#💭-suggestions
1 messages · Page 67 of 1
@arctic pumice or just increase the output of the normal refining and we wouldn’t need the bonus refine.
@lament stratus Yeah that works too
Please add like 3x more dailies to choose from. Keep the overall daily totals where there are. But cap it so that when you max the dailies, boom the remaining dailies are locked out. Add a choice and some actual strategy to the game. Do I need Frankie parts or mining rss more? Maybe borg or Independent credits? Choice and strategy to keep things interesting. Stop the grind and add actual strategy
Apex Raid research... Add 1 to 5 shots to each weapon while attacking a base
Not sure if this has been suggested before but I'm going to suggest it even if it has. Why are there not officer positions in the player station that can grant bonuses and such to various factors in the station. I have more officers than I could put on ships and there are a lot of things you could use them for in the station. Perhaps one officer helps with research, or another helps with defense of the station or is better at using the weapons of the station. My personal suggestion would have the various buildings in the station have at least one officer slot where with the right officer you could get some good bonuses with that particular feature, perhaps adding more officer slots per building as you level them up, that lets you use officers that might just be sitting on the sidelines otherwise.
Another feature I'd like to see is crew load outs that the player can create and then quickly swap into ships as they want them. Perhaps let the player label them as they want for reference. I hate having to remember who can do what and would really appreciate a system that lets me have crews set up for easy use.
We've been asking for crew load outs literally forever. Heard its coming soon, but thats been said forever as well. Honestly wouldnt hold your breath
you must balance ranked events, there should be a leaderboard for each lvl. So players only have to compete with players on their lvl. The current mechanics only support paygamers and ensure their dominance. F2P players are forced to quit
So the whole PvP thing has really gotten a bit out of hand and the developers need to start thinking about whether they want to take care of the (I’m guessing majority) who don’t like it. I like most am a casual player. I’ll even spend a little bit of money every now and then. But to have almost my entire store of material on my station wiped out because I decided to have a life outside of the game and not log in last night to renew my peace shield is just ridiculous. There should be a total cap (say 25%) on how much can be pilfered from an unprotected station. It should be limited to those at about the same level as me. And if you want casuals like me to keep playing and you aren’t going to turn off PvP for those who don’t like it, then make 7 day peace shield a regular drop, say from completing daily goals. A better solution is to create a PvP and a PvE server and let people choose how they want to play (like ever other major MMO out their).
When is scopely going to fix the game display issue on the new iPhones? In particular iPhone 12 Pro where the game controls are hidden behind the notch or home bar?
You had more than enough time to get the game optimized for the new phones.... since iOS 14 beta came out for devs 🙈
PvE and PvP servers really needs to happen. I want to have more server wide pvp events and raiding events, but that can't happen when all of the pve players freak out at anything combat.
Pvp is just bullying until they tighten up up attack range of players but when my 3 million power enterprise can kill ships that can't even scratch it that is scoplay supporting bullying
Alternatively, if all of the nodes you were trying to mine had 0 node ships too low for you to hit sitting on them you'd be pretty pissed about it
There are plenty of high level systems to mine I haven't hit a miner in 6 months or more because pvp should be fun not a massacre
Pvp should be about crew not how much more you spend than the people you are hitting
Allow scraping of botany bays...
If you are going to have stell only events please offer the stella prints for purchase all i get offered is ships i already have
Please change timer to faction store items to 22h, its REALLY annoying that purchases shift in time
You have everywhere 22h timer except FED/KLI/ROM faction store
Would be great to be able to sell back unwanted faction ship bp’s for faction credits, even if it was at say 50% cost value. Otherwise, when I have an augur stop giving me only augur prints from rare and epic armada chests.
IDEA: replace the product head of STFC with a chimp. Better outcome guaranteed.
When is scopely going to fix the game display issue on the new iPhones? In particular iPhone 12 Pro where the game controls are hidden behind the notch or home bar?
@pliant helm I think those type of phones, which has extra places near the front camera, has settings to not use those areas in specific apps
Those phones are only out less than a week. Perhaps a tad more patience might be justified.
Those phones are only out less than a week. Perhaps a tad more patience might be justified.
@finite umbra developers get test phones/emulators, they have had time... if they chose to and with $copely I don’t think they chose to
create wargoals for alliances if there is a war between them. now its just us vs a shielded station alliance XD.
@pliant helm I think those type of phones, which has extra places near the front camera, has settings to not use those areas in specific apps
@terse pike no, iPhones don’t. This setting is only@on android phones. The devs must modify the game to take into account the new iPhones. Strange too as the development platform has been available for a while now....
Hi hi 👋🖖 Could be nice having profiles of zoom.
create wargoals for alliances if there is a war between them. now its just us vs a shielded station alliance XD.
@timber wigeon that would require a formal war declaration interface to add into the game, how about they clean up bugs before adding in more stuff that can cause bugs
Stonn 2.0
Make it happen
Stonn 2.0
Make it happen
@strange mural Yeah I really want that too... haven't raided in months because it has become so boring to hit someone hundreds of times
A ship with at least 10M Cargo for raiding
Or an officer who boosts the cargo capacity by 1000%
Scopely installé un traducteur..... 🖖
Pensez-vous au personne qui ne parle pas anglais.....
So just moved from Android to iOS in particular the iPhone 12. Are there any workarounds for the notch? Is there going to be update to change the game resolution
coming
Hi, The change with the mines in augment space 🤣😂🙈 why did you chance this? what is the benefit please chance it back.
I'm not 100% sure on this but I noticed that an active burning and hull breach status on an enemy ship overrides newly inflicted burning or hull breach status. Is my observation correct? 😕
I asked this because it seems to create a scenario where then opponent will inevitably be out of burning or hull brewch status which are important for numerous abilities like Obliterate
Good morning, in the current Apex Event there is no leader board available, As an Admiral, I use the leader boards regularly to monitor event involvement amongst the members of my alliance. Please could Scopely consider enabling the leader board for all alliance based events? Thanks.
@timber wigeon that would require a formal war declaration interface to add into the game, how about they clean up bugs before adding in more stuff that can cause bugs
@lament stratus
Daawh, thats cute. U think they gona fix bugs 🤣.
With regard to faction rep relative to dailies - through no special effort I find myself at "celebrated' with Fed, which upped my daily mining requirement to 4* Gas. Being level 33, that is impossible to attain since level 38+ is required to reach those systems. How about adjusting that mining requirement to "celebrated AND level 38+", else leave it at the old 3* rate or something if under 38. I know I can lower my rep by attacking feds, doing other faction missions, etc....but that seems silly. Or change the requirement to be "celebrated" to include requiring the player to be level 38.
Please list every player who has or hasn’t participated in every ALB - list the players who have not participated with a Zero Score. Admirals will be able to monitor the players contributions much better - please please make this happen
A donate 50 times button for each resource option when donating to the alliance
Scopey talks about making brackets more fair, then they put 38s and 39s in the same bracket for lat rush as those down to 32. That's stupid since 39s and up have a whole other ship.
What's the point of even trying against someone with a whole extra ship (nevermind all the other advantages from 38 and up)?
How about being able to use repair speed ups to speed up ship tiering rather than building speed ups?
Also alliance help in tiering up?
Alliance help in tiering would be great. You get it for scrapping and building
How’s about you swap the “locate” and “manage” buttons on the ship submenu. This way, if you have big fat fingers like me, that miss click will be harmless instead of a recall 🙏
Suggestion for a cross server event that promotes cooperation. Say, armadas where all ships must be from different alliances.
Got ships requiring 40k ship xp to upgrade, Scopely still awarding 50 xp rewards. WTF is that going to do?
Allow us to get alliance help on tiering up ships!? It makes zero sense that it and only it is not worthy of help from allies.
I see from slightly scrolling above that I am not the only one asking for this. Which makes sense, we need this change!
PLEASE add dilithium to high lvl hostiles
Could we get a frequency modulator refinery, or swarms and dailies just drop biominerals instead of the mods for those who have max franklins?
Improve the generators, vaults and warehouses, they are basically pointless buildings currently.
Allow us to turn off the pop up notifications
I need one more "enemy" mark.
some are not kill on sight, just hostile or untrusted.
the new symbol could just be "!"
I'd love to see the hard to get officers in the event store... Like the anti faction officers, like blood n honour, rom patriots and section 31 officers
Or maybe add all officers to TP options...
Commons cost 100, UC cost 250, Rare cost 500 and Epics cost 1000 TP
I need one more "enemy" mark.
some are not kill on sight, just hostile or untrusted.
@inland helm could it be a C sign? 🤔
@nocturne lantern as long as it is red.
C, !, X, ^, O, /
I'll take anything. I just need a distinction between "kill" and "avoid"
for example in borg space, there are some ppl i want to keep distance from, but we're not at war.
First off, let me start by saying that I love seeing more accurate numbers. I like seeing places after the decimal. It reduces confusion, but how many places were you intending on displaying in this image? I see a decimal followed by 6 digits lol.
Also, please added decimal places to Max Protected Cargo.
Would be nice if we can search for a player profile in the game. Not their coords, but their profile. We can only see the top 99 players.
Also, can you all remove the 24 hours waiting time limit, before you can rejoin your alliance again.
i personally think you should be able to lead more than one armada at a time
Cross server event- sweeten the deal, like w/ armadas, those top 100, add 5-10 bonus chests randomly awarded w/ like 20-40 4*miner bp’s
(Rewards already look good, but xtra incentive chance’s will boost participation)
make armada missions, where you have to defeat armada targets, upgrade your acc, ect, and the rewards could partly be armada based
kind of like the faction missions
I realize this comment may not apply widely, but can we talk about how fundamentally broken the game is at high levels? Say 42+? There really so no good method for getting the RSS needed for reasonable progression. A few potential fixes could include finally scaling daily rewards appropriately, making the loyalty chests level appropriate, or having hostiles drop RSS like in normal space.
Mining rate could be improved by 10 fold for rss. Dil, maybe 100 fold? It's pointless to mine this stuff, and try as can, I can't raid near enough for station upgrades past ops 38. I get pushing packs, but there should be some middle ground here to give us the illusion that it isn't purely pay to win
Agree flip flop. I mine trit at 37k per hour. It would take me 416 days of non-stop mining at that rate to repair my valdore once. Raiding at this level not much more viable honestly given the obscene costs for upgrades and repairs (and yes I am maxed on efficiency until another ops level)
Luckily I get 600 lat in my 30 day loyalty chest at level 44, so that shaves off a few hours of mining 🙂
It is just stupid broken....
Create "Battlefield Promotion" ability.
When activated (once per deployment), you disable you captain completely and promote one of your bridge officers to captain to use their ability. You then only have two officers until you recall to your base (or are converted into space debris)
Can think of multiple uses for this, from pve, pvp, repair, travel, mining, etc.
@inland helm could it be a C sign? 🤔
@nocturne lantern
Make a yellow alert/caution icon.
Reward those who finish the battle pass faster than others with different battle daily pass event rewards. earning more battle pass points after I’ve finished earns me nothing. Entice us to spend to do it faster/sooner. Like UC/Rare mats, steel, trit, faction credits, blueprints - something!
Can you please give us the ability to turn off the on screen notifications.
Do you want a legitimate idea or suggestion? Been trying for five days to get support to help me in the game. I’ve spent over $4500 on this game in the last three months, I am starting to get angry. Just answer your trouble ticket. 
Spam them it helps with getting them to respond sooner
It's taken over a week for them to respond to me on issues before but I figure I'm on the bottom of the list since I'm a free to play
Transporter patterns for officers - great idea! Scrapyard for recycling g1 and G2 (and g3?) bps? Can’t make it work, personally. Lat costs for G2 components are the same as for g3. Research that down to 10% of what it is now.
Officers for the station - defense, rss production bonuses, maybe a fashion and morale officer with the ability to change the decor and music. Is there no other music in all the Star Trek universe?? Klingons and Romulans deserve better. Dark Side got the Imperial March, right? 🙂
Give us option to refine/ exchange that stuff from borg missions i have ton of that stuff
This is I mean only trap for starting players. 🖖
Hi All,
Any chance we could get a confirm button for repairing ships with Latinum and also building ships with Latinum.
I seem to missclick these buttons too often :(
Thanks
Mandagar
@austere sand please do something with in game chat. For calling armada teams its a pain in the a..
#power destroyed needs to add a negative multiplier to people hitting miners. Unless zeroed, or OPL.
@sick moat u can if you are an admiral or commodore. Go to alliance page and click on setting on top right, then click invite player and you can search players by their screen name.
Hi all,
the battle reports are a good start but can be improved. Like what type of weapon is used? Also maybe use an pie chart to see high level how each ship did in an armade.
Also i would like yo see the difference between basic firepower and the addition of crew and research
just a thought
How about fixing the news channel so it is newest to oldest from top to bottom?
@marsh warren power destroyed needs to just go away period. It is a useless statistic with the current ridiculously unbalanced pvp system. All it does now is create discontent and promote bullying.
Well event suggestion: SLB events should not count alliance points. Eg distinguished service SLB counts binary star ALB points........why?
Really need the ability to “manage” my ships to persist at all times. For some reason, it goes away when my ship is mining, and i can’t see what their stats are (such as protected cargo amount) without stopping the mining and restarting the mining. Seems like a stupid oversight.
Please update the loyalty chest for level 38-39 players. The current rewards are extremely insignificant at that level. Only G3 materials at a point where we are moving on to our first G4 ships and research is not helpful.
Please improve the scale of rewards for this tier specifically 38-39 7 day and 30 day loyalty chests.
Hey guys, I would have a feature request... I would like to have a one click button to send "0 node" or some customized messages to other players. The current click and typing path is awful 😒
Have some way to turn in all these grade 2 ships blueprints for blueprints for something you actually want. I do not need 6 talla, 14 envoys, 7 horizions, so and so forth
Have some way to turn in all these grade 2 ships blueprints for blueprints for something you actually want. I do not need 6 talla, 14 envoys, 7 horizions, so and so forth
@barren geyser would be great to able to convert or sell these for credits or other currency
Build the ships - tier them up - scrap them and taddda G3 mats. All the currency you need
Could use G4 more than G3 right now
Use the g3 you get from the g2 ships to upgrade a mayflower, legionary, or d3 then scrap those for 4*
Please could we have a timestamp on completed events/expired events? gets confusing which event report is from what time etc....
Great to see faction hunt back again. Please could the Augment faction be included in the event? Very few ways of gaining independent credits still - relative to what is required to promote officers. Thanks
Can we get a regular Faction Hunt day like we have for swarm and mining? I'd suggest Friday just because we could then have Faction Hunt Friday's to go with Swarm Sunday's and Mining Monday's.
This game lacks marking options. For enemy players, I would at least need a second scaling.
re: ops 39+ event - let players below ops 39 see their servers event leaderboard in game
This game lacks marking options. For enemy players, I would at least need a second scaling.
@nocturne lantern
Yeah, a marking option for "not at war, but if you can hit this guy within roe, light him up"
Like, a little red middle finger
When using a phone its difficult to identify when you go into opc when mining. It would be useful to colour code the cargo qty as green when upc and red when opc. Or show the total protected cargo limit somewhere on the mining status window
This game lacks marking options. For enemy players, I would at least need a second scaling.
@nocturne lantern maybe a spanner for "tool" alliance or a 💩. would be quite funny to see floaters in game LOL
When using alliance credits to buy shields there is only an option for one shield at a time. Usually I need 3-5 so could there more options? Maybe the options to buy 1, 3, or 5 instead of just 1 at a time?
How about balancing the number of 25k nodes between Crystal, Ore and Gas. There are currently 14 3Crystal nodes in Lixar(1 node doesn't work), but no other 32-35 systems with 25K nodes, and there are 8 3 Ore nodes in Argentomea, and 8 3* Ore nodes in Aerimea(that's 16 total), but with Gas there are 18 3* nodes in Siiolux, then another 20 nodes in Tau Ceti. This is highly balanced in favor of Gas, but More Crystal is actually needed to advance Ships.
Balance is toward gas due to strong Fed bias in choosing factions. Lots of gas nodes for dailies.
Need more ore and crystal nodes though, I agree
When is Scopely going to work , the commanders stuck problem? Maybe I second or third station.
And when is Scopely going to work on the offers? They are way too small. The monthly pack is also very small now that I am level 37.
Could we move whale to their own server? Could I be moved to a server that has no war and bullying? And raiding?
Faction Dailies need to be scaled to player level...not faction rep...
Maybe making it so hostile faction trained fighters ( or war coalitions) cant spawn right on top of you. Its annoying af when a lvl 40 trained fighter spawns on top of my bort and i waste 6 hours of repair speedups
Stop giving worthless ship blueprint drops. If I am a level 33 player, I don’t need lower 2 star ships like Kendra, Kumari or Vahklis. Especially if I am hitting higher level hostiles that these ships can’t even kill. If you’re going to drop ship bps, it should be appropriate to level of the player and/or the hostile killed. Level 33 players hitting 38 plus hostiles getting Kehra bps is just stupid.
Inevitable next ship...
Interceptor... but not really
Make it the pvp ship with a different mechanic to give lower players a chance.
Not scannable -strategic advantage for crewing options.
Give a selectable boost for when these ships go head to head. Give it a damage bias, health or defence which is selectable. Fundamentally - Rock paper scissors.... use the battle triangle so the ship can choose its mode in station. First round win with this mechanic to give a 500 % boost or whatever... give lower levels a chance at pvp...
This suggestion will now disappear into obscurity....
Oh... have vemet function built in..... with upgradable health restored.
@random sigil Work-around: manage a ship that isn't mining, and do the side-scroll to the one that is. Of course maybe you already know that.
@lament elk yes i did know that. Kinda doesn’t work if all 3 ships are mining. Plus, you shouldn’t have to do that.
I like the new feature that shows how many helps a building or research has received. But it would be really useful to have the same on ship repairs.
(Some people in my alliance say that indicator has always been there, but I have fairly screen shots where it wasn't. Did they remove it and then put it back?)
And I know that the ship repair indicator is there under Alliance -> HELP -> ASK FOR HELP. But that's a deep dive through menus.
@random sigil Fair point about all three mining. And in an all-server channel like this one generally doesn't know whether someone is a newbie wondering how to view status of his first shiny new Fortunate or someone with seven ships all mining.
2 researches need to be added...
-
Warship cost reduction: Reduces RSS and Mats requirement for Warships' cargo component by 1000%
-
Survey Ship Cost reduction: Reduces RSS and Mats requirement for Survey ships' weapon/shield/impulse/Armour components by 1000%
With the new territory game content, allow alliances to setup trades amongst themselves, so they can gain loot unobtainable in game, also those trade routes can be pillaged, only by specific ships, and allows alliance coalitions to setup sanctions against other alliances
Also allow friendly alliances to join armadas and make a start button so we can start and not sit around for 15 minutes
Scopely, I have a suggestion. Sometimes players have a need for certain items that are not readily available for purchase in game. I suggest and Scopely Store where a player can visit the Scopely website and purchase items using their Player ID. In my case, I have 45/90 blueprints for a second Franklin. This platform could also be used to trade in or sell excess blueprints for other ships, again, via use of the Player ID. Many players have asked for Pure Material Packs. A Scopely Store would be an easier platform to offer/deploy items for purchase instead of spinning them up and deploying them in game. Just a thought.
any chance to increase the respawn rate of epic armadasour alliance has been looking for 33/36's for weeks now and rarely see them
this whole-server event should give us better reward lol, especially for lv 39+ players.
i am doing this Lavor, keep thinking "why i am doing this?" 🤣
Can we get the ability to scan alliance mates ships? I'd really like to know when someone shows up to an armada with a PVE crew that will die in 10 hits and not do a whole lot.
Why are we still only repairing one ship at a time? You think DS9 could only work on one ship at a time? This is ridiculous!
Making resource generators useful by making them continuously add resources rather than be constrained by some limit which you are always over. That will mean that dead bases come back into play again and will be valid raiding targets. I think it will also make people engage more in raiding and not shield all the time because if you lose a ton of rss, you can make it back through generation or raiding
Also agree completely with a launch now option on armadas. Would make armada events carnage as it would be a choice between who is going to get a winning team there first or waiting for everyone to maximise points.
Add bonus to armadas in faction hunt
Can we get a toggle switch that turns off in-game banners?! I would like to grind without 15 banners popping up when I kill a hostile. 
I have an idea. I would love to restart the game, but with the upgrade that went into the game. I dont want to waste them. How about restart with some credit. Like 1/5 or 1/6 of amount spent. In the life I would spend more than what I would now at level 30. Just suggesting.
How about having a special store for unused battle pass points. When you finish early the rest are useless
@tribal brook 👍
@tribal brook i suggested the same thing in #🏆-event-chat to @daring abyss this was the reply....
Please add the option to mark a specific player as enemy.
Please add the option to mark a specific player as enemy.
@leaden copper 100%..... would be so useful for tracking rogues not in an alliance. Would need to be coded so that it tracked their playerID so that the mark didnt get removed should they join an alliance/change their playername 🤔
Faction Dailies need to be scaled to player level...not faction rep...
@carmine ravine I disagree but I do think dark space shouldn't be locked behind an ops level. Ive locked all 3 factions but if I wanted to progress 2 of them I wouldn't be able too soon due to no hostiles at a certain level and not able to mine 4* mats
Please figure something else out for the below.
Please figure something else out for the below.
@nocturne lantern all of the other packs are "great value" etc compared to this pack that never disappears
Scopely please remove the base relocation restrictions on territory capture. It's going to make raiding straight up impossible
@gloomy wolf or it will make raiding better for the bases that don't move when a territory is captured because they will not be able to shield until they move.
Personally I like the option.
Scopely. I would like to suggest that at a certain level that when you raid a base, you have the option to raid for par, trit, dil. OR uncommon / rare materials. You could even add that as a research option under Combat. Would move the game along smoother, and make LOTS of players happy. ( or unhappy if the one being raided, lol)
Scopely. I would like to suggest that at a certain level that when you raid a base, you have the option to raid for par, trit, dil. OR uncommon / rare materials. You could even add that as a research option under Combat. Would move the game along smoother, and make LOTS of players happy. ( or unhappy if the one being raided, lol)
@ivory hornet damned if anyone would want their uncommon/rare being raided 🤔
personal friend/enemy ratings, not just alliance
Allow you to set up crews and quick change parties when you get to station. That way you can quickly shift to mission ready crews, survey and etc.
thank you for fixing the battle log inbox. could we possibly have a way of archiving certain reports? ie a momentous victory, a dick move by another player. TIA ! 🍻
Hello commanders. I got an idea, may you'll like it. I think that many of us missing trading in game. Now I'll not talking about possitivies or negativies of trading, but of ever will be trading avaible, i got an idea how it can be interesting for a game. For trade can be used our bases and survays. Try to imagine this:
I'll need to get for example tritanium and I have more dilitbium, that I need. I'll enter a bid for tritanium. How much I want to get, and with it I'll enclose an offer of dilithium. My bid and offer should be visiable in my base (yes, it needs to add new option. Now if you click on some base, you have optonds "Scan" and "Attack", for this here should be new option "Trade").
Commander which will be interested about this transaction will take his survey, load it with requested amount of triranium and transport it into my base. When his ship arrive, I'll obtain tritanium from him and be ontains offered dilithium. After he'll fly back home.
Here can be opportunity for thiefs. Surveys should be often OPC, so it can be attacked for a loot. Traders should take care abou safety of their surveys.
I'm not sure how to handle it with shields. If trading should be avaible only if shield is down, or not. Personaly I find it more interesting, when shield has to be down. Trading is risky 😁
So... do you like it? Were you interested in it?
I would like to add thad commodities avaible to trade should be resources, raw materials and raw latinium. Simply everything what you can loot from OPC ships.
With all the new features arcs, increasing number of officers, it’s becoming imperative that my idea of another location other than the Drydocks is made available so we can assembly officers/crews and be able to switch whole crews as well as the individual officers for the various ships that are specialised such as Discovery, Stella and the different types of missions. So please refer to my previous suggestions on this matter and please give them further consideration, as I’ve said before I’m not alone In requesting this improvement a lot of people think it would be very useful helpful and desirable. I/We thank you in anticipation.🖖
In alliance playerlist, it would be nice to see how many alliance helps were sent by each player in last 7 days or 10 days.
+40 player, as the game pushed us to build + scrap 3* ships to construct buildings...i've now ran out of 3* ship bp...what now? I just stop playing?
Pls add considerable amounts of 3* bp into events..reminder it takes approx 50k unc ship bp for 1 build.
Thank you
Clean up the #🔥-memes-no-talking channel
** Idea on PVP system on STFC**
- Problem on PVP system of STFC
- Once battle starts, result will be only WIN or LOSE. (NOT FUN AT ALL)
- Suggestion
- Limit the number of rounds on PVP battle.
- There is 100 round limit against hostile already (However, pvp doesnt lasts that long,) so technically, it will not be hard to make it work.
- Limit it like as 10 rounds for PVP ship to ship battle. (or make special system, like "war fog systems", where the battle only can lasts 10 rounds)
- Both ship can survive the battle, so can choose next action from the battle.
- Possible Idea from the suggestion
- Variety new crew abilities.
- Crew A activates clocking device for 5 sec after battle, so enemy cannot target you for the duration.
- Crew B repaires ship 20% of Hull damage after battle.
- Crew C increase impulse speed by 20 for 5 sec after battle.
- Etcs...
- Alliance to Alliance Massive battle
- Even weaker ships can act strategically without getting destoryed for nothing. (Of course if the ship can survive the 10 rounds (or 5 maybe)
- Weaker ship can delay bigger enemy ships, possibly without getting destroyed, until friend's ship comes to support the battle.
Can we get multiple alliance channels for communication? Armadas take over the one we have. We really need more
There needs to be an event log containing the event information from pops ups on the screen. For example, if there is an xp event and you use xp, it pops up on the screen and is added to this log, just as it appeared on the pop up. Create a 4th tab next to the Galaxy, Alliance and Private Message channel/tab. Call it Events. This would make it easier to track your events as you progress towards them.
Hey since you are doing all of the alliance cooperation events as a commodore it really would be helpful to see participants from the alliance in events... it’s really hard if you can’t to pick up those that aren’t pulling their weight or need help
Have a button that allows an amada timer to be accelerated...
We need a way to sign in to a social account such as facebook to save game data so we can sign into an account from different devices. Particularly iOS and android.
The messaging system could use some work. The ability to search for a username would be nice or an alliance for that matter.
How about making spawn points for red hostiles separate from Armada spawn points. Takes me 3 clicks sometimes to attack a hostile during flash events.
<@&509691205798592532>
Faction locks at each lvl above respected.
When viewing event rewards ie... fed faction hunt. When viewing each tier of reward, could we have up and down buttons so we dont have to tap the X, then go into the new tier up reward? Thanks
Please could the rewards ie ultra recruit tokens be in round numbers rather than 452,339,226,113? maths isn't my strong point, and its a pain to have to get a calculator out to see what the total reward is 🙂 thanks
Please could the instant repair button have an "are you sure?" dialog? or even possibly be swapped with the button above? have hit this so many times by mistake. Thanks
Could be useful to have "going oc" notification. For example on ship button.
Could scopely please look at whether it would be possible to link a players account to discord account. Then chat messages could be sent as PMs via discord. Also have a seperate AC channel for organising armadas - so people can chat rubbish in normal ac without interfering with Armadas being arranged?????
Here's an idea, let OPC kills count towards dailies and events like they do with the Latinum events.
Currently if you get an officer shard for an officer you have maxed, you get transporter patterns instead (or officer experience). Give us the same mechanic for ship BPs. Let us trade in BPs for ships we will never build again for something like Replicator Patterns, that will allow us to then trade those in for other ship BPs.
Here's three separate suggestions, one and three as station upgrades the second as an event.
- Create an actual crew for the station both for defense and for repairs, and the docks have 5 bays use them.
- Have a Galaxy wide race across range of the Galaxy, east west north and south (as such) with checkpoints in the center of each checkpoint system. Different lengths for different levels.
- Make a docking bay available for other alliance members to repair their ships when their station is not immediately available. Charge a docking fee in rss for the station. Tax as well. Lol
Can we do something about this? I shouldn't have to point out what's wrong, but given the track record all I'm going to say is maxing out a Kumari shouldn't be this ridiculously wasteful.
If you are going to add territory capture to our game then we demand war rss chest added to our daily chest that contains no less than 10 hrs in speed ups for repairs, to compensate for destroyed ships going into a territory that has a required daily element...and more powerful ship attacks your ship and destroys it. Since you are introducing that feature we should not have to pay for your ideas that cause us more time and work to play...thank you for your time
You aren't required to engage in territory capture so they don't need to compensate you.
Please could we have a "spring clean" event. Let the community help the devs remove all the items building up in the inventory? #teamwork . thanks 🙂 🍻
I like my items. Mementos
You should've stopped upgrading the Kumari at t6.... @zealous pagoda
I suggest you consider how many people quit every week because of your poor coding, unbalanced pvp, overpriced packs, promoting of harassment.
Eventually your big spenders will have no little people to bully anymore.
Give us a level 40 Romulan system below Dark Space. Feds have Groombridge, Klingons have Ursva.
And we need a warp 40 ore system too. Romii would work. Kill 2 birds...
How about 3 new officers, with counter abilities, demoralizing, firefighting and hull repair.... would love to stop Kirk activating on enterprise pvp👍
How about being able to look through research trees when the building is being upgraded and research is being done
Same with ships, why can’t I click manage when a ship is being repaired? At least make it viewable, not saying we need to be able to edit or upgrade ship then, just see who’s equipped and junk
You can see the research trees via the research building even while you have research going
Dear Scoopley, I live in Brazil, the US$ 99 pack (R$ 379 went to R$ 549, increased 45% in our currency here) Apple reviewed their prices in some countries this week: India, Russia, South Africa, Colombia and Brazil was included. I live in Brazil, it’s a third world country as those others that lost a lot of currency value.The real currency (Brazilian money) has depreciated the most this year among emerging countries, with a loss of 29% against the dollar. It’s not about taxes but exchange value. Don’t need to be genius to see that many people on poor countries won’t buy anymore or quit the game soon. I’ve been playing this game for more them one year, I was a good spender, I’m a level 38, have one Augur, Enterprise, Gladius, always buying elite packs, officers and other that I could afford, but now I’m not buying those packs with those new prices, I may even quit the game. I hope Scoopley can do some math and try to keep the things even, try to keep selling more packs for better price on those countries. For now, no elite packs anymore, 45% increase is unreal.
Can you put all the armada directives and rewards into their own tab at the top of the other page? Sorted by regular and eclipse so I don't have to scroll to find them?
Server transfers for everyone!
@errant sun Could not agree more, the price for this is horrendous
The harrison bracket is way too big. Once again, everyone ahead of me is like level 38+ and I’m only a 33. Get way less xp increase for doing things at my level. Just don’t stand a chance with a bracket this big
Would it be possible that in the future an adjustment of the individual alliance ranks could be incorporated, e.g. B. Add name, permissions and other ranks?
Event leader boards would be in increments of 5 level not 10. As a level 24 I can not keep up with 28/29/30(really 30) for leaderboard evens.
Also a level 29 can hit me at 24 but I can't hit a 20? Please fix pvp ranges.
It’s all about money, they figure you will spend so you can’t keep up and take on that 29.
I think a neat feature would be the ability to see how many times your base or ships were scanned. Of course, the tally couldn't be live as it would give too much away, but it could be updated every 24 hours with the new day yo show how many times you were scanned over the previous 24 hours.
@austere sand The alliance store and loyalty chest needs redone. No more new currencies, utilize the alliance store more and redo the 7 and 30 day chest
Also add more epic officers to the transporter shard area and maybe the rares also
Make the script in "in game announcements" bigger phones too small to read... Give us th option to enlarge stations announcments board, half the screen is hogged by what we don't need to see & what's left need a magnifying glass to squint at, on our phones, we ain't teenagers anymore & you know it
How about to transfer resources and materials to another station in your alliance
For those who's phones screens are too small to read stations builtin board announcements, can we please have the link, where us squinted s can enlarge the script, please,
The new gameplay announcement is good in that it improves alliance cohesion, but it misses cross Alliance allies! Smaller alliances are competitive by forming allies with other smaller alliances. Ideally if a zone is owned by an allied alliance, they could be allied to have some sharing based an the alliances allies. This would continue to build the political alliances needed to keep all players in the game—even if they are not in the top three alliances. It could be limited..for example only 3 closest allies of an alliance in. I think this is critically important for game balance!
I’m absolutely certain that others have mentioned this but I feel it merits multiple mentions as it’s a big one. If tiering ships is going to take multiple days at higher levels, we should have the ability to send and receive alliance help with ship tiering.
Star trek has always been super inportant to me and i feel this game has a certain disconnect with its themes of morality, diplomacy, and peace. So much of the gameplay is just flying around destroying ships. Hostile Hunt?? Is flying around space murdering people for points really something Gene Roddenberry would condone as part of his universe? Is that the future we want? Genocidal space wars? What if when attacking hostile ships (who are just minding their own business), you also beamed over their captured crew into your cargo which can be returned to a planet for a reward of resources or reputation?
Cloaked faction ships
Can we please have officer sort options of Health, Attack, & Defense?
These values change with every promotion and level up we make and for those of us who use these stats to maximize their crew load-outs it would be really helpful to sort by those stats.
Also we can sort by what officer needs promotion but not by which officers can be leveled. If we can get that sort option as well it would make things easier.
I would buy a Relocation Token bundle.
Can the "Alliance Store" please offer one option to purchase an 14 and 30 days shield? It might be not such critical for US-Americans, but we europeans have 4-5 weeks vacations and we do sometimes crazy stuff where you have for a longer period of time no internet access. It would be in the interest of Scopely not to loose those players or players, which have to take a break from the game
An event ship for lv 38... which isn't auctioned and players have a chance to grind it
Hi, agreed with Icepyre... How is it fair a level 39 can hit 26? We need these to be tightened up significantly to level the playing field.
Friendly fire/loot/kill should be enabled. No one wants to fight our alliance and our members are bored. Life would be funnier if purple could hit each other
I recently read that a “last logged in” feature is being added so alliances can track their players activity. Another way to do this is simply show a score of 0 points on alliance leaderboards for players that didn’t score. We waste soooo much time cross referencing our roster to these alliance leaderboards to find the ones with no score. When you have 79 players on the roster and 75 who did score...it’s actually quite time consuming to identify the 4who blanked. @austere sand
All competitive alliances will love you if you fix this.
Please, for the love of God, can you STOP including G2 mats in the monthly packs for players ops 34 and above & instead, increase the G3 mats?!? I’m ops 40, have over 30k of G2 uncommons of each mat, which I have absolutely NO USE for, and yet I get 120 of each from the daily token of the monthly pack while I get only 12 (!!!) G3 uncommons ..
Star trek has always been super inportant to me and i feel this game has a certain disconnect with its themes of morality, diplomacy, and peace. So much of the gameplay is just flying around destroying ships. Hostile Hunt?? Is flying around space murdering people for points really something Gene Roddenberry would condone as part of his universe? Is that the future we want? Genocidal space wars? What if when attacking hostile ships (who are just minding their own business), you also beamed over their captured crew into your cargo which can be returned to a planet for a reward of resources or reputation?
@brittle geyser agree with you, I’m just shocked how many slavers are in the galaxy, sure we kill one of their ships but apparently the slave market is so great another can pop up out of no where (second part sarcastic, but I truly do agree with you)
Hmmmm lots of room
This may have already been suggested but I think alliance events that encourage leveled scoring brackets would be nice. Like if an alliance is all level 39+ they could only score so many points but an alliance with active participants at all levels would score higher. This would encourage low level participants and let them feel as though they are truely contributing to the alliance. Prevents just buying a win by the whale alliances
Please could we have a button on the crew loadout screen that could take us to the detailed officer information? [ie the screen where you can level up/promote etc] Sometimes players realise they have an officer that can be lvl'd up/promoted whilst on the loadout screen. thanks in advance
I would like it if you guys could instead do a milestone for John Harrison insead of doing it for a server leaderboard. It's real hard for the non play-to-win players out there.
It would make lots of sense to do a milestone so everyone can have it, not just the players who have already a lot of money.
@nocturne lantern this exists, when you click on an officer and click info the popup shows the officer's stats, abilities, and there is an Upgrade button.
@nocturne lantern this exists, when you click on an officer and click info the popup shows the officer's stats, abilities, and there is an Upgrade button.
@lament stratus whoops ! never noticed that before😂
Here's an Idea, and a suggestion. How about not jacking the cost from 24k to 54k with no benefit to the player! It will take me almost 3 times as long to get one, and then I have to scrap Stella again and take a week to farm enough for another token. 1.5x mining rate is not worth it.
You need to make it 2 tokens, or increase the mining rate to 5x
An idea, how about a miner guard or escort option ? If a miner is attacked and the escort is set, the attacker must defeat the escort first before being able to attack the miner.
Can we have saved crew load outs which we can apply to a ship with one click? This would make switching between a hostile hunting crew and a PvP crew or a mining crew easier.
Just a humble suggestion...maybe fix the current content before producing more...I understand that scopely is probably getting hounded by the whale's for new content, but what about us smaller players...would be nice to actually be able to get somewhere with the current ships etc, rather then just starting to get going and were thrown another arc with another niche market ship...
The game is beyond bugged...lag, unminable broken nodes, or nodes that do the following (example A) hostile ship carcasses everywhere, randomly getting booted from the game, "local content failure" or whatever it says when you go into a a system and there's nothing, no hostiles, no nodes etc
example A
The Stella NEEDS some warp love!!!
PLEASE SCOPELY, increase the base warp to 40+
(Don't limit the warp improvement to OPS 30+)
@austere sand
If you REALLY mean this, then the Stella needs warp 40+!!!
Any ship without warp 40 becomes useless after OPS 27+
At OPS 27+ players need to focus on lv38+ hostiles. Vi'Dar has 40+ warp but not the Stella. ANY special ships without 40+ warp can't be used for hostile grinding because lv38+ require at LEAST warp 39
So I've got a couple of interesting suggestions
1: we have a lot of unused officers. It would be nice to be able to place some of them as a captain of our stations and an ops crew, with the primary intent of defending the station while it is being attacked. The officer abilities can augment the stations defenses and weapons just like they do a ship.
2: I think would be interesting if we could set up small "fleets" with other players and/or alliance members. Some type of four player "squad" might then be able to receive certain buffs or advantages. This could do well in a larger PVP scenario, or some type of group effort PVE event other than armadas.
I would like to be able to set something on a mining ship like “return home after zeroed or full.” I think I would spend more time hunting for nodes, but less time repairing because I didn’t get back to a zeroed node fast enough. I’d also take “notification at zero, plus five minutes return home”
Here's an Idea, and a suggestion. How about not jacking the cost from 24k to 54k with no benefit to the player! It will take me almost 3 times as long to get one, and then I have to scrap Stella again and take a week to farm enough for another token. 1.5x mining rate is not worth it.
@subtle flame
Don't complain.
If a player raids another player’s station, they can get resources, but when a player’s station beats the tar out of another player’s ship that attacks them, they get nothing. When someone successfully defends their station, they should get either parts or blueprints of the ship that attacked them.
Yeah, I know it only gets worse.
Alliance descriptions should be extended. I'm sure there are people out there who want to include much more info in the alliance description.
Would be awesome if it was added an summary at the end of battle logs. Especially armada logs. Like player 1 did X amount damage. Took X amount damage. Died in round Y.
These current logs is like a mathematical problem from school
Would be awesome if it was added an summary at the end of battle logs. Especially armada logs. Like player 1 did X amount damage. Took X amount damage. Died in round Y.
These current logs is like a mathematical problem from school
@distant tusk why not a summary at the top vs having to scroll all the way down
Let us use 2 ships from same player if armada has empty spots
Notification settings should allow disabling "your alliance has formed an armada" notifications dinging my mobile. This is not very helpful notification.
What would be the chances of adding something along the line of this to the battle report screen when the battle involves a ship Surveying a Node.
I think it's bugged, I noticed that it took crystal to and it threw me off a bit
Boy, a clan tag and name change log of some sort would really be nice. It's way too easy to drop your tag and change a name in this game.
@lament stratus even better!
Guys, is there an easy way how to 'export' your aliance members statistics?
Or some tool that would help exporting players info from game to keep track of aliance members progress?
I already mentioned this but can there be an safety build in in faction store for for examlle the avatars and recommendation ranks. I just spend 3500 rom credits by accident while i wanted to scroll down. If there was like "view" button first. It would prevent accident purchases.
I hate the idea of pay to play but since we already have a lot of that, why do we not have a blueprint store? I was one reward away from getting the last set of discovery blueprints a while ago when we had that event and now what, will I just never be able to get it? The same issue is with the Franklin I believe
How about a repair cue?
We can only repair one ship at a time so let us designate what order to repair in when we have multiple ships needing repaired.
Also, how about repairs away from station?
If the ship has the right rss in it’s cargo hold it can repair itself over time (with no speed up or instant repair). Station repair should always be faster than field repairs.
This then gives a mechanic which officers can boost the speed of, like Scotty could make repairs slightly quicker.
Suggestion, change the bug reporting channel to the "working as exspected" channel.
I hate the idea of pay to play but since we already have a lot of that, why do we not have a blueprint store? I was one reward away from getting the last set of discovery blueprints a while ago when we had that event and now what, will I just never be able to get it? The same issue is with the Franklin I believe
@median raptor I missed the Franklin missions, I was able to purchase in 2 parts during the arcs with in game currency, not real money. So you must have missed those opportunities, who knows if the discovery bps will be available, but you aren't missing much with the Discovery, in my opinion.
@lament stratus there are also more opportunities as you lvl up so it’s entirely possible that I’m just not there yet when those events do show up, who knows. Thank you for the information!
@daring abyss could you please consider to add light jelly bps to event stores for lvl 35+ players!!!
I'm just putting it out there: personal armadas for those quest hostiles.
My quest log now has at least 5 quests in it where I have to kill someone that is out of my league for each of my ships individually, but easy to overcome if my ships would just work together.
I can already hear the captain of my Centurion saying: "oh no, the Bortas has been destroyed while we were sitting here doing nothing! and now the enemy has just 100hp left? What can you do, right? time go home!"
Is there any chance we'd finally get loadouts? Switching crews should happen on the fly. Not by using sub par "sort" options. We can't even search by name. We need loadouts, badly.
And when do we finally get a UI overhaul? No one is a fan of that HUGE banner popping up every 2 seconds which then blocks half of your buttons and, considered it's already not a lot of vision you have, a lot of your visible screen.
We also don't need a HUGE preview of the ship we're having in our sights. It's unnecessary to block 3/4 of the screen because of that.
I am confident this has been asked for before lots of times but... please remove the cap on storage that stops the resource generators from working. Is it too much to ask that the generators actually generate something after hitting level 2? As it stands, they are uselsss rss sinks that only get thought about when they are upgraded to complete a build event or satisfy the station upgrade path.
Why isn't there a place in Rom space to hit 41 hostiles, that doesn't require like warp 65 to get to? We desperately need a Groombridge equivalent in Rom space, why doesn't it exist?
Weekly or monthly goals will be much better than daily goals tbh
24 hour is really short for demands of this game
Scopely should consider making different severs with different ROE. You pick which ROE you will follow and reside on the server with like minded people.
And how would they enforce that delete your account?
I’ve provided suggestions, but no one from Scopely replies here and nothing has ever been fixed. We take the time to make suggestions, you lot could at least have the manners to show you are listening now and again. Perhaps if you create a pack that allows us to buy an answer to a question for 99 bucks a pop we might get somewhere?
Anyhoo, my suggestion, again, is to drop this stupid extra faf of having to have a ship in system in deep space to be able to “view system” as it adds nothing of value. This is frustrating at best, I’m sick of it, sort it out please 🙏
What about some event with avatar for ally like reward?
Please could we maybe some kind of archival for flash events/etc ?
Please could we have an official timestamp - .date & duration of said event on the event completion. If there are any concerns from the players, how are we meant to be able to bring this to the attention of CS ? @grizzled forge @daring abyss @agile abyss By not having this official timestamp, scopely are setting their customer services department up to fail !
RE: timestamps - could these also appear on battlelogs.? Thanks in advance 🍻
Please could we have an event log? Inbox where we view battle reports has an option for other tabs
Shield up/down.....and other major things that happen. If a shield drops prematurely, why cant we see the rationale?
A nice feature would be the ability to use one of your own bubbles to help an alliance members if they are away and don't realize their shield dropped.
Would you create a way to make bridge teams and save them to a favorite list?
A latinum miner would be nice. We have one for every kind of node except that. Could that be possible? We have a ship for it.
It's called the dvor
Since we already have a latinum miner, how about this:
It would be really nice to have an officer (besides tribble of borg) that gave a buff to Latinum mining..... You know.... like we have an officer to buff any other type of mining in the game?
Maybe an officer for spore mining as well....
I know that we have a ship for latinum. There are also ships for steel, trit, dil, and data. They all have officers, except for the d'vor. I would just like to have an officer for latinum. I didn't know that my previous post was so complicated
Looks like you meant "officer" when you said latinum miner, they thought you meant "ship" 🙂
Yup
Hey @austere sand, @daring abyss, <@&509691611903426561>, <@&509691205798592532> & Co... can you please pass up the pipe line that development of another Hostile based synergy is important for players lvl30+ so we can grind hostiles effectively with 2 ships. PMC is wonderful but there is no other synergy that comes close to allow effective second ship grinding for those of us who are good at multi tasking.
<@&509691792715808799> tag those little terminators too
Acknowledged. But please be assured these channels are read, there's no need to tag.
I'm pretty sure it's demanded several times: We need a level dependend minimum yield of the refinery. It's really disappointing on lvl 38 when you refine twice a day and use over 100k rss and get only 7 or 14 green all together. And that happened several days the last few weeks. There should be a minimum output guarantied depending on the level of the refinery and how much you refine. Everything, ship- and building upgrades and research depend on the green stuff. Without green stuff, you can't progress. So it's really disappointing not to be able to progress after mining several hours.
Would really like a way to track internal scores for alliance milestone events like CoW or Apex. I know leaderboard can be looked at but since they score differently, it’s hard to tell how much each alliance member is contributing to the milestone event. Apex there is no way to tell. This can help determine how well each alliance member is participating in milestone events.
Get rid of the instant Latinum repair. Or add a toggle. 99% of the players hate it.
Would be good to be able to mark individual players as friendly/hostile so there are ship tags, in general I think Scopely would like to develop the PVP side of the game and facilitating justice/revenge and personal feuds might be quite welcomed. Likewise some players enjoy developing friendships beyond the alliance, and such general game enjoyment make players more likely to stay when the grind gets tiresome.
For fourther events like christmas or something else. Could it be not interesting to place ship into systems like the scouts who drop special items for a store for exchange. It is good opinion for all players to get the items and is reachable for all players
We really need the option for all players to change servers. Perhaps Scopley could let players earn/win a transfer token.
@[Talking Trek Podcast]UltimatDJz I was listening to an old podcast about Gauntlet and had some thoughts of how it can be revived with a new change
- Players can claim 150 arena tokens from gifts section
- There are 2 events inside gauntlet event card:
2.A: Solo milestone Event:
Milestones: 1
Requirement to reach milestone: Score 100 points
Earn points: 1 point for winning or losing
Reward: 500 UC G3/5000 UC G4 + 100 Rare G3/ 500 Rare G4
2.B: Solo LB:
Earn Points: 3 for winning, 1 for losing
Rewards: all sorts of things you can flex with
Reasoning for 2 events: the solo milestone will motivate players to still participate and get really amazing rewards, and for the whales who want the leaderboard, they can still bring in their biggest ships and score for the LB
Hence, there are enough players participating and also everyone gets some rewards through the milestone
<@&509690795536941056> I hope this suggestion might be considered if there was a future gauntlet event
@lyric plover, where the rule saying I should have stopped upgrading the Kumari at a certain point? It still doesn't address the lack of benefit for maxing out a ship.
No rule, just common sense, the upgrades past t6 aren't worthwhile and virtually everyone here would've said stop at t6 if you bothered to ask
We need a shuttle craft. You said officer away missions were coming, how about a quest chain to unlock and build a shuttle craft? Have it be able to swap officers when your ship is not at the station
👍
New chat group for allies and choice to send Alliance chats to selected ranks or whole Alliance.
Ability to swap crews between ships that are in the same system by using a transporter.
When in a system, the ability to choose a system wide scan for zero nodes and over cargo ships.
@red mango I agree with you. There are a few other hostile combos though. Gonzales with Shev and Tlaan is pretty good , although not as good as PMC. Harry Mudd group is pretty good in exchange space. Like I said though, I agree with you. It would be nice for a hostile centric crew that is AS good as PMC/T. This is part of a suggestion that we need repeats of some of the more popular crew combos or repeats of the officers with abilities that everyone uses, and wishes they had one or two more of.
@lyric plover, noted. I'm still maxing it out.
Why? It's useless and you don't get more back than you spent on it
<@&509691205798592532> <@&509691611903426561> <@&509690795536941056> Hello everybody. I think everyone knows it, when you level up the individual ships, you inevitably get ship plans of various ship models that you might not want to build anymore, e.g. b. I could build the envoy 10x. So you only have 2 options, for example you can build them and keep them or scrap them right away or you leave the plans where they are. How about if you could swap the ship plans for others z. b. 15 envoy against 1 horizon, 25 kumari against 1x legionnaire. So always against the next higher type of ship of the same type.
I know that we have a ship for latinum. There are also ships for steel, trit, dil, and data. They all have officers, except for the d'vor. I would just like to have an officer for latinum. I didn't know that my previous post was so complicated
@haughty portal
Use 10/10 "hairy ball"
@native zenith clarifies you can take 10 out of 10 but it is also correct that there is no officer who increases the rate of degradation for latinum.
I know
And the 100 plans is the other hurdle
@haughty portal
Use 10/10 "hairy ball"
@native zenith not everyone has hairy ball
It would be nice if someway there was an option to go straight to alliance chat. Galaxy chat is a cesspool a lot of the times and logging on to see some low level player talking about playing with his morning wood is disgusting. Additionally would also be nice if scopely actually did something about issues like this when reported instead of blanket statement of "Revealing results of any investigation of a complaint would violate our privacy policy" and then no action occurs.
I don't have the assimilated tribble
@haughty peak you can try swiping the chat summary before tapping it. Just keep your eyes closed to avoid seeing the last two lines of GC 😛
What about being able to adjust impulse and warp speeds slower or faster to limits to better be able to cover ships, arrive at certain times etc.
@remote tangle I understand that I can do that. However more than anything it would be nice to not have to find work around for Scopely issues. And despite free speech implications I would consider this a Scopely issue.
I think players need some place for refining/trading/exchanging those useless BPs.
Put a slider on alliance contributions...so I don’t have to do it 1 at a time
@indigo cobalt I already wrote something about this a little earlier 😆
Another playable faction, (like fed klingon and rom) maybe borg, cardassian or hyrogen... could be great @versed grail
@haughty peak I definitely agree with you. There is a lot of low hanging fruit that can be implemented that would be a huge improvement from a user point of view.
Highlighted systems in galaxyview, that have missions to accept....
What about being able to adjust impulse and warp speeds slower or faster to limits to better be able to cover ships, arrive at certain times etc.
@alpine zealot this just takes coordinating, not hard to do
Option to crack a base as an armada
Please launch stronger combat ships and interceptors from section 31. The federation is far too weak. Thank you
Why not have better rewards for alliances that fill the slots in their armadas instead of the fewer involved the more they get. After all armadas with only 1 or two are not really armadas are they? This would encourage alliances to include their weaker members. At the moment they way it is the stronger they are the more they get and so the gap gets bigger.
Need to offer everyone the option to switch servers. Playing with the same group for 2 years is boring
Or when you have bullies on a server. Changing would be good
Please launch stronger combat ships and interceptors from section 31. The federation is far too weak. Thank you
@nocturne lantern I still have hope that USS Vengeance may come out someday...
But I hope they won't make it so weak like Discovery
It is a ship literally built for combat
I'd love it if they added it as a lv 38 event ship
A ship that can carry players right till ops 46😅
But Plz scopley... Make USS Vengeance Badass and overpowered
@arctic pumice that would be awesome: POWER to the Feds!!!😎😅
I actually wish it had a big gun that took time to fire... but did massive damage
In the movie it was about to fire but scotty saved the day
But Imagine if USS vengeance had a weapon that took 4 rounds to charge but fired a massive shot that can kill any g3 epic ship..
And fire shots that are completely different from today's ships:-)
Let's hope that the Feds are evaluated. Thank you 🙏
Or basically a ship with sally's gun... but each tier reduces the recharge time... t1 recharge is 5 rounds, t3 is 4 rounds, t5 is 3 rounds, t7 is 2 round, and t9 is 1 round... So a maxed Vengeance is a sally that fires big gun every single round
Yeah
If T9 takes 1 round to recharge it would be a sally that fires a big gun every other round.
Yeah
Ability to create friend list (accept in a must) with online status
Ability to create a friend (accept only) group chat with 36 people max invited -- outside alliance chat, and galaxy chat on 3rd tab
Ability to turn off Galaxy Chat (no updates)
Less clicks to Claim Gifts.. Too many clicks! and page flips
Fix iOS game corruption issues - cannot click on nodes, lose ID tags on Player ships (no more KOS, ALLY, FRIENDLY tags) in tactical map mode
Add a toggle switch to turn off instant repair for Latinum or at the absolutely least add a button to confirm the decision!
When assigning officers to a ship for the love of all things annoying arrange the officers in a grid where you can just scroll down and up through the rows. Not one huge row that takes forever to scroll to the end of.
This row above. Just arrange the officers in an actual grid and scroll down and up. You can even leave gaps at the end of a group and have a new or separate group start a new row.
Easy change that will make a world of difference.
Also a slider bar to aid in scrolling through battle reports
Please delete this package. It make no sense. I am lvl 39 and this package is more than expansive
We've had the D'vor for almost a year now. Given the access to the entire Trek Universe, how about some Ferengi to crew it.
Can there be a way to switch servers without being lvl 12 just an idea
@plucky ice thats the special pack. It unlocks all your wildest dreams when you buy it.
Does anyone know if there is a way to pull out alliance data programatically from the game? If not then we need some kind of data export feature to export everyone in alliance along with power. Also could use a way to export the alliance members list in LB events that show individual members scores.
@lyric plover, as a completionist I intend to max all my ships. I just think it's ridiculous for STFC to have the component improvements to reach near zero toward tier 9.
Add a research in the outlaws branch that gives BB ability to enter Aug space without triggering auto hostile
Considering how important data is it would be nice to go mine without having to bait and switch with another ship. But removing auto hostiles complelty would be bad for ppl grinding/leveling up ships
Alliance credits: alliance gift options in alliance store: Since the introduction of the 12hr peace shield in the dailies, the alliance credits are hardly useful anymore. How about introducing more useful options besides ultra recruit tokens? 1hr peace shield is something many people would like to have back. Buying common 3* material would be good. But most sense would make buying small alliance gifts - 1,3 or 5 minute speed-ups and repair speed-ups, 5 standard recruit tokens, etc. that would give the alliance store the purpose of giving back to the alliance.
My major complaint is that there are really no tools to help leadership run an alliance. And now they are going to introduce territory capture, which is an alliance event. It gets really frustrating at times.
I dont know you guys noticed yet but there is a new tab(online) in alliance players list,it isnt working yet but a sign of them working on alliance tools
New idea: one hit per day per rss that doesn't drop your shield on 0 nodes only. We've all been there where you have a long shield up and need to mine, but all the mines are sitting on 0. Allow one hit per rss type, on zero nodes only, per day, that can be used and doesn't drop your shield. This gives players a little flexibility but doesn't allow people to abuse it
Wanted: Trash removal service for unwanted Borg arc event items cluttering inventory. Willing to pay top dollar for services rendered in whatever form of payment is required (latinum, para, trit, dil, etc, etc...) for removal of items.
Add peace shield activations to battle log
Progressions Suggestion. Server 31 appears to stagnating in mid game hell. There are tons of people stuck int he wierd transition between 32 and 34 because the Epic 34 ships are unattainable expensive. Please make them easier to attain without money. Everyone that is going to pay to get them is already onto Deep space ships. Give us the ability to continue through the game or you will continue to see a slow degredation of a frustrated player base that quits due to lack of progression. Increase the 3* mats given fromt he refinery and allow your core player base that spends short money to continue having fun!
A few suggestions: two new mining officers one has the ability to automatically reset the mining node when empty, this will especially help with data mining. And the other ejects the ship from the node when empty. My other suggestion is if they add the Cerritos from lower decks - play on its 2nd contact theme and give it the ability to replay completed missions. This will allow people the chance to get extra resources, materials, speed ups, blueprints ect... you can use some sort of token system like the Vi’dar has for travelling into Borg space so that it isn’t over used.
suggestion: create a channel in discord for the Latino and Spanish-speaking community. There are many Latin Americans who play this game and we would like a place where we can exchange impressions about the game and help us. thank you
As people enter the ops 32+ range the game gets boring with upgrades taking multiple days to weeks to complete I'd suggest a overhaul of the 30+ range with lowering of times required to complete research and building upgrades. Along with lowering costs of uc needed for the research and building upgrades
But then how would people get frustrated and spend thousands of dollars to finish the upgrades.
make a crew where they will be focused on fighting mission bosses
For example, officer does ability when fighting a mission hostile. ping me if you have questions
I'd rather have the ability to research two things at once rather than build 2. Way more research to do than buildings.
same
I just want to know if Scopely actually listens to us saying... Fix PVP levels! That will make players come back.... not Territory Capture. Duh
I think it would be awesome to add a feature for ship to ship sacraficing, example a kumari sacraficing another kumari to boost overall power.
Naturally have the level and tier of the ship sacraficed effect how much a ship gets boosted.
Do to latinum nodes what you did to data nodes. Please and thank you!
A fonction to be able to mail all alliance member at once... a alliance message send into every alliance member mailbox
In combat report, it would be nice to have a button to disable combat-only bonuses from showing after battle (like morale+kirk captain boost) to be able to compare ship performances more accurately in armadas.
Instead of giving a extra building upgrade slot, how about just a upgrade slot where players can choose between research or building upgrade?
Or just change the building and research slots into upgrades in general
@austere sand:
I know I'm probably not the first and I've seen this being wanted a long time ago.
As this game is in the end all about numbers and usually keeps people at its grasp if the yshow some love for number crunching, why don't give out a little bit of help for the combat log analyzing nerds out here? I'm referring to the Combat Log in general. Wouldn't it be great and tons of fun for armadas and of course solo killing stuff to actually see numbers shifting if you got that nice extra upgrade for your ship, levelled another Crew matey?
Due to the last Q&A I am aware that folks @Scopely don't want to share an API any time soon, but MAYBE it would be a great an easy way to put a little simple button at the combat log to copy&paste it as it is? Here are a ton of people capable of parsing data like this and could provide combat analyzers. Who hasn't been killing ships and writing down how well it went this time and even better next time after changing bridge crew?
I just want to emphasize: Let people work with the available numbers. As we love power increasing, numbers increasing and so on, please feed us with those, let us dive easier into these things and provide more numbers for us to play with!
Let the community do the work for you guys, they work for free and provide tons of extra fun!
Is there anyway timeline for adding new buildings so players who have been customers for over a year now can finish the building daily?
Suggestions: new type of resource generators: borg, latinum, discovery, uncommons, and even recruit tokens.
Even if its a small amount it would be great to have a constsnt stream of resources that we can use.
On another important note please remove the cap for resources generators so we can can actually get value from them.
In my case they have litteraly done nothing in almost a year.
Any consideration of adding weekly milestones? Defeat XX hostiles, swarm, borg, eclipse. Start/join one of each type of armada. Have 7 days to complete them, and big rewards for doing so.
Treat wars like events and create a tab under events for wars. When 2 alliances mark each other as enemy this is activated and tracks power destroyed and resources raided by attacking ships and bases of that alliances members. So if alliance This and That mark each other and This members hit 4 bases and 6 miners, the war tab tracks what This alliance gains in terms of resources raided and power destroyed. That would make it easier to track who’s winning/losing the war.
Please please please ..as previously ... add the conversion of credits to points function in the event store @thick ibex
@austere sand we need a button to early start an armada. It’s massiv annoying to wait 15min when everyone is rdy.
And second we must be able to deactivate the instant repair button. Expensive and unnessessary
☝️
Seriously I've accidentally wasted 3k lat for repairs during my last big raid thanks to the stupid instant repair button. Atleast put a confirmation pop up on it. A button to instantly start an armada would be awesome as well.
any chance of incresing or added higher amounts of tritt and dill rewards from events ive got research and upgrades that require 10's of millions of each and u get a reward of a few 10's of thousands
Seriously I've accidentally wasted 3k lat for repairs during my last big raid thanks to the stupid instant repair button. Atleast put a confirmation pop up on it. A button to instantly start an armada would be awesome as well.
@vast ledge The point of instant is so that it is instant and is quick😂
Using the slider on repair speedups is pretty much the same speed(unless you have bad lag) with far less cost.
I did use it during stella emadas and the seconds saved in not asking for help and speeding up made a huge difference
Using the slider on repair speedups is pretty much the same speed(unless you have bad lag) with far less cost.
@vast ledge Yeah exactly but with all the lag, it is so hard 😅
Especially during that event everyone was crowding the system
I've never had an issue with getting to exchange armadas but I part in Leone for the day I do them and have a buffed warp speed on the stella because of the research.
The armada battle would have been over 15 seconds ago but you'll still see your ship battling solo against an armada for no reason
It should be placed somewhere else though but an easy spot
But not such that it can be misclicked
@austere sand can we have reset time & event times reconciled with DST? We have some events starting at 11am EDT and others at 12pm EDT.
Alliance system is working for top10 of our server.. But under top10, all of alliances are broken. They cant function properly, they can't complete event milestones, they can't even run armada runs properly.. well, if u count lowest armadas as armada runs..
I suggest public special alliances. They can be like faction organizations.
@austere sand can we have reset time & event times reconciled with DST? We have some events starting at 11am EDT and others at 12pm EDT.
@summer fable There's a magical thing called UTC 😁
@covert gust yeah great sure. Not the point, so what's yours?
I still think “Hide and seek/tag” would be a great server-wide PvP event. Whoever is “it” cannot leave system until they are killed. Whoever kills them is now “it.” They have 2 minutes to warp. They are then stuck in whatever system they land in until they are killed. Scoring is based on a timer for how long a person stays “it.”
And it works great with the new Discovery summon ability. People scan systems and the first to find the “it” player can warp in and summon.
Will we be able to hit any enemy ship in capture events, or will the ops level limits still be in place?
@austere sand can we have reset time & event times reconciled with DST? We have some events starting at 11am EDT and others at 12pm EDT.
@summer fable agreed, i didn't know that they still kept it the same time as dst, and i lost a grind becuase they didn't sync the times to make it the current change.
SCOPELY: Please change it!
@covert tundra tonight is maintenance so hopefully they fix the issue but doggone it, it's really annoying.
On a totally different note, can the lower level (or just current) players be able to get missions, to then get other ships from past events. I currently have the Discovery, and would like to have the Vi'Dar. I have some Borg Arc missions, and would like the ability for EVERYONE, to get past missions (if they haven't had it already). It should be fair for everyone, not just people who were there before.
Some higher level classic armadas would be awesome!38rare and 39epic are way too easy to beat
.@rotund merlin yes!thats the whole idea!
For the love of the game please add Admin notifications to the Alliance so that leadership knows when someone leaves the team AND allow us to see team mate rss at all times! 🙏
Please add more Dilithium nodes.
to when a real trade in which to sell items left over from old events, extracted materials, parts of ships or even complete ships? perhaps even making sure that there are faction shops interested in dedicated materials and black market for the rest?
Faction mining at Celebrated rep needs to be looked at. It's incredibly easy for players to get Celebrated rep with one or more Factions long before they have the ability to access 4* mining nodes. This takes the daily faction mining missions out of play in the meta to meet daily goals. I don't object to the 20k/50k amount needed to mine. Just make it 3* OR have a reasonable way for players lower than level 39 to be able to access 4* nodes even if they can't refine the materials.
Sell relocation tokens for a dollar a piece. Same with rare materials
Re: new “online alliance tab”
This is a step in the right direction. But what I really need is “event participation”. Particularly for the crucible of war event, there is no way to see if your members are participating in the main event for the alliance credits.
A player can be online, but still not participating and doing other things.
Can we get another option, but instead of online, it displays the players current score in an active alliance event
Include Frequency Modulators into the Threat from Beyond payouts
Can you give us the ability to Scan the ships of Alliance Members? If someone is in my alliance and sitting on a zero node, I'd also like to know if they're OPC. Also, if I'm leading an Armada and I see that someone has a garbage Crew that might cause me to lose the Armada, I'd like to be able to star that member out.
we still need to reduce PVP gaps to 5 levels across the board.
Can we have a chance to earn event only ships from earlier events lower level players were not able to get because of not being able to participate in?
@subtle flame No kidding. Love getting attacked by a guy whose ship is more powerful than my base with all my best fleet in defense. I mean, shouldn’t you be able to not get crack knocked?
Can we get some borg packs finally? Getting active nanoprobes 4K at a time is mind-numbing when you need 425k for one officer.
There are getting so many whales that you need a new attack system. Smaller players/alliances should be able to attack huge ships with multiple ships at the same time. If this carries on as it is all the smaller players may as well give up. The whales just get bigger and bigger and bigger. There is no point even trying to defend against them as it is now
I've got 2 new ideas that will probably never make it into the game 🙂
- growing nodes. in most parsteel/trit/dilithium systems you'll see nodes that someone was mining for a bit at some point in time and that have since been abandoned, with remaining resources in the hundreds or a couple thousands. isn't it frustrating to enter a system and all nodes are somewhere between 234 and 3175 big, and not a single one at for example 12k? why not let nodes grow over time (while not occupied by a ship) back to their original value?
- the second one I've lovingly nicknamed "the captain's dead".
how about putting a ship on auto pilot back to your base when you're sitting on an empty node for one hour. No mining, no activity, something must be wrong. time to let the emergency systems guide you home.
sure, there will be less OC miners to shoot down, on the other hand there will be more free nodes in the morning and you dont have to sacrifice your shield.
PVP range should be 2 levels up and down, not the crazy 10+ levels at certain points that currently exists! It is bad enough you can buy your way to big ships while staying at a low ops level...
On my server this would result in some of our players having less than 3 people they can pvp with hence the reason for current pvp ranges
<@&509690795536941056> Just a minute here...So Instead of fixing the already too big PVP level gaps, you actually made them worse intentionally by removing them? What idiot thought of that one?
5 LEVELS!!! that is all that the whales need. A level 40 player with a 6Mil ISS Jelly should NOT be able to attack a Level 26 with no ships even close to 1M!!!!
Let us buy as many Relo tokens from the alliance store just like we can with shields.
Have packs that are solo resources. Ie... 1 bil steel for $19.99, 100k trit for $19.99...........
18 to 20 Twink whale sociopaths don’t need more relo tokens. Sorry Rocky. Just no. At least not until the balance there gets fixed.
We need more different ship types from other factions, ie ferengie, breen, cardasian, dominion,. Ferengie battleships are compatible with federation galaxy class, also the defiant class and romulan warbird which should have special roles in station defence or capture. Also warp ranges need to be increased to all ships. Officers slots on stations to give different roles in defence ie electronic warfare to break target lock or something similar.
Please include the commodores also to the team who can see the last online times of the alliance players. Most of the time they are measuring the activities of the member. Only the admiral is a bit less.
Alliance mailing should also be a must, and last online so alliances can filter out none active players
<@&509690795536941056> @jolly kindle Why did Scopely do the Opposite of what players wanted? Everyone keeps asking to have the PVP gaps made smaller, but instead, you eliminated them completely with this update.
Why do you give something to the lower level players instead of giver high level players and credit card spends everything
When you're done with maintenance, how about a push update saying you're done?
If you are going to keep adding new things to mine make the refinery actually productive instead of a waste of space
what is with a instant translation function in chat?? @austere sand
The refined conversation sucks big time
what is with a instant translation function in chat?? @austere sand
@mint nest you would trust $copely to translate?
Why can our base stations be treated as if they were space ships, with their own independent crew and having a better chance to deffend themselves?
I want to request 3000 more isogen nodes so people can actually do the mission.
@daring abyss
Have 2 ships repair at the same time like you guys are trying to do with research and building upgrades.
We literally wait like hours just for something simple
Officer idea for next round of questionnaires: Ambassadors.
If they're on the bridge, the ship is not treated as an enemy even in enemy territory. For example:
Ambassador Kurzon Dax: If Ambassador Kurzon Dax is on the bridge, Klingons will treat the ship as neutral, even if the player is otherwise an enemy.
Ambassador Nanclus: If Ambassador Nanclus is on the bridge, the Federation will treat the ship as neutral, even if the player is otherwise an enemy.
Ambassador Kell: If Ambassador Kell is on the bridge, Romulans will treat the ship as neutral, even if the player is otherwise an enemy.
That would make more sense as a captain power, since it either works or not.
But as a non-captain officer power, it could reduce the level of hostility by one level, rather than just turning enemies into neutrals.
No idea what would be good non-captain powers if those are the captain powers, or what would be good captain powers if those are the non-captain powers.
I have a suggestion. More Iso nodes so it's not choking out smaller alliances or crowding systems with a line a mile long for your brand new resource
Suggestion: stop paying for content
No more
The game is on the slippery slope downhill, feeding their greed is not going to solve it until they start listening to what players want
Too much time required to play
Hijacked ships should count as what they originally are for events etc. Kill so many hostiles with a legionary. Wether I use original legionary or hijacked should still count. Still had to collect bp still had to level up and tier the sucker. Should count.
Turn the half the mycelium nodes into isogen nodes.
Printable map of territory space, showing bonus, paths of takeover, system names, etc.
Officer idea for next round of questionnaires: Ambassadors.
If they're on the bridge, the ship is not treated as an enemy even in enemy territory. For example:
Ambassador Kurzon Dax: If Ambassador Kurzon Dax is on the bridge, Klingons will treat the ship as neutral, even if the player is otherwise an enemy.
Ambassador Nanclus: If Ambassador Nanclus is on the bridge, the Federation will treat the ship as neutral, even if the player is otherwise an enemy.
Ambassador Kell: If Ambassador Kell is on the bridge, Romulans will treat the ship as neutral, even if the player is otherwise an enemy.That would make more sense as a captain power, since it either works or not.
But as a non-captain officer power, it could reduce the level of hostility by one level, rather than just turning enemies into neutrals.
No idea what would be good non-captain powers if those are the captain powers, or what would be good captain powers if those are the non-captain powers.
@lament elk an appropriate officer ability based on being an ‘ambassador’ would be an ability to help fight reds of that faction they reduce threat of
Remove toast notifications for initiated battle. Defensive notifications are ok.
Can you please change the fed, kling, and rom faction store timers from 24h to 22h? This is the standard timer for everything else and not having it at 22h makes it hard to get your daily buys accordingly to a regular schedule.
👍
Can we have an off button for some or all of the notifications? There are so many sometimes and it is making the game harder and harder to play to play.
👍
We need at least 5-6x as many available isogen nodes.
Hope this receives you well. Please could the "ask for help" button be an automated process? Who wouldn't ask their alliance team mates for help? 🤔 thanks in advance
There should be 3 - 6 isogen systems where the nodes are like augment space nodes - fast and very short. That would prevent the big alliances from node hogging every available node. It would be too labor intensive to try to hog up all those, and they would be ideal for quick mission requirement completion.
Please, Please Please! Make the icons that show allied/friendly/enemy on stations large enough to allow that to be visible while zoomed out rather than having to zoom really far in before it's visible. That status is visible on ships regardless of zoom on screen, but for stations it is really a pain in the neck to have to zoom so far in to see the status. Please and thank you!!!
Are there definitely plans to increase the amount of buildings and research you can do at once - just make it 2 each at a time or an extra slot for either a build or research so you can either have 2 builds one research or 1 build, 2 researches ?
The whale alliances on our server have all the isogen nodes and you can’t even get into origin space without getting ambushed right away..Scopely again alienates their f2p and mostly f2p players
Pls fix 40+ economy
Got nothing left to do
Can you turn off Fog of War for the Sectors that have been captured by your team please in Territory Capture
Please add an option to abort building and science...
And a counter how much alliance Support received when repairing a ship
And a counter how much alliance Support received when repairing a ship
@nocturne lantern you can see this... Alliance > Help > Ask for help
But does it really matter? Are you going to spam AC and ask people to hit the help button?
Nope. But you can See If you got full Support and then use rep boosters.
And would it hurt anyone?
🤔
An Ambassador position would be a nice option. Allows the person designated as ambassador to be a member of one alliance but an amabsador to another, this way they can see both alliance chat for their own alliance and for the one they are ambassador to, thus making the negotiation process between alliances easier. Allows players to visit other alliances for relationship building purposes between alliances.
@austere sand it's super annoying that you cannot see into your own territories. And unlogical. This needs to change.
Something not too important but looking at battle reports on rounds that go on for a while is painful to read. Maybe add an option to export the battle report as a PDF/JSON/CSV? Can still look at the PDF then while playing the game on PC or look later on mobile and even build a battle log analyser for JSON/CSV versions. Also skip to a specific round number so you can pick up where you left off. Cheers
All of the Territories should have 3* and 4* resources. PERIOD.
Please, for the love of gawd, add an "are you sure" popup for the instant repair option on ship repairs! it's waaaaay too easy to accidentally spend latinum that I need for other things! Please make it stop!!!
Also, do we really need the recall button and the locate button to be that close together?!
I have ranted in #💬-general-feedback - short version. Too many resources/refinery options etc now. Declutter, Uncomplicate the mess of the game
I have an excellent idea....why not, instead of rolling out a new event that is going to be buggy af, full of glitches, and terribly executed;Scopely just spend the development time fixing all the shit already wrong with this game and give players a free pack. Because you know you are going to give everyone a free pack when your new event messes up anyway.
Setting a number of times one player can hit another player miner would be ok, there are many coks on our server killing miners 24/7, boring...
Restriction would be off if both alliances are ok with war (possibility to declare war and accept it at diplomacy) then everything would be fair
For example 4 times per day
@austere sand
Consolidate ALL mining resources into a SINGLE type of resource
-Remove all different types of mining resources, Data, Gas, Crystal, Isogen, etc...and consolidate them into a SINGLE type.
This game already reached the point were players CAN'T mine all and NOT enough time to do everything. It is just ridiculous. We don't live in a world with a 35-hour cycle. Eve Echoes only needs ISK. THAT'S IT
Why is consolidation a good idea?
-Players only need to mine ONE item.
-Saves players from the time drain black hole
===With a single mining "currency", you can use the REFINERY to convert it into whatever the player needs.
**==Using the refinery to convert this consolidated resource, you can tweak the conversion ratio and still have some control. **
==Allowing to convert/refine a consolidated resource into ALL mining recourses the game can offer today solves all player complaints (about grind) and your troubles with a simple solution. New content won't be a pain in the 🍑
Rouge players hitting miners all day continues to be one of the most frustrating parts of the game. There is little recourse because they hit and run, and by the time ships arrive to defend they are long gone.
My suggestion to balance this some is to add a new officer with captain ability “50% chance to disable warp drive for 10 minutes” (synergy could raise that to 90% or something like that).
- effect does not stack (eg if you warp drive is already disabled, the timer does not reset).
- impulse is unaffected, can continue to move around the system
- ships with disabled warp drives glow in some way to demonstrate the effect
This would add more strategy to this part of the game:
- miners would have to choose to use captain that boosts mining speed, or one that offers this defense
- it would give time to mount a defense for miners if desired
- attackers would have to decide if the attack is worth it (eg enough resources gained to risk being stuck)
- there would be an added element to try to evade/destroy these disabled ships before they escape (eg use of impulse boosting officers like Klaa or Pan)
- effect could be useful in other aspects of the game, like PvP or base defense.
The can’t view a system without a ship there rule needs to be removed for alliances that own that territory. You should be able to view your owned systems at will
there should be information in-game for upcoming takeovers
There are always daily tasks left over after people reach the total points for the day. Some of us do those extra tasks too.
Why not give extra credit for doing the extra tasks? Give an extra 10% of a loyalty token per extra task completed. Thereby giving the player a chance to complete a 7 day loyalty chest faster.
Another, related idea, would be to not award the daily tasks with a daily loyalty token, but instead with a daily achievement token, for similar rewards. Then reward players for the amount of time that they play. If they are online playing for a certain amount of time, then they are rewarded with a one day loyalty token, to collect rewards after so many tokens collected. It can even be expanded to playing online for a certain amount of time for a week and a certain amount of time for a month.
@obsidian scroll or what I said, no more than 4 attacks to a miner per day
Hi. Who do I speak to about a serious problem with the territory capture mechanics that have broken the game for an entire alliance?
Who thought of territory buffs and the didn't have them show up in the battle log? That's such a Scopely move. Why not let us/the enemy know we have that buff. Let it show up in the battle log for God's sake. How can the battle log be so important, but be so basic? Man, guys. Come on. Put some effort into it.
2 suggestions for making the territory space better. 1. Remove the fog of war once an alliance occupies the territory 2. Put a 1% hull damage per minute per ship on any ship that enters a territory that is not their own. The most powerful alliance just parked their ships in our system and killed every miner that went out of the base. I’m pretty sure this is not what scopely had hoped for. Penalize them for “hanging out” please.
- effect does not stack (eg if you warp drive is already disabled, the timer does not reset).
@obsidian scroll stacking and resetting are two different concepts, if anything it should reset the timer, but not stack
Could you put more node? There aren't enough for every one
2 suggestions for making the territory space better. 1. Remove the fog of war once an alliance occupies the territory 2. Put a 1% hull damage per minute per ship on any ship that enters a territory that is not their own. The most powerful alliance just parked their ships in our system and killed every miner that went out of the base. I’m pretty sure this is not what scopely had hoped for. Penalize them for “hanging out” please.
@oak nymph That's a break of ROE and effectively a declaration of war. Report them to the rest of the server and/or start blowing up their miners too.
Suggestion: have the battle pass rewards update to the new higher rewards when the player levels up. I am not buying the gold pass for this month because I won't get the better rewards , even if I level up
Please, I have a new mission that requires me to kill hostiles in home system. Only thing is new territories don’t have hostiles in them. Was trying to hold onto nodes for new events. This complicates things
We should be able to use Latinum for more. Maybe it could help with these endless resources we have to mine and refine. Give us the ability to buy ANYTHING with latinum, including uncommon 3* rss. Even if we had to put down .... 1000 latinum for 1 uncommon 3* that would help.
Then we could have this TC thing make more sense buy just buying what we need or mining it.
not sure if it is intended, but you should be able to view systems that your alliance has captured without sending a ship
I think it would make it more tactical and competitive if when you have a zone you can’t mine isogen outside your territories only inside. That way it gives other alliances the resources to mount attacks against you and an incentive to move your base into the zone.
@oak nymph That's a break of ROE and effectively a declaration of war. Report them to the rest of the server and/or start blowing up their miners too.
@ebon beacon these guys don’t follow roe. They are the whale alliance and make their own rules. The entire server knows how they play the game and are effectively at war with the top 4 alliances. While we try to hold our own- a Sally going up against a 15m Ktinga doesn’t really do much. If the developers code it, then it would force their hand. Plus, it just means more $ for scopely when they need a few hundred mil of tritanium to fix up their ships.
@unreal vineopely we can’t login to the game shilds will run out 😱
Can we get a cease fire while this flake-out is being resolved?
Just an idea but is it possible you could just make it so none of of could log in to stfc
@oak nymph
I would move to a new server dude. It sounds like your one is screwed up if there is an alliance so much powerful than everyone else and no ROE.
Simple idea as many are asking... more free lvl1 ISO nodes? Clearly 3 maps while we all wait isn't enough. Many new systems are completely empty, no hostiles, no nodes, no nothing... use them.
Here is a suggestion.... STOP GIVING US MORE TO MINE!!!!
OMG.. It feels we should change the name to
STAR TREK MINE COMMAND..
@eternal gyro this is a minijob, rememba 😁
@nocturne lantern I would fire an employee if they ran off my customers.. the endless mining is causing some to quit... mini jobs should be mini.. not mine alot!!
With the implementation of territories the game has become a lot more time intensive to the extent that it is rediculous. The ability to play territories is like a whole game in itself.
Scopely need to implement a few new features to make the game actually playable. Reality is we have lives outside the game and if they want the game to continue to flourish, this has to be considered.
-
When a ship is in a system, they can perform a scan on the entire system and a report is generated showing the status of each node, including coordinates, is the node zero or not, is the player over cargo.
-
Transporters on ships to allow transfer of crew between ships only in the same system.
These two inclusions especially one, would make the game allot better for all.
I feel like the territory's your alliance has control over shouldn't have fog of war.
Can we get rid of the fog of war in our own captured territories? It would make sense that we should be able to freely see what's going on there
@ocean nimbus lol, didn't see your comment. Agreed
Hey my suggestion is at a certain level you automatically receive certain daily rewards. You are spreading your players too thin. The new territory and arcs are fun but to keep up I don't have time to mine for data at all. I've also given up on dailies's. Lat and 3 grade sporadically. We do have lives outside this game If you didn't know lol. Add more 3 grade materials, lat or data, ship parts something to the dailies. If it gets to overwhelming people are going to give up not spend more money.
Alliance inbox/announcements sent to alliance members
It would be great if alliances set to "ally" in the diplomacy screen could mine in each others captured territory.
I have an idea... well, two actually. First, set up a test server so you can work out all your bugs BEFORE you release your new patches to the servers. And two, (more seriously because we all know you’ll never do the first) create a means by which alliance members can utilize each other’s bases for repairs. Like some type of level dependent ability to hold a specified number of alliance ships in a “repair” area of a dock.
Can we please please please please have options to buy larger quantities of shields?!?!?!?! It’s tedious to have to buy them one at a time! 😫
One very very important idea to be implemented is if an idea suggested by a player or players and is implemented in the game should see the player or if more than one suggested the same idea, should be sent by email a code for a reward for the suggestion. This is fair as players are the best to make suggestions. Having a reward, a decent bone, would entice more players to make suggestions.
I must have missed the episode of star trek where they mined for the whole fuking episode
I feel that the recent content has largely been aimed at big players, and I understand that and do not mind that generally. To balance this out a little bit, it would be nice to see a little tweak to reward active players a bit more. I suggest to have the points "overflowing" from dailies (currently I need 245 and I usually get about 400) saved up and then install a system, maybe like the "epic galaxy rewards" lottery, in which overflowing points can be exchanged for a pull.
Why have fog of war on territories that have been captured by your alliance and doesn't have any active takeovers in the process?
Let us view the zones we've taken over whenever we want
Or at least lift it during the takeover 30 mins so we can watch the carnage taking place in there
There needs to be a link to the starting mission on those planetary missions that require it before being able to start it
Please make it so all appliances members can see who's online. We don't sell need to know when someone was last on, but it's nice to see who's actually on and can help
Or at least lift it during the takeover 30 mins so we can watch the carnage taking place in there
@foggy hazel I thought the purpose was to make sure you can't see and have to be a part of the combat
@foggy hazel I thought the purpose was to make sure you can't see and have to be a part of the combat
@arctic pumice Our alliance is not powerful enough to compete. Most of us are in the upper 20s, low 30s and on entry to consider taking part we got wiped out by an alliance of high 30s, low 40s. We are hoping as the entry cost is high, we might make one today if no one else is competing because of lack of funds
We actually managed to capture with no competition at all by targeting the farthest system and doing it quick
We already had everyone in position 4 hours before the takeover
And we managed to take framtid about 12 hours ago
Not even a single battle took place 😄
Suggestion - Can we please be able to scan alliance members so if they go opc we can message them or defend, we have to rely on other alliances to tell us.
<@&509691205798592532> me and my alliance think it’s ridiculous that once you capture a territory, you still can’t view inside unless you have a ship or station present. It’s deep space fair enough but once you’ve captured it you would think you would be able to surveil it. Anyone with a brain stem would put eyes on their territory. Could we please make owned territory fully viewable? Many thanks 😊🖖🏽
We've suggested it 🖖
make pvp across the board equal - If your going to let a 27 hit a 21 then let the 21 hit a damn 15.... stop making it one sided - your attempt at getting people to spend money to get leveled is only resulting in our getting fed up with your BS - and going to Eve Online
stop making events for 25 and up players or make everyone instant 25
Suggestions for Origins territories :
- there should be hostiles in the captured territories that only attack people outside the alliance (exception made to allies), maybe in proportion to number of members.
-there should be armadas (on embassies?) which would be proportionnal to the overall power of the alliance. Tier1 uncommon, tier 2 rare etc.
Things that really need to be done :
- we should be able to see into our own territory at all times.
Optional : give allies that right too.
For origin space could you please change so that If you have captured zones you can view the systems within them without having to have a ship or station there. I undestand it for the rest but not helpful when you cannot see if there is a free node without having to send a ship.
ideas and suggestions --- actually listen to the ideas and suggestions...
Seems odd that you can't see your own territory unless your ship is in it. Can it not be organised so as members of the alliance holding the territory can see it freely?
I have an idea... well, two actually. First, set up a test server so you can work out all your bugs BEFORE you release your new patches to the servers.
@native finch sadly I’m sure they do, but I bet they don’t have good testers who actually think through everything and sure as hell do not regression test anything. I’m guessing it’s because they pay their QA people very little so their QA people don’t put in the effort.
Make events challenging not impossible. What is with this Discovery hostile hit event! A discovery can't hit for crap. That is way too many repairs way too many hits for nothing in rewards. Perfectly paired with the BP unit though. Maybe be I should be thanking you 🤔. I'm too busy to play today day and I'm not the least bit upset about it. 👍
They need to set it up in takeover systems--Of you control the systems you should be able to view them all, even if you are not there.
Admirals and commodores need a way to send a pm type flagged message to the entire alliance
I guess dailies are the most exciting thing in this game if your alliance is less than 5th ranked on a given server
limit ships to only those alliance that enter the territory contest during the 25 battle period.
Hi,
Thank you for the compensation chest including the borg warp tokens. I now have 15 of the tokens.
Sorry if I appear ungrateful for the inclusion of the tokens in a compensation chest; I'm the complete opposite. Thank you 🙂
However, in general borg probes take a very long time to grind. 15 Of these tokens will take forever and an eternity to clear through.
Please could we have the option to auto farm borg probes? i.e. fighter..... Or potentially the spawn rate //rewards per kill be increased? If not for a quicker fix, increase the reward when clicking CLAIM on the 2x daily warp tokens? With the inclusion of the new 3x iso resources needing to be mined for territories, it is becoming an additional thing that time limited players will/and are going to struggle complete. Players are avoiding these systems completely and the ferengi traders aren't spawning as often.
Thanks in advance 🙂 🍻
Could you please add a confirmation for the latinum ship repair button, I have fat fingers. Thank you in advance. Signed Large Finger People.
Not going to lie but as much as I enjoy playing this game it’s now starting to feel like a 2nd Job. To stay current it’s taking literally hours to get everything done when this should not be the case. Please reduce currency by half and make the currencies/Mining nodes have Multiple uses so we are not moving from Rom to Fed to Klingon to Data mining then hostile hunting to Borg to Eclipse to Swarm. Then we get to Armadas - again this takes up another hour of Grind. Scopely have said they have “Heard Us” about our concerns with the amount of grind yet after you have said this you have released content which has resulted in players having to spend even more time in mining etc. The new content is great but added to the rest it’s becoming draining and a lot of us have families / Jobs / and it’s becoming increasingly difficult for work life balance to sustain this much more. Please don’t burn us all out and reduce the daily grinding 🙏
whales asked for this, whales benefit from this, but don't forget folks whales cry when they get hit OPL in their territories
@nocturne lantern Actually, there is a breakdown of individual contributions to your alliance's total in alliance leaderboard events.
tr?
@nocturne lantern Actually, there is a breakdown of individual contributions to your alliance's total in alliance leaderboard events.
@tacit glade not in all of them and it doesn’t show whether they’ve hit milestones or not.
In COW, there are 2 different alliance events that have completely different scoring mechanics. Only one of them shows a break down.
That breakdown is based off points per lvl of ship destroyed. Where as the other event is based off 1 point per kill + bonus points for using a faction ship.
There’s no way to see the second one or whether a player has gotten all the required gold trophies.
Similar situation in other events. I can see a score for a lower level player, but I’ve no idea what their milestone limits are
territory conquist should only allow players from alliances that registered for that particular territory window takeover. atm different befriended alliances are teaming up where the alliance that registered for the takeover occupies the territory and all other befriended partner alliances kill the competition, which makes it unfair in numbers..
for the duration of the takeover window
unless your alliance registered for a particular territory takeover window, you should not be granted access. Then how to prevent fake registrations ?
sorting alliance members alphabetically
sorting officers alphabetically
why not split the dock into survey and warship? so i can mining and play the game, as well as play only a simulator mining game
an option for the armada leader to stop the timer and start the armada. when the team arrived within 5 minutes, no point waiting another 10 minutes for the armada to start
Now that we have Territory Capture we need more alliance diplomacy statuses as we may have TC allies but regular ROE everywhere else vs alliances which are allies in both TC and the rest of the galaxy.
Separate Armadas-Chat, please 💩
*** Feature Request ***
First of all congratulations to that concept with Territories - its finally something new that breaks the concept and adds true value
*** New Diplomatic Icon ***
The claiming process of territories turned often into epic battles. Everyone loves the new dynamic and participates, but there are already some learnings. We have hundreds of ships of dozens of alliances within the system, some are considered to be friendly and others to be against us - those “conflicts” are only limited to the battlefield, so using the “enemy” flag is causing serious issues as it will also highlight players outside and since those are used for times of “Wars” we risk to cause endless incidents. Therefore i think we would need more options to decide on our own what element is used for which purpose - also having 2 options in the exact same color violate is taking away endless flexibility. Can improve those icons and extend those to 5 options where each is held in a different color (e.g. Violate, Green, Yellow, Orange, Red)
.
*** Territories Dark Space only for non-owners ***
Please allow to scan Territories which you own even if you do not have ships on-site. I think that should be an advantage the owner should get as resending miners costs more time as it should.
*** Territories Personalised Warning Message ***
Like when you enter Augument space, it would be great if the alliance can define within the Embassy a personalised warning message certain diplomatic groups will receive once they enter the system
.
*** Territories Extended ***
People were missing the for so long time the chance to build and defend something. How about your alliance can build automated defense towers / starbases, which fire on certain incoming ships to defend e.g. mines.
Also one Armadas like concept, but more without delays. You can attack those defence towers like Armadas by sending ships on those. Those fire continuously on the tower but the tower also fires back. More and more ships can and must join at any time to overcome the strength. That could be an interesting element to for raiding other systems as you must first destroy the tower and you need minimum 1 day to repair one. Defenders in parallel have to try to destroy the attacks and it should be slow enough so that this thing is killed in 1-2 minutes.
*** Improve Galaxy Map ***
It has been already improved a lot over the time, but could you improve it further to avoid looking up constantly own records to find certain systems?
The “white” dot but also the cycle aroundt the Dot can be used to indicate certain key information. Those elements could change in color and shape to give more insights.
e.g.
- This system has planets to relocate bases (e.g. a square around the white dort)
- Indicating the type of rss to find. One half of the cycle could be green the other one violate (it has tritanium and gas)
- If such system holds armadas (irrelevant which type, but scanning all system non stop is a nightmare)
- Is there PvP or PvE on-going (blinking or not red glow)
Make the toasts optional. They really annoy me. Example Victory/loose banner.I know I won/lost I was there....Jusst option to turn it on/off in settings please..
Enable/Disable Armada calls. Some want to play SOLO and got mad in alliances when others joined.
Enable/Disable Armada calls. Some want to play SOLO and got mad in alliances when others joined.
@willow vortex we solved that creating a call system. if the armada is open, only those who call a spot can enter.
if the owner wants to solo it, just say "solo" and that's enough. been working perfectly for us
@valid wadi - They did and others joined regardless in the alliance. My team wants an option to turn off alliance paging for armadas to do solo battleship wars.
@willow vortex if you have an issue with people just showing up to armadas and not listening that's a player problem not a system problem. Maybe you just have some greedy players that could use the boot.
then I'm afraid your alliance is lacking some communication skill. Agree with Romulord, if a player does not listen, boot him (after some warnings, up to your leadership)
Add Latinum Mines to the new Territory, this will make it very competitive and make the new Area even more fun for the players 🙏🙏
we have a lot of empty lat mines in our server (except on mining monday), it would be a waste of space.
dual material nodes would be interesting. we only have ore in our zones 😕
Probably already mentioned...could we turn off fog of war if your alliance owns the territory?
In the new areas if your alliance has captured a sector everyone in the alliance should be able to see what is inside the sector. It’s not like you wouldn’t have friendly scout probes in a sector you own that your ships could access.
@maiden horizon kind of a late response, but allowing alliances to team up in territory takeovers gives less powerful alliances a chance to get in there. Otherwise, only the top 5 or so alliances will be there. Plus, there is actually a little strategy involved in what alliances you want next to you. A friendly alliance next to you effectively blocks take over from that shared border.
Have the ability to grant mining rights to allies in your territory
With all the different items we now need to mine/collect I think it would be beneficial to players if the fifth dock was made available earlier. Perhaps as early as level 32 but certainly by 34/35.
Along with the 4th dock?
Territories should only be fought over in realtas. Would be much more fun, and much less cost
And crew strategy would be more impactful, less about raw power
They should stop pvp in territories that are not currently being contested.
I wish we could let other alliances (friendly / ally) mine in our territories in exchanges of a tribute
Only alliances that pay to take the territory should participate in the fight for the territory, it is totally unfair because it generates imbalance in the game, since only those allies of the largest alliances can have the possibility of capturing a territory. The possibility of capturing only 4 zones is of no use if the possibility of intervening in other shots is not also limited!
that's actually unfair, we are helping smaller alliances to have a chance to capture a territory. they wouldn't have a chance if they couldn't receive external help
Online status for all members, not only commodores 😒
Terrains no time for takeover, just allow conquering when you got required mats, no fog for alliance..
Please could we have the nodes available on the alliance territory screen? TIA
Please could the reward screen be merged with the npc info screen? hunting borg probes is a nightmare, having to click twice/three times to see the reward is just daft for each npc kill. then to repeat this each time. thanks
Get RID of the instant repair button
Add "mail all" button for alliance-wide messages.
Make last online longer than a day's worth of counting
Would it be possible to see into owned territory without the need for a ship in your own territory
When can we expect Quark, Rom & Nog to pilot the Ferengi Di'Vor, with increased Latinum mining and crazy high protected cargo skills? <@&509690795536941056>
Territory capture is difficult enough without all the systems being blind! Please change it😇😇😇😇😇
Cut info banner or make option in game menu to disable it. This banner annoy MANY players.
i am out all i did was repair and send back and alliances that had not subscribed but are befriended were waiting to kill upon entry @tame crypt
Make outlaw space, borg space, swarm space and sepratist space hostile to allow hostile farming... reduce the grind.... the grind is real...
allow players to trade bps or rss, either within the alliance or at a Ferengi station ( like a marketplace) where for all the old 2* ship bps can be traded up for items you want / need. if i have a faction ship, why would a i need another?
I am not sure if this has been suggested or asked already in the Q/A for the Origins Sector. But would scopely consider allowing mining within the Origin Sector to allied alliances of the alliance that owns the zones or is going to be strictly only the alliance that owns it? And I could ask the same of the buffs?
IDEA: Being capable of viewing alliance members crew set-ups. USE CASE: This would assist in educating newer members and selecting specific members for armadas.
With the Territories raiding bases makes not much sense anymore. Draining speed is now so inefficient, that it will be not attractive anymore. But in the interest of the new cool PvP and more team-play, how about you allow alliances to build a temporary headquarter for the raid within the desired system or something like a portal. You start cracking a base and e.g. the alliance can decide to build a base / portal that act similar to being in equal travel range as it would be if you base is at the same planet. Building such base / portal would take 10 minutes and alliances can destroy these with certain efforts - defenders of the portal can come back and repair these slowly. That would be an cool feature as otherwise raiding will die
Hey scopely, how about you allow us to see into systems that we own without a ship or station being present. This is just STUPID that we can't view our own occupied systems
When an alliance controls territory the alliance members should be able to see into the systems without having a ship there
In the new sector-areas you should be able to look into the system that your alliance owns. Understandable, that you cannot look into others (like in dark space), but at least your own systems should be visible.
It should be reduced to alliances can only have 1 of each level territory and then are locked out of the others until end of their time. Additionally, the capture should be limited to the first 2 alliance's that participate and everyone else gets locked out. Prevents these large alliances from being able to dominate.
Loose
The
Banners!!!
Give the option to the owning alliance to let another alliances mine in your territory space
Fix take over so that it doesnt glitch out
Allow people to switch servers, some do not want 24/7 pvp, or we hate the servers we are one, or the people on them.. Yanno, cause whales.
Would be nice to have territories not glitch out, lag, and kick people from the game during a takeover
I don't understand why just the owners of a territory are the only ones that can do anything within that territory. Having allied alliances, he should be able to choose, as the owner of the territory, to let your allies participate in, at the very least, mining the rss with the rss bonus.....
I recently upgraded to an iPhone 12 Pro Max from a 7+ and it makes for a great improvement in gameplay.
I’m noticing a few things that would make it even better. With no home button one has to swipe up from the bottom edge of the screen to minimize what’s on screen. In STFC it takes 2 or more swipes up if you don’t get the first one right, and even if you get it right you end up scrolling the game screen and selecting a spot if you’re in system view. Can you fix this to work with one swipe as other apps do and make it so that doing so doesn’t scroll or select?
Also, can you please give players an option to make the phone status bar (time, signal bars, WiFi, battery) visible in game? Even if it’s locked at the top of the phone and displayed sideways in game (which plays in landscape mode) at least we can see important info at a glance with minimal loss of screen space. If it’s optional then players who like it as is can choose not to display it.
An idea like this :
Make a registered crew system
Hi. I would like to see possible research even if one in progress and R&D is upgrading. No chance to plan I think. 🖖
Hi. So i just had an idea: Would be possible to have a daily quest like threat reduction instead of the normal swarms? So for example if you have a strong vidar than you could kill borgs to complete the quest. Rewards would be for both ships. As a follow-up on that idea: A research for vidar in galaxy tree, like the ones for franklin or maybe merged with franklin(swarm weakpoints would turn into specialist ship accuracy increase)? I hope you are getting what i mean.
How about an officer that flips the battle triangle?
Those do exist, e.g. Kang. All officers that increase piercing stats or reduce defense stats do exactly that.
So increased accuray, armor piercing and shield piercing for your ship / reduced doge, armor, shield deflection for your opponent.
Within the Diplomacy options, it would be helpful to have a "👁️" marker. Something between friendly and enemy that allows members to keep an eye on another alliance.
Come on guys, get with the times and get responsive displays going... it’d be nice if the resolution would change if on the IPad or iPhone
Dear developers! I don't know if I am the first or not the first to leave such an idea. But you need to make the camera more distant from the ship in the systems. You can't see how enemies sneak up and enter the system!
Idea. Everytime you kill a ship and you are either full or you can’t take onboard the full amount of res/mats, that “lost” amount goes into a pot that is fought over or competed for each day.
Either change purple color on heart or hand, or let us choose own colors.
Allow for 1, 3, and 5 pulls within the territory refinery pulls.
Suggested improvements for territory capture:
- Ten mins before capture all ships in territory autowarp home and territory is locked down
- Five mins before is join period. Only 2 alliances may join. If an alliance already owns territory the battle territory must be in a connected warp path to owned territory.
- Only those two alliances can enter the territory during battle.
- Cool down period is reduced from 7 to 3 days. Owned territory cap reduced from 5 to 3. This will allow more alliances opportunity. Same warp path rules apply to takeover an owned territory.
- Alliances have the option to abandon owned territory at any time. This will counter the warp path rule if alliances don't like the options for expansion.
@lament wagon Alliances CAN abandon a territory at any time. We've done it several times.
Thanks for that clarification @muted mortar . I would also suggest for those concerned about smaller alliances that there could be a separate smaller territory area that is locked down by alliance power and player power. That could promote a more level playing field for smaller alliances.
Give us a way to passively gather FM. Like bug 100K mines or something. NOT active mining
Let us mark single players as enemies or friends not just whole alliance’s this is annoying when it’s just one player being a little pickle 😂😂 sorry for the bad language
Or when one person isn't in an alliance
How about clearing the fog for alliances that own the territory to give them an advantage there? 🙃
Pretty sure this has been suggested before but: regional date and 24 hour time logs added to attack reports - Allowing us to determine when hits happened for people claiming ROE breaches for all communities. Also agree with @signal vector Can we tag individuals as enemies not just whole alliances.
Highlight systems in galaxyview that have missions to accept.
Ok considering how long it takes to warp from Origins to the three main factions.. how about scopely invent the worm hole outside the origins sector that takes you directy to a suitable system (maybe to the 25 to 27 lvl systems) inside each of the three factions and reduce the warp time to under 5 mins where its about 10 to 15 mins?
I suggest you build into the game a temporary combat surge. Something that would allow a less powerful player to gain a temporary combat boost. Give us a chance every once in awhile to do some damage to a bigger player. It would spice up PVP and let us feel like we have a chance to participate. As it is...once the bigger players enter there is no PVP. We are just dead. Not much fun for the less powerful. But is we could earn or purchase a temporary boost it might let us play a bit more.
they want the weak helpless that's scopley's way of making you want to spend money on the game.
This may not be overly useful for all, but it would be nice when we are mining to have 2 counters running for that ship, 1 for time until Protected Cargo reached and the other until either the node is empty or the ship is full whichever is shorter.
The LOCATE and RECALL buttons need to be much father apart in the interface. I am so tired of accidently clicking recall when mining. That one minor fix would greatly improve my enjoyability. Those of us with big fingers (and in my case arthritis) would very much appreciate it. Thanks! @grizzled forge @austere sand
Hey how about proving a way to get ships for events other than buying them (franklin/vidar/dvor). To never give events to GET the BPs and them post an event where you HAVE to buy the ship for at least $50. THAT IS MESSED UP and low.
if is my territory why do i have to send a ship to see it?, secondly thats my armada teams armada, why do pirate scum get to hit armadas in my territory. thirdly why cant a an alliance flagged by ally, be exempt from accidental hits. scopely can make that happen
Can we get a search option in game to find people for chat? It would help in many ways including diplomacy
Ability to start multiple armadas of different types. Example, have an exchange armada running alongside an origin armada alongside a regular armada
Destroying Borg should get you a small amount of rep for all three main factions
No more Armadas
Has anyone noticed a change in warp requirements? Am I going insane?
I NEED A 4TH DIPLO MARK PLOX!
I need a yellow mark or something, is that a hard thing to put in?
A queuing system for ship repairs would be nice
The epical war of territories transformed in an ally drugs cartel... Rethink the way of the game, this is only for pay to win and more and more players are discouraged. There is no war, only a list of system that need to be shared. 💩💩💩
@daring abyss <@&509690795536941056> when should we expect to see the epic officers like 5 of 10, 10 of 10, Mudd 1, Mudd 2, Eurydice, claimable by Transporter patterns? it has been quite long since they were released and even though the borg officers are available in the chests, we are looking for a non slot machine way to get them. Please add those epic officers to the list of officers whose shards can be obtained through Transporter Patterns
@daring abyss <@&509690795536941056> 1. Fix Nero Burning Proc please. It's been 2 years. He needs to work better. 2. Allow teams that own territories in Territory Capture space to remote view the sectors owned. It does not make sense to send ships simply to view our own territory. 3. What the hell is going on with Georgiou? I went through almost 2k discovery officer shards and only 1 single Georgiou shard came out. Is she limited / locked or something? Or just mresource/money grabbing the whales who need her to make rom crews work right?
<@&509691205798592532> the ability to pm everyone in your alliance. The alliance chat is great but if you have a active alliance your important message gets lost pretty quickly. If you could send a pm to all your alliance members you guarantee they will get to see it. Saves leadership having to constantly spam AC. Especially now with takeovers etc you emphasise how important it is that alliances are organised, I think this will be a crucial tool in allowing organisation. For whatever reason some individuals don’t want to use discord so it makes it hard. Please Think about it.
Many thanks
This is something we've asked for any number of times. Hopefully with TC they'll be looking to improve Alliance management 🤞
Armada targets should hit each ship in the order in which they joined the armada and then repeat that pattern until the end. The random selection of ships can be very unfair to smaller players if the algorithm selects them for the first hits. We had a lower level player last night whose ship was destroyed in the 4th round when he was hit for the 3rd time, my own ship didn't get a single hit until the 6th. As rewards are based on damage done, this increased his disadvantage in claiming a fair share of the rewards as he wasn't around long enough to do much damage.
Suggestion - user notes for diplomacy status. If you dont give to us second "hostile" status we need notes to write the details our relationships with enemy alliance.
One for helping immersion in the Star Trek universe: "Captain, we're being scanned" is often the opening line of a battle scene in the Star Trek Universe. Could we get a yellow flash when our ship is being scanned by another player akin to the current red flash we get when a ship is being targeted by a hostile or other player?
Joaquin and 10of10 should be in the "Surveyors & Miners" group. Both their abilities are clearly centered around mining and it would benefit us a lot more to take advantage of synergy bonuses.
Hey how about proving a way to get ships for events other than buying them (franklin/vidar/dvor). To never give events to GET the BPs and them post an event where you HAVE to buy the ship for at least $50. THAT IS MESSED UP and low.
@zinc slate here we’re at least two events to get the Vi’dar. My understanding is there was at least one for the Franklin, I wasn’t around for it but I did purchase bps during events with event credits, not real money. I’ve seen Vi’dar bps in event store for event points, as well, but I don’t want a second one. The Dvor, same thing, event store for event points, plus bps from 30 day gift.
I have all three, $0 money spent (ever) in this game.
We need an auto-attack feature. takes about 1hr of clicking for vidar and stella to run low on hp
If we own a territory, we should be able to see into it. Make it so.
Please put commas in our score.
The territory mechanic is irretrievably broken. 10 or 12 of the highest power ships, all concentrated in one alliance, can not only win any territory they want, but also dictate the winner of every single takeover event. PLEASE limit entrants to a system during takeover to those alliances who have paid to be part of it.
would you please ask for confirmation that some one wants to use Latinum instead of instantly spending it. almost everything needs you to click twice except that... ive seen people asking for it over and over and over.... can't be that difficult...!!!!
@austere sand @grizzled forge @urban warren may I ask if the ideas & suggestions, bugs and issues reported here are logged in your development management system (presumably visual studio, jira or similar) and if so, if you're using any means of prioritising those issues most reported or suggestions most frequently requested by users?
Because every time there's an update, I see release notes detailing dozens of bugs and issues being fixed that few, if any, posters here are asking for. Might it be worth considering offering players a voting site where we could indicate preferences for issues to help your sprint planners to stay focused on fixing the problems players are actually experiencing with the game rather than, as I suspect is the case now, simply cherry picking the easy fixes and focusing instead on new content (which we're then impatient with as when previous issues aren't being fixed, introducing new ones is even more annoying - particularly when many of the requests should be relatively simple to code).
Any chance we can have a translation button in the chat? Alliance chat can be difficult when you don't speak the same language
<@&509691205798592532> @daring abyss Hello There! Is it possible to have the developers add an additional activation perk to the territory take over zones? It will be an awesome feature if Alliances could pay a fee just like the current buffs for the zones with the option to add Hostiles to the system. Such as the current factions have, if a player is less than neutral with the faction. Applying that method once a territory is captured the Alliance who controls it can active "Mercenaries" to Seek Out and Attack anyone trespassing in the Alliances territory. Based off the current tiers. 1* 2* 3* The higher the cost to compete for the territory the higher cost for the hostiles/mercenaries but also the stronger they are. Could even have separate sets of mercenaries cheaper for weaker, expensive for strongest based on the ISO tier 1,2 ,or 3. Would add another element to taking over the territory giving alliances even more to look forward to. Lots of opportunity to make purchase packs around this idea too. 🤩
Please let me know what you think. Maybe i can have a one of a kind frame for my avatar if you like the idea -BambiPuncher
A suggestion would be to have abilities that will activate for an armada (example exchange armada) be reflected in the ship power shown in the armada window and ship selection. Currently exchange armadas are somewhat of a crapshoot. A 500k power t6 stella with 62 research shows as "less powerful" and gets bumped by a 580k t9 stella with 20 research that is about 1/10th as powerful in reality. This would make forming teams for armadas a bit easier to manage.
Suggestion: Allow alliance that owns a territory to be able to see there.
ie. They don't get the Darkspace penalty in places they control.
At least let the armadas count for vulcan hello event -.-'
Can the number of Territories we can take over be increased from 5 to 8
<@&509691205798592532>
That would change the entire dynamic of a newly released feature, so I'm pretty sure devs would not be open to that at this time.
Suggestion:
a new event, "kill the cube". In a number of days that depends on the strength (shield/health points) of the Borg cube, players must damage it to destroy it. It must appear in a system reachable by all and all players and all alliances must be rewarded at the end of the event. About rewards? All can be donated because the Borg assimilate everyone: ship parts, ship blueprints, officer shards, building resources, ship resources,...
please include lower level/tier ship BPs in the event stores. I would still like to finish my North Star.
if you want to help with the lag problem do away with the hugh banner announment that come up after every attack or what ever that keeps freezing in place
Dear Scopely - please put all major purchases in the Faction store behind a View button.
Suggestion: if it costs more than a 1000 credits turn it into a View button so that we get two-factor security on it. It sucks to blow something like 6000 credits accidentally because your UI can't tell if I'm is scrolling or clicking ... or when I just have jittery fingers, is fumbling with the phone, etc.
Have a little heart, guys!
Please please please enable the Shipyard to have a button to view our owned ship fleet, just like the Research button for R&D. If all your ships are busy doing something you cannot access your own ships info to plan ahead or check stuff out.
@austere sand Allow owned systems in a territory to be scanned without having a ship/base in system.
I have the best idea of all: fix the dreaded bugs you introduced. Like not closing pop-ups banners
There should not be FOW in our owned systems and those that we are allied or friendly.
Can we please make pvp during takeover only possible between alliances that are actually battling for the takeover? Kinda annoying to be kicked out by 4 mil Jelly's because the biggest alliance on the server decides to help their baby alliance take another 5 zones.
Once again, I'm going to make a plea for y'all to rework and "fix" your store. If you'd get rid of these massive $100 packs, and start making things available in actual "micro transactions", the uptick in revenue would be incredible.
Take "Territory Research II". If you'd just take and have a micro-pack with 100 "Surax Particles" for $5, vs having to buy all that other crap, I'd bet 2/3 of the players would probably buy at least 1 by now, vs the < 10% of the server populations that will pony up $100.
Please can we have a territory battle report showing the final score of the takeovers, score per round, score per member etc, currently it just ends and there is nothing to analyse or review
Please add an "ultra bandwidth pack for $99.99"
Territory Capture is a JOKE!.Only the big level alliances get the territories. Also, Big Level alliances get to decide who they want to support who gets the nodes. Suggest that you tweak the territory capture to only accept levels. Ex. This week Levels 15-20, next week 21-28, then the next is 29 above. Otherwise, Powerhouse Alliances get everything and recruit the strongest players. Not cool! To add. People who play this game also have work. Please have the territory capture during peak hours or weekends.
Id pay $99.99 for the "server doesn't crash during take over" pack.
Make so you can't abandon a territory that makes it so a alliance has to plan ahead

I’ve previously suggested moving these notifications to a chat channel, that way they aren’t consuming screen space, can be reviewed (some pass so quick they can’t be read), and lagging would be less noticed unless the player chooses to play with it as the active chat.
Suggestion: add an officer ability that self-destructs by blowing up it's own warp core when attacked resulting in the total destruction of both ships when attacked by a ship more than 5 levels higher. It'd be a great way to reduce griefing of lower level players.
Make it to where we can turn off the banners by category. So we can turn off hostile hits but keep base attacks on for example.
Please add takeover timer on this window, its very very annoying open every system to see when is next takeover.
Allow me to scan alliance member ships so i can see what crew they are using. It is hard to balance crew attendance at an armada when you cant see who brought what crew.
For the love of Kahless.. MOVE THE INSTANT REPAIR OR ADD A CONFIRMATION DIALOGUE! PLEASE!
similar to the request to be able to view your own fleet of ships: can we please have the [manage] button for our ships all the time? If I want to look up some statistics/numbers for a ship that is mining (or being repaired), I have to take it off the mine before I can see it. so if all your ships are mining or dead, there is no way to pull up the numbers
Suggestion: Add a confirmation to the use of Latinum for repairs.
Too many people who accidentally hit the Latinum button with their big fingers. At least a confirmation box popping up can help avoid this very annoying "feature"
Bring back faction hunt
Just manage one ship and then swap ship at the next screen by pressing the arrows to right or left.
the suggestion is specific to situations when that button isnt there at all. aka all are mining or all are dead
This mechanics can help to reduce laggs: Only alliance that participating in current takeover can send ships to takeover area (and this allso must affect STOP warp button to avoid outsider ships entering takeover area)
Laggs are awfull when any big takeover is on with 400+ ships. Or maybe we can get more powerfull server? 😩
It would be good if Commodores can update the alliance announcements as well now that coordination within the alliance is critical to successful territory captures
another method while mining is to select an enemy in the same zone as a miner and scan it, then click the [i] in the center, and scroll down... though, this isn't helpful if you're mining in your owned territory unless you happen to have a blue ship show up
Suggestion: an alliance-wide ship PvP log that is visible by either the entire alliance or the alliance leaders. Both when the aggressor, and when the defender. This way there is more transparency when a member is acting against server/alliance rules (which cannot be mechanically enforced in-game).
Alternative (or in addition to): Ability to "link" to a battle log entry, just as we can share locations in space. This way users can report acts of aggression to leadership, or even inform the other alliance's leadership before (hopefully) things escalate.
Otherwise, users have to resort to out-of-game (discord, email, etc) sharing of images of battles. Which could potentially be forged, and don't offer the ability to goto the battle location. And assumes you have the ability to contact either leadership this way.
If there was also a station-specific PvP log, this could also be useful to know when someone needs support to defend themselves, or to just educate the user on proper use of shields. I would weight this less than the ship PvP logs, since I think most servers and alliances follow the Shield Or Share rule. But still, could be nice to come to the aid of alliance members, or just help leadership ensure all members are aware of things
You do know you can private message people in game who do dirty hits? And can screen shot your phone to send through discord right?
As I stated:
Otherwise, users have to resort to out-of-game (discord, email, etc) sharing of images of battles. Which could potentially be forged, and don't offer the ability to goto the battle location. And assumes you have the ability to contact either leadership this way
Why would people photo shop a screen shot? Are they that desperate lol
Why are there trolls on the internet? Why do some people hold grudges? Because some people want to watch the world burn
Why do people make illogical requests of a game developer? This game is already broken enough.
If you honestly think the game is "broken enough", why do you presumably still play it, or kick around in its discord? It's illogical to not have the in-game tools as leadership to monitor the actions of, or against alliance members
"Here you can go wild and shoot all your suggestions for STFC" is the channel's description. I'm giving them feedback on what I think would be a nice QoL improvement. Your snarky comments are not needed
if you want to help with the lag problem do away with the hugh banner announment that come up after every attack or what ever that keeps freezing in place
@pine crescent Actually, give us the option to disable event notifications. It would save us so much trouble. We don't loose screen space and it doesn't cause a lag.
Take away the ships weapon visual upgrade. Itll take the lag away. Or drop graphics quality. The game doesn't need to be HD
Is it not worth trying to streamline what players have to collect and use rather than adding more different materials and resources all the time?? I thought that was the plan for the game but with the recent territory update the need to do more has increased whilst asking to gathered a whole raft of new things. Yes the game needs exciting changes to keep people engaged but given how much there is to do already surely there are ways to make resource gathering more efficient whilst introducing these new elements
Devs on here 💪
Now we need Customer Service...........pleeeeeeeeeeeeease 🙂
TIA
I would like to see config options to configure Hud. Or at least a toggle button to remove all the icons so I can see what i am doing at certain times.
SUGGESTION: I would also like to see some method of controlling junior members of an alliance where they do not follow alliance policy!
At minimum displaying alliance/private message full screen when admirals/commodores send a message blast or when the app is started.
It is difficult at times to get a dialogue started when they do not respond!
Incorporate the territory bonus into the battlelog. I know this would be extremely difficult to code, but it would be a nice feature.
Useful but need some way to apply/enforce punishment on unruly members of alliance such as temp blocking ability to attack othsr ships or a rss penalty.
In order to give an opportunity to collect the new materials to small alliances with a friendship pact, I suggest that exploitation permission could be given to said friendly alliances. In return, these alliances will contribute to the alliance that dominates the territory with the refined materials needed to conquer new areas, in this way, friendship pacts would be activated and opportunities would be given to alliances and smaller players, balancing the game more. and making it even more interesting.
|| in the recent discovery episode, as we see that disco is upgraded with new tech from the future, maybe in arc 4 we can get some sort of buff to the disco? something that makes it a worthy warship capable of going toe to toe with a cent ||
This has probably been brought up before but there should be a way to take 1* and 2* resources, materials, and ship parts and trade them in for 3* or 4*. I have not used any 1 or 2* stuff for a long time and its just sitting in my inventory. If we could trade them up i think that would be helpful to everyone
@median wraith that ability is called the scrap yard
Takeover events should be held to the alliances attempting a takeover. All others should be barred from entering the territory until after the event ends.
Then what would CIDE do?
please add here one more sorting type "popularity" - most popular are those who we use on ship more often
Can we please stop with the ridiculous domination and bring back faction hunt?
Also allow us to move officers off damaged ships before we hit the repair button
Think you can assign crew from one ship to another provided both are docked
It would be super nice to get a GUI slider option so that my screen wasn't so crammed. This bug happens sometimes, and while it is too far in the other direction, it is an improvement IMO
My screen gets super crammed so that I start clicking things in pvp by accident, and it's frustrating
provided both are docked and at full health 😉
True. I was looking at it from a "trust but verify" point of view. If the game itself had built in permissions for the alliance to disable miner attacks unless they are on a DN or are OP, or their alliance is marked enemy, that would solve the general case of beefs getting started.
I’m cool with fog of war, but would like to send my ships to certain parts of the system (especially in PvP). Isn’t it possible to just fog out the system and not throw us completely out?
we need storable crew setups
Do proper PvP limits. Either have no limits or make it a bit fairer for those who don't have 9m power ships.
Territory capture needs to be limited to the alliances who have entered the capture. All other alliances should be precluded from entering during the capture battle.
@fluid rock say it louder
Territory capture should absolutely be limited to those joined in the capture, no ships from any other group should be allowed in.
And what if an Ally wants to help?
Diplomacy can be added later when infrastructure can handle it
Andorian avatar!
@frozen dew nice 🖖
Channel for servers EU - #178, and EU - #179
@nocturne lantern are they new servers? We updated our channels a while ago but they werent in the list
178 is called Decker and 179 is Alpha
Thanks
👍
Add a way to view final score after a takeover ends. I see no way to do that right now. Being able to see a breakdown of points by player would be great too.
#780166093545144350 #780165747586498630 @nocturne lantern 👍
Thank you.
Make the take over area a little bigger or make it so you can only have four zones. This would fix the bigger alliances from controlling two of the 3star systems at the sametime
(thats the point)
they need to use a different metric like power destroyed within the timeframe rather than just campers in the system
and restrict it to whoevers partaking in the takeover
otherwise large allinces bully and dictate who gets what territory
PD will favor whale alliances more, the current scoring system gives powerwise smaller allies a change by spamming ships to get points if they have more actives. Same with restrictions, small allies need support.
@nocturne lantern massive disadvantage to small alliances with 1-2 strong players
cant put up numbers
despite power and skill
i am one of the fastest if not the fastest player in the game, it is impossible to compete with even a weak alliance
especially when the larger ones all band together to help
Yeah, but why should alliances with less players be favored more in gaining one of the limited territories? Then the biggest gun could win every single takeover on their own, rather than rewarding collective efforts
i see your point but definitely untrue, people with larger power tend to have less skill
collective efforts to outsmart whales could be put inplace
you can still have smaller players attack larger ones wirh realtas to keep him/her from gaining any power destroyed
they have to collectively stop them
#kamakazi
i would love to have an outrun the baby army of smalls to kill the bigs of an alliance while they try todo the same
with it locked to only the allianxes participating
You would still have to kill off some of their ships, what if noone in your alliance can take on a maxed ent/ iss jelly/ pilum? Then they win just by PD from Realtas... I think the current system somewhat rebalances the PvP differences
PD varies per ship destoryed
you'll get almost no power destroyed from realtas
Almost none is more than none tho
so?
killing one average sized d3 for example probably yeilds about 100 realtas worth
lol
its infinitesimal in comparison
Yeah, but why would a lvl50/39 depending on server park their d3 in there? Just saying PD alone will make it an easy go for a single whale
not easy
possible
people can stall a single whale with small ships
so that he cant kill anything that yields a decent power destoryed amount
prly more difficult if they're not alone, cause they would have to stop smaller members from sending ships, but on their own, easy pickings
while the smalls attack the big, the mediums fight it out
@nocturne lantern if they're not alone they already win under the current system in place
in my experience really depends on number of actives, an alliance with 50 actives and a few whales is likely to lose against an alliance with 70 actives and no whales
The idea of reducing the amount of territories down from 5 has probably been said a thousand times, but it's something that should happen. If the amount is reduced to 3 then alliances will have to decide if they want to stick to their pick of 3 territories or move around the map capturing territories with enhancements they might need the most, such as an alliance moving to a pvp territory because they're going to war with another alliance and need the extra boost. The limit of 3 will cause the map to constantly change and become more dynamic instead of static after a while.
3 would probably make more sense as a fair-factor tbh
but i dont see it
a) happening
b) as big of a deal as everything else
The top 2 alliances on my server are allied and the top alliance has now allied with the 4th top alliance to fight the 3rd top alliance so with each others help they can take the 5 territories they want and never have to move anywhere else again
Marking an alliance as enemy probably would not work unless mutual. That is to say attacks are blocked except where two alliances each mark the other alliance as enemy. This would limit participation in pvp events.
Allowing one alliance to hit any other by itself marking other alliances as enemy without first being so marked themselves does not control pvp
we need a quick start button for armadas. when all members there it must be started directly
Please add something to make travel time from the new territory area to the normal independent area faster. I like having the station in our territory, but the travel time to anything is ridiculous.
<@&509691205798592532> Yesterday my alliance ranked 8th went toe to toe with an alliance ranked 7th. The alliance we were against got 4 other alliances to help them. 2 of them ranked 1st and 3rd the other 9th and then a weaker one. We were up against 5 alliances 3 higher than us 1 just below and 1 farther below that. In our server the top guys have basically pre carved out territory and there’s nothing anyone can do about it. It was a slaughter
<@&509690795536941056> has the game team, (in order to greatly reduce lag and to give a fair chance to smaller alliances) considered to change the territory mechanics in order to allow only players from alliances that joined the takeover to enter the system during takeover? This will prevent ship spamming the system and huge coalitions dominating by sending huge ships as help to all takeovers.
@glossy topaz are you serious? Did you not read my message? 5 alliances against 1. Pre agreed carving up of territory by the wallet warriors of my server. Was that the intention all along? If so then it’s working marvellously. In the mean time scopely is losing its player base.
Also no one want to team up with us against the most powerful alliances out there. So that’s not an option.
So where were alliances ranked 2, 4, 5 and 6? Not to mention the weaker alliances. Have you even approached them to help out - if not for your benefit but for the opportunity to get at their rivals?
Yes they don’t want to get involved. They’ve made NAP’s to protect their own territory’s @glossy topaz
And the weaker ones can’t do a thing to weak.
We have on our server basically 10 Super Strong players and out of those you have 3 players nobody can beat on the server and they are all in the same alliance. We tried to bring up thousands ships (2-3 times more as the other side) and its simply impossible to still win against such alliance in Territories.
Its even so bad, that now those 3 players with their alliance behind show up in every single battle regardless of which territories and get bloody nose all the time. Big alliances bot more important small alliances, which hardy managed to collect enough to join the take over.
Slowly 80% of the server was taken all the fun away because 3 players choose with their backup to destroy all game dynamics - this is so extreme out of balance, that it requires adjustment. Its ok if someone wins in a duel, but even after multiple attacks there should be a way of having some effect.
Also i would welcome if players can cause a debuff effect on ships, that stays on the targeted ships even for few minutes after the fight. This way you maybe could in a group effort get 20-30M Power ships to get blown up by maybe 4M. Also rogues maybe would get some "punishment " for being on a killer spree
Territories should only be accessible by alliances which have not yet any spot on the map or are directly close by (even without warp path. This way you could limit the amount of involved alliances which come to assist but also introduces the need of more complex diplomacy
use georgiou in a realta 1% hull damage adds up
@long sparrow are you aware about other officers with similar skill effect, so that i can send multiple ships in parallel ?
@long sparrow is Nero working too? I mean the hull damage is applied in the end of at the beginning of reach round?
nero would need to hit and proc which would require a larger ship with more guns and higher repair cost.
But could work as well just less likely per hit.
there is also a new officer that does burning when on a node I think.
we need a 3rd reputation lock. 10mio/1b is to less
You really really need to offer some way to get 50 blueprints for jellyfish when you have the pvp event with them. They are impossible to beat with the others when they are at full tier
Yes it would be nice for higher level players to get jellyfish bps for this event
Suggestion for Diplomacy - Given there is 'Hostile', 'Neutral', 'Friendly' and 'Allied'. Can we include a 'Wary', where they aren't 'At War' or 'Hostile' but They are not 'friendly' nor 'Neutral'.
There are some alliances where we don't want to actively hit, but also want to be 'wary' of when they are in a system.
The Discovery helps with that if you’re high enough level.
They need to lower the level requirement to use that function.
Please consider removing the 'Fog of War' on held territories
Also - takeover frequency. Weekly is ok right now as it is new and has novelty. That will change pretty soon and become a drag, as there will be many takeovers per day/week for each alliance and their diplomatic allies. This all adds up to a lot of time organising, not to mention the actual takeovers themselves
Please consider adjusting the takeover frequency to 2 weeks for each territory
I don't know if this has, or will be added, but I think that alliacnes should have the access to view their owned systems even if they aren't in the system. My base isn't in the system, so I have to send a ship out for 10 minutes just to get into the system JUST to relocate it back. I think you should consider making it so that owned alliance territories can be viewable.
What they said ☝️
HEY SCOPELY! HOW ABOUT ALLOWING A LOWER LEVEL PLAYER BE ALLOWED TO DEFEND THEMSELVES FORM HIGHER LEVEL PLAYERS . A ONE ON ONE BETWEEN A LOWER LEVEL PLAYER WITH A SHIP UNDER 1 MILLION AND A HIGHER LEVEL PLAYER WITH A SHIP OVER 1.5 MILLION IS A JOKE!
The one on one is slanted to the higher player and without the ability to bring another ship in to save yourself means that the lovwr level ship is guaranteed dead.
Why aren't we allowed to chain attack our ships vs a huge opponent or to hold off an attacker?
Caps won’t get your point across better it quicker
The open nature of the PvP brackets hasn’t changed in a long time and chances are they won’t
😂 a ship with under 1 mil against a ship with 1.5 mil haha. Mate @agile veldt I got 5 mil jelly’s knocking on my door every other day. Also a few 7 mil ships flying around my server 2mil is the normal ship u see flying around. My biggest ship is a 1 mill sally that’s taken me 2.5 years to get. If all your dealing with is 1.5 then count your lucky stars.
I'd like to see it were players, whose alliance has **not **joined the take over, not be able to sit on capture nodes. We lost a capture last night because non-flagged players sat on nodes (and piled ships on top of them) making it almost impossible to target the nodes. Then when the lag started (still a thing on EU servers), selecting even empty nodes was impossible. Ships were rubber banding everywhere except you where to clicked them to go.
I'd also like to see the limit of ships allowed in system be reduced (1024 I think someone said) by a third (to around 750ish.) and priority given to the alliances who are in capture status.
Make Faction hunt a weekly thing
Like mining mondays or swarm sundays
Faction hunt Fridays
I’d love to see an option in TC for alliances to grant mining rights inside their captured territory to other alliances with a tax or leasing fee of a smal percentage of what they mine. That tax or fee could function like alliance donations and grow the alliance... call it a 1-5% tax/fee so 1-5% of what’s mined (by players granted mining rights, not owner alliance members) goes to the owner alliance.
Suggestion - can we add a feature with a shared resource area for your alliance where members can contribute resources and then borrow from it when needed. Similar or what we do in the alliance section for upping our level
This game needs a proper translator, with an option for on/off (you choose if you want to use), there are language barriers and they would be solved with it, many players would be thankfully
Faction Hunt is one of the better events Scopely has. I fully support this proposal.
You know Faction hunt is a grindy event but still so many people love is especially because of its rewards
As far as I know, it gives the best rewards out of most events
IDEA: instead of scraping a faction ship for material, you return it to the faction for a certain amount of rep based on its tier/level.
No, you can go grind your rep stop giving scopely ideas to make more $$$$ I didn't spend 10k credits on a mayflower for more rep, I can go grind that myself
dont. do. mining. events.
@austere sand about territories, i might repeat some suggestions as i havent read in here for month or two so there it goes:
- alliance territories should be limited to hold 1 territroy of each type of isogen, 1 iso1, 1 iso2, 1 iso3.
- alliances that do not take part in capture should be prevented to get involved, i give example what happened with my alliance, we are small alliance of only 28 man, and dont have whales, our top member is me lvl34 with 3 epic ships , the rest dont have, but have strong ships and know to fight, but when we attempt to caputre territroy vs bigger alliance that had chance to win anyway and they have whales, they call in help one of top3 alliance, and then what we can do?! so far we have no territories, we dont enjoy your content you make for us all, plz do it that only capturing alliances can see in system, or close pvp option for those who not capture, or make them out warp out of there without option to cancel.
- add option to make territorial trade between alliances
we and many other alliances are frustrated you allowed this to happen in first place, we are frustrated that this unfairness goes, whatever you do some will exploit it to hurt others intentionally
Can we have events with more Tritanium and maybe Dilithium (usefull amounts) as rewards? We get too much Parsteel compared to the other resources.
Looking at the territory events. In order to be able to get all 3 particals for mining you have to mine in all three types of areas. This is simply impossible for 99% of alliances as there is only 2 zones. A recommendation is to allow "ally" diplomacy status to be able to allow other alliances to mine in the 3rd area and progress. Ally is the operative term there. If diplomacy is set to friendly, neutral or hostile then 9bviously it won't happen. The group this affects most is those that are multi wing alliances. As the max an alliance has is 77, 2 winged alliances isn150 players. This will also benefit the free to play group also as they can still progress and not feel that they are wasting their time.
so, it is enough all alliances (that have a territory) set as "allied" other ones to allow mining. The rules of the game can not be changed when the change helps us. If you have not a territory because other alliances have decided you couldn't conquer it or because one alliance has decided to conquer more than one T1 territory, that is the fault of players
that is fault of both developers and players
Reduce Territory claims from 5 to 3 and allow alliances which are set to ally status to mine at their systems. This will give more strategic options to the gameplay.
I disagree. Not many alliances use the allied tag so the ones who would benefit those that use the diplomacy marker the most. Most dont use ally because that would mean that u actually have to do things as an ally. Now a multi wing that uses ally status for the bigger alliance, now there is potential to do more things with.
Let territory owners scan their own system.
Suggestions for making the missions give scalled rewards based on Ops Level: Mission rewards you with Dark matter ( an item already in game) and in gifts section or alliance store or event store, dark matter can be converted into rewards which are scaled based on ops, and each chest gives credits, res, UC/Rare of each faction
It would be so very helpful if the game kept track of the systems the player has recently viewed/been in and an option to switch to them from a menu. A history of a dozen or so system would be more than enough, and even if they are kept track of locally and reset with each game restart, that'd still be an improvement. Switching views between systems where you have no presence is quite a pain right now, especially if those systems are far apart.
you would trust $copely to translate properly? then considering all of the abbreviations people use?
Hi how are you. Would be translated into. Hi buy this amazing pack
Can you please enable me to use epic lat transwarp cells on the rare and uncommon systems? that'd be great, cuz those two are the only systems i have not been able to get to at my level and that is very frustrating.
Cross platform log in. I play mainly on iPad and I would like to be able to log in on my android device when I'm on the go.
@junior cosmos we just alliance hope to get ours all done
@tender saddle you could always manually bookmark each system then use bookmark system in place
If you want competition particle related simple fix is:
During particle events only mining can be done regardless of ownership.
(maybe even for set periods duri g day) I. E. 1 to 2 hour flash events
Please use diplomacy to allow allies to mine in territory capture. Otherwise only a few alliances will get all particles and everyone else will be shut out.
Please complain about this basic game mechanic miss.
Right now ally players are hopping between alliances to get particles and losing events.
This is how Scopely has designed the territory capture mode. I think he has not tested it in the worst case, when 1+ big alliance decided who has to conquer a territory. I think also he assumed that only the alliances involved in the takeover would fight, anyway always an equal fight.
I think they did not consider the wickedness of the people: conquer more than one T1 territory; conquer more than one territory with the same resources; send aid just to create hatred.
@simple marsh Why I would bookmark ten systems I only need (or may not even need) just today? The whole point of keeping history is having quick access readily available in case you happen to need it again soon :)
40+ regular Armadas when?
Could you add a prime research that gave us 100% to our cargo hold? The only officer that boosts cargo hold is Stonn, and not by enough. There are no researches for this either, everything seems to be focused on protected cargo. Let me tell you how beneficial it would be to raiding to be able to haul 6M instead of 3M per load..,
but if you could raid more you wouldn't need to buy rss packs
I highly support this. Stronn shoudl be like Tpring with +300% at max not a mere +50. Also there should be research to improve cargo hold. there are 2 researches + 1 prime now to improve protected cargo and none for overall cargo. 4g miners need to be reworked as well. Their cargo is way too little for how expansive they are.
I dont know why they want to ruin raiding from the second have of ops 30s onwards... is one of the more interesting parts of the game
@normal ingot exactly, this is ridiculous
I think we should be able to view our own territory space even without a ship in it.
The territory capture starts becoming a huge joke right now because now the strongest alliances have their 5 sectors. But now they fight to support their allies or sister alliances to capture territory taking up most of the sectors avaliable. And those fights are pointless no matter how weak their Ally or sister alliance is they will get 5 territories if 1 or 2 big allies support them killing any other ship entering the systems. This basically removes the 5 sector restriction and more and more sectors are taken away from mid level like us. We were pushed out because the 3rd and 5th strongest Ally supported their Ally in a takeover and other big alliances are picking up this tactics. So in the end what happened is exactly what I feared. Now the 4-5 strongest allies have taken all the territory for them and their allies and sister alliances. Everbody who's not in some way or the other connected to them has been pushed out of the former sectors. Fair fight - sure not. Fair tactics sure not.
I think only alliances that do actively collect points (so they paid for this and they can claim the territory based on the ) and try to win the territory should be allowed to fight for this territory. So that the strongest allies can not dictate who gets territory and who's kicked out of that
<@&509690795536941056> fun suggestion...repurpose some of the emojis to look like the in game avatars. For example, 😎 could look like Rima.
Can we have a new server. Starters like us are getting crushed being in some year old servers. 😔😔😟
@nocturne lantern #780165747586498630 #780166093545144350 is the newest ones.For apac it is s199 and s200
@lethal edge Thank you so much. 😊😊😊😊😊😊😊
Oooof sorry @nocturne lantern
<@&509690795536941056> @austere sand Can we revisit the discussion on refining 2g mats to 3g at a loss, and 3g to 4g likewise? Level appropriate, it could mean a big boost in player engagement.
I've never seen anything in the ship parts refinery, maybe a G2>G3, G3>G4 would be helpful.
Also, miner times are still bugged with a 0 node showing 5 minutes or less to 0, but a full circle. No auditory notice thought.
I have more though. Just looking to reengage here.
@nocturne lantern we use to back in the BETA ... sad to see that it was not there in the final release
This happens because nobody reads the rule and thinks before to say "Oh, a new features, I am so happy, happy too much". You will not have a territory if you don't find a big coalition, like me.
What scopely should do is allow allies to mine in each other's territories to get the particles needed rather then force a war
Which is exactly what's going to happen as it stands.
.
And allow Admirals to choose which area they can mine in.
Scopely could create systems for particle mining in non territory systems too.
Or lower the cost to advance an alliance for bigger membership
This game has way to many bottlenecks
this must be increased
@nocturne lantern The 2* mats to 3* mats conversion is called the scrapyard.
Gamer, being in that situation as a member of the top alliance, it's a complete change of alliance cohesiveness.
The diplomacy sharing aspect of the game rebalances some of this, as the requirements to hold more territories in as a super alliance becomes lower.
You can not find forced solutions to behavioral problems encouraged by incorrect game mechanics. The problem is the game mechanics: maximum one T1, two T2, three T3 (maximum 5 territories); allow access only to alliances in takeover; do not allow to move the base in the territories because it is very difficult to conquer an already conquered territory.
To 4 days?
@karmic heath no the ammount of credits
Can you add more epic officers to the one's on the list whereby we can use transformer patterns to get shards. As we max more rare and older epic officers we are running out of officers to spend transformer patterns on. Specifically 5 of 20, Jaylah and Georgiou would be great
Can we start seeing fraction ship BP in the shop
Wars force repairs which cost rss, speed ups, and/latinum, use up too much and you need to buy more, want to boost levels so you can vanquish your enemies for fewer repairs, buy stuff. TC and the different mats in the different zones is a bigger cash ploy than ever before.
Here’s an idea .. why don’t u guys make flip nodes with gas and crystal ? Like the ore an gas and ore and crystal one ... to be fair ...
Have you ever thought of creating an "independent" faction?
- make more easy independent credits to come by
- add independent store like this pic with two store options: alliance and galaxy
--- within each, have the option to buy and sell items using independent credits as currency.
--- all items available for 24h untill someone buy it.
@plain roost no reason it can't come back
Refit the north star so that it’s somewhere between an envoy and a horizon in cargo capacity
Please Scopely, finally lock this miserable button or add a query to it, as it also exists if you attack another player and your own peace shield is still active.
I have just lost almost 1000 latinum because I pressed it by mistake.
Didn't it used to ask?
Put PvP into dailies
Kill 10 non-surveyor ops X (where X = player ops lvl - 1) ship
Kill 25 non-surveyor ops X (where X = player ops) ship
Ops 24+ must kill only 3* and above to count
Ops 30+ must kill only faction ships to count
Ops 40+ can kill only shipyard 34+ ships
Ops 46+ can kill only 4* ships
Make rewards worth it
How about allowing us to transfer servers. Or transfer out to a majority non pvp server. I ain't ever going to spend money on a game where someone with a ship will over a million power difference can literally block me from playing. Only so many sectors with specific material in it. Ships take hours to repair. Upgrades cost more than the storages can hold.
How about the ability to store crew combinations for faster swapping? I use the same crew combos often and need to switch an entire bridge crew. Saving them would make switching easier.
I am suggesting a revamp of the experience point system, albeit a more complicated calculation and assignment process.
PLAYER EXPERIENCE POINTS (pxp): Calculate and assign xp to players based on their stats for pvp, pve and mining, as well as power attained or lost. Pxp should be gained or lost depending upon the appropriateness of the ship and crew used in any given situation. If a player uses a miner for attack, they would gain fewer pxp than had they used a more appropriate ship. Pxp would also be gained or lost depending upon if the player used the best officers from the officers the player has access to. These pxp can be distributed and shared with ships and officers as each player sees fit.
SHIP EXPERIENCE POINTS (sxp): Ship xp should be calculated based on damage done and lost verses other players and enemies, as well as mining. If the players miner is opc when attacked, the ship and player gain fewer xp than if it was an ehit. Sxp should be used ONLY for that ship, not shared with all ships.
OFFICER EXPERIENCE POINTS (oxp): Each officer should gain xp according to their usage {ie. if used, ship used on, crew position (ie. captain, bridge or crew), promotion tier and level}. Oxp should ONLY be applied to the officer being used and not shared with any other officer.
I realize that this is a whole lot more complicated than how xp is currently being calculated but I believe that it will make for a more interesting and satisfying interaction with the game. It will definitely change the dynamics of player interactions with other players and hostiles. As oxp will affect attack, defense and health bonuses applied to ships and combined with sxp will affect ship strength and power in any interaction. Such enticements will result in longer player online times leading to greater revenue.
Hi! It would be really great if there was an option for the leader of the Armada to start it at will instead of having to wait the full 15 mins. Probably I'm not the first to suggest it but here it is. Thanks!
How about some UI improvements. Battle reports should be improved on how they are shown.
1- make a fast scroll feature so we can jump through rounds fast. Have you ever tried to scroll a 25 rounds 6 Stella battle report ? You fall asleep before the end.
2- Ability to filter battle reports between everyone and only your stats.
3- (Wishful thinking) a method to export battle reports in CSV format (csv is probably the best and easiest format)
4- Why not add the mitigation value along the damage values? (Pushing a bit but would like it)
How about opening up the levels - If your going to let a 30 attack a 22 - then the 22 should be able to attack a 15... How do you expect a 22 to recover from being raped if they can't do the same.... or better yet - close the window... it should be equal across the board. if a 22 can only attack down 2 they should only be able to be attacked by a 24.... 23 can hit down 3 then only a 26 can hit... etc...
You realize your idea would push everything to a +/-2 since if a 20 can hit an 18 and be limited to a 22, then a 22 can only hit a 20 and 24, because if the 22 could hit a 19 then why can’t the 19 hit the 22, it’s limited to 21.
I’m not agreeing or disagreeing with you, just pointing out the simplistic logic limits everyone to +/-2.
Could recent private messages stop being deleted? I was working on recruiting a new member for our alliance this morning and this evening the messages are gone. I may never find this person again.
I have an idea, fix the game...you prolly have plenty feedback by now
everyone should be able to attack down the same amount - I don't care if its 2 -6 -or 10 but it needs to be equal. If a lvl 30 can hit a 22 then a 22 should be able to hit 15. otherwise its impossible to get anywhere because the bottom feeders only prey on people they can demolish. Might as well as take station defenses out of the game because they don't make a difference.
15 to 20 min game times before restarts is totally uncalled for. Mostly in chat. And yet this forum works fine...my money and time will be going elsewhere unless resolved
Worked fine til last update...then two more updates...then frustration! If that was scopelys goal, then success
Hmmm?!
Well, bye
Okay, this may be a stupid question.... We have the vahklas, the Kumari, the NorthStar, The horizon, The ECS Fortunate.... All coming from the Star Trek: Enterprise series...... Why on Earth do we not have the NX class?
When in a system, ability to perform a full system scan giving a report on which ships are oc. Transporter function to swap crew members between ships in the same system.
<@&509690795536941056> thank you for the offer but all find it at least embarrassing. Constant garbage. This is mocking players. The idea of this is: Either don't ever say it's an promotional offer or at least show some respect to your supporters aka paying members.
I agree with this comment or put in a place a morale penatly on those higher attacking a lower level more then 2 levels......I posted my suggestion in general feedback. The current game mechanics leads folks to stay at level 14 for base protection or Level 19, where the plus/minus two ends and the bullies still can't touch you, once you hit Lvl 20, the spread starts increasing to where Lvl 45's hitting Lvl 30's is crazy and why should my wife and I continue to invest in this game. Give me a reason to stay!
this would be a nice base layout
Never has such game modification caused so much turmoil as Territory Capture... I was hopeful when we started to see info around it being fair, and inclusive to lower level players, and that big alliances couldn't rule. Now were a few weeks in and surprise surprise our territory map is is limited to alliances with 5 or more zones and the smaller alliances are being pushed out because the larger alliances are 'choosing' pretty much who else is allowed to take a territory by flooding a zone during takeover and attacking any other alliance than the one they've allowed. It so bad that you never even get to to see the into the system, ships are destroyed within seconds. Also whilst any level alliance member can contribute to the points scoring, again this is biased towards alliances with high member counts, its simply a maths equation. the knock on to that is smaller alliances are being forced to merge, not out of choice but necessity. I'm sorry to say you've got it wrong scopely.. please level the playing field!
Again, I wasn’t agreeing or disagreeing with you, I wanted to point out that it would have to be the same for all since you have a +/-2 and +/-3 example.
In the Officers Screen could you a level indicator be put next to the officers so you know what level they are at then you know if you can level them up further.
Not just a showing a MAX or how many shards you need till next upgrade
fix all your bugs, just make sure you have fixed all the bugs, and tha game would be 200% better, cause if you release more stuff, more bugs will come into play, and than you cant even do what you want using the new update, because of all the stupid bugs!
a suggestion to be able to save crews so we can remember what crew we want together
Hello. My point of view on Territory stuff... Now Top Alliance’s Are Unreachable for middle and lower power alli. No matter how hard you try, they now possess access to unlimited resources.
Increase the gap between system takeovers by at least one week
Not everyone can particpate either, only those Ops 25 and higher.....can't even see the territories let alone warp to one.
You need to increase the cool down on changing Alliances to 7 days. These Territory events with no level limit allows any lvl 45 and above to consolidate, clean house then go back to their respective alliances.
🔴INSTANT REPAIR on double click
Why don't we add a misson that gives 45 uss discovery bp so that everyone who missed the last milestone to get full blue prints of it?
You’re not really missing anything, the ship is a POS 😂
Be grateful you don’t have to waste your time on it!
Wdym by POS?
The Discovery is only good for fast OPC hits and summoning ships.
It's not really good for anything else.
Make it so 1 we can send helps to help with tiering up 2 tier ups don't take up a drydock 3. Please add more ways to get repair speed ups for free to plays, it is near impossible to keep up with tc virtually every other day due to the lack of repair speed ups even when I do my dailies and armadas as well
- Make it so bonuses automatically activate after a takeover
Make Ultra Officer Recruits as easy to get as Badges are now.
You mean one a month?
Bring back faction hunt
That’s not true. I have a level 19 in my alliance mining in our territories...
Did they finally fix it to level 15? I'm level 14 and can't do anything to help my alliance. Still a broken game mechanic.
Yes. At least from level 15 you can help your alliance in TC. Although the only useful contribution will be in conquering (or holding) territories, by having your ship present in the system (or in a capture node, for more points) during a capture.
But you do need a ship with a warp range of 20 (at level 15, a fully tiered Turas or Talla with Scott on the bridge will get you there). I believe you can mine isogen, but it will be at a ridiculously lower rate than higher level players, so I don't see the point in doing it. Refining of isogen is unlocked by research (requires level 25), so only players 25+ can refine the stuff.
https://startrekfleetcommand.scopely.com/2020/11/11/territory-capture-faq-update/
Commanders, Following the launch of Territory Capture, we wanted to address some of your questions. What is the minimum Player level to participate? During the first few days of Territory Capture the minimum level to participate in takeovers will be lvl25+ (you need to claim “Unlocking the Origin Sector” in the gifts section with the […]
Mining isogen in allied alliance territories would be nice. Then people wouldn’t have to temporarily leave alliances to join others to gain new particles each day.
No. Developers have chosen this game mechanics, that is war to conquer (in the best case) and war to defend (in the best of the best case). It's better to ask to alliances who have more than one T1 territory to leave it to another alliance or you can leave your alliance and join in it, losing "alliance event rewards"
On our server people swap alliances a lot already, losing alliance rewards. Why? Because the new particles are a much better reward than the meager alliance event rewards... and the alliance I am in.. is for example 4th in Origin sector alliance event. So we are not a small alliance.
"The price of victory" and "Origin sector" have good rewards
In the future, when developers will see that nobody will try to conquer a territory, maybe in that future they will modify how "territory capture" works.
Please make the Voyager , DS9 enterprise E and D update , make them not too strong and lower the strength of other ships (enterprise , Saladin, Mayflower) easier to get for lower levels
Borg cubes too
The Nx-01 should be for lvl 15-20
One perk of controlling a territory should be that alliance members should be able to port their stations to their own territory for free, no relocation token necessary. Porting your station from your territory to elsewhere would still require a relocation token but moving into your territory should be free.
True should be that ! also why not at lvl 22 you should be able to do a research to have DS9 as a outpost station where you can repair your ship
I mean, you can’t capture or hold a territory w/o moving your station and you can’t buy relocation token packs soooo.............
Imagine having DS9 As an outpost base , Being able to move it with relocating devices