⠀
⠀
Question: how do I find out the actual per-particle memory-size of a VFX system?
I'm fairly sure I have to look at the "Current Attribute Layout" for this (see attached image), but I'm not entirely sure how to read this in terms of its actual memory footprint in bytes.
What confuses me:
- What do the numbered rows mean?
- Sometimes, a row seems to get complemented with empty memory blocks to make sets of 4
- Why does this happen? And why does this happen inconsistently?
- Do those count towards the reserved memory?
but when I removed the Alpha, it started to look normal again

🤗
