#💻┃unity-talk
1 messages · Page 54 of 1
basically
i imported characters
from an asset pack
please type in full sentences
i put 4 characters
ok
i imported characters from an asset pack (they all have animations), the 3 of them that i put as dungeon monsters have their animations working, but the one i put as a player character doesnt have its animation working
what do you mean by "not working"
is it giving any errors or warnings, is it doing something unexpected, or is it not doing anything at all
its not doing anything at all
it doesnt work at all
i checked if it has animations
and it does
have you checked the animator pane at runtime to see which state it's in?
ykw hat im js gonna go read unity essentials
cuz i didnt understand a single thing u just said
how do i make depth of field apply to the viewport camera and not just the cameras placed in the scene
Hey guys i need help, i'm kinda new and everytime i create a project i keep getting this error:
Library\PackageCache\com.unity.render-pipelines.universal@6ea13a8ff72f\Editor\Tools\Converters\ReadonlyMaterialConverter\ReadonlyMaterialConverter.cs(159,18): error CS0246: The type or namespace name 'MaterialReferenceChanger' could not be found (are you missing a using directive or an assembly reference?)
I created a "Universal 3d" project, and when i try with "3d (Universal Render Pipeline) i get even more errors
Should i reinstall anything? This happens even when i try to open some old projects, tysm.
hi, for an Enemy in a game, should I go for a simple script manager or a state machine?
depends on what you want
figure out what behavior you want and then figure out how to implement it
(also, those 2 things aren't mutually exclusive)
I'd like the enemy to be either idle, running and other simple things, well not something complex
what I meant by manager script is just a script managing everything
is there some way to build a project online? or do you actually have to do it in the unity editor?
you can set up builds in like, github actions using the command line iirc? not sure how though
is that what you're asking?
Is there a mechanism to trigger upgrading all files of unity project? When I upgraded Unity version and then change a .unity file, it had 100k changed lines(due to unity upgrade). I would like to trigger all files to upgrade upfront so I dont have to face large diffs later
you can try re importing assets
how do i make depth of field apply to the viewport and not just cameras placed in the scene?
idrk
btw do u guys prefer the new input system or the old one
idk I stan for the old input system
are you planning to publish for different devices
then i don´t see any reason why you shouldnt use the old one
yay
its good for your game to have gamepad support even on pc
plus theres other benefits to the new system
and most importantly it really doesnt hurt to learn something new
Looking forward to add gamepad support on my game as well
hey can someone plis help me why my character is laging like this ?
we cant possibly know without further info but i would suggest you look at your animator at runtime
because it looks like the character is constantly transitioning between 2 states
Should I create the opening scene or the full game itself then the opening scene?
The opening scene is mostly a cool visual, so it depends on your skill sets
oki thanks bro
Whatever you like. Game sounds more important to me
whatever you like, you can change the order of the scenes anyways
Ok thanks
Oh okay
I think your character has no connection to time and is not lagging but is needing to be tied into delta time.
na i dont think that has anything to do with deltaTime
looks like some animation problems as it was suggested
The animation and the movement look out of sync
who can help why my character didnt walk and fall in ground
how are you trying to move the character? what are the constraints on that rb?
!code
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
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```cs
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```
Add a comment with a line number if there is an error message.
thanks brother i fixed it 🙂
i freeze all rotation and move for velocity
i freeze all rotation and move with velocity
share your code please
you made it private
have you tried debugging the move value you get in Movement?
no, i will trying it now
also a few things to note that aren't related to the current issue
- your transform is yawing left to right, but your rigidbody has locked Y rotation. you should rotate via the rigidbody instead, and not constrain its Y rotation
- your camera is just pitching up and down, whereas the current transform (with the rb) is rotating left to right. you probably want to get the direction of movement from that instead (
Movement, line 52-53) - a delta position is already per-frame, you should not use
deltaTimeon that (Rotation, line 77-78) - your
movevector isn't normalized, so you'll be moving faster when moving diagonally (Movement, line 56)
Anyone?
make sure the packages are up to date, try resetting the library
Sooo uhm
What did I press to make rotation just like. Infinite

Cause uh its never done THAT before, fairly certain rotation is supposed to go up to 360 and not 37+ thousand
I'm sorry but how can i do that?
which part?
iirc this is an editor bug
Pfft okay
not sure what you can do about it, i haven't really been following
I guess ill just try restarting
Was wondering if it was a button or something
Yeah that fixed it, I probably shoulda just restarted first tbh well anyone else that sees it will know
Like how do i restart the library
close the project, delete the library folder, reopen the project, wait for the library to rebuild
all debbuging show good results
Debug.Log($"Move Vector: {move}"); - changing parametrs when i change direction
Debug.Log($"Length: {move.magnitude:F2} (1.0 = normal)"); - show always 1
oh right the joystick is probably already normalizing it
or clamping the magnitude, rather
i wrote normalizing too
you might not want to do that, i forgot this was a joystick rather than keyboard input
if you normalize it then you can't move a little bit by moving the joystick a little bit
I have a project I need help with but I'm not entirely sure where to ask questions about it. its unity related but more so 3d asset related. where do I talk about it so I dont get banned?
What is your question, here is fine if you arent sure what channel
you won't get banned for a question, just redirected if you're in the wrong place
oh ok. I just needed some opinion on a web based project. I've posted about it on reddit and the questions and responses I've gotten so far have been very helpful. if any of you could provide suggestions that'd be great. the whole idea is to help devs validate a ton of their assets so they are ready for unity
soo what's your question there exactly?
like, opinions/suggestions on what aspect, or are you asking about the usefulness like in the reddit post
I think how well this would fit into someones workflow and how useful it is
its aimed toward tech devs, tech artists, and possibly producers who use unity but need help make sure assets are game ready
Didnt change anything. Hopefully all files are upgraded already and the diffs are small
i don't think this is really the right place for that. this is more of a help server for unity projects, rather than discussing stuff with unity devs in general
maybe #1180170818983051344 could work? but the guidelines there state it's for unity projects. i'm not sure about the scope there
yeah I figured, sorry guys thanks anyway
Hello how can I get into unity mobile development 2D? Any course recommendations? I have not found anything up to date
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
that's from visual studio not unity, and it's just a bug. make sure vs is up to date and try restarting it if it persists
ok
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
you're meant to read the bot message, not mindlessly parrot the command
needlessly condescending
needlessly obtuse
Id also recommend getting a cheap udemy course, they are always on sale, and usually very we'll maintained and easy to follow. Id encourage working through one ASAP, that way you can maybe join Global Game Jam and join your first group
Thank you. I got one from gamedev.tv years ago when curious on unity but it seems to be a bit old, looking for others atm.
Yeah, i mean, its OK. Their stuff is always on mass sale with humble bundle and such, but i find udemy quality to be better (both as an ecosystem and with the material being kept up to date)
Learn and youtube is free, and learn has come a long way. But its a lot of clicking next still versus actual assignments and such
even if the material taught is using an outdated version of the editor you can still use that same version and follow along. the concepts are what is most important, not the exact steps to take
True and Unity is quite thorough about maintaining old sdks and such. Its very rare for it to be completely removed, except for a few things like unet.
hi yall
@hasty zinc @pastel urchin hi, this is not a social space. if you'd like to introduce yourself, you can use #🤝┃introductions
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
@pastel urchin see above, and don't ask to ask
we intentionally don't have VC's here
Alright! Sorry for doing it here!
I wish I started as 12 year old
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Also I'm very sorry about the vcs I just realized there was none. I was really excited to kearn about unity and immediately came here.
Uhh i need help
Whenever i try to import images to a tilemap this error appears
was that necessary?
YesNo
how can i stop my camera from looking through walls/objects when I go too close
clipping planes on the camera
change the near
But uhh can anyone pls help here
Thanks it's good now
into the tilemap or the tile palette?
select tilemap that wasn't destroyed as it says
what?
Deleted user damn, someone reported them
discord is quick on these things
what does that mean?
He will come back as 25 year old though
I think you have to choose a different palette
i did
it does literally nothing
You need target for the palette
can anyone explain this?
Read the details of the error and see what references destroyed one
i did it for my 2d game but ı dont know will it work
it gives...
no info
in the log window details
@winged shale No need to repost the same thing, you already got an answer for it
True but I want to see what will new people think of this idea
Console window has two parts, when you select the message details are in the other part.
If you want to ask game design questions create a thread as the channel description says.
thats allot that i dont understand
Thanks bro do you know a way to start free coding
Like I don’t want these free trials
It says Tilemaps.Tilemap and you are currently on Tilemap so maybe that’s your problem?
what
The error
how do i change to Tilemaps.Tilemap then?
make sure that this one is actually exists and you don't have any properties open pointing to the deleted one
if ı scale my assets in unity (2d) will there be any quantity loss?
uhh
like which properties
You have to actually examine your editor and see when you get that error.
the namespace isn't going to be shown there
yeah and it doesn’t exist so I thought that the screenshot they showed was referencing that
probably wrong
i need ask quesstion
the "Tilemap" you're referring to isn't even a type name, that's the name of the tilemap
so no clue what you're referring to lmao
the second i try it gives the error
You can drag a image, onto the said mesh. If you want to be more advanced tho, then you gotta learn blender texture painting.
so i can only have 1 texture on terrain?
You mean like unity terrain?
yes
and WHICH proprties do i have to check?
No clue on that, sorry.
How do i not know unity terrain? because i havn't touched unity terrain before?
The people who hang around #⛰️┃terrain-3d would
try asking thrrr
u so smart
Follow any tutorial or a manual, make sure everything was setup correctly. https://docs.unity3d.com/6000.3/Documentation/Manual/tilemaps/work-with-tilemaps/create-tilemap.html
can't lie i need help with my game. I want to have a "drop in portal" to my first level of my game and i don't know how i can make that, i want it to be like a tornado if that makes sense i hope someone can help me
which part are you actually asking for help with?
A visual effect?
or some functionality?
Or what
No more like something you walk into and it drops you into a new level
scene loading?
there’s triggers for when the player touches the portal and you can use the SceneManager to move between scenes
yeah so, the functionality?
Break it down into simple pieces:
- Detecting when the player enters some area (triggers)
- Loading a new scene
- The visuals
no, its a VR game. I want the person to be able to walk into a "hole" into the wall then slide into a drop and they fall into the new level
sorry if i dont make sense i have no idea what im doing
there's a lot of parts to any given feature
that's pretty vague but you'll want to look into trigger colliders and OnTriggerEnter probably
you need to break down the thing into smaller parts and do them one by one
the graphics, the visual effects, the sound effects, lighting, functionality, interactivity, UI/UX, etc
oh
praetor is asking which part you need help with
these parts can be done somewhat separately. do one thing at a time. which part do you want help with right now
making the drop
the graphics/geometry of the drop, or the functionality of the drop
is unity okay?
functionality
probably start with these vague steps i guess
kinda like this, like a cave system
make them more specific according to what you want, and then go from there
idk man, im sorry i have no idea what im doing
i have this hole in my wall rn
oh wait hold up i think i have a exact picture
Here
Like this
do raycasts affect performance in any significant way?
yes
they are raycast
they cast rays
from my knowledge
(1 day of game making experience so im pretty professional)

im so professional infact that i know how to resize a part in blender
raycast (1)? no
raycasts (100)? no
raycasts (100000000)? yes
hold on im figuring out how to add more triangles and verticies to a cube in blender
don't worry about perf unless a) you start having perf issues, b) you are working in the millions of iterations, or c) you are working with extremely limited hardware, like an arduino or a NES
Chris do u think id be able to do this?

this
sure?
like, it's been done before, so obviously it's possible
it's more up to your motivation to learn and implement it, and i'm not in your head, i can't comment on that
can you help me with it?
if you have specific questions, sure
if not, start with tutorials and such
generic questions are going to yield generic answers
i dont really know what questions to ask
then start with tutorials and such
how am i able to put the tunnel into my game
have you gone through at least unity essentials?
People hate generic questions though
sorry
is it free?
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
and google is a very good resource for generic questions
alright ty!
AI is good resource as well
just avoid AI as a beginner. it's not going to actually help you learn.
okay so i see the unity learning thing, i dont even know where to start
If you know the questions you wanna ask and are able to critically question it, then AI is good, for generic questions at least
unity essentials, like i mentioned
Where do i start there? w
I DID IT
Start from the beginning?
there's a search bar, or you can browse the pathways tab
your problem is currently lacking knowledge/experience
experience you can only get with time spent using unity, well, getting experience
right now you can control getting knowledge
that's your first step
learn the fundamentals, build up from there
is this enough verts for terrain? or do i have to make my pc get even hotter
mate, this is a support channel
whats that
your terrain mesh does not need to be 3d dimensional
also why are you doing it inside of blender?
because i dont know how to make terrain in unity
because ive been developing for 1 day
im so dumb..
Unity had a built in terrain tool you can look up.
quick question for the busier ones here, how many projects at once are you guys currently juggling 🤔
3 projects
like, 5?
but not actively
do you have like a main one you focus on?
it switches depending on mood
I have work, my main project and one freelance.
(i'm active in 2 and planning to revive one)
I get some tasks done on one project, then switch
3-4
makes sense, im like in the final stretch right now before a demo release for my project and i guess ever since that "creative exploration" phase has gone away and im stuck with the more technical challenges and polish, ive been losing momentum
So i dont know how smart it is to start another project, or 2
but i guess its not that unusual to juggle multiple
i mean.. ngl, usually isn't, but sometimes it just happens
an interest or idea pops up
just do what you feel like doing
i think ill just explore it more conceptualy first and then reward myself when i finally release the demo for the main project by starting a new one
you could also consider having projects that are just for fun developing rather than planning to publish
It really gets interesting when the problems appear, also takes way more time then
dont get me wrong most of the work i do here is fun
i do actually enjoy developing
you could pause or archive that work without any guilt if there's no expectation
i think ill persevere as of now and get this demo out
just so i have something to show
holup dm me
i dmed u
Hey, I just made a new 2D URP project in Unity 6000.3.0b5 and I tried to enable Temporal Anti-Aliasing in the Camera component, but I get a warning that Motion Vectors are not enabled. I tried to find the Motion Vectors setting in the UniversalRenderPipelineGlobalSettings.asset but it appears the Inspector for it has been removed and replaced with a project settings page. On the project settings page I can not find any Motion Vectors option. How do I enable Motion Vectors??
MSAA is off. PostProcessing is on and bloom works. I enabled Depth Texture and Opaque Texture in UniversalRP.asset but it did not fix the issue. Please help.
@turbid token @orchid ledge please do not solicit DMs. this community server exists for a reason
@orchid ledge that's a pretty generic question, have you tried just googling that
seems like it'd yield plenty of answers
„Thanks guys, he dmed me the solution“ never ever returns and solution went to void forever
and then one day "this thing isn't working" and it's the most horrible way to do it
Whatever this nonsense is, keep it off this server.
Remote Config isnt working anymore
is remote config down or what?
i went on the unity website and it says its not down??
https://cdn.discordapp.com/attachments/497874524549808128/1456793248990367744/dd5f7aeb0e99456a8a463c669eacd557.mov?ex=695a50b0&is=6958ff30&hm=9ca1a05ced5f6048dd83e0c9ace2c31475bbb8a951d183b773a06134bcb55565&
Whenever I load into my game,it acts as if I have a non-vr game camera.
I’m using the default XR origin set to “Floor” tracking mode
probuilder is the worst thing to exist
"here why dont i fuck up all of your lightmaps and give you broken tools"

Probuilder should rebuild lightmap uvs itself but it's normal to expect a mesh changing to fuck baked light
This is false
well, the boolean tool literally crashed my project, the cut tool is just snapping to the nearest vertice even though snapping is off, and it makes a certain face in my mesh dark when probuilderising albeit trying everything to fix it
is there a keyboard shortcut to lock the inspector?
can anyone help me with a lighting problem I have in unity🥲
you should just ask
ask who.................
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
considering this channel is open to the entire server. you should ask here
I just got here, I have no idea where to go LOL
just ask and we will help
Why can I not see the light reflection when its close to an object..🥲
In a tutorial this script makes them go right to left but for me they go left to right, how do i fix that
Did you read that warning in the console?
yes but I honestly don't know what to do with that😭
It instructs you what to do
I don't understand, it says use Generate Lighting to rebuild the lighting data, what is that???? I'm pretty beginner to Unity
Also there's a warning that scene view lightning is disabled in the inspector
how can I enable it?
oops I think I found it, I think I just had to put on Shaded Draw Mode................................... I can see the light and shading now
can you clarify a bit more? what is your speed value set to in the inspector
also "left and right" is entirely relative in this scenario
Hello does anybody know how to fix this (unity 6.3LTS) The game is HDRP and raytracing all performat quality
yes its 99% wwich shouldnt be
see what the profiler tells you
Well, one simple way would be to limit your framerate(with vsync for example).
i did setting it to 120fps
Then that's as fast as your game can run on the current gpu.
Actually, why does it show 139 fps then?
that was before i set it .after i set it it was 120fps
OK, then what's the new data and the new question based on it?
how can i bring down the gpu usage to not be 99%
Is it still 99% at 120 fps?
do you have real time raytracing?
like gi or reflections
umm i do have this
what kind of gpu do you have?
5070 RTX
Well, you'll need to profile your GPU, which might require dedicated GPU profiling tools, as unity's gpu profiler doesn't work great in SRPs.
You could do several simple checks/tests to understand the bottleneck better:
- check the amount of verts being rendered.
- try reducing the rendering resolution down to something like 64x64.
This would help understand if it's a vertex of pixel based bottleneck.
Maybe start with just looking at the profiling, as I'm not sure how reliable that gpu usage metric is. Is it from the task manager?
no thats from NVIDIA overlay
OK, then start by looking at the unity profiler.
My guess is that your settings are just too high. Raytracing is pretty expensive, you know? Maybe if you should be targeting 60 fps instead?
Hello guys im new to game dev it's nice to meet you all
that was my thought too, also a lot of people switch the game view resolution to something like 4k without realizing it also affects performance
umm the settings aall is one sample onlz all qualitz is performat i dont think i can optimize it more
Well, that's not what you shared earlier on the screenshots...
We can't help you if what you say is different from what you show...
I FIXED IT
Hello! I recently discovered that my texture that i made from blender is not possible to use on Unity because it uses shaders that unity doesnt support, so my question is, how does one make good detailed looking textures for UNITY? Cuz my model looked preety sick and ended up looking a bit goofy... and + i can't find any tutorial that explain that!
ty in advance! also pls ping me if u answer 🙂
also sorry i am quite new to unity xD
if by "uses shader that unity doesnt support" you mean its created with shader nodes in blender, youre going to have to either:
A. bake the materials in blender to textures and import that
B. Recreate it in unity using the shadergraph
also another important fact, its never going to look as good in unity as it does in blender because blender uses the disney burley diffuse while im pretty sure unity is still using lambert
That was an old project so i dont really have the model anymore, but i remember trying that with my peanut and it ended up not looking quite right...
this what you mean right?
Normal map, height map, etc?
or did it just not work because i did something stupid? Im sorry for bothering i really just wanna know before making a model so i know what to do and what i can't do
yeah i think something got messed up along the way
could be that the normals are inside out?
making somthing like this can someone help me
i have been trying for like 8 hours and i cant do it
nobody has helped me
it was one of my first models so i wouldn't doubt it 😅
but just to clarify, i can make those high detail textures that if i do everything correctly, unity will render them fine, right?
cuz i said it was the shader stuff because thats what someone told me but idk im new so
but thank you man. appreaciate it
sure
it typically should
@worldly cave are you able to help me ? your a 3d artist and i have NO clue what im doing
you havent actually asked a question
also this should probably be in #🔀┃art-asset-workflow
Library\PackageCache\com.unity.collab-proxy@1ec4e416a4af\Editor\Views\Shelves\ShelvesTab.cs(483,9): error CS0122: 'SplitterState' is inaccessible due to its protection level
First time I've ever seen this, I started a unity project, installed probuilder, got this. Can't open the project again..
6000.1.5f1 URP Any ideas?
It's the version control package. Uninstall it and install the latest version(if you need it).
Odd, I didn't even select to use version control
It's one of the default packages. And it seems to be causing an issue to some users lately.
Did you upgrade this project from an older unity version?
No, I just tried creating another project and didnt put anything into it and I get the same error
And I need to uninstall that package
I've used this unity version many times before
Well, 6.1 is kind of a beta version, so perhaps the latest version control version is not compatible with it.
I'd advice to upgrade to 6.3 or downgrade to 6.0. Basically an LTS.
Multisample blur has got me down today
I am worried that it might be too expensive
Please keep your updates to a #1180170818983051344 , thanks.
but that wasnt an update, but okay xd
it was a little buggy, what i found a bit funny
Regardless, this isn't a showcase channel.
okay, sorry
Win32Exception: Success
at System.Diagnostics.Process.StartWithShellExecuteEx
success error when doing Process.Start??? it just stops everything and nothing works
I really don't know what exactly happened to my Unity, but some parts (like this one from the screenshot and the tag/layer window) are missing some UI elements. Can anyone help me? I'm kind of new to Unity, so pls be patient.
Try resetting the layout at the top right of the editor.
didn't work, but I got this messages on the console
what version are you on
6000.2.5f1
yeah so you need to update. that was patched in .7 or .8
oh ok, thanks
Sometimes, I wonder, what leads people to asking and waiting for a discord channel to answer? Do we not have Artifitial intelligence that can get the help they need in seconds compared to the minute to hour wait of Real intelligence? AI is for quick answers, Man is for long projects and Research, so let us treat it so.
you can take the AI evangelism somewhere else
or like read the docs
im lowk lazy tho
things are harder in the long run when you do not build a understanding of what you are doing
I used to ask AI everything about Unity coding, now I got everything,I can assume correctly and use Methods and functions I didn't know existed before being told of them.
I use AI as a personal Tutor
A concern with using AI would be the validation of the solution. Users are probably better off just searching for older messages that include certain keywords.
@turbid token There's no off-topic on the server. Read #📖┃code-of-conduct
Huh, what do you mean i am talking about unity
If you don't have anything topic related to ask don't spam the channels.
Oh, got it, keep talk short. sorry
you came in here just to go on about AI crap without asking anything
For overly complicated discussions, use the forums or a thread. For quick questions or concerns (or if unsure) the channels really help. This isn't really related to Unity as a subject though and more about Discord services etc
Would this be a good place to ask for advice about SFX for metrics bars?
I am looking for some SFX for:
User sanity +/-
User engagement +/-
Employee compliance +/- (compliance is how suspicious the company is of you)
Many choices will move more than one of these at the same time. We can either play the noises all together, or have them play one after another.
I am browsing SFX on envato and other sites right now. If you have any ideas please let me know.
Bump. someone please help I’ve been trying to get this to work for too long now
are some decent sfx for UI stuff in the kenney asset packs
though depends on what you are going for, for lots of stuff in the past i have just made audio myself in a daw
You should post your question in #🥽┃virtual-reality or #🤯┃augmented-reality , which one is closer.
hello
!collab 👇
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
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If you plan to play these sounds at the same time, it may be worth considering harmonies so 2 or 3 sounds played together dont sound like noise but compliment eachother - if you are playing it one after the other this may not matter much, you may even possibly be able to get away with using the same sound and change its pitch, if the sound is mostly a tone or single note, and if thats the case you may have options of generating the sounds, otherwise I think finding specific sounds for those specific kinds of events might be challenging as you either need to find a audio pack that is themed to what you are doing or find something generic enough and modify it in Audacity or some other program to sound closer to what youd like (or record the audio yourself with everyday objects and edit it in the same way)
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You wanna help?
@graceful hawk Did you read the bot messages?
Yea
Then don't spam the channel
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
oi
How can i make a Stickman game?
Like this: https://youtu.be/TYSJL76TAfQ?si=WDOuLAorFBo38Jzg&t=8m24s
➤Discord - https://discord.gg/danii
➤Twitter - https://twitter.com/DaniDevYT
➤Music:
1: https://soundcloud.com/nickygutt/silverlights-original-mix
2: https://youtu.be/iqkzR0sdtuU
Been a busy week, but I feel like I've gotten a fair bit done with the game! I've added a system that allows me to generate procedural animation using physics! I...
Physics based ragdolls are fun!
And stick figures are easy.
In this Unity Tutorial learn how to setup your own 2D Ragdoll skeleton that you can easily build from to include Movement and Skeletal Animation. By the end you should have a ragdoll that's able to stand on its own 2 feet.
Or... write up a grappling hook script and laugh as your ragd...
It dont move
well, that's not much info to go off of
Like he never adds movement code
i mean, that tutorial does say "ragdoll"
idk, i didn't watch it
you can always find other tutorials through 
https://www.youtube.com/watch?v=q_enFap8Pr8
This one is more complete if you have no clue how to make him move
In this video, I go over from start to finish making an active 2D ragdoll in Unity. I teach you how to make the ragdoll character in Photoshop, import and rig the character in Unity, and script the run, jump, and balance. Enjoy!
Project Files: https://github.com/craftyclawboom/Stickman-Ragdoll-Tutorial
$----------------------------------------...
You can search online too though. Just type what you need on YT instead of here 😂
anybody know how to fix this ive tried alot of stuff
is your png the right size, as specified in the description there?
yes ive tried alot of different websites to resize it and even AI i just cant seem to fit it
have you actually just.. checked the resolution of the file
don't use AI for that shit lmao
Is there a fullscreen feature on unity 6 editor
for the editor, yeah?
Learn to use an image editing program like Paint.net or krita
can someone help me I've got a problem with aspect ratio? I created a slideshow and when I start it my images become squashed for some reason.. Also, I tried to run my AR Image recognition app on my phone and the camera is also squashed and pixelated.. I don't know what's the cause, it used to work perfectly fine and then something got messed up and I still can't find what exactly
normal image should look like this
it looks like you have the image stretched to fill the screen boundaries
there's a button on the image component to make it use the image's aspect ratio
imma check it out! and what about the camera, it literally looks like this when i run the app on my phone.. i know the quality is ass but it's what i see
it used to be normal and it f'd up for some reason
no clue about that tbh
Anyone know how to fix this? When I go left back and right its fine, but when I go forward its wobbly
(no I don't plant to put jump)
ion even know bruh
i tried using aspect ratio fitter but its the same stil
i don't think aspect ratio fitter is really what you want
if you assign a source image in there, there should be a button "Set native size"
though, the root issue is there - your image is set to stretch to fill the entire screen
slop
please don't use photos/videos of screens.
how are you moving the player?
He's using WASD
how do you know
that's not what i'm asking
Guessing
Haha, yeah I was just kidding
No code, no idea, but if it's handled with physics there's probably some collision issue
or desync
hi yall
Yeah, it does also jitter if you mix update with fixedupdate
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this server is for helping you make your own game
if you have specific issues you'd like help with, you're free to ask about that
but i dont have money to pay them
what holds you back from learning how to do it. we also learned it so can you
i learned unity fully
in this server? it's all volunteer work
well, that's blatently not true. unity is an entire ecosystem, even just the built-in stuff contains a ton lmao
it's just not possible - you never stop learning 😉
software is not something you can 100%
sorry i was saying im a junior developer
im trying to make a game besides i really have lot of works
anyways, free, good, fast, pick 2
you can always make stuff yourself, just takes some time to learn
Hi everyone, can you all help me with my project? Now I want some opinions on Popup UI. What do you think is better (popup ui on object or popup ui on screen)?
i think the popup on object should maybe have some billboarding and/or be rendered on top, if you go that route
ultimately it's up to you to decide which one feels better to play with or which one fits the theming/feel of your game
some playtesting might also help
okey thanks dude
really polished game there. for me the world canvas looks a little better
i see, thanks
Hey guys, do you know how to fix this?
What do you want actually to do?
I just want to show transparent sphere
Like this
But it some times looks like this
You can try to search information on forums.
I dunno😁
Try to describe this as elaborate as it can be...
I'm so confused, I don't know if this is a Unity thing or if I messed something up but whenever I press play, the game is paused, when I unpause, things act normal, until I press any button that isn't movement related, when I press a button, it goes back to being paused, does anyone know what's going on here?
what
I am Going to created a game whos name PUBG Lite India
I want your support
If anyone is interested the can tell me
Is the water transparent? make sure the sphere origin is above the water/ closer to the camera. Transparent objects dont write depth so weird issues can arrise.
not really what this server is for
do you perhaps have any Debug.Breaks in your code
nope
the weird part is, it was working perfectly fine earlier, I didn't touch anything but once I restarted Unity, it was acting like this
If you want to showcase a project, make a #1180170818983051344. This channel is for Unity questions/help.
Ya mai bhi help he mang raha hu app logo se
Also an English only server.
Don't forget my Name bitcoin After some time I will be back 🇮🇳
Already forgotten 🫣
Never heard of bitcoin before
You can kinda tell if someone is 10 years old
Why when i search for the 4unity servers on ps5 nothing shoes up i wanna play it really badly
no clue what you're talking about
this server is for developing games in unity, not for existing games
you again
anyone who knows unity and is willing to help me with a project, DM me ASAP it's a bit urgent, I will pay and it's nothing that complex or hard
Those who do nothing are the ones who create miracles
Jo kuch nahi karte ha vo Kamal karte hai ❤️
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oh sorry
mate please stop. this is a help server
if you aren't looking for help or discussion, this is not the place
isn't it already $91k
If you're not going to contribute to this server in any meaningful way, you'll be muted. Please stop.
Ok sorry
Bro Ok
Alright, I think I am giving up using cinemachine noise profiles for head bobbing I literally cannot make it smooth enough. How do you actually make head bobbing via script? do you use mathf.sin for that? if so can you customise it like moving the rotation as well.
There is a Quaternion.Slerp so I dont see why you couldnt also use the same sin/cos logic for rotation as well, you could maybe try a "impulse" not sure how well it would work for headbobbing but cos/sine approach is probably the most straight-forward approach I know of
I looked it up and "4unity" is apparently a community of Russian arma servers?
huh, thought that was a typo
can you visual the sin and change it in the inspector like the animation curve?
a sin wave is a pretty fixed thing, you can only change 4 parameters (amplitude, frequency, phase, offset)
is this okay? i have i5 2500 16gb ddr3 and gt 1030
Windows task manager tells you nothing useful about performance
But if your game runs alright on something that old you likely won’t get complaints
you only have 2GB vram but rest is ok
as Wolfos pointed out, run unity and see how it performs
4GB version
too much rigidbody i guess?
Or physics update rate too high
honestly the fact youre even seeing 30fps in editor with a gt 1030 is impressive
I have a problem, basically I am moving the tracking target with mathf.sin to create a headbob effect. But in my player movement script I am also using the tracking target for crouching and that why it stutters while its moving and when I crouch the camera doesn't go down because of this. Any ideas how I can fix / make this better? I don't want it to interfere with each other / cause problems in the future cause I am going to add more headbob effects.
player movement: https://paste.ofcode.org/3btxneM6B2uW8tnL8hMahvn
HeadBob: https://paste.ofcode.org/VRCQGhxiVzyhGejtZmvMAd
i think your issue is caused by multiple different systems all affecting a singular transform
so they are conflicting and causing issues
what does your player hierarchy look like
Anyone here already tried to publish a mobile game with Voodoo?
you can see it in the video
Player - player movement script in there
└── trackingtarget - Headbob script in there
is your camera not a child of the player?
i would do something like:
Player
└── CameraRoot <- crouching
└── HeadBob <- headbob
└── Camera
No I am using cinemachine doesn't need to be a child of the player thats why I have a tracking target in the player so the cinemachine camera follows the player
if youre use cm shouldnt you be using noise profiles for this?
I was before but I wanted to use my noise profile presets and I couldn't get them to look smooth so I am doing it with code instead.
Alright I fix the issue I just made the tracking target a child of another empty game object called camera root and used that for crouching thanks for that #💻┃unity-talk message but if I want to add another empty game object as a child of the camera root mainly for headbobbing it wouldn't work because I need to reference and move the tracking target to add the headbobbing but I don't want to do that as I don't want to cause more problems down the line. I can't move the camera itsef as I made it so you need a tracking target so it follows the player. nevermind I may have fix it 😛
u r to smart how u did that
you know thos really sloppy premade looking unity games on app store where can i get thos models
they have like a polygon style
kinda like this https://poly.pizza/m/5EGWBMpuXq
look up synty assets
ok
they have some good assets but the character models always give them away
AI didn't help me
had to go with the humans in this one
you didn't need to bump that
mario 64 is 8mb so yes
im his friend hes just rage baiting
so did i go overboard
theres no answer for this
unless youre typically aiming for mobile
which has some limitations
otherwise your game could 1gb or even 120gb
U can adjust the models so they can achieve the same quality without taking too much space
But that’s just 1 step of optimization
U can also build the assets into separate bundles for individual updates by using Addressables
Size is different after building anyway
And Unity doesn’t include unused assets
My 60GB project becomes ~1GB after building and compression
Wow 60 gb
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Does anyone know how to share your project to someone I shared it but they can’t access it they have all the things they need but they still can’t open it
!vc You need to properly setup version control. And use correct .gitignore file if using Git.
Unity Version Control
Git
Get the latest .gitignore file from here. It should be placed at the root of your Unity project directory.
What is a good way to learn unity? Does anyone recommend any tutorials? ( I know coding and making games, I'm just new to unity), I'm looking for somethign that won't take long but will say everything that I need, and I won't be just copying the code but actually practicing
!learn Start with courses here. Also don't cross-post, please.
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
ok sorry, I just didnt know which channel is good and it seemed like the server is dead lol
I want to ask this question because I'm getting extremely frustrated with unity RN. I wanted to make a game that has that pixel feel but I'm constantly running into issue with unity creating extra pixels between world grids and creating a lot of issues with text on such low resolution as 320x180 at 32 PPU. I had to create my own custom font that is pixel perfect to even be able to use text in my game and unity still crapping that up. I use pixel perfect camera and cinemachine with all of there settings to the pixel standards. I know that this is most likely issue of me but frustration is going hard that I cant just use canvas and TMP to add text to my game. Not even thinking if I want to have items that have descriptions and inventory system god forbid having any sort text there. So I want to ask is it better for me to try go for HD style instead of pixel or HD style and upscale my pixel art work to HD to still give that pixel style feel? I'm created few assets and spent about week+ working but constantly running into most frustrating issues with UI and just basic rendering is crazy.
why meshrenderer has some internal parameter affecting position and materials of its mesh?
I'm using photon to have a multiplayer vr game, is that the way to go or nah?
Is anyone else experiencing an issue where Unity Hub fails to download the Android SDK & NDK tools for any Unity version? The download fails every time I try and unity hub deleting all installed Editor versions for no reason.
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
Try to check the logs to see if it says why (no disk space?)
it only says "An unknown error occurred while installing"
and says "Can't restore time" many times
Anyone know how I could fix this issue? the head bobbing works but it doesn't rotate relative to where the player is already looking. I am using cinemachine to look around no mouse script.
should I use the normal camera instead of cinemachine? Idk at this point to be honest
thats interesting, my assets folder for example is just 3.4 GB and the whole build folder is 2.6 GB (not including folders you do not ship)
When trying to connect to version control for my project it says this ^
I have a ton of audio in my assets, most of which is simply unused.
🤔🤔🤔depends. Hmmmm🤔🤔🤔
same here, i have thousands of audio libraries
all within the gitignore as well
because i couldnt imagine pushing gigabytes of audio files into the repo lol
Use github, unity vc isn’t so good
Not really a problem with PlasticSCM
when i try to install unity i get this error and idk how to fix it
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
i swear if its a antivirus preventing it lol
i have issues install SDK and NDK Tools and have logs saying:
"An unknown error occurred while installing"
"Can't restore time" many times" many times
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
literally the same issue as above
already done it and didn't fix it
antivirus?
turned it off
Are there any logs?
"An unknown error occurred while installing"
"Can't restore time" many times" many times
Can’t restore time?
i tried on a different computer and different network and didn’t work
here is my logs:
wrong
and unity hub deleting all installed Editor versions after cancelling a failed download
Am i allowed to make my own music with GarageBand for my game?
..yes
U sure?
you own the music you make in garageband
I just like always overthinking whatever is gonna happened to me.. Srry, about this guys.
hello for run animations, walk, idle, animations that will be played multiple times, should I be using preferably bool parameters and just SetBool(); once? or there's a better way
Idk, I've not done some of my animations and characters yet...
How would I use GitHub for it?
watch a tutorial for it, it's easy
The system is git, github are a company to host a repo online
Can you send me a tutorial?
brackeys github unity
The problem was that a was installing on external ssd
hello for run animations, walk, idle, animations that will be played multiple times, should I be using preferably bool parameters and just SetBool(); once? or there's a better way
Get it all done with a float and blend tree
If you're talking about animator
Hello! So, i made a texture and material in blender and i would like to export it to unity, how do i do it? Cuz when i try it only gives me the base color and no material or texture...
yes I am and thank you so much that's what I'll do
Bro, I'm so bad at blender... 😭
(you don't need to respond to people if you don't know the answer)
Nah, it's fine.
i believe this is what happened to it, i had this problem before...
@near wigeon Yea so obviously i have used google but since i couldnt find anything or anything that worked i came here looking for help, thank you
well looks like you are not even showing the right material in blender, but answer is it depends
but you will have a easier time if you think about textures first and work within what unitys standard shader supports
Try experimenting with the export settings, like “copy” or “path” etc those ones (I assume you’re doing FBX)
There might be a button to “Pack external resources” too, I’ll look into it later.
There’s 100% a way, just requires some Google-ing as others said 
i think the issue is they are not only using textures in blender
but some inputs are things like noise and other generated things
Yes i am using shading or idk its called, procedural textures ig
for that to work you need to bake everything out into the inputs unity wants
Unity does “Smoothness” map not Roughness, which is supposed to be baked into alpha of either metallic or albedo i think,
So either way you’ll be re-doing stuff to get it to work in Unity,
Or create your own URP/Lit Shader in Unity that supports Roughness texture, can be with shader graph. Decently easy to find on Google
also would need proper uv's since i know some of the procedural stuff does not need it
so like normal map height map and those maps?
unity will want, a albedo, and roughness map at the least
if something is a constant value and not a map in blender you can just set the constant value in a shader
the result will never look 1 to 1 as well since the shaders are different
isnt that smoothness map just adjusting the value "smoothness"?
You mean a Smoothness map? 
Which must be in alpha channel of albedo or metallic map 
yeah i mean smoothness i work with too many engines
easy enough since smoothness is just 1 - roughness
in Krita or similar softwares, you must “add” the Roughness map into alpha channel of metallic map or albedo map,
Inverting it first so it now represents Smoothness instead
Nice, i found the tutorial for that 
either way i would not focus on the inputs unity wants not blender
Or make your own URP/Lit shader that does this within Unity,
As I understand constantly computing “1 - Roughness” while the game is running eats up a bit of FPS though. So I abandoned that after building it out in shader graph
and accept the results will never be 1 to 1 since the shaders are different
and the result in blender was previewed with a hdr texture for lighting
it does not eat enough to care about
would not even be able to measure the difference
Alright guys thank you very much! i think i kinda made it work
btw how does one unpack the prefabs in the hierarchy now? i am looking for that "Unpack prefab" for ages man 😭
your not in the hierarchy in that screenshot
sorry i forgot what its called, this place
no as in
you can't unpack an asset like that
unpacking a prefab is a hiercarchy based concept
Maybe for 1,000 instances of a bush / foliage or something.
I’m just saying that in general it’s better to prepare the Smoothness stuff properly, just simpler besides the FPS gain
what your looking at isn't a prefab either
the mesh and both materials are Sub Assets of your fbx Asset
you are vastly underestimating how fast a subtraction is
just do what works better workflow wise per case
You’ll wanna drag it into scene first, right click, Unpack Prefab Completely
Might not be very useful unless it has multiple meshes within
And lastly Extracting multiple materials / textures is in the Import settings
ohhh alr sorry, but then how can i edit the name of the sub assets and change some stuff from the original?
That name is initially controlled by whatever you made that fbx in
so the ideal way would be to rename it there iirc
is anyone open to helping me setup a vr game
is anyone here down to make a Steam Game? It is a Multiplayer puzzle hooror game. For more details please dm me personally.
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!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
What is a good way to learn unity? Does anyone recommend any tutorials? ( I know coding and making games, I'm just new to unity), I'm looking for somethign that won't take long but will say everything that I need, and I won't be just copying the code but actually practicing ( I dont like the unity tutorials, im looking for something else )
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
read the last sentence pls
why must this be 50 bucks dawg
last sentence doesnt change the answer
how does "I dont like unity tutorials" not change the answer
why does ur pfp look ai generated
you can dislike them all you want, if you want a good tutorial resource, thats the most consistent one.
because it is
its too slow paced for me, I will faster quit of boredom than learn anything new
why won't you make it a bluemoji
you could try the non-tutorial way, research on your own, study fundamentals, do projects
Whether or not you like them is irrelevant to how useful they are.
tutorials are a waste of time anyway unless you use them to get a quick look at how a solution looks, but for 'learning' they do less than nothing. learning comes from trying stuff yourself, particularly from making mistakes and finding fixes yourself.
after a bit they generalize into principles. and a discovered principle sticks, where one heard in a tutorial gets overwritten by the next one a minute later.
hello, how do i prevent unity from hiding names like this? restarting the editor did not fix it. im using unity 6.3.2f1 LTS
fixed by forcing unity to build a script (no idea how that works but ok)
YouTube with specific search queries. I know a couple good channels, that adhere to “best practices”
git-amend, Jason Weimann, TheKiwiCoder
Always take what you learn with a grain of salt. Do your own Google searches, probably anything you are debating “what is the correct/best way to achieve” is already discussed
You could read the manual. Skip stuff that you do know. That's probably the fastest and most direct method to learn. Will need to read a lot though.
You can always just ask here too. Not everyone is kind enough to send you a YouTube link or something but.
thanks but do you perhaps know any specific video instead of channels? I see they have some tutorials, but Im looking for something like an hour fast paced video, not exactly making a game but learning things like events, prefabs etc. idk what there is in unity
I just want to get started fast
or @rancid whale is there maybe a roadmap on the internet?
sorry Im not sure what is there that I should look at, but do u maybe know the answer to this?
You seem to be wanting to get dozens of hours of information in less than one which just isn't going to happen
I’m not sure about a “learn everything in one hour” video,
It’s more like “how to advanced implement first person movement in one hour” and stuff like that.
You learn the details along the way 🤷♂️
maybe not that much, Im just not a beginner, Id rather to just start doing my own projects ASAP so I can learn by practicing, even if I had to google everything
what about a roadmap? like idk variables -> functions -> events smth like that
You’ll be exposed to most of the stuff you need “to build a first person shooter game” in the first person shooter game tutorial lol
Idk about the whole “learning in advance” thing. It’s really more common to learn as you try to build something specific
figure out what you want to accomplish, break it down into small steps, learn what is needed for those steps, apply to project
What like a pathway kind of thing?
You’ll find out quickly what you need to learn when you have a specific game you want to build 
Like, a series of videos that show general concepts starting from something small and building up slightly more complex things until you're familiar enough with the engine to do something more specific?
Or just ask here… “Oh i wanna build a Megabonk clone how do I spawn 1,000,000 bullets”
“Object pooling bro”
yeah just not the one on unity learn, I dont like how slow paced it is and in general that there are 10s tutorials and then reading a lot, id prefer to see like I need to learn functions and look for a yt video about functions, then some events and find it on yt
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
Guys would it be possible as a single dev to make a realistic WW1 game like BF1
Not really
how much time you got
5+ years prob
like think about BF1 being in dev for many years with hundreds of people working on it
@stuck flower what do u think of this? is this all I need
Mid way through I’m gonna pick up some devs to help
this is the kind of thing I was looking for
It took over a hundred people four years and two hundred million dollars to make BF1
True
But what if I had 10 years of time with like 10 other devs
Nobody knows what your future holds, these are impossible hypotheticals.
Then you probably still won't
15 years
The fact that you're asking this means you are unlikely to ever make a game of AAA quality no matter how much time you take
Yea ik 😔
I’ll stop asking questions
I dont know unity but tbh you shouldnt focus on that much things, you should focus on just 1 thing like programming or modelling, or some similiar things like UI and music idk
work on ideas within scope of your abilities you will learn more then hitting your head against the wall trying to do AAA alone
My friend just agreed to make some models for the game. He has like 5+ years of experience with modeling
i don't think you realize the scale and scope of something like BF1 and how many people of different disciplines it requires
I do realize
But yet I’m still dumb enough to try
I’ll prove all of you wrong when I make a AAA game and have a team of 200 devs
Ok
Who is you lol
We get one of these once every couple days
Wait and see
you’ll figure it out
You guys don’t know the skill that I have when it comes to making games
Unless it’s more than anyone ever seen before it does not matter
Plenty of cool things you could and might make, just not that
Keep it on topic, please
What would topic be
200 devs more or less means you need a publisher so you can afford the 20 million in salary that goes with that
Ik that bruv
Read the channel description and #📖┃code-of-conduct
Plus all the work put into previous titles and engine stuff that they are iterating off
I don’t see it
just tried to get into unity. keeps telling me it can't find my editor license...just used two weeks ago. how do i fix this?
Get other license
Idk
make sure you are logged into hub, and check if your license activation is in there
@drifting spruce Stop spamming the channel
I’m not I’m chatting
@drifting spruce For the last time. Read #📖┃code-of-conduct and don't post off-topic here.
wont open the program at all
anyone have any ideas on how to make a game like Gran Turismo 2 inside Unity?
Bro for the last time. I’m just responding to people and helping them
Reinstall it
!mute 1327433396594409502 3d Ignoring warnings, spam.
@jacksonthebeast_gg muted
Reason: Ignoring warnings, spam.
Duration: 3 days
so do i need to reinstal or...
Did you try refreshing your licence in the Hub?
thank you ill try.
Start with that. If that didn't fix it go to account settings on website and refresh seat assignment there.
should ask in #🏃┃animation with more details
Hey had to downgrade unity versions
I got the project to work again except for this one error with regards to the URP. Im not understanding it well though can someone explaint his bit to me
i have looked for the license since i left here. Im just going to uninstall and start again
You should search the forums on how people reset their free licenses. This doesn't come up here often.
yeah not even sure how a free one would be reset, like a pro one is easy is to just release the seats from the dashboard and re assign them
Like I figured its with regards to this global settings asset but I don't know exactly how to create a new one
Have you tried putting it in rice
I think it should be created automatically. Try opening the graphics settings.
Also, do you have compile errors perhaps?
may someone help me, my unity wont start up, it says
Shader compiler initialization error: Failed to launch UnityShaderCompiler.exe shader compiler! C:/Program Files/Unity/Hub/Editor/6000.3.0f1/Editor/Data/Tools/UnityShaderCompiler.exe
ah it created one on its own in the root of the asset folder
Check if that exe exists and that path.
where do i check it
the um
6000.3.2f1
foler
Read the error that you shared... It gives you the path.
thanks
damm
I actually dont know what im supposed to even start to fix this
Does anyone know how to fix this error? I've tried reinstalling unity 2022.3.22, unityhub, and VRCC. None of those worked. I keep trying to open packagemanager, but everytime it opens, it instantly closes. What should I do?
download a new unity editor, easiest solution
i've tried 6000.3.2f1, but thats a whole different version and wouldnt work with the project
This is related to the version control package. For some reason a lot of beginners get it recently.
Try removing the version control package and installing the latest version(if you plan on using it).
MY PC IS SO DAM SLOW RN
Ohh shit I must have forgotten to turn it off
No its off by default hold on
do u have LTS versiton?
for 2022.3.22?
I'd start with checking the editor logs for more info.
cant do that if the diagnostics wont even open either
im gonna try opening with 6000.3.2f1 again and see if that works
oh wow nvm it was in packages its fixed
thanks
Of course you can. The editor logs should have some info regardless of the diagnostics.
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
that is ALOT to be looking at
you really only need to be looking at the most recent logs around the time the issue happened. you can also just delete the log file, restart the editor and cause the issue so that your log file is smaller and it's easier to find what you are looking for
It says my built in render pipeline isnt being used but i need the Y axis sorting?
the same axis setting exists in the 2d urp renderer asset
found it thanks
how hard is it to get a game on Steam?
rather upload it
(just thinking of the far future)
thanks
I have a bug in my editor; my editor camera is rotated, and I don't know why. Does anybody know how to fix it?
rotated how ?
screenshots help
Nvm I just had to press the X button on the orientation
hi! i can't really find a straight answer online, so i was wondering how I can check and change the dimensions of my viewport?
this is not meant to be a joke at all am i cooked or will my game still run
no you cannot run game with compile errors..
wait so i have to fix these
perfect for nice day
start from the top
dude
theres over 1000
whar
this isn't unity related
unity is the engine
i make game engine inside unity
i wont lie that doesnt look like c#
- thats not possible, legal reasons aside..
- you clearly have no idea how that works considering this is React code not c#
throwing shit at the wall doesn't mean you're painting mona lisa
if you have a world space health bar in a 2d game can I make it sort with the player object like using the y sort axis I don't want it above a tree if the player is behind it
its clear what they asked, kiddo if you don't know just don't reply
why cant i import a blend file into unity
why is bro so mad
just does not work
idk
@orchid ledge Stop spamming the channel
You need Blender installed to support
But it basically unpacks it as FBX internally
Support for this feature has been spotty as well, so make sure it's featured in the version you are using
Just export as FBX
not with UI you might need to make it sprite renderer
Well it's more fiddly with UI, you need to have world space canvas.
canvas I think has sorting order but you'd have to probably code in something
