#💻┃unity-talk

1 messages · Page 54 of 1

storm patio
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gonna need more info/context to go off of

elder isle
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i imported characters

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from an asset pack

storm patio
#

please type in full sentences

elder isle
#

i put 4 characters

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ok

#

i imported characters from an asset pack (they all have animations), the 3 of them that i put as dungeon monsters have their animations working, but the one i put as a player character doesnt have its animation working

storm patio
#

what do you mean by "not working"
is it giving any errors or warnings, is it doing something unexpected, or is it not doing anything at all

elder isle
#

its not doing anything at all

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it doesnt work at all

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i checked if it has animations

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and it does

storm patio
#

have you checked the animator pane at runtime to see which state it's in?

elder isle
#

cuz i didnt understand a single thing u just said

torpid cave
#

how do i make depth of field apply to the viewport camera and not just the cameras placed in the scene

limpid bloom
#

Hey guys i need help, i'm kinda new and everytime i create a project i keep getting this error:

Library\PackageCache\com.unity.render-pipelines.universal@6ea13a8ff72f\Editor\Tools\Converters\ReadonlyMaterialConverter\ReadonlyMaterialConverter.cs(159,18): error CS0246: The type or namespace name 'MaterialReferenceChanger' could not be found (are you missing a using directive or an assembly reference?)

I created a "Universal 3d" project, and when i try with "3d (Universal Render Pipeline) i get even more errors

Should i reinstall anything? This happens even when i try to open some old projects, tysm.

flat breach
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hi, for an Enemy in a game, should I go for a simple script manager or a state machine?

storm patio
#

depends on what you want

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figure out what behavior you want and then figure out how to implement it

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(also, those 2 things aren't mutually exclusive)

flat breach
#

I'd like the enemy to be either idle, running and other simple things, well not something complex

flat breach
storm patio
#

managing the entire game? definitely not

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what do you mean by "everything"

potent moss
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is there some way to build a project online? or do you actually have to do it in the unity editor?

storm patio
balmy kettle
strange moon
#

Is there a mechanism to trigger upgrading all files of unity project? When I upgraded Unity version and then change a .unity file, it had 100k changed lines(due to unity upgrade). I would like to trigger all files to upgrade upfront so I dont have to face large diffs later

plain dagger
torpid cave
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how do i make depth of field apply to the viewport and not just cameras placed in the scene?

rustic zenith
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idrk

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btw do u guys prefer the new input system or the old one

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idk I stan for the old input system

craggy pollen
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are you planning to publish for different devices

rustic zenith
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no just desktop

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windows/linux/mac

craggy pollen
#

then i don´t see any reason why you shouldnt use the old one

rustic zenith
#

yay

worldly cave
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plus theres other benefits to the new system

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and most importantly it really doesnt hurt to learn something new

strange moon
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Looking forward to add gamepad support on my game as well

torpid bone
worldly cave
#

because it looks like the character is constantly transitioning between 2 states

spiral urchin
#

Should I create the opening scene or the full game itself then the opening scene?

storm sierra
strange moon
craggy pollen
spiral urchin
storm sierra
craggy pollen
#

na i dont think that has anything to do with deltaTime

#

looks like some animation problems as it was suggested

storm sierra
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The animation and the movement look out of sync

mortal gyro
storm patio
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how are you trying to move the character? what are the constraints on that rb?

#

!code

vagrant rootBOT
mortal gyro
mortal gyro
storm patio
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share your code please

mortal gyro
storm patio
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you made it private

mortal gyro
storm patio
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have you tried debugging the move value you get in Movement?

mortal gyro
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no, i will trying it now

storm patio
#

also a few things to note that aren't related to the current issue

  • your transform is yawing left to right, but your rigidbody has locked Y rotation. you should rotate via the rigidbody instead, and not constrain its Y rotation
  • your camera is just pitching up and down, whereas the current transform (with the rb) is rotating left to right. you probably want to get the direction of movement from that instead (Movement, line 52-53)
  • a delta position is already per-frame, you should not use deltaTime on that (Rotation, line 77-78)
  • your move vector isn't normalized, so you'll be moving faster when moving diagonally (Movement, line 56)
storm patio
#

make sure the packages are up to date, try resetting the library

ebon hare
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What did I press to make rotation just like. Infinite

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Cause uh its never done THAT before, fairly certain rotation is supposed to go up to 360 and not 37+ thousand

limpid bloom
storm patio
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which part?

storm patio
ebon hare
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Pfft okay

storm patio
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not sure what you can do about it, i haven't really been following

ebon hare
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I guess ill just try restarting

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Was wondering if it was a button or something
Yeah that fixed it, I probably shoulda just restarted first tbh well anyone else that sees it will know

limpid bloom
storm patio
#

close the project, delete the library folder, reopen the project, wait for the library to rebuild

mortal gyro
storm patio
#

oh right the joystick is probably already normalizing it

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or clamping the magnitude, rather

mortal gyro
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i wrote normalizing too

storm patio
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you might not want to do that, i forgot this was a joystick rather than keyboard input

#

if you normalize it then you can't move a little bit by moving the joystick a little bit

vernal skiff
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I have a project I need help with but I'm not entirely sure where to ask questions about it. its unity related but more so 3d asset related. where do I talk about it so I dont get banned?

exotic relic
storm patio
vernal skiff
#

oh ok. I just needed some opinion on a web based project. I've posted about it on reddit and the questions and responses I've gotten so far have been very helpful. if any of you could provide suggestions that'd be great. the whole idea is to help devs validate a ton of their assets so they are ready for unity

storm patio
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soo what's your question there exactly?

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like, opinions/suggestions on what aspect, or are you asking about the usefulness like in the reddit post

vernal skiff
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I think how well this would fit into someones workflow and how useful it is

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its aimed toward tech devs, tech artists, and possibly producers who use unity but need help make sure assets are game ready

strange moon
storm patio
vernal skiff
devout mountain
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Hello how can I get into unity mobile development 2D? Any course recommendations? I have not found anything up to date

balmy kettle
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!learn

vagrant rootBOT
nova quail
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idk why but every time i use unity these restore ups pop up

balmy kettle
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that's from visual studio not unity, and it's just a bug. make sure vs is up to date and try restarting it if it persists

nova quail
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ok

devout mountain
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!learn

vagrant rootBOT
balmy kettle
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you're meant to read the bot message, not mindlessly parrot the command

devout mountain
#

needlessly condescending

stuck flower
hushed hamlet
devout mountain
hushed hamlet
#

Learn and youtube is free, and learn has come a long way. But its a lot of clicking next still versus actual assignments and such

balmy kettle
hushed hamlet
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True and Unity is quite thorough about maintaining old sdks and such. Its very rare for it to be completely removed, except for a few things like unet.

hasty zinc
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hi yall

storm patio
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@hasty zinc @pastel urchin hi, this is not a social space. if you'd like to introduce yourself, you can use #🤝┃introductions

#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
#

we intentionally don't have VC's here

pastel urchin
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Alright! Sorry for doing it here!

storm patio
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if you haven't started at all, check out unity learn

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!learn

strange moon
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I wish I started as 12 year old

vagrant rootBOT
pastel urchin
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Also I'm very sorry about the vcs I just realized there was none. I was really excited to kearn about unity and immediately came here.

sour shadow
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Uhh i need help
Whenever i try to import images to a tilemap this error appears

fleet canopy
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was that necessary?

sour shadow
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YesNo

supple mica
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how can i stop my camera from looking through walls/objects when I go too close

fleet canopy
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change the near

sour shadow
supple mica
storm patio
sour shadow
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this thing
-# whatever its called

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prob tile palette but idk

charred fog
sour shadow
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what?

strange moon
fleet canopy
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discord is quick on these things

sour shadow
strange moon
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He will come back as 25 year old though

fleet canopy
sour shadow
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i did
it does literally nothing

charred fog
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You need target for the palette

sour shadow
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idk whats the issue

honest silo
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can anyone explain this?

charred fog
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Read the details of the error and see what references destroyed one

honest silo
charred fog
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in the log window details

sour shadow
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uhh
i dont have that window open

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how do i open it?

winged shale
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My reference point

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I can’t even make it realistic

charred fog
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@winged shale No need to repost the same thing, you already got an answer for it

winged shale
charred fog
charred fog
sour shadow
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thats allot that i dont understand

winged shale
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Like I don’t want these free trials

fleet canopy
# sour shadow it is

It says Tilemaps.Tilemap and you are currently on Tilemap so maybe that’s your problem?

sour shadow
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what

fleet canopy
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The error

sour shadow
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how do i change to Tilemaps.Tilemap then?

charred fog
# sour shadow it is

make sure that this one is actually exists and you don't have any properties open pointing to the deleted one

honest silo
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if ı scale my assets in unity (2d) will there be any quantity loss?

fleet canopy
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maybe a scam?

#

have you done anything with unity support?

charred fog
storm patio
fleet canopy
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I didn’t mean that

#

I was saying that both are named “Tilemap”

storm patio
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there's no other Tilemap built-in

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that one is the UnityEngine.Tilemaps.Tilemap

fleet canopy
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yeah and it doesn’t exist so I thought that the screenshot they showed was referencing that

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probably wrong

orchid ledge
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i need ask quesstion

storm patio
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the "Tilemap" you're referring to isn't even a type name, that's the name of the tilemap
so no clue what you're referring to lmao

orchid ledge
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how add texture to my terrain

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like how do i texture it

sour shadow
balmy palm
orchid ledge
balmy palm
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You mean like unity terrain?

orchid ledge
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yes

sour shadow
balmy palm
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No clue on that, sorry.

orchid ledge
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but this is unity discord

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how u not know

balmy palm
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How do i not know unity terrain? because i havn't touched unity terrain before?

fleet canopy
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try asking thrrr

charred fog
worn schooner
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can't lie i need help with my game. I want to have a "drop in portal" to my first level of my game and i don't know how i can make that, i want it to be like a tornado if that makes sense i hope someone can help me

vivid cedar
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A visual effect?

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or some functionality?

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Or what

worn schooner
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No more like something you walk into and it drops you into a new level

fleet canopy
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scene loading?

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there’s triggers for when the player touches the portal and you can use the SceneManager to move between scenes

vivid cedar
worn schooner
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no, its a VR game. I want the person to be able to walk into a "hole" into the wall then slide into a drop and they fall into the new level

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sorry if i dont make sense i have no idea what im doing

storm patio
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there's a lot of parts to any given feature

vivid cedar
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that's pretty vague but you'll want to look into trigger colliders and OnTriggerEnter probably

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you need to break down the thing into smaller parts and do them one by one

storm patio
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the graphics, the visual effects, the sound effects, lighting, functionality, interactivity, UI/UX, etc

worn schooner
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oh

storm patio
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praetor is asking which part you need help with

worn schooner
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i need help with it all ngl

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ill draw what im talking about

storm patio
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these parts can be done somewhat separately. do one thing at a time. which part do you want help with right now

worn schooner
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making the drop

storm patio
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the graphics/geometry of the drop, or the functionality of the drop

polar basalt
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is unity okay?

worn schooner
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functionality

storm patio
worn schooner
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kinda like this, like a cave system

storm patio
worn schooner
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i have this hole in my wall rn

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oh wait hold up i think i have a exact picture

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Here

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Like this

potent moss
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do raycasts affect performance in any significant way?

orchid ledge
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yes

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they are raycast

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they cast rays

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from my knowledge

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(1 day of game making experience so im pretty professional)

potent moss
orchid ledge
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im so professional infact that i know how to resize a part in blender

storm patio
orchid ledge
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hold on im figuring out how to add more triangles and verticies to a cube in blender

storm patio
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don't worry about perf unless a) you start having perf issues, b) you are working in the millions of iterations, or c) you are working with extremely limited hardware, like an arduino or a NES

worn schooner
#

Chris do u think id be able to do this?

worn schooner
storm patio
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sure?

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like, it's been done before, so obviously it's possible

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it's more up to your motivation to learn and implement it, and i'm not in your head, i can't comment on that

worn schooner
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can you help me with it?

storm patio
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if you have specific questions, sure

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if not, start with tutorials and such

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generic questions are going to yield generic answers

worn schooner
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i dont really know what questions to ask

storm patio
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then start with tutorials and such

worn schooner
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how am i able to put the tunnel into my game

storm patio
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have you gone through at least unity essentials?

strange moon
worn schooner
worn schooner
storm patio
#

yes

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!learn

vagrant rootBOT
storm patio
#

and google is a very good resource for generic questions

worn schooner
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alright ty!

strange moon
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AI is good resource as well

storm patio
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just avoid AI as a beginner. it's not going to actually help you learn.

worn schooner
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okay so i see the unity learning thing, i dont even know where to start

strange moon
#

If you know the questions you wanna ask and are able to critically question it, then AI is good, for generic questions at least

storm patio
worn schooner
#

Where do i start there? w

orchid ledge
#

I DID IT

potent geyser
#

Start from the beginning?

orchid ledge
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i added a verticie to a cube

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im so smart

storm patio
worn schooner
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i don't know what my problem is and how i can look it up

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i think its too specific

storm patio
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your problem is currently lacking knowledge/experience

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experience you can only get with time spent using unity, well, getting experience

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right now you can control getting knowledge

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that's your first step

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learn the fundamentals, build up from there

orchid ledge
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is this enough verts for terrain? or do i have to make my pc get even hotter

storm patio
#

mate, this is a support channel

worldly cave
#

why is it not a quad

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why are you doing it in blender

orchid ledge
#

whats that

worldly cave
#

your terrain mesh does not need to be 3d dimensional

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also why are you doing it inside of blender?

orchid ledge
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because i dont know how to make terrain in unity

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because ive been developing for 1 day

orchid ledge
#

im so dumb..

potent geyser
#

Unity had a built in terrain tool you can look up.

worldly cave
#

quick question for the busier ones here, how many projects at once are you guys currently juggling 🤔

orchid ledge
#

i have 1 project

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and it has a character and a baseplate

worldly cave
#

do you have like a main one you focus on?

storm patio
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it switches depending on mood

potent geyser
#

I have work, my main project and one freelance.

storm patio
#

(i'm active in 2 and planning to revive one)

strange moon
#

I get some tasks done on one project, then switch

worldly cave
# storm patio it switches depending on mood

makes sense, im like in the final stretch right now before a demo release for my project and i guess ever since that "creative exploration" phase has gone away and im stuck with the more technical challenges and polish, ive been losing momentum

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So i dont know how smart it is to start another project, or 2

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but i guess its not that unusual to juggle multiple

storm patio
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an interest or idea pops up

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just do what you feel like doing

worldly cave
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i think ill just explore it more conceptualy first and then reward myself when i finally release the demo for the main project by starting a new one

storm patio
#

you could also consider having projects that are just for fun developing rather than planning to publish

strange moon
#

It really gets interesting when the problems appear, also takes way more time then

worldly cave
#

i do actually enjoy developing

storm patio
worldly cave
#

i think ill persevere as of now and get this demo out

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just so i have something to show

polar basalt
#

is remote config down????

orchid ledge
#

how do i add a texture

#

to terrain

turbid token
orchid ledge
#

i dmed u

cinder crater
#

Hey, I just made a new 2D URP project in Unity 6000.3.0b5 and I tried to enable Temporal Anti-Aliasing in the Camera component, but I get a warning that Motion Vectors are not enabled. I tried to find the Motion Vectors setting in the UniversalRenderPipelineGlobalSettings.asset but it appears the Inspector for it has been removed and replaced with a project settings page. On the project settings page I can not find any Motion Vectors option. How do I enable Motion Vectors??

MSAA is off. PostProcessing is on and bloom works. I enabled Depth Texture and Opaque Texture in UniversalRP.asset but it did not fix the issue. Please help.

storm patio
#

@orchid ledge that's a pretty generic question, have you tried just googling that
seems like it'd yield plenty of answers

strange moon
storm patio
#

and then one day "this thing isn't working" and it's the most horrible way to do it

potent geyser
#

Whatever this nonsense is, keep it off this server.

polar basalt
#

Remote Config isnt working anymore

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is remote config down or what?

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i went on the unity website and it says its not down??

neon parcel
upper silo
#

probuilder is the worst thing to exist

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"here why dont i fuck up all of your lightmaps and give you broken tools"

worldly cave
plain dagger
#

Probuilder should rebuild lightmap uvs itself but it's normal to expect a mesh changing to fuck baked light

upper silo
#

well, the boolean tool literally crashed my project, the cut tool is just snapping to the nearest vertice even though snapping is off, and it makes a certain face in my mesh dark when probuilderising albeit trying everything to fix it

trail mountain
#

is there a keyboard shortcut to lock the inspector?

dusk palm
#

can anyone help me with a lighting problem I have in unity🥲

worldly cave
#

you should just ask

dusk palm
#

ask who.................

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

worldly cave
dusk palm
#

I just got here, I have no idea where to go LOL

worldly cave
dusk palm
#

Why can I not see the light reflection when its close to an object..🥲

stoic cypress
#

In a tutorial this script makes them go right to left but for me they go left to right, how do i fix that

charred fog
dusk palm
charred fog
#

It instructs you what to do

dusk palm
charred fog
#

Also there's a warning that scene view lightning is disabled in the inspector

dusk palm
#

oops I think I found it, I think I just had to put on Shaded Draw Mode................................... I can see the light and shading now

worldly cave
#

also "left and right" is entirely relative in this scenario

bleak sable
#

Hello does anybody know how to fix this (unity 6.3LTS) The game is HDRP and raytracing all performat quality

worldly cave
#

fix what specifically?

#

high gpu usage?

bleak sable
worldly cave
#

see what the profiler tells you

slow dirge
bleak sable
slow dirge
#

Then that's as fast as your game can run on the current gpu.
Actually, why does it show 139 fps then?

bleak sable
slow dirge
bleak sable
slow dirge
bleak sable
#

yep

#

for this scene

worldly cave
#

like gi or reflections

bleak sable
worldly cave
bleak sable
slow dirge
#

Well, you'll need to profile your GPU, which might require dedicated GPU profiling tools, as unity's gpu profiler doesn't work great in SRPs.
You could do several simple checks/tests to understand the bottleneck better:

  • check the amount of verts being rendered.
  • try reducing the rendering resolution down to something like 64x64.

This would help understand if it's a vertex of pixel based bottleneck.

#

Maybe start with just looking at the profiling, as I'm not sure how reliable that gpu usage metric is. Is it from the task manager?

slow dirge
#

My guess is that your settings are just too high. Raytracing is pretty expensive, you know? Maybe if you should be targeting 60 fps instead?

river gale
#

Hello guys im new to game dev it's nice to meet you all

worldly cave
bleak sable
slow dirge
#

We can't help you if what you say is different from what you show...

bleak sable
#

I FIXED IT

south lion
#

Hello! I recently discovered that my texture that i made from blender is not possible to use on Unity because it uses shaders that unity doesnt support, so my question is, how does one make good detailed looking textures for UNITY? Cuz my model looked preety sick and ended up looking a bit goofy... and + i can't find any tutorial that explain that!
ty in advance! also pls ping me if u answer 🙂

#

also sorry i am quite new to unity xD

worldly cave
#

also another important fact, its never going to look as good in unity as it does in blender because blender uses the disney burley diffuse while im pretty sure unity is still using lambert

south lion
#

That was an old project so i dont really have the model anymore, but i remember trying that with my peanut and it ended up not looking quite right...

#

this what you mean right?

#

Normal map, height map, etc?

#

or did it just not work because i did something stupid? Im sorry for bothering i really just wanna know before making a model so i know what to do and what i can't do

worldly cave
#

yeah i think something got messed up along the way

#

could be that the normals are inside out?

worn schooner
#

making somthing like this can someone help me

#

i have been trying for like 8 hours and i cant do it

#

nobody has helped me

south lion
#

it was one of my first models so i wouldn't doubt it 😅
but just to clarify, i can make those high detail textures that if i do everything correctly, unity will render them fine, right?

#

cuz i said it was the shader stuff because thats what someone told me but idk im new so

#

but thank you man. appreaciate it

worn schooner
#

@worldly cave are you able to help me ? your a 3d artist and i have NO clue what im doing

worldly cave
#

you havent actually asked a question

worn schooner
#

I'm asking for help to acually make it

#

Do you have any tips for me?

worldly cave
tepid horizon
#

Library\PackageCache\com.unity.collab-proxy@1ec4e416a4af\Editor\Views\Shelves\ShelvesTab.cs(483,9): error CS0122: 'SplitterState' is inaccessible due to its protection level
First time I've ever seen this, I started a unity project, installed probuilder, got this. Can't open the project again..

#

6000.1.5f1 URP Any ideas?

slow dirge
tepid horizon
#

Odd, I didn't even select to use version control

slow dirge
tepid horizon
#

No, I just tried creating another project and didnt put anything into it and I get the same error

#

And I need to uninstall that package

#

I've used this unity version many times before

slow dirge
#

Well, 6.1 is kind of a beta version, so perhaps the latest version control version is not compatible with it.

slow dirge
visual pumice
#

Multisample blur has got me down today

#

I am worried that it might be too expensive

potent geyser
rancid helm
#

but that wasnt an update, but okay xd

#

it was a little buggy, what i found a bit funny

potent geyser
#

Regardless, this isn't a showcase channel.

rancid helm
#

okay, sorry

polar basalt
#
Win32Exception: Success
  at System.Diagnostics.Process.StartWithShellExecuteEx 

success error when doing Process.Start??? it just stops everything and nothing works

blissful sentinel
#

I really don't know what exactly happened to my Unity, but some parts (like this one from the screenshot and the tag/layer window) are missing some UI elements. Can anyone help me? I'm kind of new to Unity, so pls be patient.

potent geyser
#

Try resetting the layout at the top right of the editor.

blissful sentinel
#

didn't work, but I got this messages on the console

balmy kettle
#

what version are you on

blissful sentinel
#

6000.2.5f1

balmy kettle
#

yeah so you need to update. that was patched in .7 or .8

blissful sentinel
#

oh ok, thanks

turbid token
#

Sometimes, I wonder, what leads people to asking and waiting for a discord channel to answer? Do we not have Artifitial intelligence that can get the help they need in seconds compared to the minute to hour wait of Real intelligence? AI is for quick answers, Man is for long projects and Research, so let us treat it so.

balmy kettle
#

you can take the AI evangelism somewhere else

azure grove
#

or like read the docs

turbid token
azure grove
#

things are harder in the long run when you do not build a understanding of what you are doing

turbid token
#

I use AI as a personal Tutor

dusky forum
charred fog
turbid token
charred fog
turbid token
azure grove
#

you came in here just to go on about AI crap without asking anything

dusky forum
desert kernel
#

Would this be a good place to ask for advice about SFX for metrics bars?

#

I am looking for some SFX for:
User sanity +/-
User engagement +/-
Employee compliance +/- (compliance is how suspicious the company is of you)

Many choices will move more than one of these at the same time. We can either play the noises all together, or have them play one after another.
I am browsing SFX on envato and other sites right now. If you have any ideas please let me know.

neon parcel
azure grove
#

though depends on what you are going for, for lots of stuff in the past i have just made audio myself in a daw

sweet mirage
#

hello

balmy kettle
#

!collab 👇

vagrant rootBOT
# balmy kettle !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fair cove
# desert kernel I am looking for some SFX for: User sanity +/- User engagement +/- Employee comp...

If you plan to play these sounds at the same time, it may be worth considering harmonies so 2 or 3 sounds played together dont sound like noise but compliment eachother - if you are playing it one after the other this may not matter much, you may even possibly be able to get away with using the same sound and change its pitch, if the sound is mostly a tone or single note, and if thats the case you may have options of generating the sounds, otherwise I think finding specific sounds for those specific kinds of events might be challenging as you either need to find a audio pack that is themed to what you are doing or find something generic enough and modify it in Audacity or some other program to sound closer to what youd like (or record the audio yourself with everyday objects and edit it in the same way)

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

graceful hawk
charred fog
#

@graceful hawk Did you read the bot messages?

graceful hawk
#

Yea

charred fog
#

Then don't spam the channel

night escarp
#

!learn

vagrant rootBOT
round portal
#

oi

swift oak
#

How can i make a Stickman game?
Like this: https://youtu.be/TYSJL76TAfQ?si=WDOuLAorFBo38Jzg&t=8m24s

➤Discord - https://discord.gg/danii
➤Twitter - https://twitter.com/DaniDevYT
➤Music:
1: https://soundcloud.com/nickygutt/silverlights-original-mix
2: https://youtu.be/iqkzR0sdtuU

Been a busy week, but I feel like I've gotten a fair bit done with the game! I've added a system that allows me to generate procedural animation using physics! I...

▶ Play video
ocean solstice
# swift oak How can i make a Stickman game? Like this: https://youtu.be/TYSJL76TAfQ?si=WDOuL...
BMo

Physics based ragdolls are fun!
And stick figures are easy.

In this Unity Tutorial learn how to setup your own 2D Ragdoll skeleton that you can easily build from to include Movement and Skeletal Animation. By the end you should have a ragdoll that's able to stand on its own 2 feet.

Or... write up a grappling hook script and laugh as your ragd...

▶ Play video
swift oak
storm patio
#

well, that's not much info to go off of

ocean solstice
#

classic android error logs be like:

#

there's an error in your project

swift oak
storm patio
#

i mean, that tutorial does say "ragdoll"

#

idk, i didn't watch it

#

you can always find other tutorials through google

ocean solstice
# swift oak Like he never adds movement code

https://www.youtube.com/watch?v=q_enFap8Pr8
This one is more complete if you have no clue how to make him move

In this video, I go over from start to finish making an active 2D ragdoll in Unity. I teach you how to make the ragdoll character in Photoshop, import and rig the character in Unity, and script the run, jump, and balance. Enjoy!

Project Files: https://github.com/craftyclawboom/Stickman-Ragdoll-Tutorial

$----------------------------------------...

▶ Play video
#

You can search online too though. Just type what you need on YT instead of here 😂

river pumice
#

anybody know how to fix this ive tried alot of stuff

storm patio
#

is your png the right size, as specified in the description there?

river pumice
#

yes ive tried alot of different websites to resize it and even AI i just cant seem to fit it

storm patio
#

have you actually just.. checked the resolution of the file

#

don't use AI for that shit lmao

noble sparrow
#

Is there a fullscreen feature on unity 6 editor

storm patio
#

for the editor, yeah?

noble sparrow
#

Yes

#

How do i turn it on

plain dagger
obsidian plank
#

can someone help me I've got a problem with aspect ratio? I created a slideshow and when I start it my images become squashed for some reason.. Also, I tried to run my AR Image recognition app on my phone and the camera is also squashed and pixelated.. I don't know what's the cause, it used to work perfectly fine and then something got messed up and I still can't find what exactly

#

normal image should look like this

storm patio
#

it looks like you have the image stretched to fill the screen boundaries

#

there's a button on the image component to make it use the image's aspect ratio

obsidian plank
#

imma check it out! and what about the camera, it literally looks like this when i run the app on my phone.. i know the quality is ass but it's what i see

#

it used to be normal and it f'd up for some reason

storm patio
#

no clue about that tbh

river pumice
#

anyone know how to fix this

worn wind
#

Anyone know how to fix this? When I go left back and right its fine, but when I go forward its wobbly

(no I don't plant to put jump)

obsidian plank
#

i tried using aspect ratio fitter but its the same stil

river pumice
storm patio
#

though, the root issue is there - your image is set to stretch to fill the entire screen

visual pumice
#

slop

storm patio
#

how are you moving the player?

ocean solstice
craggy pollen
#

how do you know

storm patio
ocean solstice
ocean solstice
#

No code, no idea, but if it's handled with physics there's probably some collision issue

storm patio
#

or desync

hasty zinc
#

hi yall

ocean solstice
hasty zinc
#

i wish someone helped me on my game

#

but i dont have money to pay

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

this server is for helping you make your own game

#

if you have specific issues you'd like help with, you're free to ask about that

hasty zinc
craggy pollen
storm patio
storm patio
# hasty zinc i learned unity fully

well, that's blatently not true. unity is an entire ecosystem, even just the built-in stuff contains a ton lmao
it's just not possible - you never stop learning 😉

#

software is not something you can 100%

hasty zinc
#

im trying to make a game besides i really have lot of works

storm patio
#

anyways, free, good, fast, pick 2
you can always make stuff yourself, just takes some time to learn

astral nacelle
#

Hi everyone, can you all help me with my project? Now I want some opinions on Popup UI. What do you think is better (popup ui on object or popup ui on screen)?

storm patio
#

i think the popup on object should maybe have some billboarding and/or be rendered on top, if you go that route

#

ultimately it's up to you to decide which one feels better to play with or which one fits the theming/feel of your game

#

some playtesting might also help

craggy pollen
#

really polished game there. for me the world canvas looks a little better

gentle shale
subtle owl
gentle shale
#

Like this

#

But it some times looks like this

subtle owl
#

You can try to search information on forums.

gentle shale
#

What exactly should I look for? TGS_Bad2

#

I don't even know what this problem is called

subtle owl
#

I dunno😁
Try to describe this as elaborate as it can be...

elder prairie
#

I'm so confused, I don't know if this is a Unity thing or if I messed something up but whenever I press play, the game is paused, when I unpause, things act normal, until I press any button that isn't movement related, when I press a button, it goes back to being paused, does anyone know what's going on here?

sleek relic
#

Hii

#

Everyone

#

This Side Bitcoin

elder prairie
#

what

sleek relic
#

I am Going to created a game whos name PUBG Lite India

#

I want your support

#

If anyone is interested the can tell me

elder prairie
plain dagger
storm patio
sleek relic
#

Bro little support you all have to taste the game

#

Just test it

storm patio
elder prairie
#

the weird part is, it was working perfectly fine earlier, I didn't touch anything but once I restarted Unity, it was acting like this

potent geyser
sleek relic
#

Ya mai bhi help he mang raha hu app logo se

elder prairie
#

found it

#

somehow, an extra event was in my animation

potent geyser
sleek relic
#

Don't forget my Name bitcoin After some time I will be back 🇮🇳

potent geyser
#

Already forgotten 🫣

worldly cave
#

Never heard of bitcoin before

strange moon
#

You can kinda tell if someone is 10 years old

queen pumice
#

Why when i search for the 4unity servers on ps5 nothing shoes up i wanna play it really badly

storm patio
#

no clue what you're talking about

#

this server is for developing games in unity, not for existing games

sleek relic
#

Wait and See Indian are Always legends

#

😂

craggy pollen
#

you again

obsidian plank
#

anyone who knows unity and is willing to help me with a project, DM me ASAP it's a bit urgent, I will pay and it's nothing that complex or hard

sleek relic
#

Those who do nothing are the ones who create miracles
Jo kuch nahi karte ha vo Kamal karte hai ❤️

vagrant rootBOT
# shadow heron !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

obsidian plank
#

oh sorry

storm patio
sleek relic
#

Bitcoin soon 12k $

#

1.2

storm patio
#

isn't it already $91k

potent geyser
shadow heron
#

Alright, I think I am giving up using cinemachine noise profiles for head bobbing I literally cannot make it smooth enough. How do you actually make head bobbing via script? do you use mathf.sin for that? if so can you customise it like moving the rotation as well.

fair cove
worldly cave
storm patio
#

huh, thought that was a typo

shadow heron
storm patio
#

a sin wave is a pretty fixed thing, you can only change 4 parameters (amplitude, frequency, phase, offset)

rancid helm
#

is this okay? i have i5 2500 16gb ddr3 and gt 1030

sly lake
#

But if your game runs alright on something that old you likely won’t get complaints

craggy pollen
#

as Wolfos pointed out, run unity and see how it performs

rancid helm
#

too much rigidbody i guess?

sly lake
#

Or physics update rate too high

worldly cave
#

honestly the fact youre even seeing 30fps in editor with a gt 1030 is impressive

shadow heron
#

I have a problem, basically I am moving the tracking target with mathf.sin to create a headbob effect. But in my player movement script I am also using the tracking target for crouching and that why it stutters while its moving and when I crouch the camera doesn't go down because of this. Any ideas how I can fix / make this better? I don't want it to interfere with each other / cause problems in the future cause I am going to add more headbob effects.

player movement: https://paste.ofcode.org/3btxneM6B2uW8tnL8hMahvn
HeadBob: https://paste.ofcode.org/VRCQGhxiVzyhGejtZmvMAd

worldly cave
#

so they are conflicting and causing issues

#

what does your player hierarchy look like

opaque night
#

Anyone here already tried to publish a mobile game with Voodoo?

shadow heron
#

Player - player movement script in there
└── trackingtarget - Headbob script in there

worldly cave
#

i would do something like:

Player
└── CameraRoot      <- crouching
    └── HeadBob     <- headbob
        └── Camera
shadow heron
worldly cave
shadow heron
#

Alright I fix the issue I just made the tracking target a child of another empty game object called camera root and used that for crouching thanks for that #💻┃unity-talk message but if I want to add another empty game object as a child of the camera root mainly for headbobbing it wouldn't work because I need to reference and move the tracking target to add the headbobbing but I don't want to do that as I don't want to cause more problems down the line. I can't move the camera itsef as I made it so you need a tracking target so it follows the player. nevermind I may have fix it 😛

orchid ledge
#

you know thos really sloppy premade looking unity games on app store where can i get thos models

#

they have like a polygon style

orchid ledge
worldly cave
#

they have some good assets but the character models always give them away

orchid ledge
#

do you think 2.8GB of assets is enough for a game

#

there all asset packs

blissful sentinel
#

had to go with the humans in this one

copper gust
#

you didn't need to bump that

copper gust
orchid ledge
orchid ledge
copper gust
#

no one knows

#

you can't tell off file size

worldly cave
#

unless youre typically aiming for mobile

#

which has some limitations

#

otherwise your game could 1gb or even 120gb

orchid ledge
#

im aiming for mobile

#

i want the cheeto crusted hand kids playing my game

sweet charm
#

U can adjust the models so they can achieve the same quality without taking too much space

#

But that’s just 1 step of optimization

#

U can also build the assets into separate bundles for individual updates by using Addressables

sly lake
#

And Unity doesn’t include unused assets

#

My 60GB project becomes ~1GB after building and compression

near wigeon
#

!collab 👇

vagrant rootBOT
# near wigeon !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

subtle geyser
#

Does anyone know how to share your project to someone I shared it but they can’t access it they have all the things they need but they still can’t open it

charred fog
vagrant rootBOT
young niche
#

What is a good way to learn unity? Does anyone recommend any tutorials? ( I know coding and making games, I'm just new to unity), I'm looking for somethign that won't take long but will say everything that I need, and I won't be just copying the code but actually practicing

charred fog
vagrant rootBOT
young niche
astral canyon
#

I want to ask this question because I'm getting extremely frustrated with unity RN. I wanted to make a game that has that pixel feel but I'm constantly running into issue with unity creating extra pixels between world grids and creating a lot of issues with text on such low resolution as 320x180 at 32 PPU. I had to create my own custom font that is pixel perfect to even be able to use text in my game and unity still crapping that up. I use pixel perfect camera and cinemachine with all of there settings to the pixel standards. I know that this is most likely issue of me but frustration is going hard that I cant just use canvas and TMP to add text to my game. Not even thinking if I want to have items that have descriptions and inventory system god forbid having any sort text there. So I want to ask is it better for me to try go for HD style instead of pixel or HD style and upscale my pixel art work to HD to still give that pixel style feel? I'm created few assets and spent about week+ working but constantly running into most frustrating issues with UI and just basic rendering is crazy.

twilit plume
#

why meshrenderer has some internal parameter affecting position and materials of its mesh?

worn schooner
#

I'm using photon to have a multiplayer vr game, is that the way to go or nah?

coral fog
#

Is anyone else experiencing an issue where Unity Hub fails to download the Android SDK & NDK tools for any Unity version? The download fails every time I try and unity hub deleting all installed Editor versions for no reason.

plain dagger
#

!logs

vagrant rootBOT
# plain dagger !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

plain dagger
coral fog
#

and says "Can't restore time" many times

shadow heron
#

should I use the normal camera instead of cinemachine? Idk at this point to be honest

polar basalt
subtle geyser
sly lake
open sphinx
worldly cave
#

all within the gitignore as well

#

because i couldnt imagine pushing gigabytes of audio files into the repo lol

fleet canopy
near wigeon
sly lake
frigid shale
#

when i try to install unity i get this error and idk how to fix it

sly lake
#

!install

vagrant rootBOT
# sly lake !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
frigid shale
#

i swear if its a antivirus preventing it lol

coral fog
#

i have issues install SDK and NDK Tools and have logs saying:

"An unknown error occurred while installing"
"Can't restore time" many times" many times

fleet canopy
#

!install

vagrant rootBOT
# fleet canopy !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
fleet canopy
#

literally the same issue as above

coral fog
fleet canopy
#

antivirus?

coral fog
fleet canopy
#

Are there any logs?

coral fog
#

"An unknown error occurred while installing"
"Can't restore time" many times" many times

sly lake
#

Can’t restore time?

fleet canopy
#

network issue?

#

or maybe permissions issue

#

Or maybe your computer’s time is wrong

coral fog
#

i tried on a different computer and different network and didn’t work

#

here is my logs:

#

wrong

#

and unity hub deleting all installed Editor versions after cancelling a failed download

solar panther
#

Am i allowed to make my own music with GarageBand for my game?

copper gust
#

..yes

solar panther
#

U sure?

dark star
#

? where is this questoin coming from lol

#

why wouldn't you be

copper gust
#

you own the music you make in garageband

solar panther
#

I just like always overthinking whatever is gonna happened to me.. Srry, about this guys.

flat breach
#

hello for run animations, walk, idle, animations that will be played multiple times, should I be using preferably bool parameters and just SetBool(); once? or there's a better way

solar panther
subtle geyser
flat breach
plain dagger
#

The system is git, github are a company to host a repo online

subtle geyser
flat breach
coral fog
flat breach
#

hello for run animations, walk, idle, animations that will be played multiple times, should I be using preferably bool parameters and just SetBool(); once? or there's a better way

near wigeon
#

If you're talking about animator

south lion
#

Hello! So, i made a texture and material in blender and i would like to export it to unity, how do i do it? Cuz when i try it only gives me the base color and no material or texture...

flat breach
solar panther
copper gust
south lion
south lion
azure grove
#

but you will have a easier time if you think about textures first and work within what unitys standard shader supports

rancid whale
azure grove
#

but some inputs are things like noise and other generated things

south lion
#

Yes i am using shading or idk its called, procedural textures ig

azure grove
#

for that to work you need to bake everything out into the inputs unity wants

rancid whale
#

Unity does “Smoothness” map not Roughness, which is supposed to be baked into alpha of either metallic or albedo i think,
So either way you’ll be re-doing stuff to get it to work in Unity,
Or create your own URP/Lit Shader in Unity that supports Roughness texture, can be with shader graph. Decently easy to find on Google

azure grove
#

also would need proper uv's since i know some of the procedural stuff does not need it

south lion
azure grove
#

unity will want, a albedo, and roughness map at the least

#

if something is a constant value and not a map in blender you can just set the constant value in a shader

#

the result will never look 1 to 1 as well since the shaders are different

south lion
#

isnt that smoothness map just adjusting the value "smoothness"?

rancid whale
azure grove
#

easy enough since smoothness is just 1 - roughness

rancid whale
#

Nice, i found the tutorial for that UnityChanThumbsUp

azure grove
#

either way i would not focus on the inputs unity wants not blender

rancid whale
#

Or make your own URP/Lit shader that does this within Unity,
As I understand constantly computing “1 - Roughness” while the game is running eats up a bit of FPS though. So I abandoned that after building it out in shader graph

azure grove
#

and accept the results will never be 1 to 1 since the shaders are different

#

and the result in blender was previewed with a hdr texture for lighting

azure grove
#

would not even be able to measure the difference

south lion
#

Alright guys thank you very much! i think i kinda made it work

#

btw how does one unpack the prefabs in the hierarchy now? i am looking for that "Unpack prefab" for ages man 😭

copper gust
#

your not in the hierarchy in that screenshot

south lion
#

sorry i forgot what its called, this place

copper gust
#

no as in

#

you can't unpack an asset like that

#

unpacking a prefab is a hiercarchy based concept

rancid whale
copper gust
#

what your looking at isn't a prefab either

#

the mesh and both materials are Sub Assets of your fbx Asset

azure grove
#

just do what works better workflow wise per case

rancid whale
south lion
copper gust
#

That name is initially controlled by whatever you made that fbx in

#

so the ideal way would be to rename it there iirc

mossy bramble
#

is anyone open to helping me setup a vr game

silver sorrel
#

is anyone here down to make a Steam Game? It is a Multiplayer puzzle hooror game. For more details please dm me personally.

vagrant rootBOT
# inland river !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

silver sorrel
#

mb cuh

#

new here

vagrant rootBOT
# near wigeon !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

young niche
#

What is a good way to learn unity? Does anyone recommend any tutorials? ( I know coding and making games, I'm just new to unity), I'm looking for somethign that won't take long but will say everything that I need, and I won't be just copying the code but actually practicing ( I dont like the unity tutorials, im looking for something else )

vagrant rootBOT
young niche
gusty abyss
#

why must this be 50 bucks dawg

inland river
young niche
silver sorrel
inland river
#

you can dislike them all you want, if you want a good tutorial resource, thats the most consistent one.

inland river
young niche
silver sorrel
inland river
#

you could try the non-tutorial way, research on your own, study fundamentals, do projects

stuck flower
inland river
#

tutorials are a waste of time anyway unless you use them to get a quick look at how a solution looks, but for 'learning' they do less than nothing. learning comes from trying stuff yourself, particularly from making mistakes and finding fixes yourself.

#

after a bit they generalize into principles. and a discovered principle sticks, where one heard in a tutorial gets overwritten by the next one a minute later.

fleet canopy
#

hello, how do i prevent unity from hiding names like this? restarting the editor did not fix it. im using unity 6.3.2f1 LTS
fixed by forcing unity to build a script (no idea how that works but ok)

rancid whale
slow dirge
rancid whale
young niche
#

I just want to get started fast

#

or @rancid whale is there maybe a roadmap on the internet?

young niche
stuck flower
#

You seem to be wanting to get dozens of hours of information in less than one which just isn't going to happen

rancid whale
young niche
young niche
rancid whale
#

Idk about the whole “learning in advance” thing. It’s really more common to learn as you try to build something specific

azure grove
#

figure out what you want to accomplish, break it down into small steps, learn what is needed for those steps, apply to project

stuck flower
rancid whale
#

You’ll find out quickly what you need to learn when you have a specific game you want to build stonks

stuck flower
#

Like, a series of videos that show general concepts starting from something small and building up slightly more complex things until you're familiar enough with the engine to do something more specific?

rancid whale
#

Or just ask here… “Oh i wanna build a Megabonk clone how do I spawn 1,000,000 bullets”
“Object pooling bro”

young niche
# stuck flower What like a pathway kind of thing?

yeah just not the one on unity learn, I dont like how slow paced it is and in general that there are 10s tutorials and then reading a lot, id prefer to see like I need to learn functions and look for a yt video about functions, then some events and find it on yt

stuck flower
drifting spruce
#

Guys would it be possible as a single dev to make a realistic WW1 game like BF1

drifting spruce
azure grove
#

like think about BF1 being in dev for many years with hundreds of people working on it

young niche
#

@stuck flower what do u think of this? is this all I need

drifting spruce
young niche
#

this is the kind of thing I was looking for

stuck flower
drifting spruce
#

But what if I had 10 years of time with like 10 other devs

potent geyser
#

Nobody knows what your future holds, these are impossible hypotheticals.

stuck flower
drifting spruce
stuck flower
# drifting spruce 15 years

The fact that you're asking this means you are unlikely to ever make a game of AAA quality no matter how much time you take

drifting spruce
#

I’ll stop asking questions

young niche
# drifting spruce 15 years

I dont know unity but tbh you shouldnt focus on that much things, you should focus on just 1 thing like programming or modelling, or some similiar things like UI and music idk

azure grove
#

work on ideas within scope of your abilities you will learn more then hitting your head against the wall trying to do AAA alone

drifting spruce
azure grove
#

i don't think you realize the scale and scope of something like BF1 and how many people of different disciplines it requires

drifting spruce
#

But yet I’m still dumb enough to try

#

I’ll prove all of you wrong when I make a AAA game and have a team of 200 devs

copper gust
#

Ok

drifting spruce
#

Who is you lol

copper gust
#

We get one of these once every couple days

drifting spruce
#

Wait and see

copper gust
#

you’ll figure it out

drifting spruce
#

You guys don’t know the skill that I have when it comes to making games

copper gust
#

Unless it’s more than anyone ever seen before it does not matter

#

Plenty of cool things you could and might make, just not that

charred fog
#

Keep it on topic, please

drifting spruce
azure grove
charred fog
copper gust
#

Plus all the work put into previous titles and engine stuff that they are iterating off

drifting spruce
raven delta
#

just tried to get into unity. keeps telling me it can't find my editor license...just used two weeks ago. how do i fix this?

azure grove
charred fog
#

@drifting spruce Stop spamming the channel

drifting spruce
charred fog
raven delta
#

wont open the program at all

opal echo
#

anyone have any ideas on how to make a game like Gran Turismo 2 inside Unity?

raven delta
drifting spruce
drifting spruce
charred fog
#

!mute 1327433396594409502 3d Ignoring warnings, spam.

vagrant rootBOT
raven delta
#

so do i need to reinstal or...

charred fog
raven delta
#

no

#

how

#

sorry new to allot of this

charred fog
raven delta
#

thank you ill try.

charred fog
#

Start with that. If that didn't fix it go to account settings on website and refresh seat assignment there.

raven delta
#

ok

#

is this a common problem?

charred fog
short grove
#

Hey had to downgrade unity versions
I got the project to work again except for this one error with regards to the URP. Im not understanding it well though can someone explaint his bit to me

raven delta
#

i have looked for the license since i left here. Im just going to uninstall and start again

charred fog
#

You should search the forums on how people reset their free licenses. This doesn't come up here often.

azure grove
#

yeah not even sure how a free one would be reset, like a pro one is easy is to just release the seats from the dashboard and re assign them

short grove
noble sparrow
#

Have you tried putting it in rice

slow dirge
gusty abyss
#

may someone help me, my unity wont start up, it says

Shader compiler initialization error: Failed to launch UnityShaderCompiler.exe shader compiler! C:/Program Files/Unity/Hub/Editor/6000.3.0f1/Editor/Data/Tools/UnityShaderCompiler.exe

short grove
slow dirge
gusty abyss
#

the um

#

6000.3.2f1

#

foler

slow dirge
short grove
#

oh dear god

#

I have never had this happen on a fresh project install

gusty abyss
#

damm

short grove
#

I actually dont know what im supposed to even start to fix this

teal blade
#

Does anyone know how to fix this error? I've tried reinstalling unity 2022.3.22, unityhub, and VRCC. None of those worked. I keep trying to open packagemanager, but everytime it opens, it instantly closes. What should I do?

gusty abyss
teal blade
gusty abyss
#

1 sec

#

im downloading a new one

slow dirge
# short grove oh dear god

This is related to the version control package. For some reason a lot of beginners get it recently.
Try removing the version control package and installing the latest version(if you plan on using it).

gusty abyss
#

MY PC IS SO DAM SLOW RN

short grove
#

No its off by default hold on

teal blade
slow dirge
teal blade
#

im gonna try opening with 6000.3.2f1 again and see if that works

short grove
#

thanks

slow dirge
#

!logs

vagrant rootBOT
# slow dirge !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

teal blade
#

that is ALOT to be looking at

balmy kettle
#

you really only need to be looking at the most recent logs around the time the issue happened. you can also just delete the log file, restart the editor and cause the issue so that your log file is smaller and it's easier to find what you are looking for

slow dirge
#

Logs reading common sense.

#

Don't forget about the text editor search/find feature.

oak meadow
#

It says my built in render pipeline isnt being used but i need the Y axis sorting?

azure grove
oak meadow
north apex
#

how hard is it to get a game on Steam?

#

rather upload it

#

(just thinking of the far future)

north apex
#

thanks

potent geyser
#

It's very easy

#

Make account > pay the fee > set up store page > upload build

viscid storm
#

I have a bug in my editor; my editor camera is rotated, and I don't know why. Does anybody know how to fix it?

viscid storm
#

Nvm I just had to press the X button on the orientation

charred cairn
#

hi! i can't really find a straight answer online, so i was wondering how I can check and change the dimensions of my viewport?

orchid ledge
#

this is not meant to be a joke at all am i cooked or will my game still run

near wigeon
orchid ledge
vague trail
#

perfect for nice day

near wigeon
orchid ledge
#

ok

fleet canopy
#

dude

orchid ledge
#

theres over 1000

fleet canopy
#

unlikely to be 1000 seperate issues

#

start from the top like nav said

orchid ledge
#

im making a game engine

fleet canopy
#

whar

near wigeon
#

this isn't unity related

fleet canopy
#

unity is the engine

orchid ledge
#

i make game engine inside unity

fleet canopy
#

i wont lie that doesnt look like c#

near wigeon
#
  1. thats not possible, legal reasons aside..
  2. you clearly have no idea how that works considering this is React code not c#
orchid ledge
#

wait i messed up that bad

#

but i spent 5 weeks on this

near wigeon
#

throwing shit at the wall doesn't mean you're painting mona lisa

oak meadow
#

if you have a world space health bar in a 2d game can I make it sort with the player object like using the y sort axis I don't want it above a tree if the player is behind it

orchid ledge
#

huh

#

i had a stroke reading that idk why

near wigeon
#

its clear what they asked, kiddo if you don't know just don't reply

worn schooner
#

why cant i import a blend file into unity

orchid ledge
#

why is bro so mad

worn schooner
#

just does not work

orchid ledge
#

idk

charred fog
#

@orchid ledge Stop spamming the channel

charred fog
worn schooner
#

ughh

#

okay

#

wait

#

i have blender

charred fog
#

But it basically unpacks it as FBX internally

#

Support for this feature has been spotty as well, so make sure it's featured in the version you are using

#

Just export as FBX

near wigeon
charred fog
#

Well it's more fiddly with UI, you need to have world space canvas.

near wigeon
#

canvas I think has sorting order but you'd have to probably code in something