TL;DR - new developer struggle with this type of art + tilemap/rule tile
Hi all im a new unity 2d developer, still learning ! i have a question and a help, i tried to find a tutorial or some topic specific for this, but maybe i missed something important
it might be long and it might be not the right place for it, but im really lost π₯²
im trying to build basic level of this type of pixel art like the photo,
the project idea is rouge lite,
my problem is,
i learned tilemap and rule tile,
i understand i need about 3 tilemaps :
1-floor
2-wall
3-decorations
maybe some more, i will figure it out later,
so how should i handle the level here ?
i want to draw a level/ map/ arena
but i struggle to make the rule tiles,
how many rule tiles i need, which one to make, one for floor , one for wall,
i struggle to understand the depth here,
there is the floor,
than there is the wall "Above" the player ( player drawn over it)
than there is the wall "below" the player (mostly the wall is not seen because of the prespective of the game ofcourse)
maybe i should not make ruletiles here? and mannually make room prefabs/ scenes?
if manually is the right way, how can it be made in normal time and not take ages ?
third option, it is used for procedural generation
for another game like this, look at wizard of legend - https://www.youtube.com/watch?v=iWjwtFcy1ao
how this type of art is used in this type of games
I appericiate your time reading my dilema and answering hopefully β€οΈ
(this image is not mine, found on itch.io)