#🛠️┃probuilder

1 messages · Page 1 of 1 (latest)

somber folio
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Does anyone have any ideas on how I could make quick mazes with Probuilder? Im having trouble constantly measuring the hallway widths and i dont want to spend too much time making the level.

plush crypt
somber folio
#

Is there any way i can edit the increment of the unity move tool?

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because my movement is grind like and i cant just use any maze

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grid

somber folio
#

Thanks man

fast summit
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hello guys sorry I got situation here

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about to select the entire dark brown color using selection by color

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turns out it selects the whole mesh

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is there something I've been missed ?

raven creek
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How can I turn on my snapping in probuilder it's turn off by default?

plush crypt
raven creek
# plush crypt are you using progrids?

No, actually I am using Unity 2021.3 and imported pro builder but pro grid didn't come along and I totally forgot about pro grid, I need to import it some how, thanks for your guidance mate

plush crypt
raven creek
#

the problem is I can't find progrid

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okay thanks

finite cliff
ebon loom
#

is there a quake3 map ready for unity anywhere or a working quake3 map converter to unity? i need it mainly to test movement

young vapor
coral light
#

I'm having some issues with tiling in ProBuilder UV Editor. I have to offset the texture in the editor so it could tile correctly, but it still doesn't fix the other faces. This is with Auto-Mapping enabled. Is there a way to get the textures to tile correctly by default?

barren oasis
#

hello im searching for someone who can help me for my game im a scripter btw

lunar cliff
karmic trench
#

Am I just being extremely blind or is there no button to actually BUILD the object?

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I know that you can "draw" it in the scene, but then the sizes you can set would be pointless

plush crypt
karmic trench
#

in the video i was watching it looked like this, looks like they completely overhauled this window

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(was from this year)

plush crypt
karmic trench
plush crypt
karmic trench
karmic trench
#

"Freeze Pivot" put the pivot for the quad all the way back there, could someone tell me how to fix that?

torn basin
#

you can fix it with any of the tools that modify a mesh's pivot

nimble tundra
#

I'm trying to scale a plane to use with polybrush, but whenever you scale it the vertex's arent multiplied, so if you scale it to say 30x, then the vertexs are so far apart you cant use polybrush well anymore. Any suggestions? sorry for beginner question

nimble tundra
#

^

plush crypt
unique flint
#

is there a way to delete only a certain area on a wall to make room for a door in probuilder?

plush crypt
unique flint
unique flint
plush crypt
unique flint
icy swallow
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I need some help regarding the probuilderize tool and the material editor

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the way I'm making models right now is making them in blender, exporting as fbx, probuilderize, and texturing models with the material editor

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however for some reason when I probuilderize, I'm getting some parts of the model go black and I don't know how to fix this

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I'm going to bed soon so I might not be able to answer

unique flint
#

how do i export my level from unity into blender to finish it up

plush crypt
plush crypt
unique flint
plush crypt
unique flint
plush crypt
#

wdym not working

unique flint
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nvm i fixed it

unique flint
ivory ether
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how do i extrude

unique flint
ivory ether
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yes

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i have been trying for 5 minutes now and idk how to extrude it

unique flint
#

can you send a screenshot of your probuilder menu

ivory ether
unique flint
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go to tools

ivory ether
#

k

unique flint
#

then probuider

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builder*

ivory ether
#

k

unique flint
#

did a menu pop up

ivory ether
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yes

unique flint
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ok scroll through that menu till you find extrude

ivory ether
#

ok

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thx

unique flint
#

np

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you find extrude shreck

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shrek

ivory ether
unique flint
barren oasis
#

@ivory ether you can also do CRTL+E

ivory ether
barren oasis
#

Yes indeed you can use CTRL+E

umbral current
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I am trying to make a hole in the wall for the door through the pro builder, but when I stretch those edges, the geometry is ruined where am I going wrong?

limpid zinc
umbral current
torn topaz
#

Can I use boolean operations on runtime through script? If yes, then how?

strong plinth
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Is there a way to change the default material scale in Probuilder? It would save me a ton of time from having to scale everything up by 8 every time I apply a material to a face.
edit: I now see how to set it to 8 in the UV panel with a button, that helps a bit. But it would still be nice if it could be defaulted to 8.

royal brook
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just starting out w 3D design here and i have a few issues i'm hoping someone can help with. i'm wanting to start everything at the reference plane of y=0. my grid would be at y=0 and my groundplane would be at y=0, but i can't figure out how to do this with the past couple hours in the editor or online. i'm in the newest editor 2021.3.9f1 and clicking on the Grid Visual dropdown shows a Move To: To Handle / To Origin selection, both of which don't set the grid to y=0. on top of that, after i gave up and just started building something in ProBuilder, i've noticed i can't snap anything to the ground. i fooled around with some of the snap settings but none worked. i set the Grid Snapping Grid Size down to its lowests value 0.0001 and my shape is still a few hairs above the ground shape. tried adjusting both ground and object to no avail, it just won't snap. online videos talk about using ctrl-shift + move to snap things to the ground but that does not work. this is a new install and i expected things to be a little simpler but maybe i'm going about all of this the wrong way? or maybe my default settings somehow got borked? some help getting started would be greatly appreciated!

plush crypt
royal brook
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@plush crypt i'll definately look at that now. i thought i read somewhere that it's built into the Editor now so i thought i was working w it, but the poster might have been talking about ProBuilder. also learning things don't really snap to objects at all in unity. it's more like you make objects w certain uniform measurements and you snap to units on the grid instead. does this sound about right?

plush crypt
royal brook
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well you talk about snapping to the grid, but i'm hoping objects can snap to eachother automatically independent of the grid. so i can snap an object to my ground object automatically. but w every attempt i still see a small fractional sized crack where the object and ground meet. i come from 2D design so in photoshop/illustrator you can get perpendicular lines to just snap to eachother seamlessly, but i'm assuming that doesn't happen in unity? also i'm unable to find ProGrids in the Package Manager. turned on 'Pre-release packages', restarted and still don't see it

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also, this post from 2020 says ProGrids interferes w ProBuilder anyways?

plush crypt
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com.unity.progrids

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snap to vertex and snap to face normal are also a thing in unity @royal brook

royal brook
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ok, good to know i'm wrong, was a bit frustrated for a sec

strong plinth
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The top faces of my object changes materials whenever I change the material of the other faces. Is this a glitch? Is there a way to fix it?

strong plinth
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Seems like it was just a glitch. It was fixed by reopening unity

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I have to keep resetting the uvs and resetting unity for almost every object this glitch happens to 😬
i think it got messed up when I was grouping faces earlier

plush crypt
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def a bug

strong plinth
white hinge
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trying to make a potion bottle, any idea why the top of inside bottle look more red then rest?

white hinge
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why when i apply texture to my model it splits in dark half lighter half?

tulip cave
flat wadi
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Not sure if this is the best place to ask, but does anyone know why the EditorExamples scripts which optionally come with Probuilder are giving me errors? Specifically I am trying to use the script RenameNewObjects.cs. This is a new project with probuilder and the editor examples imported.

obsidian mesa
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i need help making a map i used pro builder and its a giant cube how do i make the inside hollow to fit the player in

obsidian mesa
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thanks

nimble iron
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Sorry folks, I'm just coming back into using Probuilder, used to be really comfortable with it - now I'm not sure how to edit old geo. How does one turn on the editing functions for a Probuilder block again?

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Oh, never mind, I think I've got it.

crude vapor
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Hey! I'm having a really weird bug while using bezier shapes that didn't happen before

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I have HUGE and unusable handles on points

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Like

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It made me laugh but I cannot work, tried reimporting, repairing and restarting unity but nothing

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Also tried to resize gizmos but again, nothing

manic grove
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What is the correct workflow to convert pro builder map blockout to like final textured map asset

frigid horizon
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I have never used probuilder but I already love it

hollow gust
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Though I'm not entirely sure on the process of replacing the existing geometry in Unity directly

hollow gust
manic grove
frail wyvern
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I have an issue with PB that I'm hoping someone can help me solve. I'm making a tool to process the objects I make with PB. The last step of the process is to remove the PB components much like the "Strip ProBuilder Scripts" menu option does. However, some of the classes are sealed so I cant do DestroyImmediate on them. Any ideas on how I can do this?

torn basin
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Or do you mean that they are internal?

white perch
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I've been using probuilder for a bit and was not aware of "Snaps", it seems it was deprecated. Are there any other solutions out there to make objects made with probuilder snap into a grid?
Was using pro-grids but that is an "experimental" tool.

frail wyvern
torn basin
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You just need to do GetComponent<TheClass> / TryGetComponent(out TheClass theInstance)

frail wyvern
torn basin
# frail wyvern

Ok so that's what I was asking before. That's not due to sealed

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It's due to it being private

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What you could do is use reflection

Component[] allComponents = newgo.GetComponents<Component>();
foreach (var comp in allComponents) {
  Type t = comp.GetType();
  if (t.FullName.StartsWith("UnityEngine.ProBuilder")) {
    // it's a probuilder component
    DestroyImmediate(comp);
  }
}```
@frail wyvern
frail wyvern
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Hmmm Okay I can try that.

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And the class wasn't private, just sealed.

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Cool that works. Great solution @torn basin and thanks!

torn basin
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private is the default access modifier

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sealed is a red herring here

frail wyvern
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Oh right.

hollow gust
plush crypt
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you can also toggle it on /off

white perch
barren oasis
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Pro builder greys out the bevel option when selecting an object

barren oasis
barren oasis
barren oasis
icy geyser
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is it possible to delete edges with probuilder? Like if I want to get rid of an entire edgeloop. I can select them all but deletion deletes the entire object and not just the edges I have selected? 🤔

pale cliff
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Hey all. Im currently having a problem with probuilder and physics.
I have set up a level, but when i set the colliders to convex it ruins it.
I dont know how to describe it but it like epands the collider so there are no concave Shapes

barren oasis
barren oasis
barren oasis
barren oasis
barren oasis
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I don't see the others

barren oasis
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Oh

plush crypt
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not sure why a level would have rigidbody 🤔

feral notch
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using probuilder how do I hollow out a cube?
I cannot find any tutorials

barren oasis
#

I think that’s what you need

feral notch
barren oasis
feral notch
barren oasis
#

Well I told you what you need

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Flip face normals, there’s an option for that

feral notch
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So I got it working

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but theres another issue

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please @ me if you can assist

willow jolt
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Hitting "Probuilderize" fixes my textures. What is it doing because I need that to happen automatically.
I can't figure out why they are broken in the first place, but I think it is related to UV maps.
When I throw an image on the cube shaped object it comes up as an average color instead of the actual image I'm working with.

willow jolt
tacit thicket
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I have a strange issue with probuilder

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The shape that I made before is disappearing when I click it and the editor throws those errors:

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Anyone has any idea how to fix that?

cinder knot
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Hey there!

Older versions of ProBuilder used to apply a nice prototyping texture on the objects i created. After updating they are all created as a mundane grey. Is this feature deactivated in the new versions or is it something i do wrong? I really liked the old looks of the objects so i d be glad if i can bring this back!

solar pumice
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You can apply any texture you want to your models. It probably doesn't default do it for you anymore n

cinder knot
solar pumice
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I don't use probuilder, but it must be using a material that has a shader that projects the texture in world space.

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If you just use a standard lit shader (the default one that is selected when creating a material), it'll stretch the texture across the faces

cinder knot
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Thank you very much i think i ll find the way with that piece of information

warm grail
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Im also getting pauses from aplication.UpdateScene btw

barren oasis
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Sad that ProBuilder doesn’t have Capsules

plush crypt
barren oasis
#

Thanks null

half wasp
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how do i enable these features? i'm new to probuilder so i have no idea how this works

barren oasis
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and in your case of "insert edge loop" you should use the edge selection and select edges

fickle lark
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is this true? can Probuilder be used to make models?

scarlet valley
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I don't know if this is the right channel, but why is my camera cutting the terrain in scene, and how do I fix it?

barren oasis
gentle quarry
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Is there a way to add a mesh to a fbx created in probuilder?

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I'd like to use Graphics.DrawMeshNow with an fbx I have

hollow geyser
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hey guys, im a bit new to using probuilder, but im wanting to create cave walls that look good. not just a rocky texture, but with rocks jutting out of them etc. are tehre any tools that can help me create something like that with probuilder?

elder carbon
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i have an important question. is the merging objects option works the same as combining meshes?

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is it reducing draw calls?

quartz vigil
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Unity pops up this warning when entering play mode while a prefab with ProBuilderMeshes in it. Should the ProBuilderMesh MonoBehaviour have the [ExecuteInEditMode] attribute? I thought that attribute is being phased out since Prefab Mode became a feature?

dusty rain
tough smelt
#

How do you install ProGrids?

gusty barn
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anyone know if there's a way to get the color of the material assigned to a face on a mesh? i'm iterating over myMesh.faces and trying to do face.material.color, but I'm getting a null reference exception

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i also tried myMesh.GetComponent<MeshRenderer>().sharedMaterials[face.submeshIndex].color but that always returns White

gusty barn
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figured it out, i was setting face colors via the "apply vertex color" function, which doesn't actually create a submesh material and rather applies the color directly to all the vertices in the face

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to calculate the color of a face, i average the colors on all vertices in that face

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on a different note tho - calling mesh.Refresh() causes these errors to occur, even if i only fetch the mesh and immediately call Refresh on it

vital anchor
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guys

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does probuilderizing a gameobject increase its vertex count ?

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just clicking on "probuilderize" button ...nothing else

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does it increase verts sometimes?

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thnx in advance

pine nacelle
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Hey guys, idk why but out of nowhere i am no longer able to select with the rectangle tool, as you can see, did i do something?

barren oasis
barren oasis
spring bay
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Hi, is there a negative extrusion tool or something to undi an extrusion?

pulsar ocean
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hi guys, is there a way to "accurately" use probuilder (i.e., specifying and editing dimensions)? I've tried using it, but always found myself going back to autocad/solidworks since I can much more comfortably make and edit sizes if necessary.

abstract vault
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hi, I want to cut a hole in a plane. I select a face, select cut tool but it doesn't allow me to select more than two points. How can I select more than two points ?

abstract vault
faint lantern
#

in general when designing rooms, would it be better to use multiple boxes for walls, floor, etc. (left), or just use a single inverted hull mesh (right)?

royal terrace
coral orbit
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3 very simple probuilder objects bringing Unity to a halt

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anytime i click them my editor has to hang for 2 minutes

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fun stuff guys

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really cool optimized tool!

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just from clicking on an object

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why is every cool idea in this engine actually executed like complete dogshit?

hasty grotto
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So i would like to cut the center of an hexagon, I created an hexagon, but i dont succed to cut it 🥲 anyone go help?

coral orbit
fast summit
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greetings

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about to ask
what makes a meshes not be able to be extracted with ProBuilderize

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I thought any imported meshes from blender is possible to modify with ProBoilderize

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*I wanted to modify it's UV that results different as what it shown on blender

barren oasis
#

Is there a way to dissolve vertices?

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I found some post from 2018 saying it was on the To Do list.

dapper basin
leaden path
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Does anyone know how can i fix the over lightning on the edges?

vagrant ingot
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I've got a fairly simple mesh that I want to probuilderize.
However when I do it just completely mangles the mesh, triangles everywhere.
Has anyone experienced this before, is there something I'm doing wrong?

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OK, dunno what is causing it but I started with a fresh copy of the mesh and it works fine.
Seems like there are some workflows that completely nuke the mesh invisibly lol

acoustic ruin
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anyone know how to make a like fully indoor game with no exterior lighting using glowing ceiling lights and stuff

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kinda like this image from karlson

bitter trail
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yo

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recently my probuilder went off
it refuses to creates new edges when I tried to subdivide it T_T

fast summit
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about to subdivide whole edges but didn't happen at all

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am I missed any steps ?

dense oyster
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Having a similar issue

leaden path
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Sorry, i didnt @dense oyster Im just avoiding using these outside lights while i dont find a solution. If i find something ill share to you

bleak root
#

can anyone explain what is happening here, i saved and closed my project last night and this is what it opens up to. is there any way it can be recovered? i have only used the probuilder 5.0.6 gui with progrids, no scripting yet

naive crescent
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Am I able to use ProBuilder with imported meshes?
Edit: This was in regards to applying materials and modifying UVs.

Solved:

fast summit
#

like just trying to make a new subdivides from an edges ..

naive crescent
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Fair enough. I have not experienced that yet. Though it wasn't stated, I was trying to figure out how to apply materials onto imported meshes and change the UVs with ProBuilder's tools.

fast summit
naive crescent
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You mean I can import meshes with materials and not lose them in the process? Didnt realize.

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Oh right but the issue here was using importing materials from the Unity Asset store.

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Unless of course I can import those to Blender, then I can take care of what I need there.

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Google is just useless with that question though.

naive crescent
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I can put together all the parts I need of a material, but the files come in .mat format which I think might get in the way of importing the pieces that are necessary.

barren oasis
#

Mmmmmmm yes

plush crypt
bleak root
#

is there a special way you're meant to save probuilder objects when you're done with them?

barren oasis
#

You dont need to, but certainly if youre gonna reuse it you should

bleak root
#

so if you save and exit your project without exporting can you still go back and edit it?

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^the probuilder object

barren oasis
barren oasis
bleak root
#

how do you prevent it or is it just random

barren oasis
#

Id say its pretty rare, you can reinstall ProBuilder into the project and see if it fixes

bleak root
#

thanks for the response ill try that

plush crypt
bleak root
#

should i be worried that im getting this error every time i save the scene

barren oasis
forest mango
#

hope his works in this channel, i have a problem with progrids i just bought an asset for models of a house and the prefabs are intended to use pro grids but nothing aligns up. any reason or way to easily fix this?

plush crypt
forest mango
#

i did

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nvm got everything to work

barren oasis
plush crypt
barren oasis
#

Those 2 snapping tools are created in C# right?

I have position snapping on Runtime (moving objects with snap) which uses Mathf.Floor in the code, and mine is exactly the same as the default snapping tool and it doesn’t line up with the grid JUST like in the screenshot

plush crypt
#

can you put the pivot mode and show the arrow gizmos for the object in object mode

barren oasis
plush crypt
barren oasis
barren oasis
#

hey guys, im watching a tutorial with using plane as a terrain, but the guy never actually shows the keybinds, in the 1st image he makes a landscape with a plane, then in the second image they just rise walls up from the landscape, anybody know how to do this?

(this is with probuilder)

plush crypt
barren oasis
#

damnn! lifesaver man, thank you so much! 🤝

red lintel
whole prawn
#

edges that connect through the middle of 4-way junctions

red lintel
whole prawn
red lintel
whole prawn
#

The original image literally highlights the edgeloop

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starting from the originally selected edge

red lintel
#

Why would the newly highlighted parts not count as being part of the edge loop? Don't the edges connect through the middle of 4 way junctions?

whole prawn
#

starting from the originally selected edge

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The Select Edge Loop tool selects an edge loop from each selected edge

ivory oak
#

I'm about to start using probuilder. for the people who have used it, is it viable for an end product or mostly just for prototyping?

rare dragon
#

Prototypin

hollow violet
#

Hi! Is it possible to show a preview of a ProBuilder model when it's a prefab? It would make my life a lot easier when browsing my ProBuilder assets.

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Something like this:

hexed obsidian
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how can i cut a cube, circle, etc. shaped hole without having to be incredible precise?

cedar kernel
#

Does anyone know how to fix all zero area faces in an object? I'm getting an error when trying to create an edge loop and I'm thinking it might be because I've accidentally overlapped some faces together, but I'm not sure where.

chrome lichen
#

It is the map of a game that they hired me

ruby sky
#

Hey! How do I de-subdivide

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without using undo?

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I subdivided a game object too far and its crashing unity now ^>^

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^^^^^^

barren oasis
ruby sky
#

That doesn't make any sense

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Cant I go into the back end?

barren oasis
#

Well I don’t see an option to Unsubdivide bro

ruby sky
#

I've spent 1-2 hours looking also found nothing

barren oasis
#

So when you open unity it crashes because of the object

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Or what

ruby sky
#

Thats bullshit, I need to subdivide, do some shit with that subdivision, reduce subdivisions, Do some other shit

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I cant ctrl z inbetween those

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No

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its just

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Slows performance

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Can take 30 seconds to load the project if its active

barren oasis
#

Show me the object

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Is it reallly worth a lot to you

ruby sky
#

Youre welcome to see

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but what will that do?

barren oasis
#

Select it and screenshot it

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I wanna see how much it’s subdivided

ruby sky
#

I have a holographic shader on it

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Which is pretty heave on unity

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that IN COMBINATION with the fuckign subdivisions

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Just causes unity to crash

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and take like an hour

barren oasis
#

Is it really hard to re create it

ruby sky
#

No I need that many subdivisions

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to make the holes

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accurately

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Well

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I could probably do it

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BUT regardless

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what the fuck

barren oasis
#

Then why do to un subdivide it

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If you need that many

ruby sky
#

Because I want to 1. smooth edges

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and 2. I'm fairly certain subdividing an object that much fucks unity performance

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Just laggs out my project

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Go and try subdivide an object a bunch see how slow unity goes

barren oasis
#

I know it lags it

ruby sky
#

Well its making me have a panic attack

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just the fact that their is no UN subdivide

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button

barren oasis
#

Don’t you think it’s better to just make a dice cube in blender

ruby sky
#

At this point yes, fuck probuilder

barren oasis
#

ProBuilder shouldn’t be used for this type of things, it’s for levels

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It’s not ProBuilder fault

ruby sky
#

Surely the opposite of a function should exist

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beyond crtl + z

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I want to look around the back end

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I'm fairly sure its attached to the game object

barren oasis
#

What do you mean back end

ruby sky
#

the amount of sub divisions

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Hmmm

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good point

#

somethign attached to the object

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determines the amount

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of subdivisions

barren oasis
#

Give me a second the tree is about to break my window

ruby sky
#

hahah okie

barren oasis
#

And even if custom objects contained that data, changing it would either probably break the mesh or do nothing

ruby sky
#

Its just a cube

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And I've punched holes in it

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Its super basic

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Like a unity 3d object cube

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But fair

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Where would it be

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to access?

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IF I could

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Dont make me go to belnder

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nooooooooo

barren oasis
#

Most likely ProBuilder mesh component. But again even if it did exist, you’d have to reset the shape to make it do anything

ruby sky
#

good point

barren oasis
#

You could literally just remake it. Or (the smart way) do it in a 3d modelling software

ruby sky
#

Yeah

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You're right

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Alright

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Fuck

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Well

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This is the first

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and LAST

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Time I'll be using probuilder

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To the creator of this software

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I hope

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You have

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A

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Good day

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Bye

barren oasis
#

You misused it, ProBuilder is amazing

ruby sky
#

I actually disagree so hard

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You make a function in a tool

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That cannot be undone

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Unless you undo it immediately

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And it is so precice

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that it lags out unity

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No foresight

barren oasis
#

And I have an idea to reduce lag, you can save it as an asset

ruby sky
#

Mmmmmm

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TRUE

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Save as assett

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and be done with probuilder

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Ok

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Solved

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DONE

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Genius

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Winning?

barren oasis
#

It’s never been made for modelling this, it’s a Blockout tool

ruby sky
#

Yeah whatever

#

I went rogue

#

No one said there was right or wrong

#

Until there was a problem

#

I feel like even if I was making a level

#

I would want the ability to subdivide

#

do shit

#

and then reduce subdivisions

#

no?

#

Its not really living up to the PRO

#

in the builder

#

noobBuilder

#

Well anyway @barren oasis really do appreciate the help champion

#

Fucken got there

barren oasis
#

Did saving it reduce lag

#

Or exporting it whatever it’s called

ruby sky
#

Yes!

#

Just exported the mesh

#

Still baffles me why there isn't an un-subdivide feature LOL

#

but I walk away

barren oasis
ruby sky
#

Blender POG

barren oasis
#

Yeah

ruby sky
#

Btw, ran into a bunch of issues with the ProBuilder object

#

I think you're right, just for designing levels.

barren oasis
#

Yeah, not good for modeling normal models

pliant summit
#

im making a map for my vr game but im keep making it too big for the vr player

#

pls help me

barren oasis
# pliant summit pls help me

late response, but are you able to scale the vr player up, or the map down?

Or, you can maybe build everything around the average height of a person, i believe its 1.6m?

rough jay
#

where is the boolean in probuilder?

sick spindle
#

according to docs its a experimental feature

#

if its something very important for your usecase i would explore if you are better off using a tool like SabreCSG instead of ProBuilder or doing things in a 3d package

shut pier
#

i need help with somin

#

when i probuilderize a fbx file parts of the mesh dissapear?

shadow kindle
#

Hey @shut pier , can you share a screenshot of that by any chance ? I've seen that happening when the mesh was not clean enough and that had to be fixed at the Fbx level iirc

shut pier
#

oh i dont need that anymore i dont probuilderize my meshes anymore

shadow kindle
#

Good to know you find another way 😄

upbeat frost
#

in probuilder, wasn't there a way to make new faces on 3D shapes?

plush crypt
upbeat frost
vital anchor
#

hey my turn

#

to be real quick , i wanna know if i've probuilderized hundreds of objects and exported out those mesh ...then how can i reinput all those mesh into the mesh filters of those particular gamneobjects once for all...?

#

bump!)

hallow tulip
#

im relatively new to unity and i just started messing around with pro builder to make a level but i have this issue where i get a missing reference error when i delete a probuilder made object

#

does anyone know why this might be?

#

all help is appreciated

hallow tulip
#

i was able to delete the objects without any errors by removing all the of the objects components first

#

not sure if thats how it is intended but at least it is a solution

plush crypt
#

I just clear error and move on tho

#

something in the editor windows messing with cache of the object no longer there or something

plush crypt
vital anchor
#

cuz, there were lots of objects 300+

#

whatever , work is done

cunning acorn
#

is there a way to make a 2d sprite stand up in a 3d environment?(Like 2.5D)

ebon widget
#

Hmm, I ramble a bit, ha ... jump to 1:48 (https://youtu.be/Kh0Hc2EqqVc?t=109) to skip me doing the level creation ... but if you haven't used the new-ish shape drawing, do watch that first bit, it's super!

plush crypt
#

the goat himself 🐐 !!

ebon widget
#

I do pride myself on ability to ramble, thanks!

plush crypt
#

spent many hours watching your ramblings sir, thank you for your service UnityChanSalute

summer rampart
#

how do you guys make interiors (floors, walls etc)? do you make everything one whole big model, or do you separate them somehow? it feels logical to to separate room models, but how do you connect the doorways in a good way then?

ebon widget
woeful edge
#

very new to Unity and probuilder, but do I have to install ProBuilder to every project I do, or is there a way to have it install on all new projects?

solar pumice
#

You download it once, but you import it per project.

woeful edge
#

Also is there a way to have resizing apply to one direction of an axis?

#

Cause right now I notice if you try rescaling or resizing an object it goes in both directions of an axis

#

I'm more used to Roblox Studio so that is why I ask

ebon widget
#

Hi @woeful edge ! With ProBuilder, you can avoid resizing (it's messy). Instead, use either the shape handles (see gif), or mesh editing. That'll give you exact control, and leave your transform component at a nice clean (1,1,1) 🙂

woeful edge
#

Where is the gif located

ebon widget
#

I'm slow 😄 😛

woeful edge
#

Thank you.

Im gonna try building more stuff when I get home

#

Although I still need to learn some more tools and settings first 😅

woeful edge
ebon widget
#

Hehe. I'd say take a look at this tutorial - it says prefabs and assets, but it starts with this stuff. Should get you up and running! 🙂
#🛠️┃probuilder message

woeful edge
#

honestly im a little overwhelmed lol

#

mainly cause I have 0 coding knowledge too 😅

ebon widget
#

No code needed! 🙂 Just build fun stuff!

maiden dew
#

i pressed detach faces 💀

#

updated screenshot 💀💀💀💀💀

#

its just deadlooping

#

how tf do i make it stop

winter forge
#

is it important to download pro grid to install pro builder too?

#

cuz i cant find pro grid anymore even if i have enabled the advanced search

young vapor
young vapor
left vapor
#

Can someone help me know why adding an edge loop deleted the roof of my shape?

#

The shape normal is flipped to the outside so there should be a roof

solar pumice
#

@crystal kiln In the future, don't crosspost.

cedar parcel
soft prism
#

Does anyone know any good resources for learning to use probuilder specifically for isometric games (such as deaths door and tunic) more specifically dungeons

winter forge
#

how do i like create a depression here by cutting it with probuilder?

plush crypt
winter forge
hoary silo
#

How come every time I select my map it just deletes itself?

#

and it gives me this message

hoary silo
#

also gives me this

hoary silo
#

anyone??

hoary silo
hoary silo
#

I've tried resetting everything in the object settings, i've tried logging in again in unity hub and editor, and i've tried uninstalling and reinstalling probuilder, and yes im on the latest version

jovial quest
#

So I've got one material that can dissolve objects. When I apply it on probuilder objects the material is partially dissolving the mesh whereas the shader variable handling that is set to 1 (meaning no dissolve at all). The left cube is a probuilder cube and the right one a normal unity cube. They both have the same material of course. Any idea what may cause this issue ?

pure igloo
#

idk if this is bc of probuilder or something else, but whenver i go semi close to any object my camera does trhis weird clipping thing

#

No idea how to fix or what's even causing it

pure igloo
#

tysm

#

it wsorked

manic citrus
#

If i use .ToMesh and .Refresh on runtime to modify meshes, how can i make the changes stay after leaving play mode?

hoary silo
manic oar
surreal gorge
#

Hallo

#

Please wht is a probuilder

plush crypt
surreal gorge
#

Thx

wanton bronze
#

Hi! Does anyone possibly know how to remove these grids/lines from my bullet? I think it's causing my game to lagg. I can barely click on anything without it loading

woeful pecan
hoary silo
pulsar atlas
#

would anyone know how to split a triangle into 2 equal parts?

stoic fox
woven lake
woven lake
dreamy herald
#

Is there a way to split an object in two from an edge loop selection? I can do it using detach faces but getting the correct ones selected is a pain.

left vapor
#

I need help getting rid of light leaks in the corners, how do I do this?

barren oasis
#

How can I take the squares away on the wall so it looks better.

barren oasis
#

Only using probulder gives me that

barren oasis
#

How can i make so you wont see Inside the hallway when you are Outside of it

barren oasis
wanton bronze
#

Does anyone know how to fill in these gaps? I'm making a door and "Fill hole" doesn't seem to do anything. Is there a specific edge i need to press or something?

plush crypt
fleet briar
#

Been working on a reconstruction of my study, finally got everything in and accurate and lovely. Thought I may as well try and make a nice render of it to finish the mini project off. Have now spent 2x as long on just getting the lightmap working as I did on any of the measuring or modelling haha.

Does anyone have any idea why these streaks are appearing? I'm pretty sure its the lightmap UV's, but I have no idea how to modify them since they are read only. As per the second picture, the baked lightmap UV's seem to be stretched, which I feel would cause the streaks.

All objects are static, as are the lights. Theres a point light on the ceiling, a directional light out the window and an area light behind the door. All set to baked.

Have trigged the 'lightmap uv's' option on all objects, with 'automatically generate lightmaps' option enabled. Have tried repair - rebuild all pb objects, replacing my light settings, changing all manner of light settings, making utterly perfect UV1's, and other things I cant remember.

Any advice absolutely welcome, im stumped right now!

hoary silo
manic citrus
#

how do i keep probuilder changes made with runtime api?

#

im using ToMesh() but it wont save changes

hushed sun
#

Quick question: Is Probuilder abandoned or are there more features planned? If not, is there any good alternative?

solar pumice
#

There are assets on the store. But the best alternative is to just model in a proper program like Blender.

atomic wigeon
velvet meadow
#

Has ProGrids been discontinued?

#

Looking for it in the registry now, and ... nothing!

#

Did the new grid tools make it obsolete?

plush crypt
# velvet meadow Did the new grid tools make it obsolete?

Who knows. It was working well but last time I used it the toggle button was jank and the window kept duplicating itself maybe they borked it
New grid tools aren’t even close imo
You can use com.unity.progrids add package by name
Last update [3.0.3-preview.6] - 2020-02-05

teal pagoda
#

Hi I made a Object in Blender but if I put it into unity its very small. How can I change that in blender that it is instantly big?

woeful pecan
#

Please dont post in multiple channel i just realized ur here too

dim sierra
#

Hey guys, for some reason my faces are not merging. Can anyone help me with this?

teal pagoda
#

If I Import this into Unity from Blender why does it look like this?

plush crypt
teal pagoda
#

Dont know were to put it

teal pagoda
plush crypt
rustic mauveBOT
runic egret
#

@plush crypt upon extruding the faces this effect happens

plush crypt
barren oasis
#

so probuilder is only letting me make shapes on vertices on other meshes. any help? theres no plus sign on the "new shape" button, its just a toggle

runic egret
plush crypt
plush crypt
# runic egret

can you explain with words ? it just look like you're extruding the wrong way (inwards)

runic egret
plush crypt
#

you see the plane is now thick

#

you just did it the wrong way?

#

you extrude outward typically unless you're closing a gap like doorways/windows

runic egret
runic egret
#

if anybody else can help please tell me

runic egret
#

Basically how can i un-probuilderize an object?

obsidian sun
#

I came back to an old project of mine to hopefully finish it but when I returned I couldn't see any materials/textures. I know it was because I fiddled with something in probuilder but I can't seem to remember what. I placed a camera in the map to check and it still has the textures and materials in game but not the editor. If somebody could help that would be greatly appriciated

plush crypt
#

put it shaded or something like that

obsidian sun
elfin lantern
#

I am on URP, and I've imported the URP samples for Probuilder, but the texture is still pink. The pipeline is in use, the material says URP, the package is installed, but pink it remains.

plush crypt
elfin lantern
plush crypt
#

it's strange then because it's using a different shader

elfin lantern
plush crypt
#

yea Ima double check on my project

elfin lantern
#

I uninstalled Probuilder and the samples multiple times and it kept coming back as this one

#

I can even open it in Shader Graph and it looks like everything checks out. It's got the right texture and everything.

plush crypt
#

should just be this

#

oh wait it is the same

elfin lantern
#

Indeed it should be

plush crypt
#

that's strange tbh lol

elfin lantern
#

Guess I'll give it the ol' shrug of god and delete my library and see what comes next

plush crypt
#

true, I would def do that
or do something desperate like somehow trying to use the URP converter or something lol

elfin lantern
#

This whole thing started when I tried to use that. A VFX asset I bought came with a utility script to swap out the prefab's shaders to URP but I checked the code for it and it doesn't touch this one

#

The material was working fine before that

plush crypt
#

Oh like third party converter ? that's weird

elfin lantern
#

Makes sense since it's like 500 effects and that'd be a lot of extra space to have to kinds of them

plush crypt
#

maybe it detected it , I recall someone had a converter in Gaia or one of those that came with their custom converter it put other non-terrain material assets in there by accident

elfin lantern
#

It touches some of the shaders in Shader Graph/ but not this one

plush crypt
#

yeah it looks like it's looking there but specific effects

#

strange

elfin lantern
#

Still reimporting the library by the way. I'm not on my usual dev machine and this laptop's severely underpowered

plush crypt
#

I feel that , on my friends macbook 2014 xD

elfin lantern
#

Doesn't help that I have 500 VFX assets in it right now. Never got them fully loaded to find out which ones I wanted to keep because I got distracted by them breaking my terrain material

plush crypt
#

that's a lot of VFX lol

elfin lantern
plush crypt
elfin lantern
plush crypt
#

Oh ok just curious if other urp ones were good, I noticed my graphics is set to a quality setting but probably because I used URP template instead of manually adding urp

elfin lantern
plush crypt
elfin lantern
#

I guess

manic citrus
#

How can i access Probuilder API at runtime? I dont seem to be able to access ExportAsset script no matter the assembly i reference

#

My goal is to have a prefab of a plane and be able to save its modifications

#

everything is sealed/internal

gentle dock
#

what's their purpose?

gentle dock
#

I am using probuilder to make some terrain prefabs, Made Cube and deleted the 5 faces on (on the left) were 1 metre cubes, and they are supposed to be flush together (on left x =1, on right x = 2) but this is not the case, also both are at same y but right is clearly longer than left, can someone please help me fix this?

cedar anchor
#

Hello, I'm new using probuilder. I have 2 questions:

  1. Is there a way to know the distance between 2 selected vertex or edges ?
  2. When you have a shape, how to draw another shape inside the first one ? I mean, how to draw a circle face inside a cube face ?
barren oasis
#

dumb question, but why do the baked lightmap textures look wonky like this on ProBuilder meshes? I already tried generating a lightmap UV for the meshes, but it didn't work

barren mason
#

Hi,

When i proBuilderize my GameObject, it become black.
And see what happen when i cut a part.

ornate surge
#

Folks is there a way to get a probuilder plane and generated a 2d array of verticles in a way i can undertand which one is which ?
Im not an newbie programmer but first time getting into 3D - could not get the idea of how to find the correct verticle to modify.

The idea is to procedurally implement a heightmap (according to specific game rules) in a probuilder plane.

muted mason
#

I have grid snapping on but the probuilder cut tool will not snap to grid

#

how do you fix

#

it used to snap

#

before I installed realtime csg

#

but idk how to fix

earnest oasis
#

Moving this to the appropriate channel:
Is there a decent workflow for resetting the pivot of a Shape without locking you out of editing the Shape properties?

Somehow, I ended up with my shape pivot at 395.96, 0.001, 595.84, but when I Center Pivot, the Pro Builder Shape component and Edit Shape window tell me I have to Reset Shape (and thus the pivot) to use the Shape properties again 😩

sand pine
#

hi, when I import models from Sketchup, my character can walk right through them, meaning they are not solid objects, how to fix?

brisk sage
#

Hi guys, i’m really confused, I want to make a blockout for a vr project, but don’t know if i should use Blender 3D or Unity’s Pro Builder. What are your recommendations please?

plush crypt
amber rampart
#

this happens EVERY single time i use the cut tool

#

and i try it without the snapping to edges and vertecies and still dont work

remote bluff
#

Can I use probuilder to cut-out sections of a prefab? I have an area of a prefab "terrain" that I want the height edited for. I want some water in the upper left corner. If not is the only option to import it to blender / other software and then import it back with the changes? Just feels like there should be a way to do this in unity

barren oasis
#

Does anyone know how I could connect these 2 edges togother?

copper garden
#

How do I add a script to one side/face because when I add one it goes to the whole cube

jaunty tapir
#

how do i set only one face of an object to a layer?

jaunty tapir
#

Figured it out

#

You just detach the face first

plush crypt
#

yes now it's a separate object which is valid

heady oasis
#

Weld Vertices isn't working? Is there something else I can use like it I'm having a hard time finding a solution.

barren oasis
#

I'm sorry for the basic issue, but when I import my fbx file into unity it shows up without textures. The model is form Blender and has textures.

barren oasis
#

sup guys
when you create a shape with Pro Builder is there a way to change the dimensions using this window to enter specific values?

barren oasis
#

Im new to probuilder and i tried my best to remake gm_construct, how is it?

tall fern
#

Hi, i have a belnder model that i imported to unity and it has a transform values set already , although in blender it is set to 0,0,0 , can i reset the values to zero with the current positions ?
( the Rotation X axis mainly)

fickle lark
#

Is it possible to apply certain textures on one face of the object only rather than every single face of the object?

fickle lark
#

the size is the dimenstions btw :)

fickle lark
#

how do i fix this weird gap in between? I tried using the fill hole tool for a while but it covers up the entire thing rather than the small rectangle. This is a doorway.

plush crypt
#

@fickle lark

fickle lark
#

Let me try this

#

works like a charm, thanks!

spiral latch
dull trench
#

How can I install ProBuilder's ProGrid package in 2022.2.14? I've enabled Pre-release Packages

dull trench
#

can't find it in 2021.3.22f1 either

dull trench
#

Why does my ProBuilderDefault material look like this? I'm using URP

plush crypt
#

you can drag also same material onto this to fix the current one after preferences was set

dull trench
#

also I just installed (by name) com.unity.progrid and got it that way, I guess it's hidden or something

plush crypt
dull trench
dull trench
dull trench
#

Why is my pivot offset from this object? I just created a cube and set dimensions

plush crypt
dull trench
barren oasis
#

Could someone help me?

#

I try to extrude edges for walls of a Office Room... but I cant drag the new edges

barren oasis
#

When I want to make a building with rooms

#

is it easier for beginners to use probuilder or to use an external program like blender?

junior sorrel
barren oasis
#

can probuilder properly create slope-y terrain like this? The blender export trial and error is really tiring

vestal crane
#

ProBuilder is lagging EXTREEEMLY intense. Unity Version 2023.1.0b11 with ProBuilder 5.0.6
When selecting non-ProBuilder Objects there isn't any lag.

daring garden
#

how do i make hexagon in probuilder

#

im completely new at this

junior sorrel
junior sorrel
copper topaz
#

How do I have make a circular room, so where it loops around? Currently I’m just using edge loops and face removing stuff but I feel like there is a better way

copper topaz
#

ok

#

what about a square look

plush crypt
copper topaz
#

where you can go in a loop

#

Around

plush crypt
#

can you draw an example ?

plush crypt
#

like a roundabout?

copper topaz
plush crypt
copper topaz
#

ok I’ll try. Ty

plush crypt
#

@daring garden

low vigil
low vigil
low vigil
barren oasis
#

Hey guys is there a way to use Probuilder and Polybrush together i cant seem to use PolyBrush on a mesh thats made by probuilder

rare thicket
#

Ok so hey everyone, I have a very simple question. I'm using the pro builder to make an appropriate map for my game, right now I'm trying to make proper walls to surround the area, but I'm able to just drag the line across the terrain rather than lock it and have it move from block to block (so that I can do it more precisely). Can anyone tell me how to switch it?

hexed obsidian
#

how could i make a simple bridge in probuilder? im just extruding cubes and such but how can i make the "railing" without it getting messed up if i try to intersect down the middle?

scarlet hearth
#

Is there a way to delete a large detailed rectangular chunk of a wall I made in probuilder without deleting each individual face?

uncut lance
#

I feel like this is more active than Unity Forums, so i'm just gonna post my problem here
So apparently my scene just goes away to pure Unity dark when I turn on Post Processing effect in the menu. Before and afters posted above

magic gust
#

I have edited the original cube using probuilder, now the colliders are not correct?

#

see how the ball is just under the mesh

plush crypt
vagrant flicker
#

Has anyone had trouble with the probuilder uv editor? I've experienced a lot of a: weird uv unwraps and b: the uv editor has really weird behaviour when moving around uv sections, such as moving random verticies in a visual glitch way, etc

minor badge
#

Hey, can someone tell me why sometimes when I use the cut tool I can cut up to 2 vertices into the face before it doesn't let me do any more?

minor badge
#

Please, genuinely giving me problems here.

vital anchor
#

I just imported a wind turbine from blender to unity

#

i Probuilderized it

#

Changed uv mapping

#

but after exporting, that mesh got deformed

#

i probuilderized the original mesh again....and did do nothing this time...just exported

#

still it got deformed

#

what should i do?

#

it looks so weird and uncommon issue...anyone please?

versed juniper
# vital anchor I just imported a wind turbine from blender to unity

When you import a model into Unity the model's faces get chopped into tris.
It normally works fine with quads, but if you have any 5 sided, 6 sided etc. faces it will probably mangle some of them.

You could try if the mesh import settings help.
Maybe disabling "optimize mesh" would affect it?
Or the "keep quads"-option, dunno.

vital anchor
#

thank you

pallid dawn
#

i made a new file and while reimporting probuilder all the probuilder objects disappeared and i got this error. What happened?

indigo breach
#

Hiya folks, I'm just learning how to use Probuilder and trying to make a basic house - but the view settings seem to have suddenly gone wack (I'm not sure if I've accidentally toggled something). When my scene view approaches my shapes, they slice out so I can see through to the next objects, which is making it difficult to try to look at how those edges intersect up close. Any idea what's causing it?

This is probably something very simple, but I'm a bit stumped right now since I'm new to Unity overall.

#

^ Screenshot for reference - I'm not even up very close yet.

indigo breach
autumn ridge
#

i know that i can hold shift to select multiple faces in probuilder, but is there a hotkey so i can select faces on drag instead of the standard rectangle selection?

knotty quail
#

I need help, does anyone know how to make the probuilder arrows center when selecting multple objects?

#

mine is doing this and idk what i did

#

it used to go into the center most point of all those lines

#

please ping when responding 🙏

autumn ridge
knotty quail
#

i has the wrong mode selected

pallid dawn
#

I exported my project, and when I opened it in a new file and redownloaded probuilder, all of the meshes for probuilder seem to have disappeared. How do I fix this?

hollow grove
#

I have no idea where to post this question at, but with Polybrush, is there anyway to get it to act like the terrain system and have a 'set height' feature? Or any way to replicate said terrain system feature with it.

#

Only posted here because it's related to ProBuilder I think lol

left topaz
#

Im looking to make low poly terrain for my game, any suggestions on the best way to make such terrain?

eager forge
#

Does anyone why some faces of this door face are not visible? This is a completely new project and freshly created Door Shape

plush crypt
#

nothing out of the ordinary so far

#

You could probably try shift selecting the vertexes or edges and Fill Hole

eager forge
#

It only seems to happen with the door shape, when the game is run the faces are still missing, I don't get why it does this

eager forge
plush crypt
#

it's not "missing"

#

technically you're not supposed to see those faces

#

they need to be slotted in a wall you wouldn't see those faces at all

#

it's a performance thing, no point in rendering a face you won't see

eager forge
#

ah ok thanks, in this case I just want to use it as frame but not as a door within walls. I couldn't find that setting however, do you know where to turn this off?

#

I guess it's probably easier to use a cube as a base and extrude a bunch of times

plush crypt
#

there usually is an option for FILL like stairs but never used doorframe much, so I guess they omitted the setting.

#

but yeah I just make 3 cubes for a frame, or you can make it one piece ofc

eager forge
#

I have merged every shape into one of 4 "Quarter" object (4 quarters + the bridges make up the whole arena), because only this way I could mirror them correctly.
Later on I want to create monsters that walk on navmeshes and a player that can climb and stick to walls.

Will these bigger and complex objects cause problems when trying to implement this? Or can you select climbable walls and monster-walk spaces by faces rather than by objects and this is not an issue?

half horizon
#

Quick question, some of my probuilder objects don't re-tile their uvs when changing them like normally do so the texture gets super warped, any buttons or hotkeys im missing?

autumn ridge
#

how should i export this mesh ? with these settings the mesh that gets saved ( the one on the right) doesnt remember the vertex colors ive set and the mesh is messed up

vital lake
#

Hey, I was taking a look in this ProBuilder example to convert from a regular Mesh to a ProBuilder Mesh, is it the right way or is that any simpler way of doing it?
I want to merge some mesh in runtime, when I build my map, so it's done only in the beginning of the scene.
https://github.com/Unity-Technologies/ProBuilder-API-Examples/blob/master/Runtime/Convert Mesh to Editable/MakePrimitiveEditable.cs

GitHub

This code has moved into the ProBuilder repository under "Samples~" - ProBuilder-API-Examples/MakePrimitiveEditable.cs at master · Unity-Technologies/ProBuilder-API-Examples

vital lake
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I merge two planes using ProBuilder, but they still behave as two separated planes. How can I actually merge them to be only one plane?

clever stump
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hello. i currently have a grid snap problem. i cant turn it off if anyone can help i would appreciate it.

worldly nimbus
# vital lake I merge two planes using ProBuilder, but they still behave as two separated plan...

One of the best ways to optimize the game is to reduce the number of Batches in Unity.
One of the best and easiest ways to do this is to use Probuilder. In this way, we can merge many objects into one object !.

CHAPTERS Merge Objects in Unity:
0:00 How to reduce Batches
0:36 installing Probuilder
1:05 Merge Objects

#unity #programming #gamedev...

▶ Play video
vital lake
# worldly nimbus try this? https://youtu.be/nt_yoDTeV_I

Yes, I tried everything that I could find in the internet, but nothing worked as expected. Then I decided to do it myself and I created a script that generates connected hexagons that share the same vertices, which will handle perfectly what I was looking for. Here is the result:
The blue ones are the one generated by my script btw

daring garden
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Is it possible to instantly connect two shapes ?

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So first you create a cube

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Then u want instantly connect a Cylinder on top of it

radiant brook
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Speaking of boolean, does anyone know if theres a way to use it with regular meshes?
I'd like to create a skyscraper that's effectively a probuilder cube, then cut bits out for the windows. I've got window meshes, it'd be great if I could just place them on my probuilder cube and have it subtract

teal cosmos
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Is there a way I could increase the edges size on this shape but not the hole in the middle?

dim sierra
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im making a room with normals flipped, how do i make a doorframe here to a new room

hollow wharf
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It's nice and simple to make stuff in ProBuilder but I saw some people saying exporting prefabs can be heavy on a computer. The alternative would be importing Meshes - but I don't understand how that's different? Will a mesh just save the shape like a prefab and then I can add materials to each part of it? Or how does that translate into something that can be used in your project? Any advice appreciated, cheers!

torpid pulsar
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Hi everyone, I'm trying to cut out one shape from another. Imagine the shape I have here with the spheres cut out from the cylinder. Is there a way to make ProBuilder do this?

junior sorrel
plush crypt
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im making a room with normals flipped

torpid pulsar
barren oasis
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what beginner probuilder tutorials would yall recommend

barren oasis
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how do i make it so that when i set a texture to a object like a wall using probuilder when i scale it or make it thinner or longer how do i make it tile with the same texture like u can with terrain by default

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anyone there

plush crypt
barren oasis
plush crypt
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yup

barren oasis
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but like what if i made a cube and scaled it b4 adding probuilder how do i get it to select that cube thing in the uv editor to edit the texture

plush crypt
barren oasis
barren oasis
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is there a cut tool in unity 2020 version?

barren oasis
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also why does the texture keep offsetting by default

barren oasis
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somebody pls help asap

glacial stump
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i had to restart my game so i exported my models but now when i try to probuilderize a tunnel it does this

whole prawn
silent nacelle
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and here is the error log:
Failed ProBuilderizing: Cube (1)
System.ArgumentNullException: Value cannot be null.
Parameter name: destination
at UnityEngine.ProBuilder.MeshOperations.MeshImporter..ctor (UnityEngine.Mesh sourceMesh, UnityEngine.Material[] sourceMaterials, UnityEngine.ProBuilder.ProBuilderMesh destination) [0x00029] in D:\PROJECT LIBRARY\WORLDS\UDON - HOME\New Unity Project\Library\PackageCache\com.unity.probuilder@4.5.2\Runtime\MeshOperations\MeshImporter.cs:101
at UnityEditor.ProBuilder.Actions.ProBuilderize+<>c__DisplayClass23_0.<DoProBuilderize>b__0 () [0x0005d] in D:\PROJECT LIBRARY\WORLDS\UDON - HOME\New Unity Project\Library\PackageCache\com.unity.probuilder@4.5.2\Editor\MenuActions\Object\ProBuilderize.cs:173

maybe this error happen because i have long file paths
if so...
then is it possible to force unity to accept long file paths?

woven lake
autumn ridge
surreal token
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how do i change the color of a block

barren oasis
leaden finch
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In old proBuilder, when you had the UV editor window open you can continue a texture across an edge by holding control and clicking an adjacent face. How do you do that in the new probuilder?

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I do not want to use texture groups, btw, because it messes up all of my UVs and makes it so I can no longer manipulate faces at all

minor charm
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hello uh, beginner here, can i ask what these arrows mean?

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ive tried to look in the probuilder documentation but cant find it

barren oasis
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Hi everyone, does anybody know how to fix this issue or can send me a video or something?

"Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"

When I create any object using ProBuilder and try to interact with it using the Sculpt or Painting brushes it always gets messed up and basically make the mesh all broken and not usable anymore.

I am beginner in Unity, so any simple fix and explanation is appreciated. (ChatGPT was not very helpful with this problem).*

Thanks.

steep sail
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how can i join two rooms that have flipped normals? (probuilder)

dim sierra
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is there a way to export a probuilder mesh to blender

plush crypt
woven ice
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Yo, how do I snap the vertices so that the y vector of this edge is equal to the y vector of the other, I hold V and then hover over the other edge's vertex, but it doesn't snap in place, and an error message pops up as shown in the screenshot, any fixes?

summer peak
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There is a grey rectangle that is stuck on my unity editor

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I know its probuilders fault because a couple days ago it was a info pop up box that comes when you hover over a probuilder option

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(This isnt the same pop up box, its just a demonstration of what I mean)

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It seems that now the text is gone from the pop up box since closing unity, restarting my computer, and opening the project again

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Closing the probuilder window doesnt make it go away

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I tested opening another project and the grey rectangle is absent, so it seems to be something affecting only one project

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Would uninstalling and reinstalling probuilder to a project break anything? I use probuilder heavily in modelling all my environments

rare quest
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just wondering, but is anyone here familiar with using probuilder on the linux version of Unity, and whether or not it works under the Linux version? I wanna get started on using it for a project I'm working on to replace the over 20 separate manually-placed planes I have since I've been told that's inefficient, so if anyone knows please let me know

summer peak
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The grey box disappeared btw

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Not sure what caused it to do so but after a few days its now gone

broken fern
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how to get a reference to an entity manager?

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EntityManager entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
is this a proper use?

final garnet
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we do a little trolling

final garnet
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its still goin, gonna have to pull up task manager

past mist
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Is it possible to have a skinned mesh renderer with probuilder? I'm trying to make a procedural rope system that simply just uses ShapeGenerator.GenerateCylinder but I need to be able to also dynamically create bones for the procedurally generated cylinder as well so I can assign hinge joints to them to create the rope effect

sick mesa
wide light
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is there a way to see the wireframe from pro builder in the game view? not a fake texture, like the real mesh wireframe with my own texture on top

vital salmon
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iam getting this error every time

plush crypt
vital salmon
plush crypt
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i'm trying to replicate the issues as we speak and making bug report

vital salmon
plush crypt
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it was originally a paid asset (not from unity)

vital salmon
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They need to fix this

plush crypt
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agreed. 2021 works fine though, stick to that for now

vital salmon
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I dont like 2020 actually

plush crypt
vital salmon
plush crypt
vital salmon
half horizon
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ProBuilderMesh stuff seems pretty protected, is there a way I can modify probuildermesh face positions and such like you would in editor

light umbra
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When I import the texture to a block in probuilder, the size is changed to it’s original size but how do I change the size of how big I want my texture to be

chrome bloom
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Hi

vital salmon
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@plush crypt any update??

vital salmon
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I downgraded pro builder version 5.1.0 to 4.5.2 and the errors seems to be gone but you cant downgrade in unity 2022 version

plush crypt
plush crypt
vital salmon
void hollow
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How do i make diagonal walls on probuilder... If i had a straight wall and i had another wall i rotated into a diagonal wall.... How can i align the vertices of the diagonal wall to the horizontal wall....

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I saw videos of someone like hilmi yafi a... And in all his videos... He only made straight walls and didnt really show how to make diagonal walls or how to merge the vertices into the straight walls...

earnest kiln
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i have spent 2 hours trying to get a right triangular prism

earnest kiln
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how do i make it

plush crypt
earnest kiln
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there is no option for right triangular prism when adding an object

earnest kiln
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📐

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i want this

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not 🔺

plush crypt
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so just shift the top edge ?

earnest kiln
plush crypt
earnest kiln
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i dont know how to use pro builder at all

earnest kiln
earnest kiln
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yeah

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should be red all around

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the dark side is facing the light

plush crypt
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did you only shift the edge ?

earnest kiln
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yes

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the top edge i think

void hollow
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How do i make diagonal walls on probuilder... If i had a straight wall and i had another wall i rotated into a diagonal wall.... How can i align the vertices of the diagonal wall to the horizontal wall....

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I saw videos of someone like hilmi yafi a... And in all his videos... He only made straight walls and didnt really show how to make diagonal walls or how to merge the vertices into the straight walls...

latent pulsar
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Hi all, is there a way to create a plane shape in probuilder without any tangents ?

leaden finch
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Still looking for answer:
"In old proBuilder, when you had the UV editor window open you can continue a texture across an edge by holding control and clicking an adjacent face. How do you do that in the new probuilder?"

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Oh my god. How do I just spawn a 1x1 quad.

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Literally everything I am used to about Probuilder is gone

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I treied holding down CTRL to see if it'd let me snap it to grid, but the panel is now blank and my console is spewing errors and I can't get it back

barren oasis
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and then you can move the other edge up or down

earnest kiln
void hollow
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What about if i had 2 diagonal walls rotated... U have to understand both walls will never have the same diagonal position... How do u align the vertices of both diagonal walls where both walls would then be perfectly aligned...

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Is that possible with probuilder...

barren oasis
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have both of the cubes in the same rotation

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and then snap the verticies

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I highly suggest you study some trigonometry

void hollow
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I just told u... Its almost impossible to have 2 diagonal walls to have the same degree of rotation... Vertex snapping doesnt automatically align the vertices together...

finite atlas
# void hollow

Just delete the other cube and extrude out one of them?

void hollow
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Im not talking about extrusion atm...

zinc kettle
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why can't I see the probuilder material?

latent pulsar
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Hi all, is there a way to create a plane shape in probuilder without any tangents ? Or is there a way in unity to create a mesh flat without any tangents? Or is there a way to remove tangents from a mesh?

latent pulsar
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i need the mesh to flat

zinc kettle
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wdym

latent pulsar
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2 sided

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like terrain

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i want to deform it to mimic waves passing thru

zinc kettle
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you want to have it behave almost like cloth in blender?

latent pulsar
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yeah i think, i was following this tutorial on using compute shaders to deform a mesh, the mesh in he tutorial has no tangent, when i try with my own pro builder mesh/plane, the compute shader has no effect, it stays flat. Seems like the only thing different is tangents vs no-tangents

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I could use the mesh in the code from the tutorial, or install blender i guess, but i feel like there should be a way to make this work in unity directly. The tutorials mesh wont work long term since ill need a bunch of different meshes size later on

zinc kettle
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I wonder if you could just use the same mesh but scale it and somehow increase the number of points to make it always behave the same

latent pulsar
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nope, theres no attribute tp modify

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i might find a way to support tangent in my shader, than it might work

latent pulsar
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so a solution i found is to point Mesh.tangent to null when initializing scripts

spark locust
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i have a probuilder object and when i select it, the object disappears and it throws these errors

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all i found related to this was an answered reddit post

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any known fix? im on the most recent probuilder version and im on unity 2021.3.11f1

void hollow
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What about if i had 2 diagonal walls rotated... U have to understand both walls will never have the same diagonal position... How do u align the vertices of both diagonal walls where both walls would then be perfectly aligned...

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Is that possible with probuilder...

solar pumice
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How many times are you going to ask this same question. Create a wall, duplicate it, move it.

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If you're going to keep spamming this question, then just assume the answer is "no" to whatever you're trying to do.

whole prawn
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There is no tool to do this, you would have to make your own.

solar pumice
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I'm curious to even know what situation this is necessary, when you can just extrude the one wall out to make it longer. 🤷‍♂️

spark locust
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its really annoying because i cant do anything to my map currently because of this

solar pumice
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That looks like an editor issues, which isn't something you'll be able to fix.

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Check for a package update, or try a newer version of Unity

spark locust
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ill try a newer version of unity, probuilder is up to date

spark locust
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did not fix it

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all errors

barren oasis