#💻┃unity-talk

1 messages · Page 77 of 1

karmic basalt
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not easy being a influencer

worldly cave
#

not specific to your game lol

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just consider your odds here

flat breach
#

he answers to everyone

karmic basalt
#

its the nice thing to do

flat breach
karmic basalt
#

everyone wants to be included

ancient moat
#

I found him only like 2 days ago when I was learning C# with my friend Indi and at night I was scrolling YouTube and I found Code Monkey's Unity course and C# playlist

worldly cave
karmic basalt
worldly cave
#

Unless code monkey specifically asked people to send him their games for him to play, hijacking an AMA to try and get him to notice your game is not good optics

worldly cave
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I feel as if i dont have to explain this to another adult

flat breach
worldly cave
flat breach
#

not sure I correctly understood

karmic basalt
worldly cave
#

apparently so

karmic basalt
#

well i'd love to get started with unity as soon as i get ts error fixed

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speaking of which

#

i just downloaded unity and wanted to open the begginers project thing and everytime i do it says failed to resolve project template, failure to decompress soo if anyone knows how to fix it i'd love a response ❤️

deft rock
# flat breach why though?

It's irritating.

There was a time a few years ago where you couldn't post anything on Twitter without some audio person replying or DMing "HEY WANT SOME SOUND?!"

It's the same thing "Hey, I <just started> and made a game, will you play it? (and give me exposure, I'll get mega rich)"

worldly cave
#

Youre also assuming that code monkey's feedback is somehow going to be of greater signifance than it actually is

karmic basalt
#

anybody can give you feedback on your game it doesnt have to be a youtuber

worldly cave
#

at most you might get a courtesy "its nice"

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without him even playing your game

deft rock
#

We haven't seen your game, but you're a beginner and from the questisons you do ask.. it's not worth his time to look at, at this level

flat breach
flat breach
balmy kettle
deft rock
flat breach
#

I like honesty explain me what makes u think so

worldly cave
#

i dont think you should put him on the spot like that.

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and i do agree with him

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theres no 1 specific instance, but its pretty clear to anyone even semi active here

karmic basalt
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i mean if you're asking someone on reddit for feedback on your game i'd assume you're a beginner

flat breach
#

🤦‍♂️

worldly cave
#

maybe clear isnt the right word

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"obvious"

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your mentality in this conversation is also very telling

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and the way you are talking right now

flat breach
deft rock
#

you couldn't work out if a class was built-in or "custom" for a start

karmic basalt
flat breach
stuck flower
#

I have a stream with about seven active viewers in an incredibly narrow niche and it's already exhausting dealing with the people who keep trying to get me to play their mods that I've just started ignoring them and pretending I don't see them. I can't imagine what that is like with nearly 600,000 subscribers

deft rock
#

you ask questions poorly "why does this happen?"

worldly cave
#

and english is not my first or second language either

worldly cave
flat breach
vapid dock
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what unity version is better to use, 6.3 or 2022? i get a bunch of errors when trying to make 6.3 projects, input manager has to be set to both because it doesnt recognize old inputs, cinemachine is not recoged and many more

flat breach
deft rock
karmic basalt
dusky forum
#

Should probably make a thread for the ongoing discussion (likely off-topic and unnecessary though)

stuck flower
flat breach
stuck flower
#

Use both if you need both

karmic basalt
#

i just downloaded unity and wanted to open the begginers project thing and everytime i do it says failed to resolve project template, failure to decompress soo if anyone knows how to fix it 🤷‍♂️

stuck flower
#

and use the proper namespace for Cinemachine 3

vapid dock
deft rock
stuck flower
vapid dock
stuck flower
vapid dock
deft rock
#

that's not a namespace

stuck flower
dusky forum
stuck flower
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I didn't ask what version of unity you're using

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I asked what namespace you're trying to use that it's saying doesn't exist

deft rock
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using UnityEngine;⁩ <- ⁨UnityEngine⁩ is a namespace

vapid dock
deft rock
#

... CM has it's own namespace, which must be inlucded to use it's api's

stuck flower
#

Which is why it's not working

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If you do things correctly, they tend to work.

vapid dock
stuck flower
deft rock
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because you have to type it in the code

karmic basalt
stuck flower
#

you have to add a using statement

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to use things in another namespace

dusky forum
stuck flower
#

!learn

vagrant rootBOT
stuck flower
#

You should learn basic terminology so you can at least understand the answers you're given

karmic basalt
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Anyone know how to fix "failed to resolve project template, failed to decompress" error upon trying to open a project? using unity engine btw

stuck flower
vapid dock
stuck flower
lone maple
#

How would I get everything to level on the unity engine

stuck flower
#

Did you include those in the code that says it can't find them

vapid dock
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im talking about this error when opening any project. that has nothing to do with reffering namespaxces in scripts

dusky forum
#

I don't think they're referring to code but rather the package manager and components etc

lone maple
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Open project manager

stuck flower
#

So, go in, remove the package, then re-download it

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Whatever packages have errors

vapid dock
deft rock
#

can it be updated?

stuck flower
lone maple
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Make sure you delete the error

vapid dock
stuck flower
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So find whichever Feature has those included and remove the feature

vapid dock
stuck flower
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in the package manager

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under the header

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that says features

vapid dock
stuck flower
#

Maybe look in the place where the packages are installed from

vapid dock
# stuck flower

doesnt realy help, will switching to version 2022 fix all that cräp?

worldly wind
#

In Unity 6.3, even though 'Always Refresh' is disabled in the Scene View, shaders and such continue to update. How do I turn this off? Is this a bug, or is there some other situation I'm unaware of?

stuck flower
dusky forum
vapid dock
stuck flower
vapid dock
vapid dock
dusky forum
stuck flower
vapid dock
stuck flower
vapid dock
dusky forum
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I think Digi is saying that there's some dependency that prohibits is removal

stuck flower
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So you have to remove the Feature it is part of

vapid dock
stuck flower
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and see

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which one it is

vapid dock
stuck flower
dusky forum
#

If this all fails, you can try creating a new project again and see if this occurs again (same template, different template, different LTS etc)
This shouldn't be part of the normal behavior

stuck flower
#

Why did you say you removed the feature

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when you didn't

vapid dock
stuck flower
vapid dock
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remove is greyed out

stuck flower
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It's part of a feature

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and cannot be removed individually

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so go to the list

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under the heading

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that says features

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and find the one

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that contains this package

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and remove the feature

dusky forum
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Go into the unity registry group on the left side

vapid dock
stuck flower
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and see which ones contain Burst

vapid dock
stuck flower
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it's literally labeled

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please look at your screen for a second

vapid dock
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there is none

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in my screen

stuck flower
vapid dock
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Unity Registry: also only packages, no feature

stuck flower
#

Show your unity registry screen

vapid dock
molten stirrup
#

yo rate my insane game with my insane art

worldly cave
#

this is a help channel

stuck flower
# vapid dock

If you're searching for "cine" it's only going to show results containing "cine"

vapid dock
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but what now?

stuck flower
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Find the one containing the package you want to remove

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and remove it

limpid pivot
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My friend has the inspector window in unity in a very odd way that looks like tthe degug mode but it is not

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mine is the front one, his is the right one

worldly cave
limpid pivot
#

yes

stuck flower
vapid dock
limpid pivot
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BTW: 2022.3.22 version

vapid dock
stuck flower
#

If you're going to reinstall, you should get the latest version of 6.3 so the package manifest bug isn't there any more, if it can Identify the version it can probably tell you what feature it's part of

vapid dock
vapid dock
#

Project settings > Player > Active Input Handling > Input System Package (new)

stuck flower
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It's telling you to change the input handling, which you would need to do if you want to use the old input manager

wanton ibex
#

thanks unity that really helps

(don't mind me i just think this looks funny in the errors)

vapid dock
stuck flower
plain dagger
wanton ibex
#

yes basically

plain dagger
#

anyway if using unity web request you can check the response code

stuck flower
wanton ibex
vapid dock
wanton ibex
#

it just looks funny the fact that it literally just says

"failed to connect for SOME reason"

plain dagger
#

discord error: are you an adult?

stuck flower
#

The new input system is better

worldly cave
stuck flower
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But if you don't want to use it, switch it

worldly cave
#

most tutorials use the old one because its well... old

vapid dock
vapid dock
stuck flower
#

then use it

worldly cave
vapid dock
worldly cave
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i think this is echoing the start of our conversation, where i recommend you start following the unity pathways in order to actually learn properly

#

doesnt help you lack understanding of the basic fundamentals and are already relying on ai to help you make progress

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that isnt a good sign.

limpid pivot
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Well we restarted the project, i found a forum that had the same issue but no solution. Weird since this post was from unity 5 version

vapid dock
limpid pivot
#

but thanks still fo r listening and attempting solutions 👍 🙂

vagrant rootBOT
stuck flower
vapid dock
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I also went trough w3schools C# learning tutorial

limpid pivot
vapid dock
limpid pivot
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But maybe it was one of them and i couldnt have the brain to fix thorugh a discord call

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I am still dumb in unity

worldly cave
vapid dock
worldly cave
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Maybe because its the "unity essentials"

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consider that in the image i sent you, theres another set of pathways litterally titled "Junior Programmer"

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Also the "Creative Core" pathways teach you about animation.

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anyways it doesnt sound like they dont "teach you the right stuff" sounds to me like you just didnt bother learning everything they offer to teach.

vapid dock
worldly cave
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for good c# tutorials and guides

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take a look at those

vapid dock
worldly cave
#

nobody is expecting you to learn it all in one go?

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this shit takes time lol

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heres the simple truth, you litterally never stop learning

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no matter how many days, months or years of experience you have, you will always be learning something

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But taking your time is step number one, rome wasnt built in a day or whatever

vapid dock
worldly cave
#

I think you fundamentally missunderstand whats happening here

vapid dock
worldly cave
#

nobody is expecting you to "learn all about coding" because guess what, you litterally cant learn everything, nobody can

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but also understand that you are a victim of your own mentality

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maybe coding is "frusturating" because you know so little, not the other way around

slim narwhal
#

why is there no good tutorial on adding mod support to a game?

worldly cave
slim narwhal
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yeah

vapid dock
slim narwhal
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like, not just assets, but custom mechanics too

worldly cave
#

what

vapid dock
worldly cave
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what the fuck are you talking about

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sorry for being crass

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but that doesnt make any sense lol

vapid dock
worldly cave
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which wouldnt be surprising given you had no issue relying on chatgpt to help you when you ignored learning basics

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and also html and css are not programming languages, they are declarative by nature

vapid dock
worldly cave
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the issue is that you are assuming that coding is somehow agnostic from the other elements of design here

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simply put theres no opinion here, youre making an objective claim about something largely subjective which is art itself

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Deciding how something should work is not the same as making it work

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thinking about a painting is not the same as grabbing a brush and painting it

vapid dock
worldly cave
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Do you think painters are not limited by the size of their canvas?

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the passion of their work and the pallete of colours at their disposal

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limitation is what drives creativity

vapid dock
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clearly you can code no problem because you have the passion for it maybe. bur for me the cool thing about games is the design, environment, shading and textures. code is something that has to be done

worldly cave
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Everything has to be done.

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eventually

vapid dock
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so is there a fast and easy way to get just enough knowledge to make a game? without having to learn for 6 months ore so

worldly cave
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no

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like i said previously

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"this shit takes time"

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there is a shortcut though

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if you want to just create ideas, concepts design and all of that, its actually really simple

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its called being wealthy and paying for others to do the busy work for you

vapid dock
worldly cave
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i specified 'wealthy'

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somebody who could pay people to work full time for them, to actually deliver something useful

vapid dock
worldly cave
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been doing it for over a decade and a half, would be a masochist if i didnt enjoy it somewhat

vapid dock
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you must be an old fossil. how long would you say does it take to learn enough to get even started with making games? i dont mean recreating AAA games but small projects

worldly cave
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few weeks

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give or take

dusky forum
vapid dock
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and those should be the basics

dusky forum
#

Reminder that easy doesn't mean likeable

worldly cave
vapid dock
potent moss
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why is there a philosophical debate being held here

plain dagger
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wa the thing i started learning is hard

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I was shit when i started too

worldly cave
dusky forum
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You can use visual scripting if you aren't wanting to learn the C# language. You'll still need to know programming concepts though @vapid dock

polar basalt
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what would be the best way to fake shadows for this type of object? i have over 250 of them with each having a light inside, and unity doesnt want to render all shadows and spams my console

plain dagger
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is baking an option?

slow dirge
polar basalt
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im using deffered

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Too many additional punctual lights shadows to look good, URP removed 68 shadow maps to make the others fit in the shadow atlas. To avoid this, increase shadow atlas size, remove some shadowed lights, replace soft shadows by hard shadows ; or replace point lights by spot lights
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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and the shadow map is at max

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i put a culling mask on almost everything and it still shows this

plain dagger
#

point lights are the worst for shadow projection

polar basalt
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to have 2 spot lights i get the same warning but now saying 200 shadows maps

plain dagger
#

If possible try to bake these lights + shadows

polar basalt
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give me a moment i will see what i can do right now, will come back later

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also, how can i make unity not spam my console

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it makes fps drop by a lot

slow dirge
plain dagger
slow dirge
# polar basalt yes

They should be pretty small then. Do all of them need to have shadows? Maybe farther away ones can be rendered without shadows?

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Does it make any significant visual difference?

polar basalt
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one moment

high heart
#

Hey, not sure where to put this, but:

Every Game (.app) I export to MacOS requires the user to either adjust their security settings or fidget with terminal to run it. I'm trying to find a resource ensure that this isn't necessary for the user to do. Does anybody know where to look? Been searching up "certified apple" on google and finding stuff for iOS but not MacOS

high heart
vivid cedar
#

welcome to Apple's hell

high heart
#

Aaaaa... maybe I should just tell Apple users to use Itch.io and Steam's app launchers then lol

vivid cedar
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You also need a mac to do this process, IIRC. Or to rent one in the cloud

high heart
#

I have a mac

vivid cedar
#

Then yeah, you need to be an apple developer program member (paying)

high heart
#

So really? No way to make an .app file that doesn't immediately call itself corrupted or incompatible without somebody in the know using terminal / security settings unless I pay the enrollment fee?

#

If that's the case, I'll just tell Apple users to use the itch.io / Steam launchers, because I think it bypasses all that.

vivid cedar
high heart
stuck flower
high heart
vivid cedar
high heart
copper gust
#

well yeah broke people cannot be trusted

#

make more candy crushes

high heart
#

Let me acquire Activision and will do so

stoic cypress
#

my score text isn't dragable in the gameobjext please help

stuck flower
gaunt grail
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i get this when i try to install

fleet canopy
#

-# at least you're not using windows 7 anymore

proper tundra
#

guys I want to make a game like lethal company how do I get people to get into my unity project with me?

bitter shore
#

heya guys, so i need some help with using Unity Explorer

So there's a game that I'm playing rn and there's this thing where each time the player dies and ragdolls, they just automatically reset the player and the ragdoll itself dissapears

Anyone here knows how to disable the function?

copper gust
bitter shore
#

alrighto fair enough

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fallen dragon
karmic basalt
onyx stratus
#

Hello

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Please in unity how do I disable physics between character controller and rigid body

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I don’t want my controller just passing through I want it to not be able to push the rb

lime laurel
#

Hi, sorry to bother you, but I have a question. I started using the Localization asset at the beginning of this week, but for the past two days, whenever I reopen the project, half of the things I had done in the Tables are not saved. Do you have any idea why? Just to clarify, I’m not in Play Mode while working and I save continuously.

acoustic anchor
#

Hello, i have an issue when making maps.. i'm trying to develop a game for college with a small team, and currently i am working on making the maps themselves, however the trees that i want in the background either work when looking at them from far but disappear completely or turn pink when getting close, or vice versa.. anyone know how to fix this? any help appreciated!

dapper current
#

My unity breaks when i try edit code while running the game AND the code uses a flat c# classes (not inheriting from monobehavior) ---------- at least thats what i think triggered it, it worked before

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So is the runtime code reload not compatible with plain c# objs?

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Like this

dusky forum
#

Can you show the full error?

#

And normally we'd create new instances in Unity with Instantiate

dapper current
dapper current
dusky forum
#

Knowing what a Rotation and Movement is might help. You've mentioned that they aren't MBs.

#

How to post code btw:

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!code

vagrant rootBOT
dapper current
#

Oh nvm

#

Changing Start to OnEnable helped

copper gust
#

It shouldn’t

dapper current
#

It litearlly should

copper gust
#

Start absolutely runs before first update 🤔

#

Oh runtime code reload

#

is that a particular third party asset?

dapper current
dapper current
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What i meant before is

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Updating the code while RUNNING the game wouldnt work correctly

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Thats cause Start() wasnt called again

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And it lost references to c# objs

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So i just remake them in OnEnable

copper gust
dapper current
#

If it doesnt then youre not using them

dusky forum
#

Well, normally you wouldn't be expecting to edit scripts while the game is running

copper gust
#

No as in updating code while actively in play mode isn’t supported by unity

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I know it can work in some scenarios, especially with third party plugins

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But intention wise it’s not supported

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Most devs are not doing that

dapper current
#

Yeah it works on a new project but as you expand the project it stops working eventually

copper gust
#

ye

dapper current
#

Just trying to keep that functionality as long as possible 🤣

dusky forum
#

If it's an editor script.. it would differ but that wouldn't be dependent on the regular game loop.

dapper current
#

It's faster

copper gust
#

Tru dat

dusky forum
#
    [ContextMenu("Do Something")]
    void DoSomething()
    {
        Debug.Log("Perform operation");
    }```
#

This implies you're still using Start for initially setting the data (assuming you're wanting to do so by default once)

radiant pewter
#

Does anyone know why "LiberationSans SDF - Fallback.asset" keeps changing in version control before any changes are made? It caused Editor crashing when pushed recently, so I'd like to prevent it from happening again

vivid cedar
#

I ran into something like that recently - some .asset files are text and some are binary, so got can be stupid about it

#

The solution for me was explicitly telling git which specific.asset files were binary in .gitattributes

minor gull
#

Does anyone know when I can use unity on an iPad? I heard plans were in effect for that

dusky forum
#

Is the iPad operating with ios 15 or above?

iOS version support

Unity supports iOS 15 and above.

minor gull
vivid cedar
#

Afaik there are no plans to bring the editor to iOS

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I'd be happy to be corrected but I doubt that will happen anytime soon

minor gull
vivid cedar
#

Those requirements linked are for building games for the platform. Not running the editor

minor gull
#

:(

balmy palm
#

Hey. If you want a portable device. Why not get a laptop then?

copper gust
#

A full game editor and touch exclusive controls is just incompatible tbh

ebon bramble
#

HI guys can someone PLEASE help me with importing this character i got at the store to unity? I m new i just want help please

balmy palm
copper gust
#

(And will get you banned)

vernal notch
#

help me with this

dapper current
#

Where the heck is the option "convert materials to URP" gone?

silent mica
ember fossil
#

i dont need job i will be labirinth game burglar elf hiring assasins and adventurers to find treasures and kill greedy kings and will escape from labyrinth with lots of treasures on my huge traausre magical train and drink coctail on crab islands join my kingdom inside Chaos Labirinth someone please stop me!

ember fossil
#

i am making game iot s game description (game for unity)

ebon bramble
worldly cave
ember fossil
#

nope

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i can shere screenshots and development plan

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if anyone is interested

worldly cave
#

Not here

ember fossil
#

OK

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how do im make procedural labirinth look coool?

worldly cave
ember fossil
#

i am usiong hex prisms as building blocks

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any suggestions from game designers any shader ideas

worldly cave
#

You should make a thread

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And ask there

ember fossil
#

where?

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devs log?

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or help thread?

hollow parrot
#

guys is there a way to bring in the water shader from Unity's Boat attack scene to my own project?

worldly cave
worldly cave
ember fossil
#

OK

ionic crystal
#

btw is unity support usually awful? i emailed an opened a ticket like 4 days ago and NOTHING

hollow parrot
near wigeon
near wigeon
worldly cave
near wigeon
#

could be more to It , especially if there is a screen space effect in PP or the scriptable renderer .
There a couple of ready to go free ones on the asset store too, or github

worldly cave
#

Dont crosspost

ember fossil
#

OK]

#

need suggestions for my small indie game

near wigeon
near wigeon
worldly cave
tender oasis
worldly cave
#

Now youre back here

near wigeon
#

You have better luck posting in a gamers discord.

tender oasis
ember fossil
#

why are you ignorig me just hepl me a bit pls even small idea is great help

worldly cave
#

You were told where to find feedback and you keep asking here

ember fossil
#

ah

worldly cave
ember fossil
#

ouch

tender oasis
worldly cave
#

So that isnt helping your case either

ember fossil
#

its not scam how tio fix it

#

how to fix post i reeved any colab sfrom it]

worldly cave
ember fossil
#

just ideas submitting

worldly cave
#

Provied as much detail as you can

ember fossil
#

for game dev enthusiasts

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OK

worldly cave
#

That wasnt directed at you

ember fossil
#

i will provide them anyway

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🙂

worldly cave
#

And no game dev enthusiast here will give you ideas and suggestions for a game that doesnt exist

ember fossil
#

it exusts i made engiune already

worldly cave
#

Let alone one that seems like a blatant crypto scam of some kind

ember fossil
#

i am not making any crypto games exept Atom Adventure 🤣

worldly cave
#

Your entire post is written by ai, offering revenue share and "diamonds"

ember fossil
#

i wnat to earnb SOL pwize iam low on money

worldly cave
#

You also use the pronoun we when its just you

ember fossil
#

its game items

#

ok i will delete revenu share

worldly cave
#

Youre offering money and looking for portfolios but you arent "job posting"

#

I think you should delete the entire post

#

Also "on-chain metadata" just confirms its a blatant crypto scam

ember fossil
#

fixed post

hollow parrot
#

If the unity project is also urp you can

pure igloo
#

been having troubles descerning with collision triggers. anyone got an idea as to how i can find out which colliders colliding is giving such triggers?

copper gust
#

Debug logs

pure igloo
#

too many ghost collisions being triggerred

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between just two bodies

copper gust
#

debug logs

pure igloo
#

Collisions being detected more than once

#

<@&502884371011731486>

worldly cave
#

Why would you even try to ping everyone

#

Theres thousands of people in this server

arctic copper
#

What is the best unity version for low end pc I got 5.6.2f1 is it a good version

vivid cedar
#

that version is wildly outdated

storm patio
#

nearly a decade old, damn

arctic copper
#

See I have a really low end pc that's why I know some good tutorials for that version like brakeys old playlist

storm patio
#

i don't think that particularly matters

#

older does not mean more performant

vivid cedar
#

Windows 10 ran so much better than windows 8

#

later version does not mean harder to run

arctic copper
#

Yea see the latest version is just too heavy for my pc

reef dome
#

its not heavier than the version you are using

storm patio
arctic copper
#

I tired I can't even cuz my pc is and hardware is just old 😖

#

Ram is low and cpu is decent but not enough for physics it can crash

potent geyser
#

The physics hasn't changed

arctic copper
#

Wait see the reason iam using old cuz the ram is just lower than even minimum requirements

#

If the latest can run normal at very low end pcs I will try it again if I can

potent geyser
#

Okay so I'm confused what the question is. If you're insisting that you can't run the latest version of Unity, then your answer is to continue using the old version you know works.

#

If you want to find the highest version you can run? Start downloading versions off the archive and find out.

arctic copper
#

Ok btw I got a pentium it's new and got 3 ghz and two cores and 2-4 threads and some people said it's not enough for higher than 2017 version

potent geyser
#

Then download a 2017 version.

#

There's really no conversation here, just download a version and see if you can run it.

plucky aspen
#

hiya. quick question;
how do i stop the camera from rotating like this when im trying to put a straight wall up?

#

scene flythrough cam*

arctic copper
#

Can you guys provide help in older unity versions

reef dome
jagged sage
#

Gyus is 16gb enough for gamw dev or ahould i get 24gb

plucky aspen
#

assuming ram: 16 is enough in my books depending on the project

reef dome
plucky aspen
#

forgot i made uneven terrain 😭

plucky aspen
jagged sage
jagged sage
#

Unless it was some 20 years ago

plucky aspen
jagged sage
plucky aspen
#

usb sticks are commonly 16GB

plucky aspen
jagged sage
#

Oh

#

Forgot abt that option

plucky aspen
#

lmao

reef dome
# jagged sage When

me about 20 years ago, i had to uninstall fifa 2003 to install a racing game that i dont remember and vice versa

reef dome
#

I had 450mb main disk space

#

my first pc 😄

plucky aspen
#

W pc

#

im not old enough to remember those days :(

#

2007 hits hard

jagged sage
arctic copper
#

Bro I am tweaking and running my pc on windows 7

reef dome
# plucky aspen 2007 hits hard

when I read 2007 my mind went to "wow he starts unity so young" and then it dawned on me that means 19yo
ready to pick up my crutches...

plucky aspen
plucky aspen
reef dome
#

you shouldnt do that

jagged sage
#

Why?

#

Compatibility?

reef dome
#

both 3 sticks of 8 and 1x8 + 1x16 is not recommended

#

always either 2 or 4 of the same stick

plucky aspen
#

motherboards don't like it when you mix and match

plucky aspen
#

especially if they're different speeds

jagged sage
#

Welp im too poor for 32 gigs

reef dome
#

with 16 you are fine

plucky aspen
#

pov ai shot up ram prices

jagged sage
plucky aspen
arctic copper
jagged sage
#

Yeah my laptop is running on 8 rn and

plucky aspen
#

i mean look at unity's minimum requirements

jagged sage
#

Its beggining to be wuite laggy on random times

#

My youtube just started tweaking for whatever reasons despite wifi not being the issue

plucky aspen
#

@jagged sage

jagged sage
#

After closing 3 tabs it was fine

reef dome
#

im currently running unity on a massive production application project and i use 6gb, so you should be fine

plucky aspen
#

and also unity works better when you have a dedicated gpu

reef dome
plucky aspen
arctic copper
#

I am running unity but old on 2 gb ram and still getting alright performance

jagged sage
#

And i doubt i can change laptop gpu

plucky aspen
plucky aspen
#

i believe so

#

tbf i started on a 1660 super

#

it was mid

arctic copper
#

Intel hd graphics 4000 💀

plucky aspen
#

integrated graphics is poor for unity

reef dome
# plucky aspen mines running 3GB

Yeah my personal stuff usually runs below 5 too, this project is a bit bigger and eats 10GB + 3GB rider at times, but we have a team of 25 working on this, so nothing you will reach solo 😄

plucky aspen
#

hence i bought a gaming laptop with a 4060 for college work 😭

jagged sage
#

But i guess a 1650 should be fine

plucky aspen
sly lake
#

Which also means the CPU is super old

plucky aspen
#

god no i hated multiplayer

sly lake
#

Unity isn't, in itself, heavy on the GPU.

arctic copper
plucky aspen
jagged sage
#

Also is combining 2 different brands of ram together fine?

sly lake
#

No.

plucky aspen
#

not usually

jagged sage
#

Man fuck me

sly lake
#

Get same make and model

jagged sage
reef dome
plucky aspen
#

3 tiers of response

reef dome
#

i mean its better than not having enough ram 😄

#

but worse than having 2 of the same stick

jagged sage
#

Ram is getting screwed with prices rn so id be glad if i didnt have to buy the 16gb 1 stick

#

But ig not

reef dome
#

ddr5 is mainly getting screwed

#

buy second hand ddr4

arctic copper
#

I got ddr3

jagged sage
#

This is ddr4 and its 117€

plucky aspen
#

dayum

jagged sage
#

Yup

reef dome
#

you should see the high speed ddr5 prices, back when it was still the current one i bought 64gb of ddr4 with good speed for like 300€, the same quality and amount would now clock in at 950€

plucky aspen
#

i got my ddr4 2x16gb for like 60 quid

#

this was years ago now

jagged sage
plucky aspen
#

changing laptop ram is a whole new world of problems

jagged sage
#

Im so done

plucky aspen
#

if you want new laptop ram badly, go to a repair shop. it'll be cheaper than pc ram by far because the ai companies can't buy out all the laptop ram and store it 🤣

jagged sage
#

Man i just need more ram why is it so complicated

plucky aspen
#

laptop ram is where its at

plucky aspen
#

idk a pc shop or sum

jagged sage
#

This is a pc shop atwhatcost
Or atleast a part of it

#

Where im at rn

plucky aspen
#

ohhh

#

if you have a laptop, and want more ram, ask them for laptop ram and for them to fit it. if they have the resources, time, team, etc. they'll do it

#

we're off topic aren't we...

jagged sage
#

They dont really do services for fitting them

charred fog
jagged sage
arctic copper
#

I am running the unity 5.6.x on 2 gb ram and a decent processor and a old os it's getting some smooth is that good or if I just try to make a game while developing ram crashes

tough musk
#

Hello. So unity AI packages have broken my project (endless loadings), I havent even been using them. I tried removing them, but even after editing them out of manifest, deleting package lock and removing Library folder, they are still there and cant be removed in the editor. How can I get rid of them?

I also get 2 console logs related to them, but they are really long, so ill just paste the headers:

UnityEngine.Debug:Log (object)```

```Error: Unknown -  -- Result type: SettingsResult -- Url: https://generators-beta.ai.unity.com
UnityEngine.Debug:Log (object)
reef dome
tough musk
#

Can I delete these safely? Or not really?

#

yeah okay the only thing dependent on it is 2D enchancers which is prolly not relevant to my 3D game

#

finally they are removed, I'll see if the endless editor freeze is gone

deft rock
#

if you're not using them, you can remove them - if it allows

#

I dunno what that generators is, never seen that before. To do with AI?

tough musk
#

also it dependso on the Ai toolkit

#

anyway I managed to remove them and so far the freeze is gone

deft rock
#

were those in a new project template? 😮

tough musk
#

I dont remember adding AI packages. So yes, probably

#

but maybe I have dementia, project's around 4 months old

deft rock
#

heh, that's shit. Pre-release packages too

tough musk
#

yeah im pretty sure the AI assistant tab was there right after I created the project

#

im so glad I started learning coding 11 years ago when AI was not there yet, it would be too tempting

#

yet I know I couldnt do shit even with the best AIs if not for my knowledge

#

at least, for now, the way it designes architecture is terrible

supple mica
#

should i use visual studio 2022 or 2026 for learning C#

#

alot of sources recommend 2022

marble fiber
#

That’s like asking which hammer should I hit the nail with, the IDE doesn’t matter

supple mica
#

ok thanks for the answer

storm patio
#

(it doesn't matter)

woeful spear
#

I'm trying Camera stacking to exclude this one World Space UI canvas from post processing, but it doesn't seem to work. I'm not sure what's missing.

deft rock
woeful spear
#

Too tiny lol

#

I don't know why it dislocated and resized them.

deft rock
#

need more pixels! 😄

woeful spear
#

I'm using a constrait component to make those UIs keep looking at main camera. Maybe it's because of that. I'll need to check it.

deft rock
#

that's a simple script to code, ⁨transform.LookAt()

woeful spear
deft rock
#

You have the UI camera as a child of the main, it's pos/ rot values so should 0,0,0

#

otherwise you won't be seeing the UI things in front of the main cam

woeful spear
#

Let me try 000

#

I'll try on a simple test project. It's still floating in the air weirdly.

deft rock
#

"it" ?

woeful spear
# deft rock "it" ?

The World Space UI canvas. I even removed constraint. That didn't seem to cause issue.

deft rock
#

I'm lost at what the issue is now

woeful spear
# deft rock I'm lost at what the issue is now

So I've placed this Canvas UI here on a particular location (1st photo). It's fixed just like a gameobject. Doesn't move. Which is as expected. But when I do the camera stacking, the UI floats in the air like this (2nd photo):

#

It floats here and there when I look here and there.

#

It's fixed now, I think. I just duplicated main camera and used that for UI now. Maybe I just needed exact same settings for both cameras.

#

But it's hit and trial.

#

I tried that but it didn't fix the issue. Duplicating and then making it child seemed to fix it. I don't know how though.

#

If I reset position and rotations to 0, it will still be not looking in same direction as main camera even if I make it child. I guess that's why it didn't work as intended.

#

Maybe. I downloaded that 1st person character from Unity tutorial. They said if you're beginner, just download it for now and use lol.

undone monolith
#

Hey all of a sudden in my game, SFX don't work at all and events don't occur. I'm confused since I didn't change any code and it was working before. Is this a Unity bug?

vivid cedar
#

Start with basic debugging techniques like always

undone monolith
#

I'm fucking pissed off man. I gotta publish this tmrw 😭

vivid cedar
#

Use basic debugging - add Debug.Log or attach a debugger

#

you will quickly find your answer.

gray frigate
undone monolith
gray frigate
#

Telling us that you're certain it can't be a problem with your code isn't going to help you fix the problem.

#

You said that "events don't occur"

#

what does this mean, exactly?

vivid cedar
undone monolith
# gray frigate You said that "events don't occur"

So basically when i'm making a fighting game similar to Street Fighter. Before this issue, my code was working fine. SFX, VFX, Animations, and hits actually dealt damage etc. But when I tried to add a new feature, SFX and damage doesn't work anymore, and my old code doesn't work either

vivid cedar
#

There's no magic in software

#

debug it and you will see what's going wrong

gray frigate
#

you should make sure you aren't getting errors in your console

#

if not, then start figuring out what is happening

potent geyser
#

"tried to add a new feature"

undone monolith
potent geyser
#

Can't be paired with "nothing changed"

vivid cedar
gray frigate
#

Okay, so start figuring out what's actually happening

#

Do not make assumptions.

#

e.g. do not assume that exisitng code is running at all

#

prove that it is!

undone monolith
gray frigate
#

I have no idea what your code does

#

It could be literally anything right now

vivid cedar
#

It was working -> something changed -> now it's not working

Time to debug to find out what changed

gray frigate
#

you could have accidentally thrown a return; at the top of SuperImportantUpdateLoop()

#

Stop arguing with us and start debugging.

#

If you have version control, use that to check exactly what has changed

vivid cedar
#

you could have checked a box in an inspector somewhere, or changed any variable, unassigned or assigned a reference

#

literally anything could have happened

gray frigate
#

if not...consider using version control!

#

it's extremely helpful for tracking down stuff like this

#

I'll accidentally change something and then realize that things are broken later

undone monolith
gray frigate
#

You'd be comparing a previous commit (before the breakage happened) to the current code

#

for example, here's my current set of changes on a VRChat avatar I'm working on

#

(I'm working on a footstep system that kicks up dust)

#

no code has changed here, but I can see what assets have been modified

#

(and even inspect the changes, if I really want)

gray salmon
#

is it normal that my unity world looks blurry?

gray frigate
#

ah, the default SSAO

#

this is a URP project, right?

gray salmon
gray frigate
#

the default screen-space ambient occlusion looks uh

#

Like That™

gray salmon
#

so how do i change it?

gray frigate
#

You can either modify the default volume profile (it'll be in a folder with other URP assets) or create a new one that overrides the SSAO settings

#

let me grab a URP project

#

look for a 'Settings' folder in your assets

#

it will contain a DefaultVolumeProfile asset

#

adjust the SSAO settings or turn it off entirely

#

(I'm just looking at the files right now; if you don't see settings for SSAO, you'll need to add them to the volume profile)

gray salmon
gray frigate
#

lemme open the project

#

will take a few minutes

gray salmon
gray salmon
gray frigate
#

ah, right!

#

It lives somewhere else

violet thunder
#

It's a Renderer Feature in URP

gray frigate
#

Select the PC_Renderer asset

#

there it is

#

I don't use URP much so i forgor

#

Swapping to Interleaved Gradient and then messing with intensity + radius should help

gray salmon
gray frigate
#

it gets wonkier up close

#

Ideally, you'll bake your lighting so that you don't need the realtime AO in the first place

undone monolith
#

Nah I can't understand shit

#

Debug done nothing

#

Bro my fucking code is fine

gray frigate
#

what does "done nothing" mean?

#

what did you actually do?

undone monolith
#

i legit swear this is a Unity bug

fleet canopy
vagrant rootBOT
# fleet canopy !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fleet canopy
#

so like

#

what’s your problem

#

with the code

#

or unity

gray frigate
fleet canopy
#

Oh

gray salmon
#

before - after

undone monolith
fleet canopy
# undone monolith Unity

ummm I can’t see any code you shared on the problem you had, you could’ve also accidentally typed or deleted something in your code file without realising

gray salmon
#

@gray frigate nvm, smth is wrong again

gray frigate
#

yeah, Interleaved Gradient can cause that kind of hatched pattern

#

You can also just disable SSAO entirely if it's causing issues

undone monolith
gray salmon
worldly cave
#

you wont have real time ao

gray frigate
#

that's called "ambient occlusion"

fleet canopy
gray salmon
gray frigate
#

and this specific effect is calculated entirely based on where things are on the screen, hence "screen space"

gray frigate
#

That'll turn off the renderer feature

undone monolith
fleet canopy
potent geyser
#

If you're not going to show code, or anyhing useful beyond shouting into the void about how "nothing changed", then there's nothing to be done.

#

We can all just say "then it magically broke", good luck.

gray frigate
#

correct

gray frigate
#

if you are going to ignore all of our input, we cannot help you

fleet canopy
undone monolith
fleet canopy
#

are you sure nobody wanted to look at it or the people online didn’t know what to do

potent geyser
#

Okay, then stop posting please, you'remaking noise.

#

Or, make a thread and regurgitate that "nothing changed" in there.

undone monolith
#

I always get replies like this

#

So there's really no point either way

potent geyser
gray salmon
# gray frigate Yeah

I wanted to show u a pic of it after disabling it, but my PC crashed. I'll just describe it real quick:

The stripes on the back are still there, only the darkness got away

gray frigate
gray salmon
gray frigate
#

It's a rendering problem in Unity. You might need to fuss with your sun light's shadow settings

#

super old docs page, but it shows some problems shadows can have

undone monolith
#

Fucking hell

#

It WAS a Unity issue

#

Finally solved it. I knew that there was nothing wrong with my code

potent geyser
#

What was the Unity issue?

karmic basalt
storm patio
#

how so? what's the issue you're encountering?

undone monolith
potent geyser
#

So not a Unity issue, but a code issue.

karmic basalt
# storm patio how so? what's the issue you're encountering?

well i kept getting the "failed to resolve project template, failed to decompress" error whenever i tried starting a project and digiholic told me i should reinstall it, upon reinstalling the unity hub i tried opening a project again and it showed the same error, soo i wanna reinstall the unity editor to see if maybe that'd fix it

undone monolith
#

It could hold multiple game objects

#

I only assigned one

#

But i needed to assign more than that

storm patio
#

ok, so just a configuration mistake on your end then, not an issue in code nor from unity

undone monolith
storm patio
potent geyser
#

So in otherwords, it didn't magically happen.

karmic basalt
storm patio
#

the prompt to what

karmic basalt
#

just jumping to the 2nd step

karmic basalt
storm patio
#

it's a button you have to press yourself

#

what "2nd step" are you referring to

karmic basalt
#

can i send a screenshot or?

storm patio
#

sure

karmic basalt
#

gimme a sec

undone monolith
potent geyser
#

One day I hope to have the confidence you have when you can argue for over 30 minutes how something isn't your fault.

storm patio
#

sounds like you need to work on your debugging skills

undone monolith
#

I was overreacting since it was all good before and I have to release a test build tmrw 💀
The fact that it broke last minute was scary

karmic basalt
storm patio
#

this is a guide, you don't have to use it

karmic basalt
#

ah

storm patio
#

just install an editor normally

karmic basalt
#

and how would i go about doing that

storm patio
#

pretty sure there's a button in the hub that says "install"

karmic basalt
#

well would you look at that

#

well thanks that was dumb of me

solemn quest
#

hi guys just an information I've opened a closed beta on play console and i need 12 people so far I've 9 between family and friends, where could i find people easily?

solemn quest
worldly cave
#

for that

#

thats about it

solemn quest
#

tha k you

brave gust
#

i managed to make epilepsy ui lmao

#

screen space camera canvas thats right on the point where the camera's clipping plane is

karmic basalt
naive cloud
#

How would one adjust difficulty (0..1) based on how the player performed in a level, and the previous difficulty that was on?

storm patio
#

in terms of design or in terms of just changing variables?

naive cloud
#

the variables

#

basically what formula would people use for this?

storm patio
#

you just assign them to the new value, kept in some persistent location

storm patio
#

this heavily depends on your specific game, the various features, the various metrics you want to use

#

perhaps check out some resources like "invisible difficulty" https://www.youtube.com/watch?v=gkvyYTSKTQY

🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴

From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.

=== Sources and Resources ===

  • Sources

[1] New Super Mario Bros: Volume 1 | Iwata Asks
https://iwataasks....

▶ Play video
gray salmon
#

for the shadow acne

gray frigate
#

I'm not sure, really – I mostly do BiRP stuff for VRChat, and the rest of my experience is with the HDRP

gray salmon
#

okay, thanks pepethumbsup

limpid pivot
#

I have a very specific question but I understand if I can not provide more information
We are developing a software in URP for a windows 10/11 build
But if we were to make a game that runs in the cloud, (run on azure servers), what are the steps I would need to worry about?

pearl oyster
#

You'd have to explain what it means for the game to run in the cloud. Is it for multiplayer? What does the game do in the server?

karmic basalt
#

what should i install for game development

#

visual studio thing

potent geyser
#

Unity for starters.

#

You can install Visual Studio along with Unity automatically, if you do everything through Unity Hub (which you should).

karmic basalt
#

i am but its giving me options like the

#

node.js and stuff

#

unity game making with c++

#

soo i wanna know what to choose

worldly cave
#

!collab

vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

karmic basalt
sly lake
deft rock
vagrant rootBOT
# deft rock !vs
Visual Studio guide

If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:

Visual Studio (Installed via Unity Hub)
Visual Studio (Installed manually)

deft rock
#

The guide will tell you what to install ☝️

placid yew
#

Has anyone ever figured out how to copy to clipboard on a webGL build in Safari? I'm having so much trouble with this right now; I've check dozens of stackOverflow posts and forums but none of the options they provide seem to be working rn; the clipboard writeText api is not working with Unity OnClick in safari specifically

spare cedar
#

how do you set up ui buttons from ui toolkit to do actions?

#

like teleporting a player to scenes etc

deft rock
spare cedar
#

ty

placid yew
shadow heron
#

Sorry for the late reply :p, How would I get the intended trajectory? I have been searching online and it confused the hell out of me.

deft rock
worldly cave
#

like actual physics lol, you can find the exact parabola of a thrown object through a few equations

#

oh wait youre asking about the intended trajectory?

#

thats just how you want the ball to fly out when thrown, thats entirely up to you to decide and tweak

#

what i was refering to was the trajectory preview

old thunder
#

hi all, i'm doing the roll-a-ball unity tutorial and confused by something. When adding a tilted ramp obstacle (a rotated cube) to the game area, the tutorial says to add it as a child of the ground object. But i think because the ground has scaling of 2/1/2 whenever i rotate the ramp object it skews its angles and also its collision box doesnt match its visual box. this isnt mentioned in the tutorial so i'm wondering how to handle this and make the collision box match things visually

shadow heron
worldly cave
#

I think i already replied to you

#

and told you the same thing Chris did

#

youre doing it backwards.

#

you start off with the ball being thrown, you figure out how you want it to fly out, then you create the trajectory prediction dynamically from that

#

the line follows the ball, not the other way around.

shadow heron
potent geyser
#

You cannot just "make a line renderer" and then have actual physics follow it, as mentioned before when you brought this up.

deft rock
potent geyser
#

You need to simulate the physics and then draw the trajectory. The line has absolutely nothing to do with the ball itself.

limpid pivot
#

Battery phone died sorry

deft rock
#

Azure won't be linux..

limpid pivot
#

So it is a windows server with most likely dx11?

deft rock
#

We have google, so .. why guess.. or speculate.

Yes, a significant portion of Azure is Linux-based. Over 60% of Azure customer compute cores run on Linux, and Microsoft has developed its own open-source Linux distribution, Azure Linux (formerly CBL-Mariner), which serves as the container host for Azure Kubernetes Service (AKS) and other cloud services

#

Just to be clear, are you wanting to stream the game like Amazon's Luna?

plain dagger
#

If this all a miss understanding about how web hosting works I will laugh

deft rock
#

Sounds like it

pearl oyster
#

What are you trying to accomplish with this, in one sentence? Something like "I want to make a game that can be played on a browser" or "I want to make a multiplayer game"

limpid pivot
#

My boss wants to:
“make a software in Unity that runs in the cloud like those games people play in the Xbox, probably will hire azure or aws”

potent geyser
#

Lol what does that even mean ...

#

So ... multiplayer?

worldly cave
#

I think you should ask your Boss to clarify whatever he actually asked you to do

potent geyser
#

Did your boss give you an example game at least?

limpid pivot
#

Do you all remember stadia?

deft rock
#

Yes

#

Xbox Cloud Gaming and Amazon Luna do that now

limpid pivot
#

He wants that so no one is required to have minimum hardware to run it

limpid pivot
potent geyser
#

That doesn't seem like anything to do with Unity then, if it's just being streamed to the playe.r

worldly cave
#

Also isnt this already geforce experience

#

which still exists

#

geforce now*

#

my bad

potent geyser
#

Also not sure why shaders is a factor here, if the player isn't the one running it.

limpid pivot
plain dagger
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Unity can build for linux

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as long as you have a working gpu under linux it will work
anyway any game would work with such a system

pearl oyster
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Note that streaming a game from a server is an extremely difficult engineering problem. Shaders are the least of your issues

limpid pivot
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So unity is mostly likely going compiled for Linux instead of windows then?

deft rock
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it's compiled for whatever server platform you host it on

pearl oyster
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and it sounds like you really don't have the skillset to tackle this

limpid pivot
deft rock
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How come attempt to recreate your own streaming service like this though? And not just use one that already exists..

pearl oyster
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What is your job then?

limpid pivot
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Technical artist

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Writing shaders, making textures and 3D objects

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Scene building

pearl oyster
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You have to ask the guy who does the actual server part then