#💻┃unity-talk

1 messages · Page 123 of 1

zinc ivy
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I have 2 questions about unity 1. why doesn't the C# code work for me 2. why can I paint tiles, like I see black squares in the tile editor or something I'm willing to do voice and stuff

agile abyss
stuck flower
#

Number 2 sounds like you just don't have any lights

native nimbus
#

Ok, random question for y'all, give me TWO animals that if you combine them together would make a cool scary monster? PS: this is for my new and first game.

copper gust
#

cat and dog

native nimbus
# copper gust cat and dog

The thing is, the body structure of a cat and a dog is pretty similar to make it look good, can you think of something else?

native nimbus
quiet olive
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use your imagination

native nimbus
#

let me go to my drawing board

native nimbus
quiet olive
#

see thatts pretty fire

tawny quail
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Spider + deer Kappa

native nimbus
#

ill come up with a sketch of the moth deer

latent jay
#

Question:
Anyone know if Intel Arc graphic cards have any known issues with Unity compared to Nvidia RTX cards? I'm considering getting an Arc B580 when I build my desktop this summer.

inland tulip
#

do you know a good tut on both of them

agile abyss
inland tulip
#

whats it called?

humble valve
#

!collab

vagrant rootBOT
# humble valve !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

hidden marlin
#

In every project even in the projects that I quickly give up, I give the company name a pretty odd one

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The word isn't that bad but it can be rude

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In every unity project

fair cove
restive wolf
#

Does Unity have a demo scene on how to do realistic graphics?

slow dirge
restive wolf
hidden marlin
#

I just put there a Czech word + Games

fair cove
# hidden marlin it's not "company name" though

Well whatever you put in "company name" and "product name" becomes part of the path Unity uses for some things, regardless of the meaning those words have, if its not "company name" then im not sure I understand what your referring to

hidden marlin
#

oh

toxic matrix
#

hey i need help what channel should i talk in

slow dirge
toxic matrix
#

when i upload my tileset to the tile pallete tool it shows it as black

storm patio
#

go give this info there

toxic matrix
#

sorry

brisk anvil
#

I accidently clicked something and my orientation background is black, does anyone know how to revert this? 😅
I tried dragging it around and clicking on it

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I'm also solo now, (after a while of working with a team on non-unity), still super recommend you to give it another shot

brisk anvil
# restive wolf Does Unity have a demo scene on how to do realistic graphics?

you have a bunch on the asset store, some are from unity but many community ones (especially on github) have explanations and notes in their shader / vfx graphs and readmes

https://assetstore.unity.com/packages/3d/environments/unity-terrain-hdrp-demo-scene-213198

Elevate your workflow with the Unity Terrain - HDRP Demo Scene asset from Unity Technologies. Find this & other Environments options on the Unity Asset Store.

fallen warren
#

Hey, I am having problems with opening my game can anyone help?

storm patio
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what issues are you having exactly?

fallen warren
#

Lemme show you a screenshot

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I worked so hard on the game for this to happen

storm patio
#

have you successfully opened it previously?

fallen warren
#

Yes

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I have a file of the game

storm patio
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did you change something right before this issue occuring?

fallen warren
#

No

storm patio
#

eg moving folders or something

#

perhaps check logs then

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

fallen warren
#

Oh no

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I did this before

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I reset my downloads folder which deleted ther game but i put it on unity cloud thinking it will have a backup before I cleared my downloads

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wait

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Its still here?

storm patio
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as in, you put it in unity vcs?

fallen warren
#

What is that?

storm patio
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unity version control

fallen warren
#

how do I do that?

storm patio
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no, i'm asking what you did lol

fallen warren
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I have no idea

storm patio
fallen warren
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How do I check that?

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@storm patio

abstract umbra
fallen warren
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It brings me to downloads folder

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I think |I have the exported APK file for the game

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Is there ANY way to open the game in unity hub from the APK file?

latent meadow
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no. an apk is not a unity file. you never opened this in unity. you perhaps played it, but that is different. ripping and modding, etc, and not topics allowed here.

fallen warren
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well I will never update my game ever again 😭

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I contacted support anyway

latent meadow
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i hope you did not contact Unity support as this has absolutely nothing to do with them

silent mica
latent meadow
#

granted, i just woke up, but aren't they trying to open an APK like a project?

silent mica
#

You have several folders that seem like potential matches

fallen warren
#

Ok

silent mica
fallen warren
#

Is there any way you think will work

#

to open the game in unity hub

latent meadow
fallen warren
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is the game in unity's servers or something

latent meadow
#

sorry if i entirely misunderstood what you are trying Wonky

silent mica
#

I would spend this energy on looking at the folders you already have

fallen warren
silent mica
#

Unity is not storing them unless you use their version control service

fallen warren
#

What If I enable it now?

silent mica
silent mica
fallen warren
#

The template I used for the VR game

silent mica
#

And none of those 3 folders are the project you actually worked on?

fallen warren
#

I have no idea

copper gust
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why don’t you know

fallen warren
#

I lost access to one before because I reset my downloads folder And I didnt know that the project was on there

silent mica
#

Add all of them to Unity Hub and start looking through them. Alternatively try to recall some change you made and go through them in file explorer. Assets and code files are regular files you can open.

#

Have you checked trash bin?

fallen warren
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Can someone help me with that I dont know how

copper gust
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If you deleted your project your project is deleted unfortunately

fallen warren
copper gust
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There probably isn’t a happy ending here tbh

fallen warren
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I can play the game because I have the APK for it I just cant update it

copper gust
#

yes

silent mica
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Unity can't open built games. Recovering anything beyond this point is out of the scope of this server.

latent meadow
#

so to summarize, you had a GTAG template. you had that Project (the template) open in Unity and you Built it as APK. then something went wonky and you lost access to the project, but still have the APK?

fallen warren
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Yesd

latent meadow
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ok

fallen warren
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I reset the downloads folder I think

strong lily
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its a good learning lesson tho, people need to understand, backups man.

fallen warren
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I will jkust start over for the 3RD time

copper gust
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version control

latent meadow
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use Source Control

fallen warren
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How?

latent meadow
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google how to use Git with Unity, or GitHub with Unity

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but there is a general computer usage issue here too.. what on earth does 'reset the downloads folder' mean?

fallen warren
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Like this ima show a screenshot

latent meadow
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also, you need to make sure none of the folders are controlled by OneDrive

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again, these are things to google about

fallen warren
latent meadow
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i see. yes, you need to spend some time with 'ye olde google'

fallen warren
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What?

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English please

latent meadow
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not much to say beyond what has been said. make sure that nothing is controlled by 'OneDrive'. google to understand how. make sure to use source control/version control once your get you possible hard drive space issues resolved, google how. that is really it. when you get back to Unity issues, we will probably see you again

fallen warren
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Thanks for trying to help I will get back to making the game

viscid raft
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@fallen warren When you have time, please watch this video in full: https://www.youtube.com/watch?v=8Dd7KRpKeaE
It explains version control, and how to use Git as version control. It also explains publishing your project to GitHub, and how to use GitHub desktop to easily achieve it.

fallen warren
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Ok i am now

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thanks!

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So is a repository like a backup?

viscid raft
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It acts like one amongst other things, yes

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Its history allows you to record backups since you can always go back through commits

fallen warren
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But it is asking If i want a readme file like people will use my game?

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I dont want people to use my game

viscid raft
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General use of a Git repository is to collaborate with other users

fallen warren
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Oh ok

viscid raft
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So don't add a readme?

fallen warren
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Ok i wont

latent meadow
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set it to private

fallen warren
#

Ok thanks

#

I think you are fake

worldly cave
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Dont think they will let you get away with that name pfp combination for long

fallen warren
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Yeah I think you should change your name and pfp

sage basin
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!ban 1503707859312185395 impersonating an official Unity account

vagrant rootBOT
fallen warren
#

Hey, where do I go when they say this https://youtu.be/8Dd7KRpKeaE?t=418

Beginner-friendly, step-by-step guide to learning Git, GitHub, and GitHub Desktop.

💻 LEARN TO CODE 💻

MY COURSE:
🟢 Responsive Design for Beginners -- Learn how to build a website from scratch -- https://coder-coder.com/responsive

RECOMMENDED RESOURCES:
Tools and resources I use myself and highly recommend, with exclusive discounts (...

▶ Play video
warped vector
#

Currently I'm unable to open one of my projects (I'm on Ubuntu Linux.)
On UnityHub, I can click the project and the status goes to "modified a few seconds ago" but nothing happens

Anyone know what's up?

fallen warren
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No sorry

viscid raft
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They just happen to use VSCode which might differ to what you use

fallen warren
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But I wanted backups

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Not code

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I cant code

viscid raft
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Then this is the step where you insert the project into the repository and get the changes they mention

fallen warren
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Okie

viscid raft
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And please make sure you use a proper gitignore file

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One for Unity

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This will be explained later down in the video so maybe listen to the whole thing before you start trying yourself

warped vector
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Bad UX that it doesn't say anything, just fails silently

fallen warren
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but how do i make backups for the game

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because right now its just a new file it created

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not the game

#

@viscid raft

warped vector
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Immediately after creating it just says "project not found on disc"

viscid raft
# fallen warren but how do i make backups for the game

git will track the progress of your project. pushing commits to github records up to that part of the project (assuming you commit all files). If you made a mistake you can go back to a previous version by reverting commits

fallen warren
#

but how to link it to unity???

viscid raft
#

You can also make branches. These deviate from the main project to side-versions which allows you to experiment, refactor and generally change your stuff without polluting the main repo. You can also throw away the branch if you end up not using it.

viscid raft
fallen warren
#

how do I do that?

warped vector
viscid raft
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Did you watch the video?

fallen warren
#

no

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I will watch to the end

viscid raft
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It's explained how you push content to GitHub. If you watch the video you will understand how that works. After that it's a matter of making the same repository, but from your actual project, and pushing the changes

warped vector
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Learning git is very important if you want to get somewhat serious, just give it some time

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After a while it starts to "click"

fallen warren
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But the game is here and i have the file. how do I make a repo thing for an already existing Game??

warped vector
fallen warren
#

github desktop

fallen warren
warped vector
#

Yup you have to just create a repository from github desktop on the exact location where your game folder is

fallen warren
viscid raft
#

new code thing?

viscid raft
#

It makes a new repo, like you ask for

warped vector
#

There is a built-in .gitignore for Unity, make sure you enable that

viscid raft
#

Specify your project as the path and you have your repo

fallen warren
viscid raft
fallen warren
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oh i can find it now

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I moved it to documents so i dont accidently delete it

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Does this mean It will make backups?

storm patio
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not automatically, no

fallen warren
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How to use git for this project

storm patio
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a repo can act as a backup, but you'll also have to commit and push changes - it's not directly like a backup

fallen warren
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I would rather use git on this project

storm patio
strong lily
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u can watch a 5 min video on youtube which will tell you everythking about git github and unity and ur ide. (tells you how to connect them and use them)

#
  • more.
fallen warren
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how do i connect this project to git?

delicate sapphire
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hi, i got an issue that my texture2d and tmp text works on both my editor and play mode, but when i test it in both android and ios build, they just disappear

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anyone have clue about it?

fallen warren
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is there any way I can stop using unity version control

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like remove it from the project

delicate sapphire
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specifically, they’re the texture and text of a button

strong lily
abstract umbra
# abstract umbra

@fallen warren if you click those 3 dots again and if your project IS connected to unity cloud, you should see the "disconnect from unity cloud" option there

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or i mean source control

warped vector
zinc ivy
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bc when i need to paint with those tiles it wokrs just fine

warped vector
#

I know Ubuntu 26.04 is a quite new but it's still an officially supported system, and it literally doesn't work without a bandaid fix

latent meadow
#

yeah, i got annoyed with the half hidden channels due to role (not that, that is a bad design), so i enabled them all

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your option is to apply the bandaid yourself or inform Unity Support that there is an issue

warped vector
#

Ye I did

vagrant rootBOT
silent tinsel
#

Is it possible to learn unity programming without tutorials when my only programming was in scratch or gamemaker? (Visual coding)

pearl oyster
#

Depends what you count as tutorials and how you're planning to learn it instead

silent tinsel
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Is it possible learning from reading every possible things that you can type?

pearl oyster
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no

silent tinsel
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Ig i will just try visual scripting in unity

stuck flower
#

You'll still need to learn that

latent meadow
# silent tinsel Is it possible learning from reading every possible things that you can type?

when you are programming, the IDE (visual studio, etc) do auto completion and auto suggestion for you. this is called syntax.
visual scripting does not do this for you in the same way.
there is absolutely no point on even considering learning "everything you can type" as it ends up being meaningless/impossible. the important thing is to know what can be done. this is literally the same in visual scripting. in the end, many, many people find that, due to the autocompletion to take care of spelling and reducing typing, regular c# scripting in an ide is easier and more efficient in the end than visual scripting. you still need to know the same concepts. as far as not using tutorials, you are just hurting yourself. it is a good idea to watch tutorials so you can see what can be done. you do not need to attempt to learn the logic from them. so, use tutorials, just use them how they would work for you.

south burrow
#

Hmmm, does unity have a 3d noise texture?

latent meadow
#

are you using shader graph? @ john

silent tinsel
#

But i want something that 3d is easier

south burrow
rough field
worldly cave
silent tinsel
worldly cave
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im not going to teach you

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theres plenty of tutorials on the internet

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do you think every single person here had another person intruct them? Most of the people here learned the same exact way, tutorials.

storm patio
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@silent tinsel perhaps check that out ^
if you have significant prior experience with visual scripting, then you've already learnt the hardest part, the logic

worldly cave
#

Its a good message hell i would even argue that "Logic" transcends programming in general, just being a good problem solver is a skill transferable across many different hobbies and professions

silent tinsel
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well, i know the logic, the only problem is learning the language

worldly cave
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why is it a problem

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sounds to me like you havent even started it

storm patio
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the language may be difficult depending on your past experiences or expectations, but trust me, it's not as difficult as it seems

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it's more daunting than it is difficult

worldly cave
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c# is also very easy in comparison to some other languages

silent tinsel
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okay ty

worldly cave
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for getting started with c#

robust vortex
dusk lichen
#

only thing about c# is OOP sucks ass

stuck flower
#

Gonna be real hard to find a game engine using a declarative language

dusk lichen
#

here they come

robust vortex
dusk lichen
#

no

robust vortex
#

i love oop man

dusk lichen
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idk why

stuck flower
#

OOP is vastly overdone. It's treated as the "default" when it absolutely shouldn't be. But specifically game development is the best case scenario for OOP. Games involve objects, those objects have hierarchical structures.

In most programs, you're just representing data, and data isn't a "thing". Video games are usually trying to represent some sort of actual space, which does contain "thing"s.

spark tundra
#

helo.

hard parcel
latent meadow
hard parcel
#

Nope, auto complete, go to defintions, find all references. And many more, intelIsense

dusk lichen
latent meadow
dusk lichen
#

still hate it though xd

spark tundra
#

guys Sorry for the Interpret but I fixed the issue. I safely downgraded the project to ** Unity 6 (6000.3.13f1) LTS version.**

that Bug of the Local volume blending in the HDRP in Unity 6 6000.4.6f1.

and I really Appreciate your support and Recommendation. Thank you all. here it fixed and don't mind this Massage and Plz Continue.

^_~

hard parcel
dusk lichen
#

oh god dont get me started on ui toolkit

latent meadow
#

mind if i get back to work now?

hard parcel
#

It's not that complex either

dusk lichen
#

ugui >

hard parcel
dusk lichen
#
  • more complex to get started

  • buggy/bad design, for example if you edit a uss in ide and forget to save ui builder before saving your file, it'll just refresh your entire ui builder and revert anything you've changed

  • web dev sucks ass, if i wanted to design a webpage i'd be a web dev

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pros: you can get a lot cleaner and uniform UI with ui toolkit i guess

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but then again can you really?

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ugui has layout groups, basically everything ui toolkit has

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just less complex to use, if you dont know web dev anyway

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if ur familiar with web dev then sure

stuck flower
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Something being similar to another well-trodden form of development is a good thing, actually. Transferability of skills is a very important thing in programming. You really don't want to get super good at a closed system and then have that system go belly-up and be left with no skills of value

dusk lichen
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suppose it depends what workflow you are more used to

stuck flower
#

There are a lot of web developers looking for work you could hire to work on your video game, or if the video game goes bust, there's a lot of web development work you could use your USS skills at

hard parcel
#

I think for a medium to complex ui, ui toolkit is so much better.. by a large margin

dusk lichen
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and on top of all this, the ui im making is a world space ui, which i dont know how this is going to pan out with ui toolkit

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ive looked online and apparently ui toolkit is still kinda aids with worldspace UIs

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so maybe ill have to redo and do it all again in ugui

hard parcel
#

Ui tool kit works very well in workspace

stuck flower
#

Also, this is a very well-worn design problem. Web development is massive, and basically every possible pain point has been found and sanded down. If there's a thing you want to do, chances are, someone has wanted it before and solved it. Then you just need to figure out how to translate the CSS to USS

dusk lichen
#

yeah but if you decide to go into web development as a career you just hate ur life

hard parcel
#

Just configure it to do so, I am working on a demo for my library that does exactly that, world space ui interaction

dusk lichen
#

even if i was paid $500k a year i wouldnt do web dev

stuck flower
#

Okay but that is like, the definition of a "you problem"

dusk lichen
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not really, i base this off my peers and hwo much they hate their life as a web dev

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its a generalised opinion

stuck flower
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Literally everybody hates their job. Humans do not dream of labor

dusk lichen
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idk i dont hate mine

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but i digress

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web dev sucks

hard parcel
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Web dev suck, could be depends on which area your in, if it's purely design yea

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Once you go more into more complex fields.. it gets just as interesting as other areas.

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But purely design is hell

dusk lichen
#

pouring one out for my CSS homies

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they do not deserve the pain they endure

hard parcel
#

Try to create a multi pages/menu ui without ui toolkit.

I think it would be much easier with it

dusk lichen
#

i did my ATM with ugui + events, works fine

wispy reef
#

how to set controlled file/folder to private and ignored?(in unity version control)

near wigeon
#

you keep something "private" by not committing it in the first place

gray frigate
#

there should be an equivalent to git rm --cached, where you delete a file from the repository without removing it from the working tree

wispy reef
#

i mix up two mechanics logic

near wigeon
#

so two separate branches and then cherry pick ?
or you'd have to look into GIT and how its done then find equivalent in UVC

wispy reef
brave musk
#

hiii. how do i import tilesets then apply them?

near wigeon
brave musk
#

nevermind the again

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had a brainfart

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also how can i make these sprites separate to apply each as needed?

near wigeon
brave musk
#

slice, that was the word i needed

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was that too for the tilesets?

fathom stream
#

AI made

civic crow
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Hello

brave musk
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hi

civic crow
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Anyone currently making a card game in unity? Specifically the standard 52 card card deck? Not any magic type of cards or anything. Just normal playing cards. ?

near wigeon
civic crow
#

The reason i ask is because im building a system that is aimed to help devs create card games with ease.

near wigeon
#

is this a pitch meeting or

undone monolith
civic crow
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I may need a couple of people to use it so I can make sure it is user friendly and easy to understand.

near wigeon
fathom stream
copper gust
#

all babies do is shit and cry, the difference is that isn't posted here

near wigeon
fathom stream
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That’s literally what a beta is for: testing it before it grows up. Keeping it locked away won’t make it better.

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🤣

near wigeon
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its beta to entice future subscriptions, its going to remain as mediocre as possible

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create slop content -> train on slop content -> create more slop
the cyclic nature of "AI"

fathom stream
#

Maybe, but that still doesn’t mean testing it is pointless. If nobody tries it, nobody knows what it can or can’t do.

undone monolith
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I think developers don't realize, Unity's AI feature is more of a utility/tool used for quick ideas or prototypes, but I'm afraid that people may misuse the features and build quick cash grab games and try and get smth out of it, which is honestly really horrible for this industry

near wigeon
copper gust
#

that would be fantastic

fathom stream
near wigeon
#

those were the "good ol days"
kinda sad

fathom stream
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Fair enough. I’m not defending it as good, just saying it can still be useful for quick prototypes or rough ideas.

near wigeon
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if it works for you, thats good. Don't expect many traditionalist / true devs to look favorably towards it

undone monolith
#

I do understand Unity's intention with this new feature, but obviously it's receiving backlash due to how developers will ACTUALLY use it and tend to rely on it

copper gust
#

the intention is investment money

fathom stream
#

I think people who completely reject AI will struggle long-term. It shouldn’t replace real skill, but ignoring it completely is also a bad strategy.

copper gust
#

nah

near wigeon
fathom stream
#

I get that. But being a “true dev” shouldn’t mean refusing new tools. It should mean knowing when to use them and when not to rely on them. AI can help with prototypes, but it can’t replace actual understanding.

copper gust
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being a "true" dev is developing

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thats it

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people actively avoiding them are aware of what they can and can't do

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they knowingly avoid them

fathom stream
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To be honest, the official Unity AI integration still feels rough. The community MCP tools are more practical for actual workflow right now.

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I just posted an image made with AI, I didn’t say AI should replace developers or the whole industry.

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💀

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For the whole scene, I only provided a few reference images. I’m not claiming this replaces actual environment design or development.

dusky forum
latent meadow
red zodiac
#

hiiiiiii

#

i too dumb to make game

stuck flower
#

!learn

vagrant rootBOT
stoic lake
#

what channel for help finding/creating normal maps

latent meadow
#

!learn

vagrant rootBOT
latent meadow
#

do the pathways on the learning site to start

leaden sand
#

!learn

vagrant rootBOT
latent meadow
#

i guess the person i was responding too with the learn link did not feel like they got enough attention, as they removed the message

worldly cave
#

thats annoying

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because its entirely unescessary? And youre removing context from the conversation that already happened, leaving everyone elses messages replying to practically nothing.
some idiot thinks its hilarious deleting messages after talking to people.

lucid aurora
#

Heyo,
I'm currently creating a game for school and like an hour ago, the game worked perfectly fine. But now that I test it again (nothing has changed in the meantime), every UI element I try to interact with immediately closes itself again. Like the pause menu for example, does anyone know what could be part of the problem?

#

Just all UI elements have stopped working, cannot interact with them at all

near wigeon
lucid aurora
# near wigeon without seeing the setup specifically, all this is guesswork

For example, this is the pause menu script:
Everything is correctly connected in the Inspector.

using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour
{
    [SerializeField] private GameObject pauseMenuObject;

    [Header("Input Actions")]
    [Tooltip("Input used to open the pause menu")]
    [SerializeField] private InputActionReference openPauseInput;
    [Tooltip("Input used to leave the pause menu")]
    [SerializeField] private InputActionReference leaveMenuInput;

    void Update()
    {
        if (openPauseInput.action.triggered || leaveMenuInput.action.triggered)
        {
            GameManager.Instance.TogglePause();
            pauseMenuObject.SetActive(GameManager.Instance.IsPaused);
        }
    }

    public void ResumeGame()
    {
        GameManager.Instance.SetPause(false);
        pauseMenuObject.SetActive(false);
    }

    public void LoadScene(string sceneName)
    {
        SceneManager.LoadScene(sceneName);
    }
}
#

About an hour ago this worked fine, it has been working fine for the past 3-4 weeks. But out of nowhere, it just stopped

near wigeon
worldly cave
#

i dont think it makes it any less annoying, youre pretty much making me and Hunanbean look like we are talking to nothing, its simply rude to do to others

#

if you have such hang ups about anonymous online messages on discord, then dont send them if you plan to delete them immediately and make everyone else in the conversation seem stupid

#

its also antithetical to the nature of a help server like this, where all issues remain visible with their entire context for anyone to explore at any point

#

do whatever you want, im just telling you its rude to do

potent geyser
#

If you're going to be deleting your messages and causing confusion in the chat, then please don't post.

Or, you can consider making a thread instead and delete that.

#

There are also forum channels for specific topics you're free to delete after use.

worldly cave
#

there goes me, talking to myself again

latent meadow
#

i was away. i came back to phantom ping. talk about confusing :/

lucid aurora
# near wigeon first start putting logs in each function to see whats running and what isnt so ...

I checked it and still I don't know why it automatically closes. Because, even if I remove it that I can close the pause menu with escape. It still closes by itself, I even went back in branches on GitHub where it obviously still worked fine (from 2 days ago). And it stopped working there too.

Also when I force the pause menu open through the hierarchy, I cannot click on any button either. There is just nothing.

I thought it might had to do with my mouse and keyboard, because my sensitivity in the game also went super fast out of nowhere. But then I checked on my laptop, the issues happens there as well.

hard parcel
near wigeon
lucid aurora
#

But it is only in the game scene, the main menu works fine. So that's a good thing

#

It has to do with the game scene itself

lucid aurora
near wigeon
fathom nest
#

Yo wsg my coding companions. (Cringe ah ik XD)

latent meadow
lucid aurora
# near wigeon start from there and triple check any code that may be responsable. You could t...

Alright I got that part down now, I think it was closing itself when opening (weird that it worked for so long and now stopped working out of nowhere). So I tried something else and it currently stays open, but now I'm unable to interact with any UI button.

I have turned off every other UI element that could possibly be interfering with it. Still nothing, checked the event system to see if it picks up a click. Also nothing

near wigeon
stuck flower
# fathom nest Yo wsg my coding companions. (Cringe ah ik XD)

Sorry, this is an English-only server. The moderation team can't keep an eye on things in other languages so they ask that people use English here. You might need to use a translation service, or try to find a server that speaks whatever language that was.

lucid aurora
true mirage
#

how would i fix this guys? i just formatted my hard drive so i had to back everything up and move it back so that prolly plays into it

#

i think i jus need to reinstall the editor?

near wigeon
#

or just remove UVC 😆

storm patio
true mirage
#

ight

fathom nest
#

Nice. Is it gonna be more Luigi's mansion type ghost hunting, or more Phasmophobia type?

storm patio
merry zephyr
#

I wanna learn coding and making a sandbox game

latent meadow
#

then learn coding and make a sandbox game

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent meadow
#

Not a showcase room. see the rooms Chris directed you to.

sacred forge
#

the mods got my ass

#

how wonderful

charred fog
#

@sacred forge You were warned by multiple people. Don't post off-topic here as well.

charred fog
sacred forge
#

i didnt spam? and I was warned by chris and I didnt even see the message dawg

charred fog
#

Read the chat above directed at you.

sacred forge
#

right ok my bad. but still i didnt even see the messages so i dont know why youre going off at me

#

for future ill put stuff in devlogs

crimson nimbus
#

hey guys, why here isnt showing up any official release? I cant install the editor

latent meadow
#

you should check your License and make sure it is active

#

@crimson nimbus

#

you, of course, also have to be online and not have it blocked by a firewall

crimson nimbus
#

i think it is activated

latent meadow
#

click the Learn tab. do things load?

crimson nimbus
#

"no content available"

latent meadow
#

you are offline, as i think you realized

crimson nimbus
#

hmmm yeah but then how to appear online?

storm patio
#

try a different network

latent meadow
#

you need to make sure it is not blocked by a firewall. also, perhaps just try restarting it all. the whole computer is best

crimson nimbus
#

gonna try iy

ornate creek
#

hey guys i made a new project and i see this never seen this before does someone know why this is?
why the green private?

latent meadow
#

i have never seen that, but i assume something to do with version control

ornate creek
#

yes that would make sense caught me on surprise thanks

crimson nimbus
minor oyster
#

why wont my code work :c

dapper prairie
#

can anyone help me with some materials for a model if can

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
#

if you have a specific question, you can ask

fathom nest
#

Aight so Im making a multiplayer Merc Zone successor (the one made by Blue Wizard Digital that got shut down after 2023), and I dont know what the best approach to being able to add multiplayer capabilities. I tried the FPS package preset Unity offers, but its buggy and corrupted as hell. Anyone have any alternatives or ideas?

near wigeon
vagrant rootBOT
near wigeon
#

& whats not working about it

minor oyster
#

im trying to make my character be able to jump by pressing space and when i run the game the character doesnt jump

latent meadow
dapper prairie
near wigeon
latent meadow
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

minor oyster
#

i see red

latent meadow
#

i knew it was that 😄

minor oyster
#

must be not good

latent meadow
#

!input

vagrant rootBOT
# latent meadow !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

latent meadow
#

@minor oyster ^

minor oyster
#

where is project settings?

latent meadow
#

you were too slow nav! i got all the glory! 😄 , i was waiting for you to type, but you never did

latent meadow
#

Edit->Project Settings

minor oyster
#

uhh where is active input handling..

latent meadow
#

you have filtered by player.

#

you need to use the learning site after this.

#

clear the filter. then click player in the left hand side.

near wigeon
#

to be fair the instructions doesnt clarify that its under Other Settings tab

minor oyster
#

man

#

i need to learn unity language

minor oyster
near wigeon
#

btw instead of player you could've just searched active input handling itself it would've probably came up

latent meadow
#

press the x

#

not the big one, the small one next to player

minor oyster
#

i have cursed unity

#

found the active input handling!

#

now what do i do with this.

latent meadow
#

you read the instructions already sent.

#

look at the error in the console. look at the instructions.

minor oyster
#

i set it to old?

#

oh

latent meadow
#

for compatibility, just set it to both

minor oyster
#

do old and new style scripts go together?

near wigeon
#

no such thing as old and new scripts

latent meadow
#

in the way you are thinking of it though, yes

#

it allows you to use those 'old' input system references (old scripts), while also capable of using the 'new' input system references (new scripts)

#

but as nav said, no such thing really. it is just the microcosm of input system commands that are affected

minor oyster
#

this is great news : D

near wigeon
#

the references themselves are there already hence why you were able to pullup the Input class
unity just changes which system is called

latent meadow
#

most of your errors should be gone now

minor oyster
near wigeon
#

there is no reason to mix them, thats why the new system exists and shouldbe learned

#

its just there for backwards compatibility

latent meadow
#

tough to say. as things get more advanced in how you want to control your game, the new input system is great. but, some people do just use the old one, and thankfully, Unity realized that and kept it around for them

undone dagger
#

Hey there, just a quick question, is it possible to create a project on Unity Hub without creating a repository? (as in, create purely local projects for testing).

gray frigate
#

That's the default behavior, isn't it?

latent meadow
gray frigate
#

ah, not quite default

near wigeon
#

didnt they make it off by default or they still trying to trick ppl

gray frigate
#

"local project" means that it doesn't create a corresponding Cloud project

latent meadow
#

but, that is technically not a repository, so if yo are talking source control, that is a totally different issue

undone dagger
#

Sorry, should've been more specific

latent meadow
#

.. then what Fen said is 100%.. that is Not automatic

minor oyster
#

MY JUMPING WORKS

#

thanks guys : D

gray frigate
#

I haven’t tried using that yet

near wigeon
#

og hub for the win

latent meadow
#

ok, i do have to say, that absolute latest hub, with the templates, has not hit Linux yet, so i am not sure of automatic status at this point

latent meadow
undone dagger
#

Well, it does now.
And it does seems to require me to generate an access token, otherwise i can't create a local project.
Unless i'm missing something
(removed the sent image because i forgot to black out my Unity Organization, sorry)

#

Sorry for making too many questions, i've just recently updated my Unity Hub

#

😅

near wigeon
latent meadow
#

yep. news to me too. that update has not hit Linux yet. i have to assume there is a way around it, or i am simply done with Unity. (i do not think they would do something like that .. .. again)

near wigeon
#

last thing I need is more bloat in hub

#

im about to just switch to CLI project loading/creation

undone dagger
latent meadow
#

what happens when you press the x next to github?

undone dagger
#

Thanks

#

😅

near wigeon
#

so much friction for no reason..

#

why unity..

gray frigate
#

this happens after you select a source control provider

#

the field is, by default, blank

undone dagger
latent meadow
#

so just holding last choice then? oh.. strange

undone dagger
#

With a provider by default

gray frigate
undone dagger
#

Ok, that was it then

gray frigate
#

i see that if i select a provider, back out, and then create a new project again, the selection remains

undone dagger
#

Huh, yeah

latent meadow
#

hmm. can't say i am pleased

undone dagger
#

Anyways, thanks for the help 😅

latent meadow
#

yw, have fun 🙂

minor oyster
#

how do i make it so i can use WASD instead of arrow keys to move

latent meadow
#

have you tried getting WASD instead of Up Down, etc

minor oyster
#

oh.

vagrant rootBOT
minor oyster
#

welp i've got it

latent meadow
#

junior programmer pathway on the learning site should be your next stop.

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

minor oyster
#

didnt think it was that simple

latent meadow
#

and that is twice nav has pointed out to configure your IDE

minor oyster
near wigeon
minor oyster
#

how do i configure my ide?

latent meadow
#

you need to read before asking again.

minor oyster
#

soz.

latent meadow
#

scroll up to the bot message if you missed it. the one from nav, not the learn one from me

gray frigate
#

it's not obvious at first glance

minor oyster
#

it works

gray frigate
#

The problem is that it doesn't know that this file is part of your Unity project.

#

It should be providing autocompletions and highlighting errors.

#

(well, to be fair to nav, that line is literally what the bot message says :p )

hidden panther
#

the point lights gets too intense at close range and way too dim when far, is there a way to reduce the drastic changes in intensity based on distance?

#

just decrease it not make it completely linear

latent meadow
hidden panther
#

okay

minor oyster
#

what is this error for?

dusky forum
#

Probably missing the dot net sdk

minor oyster
#

sorry this is my first day unity scripting

#

what is dot net sdk

latent meadow
#

the first step in all of these things is googling.

#

people are willing to help with things you get stuck on, but no one wants to repeat 30 times a day that which is a matter of record and a simple google search

minor oyster
#

your right

#

i missed the simple. ;

#

maybe im just tired

#

do you think its possible i could make a sonic asym game with how im moving

latent meadow
#

it is a little strange though. it has been a while since i was on windows, but i thought the install procedure covered dotnet sdk too. the bot message linked earlier. you do still have an sdk issue, even if the user typo was resolved

storm patio
minor oyster
#

guess i shouldve started with the guides inside of youtube videos

latent meadow
#

the guide is the bot message we keep mentioning

#

!ide

vagrant rootBOT
peak mountain
#

I am hitting a block with my game right now and I am pretty much stuck. I am making a multiplayer fps game where the player can see his own legs/body. The issue I am having is when the gun is placed in the correct area for a proper looking fps view in hip fire orientation the guns butt stock is like up above the shoulder which would be fine but when the IK kicks in it makes the palyer look like hes reaching up and cause the arms are angled down. Id imagine I could find a cool trick to do with 2 cameras and layer masks but hdrp does not support camera stacking. Any advice?

#

I keep getting advised by AI i should just use a custompass but that isn't going to fix the offset of the gun on the screen. its still gonna be too far out of view to look correct the custom pass will just prevent it from clipping into walls so I am pretty much lost on how I can fix this apart from creating a character model and gun models that are congruent with one another.

latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
peak mountain
fossil smelt
#

whats the best place to start coding 2d top down games ,ive done scratch before but that was really begineer stuff so i wouldnt count it .Any tutorials that teach you from zero?

peak mountain
fossil smelt
#

im kinda just stuck on what to do though,i open unity and im just stuck looking at the main screen no idea where to start and i dont understand anything

peak mountain
#

do you know how to navigate the editor?

storm patio
fossil smelt
#

yea but once again they dont help me much

storm patio
#

make sure you aren't just copying, but actually paying attention to the how and why

#

beyond that you would need some sort of idea or goal

peak mountain
#

my current goal. Find out why camera stacking isn't supported in hdrp

slow dirge
heady gorge
#

ive started to feel like coding the inner workings of most systems in a game is usually the easy part, and then it begins to fall apart when you try to attach it to some sort of UI to represent what it is thats happening in the script

undone monolith
sudden sparrow
#

guys can anyone help me with enemy ai T^T ive been doing it for days and its not fine

slender igloo
#

Hi guys

viscid raft
shrewd geyser
#

Is it possible that in 2026 I still have to fight with those parameters ?

#

to avoid that glitch

true mirage
#

guys how would i fix this? i tried reinstalling the editor and that didnt work, i also tried deleting the library folder but it wouldnt delete for some reason

#

i just formatted my drive so i had move everything from the drive to a different one then move it back

#

so i think that caused something

strong lily
#

hmm.. did you try to delete the package line from Packages/manifest.json
""com.unity.collab-proxy""?

#

remove that line, and save, reload?

storm patio
true mirage
#

i was

#

it jus didnt delete

#

i would do it

#

and it was jus say "preparing to delete"

#

and wouldnt do nun

true mirage
#

it

#

thank you mah brotha

strong lily
#

🙂

true mirage
#

i woulda never figured it out without you

#

i dont mess wit that .json shi

strong lily
#

lol, i learned a few things back when i did node.js packages on servers :p

#

sometimes its broken xd

true mirage
#

yeah

#

💯

hidden marlin
#

idk where to ask this but I have a 3D Unity game with sprite based birds (red chuck bomb) that I throw, there's no goal but the problem is, I got an issue where it fires to the same position

slow dirge
flat breach
#

hello, do you guys know the existence of a free soloplayer fps game using unity Il2cpp?

potent geyser
flat breach
potent geyser
#

Why do you need that?

flat breach
potent geyser
#

So you want to crack it? That's not in scope of this server.

flat breach
agile junco
#

Does FixedUpdate method depend on the framerate at all?

pearl oyster
#

no

storm patio
pearl oyster
#

(it's more complicated when you dig into it, but in practice, no)

agile junco
#

I've encountered a physics instability after build (where the FPS are 120), but not in editor (where they are ~300), I've made sure to that all the code is called in fixed update. any guesses on why that may be?

pearl oyster
storm patio
#

hmm i had an edge case i was thinking about but i'm not sure, so i'll pose this as an assumption rather than a statement
there's a maxDeltaTime configuration option, where deltaTime during extreme lag gets capped, effectively making it run slower than real time
so in that case, i believe FixedUpdate would also get called slower (but consistently, in regards to deltatime)

agile junco
storm patio
#

uhh i did not tell you to check or change anything

#

i'm just explaning a case where fixedupdate might "depend" on the framerate

pearl oyster
#

It's not going to be a problem at 120/300 fps, only maybe when you get to single digit numbers or have massive lag spikes. And even then you're more likely to see slowdowns instead of things breaking

agile junco
pearl oyster
#

!code

vagrant rootBOT
strong lily
strong lily
#

what version do people use most often yall think? is there an actual stats to that?

crimson nimbus
#

good day everybody!
I'm having the issue with no install options

#

what can I do to check what is the problem?

humble valve
crimson nimbus
pearl oyster
#

Which Hub version is it?

crimson nimbus
#

3.18

pearl oyster
#

Are you in China by any chance? You have to use the Chinese versions in that case

potent geyser
#

Are you signed in, in the Hub?

pearl oyster
#

You have Chinese text in your profile so I'm assuming there's some connection? Is your license activated earlier in China?

latent meadow
#

what version of the engine is the archive?

crimson nimbus
crimson nimbus
crimson nimbus
potent geyser
storm patio
latent meadow
#

yeah, those are Chinese (according to my 3 seconds of research)

crimson nimbus
#

thanks @potent geyser

#

and the other folks for the help!

full ingot
#

General questions for "pros" Unity devs :

velvet berry
#

Hey all, is there a troubleshooting channel here? I'm new here 🙂 I might create a post in the Unity forums if I have to. I'm just trying to get the Unity 3D Game Kit working. A few errors are popping up. I think it's because I'm using the latest version of Unity and the 3D Game Kit was published a few years ago

storm patio
#

what errors are you getting?

velvet berry
#

Assets\3DGamekit\Packages\SceneManagement\Runtime\TransitionPoint.cs(1,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)

potent geyser
#

You'll need to install Cinemachine via the package manager. It doesn't come in by default.

#

And hopefully, this asset is using the latest version of it too. 🤷‍♂️

velvet berry
#

I tried updating Cinemachine. It has a few other references that are missing:

Assets\3DGamekit\Scripts\Game\Camera\CameraShake.cs(4,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)

Assets\3DGamekit\Scripts\Game\Helpers\CameraSettings.cs(4,7): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)

Assets\Samples\Cinemachine\3.1.6\2D Samples\2D Platformer\GameControl.cs(8,16): error CS0246: The type or namespace name 'SimplePlayerController2D' could not be found (are you missing a using directive or an assembly reference?)

Assets\Samples\Cinemachine\3.1.6\2D Samples\2D Platformer\Platformer Camera 2D.cs(35,9): error CS0246: The type or namespace name 'SimplePlayerAnimator' could not be found (are you missing a using directive or an assembly reference?)

Assets\3DGamekit\Scripts\Game\Camera\CameraShake.cs(18,19): error CS0246: The type or namespace name 'CinemachineVirtualCameraBase' could not be found (are you missing a using directive or an assembly reference?)

Assets\3DGamekit\Scripts\Game\Helpers\CameraSettings.cs(33,16): error CS0246: The type or namespace name 'CinemachineFreeLook' could not be found (are you missing a using directive or an assembly reference?)

Assets\3DGamekit\Scripts\Game\Helpers\CameraSettings.cs(26,16): error CS0246: The type or namespace name 'CinemachineFreeLook' could not be found (are you missing a using directive or an assembly reference?)

Assets\3DGamekit\Scripts\Game\Helpers\CameraSettings.cs(27,16): error CS0246: The type or namespace name 'CinemachineFreeLook' could not be found (are you missing a using directive or an assembly reference?)

#

I could try re-installing the Gameplay and Storytelling pack

stuck flower
#

Looks like it isn't using Cinemachine 3, you'll need to downgrade to Cinemachine 2, or modify the plugin to not use old APIs that don't exist any more

gray frigate
#

yep, that's the issue

latent meadow
#

for future reference, you should make Threads for dumps like this, and use the code display methods

vagrant rootBOT
velvet berry
#

Ah, I see! Thanks, I'll do that

echo saddle
#

does anyone know why this keeps happening
ever since updating to 6.4 i keep getting this fucking black inspector
and nothing fixes it
i swear to god

charred fog
#

Make sure you're on the latest update

#

Although it has another notable bug with tile palette, should be fine for you.

echo saddle
charred fog
#

What version are you on?

placid moat
#

I want to use the asset store tools but I cant log in I get an error "Response did not not contain the list of packages" when I click to log in, anyone else had this issue?

echo saddle
#

i updated it to this and it got fixed for a while

#

now its back and its constant

#

impossible to develop

charred fog
echo saddle
#

maybe there's another patch notes update

#

yea 6f1

#

ill try and see if there's any issues again

#

thanks!

crimson bluff
#

Im trying to make a beam attack but my current shaders aren't that good, if anyone doesn't mind sharing any good shaders for blasts would help alot, I also need the shaders to support 2020+ that also support URP

copper gust
#

just this once

latent meadow
#

there are over 10000 free assets on the Unity Asset Store. have fun

crimson bluff
full ingot
brave musk
#

how do i change between scenes?

true mirage
#

take that to the blender discord brochacho

stark sorrel
#

okay(

hard parcel
#

very nice.

stiff stream
#

Hey there, can someone help me out here? im working on a game, and the unity folder is linked with github. Ive implemented Fmod today and i want to share the fmod project with my teammembers, and it would be super nice to have it in the same repo... so i want to create a new nested folder, move all the unity stuff into that new nested folder, and create a new "Fmod"-folder at root. but somehow that doesnt work, it seemed to work, but than the gitignore was broken... and now i cant replicated. whats the best way to do that?

#

or should i just create a whole new repo for the fmod project

gray frigate
#

UnityProject/Library

#

that does not match what's in the .gitignore: "Library"

mighty isle
#

question, is there a way to just make a camera object's position and facing exactly like my own camera in the scene?

#

kind of a headache to move this thing around and rotate it just right

gray frigate
#

Make sure the .gitignore stays in the same place it was (so, it should be a sibling of Assets, ProjectSettings, etc.)

gray frigate
#

This could be a decent way to learn about custom overlays or editor windows!

mighty isle
#

for some reason if i use middle mouse to pan around the editor while having the camera selected it also moves around with the screen?

#

the interface is really confusing

gray frigate
craggy pollen
#

select your cam first

gray frigate
#

oh wow

#

i never knew about this!

#

that's great; thank you

charred fog
#

Works with any object as well.

mighty isle
#

okay for some reason the camera preview at the bottom right and the game view aren't the same??

gray frigate
#

(i immediately used it to smash myself in the face with a quad)

mighty isle
#

there's literally only 1 camera in the scene too

gray frigate
#

double-check by searching the hierarchy for t:camera

mighty isle
#

thank youuu taht worked

gray frigate
#

t: searches for a specific type of unity object

#

just typing camera would pull up objects with cameras on them, but it'd also find random stuff named "camera"

#

which could get in the way

leaden sand
#

!docs

vagrant rootBOT
peak mountain
#

how it looks from a third persons view vs what the player sees. how is this resolved lol

untold breach
#

Is there anything in a project besides screen dimensions that I should be wary of when making a new build?

#

I want a MacOS and Web build for my game, but wanna know if I need to make sure some things are how they have to be

gray frigate
#

However, if you distribute through something like Steam or the Itch App, that'll be handled for you

#

WebGL has some random limitations you might be surprised by

#

iirc it doesn't have multithreading at all, so it can't load localized strings asynchronously, for example

peak mountain
latent meadow
untold breach
gray frigate
#

As long as the players use the Itch App to install the game

#

(They should do this – it can patch games, rather than re-downloading them entirely when you need to update)

#

If they manually download the game, they'll need to do two things:

  • Remove the "quarantine" flag with xattr -d com.apple.quarantine GameName.app
  • Mark the game as executable again with chmod +x GameName.app/Contents/MacOS/GameName
crimson nimbus
gray frigate
#

(the exact name of the executable may vary)

brave musk
#

how do i apply tilemaps?

#

like, how do i import them to begin with

latent meadow
#

⬇️

vagrant rootBOT
untold breach
#

Yall when making a Mac build having selected the Mac Build as destination the folder is empty and these two dudes popped up

#

Is the DoNotShip necessary for the project to work?

#

Do I just zip the Mac Build app folder?

stuck flower
gray frigate
#

I'm guessing you wound up building into this folder, not into the "Mac Build" folder

stuck flower
#

It's a bunch of diagnostic and debug information that isn't necessary for the game to run

untold breach
#

So the .app then

gray frigate
#

(an "app" is just a folder with a special name)

stuck flower
#

That's why it says "Do Not Ship", because it's just pointless fluff

gray frigate
#

Right.

#

If you use Itch, consider using SuperUnityBuild + its butler integration. It's really nice

#

I click "build" and it builds + uploads all three platforms

#

i also jury-rigged it to upload to Steam

untold breach
#

Do I talk about this here

#

A friend was playing the web build

#

Fullscreen cannot be enabled, and this pops up on play

#

once Ok is clicked the game is playable

#

but again no fullscreen

#

also shutting down the game leaves it frozen on the website

#
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit();
#endif
    }
gray frigate
#

i'm not sure what calling Quit even does in a WebGL build

untold breach
#

It freezes the game at that frame and you can't do nothing with it

#

unless you reload

untold breach
# untold breach

This is a greater concert though, is there any obvious cause to this?

#

Maybe the way I toggle Fullscreen?

gusty topaz
#

Is anyone getting 2FA enabled unexpectedly on their account?

copper gust
latent meadow
untold breach
gusty topaz
latent meadow
#

yeah, they tend to be busy

copper gust
#

I mean that’s less about being busy and more about being underfunded

dapper copper
#

so i have a problem and im not sure where is the best place to go. My unity account does not have two factor, I never gave them my phone number and they placed two factor on my account and is now asking me for codes that i cant give. Where can i get this resolved and why does unity keep forcing changes im not asking for.

copper gust
#

Read above then get angry and sad

charred sparrow
#

Guys whats it like building mobile games cause I usually just work on PC games and im interested in making a mobile game

lucid aurora
# near wigeon thats kinda vague on what originally was closing it.. anyway EventSystem do you ...

Bit of a long message, but its to continue a conversation from yesterday. Sorry for taking up so much space
Coming back on this from yesterday, since I couldn't finish our conversation.
After a lot of debugging/testing/searching for answers online, I have managed to fixed it.

Things I've tried to find/fix the issue, but failed in the end:

  • Duplicated the scene
  • Created a whole new scene and added all the objects
  • Restarted Unity
  • Deleted and re-added the EventSystem
  • Turned off any UI that could be blocking the click detection
  • Slowly deleted all objects in the scene to find if anything was blocking it
  • Deleting library folder and restart projecting
  • It also all doesnt work in a build
  • Tried it on different devices/friends tried it on their device, doesnt work either

In the end I did manage to get the UI turning on/off by itself. It had to do with the way my pausing system was setup.

-------------------------------------------------------------

Then after that I went to look into why the UI was not clickable at all:

Things that not worked:

  • Turned off all the raycast targets of all objects except the buttons that are needed
  • Turned off all the UI objects except the buttons that are needed
  • Since in the main menu everything works, copy pasted the event system from there

Things checked with debug.logs and the results:

  • If the game is detecting my mouse clicks. Which is true
  • If the game is detecting UI under my mouse. Which is true
  • If the buttons are recognizing my mouse clicks. Which is not true

I checked the EventSystem again and switch the Input System UI Input Module with the Standalone Input Module. And then everything works again UI clicking wise.

-------------------------------------------------------------

After a little bit more digging into the Input System itself, because I was lost at this point so just tried random things to see if they work. Checked the Input Settings and switched the Update Mode from Process Events In Fixed Update to Process Events In Dynamic Update.

And that managed to fix everything, without changing anything else in the scene. Ofcourse changing stuff with no knowledge is not good, so I will have to look into it first and what the changes for the project will be. And why it was an issue at first.
But in the end it works.

So thanks for trying to help me out yesterday as well!

fair cove
# charred sparrow Guys whats it like building mobile games cause I usually just work on PC games a...

I havnt done much myself though from what I do remember, the biggest challenges was maintaining a very strict file size limit if you plan to upload your build to a mobile platform like Play Store, testing on various mobile versions (although there is a virtual way to do that), supporting iPhones (the process is more involved and require Apple software), and apparently you need a minimal number of testers before your game goes live on the mobile store - which was another challenge, it felt like mobile policies (which affect developers) change every other week - but those are all technical issues, the actual learning process is fairly similar with the consideration of lower end hardware and mobile limits like framerate, touch input, battery life, platform shaders, etc and you might notice different genres are more popular on mobile than PC, but you could try asking in #📱┃mobile if you had specific questions

charred sparrow
#

Thanks!

stuck flower
#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

viscid talon
#

Ok

#

Collab on what?

solid bramble
#

hi

viscid talon
#

hi

#

Does anyone want to be a devolper on my gorila tag fan game?

strong lily
#

you'll have to you the link that was provided, this channel is not for this.

viscid talon
#

k so what channel can i ask in

strong lily
#

looks like the link provides u with a website, to sign up / login forums type.. not discord?

#

"We do not accept job or collab posts on Discord."

gray dirge
#

this is link

stuck flower
viscid talon
#

no somone typed collab under my comment then that happend

#

im lowk confused

#

I did

strong lily
#

the "!collab
that was typed, was the commend for the bot to show u the message for the link.

#

its a discord command. is all.

gray dirge
stuck flower
viscid talon
#

No im here to see if any developers want to help me make a gorlila tag fan game

gray dirge
strong lily
#

holy cow hahah

stuck flower
strong lily
# vagrant root

@viscid talon this is what u need to read, and click on the link to go to.

viscid talon
#

Just ban me if you have to idc

strong lily
#

uhhh, man.. sir, they were only trying to show u were you have to go, to ask for dev's and / collab with people. that was the link for you to go to.

#

and that community is where u would want to be at.

#

for the question that you asked.

untold gale
#

guys you know how great AI is at creating soundtracks and stuff

#

do you guys have a recomendation to create my game intro using ai? i just want something short 5-10 seconds just abstract logo animated

stuck flower
latent meadow
untold gale
potent geyser
#

?ban 819068699344109609 scam

novel scarabBOT
#

dynoSuccess rohitrastogi was banned.

gusty topaz
latent meadow
#

yeah, things like blocked access are prioritized

iron frost
#

Can someone help quick! I used a version from 2022 and i saved and tried to open it up the project but it was not there. Instead i went to the file where i keep it and it said i wasnt using the right version. I updated it and everything was gone

#

I genuinely just feel like giving up. I spent 5 hours on it.

balmy kettle
#

is everything actually gone or do you just not have a scene open

iron frost
#

Everything looks like it’s gone.

#

I’ll try something really quickly

balmy kettle
#

so there is nothing in the assets folder?

iron frost
#

Yeah that’s what it looks like.

#

Idk what to do lowk

#

Size is 3.35 MB too.

#

Idk if I’m genuinely just fried

balmy kettle
#

so just to be clear, this was a project you still had on your device? or was this a project you had in Unity Version Control?

iron frost
#

I’m new to unity so I don’t know much but I put it in my files on laptop

formal wadi
# iron frost

you opened "Assets" instead of the project maybe, or the project name is "Assets"?

#

you need to open the project, not the assets folder, if this is the case

iron frost
#

The real name is “Orangutan Occasion”

formal wadi
iron frost
formal wadi
iron frost
#

I’ll try to fix that.

#

Ima test it real quick

#

WOAH

#

OK

#

IT PULLED UP AN OLD SAVE BUT THATS OK I CAN REDO IT

#

THANK YOU SO MUCH @formal wadi! YOUR THE GOAT!

formal wadi
iron frost
kind ether
#

im so proud of this:

using UnityEngine;

public class PlayerMove : MonoBehaviour
{
    public float moveSpeed = 5f;
    private Rigidbody2D rb;
    private bool moved = false;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        
    }
    void Update()
    {
        moved = false;
        if(Input.GetKey(KeyCode.A))
        {
            if(Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S)){
                rb.linearVelocity = (Vector2.left * moveSpeed) + new Vector2(0, rb.linearVelocity.y);
            }else{
                rb.linearVelocity = (Vector2.left * moveSpeed);
            }
            moved = true;
        }

        if(Input.GetKey(KeyCode.D))
        {
            if(Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S)){
                rb.linearVelocity = (Vector2.right * moveSpeed) + new Vector2(0, rb.linearVelocity.y);
            }else{
                rb.linearVelocity = (Vector2.right * moveSpeed);
            }
            moved = true;
        }

        if(Input.GetKey(KeyCode.W))
        {
            if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D)){
                rb.linearVelocity = (Vector2.up * moveSpeed) + new Vector2(rb.linearVelocity.x ,0);
            }else{
                rb.linearVelocity = (Vector2.up * moveSpeed);
            }
            moved = true;
        }

        if(Input.GetKey(KeyCode.S))
        {
           if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D)){
                rb.linearVelocity = (Vector2.down * moveSpeed) + new Vector2(rb.linearVelocity.x ,0);
            }else{
                rb.linearVelocity = (Vector2.down * moveSpeed);
            }
            moved = true;
        }

        if(!moved)
        {
            rb.linearVelocity = Vector2.up * 0;
             
        }
    }

    
}
#

it only took me 45min and a lot of help from a teacher

#

in my books

#

that's pretty good

balmy kettle
kind ether
forest otter
#

Does Project Settings get included in the template?

latent meadow
hard mantle
#

Why can't I select objects with a negative scale in the scene view lol?

#

Im working in 2D and setting the scale of some objects to -1 on the x axis and it causes them to be unselectable in the scene view

#

no, it's not the little hand thingy you can hit in the hierarchy to disable selecting them

slow dirge
hard mantle
#

why not?

#

only putting negative scale on the sprite renderer

slow dirge
#

For many reasons. It can mess with physics and rendering.

hard mantle
#

then why would they allow it to go negative?

tender thicket
#

just because you can doesnt mean you should

slow dirge
#

Because it's an option. It's just not adviced.

#

There might be cases where it's fine, but hey, you got an issue due to it.

hard mantle
#

i'd like to see some evidence for that, people do it all the time where I work.

hard mantle
#

seems more like a glitch mate

#

granted, I mostly work in 3D, and it works fine if ALL the scale is negative here in 2D

slow dirge
hard mantle
#

And yes because I know it will be said, i know 2D is really just 3D

hard mantle
#

Well, before this one time. Which makes it seem like a glitch! And its not a player issue, its an editor one.

potent geyser
#

It's a plane that's negative scaled, so maybe it's just that the raycaster to select it is missing because it's the backface of an interverted collider? That would be my guess.

hard mantle
#

makes sense, I dont know too much how the physicsX works, i do know it doesn't like negatively scaled colliders though.

#

Does regular object selection use physicsX? Well, it works in the player & play mode, just not the editor scene view.

slow dirge
hard mantle
#

oh that looks like its talking about negative collider scale, I believe newer versions of unity fix this now. Spits out a warnings and inverts the size on the collider component to compensate I believe

slow dirge
maiden jetty
#

do you think people would be interested in a racing game where instead of racing fast cars, like corvettes, mustangs, and Ferraris, it was about racing slow cars, like civics and corollas?

uncut anvil
stuck flower
#

Add in a mechanic where instead of timing the button to the starting lights you gave to smack the dashboard just right to get the damn thing to start

hardy halo
#

Hey guys!
Hm, if I'm having a weird problem in Unity, where should I ask about it? Here?

slow dirge
#

Depends on how weird it is.

hardy halo
slow dirge
hardy halo
#

JK, I don't have a dog

#

Well, this is the problem

slow dirge
#

No, this is a screenshot

hardy halo
#

Well, yeah 🤯

#

Whoops

slow dirge
#

And it's not clear from it what the problem is, but as it seems related to tilemaps, it should be in #🖼️┃2d-tools

hardy halo
#

Thanks!

rough field
#

!collab

vagrant rootBOT
# rough field !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

flat breach
#

hello, I don't understand what is Il2CppArray, could someone explain me it please?

copper gust
#

what makes you ask about it

placid moat
snow silo
#

anyone having issues with login? I am stuck on security check, even tho I never enabled 2fa ?

#

also I am not getting any codes not on SMS nor email..

snow silo
#

no one else having this problems? as I just spoke with a friend and it happened to him too

copper gust
#

its come up a couple times in the last day or so

snow silo
#

and is there a solution, besides writing to support?

brisk anvil
#

Bro what 😭

brisk anvil
copper gust
brisk anvil
#

where are you trying to log in?

storm patio
brisk anvil
snow silo
#

I am using email

brisk anvil
brisk anvil
snow silo
#

yeah now we can't login at all - problem solved 😛

storm patio
snow silo
copper gust
snow silo
#

yeah that's the thing I am not sure if I have my phone number even added

#

that wasn't handled ok 😄

#

but ok atleast I am still logged in into unity hub haha

desert dove
#

chat I am trying to download Unity and I am getting this message after changing where the downloads go to, what does this mean and what do I do

snow silo
#

oh they already replied, maybe we can solve this today 😄

desert dove
charred fog
#

You still need large amount of storage on C: drive

#

!install

vagrant rootBOT
# charred fog !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
desert dove
#

Can it only install to C or something?

vagrant drum
#

if i were to archive a unity project, which core folders do i save ?

#

aside from Assets, Packages and Project Settings

storm patio
#

(though some additions are worthwhile like adding .DS_Store if you're on mac)

vagrant drum
#

"user.keystore" as well right ?

storm patio
#

i haven't encountered or heard about that before

vagrant drum
#

i think it was used when i published the game

storm patio
#

on what platform?

vagrant drum
#

google play