⚪┃dots
Upgrade from Transform V1 to new Transform V2 system
Entities
Blob HashMap
ECS Concepts
Is Unity Physics Rebuilding Static Bodies Every Frame A Bug?
Unity Physics
Solved
Baking prefabs with children gameobjects unsupported?
Baking
OverlapSphereCommand.ScheduleBatch() keeps crashing.
Jobs System
Connecting Joints at Runtime
Unity Physics
LocalToWorldTransform missing
Entities
Strip out runtime test
Netcode for Entities
Entities
Why is Unity still building a Physics World, when I have Set Physics to "No Physics"?
Unity Physics
Solved
Why Does Unity call Unity.Physics.Systems.BuildPhysicsWorld multiple times per frame?
Unity Physics
Solved
Does Entities 1.0 still require the use of Build Configuration files as it does in 0.51?
Entities
Solved
TransformAspect.Lookup inside Systembase
Entities
ECS Concepts
Collections missing references
Burst
Entities
IJobParallelForTransform schedule batch size?
Jobs System
DOTS + 2D?
Entities Graphics
Entities
BlobAssetReference and Baker
Baking
(IN-31808) [ECS 1.0.0-pre.15] ArgumentException: Cannot find TypeIndex for type hash 7881543491081
Entities
Do jobs stop the main thread?
Jobs System
[Q] Reference types in Jobs
Jobs System
Error with entities package
Entities
Burst
Reload Domain and Completing Domain is taking a long time?
ECS Concepts
Can Native Containers be used in IComponentData?
ECS Concepts
How to rotate to look at a direction with PhysicsVelocity?
Unity Physics
Netcode prediction resimulation ticks buildphysicsworld
Unity Physics
Netcode for Entities
ComponentLookup for Aspects
Entities
ECS Concepts
[Q] Burst and managed types not possible?
Burst
Issue with spawning Entities that each have a unique random generator
Baking
Entities
[Q] How to access GameObject values from within ECS?
Entities
ECS Concepts
[Feedback] DOTS is great but wasting potential in mainstream adoption
Entities
ECS Concepts
Building dedicated server.
Entities
SetComponent doesn't seem to accept the parameters that seem to match the information
Entities
ECS Concepts
How do i run jobs from System A in parallel with jobs from System B?
Entities
Burst
Jobs System
Making DOTS rendering work with a custom SRP.
Entities Graphics
Making a UI for my DOTS game?
Jobs System
Entities
ECS Concepts
Mesh data from PhysicsCollider
Unity Physics
Entities
Is it worth it to run this job in parallel?
Solved
Jobs System
BlobAsset unique per prefab on baking.
Baking
Entities
webGL and subscenes
Baking
Native Container IComponentData baking support
Baking
Entities
WebGL and SubScenes
Baking
AnimationCurve
Burst
Jobs System
Why is my Job flagged as writing to a ComponentTypeHandle that it is not? [Solved]
ECS Concepts
Entities
Solved
Jobs System
BatchRendererGroup & Sprites
Entities Graphics
Entities
Rival Character Controller.
Netcode for Entities
Character Controller
Entities
HTTP Call + Jobs
Jobs System
Scheduling IJobEntity inside of a public static method breaks CodeGen
Jobs System
Unsupported NativeStream range patching in IJobEntity?
Jobs System
Help me understand how to issue DrawCommands with Batch Render Group.
Burst
Entities Graphics
Jobs System
ISystem depending on an IDataComponent Singleton [Solved]
Entities
ECS Concepts
Jobs System
Should we be using fewer systems to schedule jobs rather than one system for every few jobs?
Jobs System
ECS Concepts