#dnd-lore
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who is this man that is so annoying to tiamat she asked Asmodeus permission to leave work early to mess with you
there's something we don't know here
Worship does not always equate to deific power
ex lover is my guess
no, she hasn’t come to visit me yet anyway
Gonna piss her off anyway
Listen, having a storied life means sometimes those stories sound like slice of life. And sometimes like parody.
ok I'm now tired of D&D lore because it was clearly made by dozens of different creators with dozens of different motives
Check out eberron, it is almost entirely driven by one person and their team
Eberron based setting
Welcome to 48 years of D&D. Don't bother trying to find continuity in the 80+ years of Marvel or DC Comics...
All I understood after reading hundreds of books on dnd is that all lore is a recommendation and a collection of ideas. You are given story stones and you yourself have to build a story from them and look for the motivations of the characters. Don't expect to find a good story here that will explain everything. Just steal ideas for your games, choose what is interesting and ignore what seems out of place
D&D did the DC Comics route and did soft reboots a couple times inbetween editions, mostly to explain why the magic, gods, and classes worked differently in the new editions
Is there any outer plane in which the soul of a neutral good character could sign for a challenge or deal in order to be brought back? I assume some devils in the negative planes fit the criteria, but is there anything on the positive side? I'm sorry if the question is stupid or clearly misinformed
gods can revive creatures at will
so u can take any good god
at well ask him for it
:P
Well, that character should be a follower of a god. When the souls of the followers of that god go to their divine domain in the respective plane. For example, Odin (CG) would have a domain (Valhalla) in the plane of Ysgard.
Devils reside in Hell, not the Negative Plane.
So when you cast a raise dead or resurrection spell, you're asking the soul if they want to leave the afterlife with their deity and return to their mortal body. Sometimes they say no.
beastlands would seem fitting or maybe Arborea
Alrighty, thanks for the replies!
I'm not sure but there might be titan that can revive people. There's Girzon who have dominion over death and can just kill creatures like that so maybe there's one who can bring creatures to life
Or greater titans who are very close to gods
Could an astral elf be over 3000 years old in a campaign? I am currently debating on this. Would love other viewpoints
Well, if they live in the Astral Plane/Sea then they don't age.
yes and ive been trying to explain that. the counter arguement is that if they leave hte astral plane they immediately age and die... i said they were wrong.... astral elves and teh gith have to leave in order to reproduce
I recall that the Githyanki, who normally have bases in the Astral Plane/Sea, would go to the Material plane to raise their young because otherwise they wouldn't age.
Ya and in 2e at least some of the bodies/husks of dead gods in the astral have their own areas or pocket of other effects thst supercede the astral.. including gravity, extreme aging (in both directions), temperature extremes etc
and some material planes move faster and slower than others as well
i think there are 4 different types of how time moves
And dozens of different settings!
The value of lore is in having a bunch of ideas to play with not in “getting it right”
Choosing what u like to speed up your campaign prep time and dump what u don't need
counter counter argument, not every setting is or needs to be the same let alone remotely similar
dm has final say though and if it doesn't work in the setting it doesn't work in the setting
Yes but you can't approve of my character and backstory and then not agree with it anymore...
agreed
It was in my backstory and as a dm you should read the backstory
has this been said to the dm in question?
and in their defense if the backstory was long I'd excuse missing that
it should be a conversation rather than a confrontation though
recognize you don't have final say but point out it's a part of a core component of your character you'd rather not lose
have you two discussed and brainstormed workarounds with the given restriction
They don't IMMEDIATELY die, this is true. But it is a very rapid decline, if nothing else.
Ideally I imagine they have gith normally stationed at pseudo-daycares for the astral traveling parents to drop them off at without risking their existence
the gith raise their children until adulthood and then they all return back to the astral plane
same with astral elves... lol
Correct, but if the parent starts leaping years of development in minutes, its not exactly safe for them to step outside of the astral
Keeping some gith out in the material for a nursery would let the astral parents remain there while still letting the kids develop
Just gotta wait 18 years to pick up your doordash kid from daycare
no the parents stay and raise them
like they leave the astral planes for years and raise their children
That would most likely kill them, depending on how long they were there pri- actually no it wouldnt
Main danger of leaving the astral is food water and sleep, since that stuff catches up pretty badly.
Age just makes up for what you wouldve gained, so 20 years of astral time ages 20 years real time, which shouldnt kill you
That's not what happens, so it's fine. Aging is suspended, no "debt" is incurred.
Githyanki hatch from eggs. Each newborn enters the world alongside other eggs deliberately laid so that all hatch at the same time. Since githyanki adults must return to the Astral Plane to keep from aging significantly, the roster of instructors continually changes, with no adult staying longer than a few months and none ever returning for a second stint.
From MTF
Aging significantly = oh, noes, I now have the body of a 30 year old because I spent 10 years on the Material.
Its MUCH faster than that
I dont recall the rough estimate given but the longer in the astral you spent, the faster the aging process occurs.
Spend too long, and a few days outside can make you keel over dead.
That's not part of the ruleset or, by extension, the default lore.
Unless 5e Spelljammer decided to add a different, highly disruptive rule to the setting.
5e lore on the astral plane beyond what I posted there is laughably sparse
I mean, you added extra bits.
That's because you have to make up the rest. "Now give us $60!"
Oh God, I just had a thought WotC doing microtransactions for lore...
Worst proposal for microtransactions ever. Unless the goal is to push DMs to make their own stuff.
What i posted was a direct quote
Seriously, I'm glad I have my older edition books for references when looking up for information and lore because 5E has been sparse.
Cant wait for planescape to crash and burn
This
Spend too long, and a few days outside can make you keel over dead.
was not.
Ugh, after the 5E Spelljammer boxed set I'm think I'm going to do a hard pass on that book.
Yeah...because this was the quote, I even said where I got it from right after it
Hence, my reply #dnd-lore message
It says right in it that they cant stay in the material for long else they age significantly
There is nothing in that that says you accrue some kind of time debt that comes due as soon as you leave the Astral.
It says it right in there, the aging significantly part
It wouldnt mention that if you aged normally
The Githyanki don't want old bodies, so they don't stay where they can get old bodies.
Would they really do singular stints of a few months in their entire lifespan if that was only 3 months of actual aging?
Its accelerated, says it right in what I posted
And there is no mention of exactly how that works, so the only conclusion that can be drawn is adding ticks to your clock normally.
Accelerated aging is not mentioned. At all.
Then what is with the fact they bring up the significant aging and urgency to return to the astral plane?
If 3 months outside only acts as 3 months there is zero danger for gith leaving and that inclusion is meaningless
So either they added a meaningless sentence of lore, or they age quickly.
Its a documented thing as well in earlier editions like (i believe) 2e that Gith have special magic specifically to stave off that rapid aging effect
Except in the context of the rest of the society Vlaakith imposes on her subjects. They are away from raiding and training with peers. Are they such fine-tuned athletes that the jaunt will leave them "significantly aged" or are is that what they believe? And do they really like the duty?
And why are there no rules or even minimal thoughts on how aging might be accelerated? Is such a thing included in MTF's replacement (as the tome is now no longer current, apparently)?
Pfft, be lucky to find anything remotely based in lore in MOTM.
Theres also the point that 5e leaves out MASSIVE heaps of lore regarding other planes
Everything from the mountains of mount celestia to residents of acheron. Huge unexplained gaps reliant on older lore to even begin touching on
Everyone complains about that until something is set in stone and it’s not the one variant of the twelve possible lores they prefer
That's because WotC knows those gaps will be filled in by 3rd parties on DMs Guild (less work for them and they get a cut)
Yes, yes. WotC bad, creativity bad, company wanting money bad.
I’m way more interested in what a totem of dragon skulls is and how some dragons use them to accelerate into the Great Wyrm stage prematurely and exceed even those limits
Cool! That’s a good thing imo. Reminds me of all the fun we had in basic, or 1e, or 2e, where the core stuff was established and everything else came from having fun reading and playing a game 🙂
I think of it like getting a single minor scratch on a priceless trading card. Sure it doesnt really effect it too much but it is one minor disfigurement towards ruining the whole. Now imagine that trading card is your life, definitely don't want those "scratches" adding up
So the thing is why are they charging $50 for books that contain so little? This is why I'm probably going to skip the 5E Planescape...
Counterpoint: the gith don’t know what their natural lifespan is and probably don’t record time very well since they still perceive it as passing astrally.
So every now and then, someone just stops living and the rest of them are like 
That's what I've been using it for
Mainly inspiration
Well, the Githzerai do have a natural lifespan in limbo, the Githyanki are the astral plane dwellers
I guess they would view death even worse than usual if it takes away an infinite lifespan
Who is the God in a dnd stand point like who the holy figure in the dnd world
there's usually more than one
i'm not familiar off-hand of any settings with an explicit Eru Illuvatar style over-god, nor any (major) canons that are canonically truly monotheistic
there's no singular "dnd world", which clouds the question and answer significantly.
There's no one "D&D world" nor one "God" because each table has a different setting.
There’s bunches. The assumed setting defaults ignore monotheism. Whenever there is “one true god” it’s inevitably a lie by an evil god to steal rightful worship from the others.
The closest would likely be Bahamut at this point though.
Generally there are many different gods and each god has their own topic like god of justice or god of knowledge. There might be evil gods like god of murder but that depends on setting
The closest thing to an omni-god is Ao, the overgod in the Forgotten Realms setting. He's the god of the gods, keeping the deities of that campaign setting in line, such as the Time of Troubles.
was just about to re-read the Avatar Trilogy about the Time of Troubles, yeah Ao appears here but he is generally not interested in dealing with anyone other than greater dieties
He is the one god that has no worshippers.
and does not really need / want any haha
But only in that campaign, yeah.
That's weird because for sure there would be someone who worships him
Sure there are people who want to worship Ao but he refuses to answer their prayers. He's the god of the gods, not of mortals.
Does anyone know who the worshippers of the elder elemental eye were?
Wasn’t that just the cult of the elder elemental eye?
Sorta kinda maybe? The elder elemental stuff changed every year because new writers came in. Now it’s Tharizdun. Back then, it wasn’t tharizdun.
It’s also Ghaunadaur but only in the forgotten realms!
What gods and powers are associated with elemental earth, and the underground, in the forgotten realms?
May or may not be Tharizdun. May or may not also be the Elder Elemental God. House Eilserv is a major worshiper.
The may or may not is actually fairly clear. It is not originally. I don’t trust Gygax for much, but I asked him. Hey did you make this thing like this on purpose? Is one of the few things where I can expect his answers to hold weight 
Until the Epic Level Handbook, anyway.
The elemental prince of evil earth is Ogremoch, cant recall any others off memory alone
Dang
Gimmie 5 minutes I can get the rest
Idea is that an ancient war machine of the elder elemental God is going to be activated, and then taken over by an elder brain, and this has such for reaching effects, that gods of the Earth and underdark, as well as the Earth dream, are all going to be aware of the impending doom to some degree or another
There is also:
Geb, Egyptian god of Earth and Mines
Grumbar the Earthlord
Kabril Ali al-Sara al-Zalazil, Great Khan of the Dao
And Sunnis, Princess of Good Earth
Think I’ll do Kepto, Gruumsh, Azuth, Mordain, and maybe some others atm
Mortals were not supposed to know he existed
People did not know about him until the Time of Troubles ended.
Oh do they know about him now?
They do, but he does not respond to worship, for the small numbers that decided they wanted him as a patron
He has only interfered with the world on two occasions.
I know that, I just didn’t know he was revealed to mortals at the time of troubles ending
AFAIK only the gods knew of Ao but I guess some of the gods in their avatar forms may have spill the beans on Ao's existence?
Which is why I’m asking about specifics, yeah
You know speaking of "modern sensibility on fantasy asia", seems that I think aznsrep folk somewhat have a point since I noticed the bad foundation bleeding through.
Like it was in 2000's, but seems that DnD have tendencies to portray Fantasy Asia as isolationist in a setting where it is neutral at best and evil at worst. Like Nathlan being suspicious towards foreignors and non-humans, and Shou Town seems to portray Fantasy Westerners as open minded (or at least wasn't given the same negativity) while Fantasy Asians "keep to themselves" along with making up most of the antagonists in plot hooks. Half-Shou entry is abit on the nose.
Sup ya'll, anyone's got some interesting canon dragon types for me?
Battle dragon
Prismatic Dragon
Something something CR 66 what the hell?
Epic enemies!
elder brain dragon
the word canon there makes me so sad
I have no idea what, how, why, but it's cr 22 from fizban
ghost dragons in FToD are cool though
an elder brain transplanted into a dragon
I have so many questions
An amazing dragon resource is a 3rd-party book called the Draconomicon, its on DMsGuild, it's got so many, with so much lore too
Do you prefer spell slots be for a fire-and-forget style of magic like 3.Xe and prior or more like a mana system the way 5e does?
I've been looking at spell points (I think that's what they're called), that's the most interesting interpretation to me
Yeah, more flexible, just a matter of handling Lv6-9 spells
Hey, maybe have where spells have their separate MP costs separate from spell level
and have spell points/magic points grow based on dice too?
Maybe like:
d12: Sorcerer
d10: Wizard, Cleric
d8: Druid, Bard, Warlock
d6: Paladin, Ranger, EK, AT
@lofty bloom wdyt
I'm not sure what you mean by dice, like how many MP each class gets?
Is kobold kanun official lore?
What's a "kanun"?
It's just canon shooting kobolds, there's video on YT with that name
Did the video cite their source(s)?
That’s not lore, it seems to be someone’s personal D&D story
Little late but whatevs. Theres the Hellfire dragon and the Were-Dragon, (all were dragons are female btw) although the were dragon is actually dragon kin.
For something more exotic. They're from 3e. Maybe even 2e if I'm not mistaken.
Hellfire is basically a smaller than red fire breather, though they're covered in horns. Were dragons pose as humanoid females, then go all were creature horror on people transforming into human female/dragon hybrids.
Much deadlier than a half dragon could ever hope to be.
I thought 5e did memorization and mana is optional rule. It was optional back In 3.xe as well and in 2e one of the fr time periods used a spell pt system as well
Yeah, exactly like that!
Hellfire wyrm is in 2e . Monstrous annual 3 or 4 I think? I recall the art of it
I do like the idea, as it provides more variation. I might level it a bit better, something like
d12: sorcerer, wizard
d10: cleric, bard, druid
d8 (or d6, not sure which would work): paladin, ranger, artificer, EK & AT
How big are dargon balls
On earth, they are the size of a tennis ball, or may be a bit smaller. On planet Namic, they are the size of a child’s skull.
Sorcerers would want more MP than wizards like how they have more spell slots in 3.5e (IIRC)
Huh
Not the balls i wanted but ok
Maybe something like:
Wizard - d10
Cleric - d10
Paladin - d6 (could start at Lv1 if you wanted)
Druid - d8
Ranger - d6 (could also start at Lv1)
Bard - d8
Sorcerer - d12
Warlock - if spell points can be used instead of the unique spell slot system, probably d10
Eldritch Knight - d6, start at Lv3
Arcane Trickster - d6, start at Lv3
@lofty bloom
Forgot blood hunter lol
Blood Hunter?
blood hunter doesn't cast
except for the warlock-esque subclass but warlock spell points are wonky w/ pact magic
@lofty bloom Wanna chat in DM?
can't rn
This is a child friendly server.
Grung are slavers
Matt mecer made it
Blood hunter isn't an official class
I guess not
I'm so impressed with Matt Mercer
the blood Hunter includes the ware beings right?
Wizards defeated the Psion for whom was most powerful class in 2e. By a smidgen.
Reason wizard won, was because they used spell slots while psion uses points system. Wizard using point system wouldnt be doing them any favors. Psions can wear armor, casting is all a wizard gets. Study the history properly. You know what they say bout those that dont understand history.
Not relevant to starting discussions of gonads.
True
What's the deal with mordenkainen? Why does he have a wizard tower in hell? is he actually dead this whole time
what is this i am very curious
is this canon dnd lore that exists in books
i am very uneducated in dnd lore ahha
Yeah pretty much.
ok cool i love assuming and being correct about it haha i was scared i woudl sound dumb
Any self respecting wizard has many bases all around the planes to study from.
No dumb questions
yeaaaaa
it’s just hard being confident in knowing that i’m not the most experienced in dnd lingo yet
and wanting to be but knowing i have to ask questions and be curious
Eh. Do you think anyone who plays DND has self confidence?
now that is a superb question
Exactly, so ask away
An actual self respecting wizard would have a demiplane like a normal person
Demiplanes have their limits
Having an outpost with a teleportation circle situated in the belly of stygia is valuable given how fickle travel usually is in the hells
Plus, a real self-respecting wizard will have more than one lab/tower
Always keep a backup
Exactly
And a powerful self-respecting wizard will have more than one self.
Where does it say mordy has a tower in hell
Adventure spoiler ||Descent into Avernus||
How "Evil" is Zhentarim in your view?
As evil as any mafia
Are you sure?
I mean, I see that the BN is shade and will kill if necessary
But are they as evil as the lord of NeverwinteR?
They are a mafia, so, yeah....
They do not work for the better good, that is pretty clear, but at the same time they do offer support between each other. For the "Family"
BN? Better good?
In my world, they act like The Clasp. They're underhanded, self-interested, morally grey, and quite uninhibited, but they don't consider themselves evil. They will send out support for a sieged town if that town and people in it's existence they rely on.
I like to think of the stories of how the Yakuza have been known for sending disaster relief. There's a reason these organizations continue to operate. Sure, anyone could take a bunch of swords and bully people, but you'd need a full occupying army to get away with that for long. These organizations work because they find unmet needs in the population and fill those gaps
They provide jobs to people who might not otherwise have access to a decent living
They provide structure, and community
I fully recommend Darkhold Secrets of the Zhentarim on DMsGUILD it even has Zhent based subclasses and a section on how to use Thieves' Cant
If an organization will do evil deeds just to maximize profit that is not morally grey. That is evil.
I also think they serve Bane, the "Lord of Darkness"
It's pretty clear that they are evil from those bits of information.
But are they sadistic? Maybe not. If you require sadism for an organization to count as "bad" then they might be neutral. That's quite the specific requirement though.
He’s one of the BDE (big dweomer energy) wizards of the olden days.
Mordenkainen, Rory, Leomund, Tenser, Bigby, and some others…
Shoot. There’s eight right? Who else is there… Melf…
Oh well Vecna kills all/most of them so it’s fine 
is Galder one of em
Nope! Never heard of Galder until recently
Evard?
Versus reading about these dudes in a 1e or 2e book of characters
Otiluke as well
Otto, Serten, Rary (not Rory, spellcheck fail), Tasha.... Basically anyone who purportedly wrote a spell and appended their name to it.
No I just forgot his name and Rory sounded right 😄
But Tasha wasn’t killed by Vecna and wasn’t a member of the circle of eight
and was able to recover the remains of his allies and clone them.
Boooooooo
I think Rary is the one who had a deal with Baalzebul?
What I really like is the implication that Tasha is transfemme, with Iggwilv being noted as masculine and going on a secretive quest for personal apotheosis, back in yon olden days, and then suddenly Tasha, who is Iggwilv, shows up living her best life
How evil is amazon? The mission statement of the zhentarim is to provide protection through predatory pricing, undercutting the competition and leaving entire nations dependant solely on them for survival. Also, they do a massive amount of trade on the black market, specialising in weapons, drugs and slaves
See my earlier comment about slaves for my opinion on any company that calls their employees "family". But then, I've worked retail 
i'm making that a backstory for one of my characters now-
Have you never noted that of the powerful wizards, all the men are super old and all the woman are young and attractive? My theory is that they're polymorphing themselves - the men who wasted their youth studying magic finally get to have a cute girl around, and the woman finally get to be left alone. In a way, they're both living out a power fantasy
All the powerful women tend to be elves, or prodigies. Or called out as vain as a character flaw I suppose
I don’t think we have enough instances of 50 or 60 year old human women in positions of power to check?
The simbul?
Only one I can name off the top of my head is explicitly coded as evil, which is a shame
She's also described as "barrel chested with broad forearms" which is a wonderful way to describe a woman and I'm very disappointed the one well built lady I've ever seen in a dnd adventure is evil
There's the Seven Sisters (I think four of them are still alive as of 5E?) and they're all immortal due to being the Chosen of Mystra.
Raistlin wasn't old. Maybe an exception. Duke rowan I can't recall if he was old or became older after his first go around. Also was karsus old? I thought the arcaniats all stopped aging
The classis witch archetype is of an old woman
Hags count as spellcasters I think
Assuming they use thwt lore of them?
Of all the famous "named" male wizards I think only Elminister fit the stereotypial old man with a big grey beard (but he had a make over in 3.5E I think, getting his hair dyed, his beard trimmed, and having a stylist for a new set of clothes).
All explicitly coded as evil, which is one of the bits of lore I hate the most about dnd. Realistically, I can absolutely imagine any half decent spellcasting woman from a small community is sick of being accused of witchcraft and blamed for every single thing that goes wrong, so they just..... left, because they were sick of dealing with idiots. Makes sense pariahs like that would group up for survival, or just to have someone to talk to
But ACK-shually they're originally fae or whatever
Sure. So are elves. What's your point?
That your idea is better
Needs a little work but a lot better than outsiders that are evil just cuz
Well shucks thanks. I think anyone with a eye for inclusively is going to look at the lore surrounding all the "evil" things in dnd and say well wait a second, is everything the establishment is telling us about these things actually true?
The seven hundred year immortal touched by god?
Yeah I don’t think that has the same vibe 
Not every “elf” is going to be an elf (though many are). Sometimes they turn fey (Tasha), sometimes they become demigods, etc.
She's 700 yrs old... who knew 🙂
Kinda the point yeah.
Hags are their own breed of witch, and a much nastier type too.
Rough idea is that hags were part of the following of a goddess of the moon and beauty, eventually growing complacent and lazy which drove many of her followers away before she realized what was going on. By the time she got her first wrinkle she knew it was too late, and went on a murderous rampage. The twisting of her nature cursed her followers with what once were blessings. 'Her water-walking prophets becoming sea hags, sweet-voiced songs becoming green hags, and powerful protectors becoming annis hags.'
All hags are coded evil, but divine-level curses tend to not fall to the wayside so easy.
For what it’s worth, they’re likely getting the “typically” treatment in the future. The hags that appeared in MotM were all given a “typically” alignment.
Back in 3.5E hags had the "usually" (which is a bit more than "often" but less than "always") in the alignment.
I wonder, is there any Celestial/Angelic equivalent to Abishai?
My understanding is the Half-Devil Half-Dragon fiends exist due to Tiamat having once served as an archfiend on Avernus, and Bahamut has held court on Mount Celestia
Not sure if this is the right place for this but I'm writing a story and wondering what you all thought would be the best dragon type that would reasonably make a den out of traditionally red dragon territory. I was thinking Copper but open to suggestions.
So here's a thought
A Warlock could bind a Celestial or Fiend as a familiar right?
Would it work if one tried to bind a Concordant Killer 
Copper tend towards sea side. So maybe Bronze?
No, not at present. The concordant killer is either too strong or a person, depending on how you look at it
i'll look into their ecology thanks
Abishai exist as a 'blessing' of sorts by Tiamat for mortals, mutated into their forms when they die and are dragged to hell.
Not far off to assume there would be an inverse in the form of celestials blessed by Bahamut, or beings from any god for a mortal who earned one's favor.
A familiar? Most likely not. You could probably have a concordant killer manifest as a familiar but not the concordant killer in the flesh. I also imagine they won't come willingly without a very specific reason.
Maybe silver? Both like high peaks
I'm trying to find more information about Uthgardt barbarians. Would anyone be able to point me in the right direction? Making my first character and I don't really know much of anything. 🥲
Maybe check the wiki here? https://forgottenrealms.fandom.com/wiki/Uthgardt
Always curious as to when the residents of the far realms will make their move on the DnD Multiverse
They've always had...
They're from the Far Realm...
Remember that (Aberration) creatures like the Mind Flayers and Beholders are from the Far Realm.
I thought mind flayers O.o but they’re from the future o.O so does that mean they won?
I thought Beholders were dreams of Astral Dreadnoughts who slept too close to gates given form o.o
Beholders existed long before (1E) Astral Dreadnaughts (2E).
O.O that’s new to me good to know ty ty
gold
oh ty for the response. Silver doesn't quite work in my story they're a bit too cunning.
They particularly go after ferrous metals, nonferrous metals that dont rust they cant eat
correct
Or like non metallic creatures
Well yeah, if your not carrying metal or theyre not hungry they wont bother you
Does chult have canines or wolves in it?
Not that I know of. Chult is mainly jungle... and lots of dinosaurs.
I can't think of any canonical sources for wolves in Chult but if it's homebrew do what you want lolll that being said wolves are not usually Jungle animals
Any canids then? Wild dogs perhaps? I meant in general. but ye thanks
Maybe like indian wolves?
Probably some domesticated in the books somewhere?
Dinosaurs, axebeaks, Tabaxi. But nothing is preventing you from adding them.
In realtions, is there DnD equivalent to Catachan Barking Toad?
Basically frog that will explode into toxic cloud whenever it is startled.
Demon Toad?
Well, like a normal (alien) toad but will blow itself up when startled.
it's from 40k and Emperor TTS as a fan video explored it.
"I want to pet this creature".
There's the shrieker, which is a mushroom that screams constantly if someone gets within 30 feet of it
Also there's a beholder variant that's a puffball of fungus that coincidentally looks like a beholder as a defense mechanism, and if you hit it it sprays spores
Just off the top of my head
The Shrieker Gas Spore exists in DotMM, floor 14. Take, Mash, reskin.
Its got wild dogs yea
are fallen aasimar just tieflings?
No.
Tieflings are descended from fiends.
Aasimars are descended from celestials.
"Fallen" aasimars are just aasimars who don't live up to the high standards of goodness of their celestial ancestor and go down the dark path.
I just finished reading the Finder's Stone trilogy and Masquerades from the Harper's series... and something I have been wondering is, what was supposed to happen with Alias after these events? I know Dragonbait appears again in ToA, but no word of Alias.
She's one of the few NPCs from the 2E/3E era that WotC didn't dig out to reuse instead of creating new NPCs (2E is about 150 years before 5E).
Both Mirt and Volo are human NPCs from the 2E era and somehow they survived to the 5E timeline (about 150 years...).
I don't know if it was a waste or if there were some valid reasons, but Alias and Dragonbait were featured in comics, videogames, trading cards and mentioned in some of the sourcebooks of the 2E era, so there was some meaningful investment and marketing involving these characters which I would have expected WotC to weight heavily in order to keep these characters more prominent when taking over TSR IPs.
Yup, I played the Curse of the Azure Bonds CRPG
I just find WotC creatively lazy — instead of creating new memorable NPCs for the 5E era (which is about 130 years from 2E and 110 years from 3E) they just rehash characters from the 2E and 3E era, giving excuses while human NPCs from those eras are still alive
I like those characters too, but the early 5e design team pledged to not retcon the stuff that the 4e design team did. So it gets a bit silly if you have dozens of humans that age 100+ years, without dying.
The thing that Jeremy Crawford talked about more recently, where they said they were taking Dragonlance back to the War of the Lance, is a lot easier to deal with.
The newbies don't know about the old lore, but the people who want to use the 5e adventure with older editions, or use NPCs from old DL products with 5e, can just drop things into their game.
One of my players wants to play a yuan-ti peace domain cleric in a spelljammer campaign- meaning any god from any canon D&D setting is available. Are there any deities that make sense for them?
Illmater is pretty good for peace
astarl dreadnoughts were 1e as well
Hello. Does anyone know about the race named Vadalken? I need a little help with something
Which book? I thought they came out in Planescape?
the cover of... manual of the planes 1e ..thats an AD
thats also where ID software got the art and modified it for the cacodemon
I stand corrected!
I forgot about that book.
But apparently no stats on it until 2E?
Apparently it's a MtG race and not an official D&D playable race.
i assumed it had stats in manual of the planes.. planescape then has stats of course in that monster manual
(and with awesome tony D art work update on it in PS)
It's in one of the d&d books though
What does mtg stand for?
Magic The Gathering
magic the gathering
I don't see it in any official 5E D&D books.
I respect and appreciate that promise made by the 5E design team, but at the same time as an old fart is a bit sad to see all that lore from 2E/3E to be unused considering the huge amount of lore produced during that period (I know, a lot of that lore was bad), it is just nostalgia. And there is always the option of telling stories during that big time jump between 3E and 4E, it's just that I feel many really good NPCs and plots had still more space to be explored or expanded.
It is in Guildmasters Guide to Ravnica
I stand corrected again (twice in a row!). I don't have that book (physical) but see it now on D&D Beyond.
Can you dm with me so I can ask you about something?
Nope
Okay. So you can't help me?
You can ask here. Sorry but I don't accept friends requests.
Okay lol. Im trying to make an Avatar build and there's a video on it but I am confused
The blue people one
If it's gameplay related then ask in #1045165827068002374 perhaps?
I'm new here. I wasn't sure where to ask
This channel talks about lore from the various campaign settings and editions.
Okay sorry
correction, looking it up on forums, ppl say the art was tehre. but no stats until 2e as u said 🙂
Oh you'll probably want #1045166392174972938 for backstory help. This channel is more of D&D lore over the various official settings/adventures.
So was the demogorgon once a human soul
thats what his 5e version is?
Wasnt that always it?
Hello to all i have just created a society and i think its pretty cool with that i have also made a story in that setting.
it took me 4 days and im pretty proud of what ive done this is the document.
haha hold on
Besides, this channel is to discuss about official D&D lore and campaign settings, not homebrew stuff.
Because it's a possible security risk...
Hey how did Tyr even become part of the Forgotten Realms Pantheon?
He's an interloper god from another world.
It's a pretty common occurrence in The Forgotten Realms.
The rest of the Norse pantheon technically came with him iirc
I think most of them are dead(?) Or at least just staying in their own planes
I think about 90% of the Egyptian pantheon has a presence in The Realms, too. It's a quirky setting, especially once you wander far east from the Sword Coast.
Never read that before. AFAIK he was the only one from the Norse pantheon.
However, most of the Egyptian pantheon arrived in Toril with the Mulan people arrived from another world.
Jinx.
From the FR wiki:
An interloper deity, Tyr, known as the One-Handed across the Outer Planes, was the same power as the god of the same name in the Norse pantheon, although in the Realms he was worshiped only as a god of justice and not as a god of war. As the only Norse power worshiped in Faerûn, if a cleric of the Norse pantheon came to Toril from another world, he or she would be granted spells through Tyr.
As the only lawful member of the Norse pantheon, Tyr faded largely from prominence. For this reason, he sought a means of strengthening his power by obtaining worshipers from other worlds. He chose the crystal sphere of Realmspace and submitted himself to the authority of the overgod Ao
Gods can exist in different worlds — they're essentially echoes. This is why Lolth and Tiamat are on different world with slight changes. The more worshippers they have the more divine power they get.
Personally I find that a bit chao in the bad way.
At any moment a god from another universe could just pop over to yours and start something
The FR is the kitchen sink to hold all kitchen sinks
Loki at any moment: YOU JUST GOT PRANKED YO
Ao has final say who gets to be a god in Realmspace.
Who's Ao?
Ao has promoted mortals to godhood while removing divine power from gods.
Ao is the overgod of Realmspace — he's the gods' god.
Ao is the most powerful god, but he's really just ... well, kind of the head of HR? He's only there to ensure that the gods do their jobs.
He answers to no prayers, and never involves himself in mortal affairs.
Looks at Bhaal, Bane, and Cyric
You sure they haven't made any mistakes?
The Time of Troubles is when Ao kicked the gods to Toril in mortal form so they could learn a valuable lesson in their jobs and responsibilities to their worshippers.
I remember that Neverwinter Nights 2 would allow you to pick Ao as your deity, and it would tell you that picking him was pointless.
Any advice on Alhoon lairs? I’m about to run a session in which my party catches the last of a ritual making a mind flayer an alhoon, and they chase him into his lair. I have it decently planned out as an old mind flayer sanctum that the alhoon took over to use to build an army and take over the region, it’s got a study, altar room, combat room, puzzles, traps, all that. But any advice on ambience for a mind flayer sanctum?
That's hilarious tbh
I love how they made it an option
Interloper feels strong. He’s here on allowance so it’s not like he broke in and won’t leave. 
Tyr and one other came in with Real Life Earth Vikings who were kidnapped for slave labor and continued worshipping their own gods. He and one other came through to support them and is allowed here by Ao.
Or that’s the version of the story my FR friends and the history stuff I’ve looked at tells.
Heya Mileth! Good to see you round these parts again 🙂
Atleast before primus exists on mechanus.
So what was Primus before?
Sorry when I say before I mean editions. I know more like 2e era planesxape lore since that's what I use primus was stated back then as well...
And the modrons promote the lower form I to the next higher one so when primus was killed, replaced and then the spot was vacated, one of the... forgot name. The ones right below, would get upgraded to the new primus iirc
I am become confuse
How about this. What do u want to know about primus specifically.
Was he always around?
Was he some mortal ascended to godhood?
Was he born of someone?
Or was he just a modron that went under eons of upgrades?
Primus was like the lord/God of all modrons. But for any modron, if tehy are destroyed, a modron from the lower rank gets upgraded to the next form to replace the loss.
I don't think any lore ever said where the first one came from
But back then planescape did a lot about belief. A being that believed rhey were powerful and others did as well, reality could be shaped and they could become powerful. Maybe it was a more powerful than normal modron and it rose to that position. I wonder if 1e mentions his beginning
I was told something about how he set up the Devils conditions of deal making
Maybe 5e added/changed rhat lore?
Something like the deal making was to keep the evil of devils in check
There is no one Primus. Primus is more of a title like the Pope. When a Primus dies, a Secondus takes over.
Primus sails the sea of cheese
@stuck breach in the scope of worldbuilding, would you say that Vancian magic fits both arcane and divine magic fine or arcane magic only?
I'm not entirely sure what you're asking
I use the magic system as written
You seem to ask about Vancian magic a lot. It's a gameplay mechanic and not really lore...
Basically, thinking outside the scope of 3.Xe and prior's style where each and every instance of a spell to be cast needs to be prepared in advance, would divine magic not necessarily work for that
I'm familiar with the tern "Vancian magic" inasmuch as it's applied to D&D magic due to Gygax basing the game's magic system on that of Jack Vance's in the Dying Earth series, but I don't really understand your question.
Lemme reword it
Would divine spellcasters, thinking outside the game mechanics and more just the broader worldbuilding, namely Greyhawk, Mystara, and FR, likely be more spontaneous in their spellcasting?
I honestly don't see how to separate that from game mechanics unless you're writing a story.
I am
Then do whatever you want
maybe I'm trying to ask how Vancian magic is justified in-game
It's the way it works in-game
It's not separable from mechanics, because it is the mechanics of the game
fair
"Game" = "has mechanics," i.e. rules
If there's no rules, it's not a game, it's just play
Since you're not likely writing an official story for publishing by WoTC, there's no reason you need to adhere to anything in the game. If you want to make the magic different in your own fictional setting, then go right ahead.
One of the ways I describe spell slots working is that the caster (divine or arcane) is channeling the magic energies, and a more experienced caster is capable of channeling more than an inexperienced one.
You could just as well describe the limits on spell preparation the same way - since the act of casting a spell is difficult, the capacity for retention of those magical operations is limited, i.e. you can only keep so much of it in your head or something like that.
Yep! I always pictured, at least for arcane casters, that preparation of a spell is essentially taking a partially-cast spell and instilling it on one's psyche, by which you can then do the remaining components to cast the spell.
but I'm unsure how it'd work with clerics, paladins, druids, and rangers
Also, I'd be cautious in how much of Dying Earth you apply to interpreting/ruling D&D, since D&D isn't Dying Earth. While Gygax, et al was inspired by Vance's work, that doesn't give Vance some authority over the game.
Clerics/paladins are just saying special prayers.
I always pictured clerics and paladins having some connection to their patron deity and gaining a portion of their power that way or something like that.
since I doubt any ordinary acolyte would simply be able to gain divine magic on a whim; the deity needs a reason to give them that
Clerics and paladins pray for their spells. The FR gods have specific times of day when those prayers for spells are granted.
Right right
OH OH OH okay, so the deity instills those instances of each spell on their psyche via communions with them, that makes more sense
And then Turn Undead and other Channel Divinity features be more spontaneous
would any particularly busy deity have a majordomo operating under a power of attorney to grant spells? Might be a neat “aw shucks, I thought I had a personal connection with my deity” Even a call centre type sitch could be an interesting spin.
So in that case for wizards, clerics, and paladins, the Vancian system be justified, got it
druids and rangers too I think?
Everything in D&D falls under the Vancian-like magic system. Frankly, I thought the sorcerer should have had a magic/mana points system to differentiate itself from wizards more. The psionic classes, if my memory serves me right, were point based (please correct me on this if I'm wrong).
Which edition?
And yeah, I could totally see sorcerers having an MP pool as long as it didn't make them broken
Vancian magic is justified in each game to the point necessary for it. Various settings and editions take their own stance in the hows and whys. But those answers have been presented.
Who is the ruler of the abyss?
Sure. Past MMs have listed off dozens of demon lords/princes by name but no statblocks.
Thank you for the information it was pretty helpful
If you want to know more look into 2E Planescape books.
You seem pretty knowledge about older edition lore, a question was satan/Lucifer a being in the DND multiverse?
Like I heard in 1/2e there was a being that was called satan and was kicked by Asmodeus
Not officially. Asmodeus is the closest thing to Satan/Lucifer.
Ah I see
A question about fallen angels, why most of them choose to go the nine hells instead of the abyss?
There may have been mention of Satan in early Dragon magazines but as far as I know Satan/Lucifer were not in any of the official books — it was bad enough with the "Satanic Panic" of the 80s that TSR didn't need to feed the flames.
Angels are usually LG so their corruption tend to be on the good-evil axis rather than along the lawful-chaotic axis.
Were they any angels who went to the abyss and gained power there, instead of the nine hells?
I don't know of any from the top of my head.
Apparently Grazzt was once a devil but got corrupted by the Abyss and became a demon lord. I think there were hints he was a celestial in his previous life and fell from grace along with Asmodeus (don't quote me on that, it's from my hazy memory of several editions' lore)
This reminds me, why people always say that archdevils>demon lords?
Like correct me if I am wrong but if you kill a demon he just respawns back in the abyss
Like either I am confused or something but, didn't a lot of people kill demon lords in the abyss and they just respawned after a a lot of time? They are by my knowledge immortal right?
okay the demon lords (or some of them anyway) have like a discount brand phylactery
so its weird
i havent read mordenkainens tome of foes in a while so
Lore-wise the only demon lord that has "officially" died was Orcus and he eventually came back as an "undead" demon lord.
During Orcus' death he was survived by his aspect, Tenebrous. Eventually he became Orcus again by emerging from Tenebrous.
that was in the 4e rewrite of grazzt. before that he was never a former devil.
Yeah, 4E subverted a lot of established lore. That's why I've ignored most of it.
before at least, with asmodeus as an exception (in 2e his being/form was...differetn but that lore was dropped after). demogorgon was very powerful , and several demons were more powerful in combat than the arch devils. asmodeus was an exception. but i wouldnt say. at least before, that archdevils > demon lords. there are so many demon lords, it depends which ones.
also in older editions, 1e had the most stated gods , devils, demons . then 3.xe, . 2e actaully only had a few. it had the artchdevils. but only... 2 or 3 demonlords IIRc got stats. tons were mentioned due to planescape but no stats 🙂
Asmodeus is a greater god.
I think in 2E some of the demon lord briefly were lesser gods (as listed in the Monster Mythology book) but for the most part they tend to be weaker statblock-wise than archdevils (who had aspects in 3.5E)
Isn't Grazzt the demon lord of lust and desire? When I was reading on him he said to have millions of mortal concubines? How did he get millions of mortals to his domain in the abyss I thought it was difficult for a mortal to live in the abyss?
in 2e asmodeus was above the greater gods and overgods.
Graazt has three layers in the Abyss.
Each layer of the Abyss is different, customized to the desires and whims of the demon lord that rules it.
before. he was. the most.. organized and clacualting of the demonlords. he is said to be more liek adevil in that respect. yes very much into pleasure. lke the GW slaanesh in D&D form 🙂 held orgies, etc in his palace. with all manner of creatures. i think he could shape change as needed, etc
This reminds me which demon lord tried to invade the material plane the most?
hmm. i dont think any in the traditional sense? a few have been summoned to the prime worlds
Malcanthet, the self proclaimed queen of the succubi, has her realm Shendilavri on the 570th layer. It looks like paradise at a glance but it's nightmare under the facade.
Probably Demogorgon.
demogorgon, orcus , baphomet, eltab have all been summoned to the prime worlds at times. but in terms of plots that directly affected the worlds. demogorgon directly ? (savage tide 3.xe mega adventure), Orcus . those 2 i would say
Demons can't willing leave the Abyss. They need to be summoned.
Honestly I find the demon lords lore much more fun, cuz you can do so much with chaos and not a lot of order
Also there infinite planes in the abyss so much more freedom in writing
i like them too. i want to sculpt/design/buy more of them. the rarer ones. im alwasy looking for a good marilith i can have printed larger than normal and modify with extra arms to make Shaktari 🙂
I'm currently running a 5E conversion of the 3.5E Savage Tide and so far my players have no idea that Demogorgon is the main BBEG. They have hints at something sinister but not the full extent.
how far r they? chapter wise?
They finished Chapter 2 so they have 20 days of downtime until the start of Chapter 3. During this time they're doing personal side quests.
i was running savage tide with my 2nd group years ago when i dropped them. a modified savage tide ( i linked it with some otehr adventures to make an even grander plan).
Btw, you guys said demons don't willing go to invade the material plane, how about they pull the material plane into their realm and fuse it/currupt it
I picked the Savage Tide because the PCs will meet major demon lords and other figures like Iggwilv.
That's a lot of work. The Material Plane is massive
yeah. i used Iggwilv (tasha) stats from there when my players met/dealt with her on a request from Grazzt.
then they killed her.... stuff happens shrug
Like a large piece
asmodeus trapped a prime world back.. Paladin in Hell? i think? its mentioned there i think
I found Iggwilv's 5E statblock underwhelming. I had to modify it dramatically to give her more umph. Likewise, Demogorgon is underpowered in 5E so I tweaked it to be more in line with the 3.5E version (and there are several iterations).
Oh, Paladin in Hell has a ship that's an Abyssal layer!
demo is underpoweredd in savage tide IMHO. but thats cause i follow the 2e lore for him
yes that but i think it also mentions asmodeus using some item to trap a planet? or tried too?
Well, Savage Tide gives the PCs methods to weaken him...
ya. but even without that. but thats me 🙂 🙂
This reminds me before I knew the lore, i was playing a campaign and after I called iggwilv Tasha she was pissed at me, can someone explain why this one like 2 years ago
hmm.. the dm played her as being angry at your character?
oldman, meek,etc r much better resources
i think maybe she uses her differetn names on specific worlds or something? so she doenst like ppl who know her names?
but thats a blind stupid guess
From what I guess, a lot of gods/powerful beings don't like to be called by their mortal names?, but this is just a guess
usually its their true names, if applicable, they protect. nick names? didnt think they care
@iron saffron you have answer for this question?
I don't know the official lore reason. Perhaps it's like a deadname to her?
Meek and Elgate know alot of that older greyhawk lore. maybe they would know
Yeah, I don't know much about Greyhawk lore. I only played using the Forgotten Realms setting.
i think tasha tashas cauldron of everything just doesnt like you knowing things about her
from when i read wild beyond the witchlight
But this was when she changed her name to iggwilv, why would she be mad if I called her by her mortal name?
i'll go with cesario. she just wants to hide her backgrund 😄
maybe shes jsut ultra secretive. which she seems to be from the small lore i know. so as cesario says. anything is too much knowledge
she prob doesnt like that, at least in the 2e/3e era it was known her mansion was on the. .. gray wastes
This is actually reminds me of another question
All the demon lords use their true name aka birth name and they don't care
Why'did she change her name?
No the demon lords don't really use their true names. Someone who knows their true name can have power over them.
Really?
Btw this reminds me who gives them their true name?
Their demonic parents?
Demons don't have parents. They're born from the Abyss itself.
many of them are created our of raw chaos/magic (at least before). some are promoted as the abyss and belief raised their power from lower demons (ORcus). again before. not sure on curent lore take on it
If you want more info on demons, check out previous editions' splat books such as 4E Demonomicon
But, I am confused cuz a lot of demon lords fathered so many demons, so where the demons that were born get their name?
according to an unearthed arcana uhhh "A true name is the name by which a self-aware creature identifies itself. This name might be the name a person was given at birth, or one a person chose or earned later in life."
4e Demonicon isnt bad. 2e Planes of Chaos 3.5e Hordes of the Abyss . all have expanded lore u could pick and choose from
Demons don't (normally) reproduce like mortals do.
direct quote from unused wizard subclass with weird true name shenanigans
Wait, I thought cambions were half demon half mortal?
yes they are. basically half fiends from a 3e POV.
but not all of them do that. some shape change, etc
Yeah but like I said demons don't normally reproduce to create more demons, the Abyss itself creates them.
some are normal humanoids forms. i dont know how demogorfgon had kids with other demonlords and gods. but he/it did. (some are in Savage tide)
Yeah, but like where those demons who were born get their name?
Demogorgon has fathered vile monsters.
im slowly working on a model of the most powerful of them 😄
arendagrost
I assume that demonic parent gives them name?
The Abyss is a living plane.
Ohh
Ohh, now I know why the demons are called children of the abyss I thought it was an insult hahahah
Demons are basically birthed out of the Abyss's infinitude; it's an advantage in the Blood War they have over the Devils who need to upscale souls into new Devils.
I'm curious, and I know this is gonna be a weird question but
in FR, is evolution justified or is that setting more creationist?
D&D is very creationist. Gods created their mortal children.
There may be magical experiments by mad wizards trying to create new creatures (see owlbears).
But evolution isn't really a thing in D&D.
Remember that the typical D&D campaign settings are usually only tens of thousands years old. In real life, modern humans have been around for about 200,000 years. The human family tree goes back over 4 million years or so.
Évolution theory doesn't really work with fantasy worlds, more like SFI thing
You know, there is one way to marry the two
Your table your lore.
But the humanoid fantasy species of D&D aren't evolved/related to each other. Their respective creator gods made them and planted them on various worlds.
Even if the world itself be similar in age to Earth, the "gods" be a race of primordial spacefaring superbeings who arrived and helped shape evolution.
Okay, so it's not a Shannara ordeal
Okay, sure. Then that's homebrew territory.
This?
kinda Lovecraft material lol
A lot of the sentient races on Toril came from other worlds. Only a handful are "creator races" that were native to Toril when it was created (Sarrukh, Batrachi, Aearee, the fey, early humans, and dragons).
Lovecraft myhtos is also creationist cuz everything in the world is create by azathoth in his dream
So elves, dwarves, halflings, gnomes, etc. all came from outside Toril; Abeir?
Elves were descended from the Feywild as far as I recall.
Yeah, specifically the descendants of the Eladrin
Yes
wasn't there some bit about Dragons coming from elsewhere and arriving in the world suddenly?
Elfquest?
I agree with obi evolution doesn't make an exciting story for a fantasy world, as gods do, you can write books how this god or entity went to a mythical quest and in the end created this race as opposed to they just evolved that way that's why they are like that
I’m fairly confident souls condemned to the abyss are also eventually upscaled into demons, it is just much less likely to happen as an intentional process.
And both the abyss and hell utilize the majority of their soul cachet to keep the plain itself intact/growing.
I don’t think we ever touch on why souls are absorbed into the outer planes actually. We just know that they are eventually, in all of the outer planes.
I am ending this conversation, much less confident insure than I started it 
I have a question about demi gods in FR, are they just the children of greater gods, or is it like a title you need to earn?
[5E] From the DMG:
Demigods are born from the union of a deity and a mortal being. They have some divine attributes, but their mortal parentage makes them the weakest quasi-deities.
How about a union between toe demi gods?
The rules/lore don’t say anything about that, so probably up to the DM.
Unless there’s something in older editions that dictates otherwise.
Now a question what's the usual ways for a mortal or a being to become a lesser god?
Probably getting people to perceive them as a god and thus amass worshippers
So technically a dragon can say to every lizard tribe/kobold tribe/dragon born tribe and he can become a lesser god?
A lot of the lore at least seems to suggest that gods need worshippers to stay gods, but “divine ascension” is typically a DM-based plot focus. At least in 5E, the only edition I know.
[5E] Sorta. Dragons are sort of their own thing. With them, a lot of times being called a “god” is mostly a title (though greatwyrms are often powerful enough to be considered “dragon gods” per Fizban’s).
But again, that’s dragons. There isn’t a whole lot out there in 5E about “How humanoids can become gods”.
2 main hurdles.
You need an unclaimed portfolio.
You need 100,000 worshippers.
In the Forgotten Realms sphere you also need Ao's final approval for such a promotion (during the Time of Troubles several mortals replaced dead gods).
All this 3e-5e stuff is down to fan content at the Candlekeep website or commercialised fan content at DMs Guild now.
I didn't know that elves and dwarves were created from outside Toril? Maybe then humans naturally evolved and the others didn't? Or smth like that
Humans specifically evolved, since they pretty much lack a patron deity
Yeah, humans don't have a creator god... not one pantheon but many (at least on Toril)
At least some of the humans on Toril did evolve. Cause they are from straight up Earth
Mhm.
starting in 4e i think? before that ..i dont reemmber where teh original elven houses came from...
think Humans were also supposed to be "evil" as a race
Can anyone help me find information on the Dolvak Clan of Ironspur? I can't find much, and I would love to know what the crest is
I read once that the "forgotten realms" used to be tied to Earth, which is why there's so much Earth stuff around, and why it's called "forgotten realms" -- because we forgot them
Would a Shinto priest/miko be more like a cleric or a druid?
could be literally any class
I know
what I mean is a real world religion doesn't translate to game mechanics
so go with whatever you want
can even be huge
Remind me if AD&D had something like that for an expansion or smth
no, there's no AD&D supplements that have good translations of real world faiths
Cleric or monk, more like it. Either or works.
I don't see how monk fits. cleric fits only because it's priestly but it's not really a good fit either
Druid
Shintoism definitely has a lot of parallels between it and the Celtic pagan faiths
Druid is a maybe, but Im not well versed enough in it to give a definitive answer
The closest there would be was a Monk kit for the 2e Priest class, but it was… not a good fit.
yeah I can't think of any reason to use monk for shinto
This is not a good Avenue of investigation honestly.
honestly classes are blocks of combat materials. trying to ascribe a real world religion to a combat class is really bizarre
and I think it'd be more suited to homebrew discussion than lore (since this is lore of official settings, not warping real world religions into combat abilities)
maybe character discussion
Also this server is not really the place to discuss real-world religions (see server rules).
Is there a reason why you want to mimick a real world religious order? I personally would avoid that...
Isn’t being a priest a background feature?
acolyte is!
That’s the one
Kinda sad they changed it from priest, though.
Might have been different in older editions
I don’t think Acolyte makes that much of a difference though, it’s still the same vibe. Just a different word.
i have a question about Malcanthet, who does she have like as an arch sucubbus? or like a more powerful version of a sucubbus ?
There are specific real world things for early classes (clerics not being allowed to use bladed weapons in some editions being a reference to Odo a prominent priest on the Bayeux Tapestry who refused to shed blood.
It was also a balance thing because the first Cleric (class built based on 70s vampire flicks) "Sir Fang" was really strong so Gygax and Arneson added the shed no blood stipulation to the cleric.
It essentially capped damage at 1d6 rather then 1d8
then in legends & lore 2e (not sure about 1e), depending which god you choose for the cleric or druid, there were some differetn weapon allowances, extra magic powers, etc . the cleric in my group uses Zeus, so he has to use spears as one of his weapons and he gets extra lightning attacks and IIRC shape change.
The specialty priests weren't limited with bludgeoning weapons if my memory is correct?
some could use flails, if memory serves
How exactly does scrying work. If im going to scry on a party to my knowledge, choose the weakest wisdom save then you can scry on everyone around them because its designated to that person?
To the best of my knowledge, the handbook scrying spells all require a specific target. So if the scryer knew enough information about each party member and had the time and spell slots to burn, sure, they could brute force it
But I don't think the handbooks are an exhaustive accounting of possible magics
there's a lot of power in the world, even more unnamed than named. lots of secrets
Is there any forgotten realms deity thats especially zealous towards smiting evil specifically but not chaos? I'm making a conquest paladin who's especially agressive against perceived evil, though isn't neccesarily lawful, rather just anti-evil. (Like they would support a robin hood thing even though it breaks usual laws, but would be merciless against say a corrupt nobleman who follows the law but is very "evil" in their eyes)
The deity itself wouldn't have to be good, I've been considering Bane but he feels a bit too far
Lathandar
Lathandar is the quintessential "neutral good" deity of Faerun from what I remember of Descent Into Avernus
Is there any lore on Orcish language using Dwarven Alphabet in Faerun?
Was it “cultural appropriation” (I mean they did conquer and desecrate Dwarven settlements as usual in fantasy, which included using letters but keeping their language system), or Many Arrows buddying up with Bruenor (who is surpassing chill for a Dwarf, like he didn’t attack or drive off Drizzt on sight unlike other denizens of a Icewind Dale and even made peace with Orcs as a king).
Lathandar is a NG greater god but he (and thus his followers) can be very intolerant of evil being or those who let evil thrive to the point where he (and his followers) may be blinded by their aggressive do-gooder attitudes and idealistic crusades to realize their consequences and ramifications of their action.
In the Dawn Cataclysm event, he tried to reshape the Faerun pantheon in his own image and that led to the deaths of several gods.
Lore question if someone with more info can help:
Why are Pazuzu and Gargauth both in each other Appendix sections on the forgotten realms wiki, are they in any way related or have done something together? I can't find any info anywhere.
They are both major villains in a few of my campaigns and I want to connect them, but I can't find any official reason.
Pholtus of the blinding light old greyhawk, but FR? not so much.
if you have on your bookshelf on halloweed ground pg 172 to 185 or so as i flip thru it, you can get some really condesed canon by world
Selune, maybe? Or one of the other Chaotic Good Gods.
@grim siren
Yeah Halruaa is cool. I wanted my story to take place in a high magic setting and there’s not much like that in the swords coast area so I had to look elsewhere and someone told me about Halruaa, and I had to read a lot of stuff from past editions to get an idea of what’s going on there
I found one tweet from Crawford saying he thinks that it would’ve changed since previous editions in drastic ways because of the spellplague but he admitted he has no idea what the actual designers have planned for that area in 5e if anything
Which is upsetting but I just assume for simplicity not much has changed
Yeah, for anything really east of the sword coast, it's safer to assume that things restabilized pre-spell plague levels
Man if you ever look at a 4E map halruaa was in a rough spot
Yeah I mean their entire infrastructure is build around magic and they have a council of 400+ extremely skilled mages so… I can only assume that they rebuilt
Oh I saw it, that was a mess. It basically was just a place on the map you didn’t want to go
Wasn’t it just an area of entirely wild magic forkery?
I read it abit ago I can’t remember specifics
5e did one thing and that was retcon it to say “oh the spell plague didn’t destroy it they escaped they’re fine” but then never used Halruaa besides that one mention
Pretty much it was a wasteland a la the mournland from Eberron. That's how I ran it in the 4e days.
Yeah that’s what the map looks like
Wait I’m looking at it now, they renamed Aklaur Swamp to Aklaur Marsh? Why? What’s the point of that change?
Is there a technical difference between a swamp and a marsh?
Oh a swamp has woody plants but a marsh is mostly herbaceous. So I guess there are some implications in that regard
On that portion, not quite sure. But generally, a swamp is wetter.
That makes me think
I’ve built the swamp area in respect to what it was like in 3e, but would the spellplague have changed the swamp in any meaningful way?
Like I rebuilt the Larakens just because I thought they were the perfect enemy in a high magic setting to really cement why the place is dangerous enough for them to have moved the capital at one point because of its presence
But now I’m thinking “would they even still be there after the spellplague and all?”
I mean either way I’m keeping them because they’re perfect they eat magic and can use your magic against you. There’s nothing like that in 5e and it works too well for a high magic setting
Bane of magic users everywhere
Hahah. I pulled something from older editions called Dead Magic zones. Drop my players in there for the first time. Oh boy 5e does not like that.
Please elaborate what is a dead magic zone?
Dead-magic zones were areas of anti-magic or null-magic that disabled enchantments or prevented spells from being maintained or cast.
In the Year of the Gauntlet, 1369 DR, Calispar Delgorth, working at the Vipers' Nest zone, discovered that plants grown within a dead-magic zone had magic-resistant properties. He hypothesized that such plants "soaked up" the essence of the dead-magic zone.
Basically a naturally occurring anti-magic field
You could use Mystra's magic to heal it like pure essence. But it drained from the entirety of the world's weave. A wish spell could only remove 30 feet of it.
Yeah that seems unbalanced because you’re basically saying that the magic users can’t do the one thing they’re supposed to be able to do
In 5e that’s been delegated to zones on the field that aren’t always active during a fight
So basically to disable the magic users is fine but to completely shut them down isn’t fun
The original design philosophy was to give it a space so that martial characters could flourish in a utility sense. And these were designed in the second edition age where a player character's feelings were not really taken into account in the design philosophy. Mostly for worse
If you wish to use them in 5e After several months of testing, I found that having them be smallled where they can fit on a battle map. Or in an encounter as an environmental hazard is the best way to go. Instead of having being a giant swath area
No I agree and that’s one reason I want to use the Laraken; but it’s not a complete shut down; it just means that the party may choose for the martial character to take the front lines against these things and they get to shine. The magic users aren’t useless they just enable the monster if they fail to hit with a spell attack or get hit with its tentacles
Yeah making it a smaller area makes sense
Like have it be those flowers so there’s a patch of them on the field a martial enemy may use for cover when they realize the party has magic
Or not martial, ranged would make more sense so they stand in the patch and shoot the party just fine but they have added protection against spellcasters by standing in the middle of the patch
And you know, just remember it's both ways. If you're facing against an evil wizard, he can't stand behind one and lob spells at you because he's affected by the same thing.
I suppose if I was a player in 2e game played by the book, it would just mean my spellcaster would require other options like spellcasters in older elder scrolls needed a melee option because mana didn’t auto regen. They’d have to have other options in case magic couldn’t be used for a long period of time
True
I wonder if a party member would try to pick one and plant them in a perimeter around their home base
Just as part of home security
There's actually supported information on that. A lot of times. Flowers were used from dead magic zones to concoct poisons that made you resistant to magic or drain spell slots from a magic user if taken. Other cases gemstones growing in caves were dead. Magic zones could enchant weapons to have dead magic properties
Ooooh
I might add a dead magic plant to my world now that’s a really cool thing players could play with if done right
Yeah, they're mentioned on the wiki for the realms so just search Dead Magic zones and they'll pop up
Perfect
An ingredient for magic resist potions… just resistant to all magical damage?
Or like magic doesn’t affect you period?
Since it was designed for 2nd edition, the rules don't really necessarily translate. What I did is I gave it a timer like an hour or a minute and gave you advantage on saving throats against spells. If it was a potion that was friendly and if it was poison it drained x number of spouse lots or cause you to serve in the wild magic table if you weren't a wild sorcerer
Which kinds of magic would be external and which be internal?
that makes sense
also "spouse lots"
oh thats actually more or less correct, because I was reading the 3e stuff on magehounds, and they're supposed to be magic resistant but 3e handled that differently, so instead it says they get a +1 bonus to saves against spells, so giving them advantage is not only more significant, but it's the same sorta direction
just utilizing the design philsophy of advantage being a thing
So yeah thats probably the way to go about it
5E's Magic Resistance is kinda weak since it only gives advantage on saving throws.
The purpose was to speed it up right and remove the need for extra roll?
Ie the actual mr / Sr roll check
Cause I guess if u pass u don't need to roll the second save ....oh actually same number of rolls . Nm
The 3.5E Spell Resistance was a d20 + caster level to beat the SR number for the spell to work against the target.
Ya I just meant it was another roll to do.whether the Sr check or thr 2e MR. But I guess advantage is still rolling a secon dice so same thing.
External magic is magic taken from something else, like the weave or divine power.
Internal magic is magic stored from within, like sorcerers use.
Basically. And yeah, wizards' magic be external in that sense, since those arcane energies be like this otherworldly or alien thing that binds the multiverse together.
at least the way I see it
Mhm.
I usually express evocation magic as something that binds the world together in some sense, especially since it’s literally a “raw energy”. Works well for custom evocation damage attacks for some ancient advanced magic automatas in my world
Sorry to barge in I am just bored and sleep deprived lol
That even sounds rad
I heavily doubt that
Also what sort of furry fantasies do you have dude lol this is a lore channel not DnD mythbusters
Not furry fantasy
Jurassic park
Yes I understand there are dinosaurs already but I reject the notion
So for a thought experiment I’m trying to figure out if someone could create something dinosaur like in appearance
From hybrids between gnomes, abyssal chickens, bone devils, and maybe more
The sun elves got big into hybridizing with demons and devils in the lore. So it should be possible
He means it’s not possible
I presume it’s on paper
Way they grow and their overall physiology you can assume because of environment and their sheet
I doubt that can work out
God I will now dream about why it’s possible and why not in nightmares
Cambions are, yes.
So a half bone devil half gnome might be?
God forbid whoever allowed that to happen, but yes.
Theres more to fiends than just 'humanoid but evil', there's everything from abyssal chickens to hellwasps
Unholy beasts still classify as fiends after all
Yes but can the abyssal chicken clap gnome cheeks
...I'd definitely say to no result but id also say itd kill the gnome and eat it long before that becomes an idea in its head
Could we do it with magic then?
Like how they make those orc demon hybrids
Your trying to mix apples and seaweed at that rate
Whatever magic you use to combine the two, it would be in the most literal sense of combine.
Elaborate
Most important time someone tried doing that type of magic, chimeras were made.
Flesh warping and such.
Ah I was talking about the priestess magic, where essentially they infuse a literal demon into a developing orc while in the womb and you get a neo-Tanarukk
Not to be confused with the OG tanarukks which were bred by elves at hellsgate from enslaved orcs and captured demons
While thats true, abyssal chickens arent very much actual demons
Theyre more animals shot full of demonic power.
Id say so, probably give some nasty disease resistance and rancid wings to whoever its blended into
Not really interested in the wings more interested in the feathers and the vulture head and the legs
Plus the tail
So it seems the elves in actual D&D lore were really into making Hybrid’s with slave Races
And essentially, I wanted to see if I could make a dinosaurian species using nothing draconian or actually dinosaurian in nature
You know bc elvish Jurassic park, but with fiend gnomes grossly changed into demonic interpretations of dinosaurs
Magic the gathering
Simic hybrids?
Idk
I need some help coming up with a backstory for a minor villain, I know It doesnt matter that much but it helps understanding who the guy im running is
He is a half-orc ranger who is part of the kingdom's armed forces, he fights melee and wields double light hammers(with a returning enchantment).
He is a high ranking official and is member of a secret group from this kingdom which is essentially the 'black ops' division, the more shady part
Also, for reasons that are too complicated to explain, his backstory or current motivations have to be "fueled by hate".
does anybody have any suggestions? Im at a loss for ideas
you'll get more response if you post your query in #dm-discussion 👍
@graceful jolt I would go with the noble family with years of service but a real minor noble house. Even in their 4th generation the king and the ruling circle have passed his family and brother over when it comes to arraigned marriages, shop locations, and rank promotion awards. Especially when loosing his left hand when rescuing the kings niece from would be blackmailing ransoming bandits.
Anyone able to help me im making a background on why my character and there half brother are in salt marsh they are chaotic nuteral and they also come from there own cult that worship the dread god there backstory so far is there father kills people and it gives there bloodline warlock powers.
I was gonna go with that they are seeking out a map that leads to the necronomicon but they get distracted and end up joining the current party but idk how that would fit tbh. Im quite new to dnd so idk backgrounds on places and stuff
That's a whole lot of worldbuilding, have you talked to your DM about this?
Yo anyone down to help me finish up my characters background story? Been struggling on this for ages cuz i just don't know what to make for em
What kind of character is it?
He is a half orc half changeling (but he doesn't know about the changeling part) divine soul sorcerer / Tempest cleric
Its ok
I can make up a way to get there my problem is, how to write his story down
Cuz he looks like feirce deity link right so i don't know how uk a tribe of pure blooded orcs would react to him
This channel is more about general lore of D&D and its specific campaign settings / editions than with characters.
Well i am asking for a little help with orcs lore and stuff
Cuz idk much about em or how would they react in that kind of situation, plus i don't really know much about how u can get into avernus
Well, when you play the adventure it'll be revealed to you. Anything more is spoiler territory.
Cuz ik how the main group gets there but im joining a few sessions in so its kinda harder for me to uk find a way in
You should talk to your DM on why your PC is there then.
Eh fair but what about the whole orc thing
What about it? He's a half-orc / changeling. You make up his background.
Yeah but i want it to be lore accurate as to how they would react, or can i really just make anything up?
If you're the DM, then yes, you can make up anything you want
Im not ∠( ᐛ 」∠)_
If you're a player, you can run what you make up by your DM.
Some times it helps to have a good map https://forgottenrealms.fandom.com/wiki/Faerûn
Yea the dm agreed
25% for normal normal Elves, 75-100% for the Eladrin specifically.
At least that's how I do it in my campaigns.
Maybe elves could have a shorter lifespan. Picture them more like RAW's half-elves
lifespan of something like 110-130 to our 70-90 is still pretty clear but not so much to make human/elf romances tragic
When comparing them to the Fey, yeah definitely. Especially after the old lore for them being "separated" from their God stuff eons ago.
This good @wanton gale ? Mature at roughly the same rate but age a little slower from there
Dwarves could be roughly that lifespan too
Humans irl have rarely lived to 110+, so it's almost possible
I feel like elves should be a good bit past that
Like 200+ makes their lifetimes actually distinct from ours
I generally use the LoTR route for Elves personally (I just like the "old elf still looks young trope"), bur yeah that's a decent idea overall.
While eladrin can live for 500-700 years if not have proper eternal life (different from immortality)
Cause iirc RAW elves live for upwards of 800-ish years across all sub-races?
If you wanted to possibly give more Fey attuned elves, like the Eladrin, longer lives. You could probably safely double that 800-ish year lifespan to 1,600. Because I don't think Fey have an actual normal "lifespan" overall? I do so much homebrew stuff with my world that it's hard to remember RAW to my HB at this rate, lol.
But I hope it helps overall!
750 is the average according to the PHB
I personally think longer lifespans only properly work if elves and dwarves be decidedly separated from us humans like in Tolkien's world, at least in terms of societal whatnot; they still are known to unite for certain causes.
Oh 100%
110-130 years for the common kind (basically how I see wood elves), but then 500-700 for your high elves, basically your eladrin
Yeah that would seem fair enough to me.
Especially with your comment on this
Maybe beastkin would be cool. Keept at wolf, fox, and cat, and be like “half-furry”?
Half-furry in the sense they have more animalistic features than just ears and tail, but their body and features still be recognizably humanoid. Like Inukai from Flying Witch
I personally have mixed feeling about Beastkin. I like the idea, but I also would much rather just just a full Lycanthrope playable race (Werewolf/Raven/Rat/Ect). Also beastkin are fun cause of the "Uncanny Valley" effect you can yeet into your world with them if you so choose. They look "human" but are in fact, not and people get easily unsettled by them due to it.
Mind if I DM you something?
Sure
Hey guys I need some help here, it’s more related to homebrew but there is a lot of story for it even if I try summarise and it’s lore oriented anyways
I have a homwbrew DnD world set within a continent that went throw an all out war in 25th century between shortly saying magic only Union and tech only Union (all countries ended up choosing a side)
And so while all the survivors were hiding in shelters for 230~300 years or still are hunkering down in them
There is a tribal union called Eylon Coalition
Their territories are some sort of anomalous green zone full of swamps and overgrowth situated on the edge of a HUGE explosion crater
Right inbetween ecological dead zone at it’s centre and blizzard incased mountains further away from the rim
Naturally gifted in magic people there started forming settlements way earlier then anyone and adapted to new climate better
However remained isolated from any other survivors and didn’t have much access to intel data, tho did have access to abadoned and badly damaged withered structures and automatas or even entire crash sites preserved under the swamps
Barely taking part in global trading, progress exchange (as there are huge gaps both in magic and technology with average level being that of 17th century) their territories are some sort of conservation area that no nation dares to attempt to colonise or take over
As it’s nearly last green zone on entire continent
However one thing they do on global map is allow scavengers and other adventurers explore their swamps for war time relics for huge amount of money
I need some sort of commando forces for these guys that could act as a quick respond squad in case someone of said adventurers breaks local laws or if some criminal attempts to use these territories to hide
Something rather magic oriented (I’d say inner magic like Sorcery) but also high tech
And even tho this world was in development for a while and ran more then one game within it this combination of magic and tech I expect from these guys just doesn’t settle down in my mind
Entire thing looks sort of… childish?
If anyone had enough patience to read all that and has any thoughts to share please go ahead
I already went throw several ideas myself and none seemed exactly right
From high tech composite bow weilders like that of Omega from Star Wars: Bad Batch to literal native Americans in power armor
You may want to post in #dm-discussion channel because this channel deals with official D&D settings lore.
No. Read the description of this channel at the top.

Well then I guess I will retype it all and summarise better
Aw man they really gotta add a channel to worldbuilding
Not homebrew, worldbuilding as the story part, mostly affecting roleplaying aspect and setting
Is there a dnd god equivalent of khorne?
Erythnul, god of Hate, Envy, Malice, Panic, Ugliness, and Slaughter is the closest one I can think of. He's from the Greyhawk setting.
There is also Tempus, God of War from the Faerûnian pantheon if you want something closer to modern D&D.
I'd say that the Demon Lords in general (Demogorgon, Orcus, etc.) are in a similar position to Warhammer's gods of chaos
^ This as well if you're looking for something more "on brand" for the 40k Demon lords.
Khorne works best as a demon lord than traditional god, and Demogorgon fits his bill to the letter.
there's also the Dead Three - the gods of darkness, murder, and death
none quite as violent though
I'd go down this list and pick which one you like. As deities that live on Archeon, they are all related to warfare in one way or another. https://forgottenrealms.fandom.com/wiki/Template:Category_intersection_jump?DPL_cat1=Inhabitants_of__Acheron&DPL_cat2=Deities
Oof
I notice a lot of old Dragonlance artwork show the dragons with rather slim and simplistic bodies and sometimes with long necks.
If I were to make a 2D animated show with dragons in it, I feeling like using those body shapes.
What about Khaine, the fantasy version?
There was a animated dragonlance movie WAY back
Fifteen years ago counts as way back? 💀
nope
Depends how old you are.
I have coworkers who were toddlers when I first started in the game industry. I'm old...
Sup guys, I just wanted to ask if anyone could help create some ideas for my dnd villain. The setting doesn’t follow the classic magic system, instead about 50% of the population will have a power of sorts that they can use many more times than you could use a regular spell (think My Hero Academia for how that sort of thing works). I will get my party to roll a d20 and that will determine if they get a power or not, and if they do, they get the ability to select what power it is (I will be giving them drawbacks or nerfs to make sure they aren’t world breaking) but I just don’t know what sort of villain I want. I just feel like having a villain that just wants to conquer the world is a tad boring.
mix in the outdated tech of the rest of the world to the new organic tech that has roots in the deep swamps where new forms of life were found living in the old war tech, and the green zone warriors could used their magic to communicate with the bugs of the swamp that have been made into hybrid organic/synthetic computing symbiosis. using the symbiosis as a way to extend their own vision and senses and eventuality synthesizing the basic forms to control.
You'll likely get more feedback in #dm-discussion , I think you'll need to grab the DM role before the channel will appear for you
Thank you! I’ll have a look there
Hey y'all. I'm about to multiclass an orphaned half elf paladin/cleric who was raised in a temple of Corellon, but is basically discovering that her calling is coming from Sehanine Moonbow, the lunar goddess. I've been looking up lore online and see that one of the big things for her is being against necromancy and the creation of the undead, except in very rare circumstances. This is going to play a lot into my role playing for this character, and I was curious about how far I should take this. Should I avoid all spells that deal necrotic damage or resurrect the dead, even if they're in my party? I'm fully prepared to play that way, but I doubt my party would appreciate it very much, especially if it means that Revivify or Spare the Dying are off the table. Gentle Repose seems like it would be okay. Thoughts?
The difficulty with Necromancy often is that people write it off as summoning skeletons and the don't look back to it. The necromancy spell list has more to do with the energy of life than just undeath. Many spells in the school are pretty crazy damage spells (Inflict wounds does pretty good damage, and I love Ray of Enfeeblement), and the revival spells are a cliché clerics bread and butter at this point. I'd limit your character's hatred towards undeath to just that: hatred towards undeath. Necromancy is too broad a school to bully your players out of just because it also includes summoning skeletons.
It'd be like banning all medicine because you don't like vitamin supplements. You'd be disliking such a small part of the large picture that it doesn't make sense to blame it all.
Of course, if your party's ok with it by all means do it, but if you want to go into the game without telling your fellow adventurers about this, I'd play it a bit more careful
I found a wiki for Forgotten realms, and this is what it says: "She hated undead and her followers made it their duty to destroy these beings. She was intolerant towards necromancy in general with the sole exceptions being the practice of white necromancy (only tolerated) and the creation of baelnorn liches, which she wouldn't tolerate if it was not necessary."
So what I'm hearing you say (and correct me if I'm wrong) that there is white necromancy, and I shouldn't hesitate to use it.
Is there an authoritative interpretation of which spells count as white necromancy and which don't? Or is that more based on intentions?
It's pretty intention-based, I'd say, but whether it's judged by morals or authority very much depends on the world and is something you'd have to talk about with your DM. Consider with them what categorises "white necromancy" and how your character learned its differences to traditional necromancy, and what their own views are. Maybe the religious institutes of the god decide what's white and what's traditional, Idk
Okay. Because the journey the character is on is going to be one of trying to figure this out without much help from anyone else. This could be a really interesting thing to explore with the character, and it sounds like that's a decision I get to make with the DM. Thanks for helping to talk me through it 🙂
No problem. I like these kind of discussions. Your character sounds very interesting
I'm very excited to play her. The DM really likes her too.
Makes sense. She sounds pretty well-written and has plenty of room to change and grow because of the events of a campaign. DMs always love a character that dynamically changes because of their plot and the players' actions
i have a question about liches, do they have a hierarchy?
like an elder lich, an arch lich stuff like that, and what do liches think of each other?
Generally, liches hate each other by default. When your so self absorbed that you drink poison and die just to avoid the consequences of death, liches quickly turn on one another if their interests are not identical.
Main 'hierarchy' would simply be oldest and/or most powerful.
@white ravine thank you for the info, i have a question would liches work with each other for mutual interests sometimes?
If they did, I suspect it would have to almost be under duress, a situation like "The God of Death walks the planet and has called his servants to their final task"
Well, Thay has a heierarchy of liches under Szass Tam. There is constant scheming, to be sure.
Thay is so cool.
I still remember a point in the Age of Worms campaign (one of the first campaigns written by the group that would eventually become Paizo, published in Dungeon Magazine for 3.5E) late in the campaign where there was one encounter where the PCs faced like half a dozen liches all at the same time. At the end of the encounter, one of the players was like "We just fought half a dozen of the world's most terrifying undead wizards all together." and the entire table stopped and marveled at how far they'd come.
that sounds wild... was there some plot device to help vs the liches or it was a true straight up fight?
Straight up fight. The PCs by that point were very like 20th level I think
It was right near the end of the campaign
wild
How common would you say each spell level be? Maybe Lv1-5 be what most magi and wizards be able to cast
Depends a lot on the world. In a high magic world like Forgotten Realms it wouldn't be unusual to find wizards able to cast mid-level spells, especially in cities. Each large city probably has at least one high level caster. Wouldn't be every day you'd see that kind of wizard though. Most probably don't cast higher than level 3 spells or so
Let's say mid-magic. Lv7 wizard spells be the cap
I guess it'd be better to ask about what percentage be able to use arcane magic in the world, at least among humans.
Then probably your average village wizard/witch would be about to cast just 1st or 2nd level spells (with the odd exception like the former court mage who ran away from the capital with a price on their head and his hiding in the butt end of nowhere hoping they don't get found). In cities and larger population centers you're looking at seeing mages who cast 3rd level spells, maybe fourth. Big metropolises probably have a single high-level caster that everyone's heard of but few people ever really get to meet (they're busy, they've got things to do) and a handful of wizards below them who can cast in the 5-6 range
Is Lv6 or 7 a good spell level cap?
I'd go with 7 just to make things interesting. There might be like one or two higher level casters out there somewhere in the world, legendary figures who people only know as rumored heroes or monsters
Works better for a hard Vancian magic style I figure
maybe instead of preparing spell slots, prepare up to X number of spells per day
and no cantrips ofc
Like older editions? Could work.
For example, your average human can prepare up to 1-2 spells, most magi around 2-4, and proper wizards up to like 6-9
@burnt iron ye?
There are more lower level spellcasters around than higher level spellcasters. The average village may have an acolyte as a healer or an apprentice. Bigger towns will have higher level spellcasters. The largest cities will have archmages.
I think past DMGs lists out the average number of NPCs of certain levels based on the settlement size.
I don't have the DMG on hand, but if you have it, show me
for low, standard, and high magic ofc
I mean the average human probably doesn't have any magic at all, but it won't be unusual to see someone who knows a spell or two.
Yeah, finding the spellbooks is the thing for arcane
and then different with clerical and druidic
@iron saffron How many spellcasting NPCs would you have?
Depends on the size of the town.
Again, take a look at past DMGs (I don't recall which one) that suggests the number of NPCs with class levels.
My memory on the specific details of the editions is blurred (I'm at the office today and don't have access to my books)
As a general rule of thumb I use a logarithmic curve. Level 1 spells are approximately ten times as rare as cantrips, level 2 ten times as rare as level 1, and so on.
And when I say spell,I just mean the free time and whatever innate characteristics contribute to more powerful casting to cast them
Im wondering if there is a sword&magic fantasy setting entirely based on real world?
Like, one day in year 1357 on earth
Suddenly magics are real and monster appeared from other worlds like those in Witcher universe
There are settings like that, absolutely, though I can't name any D&D ones off the top of my head
Well, don’t have to be dnd ones, surely I can put it into good use