Hey everyone, this might be a question suited for #✨┃vfx-and-particles , #archived-shaders , and #archived-urp also, but it seemed fitting to #💥┃post-processing the most.
I've been trying to make a Fog effect for which I need to work in horizontal Depth, i'm trying to make it look thick so that objects fade in nicely, and to hide any pop-in from afar, aswell as for the artistic touch it brings.
I really like how they did it in #drive e.g. https://youtu.be/fhrIH6gir04
Though I have not been capable of reproducing a similar effect, either it be through Shaders, Particles, and other means I've tried.
The only real limitation I have is that we use the Curved World shader, though a Shadergraph Node exists to apply it to existing Shaders.
If anyone had any insight on the subject I'd greatly appreciate it ! 🙂 Thank you very much
Available now on Nintendo eShop, App Store and Google Play.
Nintendo Switch eShop: https://www.nintendo.com/games/detail/drive-switch/
Other Nintendo regions: https://www.drive.game/switch-links
Google Play link: https://play.google.com/store/apps/details?id=com.pixelperfectdude.htdrive
App Store link: https://apps.apple.com/us/app/drive/id1366...