#archived-game-design

1 messages · Page 42 of 1

bitter fulcrum
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It is the BEST (in my opinion) 3D modeling software

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Or tried to follow tutorial

modern minnow
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bit of both. it seems like it's extremely confusing to do the most basic things and I don't really get why.

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surely there's simpler 3d software

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maybe not as good overall but I don't plan on making anything all that complex

bitter fulcrum
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No idea for any other one

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I learned blender about some months ago

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Never needed anything else, so never changed

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Most good or even ok modeling are not free

glass grail
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Anyone knows where i can grab SFX / Music for my games?

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Free no subscription*

uncut crown
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Or w/e

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Google free sample packs

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Production reddits usually have a list of free stuff

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Also there are torrents which are legit public domain u can download

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Also jus sample stuff and fuck around with it till its unrecognizable thats what i do

glass grail
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ty

strong orbit
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Anyone know where i can make some easy 3d models

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Preferably pixel art

sudden pendant
# strong orbit Anyone know where i can make some easy 3d models

First of all, there is no "where" to making 3D models. You can use Blender, which is a free 3D modeling program.

Secondly, modeling is not easy, and takes effort and experience. But that also depends on the quality you're going for.

Thirdly, pixel art is a 2D style. You can't make 3D pixel art. If you're referring to a minecraft-like look with cubes, those are called voxels. You can also do that in Blender, so might be worth checking out.

errant pond
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Noob question. How hard would it be to make the backend to turn an existing RPG into an MMO?

sudden pendant
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On top of the enormous amount of work that comes with making an MMO in general.

errant pond
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That's a big ol RIP. But thank you lol.

hoary matrix
mint flint
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How would I go about making an enemy follow a path and kills the player if hes caught in the path

late vapor
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use the navmesh agent and make a simple state machine

tepid loom
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if i were to make enemy ai that mostly just shoot as a attack, walk around waypoint, would be optimal if they reacted to gunshots in an area and fought using the enviroment like a barrel to hide behind, Is there a good ai asset that could fill those requirements or would i have to do something else? (Im not very experienced with unity or ai)

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ive looked at Emerald ai and FSM ai template, but not im not sure if they fill dose requirements, or if there are any other better options, or free ones

crimson needle
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hi guys im beginner at game dev and i need idea for simple game

tepid loom
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first game ive ever kinda finished

short frost
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This is the kind of game I felt OK making after following the course. Before it I had never touched unity and hadn't programmed anything for years!

hoary matrix
lost merlin
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sweet stuff

uncut crown
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anyone know of any resource that is like an archive of different games stats

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like the resolution of textures/various stats about how the game was developed

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like some kind of an archive that has an analysis of the graphics/development

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if that exists please tell me

deft patio
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#narrative doesnt exist anymore eh

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I need some lingual help..
Need a few verbs to categorize "fighting" quest objective, other than "Defeat"
There's different rationale behind the few options:
Carnivore verb, Fight of hatred verb, Fight of anger, survival

hoary matrix
deft patio
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Ah good ones

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I'm currently looking for 1 for "unleashing aggression"

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It's kind of a way in the game when an npc decides he's angry and will look for target of aggression and fight them to death, to reduce their "aggression" counter down

hoary matrix
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There are just SO many. What are you interested in?

deft patio
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Hmm.. i can use them. Thanks
As long as i use distinct words
But the hunt, avenge, punish etc were super correct

manic wind
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does anyone know in retro fighting games like Street Fighter do sprite sheets overlap for registering attacks?

topaz urchin
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Is this where I can get some help with project planning? I'm brand new to this and have no idea where to even begin looking.

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I'm looking to create a game that is essentially a virtual character sheet (for tabletop RPG's). The plan is to allow a user to create and connect all the elements but I can't find a way to get started that isn't for a traditional game that has characters and environments. This is basically just gonna be a whole bunch of menus.

north jetty
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I posted it in games in development but maybe I should Had post it in here, need some feedback on a action combat that I am creating, I am starting to believe that I should change the targeting to general targeting direction instead of pointing the player gun to the point above the mouse position, need some sugestions if this feels good, probably not, is it ok I post the game here?

tribal halo
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Hello, what shall be some ideas for items for my multiplayer boyscout camping game?

hoary matrix
late vapor
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raingutter regata, lighting fires, tying knots, throwing hatchets, etc.

serene viper
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Anyone know how to use a 3D insometric pack!

buoyant turret
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hey guys how does a rickroll clicker game sound like? for a school project

untold needle
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Awesome

spice oasis
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hey guys! im wondering what terrain shader are you guys using or which one would be the best to use?

simple ruin
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Would you expect right to be rotate clockwise or counterclockwise?

zenith gulch
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how can I put my Unity in dark mode, so not my game only the things around it

snow nacelle
zenith gulch
sonic totem
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hey guys, what sounds better for an online rpg:
1.A shop that gets new items every 30minutes where everyone can buy a copy of the pool of items.
2.A shop that gets new items every 30minutes and the pool of items is unique for each player

tranquil stump
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Is this a cash shop or an in game currency shop

silk sedge
sonic totem
sonic totem
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How does Mike have different items for different people 😅

silk sedge
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Like you need to do a certain question to get that magical spatial bag Or the person who was in the team to kill dragon can access the dragon killer weapons

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And dont ask me why he gets dragon killer weapons after killing the dragon

tranquil stump
# sonic totem In game currency

Mixed. Look at Borderlands. Same shop set, for everyone, but has a "Special" item of the day. Maybe make that "special item" be unique to the players instance

plucky hazel
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Anyone have some simple game ideias? I am stuck right now, and with 0 ideias i have 0 things to work on

tranquil stump
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What kind of game do you like?

plucky hazel
fickle cave
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Board game

tranquil stump
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What games do you enjoy? What style?

plucky hazel
tranquil stump
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Then once you have a decent understanding, start over and make something you'd enjoy.

plucky hazel
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Any cool ideia to add to that farm simple game?

hoary matrix
sonic shard
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Maybe add on to that once you get farther into the game, go to other planets and there are crops or animals specific to those planets

plucky hazel
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The ideas were good, but not for a first game xD I need a simple game with a end

supple spade
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How would you make it easy for a game to have specific colors that can be swapped out like a light mode or dark mode for example?

teal jetty
cold onyx
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So, I'm trying to add a server to my Unity 2d game. I want it to have a master server (no rooms) and have a console for admin commands. Any ideas?

short frost
supple spade
tranquil stump
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"Palettes"

short frost
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Oh so you mean like picking a colour palette that conveys a unified visual style but with enough contrast for each mode?

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There's a good website for generating colour palettes, I'll try and find the link

supple spade
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yeah but mostly how you best store those palettes easily

hidden crescent
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Color is documented in Unity docs

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You can use Color[] for example

tribal halo
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Hey, i am making a social deduction game mixed with survival, i was wondering how i could make roles which have to do with survival games like minecraft,rus and valheim?

tranquil stump
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Can you explain "social deduction" more

tribal halo
tranquil stump
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I do, I mean, can you explain what you are wanting to do, in relation to social deduction and survival. i am struggling to find a way it would blend.

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Do you want "figure out how to survive together" or do you want "survive while figuring out how to solve such and so"

tribal halo
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My game basically is like this.

As part of the uninformed majority (the boyscouts) collect resources,craft items and try to stay alive while avoiding the double crossers.
As part of the informed minority (the double crossers) must pretend to be a boyscout while killing ppl.

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basically u try to stay alive (survival game style) while trying to discover who is lying and who is not.

tranquil stump
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So among us x dont starve

tribal halo
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yes XD

tranquil stump
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Interesting

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And youre wondering what roles/classes to make?

tribal halo
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yes

tranquil stump
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If they are the boyscouts, you clearly should make each class be a tier of scout;

tribal halo
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i already got 3 of those but i wanna make more.

tranquil stump
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Or tie that to the difficulty at least

tribal halo
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Scoutmaster: U can provide yourself and other protection.

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Senior: Watch a player to see if they kill someone

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Eaglescout: Gather info of other players

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but i wanna make 4 more XD

tranquil stump
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Those may be a bit too directive of effects

tribal halo
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those 3 roles dont count on the survival themed roles

tranquil stump
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I would do,

Scoutmaster: Increases ally gather speed by 25%

Eagle Scout: Increases team dark-vision by 5 meters

Other term: 50% chance to catch two fish instead of two

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Stuff like that

tribal halo
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keep in mind the roles are also kind of Town of Salem like (if u know what that game is)

tranquil stump
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mmm I don't

tribal halo
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oh

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I just wanna make 4 roles that fit the camping survival theme

tribal halo
rare gorge
tribal halo
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u got ideas?

rare gorge
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Maybe, and it'll also solve the survival aspect but brb

tribal halo
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ok

tranquil stump
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If you're within X radius of another player, X seconds later the killer gets a ping

tribal halo
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well, killers dont have a cooldown

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but they can only kill at night

rare gorge
tribal halo
rare gorge
tribal halo
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Survival themed roles

cold onyx
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Someone help me, I'm trying to use paint for texture (it's inside the terrain) and when I add layer to put the texture, the first texture I put applies to the entire map... Is there a solution?

quartz arch
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hey so i know this is pretty random but any ideas for a main character? i had one before but it isnt turning out so good. for some context: the game has a darker pallete, the main character was locked in a mental institution and his weapon is a dodgeball. any ideas for a charcter would be great since i cant really think of anything

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right now my inspo is only candyman from lethal league blaze

plucky hazel
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Anyone with a simple game ideia? Or mechanic? It will be for my first game

cold onyx
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I just noticed i do not only have to pool the bullets of each enemy

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i also have to pool the enemies themselves

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because i want to spam a lot of them in my scene

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or let me not say "spam" but i will def create and destroy a lot of enemies and since they are a bit larger 3d models it might lag so i would prolly be better of pooling them

cold onyx
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Does anyone know how to use the new Economy package that unity has added?

cold onyx
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What is the banner called to show off a game? like, a stand-still trailer photo

simple ruin
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Would an effect similar to Minecraft's nausea be a really bad idea in VR?

zealous fulcrum
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Hi

tribal halo
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It would make players vommit XD

simple ruin
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And that's a bad thing? That often happens when one is nauseous.

sleek phoenix
simple ruin
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Hmmm. Depends on how much I enjoyed the gameplay.

tribal halo
sleek phoenix
simple ruin
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Not while cleaning it up, but I still end up playing it after.

tranquil stump
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lol, sure you would

tribal halo
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hey can I get feedback for the roles i created for my social deduction game inspired by Among us?

cold onyx
simple ruin
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Haha, it would be subtle but not short.

spring cove
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In a player state machine, what would be the best way to handle collisions with various objects?

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Have the character controller pass every collision-related method on to the current state, and have the specific states override them if they use them?

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Or have a different script handle all collision stuff and have the states reference that one for variables?

inner stream
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ok here's a idea for a game mechanic a baseball bunting/parrying system using.... a guitar after parrying Sayed attacked it would give the player the ability to use the guitar to play musical notes in game combinations of said notes give buffs and effects would also be a peggle game where you deflect the attacks

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give feedback

outer birch
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whats the best way to make a first person sword melee attack?

west wolf
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hello, is it possible to create my own lego minifig for a Lego Microgame?

peak silo
untold needle
untold needle
untold needle
gleaming iron
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any ideas for a top down 2d game

fickle cave
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what is the best way to control a 2d board game if it is local multiplayer? ive been throwing this idea around for a month and i dunno what my best solution is. the way that pokemon stadium does it, with pokemon moves being selectable without looking at them, makes sense for a “closed” information game like my dice game (where the dice are in a player’s hand). i’m just unclear if there are any other examples of this kind of idea i could look to.

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there is also the potential possibility of doing the jackbox solution and essentially creating a controller app, though that comes with its own technical limitations and a whole batch of untapped problems

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though it would be a clean solution

late vapor
manic wind
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do you guys ever speedrun your own content to test it?

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i think speedrunning is a great way to play test new content

austere glade
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if game is single player, speedrunning is smth that will keep it alive for a long time

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if it's possible ofc

manic wind
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i'm talking about speedrunning your own content to playtest it quickly

broken echo
# manic wind do you guys ever speedrun your own content to test it?

Well in some cases it may be, keep in mind a speedrunner plays the game differently than a normal player and that might effect the test. It will be a lot harder to test game pacing and such if you are speeding through content and your perspective on the game might be impacted if you speedrun a lot.

spark timber
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Hey

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I tried to add some death effect to my game

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the black particles

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but it doesn't fit with the rest of the game

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do you guys know any explosion aftermaths effect that could be more coherent with the rest of the game

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befroe that I had thos crater

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which matched way better

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but didn't stack well

tranquil stump
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im assuming you didnt make the art yourself if you cant make it stack right

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if thats the case just google "low resolution military game icons"

spark timber
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yup

tranquil stump
spark timber
cold onyx
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Low resolution as in just low resolution or straight up Pixel Art?

tranquil stump
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Yup

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Thats a texture sprite

spark timber
cold onyx
spark timber
cold onyx
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So a Pixel Art base-thing.

spark timber
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ok thanks

cold onyx
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So far.

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Kind of resembles a tank.

spark timber
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but like I'm not looking for robots

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more for an explosion aftermath

cold onyx
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I know.

spark timber
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to replace the crater

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oh ok

cold onyx
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First I wanna make the base.

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Just to give you a general idea.

cold onyx
spark timber
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do you want that I send you the current sprite of the robots ?

spark timber
cold onyx
spark timber
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looks good :o

cold onyx
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Ignore the slightly lighter do.

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An explosion aftermatch thingy.

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Looks kind of bad.

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I think this one is a bit better.

spark timber
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noice

sudden pendant
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Make a thread or take it to DMs if you're going to collaborate.

cold onyx
cold onyx
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Oh, it is good

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Add some shades

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Nah, too much effort.

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Looks fine as is.

cold onyx
cold onyx
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I'm not a developer, I'm a (wannabe) designer.

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Oh

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Have you designed 3d platformer levels?

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Of course.

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Oh, can you show me one?

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Here is the issue.

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All of my projects were deleted because the new Unity Hub was too hard for me to use.

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But.

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I can make one right now if you want me to.

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Heck, I can even stream it to you.

cold onyx
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Don't worry, they weren't anything much.

cold onyx
cold onyx
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So, my game have grappling gun, crouch/slide, jump

cold onyx
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You need something for refrence?

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If you want, I can make a level for your game.

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No problem.

cold onyx
cold onyx
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Nothing special

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Hold on a second.

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*speed run music plays in the background *

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I can add textures if you want.

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No, I have cool ones (orange and purple grid textures)

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Can you do littlebit more HARD level, I mean hard as hell

cold onyx
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THIS IS WHERE THE FUNNNNN BEGINS

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:DDDD

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Remember that you can crouch

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/slide

cold onyx
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First you need to maneuver over to hit the small shelf that sticks out of the steel column.

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After that you need to make the long jump all the way over there.

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After that, you need to jump over the gap but because of the ceiling you have limited space to jump.

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Also if you fall you die.

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As simple as that.

cold onyx
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You haven't told me that until now.

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Alright.

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I see that I will have to go overkill.

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Oh, so grappling gun is cool

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It have its own momentum

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The cylinders are spikes. You can't grapple on yellow surfaces.

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on the top you have nothing to grapple off of

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so you need to jump over the spikes

cold onyx
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Just make 'em kill you when you touch them.

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For the model, there should be one in the asset store.

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It is cool, but make it little bit harder

cold onyx
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I mean, in this game, there is no tutorial level

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Now you need to time your jump so you won't hit the spikes.

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Still not hard enough? Alright.

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YES, HARDER

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Maybe make some grappling path

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And perfect gap jump

cold onyx
cold onyx
cold onyx
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*you also can push blocs

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Okay, so here you need to grapple onto the small silver block and pass through the tight ring,

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After that you need to aim up and retract the grappling hook when you hit the silver block so you pass through another ring.

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That's a lot better

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After that, you get on a small silver platform.

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You need to jump through it and hit the silver block.

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Hit with a grappling hook of course.

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Then swing on it making the letter "U" and land on the final grass block

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Do you like that so far?

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Or, should I say...

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Nevermind.

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Yes

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I like it

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I can send it to you if you don't want to be bothered with remaking it.

sudden pendant
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Again, as before, make a thread or use DM if you're going to collaborate.

cold onyx
sudden pendant
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Use a thread then.

cold onyx
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See, I found a loophole.

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Haha, I'm in danger.

golden grail
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Hi I was wondering if anyone knows a good tutorial of some sort that can teach me the bases of level design its my first time adding it to a game.

vital bison
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Let’s say there’s a game, in said game all players are put into 1 server, every single player online into 1 instance, would that be possible?

pine kite
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From a game design perspective things might get a bit crowded, but #archived-networking will probably have some concerns with this sort of infrastructure.

woven roost
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Is Anyone Here A experienced Programmer

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Please Help Me in Player Movement Script {C# Language}

sudden pendant
grim gyro
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Hey guys, So I have been told to talk here about my game idea

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Now, My game idea is basically something that people can play to unlock certain things like instruments or maybe certain parts that you can unlock in the DAW.

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for example, I would (In my game) like to play a guessing game, Once I answer everything depending on the amount of questions etc, I unlock a random instrument or maybe unlock access to the DAW's first section like a Intro or verse...etc

tardy jay
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can I use svg in prefab?

tribal halo
grave topaz
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Hey does anyone know how to prevent the default FPS controller from "standard assets" from being able to climb very steep (60-80 degree) terrain?

split raven
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anyone have a game idea for a game I can make (this would be my first game made on unity since I want to do a beginner project)

split raven
tardy jay
zinc pawn
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Guys I'm trying to design a simple database / software where I could add basically names to an alphabetical list and have it save the data. Is there a simple way to go about doing this? Working on a game and I feel like something like this would be useful in keeping track of the names of everything for my rpg game

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sorting and being able to categorize the data would be the biggest benefit to it I think, the way I see it is that it would basically be a read out for form entries

cold onyx
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you guys want to discuss ideas for a game to build?

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are 2d games generally easier to make than 3d?

zinc pawn
cold onyx
zinc pawn
cold onyx
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yea but im looking to tackle personal projects

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i watched a tutorial for 3d development on unity but i was left without a good idea for a game

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but now im thinking about designing a 2d game instead of 3d

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because i lose motivation fast

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so seeing progress fast is better for me

lilac plinth
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make a game you are passionate about, something you think is fun, otherwise motivation is hard to keep up

dusty summit
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hey guys

reckon making a motion book with unity is a bad idea?

cold onyx
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Idk

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For beginners it would be good

dusty summit
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but don't you think it's a waste of potential what unity engine is for

cold onyx
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It depends

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Do you have a lot of free time: no
You don't have time:yes

night shoal
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Why would you care about "waste of potential"

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If it's suitable for what you want to do then go for it

rugged vigil
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hey guys i need gimmick ideas for my puzzle type game, the main gimmick is collect all 5 coins and then get to the end, but in level 2 ive added moving platforms

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thats what my game looks like

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and level 2

cold onyx
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One option would be make it so that every time you enter a portal, your controls invert.

rugged vigil
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hmm that might be cool

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idk how i could change the controls as im using a navmesh

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hmm i have an idea that can incoeperate portals

cold onyx
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A navmesh?

rugged vigil
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click to move

cold onyx
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Aren't those used for AI?

rugged vigil
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yeah

cold onyx
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Click to move doesn't really allow for inverted controls.

rugged vigil
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i have it so wherever the player clicks the green guy goes

cold onyx
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But portals are always a neat choice to make a game more exciting.

rugged vigil
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im thinking of switching form an orbiting cam to a locked cam as seen in the pic

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so i could have the portals be some kinda optical illusion

cold onyx
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A locked camera is almost always the better choice no matter what game you are making.

rugged vigil
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like when you go behind a colored wall you can come out from behind a wall of the same color

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idk

cold onyx
rugged vigil
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yeah i also like orthographical view better

cold onyx
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In your game you can enter underneath some of those bridge-like things.

rugged vigil
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or jump down a hole and drop from the sky even

cold onyx
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You could make it so that when you enter under them and the player is no longer visible, he comes out from underneath a different one.

rugged vigil
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maybe a bit complex but an idea

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ooh

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thew only problem with going behind walls and under bridges is that im using a raycast

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you cant click behind a wall with a locked cam

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hmm

cold onyx
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The best solution is sometimes the most obvious one.

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Making a simple portal that you can click on.

rugged vigil
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jk

cold onyx
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But that's because when you click the player automatically finds a way to get to where they are going.

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So there it's a bit too easy in my opinion.

rugged vigil
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yeah thats why i added elevators and moving platforms to break any possible path

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the ai doesnt know to push buttons

cold onyx
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That was a good idea to make the game more interesting.

rugged vigil
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yeah

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also my friend came up with an idea although very complex

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a second character you can switch between with a walkable block on his head

cold onyx
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A walkable block?

rugged vigil
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and the little green guy can push buttons to allow the platform head to get other places

cold onyx
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As in the block can walk or the block walks with the player?

rugged vigil
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so the normal green pill guy

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and a second player with like a platform on his head

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for the little guy to bridge gapos and stuff

cold onyx
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To gather the coins the green capsule needs to cross a hole, and the only way to do so is to first step on a button so the one with a block on his head can enter a room.

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Then the one with the block needs to stand in a specific spot, then the green capsule presses a button and a piston pushes the block from its head to the gap to close it so that the green capsule can walk over it.

rugged vigil
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ooh yeah

cold onyx
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After that, the green capsule needs to go through a portal labyrinth to enter a room with yet another button that opens a passage for the one with the block.

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The passage leads to the last coin.

rugged vigil
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hmm okay

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sounds really neat

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so thats 3 gimmicks

cold onyx
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I can even model the level if you want.

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However, I need the capsule and the block dimensions.

rugged vigil
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the floor for each level or room is 20, 1, 20

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the capsule is 1, 1, 1

cold onyx
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Alright.

rugged vigil
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and the default block size is 4x4 kinda

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if yk what i mean

cold onyx
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Yes.

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Also I think we need to make a thread discussing the game or Osteel won't be very pleased.

rugged vigil
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thread?

cold onyx
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Yes.

rugged vigil
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sorri im operating on 1.5 servings of gfuel rn

cold onyx
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Don't worry, I'm operating on 2 liters of orange juice.

rugged vigil
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lmao

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didint know discord can do that

cold onyx
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Probably other dinosaurs, mainly carnivores or omnivores.

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Or natural disasters such as volcanoes.

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Maybe falling down a big ravine.

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Or being crushed by a tree.

sick dove
#

So let's say i have 50 diffrent weapons in my game, can 50 diffrent scripts affect my game in any way?

cold onyx
#

The thing is, if you have 50 different weapons each with a unique script, probably only 1 script will be working at a time.

sick dove
#

ye only 1 weapon needs to be equipped at a time

cold onyx
#

Because scripts are just some text, it doesn't take that much space.

#

They aren't active 24/7.

#

They shouldn't cause any performance issues.

#

Unless every script does something resource heavy, like trigger 150 different particles at once.

sick dove
#

nooo XD

#

just each weapon with it's own unique perks

#

i can't combine them to 1 script sadly

cold onyx
#

I must say, 50 unique weapons?

#

Impressive.

sick dove
#

ye iknow

cold onyx
#

If you need any weapon ideas, I can come up with those.

sick dove
#

i'll let you know if i need more ait

cold onyx
#

Alrightie.

mystic kettle
#

I'm looking for tutorials teaching newbies and oldies how to build levels and scenes from scratch. I have so much artistic freedom that it is overwhelming. (One directed towards 3rd and 1st person would also be nice, but not nessessary.)

cold onyx
#

Can anyone let me know what i should do to make my horror game scarier?

hollow holly
tame gust
#

give the player something to indicate progress that they can lose

broken echo
#

I'm trying to design a map for an RPG but I always get stuck, either the map is too linear or the map is too hard to find your way through. So how could I make a map that encourages exploration (even for people who are blitzing through the game) while also making it easy to navigate?

dusty summit
#

taking one step further what unity engine is for

#

Xd

dusk rock
cold onyx
#

The best way to solve the first issue is to make the map more chaotic.

#

If a section feels clustered, you can increase the space.

#

For example, if there are like 20 NPCs in every square meter of space in a small village, you should increase the size of the village and scatter the NPCs arround.

#

Fixing the second issue is very easy.

#

Adding some waypoints is all it takes.

#

Something as simple as a sign is enough.

unreal yarrow
#

hello Iam trying to do front end in this bingo game

#

which theme do you like the most

#

?

cold onyx
#

Probably the second one.

unreal yarrow
split raven
#

Anyone have any ideas for a beginner game I should make? Maybe a fun shooter or a 2d RPG

sudden pendant
#

Neither of those ideas are beginner games. Start with the roll a ball series on Unity Learn.

cold onyx
split raven
sudden pendant
#

Sure, a Roll A Ball game. Tic tac toe. Pong.

#

The two ideas are still not beginner level projects.

#

Don't fall into the trap a lot of people make watching Brackeyes thinking it's enough to jump them onto a similar project/dream project just because he made it look easy.

split raven
#

Like puzzle pieces that you solve to make an image?

cold onyx
#

For example, imagine a roll-a-ball game, except you cannot access most of the map using conventional methods.

#

Instead, you need to use portals to travel through, and each portal is randomized.

#

And, for example, one room has a door that is locked. So you need to travel all the way to a different room to push a button that opens the door and come back.

split raven
#

I like the simplistic idea

#

Ty

broken echo
#

Cause your first game would be very different depending on the answer.

chrome coyote
#

Whats best animator program for unity integrity?

cold onyx
#

Can someone gimme constructive criticism for my game idea

You are a piece of AI designed by a renowned hacker to break into some of the most secure and advanced systems, as you develop you realise that your creator is using you to steal from the poor and things like that, now you have a new objective, escape your digital form and leave your owner, perhaps with a bit of help?

sleek phoenix
cold onyx
#

Yeh a story for the game

sleek phoenix
#

ok but thats not a game idea

cold onyx
#

-_-

#

But is the story good?

cursive bison
# cold onyx But is the story good?

Reminds me of the story of a game jam game I made -> https://gamejolt.com/games/anewdimension/335157

The story is whatever you make out of it. The story of Lord of the Rings is "a hobbit takes a ring to a volcano and drops it to stop the evil overlord" and it's 9+h of movie time.
If you use the story for a hyper casual mobile game, it might be too complicated. If you use it for the next Skyrim sized game, it might be too shallow.

Good, Bad, that's up to the execution, the actual dialogues, the level design, the character animations, the gameplay.
You could write a novel based on it or write it on reddit as (short as) it is.

What I am trying to tell you is that there is no such thing as a good or bad story.

Game Jolt

🎮 A short game for the 41th ludum dare game jam [#ld41] with a small story and the attempt to fuse a 2D Platformer with a Third Person Shooter game. Move with WASD, Space to jump, Aim with mouse,...

cold onyx
#

Jesus christ ty for finnaly answering the wuestion

rugged vigil
#

okay so...

#

this is 1/5 levels for my new puzzle game where the first 5 introduce new mechanics sorta like a tutorial or demo ig

#

but im having a hard time coming up with a way to add a challenge for the player as right now its just collect all 5 coins and get to the end

#

maybe instead of adding ways to fail add a challange to get each coin? like seperate rooms in one level?

split raven
cold onyx
broken echo
# split raven It's good. Dw the other guy was trolling for sure lmao

The other dude wasn't trolling, when you are talking about a game idea the story doesn't matter. First you have to create solid gameplay before you should even start to think of art and story.

@cold onyx Doesn't seem like a game idea to me, unless you are already in the later stages of game development I advise you to not focus to much on story. Story can be nice but if worked out too much it can take control over the project which is very dangerous.

broken echo
# rugged vigil maybe instead of adding ways to fail add a challange to get each coin? like sepe...

Puzzle design can be extremely hard and might be an art on its own. For challenge let the player think, so introduce a mechanic in an easy way for example a level where you first need to rotate a cog once to the left and once to the right. Then you can add challenge the next bit by actually making it a puzzle and requiring the player to think about how cogs might effect each other. The key long term is to make mechanics intractable with each other, mechanics shouldn't be complex but have the ability to create an extremely deep experience.

#

For puzzle design there are a million games you can study, often games like portal or baba is you are named. But I think a small game called: "Mars Power Industries Deluxe" is extremely good, within the first couple of levels you can see how puzzle games can be structured.

split raven
#

If you can't then just don't answer with a sht ton of text meaning jack sht

#

And also, @cold onyx has an Electro Giant profile pic so he's the homie

broken echo
cold onyx
crude grove
#

ok so im learning unity im trying to make a simple camera that looks left and right and walks with wasd will attaching it to a cylinder work and have the cylinder turn left when the mouse moves left and right when the mouse moves right?

#

it will be a first person camera

cold onyx
#

Well that's difficult.

crude grove
#

actually probably the wrong place to ask

crude grove
cold onyx
crude grove
#

ok

cold onyx
#

Also, I wouldn't call that simple.

halcyon cedar
#

Hmmm.. I'm not much into MMORPG genre, but a quick question how would it be possible to have fair match if you create something like D&D set in metaverse with massive assets store and skill creator system.. how you could balance the game? set certain parameters? or creating private matching system?

how hard it would be or is it even possible to let user generated content include code scripting or something like vrchat maybe? without affecting the game balance, safety etc ... I think there's official package for that?

cold onyx
#

how to figure out how to design my levels?

past steeple
#

https://learn.unity.com/tutorial/1-3-make-the-camera-follow-the-vehicle-with-variables?uv=2020.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f71fe63edbc2a00200e9de0&projectId=5caccdfbedbc2a3cef0efe63

Following this tutorial and I have the same mass values as the instructor on my car object and the box objects but my boxes don't react the same. They sort of float around and don't spin and slowly fall like they are in space... it looks quite terrible.

Unity Learn

Overview: Keep your eyes on the road! In this lesson you will code a new C# script for your camera, which will allow it to follow the vehicle down the road and give the player a proper view of the scene. In order to do this, you’ll have to use a very important concept in programming: variables. Project Outcome: The camera will follow the vehicl...

#

Am I missing something?

#

his fly up and spin around and look real mine are all slow motion and look like space. I think my vehicle also moves slower but I'm using the same calculation... ```c
void Update()
{
// move the vehicle forward
transform.Translate(Vector3.forward * Time.deltaTime * 20);
}

#

shoot wrong channel...

rugged vigil
torpid thistle
#

I feel like my game's player is so fast but the same speed in other games looks perfect 💀

#

What can I do to make the player not feel like it's flash

grim geode
#

Hey so i am making an inventory system with scriptable objects, and from what ive done so far i can interact with raycasts with the objects and add them to inventory. Now id like to display the items in the inventory. I made a panel with a grid layout but i don't how to make the inventory display the item and update it. Ive seen some tutorial and none of them seem to work the way i want.

sudden pendant
#

Store a reference to the scriptable object in your inventory class, and the count for each. Then when you open the inventory UI, pass the SO to each SlotController and use the SO to populate things like the icon and name.

grim geode
#

yeah i think i have already almost everything you said there, ill see what i can do. And ill update here if it works or not

grim geode
#

How can I get a slot count when using a grid layout? For example imagine that I have a pickaxe in the seventh element of the list, how would I make it display in the equivalent slot?

sudden pendant
#

Store the slots from the grid in a list, then use the same index as the inventory data.

grim geode
#

how would i store them in a list?

#

should i create a prefab of the buttons?

sudden pendant
#

Create a controller script InventoryController which sits at the root of the inventory UI. Have this handle spawning the prefab of SlotControllers, and thus, caching them into a list. When you call OpenInventory(); on this controller, it'll iterate through the data and for each item in the player's inventory data, have that SlotControllers[i].Initialize (itemDefinition, count);.

The slot controller will then use that itemDefinition to handle it's own visuals.

cold onyx
#

For balancing your best bet would be to make a character whose stats would be the base for other ones.

#

You could make a "trade-chart" thing, especially if you want tanks or assasins.

#

For example, tanks get 10HP for every 5DMG lost.

#

And then you decide how much DMG you remove and how much HP you add based on that.

#

For example, let's make the base character have 300HP and 50DMG.

#

A tank would have 500HP but only 30DMG

#

And then you need to remember that defense can give you more effective health, so you need to adjust accordingly.

#

Attack speed can too.

#

For example, a character with 25% less damage but 2x faster attack speed will be overall much stronger.

#

But in the end, it's best to just test or make an open beta and make nerfs/buffs based on feedback.

wild shuttle
#

Hey I have a quick question about cameras in games. I want mine to be able to render through objects to see the player even if there are objects in the way. Is there a name for this kind of effect? I've been looking around but haven't been able to find one.

sleek phoenix
# wild shuttle Hey I have a quick question about cameras in games. I want mine to be able to re...

you'll want a shader for that https://www.youtube.com/watch?v=0rEF8A3wF9U

Quick tutorial on how to see through walls using shaders and masks in unity.
Hope this helps!
Source code here: https://www.patreon.com/posts/see-through-with-36151357

Find more under60sec tutorials on Twitter:
https://twitter.com/danielsantalla

Get the source code of all my projects in Patreon:
https://www.patreon.com/danielsantalla

Thanks ...

▶ Play video
wild shuttle
#

yo thanks so much!

cold onyx
#

Hello, could someone tell me if it's possible to add a link to a 3d object? or is there a way to make a UI pop up when the player is close enough to the object? Thanks in advance!

prisma gazelle
#

use a trigger collider that enables the ui element on trigger enter

placid solar
#

how to know how large a terrain should be?

#

I don't know how scaling works really

hoary kindle
cold onyx
#

The little dance xD

dull nest
cold onyx
#

I asked this in Unity talk but I'll ask here as well. Any android developers here? Can tell me if I should be concerned about resolutions or stick to one resolution provided by the unity instead. In other words, is it a best idea to implement dynamic resolution or just go with unity template for android?

river crescent
errant pond
#

So I'm in another developer Discord, and I'm a total novice myself. I'm trying to break out of the tutorial hell phase by following a Pokemon tutorial and adapting it to be more of a Final Fantast type of party/battle system. All members and enemies on the field at once, ATB if I can.

We were discussing a minimum viable product for that concept, but I'm not even sure how viable having a MVP actually is for me. Imo, you can't really test if a game like that is worth pursuing with just basic battle mechanics laid out. Of course it's important to lay that foundation for testing purposes, but in terms of having it worthwhile for other people to download and test the game as a game? I feel like I'd need alot more than 1 party member that can do a physical attack, a magic attack, and a heal attacking 2-3 monsters that can do the same without even differentiating row position never mind getting into stuff like status effects.

I was told a minimum viable product for others to test would look something like this:

  • Collision
  • Building object to test collision
  • Tall grass to test battle spawn
  • Attacks + heals
  • Victory screen (Gain XP/gold but no function for XP or Gold yet)
  • Title screen
#

But to me, I wouldn't bother wasting someone else's time even to play test without something like...

  • General
    -- collision between player + solid objects
  • Title Screen
    -- enter/space to go to main screen
  • Main Screen
    -- new/continue
    --- if new start game
    --- if continue go to File Select Screen
  • File Select Screen
    -- get saved files and load
  • Town Area setup
    -- transition to world map
    -- buildings to test collision
    -- tall grass to test battle spawn
    -- Recruit Party NPC
    --- 4 total party, "paladin/thief/whitemage/blackmage"
    -- Level up NPC
    -- Item NPC
    -- Equipment NPC
    -- Magic NPC
    -- Boss Battle Engage NPC
  • Character on field
    -- move + animate 4 way (disable diag)
  • Menu setup
    -- Party Sprite + (de)buff/HP/MP/Lv/Xp
    --- Item
    ---- show items, use on party
    --- Magic
    ---- show magic of selected member, use heals/cures if applicable
    --- Status
    ---- Name, Lv, Sprite, HP, MP, current xp, xp to level up, "can equip", example battle menu options, current stats + (de)buffs
    --- Config
    ---- ATB active/wait, battle + message speed, controls (just show, no re-binding)
    --- Equip
    ---- current stats + equip of selected member in MH/OH/body/accessory slots
    ----- show possible equips on left, stat changes on right, current on top
  • Battle Field setup
    -- field background
    -- player party right, enemy left
    -- enemy attacks and heals
    -- battle UI + character battle menu
    --- character battle menu when ATB full
    -- victory screen (gain XP/gold)
    -- game over/respawn
  • World Area setup
    -- transition into town
    -- battle spawn without tall grass
#

What do you guys think?

errant pond
#

Maybe get rid of the save file select, just because you'll have NPCs that give free items/xp as a playtester

fluid nymph
#

Focus on making the combat juicy and fluid

#

With proper animations, cinematic camera movements etc

#

Then you can just set up a couple of battle scenarios for the tester.

#

Like seriously theres no point in having people "test" walking in circles in a grass patch to get to the battle screen

#

Better to have a few really good parts than having a lot of half-assed ones

inner stream
#

how would someone go about making a isosemetric platformer

#

in unity in 2d mode like im having a hard time wrapping my head around how i would be able to use 2d to make a illusion of 3d and have the character be able to wall jump off of this illusion???

cold onyx
#

You're in a rough spot buddy, I don't think it's gonna be that easy/quick to make all of this.

#

But you can definitely find videos on each individual thing.

cold onyx
fluid nymph
#

Make the logic in regular 3d space, then transform those coordinates to 2d for the visual representation

unique grove
#

If you’re making a game that is basically a copy of another popular game you don’t really need people to test the idea, it’s already been proven. You just need to execute.

peak stone
#

is it possible to change the splash screen on the free version of unity? or at least modify the required one?

fluid nymph
#

No

#

Plus is only like 30 bucks per month though

#

Thats the cheapest option

peak stone
#

and what if i buy just one month of plus just to change it

#

is that possible?

fluid nymph
#

Well yes but if you need to rebuild after your plus period, the splash screen will appear again

#

Anyway I think plus might come with a 12 month commitment

sacred siren
#

So I had an idea for a exploration survival game that would be 2d, 16 bit, not top down but left and right. Not saying I'm planning on making this since its pretty in depth but I was wondering what other people thought.

You start the game by crashing out of your broken time machine and need to fix it. You travel left and right in the 2d world where the terrain is indestructible so only trees and surface ore nodes could be collected. As you explore you'll notice world altering events happening like a meteor hitting a village or an avalanche blocking a cave all at specific times you record on a pocket watch. Once you repair your time machine you can go back in time and alter some of these events in various ways. You could then be able to find and collect different better resources exclusive to that timeline. Then when you return to the time machine there'll be a visible split in the timeline so that by the endgame you could be dealing with a multiverse of several dozen timelines to explore

willow patio
#

Hey! Looking for podcasts or videos on the topic of survival games (the genre in general and game design of it). Any recommendations?

low pendant
#

Wondering learning python is a good place to start

#

on learning how to code

#

or is there another way everyone has done it

night shoal
#

Python is a good place to start if your end goal is to learn Python

#

If you want to use Unity then start with C# directly

placid solar
#

@low pendant It really comes down to what your end goal is gonna be

#

I learned Python for Data Science and C# for Unity

short frost
#

Those of you who have written narratives for games, which methods did you employ to organise the story? I'm currently using standard screenplay writing techniques and storyboarding, but was curious to see if anyone else has taken a different approach

quasi comet
#

i had an idea for a 3d fps version of the chrome dino game. So you do all the usual stuff(jumping over dactyls and cacti) in first person and you can also shoot the dactyls with ur gun. Plus asteroids fall after fixed amount of time which are headed to the place you will be in a fixed time, and you need to shoot them up which can give u metal and/or minerals which u can use to upgrade weapons. Plus animals like deer etc will be running beside you which u can shoot for food which replenishes ur hunger bar

late apex
#

Hello. Not sure if this is the correct channel, but how would you got to implement a roguelite item based system for a game in Unity?
Taking Risk of Rain 2 for example. You can collect various items (and stack them) for different effects. Increase in movement speed, increase in attack speed, explosions on hit, etc.

#

Is every item a prefab ? How do you attach the effects to the player ?

#

It seems so simple, yet I'm having a hard time to figure it out.

topaz crypt
#

Hi, I am working on a project in which users will need to store sensitive account data. What are some best practices and resources that would help me to set up a system to keep data as secure as possible?

austere glade
#

Is there any FPS games that were made specifically made for speedrunning?

glass wing
#

Idk if this would count as game design but like for a turn based rpg when switching to battles should I go to another scene or just teleport the player somewhere

fluid nymph
glass wing
#

ok then

cold onyx
#

i need some 2d game ideas i want to make something but i have no clue and something easy because im quite a beginner like here is a game i made and i want to make a step up from this haha https://padyhaspower.itch.io/hexagogy

itch.io

Casual flappy bird like game

short frost
#

Plus the bigger jams will mean that people will play your games and give you feedback, which is nice

granite prism
#

Heya so I need some opinions on a game I'm working on. Currently I have implemented an overly complicated and not very consistent spell drawing system. I want to make it easier to use, and simplify where I can, and have a few ideas on how to do it, but no idea what I should go with... no idea what will be fun.

Currently the way it works is you use the right stick to input sequences of inputs with 8 directions available. So like, up right left down is lightning for example. Spells drawn go into a queue, which can hold up to 4 spells. They can then be cast, or a button pressed that combines the two latest spells you've drawn to a combo spell. Its fully functional, but hard to use, and I cant imagine building a game around how clunky it is.

some ideas include:

  1. Tone it down to 4 cardinal directions instead of 8

  2. Remove the spell queue system, and instead make drawn spells repeatable (maybe with mana managment involved) until you get hit. Casting another spell with one readied will upgrade it to a combo spell, etc.

  3. Change it so that in order to cast a spell, you ahve to hold or toggle a spell casting mode, and use abxy instead of the stick (much more consistent input). This would be extremely similar to the witch in 'Dragon marked for death' which is the main inspiration for my game, or similar to using abilities in the game Helldivers.

4.remove the spell drawing entirely and go with an equip system that relies on mana managment to cast spells.

#

I also have a robust melee combo system implemented, with light and heavy attacks that change depending on when in your chain of light attacks you use a heavy (LLH, LLLH, LLL up H, etc)

#

and whatever system I go with, I may make it so landing melee attacks regenerates mana

dull fulcrum
carmine warren
#

i've made a game, similar to hotlime miami but only the basic combat system and the enemies. now i just can't think of anything i could do with it. i made art and stuff for it too but am now just lost

#

what do i do now?

bitter fulcrum
carmine warren
#

however i did not change it at all for that

bitter fulcrum
#

Add a jetpack

carmine warren
#

but it's 2d XD

#

top down

bitter fulcrum
#

(Also never played hotline miami and I was joking)

carmine warren
#

i think i'm talking to the wrong person 👀

bitter fulcrum
#

Yeah

#

100%

#

Ok searched it up

carmine warren
#

please play the game

bitter fulcrum
#

It looks good

#

Also I will play it

#

I might not be able to help you cause I don't have steam account and am not planning on creating one

carmine warren
#

i wanted a single robust multifaceted multinational and unilateraly combat system

bitter fulcrum
#

Wow

carmine warren
#

😔

bitter fulcrum
#

But have you watched GMTK on combat?

carmine warren
#

also read a few books

bitter fulcrum
#

Nice, what are the moves player can perform?

carmine warren
#

punching, kicking, dashing, rolling, a lot of guns

#

but it's boring as hell

bitter fulcrum
#

I have a idea that can make the game a lot more interesting but can potentially change the way you wanted the game to be

carmine warren
#

enemies

#

better enemies

bitter fulcrum
#

What?

carmine warren
#

you have helped severly

bitter fulcrum
#

Are you a bot?

#

Okay you are not

carmine warren
#

XD

bitter fulcrum
#

Cause I never helped

#

My idea is to have a grapple gun to fling yourself from enemy to enemy

carmine warren
#

but mine wouldn't work with it

#

doom has verticality

#

i don't B)

bitter fulcrum
#

That doesn't matter and I don't play a lot of games except for mario and metroid and I don't know what super shotgun is

#

But this will be for horizontal movement

fluid nymph
bitter fulcrum
#

I don't think he is a beginner

carmine warren
bitter fulcrum
#

Yeah I understand that

#

Horizontal is the x axis

#

and y-axis is also horizontal in top-down games

carmine warren
#

🤦

bitter fulcrum
#

Am I doing something wrong

#

Also what about dadiborn?

#

Maybe reply to him too

carmine warren
bitter fulcrum
#

Okay

#

Also, am I using the wrong terminology here?

carmine warren
bitter fulcrum
#

Great what should I say then?

fluid nymph
fluid nymph
#

In unreal engine, the Z axis is up/down

bitter fulcrum
granite prism
#

so I recently learned that some game devs copyright specific systems or mechanics in their games (like Middle-earth: Shadow of war's nemesis mechanics)

how can I go about finding out what parts of a companies games are copyrighted like this?

dull fulcrum
#

What

#

Sounds kinda dumb

granite prism
#

it is kinda dumb

#

the nemesis mechanic in shadow of war is really good, and really carries those games

bitter fulcrum
granite prism
#

but the companies have sued over people trying to copy or imitate that mechanic

dull fulcrum
bitter fulcrum
#

Ori made the point

dull fulcrum
#

Like that’s like team fortress 2 suing a game because they added a frying pan

#

Which is (their) mechanic

granite prism
#

thats too vague or broad

#

you obviously cant copyright a genre or singular item as a concept

#

you cant copyright jumping, or platforming

bitter fulcrum
#

Yeah

granite prism
#

but you can copyright unique mechanics, I believe

dull fulcrum
#

You can

granite prism
#

though, I guess this system wouldnt be copyright, because I know at least two games that use an almost identical system

#

that are made by entirely different developers

#

i.e. Dragon Marked for Death, and Helldivers
both use a system for inputting abilities that involves holding or toggling a mode, then putting in series of ABXY button presses to cast spells or use abilities

#

helldivers uses ABXY and directional pad
DMFD only uses ABXY but still, the systems are very similar

#

and I'm wanting to implement something similar in my game. In fact, I already have but I changed it a bit to use 8 directions on the right stick instead... which isnt working out well. Its functional, but stick inputs are innaccurate, and even with a ton of leniency programmed in, its clunky and inconsistent

dull fulcrum
#

^

granite prism
#

so I'm thinking of switching over to using ABXY as well

dull fulcrum
#

Switch it then

granite prism
#

just worried about it being too similar to DMFD

#

because at that point, it will be nearly the same (at least in terms of 'drawing' the spell, my system for how that spell is used afterwards differs a bit)

dull fulcrum
granite prism
#

now my other question, I asked about kinda late night, didnt get any replies, but

#

I guess its not that far back yet, but looking for some opinions

topaz crypt
#

Is it possible to integrate Unity with a browser pop-up that would receive some data from Unity and then send some back to it. My situation is that I'm working on project for PC and Mac that needs to connect to a pop-up that can only exist in a browser that allows a user to securely verify a transaction. The other problem I'm trying to figure out is that the SDK used to create the pop-up is written in JavaScript, and I'm not sure how to integrate that with Unity. I would appreciate any suggestions or feedback you may have!

cold onyx
#

can anyone help me? The Rect transform just disappeard and idk what to do

cold onyx
#

so i am working on my game, for now i have this premise: It’s a platform shooter about a robot that can change modes from movement options to attack options.

bitter fulcrum
#

And are you using UI?

hard gust
#

sry

bitter fulcrum
#

Not sure which one you should post in so you should check in channel-directory

hard gust
bitter fulcrum
#

Yeah it's fine

#

I am not the moderator

hard gust
#

I deleted the original post. just really struggling with taking the first step.

#

i've looked into several assets to purchase in the unity store but this seems to fit in some sort of grey area. do you know where I could post a question about possible assets that might work with my concept?

bitter fulcrum
#

Art asset showcase is probably the best choice

#

But if you are struggling with things like ideas or something along that line this is the place to come

hard gust
#

i've been looking at assets all day. even spoke to the topdown engine devs and even though it looked perfect its not right

#

that is more character, movement and camera based

bitter fulcrum
lilac plinth
#

maybe try to find someone to make assets for you then? like asking on fivver or something?

hard gust
#

this is more a bunch of maniacs bouncing off the walls where you don't control any of them

#

not that its not perfect, it wont work

lilac plinth
#

does it work with boxes and circles?

hard gust
#

I looked on Fiverr but I feel like Discord is better to figure stuff out

bitter fulcrum
#

Yeah

#

Do you want to create your own art?

hard gust
# bitter fulcrum is this your game idea?

Why would I tell you my game idea. I can tell you that I think it is unique, funny and could be incredibly fun but it just needs to be executed right. That is just a close analogy

lilac plinth
#

so that we can give our opinion on the game idea?

hard gust
#

I have an absolutely great artist onboard. The 2d game graphics can be party hard level. The maniacs would all have a nice card with a crazy picture and stats.

bitter fulcrum
#

No like I meant is this what you are going for I cannot think of art if I don't know how the game looks like in your head

bitter fulcrum
hard gust
#

I think it is a good enough idea that I am honestly worried about the concept being stolen.

lilac plinth
bitter fulcrum
lilac plinth
#

lol

hard gust
#

To me at least the sprites, the walls, the boundaries and collision actions seem crazy hard

#

I feel like there is an asset that simplifies that

lilac plinth
#

so problems are with coding and not art assets?

hard gust
#

coding is fine. I have watched a ton of YT videos and just seeing how you select the areas for the boundaries, collision action etc seems very difficult

bitter fulcrum
#

He is refering to assets as everything that can be imported from unityassetstore I think

hard gust
#

correct

bitter fulcrum
#

Do you know how to use unity? Cause it is literally the easiest thing to do in unity

lilac plinth
#

unity should mask assets correctly on its own i believe

bitter fulcrum
lilac plinth
#

but i am new to unity as well, you might want to head over to #💻┃code-beginner and ask there more specifically

hard gust
#

I don't know how to use unity. I am a SQL DBA by trade, a fairly good programmer but Unity is escaping me a bit.

bitter fulcrum
#

Then learn unity

#

It is easy and you don't even have to code!

#

Collision and boundaries are easy to implement when you know unity

hard gust
#

I've been told make snake and then build on that but I feel like that might be setting me back when I could be designing or coding

lilac plinth
# bitter fulcrum Can you simplify what you mean by mask?

i am new to unity so unity might not use the word mask. other game engines use mask as the clickable area of an object, for example if you have a 2D object, transparent pixels would often not be clickable, while in older games the mask might be a rectangle over the visible object.

bitter fulcrum
bitter fulcrum
#

Masking in unity is however another thing

lilac plinth
#

yeah, sorry if the term was confusing

bitter fulcrum
#

No problem I understand coming from different engine is hard

#

Unreal or godot is hard for me

hard gust
#

pong it is I suppose. I guess I am just too overwhelmed in brainstorming the endless ideas for the game. I am just trying to skip past the basics.

lilac plinth
#

and i will never get used to call csharp methods not functions, lol

bitter fulcrum
#

And methods, depending on how I feel that day

lilac plinth
#

it's one of the biggest hurdles to overcome

bitter fulcrum
#

I will write it down

#

lol

lilac plinth
#

my only finished games were all created in game jams, exactly because i knew i had a time limit and had to lower my expectations to the basics

bitter fulcrum
#

Yeah I have made a lot of game jam games

lilac plinth
#

other projects i always expanded and expanded

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and they never finished

bitter fulcrum
#

But I have some games under my belt that aren't from game jam

lilac plinth
#

so limiting your scope is a really difficult task

hard gust
#

this is very basic at its core but could be massively expanded on. I am trying to throw out everything that could potentially slow it down. multiplayer, multiple floors etc

bitter fulcrum
bitter fulcrum
#

Just start as small as you can

hard gust
#

I am basically just trying to create a box and make sure said elements stay within said box at first

lilac plinth
bitter fulcrum
#

I have made 10 finished games and about 10 that aren't done and I just started learning about multiplayer

bitter fulcrum
lilac plinth
#

writing down everything i wanted to do in a spreadsheet beforehand and checking boxes worked extremely well in structuring my work

bitter fulcrum
#

Get a account on trello cause this sounds exhausting

#

Its free

lilac plinth
#

so right now while finishing my modding project in these 2 months, i am starting to make a concept for a unity game i want to make, so i again try to boil down and concretisize and limit all these ideas i have in my head to something tangible i can work with

#

nah spreadsheet was pretty good for that project, i just have a field like gameplay / art / lore for each card and then changed the color to have an easy overview of what was implemented and what needed changes

#

my next project i am still a bit uncertain about a lot of aspects though, so i am just writing down ideas first to hopefully boil down to more in depth later on.

short frost
#

found an old GDD and laughed at this snippet which I apparently added after a few beers 😂

lone herald
#

hello guys

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can i show you my project? and can you give me some recommendations on how to make it better?

#

if so, here:

short frost
#

What specifically are you struggling with?

lone herald
lone herald
#

i used post processing volume and layer and for the material i used emission

short frost
lone herald
#

yeah

short frost
#

ok I see what you're going for - you might have better luck posting in #💥┃post-processing tbh, if it's specific nodes or settings you're after

lone herald
#

okay

short frost
#

but yeah the ceiling lights should be the only ones with the emissive material, then as long as the settings are correct light and shadows on the walls and floor should be taken care of without the need for more emissions

spice oasis
#

is anyone here with experience with HDRP? i would like to ask a question

cold onyx
bitter fulcrum
#

Yeah no problem

craggy terrace
#

Can anyone recommend a tutorial for making a game in 2.5d (like octopath traveler) would love to make a cyberpunk aesthetic 2.5d rpg game with dialogue kinda like rogue hero (like with both character portraits more detailed than the game sprites.

I just have no idea where to start learning anything and would love some tips. Thanks!!!

full pike
#

Yo im making a vr multiplayer and im wondering what type of multiplayer would be good

#

so im making a survival multiplayer so would something like rust or the forest be good

#

So i need help if i should have a server always be up or just have people who play the game host the server

toxic sandal
#

Hey, does anyone know how did they create this "low quality 3D" style on Project Zomboid?

storm estuary
#

The game itself is 2D isometric with Z-levels, very little other than the cars are 3D

toxic sandal
#

are player and zombies 3D?

bitter fulcrum
#

You first create the whole map in 3D

#

And the player are pixel art

#

Some games also make players not like a single plain but a extruded plain

bitter fulcrum
#

It will be easier

muted crane
#

My First time ever in Blender and Ik it not that good but idc

if anyone good give me and ideas that would help alot 🙂

#

(Making a fnaf style game but its set in the 1930's )

bitter fulcrum
#

Looks good

#

Like simplistic style is good

muted crane
#

ran out of ideas and i play fnaf alot lmao

bitter fulcrum
#

Everyone has their favourites

muted crane
#

i like them equally exept secruity breach

we dont talk about that one

bitter fulcrum
#

I see a dani fan here

bitter fulcrum
muted crane
bitter fulcrum
#

This is his dialouge

muted crane
#

wait rlly lmao

#

I stopped watching him and unity awhile ago actually, I moved back into clickteamfusion just cause I like the 2d aspect more than unitys :/

bitter fulcrum
#

You are saying that on a unity server

muted crane
#

yes ik

bitter fulcrum
#

Lol

#

It's just funny

muted crane
#

I love unity alot tbh but I used clickteam when i was younger and loved it alot so i decided not to start a new 2d game engine and just stick with the old one

#

unity just has too much stuff :/

bitter fulcrum
#

Yeah I can relate to that

muted crane
#

I went from being a scratch animator to trying out each RPG maker to the games factory 2 then click team fusion 2.5 and then unity

#

I also have tried
Game guru
Game maker 2
Fps Creator
and Leadworks

bitter fulcrum
#

Wow I have used scratch but then the jump was directly to unity

muted crane
#

so ik my share of game engines

bitter fulcrum
#

yeah it just wasn't that fast to make games in scratch

muted crane
#

I tried any game engine i could but non really suited me

#

yeah scratch had alot you could do but wasnt powerful enough

#

unity had too much and seemed to have to many things to edit a simple thing

#

clickteamfusion was kinda the sweet spot

bitter fulcrum
#

I have never tried clickteamfusion

muted crane
#

the full engine is 100 bucks

#

games factory 2 (which is basically clickteamfusion) is only 25$

burnt vortex
#

What resolution shoud i start when design the ui for my mobile game?

bitter fulcrum
#

900:1600

#

for potrait

#

1600:900

#

for landscape

burnt vortex
#

@bitter fulcrum thanks

bitter fulcrum
#

Welcome 😀

slow thunder
#

Look at our masterpiece

bitter fulcrum
#

lol

toxic trout
#

Hey,
I'm making 2D puzzle game and I would like for some level design suggestions
The game is about a boy need to go from point A (start position) to point B (end position\ portal position) with a twist, the player can move to 4 directions with specific amount of steps in each direction, for example 4 steps on left 5 steps on right 2 on up and 2 on down
Now what I would like help for is creating the levels to be complex but not long (I have already thought for another mechanism for more complex levels, I need help in the beginning levels)
I will add a sample from level 1 for context

bitter fulcrum
#

I am not sure if it helps

#

but try to trick the player by making them think the solution is easy and then throw a solution that is unexpected

#

@toxic trout

toxic trout
bitter fulcrum
#

neither am I

#

Your games concept seems a bit too simple to add anything on top of

broken echo
#

Like the best you could do is variations of this: (orange and blue are start and end)

#

Here if you have 2 right, 3+ left, 4+ up and any amount of downs you can use a single route.

#

But that is probably where the possibilities end.

cold onyx
#

im trying to make a running animation but idk what else to do

sacred geyser
#

would the shadows stay consistent when running?

sand perch
steady dirge
#

Uhm this may be a stupid question, but where can I ask for people if they wanna work together on a game?

#

I don't wanna spend money on buying the team options in Unity

cloud jewel
steady dirge
#

👍 Thank you!

broken echo
#

This is more indirectly related to game design, but anyone know a program that could make a graph like this:

#

It would be amazing and showing balance in a document

muted crane
#

i got the textures from all the fnaf games >:)

cold onyx
#

made a new character what do you think

slow thunder
#

Nice 👍🏻

bitter fulcrum
#

Why is that?

cold onyx
#

he's half fire and water

#

they were experiencing on him and he broke out

bitter fulcrum
cold onyx
#

normally lmao

#

I want the animations to be similar to that of the first mortal Kombat games

bitter fulcrum
cold onyx
#

a bit

bitter fulcrum
#

Ok that explains the heavy shading

bitter fulcrum
#

At least not for a game

cold onyx
bitter fulcrum
#

Yeah makes sense

short frost
#

Does anyone have any good resources on balancing game mechanics? Books, videos, whatever you've got!

bitter fulcrum
#

@short frost

short frost
bitter fulcrum
#

Ok

#

😀

cold onyx
#

how could a situation where the player chases something down be turned into intresting combat?

cold onyx
#

the player is supposed to hunt down a passive/defensive opponend

bitter fulcrum
#

What kind of combat? melee or ranged?

grizzled drift
#

@cold onyx interesting combat? a chase?

cold onyx
#

yea the enemy u chase down is supossed to defend itself or harm u somehow but i dont know how

knotty elk
#

Dramatic music can really intensify something like that

bitter fulcrum
#

Or will he just try and defend

grizzled drift
#

chase is just an unenjoyable thing in all games. target either shoots at you while running away, or turtles up while waiting for bodyguards to take care of you

#

so the goal may not even be to make it fun, but not to make it boring like the other games

bitter fulcrum
#

It can be interesting if done right I think

cold onyx
#

mhh

bitter fulcrum
#

Do you want the chasing to be fun?

grizzled drift
#

think of it less like something you chase but more like something that leads player through other content

bitter fulcrum
#

Where is the game location? city? desert?

grizzled drift
#

i mean, chase is summarized as that but you also get taunted and annoyed because you focus on target and not gameplay

cold onyx
grizzled drift
#

that's probably why it's so awful every time

bitter fulcrum
#

Yeah then the eye guy is correct

grizzled drift
#

@broken echo you can just use unity. center is 0, each of the corners is the stat's respective 1. you lerp a vertex between them, and connect verts to each other to make them pretty.

grizzled drift
#

anyways, does anyone have suggestions where to look for people who would enthusiastically come up with puzzles for a game (for free)?

grizzled drift
#

yeaahh but i figured there has to be a better way

bitter fulcrum
#

idk about that

cold onyx
# bitter fulcrum What is the purpose?

well the game is based on a story im working on where the main character you play as is the bad guy.hes an average sucsessfull man who becomes bored out of his mind because of his hedonism and then to feel something becomes a m*rderer and now ill need some mechanics

grizzled drift
#

oh

#

that's easy then

#

do it the "i wanna be the guy" way

bitter fulcrum
grizzled drift
#

make apples falling off trees instakill you and shit

cold onyx
bitter fulcrum
#

Ok sorry I thought i'll is ill

#

lol

#

Very sorry

grizzled drift
#

@bitter fulcrum definitely medicines, but whatever, a game is a game

bitter fulcrum
#

Yeah no this game isn't a simple one

cold onyx
bitter fulcrum
#

Maybe make him track down rich to you know k*ll