards presents Races and Classes
Ah so my bad not your edgy inference, but 3.5 being edgy. Conflicts with lore from 4e onward though, where a majority of tieflings in FR are as you see in the artwork onwards.
Either, both. You can go with the most recent gender, pick your own, or have yourself a dragon who is genderfluid. Have fun.
Could also be an in universe biasm- seeing as the male pronouns come from the prose written about them in universe, could be people assuming that the dragon is male, when in reality she is female.
so bassically no way to know for sure
Do Liches need their head in order to control their body?
Say theres a weapon that crushes the head of a Lich, would the Lich be out of business until it can rebuild the head or what would happen? Less a rule question (as liches can not receive critical hits) and more of a question regarding the mechanism behind lichdom in regarding their body control.
calathanorgoth is a dracolich so dont know if he/she has a cloaca anymore to inspect
Nor is gender based on such even still.
What would you call a hybrid of a mage and healer?
a bard
Less sassy answer-
Mage and Healer are not defined classes in D&D 5e.
Mage in older editions typically referred to an arcane spellcaster but typically a Wizard (especially in AD&D, particularly 2e). 'Healer' was technically a class in 3.5, but from a supplement book.
However if you mean mage = arcane caster and healing magic = divine, then Bard would be the answer, as they are the only 'Arcane class' to have healing magic traditionally, which is typically divine magic only. (And now Divine Soul Sorcerer and a few others potentially)
The line between Arcane and Divine is bit more blurred now.
Iâve created my own cosmology, where the multiverse is located within a massive god
The material plane covering the skin, the ethereal plan being the blood, the elemental plane being muscle, the astral sea being the skeleton, and the realms being organs
hi everyone. where can i find a current and good copy of the map for FR? i keep seeing postings using pre-spplg.
Some pretty good fan made versions for sale out there on Etsy.
There is this official map on WotC: https://dnd.wizards.com/resources/faerun-map
Mike Schley, who does many of the maps for D&D modules now, often has them on his site for sale, where you can buy high quality digital images for use or printing, or sometimes as preprinted posters: https://prints.mikeschley.com/p530730153/h2e8171e0#h5e9b9fd7
The material planes(plural) are disk shaped âworldsâ(complete with continents and oceans) that rise from plateaus that jut out from the ocean. These plateaus along with the underdark that connects them cover the gods body
The inhabitants of the material planes generally believe that thereâs is the only one to exist
The Material Plane has many worlds. Spelljamming ships is a way to travel between the worlds' Crystal Spheres through the phlogiston (pre-5E Spelljammer)
Thatâs the thing about my universe, it is possible to physically travel to all the worlds, but itâs incredibly difficult to do so without portals, which lead to people think that the worlds are in separate dimensions
Where are you getting the source for multiply Material Planes?
Well, this channel is about official D&D lore not homebrew lore.
Oh okay here should I post it then?
Sigil is the City of Doors that leads to various worlds/planes.
There's also the Infinite Staircase that leads to infinite worlds/planes.
#homebrew if it's about your homebrew setting.
When a Giant Barbarian thatâs raging becomes Large, how much does their height change by, and do the rules for jumping change?
#dnd-rules is that way.
Oh wait, I clicked lore by accident

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Do Psionics use the Weave?
Like, would Psionics work in an Antimagic Field? (Lore-wise not rule-wise)
Psionics work fine in antimagic
Also, nope.
Yes and no, the lore behind that will vary heavily depending on setting and edition
As I recall, as recently as 3.5e, creatures which used Psionics were treated as their own Weaves.
and it functioned more like Ki than like traditional Spellcasting.
Yup.
Psionics are powers of the mind not the Weave.
Whatâs with ettercaps?
Old legend says they're descendents of crazed druids who got mixed up in the wrong kind of demonic power that turned them into...that.
thanks
Hi. Quick question here.
In Forgotten Realm Setting, Is there any well-known books about military art(like "Art of War" in our world) or famous strategist (like "Sun Tzu")?
(I want to make my new character quotes such things. Of course I can made up such stuff but if anyone already established in the setting, I want to use it in some occasion)
The closest you will probably get is this. https://forgottenrealms.fandom.com/wiki/Master_Tactician
Ah, Thank you. And mixing with red knight seems fun too.
There's also this guy, from mid-90s RTS Blood & Magic. I've listed all his quotes too.
https://forgottenrealms.fandom.com/wiki/Great_Mage_(Bloodforge)
So, I recently found out there are giants that live in the Underdark... are there any known settlements I can look at as an example? It seems like it would be difficult for giants to live comfortably in the Underdark since they can't really navigate the tunnels that well.
The Fomorians, right? I don't think they have any cities though, just small settlements.
Stone Giants as well, but then they can do things with stone.
And fire giants in magma caverns and such
I think Fomorians are mostly in the Feywild, or historically in the darker places of the Feywild
Could be wrong though, I havenât looked the stats over in a hot minute
Either way, creatures that generally reside long-term in the Underdark are acclimated to it. And a lot of the Underdark isnât just tunnels, and many tunnels donât have to be just humanoid sized.
Gracklstugh has a sizeable population of stone giants.
It's also important to note that underdark tunnels are huge. It's not too hard for a giant to bumble around down there, at least compared to average caves where even a normal person gets stuck
speaking of Gracklstugh, I wonder just how humanoid the Spider king is, if you wild shape into him, can you wear any EQ because of his "Vaguely humanoid" shape?
I wouldn't allow players to wildshape into the spider king, since they're more a...special case.
It'd be like if you could wildshape into a shark but also grow legs
wildshape is not meant to replicate specific NPC characters. its meant for regular examples of a species.
Wild shape is limited to Beasts any way.
see also "Onyx" from Aquisition Incorporated.
Spider King is a beast
I don't know that particular character.
Mutant two headed spider...thing. Vaguely described as a drider but...worse?
It's vague.
Shouldn't it be a Monstrosity then?
Onyx is a CR 0 beast with total immunity to all damage
Emphasis on 'should'.
Where's its statblock? I couldn't find any reference to it when I googled and checked the FR wiki.
OotA, p74
At least, that's where its referenced
Ah, that I have.
Hey how likly is a dragon to fight to the death to defend its lair
Check out Fizban's or the older editions' Dragonomicon for dragon lore.
Treasure can be replaced, its life can't. Most would rather flee (and probably be shamed it got beaten by adventurers in its own home).
Depends on the dragon, honestly.
A red dragon for example would almost always prefer to die fighting than survive by running
Admitting they've been beaten for them is worse than a violent death.
I was thinking of having chomatic dragon make its lair in a abandoned bahamut temple
Premium real estate
Are changelings able to tell who other changelings are if they are disguised?
Nope.
I was thinking od doing a brown or blues dragon burowes into the temple room they in to inisiate the fight maby with them fighting it multiple time throughout the temple as it flees the room and goes to another after taking damage
What climate is the temple in?
Okay, this is going into #dm-discussion territory.
Desert đ potentially calishman
Thanks, Ill pose the question there. I see a few answers here that make sense, just trying to pin down my understanding of druid limitations before I play one.
Not you, you're fine.
I think theyvmean me sorry
Are there any clans of dragons and/or dragon riders in any major D&D settings like Greyhawk, the Forgotten Realms, or anything like that?
Need inspo
Dragonlance is built on the back of that idea
How do I upload pictures
You can put the image on a file sharing service like google drive and share the link to it that way but yes, not a lore question.
I was gonna upload a picture of my cat and ask if they could 1v1 Zariel
Not a lore question still.
This is the worst place for you to do that
Posting things that are generally off-topic to the channel you post in is a quick way to earn warnings from the mods.
Whatâs the lore behind curse of strandâs spear of kavan?
Are you playing CoS?
Yup
Yee
Not good form to ask for information about a campaign your in
This would be meta-knowledge and your DM wouldn't appreciate it...
Yeah sorry but you shouldnât be asking questions like that
Because then you have a advantage over other players
Wait Iâm stupid. Thank you.
Completely forgot Dragonlance existed even though I have the campaign
you can ask whatever lore question you want, we aren't policing your table
Is there stats for like, a minor Devil Lord that would probably challenge 3 level 10 players a Bard, Cleric, and Fighter, respectively, but also not TPK them?
Heâs a dictator of the major city of the campaign, and there trying to liberate it
And yes
The boss will be the same size as the players, and look like just some guy, as a little twist, theyâll talk, then the fight will begin
Iâve been hyping him up as some giant grotesque abomination, but when they finally get there and walk in, theyâll find a man that looks like a human, completely alone on his throne
But obviously it will (hopefully) be a genuinely challenging fight
Titivilus.
Also @gray sand That's more of a #dm-discussion question
Acknowledged. Sorry.
Huh?
Different person with a similar name, I believe.
Iâm Dungeon Master Acererak, while you appear to not have that title in front
Sorry for that confusion
So what's the relationship with Shadowfell & The Negative Materiel Plane? Does the Negative Plane exist within Shadowfell or vice versa? Or is Shadowfell a span of Negativity? I have a hard time picturing the planes sometimes.
The Negative Energy Plane is a sort of foundational plane of the universe, taken in aggregate with the Positive Energy Plane and the Four Elemental Planes, make up everything else.
At some point in the past, energy from the Negative Energy Plane was siphoned into a demiplane known as the Plane of Shadow, which created the Shadowfell.
I don't remember if the Negative Energy Plane still exists as its own independent plane or not, or is part of some big elemental soup, but either way, that's the relationship between them.
Neither is within the other one, they're separate, death energy from the negative plane was channeled into the proto-shadowfell and made it what it is today.
Ok, thx for the concise & thorough answer.
Do these planes exist in vacuum or do they come together as a whole to make up the cosmos? Like, is it fair to say that Negative Plane is kind of like Dark Matter in the Astral Sea or are they separate?
The planes are all separate and order themselves in a sort of system of layered planes that makes up the multiverse.
Think of it like a bunch of concentric spheres upon which rest little bubbles of separate realities that have a complex and dynamic interplay as they each affect one another.
đ
Actually, on the other hand I'm reading the Dungeon Master's Guide and new questions constantly bubble into my head so I might come back to ask a new question just to understand what I'm reading.
Elemental Chaos is the elemental planes bleeding into one another, yes?
No?
I believe so
nice.
Yea the NEF and the PEF are their own things still, NEF in particular is called out with Nightwalkers
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane sucks the life and soul from creatures, annihilating most at once.
FR, 1488 DR: When people travel from the Moonsea region to the Neverwinter area do they take the roads south of Anauroch or they could dare to travel through Anauroch? I believe the Black Road through Anauroch would be considered generally much more dangerous than alternatives, right?
can hexblades get their weapons from a entity outside of the swadowfell?
Hexblades are generally shadowfell exclusive
The bare bones of their lore it's shadowfell exclusive. Based on at least 1 setting (2 really, but one explicitly) however, yes they can have a non shadowfell related patron
In previouis editions between the elemental planes (air, earth, fire, and water) were para-elemental planes that are combination of the two bordering ones.
Plance of Ice - air and water
Plane of Ash/Dust/Smoke - air and fire
Plane of Magma - fire and earth
Plane of Ooze - earth and water
https://dungeonsdragons.fandom.com/wiki/Paraelemental_plane
Ah, so that's why those planes were there, thx!
Question for the lore people:
Which god in the multiverse/forgotten realms would be most likely to have drugs/intoxicating substances in their portfolio?
If youâre going multiverse, Dionysus has been in the outer planes since 1e.
So- whatâs up with the weave?
What about it?
Is it just like mana, where itâs a source of energy like electricity
Or is it like a tangible product?
It's the manipulation of raw magic of the multiverse.
The Weave (at least the "branding" of the concept) is specifically a Forgotten Realms thing.
https://forgottenrealms.fandom.com/wiki/Weave
Ah I see
So itâs just like a form energy
Much like heat, electricity etc.?
Arcane magic
Fire, electricity, etc are elemental energies.
That doesnât make sense
Yeah itâs like magic
But is it like the sort of thing where âit exists, and we canât figure out whyâ sorta deal?
Well, there are different types of magic in D&D, such as arcane and divine.
Wait
I was under the impression that divine casters drew power from their patrons/religions
Which in turn drew power from the weave
Like warlocks strike a bargain with their patrons to use x amount of weave energy
The Weave was considered many things, including Mystra's body, the source of magic, all the studies of casters, arcane and divine alike, and the many energies and forces that existed around the planes.
Importantly, the Weave was not magic itself, but rather a force by which its flows could be channeled, and a means by which magic could be understood and harnessed.
I'm correcting myself.
Thanks so much for trying to explain this to me
The Weave was also a great narrative way inbetween editions to explain the new/different magic system introduced when a new D&D edition came out.
Right but Iâm just trying to stick for in-universe right now
Sure, which one? it's been, what, 40 years?
The Weave is at different times a deity, a sort of omnipresent energy field, it can be a sort of coterminous pseudo-plane that embodies and is the purest form of motive creative energy
Would a Metallic dragon (silver specifically) agree with the end justifying the means, so doing something morally questionable to do good?
For example kidnapping someone innocent to stop an evil family member to do something bad they have planned
This is less about lore and more on the DM to decide what the individual dragon would do.
Silver dragons are Lawful Good so they wouldn't harm the innocent person.
Not all silver dragons have the exact same morals. They have. Strong tendency towards lawful good but ultimately, itâs up to the individual.
And hypothetically, I could definitely see a negative utilitarian silver dragon still falling under the lawful good umbrella.
And of course this is also true just for forgotten realms and a couple of other settings. Eberron dragons will have any combination of alignment and color for example
Yeah that was my line of thinking
If ends justifying the means falls under lawful good
Because it isn't really lawful, but not doing it wouldn't be good.
Alignment in Eberron is a lot of fun, especially the 'good magic queen who wants to start a war' and 'evil vampire king who wants world peace'
I was thinking more that prioritizing the many over the few is lawful, with the good side of the alignment being strained since it is causing suffering to an innocent. Admittedly alignmentâs kinda ambiguous.
What are the consequences of a person selling his soul via pact to a devil? Where do these souls go in their afterlife?
Which campaign setting?
Souls from the Material Plane go to the Fugue Plane where they await for the proxies of their gods to pick them up to take them to their deities' domains. Devils will try to persuade souls, especially evil ones, to follow them to Hell with the promise of being turned into devils (eventually).
If a mortal has signed away their soul with a devil then the devil will get that soul once the mortal has died.
Interesting. I really gotta learn more about that.
Any soul sold to a devil via a pact raises in the nine hells as a devil (usually a lemure) under the authority of said devil
A better mortal life for an eternity of slavery, there's a reason why devils say to read the fine print.
There are some scenarios where a mortal might barter to be a bit higher up on the rank, but that I think typically comes with not just selling your soul, but actively serving the infernal forces.
There is a situation where a player has met a demon on a mission. It was prohibited from harming mortals, but he is tempting that player with powers in exchange for his soul. And I'm thinking about how to play it out correctly.
I don't think a demon would be interested in souls, but they would be interested in leveraging a mortal's power or connections for their own ends
Yup.
which is whatever specific twisted thing they like being gross about
Demons don't have much use for souls aside from food, servants, or torture toys.
Demons don't bargin with contracts like devils do. They would just kill the mortal and feast on their soul.
Well, it didn't asked yet. I was planning on that matter and also researching how devils do their pacts and what exactly they seek in exchange.
Devil* I meant devil
The best way to handle unholy deals is play it completely straight. Don't try and scam the party, give them a genuine offer and watch as they look it over like crazy people.
If they take it, as soon as they die their soul is immediately claimed. No resurrection or revivify, they're gone.
Devils are created from evil souls while demons are spawn from the Abyss itself. That's why devils want to procure as many souls a possible since the don't have the numbers to fight the demons in the Blood War.
That's the thing about devils. They're lawful. They will honor the contract you signed
Its easy to try and cheese the party, but a group will immediately draw weapons if they notice the slightest thing amiss.
YOu just gotta read the ding dang thing
Not even if it was intentional, just if they notice. Doesn't even need to be a real mistake 
To a player, the value of a soul is really not well codified for them. Until they lose it, they don't realize how much they've lost.
One way Iâve used devils is so that they donât actually offer something for the personâs soul, but instead the soul is collateral.
Think of devils like loan sharks. They give you the power/gold up front but when it's time to collect...
The devil gives the person what they want, so long as they can complete some long-form task for them, then they will secretly undermine the task start to finish.
In myth, devils will frequently offer to accept another's soul in place of yours as payment, with the hook being that by dooming another for your own benefit you doom yourself to hell anyway.
Then when the individual canât complete their end of the bargain, the devil collects.
...In this case, it does carry over.
The big kicker with that though is that the other participant must be willing to it.
Come to think of it, is there typically any way to null a devil's bargain in D&D settings? Narratively there probably should be. I'm used to Ars Magica's explicitly Abrahamic mythic Europe, where no matter what hole you've managed to dig salvation though God is probably available.
(DESCENT INTO AVERNUS SPOILERS)
||The leader of a city manages to doom its entire population by tricking them in this way. He made them all swear into an oath to defend the city, binding the people to the city itself. He then made a deal to place an unholy device to define the limits of the city, and then forfeited it all to devils. Since they consented although unknowingly, they all are doomed.||
Its possible, provided either end of the deal fails to uphold their side of the bargain.
If you ask for a magic item in exchange for your soul and the devil doesn't give it, your free to go.
I mean for a deal where the devil's end is already fulfilled
It's presumably possible, because devil's aren't, like, transcendent divinities in most cosmologies. I imagine some other direct application of divine power can do it
Depends on what you offered to give them, and any loopholes possible.
Generally though, no devil is gonna get tricked by anything that isn't absurdly mega-brained.
You have to out-lawyer the devl.
Outlawyering an immortal being who's entire job is making deals is...nigh impossible.
I'm not talking about finding a loophole and getting out legally, I'm talking about having a third party intercede and break the magic bond the deal represents. This is possible in Ars Magica through God (and in fact in Ars Magica the deals aren't even magical at all. It's just that the sin of making one and never repenting dooms you)
Oh. That's pretty much impossible beyond wishes.
3.5E's Fiendish Codex II: Tyrants of the Nine Hells has the Harvester Devil (Falxugon) that is basically the lawyer devil.
Pact Primeval, 'Read the fine print.' as Asmodeus likes to say.
Once a deal is struck, your not getting out of it without a breach of contract. It's why the paper's there
If a god could swoop in anytime a mortal was about to pay their dues, Asmodeus wouldn't be in business
One of my favorite things about DiA was designing devil contracts
Gods are too busy/above to deal with mortals breaking a contract with a devil.
As if they had the option
It's a shame that D&D settings don't tend to have particularly detailed cosmogonies because that's what would inform what devils actually are and where their power fundamentally originates. I've assumed in most settings I've read that they're roughly the same type of entity as divinities or planar entities, depending on setting, but that doesn't explain why their deals would hold any special power
Thereâs an entire section on the Blood War in MToF
It does a pretty good job of describing fiendsâ place in the cosmology of the Great Wheel
(Or at least of devilsâ and demonsâ. Yugoloths still havenât gotten a lot of love.)
Its not even a long section compared to older editions with entire books dedicated to it
Prove that the devil breached the contract tends to work, but good luck doing that
Sure, but itâs not like there isnât enough lore in 5E to understand them and what role theyâre supposed to play
(Also, I would avoid using the word "Abrahamic", many take offence at it)
Devils are the spawn of souls turned lawful evil or those bound by infernal contracts, rising in the Nine Hells.
Their origins lie in the first Devil, Asmodeus. If anyone deserves the title of The Devil Himself, it would go to him without question.
Oh absolutely
Again please leave real world religions out of this server. It's in the #rules
I think they were just replying to someone who said it first
I was replying to someone who used the term.
Got it.
Religious opinions and debates are, I was just making a reference to how things worked in Ars Magica, where the cosmology is strongly influenced by real world religions.
In any case, the concept of faith as a redeeming power is not exactly part of the usual D&D-style fantasy, or Tolkien and Pulp-derived fantasy. So I wouldn't expect that to work when it comes to devils.
The only way to get out of a devil contract is loophole abuse, or proof that the contract was breached.
And the contract itself probably contains a procedure that must be followed in case of a breach.
It's why all devils work on *consensual * contracts. They can't force you into a contract with violence (directly) or lie about the terms of it
Or you know, just... Plane shift to a chaotic plane. They don't care about contracts and rules there.
You can probably get help
There are official appeal courts in the nine hells for this reason
I mean, they do have rules, but I think devil contracts are considered morally abhorrent in every chaotic plane.
That wont save you, the soul transfer is pretty much automatic on death. Can stuff yourself in the positive energy plane in a safe little bubble but once you croak your a lemure about to be turned into a pincushion for funsies.
True, forgot that bit of lore.
Eh, that depends on the exact mechanic of souls.
There are certainly creatures that can grab your soul when you die in a chaotic plane and prevent it from going into the Nine Hells
Though I must say that not all devil contracts are Faustian "we get your soul" style
Well yeah
But as for the other things like gold payments, Orthons exist for that reason
Fun fact: Did you know that Faustian contracts only appeared in pop culture around the sixteenth century? There are no examples of it before that in literature or folklore
There are examples of deals with the devil far older than that. Do you mean something more specific?
It's actually a lot more complicated and for #non-dnd-topics
But I mean the "soul contract"
Oh where the soul itself is traded explicitly?
Yes! Plenty of examples of creatures tempting men towards some behaviours and giving them rewards for it, but the idea of a soul trade is a very recent one in culture.
Descent into Avernus introduced Soul Coins.
But back to devils: In D&D, devils are not about opposing goodness, they are about order. Asmodeus is not so much a personification of evil as he is a personification of authoritarianism. Kind of like how Jack Kirby made Darkseid an allegory for... Well, if you've ever read Jack Kirby, you know what he was about.
(The man who created... Basically half of all superheroes you can think of)
With the Forgotten Realms cosmogony Asmodeus isn't some separate more primeval class of entity than other divinities, so there's still the question of where the power of the bargain comes from.
Depends on the edition but often a deal with the Modron Prime of Mechanus
forgotten realms isn't where I know most though. It looks like maybe the explanation here is old magical law the primeval divinities created?
The idea being that the Modron Prime served as an arbiter in the rules the devils established.
Pretty much. He's a bit scary.
It's hard to say what exactly he is, which is almost as bad as the truth.
But you know, at the end of the day, every law, every custom and every bargain is enforced by violence. The ability to commit violence is all that you need.
The primeval laws of the gods is just another word for the rule of the strongest
not necessarily. Magically enforced law, where it occurs in settings, is more akin to programming than human law, and the enforcement isn't violence its the effect itself.
Well...not exactly for devils. Their law is literally held together with threats of violence.
If you disobey the devil's law, you get beaten to death.
The effect that draws a doomed soul to the nine hells doesn't seem to be enforced by violence
I would argue that drawing a soul to the nine hells is an inherently violent act.
But it was obviously not what you meant
And I need to stop being literal-minded.
It's...'violent' in the literal sense, yeah. Not in the more punchy-kick type of violence
it's a semantic point that isn't really relevant to what I was saying, yeah.
the point is that it's a magical effect effect that is typically portrayed as transcendent over other magic (arcane or divine) and so the question basically well, how does that work?
What I mean is that there is a deal between the Nine Hells, as a political entity, and other entities in other planes. The reason that deal isn't broken is because violence is threatened.
If Asmodeus is a god, then the effect is just a divine effect and should be able to be directly countered by other gods
You're right. But Asmodeus has deals and agreements enforced by the threat of violence.
Should, but can't. Pact Primeval prevents that.
Sure, another god could say "screw you, I'm keeping that one" but it's dangerous to be the one to break the peace.
certainly that deal isn't respected by the Abyss, so why can't they seize a soul otherwise destined for the nine hells?
Even the Pact Primeval doesn't involve the Abyss as a party because they were the target of it
Eh... You may want to include some fine print. If they have contracts they're likely Lawful, and things may have to adhere to laws beyond the devil's contract.
If you fulfill your end, you may be good. They may assume that your part is impossible, but underestimate a mere mortal.
Similarly, if they don't fulfill their end, because they often assume they won't have to... and because they can lie to get what they want...
As stated earlier, proving that a devil did not hold up their end of the bargain can be tough. Fortunately, D&D lore is full of gods, demigods, heroes, upright or fallen, all of whom might have a bone to pick with one or more demon for almost any reason.
They certainly try. And they may seize quite a few.
They can. It's why instead of making deals with dead souls moving to the afterlife, demons just kidnap them.
For gods as with people, the absence of conflict is preferable to the presence of justice, to (mis)quote a certain author.
Asmodeus made a deal a long time ago that since all devil deals are by consenting mortals, they're at fault for whatever fates are prescribed to them by their deals. As such, he's not doing anything wrong except following the word of law and therefore shouldn't be interfered with. Primus (being an entity of pure law) agreed, and gave him his Ruby Rod which will beat devils that defy that fact to death.
A devil deal is always something a mortal opts into, not something forced upon them or tricked into.
Actually whether or not Primus gave him the Ruby Rod varies depending on the source but yes
Law is only one part of the primal forces of typical D&D settings, so it's not clear to me why this would be relevant to powers tied to good or chaos
Like, what stops a good god from seizing a soul away from a devil's contract?
The threat of retribution.
It's as simple as that.
The Pact Primeval is something the other gods signed into as well, it was just debated with Primus as judge.
Well, not all gods signed it. Some weren't here for it, some weren't concerned.
...Wait, im getting my terms mixed up.
Im mixing up asmodeus' trial and pact primeval 
Okay, the ACTUAL pact primeval story.
Legend goes that asmodeus was once an angel, created with many others to help fend off the demons once they began to spawn from the abyss.
(This is one version, other versions were published)
He was the best at killing them but the many battles changed him and his companions, leaving them disfigured and more demonic by gaining those traits to help better fight off the demons.
The other celestials grew fearful of Asmodeus and his kin, and he was put on trial. Asmodeus helped write the very laws he cited in his defense, stating the #1 goal of law is to destroy chaos, noting his appearance change was a sacrifice to defend the others. They couldn't refute his claims, so they let him go.
The gods went back to focus on the mortals, and set out precautions to keep the demons away from their creations such as mountains and oceans. However the gods never anticipated when the mortals began to tunnel through the mountains and sail across the oceans and lead the demons to their little paradise.
(See? That's why chaos is better. Those lawful types will abandon any conviction and debase themselves at any opportunity if it's convenient)
Asmodeus came to help them by noting that while the free will to choose law over chaos was important, mortals will always be tempted by demonic promises of freedom and chaos. He then introduced the idea of punishing mortals who disobeyed the law as example to others, inventing the concept of punishment. Nobody could refute him, but some gods had gut instincts to not listen while others were on board.
Asmodeus, assisted by Dispater, set about enacting these punishments. Soon the heavenly realms were filled with horrid screams and burning bodies, to the horror of the gods.
OK so I'd just like to say that this whole thing is the version from Fiendish Codex II: Tyrants of the Nine Hells that kinda contradicted earlier lore when it was published before being seen as the definitive version by some parts of the community.
(this is cool, screw old lore)
When brought to answer for this, Asmodeus said he was doing what was agreed upon, and then offered an accord. If the gods didn't want to see the suffering of these mortals, he'd take them to a perfect Hell to enact the punishments there out of their sight.
(Eh, I dunno. It's certainly an efficient lore but I find it a bit too pop-culture for my tastes)
The gods were happy to see Asmodeus gone, giving him his ruby rod to make sure the pact made was upheld. It gave Asmodeus autonomy to work his punishments, among other things. Soon enough though, Asmodeus was found to be harvesting the souls of the damned and intentionally corrupting pure mortals to turn them into an infernal army.
When told he was given his powers to punish sinners and not encourage sin, he simply responded with those horrible words.
"Read the fine print."
And yeah, that's why the gods dont bother Asmodeus.
Yeah, and that's the last part that made me facepalm when reading the book the first time.
Because he was absolutely in the right every single time, even though his actions were objectively wrong.
The idea that "the gods" (which ones?) could all miss the fine print is... Weird.
Asmodeus, the only guy to outsmart god's with capitalism
There's no capitalism involved.
Its not really that they missed the fine print, its more that he beat the gods at their own game.
Not with money
Again, which gods? Was Gruumsh there? Was Moradin involved? Was Ao involved? Mystra?
The idea that there was fine "print" is a bit amusing too, since it implies large scale use of the printing press among primeval divinities
That's why I dislike that lore
His job is to carry out divine will, specify the fates of the damned, and allow him to draw magic from souls. With those rough parameters, he gave himself enough wiggle room to do some heinous things.
There's a reason why he's considered the smartest being in existence.
Thing is, there is no divine will. Every god has a different will.
I'm convinced (and this is my headcanon) Asmodeus used Chat GPT to write his contract
That whole thing feels like a monotheistic story where the editor just turned some words into their plural form
Its important to note the biggest point, which is that this is the story devils pawn off to mortals, and is the most widely accepted theory. The chaos deities of course wouldn't care, but they were also the enemy in this equation.
In the area of this story, chaotic deities are the ones Asmodeus would be trying to kill.
yes, it seems weird to me for very much the same reason. The world isn't monotheistic and pure/corrupt is a downright weird thing for "the gods" to be talking about because they all have a different point of view about what's ideal
#1 idea for law is to destroy chaos and all that.
It's... Hard to imagine a lawful good paladin-type deity seeing an angel torturing people and not just smiting and destroying him on the spot
Because that's the only reasonable answer to torture when you're good.
Right and the only ones who'd defend him would be dieties aligned with law over all and those aligned with evil and who are neutral on the chaos/law axis. So he'd just be radically outnumbered
God's can be arseholes tho, despite being good, just take the Greek's for instance
No Greek God would be good in D&D.
The Greeks didn't really conceptualize any of their gods as good.
Exactly
But D&D has explicitly good aligned dieties and a default assumption that divinities are evenly distributed across the alignments
Maybe... Maybe Hestia?
Moreover, the idea that lawful gods would be more opposed to chaos than to evil, as if they thought Corellon to be as much their enemy as Orcus, is weird too.
so yeah...that version of the Primeval Pact doesn't make sense to me. It seems like what would be much more likely to happen is for Asmodeus to pass his trial and then be sent to oblivion anyway by a supermajority of divinities who don't have a great reason to follow the pact they signed
This whole thing feels so monotheistic, so out-of-place in D&D, so strange, that I can't quite understand why people like it.
It's Sherlock style writing where one character looks clever only because everyone else is incredibly dumb
There's a pretty good reason as to why I enjoy running d&d god's like the Greek pantheon
Which Greek pantheon? Because it's not the same characters in Ovides' Metamorphosis, in Hesiod's Theogony and in The Iliad
The one in which they're arses
I don't run off the shelf settings myself. My most recently gods are metaphysically closest to 40K chaos gods, but much more numerous and varied in perspective.
Sure Mystra is the good god of magic, but magic can be very volatile, unpredictable and borderline omniscient, so I run her as such.
Personally I like some parts of the D&D classic pantheons, but I like to mix those ideas with some historical practices. For example, in my Rime of the Frostmaiden game, the cult of Auril is a mystery cult. They don't build churches, they meditate, they find wisdom in what is permanent, what is frozen, in the still images. They don't even seek to convert people, they want people to come to them and they try to dissuade them when they do.
Sure bhaal is the god of murder, but murder is either very obvious or very subtle, with no in-between, so all his followers are either really good at stealthily murdering someone, or they just shank someone to death in broad daylight.
esoteric religions in general are fun to include and typically neglected by D&D setting writers for some reason
there's a default assumption that they be exoteric and concerned with revealed wisdom, conversion, etc
Yeah exactly. But I wanted to have cults that didn't want to preach, that didn't want to proselytize.
Auril's cult seemed perfect for that.
The elven gods, in the same way, are worshipped as a pantheon, but also as different aspect of a single principle.
You could say Auril's cult is... cool?
... I hate that it made me chuckle.
Stay frosty, cheif
So when a player was interested by elven religion, I said that elves don't dedicate themselves to one god but those that decide to be really, really religious "wear the faces", meaning that they see each god as presiding over a time in their life, a moment or an action. The hardcore ones dedicate every action they take to the god most closely related to that action and they don't see that god as something removed from them that they're asking for help, but as something they are part of.
In most real-world historic polytheism, I think worship of the pantheon rather than individually is generally the norm. You'll give worship to different ones depending on context and they'll range in influence from big divinities to tiny genii locorum
This is actually Ed Greenwood's opinion. He finds the idea, that came from other authors, of FR characters praying only to one god weird.
I've never really considered how weird it is, in this context, that D&D sheets tend to ask people to put one god on them
that's not to say those societies lacked people devoting themselves to one god, it's just that that was an unusual thing to do.
it's more common in very early polytheism, early bronze age. But that's different than D&D in another way: gods were typically patron deities of cities and early pantheons were a sort of ill-defined jumble of your local deity + everywhere you traded with
does the singing sword tavern still exist in 5e?
Thank you for answering. Are there any other types out there that fit those specifications? In World of Warcraft there are Monk, Druid, Priest, Shaman, and Paladin healers. So you can choose either nature or holy based magic healing. And I definitely am thinking of an Arcane Mage. Iâm creating a personal character for LARP. I prefer to heal and the arcane. I didnât know if there were any examples of a mage and healer hybrid in DnD (Iâm very new to the game).
Yes, it is in Raven's Bluff in the nation of Vesperin
Thank you, im creating an adventure for the first time and wasnt sure if it was still a thing x.x
does dnd have a set story?
There is no one D&D world and thus no one "story." There are many campaign settings, both official and homebrew.
Or to look at it another way, there are several set stories that are intrinsically worlds written for D&D, but D&D serves as the medium for many stories.
The "default" or "main" story/world is the forgotten realms: this is where the majority of the available books are set, and the movie.
ok ty
Does anyone know if there is a good Family Tree for House Moonstar in Waterdeep?
Nah the houses don't have family trees published. They have a table of members who lived in the era of 3.5e and then a smattering of individuals mentioned in any other source books
I looked into making or randomizing one but couldn't find a satisfactory tool
Quick question, is there a God of the sun in FR and what's their name? Is it just the sun they rule over? (Ping please)
Lathander, Morninglord and Bringer of the Dawn.
Well...actually no, he's just the morning god...hmmm.
My suggestion is look under 'Sun Domain' on the FR wiki, for all deities who've been given the sun Domain previously. https://forgottenrealms.fandom.com/wiki/Sun_domain
And Lathander to me is def a God of the Sun as well
Lathlander is probably who I was thinking of, but is there any of those that are more uhhhhh warlike or like angry/vengeful? Lathlander seems a bit too nice for my purposes
I guess Amaunator?
Pelor is fine if I recall.
Pholtus is the jerk.
Quoting the Greyhawk wikis because too lazy to grab the books:
Pelor's priests teach that the truly strong don't need to prove their power. Pelorians strive to perform so many good acts that evil has no room in which to exist, though they will fight if necessary. Pelor is wrathful against the forces of evil, and is especially opposed to the undead. However, Pelor urges his followers to remember that excessive attention to things of evil can blind one to the truly important things: compassion and goodness. These are what must be emphasized above all.
That's a fan theory above that basically says 'Pelor didn't support vengence' and yeah, Vengence doesn't seem to be Pelor's vibe.
Original source:
When Thassel Tallstak, a halfling paladin of the church of Pelor, returned home to find his family sucked dry by his vampiric nemisis, he prayed to his god to send a swarm of sunflies to reduce the vampire to ashesâa wish so unbrideled in its hate that Pelor had no choice but to refuse.
Pelor's Dogma is you cannot be blinded by hatred and the eradication of evil. And he will not enable you to do so.
The the other theory's 'facts' are also taken similarily out of context:
Theory:
Further investigation revealed (in the Epic Level Handbook) that the Lord High Priest of Pelor denounced her deity and the faith. It also said that the secret texts of a prominent religion, recently discovered, call into question the churchâs real goal, its actual origin and the agenda of its god.
Fact:
TABLE 3â7: 100 EPIC ADVENTURE IDEAS
84 The Lord High Priest of Pelor denounces her deity and faith.
(...)
90 The secret texts of a prominent religion, recently discovered, call into question the churchâs real goal, its actual origin, and the agenda of its god.
Along with things like 'the sun is infested with parasites', or magic beginning to fail, children being born without souls- these are not canon events, these are suggested ideas for DMs to build upon. No reason is given for why the High Priest would give up her faith and canonically, she didn't. The 'prominent religion' is unnamed and again, meant to be just a plot idea for a DM, not a canonical event.
It's entirely conjecture to put these two things together. They are in no way related nor meant to be taken as factual events.
Pelor works, I just don't know if there is an equivalent in FR
Lathandar/Amaunator maybe
Theory:
Jozan, the archetypical cleric of the Burning Hate is shown using symbol of pain, a 5th level cleric spell with the evil descriptor (PH 291). The SRD and PHB have two things to say about this:
Sneaky little bias here by saying 'Cleric of the Burning Hate' instead of 'Cleric of Pelor'. But yeah good catch, for some reason the artwork on ph 291 is captioned 'Jozan casting Symbol of Pain'.
Theory:
First, a cleric canât cast spells of an alignment opposed to his own or his deityâs (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Second, a clericâs alignment must be within one step of his deityâs (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric may not be neutral unless his deityâs alignment is also neutral.
This means that Jozan can not be good-aligned, since he can casts evil spells. Nor Pelor can be , because he can grant evil aligned spells, that can only come from a non-good deity. So, Pelor can not be good-aligned.
Jozan is canonically Neutral Good, with the Good and Healing Domain. Pelor is also Neutral Good
PH:
For example, Jozan is a 1st-level cleric of Pelor. He chooses Good and Healing (from Pelorâs domain options) as his two domains. -PH 32
Jozan, a cleric who helps others according to their needs, is neutral good. -PH 105
But the point that a Cleric cannot cast a spell opposite to their alignment is absolutely correct. Jozan as a good cleric shouldn't be able to cast Symbol of pain. This is def a goof on the captioner/editors part, and is cited by a few people as 'Jozan is sus'
Theory
Also, Jozan has been seen stepping on the face of his allies to rise higher, rather than store his shield and mace (PH 68). That is not the act of a good-aligned being and shows quite a level of paranoia and mistrust against his allies.
Not wrong, but also a bit of speculation.
Malconvokers are def weird.
But Malconvoker's aren't Pelor 'endorsed' as the theory goes onto say.
The iconic quote for the class is a servant of Pelor, not a cleric and the abilities of the class are not divinely given.
âTake him, my slaves! Drag his soul back to your dark masters!â âArgyll TeâShea, servant of Pelor and malconvoker
The vast majority of malconvokers are sorcerers and wizards (typically conjurers).
The concept behind Malconvoker's is an interesting one. That there is a book called the Vital Pact, written in celestial and bound in black scales that speaks of how the forces of good are smaller than the forces of evil and how the only way to balance the scales is to turn the forces of evil against each other. Each copy gives a fiends truename, and the class is built on summoning fiends and tricking them into serving you. However the flavour text calls out how the source of this book is questionable:
None can say who penned the Vital Pact, how the work mysteriously enters the possession of certain spellcasters, and where the unique closing notations come from. Even the fiends first summoned using the text seem wholly ignorant of its contents or how they became involved.** Although many malconvokers accept the Vital Pact as a boon from some hidden patron or celestial power, some scholars fear a more sinister underlying motive.** Whatever the truth, you have been chosen. Someone or something wanted you to receive a copy of the Vital Pact and take up the challenge it proposes, even if you never actually hold the book in your hands.
Connecting this to Pelor because of the iconic quote seems a bit of a leap. The class doesn't need a diety, and could be any god's servants chosen. There is also the implication these books might be trying to corrupt good beings.
Theory:
Looking at the relics that Pelor sponsors shows another side of this dark story. The dawnstar, if sundered or broken, deals massive damage to all other creatures (aside from the wielder) within a 30 foot radius. Clearly, this power was inserted with no thought given to the cost for the wielderâs allies. The original dawnstars were given to 4 solars who rescued one of Pelorâs paladins from Baator (known as Perdition in some texts). A question arises then: what exactly was the paladin doing in Hell? If he had died and gone to Hell, that suggests some oddity concerning his faith and alignment. If he ended in Hell due to his own dealings with the devils (which are endorsed by the Church of Pelor, donât forget), then it seems that Pelor was flouting the Pact Primeval, an ancient law enacted before Pelorâs time. It seems that there are only a few possible answers. One, Pelor is truly of Hell, and his worshipper ended there because of his faith. Two, the paladin ended up in Hell of his own actions and Pelor gave no thought to the stability of the cosmos in order to bring him back. (Probably out of fear for what information torture would bring to the paladinâs tongue.) Three, Pelor sponsors LE paladins, known as paladins of tyranny (in a complete twisting of the term paladin) because he is a vile god of evil.
Source:
Originally gifts from Pelor to four solars who rescued a paladin from Hell itself, each dawnstar is a +3 brilliant energy morningstar. If a dawnstar is ever sundered or otherwise broken, it explodes, dealing 200 points of damage to everything within 10 feet, 150 points of damage to everything within 20 feet, and 100 points of damage to everything within 30 feet.
All those affected can make DC 17 Reflex saves to reduce the damage by half. A dawnstar has hardness 8 and 8 hp.
To use this relic, you must worship Pelor and either sacrifice a 7th-level divine spell slot or have the True Believer feat and at least 13 HD. - Magic Item Compendium
And again, so much conjecture.
- Items exploding on being sundered doesn't make their creators evil. Why are you sundering the holy blade? It's not meant to eb causally used while allies are still around, it's a last ditch thing or if an enemy tries to destroy the blade.
- Paladins lead crusades to hell. Infact, that's an adventure hook from Epic Level handbook, which this person previously quoted as canon events. There are plenty of reasons for a good-aligned paladin to end up in hell
- We have already established Pelor is not behind Malconvoker's powers and there is no evidence for such.
I love a good malconvoker
Inquisitor's Bracers are also def weird:
The harsh suns carved into these heavy steel bracers resemble grim versions of the normally forgiving visage of Pelor, god of the sun.
When you attack (can't be touch attack) and use these bracers you cast cure moderate wounds on the target- which deals extra damage to undead, but would heal the living.
Y'know, for sure, that's kinda a weird one. Hitting people you suspect of being undead, but hoping that if they're not at least they're healed is.. not the best logic.
One such reason for a paladin to storm the Nine Hells is to pose for the AD&D 1e PHB art!
The last point was 'Pelor's relics all seem to just be things that cause harm' which does indeed seem to go against Pelor's Dogma of 'Compassion and healing > righteous smiting of evil'. But he does have some non-weapon relics, such as Ronnam's Icon:
The icon is a crudely-made bronze holy symbol of Pelor on an unexceptional gold chain. Originally, the sun-face had twenty rays, but today only twelve remain. It counts as a divine focus for any worshiper of Pelor. For a good wearer it acts as a phylactery of undead turning and provides a +3 sacred bonus on saving throws. If a good cleric of Pelor breaks off one of the sunrays from the item, that ray slowly melts away over the course of a year like an icicle, leaving behind one drop of pure gold per day (worth 1 gp). T**raditionally, this gold is used to provide some monetary relief to those in extreme need. **No one knows what will happen to the icon when the last sunray is removed.
So, fun theory and def calls out some inconsistencies (Like Jozan depicted as casting Symbol of pain, or the weird logic of the bracers) but the rest is really, really bad logic and conclusion jumping for the sake of a fun theory.
So I wouldn't point to that theory with any sincerity. It's more a fun campaign idea, then anything at all official.
Does necromancy animate bodies with negative energy, or entrap the soul and twist it?
Depends on the type of undead. The mindless undead, such as skeletons and zombies, are souless and are animated by necrotic/negative energy.
What would be the best location/means of travel for a planar traveller? If I am wanting to explore all of the inner, and outer planes, what would be the best way to achieve this and where should I start
End goal being seeing every plane/layer
I will say that if your goal is to see every plane/layer, you might be setting yourself up for failure as the Abyss (in some settings) has infinite layers
oh yeah seeing all layers is not really possible
There are several ways to traverse between planes, with Plane Shift being the most obvious one as already mentioned
You can travel into the astral plane and find colour pools that lead to other planes
You could also attempt to travel just to the outlands and from there access the other planes
Sigil is also an option
yeah getting to Sigil is tricky but once you got there, visiting the other planes is easy
Not even the fact the abyss has infinite layers, a lot of layers will get you killed
Negative and Positive Energy Planes are also something of a "death on arrival" for the most part, even with prepwork
For example, the accessibility of Eberron is questionable but if you can get there, travelling to it's planes is very different than say accessing the planes from Toril
And often a case of "leaving is harder than entering"
So put it at the end of your itinerary
Well obviously ones like the positive and negative energy planes would be off the list. But things like the Astral plane, elemental planes, and most of the outer planes
far realms might or might not count but also not a great travel destination
Even the energy planes are able to be traversed, it just asks you to do your homework. Have a friend that can pull you out for example.
Do not go there.
Simple as, do not go there.
dont tell me what to do, mom
Would it be easier/better to use a spelljammer ship or to use tuning forks with plane shift, OR to travel to sigil first
A spelljammer ship only gets you between the material plane and astral plane
But from the Astral plane I can go to each of the planes
spelljammer doesnt have a level requirment but its also less reliable
Correct?
Only if you find a colour pool
And you don't need a spelljammer ship to get to the astral plane if all you want is access to a colour pool
Astral Projection will do the trick
But the spelljammer will allow me to visit places that might require a spelljammer
There's nowhere that requires a spelljammer that you couldn't access through other means that would also get you to other planes
And there's no guarantee you'd be able to get your ship through a colour pool
Do color pools have size constraints?
They have no minimum or maximum size
So you might find one and it only be big enough for a medium creature
Also, they're randomly spread through the astral plane
Not really a reliable way to get to other planes
Sigil first, may take you longer to visit everywhere but its a lot less hassle than fetching tuning forks and blowing hundreds of plane shift spells
Yeah, I'd say plane shifting to Sigil and from there the multiverse is your oyster
Could a single human visit all these places within a lifetime? Counting all the prep needed for each place
you cant plane shift directly to Sigil though
no its warded. you have to go there via portal or via the outlands
So what is the bare minimum party requirements/most convenient way to travel to all these locations? My character would be a human
Within a human lifetime***
That's not a lore question
That's an "Ask your DM if this could be done in our campaign" question
Then it's not really a question with an answer
Id say...probably not easily. Not many normal people even know the extent of all other planes, let alone what to expect. Youd already be an old fart of a wizard by the time your ready to start your expeditions
As stated, get to Sigil somehow and then use that as a base of operations to visit as many planes as you can
But reaching all the planes might be an impossible task
(it also depends on which setting you're basing this on)
If all else fails, demilichdom.
Unless its is changed in 5e one does not simply walk into Sigil from the outlands. They don't call it the Cage for a no reason. It rests atop an infinitely high peak. The most common way to get into Sigil is with a Portal Key. These keys can be anything. And the doors can also be anything many many people end up in sigil purely by accident only to find their key worked one way.
Portals to Sigil are more commonly found in the Concordant Opposition (Outlands) than anywhere else. So if you are looking to get in the outlands would be would best bet. But you best be careful lest a Tanar'ri in disguise give you a key to the Abyss instead.
Is there a documented case in the Forgotten Realms of a lich slaying a dragon? Or multiple dragons?
(If so, what is the lichâs name and how did they do it?)
I am looking into this but we do know that Valindra Shadowmantle caused a Rage of Dragons certainly would have caused a few dragon deaths.
Definitely depends on what you mean by slaying yea
(Depending on how you mean, Dracoliches would fulfill it)
There was also that time The Crystal Shard (An item with the souls of seven liches), a mind Flayer, and a Dragon merged into one becoming the Ghost King
What would fit as a good spiritual weapon for a priestess of Ioun?
A big olâ crystal/gemstone
I'd say a longsword or rapier.
A giant Boulder sized ioun stone
I could see a flail (attacks via a spinning motion).
Strange question but are there any creatures in D&D that are "mole-like?"
Like Hobbits but more subterranean purhaps?
Or burrowing humanoid creatures?
Do pancakes exist in the Forgotten Realms?
By name? Hard to say. But "a handful of grain flour and liquid, cooked on a griddle"?
sure
Various real world cultures have their take on "pancake" so it would be safe to say tha Toril has pancakes given that a lot of the cultures in Toril were inspired by real world cultures/peoples.
Can something be a Abomination or Monstrosities at the same time? Such as a Creature created then Breeds so how into the wild and become semi Native?
This is more of a game mechanic rather than a lore question.
There isn't an Abomination creature type in 5E.
The creature type in terms of the game is kind of a meta thing. They're not meant to have any in-world significance, so its creature type wouldn't affect its classifications
Monstrosities are monsters in the strictest sense--frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.
Yeah Creature types add some nice flavour, but as they change with editions and you can mostly only have one (and sometimes a subtype or template), it ends up restricting it.
Like Griffins in AD&D were just griffins. Didn't have to type anything, so they just got to be Griffins from myths.
Then in 3.5 they became Magical Beasts. Native and 'natural', but supernatural and magically influenced- or because we don't have griffins in RL.
4e decided 'well they're beasts aren't they?' because.. do they have any magical abilities or supernatural powers? In a fantays land why is a Griffin any more magical than a cow? It's a naturally occuring animal.
Then 5e went with Monstrosity, because that's it's catch all, and they don't want druids turning into griffins.
But now does kind of imply that griffins are not actually natural at all.
If you're asking about creature type mechanisms, no, a creature can (per RAW) only be one type at a time. A creature couldn't be, for example, a Dragon and a Fiend
But in lore there are creatures that fit narratively into multiple creature types. For example, Tiamat is both dragonlike and fiendishly
A Naiad feels both Fey and Elemental. It's def tricky to place. And occasionally 5e has to do weird things like playable Centaurs are medium sized fey, where as NPC centaurs in the MM are large sized monstrosities. (?)
(thats correct)
Yeah had to double check that because I wasn't sure if MPMM changed anything.
Like MM Gnolls are Humanoids, but in MPMM some gnolls are Monstrosities and I swear one book has them as fiends
Okay intresting info thank you guys
(I still think unicorns should be fey, not celestials, if anything, but I guess we have very few celestials in 5e)
Same
Monsters in 3.5E and 4E could have multiple creature types.
Anyway, we're out of the lore territory...
I think in 3.5 You can have a single type, but potentially multiple subtypes from templates. And 4e had Origins, Types and 'keyword', where again, afaik you only have one origin and type, but can have multiple 'keywords' which end up being like subtypes.
5e played about with multiple creature types in UA for centaurs and satyrs and such, but ultimately dropped it.
In 5e you can also have multiple keyword/subtypes
Is there an armor/magical item that would keep a traveler safe in most outer planes? A one size fits most
Probably?
Like, there's bound to be at least one item that makes you immortal/invulnernable/nigh-omnipotent, but those are artefact tier items
Sorry, I mean more so something a low level could reasonably attain
Something that will protect from the crazy heat, crazy cold, crazy wind etc etc
Considering traveling the planes is unlikely at low levels, probably not no
https://www.dndbeyond.com/monsters/1241995-mighty-servant-of-leuk-o
is the only thing that probably can deal with most if not all planes
So if I transported myself into dnd, a complete noob, I'd basically be stuck how I am now? No way to explore the planes?
Yes, very much so
Portals between planes aren't incredibly common, and those that do exist are usually random and generally only go to a specific plane
If you're talking under your own power and not say becoming an apprentice or servant to the likes of Mordenkainen or Tasha, or joining a spelljammer crew, you would very much be stuck on whatever plane you're from
Darn. What would be the most straightforward path/game plan for exploring
As me in dnd, a basic human
Being a high enough level spellcaster to cast Plane Shift
Like do I need to spend years training to learn that
if you want to do it yourself, yeah
you could try to find a job with a powerful spellcaster or planar traveler I guess
I think you might be misunderstanding the purpose of this channel; dnd-lore is for discussing events and stories and characters that have occurred within the canon lore of D&Ds various settings
If you want to get into "what could I do", that's more the point of actually playing the game
Sorry
What setting are you playing in?
I dont play đŹ
I just read some of the books, watch YouTube lore videos, and browse the wiki. The idea of visiting these places always sounds so cool to me, but I think it is a drag that you have to be a super old/experienced wizard to do basically anything.
I was more looking for something akin to, IRL I can travel to say Alaska and go exploring around without dying immediately
Okay, well in lore no, the average person likely wouldn't even leave their local area, let alone their native plane
I guess you could find a powerful wizard and pay them gold to go to another plane of existance (like buying a IRL plane ticket I guess)
You might get really unlucky and stumble into the feywild after being tricket by some pixies
Or the shadowfell through a shadow crossing that appears randomly
But it's not something that is well controlled
No, or desireable
And also you are likely to die upon going to most planes
Going to the feywild>>>shadowfell
But D&D lore is... hopping to different planes of existence is not something that happens for most folks.
The feywild is just as likely to kill you as the shadowfell
They're equally bad to the average commoner mortal
Just in different ways
Really? I thought the feywild was a bit more chill? Partying in the woods with mystical creatures and such
All of the elemental planes are likely to kill you just upon or after a small bit after entering even without any creatures coming to kill you
Heck, I'd probably take the shadowfell personally. At least there death is probably the worst fate
With the feywild, you might spend a year being chased by the wild hunt, trapped in the form of a stag, before being returned to material 100 years after you've left so everyone you know and love is gone
Why is this? Can you give me some exa.ples if you dont mind
You are likely to either die of heat exhaustion or literally just being caught on fire spontaneously from the heat in the plane of fire
The plane of earth has very little air and extremely common earthquakes and caveins
There is a reason Plane Shift is a higher level spell across the editions of the game
Ok, but what about places like the beastlands, mechanus, etc
I think the only place on the Plane of Fire that is even remotely hospitable to your average non-elemental is the City of Brass
And yea, I thought the planes had cities that people live in
Beastlands you are likely to be devoured or killed by any number of mega beasts
They have cities that people native to those planes live in
Why can't I go to those places, and figure out how they get around in their own locale
Those cities aren't guaranteed to be hospitable to outsiders
Natives of the elemental plane of fire are immune to fire
They use fire for all sorts of things in their day to day
Like I said
And most places are like this? I expected places like pandemonium or the elemental planes to be DOA, but most are like this?
Outside of specific locations, most planes are liable to kill non native creatures
If you want an anolog. It's like going to a different planet. Sure superficially Mars appears similar to Earth, but the conditions on it are very different and if something were to be native to it, said thing would be very different than humans to survive there
Its probably just as expensive to travel there too. I see now. Thanks
the material planes are all rather forgiving, these are the various primes, although this statement assumes you wind up on the game world. Normal Gravity, time, yadda yadds. Oerth, Abir, Athas, etc.
The transitives have their own rules but are survivibly nuetral for lack of a simpler term, they won't kll you, but you can't live thre generally speaking.Astral, Ethereal, Shadow, etc
The inner spheres are all deadly to a prime native and require preparation and or spells to survive. there's no assumption of breathable airElemenal, negative, Positive. Positive heals you til you pop, earth crushes you, etc
Upper and lower have rules and dangers, but unless you pop into a layer of teh abyss with chlorine air atmospwere a prime native won't be normally be killed with normal prep. Like grabbing artic clothing before travelling to Cania
Arguably the average Cager commoner probably has engaged in planar travel at least once, just since that is the gimmick of Sigil and all. Whether or not they did so intentionally is a different matter.
It really depends on your setting and where in that setting. A commoner in Longsaddle in the Forgotten Realms. Probably not. But at Wild Goose in Arabel, Cormyr. To access it, one had to stand in front of the Wild Goose's door and knock on an imaginary door as they invoked the proper name of any deity. This invocation always had to include the words "I" and "enter" in whatever language was being spoken, for example, "In the name of Set, I enter." After doing so, the Inn's signboard would change to read "The World Serpent Inn" across the Inn's signature serpent symbol. You could access any plane and world from this place including seeming cut off places like Eberron.