@vagrant shoal Suddenly I get this error at player runtime. I just check type hash 7881543491081840453 is Unity.Rendering.PerInstanceCullingTag.
Unity.Entities.Serialization.SerializeUtility.ReadTypeArray (Unity.Entities.Serialization.BinaryReader reader, Unity.Entities.Serialization.DotsSerializationReader dotsReader) (at <00000000000000000000000000000000>:0)
Unity.Entities.Serialization.SerializeUtility.EndDeserializeWorld (Unity.Entities.ExclusiveEntityTransaction manager, Unity.Entities.Serialization.DotsSerializationReader dotsReader, Unity.Entities.Serialization.SerializeUtility+WorldDeserializationStatus& status, Unity.Entities.Serialization.SerializeUtility+WorldDeserializationResult& deserializationResult, System.Object[] unityObjects) (at <00000000000000000000000000000000>:0)
Unity.Scenes.AsyncLoadSceneOperation+AsyncLoadSceneJob.Execute () (at <00000000000000000000000000000000>:0)
Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[T].Invoke (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <00000000000000000000000000000000>:0)
Unity.Scenes.SceneSectionStreamingSystem:UpdateLoadOperation(SystemState&, AsyncLoadSceneOperation, World, Entity, Boolean)
Unity.Scenes.SceneSectionStreamingSystem:ProcessActiveStreams(SystemState&)
Unity.Scenes.SceneSectionStreamingSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()```