I've been looking at netcode and observing the heavy performance cost of lag with prediction and resimulation. With 70ms ping, I have over 10 ticks of resimulated prediction. Each comes with its very own build physics world job lasting 0.5ms (bursted) in my very light test scene.
What is the purpose of running build physics world 10 times here... I have no physics step, I'm just using physics for the casts. Can't it just build once and then step through all prediction ticks from that one BuildPhysicsWorld?
Waiting for official to do optimization and also provide path to do customization without required to modify dots netcode package directly. I still want to use vanilla dots netcode package to make future update easier