#💻┃unity-talk

1 messages · Page 80 of 1

indigo forge
#

I don't think so, at least, not that I can see

#

My main question is how do I get specific inputs like left and right?

storm patio
#

well if you need to do different actions you would have them be different actions

#

but as the axis/composite you have now, the value of the vector will indicate the input

indigo forge
#

huh?

#

Also, how can I make it so that holding down a button works

#

Sorry, I haven't really worked with C# in years, and even then I didn't work on it much

storm patio
#

sounds like the velocity is decaying from drag/friction? save the input value and apply it continuously rather than just once when the input is received

storm patio
indigo forge
#

all of it, how do I split a vector into 2 different velocities, I am making something that means I need to be able to switch only the x and y velocities. Also, what do I type to have different actions, do I make it OnLeft or something?

storm patio
#

not sure what you mean by that first part

indigo forge
#

Just how can I split it as an x velocity and y velocity

storm patio
#

how you have it now means you get (1, 0) if you press D, (-1, 0) if you press A, etc

storm patio
#

it's a normal vector2

indigo forge
#

Yeah, I know, I am just forgetting how a vector2 works

sacred sparrow
#

ehm, why is it throwing this error?

storm patio
#

if you needed them as different actions you would have separate input actions in the input actions asset, and receive separate messages for each input action

#

but if it's just for moving you would have that as a composite to make the logic easy

storm patio
sacred sparrow
indigo forge
#

So this would not work, I would need to break it up, right?

storm patio
#

i don't know what you want

sacred sparrow
#

oh wait

#

it's just Unity. now

indigo forge
#

I am trying to make something where I need to swap player inputs for only left and right, but not up and down, depending on the moment

storm patio
#

i do not know what you mean by "swap inputs"

#

what is the end goal here

#

is this a confusion mechanic where controls are reversed horizontally?

storm patio
#

as a Vector2 it'd be * new Vector2(-1, 1) or .Scale(-1, 1) or .x *= -1

polar basalt
#

how do you change from read only so you can edit it?

reef dome
shadow heron
polar basalt
#

oke thank you

lapis gate
#

yeah you can never edit the import stuff directly when it comes to formats like fbx so you need to dupe it or if like the mesh you make a prefab variant of it

shy dock
#

Hi, Im working on a tool for unity and I would like to find people who are interested in trying it out. Is it allowed to advertise my stuff here in dc? If so, on which channel?

summer minnow
elfin hazel
#

So basically I am making a gorilla tag Horror game. And I need help. For whenever I get close to a monster I know when I'm not near a monster. Because every time I press play and I add the audio to the monster I can hear it from all the way from stump. Can anybody please help me out with this?

royal crescent
#

Is there anyone in here that would like to help me?And my friends worked on this game if so please d m me

stuck flower
royal crescent
stuck flower
#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

royal crescent
#

That doesn't help

elfin hazel
#

What number do you think I should change the radius to

stuck flower
stuck flower
royal crescent
stuck flower
royal crescent
fleet canopy
#

maybe

#

!learn

vagrant rootBOT
fleet canopy
#

the pathway might help you get better

royal crescent
#

I'm gonna learn it and then forge

#

My whole thing is like I learned something new.And then I just forget it

fleet canopy
#

yeah you have to keep applying what you learn

#

if you learn a concept and don’t touch it you’ll forget it

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keep making stuff

royal crescent
#

I'm mostly good at thinking. And then explaining stuff to other people like how this should probably do that.And how this should probably do that or we should add this to a game or add that to a game.I'm not really good at coding or making the games

fleet canopy
#

you can always learn

#

if you do want to hire people you’ll need to follow the link digi sent

stuck flower
fleet canopy
stuck flower
#

If you can't provide skills, you can always provide capital

slow dirge
mild olive
#

One message removed from a suspended account.

umbral stump
#

Does making games require learning physics?

fathom siren
tawny quail
#

Topics like ripping assets from games is not allowed here btw

fathom siren
#

who was talking about stealing assets 😭

autumn aurora
#

man come on, at least I can get a little clarity

fathom siren
#

disappointing performance 😔

autumn aurora
#

I bet you guys haven’t even checked the account yet 😮‍💨

iron shoal
#

hi guys

fathom siren
#

chat had anyone here used unity VR before?
I need help making a volleyball game better that volleyball fever.

fleet canopy
inland horizon
#

Is there a person that can teach me C#, or do I have to learn the Youtube way?

potent geyser
#

Sure, pay someone or attend a school. You don't "have" to learn the "Youtube" way.

#

Unity also has their own resource:

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!learn

vagrant rootBOT
potent geyser
gusty abyss
#

can someone help me??? i keep building but my apk file isnt there and it is deleted

vivid cedar
#

Check your console and editor logs for errors

gusty abyss
#

ok i deleted my library and my map isnt even there

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i thought unity cloud saves it>???

vivid cedar
#

your map?

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Wdym by that

gusty abyss
#

yes and the chracter

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only the scripts and stuff

vivid cedar
#

YOu're being very vague

#

are you talking about your scene?

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Why did you delete your library

gusty abyss
#

uhm i deleted the library folder cant restore it and now i dont see my map

vivid cedar
#

again you're being very vague Unity has:

  • The Assets folder, which contains your project assets
  • Scenes (which are themselves assets and live in the project folder)
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WHen you open a scene that's when you see all the stuff in the hierarchy etc

#

sounds like you probably just closed your scene

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and/or opened a new/blank one

vivid cedar
gusty abyss
#

i SMH fiuxed it the map is back

vivid cedar
gusty abyss
#

ok

vivid cedar
#

THere's at least one error in there

#

scroll and find it

gusty abyss
#

i remmeber seeing android sadk is missing

vivid cedar
#

If you want help you have to stop being vague

gusty abyss
#

OHHH THERE THEY ARE THE ERRORS ARE THERE WHEN I TRIED TO BUILD

#

yea ok im sorry my spelling is ass

#

the android sdk thing is there and it says "Android SDK Build-tools component is not found. Make sure all tools are installed in the SDK manager.
UnityEditor.EditorApplication:Internal_InvokeTickEvents ()"

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also im making a vr game if that helps

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@vivid cedar ^^

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hello?

vivid cedar
#

start googling those errors. But it sounds like you haven't fully installed the android build stuff, or something happened when you deleted the library folder

gusty abyss
#

alright

gusty abyss
stable sky
#

Is it possible to run the nature renderer on the unity 6.3 version, or are there any other alternatives?

sly lake
#

There’s GPU Instancer Pro for the instancing part, and The Visual Engine for the vegetation shaders. These two work together.

#

Plus in my experience they don’t break with every version.

rose flicker
#

Does every script have to be attached to a game object?
Like if I am making a stats script for each monster and some of them haven't spawned, do I still have to attach their stats scripts to something?

dusky forum
sly lake
stable sky
hybrid dock
#

I can’t open my projects help pls

orchid crane
#

I just started unity and i have a bunch of packages that are causing errors that I cant delete, what should I do

gray dirge
hybrid dock
#

Idk when I try too open it. It just doesn’t work

gray dirge
# hybrid dock Idk when I try too open it. It just doesn’t work

Open from where (unity hub? somewhere else?), how (clicking the project name? adding project from disk?)? Be specific, what "doesn't work" means? Do you get error messages? does nothing happen (and if so, do you get any indications of something happening like a loading cursor or the load bar under the project name)?

hybrid dock
#

Unity hub

gray dirge
hybrid dock
#

Ok

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Thx

gray dirge
#

On newer versions seem to now be under Account > Help and support > Logs

safe garden
#

2 questions if anyone knows:

  1. Is there a hotkey for play scene, stop, etc? Rather than having to click the play button
  2. Can you lock the mouse cursor to Unity so the mouse doesn't fly off and accidentally click your other monitor?
dusky forum
celest sparrow
#

for mouse, code it like:......i forgot lmao

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anyway u can find it cuz IDE will tell u

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something like State.Lock

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Cursor.lockState = CursorLockMode.Locked;

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yeah i just asked my dear IDE

celest sparrow
gray dirge
#

That would only lock the mouse to not allow any movement and it would also only work when playing. If they want to only be able to move on one monitor in editor, what dalphat said holds, sounds OS level stuff not controlled by unity

celest sparrow
#

maybe not, cuz i only use Ctrl + P, and puase it by code, like: Debug.Break();

celest sparrow
#

I misunderstood.

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for

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limiting

gray dirge
#

I mean the question wasn't very specific, I'm not sure either what they meant

celest sparrow
#

u can just use CursorLockMode.Confined

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just remember Cursor.lockState

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other things...ask IDE

dusky forum
#

Note that confined cursor lock mode is only supported on the standalone player platform on Windows and Linux.

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So it'll not be applicable in the Editor if that's something that's necessary.

rose flicker
celest sparrow
#

u can make a "EnemyManager" to control them in one place

rose flicker
celest sparrow
#

struction will be like : for enemy in enemy_list: enemy.Attack(someone)

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just a loop

celest sparrow
#

cuz u always need to move ur mouse to other places, maybe assets folder, inspector, so it doenst work will sounds more makes sense

dusky forum
celest sparrow
#

well, for that one, can try to Clmap "Input.mousePosition"

#

i think it will slove it

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for game system, it always get a mouse position that already been clmaped

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if ur mouse is in inside, no change, if is in outside, then clamp it, still same position in the end

hybrid dock
#

Help I cant open my projects on unity hub

reef dome
#

What error are you getting?

hybrid dock
#

Idk

#

I click twice and nothing happens

reef dome
#

check if unity editor is open in task manager, restart hub, restart pc

hybrid dock
#

I try that all ready

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I will try again tomorrow tho

spiral stream
#

im trying to use lobby service but its not working at the moment

Assets\Code\LobbyManager.cs(16,28): error CS0234: The type or namespace name 'Models' does not exist in the namespace 'Unity.Services.Lobby' (are you missing an assembly reference?)

Assets\Code\LobbyManager.cs(27,13): error CS0246: The type or namespace name 'Lobby' could not be found (are you missing a using directive or an assembly reference?)

could someone help me please?

reef dome
#

Please post your code

#

!code

vagrant rootBOT
reef dome
#

For files that long please use one of the paste services linked above (1&2 are down right now, use 3 or 4)

spiral stream
reef dome
#

Isnt the namespace Lobbies - not Lobby?

spiral stream
#

im not sure im quite new to unity - using ai to be honest ill try it out

reef dome
#

Also you should see red lines in your code editor, if you do not do: !ide

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!ide

vagrant rootBOT
spiral stream
#

ah okay thank you for the help

reef dome
#

And one more thing, if you are just starting out try not to rely on AI, especially for netcode, most models are severely outdated on info, hallucinate solutions or will put bugs in your code which you cannot identify without knowing Unity yourself

spiral stream
#

yeah ive built my entire game using gemini pro im just on the final stage of trying to get the lobby to work - ive managed to get multiplayer working using host and client but lobbies are not working right now

celest sparrow
#

as i know, AIs are pretty dum about Network Code

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💀

spiral stream
rose flicker
#

Guys can I store functions in a scriptable object?

deft rock
#

A scriptable object can have methods , yes

rose flicker
#

thanks for answering my scriptable object question

#

If I want every magic type to have stats I would use scriptable objects, but do I have to make a scriptable object for each magic or can I like store them all in the same scriptable object?

deft rock
#

The point of the SO is to store data, you would have multiple SO assets, 1 for each magic

rose flicker
#

That was all, thanks for helping me with scripting

celest sparrow
#

and dont fotget that u shouldn't change the data of so instance while playing, it will be actually changed even u stop to play in editor

rose flicker
#

Ok guys so I got like another question

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Each magic in my game will have a status effect that will happen when a thing is hit

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So like effects are functions with a target

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How would I make it so that I can also store the effects on my scriptable objects?

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Like it hits, it checks the scriptable object then it checks if it has a status effect and then applies it

celest sparrow
#

i just said dont change any datas of so instance😭

rose flicker
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For example Fire Magic inflicts burning

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and I need to attach a function to the scriptable object so the script that does the hit detects the status

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Do I use a string for each status

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or can I put functions?

rose flicker
#

I want to just know if I can put a function in a variable

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of an instance

celest sparrow
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if its a common effect

rose flicker
#

like public function MyFunction

celest sparrow
#

u can just set a enum

deft rock
#

You can change the data as much as you want, if you need to. Just don't do it expecting the data to save between sessions (in a build)

celest sparrow
#

a script check wut value it is then it find the method itself

celest sparrow
#

Action<T,..> valueName

rose flicker
deft rock
celest sparrow
#

nope, i think u cant drag something to a Action

rose flicker
rose flicker
deft rock
rose flicker
#

and then the hit script checks for that status effect?

celest sparrow
#

well if u mean monobehaviour, u can do it actually, monobehaviour valueName, then drag it

rose flicker
celest sparrow
#

but u need to find the method then

#

like "value.GetMethod("abc").Invoke()"

deft rock
#

use nameof not strings

rose flicker
celest sparrow
#

i mean there are a lot of way to make it

rose flicker
celest sparrow
#

just do wut u want

copper gust
celest sparrow
#

wut u mean route

rose flicker
copper gust
#

People do not need to be doing that

rose flicker
#

its not in my unity

celest sparrow
#

sure

#

just do wut u want

rose flicker
#

Time to code the magics

celest sparrow
#

u can just make it

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then when found the problem, ask here

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cuz there are a lot of way u can make it

rose flicker
#

Ok Maxy I understood...

celest sparrow
#

idk wut code u will write like, u can just use enum or string or action to mean diff effect, they are actually same, just make a way to tag diff effect, then execute the effect, thats the core part

rose flicker
#

I opened 2 unity project and my pc crashed is that normal?

storm patio
#

no

rose flicker
celest sparrow
#

LOL

umbral urchin
#

hi guys

celest sparrow
#

hi

arctic thorn
balmy palm
stuck flower
arctic thorn
#

ok

flat breach
#

hello, it's been a week since I'm trying to learn photon fusion 2 to make multiplayer games and I feel like it's hard to get help from their community and no one helps, don't you guys think I should immediately try to learn unity netcode or another option like this?

sacred sparrow
#

i'm switching from Mirror to Unity Netcode

#

bc i'm going with ECS

umbral urchin
sacred sparrow
#

if you are still using GameObjects, go with Mirror

#

else if you are trying DOTS and ECS, use NetCode

flat breach
sacred sparrow
#

EntityComponentSystem

umbral urchin
#

@flat breach türkmüsün sen

sacred sparrow
#

if your game is planning to use a lot of objects that do logic, ECS is def the way

#

it will improve performance by A LOT

flat breach
umbral urchin
#

değilsin

#

anladım

#

ok

#

i understand

sacred sparrow
#

can you talk english pls

umbral urchin
#

sorry @sacred sparrow

#

we from turkey

flat breach
sacred sparrow
#

then prob Mirror is the easiest to start with

umbral urchin
#

i leave

#

bye

viscid raft
#

lol bye

umbral urchin
#

(:

flat breach
#

when beginning with mirror, did you actually watch tutorials? try to understand some premade projects or another thing?

sacred sparrow
#

there are tutorials, and very good docs

#
  • a somewhat active discord community
flat breach
sacred sparrow
#

yep

merry hearth
#

is anybody here able to help with a shader related question? I am using shader graph to make a 3d mesh undulate, but when I use a gradient mask to modify the undulation intensity it seems to clip the top vertices and open up the mesh

flat breach
#

hello, is it impossible to bake a navmesh surface onto a plane?

sacred sparrow
#

i think so

urban delta
#

Ive gotten this issue with my editor how do I fix it do I need to redownload a new one

viscid raft
urban delta
#

do I unistall this editor and install 6000.3.8f1

#

or is it also bugged

viscid raft
#

I feel like the memo is clear that this editor version has an issue, so you should uninstall it

#

As for if the newer ones do work, I would assume so yes.

#

Clearly it warrants a notification and as such you should update to a newer versionr egardless

urban delta
#

ight thanks 👍

flat wraith
#

good evening guys

zealous cliff
#

SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.Editor.get_serializedObject () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.AnimatorInspector.OnEnable () (at <ca3cfc821dde4651885b592fd48a79fb>:0)

MissingReferenceException: The variable m_Targets of GameObjectInspector doesn't exist anymore.
You probably need to reassign the m_Targets variable of the 'GameObjectInspector' script in the inspector. Parameter name: componentOrGameObject
UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at <18b3b31e3d8341f487466ebb6800bc67>:0)
UnityEngine.Bindings.ThrowHelper.ThrowArgumentNullException (System.Object obj, System.String parameterName) (at <18b3b31e3d8341f487466ebb6800bc67>:0)
UnityEditor.PrefabUtility.IsPartOfVariantPrefab (UnityEngine.Object componentOrGameObject) (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.GameObjectInspector.OnEnable () (at <ca3cfc821dde4651885b592fd48a79fb>:0)

SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.Editor.get_serializedObject () (at <ca3cfc821dde4651885b592fd48a79fb>:0)
UnityEditor.TransformInspector.OnEnable () (at <ca3cfc821dde4651885b592fd48a79fb>:0)

#

Anyone know about this error?

dull prawn
zealous cliff
#

happens whenever I import any blender FBX model, I even tried the default cube and imported that still get this error

#

tried removing the library folder and having unity rebuild it

flat wraith
#

try switching back to the scene

dull prawn
flat wraith
#

dont worry I've also been there before

#

and no problem

celest sparrow
#

just notice that in case

#

☝️

dull prawn
#

alright, thanks for telling me :)

plain dagger
# dull prawn alright, thanks for telling me :)

Scene view is for looking around and modifying your scene. Game view shows the camera outputs and is where you look during play mode.
Though scene view still works in play mode so is useful to inspect things then too.

fathom siren
#

how do i fix this

celest sparrow
#

wut version ur using

fathom siren
#

2022

celest sparrow
#

as i know, unity already do this job automaticlly after unity 2022

fathom siren
#

awh shoot

celest sparrow
#

well, then it should be already done by unity

#

lol

fathom siren
#

welp it is definitely not

celest sparrow
#

if not, u have to do it by urself

#

but i dont do it by myself for a long time

fathom siren
#

well i went to the exact path

#

still not working

#

yikes i gotta back up from my monitor

#

@celest sparrow what would you say i do in this situation

#

dang bro left me

celest sparrow
#

im opening my unity

fathom siren
#

ohh ok

reef laurel
#

im looking for devs

fathom siren
#

my unity tweaking

reef laurel
#

whoever is my 1st dev gets owner

celest sparrow
#

@fathom siren did u download Android pack and select all u need when u download unity?

celest sparrow
#

i tried to find my setting

#

but i just found, unity doesnt show it for me

#

unity just auto did it then hide it

#

so yeah, idk why ur unity didnt do it

fathom siren
#

why didn’t mine do that 🤔

celest sparrow
fathom siren
#

can we call and figure this out :c

celest sparrow
#

wut version u using

plain dagger
# fathom siren

Did you untick the "blah blah installed with unity" options here?

celest sparrow
fathom siren
celest sparrow
#

just download a new unity version in 2022

#

mine is this

#

u did this before?

#

make sure this

fathom siren
fathom siren
celest sparrow
#

then weird lol

fathom siren
celest sparrow
#

this version should be auto done by itself

plain dagger
#

Are you using the external dependency manager in this project? @fathom siren

#

lets stop with the flood of information

plain dagger
# fathom siren uhhh the what

If you are using unity ads/level play then it is already in your project
(It allows ios and android plugins to function)

fathom siren
#

uhhh how do i check if i am

plain dagger
#

I think it has a menu under Assets?

celest sparrow
#

just found my setting of JDK

plain dagger
plain dagger
sacred sparrow
#

yeah you did not select the toggles

plain dagger
#

They said they tried already with them on but lets see if re enabling and restarting helps

sacred sparrow
#

oh ok

fathom siren
#

restarted earlier

#

still doing it

sacred sparrow
#

why not update your Unity?

fathom siren
#

I heard 2022 is best for vr games

sacred sparrow
#

well, it's very old

celest sparrow
#

u tried redownloading the android pack?

celest sparrow
#

😭

fathom siren
#

how does one do that :)

celest sparrow
#

i guess......................uninstall it and then install it

#

to do it

#

lol

plain dagger
#

Open unity hub, find the version and "add modules"

celest sparrow
#

its for "add"

fathom siren
#

oh yeah i cant remove nun

plain dagger
#

If its already added then it may be worth installing the latest 2022 and trying that (with android stuff)

#

Though be warned that soon 2022 will be too old for mobile dev without a pro license

fathom siren
plain dagger
#

okay i wont look at phone pics anymore

#

learn how to screenshot

fathom siren
#

mb twin

celest sparrow
#

yep, download 2022 again to see if the android pack fixed already

plain dagger
#

use the "unity download archive" website to install any unity version

fathom siren
#

won’t i lose my project tho?

plain dagger
#

Do you have backups or use source control?

#

If so its safe to "upgrade" the project

#

If not then once opened in a later version you cannot downgrade easily

celest sparrow
fathom siren
celest sparrow
#

unity engine and unity project

fathom siren
#

to the version controll thing

celest sparrow
#

they are two things

plain dagger
#

well duh

fathom siren
#

ok what version do yall recommend for vr games

worldly cave
#

Probably the one that says "recommended" right next to it

celest sparrow
#

never make VR game cuz i dont have VR

plain dagger
fathom siren
plain dagger
#

BUT too late now so follow previous instructions to backup/sourc control first

worldly cave
#

damn whats with the attitude

plain dagger
#

then you can upgrade to unity 6

#

who?

stuck flower
fathom siren
worldly cave
plain dagger
celest sparrow
#

Einstein, not Epstein

#

🤓

worldly cave
#

what

fathom siren
fathom siren
worldly cave
#

Well you need to actually make a commit for your project

#

just "having it" doesnt really protect your project unless youre regularly making commits and pushing to a branch

plain dagger
#

I have no idea tbh if you understand this or not so im playing it safe 😆

fathom siren
#

imma just risk it for a chocolate biscuit

worldly cave
#

You can also make a rudimentary local backup if you want to be sure

olive kernel
#

hi

mild flame
#

yo can someone help me with a thing??

charred fog
vagrant rootBOT
# charred fog !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

mild flame
#

no i think i need a human help

#

from someone with experience

charred fog
vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

When i said ask, i meant ask here, not in my dms...

mild flame
#

sorry..

mild flame
celest sparrow
#

ask by eng

worldly cave
#

!ask

vagrant rootBOT
# worldly cave !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

worldly cave
#

👆

celest sparrow
#

firstly, put ur hands on the keyboard

#

then think about wut u gonna type

#

then type each letter

mild flame
#

bro can't i just tell a guy who can or want to help?

worldly cave
#

If you ask your question, on whatever youre stuck on

#

someone who might have a solution will come along

#

no you cannot just randomly solicit people to help you specifically

celest sparrow
#

just ask

#

someone pick it up maybe

worldly cave
#

Litterally just ask lol

celest sparrow
#

yep

worldly cave
#

its as simple as that idk why youre overcomplicating it so much

celest sparrow
#

just dont ask by chinese

#

cuz nobody understand it

mild flame
#

like there's a professor who gave me a job and i got just some days for it, i never used unity and he want me to make a videoplayer 360 with a menu for 3 specific videos, can someone tell me how? not saying slide me if someone already did just show me how to

#

and im forced to accept it

worldly cave
#

Okay so this is something else...

#

this is a place to ask questions about issues you have while working in unity

mild flame
#

i just want to underwstand how to do maybe with someoen who can explain

#

youtube aint working

worldly cave
#

what youre asking is for someone to do your assigned project for you

mild flame
#

no for me 💀

#

i want truly do that but i need someone wh ocan explain

worldly cave
#

Sounds to me like you underestimated just how much effort and time this is going to take, and now youre trying to do it last minute and having no luck....

#

Let me be honest, nobody will do this for you

#

At most people will help you if you get stuck on something specific doing it yourself

#

but nobody will sit down and walk you through how to implement everything your professor asked of you

mild flame
#

kuzmo i think you're just getting conclusion fast.. you know nothing and im not trying to use nobody

#

why you making an entire film on something who you just came up with?

#

i said the whole thing.

#

i have been on youtube for 1 day but none of the videos work or did the thing as i expected

#

i am trying

celest sparrow
#

lmao

mild flame
#

i just want to understand, not to get the job done

#

wtf is wrong with you

#

im sorry

#

ok?

worldly cave
#

bruh its not that serious lol

mild flame
#

it is if you just accuse me of something

worldly cave
#

im just telling you nobody here will walk you through your assignment

mild flame
#

and pretend to talk shit about me

worldly cave
#

😭 dude what the hell are you talking about

mild flame
#

then don't see it as an assignment but a person who want to understan how to make that assignment

#

no?

#

nah

#

you gotta think i want to use people

#

you're in burn out

#

you aint normal bro

#

i'd rather leave the server, thanks for not helping i just feel lower now

worldly cave
#

im so fucking confused right now

primal creek
#

that was weird.

celest sparrow
#

WUT

#

I have no idea what happened here right now

worldly cave
#

All i said was that people wont help him with the entire project directly, but would answer and help if they get stuck on any specific part

celest sparrow
shadow heron
#

He's probably trolling, he didn't get what he wanted so he left lol

worldly cave
#

I think i read him like a book, and he got mad

celest sparrow
#

sadly, i cant read the tone from english, or maybe i can get why hes mad just now

reef laurel
#

whos mad?

worldly cave
#

I think he understood that nobody here was going to give him a 1:1 walkthrough for his project and figured he tries his luck elsewhere

#

Well whatever, its over whatever the hell that was

celest sparrow
#

lmao

#

anyway, happy chinese new year

worldly cave
#

!collab

vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

reef laurel
#

oh

dusky forum
#

Or other social media outlets (Reddit, fb etc)

celest sparrow
#

i wonder is Reddit popular now?

#

the last time i use Reddit, it feel like im using an old app, i mean it looks old so

marble sable
#

yo

dusky forum
deft rock
# mild flame i am trying

sounds like you may be searching for videos to do your exact thing.. whereas you need to break it down.

  • how to play 360 videos in unity
  • how to create a menu
  • how to create a button
celest sparrow
dusky forum
deft rock
#

🤷‍♂️

rose flicker
#

I can't drag the particle system(water particles) to the variable

normal tiger
#

does anyone know how I can move the input system up when I tried to select the component which it seems like it is but it moves the whole player not seeing any options here to move positions or anything,

vivid cedar
#

WHat does that even mean

#

what would be the point of that.

#

The playerinput gizmo will be drawn at the object's position

normal tiger
#

I'm in. Sorry. I found it.

vivid cedar
#

nothing to do with "the input system"

normal tiger
#

basically the issue was this was not covering my whole player and for some reason when I was moving around my character, my character was going above that. But it's fixed now

vivid cedar
#

You are very likely getting confused by having this set to "Center"

normal tiger
#

thank you. I've got it to work. That was the problem

rose flicker
#

Guys I messed up again, why are the magics the same?

gusty abyss
#

why can i not see my download percent for my unity version anymore???

#

nvm. sorry im REALLY dumb

sacred sparrow
#

in which assembly is this?

vivid cedar
sacred sparrow
#

found it

#

it was in Unity.NetCode.Physics

#

i hate that they use the base package for a subpackage in another assembly

gusty abyss
#

the incremental player build is taking too long

toxic tundra
#

would anyone be able to hop in vc to show me why my camera isnt showing what i need it to show? im pretty new at this stuff

sacred sparrow
#

well, just explain here

toxic tundra
#

well, ill try. ig ill do this:

#

this is my inspector, hierarchy and scene, for some reason my camera isnt showing on the game mode

sacred sparrow
#

wdym showing the gamemode?

#

the UI you mean?

toxic tundra
#

like its not rendering anything

sacred sparrow
#

go on the game tab

toxic tundra
#

wait....

gusty abyss
#

is it normal for my building to take 2+ minutes and for my pc to freeze up

gusty abyss
#

NOTHING IT WORKED I FINALLY BUILT A APK WITHOUT IT FAILING

sacred sparrow
#

and yes, it's normal for it to take a long time

#

especially if your pc has bad specs

toxic tundra
sacred sparrow
#

oh you put the logo and images ouside

toxic tundra
#

yeah

sacred sparrow
#

btw, are you doing that game just as a practice?

#

or do you want to release it later?

toxic tundra
#

lol no its just practice

sacred sparrow
#

oh ok, lol

#

else you would have encountered mr. copyright XD

toxic tundra
#

like this: why is not showing on the camera wiundow?

sacred sparrow
#

you cannot see the canvas via the cam view

#

only via the game view

toxic tundra
#

its not possible at all with canvas?

sacred sparrow
#

No

#

And i don't even know why you would want to

toxic tundra
#

its just nice for me to see what everything looks like visually without having to switch windows every time

sacred sparrow
#

Well, you already are

toxic tundra
#

but ig at this point in developement it doesnt matter, i was just wondering for a future project

sacred sparrow
#

In the scene view

toxic tundra
#

yeah

#

also do u know why i have to scale everything to the canvas window? or did i do something wrong?

pearl oyster
#

You can open the game tab next to the scene tab

balmy kettle
slim bramble
#

Hey everyone!
Can someone help me? I'm having trouble with the enemy animator (Unity 6) in my 2D game. I've checked all the sprints, I've validated it to see if it's correct within the Blend Tree animator, it's reaching the animation, the blue bar appears in the animator box, I've checked the motions, I've checked the controller, but nothing... it doesn't work... what do I do? I've already made another clip for testing, please someone message me privately to help me? (I'm Brazilian)

toxic tundra
balmy kettle
#

i mean your camera is scaled up way too large. for the reason i stated in that same message you are only quoting part of

worldly cave
#

Are you scaling the camera to fit the entire canvas in the scene view?

slim bramble
toxic tundra
#

this is why i need ot talk to real people more lol

#

but ig now i know that the canvas is an overlay and wont show the same things that the camera renders?

balmy kettle
#

the canvas, when set to screen space overlay, is entirely unrelated to the camera's view, yes.

#

the camera is meant to render world space objects, while the canvas is rendering UI objects in screen space

lone maple
#

How I add a city on my project

balmy kettle
#

didn't you already get an answer to that question

lone maple
#

No

balmy kettle
#

don't lie

toxic tundra
sacred sparrow
#

but why tho

balmy kettle
#

why do you need to do that at all?

sacred sparrow
#

it is entirely useless to see it from the camera view

#

if you really want you can extract the game view and put it on a separate window

toxic tundra
stuck flower
sacred sparrow
#

i already said how

lone maple
#

Man I been having a hard time

stuck flower
#

(now shh you're ruining the bit)

toxic tundra
toxic tundra
#

anyways, im still wondering why is my camera not rendering?

boreal dagger
#

How can I optimise my game that uses urp for mobile? currently getting only 40fps

vivid cedar
boreal dagger
craggy pollen
#

what kind of game is that , we need some infos

stuck flower
toxic tundra
stuck flower
balmy kettle
#

why is your camera Perspective rather than Orthographic for a 2d scene?

#

also the objects you want to see are very likely behind the camera considering the camera is at 700+ on the Z axis

toxic tundra
toxic tundra
#

and that also answered my other question. thank you

ornate dove
#

guys, i need to know, is there any easy way to do billboard UI which overlapping gameobjects?

worldly cave
#

Can you be more specific?

strange prism
#

hello

fathom siren
#

chat i need help for a vr game

#

shi stressing me ou

strange prism
ornate dove
fathom siren
#

i just cannot find the script to make em exist

strange prism
fathom siren
strange prism
ornate dove
fathom siren
#

i cant find any

strange prism
#

if u had any problems come here

strange prism
fathom siren
#

i need a human to judge me 😔

stuck flower
fathom siren
#

my soul

#

someone be my tutor bro

#

pleaseee

deft rock
#

you aren't getting a tutor for free

#

but you can get free ready made lessons 👇

#

!learn

vagrant rootBOT
worldly cave
fathom siren
worldly cave
#

Im sure people are lining up to give you a walkthrough on how to do even the most basic things in Unity, with that attitude...

#

Any day now i suppose.

fathom siren
#

every word youve said is so judgy

deft rock
#

time to stop replying to each other

stuck flower
potent geyser
#

Keep this noise off the server. Thanks.

#

And use the provided resources.

broken rover
#

Guys is it good practice to use enum for player movement states (say, for a platformer)

worldly cave
#

Yes

broken rover
#

I'm getting mixed answers because other devs told me that bool flasg alone should be enough

worldly cave
#

Guess it depends on how complex your movement system is

#

If you just have jumping and walking then you probably dont need enums

balmy kettle
#

use whichever makes the most sense to you. don't worry so much about "good practice" unless it's something egregious like calling GameObject.Find frequently

broken rover
#

Sliding, jumping, walking, (planning to add wall movement later on), dashing and that's about it

balmy kettle
#

if you get hung up on good/best practice then you'll never finish anything because you'll always be searching for the best

broken rover
#

Basically where the character moves from the effect of the weapon attack and you can't control your character during it

#

Pretty complex I suppose

worldly cave
#

If youre already figuring to use enums you probably should

#

but also consider what boxfriend said because its pretty important

fierce dock
#

Anyone know how to fix this? Me and my friend uses unity version control he ownes he games but the game won't pop up anymore for him. He goes in and everything is there but the game and stuff etc

sacred sparrow
#

just use github

balmy kettle
fierce dock
#

It's the owner. I have the project and everything, it works

#

But all of a sudden everything for him dissapears

#

Like in the project nothing is there anymore for him

balmy kettle
#

oh you mean in the actual editor. i'd bet they just don't have a scene open

rose flicker
#

Guys how do I detect collisions on an Instanciated Object?

last wagon
#

Yo

#

How to start building one application

#

I’m kinda new

worldly cave
#

Can you clarify what you mean by "building"

#

like creating a build of your project?

stuck flower
vagrant rootBOT
last wagon
broken rover
#

Guys how do you prevent spamming slide to maintain your velocity or is that an actual mechanic that devs keep

vivid cedar
twilit plover
#

hey can someone help with this texture issue? im a vrc avatar creator and when i tried importing my texter from ibspaint x into unity and for some reason the textures on my avatars arm has these weird pixelated spots... I tried changing the texture settings and yet nothing changed on the avatar’s mesh the actual texture within the project DID change, but when I put it inside of a material and place it on my avatar, those strange dots are still there. I originally used IBS paint next to import it, but when I saw the strange lines, I decided to re-import it from gimp still didn’t work…..

sacred sparrow
#

try to change the filters

#

or you already did?

vagrant rootBOT
sacred sparrow
plain dagger
twilit plover
plain dagger
#

you can also try reducing compression or change the texture to use a non compressed format

twilit plover
crimson vigil
#

does OnPointerEnter and exit not work on Androind?

#

I am creating an XR project using the google cardboard api, and using the events to trigger when the center dot goes over the object

#

it works fine in the editor but when i build and install in my phone, it only triggers when the object is on the far left of my screen

plain dagger
#

if you have it set to both you have to pick one

crimson vigil
#

wdym by both input system?

plain dagger
#

Are you using IPointerEnterHandler or a EventTrigger?

crimson vigil
#

event trigger

remote shard
#

hello. my tilemap randomly creates small gaps, which quickly go away. Any ideas on what to do here? I put the tilemap in a sprite atleast and have a little negative cell margin

near wigeon
#

most likely you need something like Pixel Perfect

remote shard
polar basalt
#

hey guys, i updated a model, but the small guy doesnt have model reference anymore, so it doesnt have the new object that you see that is selected, if i try copy it and give the correct root bone it is still positioned on the wrong object, what can i do?

#

im trying to just add the new game objects that i added from the new model, but the smaller one was unpacked

#

alright i just redid it manually..

sly drum
#

potentially insanely dumb question, but does anyone know why my projectiles dont delete when i hit a wall? idk if im allowed to send pics/if this is the right place to ask so

near wigeon
sly drum
#

i didnt know if anyone would respond or tell me this is the wrong spot to ask so i didnt send any info on it yet

near wigeon
#

read the channels description , its not difficult

sly drum
#

no need to be an ass man, just a simple question

worldly cave
sly drum
#

im like brand brand new to this, so this is my projectile code

#

dont ask about it saying destroy twice, was just trying different things

near wigeon
#

yes putting destroy on start doesn't make sense

sly drum
#

thats actually the only thing i did that made the lifetime destroy it, when i had it anywhere else it would just go forever

#

which is the only reason its there

near wigeon
#

if projectile is a rigidbody it shouldn't be moved via transform it won't provide accurate collisions

sly drum
#

how should i move it? i also just couldnt get it to move earlier

near wigeon
#

rigidbody has its own methods like Velocity or Force

scenic apex
sly drum
#

Rigidbody.linearVelocity = Vector2.zero; like this?

#

nvm

#

ignore that

#

lmfao

near wigeon
#

you should not be guessing things

#

lookup any example of how to move something via rigidbody, there are plenty of examples

dusky forum
polar basalt
#

isnt the whole point to destroy when it starts with a lifetime xd

#

im reading this and im confused why that is the problem

#

he calls destroy delayed on start with a lifetime var

sly drum
near wigeon
#

if at some point one uses pooling or reuse the projectile suddenly lifetime is broken

dusky forum
#

It's mainly about the explicitness relative to who should be in charge of the lifespan of the object.

near wigeon
polar basalt
#

i mean he is brand new so i dont think he will start off with pooling any time soon

sly drum
#

exactly, im just trying to figure out the basics right now

polar basalt
sly drum
near wigeon
sly drum
polar basalt
polar basalt
near wigeon
#

without seeing the rest of the setup the code alone can only shows its being moved with transforms and thats not good for collisions

polar basalt
#

and it has a collider

#

and the one it colides with, needs a colider

sly drum
#

it has both but im not sure if theyre configured correctly or anything

near wigeon
#

3D rigidbody + collider but using CollisionEnter2D 🤔

polar basalt
#

you are using 3d

#

try search for 2d when you need anything colider related

#

browse the components list and see that there are different components for 2d games

sly drum
#

yeah im an idiot LOL

dusky forum
polar basalt
#

good luck

near wigeon
#

!learn

vagrant rootBOT
polar basalt
polar basalt
#

you need rigidbody2D

#

not rigidbody

sly drum
#

dw i saw that, so how do i make it move with linearvelocity? it says rb doesnt exist or smth

#

my discord just bugged out sorry for the delayed response

sly drum
#

this is what i have rn

#

speed isnt supposed to be there right? should i just delete it?

balmy kettle
#

where have you declared a variable called rb

scenic apex
slow dirge
#

You need to learn.

near wigeon
#

stop what you're doing, and do some basics

sly drum
errant bane
#

Can I ignore this or is this actually super important to update

near wigeon
#

you're throwing random putty at the wall hoping something sticks, that's not how you learn

slow dirge
near wigeon
#

as I suggested earlier

#

!learn

vagrant rootBOT
near wigeon
near wigeon
slow dirge
fast lily
#

does anyone know why my sprites on my spritesheet obtain these semi-transparent and shades lines after importing? on the left is how my sprite sheet looks in windows image viewer, middle is the unity import, and right is my import settings.

errant bane
#

What's a higher version that still supports Relay, I really don't wanna change much of the Networking code I have

slow dirge
#

I swear, I'm not trying to copy nav😅

near wigeon
#

xD great minds think alike

near wigeon
#

LTS are always the safe bet

errant bane
#

I swear when I updated last time it kept giving me errors, but I'll try again

#

Ty

slow dirge
near wigeon
#

I think relay has been moved/named to " Multiplayer Services package"

slow dirge
near wigeon
#

you gotta turn on gizmos for gameview

balmy kettle
#

gizmos have been available to enable in the game view for years. you just need to actually enable them

near wigeon
#

the only place they don't work is builds

#

idk I use 6.0 and has been working fine

balmy kettle
#

ah yes, the ever descriptive "bugged"

fast lily
near wigeon
#

works for Metal and DX11 for me 🤷‍♂️

slow dirge
balmy kettle
#

you've conveniently cropped out the proof that gizmos are actually enabled in game view

fast lily
balmy kettle
#

what version are you actually using

near wigeon
#

you're way behind..

balmy kettle
#

any particular reason you're using a version from January if you just installed unity?

near wigeon
#

6.0 is king anyway

balmy kettle
#

well if it did, then it was probably one of the two patches after your version

#

but you also claimed there was a bug report for it, so presumably the issue tracker for said bug report will detail whether it has been fixed or not

near wigeon
#

can you send the issuetracker link

balmy kettle
#

seems like you should be submitting a new bug report if it has previously been fixed

#

although, have you tried not zooming your game view in to see if that makes any difference?

near wigeon
#

anything above 6.0 have been sketchy releases

sacred sparrow
inner osprey
#

Im making a VR game, and need some help. If anybody can assist me please dm me. Thank you.

near wigeon
near wigeon
sand radish
#

Hey I’m a beginner 3D artist, wonder if anyone has info on where I could meet someone possibly another beginner that does coding to make a small prototype collaboration to increase both of our skills and experience?

vagrant rootBOT
# balmy kettle !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

bleak quartz
#

Hello, Im making a game for several months and I realized Im in built in render pipeline. Is it worth it to convert to URP? what will be the benefits and will it be annoying?

summer minnow
#

Worth it? - Depends on your project.
Benefits? - Probably some benefits. Performance / Enhanced graphical fidelity.
Will it be annoying? - Depends on your project (But probably not).

bleak quartz
#

It's a party game with minigames

summer minnow
#

2d without lights?

bleak quartz
#

its 3d with lights

#

example

#

I thought, urp was ultra realistic or something thats why I chose built in when I started to unity ...

summer minnow
#

I would make a backup and try upgrading. GL.

copper gust
#

(ideally via version control)

bleak quartz
#

It's better in long term right

#

I guess ill just do that, its better doing it right now than later

copper gust
#

Honestly doing it and not doing it are both valid ways to go

#

maybe push to version control and give yourself a day or so to upgrade

#

if it takes too long just revert and continue

bleak quartz
#

well you people call it "upgrade" so

#

yeah Im getting a backup now even I have ver control

copper gust
#

it is an upgrade forsure but also plenty of games released before urp was a thing

#

and as you can see your game certainly looks like a game

bleak quartz
#

will I need extra effort for URP than built in?

copper gust
#

potentially in the initial upgrade and obviously using the new features urp offers takes an amount of effort

#

the big thing is shaders need to be built for urp rather than built in

#

basic ones can be converted but custom ones need to be remade / find alternatives

jolly hill
#

yo guys i need help

#

when i build my game and i tried to send it to my friend it said file cannot be found and when i put it in gofile it says error

#

@void wing \

crimson vigil
bleak quartz
#

@copper gust I upgraded to urp, thank you

summer minnow
severe terrace
#

Yo

#

Bye

jolly hill
#

@copper gust can u help me

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
#

you didn't really give any useful info

storm patio
crimson vigil
storm patio
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choose only one

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!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

sick flare
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hello! im new to unity, i want to make 2d platform game like hollow knights
does anyone know a great starting point ?
Like tutorial videos or guide book ?

storm patio
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!learn

vagrant rootBOT
storm patio
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start there ^

sick flare
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thank you !

viscid raft
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Not the place. !collab

shut jacinth
#

!collab 👍

vagrant rootBOT
# shut jacinth !collab 👍

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

safe garden
# sick flare hello! im new to unity, i want to make 2d platform game like hollow knights doe...

There have been a few people who come in with grand ideas asking stuff like this and while the ambition is admirable, it's always better to start off with something achievable to learn the ropes, if you've never developed before. Instead of going for such a lofty goal I would strongly encourage you to just do a base starter level with very basic greybox assets and materials, shapes as simple as primitives and get them moving in the level to achieve a particular goal, for example. Doing a fleshed out 2d game when you're new is a huge undertaking and can quickly burnout

hollow thorn
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hey guys i need help in my 2d game

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when play and go downwards my blocks go down aswell i put the static if anyone can help pls do

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dm me ill show the screnshots pls help me

copper gust
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no dms

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you can post here

vapid dagger
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Hello Humans

iron dragon
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yo

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can i ask which type of game and tag is my game please ?

hollow thorn
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@iron dragon what do u do?

iron dragon
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i made a video game, and i am gonna post it on itch.io but i dont know know what type of tags or category it is, i can share a video fo the game

hollow thorn
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sure

latent meadow
charred fog
#

@hollow thorn Don't spam random channels, please. If you are not sure what channel to use, ask here.

stoic lake
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does having a lot of empty game objects with 1-3 components each have any performance effect?

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or is it free

copper gust
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how much is a lot

stoic lake
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10000

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not really that much

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is it just memory usage atp

copper gust
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its not free but not potentially a major issue either.

stuff takes performance when it does things, in the context of objects just existing the two big things that pop up are

-using functions like findobjectoftype and findobjectoftag etc. since these scale with objects to look at
-if any of these objects are involved in any notably involved parent relationships, moving them does have a performance cost when re-calculating all those children movements that can scale up

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outside of those two things it just comes down to what those components are doing afaik

stoic lake
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alr ty

copper gust
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also i think in some scenarios it can take some amount of toll on some editor stuff?

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i can't think of specifics but im sure you can probably imagine how that could matter in ways

stoic lake
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yeah it can lag the editor with how much text is rendered

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same with if you Debug.Log enough times

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at least i think thats it but i know it can lag

rose flicker
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Guys how do I make each loop of a For loop wait 1 second before starting the next?

vapid dagger
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anyone using Codex ?

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created a super powerful skill for game creation along with some documentation

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specifically geared towards 2D games

copper gust
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nope

rose flicker
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Like magic?

copper gust
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ai garbo

rose flicker
vapid dagger
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how is Ai garbage ? lol

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Ai hate is hive mind mentality

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grow up and think for yourself lol

rose flicker
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It deserves hate

copper gust
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i am thats why im not using codex 😄

slow dirge
rose flicker
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And + the performance of it in coding is garbage

vapid dagger
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Unity itself is promoting the use of AI

stoic lake
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the irony of saying to someone that thinking for yourself is hivemind mentality 😭

rose flicker
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I tried once AI for coding in Lua(the easiest coding system) and it failed

slow dirge
#

Yeah, didn't you see Terminator?

rose flicker
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tho that sounds a bit weird

copper gust
balmy palm
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I don't need to think for myself when i have ai. ☝️ 😄

rose flicker
vapid dagger
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i havent forced anything i was meet with immediate slander from a bunch of bees lol

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becasue i asked a question

stoic lake
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blink twice if the AI is threatening you

copper gust
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i answered with no

rose flicker
copper gust
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and dunked on ai answering the other persons question

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🙂

rose flicker
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No one here uses codex I think

vapid dagger
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i see , its an awsome tool thats being utilized by companies creating amazing games

copper gust
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What companies and what games?

stoic lake
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why dont you go and do that and we'll see how it ends up

rose flicker
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BRO GIVE US AN EXAMPLE

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DONT SEARCH ON GOOGLE

vapid dagger
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lol

slow dirge
latent meadow
rose flicker
vapid dagger
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limabean head has the right idea

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AI ❤️

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HiveMind 🚫

rose flicker
vapid dagger
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lol

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#hellno

rose flicker
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Dont tell me you love a metal pipe with a brain rather than humans