#💻┃unity-talk

1 messages · Page 42 of 1

balmy kettle
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you can't modify built in materials, but you can copy the material and edit the copy and assign the copy to the object

noble locust
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i have multiple objects to replace materials for

balmy kettle
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read beyond the comma

noble locust
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why would copying the material allow me to suddenly change it

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and where do i even change that material to begin with

warm locust
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unity has its own base copy of the material that you cannot edit

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you have to make your own

noble locust
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it's like some of the objects in my fbx have materials and others don't for some reason

balmy kettle
noble locust
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and is this how i change that?

noble locust
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ohhhhhhh

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thank you

junior path
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this is what 2700 packages looks like

kindred topaz
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Hello just switched to a new laptop but got a model that has to exported with a tool could anyone help it will be too late if I wait for unity assets download to finish

stable sky
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Does anyone know how to remove this line between Terrain?

fair cove
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Its not really a "backwards compatibility" thing, but different versions of the editor may have changed features or API that your project may depend on, so that warning is a fail-safe that "the chances of SOMETHING going wrong is non-zero", a caution that you should at least back up your project before trying to launch it in another version, the same is true if you want to change rendering pipelines in your project, this would be considered "upgrading" or "downgrading" your project - so unless theres a specific reason you need/want to change, I would suggest sticking to the version you made the project in

And each version that has the warning you saw, also has a "patch" version that should be completely safe to upgrade to (although I have heard some people report various strange issues with the editor itself breaking in strange ways, might be mostly Unity 6+ related or skill issue related)

sly lake
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It’s never completely safe

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Unity makes breaking changes to the shader API even in minor versions

fair cove
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Oh, fun - sounds like another good reason to stick to a few specific versions during development just to avoid any potential problems (unless ofc, you actually need something in a minor or patch)

charred fog
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You've been told already, there's no promotion in here or off-topic.

hard aspen
#

I plan on creating a new game. my second game ever for that fact. does anyone have any good planning/idea development template/scaffold they follow to make every game. this is just gonna be a short game that i can fully finish and just publish. doesnt have to be super developed, just a fully finished game that functions and i can publish to itch or smth. I wanna start brainstorming ideas and creating a strong backstory and ideas, so i dont veer off course and over commit to this project.

sly lake
# hard aspen I plan on creating a new game. my second game ever for that fact. does anyone ha...
  1. Market research - figure out whether a game in this genre, with your skills, is likely to make enough money to make it worthwhile. Don't count on it being a hit, look at how the middle class does in that genre. Games made with a production quality you can match.
  2. Prototyping - does this concept even work? Try to answer as many questions as possible, as cheaply as possible. Have other people playtest it. Do not reuse prototype code.
  3. Planning - try and figure out roughly how long production will take. You can also write a general outline for your story here. Now that you know how much your game can potentially earn, and how long it'll take, you'll know whether it's worth the time.
hard aspen
gusty abyss
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I like normal maps

pale escarp
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hey guys, can anybody help me with this issue? I'm trying to paint on the terrain with a default brush selected, but everytime I try to paint it gives me a marquee selection instead of a brush preview on hover and I can't figure out what setting this is. It worked before 😢

fair cove
# hard aspen I plan on creating a new game. my second game ever for that fact. does anyone ha...

In addition to what Wolfos mentioned, if you do plan to release I think publishing will give you lots of experience, if you plan to publish to Steam there is an initial upfront cost (and lots of contracts and bank stuff to fill out), if you publish to itch io its free and less "paperwork"

I would also suggest looking to a GDD (Game Design Document) - you dont have to plan a traditional one it can be just a few pages but whats important is detailing all your game mechanics, how you want them to work and what assets you need for them (this can also be a "spec list" or "features list"), then maybe look into UML diagrams or some way you can visualize the code youll need to make each feature of your game, I personally like to look at what code patterns can help guide me through a specific feature - and make sure you have source control setup (and use it often) so you dont lose too much work if the worst happens (or you simply want to revert)

olive shard
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Hello everyone! I'm doing research on usage of AI in game development and as a part of that I made a survey that I would like to get as much people to fill out as possible. Is there anywhere in here I could post it?

copper gust
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Not really no

olive shard
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Awh bummer

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Well cya then 🫡

lost rock
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hi everyone, I am stuck on something weird, I dont normally work in URP so I have not experienced this before, but I have some weird film grain I cant get rid of, I tried to turn it off from from the graphics settings, camera settings, post processing, render settings, I cant get of this film grain to turn off:

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its like I have a dirty lense

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its much more visible on dark areas, because i am guessing the texture is white

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also this effects both Editor camera and Game camera

gusty abyss
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luckily I found a fix lemme grab it rq

lost rock
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Is this a feature? lol

gusty abyss
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thats what fixed it for me

lost rock
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thanks let me try that

lost rock
gusty abyss
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I almost never use the documentation

lost rock
lost rock
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I will DM you

undone grove
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hi! i made this model, each limb is a .obj file, and i have a small problem with that
like when i want to rotate the hand, its rotating from the middle, and i really dont know how to fix this. i tried to put the hand in an empty, but its still rotating from the middle

vivid river
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Create a empty gameobject at the shoulder and set it as pivot

lapis gate
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lol yeah it's SSAO

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er whoops forgot to scroll down

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Funny thing is that SSAO is part of the rendering asset with URP, yet it's on the volume in HDRP

chilly light
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is mesh lod system able to cull an object compelety?

pallid rampart
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how do i make characters talk? (text to speech)

lapis gate
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oh you mean like a final LOD that culls

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pretty sure that's standard, no?

chilly light
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i didnt see any generated mesh lod culled itself compelety after max level

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and it wasnt mentioned in unity 6 mesh lod docs

lapis gate
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ah, I'm thinking of the Terrain tool. It does provide a distance for trees/grass

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on top of the local LODs it may have

chilly light
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i know this but mesh lod works diffirently

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it can be combined with lod groups for culling

naive cloud
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So, after changing to URP, my game takes like 1 second to change from scene to scene

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Is there a way to fix this?

sly lake
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Certainly isn't normal

naive cloud
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(it's an editor only thing, so I'm not sure if it actually happens in the real thing)

novel flower
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Good morning, would anyone like to help me with my project? I have an error that I can't solve and I can't find the answer on the Internet, the situation is like this

I'm creating a racing game

  • you have two cars to choose from in the menu
  • when you select a car, it is moved to the track but the camera or the motion script do not work, which means there is nothing more you can do
sly lake
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Edit mode scene load does have a bit of overhead but it's not a second

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Course that depends on what's in the scene

vagrant rootBOT
# near wigeon !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

near wigeon
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!code

vagrant rootBOT
near wigeon
#

also use the code channel for code Qs

naive cloud
# sly lake In play mode or edit mode?

In play mode, but now that I figured out how to build the game into an exe too I noticed that the delay there is not noticeable at all when reloading the same scene, and slightly when changing scenes

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(In the .exe)

near wigeon
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when you load a scene tons of things can be created / initialized, especially if you have lots of GetComponents in Start / Awake

naive cloud
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(If I am confusing), play mode in editor has some delay, .exe has none when reloading the same scene, and little when changing scenes

near wigeon
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probably editor overhead
you can also try refreshing the Library . Cache

novel flower
near wigeon
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if we don't know the setup, everything else just a waste of time guesswork

novel flower
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Oh okey

spiral steppe
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URP. Quite happy with what I made

near wigeon
gray frigate
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You'd need to move the object so that its pivot point aligns with the parent object's position

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(Also, make sure that you're using the "Pivot" mode, not "Center" mode, in the scene view

near wigeon
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has agent?

red stream
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hey, so i have a script doing an action when it sees Mouse.current.leftButton.wasPressedThisFrame... but now i want to add buttons that when clicked don't also perform that action, and i'm not sure on how to change that check? i tried setting a flag in the On Click function, but the mouse check in an Update seems to execute before that

ionic gate
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hello

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i have just started a new project in unity and i don't know which is the best way to add the 8-directional movement for the character

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it's 2d

near wigeon
ionic gate
near wigeon
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what kinda buttons? thats pretty vague in terms of unity

red stream
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UI buttons on the screen

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inside a canvas

near wigeon
# red stream inside a canvas

you can use raycaster check or helper functions with event system, I believe there is also IsOverUI thing in event system but not sure how reliable it is

near wigeon
near wigeon
ionic gate
candid stratus
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hi, i'm new

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new to unity and i have to stuck myself in a project of roll a ball

near wigeon
distant marsh
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hey guys in Unity 6.3 LTS, is there an “Agent” feature that can automatically create code files, add objects to the sceneor edit them using AI?

near wigeon
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🤮

strange moon
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I have a bunch of compile errors and I would like to export them to a text file, how to do that?

vivid river
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Ctrl A Ctrl C

near wigeon
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doesnt editor logs do that already?

strange moon
strange moon
slender zodiac
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Yall i need opinions, in a 2d like deep sea diving game, kinda like the diving in dave the diver, what genre would be best to go for, like maybe a roguelike?

lapis gate
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flappy birb but as sea diver

frosty sparrow
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I have a basic issue with probuilder & progrids. When using the create polyshape tool, can I somehow lock/tell probuilder what plane I want to start the shape on?

robust palm
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Hello

winter storm
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Hi

warm locust
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which channel is for material and shader help

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rendering?

proven obsidian
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guys i have an issue during build

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the shader variant takes too long

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how i can shorten it

obsidian venture
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One message removed from a suspended account.

obsidian venture
fair cove
worldly cave
obsidian venture
ionic ermine
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Yo guys do y'all know how I can add a horse riding thing

proven obsidian
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and now i have to wait 40 minutes to get the build finished

warm locust
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my bad i forgot wha tserver this is

worldly cave
ionic ermine
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Ye

worldly cave
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like just general horse mounting and riding?

ionic ermine
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I've been trying but I'm new to unity so it's a bit hard for me

worldly cave
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step 1

ionic ermine
worldly cave
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look it up

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theres probably a few dozen youtube videos

ionic ermine
worldly cave
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that can get you started

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hap?

ionic ermine
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yea horse anim thing

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That one pack that's like 60 bucks

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Malbers

fair cove
ionic ermine
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Wair

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Wait

proven obsidian
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and also for some reason editor crashes every time when i open lighting settings

ionic ermine
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See like this

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I already have a horse model with all the animations and also I have a player system that can move and all

worldly cave
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thats a good start

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now comes the game design portion of figuring out how to start off with what you want

ionic ermine
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I used the unity 3rd person movement system model

worldly cave
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if i was you step one would be to create a system where you can use some kind of interact key in the proximity of the horse

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for starters simply have print out a debug line of code

ionic ermine
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How can I do that

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Sorry I'm relitivly new to unity

proven obsidian
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how much???????

ionic ermine
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The thing was I was a dev in Roblox so I used to code with lua and not c#

worldly cave
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well i mean the syntax difference is the least important part here lol, if you had a lot of dev experience in roblox it should translate to unity

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but i cant really help you how to "do that" because i cant get a good read on what your individual skill is

ionic ermine
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Ok

worldly cave
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you said you created a 3rd person* player system that can move? yet your questioning how to add a simple proximity check and intercation key?

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if i was you i would start with the unity pathway tutorials

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to brush up your knowledge on programming and design

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

proven obsidian
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i was a roblox developer too, but i got tired of limited stuff and bad moderation, so ive decided to move to unity

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and i was amazed of the possibilities in unity

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and also i felt unchained

ionic ermine
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Yea

proven obsidian
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roblox is making the developers too lazy

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they add the game ready features, and almost every game is succeed

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even if you dont put much effort to it

ionic ermine
proven obsidian
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theres must be some in asset store

ionic ermine
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Yea there is one called hap

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But it's 60 bucks

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I'm not trying to spend any money for now

proven obsidian
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you can also ask ai

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but dont use it too much

ionic ermine
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yea thats the thing

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ill most likly start using too much

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im trynna ignore it for now

proven obsidian
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well thats a good decision too

vagrant rootBOT
worldly cave
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👆

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its not that i dont want to help you, but you wont learn how to problem solve issues like this if i solve this for you, you have the entire internet as your resource, start by figuring out how to check for proximity, theres a couple of ways, once you do you will have a better idea on how to approach this challenge

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good luck

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and yes its a very smart decision to ignore AI, do not use it!

proven obsidian
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for some reason, i get the idea to solve the problem after asking for help

violet thunder
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Because asking for help usually requires you to actually think through the problem so you can properly formalize it

fair cove
# ionic ermine Kuzmo can U help me to add a system where kinda like a Roblox proximity where if...

A good start would be to learn how to use the Input System: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/HowDoI.html - I would also suggest "samyam" on YouTube if you prefer video tutorials, this will help you figure out the "press E to do event" part, once you can get an event happening on input, you can decide what that event should do - the Unity Learn tutorials linked here should help you with the "get on back" part since that involves positioning and parenting the object, 2 concepts youll have to get familiar with how Unity does things

proven obsidian
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i can give you the best tip

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if you cant solve something, get rest for a while

worldly cave
#

niche software engineering wikipedia pages

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my favourite

fair cove
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I have solved so many problems with the "rubber duck" effect sometimes without even sending a message just typing it out helps a lot

proven obsidian
worldly cave
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i personally take a walk and come back with a solution

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like 99% of the time

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just requires a change of environment imo and its a eureka moment every time

fair cove
proven obsidian
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and also write all the ideas to somewhere

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so you can lighten the weight on your head

fleet canopy
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Or you could do if the distance between the prompt object and the player is a certain distance then it also does it

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there’s a lot of solutions

unkempt lynx
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Hi everyone! I’m a new YouTuber 😊
Is it okay if I share my YouTube channel here so you can check it out?

balmy kettle
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this is not an advertising space

worldly cave
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pretty sure self promo is not allowed

unkempt lynx
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OK im sorry

worldly cave
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thats about it

unkempt lynx
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Thx

viscid warren
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is there a way for me to export blender models to unity whitout having to manual apply the texture

ionic ermine
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also i need help on my vs code. yk when ur righting good like js or html there is suggestions when ur typing the words in vs code, its not there for c# or unitys language

vagrant rootBOT
worldly cave
tired flame
#

Hi, I’m researching common debugging problems faced by game developers.
Would love to ask 3 quick questions if you’re open.

viscid warren
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i tried it and it worked for 1 model then it just stopped working

ionic ermine
violet thunder
#

You can make a thread too

tired flame
viscid warren
#

huh

tired flame
#

Hi, I’m researching common debugging problems faced by game developers.Would love to ask 3 quick qu

worldly cave
#

you heard him

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but seriously what UnityChanHuh

compact spindle
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Valid Answer for custom category

ionic ermine
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guys what does this mean Assets\ShowPrompt.cs(20,9): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement

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nvm i found the eror

balmy kettle
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!IDE 👇 make sure your IDE is configured so you see these kinds of errors while writing the code

vagrant rootBOT
ionic ermine
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look i added this

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i detects wether the player is near the horse or nah

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also if u are near the horse and u press e a debug.log happens that says u are now riding the horse

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whats next

worldly cave
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i feel as if I and 2 other people made it pretty clear that you wont get anywhere if we just lead you through the problem every step of the way...

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deconstruct your problem further

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into multiple challenges

ionic ermine
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but the thing is i dont know what to do next

worldly cave
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solve those individually

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youre going to have to figure it out otherwise you wont get anywhere as a developer, as harsh as it is

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this is basic problem solving

ionic ermine
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alr bruh

worldly cave
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im gonna say it again

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deconstruct your problem

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you already solved 1 part of it, figure out what the next parts are and go from there

mild radish
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u made the character, w/ the camera, n the movement
u walk up to horse and interact
u now need horse character, w/ camera, n the movement (if im thinking ur wanting him to ride the horse next)
that means theres (2) different states.. 2 different views, code etc

soo.. when u interact u just swap it all out..
basically the connecting part would just be the transition..
animation of the guy getting on the horse, moving the camera, switching controls
all that being ^ between ur two different character states (walking -> transition/mounting -> riding)

red stream
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is the input system icon supposed to be visible in-game if the camera happens to be looking at it? i feel like i accidentally enabled some setting because the person i'm working with doesn't see it, along with the outline of some canvas

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or is that a linux vs windows bug

red stream
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ah ty

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hard to search for without knowing what it is

strange moon
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I am upgrading a unity project from Unity 3.5.5 to 6. fixed some compile errors. When I enter a scene, it simply shows the 3d map. No menu, no nothing. How to fix this?

balmy kettle
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can you be more specific about what precisely you are referring to?

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also, why go straight from a 13 year old version directly to 6 instead of upgrading incrementally? also why were you even using 3.5.5

strange moon
balmy kettle
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for incredibly old versions, yeah it's definitely safer because you get fewer breaking changes per step than if you did it all in one step

strange moon
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The issue is that the menu that I am expecting simply does not show up and it shows the 3d map from home menu instead.

sly lake
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Gotta debug it catshrug

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It’s gonna be game specific

balmy kettle
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considering nobody here can read your mind, we can't possibly know what "the menu that i am expecting" actually means so nobody can really provide anything other than general advice and guessing

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provide actual details and screenshots if necessary

strange moon
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Let me screenshot the cute 3d map

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there you go

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I have no idea how the camera stuff works. I just hope it works until it doesnt and I am lost

sly lake
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Just gotta get in there with a debugger

strange moon
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I would need to know what and how the menu gui is activated which I have no clue about

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I would need to debug 3.5.5 in order to understand the working case. I dont even know how to attach debugger with that old version. The Editor throws git errors

balmy kettle
#

we still don't even have any information about what "menu gui" you are referring to. but surely you know the specifics of your own project, no?

near wigeon
#

sounds sus

strange moon
balmy kettle
#

so, what, you were hired to work on something you don't even have any familiarity with?
or is this some third party project you downloaded from somewhere, or even asset ripped? because one of those things is definitely not allowed here, and the answer to the other would be "ask the original developer"

strange moon
near wigeon
#

also a good developer would know how to debug and work their way back first

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basic debugging go a long way

strange moon
#

So then I am not a good developer, cool

near wigeon
#

take the steps to self-improve instead of "this no work why?"

strange moon
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Tbh I am not good with Unity so that is why I am asking

near wigeon
#

by some random project you ripped

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how else would you not know the setups, fairly sure the original devs probably kept some sort log internally

strange moon
#

I see its hard to answer if the question is vague. Usually I get good answers out of it anyways that helps me

near wigeon
#

debugging is a good answer?

worldly cave
#

"i have problem"
"debug"
"no"

plain dagger
#

If you can open a menu, do that, go check the components it has and go investigate references and users

strange moon
near wigeon
#

Ide search, breakpoints, find references , theres even assets for this

strange moon
worldly cave
#

yes

plain dagger
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it should be easier now to find all users of an asset in unity

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should be a context menu option

near wigeon
# strange moon Assets for debugging?

Other programs but I mean also assets to find references and whats connected to what, some even in graph mode
but nothing you can't do yourself anyway

worldly cave
#

does anyone know what happened to that 2019 editor UI redesign concept?

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was it scrapped?

sly lake
#

Some of the terrain stuff made it in

worldly cave
#

yeah but i mean look at that inspector

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its beautiful

sly lake
#

Other than that, they probably laid off whoever was pushing it catshrug

near wigeon
plain dagger
#

unity plz add icons to the hierachy natively

worldly cave
plain dagger
#

yes unity please do it better and also buy odin and integrate that too

strange moon
worldly cave
#

theres a lot of "disgustingly" priced assets on the asset store its almost criminal

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not just in terms ofthe amount of money it costs but the way they charge for seats commercial lisences and different "content packs" for their assets behaviour designer

strange moon
#

The best tip I can give a Junior is work with other people‘s code. If you only write your own hello world app, you will never ever be useful for any software developer team

worldly cave
#

how often are you giving tips to juniors UnityChanHuh

sly lake
plain dagger
worldly cave
#

it reminds me a lot of the s&box ui

plain dagger
#

i wonder what their inspiration is hmmm (its unity)

worldly cave
strange moon
#

It is time for you to actually give back to the world and work on the Linux Kernel. Guess what you will read a lot of code that is not yours

worldly cave
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but i mean the scene system works

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godot does it too

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so why not 🤷‍♀️

plain dagger
#

what sbox does is good but im not sure if there was a point working of source 2 anymore

worldly cave
#

i still dont know how their individual distribution plan is going to work when you account for source 2

plain dagger
#

I got to use sbox a lot back at the start (tfs2)

worldly cave
#

like if a developer wants to use s&box to develop a standalone game what are they expected get a lisence for source 2 from valve?

worldly cave
#

imo its still leagues behind unity and godot but it does a couple of important things unity lacks

junior path
# worldly cave

I really want to learn sandbox if and only if it gets ported to consoles

worldly cave
plain dagger
#

well i mostly stopped when tf s2 got taken down because well I had nothing to work on anymore 🤷‍♂️

#

anyway unity great

worldly cave
#

yeah

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i just hope we get hotloading

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like in s&box

junior path
sly lake
#

Valve decides whether you get to publish

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And where

woeful glacier
#

joo i need some help with the animator which channel do i turn to? (yes i read the directory)

worldly cave
#

apart from like free to play non commercial titles

junior path
woeful glacier
#

mustve missed that, but thanks

worldly cave
undone grove
#

sorry

hushed obsidian
#

Hey guys,
i updated my unity hub on macos and since then i am unable to open unityHub, even after uninstalling it and deleting the files from applications support folder.
can anyone help me with this or experiencing the same issue?

charred fog
#

Did you reboot?

near wigeon
#

would also check the hub logs

#

!logs

vagrant rootBOT
# near wigeon !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

hushed obsidian
hushed obsidian
near wigeon
#

3.12.1 still the best hub so far

hushed obsidian
undone widget
#

hey can someone help me here i wrote this C# script attached it to a cube so when i click on it it deletes but nothing happens can someone help me - using UnityEngine;

public class clicktodel : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{

}

// Update is called once per frame
void Update()
{

}

private void OnMouseDown()
{
    Destroy(gameObject);
}

}

undone widget
#

what do u mean, im not sure what you mean by doc

violet thunder
#

The documentation page

#

It says that the object needs a Collider, does it have one?

undone widget
#

yes it has a box collider

worldly cave
#

so you click on the cube and it gets destroyed?

undone widget
#

thats whats ment to happen but nothing happens

violet thunder
#

This depends on the old input system btw.

worldly cave
undone widget
worldly cave
#

also put a debug before the destroy to see if youre even actually clicking on the cube

worldly cave
violet thunder
worldly cave
#

you have to enable both in the settings if you want to do it like this

violet thunder
#

Docs are written by humans for humans

#

You should get used to reading it if you want to code

undone widget
violet thunder
undone widget
#

oh okay thanks, quickly i read through it but still not rlly sure what it means and what to do to make it work

plain dagger
#

This new project is probably using the new input system

violet thunder
plain dagger
violet thunder
#

The settings window has a search bar

worldly cave
#

this isnt a rust support subreddit

#

and we cant help you

#

just because the game runs on unity does not mean we can solve issues regarding the game itself

#

contact facepunch support or look for help on their discord

dim quiver
#

ok i apologize chat gpt just told me to go here so mb

worldly cave
#

also pretty sure offering money as a reward for solving problems is very much against the rules

#

also you never mentioned you tried reinstalling rust, so unless you have done that you probably should.

#

oh nvm he gone

hexed arrow
#

Hello!

#

I need some help, im trying to achieve this look for the atmosphere in my game, a green fog that isn't limited to game objects, and just shows everywhere, i tried to do this but im stuck, and I tried adding a cube and turning it huge, to then slap a skybox texture on it, not a single bit of the sky shows, just green fog covering the entire sky, so im stuck, does anyone know how this can be done?

worldly cave
#

im positive you can just enable this inside of the enviroment tab in the lighting settings

violet thunder
#

The cube might not be visible because of the camera's far clip distance (max render distance).

#

I wouldn't crank it up just for that though

worldly cave
#

it lets you just enable distance based fog you can tweak and adjust

#

as well as change its color to green

#

its way cheaper than volumetric fog and was used in older games for optimization purposes since it helped hide distant geometry you needed to occlude

wraith mesa
#

hello, how are you guys doing?

hexed arrow
worldly cave
hexed arrow
#

i did it before

hexed arrow
#

and i mean more of a skybox thing as in the skybox shader

worldly cave
#

is there any reason you have to do the skybox on a cube and not use the enviroment?

#

if you also needed a physical object for the skybox in the scene wouldnt a dome make more sense?

hexed arrow
sharp burrow
warm locust
#

has anyone seen this bug before?

#

the lighting seems to be split at a 45 degree angle

#

it follows my camera around in the editor and in game

polar basalt
#

how can i make a free text mode for like questions

so that i have options which is string[]

and in each string there format is like this "obj1|obj2|obj3|obj4..." and that means obj1 OR obj2 OR obj3....

and i have to atleast have n number of tokens that match into the option

#

example:
["1", "2|3|4", "5", "6|7|8"]
needed n = 3
input = "1 2 3 4" - not pass
input = "1 2 5" - pass
input = "1 2 3 4 5 6 7 8" - pass

#

i tried making it but it doesnt work so i scrapped it and i wanna remake that system as it was getting too big :p

plain dagger
#

Are you thinking of regular expressions?

polar basalt
plain dagger
#

quite easily

#

Or you can split the string yourself and perform many Contains() checks

polar basalt
plain dagger
#

yea i am reading your example and it is a bit confusing, are these meant to be pools of characters and only 1 should exist of each?

#

anyway regex is quite powerful and can probably do this but id not recommend if you didnt know what regex was before now

polar basalt
#

also yes i do know what regex is and ive used it

#

this looks really bad

#

but if it will work then im fine 😭

#

i can optimise it later

#

it works...

#

ah also forgot to normalize input for that too

verbal valve
#

How can I animate a part of a weapon an animate the other side without making a seperate aniamtion

worldly cave
#

can you clarify?

#

you want 2 different animations on the same weapon to play at the same time?

#

you can do this using layers and generic avatars ig

verbal valve
#

ill send a video

verbal valve
# worldly cave can you clarify?

So I have a Fortnite Sideways minigun model and it has several part on it in game and Im trying to get one piece on the right side and one piece on the left side to move away from each other at the same time

#

without making 10 different animations

worldly cave
#

first

#

then share your video and what you want to do

spiral steppe
#

Anybody know how to use the tank physics maker asset or know how to make tank physics either with real physics or simple raycast suspension for the wheels and then a visual models for the tracks

bitter willow
#

Anyone knows how to add tilemap lighting in a 3d project like baldi's basics plus?

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

noble locust
#

is there a reason why some of the lights on my object disappeared? (the sprite renderer is still enabled)

potent geyser
#

What are we supposed to be looking at? Are you sure that light is not inside the mesh?

hollow viper
#

Hey guys, anyone have experience in editing figma assets for their unity editor projects or have resources/tutorials on it?

brisk anvil
#

is it smart to load scriptable objects via resources.load?
I am only loading around 20.

it's for a shop, I am saving each shop item as a scriptable object.
should I instead drag it as reference?

slow dirge
brisk anvil
#

awesome

ionic ermine
#

guys how can this sscript after the debu.log is put up how can i move the player to a part

fleet canopy
#

didn’t people already tell you to !learn a ton of times

#

!learn

vagrant rootBOT
fleet canopy
#

have you tried any solutions between that time and now?

ionic ermine
#

any tips

vague trail
#

what th...
rider animation =))

hard aspen
vague trail
#

but character very cool

hard aspen
#

I am just starting a new project in unity 6. how do i get a good character controller/fps controller. i don't wanna make one

ionic ermine
#

unity first person controller asset. ONLY use this if u dont have much time or sum urgent reason

hard aspen
ionic ermine
#

make one ur self

hard aspen
#

TT

ionic ermine
#

:D'

hard aspen
#

is it really worth it? this is like my second game ever

#

lmao

#

i was trynna make a small game i can publish quickly for experience

ionic ermine
#

then id recomend a simple 2d game like flappy bird or a plat former

pearl oyster
hard aspen
dreamy geyser
#

hello, sorry
can you recommend the minimum laptop specs for running Unity? at least it can run smoothly and not lagging

ionic ermine
#

im using a pretty bare bones laptop and it works fine on unity . heres my specs : 16gb ram
512 gb ssd
nvidia mx550
i7 12

#

ur ram and gpu is what matters most

#

i think 8 gigs will be fine too

#

and my gpu is really bad so

#

guys do u know where i can get a riding animation

#

like a basic riding idle animation for my player

#

when he is sitting on the horse

hard aspen
strange moon
#

Can anyone provide a good game design document?

ionic ermine
#

guys im geting this error Assets\ShowPrompt.cs(8,12): error CS0246: The type or namespace name 'Cinemachine' could not be found (are you missing a using directive or an assembly reference?)

even tho i have cinemachine installed and i used it in the thirdperson controller

strange moon
ocean pumice
# strange moon Can anyone provide a good game design document?

There are ton of examples. Even game design docs for bigger games. Just google it, first 5 results cover that. Game design documents use to change over the course of creating them. So you gotta look at some tutorials about the entire process of creating a game to know, where things change and what affect the game design doc.

strange moon
ocean pumice
strange moon
ocean pumice
strange moon
copper gust
#

gross profile pic

#

its really dependent on who and where but generally nowadays a game design document is getting somewhat outdated as a concept

#

a lot of smaller projects just go straight into project iteration trying to figure out what they are looking for directly and a lot of bigger projects plan in ways that aren't confined to a single document

urban void
#

Hii 👋

strange moon
copper gust
#

considering it's an edit of someone accused of being a rapist and pedophile among many other things, yeah probably

#

it's not a great look

strange moon
strange moon
copper gust
ocean pumice
#

No political discussions allowed on this server, afaik.

ionic ermine
copper gust
#

Not neccasarily trying to make it a political thing, just calling it out purely based on the explicit accusations

strange moon
#

use the „using“ statement

copper gust
ionic ermine
strange moon
ocean pumice
# strange moon Thanks, I wanted to do it wiki like.

Also heavily dependent on the game itself I guess. If its just full of mechanics, it will differ a lot from a game like The Last of Us, which is more based on narrative game design, even if basic mechanics for a 3rd person game still apply.

#

and from my experience, game design docs/wikis will never be finished. They change on every iteration you make in prototyping for example.

#

But also, my experience is a bit outdated probably, as I am more into company visualisations right now and less in game dev

strange moon
#

I wanted to use it to document high level features of the game, so people know in which direction the game goes and everyone is on the same page. I dont wanna go to deep in details with it

ionic ermine
#

someone help me out bro

ocean pumice
#

The depth of detail is up to you, so the game mechanics and loop and what not is clear to everyone who needs that information. But if you are talking about a smaller game, as IAmBatby said, its not necessary to cover as much information as a AAA game would.

strange moon
#

Thanks for the information guys. I think I know what I am going to do about it

ocean pumice
ionic ermine
#

uhm so i went to the package mangaer

#

and

#

installed cinemachinie

#

i used cionemachine before too in the third person unity asset it uses cinemachine

reef dome
#

!ide

vagrant rootBOT
reef dome
#

Your ide should show your unity errors

ocean pumice
ionic ermine
#

i thioud that but i went to package manager remoed cinemachine and then installed again

ocean pumice
reef dome
#

Also are you using the internal unity package or the outdated asset store one?

strange moon
#

Does the ide work with Unity 2022 for example?

#

Oh yes Visual Studio 2022 is same year.

orchid kraken
#

Hi, so I having some problems with the assets manager.

It doesn't work to import / remove assets from my project.

I started the conversation in the wrong discord channel: #💻┃code-beginner message

sterile sedge
#

Hi, I have an end-of-year project for my school where I have to create the beginning of a video game, so I decided it would be an open world in third person set in Japan during the Edo period. The style is similar to Genshin Impact. Would anyone have any advice for me?

ocean pumice
orchid kraken
#

lmao

ocean pumice
orchid kraken
#

nvm found it

#

should I just try to remove all files in PackageCache

#

Also could I try to remove all files in PackageManager?

orchid kraken
ocean pumice
orchid kraken
ocean pumice
orchid kraken
ocean pumice
orchid kraken
# ocean pumice And you are sure in console, you also did not untick "warnings" and "errors"?

nope, I havent, I have 2 warnings only:

Camera Main Camera does not contain an additional camera data component. Open the Game Object in the inspector to add additional camera data.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Camera Main Camera does not contain an additional camera data component. Open the Game Object in the inspector to add additional camera data.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

#

0 logs, 2 warnings, 0 erros

ocean pumice
orchid kraken
#

I havent tried to update the unity version

#

should I do that?

#

maybe just creating a new unity game an transfering everyting

#

I think I will do that

ocean pumice
#

I would try to update first

orchid kraken
#

okey I will try with unity 6.3 then

wooden chasm
#

yo

#

I'm having issues with AI in unity

#

anyone else?

copper gust
#

define "AI"

wooden chasm
#

the ai assistant in unity

copper gust
wooden chasm
copper gust
orchid kraken
ocean pumice
orchid kraken
ocean pumice
orchid kraken
#

Orimaies is my current project

ocean pumice
orchid kraken
gray bloom
#

yooo why do they have this and the IPointerDrag? which is better use context for each

storm patio
ocean pumice
storm patio
#

not exactly deprecated, no. that's a specific term

orchid kraken
gray bloom
#

aight the ipointer should excels every part then

storm patio
#

@orchid kraken your project folder isn't synced to a drive, right?

orchid kraken
#

when I uninstalled everythbing...

#

😭

gray bloom
storm patio
plain dagger
#

we need a huh how page on the mouse messages vs event system pointer events

#

too many people to go to use the old ones in new projects

ionic ermine
#

guys is it possible to customize unity

#

to make it look good

#

like themes and all

#

kinda like in vs code

shell citrus
# ionic ermine like themes and all

Yeah you can change the color of different part of unity. I don't exacly know but i believe it is in edit->preferences. But if you want themes like a picture for tabs, no it doesn't have the option.

fair cove
# hard aspen Just saw this sorry. Yes I have made a really small game design document on a st...

When it comes to making your itch page (or any storefront page) look good, for a second project I wouldnt worry about this until your pretty much done your game, but aside from looking at other pages that is similar to your kind of game, you could look into how Steam pages are marketed and apply the same advice, but marketing gets a bit involved and might require some art and editing in the process

wooden chasm
#

I need this fixed

storm patio
#

i mean, you didn't say what the issue was

wooden chasm
copper gust
#

can take days

#

weeks

#

months

#

years

#

just depends

wooden chasm
#

holy shmoly

storm patio
#

but if you say what the issue was, we could

  • give alternatives
  • say what you did wrong (if it wasn't a bug)
  • point to an existing bug report (if it's a known bug)
  • point to a known working version
    etc
wooden chasm
#

ok then

wooden chasm
#

cant type anything at all without it auto color code input

#

and cursor moving

#

but only for /run

storm patio
#

well that'd be the color tag for the rich text

#

that sounds like it'd be a known issue by now, though maybe not published yet if it's a new version

#

couldn't you like, just remove the color tag and go from there

wooden chasm
#

I start typing it reoccurs

storm patio
#

please do not pester random people for help

#

they can't even do anything about the bug, they aren't a dev

#

and no, that is not a signal to seek out specific devs for help

wooden chasm
#

ok then

open locust
#

What should I use for 2D game?

storm patio
#

one that has 2d in the name

cedar cobalt
#

What’s the best way to learn c#?

open locust
#

What should I use

storm patio
open locust
#

Okay ty

storm patio
#

if you're starting out it won't really matter anyways

#

though if you're using some specific asset, consider which pipelines it's compatible with

open locust
#

Aah okay

storm patio
#

this is not a space for off-topic

charred fog
molten kernel
#

Is there a good way to have shared libraries between games? I have some standard libraries such as UI which I want to have in multiple games. I know I can make a package, but the kicker is I want it to be editable in any of the games but shared. In .net development you can put multiple projects in one solution to achieve this - that way any project can be run and you can instantly edit the shared lib. Is there anything like that in Unity?

#

The best idea I had was using git sub repos or symlinks. Neither is all that good IMO

copper gust
#

Not the answer your looking for but so far I’ve just found the path of least resistance was just biting the bullet and having my package project solution open anytime i wanna edit it and pushing & updating whenever

molten kernel
#

Fair enough, I think that's not a bad solution but my machine is a little low spec. Is it fast to update the package across if you need to tweak something? I've never worked with my own packages before.

#

I think I will just make a monorepo and accept that git will be a little messy

copper gust
#

I mean it’s never fast enough for me to be happy and my package commit names are horrific but at the end of the day it’s fine ish

#

Having it as a actual package is nice

molten kernel
#

What advantages have you found using a package? Versioning?

copper gust
#

For me it’s probably reasons not as enticing but one is accessibility, just having all my handy stuff in a clean public repo i can plug into whatever whenever right into Unity. Also might be a bit of copium but the full separation of the package also puts me into a better mindset of making better concise decisions about my code design choices

molten kernel
#

Yep I think the mindset of designing a lib is quite different, less temptation to make spaghetti if you have a hard barrier..

#

Thanks for sharing your experience, I will look into it more 🙂

copper gust
#

It is a pain in the ass when troubleshooting though 😭

molten kernel
#

Yeah I worked a lot as a .net dev with both mono repos and packages and found mono repos are so much easier if you can get away with it

drowsy salmon
#

is there a way to open files in unity from vs code? it would save me so much time reviewing pr's

vivid river
#

You can just double click the scripts

reef dome
reef dome
tall hearth
drowsy salmon
#

ok thank u
maybe I'll try rider

gusty abyss
#

everything worked but these 2

polar basalt
#

i had that happen and just tried again

#

also try restart pc before doing that

gusty abyss
polar basalt
gusty abyss
#

shouldn't matter too much but I am using Linux

polar basalt
#

i think that matters a lot

gusty abyss
#

eh probably not

polar basalt
#

check your unity hub version

gusty abyss
#

I just reinstalled the editor alltogether without Android and then try to add it after

gusty abyss
polar basalt
gusty abyss
#

I am on Debian

polar basalt
#

see if your hub is 3.15.3

#

if not update it

gusty abyss
#

I just got the hub today

polar basalt
gusty abyss
#

I needed to reinstall it cause I recently updated my distro

#

isn't it like

unityhub --version

#

or something like that

polar basalt
#

dont know exactly for linux

#

but yeah see if its the newest

gusty abyss
#

I havent really needed to check versions before

#

I am on Ubuntu though

polar basalt
#

so u need to update to latest, maybe package manager still has the old one

gusty abyss
#

I got the hub just a few hours ago

polar basalt
#

i know i know

gusty abyss
polar basalt
gusty abyss
polar basalt
#

then add android

gusty abyss
polar basalt
#

if it doesnt work adding android try restarting pc it might help, if that doesnt help then i dont really know, ive faced this issue on my old laptop but i didnt really fix it tbh

#

and i also faced it here but just a restart made it work

agile arch
#

where can i send notice for collaboration

storm patio
vagrant rootBOT
gusty abyss
short grove
#

Yo, need some advice on blender workflow stuff
Is it better to export an entire grayboxxed level as one FBX or is it better to split everything in their own objects
not sure if theres an easy way to swap out models if its just one model when I have a non grayboxxed version

worldly cave
#

well

#

the ideal scenario is you greybox directly inside of unity using probuilder...

#

but since you already did in blender you should probably divide it into sizable chunks and export it like that

#

seperate the chunks logically

#

the reason you should greybox with probuilder is because it means you arent dealing with what are basically meshes and instead you can always make adjustments to individual pieces of your level as you go on, it also means when its time to actually do some enviroment art its very easy to iterate on

short grove
#

Ah
Aight then

copper gust
#

especially if it involves more modular stuff and/or prefab related stuff

worldly cave
#

i mean theres like only a few things blender explicitly does better than probuilder for greyboxing

#

but the point is you can always adjust in unity directly

#

thats the main advantage

#

you can always quickly tweek the greyboxed level without having to seperate boot up blender and reimport a new mesh each time

short grove
worldly cave
#

exactly!

#

thats why probuilder is da goat

copper gust
#

That isn’t a blender problem

#

That’s a making it a single thing problem

#

Which you shouldn’t do either probuilder either

short grove
#

Yeah twas my original question

worldly cave
#

which is the reason why probuilder is simply faster to use for greyboxing

copper gust
#

Sometimes it is not simple nor faster, again really depends on the context of the game and the greyboxing

short grove
#

My issue isn't grayboxing. My issue is swappoing out finished assets one by one when I've built my stuff as one fbx export

#

I just messed up my substitution really

worldly cave
copper gust
#

Personally I’ve had way too many instability issues with probuilder things that the iteration time it’s meant to save ends up getting lost

short grove
#

Man

copper gust
worldly cave
#

I mean fair

#

its not perfect

#

but i meant more utility wise

#

anything probuilder cant accomplish for simple greyboxing that blender can 🤔

copper gust
#

Depending on the context fairly considerable probuilder mesh initialisation at startup when using at scale

worldly cave
#

i havent seen any problems myself when using probuilder even with an almost fully blocked out level but i am not surprised that it would have issues, and I would be lying if the actual creation portion of meshes isnt faster in Blender

short grove
#

I just wanted to know the best way of going about replacing grayboxed objects with their proper models

worldly cave
#

but i think it just being built into unity and allowing me to make changes directly in Unity is what seals the deal for me (in terms of grayboxing)

worldly cave
#

do it in multiple "passes"

#

i always personally start with the ground first because thats going to be the most impactful for gameplay itself so i like to get it out of the way

#

but basically start by replacing all your larger primitives with models first and then start dealing with more fine details

short grove
#

My original issue was that I exported the grayboxxed level from blender as a single FBX
I just wanted to know if it would have been better to have exported everything model by model to substitute the mesh easier later or if theres an easy way to just replace a single fbx model while keeping existing components/scripts on pre-existing parts

#

Im assuming with the whole chunk thing it woulda been better to do things bit by bit tho

worldly cave
#

i mean you could just place your models over your "level chunk" and go from there

#

but also ideally even when replacing a greybox with models you still want to use some of the graybox geometry for certain things

#

and that is going to get tricky when all of your level is 1 mesh

copper gust
#

What should be separate is kinda a case by case basis but usually if you imagine what could be reasonably detatched and carried by a human or like a forklift it’s probably seperate

#

You could look at asset packs for reference on what that might look like in your case

#

Then since they are all seperate Unity just looks at that specific fbx file to find the right model per thing

#

So if you update eg. Barrel.fbx all the barrel prefabs are now looking at the new one

proven obsidian
#

dude damn

#

this goes in loops how do i fix it

sudden ruin
proven obsidian
#

gosh

proven obsidian
#

its one hour already

worldly cave
proven obsidian
#

i gonna crash out if it returns the error

worldly cave
#

it was like the most popular motion matching solution and now suddenly all of the youtube videos have their comments disabled

#

the documentation links dont work

#

have the reviews are saying its abandoned

#

it was also like 80 bucks at one point and now its free?

#

🧐

ionic ermine
#

does the asset work

#

are u able to use it?

proven obsidian
#

dude

#

my project is corrupted

ionic ermine
#

lmao

#

mb

proven obsidian
#

i cant open the lighting settings

#

it crashes every time i do

worldly cave
#

yet most reviews are saying its not functional

#

so im asking in case anyone knows if theres some spiritual successor or if i should just stick with some other asset for motion matching

proven obsidian
#

just end it with error dude 😔

#

<@&502884371011731486>

tardy python
#

i need some tips of how i can speed up my game. i'm generating possibly thousands of tiles within this grid system. they are all UI objects. whenever i click on one in the hierarchy unity freezes up

worldly cave
#

so its only freezing up your editor?

#

or does it lag inside of the game view as well

#

because if you are "creating" a thousand something tiles at runtime then yeah its probably going to be very expensive

#

creating and destroying gameobjects is very expensive in general

charred fog
#

Updating one UI element refreshes entire subcanvas. UI is not great for this. I'm guessing you're not pooling even those that are not on screen. and all elements are active.

#

Using actual Tilemap would be more performant. And you can split it on strips as well.

hexed bluff
#

Hello

#

Is there somewhere I can go to get help with the Creative Core Pathway? I am on the "Post Processing" section, and the file it is asking me to download is for 6.3. I have downloaded and installed 6.3, but when I open this file, it is for a slightly different version of 6.3 and I am getting all kinds of errors. Previously, I was working through this pathway in 6.0 with no problems whatsoever. I cannot find a 6.0 version of the file needed for this tutorial anywhere. Can someone direct me for some help please?

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it is pages and pages of this

slow dirge
# hexed bluff

I don't think it's a version problem.
The issue is that you're missing files, and I bet it's because you install it in the users folder.

hexed bluff
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So I should reinstall Unity 6.3

slow dirge
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No, it's the path of the project that is the issue.

hexed bluff
#

they are installed here, and really almsot the same folder

slow dirge
#

You shouldn't put your projects in the desktop or anywhere else in the users folder.

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The editor is not the issue.

hexed bluff
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ok so I should move the project itself.

slow dirge
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Yes

hexed bluff
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Sorry, I am a very beginning user.

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I will try that, thank you. I was not having this issue with any other files for these tutorials.

pearl oyster
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"Could not find part of the path" usually means that the path is too long. There's a 260 character limit in Windows

hexed bluff
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ok

lament barn
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Hi, where do I go to ask HDRP lighting related questions

pearl oyster
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so put the project somewhere earlier in the file tree and change the name to something shorter

hexed bluff
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so I made a new folder and will try here.

#

Thank you.

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Is there a better place to ask these sorts of questions in the future?

proven obsidian
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for some reason, shader compiler stops at certain amount and its for hours. how do i fix it

lament barn
hexed bluff
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You guys fixed the problem, thank you.

unique leaf
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Looking for game developers/artist to join my website. Its like fiver but niche to game dev to help find you freelance work :>)

safe garden
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is there a reason why when you select a different prefab in the inspector, the prefab updates but the mesh itself doesn't? 🤔 its hit or miss for me

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sometimes works sometimes doesn't

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referring to this - sometimes will change prefab via button to something else and looks like its updated in inspector, but mesh stays the same

vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

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Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

solid bay
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does anyone know why the camera isn't rotating here?

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the delta value works fine

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and the script is indeed attached to the camera

storm patio
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have you tried checking the sens value

solid bay
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it sets to 1 if theres no default value

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which in this case there isnt

storm patio
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cool, verify that

solid bay
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i did

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this was working perfectly on a different computer

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and when i transferred it to this pc it stopped

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i havent changed anything in the code

storm patio
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is it just the camera that isn't rotating?

solid bay
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yeah

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theres also a different issue with ui buttons but thats unrelated

storm patio
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have you checked that that if is passing

solid bay
native crown
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hwlloq

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hello

storm patio
storm patio
solid bay
native crown
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im new to unity. can someone tell me why the fonts are not generate corectly?

storm patio
solid bay
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player rotation also not working

storm patio
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<@&502884371011731486> compromised account

potent geyser
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?ban 426820800088244224 bot

novel scarabBOT
#

dynoSuccess suhafi was banned.

solid bay
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wait a sec

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there is one thing that i changed

solid bay
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and thats putting the part where it changes the position in lateupdate

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but changing transform.position shouldnt have anything to do with rotation right?

storm patio
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you're using the player's position in this code

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so it could be

solid bay
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the movement is working tho

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and the camera is following properly

storm patio
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that doesn't mean this would work

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is it the same code between this device and the other device, both with position in LateUpdate?

solid bay
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thats the only thing thats different

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but im pretty sure it didnt work when it was in update either

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the only reason its in lateupdate is to fix jittery camera movement

storm patio
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check if the final values you're using for the rotation (PlayerPrefs.GetFloat("sens") * mouseDX and yRotChange) are as expected

solid bay
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ok yeah it seems that sens wasnt set correctly for whatever reason

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ok got that fixed

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now its a different issue where UI buttons dont work when timescale is set to 0

storm patio
storm patio
solid bay
#

which is what i have written down in the settings manager

storm patio
solid bay
#

.-.

storm patio
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try to make 0 assumptions when debugging, bugs come up because of those assumptions

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you'll get better with time and experience, don't worry

native crown
solid bay
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does it necessarily need a controller to work

storm patio
storm patio
native crown
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yep that was the problem. thank you

solid bay
storm patio
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not sure about that then

vivid river
#

<@&502884371011731486>

potent geyser
#

?ban 1161803097765576705 bot

novel scarabBOT
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dynoSuccess sunalar was banned.

elder pumice
#

does URP have built in volumetric clouds like HDRP?

worldly cave
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no

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urp is lacking in terms of volumetrics in general compared to hdrp

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mind you that doesnt mean you cant have volumetric fog and clouds in urp theres just no built in solution iirc

tame flower
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any1 think when they drop the CoreCLR stuff in unity (Microsoft.Extensions.* stuff mostly) we'll be able to use nuget packages or am I living in a dream
so we could use the DependencyInjection Microsoft provide mayhaps

unique leaf
sly lake
tame flower
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makes sense thanks

sly lake
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Maybe with ECS? thinkies

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Nope

tall hearth
tame flower
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maybe we get mystical sourcegen and attributes with CoreCLR

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unless u can do that with mono already

gusty abyss
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When making a game playable for all platforms how can I test if the game is playable on MacOS if I have a mac build ready but have no one else to test it and I don't have a Mac

tame flower
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you're gonna have to find a mac

gusty abyss
sly lake
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Can’t launch a game on a platform you don’t have

vivid river
gusty abyss
vivid river
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You can find them online

hard aspen
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Or is that for windows only

gusty abyss
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so I wouldn't know

hard aspen
gusty abyss
hard aspen
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Im pretty aure virtual machine is available for linux too. Just download it and search up how to use mac on virtual machine

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Then just load up ur mac buuld

vivid river
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You can install VirtualBox host for linux distributions

gusty abyss
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so I won't need it for linux

vivid river
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Yes, why would you require Windows on linux😆

gusty abyss
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to broaden the people who can play

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if I let the 3 types of major OS's play thats a good thing

vivid river
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I don't play games that much, but Minecraft and all the stuff I use (games, Unity, etc) is Linux compatible, so I'm good.

sly lake
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I wouldn’t bother. The odds of this setup emulating an Apple GPU correctly is pretty much 0

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Most likely your game will just crash because you don’t have MacOS graphics drivers

livid lagoon
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Does Unity have a quick duplicate option like in Unreal? In Unreal, you could press Alt + Drag and it would make a duplicated copy automatically.

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Basically one step instead of two.

sly lake
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Ctrl + D

vivid river
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Ctrl + D

livid lagoon
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That's two steps still.

gusty abyss
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Ctrl+D

vivid river
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You can change shortcuts

native flicker
#

When I upload a game to Multiplay Hosting in Unity, I get this error:
"Unable to create builds. Multiplay hosting is winding down. Please see the announcements for more information."

Is this because they are going to end the service and hand it over to Rocket Science Group on March 31, 2026?

Also, when they hand it over to Rocket Science Group, according to this message:
"Warning: We are winding down our direct support for the Unity Multiplay Game Server Hosting Service. Unity will support the Multiplay Game Server Hosting Service through March 31, 2026. To ensure continuity for live titles, we are licensing our Multiplay Game Server Hosting software to Rocket Science Group"

After March 31, 2026, how will we run the Game Server Hosting? Will it be through Rocket Science Group, or will we have to go to AWS?

cyan geode
#

!learn

vagrant rootBOT
cyan geode
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Is there another learning tutorials than texts?

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im looking for something that offers visiual learning not just with texts or 8 seconds video because it takes forever to load

hot tundra
#

I was curious, are there any guides for implementing a PID, or any other controller in Unity, maybe on a car or drone?

slow dirge
west dawn
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Hello , i want to create a game who support community server with modding like fivem and gmod : Main language for mod : Lua , Intern networking ( in unity : fish networking ) , with This means the ability to create custom mods on both the server and client sides.

Just suggest some APIs to use for the client and the server, because I'm bound to forget some otherwise, like OnPlayerLeft, OnPlayerJoined

worldly cave
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altough for some reason they all force play at 4k and theres no way to buffer them so if you have bad internet its kinda annoying to watch for some people

cyan geode
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all what i found so far is text and short vids

worldly cave
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well the short videos are most likely part of a longer tutorial

cyan geode
worldly cave
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ig its just how they decided to do it

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you can also just use youtube

cyan geode
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do you recommend smth in youtube?

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there are lots of people

worldly cave
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i couldnt tell you i didnt use youtube i used unitys website

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but uh ig whatever has the most views is probably the safest bet?

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altough i would avoid stuff like brackeys

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oh sebastian lague is really good i know that

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he has a lot of great tutorials for getting started with unity

drowsy salmon
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can anyone help me understand this?

the physics gets called hundreds of times in some frames. Even though there were no stutters before. Why is this? is the profiler bugged?

cyan geode
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will chekc him

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thx

vivid cedar
drowsy salmon
vivid cedar
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you will get one for each script instance in the scene with FixedUpdate

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That doesn't imply 139 physics updates to me

drowsy salmon
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it does
if u go inside u see the individual hook calls

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which are now thousands

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in other frames that gets called 1 time as it should

slow dirge
slow dirge
cerulean eagle
#

Hello

storm patio
cerulean eagle
gray frigate
slow dirge