Heya! I am a software engineer and have little experience with DCC.
What is the best way to import assets made via Blender in Unity? I have a single .blend file that contains multiple pieces of meshes that represent modular level pieces that I will create complex prefabs of in Unity for my procedural level generator (á la Diablo/Path of Exile).
In Blender I initially created my own Python tool to export each piece as a .fbx file, however when I import them in Unity they get the wrong scale and rotation. I saw this https://blender.stackexchange.com/a/44318/1084 which suggests using the .blend file itself.
Which way is recommended? Any help at all is appreciated!
