#πŸ’»β”ƒunity-talk

1 messages Β· Page 67 of 1

vagrant rootBOT
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:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
β€’ ** Collaboration & Jobs**

near adder
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I got a model imported to Unity it was an obj but all the parts are now inside and I can edit each one but the problem is when I am in the game the model just disappears and usualy it takes a long time to test as it's an vr game and my laptop doesn't support PCVR.

frosty pilot
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And if you have Nvidia install Studio Driver

formal valve
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Good thoughts (I'm currently using Auto Graphics API, which seems to default to DirectX11), though it feels more like a "Unity shouldn't be calling this" issue than a graphics API issue? Or maybe it's an issue with the GPU profiler itself? On the frame debugger, I don't see UpdateReflectionProbeAtlas showing up at all, and in RenderDoc it again shows up as taking up no rendering time.

near adder
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I got a model imported to Unity it was an obj but all the parts are now inside and I can edit each one but the problem is when I am in the game the model just disappears and usualy it takes a long time to test as it's an vr game and my laptop doesn't support PCVR.

astral sparrow
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So I don't even really know how to ask this question, but I'm working through this tutorial and got myself stuck.

I made two cubes, then clicked something I shouldn't have here:

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And now I can't see anything that I put in the scene properly. How do I fix this? And how do I move more freely in the scene to see the 3d landscape?

potent moss
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is there some way of differentiating between a left and right click on a button?

plain dagger
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if you use the event system pointer events you may be able to?

gray frigate
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This will focus on it and update the near and far clipping distances appropriately

astral sparrow
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So I did that and it's pretty messy

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Let me see if I can screen record real quick

stuck flower
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Maybe show a full screenshot

near adder
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I got a model imported to Unity it was an obj but all the parts are now inside and I can edit each one but the problem is when I am in the game the model just disappears and usualy it takes a long time to test as it's an vr game and my laptop doesn't support PCVR.

astral sparrow
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So I have two cubes, this long gray one that's supposed to be the ground and the red cube. The scene camera is just stuck parallel to the objects, so I can't get a top view or anything and it's super clunky to try to see what I'm doing?

gray frigate
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are you unable to rotate the camera by holding the right mouse button and dragging?

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you're using the View Tool to pan the camera around, but that won't rotate it

astral sparrow
astral sparrow
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Thank you

gray frigate
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see this for all the controls

stuck flower
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Also pretty sure that's one of the first things in the essentials pathway

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!learn

vagrant rootBOT
astral sparrow
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I did a few of the baked-in unity tutorials but I either accidentally skipped this or didn't get to that part. Thanks y'all

frosty pilot
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If you first time open unity create gta 7

astral sparrow
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Honestly I could probably create gta 7 before 6 comes out πŸ˜‚

fleet canopy
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@celest fable i told you where you can find collabs do not randomly send dms to people please

tepid horizon
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1 object with istrigger, rigidbody kinematic
1 object without istrigger, rigidbody kinematic

realistically these should cause OnTriggerEnter to fire right?

glass saddle
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does unity have a discord help section for NGO?

balmy kettle
glass saddle
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Thanks!

torpid cave
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what do i do? i wanna have custom shading where the light side of the shading is always facing towards you but that causes literally so many problems with recieving shadows and its completely miserable

near adder
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I got a model imported to Unity it was an obj but all the parts are now inside and I can edit each one but the problem is when I am in the game the model just disappears and usualy it takes a long time to test as it's an vr game and my laptop doesn't support PCVR.

vivid cedar
hot crow
#

Hello Guys ,
i was working on realvirtual free package and try to modify on it with somethings and it is not working as well
the problem is when the production line is moving the boxes on it disappears , i have 2 objects one non-defect and the other is defect when i try to show the 2 types random it doesn't work , does anyone have any idea why it is not working?

vivid walrus
#

π‘ͺ𝒂𝒏 π’”π’π’Žπ’†π’π’π’† 𝒉𝒆𝒍𝒑 π’Žπ’† π’Šπ’…π’Œ π’˜π’‰π’‚π’• π’—π’†π’“π’”π’Šπ’π’ 𝑰 𝒔𝒉𝒐𝒖𝒍𝒅 𝒖𝒔𝒆 𝒇𝒐𝒓 π’†π’…π’Šπ’•π’π’“ 𝒕𝒐 π’Žπ’‚π’Œπ’† 𝒂 𝒗𝒓 π’ˆπ’‚π’Žπ’† 𝒔𝒐 π’˜π’‰π’‚π’• π’†π’…π’Šπ’•π’π’“ π’—π’†π’“π’”π’Šπ’π’ 𝒔𝒉𝒐𝒖𝒍𝒅 𝑰 𝒖𝒔𝒆?

vivid walrus
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𝑺𝒐 𝑰 𝒖𝒔𝒆 𝒕𝒉𝒆 𝟏 𝒕𝒉𝒂𝒕 π’”π’‚π’šπ’” 𝑳𝒕𝒔

vivid walrus
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𝑺𝒐 π’Žπ’š π’‡π’“π’Šπ’†π’π’…π’” π’…π’Šπ’… π’π’Šπ’†

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𝑻𝒉𝒆𝒏 π’˜π’‰π’‚π’• 𝒅𝒐 𝑰 π’Šπ’π’”π’•π’‚π’π’ π’˜π’‰π’†π’ 𝑰 π’„π’π’Šπ’„π’Œ πŸ” . πŸ‘

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𝑰𝒕𝒔 𝒉𝒂𝒔 𝒂𝒍𝒍 π’•π’šπ’‘π’†π’” 𝒐𝒇 𝒔𝒕𝒖𝒇𝒇 π’Šπ’ π’Šπ’•

vivid walrus
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𝑰𝒕 𝒋𝒖𝒔𝒕 𝒄𝒉𝒐𝒐𝒔𝒆𝒔 π’Šπ’•

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𝑢𝒏 π’Šπ’•'𝒔 π’π’˜π’?

near wigeon
vivid walrus
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π‘Άπ’Œ

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𝑨𝒏𝒅 π’’π’–π’Šπ’„π’Œ π’’π’–π’†π’”π’•π’Šπ’π’ π’‰π’π’˜ 𝒅𝒐 𝑰 π’ˆπ’†π’• π’Žπ’π’“π’† 𝒔𝒑𝒂𝒄𝒆 𝒔𝒐 𝑰 𝒄𝒂𝒏 π’Šπ’π’”π’•π’‚π’π’ π’Šπ’• 𝒂𝒍𝒍 𝒇𝒐𝒓 π’†π’…π’Šπ’•π’π’“????

vivid walrus
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𝒀𝒆𝒂

near wigeon
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are you asking about a basic computer skill thing ?cause making games is much more complex

vivid walrus
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𝑰𝒕'𝒔 π’”π’‚π’š 𝑰 π’•π’‰π’Šπ’π’Œ 𝟐 π’”π’–π’Ž

near wigeon
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download more space , idk what to tell ya

vivid walrus
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𝑩𝒆𝒄𝒂𝒖𝒔𝒆 π’Šπ’• π’”π’‚π’šπ’” π’‰π’π’˜ π’Žπ’–π’„π’‰ π’”π’π’Žπ’†π’•π’‰π’Šπ’π’ˆ 𝑰 𝒉𝒂𝒗𝒆 π’‚π’—π’‚π’Šπ’π’‚π’ƒπ’π’†

vivid walrus
frosty pilot
near wigeon
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more for programing...knowing how to use a computer should be first step

near wigeon
quick shuttle
near wigeon
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this is some type of troll post

frosty pilot
stuck flower
quick shuttle
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First step of being a programmer; be born

stuck flower
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This is intentionally designed to be annoying to read

digital furnace
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hey guys can I upload a screen shot of a problem im having when building the game

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After I build. I changed the name of my project in project setting product name and I have files from the old name. Can I delete those?

near wigeon
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product name doesnt change the name of the project

frosty pilot
near wigeon
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probably got auto assigned.
VST plugins are just dlls in most cases

digital furnace
frosty pilot
near wigeon
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"not working" without a video is guesswork at best

frosty pilot
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guesswork level 2

near wigeon
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got lots of code / inspectorstuff going on..all you're showing is a non active Mesh Renderer

frosty pilot
# hot crow

You can view the objects in more detail in the scene window

hot crow
frosty pilot
frosty pilot
# hot crow Just the scene?

From the player's perspective, nothing is clear. You can zoom in on the scene tab and look from a different angle

hot crow
quasi atlas
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Sup everyone!
Does anyone knows about any issues installing unity this days? I mean, I was returning to my practices and installed the last LTS version 3 days ago, i noticed today there was a new LTS version and i tried to install that one and i can't.
I deleted everything and tried again and nothing, tried with the 6.3, the 6.0 and even the 2022 lts version that are on the Hub.
PST: No storage problems, nothing have change since 3 days ago were i was able to install it.
Any ideas?

frosty pilot
hot crow
hot crow
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And this free package

vagrant rootBOT
# near wigeon !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#πŸ’»β”ƒunity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
near wigeon
hot crow
lilac hearth
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can anyone help me with netcode

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NGO

lilac hearth
near wigeon
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in most cases though if you need to ask.. you ain't ready yet..

near wigeon
# hot crow It have

so read the documentation and you might've setup something incorrectly. Using third party tools, you still need basic understanding of the unity editor to debug issues

hot crow
lilac hearth
hot crow
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How can I solve this problem 😭😭

lilac hearth
hot crow
# lilac hearth what problem is it?

i was working on realvirtual free package and try to modify on it with somethings and it is not working as well
the problem is when the production line is moving the boxes on it disappears , i have 2 objects one non-defect and the other is defect when i try to show the 2 types random it doesn't work , does anyone have any idea why it is not working?

lilac hearth
near wigeon
lilac hearth
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im not a very good dev, granted, but I still want to learn this

near wigeon
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I suggest you look over the BiteSize samples the Unity netcode github has

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it has most of the systems done in practical easy to digest ways

lilac hearth
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I need to pass position & y rotation of the player's body and x rotation of the players' head

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i guess more but thats basically what

near wigeon
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thats the least of your problems, NetworkTransform already takes care of syncing that easy stuff

hot crow
lilac hearth
quasi atlas
# near wigeon !install

Thx, reading that i noticed there can be issues with the unity hub and the path it saves on appdata. Created a folder manually and changed the settings install path to that folder and worked

subtle geyser
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Yo, can someone help me and tell me why is it that when I insert a prefab into my build it does not pop up. It only pops up in the hierarchy, but not in game visible.

subtle geyser
subtle geyser
near wigeon
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press F and focus on it

gray frigate
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if you drag a prefab directly into the hierarchy, it will use whatever position the prefab's Transform has

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which could be a very goofy position

subtle geyser
# near wigeon popup where ?

It only pops up in the hierarchy, and I dragged it directly into the project, not into the hierarchy so I had my own position for it. I have a point light in this prefab and that’s the only thing that I see I don’t see any of the mesh or anything like that like the model?

gray frigate
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what does "directly into the project" mean?

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you're going to need to show screenshots of what you're doing here

mystic oriole
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So whats the deal with speed tree? I just can't have trees on my terrain unless I pay unity hundreds of dollars every month?

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out of everything they could possibly paywall, they make it trees

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amazing

potent geyser
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You can have trees. Speedtree isn't a requirement.

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It's also third party, which was acquired by Unity. It was always a license based tool.

mystic oriole
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It seems that in order for the vertex based tree wind animations to work properly, I need the specific speedtree shaders no?

potent geyser
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If they're meant to be used with it, I suppose so.

mystic oriole
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I swear it used to not be this difficult in the past. Now every thread when I search for "how to do trees in urp" is just like "buy speedtree or you're shit out of luck"

slow dirge
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Also, I have a vague memory of it working with standard shader on BIRP as well(assuming there's a variant for that). Not sure about other render pipelines.

gray frigate
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isn't Speedtree the tool used to make trees?

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I've used Broccoli Tree Creator before, and it produces assets that work with the built-in speedtree shaders

quaint wagon
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I'm confused and continue to be confused broadly by scale in unity, i measured out my room to be ~12x12 feet aka ~3.7x3.7 meters, that should sync 1-1 to the scale of this plane being 3.7,1,3.7 but it seems huge, and my player's height is set to 1.73 (camera height anyways) aka 5'6" and yet this scale seems all wrong in the game and out, it seems way too big??? fov of 70 which may be a bit off but the scale still seems wrong and i dont really, i did partially ask about this before but i'm still confused and its driving me crazy and making further develiopment impossible

tawny quail
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The default plane isn't a unit scale, its width is 10m.

quaint wagon
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well then thats 0.37, which is way way too small no?

tawny quail
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See how it compares

quaint wagon
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way too small

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feels and looks that way anyways

tawny quail
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That looks like 12x12 ft yeah

quaint wagon
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am i crazy? it loos so much bigger when i stamd in the corner

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is it the fov??? the camera some other way??? just the fact theres no walls or ceiling

tawny quail
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Yeah lack of environmental stuff might be throwing you off in how it feels. A textured floor/walls/ceiling and a desk would probably help to see it better. But also irl your view is different to a flat camera somewhat (since you also have actual depth).

quaint wagon
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fair

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is there ways or tricks to make it feel better in that sense?

tawny quail
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As for that, I'm not entirely sure. In the past I've mostly increased the fov to a bit higher so it doesn't feel like you are hunched forward, and then I place/scale stuff to where it feels good but not constraining myself to being physically accurate.

quaint wagon
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alright

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i'll see

quaint wagon
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i thought there was like a bot, oh well

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wait thats the blender server nvm

misty meadow
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Guys, I need advice on making a good horror game, but I need to know what people generally like in a horror game.

fair cove
# misty meadow Guys, I need advice on making a good horror game, but I need to know what people...

Depends on the kind of horror your going for, is it going to be jump scares? Phycological? Gorey? Whats your gameplay objective? Are you being hunted by something? Trying to solve a murder/mystery? Is the environment trying to kill you? Etc - once you know the kind of horror your trying to make, id suggest looking at games with similar horror themes to yours and read what the comments say they like and dont like about it, or join groups that focus on horror and ask them (likely being closer to your target audience) - you might also want to consider if your game is meant to appeal to players who are scared easily or not, and if you want to focus on immersion for those players, you may want to think about the story and/or using input as part of the immersion (such as mic volume, sprinting/footsteps, etc - ive even seen one game use a webcam eye tracker and move monsters when it detects blinking, although these kind of inputs might appeal more to content creators than your average playerbase)

primal creek
# misty meadow Guys, I need advice on making a good horror game, but I need to know what people...

Like Dibbie pointed out, it depends on what your game really is. Some games scare players by applying instant fear factors (e.g. jump scares), and some create a tension that makes you really uncomfortable.

I like how Lethal Company is completely different when u play solo - the world suddenly feels so empty when you don’t have a friend by your side. I think that horror games really benefit when they take something away from the player - e.g. Amnesia: The Dark Descend actively punishes you for looking at the monsters so you never know them β€œtoo well”.

latent meadow
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Always a treat to read you input on things πŸ™‚ @ Dibbie

deft rock
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<@&502884371011731486>

molten kernel
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Anyone know when we are getting a new C# version? A few times a day I type something and get disapointed huhu

deft rock
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it was on the road map at Unite

molten kernel
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Thanks bro ❀️

charred fog
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?ban 1149429265985716316 spam

novel scarabBOT
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dynoSuccess catsarc was banned.

molten kernel
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Is it ok if I just update it myself? πŸ€”

storm patio
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isn't it bound to being on mono?

molten kernel
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Perhaps that locks you in to il2cpp or something, not sure as I haven't done it myself

storm patio
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not sure about il2cpp, but mono itself as a runtime just doesn't support newer features (at least with the version unity uses)

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the plans to get a new c# version involve replacing mono entirely iirc

molten kernel
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I know of at least 3 projects that upgrade Unity's Roslyn compiler, so it's definitely possible, like I said I do not know the specifics

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(with a few caveats, eg no lock)

sonic zodiac
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Vivox webgl support?

crimson comet
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Does anyone kno how to get unity 2019.2.6f1 editor cause when i was downloading that version and the editor never installed properly only visual studio 2019 installed but editor didnt any tips where to get it?

deft rock
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The unity download archive

nova saddle
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How can I make lerp framerate independent? Should I just multiply t by time.deltatime?

storm patio
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if you're actually using it to lerp, the t value would increase over time respecting deltatime

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if you're using it as wronglerp for example, then it's more complicated

zealous plume
#

Yo I need help

storm patio
vagrant rootBOT
# storm patio !ask , and https://dontasktoask.com

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #πŸ”Žβ”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #πŸŒ±β”ƒstart-here

ancient phoenix
#

I'm completely new to game making. I'm making my first game according to this tutoria (https://www.youtube.com/watch?v=XtQMytORBmM )l and somehow I messed up the score calculation, the score doesn't work for me.

πŸ”΄ Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ πŸ”΄

Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and...

β–Ά Play video
storm patio
#

gonna need a bit more detail than "it doesn't work"
are you getting errors? is it not doing anything? is it doing something unexpected?

ancient phoenix
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it dosent count up

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it stays at 0

lucid badger
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hi

storm patio
# ancient phoenix it dosent count up

alright, then do some debugging in the parts that are supposed to make it count up. are there conditions that aren't being reached, functions that aren't being called, etc

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give some context about your specific situation please

stuck flower
zealous plume
storm patio
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@zealous plume do you have an actual question or issue you need help with

zealous plume
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sorry for the confusion.
I’m having an issue in Unity where my character sinks into the ground as soon as I press Play, even before any player input is applied.

I’m using a CharacterController for a 2.5D / fighting-game style setup. Gravity and movement are handled through a script, but on start the character continuously sinks downward. This happens even after setting the animations to Humanoid and assigning them to a proper root avatar.

stuck flower
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Look at the positioning of the collider relative to the model when you have an actual animation loaded

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The animation is probably assuming the pivot is at the feet, not the center

storm patio
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seems like you have both a charactercontroller and a capsulecollider on the player there? you shouldn't have the collider, the CC is already a collider in itself

zealous plume
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thanks, Ill test it out and I'll return again if the issue persists

warm tiger
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I am having an error with Unity Version Control

There has been an unexpected error "Could not find a part of the path '/mnt/disk/jet/org_100574244/rep_9015969/revisions/revisions.idx'.". For more information check the server log.

I think the server log is not avaliable to me

idle robin
#

Can someone help me to activate my license

near wigeon
vagrant rootBOT
# near wigeon !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #πŸ”Žβ”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #πŸŒ±β”ƒstart-here

near wigeon
#

❔ And don't ask to ask, ask a full question illustrating with screenshots if needed.

warm tiger
near wigeon
# warm tiger Yes

yikes.. hail mary then..
UVC is always bugged..thats why Git is king.

warm tiger
#

Alright just wanted to try it for scene merging

near wigeon
near wigeon
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also please learn to properly screeshot your screen instead of taking photos..

agile jacinth
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what are some must-need plugins or asset packs for a 3d game i will be using c# im new to unity

loud lava
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hi, do we have any idea when might Unity 6.4 LTS released?

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other than 2026

near wigeon
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Kenney ones are pretty good

deft rock
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stating you're using C# is redundant, Unity only uses C#

near wigeon
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6.4 will be one of those "Supported" release

deft rock
night kayak
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Guys do you know of a tutorial, open source project or any proper source that will help me implement an input system for a game using the new input system, cross platform enabled and allow of those transitions where WASD keys for example will move the player but when UI is active, it will be used to navigate?
i tried doing it on my own and it's like dirty af xD

deft rock
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the viking(?) demo project from Unity may be of help

near wigeon
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forgot if that has UI control but all you need to do is switch the Control Scheme

deft rock
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Warriors, not viking!

night kayak
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why dont these projects appear in hub learning section

loud lava
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if we have any info on those

near wigeon
loud lava
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at least a rumor would be enough

potent geyser
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There are no rumours, Unity doesn't give a date.

night kayak
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i see, thank you will check it out

potent geyser
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But if you need a rumor, I would say sometime in the next few months. πŸ€·β€β™‚οΈ

near wigeon
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why

deft rock
loud lava
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that's incredibly unfortunate, thanks

near wigeon
#

what are you looking for exactly?

loud lava
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NDA

near wigeon
#

lol what

loud lava
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non-disclosure agreement = NDA

near wigeon
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I know what NDA is but why would that prevent you from saying whats in the later versions u want so bad..

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makes no sense.

potent geyser
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What Unity 6.4 offers isn't protected by NDAs

loud lava
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there are updates, which the public is not known about

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this is why I said I can't disclose what I'm looking for

potent geyser
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Now we have to chain you to a chair until you talk πŸ€·β€β™‚οΈ

deft rock
loud lava
near wigeon
#

this is the "my uncle works at nintendo"

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so how would we know more about 6.4 release before you, seems you got company inside info

deft rock
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You know unannounced stuff, but not a potential release date πŸ˜„

loud lava
deft rock
#

go and look, I'm not doing your homework for you ;p

agile jacinth
near wigeon
agile jacinth
#

thanks

gray frigate
agile jacinth
potent geyser
#

Yes

stuck flower
loud lava
near wigeon
#

see, no dates. Just a year

loud lava
#

can you give me a source for this?

near wigeon
#

Unite 2025

#

there is probably a thread too

loud lava
#

found it

#

okay, thanks

near wigeon
loud lava
dusty lichen
# loud lava yeah, but from this, we can at least approximately see the dates

fwiw the 6.x lifecycle wont have too many shiny new features as it's mostly a stability release cycle. I'd imagine you are asking because of CoreCLR (it's probably the only gigantic feature to the core editor experience after 6.3 LTS).

if i had to pull a number out of thin air based on nothing but vibes you can expect 6.7 or 6.8 STABLE with CoreCLR (I think?) to be released like June 2027 with alpha / beta October 2026

dusty lichen
#

personally i'm interested to see how they are gonna handle the unified Render Pipeline.

Unity have a LOT of work ahead of them to get this working without fragmenting the Renderers into yet another Pipeline. Render Graph was a major step forward even through it will break a lot of projects that relied on the compatability mode.

URP and HDRP being split was such a mistake

flat breach
dusty lichen
flat breach
#

there's like a hole so that's the reason but it's weird though that it's happening, maybe I should make another navmesh surface and try to include this in

dusty lichen
dusty lichen
#

Set to include children or all in scene?

flat breach
flat breach
dusty lichen
flat breach
potent geyser
#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
β€’ ** Collaboration & Jobs**

rose maple
#

can someone help me make my first game

near wigeon
vagrant rootBOT
rose maple
jade current
#

Hi everyone, I'm a beginner and I would like to ask you how to use multiple sprites with multiple emission maps in a single material in the shader graph

cloud flower
#

is there a way to make these file names show fully while docked in folder?

storm patio
#

you can change the sizing of the icons with the slider at the bottom, up to making it a list, but i don't think there's an option specifically to make them all show the full filename

cloud flower
#

yea that works with minimal files but once you get enough they resize down to where some of th etext is blocked again

stuck flower
#

Then you'll need to change the slider more

cloud flower
#

ook thanks wasnt sure if there was a more permanent solution

stuck flower
#

Resizing the asset window often is just part of the workflow - sometimes you need to see a bunch of script files, sometimes you need to see thumbnails up close

storm patio
#

i imagine you should get full filenames up to the width of the window if you make it a list?

cloud flower
#

I have mem issues so its easier to see full names

#

how do I make into a list

stuck flower
#

Slide it all the way down

deft rock
#

slide it all the way to the left

cloud flower
#

oh yea taht works

#

that'll do

deft rock
#

I have it like that all the time

cloud flower
#

anyone doing spacey stuff?

near wigeon
#

probably

cloud flower
#

nice

near wigeon
#

I get spacey when I do stuff, does that count?

cloud flower
#

I suppose lol

#

Im down to recreate a popular space sim in my image

#

I wanted to ask though Im having an issue with my player controller it stutters when I move

#

any suggestions

near wigeon
#

not without seeing how everything is setup..

cloud flower
#

this guy

#

all movement works

#

but theres an ever so slight stutter

#

when turning

near wigeon
#

we dont have crystal ball, without seeing how you set everything up.. its all guesswork

cloud flower
#

theres no common culprits things to check lol

near wigeon
#

wouldnt it be easier to just show how everything is setup ?
usually desync between camera is common issue. If you dont have that set to follow thats probably guesswork

cloud flower
#

I dunno what you mean other then to provide script

balmy kettle
#

!code

vagrant rootBOT
cloud flower
balmy kettle
#

and are you sure the player is stuttering, and not perhaps your camera?

cloud flower
#

Im not allowed to say ummm lol but I dunno it might be camera

#

lemme

#

look

stuck flower
#

So, start taking some time to figure out what the problem is, then you can ask that question

cloud flower
#

i was sure it was the player itself I hadnt considered the camera

balmy kettle
cloud flower
#

back to it

#

it wasn't useless in that context to each their own I suppose

balmy kettle
#

what did it add to the conversation other than random unnecessary filler? we don't need every "hm" and "um", you don't need to spout every random thought, you can respond when you actually have something useful to respond with

terse rose
#

Anyone sure why the colliders aren't being shown by the Physics debugger?

#

I had been able to use it with success before in 2022 but I've moved up to the latest LTS in anew project but it doesn't seem to work anymore.

cloud flower
#

maybe stop attacking people that just joined this channel and there might be more people here just a THOUGHT

terse rose
#

Contacts still work.

storm patio
#

don't take it personally

deft rock
balmy kettle
#

they probably think that because there isn't a constant torrent of useless conversation that the channel is dead

cloud flower
#

27k lol

storm patio
#

tbh one of my main goals answering here is pointing to resources so people can learn how to figure stuff out themselves, so the less people here, the better i'm doing my job shruganimated

cloud flower
#

anyway I wouldnt want to add anymore useless context here. I went over the camera script and its like 95% of camera scripts out there I dont know what could be causing it to stutter

stuck flower
fleet canopy
#

127k

storm patio
#

is your camera perhaps following the player on Update instead of LateUpdate

fleet canopy
#

If you’re experiencing jitters you could try using stuff like lerp

storm patio
#

mm, that's.. not a great recommendation to make sweepingly

terse rose
#

Gizmos are on

storm patio
#

@cloud flower perhaps check in scene view to see if your player is stuttering there. if not, then it's probably the camera

balmy kettle
near wigeon
#

test the movement withou a camera follow, if it still has issue then you know it camera

radiant pewter
#

any idea why this button is anchored with its corner rather than the middle?

fleet canopy
#

you can change it in the properties

#

Click on where it shows left top

balmy kettle
radiant pewter
#

its driven by layout

#

not letting me change it

#

child alignment is set to middle center tho

fleet canopy
#

can we see the layout

radiant pewter
#

wait I've got it

storm patio
radiant pewter
#

I forgot to change layout width 😭

cloud flower
#

does unity have an AI integration yet? I havent seen a setting yet

storm patio
#

as in within the game, or within the editor?

cloud flower
#

The editor

terse rose
#

what would that even do

storm patio
#

yeah i think so, as of unity 6.2

#

it's not a replacement for knowing what you're doing though think

cloud flower
#

review code I dunno lots

deft rock
#

Yes, Muse got repalced with Unity AI recently

storm patio
#

i'm still on 2022, thankfully free from at that

fleet canopy
deft rock
cloud flower
deft rock
storm patio
cloud flower
#

people bash on ai thats a you problem not me

storm patio
storm patio
#

are you seriously trying to pull a "who asked"

terse rose
deft rock
terse rose
#

I had it working a few weeks ago

storm patio
terse rose
#

Will do.

cloud flower
#

I wasn't trying to argue either for what its worth I just took that comment as the usual bash on AI knowledge etc. its 2026 its time to accept the facty its here and it WILL be widely integrated

#

itll mess stuff up 100% but it will be integrated none the less

#

and if used appropriately it can actually be taught to be an educator on wide ranges of subjects

balmy palm
#

It is already integrated tho. So what exactly do you mean by integrated in this context.

storm patio
#

well.. good luck with that, i'm not touching this with a 20 meter pole

cloud flower
#

see

#

u just proved my point

balmy palm
#

Yeah, i'm not touching ai either.

deft rock
#

Can we not? Everyone just drop it and move on..

balmy palm
#

Sounds good.

cloud flower
#

people get so butthurt over ai conversations omg

balmy kettle
#

this isn't a shareholder meeting, you can take the AI evangelism elsewhere

cloud flower
#

and ur not a mod lol

storm patio
balmy palm
#

Well, so much for that.

cloud flower
#

I havent broken any rules

balmy palm
#

lol

balmy kettle
#

there's no offtopic allowed, which includes proselytizing for AI

cloud flower
#

actually

storm patio
# cloud flower I havent broken any rules

wasn't referring to them

Remember, you’re a part of this community too, and can contribute to its health with proper communication. Discouraging bad behavior lets our Moderators be community facilitators, not just rule enforcers.

cloud flower
#

it wasnt offtopic

#

i asked if unity had it and it lead to the conversation

#

therefore no rule broken

potent geyser
#

If you want to continue AI convo, spouting the same thing we all already know, please make a thread.

storm patio
#

i wrote in one off-hand remark about remembering to use your brain and you start arguing about me bashing AI?

cloud flower
#

you wanna read between lines I can too

potent geyser
#

We don't need this regurgitated conversation to take over this channel yet again.

#

Let's move on, thanks.

balmy palm
#

That would be great.

stuck flower
elfin hearth
#

Ey is someone using a google pixel 10 pro phone if yes dm me

storm patio
elfin hearth
storm patio
#

please don't solicit DMs here

#

if you're looking for playtesters, you can do so in a dev log

stuck flower
#

If it's not something you can ask here, maybe you shouldn't be asking it at all

silk dagger
#

Hi

crimson comet
#

is anyone else having problems on unity editors that ui buttons never work ive tried like 10 versions nothing seemed to help..

deft rock
#

no, UI buttons (editor and canvas) work fine

crimson comet
#

For me they down

deft rock
#

first be specific .. which buttons

vivid cedar
cloud flower
#

they tell on themselves wth is that supposed to mean

crimson comet
deft rock
#

for the editor menu, or your game canvas UI

crimson comet
crimson comet
#

canvas

deft rock
#

right yeah, then you've just not got it setup correctly

plain dagger
#

Probably missing an eventsystem

deft rock
#

!learn

vagrant rootBOT
deft rock
#

☝️ follow ui tutorials

crimson comet
#

when i start new project and set it up it works but when i create a full on working game with everything except UI It doesnt work when i go to set it up

deft rock
#

If you swap input systems and don't setup the UI correctly for the one in use, then it will cause problems

plain dagger
#

But if you go to the event system it will have a warning and a btn to fix if thats the case

vivid cedar
#

you didn't set it up right

cloud flower
#

At a certain point your game breaks... id go back a few steps and see what it is your doing that breaks it that's just me though

crimson comet
deft rock
#

you havne't, otherwise it'd be working ;p

#

we're all just randomly guessing here, because you haven't shown anything just said "buttons dont work"

cloud flower
#

oh and I keep getting an error about editor in C please slect a different application.... not sure how to get warning to stop showing up cause when I dbl click code it opens to studio code

vivid cedar
crimson comet
#

okj let me setup my unity

cloud flower
#

but code opens

balmy kettle
#

!ide

vagrant rootBOT
cloud flower
#

so I dunno

vivid cedar
humble mulch
deft rock
# cloud flower

don't use that tiny little line, click on it and read the actual console .. it often gives more information

crimson comet
cloud flower
crimson comet
plain dagger
vivid cedar
crimson comet
#

yes

vivid cedar
#

show the whole hiearchy, etc

plain dagger
#

inb4 image in front of everything blocking input

deft rock
#

select the eventsystem and show it's inspector in the screenshot

vivid cedar
#

show the inspector for the event system, the inspector for one of the buttons, the whole hierearchy, etc

#

Other issues it could be besides missing event system:

  • Wrong or improperly configured input module
  • Some objects blocking the objects you're trying to interact with
  • Disabled raycast target/block raycast on the graphics or a CanvasGroup
cloud flower
#

is there a spot to change what program opens what for coding?

#

in unity

deft rock
#

!ide

vagrant rootBOT
quick axle
#

im making a minecraft clone, but the shadows arent working properly, individual blocks have shading on them but they dont create shadows for other blocks. does anyone know why this could be happening

crimson comet
#

here is one screenshot and letme send the event system inspector

plain dagger
#

oh god is that unity 5

crimson comet
#

no its 2019.2.6f1

deft rock
#

dont crop , screenshot the entire screen and have the scene view showing the canvas

plain dagger
#

damn thats still old but not as bad

crimson comet
#

here is eventsystem

plain dagger
quick axle
#

thanks

crimson comet
plain dagger
#

If its a fresh canvas with a fresh button it should work
How are you checking if it works or not?

crimson comet
#

i had a debug script made it didnt detect and it doesnt highlight even thought theres nothing blocking the button

deft rock
#

show the canvas component

crimson comet
#

alr

vivid cedar
#

This means it will not be clickable IIRC

deft rock
#

no it doesn't

#

the colour has no input on the detection, raycast target on the image component does that

vivid cedar
#

Ah you know what you're right - what I was thinking of was the mesh settings and alpha of the original sprite image

#

the transparent parts of the original image won't be clickable - but if they're made transparent like this it should be fine

deft rock
#

2019 didn't have the input switch in the player settings..? So we can rule that out..

vivid cedar
# crimson comet

If you run the game with the EventSystem object selected you should see a preview window for the event system showing up at the bottom of the inspector window. Try that and mouse over the button and see what it says, if anything

crimson comet
#

Okay

sage basin
astral sparrow
#

!docs

vagrant rootBOT
astral sparrow
#

!learn

vagrant rootBOT
vivid cedar
#

Hmm they haven't fixed the EventSystem preview window in the Input System package yet have they?

sage basin
#

Not that I'm aware of, but I don't use UGUI

astral sparrow
#

sorry to interrupt your question, just looking for something

plain dagger
sage basin
#

graphic raycaster, something else entirely

crimson comet
vivid cedar
crimson comet
#

screenshot?

vivid cedar
#

yes

sage basin
#

telepathy would be preferred

#

but we take what we can get

vivid cedar
#

Also really dumb question but you are running the game when you test it, right?

#

No offense implied

crimson comet
vivid cedar
#

The inspector, yes

crimson comet
#

ok

vivid cedar
#

ideally an uncropped screenshot with the object selected honestly

crimson comet
#

okj

deft rock
#

pretty much never share cropped screenshots when getting help

crimson comet
deft rock
#

there's no (visible) camera in the scene - never tried to use UI without a camera

crimson comet
#

wdym

#

i have a camera

#

its under camera

#

player i meant

vivid cedar
#

And so to be clear - the behavior you're seeing here is what? The button is not reacting to the mouse at all?

vivid cedar
sage basin
#

at this point we need to see the preview window of the event system in play mode while the button is hovered

stoic lake
#

how can i make textures blend together/ transition something like this? (but not pixelated obviously)

#

preferably procedural if possible

crimson comet
#

ah yes okey wait letme do that

vivid cedar
crimson comet
#

Dumb question but how do i do that? ive never used that in my life

vivid cedar
#

It's in vertx's link above

crimson comet
#

alr

stoic lake
#

preferably it would be one mesh and it would transition in the shader

sage basin
#

The preview pane at the bottom of the inspector, if it's collapsed you can click or drag it to expand

vivid cedar
stoic lake
#

im not sure how to do it in any degree though thats just my temporary setup

vivid cedar
#

Basically:
pixelColor = Lerp(sampleA, sampleB, maskValue)

#

(but in shader graph)

stoic lake
#

i see

#

i could definitely make that work but its very challenging

#

i need many many possible textures

vivid cedar
#

if you've never touched shaders before it's pretty challenging, but it's actually a simplish shader

stoic lake
#

and the floor is generated procedurally (within a confined space)

cloud flower
#

having 2 identical scripts wrecks havoc yes?

crimson comet
vivid cedar
sage basin
cloud flower
#

is giea or whatever still a decent thing? it was a procedural world generator really top notch

crimson comet
# crimson comet

check this screenshot of event system inspector i cant seem to find it could that be because its an older version of unity?

cloud flower
#

gaia

sage basin
#

Also, that's not the Event System in that screenshot

deft rock
# crimson comet

this is the event system - the bar isn't there , but should appear in play mode..?

crimson comet
#

ok i hovered over the button nothing changed

deft rock
vivid cedar
crimson comet
#

okay ill do that

vivid cedar
#

but yeah if we're not even seeing the Text show up here...

#

something is odd

deft rock
#

I did used to get TMP blocking raycasts in the past, there was a period where I would always disable raycasting on text

#

does the game view require focus for the event viewer to show stuff?

vivid cedar
#

yeah but you'd expect to see the text object in the preview window then

#

so I'm stumped tbh

crimson comet
#

i dont understand what is the problem ive been dealing with this for a month now and tried like 10 diffrent versions of unity

plain dagger
#

What about a new scene with a new button with no extra changes

crimson comet
#

alright even no tmp?

lapis grove
#

Hi

plain dagger
#

hmm you can try both but the point is to exclude all other factors

vivid cedar
sage basin
#

No random images please

crimson comet
#

in new project i dont see canvas.... or event system.

frosty pilot
sage basin
#

going further and further back in time

crimson comet
vivid cedar
crimson comet
#

i love the white backround and older buttons and only one input system

vivid cedar
#

(your ui will look somewhat different)

sage basin
frosty pilot
stuck flower
crimson comet
vivid cedar
balmy kettle
# crimson comet Cause for me its the best tbh

why not at least update to the most recent version of 2019 so you have the benefit of all of the bug fixes?
also be aware that you will need to manually patch any builds you make to fix the recently discovered security vulnerability

frosty pilot
crimson comet
crimson comet
#

yea

#

ohh thats the editor errors which i fixed in my other project

#

but since this is a new one

sage basin
mint swan
#

TL;DR - new developer struggle with this type of art + tilemap/rule tile

Hi all im a new unity 2d developer, still learning ! i have a question and a help, i tried to find a tutorial or some topic specific for this, but maybe i missed something important

it might be long and it might be not the right place for it, but im really lost πŸ₯²

im trying to build basic level of this type of pixel art like the photo,
the project idea is rouge lite,

my problem is,
i learned tilemap and rule tile,
i understand i need about 3 tilemaps :
1-floor
2-wall
3-decorations

maybe some more, i will figure it out later,

so how should i handle the level here ?
i want to draw a level/ map/ arena
but i struggle to make the rule tiles,

how many rule tiles i need, which one to make, one for floor , one for wall,
i struggle to understand the depth here,

there is the floor,
than there is the wall "Above" the player ( player drawn over it)
than there is the wall "below" the player (mostly the wall is not seen because of the prespective of the game ofcourse)

maybe i should not make ruletiles here? and mannually make room prefabs/ scenes?
if manually is the right way, how can it be made in normal time and not take ages ?
third option, it is used for procedural generation

for another game like this, look at wizard of legend - https://www.youtube.com/watch?v=iWjwtFcy1ao
how this type of art is used in this type of games
I appericiate your time reading my dilema and answering hopefully ❀️
(this image is not mine, found on itch.io)

Wizard of Legend is a fast paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become the next Wizard of Legend.

Story
Every year in the City of Lanova, the Council of Magic, comprised of the most powerful wizards in the world, holds the Chaos Trials to determine...

β–Ά Play video
cloud flower
#

if you delete a scrip it cant be undone with ctrl Z?

sage basin
#

No

lapis grove
sage basin
lapis grove
balmy kettle
#

unless you shift-delete there's literally a dialog box that tells you that you cannot undo an asset deletion

sage basin
#

or better: use source control

frosty pilot
cloud flower
#

there was no box that said that

lapis grove
#

It says a confirmation

#

I know cuz I use unity BTW

lapis grove
cloud flower
#

welp I messed up I deleted the whole folder πŸ™

#

it did that time

lapis grove
#

Is there a channel for help glitches/bugs?

cloud flower
#

when I selected the folder

sage basin
cloud flower
#

just as well I probably start again from scratch its the reptition thatll help I reckon

lapis grove
sage basin
#

Literally the first sentence answers your question

cloud flower
#

!learn

vagrant rootBOT
cloud flower
#

ummm I already did the first part with robot etc and I cant figure out where the other learning pathways are

#

is there a list of them to do in order? is the essentials the first one?

#

oh nvm theres the order of the badges

outer lynx
#

Hi guys, I have a problem with Unity. Where can I get help?

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #πŸ”Žβ”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #πŸŒ±β”ƒstart-here

outer lynx
#

oh txk

cloud flower
#

Is the essentials learning path lighting etc? I'm trying to gauge where I should start with tutorial I've messed with unity several different versions in one way or another for years

#

but never done the tutorial before and figure im bored wanna do it now

#

its got alot of bloat like installing etc

#

I dunno seems easy enough to install it

outer lynx
#

Guys I have a little problem with unity I'm on catcyOs and when I try to install android build support the download finishes fine but the installation fails how can I solve it?

cloud flower
#

oh it has an option to do it in the editor yea see I dont want that I want to just read stuff and move on not actually do it I just wanna mess with unity do my thing and go from there

wispy field
#

how do i fix choppy lighting

#

ive tried anything i can think of

cloud flower
#

is baked lighting still a thing? or has unity gone beyond that

wispy field
#

baked

#

it has an emission map

#

i dont know how to fix it

cloud flower
#

try changing the resolution on ur maps maybe? im trying to remember what I remember about lighting its been 5 years since I last touched unity and alots changed. chats been fairly quiet

wispy field
#

on my light map?

cloud flower
#

yeah

wispy field
#

whats a good setting

cloud flower
#

like 1024 2048 pretty typical resolutions if I recall it just depends on what ur doing

plain dagger
#

That wont fix an emission map that does not match the other textures

#

yes power of 2 sizes are best but that is not some magical fix

mint swan
wispy field
#

im also trying to keep things optimized for standalone vr

#

here is another image

cloud flower
#

its all I've got off top off my head like I said I'm just now getting back into it I havent even touched lighting yet

#

well thats a lie I messed with my directional lightting a lil bit but thats different lol

wispy field
#

and some more

plain dagger
#

sorry is the issue fixed or no?

wispy field
#

nope

#

not

plain dagger
#

Is this realtime or baked lighting?

wispy field
#

baked

plain dagger
#

use the lightmap debug mode and show the results
I presume the lightmap resolution is too low or the texel size is too small for this mesh/meshes

wispy field
#

how do i turn on debug mode

#

oh wait

cloud flower
#

I did say check the lightmap res

wispy field
#

like this

plain dagger
#

The resolution doesnt look too bad but could be better. Whats the lightmap resolution set to?

wispy field
#

40

plain dagger
#

sorry, max texture size

wispy field
#

1024

#

is that good?

plain dagger
#

Try 4k and see if its better. I presume these are large meshes meaning 1024 is just not enough.

#

You would need to split the mesh up into smaller pieces, up the max tex resolution, use light probes or a mixture of all 3

wispy field
#

4k crashed unity

plain dagger
#

Did you use cpu or gpu baking?

#

good specs or bad?

cloud flower
#

is that how we say get a better pc here lol?

glossy thunder
#

If my brother and I are collaborating to make the same game. How does that work with the unity asset store? Like I have trees purchased. Do we just both sign in to the same account? I'm not handing the assets to anyone for free it's still just on one project? how does that work? thanks!

tribal jacinth
#

do games force vsync for menus like the main menu or cut-scenes?

#

and then return to whatever the player had applied in their settings when its back to gameplay

plain dagger
cloud flower
#

like gaia I was just looking at you have to buy a license for each user and the asset is $200

#

use to be cheaper πŸ™

cloud flower
#

shoulda of bought it years ago

tribal jacinth
mint swan
outer lynx
cloud flower
#

here ill help lol have you tried installing it on your main drive?

frosty pilot
# tribal jacinth why?

Would it be nice for your eye if the frequency of the monitor was constantly changing periodically?

tribal jacinth
#

and then it would go back after the cutscene to whatever it was before

tribal jacinth
#

because cut-scenes aren't playable so the input lag caused by vsync shouldn't really matter

#

also it would put less stress on the gpu and whole pc because cutscenes don't need 600 fps do they

reef dagger
#

How is this fixed? If this isn't the right channel, please direct me there.

cloud flower
#

uhhh it tells you

cloud flower
#

associate files with blender

#

rather .blender

reef dagger
reef dagger
#

Blender is installed, clicking on a file opens it just fine in blender

#

but icons are not generated and the models don't appear in unity

outer lynx
reef dagger
#

Yes

cloud flower
#

preferences external tools possible? I had to do something there earlier with source code

#

nah thats just for script editor

frosty pilot
cloud flower
#

its probably because you have a .blend file instead of FBX cant you just re export from blender as fbx?

reef dagger
#

Well, worked

cloud flower
#

fbx is supported by unity

#

.blend I dont think is

reef dagger
#

It is

#

.blend files always worked fine for, waait

potent geyser
#

You can use blend files as long as you have blender installed.

#

You get the benefit of being able to save from Blender and have Unity update right away.

frosty pilot
cloud flower
#

so its not? im confused

potent geyser
#

It is

near wigeon
#

.blend files always been supported

reef dagger
#

Like the files have no open with, I can't figure out how to set it

fierce shuttle
#

where can i talk about shaders?

#

i dont see a shader channel unless im blind

cloud flower
#

is there a shortcut to create folders in unity? how about a shortcut cheatsheet?

cloud flower
#

ctrl shift N

#

nvm

#

one thing I dislike about unity is how it doesn't tell me which icon is selected here

#

there isnt a hidden setting somewhere?

cloud flower
#

like highlights the selection

#

not just the tiny mouse cursor

#

I dont see anything under preferences remotely like it sadly

gusty sky
#

Yo

cloud flower
#

YO

plain dagger
cloud flower
#

its not hightlighting my selection

#

its unity

#

im told

#

its just the cursor icon that is all

plain dagger
#

looks like the windows context menu to me

stuck flower
#

that's the windows context menu

plain dagger
#

lets guess google ai

stuck flower
#

if there's graphical problems with it, then it's your OS

gray frigate
#

it looks to me like the highlight is stuck on Paste Special

#

which is odd, because that option isn't even interactable

cloud flower
#

no thats the unity overview

#

it works fine on my desktop

#

just not with unity

#

only when i click in unity does it not highlight selections

balmy kettle
#

!collab

vagrant rootBOT
# balmy kettle !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
β€’ ** Collaboration & Jobs**

lapis grove
near adder
#

is there smth like union or negate in unity ProBuilder? Am kinda new I only have 1 or 2 weeks of experience I switched from roblox studio and that's what it is called in it so if I got the names of the features wrong (if they are in ProBuilder) I have a reason

lapis grove
#

I have an issue where certain lower end android devices display a black screen on my game

Especially devices that have Mali and Helio gpus

lapis grove
#

You can enable it in preferences

near adder
#

oh alr thx

lapis grove
#

Haven't used it in a while

wispy field
#

Or smth

#

Its a laptop

near adder
plain dagger
tribal jacinth
#

how do games achieve a smooth transition from a black screen straight into another scene without screen tearing?

#

i played multiple games where there was a black screen pause and then it suddenly disappeared and the new scene was shown

#

but i couldn't notice any screen tearing, but in unity when i disable a black overlay image i can see the tear

#

i know its to do with vsync

#

but i dont get how they do it without vsync enabled

lapis grove
#

I did that but it doesent seem to work

clever hearth
#

Guess who just spent two days trying to debug issues with a shader, only to discover transparent surface type and HDRP are not friends lol. Just keeping it opaque solved it all. 🫠

plain dagger
#

Yea transparent rendering is different and often always forward rendered

#

one day we will have some cool solution with depth writing for it

clever hearth
#

So for now it's just best to stay away from it?

#

Weird thing is that it was working like half the time, but super random so that made me doubt everthing everytime lol

plain dagger
#

Depends what you are doing i guess.
transparent objects usually dont write depth but test it. Transparent objects are also sorted amongst eachother via center depth

#

Sometimes its worth forcing dept writes still but that means no transparent objects can draw behind

clever hearth
#

Nothing too fancy tbh. Just a grid that I wanted to be able to use the alpha in the color of it.

slow dirge
#

You could make them write to a separate depth texture if you wanted to if you need it for some sort of effect.
Would need an extra pass though.

clever hearth
#

But super randomly in the editor and build it would just be a solid plane instead of the grid.

reef dagger
stoic lake
#

then import that

reef dagger
slow dirge
plain dagger
#

This is why its a bad idea to rely on unity reading a .blend file.
It secretly exports it as fbx anyway so just do that

tropic lake
#

alguien aqui habla espaΓ±ol?

plain dagger
slow dirge
tropic lake
#

ok espero haber entendido gracias

reef dagger
#

So, newly imported things work fine

#

It's just what was in the old project that i moved to the new one that's broken

slow dirge
#

Ah, is the issue only with blend files created in an older blender version or something?

reef dagger
#

This is from the back up of the project I had that was in 2021... version of unity, now I made a project in unity 2022.3.62f3. and unity can't open them

slow dirge
#

Do you have the same blender version though??

reef dagger
slow dirge
#

Well, then that's the likely culprit. It could be that the default blend - fbx conversion path is different in the new blender version.
New blend files are imported correctly, right?

reef dagger
#

yah

slow dirge
#

This is why you shouldn't import blend files, but export them as fbx in blender. Unity doesn't need to rely on blender then.

reef dagger
#

Yeah, I will just reimport all the assets as fbxes

cloud flower
#

so this doesn't highlight the left is inside unity the right is my desktop it highlights just fine this is super annoying

#

it highlights when I do a screengrab but thats it

reef dagger
#

What does this symbol mean?

#

on the left

#

and this one

inland river
# reef dagger and this one

if you click on it, you see what it is, and you may then associate the icon with that. First icon means '3D model asset' like an fbx, obj or blend file, second one is a 'mesh', which is also a model asset but without a container in unity's internal format. Meshes may be part of models.

fleet canopy
still quiver
#

!code

vagrant rootBOT
still quiver
near wigeon
storm patio
#

why isn't this a blend tree

#

also you aren't resetting any of the booleans here when you change direction

#

that's probably the cause if i had to guess without more info

#

but yeah you could just use a blend tree here

still quiver
# near wigeon whats nt working ? did you check console logs

so basically there are 2 problems 1. once i go in a direction it has a delay before switching from idle to moveing and 2. if i move in another direction it doesnt change animation unless i stop -> the animation changes to idle -> and then i move in another direction

cloud flower
#

i keep getting this error why?

storm patio
#

the warning message says pretty clearly

still quiver
near wigeon
still quiver
cloud flower
#

that doesnt explain to me why its acting that way

fleet canopy
#

It does

near wigeon
#

you set it kinematic but doesn't support angular velocity

fleet canopy
#

It tells you it’s not supported

cloud flower
#

it doesnt reference whats trying to use angular velocity or anything so I dunno how to get rid of it

storm patio
fleet canopy
#

from the log console

storm patio
#

does the warning not have a stacktrace

#

view the warning from the console, this is just a secondary preview, it only shows the message

#

the console will have more info

near wigeon
#

click it once in console it should highlight the gameobject in hierarchy too

cloud flower
#

I see it its calling on a shipmovement script so something isnt working properly there. Im not sure what or why the warning though ship movement etc works as intended but this error keeps popping up

fleet canopy
#

it’s a warning so you can ignore it, but it’s likely that line is not doing anything

cloud flower
#

unless I need to remove this

fleet canopy
#

you could but your problem is in the code and not the variable setting

storm patio
cloud flower
#

Assets/Script/Player Scripts/ShipMovement.cs:49)
cs is line 49 I take it?

fleet canopy
#

check there

storm patio
#

it's from the file ShipMovement.cs, line 49

cloud flower
#

ok

storm patio
#

not sure what you mean by "cs is line 49"

cloud flower
#

it was a question

storm patio
#

then, "no" i guess

slow dirge
#

It's like asking "png is line 49?"notlikethis

thorny herald
#

Is there a channel for showing off work or asking for feeback?

storm patio
cloud flower
#

it was in the ss apart of error nvm I figured it out

thorny herald
storm patio
#

if you're asking about the other aspects unrelated to the specific theme, then you could ask with the gore censored, but if you're asking about the art or something, yeah i don't think that would work here

thorny herald
#

the player model is a ||corpse|| 😭

storm patio
#

you play as that straight-up, not even like a zombie?

slow dirge
thorny herald
nova saddle
#

Yall unity always crashes how do i solve it

storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
πŸ“ Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

storm patio
#

check logs to see why it's crashing, and go from there

nova saddle
#

Thx

nova saddle
#

My game is literally a box and platforms that’s it even no sprites

#

HELP SOS

balmy kettle
#

just FYI, a freeze is not a crash. it sounds like you have an infinite loop in your code

nova saddle
#

I think it’s in my coroutine

#

So infinite loops and Instantiations etc freezes the game?

balmy kettle
#

nothing else can happen until your loop finishes, or you yield (if in a coroutine). so yes, the frame can never end and the application appears to be frozen

nova saddle
#

I really appreciate your help and I’ll try to avoid making mistakes like this

#

Thx a lot

cloud flower
#

what determines local global?

#

im not seeing it

storm patio
#

that's always in local

#

you might be thinking of the local vs global tool handles in the scene view?

cloud flower
#

yes and stuff keeps breaking when I move my PlayerShip

storm patio
#

that's not much info to go off of

#

could you be more descriptive

#

what's the context here, how exactly does it break

celest oar
#

Has anyone done projects with a stylus or peripherals that involve the arrow cursor (similar to a mouse)?

copper gust
#

A different server

potent geyser
worldly jetty
#

okay what about like discord server wise

balmy kettle
#

i believe the answer to that is "not here"

storm patio
#

most community servers don't

jagged sage
#

Who uses VS studio here

#

Cuz i need help with whatever this is

storm patio
#

sounds like you saved a file as Untitled-1 instead of naming it and giving it a proper extension

cloud flower
#

when it comes to unities particle system if im attaching a particle system to main camera to mimic space dust and the dust seems like its on the screen which setting could I use to tweak that?

#

everything I change seems to make it worse started off good now not so much

#

its not all the particles either just some of them

#

I dunno maybe its the camera movement making it feel akward

#

oh wow now they are hella fast

#

its in relation to my speed I kind of like it

#

trying to import a glb unsuccessfully

#

google says I have to install something first but it doesnt come up

sly lake
cloud flower
#

thanks

#

progress!

#

and I can actually dock well sort of lol

#

I keep forgetting to come out of game mode when applying changes ill apply multiple then realize im not in scene view and it deletes everything I did. Is there a way to have it save changes in any view?

jagged sage
copper gust
#

you gotta read the and part of Chris’s response

sly lake
#

What is Untitled-1?

storm patio
#

or if i just give you a list of random stuff, how would you know if that's a shopping list, a wishlist, or maybe stuff i've already bought?

jagged sage
sly lake
#

VS Code can't run Unity projects. Are you trying to debug it?

sly lake
#

It's perfectly alright for Unity projects to be named Untitled-1

jagged sage
#

Doesnt it use C#

sly lake
#

It uses Unity's runtime

#

It's not a dotnet project like most C# applications, so you don't run it like that

jagged sage
#

Oh

#

So like

#

What do i use to learn programming C# on

sly lake
#

Launch it through Unity. Debug in VS Code.

jagged sage
#

Or

#

Can i just normally use it on unity

sly lake
#

What kind of project is this? πŸ˜…

jagged sage
sly lake
#

It's a dotnet project?

jagged sage
#

I installed the C# dev kit

#

And got the dotnet 10

#

Or whatever it was called

sly lake
#

Might want to ask in the C# server instead of the Unity server then.

This should work but I don't remember how to set it up.