#💣-arena-feedback
1 messages · Page 6 of 1
Actually only using Terran ships in arena would be kind of cool
Wouldn't you end up with the same issue though? big spenders would max out that ship immediately & still win
Level/power cap the ships, if they can do impulse they can surely do everything else. Put everyone on the same level
Not if it's tied directly to how you do in the arena
I’m glad they may be onto fixing the lag like I said it’s definitely improved the experience for that alone.
just hoping the true fix is more about allowing the tools we get given to be used (speed crews etc) giving more strategy to the game rather then pay the most and steam roll everything u face.
Difficult balance for sure.
Also feel arena should like waves where once your ship goes boom it over
Long term solutions no doubt more work would be open up regions to match more of a player pool.
Of course that will prob open up more issues for latency across regions so I kinda get that won’t be easy to perfect at all.
I mean, I can't say no to a win but these guys aren't going to have any fun
No we are not
I'm sorry
That's where matchmaking is an issue
All pvp should be a 5 level swing even on server
😛 as if 😄
yup your pc details, funkyy
I find it crazy that at level 51 I can hit a player in their 30s....
team mate also on PC, same issue
Any why get PvP chests in arena? We get enough of these crappy chests in normal play.
Where is the apac playtest feedback channel? It said it would be on official discord but can't find it
This is it
I haven't had any issues with getting into matches, normally have to restart a bunch etc. Some matchmaking is very slow but otherwise fine
Hey.. you again!
Me?!?!
Yeah I'm here to complain about matchmaking.. because of YOU 🤣
Matchmaking is still a joke. But hey, you capped impulse speed so that's fixed everything right?
I'm sorry!
Scroll up and you'll see what we've had to deal with
Yeah haagen ops 66 can catch me now, new ops 60
Gratz mate!
Probably not good enough for the AAA Title that is STFC 
yeah 😂
my poor PC
Had three arenas, matching was fair low to mid 50s which was great no 60 plus's make a nice change. Crashed once on transfer, much better experience.
Yeah there was still a fair amount of lag.. didn't get any frozen ships this time but we had a team of ops 62, 60 and 59 and we kept going up against ops 66+. Never had a match where we had a chance. Lost ranking biiig time. Matchmaking seemed worst than usual although I don't think any tweaks have been made..just bad luck I guess
I did 5 matches. Lag was present when attacking or moving ships. But it wasn't ever present like it had been with previous runs. It'd pop up more when there was a cube around for sure. If limiting impulse while you work on the tick refreshes, then go for it. Maybe add disabling the cube beam entirely to the effect list to see if that helps.
Be nice to have cube fixed so you can see where they are rather than have them attack you from across the map somehow.. can't evade them if you can't see they're intercepting you.
And it's not the beam attack
Matchmaking is my main issue.... needs to be balanced maybe by player power but it will also be dependant to those that don't pvp and what research that have completed. I don't pvp at all with research focused in other areas.
I agree but think it should be ops based. Before opping up to 60 I didn't have a chance against the 3.5bil rot or ent D. Only 1 ops apart but a world of difference. Now my baby rot gets killed but in time it'll be competitive.
The range of ship power is part of the issue... maybe if like waves you have to select 3 ships and once dead last man standing but when matchmaking take ship power into consideration and make it more of a crew contest rather then biggest ships win...
Two thoughts there last man standing wins
That way players can refine their crew load out and not just put biggest ships in
@gritty cobalt Just started getting game crashes "check your internet" on 300mbit fibre, no other issues with internet here
Was after hitting join & loading in, crashed out 3-4 times, full quit & restrt of the game fixed it
Running on PC
Point in question
I have a theory as to why the matchmaking is so poor, barely anybody is playing arena. My alliance is pretty active, I couldn't even fill a squad. We've all been burnt by arena too many times now
Yep, why risk losing a rank and getting an even more pathetic compo chest?
Yup barely 2 groups going
My alliance only has 1 group going and it's literally the same group that's being going the entire time and it's because they game the matchmaking. Everyone else in the alliance has to play properly and it's just a waste of time
It helps that the big guy's got those pretty ships 😛
Is the arena feedback expected here?
yup
Bug 1: graphics spillage on trying to change anything while in the arena
Bug2: ship getting locked out.. The borg cube
Bug 3: Kicked from arena on win, no rewards etc
I had the weird graphics thing too at one point
@gritty cobalt same issue as me and other's in my alliance.
I might actually pick up arena again because there are possibly enough people by now that have given up on it and are just content with getting credits for the non rank locked stuff by afk joining henceforth. Probably not intended but thats the only thing that arena is worth for atm. And the only thing they'll get as long as they hide the vindicator behind this feature.
The only good thing is that its on tuesday.. not on monday
great match for us but obviously deeply unfair if you’re on the other side
and 3 hours later than the usual morning time
My suggestion is that run all week.. might reduce load time and the player may spread
This can be brought in when the allow arena squad outside of alliance
i wouldn’t mind if you could get matched against your own alliance - always wanted a friendly fire option anyway
again ,
Ships get locked out during match
matchmaking is not matching, at all
@gritty cobalt it started out fairly nice and smooth tonight - as the night’s gone on it’s gotten increasingly buggy, like the visual bugs others have posted, armada circles spinning and not showing they’ve started, no ship bar error multiple times etc
cubes are the source of all glitches , no accurate location
Maybe if they lowered the impulse speed cap even more it would fix these graphical issues. Obviously my t1 Nova is just too fast for the servers to handle...
every time after the game does a transfer to arena system, the Emerald chain shows as level 1 in alliance menu. Not sure if we lose all the buffs of the levels we have reached too.
We are Scopely. Open your wallets and surrender your credit cards. We will add your bugs and lag to our own. Your life schedule will adapt to service us. Feedback is futile.
So fast it is actually T2 now.
Oops, wrong screenshot 🤣
on phone?
too much lag spike all of a sudden in arena
Yep. If the matchmaking wasn't a joke I'd test the tablet too, but it's not worth losing a rank to be an alpha tester
Played two matches:
• ship locations still a bit off. You attack/get attacked where your ships should be rather than where they actually are on screen
• had one ship enter main system, and its location did not move, even after changing course multiple times
• had one player in my group needing to restart the game when the arena start counter went 0, could not send ships into start.
If matchmaking is ‘bad’, change who is in your group, or get good.
Yeah I'll just get good and beat these guys
Well, you won’t with that attitude.
You spelled "mastercard" wrong.
on my way to "get good" err i mean spend $1000 so i can see imaginary space pixels blow up
ok after playing for basically the whole time the arena test was open - started out ok, noticeably smoother than normal although still some glitches in ship locations etc. as the night went on it became glitchier and glitchier, ships not sending, armada bar spinning and not showing it had started etc. had multiple instances of the new visuals glitch in ship selection screen and ship bar disappearing. i assume some of this is due to more people engaging. feedback re the impulse slowdown was mixed - the whales in my alliance seemed to like it more which makes sense as speed was typically a tool smaller players could use to slow down the larger players by making them chase them around, and the higher ops have access to more research allowing them to reach the cap more easily without use of impulse officers. i understand the technical reasoning behind the change/test but i think it may cause more disengagement with the feature in future (which is a shame because i really do like arenas!)
i do believe either cube should be ineligible to enter or beam should be disabled and side note, the amount of trit juice we can have on hand needs to be increased as so many events are now kinda designed to make max forts necessary to complete or be competitive in.
My experience with Arenas tonight, based on about 10 matches. Started off well - far from perfect - all of the old issues still persisted, but there was a (small) appreciable improvement to the general smoothness of gameplay. But as the night / matches wore on, performance / game issues regressed back to business as usual. Poor tracking, unable to select targets, armadas not starting, ships freezing on entry into the Arena, not getting joined into a match but forever stuck 'searching' for some people, ships dead in the water after battle. Etc.
Does it look like impulse speed is responsible for the issues experienced in Arenas? Not solely, but possibly a partial contributor? There are still so many issues it was difficult to conclusively say. Multiple times there were issues with non-speed ships doing nothing special and having problems. Conversely, I loaded up a speed cube a couple times and had some minutes of good play. Matchmaking was better than last week, but not as good as before Arenas was initially taken down. Most were mathematically reasonable, a couple were shockers. Matches took much longer to find, some over 5 minutes. Which I'm ok with, provided it finds a close match. That might be an APAC specific issue though.
TLDR: it was playable, even if not always the most enjoyable, particularly after several hours.
The worst match I had
every mobile phone capable of playing STFC should be perfectly capable of playing any 90s or 00s Real-Time-Strategy with way more complexity. It's just bad tech in the background.
just because you don't like the cube doesn't mean it shouldn't be allowed 😂
Its not about liking the cube, its that the cube is broken - not just in arenas. Just like in waves, it doesnt move across systems properly, the beam shows continuously, its insanely hard to target since all you see are ghosts of it, etc. Using a cube is almost as frustrating as facing one in arenas due to the extra dose of lag on it.
that is a cosmetic problem, doesn't stop you attacking it. It's not the same as the impulse bug, and to suggest disabling the beam is a clear indication this person just had an issue with the cube in general
Once again though, @muted badger , Scopely is completely silent (minus one somewhat "it is what it is" response) on the arena rank issues in arenas. I am now almost two months locked out from the one research I need in the terran store due to arena rank. Even when arenas do work, if you aren't at an ops that can game the horrid matchmaking system, you are stagnant in that rank. I get that rank should lose some points on a loss - but it honestly shouldn't be 1 to 1 rank point win/loss at Gold 2 like it is now. Maybe the 1:1 ratio should start in platinum?
Of course the real solution to this is to put only arena based favors and cosmetics behind arena rank and put everything else behind terran rep. That way those exceling at arena still have special research they can get for arenas that reward their ranks - while not hiding non-arena research behind that ranking system.
<@&509690795536941056> Just noticed this and was wondering if the APAC testing went well and Arenas will be returning on Monday or if the event is still under review? As you can see the event timer is active again however if you look in the far corner it says the Arena wont be available until March. If you could please look into this it would be appreciated. Thank You!
The date on that screen has always been in the British format that has the day first, so that is actually saying Monday February 3rd.
ahhh ok so one question answered...lol Thank You!
This was also my worst match, matching an arena team launched by an Ops45 with a team of much higher Ops opponents was laughably unbalanced. We got immediately dunked on. Though it was funny that my Monaveen did demolish your Protector.
My previous two matches with the same team had max Ops 53 in it and we were kinda evenly matched with comparable Ops
Putting a team that has access to max G5 UC ships against a team that has max G5 epics available is not IMHO a good system.
This awful matchmaking is why I’ve barely bothered with arena. Nobody wants to join a match and immediately get smashed because where is the fun in that?
That’s my 10c
Matchmaking is less on an issue before the impulse speed cap. A team of all 50s WITH SPEED CREWS that knew what they were doing could beat a team of low 60s with PvP crews. I've done it regularly. With the impulse speed cap, the winner is already determined by matchmaking before the match starts. Biggest ship wins now because positioning, tactics, and speed dont matter when everyone can be caught by any ship with a PvP crew.
If this was a test to see if impulse speed was a cause of the lag, it looks like the answer is mostly no. The faster ships made the bugs more obvious, but capping impulse to a ridiculously low number did not fix anything.
This was to test if capping the impulse speed stopped people like yourself abusing the bug, seems like it worked since you're complaining 🎉
In an ideal world scopely would fix it so that a high impulse speed didn't cause this bug, but this is not an ideal world so I'll take them limiting your impulse speed over nothing. It is INSANELY frustrating to come up against a team like the one you just described, I can't recall my ships and you can't kill them, so I'm stuck with slow ships that I can't catch your ships with. Abusing a bug to win is cheating mate 🙂
or you could just go in with speed to start.. i have a strategy to what ships i use when and i often deliberately have a ship i can kamikaze onto the other team once it’s served its purpose so i can then bring out my bigger guns
utilising speed isn’t abusing the bug, it’s strategy, same as buffs and debuffs used well.
Much like the timing of arenas generally. You blink and it's gone. Especially for APAC members, the times that arena are on might not be the best times for everyone. And then you set it at one time. Of course there is going to be lag! Changing the impulse engines wont change a 'stacks on' moment in everyone (if they have the time to get on, in the 'restricted air space') getting on at the same time.
It may not get the same response or numbers, or it might. But spreading it over different times and a few days may be better to get a better response and what you and players actually want in part less lag - oh and to get time to arena. Because it will also give them time to complete their dailies as well spreading it like this and different times rather jamming it at one time and day per week. I know for myself this one of the main reasons apart from personal, that I haven't done it. That you expect us to fit it in that short period with everything else that you give us to do. I don't expect it to open full time like pvp in other games (or close too). This is why I suggested what I did.
Hopefully, you can see by what I said, this is a viable solution.
Yes you nailed it with the arena times for me. I’m in WAST and the times almost never work for me to have more than an hour or so and during that time while you wait for a matchmaking success or a team to form, there’s little point sending out miners and doing dailies.
Though I agree it would be frustrating, I wouldn’t agree that abusing a bug is cheating per se. It’s more unsporting than anything else but pick them off when they start an armada instead 😁
Personally I CBF to use speed crews it’s meant to be PVP so I crew for that but everyone plays the game their own way and I could never say a play style is not valid for arena, when the aim is to win you do what you have to do to win right?
I don’t know how accurate this is I’m not a tech guy but I would love it if instead of ramming content in our faces Scopely took a little time to fix underlying issues and stabilise the game as it is now.
As more has been added to the game it is a constant source of complaints that ships go to the wrong places etc which should’ve been fixed ages ago. Not to mention notifications not consistently working.
I killed several cubes yesterday with zero issues and didn’t encounter any of these bugs. Maybe because I was towards the tail end of it I got lucky as people were dropping off?
Traffic I imagine is a huge part of it. Or maybe the things they are working on improved that as well. Heck, my experiences are almost two months ago now 🤣
Abusing the fact that speed crew makes you nigh impossible to hit due to the servers not being able to keep up (i.e. a BUG), is not a tactic, it is cheating. Buffs and Debuffs are an intended part of the game, although Scopely's incompetence seems intentional, the impulse bug is not intentional.
Bug abuse will get you banned from most games, it absolutely is cheating. Scopely just don't really ban anyone, it would require too much admin, and that costs money
it’s only ‘cheating’ because you can’t buy a pack to get out of it. scopely are very good at creating problems to elicit whale tears and then sell you the solution (mantis/titan, pon/sloan/cheat codes anyone?) i play arena strategically, i create the team i play with strategically, speed has been part of that strategy and still is within the bounds of the cap. botting is cheating. playing the within the boundaries the game itself has created has not.
No, it's cheating because you are abusing an unintended feature of the game to your own advantage. This is a p2w game, people buying packs is the intended advantage, people pay through the nose for any sort of advantage. You sticking a speed crew on NSEA so nobody can touch you is cheating, you know full well you're doing it to gain an unintended advantage over others. Bug abuse is cheating, go into any number of games and I guarantee you their TOS will say you will be soft, or even hard banned, for bug abuse. Every game I play has this in their TOS, even STFC. You're just lucky Scopely can't be bothered to ban you for it.
i literally built my nsea yesterday but ok… by your logic using speed crew on an amalgam during a hectic base raid or in big laggy territory fights is cheating too 😆
Point 1: matching was unfair most of the times, because it seems it is based on the highest power of any player in the group. It should be base on the average of the three at least.
point 2: most many players do not have speed crews so a lvl39 will always win again a normal speed 50+ ship.
strawman argument, this is entirely different, but I'm not here to debate what defines a bug with you since you're clearly clueless
this is the equivalent of glitching under the map in cod and shooting everyone despite them not being able to shoot you, and you're defending it as "a good tactic" 😂
Fortunately, the game owner decides what cheating is and not you. Of course you can express your opinion. But as long as Scoply doesn't forbid it, it's not cheating. Very simple
Why do you think they're limiting impulse in arena mate? For the fun of it? No, because people are abusing a bug to win (i.e. cheating), and this is the lowest effort way for them to stop it 😂 the only reason they're not banning people is because their #1 aim is profit, and each player banned is potential packs not bought. This is a really simple concept and so many people are just totally missing the mark lol
Has anyone been banned for using speed crews? No... so it's allowed. Unfortunately since the speed limitation pointless.
Do you actually read what I've written, or are you just knee jerk responding? they don't ban people, I can count on the fingers of one hand the players who have been banned from this game. They don't ban people, there are several high level botters on my server, Scopely have been presented with irrefutable evidence that they are botting. Not a single one has been banned, because they all buy packs. This is why they don't ban people mate. Nothing to do with what they do/don't consider cheating.
Perhaps the impulse reduction will be taken back. But as always, the players don't decide. Pleasant day to you
Just go read the TOS, you're clearly not familiar with it or you'd understand the subject matter here.
Again ... You don't decide what cheating is. Discussion ended.
you are extremely frustrating, this isn't subjective. Bug abuse = cheating. Speed crew in arena = a bug. Using speed crew in Arena knowing that it's nearly impossible for people to hit you = bug abuse
It isn't me deciding this, Scopely have also decided it is cheating, hence the impulse limit
they haven’t decided it’s cheating, they’ve decided it’s a potential source of the glitchiness in arena. based on the experiences of the people who have actually gotten to play with the speed cap, it was not - everyone who played is saying the same thing, it was a little better to start ie when there was low arena traffic, as it went on and got busier all the same glitches came back and some new ones to boot
80 percent of the game is a bug. It's Star Trek Bug Command
It has nothing to do with "glitchiness". They have outright said they are imposing an impulse limit because it is being abused by people, because the server response time is not fast enough to keep up, making attacks nearly impossible. Instead of making up your own reasons, I suggest you actually ready the news posts before commenting.
Yep and if you abuse those bugs to your advantage, that is cheating. Literally been one of the definitions of cheating in games since the dawn of gaming. 
The only reason you guys have such an issue with it is because you've been abusing it, and now your toys have been taken away 😂 you're not arguing from a logical position, your opinion is biased.
No... I don't use speed crew. I just use big players. I'm not frustrated either. I'm just annoyed that you want to decide what cheating is. You can express your opinion... but quite simply... there are also other opinions. That's life
Again, I haven't decided it. You really need to start reading things properly before commenting.
Opinion =/= fact, I know that's a tough concept for some of you
I don't have to
Lol just put a speedcrew on your ship and go hunt them. Or ignore them and focus on doing the armadas in the arena to win before they do. Just running around does not win you the Match
Says the tree rooting for the Axe? Seriously at some point I hope folks quit giving scopy what they want…drones.
You two should realize that it was a glitch that was displayed to the user due to missing data from the server.
But that shouldn't be the reason to reduce the pulse speed. Because with the current state of matchmaking, small players have almost nothing left but to turn the game in their favor with faster speeds and well-coordinated armadas.
(*) So either you radically revise the matchmaking and then don't have to rely on these speed crews when faced with the same opponents.
(**)Or you can work on transferring the data so that the glitch effect no longer appears.
That's reality, didn't say I liked or agreed with it, but you can go try change their minds if you like 🤣 you either play the game as is or quit
@gritty cobalt the matchmaking formula was changed in the APAC test yesterday. can you confirm if that was only done to support the testing or will it be live on February 3rd?
I have read it before but where is your solution, you can complain about things but if you want to contribute something brings solutions or in other words suggestions.
Why do you spread the false claim "Speed crews in the arena is cheating"?. It's your point of view. Scoply his ToS says something else 🤷🏻♂️. I picked it out for you... since you said earlier I should inform myself better. Exploiting bugs is forbidden according to ToS, you said. That is not the truth. Scoply explicitly says the opposite.
that is nearly two years old 😂 also, this is a known bug, the players using it knew exactly what they were doing when exploiting it...
exploiting a known bug is unequivocally the fault of the players
According to the ToS definition, it is not cheating. It's just your definition. It's okay... but the problem is your definition is unimportant. An estimated 30 percent of the players have used speed crews. All cheaters!!! 😱
Men he come to you with facts and you try to discuss your opinion.
had to get on your alt to support yourself? 😂
This statement here, is why they limited impulse speed. We can argue about the semantics of the word "cheating" all we want, but the truth is the impulse limit is there to stop people exploiting bugs, which is cheating
Fair play😳... has never existed in this game. You are 66 and can attack 43 or 44. This is like crushing ants
On that we agree. Arena should be locked by grade, you shouldn't be able to have someone my level teamed up with anyone below 60 ops
maybe it will be done that way. but first skopeli must drain as much as possible players. for pvp FT/CTs. when they see there is drop in the purchases they will lock it by grade
<@&509690795536941056> just saw a timer on arena, does that mean EU will get a playtest in 18 hours?
But you don’t have to support them, you can actively call them out on the bs like several folks above. 🤨. Scopy is NOT our friends, we are THEIR marks. They see us as nothing more. So better to game the grifter than say their way is okay ;-). Know your lane. 😉
I do frequently? I am very vocal when something is wrong 😂
Huge leap to claim that impulse crews are cheating. It's literally using a basic mechanic of the game to make it more difficult to catch and built from the very beginnings. It's akin to claiming that using a stronger ship is cheating because it makes you unbeatable.
That some players lack the dexterity to click fast enough to catch isn't because of a cheat.
That some players lack the internet to catch isn't because of a cheat.
That some players lack the positioning to corral isn't because of a cheat.
These are readily accepted core tenets of "skill-based" games like CoD, Valorant, and other shooters. You need dexterity, low ping, and positioning to dominate in those kinds of games. In this game, it's possible to catch even the speediest of crews if you excel in the very same skills.
search my name for previous posts, they are overwhelmingly negative towards Scopely
I have a gigabit connection, a high spec gaming PC, and very fast reactions (subjective but I defo do). Still couldn't catch those speed crews, try again.
Caught one maybe once, my connection is moot when you're talking about Scopely's servers
And now you are leaning too far the other way in response.
It’s been known for a long while now that at various points a high enough impulse in comparison to the average can and does defeat all attempts at targeting, often letting the perceived ship slide right through appropriate targeting. There is nothing on the player end that can be done to counteract poorly coded performance issues from the server end. That’s what the whole limiter in top end impulse speed is about with the arena test.
The person you are responding to is egregiously wrong, but that doesn’t mean you must lean so far the other way to be equally wrong to argue the point.
How many alts does this guy have?
Direct from their TOS also, note point 3....
Scopely games are created for each player to personalize their experience through their own playstyle and how they choose to engage with the
Give. It. Up.
Your interpretation is just…. Bad. Get over it, move on. You aren’t going to lawyer anyone here with this.
Muted, don’t bother trying to ping me ever again.
No facts, just ad hominem attacks. The usual lol
@alpine orbit I really dont know how you interpret impulse as cheating. It is clearly an intended feature to have ships go very fast. And using them to be faster than other ships in Arena is also use as intended and neither a bug nor cheating. You cant blame people for using them. You could however blame scopely for the poor server performance. Still no cheating from the players. Maybe your speedcrew just sucks if you cant catch the other ships. And after all, nobody told you to chase them, just wait for them to come to the armada they want to finish with the speedcrew. They cant run while in the armada
The timing for EU Arena tomorrow is the full work day, I won't be able to join in to test it as I'll be working. Not really useful if you want most people to test
@muted badger UK timings for tomorrow EU: 30 January 2025 at 10:00 to 18:00 Well that's everyone out, do they actually want any load on the server?
cool. let me know when you'll be capping paywalled CT and FT. oh wait. you won't be? weird.
no they can't run in the armada, but what they do is continuously run around the system, and enter the armada during 10 second countdown, when you can't hit them. Learn how the game works before giving out poor advice.
May I add that even if it was in playable times, restricting impulse and removing the only advantage smaller players had to score in the arena has put me off playing. Now it's just going to be a case of who has the biggest ship
$5 says the matchmaking will still be hot garbage
@muted badger the matchmaking formula was changed in the APAC test yesterday. can you confirm if that was only done to support the testing or will it be live on February 3rd?
You cant join the armada in the 10 sec window unless you already joined it with the ship first.... so they have to enter before and there you can get them.
Yay, let's cap the impulse speed so the whales can't be outrun...
8 hour window so everyone can join in?! You must be deluded one of the biggest complaints has been inability to play the mode and you make it shorter?!
If you had any experience of arenas, or dealing with these speed crewed NSEAs, you'd know how ridiculous this statement is. I'm not gonna repeat all the stuff I've said above because I can't be bothered, but let's just leave it at "you are wrong, the crew makes you basically untouchable, if you think otherwise, you clearly haven't had to deal with it"
Rank loss should be disabled since this is a "test"
BorgCube death ray got me more than once from one of my server’s own alliances that happened to get matched with us. Every other match it seems Cube users were oblivious to using it.
You are totally wrong, Cube beam can certainly take out NSEA even in the last 10 seconds. Also tagetting at othe times like when they are farming hostiles. I have seen rotarran with a speed crew on to take out an NSEA, or larger G6 players get NSEA in the billions of power. But just because you have trouble targetting someone doesn't make it wrong. it's a tactic that allows smaller players to compete with larger ones. Without such tactics smaller players just won't bother with the feature. You find it no fun not being able to catch the players, they find it no fun when all their ships are killed in the first couple of minutes and are stuck in a 10 minute match and totally out powered.
I am so sick of people calling bug abuse tactics 😂 if I'm against a team of NSEA with speed crews that I can't hit, how am I supposed to charge my cube beam? Also, if I have sent two PvP crewed ships, how am I supposed to recall and change to a ship with speed crew, since recalling is disabled? I'm constantly repeating myself now because you all keep making the same arguments I've already debunked.
TL;DR - Scopely imposed an impulse cap because they agree that it isn't a tactic, it's abusing their broken system. You keep arguing it's a tactic, the game creators don't agree.
Don't send 2 pvp crews then, you can send an impulse crew too, or even hold back for a few seconds to see what the other team has sent. Impulse is not a bug, it is a tactic., you may not like it, but that is showing you just haven't thought about how to deal with it.
Ignore the bit where they try to shift the blame onto endpoints rather than their own servers, but seems pretty clear to me here they are saying their system can't keep up with the speed crew, so they are capping it to make sure that stops happening
Yes, so whales like you can be happy
that's a good take on it. they implemented a (good) mechanic that their architecture can't handle
Because, if we couldn't beat you, at least we could outrun you. Now, we put a restriction on everyone so you get your way.
Let's just throw strategy out the window
Bad internet connections were to blame. Granted, begs to question how much data this game is uploading if it affects things so badly that they need a cap for PvP
if their infrastructure could handle the speed crews, by all means use them. It is a good strategy when someone is actually able to hit the ship
I have a gigabit connection mate, and I still have this issue. The issue is not on the user end...
Me too and had zero issues hitting speed crews. Now, granted, much less lag involved in the US vs let’s say Asia.
right. i think we're seeing that the infrastructure can't handle arena in general. too much dynamic input being placed on a system not built to handle it (legacy code driving the game).
i'm actually super curious about the reports of performance degradation towards the end of the test window that wasn't there in the beginning. i highly doubt it's more concurrent players joined. likely the instancing system not clearing out/flushing data properly.
wouldn't surprise me, they frequently make simple mathematical errors so it isn't a stretch to assume the finer points of server management escape them too
DJz team did a load of analysis on this and from what they were seeing they estimate the issue is packet loss. When the last location update doesn't make it to the client the ships get stuck and the client has no way to recover the tracking. Removing the speed reduces the number of direction changes. However this desn't fix the problem, just reduces the chance of it showing. It's just like when the Kirshara gets stuck because it's lost track of a hostile, or when a mining node you refresh still shows your ship on it. This is a far deeper problem than just the server can't keep up with the speed, it's more there is no integrity to the messages being sent to the client and a proper retry/relocation mechanism
Let alone there is no "roadmap" for how to fix the underlying issue
It could well be the updates to the Redis cache not occuring, so the packet loss is server side. Or if it's not packet loss it could be the updates to Redis get out of sync/messages aren't processed properly and a retry with the "locked" locaton keep happening overwriting the actiual location
Yeah I get your point and agree, but this is where reality meets us. We're talking about Scopely, there is exactly zero chance of them setting aside the budget and resources required to fix the underlying issue. So capping impulse is their solution to a broken system. I'd rather they fixed the issue, but I'm satisfied with them capping impulse so I can actually hit someone with speed crew. I position my ships tactically, 90% of the time I am directly under a speed crewed ship right as they finish a battle. But even that and my (admittedly self reported) quick reactions aren't enough to get the ship.
But all you'll actually end up with is a dead feature when only the biggest players end up being able to win and everyone else loses interest, it's already difficult to get enough players motivated to get a squad of 3. If this capping is just a one off test to diagnose the issue and we go back to a waiting/comp state for more fixes to be introduced then fine. Removing the only tactic that was open to outsized player is not a solution, it's a death knell
tbh I think the solution to that is putting a hard boundary between the grades, but then I suppose the matchmaking might become unbearably long
I agree it is unfair that I as 66 ops, could come up against a team that has 63/64 ops as their highest, I have a g6 rare... it isn't t9 yet so still got t14 cube, but I still have a big advantage in a fight like that
The only true fix to arenas is removing the whole rank loss structure. Just give zero rank for a match loss, and player interest will go up. It’s the problem of going into what is most times a meat grinder if you aren’t at the peak of your ops and ship ranges and getting massive setbacks because of it in regards to the faction store that makes so many people have no interest.
If people at least don’t lose rank for getting mudhole stomped, they’ll at least be willing to go in more often for when they can grab those 2-3 wins and make some small progress forward.
Getting more people to play will mean more varied matchups, which will also improve a large number of peoples chances of actually winning matches.
Pinged ya!
Yeah. This is what I've been hearing a lot. Think this run is only for the test and we'll be back to regular time schedule when Arena's return.
I think the only valid test you will be getting is on the US servers. We'll let you guys take the pain this time.
I work with a US company so know how bad a country with multiple timezones is with understanding time.
Seriously, having an EU event window during core work hours and telling people they can all jump in is so typical Scopely!😆
You know what would clear things up? Everyone switching to American time. Also, everyone should switch to the US system of measurement and weights.
Getting some Gulf of America vibes here 🤔 🤣
Which American time, there's something like 7 timezones 🤣
I'm partial to Pacific Standard Time so everyone should switch to that one.
east coast best coast
Arizona Standard Time, no DST to mess with
There won't be any daylight to save over here 🤣
UTC exists for a reason man
@muted badger For the love of all that is holy, the main fix you need to do for arenas is get it off of Mining Mondays....
EU 10am to 6pm because nobody in Europe works those hours 🤬🤬🤬
Regular time is still rubbish and has been complained about until everyone is blue in the face!
This trial run is just worse than normal. It is the biggest hurdle for participation for large numbers of people and has been ignored for months
i think the way to make is mostly fair across the board is pretty simple yet will ruffle many people. The speed cap you guys have right now and grade caps. For those that would like to say well i can use a g5 ship being in the 60s so i can be in g5 grade bracket naw you have access to next higher grade ships thats what you have to fight (yes that means if you haven't built one yet you're still stuck fighting g6 ships). This unfortunately for some would mean you still have the monster power ship difference if you're a low 50 against 59s or 60s but at least its not g6 ships so its more evenly spread. Ok now bring on the hate because now we gonna have ppl upset that they won't have 99.9% chance of winning by cheesing the +7/-7 thats gone on since day 1 now its basically +5/-5
All this really says is you don’t know people in the ops 60s.
A g5 epic can easily beat a g6 uncommon ship as is. It isn’t until someone gets their cube over 5mil power and/or gets to ops 66 and a rare g6 that they really become something someone at ops 60 can’t compete with
i know many players in my server in that bracket do i know every single research officer teir ship teir and everything else under the sun no cause thats not my business i know them as friends teammates or enemy thats all i need or care to know. Sounds like you're just trying to say g5 can handle g6 ships and to a degree you're correct but where does the buck stop if a g5 epic can beat a g6 unc that means g6 rares and epics could be in the matchmaking which they would have a more tough time against which goes back to my point.
Is scopely going to be refunding purchases for impulse speed officers and research, since they are no longer beneficial in PvP Arenas?
well they ain't stopping you from using them in reg game of incursions just arena's for now at least
It’s almost as if they didn’t actually read what I posted and just want to wharblegharble.
Shambles again. No one is interested and the match ups are ridiculous. How do you fight 12B cubes with G5 at best.
Is this because noone else is on
only thing i can think of is 7 up from the 56 is 63....
7 up 7 down only applies to the host to create a group
has nothing to do with the matchmaking
are these wild ops mismatches supposed to reassure us? why would anyone want to play test this and risk their rating if you are going to allow ridiculous pairings like the one above to happen. If you want a real stress test then allow rating to go up with a win but not down while we are being your guinea pigs. if I see one pairing like that tomorrow that will be the last bit of data you will get from me or my alliance mates once they find out about it
It's disappointing as the last test was very evenly paired over three matches maybe they changed something.
Your right was so close to platinum then way back down 😞
whenever i've done arenas in the first couple of hours, the matchups are pretty rough. less ppl on, meaning the matchups aren't all that great. once AU east coast ppl get off work, it gets a little better.
Apac199, not doing arenas but just trying to complete other events, lots of lag, error 5, crashes, ships stuck in warp, ships appearing in the wrong place, but hard to know whether it’s worse due to arena or just the usual bugs/performance
Omg sorry to say this is worse than ever the sync wasn’t there … most times I targeted there ship n wasn’t in the correct spot .happy for scopes to watch back my arena attack . Good luck 😉
I have a few suggestions to make it actually playable and fair for every player participating,
1 FIX THE MATCHMAKING SYSTEM, it is very unfair, imagine an ops 50-59 player having to deal with 60s that unlocked g5 epics and has it to 2b++. It's physically no way that we can boom them. Considering that we have only averaging from 400-1b ships maxs. Suggest u guys make 59 under cant match with the 60s above. Big pain.
2 Reduce the time taken for repairs, 2 minutes is a lot considering we have 10 mins for arena. It takes 1/5 of the time for 1 ship. reduce it to atleast a maximum of 1 minute.
3 THE LAG, I dont know how many times people have said this but if you guys cant maintain the lag properly, just remove this thing.
Plus reading a battle log my impulse speed says 399 thought it was cap at 275 and opposed player was 345 is this a visual bug ?
Why is arena on now at 11 am CET … for eu server 143….and just 8h…how do working people have a chance to participate ?….when I come home arena is over …and remember working people are the ones buying packs ….
My guess is, that they don´t want the majority to particapate. This run is called a "test". So probably they don´t want the huge trafic, that it would normally bring with it.
but then you don't stress the system in the same was as normal, call it a success, rerun it next time on the still narrow timeframe and see the system melt again when everyone tries to get in... its impossible to form a team now, too many people offline or at work so can't be active enough to participate
well this is entertaining 98 person alliance and not one single person is either interested in arena or isnt at work, who guessed this would be the case? .......... except every single player on this discord server!
decision makers need their head given a wobble
And the suddenly change the start time without a announcement
So i needed a restart for it to work #bugs
think the arena is gonna die a very slow death. cant compete unless u spend at least a few K on FT and chaos tech + primes. or cheese. Higher ops players should be weighted more heavily in the queing. FT and chaos tech should be weighted as well in the queing .. unless u intended this arena only for people who dropped a few k on FT and chaos tech.
this impulse chance doesnt seem to work on all ships, as i should be above the max so capped at 275 yet other ships still are faster
This is impossible with the impulse cap...
ship locatins still not updating and rubber banding like a lunatic
They could already make an arena mode, for 1 vs 1, not that you have to depend on others... to be able to participate....
the lag is a bad joke - (1) getting attacked from a distance, (2) missing solo armada that I was inside of, (3) getting warping animation, standing in place, then shooting a hostile
I don't care, fighting against 3, but it doesn't allow me to start the arena alone...
<@&509690795536941056> Arena still awful. One of my ships bugged and wouldn't move/attack anything, my game crashed simply because I tried to attack someone with the ship that could actually move. I restarted the game after entering arena as well so it was a fresh client, had only been open since the countdown to the start. Armada circles remaining even after the armada has been defeated. More work is needed.
the target selection is still rubbish, keeps jumping al over the place. I DON'T WANT TO PUT UP A PEACE SHIELD when trying to select a hostile or enermy
looool this is my server, doesn't shock me this happened
70 ops is a ridiculous spender, he was 65 ops a couple of months back
My favorite screenshot:
not a kill, but held it's own
very nice, he has skimped on his research
he said he only just went to 70?
hows the arena situation on EU?
So tried out the arena, as a 52-51-46 team we have been matched with a 56 with rare ship, yeah sure... great match... just 2 ships ahead of us ű
Very bad lag and no armadas respawning
no idea, its running during an unholy time
Seems like not that many people are playing due to the time. The impulse cap while necessary isn't all that fun to play with 😦
I tried to play one on lunch break but not really possible
Yes timing is very bad to schedule it during a work day
lag is getting worse, almost unplayable now
I already pinged the team
@fickle niche how was APAC?
getting off work now. will see in 20 mins
if can make a squad in time 😂
Arenas during a work day by bringing the times forward in EU...........................
takes 30 mins to form a squad
I wouldn't know because we just work in the EU at this time 11.00 19.00 (we work from 08.30 to 17.00 and then you have to go home during rush hour then count on an hour 18.00 and then eat with your family so no Arena for me and maybe for more people in the EU). I have a break now and then I won't do Arena. if you want to do it properly then do it in the evening because this is worthless
Can’t say as it is impossible to get two more players to join, why can’t players enter as solo or open out to the rest of the server, then you can get my comments on lag and all the other issues being reported by others
Is this s Year of the Snake Arena update? 😄
Just give me the vindicator and I can stop trying to play this failed game feature, which will help reduce lag for you as I will be one less player trying to join 😉
or at least have the arena window open for 12 hours. gives the working players couple of hours to participate in the end
4 extra hours isnt gonna break the game systems more than it is broken now
Arena still lagging like hell and sometimes only 1 group armada spawning in the begining in the match
It is somehow both better and worse. Still some minor lag where my ship was in a different part of the system than the hostile it was hitting, but lack of speed really takes all strategy away. Biggest ship wins the day as you can't run.
Arenas is just as worthless as Starbase Assault which they introduced years ago. No one on our server does it. Let scopely pay out 4000 tokes every week so we can get the ship I only do it for the ship if I have it then PVP arena is done for me too. there is too much crap as content in the game. let them first fix the bugs that have been playing for years.
Disable all tech. Let the PvP officers do their jobs
Nearly all players at work, no arena possible at this unholy time
That's my game after getting out of arena
why stop at that. lets to realta vs realta with original M'Benga
And for the next Arena compensation chest... please send reputation to gold I too
no give us that ship....
I still think that it should be single entry and then the arena matches you with 5 other players from anywhere of a similar level (maybe +-1 lvl) then either creates to random teams of three or makes it a solo bun fight with each player getting rewards based on their end score. You wouldn’t need to wait for players in your alliance, match ups would be fairer as it is more likely that players of a similar level are online across the entire game etc
Or
Give us the ship and shut it down 😉
nevermind...it isn't better. Cube still gets lost. Ships are more or less unresponsive half the time.
Stuck on 0 for most of the arena run
Finally some good feedback
think it was way too early to even launch a playtest, you need to go back to the drawing board guys
Early stage drawings...not little fixes at this point.
How the hell we mean to see where the cube is with 💩 like this
lag + cube means good luck in catching any ship, no matter what impulse it seems
Perhaps a concede.. End Match.. Leave Match.. Button.. would help.. & speed things up for those with dodgy matchups..
Even better, a "just give me the comp chest instead" button
just give me the ship button?
match making sucks, ships disappear, 2x game crahes in same match. you cannot progress in rank like this
Here’s my feedback in an essence: this event sucks and I hate it to pieces.
Thank you.
which server are you on?
400 maab
For the love of God plz change the Matchmaking. Teams should only have +3/-3 Teammates or you take the highest OP´s level to find a match. This is not fun for anyone.
- Issue with the brightness / contrast.
- Match making still shocking..
Arena just needs to be scrapped. We had an average ops level of 60, 2 61s and a 59 and we get matched with teams that have ops 66 and 67 with ships that we can't even damage.
Is it a bug or possible, to join an armada in arena below 10 second timer?
All of them 🤣
you cannoy join any armada when the timer is at 10s or lower
when a match ends and transfers back to normal alliance chat disappears, emerald chain drops to lvel 1 and alliance rank to novice @gritty cobalt
You can re-enter the circle within the 10s countdown if you were joined before the 10s started, and then left to evade your opponent. But you cannot (shouldn’t be able to unless it’s bugged) join the armada for the first time after the 10s starts.
wrong, if your ship already joined before the 10s countdown, you can rejoin at any time and launch it successfully. It's how people were abusing the speed crew before the cap, they'd fly round the whole system nearly impossible to catch, then enter the armada once the timer started. It was basically impossible to interrupt their armadas as a result.
Im going to assume that everyone has already complained about the fact that the Arena is being run basically only during working hours for europe yes?
multiple times, yeah
good
Arena today (Thu. January 30, 2025) on our server at 11 a.m. local time!
It went well, there were hardly any leaks, the server transfer and the flow of the game went almost smoothly. Every now and then there are small glitches, but otherwise you can be satisfied. It would be great if we stuck to Thursdays and 11am local time, that would be much more relaxed than Mondays from 3pm. local time!
LLAP 🖖
Some have said about the time this is running as the reason for low participation when the reality is that very few actually care about arenas now - alliance of 94 people and only 3 have bothered running any despite them online and doing other things in-game, it’s time to stop trying to push this, spend the dev time and effort on making the rest of the game more stable and better new content
are you a Scopely plant, or is this sarcasm? This is possibly the least stable Arenas have ever been
thats a load of bullcrap, dont pack in your preferences with what other people think of the time and day chosen
or you show me a survey with signatures of at least 1000 people that think your way
arena should be available during prime time, and workhours are NOT prime time.
I just did 5 arena battles. Server 134. My conclusion/experience:
- matchmaking still not good
- lag is still present and disruptive of game. Cube still causing erratic behavior f.e. ship stuck in place but attacking on the other end of system
- loading beginning and ending arena takes too long, if not crashing in "preparing bug"
- impulse speed cap makes gameplay to slow.
But thanks for the win/loss credits though (Make the rewards bigger if less and less people join this event)
It may have been the case with you, I can't judge that and no, I'm neither a Scopely plant nor was that sarcasm. Before I created my post here, I talked to other players about their arena experience today and what I wrote is the result of these conversations!
@gritty cobalt please just scrap arenas and make the Terran store into something else because the matchmaking is a joke
I still feel the +/- 7 Ops range of starting an Arena team is way too huge. It guarantees that there will be a player that has access to 2 tier of FKR ships higher than the starter.
This means that there is no fair fights its just punching down and getting punched.
but this is a problem with pvp in the game as a whole. there is no option to ever just fight with the same Grade and rarity of ships.
68 ??? vs 62 so fair gg scopely
average ops 60 vs average ops 62
EU 104
With lower impulse speeds matchmaking is more important than ever, played 5 games against some real monsters, with no impulse there's no nuance or skill as was before.
Still some glitches, ships frozen in space, a lot of weird error coding appeared in pink at the top of the screen but generally cleaner than previously experienced, we didn't see any issues with the cubes in our games but others had.
Hoping the reduced impulse is just for testing because if this is what arenas will become, we won't bother.
Honestly mate I do not believe you 😂 you have someone from your own server calling you a liar, and everyone I've spoken to has had serious issues with lag and stability
20 billion ship vs 2 billion so nice
Everyone is allowed to have and express their own opinion... who knows for how long!
ok, so lets run em on wednesday 1 am to 9 am, you surely got nothing against that as it is just an opinion
Terrible lags!
Armada timer keeps stopping.
For a while I couldn't even choose a ship to move to.
And you call this a "fair matchmaking"?
The total ops level difference is 10!
Make the matchmaking based on the ships available for construction!
so that Corvus doesn't end up fighting a tier 15 Cube, for example (not this case, but anyway).
🤬
Sorry, I'm just telling you what I experienced myself and a few others I've talked to. If that's different than your experience or that of others then that's just the way it is, but that doesn't mean you have to diss others straight away. Or is that how we do it these days?
the ops difference is +/- 7 ops levels of the starter.
thats two rarity difference or a whole grade.
he only way is to manipulate the matchmaking by having a low starter.
Still it will NEVER be balanced
If it's your opinion .... ok null problemo 😆
Low starter makes no difference, as the starters ops level has no direct factor in matchmaking.
I'm telling you our setup.
but you see the argument... the more people are able to play the more matches can be played. and choosing a suboptimal time leads to a lack of teams participating. so the most of prime times should be the focus.
It does if you min max the ops levels. you can Start an ops 47 - bring an ops 40 and a ops 53. The 53 will dominate and the 40 will lower the Matchmaking. 
Its a broken system that is maybe the worst way to find matches
i encountered that in a average ops 50 team... vs 56 49 42 🤪
That’s squad formation, not matchmaking. Once the squad is formed the leader’s ops level is irrelevant.
Matchmaking cares not in a squad of 49, 50, 56 for example whether the leader was any of those three.
The formation lets you manipulate the matchmaking. Who starts matters a lot as it determines the highest ops level you will encounter.
Who starts doesn’t impact who you can encounter.
If you’re an Ops 40 and invite two Ops 47s, if the opponent has two 46s and a 50 then you’re playing that game and the system is calling it a “match”.
It doesn’t matter that your leader can only invite 47s.
Must say in all my experience i have never ecountered an ops level higher than what the starter determines
That doesn’t make it fact though, sadly.
in that case its even more broken and all i can say is scopely gonna scope.
<@&509690795536941056>
Here is our feedback, and that includes experiences of my team after 8 runs:
- Matchmaking still need some refinements as we still get somehow un-matched teams.
- Ships got stuck warping between the home system and the arena, forcing us to restart and still after restart ships had problems joining in until 2-3 min later.
- lag is still huge, ships jumping instead of sliding as usual.
- difficulty in targeting, selecting a target required us to zoom in a lot, maybe also due to lags.
- cheat mode still working, people joining armadas during the last 10s.
- shadow armadas popped in arena, we had to exit system and enter to reset view.
- one time the group armada did not respawn until the second was killed and then both respawned.
Donno if anyone will read that
They do.
Well, you didn't have a good experience with the Arena test today, my friends (from different Allis) and I probably had a better experience. There can be a variety of reasons for this. I noticed that smartphone players probably had bigger problems. But admittedly it is a subjective first impression. Ultimately, all experiences count for Scopely to be able to make Arena better or not.....?
In my opinion, matchmaking and game flow are two different things
we are their QA team after all 
feedback after running about 8 matches:
- Overall gameplay felt smoother, ships were on the whole where you would expect them to be. couple of cases where the ships seem to jump a small bit almost like it was catching up with itself but on the whole alot better than before
- a couple of times armadas seemed to lag on start, not responsive when I pressed 'go' but primarily working.
- Armadas that failed due to ships not being in place left the armada bubble on screen for the rest of the match
- did not have any cases where it got stuck in prep/ full locking or requiring a restart so generally better over all performance
- match marking seem to be up and down we had some good matches and some bad matches
Caveats: its the middle of the working day so the number of people loading the system is alot lower than the potential usual usage.
The performance being better than previous runs does not mean that we should ignore the obvious issues with the timing and window for this event on a normal week and this really needs to be addressed to make this accesible for more people
Well, the problem is how much do you not want a match; if you set a cap based on the leader of one team, that changes the composition rules of the other team.
Matching since 5 minutes now
The only real way around that problem is letting the matchmaking process construct teams for you, from all available players.
Which could go all sorts of ways…
There are people in my alliance I won’t go into arenas with because they’re not PvP minded… imagine lucky dip and pulling Barny! 😆
Speed cap has ruined arena for me it's now just a straight PvP fight and as a 55 I can't win against a 66. Also the Borg cube still doesn't show it's true position and can hit me from other side of arena with it's Normal weapons not beam
I understand the need for fast matchmaking, however I also disagree that the range is so high. I would much prefer to sign up for specific ship grades. As a G4 player the moment a G5 ship enters that player may as well be fighting a lvl10 hostile 
its about common sense. the timeframe chosen today is a big flaw.
Goes to search for Corvus battered by Augur pictures
those pics you are searching for most likely come from a time pre tantalus field ^^
Or PvP crew Vs pve crew
That is also a separate topic. I just wrote that I thought it was good, I didn't say that everyone had to think it was good ^^
If someone is bringing a pve crew into arena... woe is them
There’s a few PvP vs PvP ones. But yes… it’s an extreme to highlight an opportunity.
no, that IS the topic since it was the reason why i criticised your post
I used to bring speed crew and loot crew as PvP in arena is impossible for me so I concentrate on armada's but no longer possible
At least it seems to be your topic and I'll leave you alone with that now.
By By 👋
Being able to deal with other people's opinions and impressions doesn't seem to be everyone's cup of tea 😎
idk what part of Europe you're in to think this timeslot is good, but I assure you 70% of Europe's population disagrees with you wholeheartedly
Are you 70% of Europe’s population?
This timeslot would normally work tons better for me, just… not this specific day 😆
bigger than yo mama? xD
oop breaktime is over... 


Considering majority of people will be at work, the time they pick is terrible
I do a lot of my gaming during work hours.
should be 24 hours like every other event and allow match making across continents
most people have a boss that disapproves of that though 😉 and no job means no money means no packs bought so scopely should consider us too!
Needs the latter part to work, but I’m totally up for that.
yes, for you. Most of us work in these times, since this is the standard working day for most europeans mate.
i prefer food over packs thou xD
Most of who?
I’m not your mate 😅
most us, as in people who live in Europe mate
Not everyone has the ability to do that, I used to play during work, moved positions and no longer have the ability to do that now. By the time I get home it's over so I'll be lucky if I get to do any at all. They need to make it last 24 hours
I live in Europe, and I have four friends who work nights and I’m in an alliance of people who like me apparently work but don’t seem to struggle spending more time in game during the day than in the evening.
I personally haven't been able to take part as every time it is happening I'm asleep
Your situation ≠ everyone’s situation, and every time you tell us that your situation is everyone’s situation you devalue your input.
are you hearing yourself? You're the one talking about your situation, the vast majority of people here are saying this time is not convenient for them. Pull your head out of your own backside
Yeah I get that, and today sucks for me just because of how my meetings have fallen.
now lets not try to spin this like the majority of the workforce works at night... yes there are those of course but the majority have some kind of day job, be it office or not.
The vast majority of complaints about the timeframe are complaints about the timeframe and that is your evidence of everyone?
🤣
If you’re not unhappy about the timeframe, you won’t be here complaining about the timeframe.
I'm sure your employer would be thrilled to know how you spend your working day 😂
Which is why a lot of people moan about how terrible the times they pick are, if scopely ran for longer, a lot of people would be happier, there's always a possibility of running it 24 hours might help matchmaking as it would potentially help balance rankings out
I for one actually have to earn my wage
I already have said elsewhere it isn’t ideal but I also question the mentality of complaining about the timing of a test run that Scopely have openly said is a test run.
Oh jeez, EMH is here 🤣
how are they supposed to get an accurate test if they knowingly run it when most people can't participate? This is surely supposed to be a stress test of their "improvements", running it at a time where you get lower participation is not how you do that
Oh wait not a mod anymore; nevermind - proceed gentlemen.
Although that being said, the state of it even with lower participation shows that their improvements have fallen flat
You’ve assumed what this is and assumed what the intention is.
Which is probably why it’s best to say what your experience is - not what you think all of Europe’s experience is - and pass the mic on for the next victim player
so what are they testing then? I'm drawing a logical conclusion based on what they said.
grow up
i started an arena crew as 51, just went of against a 61 with 1.3 bill ship
They know, but they probably won’t tell us.
Oh, here is it.
12.5B Cube.
"Fair matchmaking", right?
🤬
My initial opinion, 275 impulse cap does help the lag issues, but makes arena totally worthless. If you can't out run a pvp crew ship in a pay to win game, what's the point? Previously we had won plenty of games against teams that had a ship we couldn't kill, just with tactics and focussing the players we could kill. With a cap on speed you now have no choice at all.
If 275 remains, please implement a forfeit button so we can just quit after say 30 seconds?
our patience ^^
The funniest thing is that the impulse limit did not help solve the problem with lags
Hmm, it does for me,
Borg cubes still not showing true position either
Maybe that's a different issue though as I've seen it in waves too
its just as laggy as before here with ship locations not updating properly, jumping around by a few seconds even if you're on top trying to attack after they attacker a miner for example
@muted badger @gritty cobalt just a little feedback. Arenas is active performing worse. Screen freezes, stuck ships in system, impossible to see where your opponents ships actually are, then the usual lag slow, buffering ship movement and combat, basically unplayable on EU servers. Please feedback this is a step backwards not an improvement. Hardly anyone is online and it still can’t cope. Something is terribly wrong…
Since the start of arenas swapping ships is glitchy:
Great match making again.... 2 x Same Team in a row with a 70er.... 👍💪👏
are you playing right now? ^^
Could be that you are in my match 😄
Yes...its you. Sorry for the second round
Somehow the matchmaking is even worse. Just give us the ship blueprints and let's never talk about this feature again
YAY 😅It's not your fault 🙂 but it's just annoying
We can't even have a 70 in our team because the leader is ops 62. If we had one 🙈
Great Idea 💪👍😎
My ship reachs the enemy and then does NOTHING, this is a non performance test
What exactly did you fix by nerfing speed crews in arenas?
Borg cubes are still very buggy, ships get stuck in warp, crashes are rampant,...
Big thumbs down from me
And I haven't even started on why you divided players in the same alliance in 2 different time brackets to "test" arenas, meaning matchmaking is more difficult than usual
Haven't been into the Arena this test. There is absolutely no interest in my alliance in playing the feature.
On a side note. I have noticed lag issues in the game in general since the test started. This includes warp not completing show 0.0 timer. Hostile hits not occurring. Kir'shara queue freezing (zzz) . Entrying wave systems spinning and requiring a restart.
Does it look like we're still in prep phase? 😂
Lag is just as bad, as before.
Clicking to attack a ship next to you, then suddenly you're travelling for 10s across the map because its not actually where it seems to be.
More unplayable garbage.
That was careless!
ships are stuck in battle for minutes
Always remember where you park your ships, or fit them with an AirTag so you can use Find My afterwards.
Another fair matchup by scoplay
there is a pattern with your enemies
This one was also not fair...
anyone got some suggestions on how to deal with this? 🤣
Distract them with delicious Schnitzel.
hmm g6 unc ship vs maxxed epics lvl 70.. yeah that doesnt work
its gonna stay a problem because scopely doesnt understand their own game and ship tiering
@gritty cobalt the power difference between lower in the bracket and top bracket inside g5 and G6 is too great.. the matchmaking needs to reflect that
theres absolutely no incentive for non or small spenders to keep doing arena once they have all their stuff bought rep maxxed and being blocked by arena rank simply because they are getting cheesed by boost teams.
everything gold is just unreachable with these dumb matchups
esp if u get the same cheesers 10x in a row
Fair matchups?
nope
dont expect them to fix that.. cause that would means their whales will have a fair fight as well.. wich they spended on to avoid .. right @gritty cobalt ? cause that is how ur entire game is designed
Honestly there should be no negative rank with matchups like that. There was absolutely no chance and of winning without the chance of outrunning them. This is the main reason people quit the feature
well we should have known it was gonna be designed to favour the huge spenders mostly.. its scopely after all
all this feedback is for show only
Na it's not fun if its too far. We a 67. 61. 59 just had a 57.59.61 They stood no chance.
Match before was good and was only 10 points in it at the end
cause they will never fix anything that might hurt their top earners in the slightest
I've worked out I've got enough credits to get the ship. I'd like the G6 BP favour but there is very little chance of ever getting to Gold I. It's up to Scopely to motivate me to play again now
Desyncs, ships stopping attack and get idle, double armadas and rubber banding all still happening
at least give us a opt out function when u have to face ppl that are two ops locks of ships ahead
Sorry !!! 😵💫 worst matchmaking in my personal History !
🤣 🖖 nw bud i giggled all along the match, it made my day
At least you played! The ones before were 3-6 ops higher and gave up after 37 seconds 😝
i just stared at my screen for several minutes wondering which ship i should sacrifice next 😂
ship is stuck in warp to arena -.-
Ohhh this group is clearly like a Mixer ... clearly yields cucumber juice.
So where exactly are the "improvements"?
"not resolved" 😉
It only takes longer now because ships stuck at 275. Somehow some still seem to be faster than they should be now. And still fights from across the system.
@muted badger
My Feedback for the Arena Test 😉
First of all, thanks for the opportunity to rank higher and actually use the credits 🙂
Regarding the arena itself, I joined six matches, two of which were balanced (both with the same team).
Speaking for myself, I didn't have any stuck ships or had to restart the game after joining a match.
Some hiccups that I noticed:
System notifications (e.g., that a takeover started or was won) appeared with a delay of 10-15 minutes.
At the start, I received a lot of pop-up messages.
Some rubber banding of ships (not only the Cube).
The speed cap worked in my case.
I had some dead ships that remained visible and selectable, but the attack button was grayed out (not clickable).
There were some visual bugs (e.g., texture lighting too high).
I was using a tablet with an Android OS (latest update), in case that information helps.
tassador which server are you on?
total cheesing... I mean, 13 levels range, cmon...
Matchmaking what?
fix this?
yup, same
same
Frankly this event is detrimental to my mental health and I will not take part anymore. Or at least as long as it’s designed the way it is now.
They really just need to make G5 fight G5 and G6 fight G6 etc....
cross grade fights shoudnt be a thing
and another restart to be able to enter the arena... just close it, please
the arena ...
the arenes are a rotten event, and the imbalance speaks for itself.
we come with 3 the most powerful with 1 vsx at 4 mds opposite we have 2 vsx of 8mds.
20 seconds into the game, there's not a single vsx left.
rotten event wasted time.
in short, i'll say refund
Performance is getting worse and worse. I missed multiple armada intercepts because the borg cube would just stop mid flight or not target the ship in the armada for no reason
If you hold a TEST why does it affect arena rank? This way it is not a test, just a regular arena event on a different day.
This is just frustrating. Every week we get to read about "promising results" just to find the feature even worse than before. Please stop it! Face the fact that this is too big for you and you won't get it done. Cancel arenas forever and give away the Terran store stuff for free, before players quit about this neverending disaster!
arena match has not event started yet and even the prep phase is lagging hard
I already ended arena... They gave enough credit to unlock Vindicator. No more reason to do arena.
how about add MU armadas to payout the Terran store currency then ditch Arenas
hit the forfeit button oh wait they won't add one yet
I also do not like the targeting of ships right next to the armada symbol, you need to zoom in 10km to even be able to target them and by that time the armada is done
stop trying to revive arenas. it was dead on arrival, prone to cheesing and your game cannot support high ships pvp ever since u added extra speed
I disagree dutchy, I really like what the game mode could be. It's really the performance
All I want is the g6 efficiency research, which I doubt I will ever get die to this being locked behind the PvP ranking. I am not spending money on PvP prime, so have very little chance to make it that high, especially as the win to lose points become the same at gold 2
(118) First attempt:
Booted on entry
Armadas circle of death, reboot
Kicked on end
Won but no reward
Anyway you won't have faction credit problem at g6...
nah.. its pointless low g6 range when u meet ops 70 as opposition.
We got that 4x in a row today, no shot. But we managed to beat some teams with a 68 or 66 with a 64/63/57 team. Problem is the impulse cap makes strategizing impossible
we reported this 2 days ago during the previous APAC only playtest. not acknowledged yet. Keeping an acknowledged bug tracker would stop people from posting repetitive messages @gritty cobalt
well after i get everything done that doesnt require gold im done doing it. and from what ive been hearing alot of ppl do.
can't blame you tbh. I like it, but I get that it's not for everyone.. and I think the match making is a big part of that
like if a team has a 70 it should mostly only be matched with another team with a 70, just that there are so few of them per region I assume
@muted badger Just made Arena with small other OPS 41. No delays, everything was fine. Maybe it's because of all the chaos Tec, forbidden Tec things. turn off the things to the arena 🫣😬. Okay bad for shop... understand. There was no player with Cube either... maybe he's to blame for everything? By the way, I had a ship with speed crew... no problems
its the same reason we have the pvp ranges.. else the whales get punished for going 13 ops levels in a months time
what you are saying is completely illogical. How on earth would FT and CT affect the connection?
speed is the issue here.. even with the speed cap i think.. the calculating of ship positions is a hard task for scopely.. hence u see em jumping all over the place
yes and that is not related in any way to FT or CT... think Kermit just wants it banned because they don't have it and is trying to make up any old excuse 😂
werll without q cannon and other pvp ft and a serious investment u prob shoiuld stay out of arena because u dont have a chance usually
I don't talk to you anymore. You call everyone with Speed Crew as a cheater. No desire for a new discussion. Talking to my potted plant is more productive . By the way, the message was for Hamy
probably true, but this game is pay2win after all... not saying I agree with that before someone attacks me, just stating facts
Yep and I'm here to tell you that you're talking nonsense again 😄
yes hence why a fair arena is never happening.. and all this arena feedback just goes straight to the shredder
this game is inherently unfair, but intended advantages and unintended advantages are different things, hence the impulse speed cap
the cap is also favoured towards the whales.. cause in some situations the speed bugs could be abused by smaller players
its been a thing fopr months in territory but now that the whales complain about it in arenas it gets adressed ?
excuse me "adressed"
they do nothing bercause their software is old, dead and obsolete. anything new added that isnt a reskin of an old event doesnt work properly
the speed bugs could be abused by anyone, that's the point. Yes Scopely panders to whales, but in this instance the speed crews were having an unintended effect which was directly affecting Arena results. It's hard to prove that TC captures were affected by this bug, and tbh I'm loathe to believe any where
Biggest issue now are the cubes, need to fix the positioning so you can actually see where they are. Speed cap has made no difference to that bug/feature
But the truth is I should always be able to beat a team of high 50/low 60 ops, the only time they can beat me is using the speed crew... that's not how the game is supposed to work, hence the speed cap... sick of repeating this, it isn't a difficult concept to grasp
its kinda hard to catch ships that are not registering properly. siunce tc is an all ops affair.. the absolute highest benefit most from this.. since the lowe rops dont even have that much speed research (or lorca maxxed)
yeah exactly the point? Shouldn't matter much in TC when there's hundreds of ships, makes a big difference in arena though where there are only 6
Arena feedback:
Worst Arena ever… The timeouts, lags, the infamous spinning circle of death etc were rampant, way worse then any previous Arenas.
What i had reported before, seemed totally present in Arenas now too: Every few minutes or so the server needed to “load”, so you couldn’t do anything for 5-20 seconds but wait for the server to catch up.
<@&509690795536941056>
Seconded. Worst arena to date, and that's with what I assume is lower participation due to the timing
Yeah…
If it calms you down I have the Q cannon (among other toys of course) found it funny and I was bored. I just took everything down from the ship. Because with the little new profile Arena is not really important to me at the moment. It's annoying... that you always misinterpret. This is no more than a game.
ouch
even more lag than before your "fix"
Another 2 matches against a 70, so waste of time, rank just keeps dropping meaning I have no chance of getting to gold1
Oh poor you, those guys are in an alliance allied to mine. Rusak and Miki have monster ships 🙈
could arenas be opened up to your whole server? so not tied to alliance... this could then allow tighter groupings when match making...
similiar to waves...
Usual bull with the lag, and match ups. Not exactly a shocker considering how terrible scopely have been with arenas from day 1.
Thank scopley for only participating half an our in arenas. PEOPLE in EU work lag was terrible..
15 sec to armada, 40 sec on timer and I still arrived late??!
Why the fek has areanas closed already?
Why put it in the afternoon while everyone's at work?
Was working ok before event reset but in the last hour my ships kept desyncing or something so I wasn't sure where they were or they would be stuck in battle
What kind of schedule is this? During working hours??? Why did you change this back scopely???
Yea I know it's bs
Maybe to reduce the amount of server load and bugs… oh wait
feedback:
- not ONE fair match. Every match with a 64-56 group was matched with 66+ folks. lower groups with 41,44,42 wrecked everything they cam in contact with.
- loads of rubber banding/lags. My ships got shot from the other side of the system more than anything else
- impulse speed cap is horrible. one fat speed cube and you're done for. Can't fight and can't run.
- some people couldn't join at all
- horrible times so getting a decent group was hard
WTF? Arena is over? It used to run for 4 more hours to give working people the chance to participate as well.. Why did the schedule reverted? That’s BS!
Besides that:
- Lag was even worse than it used to be
- After a crash midgame, the ship bar on the bottom was completely gone for good til end of the match (I could not select a ship)
- Impulse speed change removes a lot of the fun from this gamemode and a lot of strategic freedom
Still needs a lot more work, horrendous lag, had to reboot before I could get my ships to the system. The rest had already been there for over a minute! Matched with a team with a 63 ship, our highest was a 58 so surprise surprise we were annihilated. Only had 30 minutes to try it as I work all day. Can you put it on at a more convenient time or can you not handle the load!
Server: 400
Number of matches: around 8
Time: last hour
Device: Android 14, snapdragon 865,12gb ram
Drive space usage: ~3.7GB
Internet : wifi / Good connection, 1ms jitter
No real bothersome lag. A bit of delay when attack/armada was finished. Also when a defeated Armada appeared again, it took some seconds before I could start a new armada again.
Sometimes it felt like the server was catching up a bit, because my ships moved "faster" during certain points in various matches
Overal experience: good
Wasn't able to participate because I have a job. Over 1/3 of my alliance also had the same issue of being employed. People have jobs so can't do 10-6. This is making people very angry.
i don't think i saw my alliance make a single team for 4 hours after it started, literally no one wanted to be test dummys again
Almost every player complaining about Arenas being run during weekdays and working hours.
Meanwhile Scopely employees reading that feedback be like:
If they don't want people to participate, don't run arenas
That must be funny, somehow...
Hey everyone! Really appreciate all the the feedback here, I've been reading over it. I'll by posting a feedback in a little bit! Thanks Peeps!
Enjoyed Arenas today
Server: 153
Team - Ops46, 49, 50
Number of matches: 8 - W4 L4
Time: last 2 hours
Device: Laptop - Windows Client (Didn't try on the phone, waves are unplayable, expected arenas to be as well)
General experience was good
Lag - Minimum, slight syncing / tracking issues. However...
Matchmaking - Adequate - 2 of the 4 loses were not competitive. Opposition had a Ops55 / Ops56 player, without the option of speed crews it was not possible to counter the power difference even after Mantis / Titan / Cerritos.
Appreciate the feedback!
Where's the speed limit...this guy was flying all over like crazy with his cube and when I look it's 507?
The cube with a speed crew f-s up the system. Does the same in waves, it's a tactic, lag out the other players and you never really know where the cube is cause scopely thinks quantity over quality
matchups are stil garbage... and seeing lots of lag... mistargeting... ships moving (per timer) but no indication on screen of wher ethey are
l63, l65, l57 vs a n l63, l65 and l70 ... with the impulse cap how are we to even give the l70 some trouble ?
throw your hopes and dreams at the lvl 70
I did repeatedly ...
I dented one of his ships that was 3x my power... there's that
I always find it mildly amusing when I throw my best shot at someone's ship 2-3x the power of mine and I scratch the paint.
You CAN win against a lvl 70 by playing with better tactics and being on voice syncing your efforts but with the lag, miss targeting, and atrocious matchups you can only go so far
Horrible LAG blurry screen and no attack button on the hostiles...
This is going the same way as the first arenas, failure
Matchups are awful and by reducing impulse speed you removed strategy from the game. Higher Ops have higher impulse research and with FC Lorca and Kirk they can achieve close to the max Impulse with PvP crew removing the option of using speed to defeat power.
You need to adjust the max Impulse a little higher to make the speed crew relevant again to give a fighting chance to all players.
Also, Might want to consider adjusting the rank points won or lost. With all the unfair matchups, it might be smart to cut by 1/3 the rank point for losing. Might get the players to play more.... Unless the goal is to make everybody quit just to please the big spenders that really need that faction store because they probably didn'T already have all that stuff...
ships stuck in warp
the problme is you can't outrun them with the impulse cap
and the whole impulse cap was pointless as the lag and bugines is all still there
Did one match a few minutes ago (~45 minutes into the test window)
Instant desync of the cube
Would not engage in combat with the cube despite being directly on top of it while synced
Desync of other ships. Firing 1/4 of the screen away.
Stuck in battle
Input lag
Thankfully i was stronger than the entire other team.
Impulse cap is terrible for the feature. It just comes down to 1) whose ship is stronger or 2) who has the slightly better connection to the hamster wheel. If this is permanently implemented into arena, then it becomes a dead feature. Glad i'll have all the necessary favors prior to that.
The impulse cap took out most tactics you had against larger players
That's what I was awkwardly saying 😉
Raise your Impulse Cap! $99.99
Is the Ops range a new thing? I don't remember that before, even with the 3rd largest Alliance on our server we don't have enough in the right "Ops range" to start Arenas (need 3 in your range) and the range goes above our server cap so makes no sense honestly. Any way to remove these Ops ranges or widen them?
ops ranges have been there since the beginning. it's relative to the starter, so try to have people farther from the ends of the ops range start them
Still garbage. Matchmaking still absolute trash. Put it on the shelf with incursions and call it good. We already have 900 other loops and grinds.
I would still like to see a massive increase in points for player kills. Cat and mouse isn't arena combat. It should still be a viable tactic, but destroying ships should be worth more.
Sample of the 'fairer' matchmaking in progress!
How is a 49 even supposed to play vs this? A 49,51,52 vs 59,52,54. I would recommend double check the ops range limits please.
Or, maybe, stop the bleeding? Until they get this soup sandwich fixed, no loss of rank points
congratulations. you finally have killed arenas. hooray!
Would be nice if we could play with anyone on our server, like wave defense. You get a larger arenas player base when smaller alliances and non-allied players can join, plus not everyone is on at the same time so I would like to open up my squad for anyone to join when I'm on.
I guess you rolled back the matchmaking fix because this has been 4 in a row that have been COMPLETELY insane. no amount of crew will overcome 2/3 enemy players with ships 4 to 10 times stronger than anyone on your team can possibly field.
Again the same garbage. It's pair up with 70s. You guys need to put 70s in their own bracket.
Arena Feedback: (in my best Maury Povitch voice)
You said you were capping impulse .... THAT was a LIE..... how does a opponent halfway across the Arena zone Catch and OVERTAKE a ship set with that same maxed impulse.....
You said you were Working on positioning.... That was a LIE..... otherwise how is it when clicking attack on a ship that you are showing right on top of shows a 10 second trip to get to....
You said you would fix matchups..... That was a LIE..... our first 2 matchups were vs the EXACT same WAY OVERPOWERED team.... all we've done today is lose rank!
THANKS $COPLEY!
Still super laggy (2-3 second before a fight starts once you get to the hostile, opfor not appearing to be where the ship is displayed, rubber-banding). If anything, it is worse than the initial release now.
Arena Feedback: I like the idea, but I don't think it will ever work with this type of game as it will be impossible to balance matches. The impulse cap does not seem to work on every ship as some were still really fast (minority). A specific issue for my server (and probably other small servers) is lack of people who even want to play arena. We could probably field 2-3 teams total, but we need to be able to pull from all of server. People could quit their alliances, but that seems counterproductive (start alliance rep grind, creating new chat relationships, new starbase?, etc). If you could make it live waves, that would help that matter. I still go back to my original statement. I just don't think this will work on a game like this. I was only able to play 2 matches due to lack of interest from other players as well. Side note: why was 706 skipped on server mergers?
Yep, totally works...
Arena feels so painfully slow with that 275 cap....
It's not capped. I'm seeing people over 275 impulse and they move like it.
I have an attack finally show as incoming but no ships in the arena… because they were destroyed
I would still play and enjoy but I am losing any rep I have. I’ll don’t see why I would play in a feature that hurts my gameplay
This is not right 67's are not even in our bracket
averaged his ops down enough
you have 3 people all within close ops. their spread is a lot more spread out
if you did that you wouldnt get matched with them
Arenas were worse than before. Lag us still horrible. I was locked on combat and couldn't move or do anything. When my combat ended against an arena freighter, I was dead from pvp. And then I had to reboot to even see the arena system or enter it. Then their ships are warping around, showing one spot and then hitting me on the other side of the system, and never moving. And the match making is putting us against players with ships 5x, 7x, 15x our ships size!
The impulse speed only gives whales an advantage they didn't need. Especially when there are NO FREE PVP FT IN THE ENTORE GAME YET. There is no way to have a single pvp ft that was not paid for. You have cut out the majority of the entire player base. If you disabled ft pvp, and cut out primes so that ships and crews matter more that would bring some balance. Or give us a free ship when all other ships are destoyed so we can cycle out our best ships, that would give us a sliver of a chance.
As it stands now, it is worse than it was before.
Played in 2 matches.
Hard to say lag is better, still had some rubber banding of ships and stuck in warp a couple of times.
Both times we were against a squad with one player that had a grade higher ship that we could field (us:60,62,62 vs them: 66,60,54 for one example) and for that reason we never stood a chance.
I’m only playing Arenas till I unlock Vindi then I’m done with it unless a friend needs help on their squad. Rewards aren’t worth the trouble. (Locking most store items behind arena rank means they effectively don’t exist for me)
Not sure why if they wanted to test speed they just didn't reduce all ships speed by something. Like 50% or whatever was needed. So fast ships are still faster. Now half the ships are all the same speed.
There are great rewards for ftp path, but the best are absolutely locked behind pay walls. You can't beat money. Maybe in a year when ftp can slowly unlock the pvp ft from the alliance store, then you might have a better chance.
Arena is really really dead imo. It caters to whales and there is no point on fighting. I have gotten where I get 2 members to join and we just sit and let them win.
comes down to average ops you need to spread your ops a lot more
like they did
The Cap doesn't exist .. we had ships "running us down" and we were all at that cap
Average ops is bad. It should be biggest ops vs biggest ops and then filter off similar size. We should be encouraged to carry smalls, not depend on smalls to get us a weaker team.
matchmaking is still really bad
They need to ELIMINATE the Arena Ranking based reward locks and put them all just Rep Based @muted badger how do you expect us to unlock these ridiculous Arena Ranked rewards when YOU at $copley can't get your "💩 in a group" and we have to be crash test dummies losing said Arena rep while you "figure it out"
What they need is to invest in a better infrastructure that supports this content. Separate server or not, this game is not built to run this taxing of code. With incursions, we had to space out who was matched against who to reduce the bandwidth demand. Personally, I think we have a bandwidth demand issue here, too. It's Discovery Events all over again
im not defending it, im explaining it because some people complain as if they dont know why
New station view.
if people averaged their own ops down then they wouldnt get that issue/they would get the advantage
I did 4 arena matches with me starting it, an ops 49, and an ops 59. Here is what I observed
Match 1- was actually okay. Lots of armada circles that weren’t clearing after they were defeated
Match 2- heavily outmatched with someone ops 64. If my range is 45-59, then the matchmaking should have picked up having an ops 64 heavily favors them no matter if you have an ops 50 and 57 to balance the squad. You still have an ops 64. Also I was kicked stating internet connections which was false.
Match 3- got kicked at the start of the match. 3 times was kicked for error code 5. This put us behind a lot because I couldn’t even get back INTO the game.
Match 4- better match. Power closer to what we had. Before it started, I relaunched the game to see if this would be better and I did not get kicked or have internet connection error 5 issues.
The impulse cap should probably be lifted as it was a bit slow and Borg cube and accuracy of where they are on the map is essential for this type of event.
At least I know what the "tick" system stands for
Agreed, 100%.
And make the arena always up and open. Just make it a token event. You get 2 tokens a day. Just have 2 chest options. 300 and 1200. Give 150 for a loose and 600 for a win. Just adjust the chests ao that you get double the current 1 chest rewards and then double that for the 2 chest pull. Only allow us to have 8 tokens saved up.
This would balance the game much more and if you get a crappy match, who cares. Right now, we don't even play 80% of the matches. Or give us a forfeit button 3 minutes in.
How about doing matches based off the arena rank. Or average arena rank.
Forfeit/Conceed button should be be like the "Ready" button .... all 3 team members would need to hit it
Sounds like you still had issues with starting the matcha and matchmaking, but how was performance?
Ohhh, i got something great. They should put mining nodes in our home systems, lucrative mining nodes. So we have something to do while we wait. Or put those mirror space miners in the home system so we can pve grind and get insane factions while we sit out!
i think performance is better if comparing to before. not 100% but def better with the speed cap
had some issues entering match. had to restart. dont know if you wanna add that to the list of thing to look into. would click enter but it wouldnt go into the match
I'm not understanding how protectors are still outrunning me if we're all capped at 275
Glad YOUR performance was better .... we still had all the same issues in our 5 we did. Positioning issues , no cap on impulse , and WAY overpowered and duplicate matchups
ive not seen anyone with super high inpulse this time. done about 7 rounds
Performance wasn’t bad. The issue wasn’t starting the match but when being teleported to the arena server and once I loaded in for match #3, the game couldn’t handle it and gave rapid fire error code 5 internet connection reloading and that repeated 3 times before I decided to close out the game and relaunch it. Was fine after I did that.
And I felt performance improved for me after I relaunched the game before the arena match started.
Out of 5 matches now, there has not been a lag free match or one were their ships were not warping around. And pvp crews were running down pve speed crews. The impulse limit just allows whales to decimate everyone and pvp crews to counter the one thing ftp had.
This is no fun at all, but we are doing it for the credits to get the new ship and other useful rewards. Worst grind in the game right now. Especially when you can't do anything else.
sadly we will never have lag free gameplay. we get lag in waves, incursions and normal game play
match making seems much worse, but maybe could be less people playing 🤷
Got home from work to try and the event had finished, all I work time, one player in our alliance sat in a team waiting for 2 more players for 6 hours, he works nights! Such a pile of the usual 💩
Sorry to hear that. I have suggested arenas always be open but make it a token event. 2 tokens a day. Change the chests so that players get 1 single chest for 2 losses and 2 wins will give enough points for a double daily pull. A single pull chest is 200 and each lose is 100. A double chest is 800 and a win is 400. So one win a day gives you enough for 2 days of pulls. And they could then make arena like waves, open it to the entire server to join. Allow the leader to accept or reject someone that joins. This would open arenas to the entire game and not just big and active alliances.
I thought you all said the impulse was the issue? The lag is terrible
Implementation of a new "way to do" Arenas is something to look at only after they fix the Arenas themselves ... Even people that Like or LOVE the idea/concept of them won't participate if they don't fix the ship positioning, lag , and matchup issues.
Still suck with unfair matchups.
Arena feedback: first, I like the fact that it's happening on a Thursday instead of a Monday. But my ship got stuck in warp and I had to reboot my game to get back into the arena. I'm working on macOS so please take a look at that, as that seems to be a problem inside the arena and outside the arena in the normal part of the game.
I agree. But it is much easier to participate if you know you only need to spend 20 minutes a day, max, to get a daily chest pull, vs trying to spend hours in a single night to save up a weeks worth. And, if you do get a win, you have a couple days worth of single pulls.
And if they opened it up to the server being able to join (like waves) then you are not further restricted by alliance members be active and on. And it allows the entire server to play and not just a few. The biggest problem, in my opinion, is the limited time to take part, the amount needed to do a weeks worth of pulls, and the time needed to start and get together. All this only compounds the arena issues...each one is a exponential compounded. So 100% becomes 1000% which becomes 10000% for so many.....if they could even partake.
It wouldn't be as bad an issue if you knew you could join 2 a day and get it done and slowly make progress on the rewards. Right now, the majority of the server can't even do that.
And honestly I see no point in participating anymore when BECAUSE of the above stated issues.... it is all but impossible to get wins and grow Arena rep ranking .... at this rate I will never unlock some of the officer and other rewards because the GAME issues have made it impossible to string enough wins to rank up to unlock them.
Tactics still matter very much. Does feel like the lag is better than before. Not sure why my NSEA still shows 505 impulse but it feels slower.
I agree 100% that the arena rank is insanely discouraging. Especially for ftp and light spenders. There is no way to compete against those that have spent several thousand.
That could be simple addressed by making those items part of the faction tiers. Move them higher. It might take a whale 3 months to get the faction maxes out an 9 months for a ftp. They could even sale reputation packs in the store for those to speed it up.
If they want to keep the reputation ranks, just make it where you only get 3% of the next rank per lose and 10% per win. If limited to 2 matches a day, this allows everyone to grow reputation ranks slowly and the whales and spenders would fly through them even faster. And once made, you wouldn't lose it. They could keep that on place and change the current rewards paid out. Very simple and easy to update.
Impulse is limited to 275(i was corrected) for all players ships. So anything that makes you faster is wasted. Including kuron which doesn't show in impulse speed.
275*
It's got nothing to do with how much money someone spent ... it the ships are impulse capped (meaning no ship can go over "x impulse" .... then there should be no way for a ship at that capped impulse to "CATCH" another ship also at that cap.
Scopely also knows that part (if not all) of the Cube positioning bug is because of the stupid cube-like graphic they insist on keeping in game instead of the arrowhead/triangle they have for all other ships....
That has NOTHING to do with how much you spend vs me.
Hi Ham,
Any idea when this post will happen?
As there weren't that many players on, well that's what it seemed from my perspective and the team that I was up against, we kept getting matched against the same team - 4 times in row! My team (Ops 42, 46 and 49 & Ops 40, 46 and 49) got matched up against a team which had an Ops 53 player with a Corvus that we weren't able to dent or outrun for the most part. Our 49 would have been able to outrun him (we believe) if the Impulse limition had not been in effect as we have beaten teams like this before. As an fyi, their team had Ops 46, 44 and 53 and while this was perfectly within the Ops range, the power disparity / impulse limition meant we considered it an 'unfair' match. As a result of this, we kept losing and hence our points kept on going down. This also happened to me in the previous test which resulted in my loss of Gold II ranking. @muted badger Why should we reduce our standing when we are glorified quality assurance testers helping to make the user-experience better for everyone? No loss of ranking should be the minimum we expect
the desync and match ups I'd say are worse than when ever
Whoops. That was supposed to say "feedback survey" and I think it will be sent out tomorrow.
Booted out twice and on a MacBook
still having a lot of "de-sync" issues where ships don't show their actual location or status (alive, dead, at station, in warp, etc)
No worries thanks for the clarification.
While I have you. Can you ask the team to publish the stats for arena wins vs losses and the team ops levels?
I’d be interested to see what the win/loss rato is when ops level disparity is taken into account
Sorry just getting back to this… I understand how it works. I’m reporting my experience here so they know why it needs to be changed. Suggested changes would make it more fun IMO.
Arenas will be no go for me anymore with the 4th unfair matchup. With all the effort spent trying to make these work you could have fixed other things. Just give the rewards associated with this event to players and ditch arenas complete.
I'll be honest, at ops 60 with a 54 starting it and a 50 teammate we pretty heavily outmatched every group we went up against except one group that had a 61. It worked out great for us but definitely didn't feel fair for the other groups
They should set it as no ranking loss / improvement while it’s in ‘test’. Obviously ppl who always win won’t be happy but it is a test and should be made ‘fairer’
Dunno if I'll be able to post those numbers, but have been hearing that performance has improved for some players.
This has been the worst run, booted out of the same match at least 5 times. Had to go back to mobile device
It’s kind of problematic that people are complaining about unfair matchups and you are hearing that performance improved.
Kinda see why they don’t want the numbers published
Seems like my opponents are not restricted by the impulse speed limit, and these are the matches that have the worst lag / desync issues. Some matches have been fine, but others are just terrible
The matching is still completely UNFAIR! a 40, 42 and 42 against a 47! In what world is that fair! 44/45 at most, come on scopley
Arenas should be split up like they're split up for rewards. Example: lvl 51-53, lvl 50-46, lvl 45-40. I'm the most powerful lvl 50 on my server and I'm getting wrecked in every match because I can't touch G5 players. I'm reduced to just joining an arena and letting the match go so I can get the loser reward. I'll never go to a higher level than Silver IV but at least I'm getting the arena emblems.
Or G4 vs G4, G5 vs G5, G6 vs G6??
That would work too and be easier to implement, but then you'd have a lvl 41 player crying because he can't touch me.
Or a 46 like myself! Am sure my 49 could beat u 😉
Bring it on! 😆
I think a better question is. How many participated today vs last time. Or the time before that. Cause in my alliance it's mostly dead today.
Hearing about matchmaking still being an issue, but how was performance?
Great matchmaking returns
Performance is terrible
This feature really needs to pulled until a redesign occurs, from a matchmaking perspective
If I can't participate because the other players are too powerful, then performance isn't going to help. Sorry.
The opposite is actually true. With the impulse cap, it means you can't escape a player. The best you can hope for is there is a ship away from them, that you can click on and go the opposite direction of. If you have to double click to move, they will catch you because it is one click to attack. So at best, if you both click as soon as possible, you can stay ahead. Any other direction and they catch you. And it comes to back to $$$ then. Who spent it on ft pvp. Which crews are the best. And a whale jas that maxes impulse with a pvp crew while some need impulse crews.
I agree the cube position is a problem.
And all these problems are compounded by a limited window, limited availability of alliance members and their desire to play, and a bad implementation of losing rep on a lose so at best, half the player base can't grow. Every other problem just makes everything else worse. Trying to do a grind for a week in 8 hours is a pain, even if you had all 8 hours free. At best it is 8 wins needed. That is almost an hour and a half, at best. Worse is 21 losses. 3.5 hours. Maybe 3 hours if you don't participate and the others can finish it off early but it still takes time 6 or 7 minutes at best.
How can you be sure that if performance is better, it's not due to less people participating overall instead of speed?
I think its more about the actual players in the arena and not how many players were playing in all the arena that was the focus of the performance issues. I think.
It isn’t terrible but not great. It is however HORRIBLE when you are trying to switch ships or crew…this is what I got when trying to do so.
Whoa.
I thought the reason we were doing this retest today was to have more players participating than just apac?
Yeah…🥲😅
And I'm thinking there probably will be. Esp for US players.
I hope your right, but I've seen a lot of people saying how dead their arena alliance screens are. Mine included. Worse and worse participation each time.
Yeah, I've heard from some folks who have been waiting a while for a match.
And when u do match its against the same team 4 times in a row as detailed above
And honestly I can see why. If someone has a bad experience, they aren't likely to come back.
You need to have them look at what a lot of people are suggesting. Thinks like rank to rep changes, or adding server wide groups. Whatever it is, something needs to be done to re-engage people to come back to arenas. I like arenas myself, but that feeling won't last long if there aren't enough people to play.
It was ok earlier in the day, but it’s really bad again now. Terrible lag.
I think the impulse cap just made the problems worse. With the cap, you can't escape if both are maxed. It is impossible. You can only delay if everything else is even. Which makes the UI and ship positioning even more important. And when that is not updated properly, it appears your ships are ran down or they caught you when they should not have.
On the US server side, every game had some serious issues with lag, visual ship placement, matchmaking, getting people on who could play and then those who wanted to. Most of my alliance didn't want to because what was the point. We easily spanked 1 match and the got ours handed to us the other 4 times and it was not even close.
What is find interesting us the game we easily won, other than a bad start, we experienced very little lag and visual display issues on our side. None of us did. The matches were we easily lost, after that first beat down, it went downhill fast. Visual ship placement issues (them warping around and catching us halfway across the system), combat taking too long, dying and not even getting a chance. It is like whomever got the first kill had a better performance.
My experience was similar.
Some matches run pretty well, others you see the lag, de-sync, etc. It’s a very uneven experience and the matchmaking is still very shaky. That may be a function of who’s choosing to play, or the same issue that’s been there since the beginning, not sure.
Imo, same issues that have always been there. The difference was you had a lot more participation from the ftp and light spenders.
Now it is just the whales and the hard-core. The casual don't care, if they could even participate to begin with. And the hard-core are quickly falling away. The whales don't want to risk losing with the lessers, and the hard-core are finding less and less to join them. $$$ wins and arenas are the highlight of that. Soon it will just be mega whales vs mega whales and whomever has spent the most will always win. And then they will get tired and not want to spend....or once they are maxed out rank, why risk losing it. Arenas are DoA unless they drastically change it and open it to all and make it worthwhile (losing anything when you lose is a perfect way to drive away everyone).
@odd bough you keep talking as if the "impulse cap" is actually working .... I have had multiple instances where an opponent has caught and run down ships it was not near ... ships that were at the same capped speed .... if you and I are in cars and I am 1/4 mile ahead of you and we both are going 55 mph ... YOU SHOULD NOT BE ABLE TO CATCH ME..... that is what is happening ..... a ship at one armada (and this is verified by that ship destroying the ship IN the armada) ... another ship NOT at that armada yet somehow the opponent "catches" the ship NOT near the armada.
That has NOTHING to do with money spent
When you SEE a ship going faster than you and YOU are AT the capped impulse speed... that says the "Cap" ISNT working
visual speed is not an indicator of actual speed
Your placement on the screen can be out of sync, and will be out of sync often
That is a visual UI issue. I agree, if they are not close to you, that should be able to catch you. But if they are after you, and chasing you down, you can't escape. That is the problem. They send their ship to you and once next to you, attacking you, you can not escape.
But from what we see, they are somewhere else and then bam, we are dead. But in reality they are moving and we are just not seeing it. You can say it is lag or positioning or sync issues on our end. But behind it all, the calculations are done and the program is working as Intended on the code side. The user side is the problem.
And yes, that has nothing to do with money spent. What does is the whales maxing out impulse and not needing to use impulse officers.
Everything else being equal, no speed crew will ever take down a pvp crew.
Impossible with g6
Ok someone might need to read better .... but I will spell it out.... I zoned in ON THE EDGE OF THE ZONE (about 10 oclock) .... the opponent was at the armada destroying its starter (bottom left so about 7 o'clock and NOT by the edge) .... he then after destroying the armada ship, targeted me at which time I was already moving up and away and somehow CAUGHT and destroyed me.... that's not positioning ...that is a ship moving almost instantaneously
The "kill" happened about 12 o'clock in the zone
That is positioning, but do carry on with the attitude and see how far you get.
Positioning issues are when you are on top of someone, attack , and it says you have "x- seconds" to reach them
Shouldn’t be up against a 70 unless you have a 70 in the group. These match-ups are garbage.
And a huge waste of time.
More difficult for sure but not impossible. Won that say setup twice already tonight. Did lose once.
The worst position is the cube. Being hit from halfway across the screen because you can’t tell where it is really sucks. Been a problem with the cube since it was introduced.
Cant tell a real difference in lag because positioning on ships seem to be off especially with cube. Not sure why it's mainly only cube that's the most noticeable . Won't even bring up match making. I can care less about playing Areans anymore in it because why. Can't spend credits on anything good because rank is impossible to gain with cheesing and im not doing that.
Enjoy whatever Arenas becomes galaxy, im Done with it.
With my same exact ops level and power leven and f2p? I doubt it
The lag is horrible. Taking about 5 to 8 seconds to load the attack screen. By the time it loads I'm already dead
I am not disputing what you saw, I agree. It is very frustrating. What we don't see is the fact that that battle going on, was already done and over with. And when you entered, they went after you. Maybe they clicked attack and maybe they just it close. And just like with raids or fast pve attacks, the banner is way out of sync with the actual events. It is all queued up. So by the time the banner comes up and says you are being attacked, you are already dead. I suspect the arena is a similar queue. So when an attack is made or a ship is moved, there is a visual queue and when that gets delayed or changed, it takes time before we see the actual updates. And it appears (from our perspective) that they warped across the system and caught us. When the actual events on the code level, are being played out correctly. Call it lag, sync, visual delay, etc. It is a bad graphic update issue.
And yes, that has nothing to do with how much money we spend on the game. That is 100% on scopley.
Ships still not showing correct locations (got hit by a ship that looked across system before I could even move my ship) My ship with speed crew is now slower than ships without speed crews. Still general lag.
Also @muted badger just a few more examples of the glitchy issues in the arena…
I agree with this for the most part. When the game didn't glitch, it was fine. But when it did the ships weren't in the right spots, I couldn't click on ships easily (it took 4 or 5 tries), etc
If impulse is maxed at 275 another ship shouldn’t be able to catch up to me, match yes. But not catch up
Assuming straight lines, that is correct. But since the system is curves, they could take a slightly shorter route to intercept and eventually catch you
With impulse matched, you can never escape all things being equal. The best you can do is move away from them in an attack. The instance you change direction, they have you.
I should have record the visual as I got caught without changing direction. Could have been a ship location issue so visually it looked like they caught up.
Match making has been awful so far, three matching and the power of the other teams smallest player has been higher than our highest.
If you are going to nerf the impulse to a max 275, you should calculate the max someone could possibly have and have a calculation to get that down to 275. Then apply that to each ship entering arenas so that the impulse strategy can still be applied
Arena during Crucible of War is a great combination!
Arena was laggy, multiple instances of phantom hostiles. solo armadas showing zero seconds, but not clearing.
also @muted badger I know this image doesn’t show anything. But I was attacking the player hostile. HOWEVER I hit attack and it said ‘10 seconds’ yet as soon as I hit attack again, as I have found I have to hit attack several times before I actually goes, it went to zero, but my ship doesn’t move at all.
If you want to fix arenas, make it so that players actually don’t know who’s going to win the minute they see the matchup. In other words, the matchup shouldn’t be outcome determinative.
The only way to fix this is to be able to incorporate some actual strategy to the game, instead of biggest wins
I agree. You can’t create a game of incredibly imbalanced combat, and then not end up with an incredibly unbalanced pvp arena. At least not without SERIOUS adjustment.
So I just tried to start an armada in an arena. Clicked it 6 different times. My ship kept going straight, right into the L60 thst promptly killed my ship. I have ships skipping all over the place. I can't outrun anything. Looks like the opponents are having similar issues because sometimes I go right past them and they sit there dead. This has cost me on at least 2 rounds now, not counting the ones where me and the 53 get curb stomped by a 66.
Still horribly broken. After my first match my miners were recalled to home from token space. When I entered my second match my ships were in my home system not in arena system. Try again Scopely and pls send more credits until you actually fix this
Again this has been said…but seriously! The matching need helps again…two 40’s and 42 (me) with 47’s? Come on!
Again matching need to be looked at 49,51,52 facing a 61
arena glitchy as can be,, can't start madas, madas freeze, have to restart to unstuck ships
ships not even close to ships can attack from distance....
Experienced bad lag. Also matchmaking needs to be worked on.. went against the same group 3 times in a row
One arena attempt...one game crash. I guess $copely needs to slow us down more. 🙄
I'm guessing limited participants isn't helping with matchmaking, not that it didn't already suck.
I had a ship get stuck repairing and we had stuck armadas, too.
ships can attack me in a mada with 10s left but i can't hit them with 15s left
Arenas....did about 10 tonight, lost 2, one of those was 100% the inability to target the other players and glitching. Also had several times that I was attacking from across the system and no real clue as to the real location of my ship. The speed limit didn't work at all, and I seemed to have more issues with glitches tonight than in previous arenas when it came to targeting, not just players, but hostiles as well. Also every 2 - 3 had to restart the game because it would not allow me to enter the match.
No where near fixed, or even really even measurably better.
Ships getting stuck in cambat on a regular basis meaning i have to restart during the match. Impulse throttle appears one sided, my ships are moving much slower than the othwr teams. Same ship, same crew and a major digference. There also apears to be a 5 second pause when attacking a player i a mada circle. Giving them time for the countdown to hit 10 secs and keep me from attacking them
Couldn’t attack. Couldn’t join armadas. Easily wiped out by players 7 levels above me. These just don’t work.
Looks like the matchmaking is still not working correctly. My team got paired against a 70, when the highest level player on my team was a 67. G6 epic vs G6 rare...you can imagine how well that went...and lost yet more rep from a match that couldn't be won.
In General, I don't think we as players would be NEARLY as unforgiving regarding all of the issues around arenas if the ONE THING we all care about in the arnea store wasn't locked behind RANK. Remove the rank restriction on the engineering favors, and I think folks become more willing to work with you on the rest. @muted badger
Their player average ops was 63.3, yours was 62.3. It was working as designed, you need to use a better spread of ops.
@muted badger I echo the above statement on ranks. Do you all realize that the current rank system is discouraging participation? The penalty for losing is so high that folks are opting to stay put rather than risk losing it all to bad matchmaking. Either fix the ranking system, or untie the non arena favors from the rank system and you will see MUCH more participation. As for this test run, the speed cap indeed improved performance in all my matches.
The CM's may very well know this. But the true question is whether Scopely knows.....or cares.
Several issues with the arena today. First visual issues with the ships section screen. That's annoying but not a major issues.
Second, enemy ships not being directly selectable in armadas. Multiple times where enemy ships could not be targeted for minutes at a time.
And they will kill off a game mode that had so much potential if they are not willing to tackle the design flaws. Even if performance was 100%, the game mode is broken at its core due to the rank system and matchmaking sadly. I really looked forward to arenas but I am getting burned out.
Did the scoring system change? When I lost, I lost more points than I gained with a win. It wasn't like that before.
Take the arenas back offline. They are still terrible
When Arenas first came out they were fun and engaging. About a month or so after, they changed the matchmaking for some reason. I am not sure why but it was probably about as true as the player base asking for more regional SLBs.
Either way, they took yet another idea that was good on paper but Scopely failed to make it playable.
And that is one of the major problems. A better spread of ops doesn't help. An average of arena rank would make a massive difference and pit $$ vs $$ and ftp vs ftp. Light spenders vs light spenders.
You've actually just proven my point...the difference between 62 and 63 is access to G6 warships...so that difference in average is deceptive in terms of what it means about player capabilities. Moreover, it reveals the formula they are using is simply insufficient to address the major features of their own game design.
I'm all for playing smarter not harder...but when there is such a limited window to engage with this content, there just isn't always the luxury of planning everything out to T.
That said, at least the lag/speed issue seems to be better.
An 8 hour window for a weekly grind is insane for even the most hard-core. At best it is an hour for the spenders who can easily win 8 matches in a row. At worst, you need 3.5 hours of losses.
Every major game company has learned a very important and critical element of any game play. Don't punish players for losing. Losing rep and having items locked behind rep will always, ALWAYS, kill that feature. Especially when it is all $$ based. Even the whales will eventually feel this pain, if they have not already. And those maxed will not risk losing it and the rest will not play for fear or losing or not wanting to spend more to win.
I mean G5 epics can be quite good versus G6 uncommons if tiered well before pushing into G6
In theory...in reality, money rules. Primes and abilities matter more than the ship and tier. You could have a maxed 6* unc (ftp/light spender) and it will be wiped every time by a half maxed epic of a whale with all the primes and pvp ft. And you know those same whales have maxed epics. They could down them with a maxed 5* rare! No joke.
Indeed. One of the 60s on our server has been slapping everyone higher since they focused on maxing every prime, FT/CT, and officers. I think only the sole 70 can beat them 1v1 and had to use a G6 epic
I too agree to that, you have a lot of lag too in territory battles and sometimes in waves, doesn't bother people as much there, it is forgotten 30 seconds after it happened. Matchmaking problem will be reduced too if you make shop content accessible by participation and not by winning. Ships not seen where they are exists a long time, didn't bother people as much during all the time. So, fix the shop first.
Matchmaking is brutal. More often than not I see/hear "don't even try". Being matched with singular players with multiple more arena rating than the whole team is (almost) hilarious... Almost. Losing speed puts disadvantaged players in an even smaller barrel.
It comes down to having to commit hours to losing to get loot for refines. The event being limited to less than 5% of the week's total hours screws anyone who has real world commitments outside the game - even if they are a dedicated player. Losing standing is a kick to already bruised shorts and makes much of the content is simply not accessible...
When does the juice no longer worth the squeeze.
Just add a 5th door and put Arenas on it. This too, is dead.
Another ship location issue example (the 66 was attacking me)
Yup definitely a waste of time . I’m ops 51 and the highest in my team was ops 54 . What we going to do against a ops 63 player? Get slaughtered I think I just won’t play that part of the game. Make it 1 vs 1 by ops level this isn’t working
At least when you didn't have to tap to say you were ready you could just join a group, set the phone down, and auto-lose your grind away.
@muted badger I see matchmaking has been fixed
So glad i with my group can compete vs a ops 70 players
Performance is bad. It isnt exactly lag as it is glitches. Ship showing it is in an armada but it didnt actually join and the armada fizzles. Ships showing up in the wrong place on the screen. Ships not tracking hostiles well when they switch directions. Targeting of enemies funky.
Yes the match making is horrible for me too...
But worst of all is scheduling this on a work day with the majority of the time it is open being while I am at work. As long as arenas are limited AND on week days only they will never get the buy in they could.
Matchmaking is atrocious! Five consecutive runs we were paired with people who by themselves could have won as none of them were weaker than any player we had
You need to take something other than Ops into consideration
change YOUR team
We did multiple times
It should be based on arena rank average. Even then a whale could only carry 2 smalls for so long before those smalls had too high a rank and would out rank everyone else.
as an ops 64, id tank my arena rank, then just keep getting itt up there, thats not hard to do
if ill get paired with "easier" matches that way
you can't fudge the player power (by much)
The teams should be based on a more equal total power than they are
It balances itself out eventually. It will work for a couple months but then it averages out
and id really do this for my team, take 2 players up as far as they wanted, then tank mine, take 2 more players up, etc...
i have to work in the current matches to stay at my rank
Still ship passing 275 impulse and the balancing still skews to wildly.
Meanwhile you drop ranks so all the loot you have you cant spend because they threw 5 losses in a row matching 500M deris with 75M Pilums
Player power is a gross imbalance. It doesn't take into account primes and FT. A maxed epic ship with all the primes and FT maxed doesn't outpouring a single DP upgrade. And if it is ship power vs ship power, just put the weakest officer on your ship and watch it drop a ton. Much easier and quicker to manipulate.
1 week, or a few hours of not spending loot, would be worth moving my team into areas where they can get access to things they can't currently. i was pretty lucky, i was interested in arenas the first couple weeks and have been able to maintain at least double chest pulls daily
so basically pay scopley for all the FT and Primes and ypu too can win Arenas. Pay to Play wins
It would help them out but you could only take them so high....and then they couldn't play anymore unless they were willing to lose rep. You would make them post turtles.
The best and only realistic option is to never lose rep from a lose. Just don't give as much. And remove the cap so the whales can go higher.
trust me, i know... check out this guy
(i am the cube)
You do understand the concept of MATCH making, not Slaughter making right KJ?
Ran into a 100bill krensha and 151bil cube
Yes I realize that
i am def not an employee, ask arsn and oncalldoc how many times they have had to mute me
and im not a braghart, i just posted my cube gett clobbers by a ship half its power lol
good idea I think
consider your behavior very carefully
there thats better
Not you
You are the one being called names and disrespected.
i thought i was adding to the convo, but ill go back to hitting red triangles lol
There are more then just swear words and insults that can be wrong in a conversation. Telling others they just need to play smarter and spend more time playing as someone who is high enough level they have obviously spent money on the game is also its own form of insult and condescension.
One can pretend to be nice while demeaning others.
oh im sorry if you took it that way. i didnt tell anyone that they need to play smarter or longer. i was giving insight on things that one person could do (changing their squad) since the other team had a wider ops banding and they were taking advantage of the system. i am not sure how that came across condensing--tone is text is how the reader reads it
You down played others legit complaints about a bad match making system. This forum is for feedback. The players helping players is for giving advice. People have legit complaints about match making and that needs to be addressed, not how much they lose so they can have a lower rank to "get better matches".
thank you, i appreciate your perspective
"get better matches" was a response to a suggestion that someone made, here.
again, no hard feelings -- i was also providing my own thoughts on a suggestion that was made.
i will keep the group descriptions in mind, for the future
had so much lag on match that the hostiles I targeted were across the map and I couldn't even see the guy who was attacking my ships...
Decent experience overall. Some lag issues did occur and one of my teammates got lagged out for a couple minutes. Matchmaking was to be expected given the +/- 7 levels. Had some very even matches this round plus, a couple stomp / got stomped sessions. It happens.
Note still needs to be on a weekend not weekday and possibly a 16hr window to allow those that shift work to partake.
My APAC experience yesterday was generally positive. With a few exceptions, lag was somewhat minimal. Matchmaking was generally well balanced, although there were a couple of bad matchups. I think whatever algorithm was run prior to pulling Arenas a few weeks ago was still the best there's been so far. Possibly this was due to limited APAC participation; it did take a long time to find a match and I'm guessing the algorithm had to start spreading out. My biggest issues were 'non-performance' related glitches - hotkeys didn't work in most matchups, people were stuck 'matching' while other participants were already in the match, ships warping but never arriving in the Arena system, delays in armadas starting, etc. Most of the stuff covered by the recent Scopely blog post. I tried loading a speed crew up on the Cube a few times which sometimes created severe tracking issues, but not always. Results were inconsistent.
Overall, the feature was definitely playable. Performance did degrade slightly as the night wore on. I imagine this will be exacerbated for EU and US.
I've had players in my alliance who were unable to get their second ship off the docks after one had been destroyed. Has anyone else had this issue?
this is what we were paired with on numerous occasions, we won this one due to strategy but lost so many due to them being so much stronger in comparison. lost a lot of points in rank cuz of a 56 for their highest compared to a 50 for ours.
something bout this is sus.
Next time have binx assemble the team to get a closer matchup
thats what we did
Did it help
we had him start almost all the matches. granted we got some closer in levels but also a lot like this one
Yeah...I'm a 61 and I can't see myself happy about being about to slaughter 50s.
had some that the highest was a 53 which is still g5 territory against g4
Unfortunately there are so many factors that have to be taken in from scopely. Ft, crews and research. Some players are very weak at their level and others are able to handle levels above them
i agree. don't get me wrong i like a challenge but there has to be some sort of equality in the matching
I do think matchups within maybe 3 levels would give a better opportunity to get players closer together
Maybe scopely should just match the size of people's wallets against each other lol
but overall between the glitching, the lagging, ships getting stuck, armadas not letting triggering properly or freezing, the ops level were the least of the problems lol
The other day I had one ship in two armadas at the same time lol
wow, just wow
Funny thing was I only used set of directives but got the loot from both
lucky you
Yeah that could have easily gone in the direction where I got nothing lol
As I went to ops58 there are no alianze members left to play with 😦
Scopely always looking for a quick fix,fix Arena's properly, take 1 month,2,3 take 5 months but when release it's working properly
@gritty cobalt We still getting a little gift for doing the playtest?
I'm not sure. Hmmm, technically, you'll be getting a comp if arena is still down next week, right? I'll confirm first
The playtest messages said we'd get something extra
The compensation chest is the official logo of Scopely
I hope the comp chest includes no more rating requirements for the store. Only thing that would help after that many comp chests
Hopefully some extra ranking points!
We really should get comped. This garbage is so much garbage and has been such absolute trash from the get go that I’ve never gotten past bronze 2 yet and fell to bronze 3 in this “bonus”. Oh, and I also filled out the survey. Enjoy the scathing report about how much a burning latrine this is. It’s as asinine as incursions. Good in theory, horrible in practice.
Scopely also is prone to lie
Arena is still laggy as hell. Slow moving ships during attacks and when attacks are finished. Virtually unplayable and unenjoyable and this is one of my most looked forward to events.
Okay, here's my suggestions after yesterday
- We need pools of servers to go at different days. We know older servers tend to have higher level players, so we can band those servers together into groups for US servers. APAC and EU can be their own group due to lower numbers.
- . Remove the impulse speed limit and make it to where certain ships are banned. I'm okay with taking out the NSEA as it seems to be the main ship causing the impulse issue. One at 500 yesterday and pushing the code made the whole system buggy. Hell, I'd even take the cube going bye bye or disabled cutting beam.
- Make a 1v1 version people can queue into anytime for practice and limit it to home server much like Waves. Lower demand may make the latiency go bye bye and it gives a steady source for the Arena trade ins. 3v3 can be done with an event to earn points and give bonus loot with rankings and bragging rights. But, 1v1 means I, Plat3, am not dragging fresh Bronzes and carrying in matchmaking.
@gritty cobalt Can the gift include rep please? Our inability to use the feature properly means we can’t grow and gain anything from it. If you want to encourage engagement you have to give a little to keep the faith.
Personally, I might have seen one instance of lag in the form of 1 ship suddenly moving positions for the other team, otherwise, the 6 matches played fine. Other issue which has been there before was one the solo armadas sometimes not spawning until the other solo armada on the same side got blown up.
The speed cap unfortunately makes the matches less about strategy and more about who can stomp on the other side the most.
We gamed the system and used wide spreads. I started (54), had a 61 and a 48 join. 61 does the majority of the PVP, 48 does the bulk of the armadas, and I do both. It works well. Out of ~10 matches we lost 2. One of those was due to game issues, the 2nd was due to a 60 that was buff as heck that our 61 couldn't touch. Wasn't mad at all about that loss, but the game issue loss did make us very upset. Losing rank due to game issues is BS, losing to someone who was able to beat us in a fight isn't a big deal at all. No PD, no KDR change, no cost repairs.
In 1 battle I was in we had an ops 70 on our side with a 22b cube. The other side also had an ops 70 with a 158b cube. Obviously we lost. Even matching on equal ops level isn't fair with ship power this far apart. PvP, especially in g6 is too unbalanced. It will never be fun.
Love how the feedback form completely ignores the most common complaint about arena in this discord. The short and limiting timing of the event 🤣🤦 shows again how little they care about the feedback
Towad the end of the session hostile ships were getting stuck in every game (from about 10:30PM on). Restarting between games seemed to be necessary.
Several times my ship would stop moving at the edge of the system, but appeared in the bottom bar to be in an armada I joined, and then get hit by an opposing ship that actually did appear in the circle. The combat should have happened as expected, but clearly my opponent could see the proper place for my ship when I could not.
Had a full squad for about 7 hours and hit ready. It never started matchmaking and sometimes turned the ready off. Arenas are no good if you can't even play
well things are pretty much clear in terms of player engagement 🤭
they should make it 8am to 4pm local time to drive more players away 🤣
lol gotta love those stats of how much overall the community hates arena's for 1 reason or another
Arenas are a great addition for free stuff.
I got to play about 20 matches yesterday. It was better. Some matches were worse than others as far as performance. I still find it the best and most engaging content the game has. Please continue to refine it.
I agree with this sentiment.
I love arenas. Matchmaking seemed to be improved, but in speed and strength of opponents.
There were performance issues. Rubber banding and "invisible" cubes were an issue in some matches, particularly a few hours into arenas.
With decreased server performance, gameplay experience suffered with homogenized impulse.
There was a connectivity issue as well, affecting one member of our squad in different matches. A player would be booted and then rejoin and all ship dock bubbles were absent.
How about not blowing up gc on server 714 with a bunch of bs messages encouraging us to come help with arenas!.... hey scopley....we haven't ascended yet...real quality personel yall got over there, yall start hiring 12 yr Olds or what?
Borg Cubes show wrong helth Bar and always laggy more then other ships not only in Arena
Hope it goes down to 0 eventually. Not worth wasting our time anymore
it will eventually. most good items unlock at GOLD II and after that players wont care about ranking up as long as they keep loosing 25 matches every monday and have enough emblems to triple pull for the whole week
I’ve written off that faction store already, useless to even provide feedback at this stage. They keep ignoring players and are not able nor even willing (which makes it even worse) to adjust the store/items and finally give a proper compensation
So what to expect from these hypocrites and arrogant folks at scopely?
Maybe we get alternative sourcing to officers and artefacts if not let’s no bother anymore
i am 5 wins away from reaching that state
I found the fun part of arena fighting, was the speed part of it, it gave a 59 a little help if your up again 2 70 players on the other side, at least we could get a few armada off, and maybe a group armada off, if the 70 players on the other side were set up for pvp only. Yesterday, my ships were slower then the red you had too hit, why was that ? My two ships was killed my other side, by the same ship, when both of my ships were on different side, at the same time. He seem to have speed, 2/3 armada that I was able too start in the 4 matches I was in, game crash, so had to restart game again. I was ok with the arena game before you change it, now it feels like best just to get 2 other that just need 400 credits, for the daily draws, and join a match, and come back in 10 minutes, and restart it over again, so we can finish the rep part and research from being arena levels, bottom. I never tried a realta ship, in arena, if it also 2 minutes too repaired that ship, mmmm. Ship repair need too be 30 second maybe, yesterday, all my ships were killed in the 1.5 minutes, so had too sit for most of the round. Please bring back the speed, part of the arena, it the only chance, 2 59, and 63, have against a 65 and 2 70.
A solution to arena match making.
Create an additional pot of rewards in addition to the win/lose rewards we have today.
Divide that extra pot between the two teams based on score plus a handicap system.
For example two equally matched team. One scores 1000, the other 999 would share the pot equally.
But say you matched 3x70 with a bunch of g5 players. In this match the g5 players would get a boost for their pot based on handicap.
Such that even scoring say 100pts to 1000pts would get them 90% of the extra pot.
You are incentivizing the weaker players to actually try rather than go afk, and it gives the stronger players a different challenge they must focus on stopping the other team scoring, not sit on the armadas with untouchable ships.
The handicap can be tweaked over time to adjust the split such that strong play is rewarded even if you lose.
It also means matchmaking can be relaxed as teams can be successful even if they can't beat a very strong opponent.
Yup I remember that fun being matched 4 times in a row against the same 70 and preparing a meal in the background … “awesome feature” to block the screen
@civic shell
why is arena retuning on monday with the same mess we had just yesterday how delusional are you it's not working and result will be same next monday
I'm not sure why Arena is returning on February 3rd when none of the issues have been addressed. It's a big pile of ass still.
They can't even get incursion to run properly, how do they expect to get Arena to fun as designed 😒
Please don't return the arena on Monday. It was a horrible experience and most of my alliance didn't want to do it. Most of the games we just stopped after the first slaughter (even stinging some ships and still getting spanked). It is no fun and 8 hour window to do a weekly grind is ....not worth it.
Sorry, this is tone def @muted badger . It was very clear that speed reduction would not be taken well if it stayed. As a gold level small ops player. You've effectively killed my Arena experience.
They clearly are not listening to player base. But the PE tells them they need more profit
Yeah... I've heard this from other players, but the reason it was capped was to improve performance over all. Did you see any difference in lag or teleporting during the playtest?
Not like there was before the cap.
K
I saw the jumping it was more like the opponent wasn't where the screen said, either closer or not able to judge when to turn for dodging. Plus if both ships have same speed they can always cut the corner on turns because targeting takes attacker right to where the defender is at, while defender is trying to slip by. I did have to reset 1 extra time. I saw the timers not being precise on armadas. The crazy ship graphic where it renders with smaller and smaller shapes many times. Buttons still worked but difficult to look at ship manage screen. No stuck ships though and no extra delay at the start where can jump in right away
@muted badger Why hasn’t scopely addressed the actual biggest issue in arenas? The rank system. The current format motivates players that reach gold 2 to STOP playing the game, since each loss completely negates a win. Since research hides behind that rank, we end up cutting our losses each week so we don’t risk more rank loss. It’s poorly designed in its current overpunishing format. Either need to drastically lower the rank reduction for a loss, or disconnect rank from non arena favors. It’s having the opposite effect on your players than Stfc thinks. My whole team disintegrated last night with hours left as we had a small win streak and didn’t want to lose our progress.
What i saw was my only real tactic as a smaller ops player, taken away.
If the speed reduction is permanent, I only stand to lose my gold status, thus losing more store options.
So I'd rather have the lag.
I would think reducing all ships by a % makes more sense. So fast ships can still be fadt compared to low ships. Now it's easy to have a bunch of ships the same speed.
Not a huge fan of more PvP though and got matched almost every single round with opponents that had 4 bil + ships. Granted they brought their smalls, so guess that it could have been a contest if could dodge the whale to get the smalls
the lag was worse than during any other arena run for me
Well, in fact arenas have so many big issues that I couldn't tell what the biggest is: the schedule, the ranking system, the poor matchmaking, the lags and glitches, and now finally, the elimination of all tactical gameplay against overpowered opponents. 100% whale playground now to smash small players with their g6 toys.
And the irony. The whales don't need the pvp officers or vind bps etc. They already have them 🤷♂️
next time when you do playtest, it may be a good idea to freeze rank, almost no one from my alliance participated, including myself under these conditions... those who did, stopped very quickly, except afk farmers who don't care about rank. Still wishing for miracle, but seems to me arenas will end up being whales vs afkers 😄
well I'm kind of curious to see how the numbers hold up on that graph you did the other day @fickle niche to see how many more ppl don't participate on monday. I know I won't participate as long as the match making and rsnking loss/win is how it is now I have plenty of other things in the game to entertain myself and tbh I'm used to being 2yrs behind on unlocking officers or ships as this is the way scopley has made it when it comes to events and stuff lol
lol. dont care. my message was mod deleted and that was a clear answer 😂 muting this channel
i saw it being deleted and I've had mine done as well it seems truth doesn't matter if you make a mistake and go against the t.o.s. but have a good one man
No! There was no performance increase at all, infact I had MORE issues in arenas. WE HAVE BEEN TRYING TO TELL YOU THAT! But once again it's falling on deaf ears and jokely doesn't care.
They could run it twice a week
Of the 7 to 8 matches played there were many issues. The first issue was that you put a cap on player lvl points. Second was armadas not resetting after being destroyed. Third was names and lvls of opposing team not showing up. Fourth ships stuck in warp unable to get into system even after multiple restart and clearing localization. Fifth was being in a squad and base not showing by squad members around planet and then Receiving an error code when trying to warp to arena. As for arena battles, ships not showing in correct position, had to hit attack multiple times for ship to show that it was attacking or not attacking at all after hitting attack button, armadas being destroyed but no change to points, had to kill hostiles till timer ran out. So overall my opinion is that whatever changes were made have done nothing as far as improving arenas performance or stability. I have done arenas every event have never had it to where I could not get into system or had armadas not counting for points.
Screenshots available
The solution to the ARENA problem is not to just set an impulse cap. You're putting a band aid on a broken leg instead of setting the leg and putting it in a cast. People have invested time and $ into increasing their impulse speed. We should not have that investment invalidated because you want to shortcut a solution instead of actually fixing the problem with the code/servers.
Also, I have exactly 4 other people in my alliance I can group with that are in my ops range. I hope you're working on open grouping, because this feature is still pretty much DOA for me as leaving my alliance of 4 years just to participate in a half broken feature is not something that's going to happen.
Good idea! I lost my Gold II ranking during this test :/
If ppl are keen for stats, go to stfc.pro and visit the discord link. They are all posted there
last test was not that good. reaction very slow. my ships destroyed often without seeing an enemy. on mobilphone not playable. gettin very hot. Matchmaking ist .... "funny" not sure how to handle 60+ ships as ops 56 player. so we mostly only log on the arena to get the minimum points for loosing
With the impulse speed cap, strategy and tactics cannot beat raw power. They might as well remove the hostiles and armadas and just joust. Strongest player will always win. Why drag the match out. Just name the winner after matchmaking because that's what the impulse speed cap does
If the result was that clear in matchmaking, then the issue is with matching.
There shouldn't be that big differences to begin with. The average ops matching is killing the matches when there can be 13 ops difference. Average that and the opponent can be absolutely anything and if that is anything other than the biggest player, then you lose.
Just match by the biggest player Scopely! That way the matching is what it already is, biggest ones killing and the other two don't matter.
Freaking hilarious! There ain’t nothing but bad comments over the test run in this channel about the poor performance of arena and what does @muted badger announce?!? Nothing short of the return of the poop show that is Arenas, proving once again that scopely refuses to listen to the customer. For the love of a good product tell your whales to stop spending money on this trash so they will properly fix it!!!!
Aren’t you all reading the official announcement, arenas are fixed and ready to relaunch 🤣 it’s like they live in a different reality, if vindicator bps we sourcable elsewhere I’d happily never engage in this again but going to have to try and suffer it for a little longer.
The problem is finding other players in my alliance (during the work day) to join my to bend over and get spanked by the unfair match ups, at least give us a ‘concede’ button so I can cycle the game quicker, when locked into the arena I can’t go and get locked in the MU for 1/2 hour 🙄.
Is this a result of 0.1% of feedback was positive for the arena so it is a resounding success! Just asking @muted badger ?
lol left this channel before and was curious to see how things are now, after thinking of a solution to the event.
Do the following to fix:
-
Fix PVP a 70 with a 40B power ship should NOT be able to hit a 43 with a 10-12M ship, your Arena matching does help a little but not enough to mitigate that issue
1.1 ALL PVP arena and not arena, PVP Range should be 2+ 2- ei for you unable to understand that, Ops 50 can attack 48, 49, 50, 51 and 52. Why because it will force PVP more and is fairer, right crews at 48 you can kill a 52 with a G4 Epic -
Limit Arena Impulse Speed to 300, I understand the Tick System its the same as CSGO Tick Sysetm etc its limited and players try to push higher than the limits which the servers can not handle
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Arena NO FTS COUNT NO CHAOS COUNT those can count during other PVP events not Arena, treat it like a gladiator match back in Rome everyone was equal, unless you are treating the players as the gladiators and others who faced lions and other beasts without weapons, then this event is bound to end up forgotten as no one wants to lose all the time.
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Fix the Lag your servers are not the only issue, the issue is you are being stingy with the internet, you popup with a message check your internet on occasion, well news flash after that message I run a Speed Test and call my ISP and ask them why my internet is borked they say proof I show them your message, you know what they say.... they laugh at your noncensical message. If its not your internet then your Firewalls need checking or your ISP needs to be told ship up or ship out. End of story. Server side make sure the server can handle the player base properly it improved a bit with the new Engine but do PROPER maintenance and beta testings, the reason why there are so many bugs in the game STIL, is because you dont check that is will interfere with other parts of the Code, you slap things in and pray
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Schedule it properly Mondays are work days you are aware right unless you dont have human workers and I am talking to an AI Robot, inwhich case I will say get a human I want to talk to them. Peaple work for a living and sometimes people have a little left over money from working to spend on a Game, incentivize player to spend it on YOUR Game by doing step 4 and 1.1 in that order. We have time in the evenings not while we are sitting giving a presentation to a Board of Owners or in a Courtroom as a Judge or such pay attention to your players or you will start lossing them AND your proft margine will dip a fair amount
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Add a Forfit Concede give up button, time gate it to 5 Minutes sometimes the match is over in less than that time but give us the option anyway because it is MIND numbingly annoying to sit and watch as the other players SEE you have given up and then start moving slower just because they feel like it
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Fix Matchmaking dont ONLY allow alliance alone, open it like you said you would make it like waves available to all, of that PVP range, on the server. And Matchmaking should ONLY be the PVP range I mention above not higher. Matching should proritize same ops over hgiher ops enemy teams, if it takes longer then so be it make the even a week long one cut the rewards down to compensate for that, it would help then with Point 5 Schedule if it was a week long event and would not then disrupt other events.
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Finaly as this is a G4+ Event limit ALL ships that can be used to G3 EPIC, Rare and Uncommons no ships from G4+ make it fair.
But I am done with my say I know as this company does NOT listen to players I will be ignored so enjoy all if things improve I still wont participate
The man made some interesting points. Take the whale out of the game to a certain extent so that crewing becomes the measure. Of course the whales may have more officers and maybe their officers are higher tiered, but this is some of the best ideas to level the playing field I have heard to date.
The image that I have posted has been an irony about Scopely and what they do with our comments. I have not used it at all to indicate that I agree or disagree with what he has written.
If speed needs to be reduced to help arenas. Fine. But a blanket cap does not make sense. Instead reduce all ships speed by the same % in arenas. Thus keeping the speed strategy viable while helping the lag.
Or, ya know. Fix the actual problem. I don't get how countless games now can handle pvp on much more massive scales, but a few triangles have so much issue.
Didnyou consider removing the animation, for example?
This passed Thursday in every arena match up my group had the opposing team was somehow able to ignore the impulse cap and rocket around the screen like a Botany Bay with a speed crew. Again a dismal failure on Scopely’s part.
My suggestions for fixing.
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if impulse speed is an issue, slow all impulse down by the same %. Tactics work. Adjust points accordingly.
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DO NOT LOSE REPUTATION. EVER. Winners get 5% for next rank, the lovers get 1%. Or a set amount of points for a win/lose.
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make it 24/7 and add an option for server wide join. Make it a daily event with 2 tokens a day.
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Change daily chests. 2 losses a day is single pull, a double requires 2 wins a day. Example is 100points per lose and 400 a win. Single is 200, double is 800.
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match make off reputation rank. Take the average of the best 2.
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remove reputation cap. Male reputation rank like faction rank. This will allow a constant increase and the high end whales can fight each other for the best rank (you can sale packs for more entry tokens and make a killing).
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add more high end packs for 6*+ players and the avaliable for 7* packs and ever increasing. This is a great place to add other things like other ship BP, other officers, ft, refit, etc. This can be a great great tool for sooo much more.
I suggested limiting the ships used in Arenas to G4 ...
Doing so would very much bring those insurmountable mismatches of a lvl 70 w/ a 20 , 30 , 120B cube to be fixed.
A lvl 70's G4 Epic ship is bigger than a G5 players G4 Epic ship .... BUT, not SO much bigger that it makes the PvP outcome a forgone conclusion. Officer Crewing , research, and overall knowledge of the game and how it works would come into play and make Arena matchups more competitive.
More competitive matches will make for more participation.
The "Concept" of this is already in the game as we have Realta vs Realta and Tallios vs Tallios events ...
(As a side note for Scopley) Doing so will motivate those without those G4 Epics to build them , level them (and for those spenders.... buy packs to do so)
Especially since many G5 players have scrapped their G4 Epics to get Rss for their G5 Epic
this would suggest that limiting arenas to g4 ships - something that many non-g4 players don't have - is a bad idea then, no?
unless moving out of g4 and especially g5 no longer removes all of the sourcing of g4 rare parts, this would kill arenas
No, it would just mean they would be inspired to build them again
with what rare parts
.. you do realize that a lvl 70 whale Pilum would be about size of FTP Corvus, right?
some would go even to low tier Sanctus power numbers
I DID say a 70's G4 Epic is bigger than a G5's ... but again if a lower lvl G5 is in a group that is matched up vs a 70 .... that means that G5 players team has a mid to upper lvl G6 player or 2 and THEIR G4 ship is closer to that 70's
The point and concept is NOT to make it so every Player would be able to handle that 70's ship ... but SOMEONE in that TEAM should have a competitive chance
So you are saying, it would essentially change nothing, as those of higher lvl would still kill you, except with the same ships that you have? 🙂
Tbh you could downgrade all the way to Realta and it would still be decided by who spent more on pvp primes and officers and ops upgrades. If Scopely wanted to make it fair, no research would apply and you would be given 2 arena custom ships that are same for everyone. Obviously they want people to spend on pvp stuff, so it will not happen and spenders will have advantage.
@sage brook if you are in a team that is matched up against a 70 YOUR team has mis to upper 60 players in it ... it's not like there have been matches that had all upper 50's vs a team with a 70... and that's what you are trying to argue
Then what is the point of limiting players to G4 ship if it would be all high G5/6 players?
The idea or wish that Scopely would "even the playing field" so as to negate any of those "whales" spending is mote than a pipedream ... and suggestions like that will fall on deaf ears ...
But suggestions that make things more competitive are not and have (however small) a chance to be considered
The "point" was that 70 who was bringing that 120B cube (or 2) and locking down anything that zoned in up to including the 67,68,69's Cube that is only 15B power ....THIS instead would be say a 600M power Enterprise-A vs a what.... 400M power Dedierex .... a matchup that COULD result in the upper G6 player winning instead of a "No chance in ****" scenario
This would also be the same for any lower matched matchups
As a side note @sage brook some of those bloated hull power numbers are more than likely contributed to by both Galactic Acclaim ranks and Arena Hull health points that every player FTP , "Guppie/Dolphin" or "Whale" can get in game.
You have not hit these same whales have you? You may think they are not so overpowered but they still are. They will still one shot you. Not one round, 1 shot. They will still crit for millions, even with that little one. Even if you sting them, they will still kill you on the first shot.
Pvp is broken if you are not almost evenly matched across the entire game with officers, research, etc.
What does this have to do with the above suggestion/conversation? I suggested for Arenas to G4 ships and below. I explained this by going on and saying a lvl 70's G4 Epic (while bigger than a G5's or low/mid level G6's) is not so "insurmountable big" ... if you look at the size of a lvl 70's Pilum as opposed to a level 67's or 68's .... they would be quite similar in size ... CLOSE ENOUGH that crewing and research could be a factor. Whereas how it is now where that 70 brings his/her 120B Cube and that 67/68 has no chance with any ship in their dock considering their cube would be 15B TOPS.... crew, research, or anything short of an act of God won't have a chance of changing THAT outcome.
And i am telling you that the whales hit so hard and crit for so much that no, it will not matter. They will one shot, not one round, not a back and forth, they will hit you and destroy your ship with the first hit and you will not even hurt them at all. In fact, even if you stung them, you would do 1-2% of their hull damage max. Unless you are a mega super whale like them, it will do absolutely nothing. Their 3* epics are 60mil+ power and they only get bigger.
@odd bough it's mind boggling how some focus a their whole rubtal "argument" on the handful of "mega super whales" and not look at the suggestion on a whole for the majority of us non "mega super whales" .... this will never be a Utopia of Equalness ... but if a suggestion like I've just spelled out makes even 75% of those matchups better and more competitive it'd be worth it.... but by all means "throw the baby out with the bathwater" and just keep complaining how unfair it is that some spend money on the game and maybe you choose not to ... or you choose not to spend as much.
With that.... I'm done trying to debate with a brick wall
You didn't understand the game. Scoply is a company and the best customers are 🐳. When the howl will react. Why should someone buy a ship when suddenly it can no longer be hit on small ones? In the arena you are intended as a krill for 🐳. Please accept it 🙈. Maybe it would be better... Scoply would turn off the negative rating for the rank in the match with whale groups. Repair is free. So just lost time. The big ones had fun and after that you get a normal group. Or some kind of reward... because you were entertainment of the greats
Ultimately whales make it so we don’t have to watch non-stop ads. I have no issues with whales in general, but the game cannot survive on whales alone as they make up a small population of the user base. There has to be a balance. Unfortunately Scopely has yet to even attempt to find a balance between the whales, dolphins and f2p, opting instead to cater strictly to the whales. This is the reason they lose more players than they gain. There is a way to create a balance between the three and increase profits at the same time and part of that involves listening to those that use the product. Scopely continues to ignore the user base as a whole and focus only on one demographic, the whales, which is actually causing them to reduce their profit and alienate the largest user base. Even the whales are getting tired and quitting, further reducing their profit margin and causing them to reactively introduce new features that ultimate add zero value in hope of enticing the remaining whales to spend, which I don’t think is going very well since they gave everyone a chance to try the new building at max stats. Features added should benefit all players, not just a single group. That single group can be given an advantage, but the advantage should not be at the detriment of all other groups. Ultimately that is the issue, only whales have advantage and that advantage is at the detriment of all other players. Arena is a perfect example of that, if you ain’t spending then ultimately you get hosed and they locked research that is more beneficial to F2P players than whales behind participating in am event that ultimately caters to whales.
Out of the top 11 on our arena ranking list 8 players are from other servers..
In my opinion, the easiest way to make the matchup a bit easier, would be to Filter them in specific steps.
First would be, to assure that the two highest players in each team can achieve the same ship value (OPS 53 - 55, OPS 56 - 59...).
After that I would evaluate the average power of the group and try to find a fitting opponent.
The last step would be to match the average arena scoring.
Even though, the players that spend money will always have the advantage, they have the right to get to the higher ranks, in my opinion.
It will never be balanced, but it could be less frustrating 😉
Not gonna bother with even thinking about the arena
Arena is great for free stuff
agree with all of the above, since it doesn't seem anything will be changed, I'm sitting it out, there's no point in enduring the frustration now there's no chance to win against bad matchmaking. While I understand the reason for capping impulse was technical one, it could have been done better way, many of which were mentioned here.
The Arena event on Thursday was actually a lot of fun. Matchmaking still causes some matches to be one sided, but that is expected. Overall good job to those who were working on arena, you diagnosed a problem and solved it, I had little to no lag during the arena, a little crashing issues after, but nothing too major.
Exactly this, Scopely doesn't want to make PvP fair, they want to force you into spending money.
but tomorrow no arena right ? since they didnt fix anything and the test was a big success determining it was still crap ?
If using the average of ops level, is it too far a stretch to add standard deviation for match making?
This right here is a great idea
Make a mini game you can play whenever. Also there is a system with a token you have to spend to get there.
What’s that all about
@muted badger I know this idea has been floated before but I think this would make arena matches fair and fun for a majority of players. I’m ops 69 , almost 70 , but when I get put in a match with one or more 70s, there is no chance of winning. My best ship is a 15 billion cube and against a 120-150 billion ship, the match is over. There is no boost or mantis sting that can make the match even. I feel most know what I’m talking about, big ship wins. If SCOPLEY would limit the ships that can be used in arenas I feel that would make for more exciting matches.
l would propose g4 ships should be the biggest that can be used and exclude the cube which has the most location problems anyways. I would also eliminate the nx, voyager, Monaveen, and protector. A 66 tribune will be similar to a 70 tribune. Even an ops 55 or smaller tribune or the like will have a shot against bigger opponents because even though the higher lvl player will have more research and building lvls, with boosts or stings and even the Lorca punch ability, lower lvl player could pop and surprise a bigger opponent. These fights could be the stuff of legends. And since many players skipped g4 epics in the game culture, there is an opportunity for SCOPLEY to sell packs for select ships to players that may want them with maybe arena repairs and Terran credits, or self repair skin shards mixed in. G4 will also get in the majority of support ships as well. This could even be limited even lower to ops 42 or ops 46 ships that we all have fond memories of like the ktinga or pilum, but many higher lvl players not played with for a while or scrapped. Nostalgia is a powerful tool that could be used to transform arenas and possibly heal some of the ill feeling many have had with this feature. We need to move this away from big ship wins to best player wins. Good tactics rewarded. I would be fine with being contacted to discuss this further. This could be a win win for everyone involved. Thank you for your time.
took 5 mins to find this match, these guys got screwed over, especially with the impulse speed limit, was literally the only thing that would have helped them
59-62-62 getting matched repeatedly with 70-68-69 ... WHY?
well.....
i feel with how utterly ridiculous the matchmaking system is, scopely should remove the loss rank when losing, especially when people consistently get buggered over by said matchmaking system
Arena 👎
Hello Simpauly
nihao ma hamsam
Matchmaking is still rough, but the game is smooth
ive had to be off and on so only done 2 battles, miss my impulse speed!! But yes 1 of those 2 was the screen shot above 66 and 62 vs us lowly G5s is rough
Yeah they're my server, unlucky on that one