#💻┃unity-talk

1 messages · Page 52 of 1

oak meadow
#

when it should be like this

slow dirge
#

This does look a bit like compression artifacts.

oak meadow
#

i just want low file sizes without any compression artifacts or anything

slow dirge
#

Is that with the settings above?

oak meadow
slow dirge
#

What settings did you use here?

oak meadow
#

low because i didn't see it with normal this time

slow dirge
#

Ok, so of course on low quality you would see compression artifacts.

oak meadow
#

its just to show kind of what i was seeing

oak meadow
#

now its like the same as the low

exotic relic
oak meadow
#

i mean i will use high quality im mainly worried that high quality will have some artifacts too

exotic relic
exotic relic
#

Ah. Right you could see how it goes with the high quality assets. And add anti aliasing if needed

oak meadow
#

I think i'm also gonna swap to 256x256 assets from 128 will that help with the compression artifacts

slow dirge
#

It's not clear what look you're going for here.

oak meadow
#

i need compression or that would be over a gb and im planning on doubling that number sometime after launch

storm patio
#

a 256x256px image with no compression with 4 channels(RGBA), 1 byte per channel takes up 256 KiB
you could have 4096 of those images before reaching a GiB

#

a 1024px*1024px image with the same channels takes 4 MiB, you could fit 256 of them in a GiB

storm patio
patent zinc
#

how i fix this? 😔

vivid cedar
#

Looks like possibly a version incompatibility with the Oculus plugin?

patent zinc
#

Aw shucks

potent moss
#

is there some limit on how many audio sources you can have playing at once?

#

or can you just use however many you want?

storm patio
#

but within the system, i don't think there's anything preventing you from using as many as you need

storm patio
gusty abyss
#

I'm losing my mind. I brought in a whole bunch of assets from my 3D software, they imported with the materials but I CANT edit any of them and I CANT extract the materials. THEYRE RIGHT THERE. Unity PLEASE let me edit them. Any clues?

tall hearth
craggy pollen
#

additionally in the import settings there are a few options to assign imported materials and textures automatically

cyan lion
#

in unity i am using reflection probes. it is not capturing reflection of transparent glass the way it should

#

its showing them in reflection as if they have white material attached on it

craggy pollen
mystic light
#

am i dumb for trying to run unity on a hdd ?

potent moss
#

is there some way to run or test unity projects online?

#

I assume no but thought I'd ask anyway

fleet canopy
fleet canopy
mystic light
potent moss
mystic light
#

compiling scripts TOOK AGES

fleet canopy
mystic light
#

everytime i changed a line in vsc and then opened the project it took so long

fleet canopy
#

The full editor itself cannot be run on a browser

potent moss
gusty abyss
craggy pollen
#

use the import settings as i mentioned

shrewd zenith
#

if i have a game oriented towards public matchmaking, is it smarter to focus on custom lobbies with mates for an indie dev?

naive fjord
#

Unity 6.3.2f1 exhibits several issues across projects:

  1. The rotation tool in Global Mode sometimes behaves incorrectly, rotating in large increments instead of smoothly.

  2. Selection can get stuck on hierarchy objects or project folders. Restarting does not resolve it; it only corrects itself after time.

  3. References assigned to prefabs or objects are frequently lost after saving and reopening. For example, input references cannot be reliably assigned, as they reset to "None" every time the prefab is saved and reopened.

any idea how to at least fix the 3rd problem ?

shrewd zenith
storm patio
naive fjord
silent mica
proven gust
#

Hey, i apologise for the low effort question, but im looking for a free fps game asset i can mess around with. I want to make a poc for a personal project. Could someone point me in the direction of where i can find my options?

bitter glacier
#

Guys, I need help with Unity cuz it's not working, where can I go? I'm lowkey gonna crash out

bitter glacier
# silent mica Here is fine

What is this error? I keep getting it even after changing projects. I checked package manager and there is nothing about collab proxy. Like I don't get it. It's saying smth about SplitterState and protection level, it's weird

naive fjord
#

I will delete this project and reopen a copy from the backup to see if the metadata still has the same issue.

foggy gate
#

Not sure why it complains of 1 C# script having Windows requirement, albeit it's also IFDEF'd by platform

#

The app builds and runs though, it's just a hint

#

#if UNITY_STANDALONE_WIN using WinFileBrowser = AnotherFileBrowser.Windows; #endif

storm patio
bitter glacier
silent mica
naive fjord
# silent mica Tried deleting Library folder?

I did that, but the issue persists. I also created an empty project and made a simple prefab with a script that has references, and the same problem occurs, the metadata does not seem to work.

#

Before, I thought it was my Windows 11 setup, because I had noticed similar issues on Linux. I now also have a clean Windows 10 setup, but the same issue occurs on both Windows 10 and 11.

#

i will download older unity version 6000.0.64f1
and see if same issue...

storm patio
#

you could also try resetting the library

signal vigil
#

Probably a dumb question but I couldn't find a solution online. The keyboard layout shows a qwerty-layout, but my keyboard is qwertz. All other applications understand this, as I set my linux OS to use a german layout. Unity thinks otherwise. I could just rebind a couple of shortscuts manually but am curious where I can switch Unitys interpretation of the keyboard. Any ideas?

storm patio
signal vigil
#

Yes it does, I have to press different buttons to undo for example, which is the main source of annoyance 😄

#

Because undo is still set to strg+z, but Unity thinks my z-button is in the bottom left

naive fjord
#

It was the input system. I downgraded the input system to version 1.15.0, and everything works fine. The newest input system is 1.17. I also tried the version before that, but the same issue occurred. However, version 1.15.0 works well.

storm patio
#
silent mica
tame sparrow
#

Is there a channel for asking for developers?

#

-# with pay

silent mica
#

!collab

vagrant rootBOT
# silent mica !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

static pulsar
naive fjord
storm patio
cyan lion
#

i assumed its because of ram filling up cause both chrome and unity use lot of ram

#

as i was saying

foggy gate
#

Cards with low amount will take VRAM from actual physical RAM and that is not a good thing

cyan lion
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a rtx 3050 laptop 4gb vram.

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yes i am lacking there from modern standards

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isnt 16 gb vram the norm these days

foggy gate
#

But also try the Chrome without hardware acceleration because it will reduce VRAM use

cyan lion
#

chrome uses vram?

foggy gate
#

I mean it creates a whole rendering context for its page for high performance, if user wants it, might be on by default

bitter glacier
#

Both work over my local computer cuz I don't wanna pay for a server rn

rose flicker
#

How would I make a character with limbs and things?Do I use joints?

tribal socket
#

can anyone help me my steam games and unity made games are all crashing and not responding

tribal socket
#

@foggy gate already did

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Newest Nvidia game ready

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Still crashes

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Except I noticed it was only steam games

storm patio
tribal socket
#

You know a server for that?

storm patio
#

maybe try a steam server, or i guess searching the internet

#

i don't, sorry

tribal socket
#

Got it

raw merlin
#

Hi, I have a small problem: I'm using the latest version of Unity (600.3.2f1), I have an i5 14600k and an RTX 5060 Ti 16 GB, and when I move the mouse, there is sometimes a slight flicker (I tried to record it, but it doesn't appear, so I think it's a problem with my graphics card).

safe garden
#

Are mesh colliders generally quite expensive, can they be optimized with a setting or is it generally better to use a custom mesh imported as a collider? if you have a ring for example

storm patio
#

Are mesh colliders generally quite expensive
they're more complex than colliders of simple shapes, they're much more expensive than not having anything at all
everything is relative to something - consider whether you need it (do you need physics? do you need physics specific to the exact shape?) and then make it work (a mesh with less vertices would probably be less expensive than a mesh with more)

as with anything perf, don't worry until a) it becomes an issue, or b) you're dealing with something in the millions.

storm patio
#

also afaik convex colliders are less expensive than a similar concave collider

safe garden
#

ah this makes sense - "Basically the convex check mark will make a collider around your mesh without any ‘indented’ areas. Say your mesh is a jail door made out of bars. With a mesh collider you could still shoot between the bars. But if you check convex, unity will make a more optimized collider around all if the bars, but your not gonna be able to anything between them"

storm patio
#

with a non-convex collider, it's possible for a ray to intersect a mesh's surface more than twice, i'm guessing taking that into consideration is what makes it harder to simulate (i don't do 3d)

signal vigil
storm patio
#

if you get more specific with your request for clarification, it makes it easier for me to actually write a clarification

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i don't know what you already know

quasi urchin
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"With a non-convex collider, it's possible for a ray to intersect a mesh's surface more than twice,"

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Ray to intersect a mesh

storm patio
#

do you know what "ray", "surface", and "intersect" mean, mathematically?

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(which one do you not understand)

storm patio
#

a ray is a line that extends infinitely in one direction, though in games, it may not extend infinitely
a surface is the "skin" of some object, not including the volume of that object
an intersection point of 2 objects is a point that is shared between both objects

#

hm, i guess the thing about a line passing through [shape] only passing through 0, 1, or 2 times only applies to circles (or spheres)
you could have a line pass through an entire side of a square if it were tangent to that side

#

i guess in this case tangents aren't considered

quasi urchin
storm patio
#

-# uh, you know what tangents are, but not rays?

quasi urchin
#

It's been a while since I've taken a math class.

storm patio
#

a ray can pass into or out of a convex shape only 0, 1, or 2 times

#

that's not true for a non-convex shape

shadow heron
#

I have this head bobbing feature where I made different perlin noise profiles via cinemachine and different camera's so I am switching between them so if I am idle it will switch to idle cam if I move it will move to walk cam etc. My issue is that when I do any of the movements it works and switches camera's but the camera's are glitching like crazy and before switching I can't look around for a few seconds then stops glitching. Any idea's? here is the script I am using to switch but I am assuming it might not be the script: https://paste.ofcode.org/3aPAD5574nBqC8Yfzn2QrR5

quasi urchin
#

Only switch when the state changes

#

Why were our messages deleted?

#

Mods?

charred fog
#

!mute 839962734561067090 3d spam

vagrant rootBOT
quasi urchin
#

No, they're helping making sure rules are followed.

shadow heron
storm patio
quasi urchin
storm patio
#

posting code like that is spoonfeeding, ik it does seem like a good way to help

quasi urchin
exotic relic
storm patio
#

explanations come first, that's the point of "don't spoonfeed"

#

why it's correct is more important than seeing an example of the correct thing

#

especially with full classes or methods, if it's a small tweak, sometimes it's hard to see what changed, and why

#

there's a reason this is a rule on stackoverflow and in some more active spaces like djs

exotic relic
#

I agree with that. I was just trying to say it’s ok to give people code

storm patio
#

they are helpful, yes - but they could be made much better, and honestly a lot of the time just explaining what you did wrong and what the right way would be is easier than rewriting stuff

storm patio
exotic relic
#

That’s sort of how I learned to code, over years of experience. I play with something that works and research the pieces in it to be able to expand. Eventually creating from blank

storm patio
#

the code pasted was a rewrite of half the class, and all the operating logic, with a very, very brief explanation that does not justify all the changes - that's why i'm saying it's spoonfeeding

storm patio
exotic relic
#

That definitely makes sense

#

That’s gonna be something tough for people since AI is pretty productive. At least chatgpt does explain in depth its reasoning. I will always advise people to truly learn and research

storm patio
#

chatgpt is really good at appearing thorough

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part of that is being correct, but it's not 100% - that's not the objective of an LLM

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genAIs made for chatting will never be fully reliable for learning

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basically every technical community i'm in has concluded that genAI is a hindrance to learning lol

exotic relic
#

It can certainly depend on your question. Your prompt and key words matter. I know what you mean by it can’t learn, but it does simultaneously read API docs

quasi urchin
storm patio
#

that's.. how LLMs work, that's how ML works

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but it's important to recognize what it's learning
chatgpt is learning speech patterns, not facts

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some of the speech includes facts, so it can restate facts

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but facts are not fundamental to the speech pattern

exotic relic
#

It has significantly improved over time. I definitely could see where a year ago it may hallucinate. But with the right question you can get what you want

#

Knowing how to code really helps

storm patio
#

its believability has improved, that is the core metric of an LLM

#

its factuality has improved to further that goal, but that's not the main objective of an LLM

#

with the right question you can convince the LLM to output something satisfactory, convincing - that isn't synonymous with correct

exotic relic
#

I both wish it didn’t exist, but at the same time to the right people it can really save time.

storm patio
#

heh, to middle managers...

#

(to be clear, that's a joke, not a contribution to the actual discussion)

exotic relic
#

I’ve made several games in the past before ai existed, and now a lot of those long hours of debugging is gone because it spots it fast

near wigeon
#

dam how many times has this horse been beaten

storm patio
#

yeah i was about to just leave ngl

exotic relic
#

Truly knowing how to code is important

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I hate when people copy from ai and have no idea what it gave, even though it’s the right code… people use it wrong

near wigeon
#

people use it wrong
the trope of "AI" enthusiasts

exotic relic
#

I can’t stress how beneficial actually knowing how to code is, especially when explaining what you are looking for

near wigeon
#

with experience comes the realization of how little it offers beside maybe "basic clerical work " But Ima leave at that, we used to have a #1352599815770341479
but thats now a new channel so no dumping ground anymore :\

storm patio
#

aw, i can't redirect people into the echo chamber anymore

near wigeon
#

yeah now that mods have changed scope of it , its pretty dead 😂

exotic relic
#

Well off topic but it has also helped so much with real applications. For example one thing I took my car to a mechanic and they couldnt figure out the issue, but I facetimed chatgpt and after a little bit of looking around the answer was solved.

#

Im not gonna explain more situations cuz this is unity... lol.. but honestly ive been saved plenty of times by this thing

charred fog
#

It will help spotting obvious things and is completely useless at debugging anything more complicated that that. While you are stopping your own improvement/learning

craggy pollen
#

i miss the time when we used to spoon feed newbs

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now that ai is around its rare

exotic relic
charred fog
exotic relic
#

Hilariously tho, in two cases someone showed me code that was incorrect made by ai, but it was because they explained their questions wrong to ai.. i was able to get the right answer

storm patio
#

just a /dev/null for everyone else, basically

charred fog
#

Thread here will be fine. (not to shill but for focused discussion)

exotic relic
#

Anyways tho, smart humans and real knowledge + research is always key

charred fog
#

It is counter productive to have it anywhere public, because bunch of brainwashed people would hammer it and waste anyone's time who would try to engage.

exotic relic
#

Thats certainly true

near wigeon
#

using sentis (now inference engine) at least has more interesting uses

exotic relic
near wigeon
#

also Sentis was a badass name, so disappointing they changed the name to such generic crap

near wigeon
exotic relic
near wigeon
#

so think maybe using hand gestures to control a character or something

exotic relic
#

but... yes unitys new editor came with a AI button...

charred fog
#

fyi, you can use right click menu to hide it (services)

near wigeon
#

yeah big reason I'm still on 6.0

exotic relic
#

no offense but I mean... stuff like apple ai, google ai, copilot, i just dont trust that stuff yet. chatgpt is it if I need

silent mica
exotic relic
#

Very speedy

near wigeon
near wigeon
storm patio
exotic relic
#

we dont need ai in absolutely everything we own.... keep it to one place..

#

more and more comes until it collapses I guess

tawny quail
#

Luckily the unity one is an opt-in install (except for the button itself); don't want that in my project LUL

exotic relic
near wigeon
exotic relic
#

my mom sent me a screenshot of something from chatgpt to explain why shes right 😑

tawny quail
exotic relic
#

i mustve accidentally clicked it then cuz i didnt see a X button

tawny quail
#

lol

exotic relic
#

i know i uninstalled it from package manager tho

near wigeon
#

its like now how every project new I make with Unity 6.0.33f VC is broken..who even asked it to be part of the template

tawny quail
#

Even if made as a local project? Or is the package itself exploding

near wigeon
#

yeah the project itself has broken Library errors, so I remove package they're gone

tawny quail
#

Amazing

exotic relic
#

Smart people have trouble working together though because each are very confident in their own methods

near wigeon
#

love it

exotic relic
# near wigeon love it

Errors in a new project is just practice for new people to gain patience before they begin this journey

near wigeon
#

now I either need a custom URP template minus VC, or remove VC package Every new project

#

all because unity likes to pull weird shit like this

tawny quail
#

If only they let you select packages on project creation

near wigeon
exotic relic
storm patio
#

yknow, why can't you choose like, an empty template
without even the 2d/3d/etc "feature" and the packages that come with them

near wigeon
#

never understood why they never did that..its so easy to do in hub.. literally just a fucking checkbox

#

they do it for modules, why not packages.. just keep the core ones grayed out

tawny quail
#

Yeah, would be so helpful

gusty abyss
#

how can i make the pivot ori face the right way as the laser is ment to go up and down

fiery sedge
#

sup

near wigeon
gusty abyss
near wigeon
#

also make sure its not in "Center" mode that can throw you off in their location

gusty abyss
#

In blender I had the orientation set to default with normal I angled the pivot for it to be perfectly aligned with the model and I imported it into unity and it sort of made all the blender empty objects not have their orientation or something or is just maybe axis?

gusty abyss
flat breach
#

hello I have a whole transparent png file with multiple message bubbles images, is there a tool in unity which would make me able to cut it to get the bubbles one per one?

balmy kettle
#

the sprite editor?

near wigeon
#

if you need external program, use gimp

flat breach
flat breach
cyan lion
cyan lion
gusty abyss
#

But pivots Ori didn't get transferd?

cyan lion
#

what is this exactly

#

it looks like a reactor

gusty abyss
#

Is it a known thing how Unity doesn't respect the theme of your OS

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I have mine set to dark mode

cyan lion
#

unity's ui is kinda outdated too

#

they need to update it with something better

gusty abyss
#

so its not just me alr

modern estuary
gusty abyss
#

im facing this issue

modern estuary
#

ic

#

what desktop environment are u using

#

or wm

#

could be a problem with your gtk config

gusty abyss
modern estuary
#

ic

#

i use hyprland

gusty abyss
#

maybe its just an arch gnome issue

modern estuary
#

i think i see the issue

#

adwaita is light mode by default i think

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i believe adwaita has a dark version so try setting that

gusty abyss
#

I always have it on dark

modern estuary
#

what are all the optons

gusty abyss
#

thats it

#

this is the entire page

modern estuary
#

damn

#

try installing lxappearance and using that

gusty abyss
#

extension?

modern estuary
#

no

#

different application

grizzled gust
#

any idea, why the light passes partially through walls? its realtime lighting and nothing is baked (procedurally generated map).

gusty abyss
#

I guess this isn't the worst thing ever

gusty abyss
cyan lion
#

is that real thing

#

or just a concept

cyan lion
#

sounds really cool

grizzled gust
gusty abyss
grizzled gust
gusty abyss
#

yes

gusty abyss
#

Photo

#

It's a reactor inside a like metal case

grizzled gust
#

oh when i increase the strength value from 0.8 to 1 it works

#

no light passes thru then

gusty abyss
#

Unity is goofy like that

grizzled gust
#

hahaha

#

welp thanks :)

#

problem solved

cyan lion
#

should have choosen un-

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idk what i am making

gusty abyss
cyan lion
#

its a robot arm's fist, that shoots rockets.

cyan lion
#

glados

gusty abyss
#

that would be wheatley

flat breach
#

hello, I want to make a dialogue system, should I make it on my own knowing it will work or should I watch an appropriate tutorial to make sure I do it "the best way"? this is a question I often ask myself

storm patio
flat breach
storm patio
flat breach
west lake
#

is there a channel for just organization tips for projects? or is general fine

west lake
flat breach
hard forge
#

I’m gonna start on a psychological horror kind of indie game, I’m new to unity so what should I start with? I usually go models -> building -> lighting, vfx and stuff -> script -> sound. Idk tho

shadow heron
#

Why is it literally impossible to smoothly transition a noise profile to a different one? I am using movetowards and sometimes its smooth and sometimes its not. Is there anything I am doing wrong?
https://paste.ofcode.org/UaRxmXy5F9DvUrkpVaE2VX

rancid whale
#

There’s a great video from Toyful Games about how they use Springs for smoothness / “game feel” in general

#

We should have a mega thread about smoothness. It’s a popular reoccurring topic

uneven scarab
#

Wats stopping unity from giving 3d rigidbodies a gravity scale in the inspector

#

Is there a divine entity corrupting the minds of the ceo telling them to just not add small things that would make sense to have

balmy kettle
#

you do know that 2d physics and 3d physics use entirely separate implementations, right? 2d physics is Box2D and 3d is PhysX, it's entirely possible that physx doesn't do individual gravity and that it wouldn't be as simple as just adding a gravity scale property to the inspector

mellow badger
#

Hello

#

I have a question

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

mellow badger
# balmy kettle !ask

I have a Unity 2D game that I published on the Play Store. I'm adding ads, and I got approval from AdMob. I've added the code, manifest files, and permissions, but when I install the APK and ABB build files on my phone, the game doesn't appear on my home screen; I can't open it at all.

balmy kettle
hard forge
#

Where do i find a team who can work for me? I’m not good at finding ppl

vagrant rootBOT
# modest meteor !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

wary helm
#

Hello, can I post my project on this server?

gray frigate
#

notice how the value at, say, x=30 dramatically changes

#

additionally, you're switching noise profiles entirely when you change movement states – that's not going to be a smooth change

flat breach
gray frigate
#

To vary frequency over time, you'd want to manually sample the noise with a time variable that counts up each frame

#

so you'd do noiseTime += Time.deltaTime * currentFrequency;

gaunt harness
#

Happy New Year!!!

strange moon
#

Im having problems with il2cpp and aot. How do I know if code is aot or not? Any options to check it?

strange moon
plain dagger
strange moon
plain dagger
strange moon
#

I have the issue that I compile unity project including a plugin dll. I suspect the dll to not be aot compatible. At runtime I get nullptr

plain dagger
#

whats the actual exception?

#

the exception is very clear when this actually happens

#

It wont cause null ref and if you get an actual SIGSEG null deref then thats something else

lethal mason
#

when i click create hand copy for some reason i get an error. it let me do it before now its starting problems

strange moon
plain dagger
strange moon
flat breach
#

😭

north apex
#

if i do Unity Personal, what are my limitations?

#

i googled it and 200k per year, which is 16.7k a month. I don't think I'll exceed that.

potent geyser
#

So then you don't need a license. You only need it if you exceed the thresholds.

sleek forum
#

how do i encrypt save data in unity

potent geyser
#

You can't. Store the data on a server if you truly don't want someone to see it.

sleek forum
#

ok

#

how long does it take to learn unity before mastering

north apex
#

this says i need a liscense or something

potent geyser
#

You need a personal one, that's just a formality to use the engine. It costs nothing.

north apex
#

ahh

sleek forum
#

do these ai apps actually help u witht unity coding

plain dagger
#

It probably vanished because you did not update for years

north apex
#

my project isn't showing up and importing it doesn't make it show up either.

plain dagger
#

You can add any project from disk

sleek forum
north apex
#

importing it doesn't make it show up either

plain dagger
#

doing this?

north apex
#

hold on it worked

near wigeon
# sleek forum so they are a scam?

can't say specifically for that one but you wouldn't want something spoonfeeding you mostly incorrect answers, you also won't learn much

plain dagger
# north apex hold on it worked

Now you can install a later 2019 version using the hub button on the download archive page
make sure you start using source control or make a backup before opening the project in the later version

north apex
#

should i just updated it to current?

plain dagger
#

Yes the latest 2019 version avaliable

#

upgrading major version will be riskier and may break things

#

2019 is pretty damn old so ideally you want to go to unity 6

north apex
#

should i redo the project from scratch?

#

in unity 6

#

or upgrade and see what errors I get?

plain dagger
#

No but you may notice some issues or have code that needs updating

#

but 98% of the project should work fine

#

or even 100%

north apex
#

ok

#

it's trying to do the 6.3 LTS

#

as default

stuck flower
dreamy dome
#

Happy New year 🎊

gusty abyss
#

Any way to fix the issue where my Preferences just aren't saving?

#

I set them and then exit and they just don't save

slow dirge
gusty abyss
slow dirge
gusty abyss
#

This thing

slow dirge
#

Oh

#

Try ctrl + S before closing the editor maybe.

gusty abyss
slow dirge
gusty abyss
#

I am on 6.3

#

and I don't use an IDE I use the build in GNOME text editor

slow dirge
gusty abyss
#

I never had a IDE

slow dirge
#

It doesn't matter. The packages are installed regardless.

#

Other than than I'd suggest looking for clues in the logs.

gusty abyss
#

so uninstall the Rider package and the VSC package?

slow dirge
#

There's another solution later in the thread. Specifically for Linux(and seemingly Mac too) users.

stiff heart
#

HOW do you change the color of an object without changing the material color ive been trying for like 4 days 😭

near wigeon
gusty abyss
#

im quite confused by this question

slow dirge
stiff heart
#

do i gneuinely just have 35 different colored materials

#

of the same texture

#

😭

rancid whale
#

You mean the “tint” that can be applied by editing the abledo color wheel thingy?

rancid whale
#

You’d have to duplicate that material for each variation AFAIK

slow dirge
stiff heart
#

okay time to figure THAT out

slow dirge
#

Or manually by duplicating the materials.

near wigeon
#

or just clone and change each instance 🦥

gusty abyss
#

sudo chown -R "$USER":"$USER" ~/.config/Unity ~/.config/unity3d ~/.local/share/unity3d

got this command ill try to see if it works

#

and removing those packages did not help

#

guess im finding out where the config files are at

north apex
#

updated to latest, let's see what happens

#

one major compile error, do i have to remake the input system?

#

how do i go to 2d view?

near wigeon
north apex
#

i don't see it

#

oh wait it's on the other side with a strike through it

near wigeon
gusty abyss
ocean sable
#

What are your alls default tools for showing off gamejams to people?
Like how to's best advises, etc?

near wigeon
north apex
#

is there something i can do about this?

ocean sable
#

Trying to include engines, beginner tutorials, free assets, some base instructions

near wigeon
#

could be something in your code throwing the event system off the rails

north apex
#

pressing the Q key to toggle inventory is also toggling the chat for some reason

near wigeon
#

what do you expect us to do with that..

void thicket
#

Current state of gta 6:

fleet swift
#

Hey folks, imagine diving into a mobile sandbox where YOU call the shots—no PC required, just your phone! We're building a UGC platform on Unity 6, like a mobile Helix or FiveM, but tailored for iOS/Android. Create custom RP/Life servers with factions, jobs, and economies; Anime worlds, roleplay, survival, freeroam chaos with car tuning and parkour. All via simple touch editors—drag primitives, slap on textures, script events visually, and upload to the cloud

north apex
#

how do i hide an item in view but not disable it in game?

#

i'm working on different UI systems and stuff now

slow dirge
#

If we're talking about the game view, then the only way is to disable the renderer(or it's gameobject)

north apex
#

oh thanks i didn't even notice that

#

there's no eye icon by default

gusty abyss
slow dirge
north apex
#

i just didn't notice since that area was normally blank unless you hover over it

fair cove
fleet canopy
fair cove
fleet canopy
#

ah, that was more so to clarify if players need a deep uunderstanding of the language which is unlikely with the block coding

fair cove
gusty abyss
#

is it just me or does Light mode in Unity look hideous

thorn gust
#

Hey I'm looking for a new laptop for game dev and to play games

#

Yo

#

Pls find one for me

rich kernel
#

Happy new year everyone 🎉

gusty abyss
thorn gust
stuck flower
fair cove
# thorn gust Hey I'm looking for a new laptop for game dev and to play games

I would suggest looking at the minimum specs to run Unity, and at the minimum specs to run the games you want to play, and then find a laptop that meets or exceeds those specs from whatever retailers are in your country or online places like Amazon if they deliver in your country - and ofcourse price will vary depending on your budget and where your getting it from, and keep in mind, while it has the advantage of being mobile, a laptop has a much shorter lifespan than a PC and cannot be upgraded over time so that may be a factor in your budget, depending how often you plan to use it

next fable
#

can someone help me with unity versoin controll

#

i dont know how to see what my friend put in our game

cyan lion
cyan lion
# thorn gust Hey I'm looking for a new laptop for game dev and to play games

Get a pc if you don't need to travel or take a laptop with you. Even then right now ram prices are higher than usual. I am not saying to wait if you want it buy it but just that you may be able to get a better deal once prices go back to normal. Also i own a gaming laptop and regret buying. I have used it for four years now and i will be switching to a pc as soon as i get a budget to get a good one.

slow dirge
thorn gust
#

@cyan lion

boreal ember
tiny silo
#

I have a question but it's more of a general one that I want input on before I go ahead with what I want to do.
I'm looking to make a checklist of challenges for my game. For clarity on what that looks like, I attached an example from Smash Bros for Wii U. I have a rough idea of the kind of system I'll need in order to make it work and to have wildly different things able to contribute to the list of stats I may need to check for.
So my question is if having a static class that has DontDestroyOnLoad activated is the best approach? And if it's perhaps a bit excessive to have all of the variables that will be checked for various challenges also be static? Or if not, should I leave them public and have them be editable that way? I've set up the list and it's looking like around 60 different variables will be involved in the various challenges

#

I'm just trying to be extremelyu thorough in asking here because it's the kind of thing where if a challenge doesn't track, it can cause a lot of issues for players and be pretty difficult to detect without a strong enough design acting as the foundation

#

I hope that all made sense

tiny silo
#

Okay actually it seems to work fine, but I have a new issue. I'm using enemies defeated as an example, so each enemy defeat adds 1 to the total. But when this happens, I want it to check for if the threshold that clears the challenge has been hit. Like, if the threshold was 50 enemies for example. So my idea would be instead of directly incrementing, it would run a function that increments the value and then checks if it passes the threshold. But would I really have to make this kind of function for every single stat that needs to be checked? Which as I said is looking to be around 60. Surely there's an easier way?

#

Idk if I've explained all of this well so I can answer any questions

solar panther
#

Bruh, I'm getting suck for coding to get some stupid errors.

storm patio
#

my answer after reading through both messages is i guess, consider trying the observer pattern. i think it'd be easier to manage if each challenge handled itself

storm patio
tiny silo
patent zinc
#

anyone here know about VR? My game keeps stop working. how could i fix it? sadblob

vagrant rootBOT
# charred fog !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

rose flicker
#

Guys , how could I prevent an object going through another object if they are using a character joint?

gusty abyss
#

dose unity not have a dragger that lies up objects to like a meshes face

fleet swift
fleet swift
#

But it won't be a competitor to ROBLOX.

Essentially, this project is "if Fivem and Helix, or even Garry's mod, were created on a smartphone," where popular RPG, survival, PvP, freeroam, anime-themed servers are often included.

We will also have our own asset marketplace

storm patio
#

consider moving discussion to #1180170818983051344 or something, this isn't exactly a place to advertise

gusty abyss
#

hows my cam tilited

plain dagger
#

you can fix it by selecting one of the axis on the top right

gusty abyss
#

ty

#

why dose unity not have this as a feature

plain dagger
#

No idea. we have vertex snapping and thats it

#

if you are trying to place lots of primitives like this then you should stop and make a model in 3d software instead

#

(which will be a better experience)

gusty abyss
#

its a pivot for the lasers

#

it aligns with the faces ori

plain dagger
#

If its your model then perhaps an empty object should be pre placed in the model

gusty abyss
#

did not work

#

blender did not export there ori

potent geyser
solar elm
#

wheres showcase channel

potent geyser
#

Literally the message above yours

solar elm
#

Okay Thanks ;3

leaden bridge
#

i want to make a health bar attacked to an npc but when i try to use unitys sprites it wont look corned like 90c it looks fat in the middle and ugly

potent geyser
#

You need to 9-slice the image and set the type on the Image component to sliced

hidden panther
#

how do I know when to use baked or mixed lighting?

mild grove
#

Hey guys, any idea on why Steam Overlay is not working in my game? I added Steamworks and added the Steam App ID in the text document. When the game opens, it does launch as the game on Steam but Steam Overlay doesn't open.

hollow heron
#

Does anyone know how to fix your creator companion crashing I tried deleting the whole thing and reinstalling it but that didn't work etc🙂‍↕️ I would really appreciate it if someone know how to fix it.💙

potent geyser
vagrant rootBOT
leaden bridge
quartz ruin
#

whats a good way of using prefabs as a tileset, i used 2d tilemap but its kinda awkward to use and its on its own grid so idk how it would work on like a slope

potent geyser
craggy pollen
vivid stag
#

I learned how to use probuilder i made a cool map

storm patio
vivid stag
random wyvern
#

I'm not sure if this is a proper channel for this question but I don't think I saw any better one for it so I'm going to ask it here

#

What would be some good approaches for making a game with a level editor that would allow a user to import their own assets (like models, textures or audio)?

fast wind
#

anybody know how to fix this?

#

nvm fam

vivid stag
#

Guys i dont know but why when i want to make a new script and i open it it opens notepad and not vis studio

vivid stag
#

Looks normal like a empty package

plain dagger
#

If not it just opens in the system default which appears to be notepad

deft rock
gaunt harness
#

Today is my 30th Birthday!

neon parcel
#

it's smooth in general i have 16gb ram it only ever lags when i want to look around, even changing the axis is smooth

sour shadow
#

How do i access "build options"?

deft rock
sour shadow
#

thanks

neon parcel
deft rock
neon parcel
deft rock
#

restarted Unity and/ or PC?

neon parcel
random wyvern
pearl oyster
#

That would be a very big project and the question is very vague. What kind of suggestion are you looking for?

late rover
#

Anyone else having issues with the linux version of unity 6.3? It doesn't seem to detect the android module I installed, in neither new nor existing projects. 6.0 doesn't have that issue

late rover
twilit plume
#

what submeshstartindex is used for?

random wyvern
#

Maybe I'll try a different question. Does anyone know of any Unity game that does allow to use custom assets for level editing or something similar?

sour shadow
#

Do i need a paid unitiy plan to uhh export my projects

cloud moss
#

hello

sour shadow
#

ok

charred fog
#

Don't cross-post

tribal barn
# charred fog Don't cross-post

should i instead delete the old post and put it here? I simply wish to get a faster response as that channel hasnt seen activity for several days

pine eagle
#

Guys I have problem TextMeshPro InputField caret shows but typed text not visible like the input is there but the text just does not show can somebody please help me

charred fog
mild radish
#

and update the text after each keypress

#

I also type into a TMPro Text Element..
I update the text manually and also the carat..
every (X) seconds i add it and remove it to make it blinky

pine eagle
mild radish
#

@pine eagle ☝️ textField.text = buffer + (showCursor ? "|" : ""); <-- textField being the tmpro element..
and just updating the .text variable

mild radish
#

u mean the text works correctly except the carat?

charred fog
#

Make sure you are testing the component at runtime as well.

pine eagle
mild radish
#

💯 .. i was just curious b/c the text element in the inspector doesn't seem to show anything in it

mild radish
#

yourTextElement.text = theStringYouHaveInputted;

charred fog
#

You've made some changes as well. Drop a default component and see how it works. Then compare what you've changed.

charred fog
#

Does the text element contain the actual text in the inspector?
I see

pine eagle
#

I am just tired guys I have been trying to figure this out for ages I tried ai everything I just dont understand

pine eagle
#

I just typed there so you can see that its not showing

mild radish
pine eagle
mild radish
#

try using a different TMPro element.. just to test real quick.. and see if it works w/ a different one

mild radish
# pine eagle

im not sure i've ever seen this before.. the cursor has moved like the text is there..

#

but its not visible

pine eagle
charred fog
# pine eagle

It looks like its misconfigured, it's either size of the text pushing it out or something else. Examin on the default component and compare what it is

mild radish
#

well ^ that may be not visible b/c its White text on White background(if it is indeed white font.. cant tell from the inspector)

pine eagle
#

the thing is the place holder

mild radish
#

i agree with fogsight ^.. the text may update.. but just be pushed off the side or down below or something

pine eagle
mild radish
#

click the rect tool and drag down that white line below Text to chat ^ down to the bottom of that yellow line

silk owl
#

any possibility because your text is out of the canvas range? If not just think i said some stupid words

pine eagle
#

its inside canvas

charred fog
#

@pine eagle Also next time, please use dedicated channel #📲┃ui-ux

mild radish
#

it may be possible that long string u typed w/o spaces dont fit and filled below it

mild radish
#

it could be cut off yes

#

maybe move to ui-ux tho.. as fogsight said..

#

you'll have better luck over there considering this is specific to ui

pine eagle
rare holly
#

Who is the owner of this server i need to talk to them about a admin on here

pine eagle
#

I just dont understand

storm patio
rare holly
pine eagle
#

idk I feel like I have tried everything

silk owl
#

remove and create new one?

mild radish
#

that's what i do when "i've tried everything" lol

pine eagle
#

ok sec

mild radish
#

make the thing that u cant make by - it -self

#

if its the only thing in the scene.. theres nothing that can cause it to be broken...

#

once u get it working in the scene by itself.. u know 💯 that it works..
and you'll know the steps u took to make it work by itself..
if u go and then try to add it to a system or setup u already have you know
whats supposed to happen.. and whats supposed to work.. and if u run into a step that doesn't seem like it was
in the isolated version u can stop right there.. and u can contend with the issue

charred fog
#

@silk owl This is not the place for promotions

silk owl
#

ei, understand but it's not a business project, i wouldn't do this anymore

charred fog
little haven
#

How far?

pine eagle
#

I deleted everything

#

and started again

#

and its still

#

not showing

charred fog
flat breach
#

is an arm 2d texture the same as mask map?

solar panther
storm patio
#

how should i know

pine eagle
solar panther
pine eagle
charred fog
pine eagle
#

omg

#

I fucking fixed it

#

accidently

#

this was

#

set to alpha 0

#

omg

#

I want to

#

kms

charred fog
flat breach
#

is an arm, normal-base map, ambient occlusion enough to have a realistic material in HDRP? most of the videos on this seem to be outdated

potent geyser
#

That's an extremely vague question

solar panther
#

Btw, I ain't just familiar with Unreal Engine. Just familiar with Unity

potent geyser
#

Photo realistic would require a skin shader and whatever textures that would require. Also sub surface scattering.

thin jay
#

can i post asking questions for my vrc avatar?

#

its in unity

potent geyser
vagrant rootBOT
potent geyser
#

We're not a support server for their sdk

flat breach
potent geyser
#

So try them out

flat breach
potent geyser
#

There is no one solution for making things "realistic" , otherwise every game would look the same.

flat breach
potent geyser
#

There's no one solution. You need to use a skin shader, by either making it yourself with a strong understanding of technical art (which you lack) or find one on the asset store, and learn how to use it.

#

It's clear you're hoping there is a checklist of things you need, and there isn't. That is your lack of understanding how art works when it comes to games.

potent geyser
#

Exactly

flat breach
#

do you recommend me a video to learn this?

#

like pbr materials and shaders

potent geyser
#

I recommend you don't try to make your own, no. Look on the asset store.

flat breach
potent geyser
#

You can also download the HDRP chess scene example and see how they've set up their human character, she's very lifelike.

flat breach
potent geyser
potent geyser
#

I believe this is all using native HDRP? I could be wrong. But it's free so have a look.

late rover
#

Unity hub shows the module as installed, but after opening a project it says it isn't installed

#

reproducable on 6.3.0 and 6.3.2

exotic relic
left minnow
#

So guys I got important question in unity
How to add a save and load system to a game that’s already done
(This game was made for 48 hours game jam so I had ai help with the programming while I was focused in implementing it and testing and making all the 3d stuff and making the story and the game playable I edited some of the code later to make it better the game wasn’t submitted to that game jam any way due to some internet problems but Iam now working more on the game to make it longer and much better than a game jam game )
So any idea how to implement that save and load system without having to remake the whole mechanics
The game has +35 scripts and more than 7 scenes

plain dagger
#

Id expect some transformation data will be needed but what else depends on your needs

#

If this was not thought of at the start then you may need to refactor some things quite heavily

vivid cedar
#

Also 35 scripts is really tiny

plain dagger
#

beginners have little understanding of what data needs to persist and how to even make systems that can be reloaded with other data later in time

left minnow
# vivid cedar Also 35 scripts is really tiny

Ik it’s just my first time trying to do this and all the tutorials I found just talkin abt very basic stuff like health stamina or whatever what I need to save in this game is 3d objects that are generated in run time as example or 3d objects that are disabled or enabled to simulate certain stuff so idk how to do all of that

vivid cedar
left minnow
vivid cedar
#

typically you'd have some kind of object id and you'd save a pretty simple entry for whether it exists or not, or whatever other data you need, mapped to the id

#

Ultimately every save system boils down to the same thing:

  • Figuring out exactly what data you need to save
  • Making a class that captures all of that data in it
  • serializing that class to and from a file
plain dagger
#

Indeed. Id first try to make unique ids to prefabs which lets you spawn the object again later

vivid cedar
#

Step one:

Figuring out exactly what data you need to save
Is the main one that most beginners can't seem to figure out, in my opinion

#

all the tutorials focus on step 3

plain dagger
#

Yea a save system is no good when you dont know what to even put in there

left minnow
vivid cedar
#

like a pokemon snap photo or something?

left minnow
plain dagger
vivid cedar
#

right so an actual image from the camera - yeah that's just image daya, you can store it as a byte array

left minnow
vivid cedar
plain dagger
#

Im sure you understand the concept of having an image file?

left minnow
left minnow
#

I already use that while moving those pics from scene to another actually

plain dagger
#

well thats not required but i guess good?

vivid cedar
#

you don't need to encode your Texture to a PNG to "move them to another scene", whatever that means

plain dagger
vivid cedar
#

you can just pass the texture around

plain dagger
#

im going to presume that was some bullshit AI made up

left minnow
vivid cedar
left minnow
vivid cedar
#

the reality iws you need to pick a serialization framework and then follow the rules of that framework

#

each framework will ahve different rules

#

so it depends what you are using

left minnow
vivid cedar
vivid cedar
#

you can do wahtever you like

#

maybe you are struggling with the basics of some coding concepts? In that case you need to practice and learn more about C#

plain dagger
left minnow
left minnow
vivid cedar
plain dagger
left minnow
#

Thank you guys both of you for your help I will go now try figure out the exact stuff I need to save as a first step

vivid cedar
#

if you're already saving photos to a file, what you really want to be saving in your saved game file is a reference of some kind to those photos. For example the filename or some other unique identifier you come up with.

#

I'm imagining this is some kind of Phasmophobia-esque game?

left minnow
vivid cedar
#

Aren't you starting with a Texture?

plain dagger
#
{
  "photos":
[
  {
    "id": "abc123",
    "image": "abc123.png",
    "desc": "cool photo of a bed"
  }
]
}
vivid cedar
#

if so yes, just continue to use that Texture as long as you need it

left minnow
plain dagger
maiden hill
#

im really new to unity im trying to render materials but i cant figure out how

left minnow
vivid cedar
left minnow
left minnow
maiden hill
#

but in the tutorial there is

vivid cedar
#

YOu need to share some context with us

#

screenshots would help

maiden hill
vivid cedar
# maiden hill

ok sounds like you're maybe trying to upgrade some BiRP materials into URP?

sour shadow
#

how do i edit grid snapping

maiden hill
vivid cedar
#

Are you talking about the render pipeline converter @maiden hill ?

maiden hill
maiden hill
#

for me materials just isnt there

vivid cedar
# maiden hill

I'm honestly not sure what that is. Can you share the tutorial?

#

Make sure you're on the same unity version and have all the same plugins and assets installed as the tutorial

maiden hill
# vivid cedar I'm honestly not sure what that is. Can you share the tutorial?

Start your multiplayer survival game journey with this beginner-friendly Unity tutorial! In this episode, we set up PurrNet for networking, configure multiplayer functionality, and implement basic player movement. Perfect for anyone diving into game development!

This video covers:

  • Setting up PurrNet for multiplayer networking
  • Implementing p...
▶ Play video
#

yea i installed the polygonstarter pack like he said im at 2:00 in the videp

near wigeon
#

You wanna make a multiplayer and don't know how to apply materials.. ruff

vivid cedar
#

that'll be done from Window -> Rendering-> REnder Pipeline Converter

#

The issue is you're using a newer Unity version than the tutorial is, so the UI is a bit different

#

it'll also be a whole window with some settings and stuff instead of a single button

#

You're going to need to select the Material Upgrade thing here, initialize the converter, then run it

#

Wait also in the video what he might be doing is just selecting the materials he wants to convert

#

if you have them selected you might see the same edit -> rendering -> materials menu he has

maiden hill
near wigeon
maiden hill
vivid cedar
maiden hill
near wigeon
vivid cedar
#

Sorry it's Window -> Rendering not Window -> Material @maiden hill

maiden hill
#

its just saying initializing pending

vivid cedar
#

it will search your project for assets to convert. After that double check which ones it's converting then press Convert Assets

maiden hill
#

i think it worked

#

thank u

late rover
#

I'm using the AUR version

west lake
sleek forum
#

what should u do after u spent a year doing tutorials?

near wigeon
#

put the knowledge to use

#

only a year isn't much

sleek forum
#

i built a simple platformer game but i feel like its too basic

#

and i cant make any better

near wigeon
#

the only way to improve is practice

#

make different types of projects etc

sleek forum
#

like what

near wigeon
#

depends, something you will enjoy doing

#

learning is not making your "ultimate project"

#

make a bunch of them for the purpose of learning and practice things you learn

sleek forum
#

what kind of game would be weorth making then

fallen pine
#

hehe i'm gonna make a game im so excited UnityChanCelebrate

near wigeon
#

simple ones, make it at least do a full gameloop

sleek forum
#

i did.

#

i made a platformer game that has restart

eager falcon
#

Guyyyyyys, help me, pleaaaaseee, I’m begging you.

I have an issue with Unity Netcode for GameObjects.

I have players - host and client. Both are moved locally by the player controller script (it moves players using rigibody) and then syncs their positions using network transform component (set to be owner-authoritative)

Apart from players, I also have objects either Network Transform (server-authoritative), rigidbody and a box collider components.

When host walks into an object - it moves it. When client walks into an object - it jiggles and barely moves it.

How do I fix this?? I would praise a guy who’ll help me figure this out, I spent a lot of time on that.

near wigeon
eager falcon
sleek forum
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i mean

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make

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not ask

near wigeon
sleek forum
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will that help me in making a video game in the future?

near wigeon
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ofcourse

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its not something you do overnight, its a knowledge you build up

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the learning never stops really

sleek forum
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are tutorials still worth it after using it for 1 year

near wigeon
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tutorials can be useful yes, but not soo much the "make minecraft in 24 hrs" or some shit

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learn things individually, learn putting those together on your own to build small but functional "minigames" or mechanic

sleek forum
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so like make a simple game u can use ur skills to do?

solar panther
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FINALLY! My FPS Controller has worked with no errors. But, It's not moving somehow.

potent geyser
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That's not what most consider to be working.

maiden hill
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What are some good tutorials on yt that actually teach u how to use unity

balmy kettle
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!learn

vagrant rootBOT
restive wolf
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Is there some hotkey that lets you go back to your last folder selection?

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If I am looking at a folder, and then I select a material or something, it goes to the material in the project.

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But what if I want to quickly go back to the folder I was looking at?

tawny quail
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If you didn't edit anything, you can undo and it'll go back. Otherwise, there still isn't an actual back button 😔

storm patio
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<@&502884371011731486> compromised account

potent geyser
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?ban 724889157532516443 bot

novel scarabBOT
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dynoSuccess .arrot was banned.

rose trout
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I have 2 combat systems in mind for my online RPG game, but I can't decide on which one to go with. Is this the right place to ask for opinions?

exotic relic
rose trout
# exotic relic No. your own opinion is because you know your game best. But whats the options?

I am working on an online RPG game, and I can't decide on which one of the two combat systems to go with.

  1. A class based system that is similar to WoW, with a main class that is split into sub classes based on how they fight. Players can spec into any of the sub class trees for their main class as long as they have enough points, and attribute points are automatically set based on the class as the player levels up.

  2. An elemental combat system. Players pick their starting element when creating their character, and they buy skills from vendors and some skills can be obtained out in the game world, either by completing quests, exploring random places, interacting with NPCs, etc. As players level up, they gain attribute points to use on any attribute they want, and they can use any weapon they want. Weapons can be imbued with your element to be used in combat. New elements can be learned later on as the player level up

Which one do you think I should go with?

gusty abyss
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so why does unity like doing this to me

cosmic igloo
rose trout
cosmic igloo
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just a question… how many games have you released so far

silver iron
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Hello, I have a question: has anyone ever used the procedural traversal method? Not to help me, but to understand a few points before I start.

Thank you.

storm patio
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if you have a question, feel free to ask

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!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

rancid helm
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so, how to fix this?

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nothing is wrong i guess

silk fractal
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WOW has it's combat system for a reason, cause it's very lenient to high ping

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At least as far as I know

rich kernel
rancid helm
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i did restart the engine, and there was some unnecessary using .... thing, and there was many error xd

rancid helm
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yes

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but i don't know why unnecessary code equals error

rich kernel
royal dune
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I procrasinated on my "dream" game for like 2 years, and just now I locked in and it took me a total of 3 hours to finish the main movement (its a movement based game lol)

royal dune
# rich kernel Genre?

Ngl i dont really know what genre to categorize it into, but it’s somewhat like pizza tower (I think I haven’t played it Ngl) but kinda a metroidvania in a way…

rich kernel
slow dirge
wraith pasture
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Is there a billboard renderer or do i have to get a custom shader?

gusty abyss
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i got a issue with sound sources lagging the game. i got sound sources. on 7 places only those lag theres no audio playing when i remove the comp it fixes the lag how dose that lag the game

jaunty wraith
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im trying to use a ruletile for my tilling tool but i cant find the what pattern to use for inverted corners.

jaunty wraith
storm patio
gusty abyss
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hows audio doing that none of it is playing

storm patio
jaunty wraith
storm patio
gusty abyss
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no no

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i ment it lags

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i run the game no audio is playing only footsteps

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it lags

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when you move

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if i remove the audio sources it fixes it

storm patio
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ah, i read it as a complaint that audio wasn't playing

gusty abyss
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its audio sources lagging

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if i remove one audio source any it fixes it

gusty abyss
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its inspector

stiff heart
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guys is there an autosave or folder somewhere

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PLEASE i NEED to know

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because i MAY or may not have saved for 2 hours

gusty abyss
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if you crashed

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it should make backup

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else its all gone

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i think

slow dirge
gusty abyss
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too mutch scripts

short umbra
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hello first time asking here! i started game dev a few months ago just trying to learn new stuffs and i was wondering how people design their sound systems in their horror games
if anyone has like good tutorials or like experience sharing would be appreciated

for example, fears to fathom homealone has great sound designing that everywhere i go i feel like the ambience changes and other new different small sounds play

gusty abyss
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Which language pack should I choose

storm patio
storm patio
storm patio
short umbra
storm patio
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it's the first result when you search "scruffy" on youtube

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apparently there's 2 videos on fnaf, actually
https://www.youtube.com/watch?v=1yTIhtfgDwY
https://www.youtube.com/watch?v=rMkkE0AIuMo (embed hidden to not clutter)

{ You can support me on Patreon here! https://www.patreon.com/scruffymusic
{ Hear my music on BandCamp: https://scruffymusic.bandcamp.com/
{ And visit my official website! http://scruffymusic.com/
{ Here's my Twitter for more updates: https://twitter.com/Scruffy_Tweets

For Halloween, I'm analyzing the sound design in the first Five Nights at Fr...

▶ Play video
next spoke
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hey anyone here knows how to create unity games?

storm patio
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no, not at all

balmy palm
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Although scott cawthon does tend to use 1 audio channel on alot of his things. Alot of the games have sound cutoff bugs.

rancid sundial
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@charred fog wow

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why warn

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i said idk

charred fog
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@rancid sundial Stop spamming the channel. If you have questions create a modticket or DM a moderator.

rancid sundial
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spamming?

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are we deadass

charred fog
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!kick 1368337154761031770 spam

vagrant rootBOT
storm patio
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this channel is for unity discussion & help, so anything else would be considered spam

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you're supposed to DM @karmic maple if you'd like to create a ticket to message mods

rancid sundial
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Okay.

charred fog
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@rancid sundial I suggest you read #📖┃code-of-conduct before interacting with the server. And read channel descriptions, not to spam random phrases in them.

rancid sundial
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Alright alright

rancid sundial
storm patio
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no

rancid sundial
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dang thats rough

echo rune
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Hi all. Just wondering what's the news with unity sentis?

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I've been kinda out of the loop this past 3 years and i reckon gotta jump on the AI hype, but since my computer skills are so tied to unity, i'll just get on whatever unity's also into

storm patio
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if you aren't familiar with it to begin with, google would probably be the best start

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start by researching think

echo rune
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I've read the unity forum thread about it, the one in 2024

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But latest search in here is about, among others, how sentis is not called sentis anymore

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And that there are different kinda AI related to unity

storm patio
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do you have a specific question in mind? it kinda sounds like you do but it's not very clear

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also note that AI used to develop in unity and AI used within unity projects are separate

echo rune
echo rune
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- Compatibility Mode is enabled in Project Settings, but this feature is deprecated from Unity 6.0, and the setting is hidden in Unity 6.3. To enable Compatibility Mode, go to Edit > Project Settings > Player and add URP_COMPATIBILITY_MODE to the Scripting Define Symbols.```
Hi all. I'm getting this error when building (to webgl, if that matters)
But i checked in my scripting define and this entry is not even there
And as what the error say, the toggle option for this is also not available anymore
So idk what's going on?
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I'm on unity 6.3

slow dirge
echo rune
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Also in GraphicSettings.asset. Not there either