⚪┃dots

1523 threads · Page 30 of 31

Upgrade from Transform V1 to new Transform V2 system 1 messages
Entities
Blob HashMap 10 messages
ECS Concepts
Is Unity Physics Rebuilding Static Bodies Every Frame A Bug? 46 messages
Unity Physics Solved
Baking prefabs with children gameobjects unsupported? 1 messages
Baking
OverlapSphereCommand.ScheduleBatch() keeps crashing. 5 messages
Jobs System
Connecting Joints at Runtime 9 messages
Unity Physics
LocalToWorldTransform missing 7 messages
Entities
Strip out runtime test 14 messages
Netcode for Entities Entities
Why is Unity still building a Physics World, when I have Set Physics to "No Physics"? 31 messages
Unity Physics Solved
Why Does Unity call Unity.Physics.Systems.BuildPhysicsWorld multiple times per frame? 3 messages
Unity Physics Solved
Does Entities 1.0 still require the use of Build Configuration files as it does in 0.51? 4 messages
Entities Solved
TransformAspect.Lookup inside Systembase 2 messages
Entities ECS Concepts
Collections missing references 39 messages
Burst Entities
IJobParallelForTransform schedule batch size? 31 messages
Jobs System
DOTS + 2D? 43 messages
Entities Graphics Entities
BlobAssetReference and Baker 9 messages
Baking
(IN-31808) [ECS 1.0.0-pre.15] ArgumentException: Cannot find TypeIndex for type hash 7881543491081 16 messages
Entities
Do jobs stop the main thread? 10 messages
Jobs System
[Q] Reference types in Jobs 58 messages
Jobs System
Error with entities package 14 messages
Entities Burst
Reload Domain and Completing Domain is taking a long time? 34 messages
ECS Concepts
Can Native Containers be used in IComponentData? 18 messages
ECS Concepts
How to rotate to look at a direction with PhysicsVelocity? 7 messages
Unity Physics
Netcode prediction resimulation ticks buildphysicsworld 12 messages
Unity Physics Netcode for Entities
ComponentLookup for Aspects 5 messages
Entities ECS Concepts
[Q] Burst and managed types not possible? 69 messages
Burst
Issue with spawning Entities that each have a unique random generator 26 messages
Baking Entities
[Q] How to access GameObject values from within ECS? 38 messages
Entities ECS Concepts
[Feedback] DOTS is great but wasting potential in mainstream adoption 8 messages
Entities ECS Concepts
Building dedicated server. 3 messages
Entities
SetComponent doesn't seem to accept the parameters that seem to match the information 4 messages
Entities ECS Concepts
How do i run jobs from System A in parallel with jobs from System B? 16 messages
Entities Burst Jobs System
Making DOTS rendering work with a custom SRP. 6 messages
Entities Graphics
Making a UI for my DOTS game? 180 messages
Jobs System Entities ECS Concepts
Mesh data from PhysicsCollider 4 messages
Unity Physics Entities
Is it worth it to run this job in parallel? 13 messages
Solved Jobs System
BlobAsset unique per prefab on baking. 15 messages
Baking Entities
webGL and subscenes 2 messages
Baking
Native Container IComponentData baking support 26 messages
Baking Entities
WebGL and SubScenes 10 messages
Baking
AnimationCurve 11 messages
Burst Jobs System
Why is my Job flagged as writing to a ComponentTypeHandle that it is not? [Solved] 82 messages
ECS Concepts Entities Solved Jobs System
BatchRendererGroup & Sprites 7 messages
Entities Graphics Entities
Rival Character Controller. 3 messages
Netcode for Entities Character Controller Entities
HTTP Call + Jobs 89 messages
Jobs System
Scheduling IJobEntity inside of a public static method breaks CodeGen 51 messages
Jobs System
Unsupported NativeStream range patching in IJobEntity? 4 messages
Jobs System
Help me understand how to issue DrawCommands with Batch Render Group. 1 messages
Burst Entities Graphics Jobs System
ISystem depending on an IDataComponent Singleton [Solved] 3 messages
Entities ECS Concepts Jobs System
Should we be using fewer systems to schedule jobs rather than one system for every few jobs? 16 messages
Jobs System ECS Concepts