#💻┃unity-talk

1 messages · Page 37 of 1

mystic kestrel
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does anyone know how I can mask out something like a curved line png in the UI? Like the line being masked-out from one point to the other as a slider is dragged left or right? I just need a jumping off point bc im drawing a blank about how id go about this

storm patio
#

sounds like it'd be related to splines

unique cedar
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anyway @mental pulsar thx for feedback. At least someone succeed in this migration 🥲

polar basalt
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i think i found a very weird bug in unity

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setting Time.timescale in Awake works in editor

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but doesnt work in build IL2CPP

vivid cedar
polar basalt
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yep as you can see

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Time Scale = 0 does get set in awake

sage pewter
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anyone else getting issue with the 6.3 upgrade from 6.2 LTS project?

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it is mostly on the rendering package

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6.2 has URP 17.3 which is the standard for 6.3 however, it is giving issues

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previous upgraded grom 6.x were flawless

sweet tartan
polar basalt
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but its weird

sweet tartan
#

why is it weird? I assume you have other scripts setting timeScale which is why this appears, so I would consider this to be a code failure on your part

polar basalt
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oh...

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ahahahahhaha

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i made a script that would reset timescale on scene load

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i forgot about that, and it was a donotdestroy instantiated

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oops

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😭

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but why does it not change on editor tho thats weird

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prob just code execution

normal stag
polar basalt
storm sierra
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So I was wondering, how common is it among other devs to write docs on their code

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I do it often

mild grove
#

Hey, any idea on when the Cyberweek sale ends?

normal stag
#

it's free you should get it

polar basalt
fair cove
# storm sierra So I was wondering, how common is it among other devs to write docs on their cod...

Depends on the code, if its generic/reusable or for a framework/API or asset or for a project where a designer needs to understand some code or its for a specific client by request ill usually document, otherwise I usually try to document as little as possible (outside of functions that might be genuinely confusing like math formulas), I like the idea that code "comments itself" when it is written clear enough that a comment would just repeat the obvious in a way, but this assumes that either im the only one looking at my code, or I know the people who will be looking at it, all understand the syntax well enough that a comment wont help add context for them

reef dome
#

!collab

vagrant rootBOT
# reef dome !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

robust compass
#

where can i find people who are interested in working on a project together?

robust compass
#

🔥

dim wind
#

I have a multiplayer fps game literally so close to completion, I know it’ll probably get no players since I won’t release it on steam but how can I be motivated to release it and finally complete it

forest otter
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Hey guys I got a question. I am looking to make a relatively small horror game. At least 4 levels, 15-30 minutes of gameplay, and was wondering, would my game benefit from abstract systems, asset managers, static game manager, ui system, etc, or should I keep everything scene based with dontdestroyonload?

hushed hamlet
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I find environment, props, and the story is unique per scene, data loading, input, character, etc is often reusable

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For a quick project

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Its not uncommon to also have those props prefabs that are reused

forest otter
hushed hamlet
# forest otter So when you say reusable, do you just mean dontdestroyonload gameobjects that ha...

Not necessarily... I usually do one singleton (game manager) which may have children (i.e. audio controller) that it carries. But thats more for convenience. Another example is my persistent data loader.

I mean more like using inheritance if you are say doing something more than once. So if you want objects you csn carry, like a box, wood or a rock - having them inherit themselves from a base Interactable (or as a more abstract core script for all objects) means you can write it once and use it many times.

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At the same time, I wouldnt make the entire scene something abstract, just the reusable parts

forest otter
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And that would make a new GameObject with the AudioManager script that I could tie to a Game Manager static class

hushed hamlet
forest otter
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The only thing I don't know how to do though is tie it in with a save/load system, because then I would have to coordinate a specific section with the player's load location and initialize everything for that specific section

hushed hamlet
# forest otter Well it's going to be a 3D first person horror game with about 4 levels, and eac...

That makes sense. Its kind of hard for me tk explain, but I made the templates for the team to use. One of the most used is the Step Manager, which essentially does (unityevents), waits for (genericevents) then does more (unityevents) before going to the next step.

So it could wait for a light switch or dialog to finish before continuing. Etc.

An example is:

  • pre: turn on the light
  • wait: for a Light Off event
  • post: show dialog
  • post: turn light back on
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But you won't find your flow for that until you go through a few projects

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But I built that for a project about 8yrs back and we've reused it in like 70 projects since. So was worth the time to make it i suppose

forest otter
hushed hamlet
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It basically makes it really easy to wire up the entire scene without writing code.

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I've been meaning to opensource it in case it helps others, but just been busy. A dialog controller is also a good one to make reusable, so you can easily kick off a dialog (i.e. DialogController.instance.ShowMessage("hello?...");)

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But those are all also super helpful for your next game

forest otter
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No wait, he did it where he fed it a certain audioclip with Resources.Load and then fed it a line from his book of string constants

hushed hamlet
forest otter
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I don't think they did audio dubs for other languages, just did subtitle dubs

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playing over the english audio

hushed hamlet
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One difference is ours loads from a google doc, which is just handy. As we have projects with 8/9 languages. But that could be done with a CSV super easy

junior path
#

Man, I love 95% flash sales.

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I can't wait until the $2 sitewide sale starts again, I probably would go bankrupt just paying almost everything I can lol

exotic relic
rancid lake
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Guys my favorite thing to do in unity

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Is to create my entire UI system

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then notice the game is running

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and lose all of it after instinctively hitting stop

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🥲 🔫

sudden ruin
#

<@&502884371011731486> can i dm one of you regarding a discord scam?

potent geyser
sudden ruin
potent geyser
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If they're not in this server, then there's nothing for us to do about it.

#

If you mean just to inform of a general scam, we're aware of most of them. But feel free to share via modmail.

celest oar
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Will there be any new features regarding terrain modeling in the new versions of Unity?

exotic relic
drifting berry
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Im making my first game ever in unity and i need a pixel art floor plan ideally 16 32 bit any good links for a free itch . Io or similar?

normal stag
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it's easy to search from there

exotic relic
drifting berry
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Oh fr???

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Thx guys

drifting berry
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I wont lie

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I think i know more powershell then c#😭 😭

tall hearth
drifting berry
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I keep trying to declare stuff with $💔

normal stag
normal stag
drifting berry
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I went js / html basic then powershell to learning python and c#

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I really love c# and powershell

tall hearth
normal stag
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my cpu fan is getting here tomorrow

drifting berry
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Dayum man

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What are the specs?

normal stag
tall hearth
drifting berry
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Too much of a wuss myself to acctually make it myself so i paid like 900 bucks for a 3050 prebuilt

tall hearth
normal stag
proud lion
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Yo how do I enable the unity version controll so I can collab with people?

normal stag
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i'm kinda broke so no big games for me

tall hearth
normal stag
drifting berry
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Maybe focus on upgrading ssd over others

normal stag
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my hdd is actually pretty fast though

tall hearth
normal stag
tall hearth
normal stag
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it's just to make sure that my pc works cuz it's my first build

normal stag
drifting berry
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Honestly, id just buy a laptop at that rate

normal stag
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i left from a laptop im never going back

drifting berry
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I get what you mean lol

normal stag
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my next big upgrades are prob gonna be a gpu after ram

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750 ti or sum

tall hearth
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Bros living in the ages of 2010 wtf

drifting berry
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Yeah lmao

normal stag
tall hearth
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Stop buying such old stuff even if it is cheap it'll never be worth it (unless you live somewhere that this is considered good then alright)

drifting berry
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Might be time to save up another little bit before you splash a few hundreds on a pc

tall hearth
normal stag
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i'm on a phenom rn from like 2006 💀

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plus the i5 was like 20 bucks

tall hearth
drifting berry
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I basically know nothing about pc's but yeah im with magic on this one

normal stag
drifting berry
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See if you can get a cheap office pc that was thrown out

normal stag
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slowly but surely getting there

drifting berry
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Cus if the w11 bug some companies throw stuff out

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Better yet get a Steal from facebook market

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I dont think right nows a good place for budget pc's cus of the ram price explosion

normal stag
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yea

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1.5k for 128gb ddr5 notlikethis

drifting berry
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Genuinly 😭 😭 😭

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Surely somethings gotta be done soon though

normal stag
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building pcs are easy asl especially if ur already tech knowledgeable

normal stag
drifting berry
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I think its more of an issue with prices tbh

normal stag
drifting berry
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Id say i could probably build one myself but yeah the prices have stopped it

drifting berry
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In future ill try a pc with linux or smn aswell

normal stag
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i already built the pc it's just ny cooler doesn't work and it's at 98c 💀

normal stag
drifting berry
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Ive dualbooted fedora before but i think a whole new pc with linux would be cool

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Whats the differnce?

normal stag
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but linux is good especially if you have a super low end pc it boosts performance for unity and stuff in general

drifting berry
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Id hope theres like some wine integration maybe

normal stag
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i just optimize my win 10 though cuz now i have only 1 gb ram usage on idle

drifting berry
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Holy

normal stag
drifting berry
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Dawg if you brang your pc to a church id reckon itd combust atp

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Whats leaving you with 1gb?

normal stag
drifting berry
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Why do u only have 1gb?

normal stag
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chris titus

mem reduct

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and low background proccesses

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no witch spells i promise

drifting berry
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Haha

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How ram works and witchcraft same ballpark lol

normal stag
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you can use ur ssd as ram but it's super slow

drifting berry
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I know how a computer works i promise✅

normal stag
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mhm

drifting berry
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At least i would hope so

normal stag
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i'm just excited to have sse 4.2

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thats the main reason for my upgrade

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so i can play cs2 and warframe (and better unity compile times)

drifting berry
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I been messing with the cs2 christmas maps

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Gotta love those russian servers

normal stag
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yea im learning map building by making my own doom maps

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once i get good enough im gonna build my own models and textures for my game

drifting berry
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I was in the powershell server and i think there was an ex map maker there lol

potent geyser
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Can you take this to DMs, this is off topic. Thanks.

normal stag
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i gtg play with my bro anyways

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nice talking with you though

drifting berry
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Alright man

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See ya

tepid horizon
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Has anyone heard of components bugging out and becoming invisible on an object?

woeful spear
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If I add script component to any prefab items, isn't that script (and functions I choose in inspector) supposed to work for each of its instances too?

balmy kettle
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the ones that are showing "No Function" are likely ones you applied from a scene object, yes? And if that is the case it likely referenced other objects from the scene but assets cannot reference scene objects so those references are broken when trying to apply them to the prefab asset

woeful spear
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But if I add any additional functions to the instance for same script component in inspector, it won't affect the prefab functions right?

balmy kettle
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you should see this component attached to the prefab and the instances.
also yes, anything added to instances is not automatically transferred to the prefab (and then to other instances), you'd need to apply any changes to the prefab via the context menu

woeful spear
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So it's basically like override.

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Which happens with gameobjects

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BTW, the additional functions I'm adding to instances need gameobjects that are only in the main scene and these can't be accessed in prefab. So it would be tedious to add them for each instance. Isn't there any workaround or better approach for it?

balmy kettle
frail finch
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how my title screen look ❤️

gusty abyss
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Yall think this is bright enough

frail finch
gusty abyss
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alrighty

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it turned white for some reason

potent geyser
knotty igloo
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Hey there! me and a friend are working on a unity project together (with him as the creator) and I cant check in my work

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it just doesnt show up on his side

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issue is very like that its calling my changes private but im not sure how to unprivate em

slow dirge
knotty igloo
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heres what I cant check in

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ive tried checking in a few times and it just keeps saying "no pending changes" his side

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we figured it out:D

slow dirge
knotty igloo
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i had an unresolved clash on importing one of his recent changes

ocean needle
#

you wrote entire script just for running the game on epic games?

formal cedar
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what is good way to create a house with interior

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i can create a house in blender but don't know about interior, and there are not many videos on that

vivid river
mystic charm
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You can see the new GI system at 53:38

sly lake
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Looks quite noisy and unstable still. Hope it scales beyond this potato quality. Designing an engine for the (already unsupported) GTX 1050 today is... one hell of a decision.

ember harness
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Hello

ocean pumice
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Wondering, if the performance on build is the same as in editor and how it might look on a higher end gpu

sly lake
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The performance in builds is much better than in the editor.

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Though the GPU isn't affected very much

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I go from 30 to 90fps in a CPU-bound scenario.

ocean pumice
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Yeh, most of the time, I am working on VR headsets, so I can really compare builds and editor on the same system. Gonna test, how it runs on different devices and if Metal is supporting it/supported

sly lake
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I don't think VR is really supported on Mac anymore, is it?

ocean pumice
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Nah, standalone VR, not desktop driven 🙂

sly lake
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Oh I forgot that Vision Pro thing existed 😅

ocean pumice
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But I doubt, quest will run it and AVP would only allow metal to use it, as I bet, there is no equivalent on RealityKit

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Haha, yes, AVP is basically kept alive by industry cases, no consumer level at all 😄

sly lake
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Yeah, that makes sense

ember harness
#

Can you help me, I'm new here?

ocean pumice
#

!ask

vagrant rootBOT
# ocean pumice !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fair cove
worthy lagoon
#

Hi

formal cedar
formal cedar
vivid river
formal cedar
formal cedar
knotty igloo
#

ok really quick question: is there a unity glitch where headings and feilds dont appear in the unity inspector mode that youve coded for?

pearl oyster
knotty igloo
#

huh

pearl oyster
#

Option #2: you've made a mistake in the code

vivid river
knotty igloo
#

oh hey

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reopening the project and all 3 scripts on the object are now bugged out

ocean pumice
knotty igloo
#

only error I had was that something wasnt defined but that was becuase I didnt have it assigned in inspector becuase It wasnt coming up

ocean pumice
knotty igloo
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now that ive readded it works, luckily it was the glitch ❤️

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thanks guys:)))

inland umbra
knotty igloo
#

yall saved me like an hour of tryung to brute force this

ocean pumice
knotty igloo
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yee i thought I was in latest version, guess im not

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sweet

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ah man, I might check out the error on code beginers becuase that didnt fix it

ocean pumice
storm patio
#

might have to select some other object first

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might not work if the inspector is locked, i don't remember

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it's just a graphical bug (if you aren't getting any errors)

ocean pumice
safe garden
#

hey guys, I am trying to playtest a level with a custom stylized water material, but getting this error. Since I am a unity n00b not entirely sure how to fix. Is there a way for me to do this as I've never really coded

mystic charm
main inlet
#

why does the screen turn black when i enter playmode, i can only fix it by reloading the scene

sly lake
inland umbra
#

We just have to trust

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If it is the same technique as ea’s then it is a pretty good one so I trust it can scale

elder jolt
#

How can i add a user to my project? Like give it access and everything?

vivid river
#

Version control

elder jolt
#

what now?

vivid river
#

Add user in your organization

hollow gorge
#

(Sorry if it's not the appropiate channel)
I have just updated to 6.3 and Unity is giving me this error:

pipelines.universal@d9aadd996b24\Editor\2D\Converter\Base2DMaterialUpgrader.cs(9,31): error CS0234: The type or namespace name 'Messaging' does not exist in the namespace 'System.Runtime.Remoting' (are you missing an assembly reference?)

It gets fixed if I change to .Net Framework, but I have always had .Net Standard, what do you recommend doing for now?

elder jolt
hollow gorge
#

I can delete the using System.Runtime.Remoting.Messaging; safely from the package, without changing the .Net Standard tho

elder jolt
primal osprey
mystic charm
vivid river
hollow gorge
storm patio
#

i'd guess it's just not up-to-date then

hollow gorge
#

Quite strange tho

primal osprey
gusty abyss
main inlet
gusty abyss
#

Jesse

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Why are you blue

late rover
#

I've switched to unity 6.3, and it seems like android module (which I've installed) isn't detected. Anyone had this issue? I've already recreated the library folder, but haven't reinstalled yet

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I can't switch platforms to android in editor, even though I CAN select android platform from within the unity hub on this project

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I'm stuck on the linux platform

vivid river
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It says restart try that

late rover
#

besides it says restart to detect new modules, but I installed them together with the engine from the start

rancid sentinel
#

Anyone else noticing a large drop in fps when upgrading to unity 6.3?

native glade
#

Hello everyone, I just started GameDev and I bought some assets on the internet. With the packs, I got some files with the Aseprite extension and I don't know how to use them. I already searched on the internet but nothing I tried works. Can someone help me ?

vivid cedar
dense stirrup
#

hi

native glade
#

Ohh ok 😭 Thanks, but i got some problems, my texture is blurred. I tried a lot of things but i hoped this extension can give me directly the good result, but no 😐 The creator tell that we have to put 48x48 so i tried but this give me that blurred result. (sorry i'm frech)

native glade
inland umbra
#

Im not really familiar with pixel art but I think setting filtering to point should give it that crisp pixel feel

native glade
#

Ok ok i will continue ma rescherch thanks you !

mental pulsar
cyan lion
#

my volumetrics stopped working once i baked lightmaps

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anyone have any idea on how to fix it and why did so happen

reef dome
late rover
# late rover

anyone had similar issues? With existing unity 6.0 lts projects

native glade
native glade
native glade
late rover
#

idk about your issue

native glade
#

oh ok sorry 😂

late rover
storm patio
#

(cc @native glade ^)

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for pixelart, set:

  • filter: point
  • compression: none
    and an appropriate ppu
reef dome
safe garden
#

is there a way to find a mesh that has collision in hierachy, but not necessarily mesh renderer is on? so you can't see if its hidden in hierachy

storm patio
#

didn't you already ask this

hollow gorge
storm patio
#

i answered you the last time

hollow gorge
#

Simply go down your root objects in the scene until you find it

safe garden
hollow gorge
#

Btw guuys, having another problem with Unity 6.3, all my shadergraphs are pink 😅

The current fix which seems strange is to simply toggle "Use as template" on and off, but yeah very strange

tawdry void
#

Hi guys, do you have any name idea for a psychologically tense, PSX style game series?

hollow gorge
reef dome
#

or just reimport selected materials, if its just a few (rightclick -> reimport)

hollow gorge
hollow gorge
#

Thanks for the idea of full reimport

reef dome
gray frigate
#

Unity's asset system is supposed to avoid this kind of situation

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but sometimes it either:

  • Is not aware of a dependency
  • Is aware of a dependency, but uhhhhh forgor
storm patio
# safe garden ah mb sorry!

just in general, don't reask
check your previous post for suggestions, clarification requests, etc, and if unanswered, check how you can improve the question

fair cove
reef dome
#

Currently my unity is bullying me
I change something in code, go into unity, ok no domain reload, press ctrl + r, no domain reload....
Ok so it must have finished in the background right?
Press play... Suprise domain reload!

sly lake
warped vector
#

My laptop (Fedora Linux 43 / Ryzen 5 5500) compiles the exact same project about twice as quickly than my desktop (Ubuntu 24.04.3 / Ryzen 7 9700X).

Just noticed this issue, what could cause my desktop to be so slow?

tall hearth
warped vector
#

Should be 560/530 Mb/s (Samsung 870 EVO SSD) on my desktop

#

I should get a PCIE SSD yes

tall hearth
#

Thats quite slow in comparision to ssds nowadays

warped vector
#

But there's no way it's slower than my midrange laptop

tall hearth
#

Well most midrange laptops are like 2500MB/s no?

#

At least that what my 700 cad laptop was

warped vector
#

Maybe it's that then huh

warped vector
tall hearth
warped vector
#

Yes it does, I actually built this machine like 2 months ago

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Fortunately right before the RAM disaster

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But I just took the SSD from my old one

tall hearth
ocean needle
#

Unity wanted to verify my free version ;-;

vivid river
turbid vapor
#

Unity Analytics doesn't send anything in production, even though I tested it in the Editor.
Game Performance - empty (production environment)
AdMob - barely.

People on mobile, with DNS/no internet? That project must have about 30 players.
However, you have to agree to analytics collection before the game starts.
What should I do?

The code is fine; there were events (Event Browser; testing environment).

    public static void MissionComplete(int missionId, MissionType missionType, GameMode gameMode, float timeTaken, float reward, int vehicleId)
    {
        if (!_isInitialized) return;

        CustomEvent missionCompleteEvent = new CustomEvent("mission_complete")
        {
            { "mission_Id", missionId },
            { "mission_type", (int)missionType },
            { "game_mode", (int)gameMode },
            { "time_taken", Math.Round(timeTaken, 3) },
            { "reward", reward },
            { "vehicle_Id", vehicleId }
        };
        AnalyticsService.Instance.RecordEvent(missionCompleteEvent);
        // AnalyticsService.Instance.Flush(); // dev only = arrives in a couple of minutes, drains the battery :skull:
    }

Testing is used only in the Editor level (screenshot).

Use the Services Core initialization options to initialize your Unity Gaming Services in the development environment you want the player to experience. If unspecified, Unity Gaming Services will initialize in the default “production” environment.

brave musk
#

hiii, where can i ask questions and find tips or smth?

vagrant rootBOT
# storm patio !ask and <#531961806646935564>

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

brave musk
#

ty

pale coyote
#

Where can I find more developers to help me work in a game?

craggy pollen
#

!collab

vagrant rootBOT
# craggy pollen !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rustic zenith
#

WILL THIS NUKE MY PROJECTS LIKE 6.2 DID?

storm patio
#

no clue what you're talking about

#

you should use vcs regardless

gray frigate
#

i've taken projects from 2021 to 6.2 with no issues

warped vector
#

I did absolutely nothing to it

#

Classic

slate agate
#

Юнити какашка

vivid river
#

These channels are english only

slate agate
#

Okay

#

Uniti kakashka

gray frigate
#

not the time taken to build the entire player

#

I haven't closely profiled this before. I wonder how important disk speed (particularly random-access read speed) is

#

i see that was mentioned already

slate agate
#

I'm getting crashed from Unity

craggy pollen
#

even if you start a new project?

fossil horizon
#

i need help, transparent objects/textures show as black in unity, how do i fix that?

ocean needle
#

first time i saw this . what i have done to Unity this time

craggy pollen
#

you broke unity

#

could it be that something in your code is cuasing this, when did this happen?

ocean needle
#

there is no code i was testing prodcedual chain from a totourial

vivid river
#

Any script is generating that procedural chain?

ocean needle
#

Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) - https://www.patreon.com/sasquatchbgames
Join our Discord Community! - https://discord.com/invite/aHjTSBz3jH

This is a really fun Unity tutorial where we'll create swinging rope objects using 2 different methods:

    • chaining multipl...
▶ Play video
#

my internet slow i might respond late

stuck flower
gusty abyss
#

hello

#

Srry im new to unity and im trying to learn how to mod for blade and sorcery using it

balmy kettle
#

modding discussions are not permitted here, you'd need to ask for help in the game's modding community

gusty abyss
#

oh

#

damn

glass cipher
#

I want the Middle to automatically fill the space between the Top and Bottom sections.
But when I change the anchors or positions, the Middle section never looks the way I want.
On some devices (like the Samsung Galaxy Z Fold), the Middle area becomes stretched or either too big or too small.

What I want is a responsive layout that looks good on both tablets and mobile phones, with the correct proportions.
The picture in the Middle should always look the same on every device — just scaled a bit smaller or larger, both horizontally and vertically, so the visual proportions stay consistent everywhere.

dreamy snow
#

can anyone here help me with a animation sampler in unity 6 ? i think its broken and it does not sample anything

dark axle
gusty abyss
#

is unity 2022.1 good to make a psx style game on?

pearl oyster
#

Unity version doesn't really have any effect on the game style

dreamy snow
gusty abyss
#

for shaders and such

stuck flower
dreamy snow
#

if o swith to older version and it does not work what than ?

stuck flower
#

...what? I can't quite follow what you're saying

dark axle
tall hearth
tall hearth
dark axle
#

I'm only giving my opinion

gusty abyss
#

im new to unity

tall hearth
# dark axle Woah woah easy.

Nah just saying i've used unity 6 since lts came out in october and haven't experienced any bug that wasnt already commonplace in unity 2022

gusty abyss
#

im coming from unreal

dark axle
tall hearth
# dark axle Woah woah easy.

Doesnt answer the question though you cant give an opinion when you havent used it or you used a non lts version

dark axle
dark axle
tall hearth
gusty abyss
dark axle
#

And I didn't appreciate your tone.

tall hearth
gusty abyss
#

i have both 6 and 2022

stiff quest
dark axle
tall hearth
gusty abyss
#

but it works in 2022

stuck flower
stiff quest
stuck flower
#

And then not doing that in other versions

gusty abyss
stuck flower
# gusty abyss

What render pipeline is the project using, and what shader are those using

#

Also for the errors, you haven't installed TextMeshPro

gusty abyss
#

ok its my render pipeline

#

i think i got it fixed

#

i will come back if any other errors happen

#

thanks!!!

dreamy snow
dreamy snow
stuck flower
dreamy snow
#

nwm

#

sorry

harsh cosmos
#

I opened up Unity Hub for the first time in quite a while & noticed that several of my engine installs now have a security alert. How do I fix these? I haven't been able to find out how to fix the engines themselves by googling because everything tells me to patch the game that was built with it. But I want to actually patch the engine. Please tell me how & thanks in advance.

harsh cosmos
#

How do I update them? That's what google kept saying, but with no explanation as to how.

stuck flower
#

Then open the project in that version

harsh cosmos
#

I've got several versions. So do I just delete the engines with the security alerts & reinstall them?

stuck flower
#

Install the patched versions. The same version will have the same vulnerability

harsh cosmos
#

That's what others said but no explanation as to how to do that

solar panther
#

Question, does anybody knew what does ModMail does even do?

stuck flower
#

then use that

craggy pollen
solar panther
craggy pollen
#

what does it say under the botname

harsh cosmos
#

How do I find the patched version? When I go to Unity Archive it wants to open them in Unity Hub, but the Hub never opens.

solar panther
stuck flower
harsh cosmos
#

And here I thought that I could actually get help with this issue, but I guess not.
And yes, I have the Hub installed.

stuck flower
#

It's the same way you'd install any other version.

#

If you have unity installed at all you already know how to update it

harsh cosmos
#

Do you see a way to patch it? I don't

stuck flower
#

It's the part you cropped out

#

Where you install a new version

#

The thing you have demonstrably done at least twice based off of this screenshot

harsh cosmos
static pulsar
harsh cosmos
#

Not cropped

#

This is all there is in Install Editor

tall hearth
tall hearth
static pulsar
harsh cosmos
#

The versions that I have that have the security alert do NOT show up here.

stuck flower
harsh cosmos
#

And when I goto Archive & I select the version I want it tells me to open in Unity Hub, but never opens. I've gone around & arond on this for hours now.

stuck flower
#

Download the newer versions of them

#

The ones that don't have the vulnerability

#

The latest versions of 6.0 and 6.1

static pulsar
storm patio
#

@harsh cosmos fyi, security alerts are tied to specific versions, not your specific install. you can't fix the security alert on that version, you just get a new version that doesn't have the security alert

static pulsar
#

Otherwise, it's possible to download editors directly through the website and add them to the hub afterwards

harsh cosmos
#

That's why I asked you earlier if I should uninstall them & reinstall them

storm patio
#

you don't need to use the archive really

#

ah wait

#

didn't realize 6.0 is out of active LTS...

stuck flower
balmy kettle
storm patio
#

🤷 it isn't in the hub's install window anymore

#

granted, 2021 isn't either

static pulsar
#

It's honestly weird that they're still showing the 2022 LTS in the Hub and 6 is gone haha. Yes, 6 still has a year of LTS support

storm patio
#

also i'm probably analogizing terms that don't make sense in unity 😅
(node.js has separate "active" and "maintenance" lts)

balmy kettle
#

I think it's really just a matter of them only showing one LTS and one Supported version for the unity 6 group in the hub. 6.0 is still LTS, but 6.3 is the latest LTS so they're showing that. they really should update the hub to show all current LTS and Supported releases there tbh

storm patio
#

didn't they use to do that

#

when 6.1 was out, 6.0, 2022, and 2021 were grouped together, weren't they?

#

(also, is 2021 out of lts now?)

balmy kettle
#

even 2022 is out of LTS

storm patio
#

isn't 2022 still in enterprise LTS

balmy kettle
#

yeah but does that really count though because the hub probably won't show those enterprise only versions

storm patio
#

holy shit 2022 got a backport fixing the serialized fields not showing up

balmy kettle
#

but yeah 2021 is out of enterprise lts now afaik, it's last update was october

storm patio
#

huh, why wasn't that blocked

balmy kettle
storm patio
#

oh, it's an attachment

glass robin
#

Anyone know of an outline shader that works with 6.3?

stuck flower
#

Is this a unity question

sly lake
unkempt oasis
#

does anyone know how to fix an image/material looking so low quality? i have point (no filter)

vivid cedar
sudden ruin
unkempt oasis
celest oar
storm patio
#

why what

light delta
#

i got these errors, how do i fix them?

vivid cedar
vivid cedar
light delta
#

library folder? ive just made the project, added a bit of terrain stemps and added all my assets in, but then it appeared, so im guessing my package versions are all uptodate from importing them

hollow venture
#

can sombody teach me how to script

plain dagger
potent geyser
vagrant rootBOT
hollow venture
potent geyser
#

Nobody is going to be your personal tutor.

hollow venture
plain dagger
#

well now you have, before you basically asked for a personal teacher

potent geyser
#

No you weren't, you were asking if someone could teach you how to code.

hollow venture
potent geyser
#

This is a learning community, if you have a question with a specific issue, feel free to ask in #💻┃code-beginner

#

But this isn't the place for someone to do it for you.

hollow venture
#

gng shut the hell up holy yapping

potent geyser
#

There's no need to throw a tantrum. Lots of people are willing to assist in issues, but you have to make an effort.

storm patio
#

what is going on...

glossy topaz
potent geyser
#

To let you know that you can actually make some progress with whatever goal you're trying to achieve. If you're going to let your emotions cause a break down, then feel free to leave and come back when you're ready to learn.

storm patio
hollow venture
storm patio
#

you should learn to utilize the available resources effectively, or you'll just end up being reliant on others to do stuff for you

hollow venture
storm patio
#

so are you trying to learn or trying to get someone to make it for you, exactly?

hollow venture
#

learn

storm patio
#

unity learn is a good way to do that

#

if you don't like it, you can also google for tutorials

hollow venture
storm patio
#

you don't know how to.. read articles?

hollow venture
#

are u slow?

#

no like fr are u slow./

potent geyser
#

"How to make a jump scare in Unity"

potent geyser
storm patio
thick rock
#

hey everyone can some one help out i added a component called Camera Machine to the player so it would track movements, but now when I play, the camera is black screen

rotund lotus
#

how to make a volleyball game

hollow venture
storm patio
#

alright

#

glad we could wrap that up

hollow venture
#

ima leave anyway

storm patio
#

like you have a choice

potent geyser
#

!ban 1204905126217777203 Helping you leave. See ya, good luck on your game.

vagrant rootBOT
rotund lotus
potent geyser
#

There is no answer to such a vague question

storm patio
#

!learn

vagrant rootBOT
rotund lotus
#

where can i find people that are willing to make games for others?

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

though.. just "willing to make games for others" is probably gonna be hard to come by lmao

#

you'd have to pay, or be really convincing. like, MLM level convincing.

potent geyser
#

Unless you're paying them, nobody is going to make a game for someone.

rotund lotus
#

do they charge alot

storm patio
#

depends on how much work you want from them

#

a game is.. significant work

#

don't forget, learning is free

reef dome
# rotund lotus do they charge alot

If you want just any number I can tell you that you aint going out of that for less than $2000 for a game from 0 to publish, and thats talking about a mini game like doodle jump

polar basalt
#

is this just a unity issue or should i worry about it?

slow dirge
polar basalt
#

I upgraded unity to get away from a bug to go to another bug, yay

#

Il2cpp builds fail from time to time randomly, if i dont make any change, and press build again it finishes

spiral steppe
#

Yay :)
Finally figured out how to make really nice environment and materials with default renderer. No URP or HDRP at all!

What do you guys think? Perhaps anything could be improved

slow dirge
#

That ambient occlusion feels like darkness is seeping from your tank.

#

It would probably look horrible in an environment with more props.

spiral steppe
#

Is that better?

slow dirge
# spiral steppe K lemme adjust that

I'd recommend getting an actual realistic environment that you plan to use in your game and tweak the visuals there.
You might be missing a lot of stuff when judging an isolated asset.

fair cove
# rotund lotus where can i find people that are willing to make games for others?

If you have a specific idea you want to turn into a game, I would suggest going through the Unity Learn pathways and game design channels on YouTube, make a GDD (Game Design Document) or something similar to one that detail exactly how your game works from technical to gameplay, then you can figure out exactly how many people you need for your idea and what skills you need them to have - you can either practice those skills yourself or use free assets on the Asset Store to build a prototype, or you can try to pitch that idea to others and hope someone has the free time and interest in your project to stick around for the whole development (even if you find who your looking for, this introduces other skills that determine if such a project will get completed) - personally, I would suggest the former though as imo, learning is more fun when you have the time and can do it for free

thick rock
balmy kettle
#

<@&502884371011731486> obvious scam

sage basin
#

!ban 1446123094602416172 scam/spam advertising

vagrant rootBOT
polar basalt
glad mantle
#

how do i stop my move tool from moving an object in 0.5 unit steps

balmy kettle
vapid ore
#

why is my camera blank

silent mica
vapid ore
#

I'm pinning the camera here, but it seems like there's some error that's preventing it from loading the data.

silent mica
#

Those position values seem a bit extreme for the scene, but I don't know how the scene is set up

#

Could copy position of the car or some other object in the scene to make sure your camera is not somewhere unexpected

#

Camera in the scene and the scene view camera exist in the same world, so it shouldn't have issues loading data to render unless the camera is specifically configured from defaults to not render something

tawny geyser
#

I have been trying to work on a game with my buddy but I cant figure out how to load all of my changes to hid computer ( Im new to unity) anything helps

silent mica
tawny geyser
#

yes

silent mica
#

Unity version control?

tawny geyser
#

yes

#

i have tried many things

silent mica
#

Not too familiar with Unity's version control solution, but did the project appear to your friend as something they can open in Unity Hub?

tawny geyser
#

it appeared in the unity hub under repository but the assets wont load for him

silent mica
#

Make sure he has one of the scenes open

torn ravine
#

I feel like im going crazy, how the heck do I increase the in-editor font size? I've seen like three different answers on google and none work

silent mica
#

Unity can sometimes default to opening an empty scene

tawny geyser
#

ill try

spiral steppe
#

@silent mica Github could be an option for @tawny geyser

#

I've used that plenty

silent mica
#

I prefer Git, but Unity's solution should also work here

vapid ore
#

the error is here but i don't know how to fix it

tawny geyser
#

does anybody have any experience with collaborating on a project with someone else?

#

he is on the correct scene

silent mica
tawny geyser
#

what do you mean push/pull changes?

torn ravine
torn ravine
torn ravine
#

its not there for me 😭

balmy kettle
#

for some reason that UI Scaling category is only on Windows

torn ravine
#

So then how do I increase editor font size on macos?

balmy kettle
#

probably something you can do within the OS, but whatever it is it's not something that's technically supported 🤷‍♂️

torn ravine
#

thats actually crazy lol

#

I feel this does not bode well for the unity macos experience lmao

silent mica
#

Presumably other software is handling text fine for you? I imagine Unity is relying on some part of the UI framework/OS to handle this

torn ravine
#

Yeah maybe. Idk I've never used an application that made me mess with OS settings to change text size. Whatever it is they're doing its certainly not common practice

silent mica
#

I would expect a bit more considering Unity's Apple roots, but I suppose that doesn't determine much at this point 😄

next fable
#

can someone help me with my project cause when my friend makes changes i cant see them

mystic oriole
#

Does anyone know the extent of baking lightmaps? Like if I tried to do a city-sized map, would it be possible - even if it took days?

knotty igloo
#

Hey there! ive tried coding this in two seperate ways so i think its a unity thing, when I try make my npc move backwards it keeps sinking into the ground, even though ive frozen the y position. is this a common thing when trying to code a flee script? tyy

near wigeon
low hill
#

everyone help me

#

i can't fix this to end purple and white

#

how can i fix it

knotty igloo
knotty igloo
# low hill

I think the purple ones are somehow missing the texture but I could be wronh

#

can you show me the materials?

mild radish
#

either that or the wrong shader.. built-in vs urp

knotty igloo
mild radish
#

select one of them and check it's shader

mild radish
#

and ur using URP i assume?

low hill
#

choose what line

mild radish
#

Lit (or whatever one that works for you and the project)

#

but if u use the convertor again.. it'll fix all those materials at once

near wigeon
# knotty igloo

using translate / transform movement will override anything you do with the rigidbody

low hill
#

and i choose LIt

#

this is white now

knotty igloo
low hill
#

@mild radish

knotty igloo
#

that probably means you gotta go through and manually change em all

mild radish
#

theres no base map / texture in that material

knotty igloo
#

good catch

near wigeon
#

it just works ™

knotty igloo
#

doesnt nav mesh involve a ton of weird stuff with the ground planes?

near wigeon
#

what do you mean "weird stuff"

knotty igloo
#

(its been awhile since ive used nav mesh but i remember it taking a full day to figure out 😭 )

near wigeon
#

you just put a navmesh surface on an empty gameobject, choose bake mode and bake.

#

then navmesh agent does the rest

knotty igloo
#

oh daymn ok

#

then what would I change with the code so that the npc still moves backwards?

near wigeon
knotty igloo
#

ok thanks:))

near wigeon
#

you would need to set direction.y to the same y as the enemys

knotty igloo
#

its moving diagonally so mabe i mixed up the x/z and y

rustic relic
#

hi there I need help with scripting Im having a project and im just now working on coding and making a small game but when ever im ready to do script or code the C# Script doesn't show only create empty and when i click on that one it takes me to visual studios but it doesn't show me the pre set up if this makes sense

harsh parcel
#

Is anyone else having massive problems with Unity 6.3? As soon as Unity is open, it spams my taskbar with zombie windows that can't be closed, and there's even a strange overlay on the screen with a Unity6 icon that remains permanently visible even when I'm in other applications. This has never happened with other Unity versions.

tall hearth
tender thicket
sage pewter
#

Unity 6.3 Upgrade from 6.2 is giving URP errors

#

anoyone else having these issues???

vivid river
#

Does reconverting them help

sage pewter
#

nope

#

i also tried to remove and re-install the URP and related packages ... no luck so far

#

no fancy shader either by the way, just standard URP

#

upgrading from 6->6.1->6.2 and small increaments never gave any issue

#

i was hoping this would be the same

#

it seems to be the IJobParallelForBatch

harsh parcel
#

@tall hearth @tender thicket yeah its indeed an converted project from Unity 6.2, in a new project it seams to 🤔 have tested now in a new project and there it looks fine.

tender thicket
harsh parcel
undone monolith
#

what does this popup mean?

#

my code is fine, but whenever i click yes, i get a million errors

craggy pollen
#

ususally happens if you copy paste code.

#

what kind of errors do you get when you press Yes

undone monolith
craggy pollen
#

but that has nothing to do with the line endings.

undone monolith
#

ikr

#

i'm confused too

#

i'm just gonna ignore the popup

craggy pollen
#

show the whoe script Scene05Event.cs as code

undone monolith
#

i'm never clicking that

craggy pollen
undone monolith
#

yeah whenever i ignore the popup, it is working fine

#

whenever i click yes, i get blasted with errors

craggy pollen
#

yeah look you need to rename your class it is called Scene04Events

undone monolith
grim hemlock
#

yo
How do i add someone to my unity project

#

ive tried the

#

version control

#

and the other person im sharing it with

#

can join it

#

but they see nothing

#

no assets or anything

storm patio
grim hemlock
#

How would i do that

#

im new btw

brisk anvil
#

is there a way to remove / hide / group existing items in these menus that are integrated to the unity editor?
I would like to remove around 70% of this stuff

storm patio
grim hemlock
#

im using

#

version control

#

and add person

storm patio
#

please use complete sentences

grim hemlock
#

okay

storm patio
#

probably uvc then, git doesn't have that concept

grim hemlock
#

alright

storm patio
#

(uvc is just unity version control, the one built into and hosted by unity)

grim hemlock
storm patio
#

well, i wouldn't know how to use uvc, you can probably google tutorials on how to commit and push changes

grim hemlock
#

okay whats the other option?

storm patio
#

git?

grim hemlock
#

yes

storm patio
#

you have to figure out how to commit and push anyways

#

they have the same workflow, just different providers

grim hemlock
#

okay thanks

storm patio
#

though, git is industry standard, so it'll probably be easier to find tutorials.
but if you have uvc already set up, you could go with that

grim hemlock
#

okay ill go with uvc, but if that doesnt work ill go with git

silent mica
hoary egret
#

hi im searching for a tutorials about netcode for gameobjects to make a multiplayer game

#

can anyone help me with the resources plzzz

hoary egret
#

@craggy pollen thank u bro

signal herald
#

Hey guys, how do you debug your multiplayer steam games? I'm currently working with 2 Steam accounts on 2 computers, running the game in unity once and once just through steam. This is a rather big overhead to upload it everytime I want to test something. Is there a better way?

hallow flicker
#

Cinemachine is so ahh rn

#

Cant wven change sensitivity

#

Why are they changing it when it was working well

silent mica
wise yacht
near bane
#

“Hey, I’m a beginner. Can you help me with something?”

vivid river
#

Why is it under " "

near bane
#

its not working

#

what did i do wrong?

#

plzz help me anyone

vivid river
storm patio
vagrant rootBOT
wise yacht
# near bane its not working

i can't see why it wouldn't work. Have you assigned animator in the inspector?

Also why do you have walkSpeed and runSpeed in your PlayerAnimation class

signal herald
wise yacht
#

Definitely worth it, I used to have to make a build every time i wanted to test multiplayer

#

it runs a little slowly for me, but I have like a 8GB RAM laptop so even 1 instance of unity is too much for mine

signal herald
#

oh so I need twice the projects size on the drive for this? my project is almost 300 GB ... thatll be a bummer.
Did you look into Multiplayer Play Mode that came with Unity 6?

silent mica
signal herald
#

"dependencies in your code when it comes to services"

what would an example of this be?

silent mica
#

Having to auth and communicate with services you rely on

#

If you needed 2 accounts to test something, you would still need 2 accounts

signal herald
#

ah ok yeah Ill have to figure that one out, im running the game through steam now and use the steam lobbies for matchmaking. guess that wont be possible if i do it like that

high osprey
#

Hello i have small problem that I really need help with

#

How to fix this

storm patio
shadow heron
worldly cave
tardy python
#

where is the black border on the left side of the "noteGrid" scrollview coming from and how would i get rid of it? it's slightly affecting the alignment of the grid

#

not sure why the noteGrid scrollview has it but the keyGrid scrollview doesn't

storm patio
#

(use the rect transform tool)

next fable
#

me and my friend are making a game and we cant see each other changes

exotic relic
sweet charm
torpid aspen
#

Hi

undone monolith
#

Is it possible for me to make a template that i can reuse for new scenes that I create?

#

Or do I always have to manually copy and paste my work?

tardy python
storm patio
#

well it's obviously coming from something

stuck flower
storm patio
storm patio
#

and did you find it

tardy python
#

nope

storm patio
#

so you're saying all of your objects don't include that region

#

that's.. clearly not the case

tardy python
#

no they dont include that color

storm patio
#

not sure what you mean by that

#

what does your scroll view look like, in scene view, when selected with the rect transform tool

stark schooner
#

it all shows as yellow idk what to do the camera has the biggest z axis

storm patio
tardy python
#

okay so it's coming from the scrollview object but there's no padding or margin on it so would there be a way to get rid of that extra space on the left?

storm patio
storm patio
stark schooner
storm patio
#

it should be -10

stark schooner
#

what?

storm patio
#

positive Z is the "forwards" direction

#

the camera needs to have stuff in front of it to see it

sudden coyote
#

💀

stark schooner
#

i am stupid

#

HOW DID I NOT TRY THAT

sudden coyote
#

the thought was there

storm patio
#

it should be -10 by default when you create a new camera

#

or i guess when you make a new scene

stark schooner
#

ohhh ok

tardy python
storm patio
#

gotcha

#

what should that region be?

#

the tiled background, right?

tardy python
#

yes i dont want that "frame" at all. it's also on the bottom

storm patio
#

huh, it's also on the right

#

is the area covered by the viewport / content objects?

tardy python
#

it is when stopped but not in play mode

storm patio
#

does that black region not show up outside of playmode?

tardy python
#

it is there outside of playmode but the noteGrid object overlaps it

#

in play mode the noteGrid object does not overlap it

storm patio
#

is it just noteGrid that gets moved when entering playmode, or do viewport and content also get moved 🤨

tardy python
#

looks like Content gets moved but Viewport does not

storm patio
#

alright, so noteGrid is probably just following Content, and the culprit is with Content

#

could you show what components it has and the transform before and after entering playmode?

gentle shale
#

Hey guys, do you know how to fix this problem? The problem is that if I create an object too low (closer to the floor), the object goes down, almost the same as the floor (closer to the wall), only it goes into the wall

#

I need to do what they did in Portal, so that when you shoot at the edge of a wall or floor, the object moves away from it a little, along the X-axis or Y-axis, so that it doesn't go inside or outside the boundaries of the ground

potent geyser
#

That's not an easy solve. You scenarios example is the most simple, what happens if there's three corners.

What you might do is use a sphere collider to detect the collision contact points and then construct an vector that is in the opposite direction. The magnitude of that vector might be calculated by how deep into the wall the portal is.

plain dagger
#

I think valve uses a different approach to clamp the potential portal placement onto the surface and then check if its valid.

#
P2SR Wiki

Portal placement is a process that can be split up into four steps:

P2SR Wiki

Portal 2 has several techniques for placing portals in ways not intended by the developers. These tricks can create shortcuts by reaching portalable surfaces early, or even creating portals on surfaces not intended to support them. This page describes each trick, explains the trick's execution and mechanics, and lists currently-known places wher...

bitter sparrow
#

hey hey, how do you approach benchmarking burst / microoptimizations?

plain dagger
untold gale
#

guys i was testing vr development using open xr but when i was using my headset and press play in editorr it was streaming wonky and slow any ideas why? i was u sing airlink on wifi

misty cobalt
#

been battling this error for awhile now can anyone help me?

storm patio
misty cobalt
#

oh thanks didnt see that channel

bitter sparrow
#

it sucks that there is no good way to use BenchmarkDotNet in unity

static pulsar
dense sentinel
#

I need to enable read/write on my mesh but it won't let me, why?

worldly cave
#

is a part of a prefab variant or whatever

dense sentinel
worldly cave
#

pretty sure you can just copy it out ?

#

i think 🤔

#

or is that only for animation clips

#

i cant remember

storm patio
#

<@&502884371011731486> compromised accounts ^
@lapis cosmos 697231179622907964 handled
@vast hawk 1096378110246662185
@gloomy dagger 1071762992250748988

lapis cosmos
#

What do you mean I am compromised

lapis cosmos
#

What the

storm patio
#

yeah

#

delete that message and secure your account

strange moon
#

I dont even understand the message of this shit. Sending screenshots of crypto???

storm patio
stiff quest
dense sentinel
#

where is that?

#

this is from the assets folder

stiff quest
stiff quest
dense sentinel
#

sorry i'm not that experienced with unity

stiff quest
#

This guy

dense sentinel
#

OH

stiff quest
#

you have to find your model in assets folder then you tap it it will show inspector of it

dense sentinel
#

THANK YOU

#

I got it

stiff quest
#

Idk really know what does that icon called lol

lapis cosmos
#

I just changed my password

storm patio
#

you could probably google what to do

exotic relic
storm patio
#

also check other stuff linked to your email

light delta
#

is there a reason why when i add a river to my canyon, the river is like stuttering in preview, can i change it so i still get good quality but my game preview doesnt stutter?

storm patio
#

that's not much info to go off of

light delta
#

it essentially looks like my water is running at 2-3 fps

#

this is the river so far, but when its rippling and moving, its like it stop starts at a low fps

worldly cave
#

have you considered that your scene/game view might be lagging? 🤔 when you expand the stats tab what does it show when its running

lapis cosmos
#

Fixed, I think

light delta
#

not sure how to open that

#

still tryna figure out unity settings xD

#

theres a lot

worldly cave
sudden ruin
exotic relic
#

^^^ itll look fine in the game

#

press play and the water will look good

light delta
#

but when i watch a video that im following, in his scene view, the rivers constantly flowing and not looking choppy 🤨

light delta
worldly cave
#

this is a screenshot from google.

worldly cave
#

it looks normal in game view?

light delta
#

yeah so when i click play the waters perfect, but in scene view its really choppy

#

and i cba always clickly play when i adjust something to see if it makes it look better or not, that'll add hrs of extra work that i believe isnt needed

worldly cave
#

"and i cba always clickly play when i adjust something to see if it makes it look better or not"

oh boy

#

well eventually you are going to have to be "assed" to do that

storm patio
worldly cave
#

because that might be the only way to verify certain things are working properly in your game

light delta
#

yeah i get that when i get to a stage that itll do that, but this is what ive got so far

#

so my scene view being choppy with just a bit of terrain, layers and an incomplete river is odd to me

#

for example, this is the video im following and his water is flowing perfectly in scene view, unless theres some project settings for graphics i havent sorted to get it right https://youtu.be/g1e-fftV1gE?t=197

Hi! :) This time I have prepared a video for you in which I will show you how to use free tools to create an area in less than 10 minutes. I tried to tell you in part how these tools work, but if you want a specific tutorial on any of them, let me know in the comments and I will try to prepare it:) Have a nice week:)

  • My English is not very go...
▶ Play video
light delta
#

yeah it seems to be only moving when my cursor is moving, it just seemed choppy

junior path
#

What's preventing me from working a lot on Unity via desktop at the moment is that most of the Unity assets I have are on a laptop ssd drive (which is not that good). I am really needing to build a NAS, but I need another hard drive first. Waiting for Christmas, hopefully I get it.

worldly cave
#

alright

#

was there a question 🧐

light delta
#

nvm, found that the 'always refresh' feature wasnt ticked and now its actually previewing like in play mode

#

tyty, that discussions helped

gloomy mantle
#

who here could help me make a map for my game

worldly cave
vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gloomy mantle
#

sorry

#

didnt know

#

i appoligize

polar basalt
worldly cave
#

to be fair an easy remedy is to a. periodically check your "active devices" and b. semi periodically update your passwords.

polar basalt
#

active devices has nothing to do with this tbh (it could be if they already have a bot dormant) but like, once they steal, they do not login or anything like that, they just have that log in info, and they will just sell it

exotic relic
worldly cave
#

i dont think thats quite right

#

they almost certainly need some way to actually access* your account

violet kestrel
#

Hello everyone,
I’m new to Unity game development and I have a question.

I need sound effects for my games, but I want to make sure I can download and use them legally without running into copyright issues.
Does anyone know where I can find a good bundle of royalty-free sounds?

worldly cave
storm patio
#

the discord account thing should probably be put in a thread, it's pretty off-topic

worldly cave
#

no point, its pretty much over

exotic relic
storm patio
exotic relic
storm patio
#

"no copyright" isn't going to be a thing with those kinds of resources

#

consider "public domain" or "no royalties"

flat solstice