#💻┃unity-talk

1 messages · Page 23 of 1

vivid cedar
#

It's odd that the dingSFX field itself is not showing up in the inspector though

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So you need to fix that first

sharp oracle
#

Ok I think I see what you're saying then. brb

vivid cedar
#

make sure:

  1. You saved your code
  2. You don't have any compile errors
sharp oracle
#

go it 🙂

#

thank you

#

I had created this field but hadn't dragged the audio source into the field. Thanks again

copper gust
#

btw if your ever adding to something you can use += so instead of thing = thing + otherThing you can do thing += otherThing

#

doesnt do anything different just nice lil' thing

sharp oracle
#

I'm working on my first Unity project. I'm attempting to remake flappy bird btw

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I'm nearly done but can't find a way to code in a function that will make my game stop tracking points when the bird dies. Any tips?

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I'm trying to work into one of these 3 scripts but I'm lacking creativity

vivid cedar
#

LogicScript already has a gameover function right? So make it set a bool variable to true and then in addScore you can just do:
if (gameIsOver) return;

#

or just stop spawning pipes

sharp oracle
#

Pardon my ignorance but how can I use the former method?

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I'd like to know how return works

vivid cedar
sharp oracle
#

ty

digital ingot
#

!install

vagrant rootBOT
# digital ingot !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
rose ore
#

Anyone wanna Collab?

storm patio
vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

undone monolith
vapid ore
#

help me add image to picture i tried dragging material many times as in tutorial but still cant add image

#

is anyone here!

slow dirge
fleet canopy
steady ferry
#

stuck for a while after 100% download it does not install

vagrant rootBOT
# viral hill !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
feral flare
#

Buummp, still struggling with this

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I have literally no need for this branch but cant get rid of it because of some weird merge link

pure igloo
#

guys i don't understand how to layer stuff. it's so damn hard.

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is the second box a different colour than the other boxes or am i tripping?

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it was like this yesterday and when i opened unity, it turned into this

storm patio
pure igloo
storm patio
#

still no clue what you're asking

potent topaz
#

Have all the channels been abandoned in favour of unity-talk? 🤣 This place is dead these days

pure igloo
# storm patio still no clue what you're asking

so....you see how they are different colours in the 3 different pictures? yesterday, i set colours similar to my first picture and i saved it. then today, when i opened unity again, the colour of the boxes and stuff changed. i had to reset it all over again. i don't know how i did it, but it did happen. i have no clue how this happens

#

how do you set them permanently is my question

summer rose
#

is this the same sprite in 4 different game objects? are you doing something in the game objects that changes their color?

storm patio
#

you aren't giving any kind of useful info that would be needed to debug the issue

#

are these in UI or sprite renderers?

pure igloo
pure igloo
storm patio
pure igloo
storm patio
storm patio
pure igloo
storm patio
#

so it's multiple sprite renderers?

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what is the setup here exactly?

pure igloo
#

holy crap, it's doing the dodgy thing again

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why did it turn into this abomination

feral flare
#

Just skimmed over it and I haven't used Unity2D much but I'm assuming you have set the boxes and droplets to a layer above the background?

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Because this shouldn't happen if so

summer rose
#

yeah but your sprite is in the Default layer behind Background

pure igloo
#

i could just make like 10 diff layers or smth to do it

summer rose
pure igloo
#

am i getting something wrong?

storm patio
#

those should probably all be in UI and just with different orders

pure igloo
summer rose
#

ok I was looking at the layer, not sorting layer, excuse me @pure igloo

pure igloo
storm patio
#

the issue above wasn't that the color changed, most likely - it was just being rendered behind

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since your deployBackground is partially transparent

pure igloo
storm patio
#

well.. yeah it was

pure igloo
#

damn dese colours

summer rose
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but if you just want the blue guys on the dark green background, why did you leave the yellow background there?

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you can make it transparent in your editing tool

pure igloo
summer rose
#

ok got it

plush cove
#

Yo how do i collaborate

slow dirge
#

!collab

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

plush cove
#

I need somewhat of a tutorial

slow dirge
storm patio
#

!vc

vagrant rootBOT
# storm patio !vc
Using version control in Unity

Unity Version Control

git Git

Get the latest .gitignore file from here. It should be placed at the root of your Unity project directory.

gaunt grail
#

whats the best way to make a grass bg for a top down game? that is affected by lightning in 2d

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thats tilled as well

plain dagger
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Like how to make the art?

gaunt grail
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no how to set it up i got a seamless texture

plain dagger
#

a sprite renderer has a tiled mode so you can make the sprite larger and have it tile

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or if you use a tilemap you can just paint the sprite over the area you want

gaunt grail
#

thank you

quick sage
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Hello here 👋

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Is there a unity developer here ?

plain dagger
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Hmm on the unity server? I hope so

kind orchid
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Can someone help me I opened up my project file into a new pc with unity and this is what I got. Can i fix this and get all my materials and assets back to normal?

viral hill
kind orchid
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Are they fixable?

viral hill
#

pink materials means shader mismatch. some of the objects in your hierarchy being red means you are missing prefabs in your assets folder so they cant be linked. and the errors mean you're missing certain libraries

viral hill
kind orchid
#

Not entirely but I can try

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Okay it should have coped all my assets from the old file and all the materials

viral hill
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it definitely didnt

kind orchid
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The original project folder isn’t there anymore. This is a copy of it

copper gust
#

It doesn’t seem like it’s a full copy

kind orchid
#

Okay then what can I do?

storm patio
#

you might have some mismatching versions of stuff

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reset the library perhaps

kind orchid
#

How do I do that?

storm patio
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close the project, delete the library folder, reopen the project

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it'll take longer than normal as it rebuilds the library

storm patio
# kind orchid
  • are you getting the same errors about the test package?
  • do you have vcs set up?
#

(also, you don't have a scene open there - you can try reopening the scene you had open previously to see how it looks)

kind orchid
#

I don’t think I have vcs set up.

Where would I see the error?

storm patio
#

in the console window, like before

kind orchid
#

Okay it worked opening the scenes thank god

kind orchid
#

Is there a way to fix those?

kind orchid
#

Like the chairs, shelves, etc. I can see they are prefabs so can I recover them?

storm patio
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seems like some links were lost

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how did you transfer the project?

kind orchid
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I just copied the project file itself

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I didn’t know any other way to do it

storm patio
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the project folder, right?

kind orchid
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I’m not sure why my prefabs aren’t showing

copper gust
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If the original project is gone that stuff might be gone

kind orchid
#

Is there anyway to recover the furniture? I mean if not i can add it again even if it takes a bit

wise jay
#

can someone help me, i wanna delete faces for a door but the surrounding edges are empty and leaves a gap im using probuilder

hidden dock
#

Im trying to make my player colide with a cube and stop but the cube starts flying and then the floor starts falling, can someone help me

viral hill
kind orchid
#

Okay thanks for the help still. It’s not the biggest set back. The house structure is what I really cared about because that shit took forever to build right

viral hill
hidden dock
#

yes

viral hill
#

why

hidden dock
#

my bad

#

let me remove it real quick

wise jay
#

is there any vc where i can stream n get help

stuck flower
viral hill
hidden dock
#

i saw some but it got me confuse

wise jay
viral hill
hidden dock
#

yes

potent geyser
#

Longer, if you don't ask an actual question. 🤷‍♂️

viral hill
viral hill
hidden dock
#

i really dont need one

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crazy

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let me remove it real quick

viral hill
#

it takes less effort

wise jay
potent geyser
#

If you're going to ask your question, ask it please.

wise jay
stuck flower
viral hill
wise jay
stuck flower
wise jay
viral hill
hidden dock
#

but now my player is going crazy and getting repeled after hitting the wall

wise jay
hidden dock
#

yes

stuck flower
wise jay
stuck flower
#

You're being a bit dramatic

viral hill
#

you dont need a why on this one

hidden dock
#

oh ok

#

i was gonna start tweaking

viral hill
wise jay
hidden dock
#

it tilts, then it starts forcefully moving towards the direction it tilts

#

i think it might be reacting to the colision with the cube

stuck flower
viral hill
#

you can do so via the rb component

hidden dock
#

like the tutorial told me to

stuck flower
hidden dock
#

ok

#

thx

stuck flower
# hidden dock like the tutorial told me to

Yeah, that's fine, both are valid, it just lets us know what the problem might be.

You're setting the velocity which is likely based on the objects rotation, so when it tilts, your velocity is now pointing in a different direction and causing it to move erratically

hidden dock
#

it was the whole issue

hidden dock
#

thx

#

but it worked

viral hill
# hidden dock thx

it's best if you follow the !learn tutorials to know how the engine works

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!learn

vagrant rootBOT
hidden dock
gritty path
#

Hi I was able to grab and move this timeline line before.... but suddenly I can't!!!! I didnt change any settings...... is this a bugatwhatcost

queen turtle
#

!learn

vagrant rootBOT
solid quiver
#

Hi, how do you share your project with others? I shared my game project in GitHub and they opened it in their unity, it loaded all scripts and sprites etc. but whole Hierarchy is empty and there is basically no scene or game at all. What am I missing with sharing?

plain dagger
#

What files were comitted into the repo?

#

!vc

vagrant rootBOT
# plain dagger !vc
Using version control in Unity

Unity Version Control

git Git

Get the latest .gitignore file from here. It should be placed at the root of your Unity project directory.

plain dagger
#

^ Make sure you have the gitignore file linked above

solid quiver
#

I put unity in .gitignore, otherwise it said it's too large and and can't pull it

plain dagger
#

you mean push

solid quiver
#

oh yes

plain dagger
#

Github has a limit of 100mb per file (unless using git lfs)
Did the other person clone the repo and checkout the correct branch?

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Btw if you did commit files too large for github to accept you need to correct the branch in some way to actually push your new commits

solid quiver
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yes they have like all data that my project has, it just doesn't make the structure like I have. This is completely empty for them

hidden dock
#

hi, i have been having some trouble with the input system and i wanted to know what properties do i choose and bindings to make a sprint input

plain dagger
solid quiver
#

We are on same commit

plain dagger
#

Then either you are mistaken, did not commit these changes yet or are on different branches

solid quiver
#

I think I havent placed gitignore correctly. I just chose to filter Unity when I created repo on website

plain dagger
#

there should be a file called .gitignore in the root of the repository

potent geyser
#

Have you verified they actually opened the correct scene? And it's not just the built in blank sample scene?

solid quiver
plain dagger
#

If you save a new scene, does it show as a new change you can commit?

solid quiver
#

Didn't know that I can save the scene as file, I try again 😂

plain dagger
#

erm how was that new info

balmy kettle
plain dagger
#

you should already have Level1 saved as a scene file

solid quiver
#

I though it's saved on project not like separate file

balmy kettle
#

it's a file in the project

plain dagger
#

a project is a bunch of files

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pebcak moment

solid quiver
#

Yeaa it's my first year in school and still learning all this and we decided to choose unity for our project

plain dagger
#

I dont want to be rude but was it not clear when you opened a scene and saved it first that its a file in the project?

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your git client/gui should show the changes as files too

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the project window in editor is showing the files in the Assets/ folder

balmy kettle
solid quiver
#

I mean there was scene this one and it did nothing, but now i saved the actual scene, scene1 (probably saved it in bad place because it was a test)

balmy kettle
#

what happened to the Level1 scene that was already saved?

plain dagger
#

well the first picture shows a scene file with a different name thats not "Level1"

solid quiver
#

i dont think so that i never saved level1 scene until now

balmy kettle
#

that's obviously untrue considering it wouldn't even be named Level1 if it hadn't been saved

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we can also see from the screenshot of the Level1 scene that is doesn't even have unsaved changes

plain dagger
#

Do young people now not get taught about computer files anymore???

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I know now with phones and apps we dont need to know but I learnt that stuff on windows xp 😐

balmy kettle
#

but it already was too, you just need to search your project for the existing file

solid quiver
balmy kettle
#

presumably it's saved in the Levels folder

solid quiver
#

yup it's there

#

maybe we then never opened the level scene

plain dagger
balmy kettle
# solid quiver maybe we then never opened the level scene

yes, that's the point that everyone was making. you needed to actually open the scene. the last opened scene is stored somewhere in the Library folder which you shouldn't be committing to version control in the first place, so when the others opened the project there was no scene open and they just needed to open that existing scene.

solid quiver
#

Thanks for help, I know it's frustrating to help in super basic things but some ppl are just dumber 😵‍💫 (it worked 😇)

exotic relic
plain dagger
#

I dont think its unreasonable to expect someone to know these basic skills before using unity

#

we are here to help with unity specific issues. Understanding computer files is different

solid quiver
#

We have lot of ambition to try unity, our teachers already told us that they dont know anything about it that we are on our own 😝

storm patio
#

do people not have computer literacy classes anymore

#

it's such crucial information

plain dagger
#

Honestly I have no idea. Like i already said earlier, i was taught this stuff in school

copper gust
viral hill
plain dagger
#

thankfully other countries do have computers

solid quiver
#

we havent taught anything about files or anything, I know what they are and how they are supposed to like behave but i couldnt say that i really understand them like i understand why 2+2 is 4

tawny quail
viral hill
plain dagger
#

pff

storm patio
#

i had computer literacy classes in late elementary and middle school

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actually i did have computer classes at like, 1st grade in the US too

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public schooling

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so it definitely used to exist

plain dagger
#

They are named files and folders for a reason

copper gust
#

I had computer lessons as early as my second year period but im right before this kinda info gap happened i think

exotic relic
#

We still can’t expect people to know every bit of it. Much of this requires experience

storm patio
#

there is a base level of literacy that's.. maybe not expected per se, but assumed

copper gust
#

No we can

storm patio
#

if we assume every person that comes here has never touched a computer in their life, that would waste a ton of time

plain dagger
#

Its usually git thats confusing, not files on a computer

copper gust
#

This should be pre-requisite knowledge for game development

storm patio
#

it's ultimately up to the person asking to say that they don't understand something that was stated

exotic relic
plain dagger
#

(discord has a min age of 13)

tawdry nebula
exotic relic
plain dagger
#

ohh no too bad for them

exotic relic
#

You’ve been shaming people for not knowing information

copper gust
#

No one is being disrespectful.

At a certain point, not to come off gatekeepy but people might just be too inexperienced to use Unity period. There’s plenty people are happy to teach but fundamentally unity is built with certain required understandings of things that cannot be taught on discord

solid quiver
#

everyone was clueless at one point until they did enough research to become expert

plain dagger
#

I was offering my time to help them with a git problem but it turned out to be something else unrelated due to lacking core skills needed to use unity

solid quiver
#

i dont think so you were disrepectful at all, that just happens every time when you understand too much you forget how super basic things can be hard for someone who is new

plain dagger
solid quiver
#

i didnt understand the unity layout

#

i know how regular files on pc work like i have played with them with python

storm patio
#

i mean, unity files aren't really special?

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they're just... regular files

exotic relic
#

How are they supposed to know that in a new editor

solid quiver
#

yeaa? but i didnt know that i have to open scene file and it's not automatically open in unity when you open your project

#

because that is how it has done so far until i shared the project

exotic relic
#

Correct, tons of people here have been scared when they open the editor and see a scene that says unknown. You are not alone

balmy kettle
solid quiver
#

yeaa I thought that I opened it, because it was in scenes, because I didnt know the unity structure until you told me that it's not the correct one

storm patio
#

it was in scenes
that would mean it exists. opening is an action

plain dagger
#

but unity shows you the name of the scene currently open and you showed us a screenshot with that too

storm patio
#

i feel like this is a case of assuming a new system is completely foreign and unfamiliar

#

unity files are normal files. you can open them the same way you would normal files, by double-clicking (inside unity's project window)

solid quiver
#

that wasnt the issue

storm patio
#

it was though. you didn't see anything because you didn't have the scene open

#

"unity structure" just isn't really a thing - it's all normal files

stuck flower
#

The files don't automatically get put somewhere, they go where you saved them to. It's not "Unity file structure" is "You file structure"

solid quiver
#

yea whatever have a nice day

storm patio
#

seriously, you're assuming it's harder / more complicated / more unfamiliar than it is

exotic relic
#

They aren’t going to know something until someone nicely explains

storm patio
#

this is something they already know, but aren't applying

#

they said themselves that they do know files - and that's what unity uses, it's not a different thing with different rules

exotic relic
#

Files are the reason you open the editor and the scene is empty after hard work?

#

Just be nice to people

deft rock
storm patio
#

they said they know files. they aren't applying that knowledge to the files in unity, because they wrongly assume that there are different rules.

exotic relic
lusty turret
#

so im making a fps game and i want to know any good free tools i could use , not stuff like free gun models and stuff im talking about things that could help me make the game , like toolbuilder for example

stuck flower
exotic relic
#

Unfortunately many tools are not going to be free since the developers put hard work into it. But you can filter it

stuck flower
#

Never forget the trinity:

  • Good
  • Fast
  • Cheap

Pick two.

#

Not a social server, if you have a question, ask one

#

Finish a thought, then hit enter. Put the whole question in one message.

#

<@&502884371011731486>

summer rose
#

wtf

stuck flower
#

I was literally typing the answer, but okay.

#

We're doing this now

potent geyser
#

?ban 1335604064460738641 racism

novel scarabBOT
#

dynoSuccess pttxyz_20932 was banned.

strange moon
#

Gone he is

sweet charm
lucid pulsar
#

I am trying to attach mixamo animation on VR hands in unity but it is not working. What am I doing wrong?

wide crescent
#

hey guys, why does my unity doesn't work? it stuck this screen, also the editor window did appeared but it's just white
here's the Editor.log

terse fog
#

Why unity is best place to develop XR web apps, 3 or 5 reasons, for beginner to pro developer?

stuck flower
#

Is this homework

sweet charm
#

Idk, I just started with flappy bird

tall hearth
wide crescent
tall hearth
#

Hard drives are quite slow especially when building a project as it needs to create between 1-3GB of data and well that can take quite awhile for them

wide crescent
sweet charm
#

I guess the game did stop time

wide crescent
tall hearth
wide crescent
#

yes, but im using the same ssd that was broken

#

and even tho i use git hub i still dont want to keep it on ssd

#

anyway what should i do now

#

it was working fine yesterday

tall hearth
#

Use the ssd or suffer with impossibly slow loading times

tall hearth
sweet charm
#

If u work with the project on hdd, the chances are the total build time gonna be very long

tall hearth
#

Have you tried the simple restarting your pc?

wide crescent
#

yes

#

and deleting library folder

tall hearth
wide crescent
tall hearth
#

Are you certain its built all the libraries that were deleted

wide crescent
wide crescent
#

and right now it's opened for like 20 minutes

#

you can see in my profile

#

even that plugin managed to load

#

(that shows what am i doing in unity in discord)

#

when i asked chatgpt about that it said that project was loaded and it's just ui doesn't show up and there's indeed these lines
[Project] Loading completed in 234.780 seconds Scene opening time: 4.292 seconds

tall hearth
#

Right so what i mentioned from the beginning you are using a hdd it'll take hours to load especially if you delete GB of files and expect it to not need to rebuild them

wide crescent
#

so you mean it's lying that it loaded my project (and doesn't show ui for some reason)

tall hearth
#

No

wide crescent
#

wait it now shows different message on loading screen

#

what does that mean

tall hearth
small sentinel
#

if you lowk add c sharp and the server tag ur gonna get sum interesting word

#

C#UNTY 💔

wanton ibex
#

idk if this is the right chat to ask this in

but is it worth joining indie.io? if anyone has experience with them

safe garden
#

hi, if you build primitives with probuilder do they typically have UVs? Guessing you can't just slap a tiling texture on

rigid jetty
#

hi guys any tutorial suggestion for doing locomotion movement?

tawny quail
wide crescent
#

@tall hearthi made a new project on ssd and it doesn't load as well

wise jay
#

why is my trees pink on unity

safe garden
tall hearth
wise jay
tall hearth
tall hearth
#

Also you using hdrp, urp, or the basic?

small sentinel
wise jay
#

and im tryna add a tree

stuck flower
wide crescent
#

so i am connected to the internet

waxen nacelle
#

Yo

mighty osprey
# wise jay urp

You might have to run the render pipeline converter if you were in standard rp before

#

Saves time from doing it manually

gritty path
#

Hi Is it possible to dilute animation keyframes in unity? I want the keyframes to .... -> . _ _ ..._

#

I mean ABC_D -> A_B_C_ _ D

#

No I mean 1101 -> 10100010

#

0 is empty frame

inland river
#

the keyframes are always interpolated, thats why they are keyframes, consequently you can "compress" similar keyframes on import. Or make a custom asset processor to reduce them in some specific way.

green seal
#

hello guys anyone used unityhub with linux? i have big problem with making a new project, bc i cant and have these errors

fallow sky
#

I'm getting errors on my Unity Hub since updating this morning on Windows... not sure if there's an ongoing issue...

balmy kettle
#

presumably this backup didn't include the Library folder (which is normal, you shouldn't be backing that up because it's gigantic and also generated automatically), this means that Unity will need to reimport all packages and assets which can take a long time depending on the size of the assets/packages. basically you just need to be patient

raw cloud
#

Hey guys

What is the different between Fishnet pro and the free version?

potent geyser
#

Check the website/asset page?

#

There's no doubt a way to compare plans somewhere, go look.

raw cloud
#

ok

#

sorry for asking and wasting your time by reading my stupid question

safe garden
#

Hey guys maybe bit of a silly question but where would you guys start learning the fundamentals of unity, I'm talking barebones snapping objects, camera etc. The beginner stuff, I guess YouTube would be best

#

Haven't checked unity learn yet, just didn't want to go straight to tutorials as some can get a little advanced

balmy kettle
#

start with the pathways on the learn site rather than just searching for specific tutorials. the pathways cover things like how to use the editor and how to code in a structured way to help build your knowledge. start with unity essentials then junior programmer

wise yacht
#

is it possible to simuate a server and multiple clients on the same device for a unity automatic runtime test with NGO?

I know I can use stuff like ParrelSync for testing on multiple unity instances, but i mean the automatic tests. I've tried doing things like making multiple NetworkManagers and the issue is I need them to be treated separately and it just doesn't seem to work... but I also feel like Unity seems to lack on testing a bit here

#

One thing I could do supposedly is just test the server and client methods separately and break them down a bit more, but also that would mean having to make a bunch of my methods public for testing etc.

lapis gate
#

I'm still mad it's called ParrelSync

muted wave
#

would anyone like to help me with my unity im trying to make it fresh ?

tawny quail
#

Could spray some air freshener on it. What do you mean by "fresh"?

dense reef
#

@muted wave if it is stale you won't make it fresh you need to buy fresh one:)

muted wave
dense reef
#

what kind of issue? probably you need to export bones correctly

muted wave
dense reef
#

do you have some kind of error? Can you copy full error message?

wise yacht
tough lantern
wise yacht
tough lantern
#

Well idk what a runtime test is :3 but I have two instances running on the same devices, and the code runs fine if you connect them over the network

dense reef
#

you can build for your platform and use play mode so you will be able to run 2 instances

tough lantern
#

Yes that

wise yacht
#

I get that, but I want to do automatic tests (like unit tests) but at runtime. Unity provides a way to run its own "Unity runtime tests" but I can't get it working for testing networks reliably

#

As for manual testing i use parrelsync which i think is like the multiplayer play mode - it just runs 2 versions of unity on different windows

tough lantern
#

Oh… yeah I doubt it would fix the issue then

#

I assume you’re connecting the two instances before running the tests?

dense reef
#

@wise yacht if you build for windows for example you can run multiple windows on you PC

#

you can open as many windows as you want

wise yacht
#

Yes but that doesn't support automatic tests. Tests can't really run on multiple instances (cause how would you know the result of an action from one instance to another), but also unity doesn't compile any tests into a build anyways

dense reef
#

you can track what you want on your server

wise yacht
wise yacht
tough lantern
#

Can’t you just send the test to the client with Rpc?

dense reef
#

for example in my game I use login system so I know what happens on concreate instance if I loggined in different account

balmy kettle
balmy kettle
tough lantern
#

I am assuming this is without hitting the play button, but I might be overestimating what can be done with automatic testing…

tough lantern
#

Ok I’m not much help here I’ll let you figure it out ^^"

dense reef
#

I think there is no networking chenel anymore

balmy kettle
#

i literally just linked it

dense reef
#

try to go through the link in my discort it is in ARchive

balmy kettle
#

no it isn't

dense reef
#

discord bugs

balmy kettle
#

the channel i linked has never been in the archive. there is an old networking channel that has been archived, but it's name has also been changed to reflect that

dense reef
#

my bad I clicked on the link inside Answer on your post instead of link in original post and it wasn't working

stoic cypress
#

I made a grid from a tutorial but unlike his the grid is bigger than the game window. Is there a way to fix it? the grid doesn't move or scale. Can I make the game window bigger?

near wigeon
#

that has no effect on the final build though

tough lantern
#

Just check the camera settings are the same as the tutorial. maybe your camera size is smaller.

mild radish
#

or adjust ur camera settings so it'll work w/ your size grid..

small glen
#

does anyone know why the rigid body cubes aren't falling in this new scene ?

tough lantern
#

my only idea is maybe constraints

small glen
#

all unticked

#

I just made this new scene to test because I was having issues in my main scene

#

no clue what's happening

tough lantern
#

maybe gravity is set to 0?...

small glen
#

have the timescale set too

#

o wait

#

it was cause my simulation was set to script

tough lantern
#

ah ok good

small glen
#

yea that was a headache lmao

#

it should be in fixed update or update?

tough lantern
#

this is the physics section right? fixed update

small glen
#

thanks

oak meadow
#

For top down close range attacks is it a good idea to have the attack collider rotate around the player

#

I don't know if it takes too much "computational power" because I have a lot of ai's that will also use it but im not sure how others do it

humble plinth
#

Am looking for som,eone who can work with unity

hushed hamlet
near wigeon
vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

hushed hamlet
lyric spade
#

What template do i use for this game

Concept: A laser beam is fired from the source and we have to position the mirrors so that it meets the target.

fleet canopy
exotic relic
#

It won’t matter, just be aware that using URP you will need to upgrade your materials

lyric spade
#

Its a 2d game

#

So do i go ahead with 2d built in render pipeline?

exotic relic
#

Note, 2D is the same thing as 3D in this engine, it’s simply the camera angle.

tall hearth
lyric spade
gray dirge
#
  • the 2d physics engine. Technically it’s all the same game engine though. You can mix elements from 2d and 3d all you want
grim mason
#

Hello, does anyone have a fix for the game window not playing focused? Play focused is selected, I have tried switching not focused and focused and playing maximized. I have reset the Unity window layout and even re installed Unity, nothing is fixing it.

fleet canopy
#

Where the game is being shown

grim mason
fleet canopy
#

not sure then, do you have any code that’s overriding the behaviour?

#

like a rogue menu checker

gusty abyss
#

Hey, I reinstalled my OS and wiped everything But now after installing UnityHub it is not able to open or create projects. Is it just me or are any other facing the same problem ?

storm patio
#

are you getting error messages or anything

#

kinda need more info

gusty abyss
#

I am not currently at my home 😅
I will send it in some time

storm patio
#

you should ask when you have access to more info lol

gusty abyss
#

Sorry 🙂

#

This was the error tho

storm patio
#

what was the operation

gusty abyss
#

Opening the project

storm patio
#

did you install an editor

gusty abyss
#

Yes I chose LTS

sly lake
#

Looks like there's a lock file present

gusty abyss
#

I tried to use ChatGPT to fix it but it didnt work

gusty abyss
#

I am on Ubuntu 25. … btw

sly lake
#

Delete library and temp folders

gusty abyss
#

Okay, I will try it out and let you know

#

Thank you 🙂

surreal lion
#

hey guys! anyone willing to check how noodle my code is and guide me in making it cleaner? im still new and learning so its not much ..

pearl oyster
surreal lion
#

alright thanks!

safe garden
#

Hey guys, I just want to get upto speed with terrain tools, just a few questions

  • are there any good resources for learning these like a quick bootcamp?

  • anything about blending textures between each other, i.e. Grass to sand, etc. Even with modern workflows would you use vertex color texture blending?

stiff quest
proper lion
#

Help pls with LOD group

#

lod0 is still visible when lod1 appears.

safe garden
#

with terrain tools, set height, raise or lower, increase or decrease brush size, are there hotkeys for these? or a drop down so you can edit on the fly

hushed hamlet
# gusty abyss This was the error tho

Unity creates a small file called LOCKFILE when it has a project open. If that file is there itll stop an editor from opening.

Id start by rebooting (to make sure an editor isnt running in the background), then just checking if that file exists and deleting it.

#

If that same error happens creating new projects, that would be a first for me. And might need to post on Linux support on Discussions. Because maybe its where the files are being saved or some symlink thing

safe garden
sly lake
#

Is it optimized? No. Far from it. Geometry isn’t too bad. Out of the box there’s no foliage instancing so trees and grass use more draw calls than they should. Asset store can fix this

safe garden
#

ok so its probably better to keep terrain objects just to the maximum amount needed, don't be wasteful with it

sly lake
#

Other than that, it doesn’t stream its underlying textures and it uses a lot of high res textures. So with bigger terrains memory becomes an issue

visual bane
#

Yo! I have a project from school where we have to make a game using one input. So I was thinking about replicating inflating from little slime blows up. I analysed the video and some more videos about soft body and I got my player to inflate! But I got some problems:
1: When I inflate, sometimes the player just spins.
2: Inflating while moving the character also spins the player.
3: I'm not sure about whether using rb.AddForce(f, ForceMode2D.Impulse) or rb.AddForce(f, ForceMode2D.Force).
4. Should I calculate Vector2 dir = (rb.position - center).normalized or do something with the radius?

storm patio
visual bane
#

here is my cpde that I did:
if (bJumpButtonPressed)
{
for (int i = 0; i < count; i++)
{
Rigidbody2D rb = circles[i].GetComponent<Rigidbody2D>();

            Vector2 dir = (rb.position - center).normalized;
            Vector2 f = dir * inflateForce;
            rb.AddForce(f, ForceMode2D.Impulse);
        }
    }

is there anything wrong?

storm patio
#
  • what's the issue
  • what's the context
plain dagger
#

Needing to get components each jump? Not great

storm patio
#

we aren't psychic

#

also,

#

!code

vagrant rootBOT
summer rose
#

you could just restrain rotations if the physics causes spinning

visual bane
# storm patio - what's the issue - what's the context

This is my script for the inflating. When you press space, bJumpButtonPressed is set to true and then this runs in fixed update. I do a for loop on all the circles and I get the position of the rigidbody on that circle - the center point of the player itself. Then I normalize it. That's my direction vector. It points outward from the center point. Then I multiply by a scalar and add it as a force.

visual bane
storm patio
#

When you press space, bJumpButtonPressed
when held down?

#

if it's a one-time thing, it should be reset in that fixedupdate

visual bane
#

when held down

#

When you release space bJumpButtonPressed is set to false

visual bane
safe garden
#

not sure if someone answered this already but is there a toggle wireframe on shaded mode? as in having everything fully visible but with wireframe showing?

summer rose
visual bane
#

not sure but maybe

#

Hold up. I'll freeze the Y axis

summer rose
#

it's a rigidbody2d right?

visual bane
#

freezing the Y rotation messes up the inflation

summer rose
#

you have to screenshot the object hierarchy + components

storm patio
visual bane
#

ok.

storm patio
#

they can't rotate on Y

#

that doesn't exist in 2d

visual bane
#

right

#

But I tested that regardless

storm patio
#

what exactly did you test

visual bane
storm patio
visual bane
#

right.

#

But I did that anyways. Someone suggested it and you can allways revert back

storm patio
#

it is not physically possible to do so

#

what are you talking about

#

did you freeze the Y position?

visual bane
#

but now I don't

#

and my player still spins

#

for some odd reason

storm patio
#

there isn't a Y rotation that you can freeze lmao

#

spinning in 2d is around Z

visual bane
#

Essantialy, when the game starts I spwn 10 circles in a circle patter. Each circle has a sprite renderer, rigid body 2d and spring joints.

#

Then I connect the spring joints

#

so we have a circle with springs

#

Then we need it to grow

storm patio
#

right, so you're applying forces from the center, that's pretty typical

visual bane
#

So When the player hits the space bar, I get the vector that faces outward from the center

#

then multiplying it with a number

#

That's the vector for the force

wispy sentinel
#

Where is this center / pivot option in newer unity versions?

#

I cannot find it for the life of me

visual bane
storm patio
wispy sentinel
storm patio
#

ok so that would mean it's hidden

wispy sentinel
#

why :(

storm patio
#

i think it's grave (`) to show/hide stuff?

#

i don't remember

storm patio
wispy sentinel
#

found it, you can right click the scene tab to open overlay menu

visual bane
wispy sentinel
visual bane
wispy sentinel
#

woops it recorded my discord call too

storm patio
wide crescent
#

hi everybody
help please, my unity doesn't open, the loading screen just stuck this message (see the screenshot) and then i get a white window
i tried deleting library folder, opening an empty project, deleting packages cache
also here's editor log

wide crescent
sly lake
#

Only the hub.

wide crescent
gusty abyss
#

I reinstalled Ubuntu 24.04.03 and then installed unityhub like how it said in the Unity's web page but the unity always spits out an error.

tall hearth
gusty abyss
gusty abyss
wide crescent
gusty abyss
#

Could anyone possible help me 🙂

wide crescent
#

@sly lake can it not open because of this Security Alert?

sly lake
#

Nope

tall hearth
wide crescent
#

anyway can reinstalling editor help?

balmy kettle
#

the non-patched security vulnerable editor versions can still be opened and used as normal. reinstalling won't change the fact that it's not been patched, you'd need to update to a version that has been patched (like the latest patch for that version)

wide crescent
#

to get rid of that alert

balmy kettle
#

if you want to use a version that doesn't have a security alert, then yes you need to download the latest patch version for 2022.3

balmy kettle
#

it's unlikely to, but you should be using some sort of version control anyway so anything that does get "broken" can be reverted

wide crescent
#

i do

balmy kettle
#

then so long as you've made sure all of your changes have been committed you have nothing to fear because you can revert at any time

gusty abyss
wide crescent
woeful spear
#

I can't figure out what "Move to View" option does in GameObject menu.

lapis gate
#

I assume it aligns your scene camera to the main

wide crescent
lapis gate
#

as it is

woeful spear
#

I see this after clicking it.

wide crescent
#

you click it for the camera?

woeful spear
#

Yes

#

Not sure I can or can't for cameras.

wide crescent
#

so its normal, the camera went to the center of scene view

#

as the object

#

you moved the camera

strong fable
#

who implemented these arrows? like literally why are they so skewed and random. how is that even possible?

woeful spear
#

Maybe not needed for cameras much.

wide crescent
torn mulch
#

whats the easiest tool/software for making map to my game?

vivid cedar
torn mulch
#

small 3D top down

vivid cedar
#

Unity terrain? ¯_(ツ)_/¯

wide crescent
#

or ProBuilder

#

or Blender

#

i use second

woeful spear
#

I wonder if ProBuilder and Terrain tools are really needed to learn or one can entirely use Blender to make stuff like maps (hills, trees, rocks etc.). I'm about to start Unity's Prototyping tutorial soon. I already have some experience with Blender.

plain dagger
#

Unity Terrain is better for height based terrain due to dynamic detail adjustment, pre made splat tex painting and efficient grass rendering

#

If you did your own terrain meshes you would want many segments and some lods

woeful spear
plain dagger
#

Yes, rendering optimisation

woeful spear
#

OK I'll learn Terrain tools also.

plain dagger
#

We dont want to render very detailed meshes that are far in the distance
Grass/plant details can be costly to render unless using gpu instancing

woeful spear
#

Yeah

lapis gate
#

Like most Unity tools, a lot of decent for prototyping, but usually if you do want to release an actual game you'll be digging through the asset store

#

The terrain does a lot for you, but it's not hard to set up something decent in blender and then chop it all up if you wanted to do it that way

sly lake
#

Meshes are probably a lot more performant

#

You could setup LODs and add mip streaming

#

Question is just how you're going to author seamless terrain like that.

lapis gate
#

I've been actually exporting Unity's terrain meshes into blender to clean it all up just because I do like the brushes, but you can actually get some decent terrain modules in blender's store too

#

or just use the sculpting tool ;p

sly lake
#

Probably want to do some kind of splatmapping though

lapis gate
#

Which is just texture painting and part of the terrain shader you need to make in unity

storm sierra
#

I am recently confused if I should go with the approach of using a UI for a constantly updating set of information or a gameobject. The idea is a book that you turn pages on with each page being unique

vivid cedar
storm sierra
#

It is a bit vague because I am still deciding the details of this

vivid cedar
wide crescent
#

this line even goes on the second monitor

slow dirge
#

Or just a driver issue.

wide crescent
#

how to know exactly

#

and what to do in both cases

vivid cedar
#

update your drivers

slow dirge
wide crescent
slow dirge
wide crescent
#

but it shows that line too

wide crescent
slow dirge
#

OK, then I guess it's just an animated wallpaper.

  • update your drivers.
  • update windows.
  • try switching graphics api to dx11.
  • try checking if you have gsync or something enabled.
  • try with 1 monitor.
  • try all kinds of thinks.

There's not much specific we can suggest just from that video.

wide crescent
slow dirge
wide crescent
mild radish
#

def sounds like a hardware issue

slow dirge
gritty path
#

Hello. How do I convert a generic animation made in unity to a humanoid animation??

bold yarrow
#

So who wants to argue with me?
How would you shorten the name 😛

storm patio
#

what's static there for

#

is it actually like.. a non-moving camera?

#

that sounds wrong given that there's rotation in the name too

bold yarrow
#

There is an audioclip which is called cameraRotationSfx

#

This value is the general value when the sfx's volume is not 0

storm patio
#

so the volume can either be 0.3f or muted, is what you're saying?

bold yarrow
#

No the volume can be 0-1 but there is a shortcut for .3f which is the general value and I don't want a magic number for that

#

I kinda made this name up for humorous reasons

storm patio
#

it's kinda currently a magic number

#

consider making it a serialized field

#

(remove the static and maybe also the = 0.3f and then set it in the inspector)

bold yarrow
#

No because GameManager doesn't modify the volume itself

#

It's 5 more scripts that do, with the use of gamemanager

storm patio
#

i don't see how that invalidates what i said

#

yeah, but it's a singleton?

wide crescent
#

@slow dirgeok, fortunatelly driver update helped

bold yarrow
wide crescent
#

thx for help

bold yarrow
#

I see what you mean though, and I should remove static

storm patio
#

serialized fields do not need to be private

bold yarrow
storm patio
#

being private was never the point of being serialized

#

the point of being serialized is so that it's modifyable in the editor and saved by unity

#

so you don't have to recompile every time you make a change

bold yarrow
#

Yeah thats true, but it was never my intention to change this variable thats why I made it static.

storm patio
#

that's not what static is for either

#

if it doesn't change, that's what readonly or a property with no public setter is for

#

unity serialized fields can't be readonly, so you could use the latter

bold yarrow
#

Sorry it was my bad. I made it static to be able to access it without getting a component

#

But there is a singleton so static was useless

storm patio
#

yeah that's part of my point

storm patio
bold yarrow
#

Why the 'field' keyword?

storm patio
#

this makes it

  • serialized, so you can edit it in unity
  • public, so other scripts can access it
  • have a private setter, so other scripts can't change it
tall hearth
bold yarrow
#

I think it makes a difference in the inspector but I'm not sure what

storm patio
# bold yarrow Why the 'field' keyword?

unity serializes fields, but what i wrote above is a property, not a field.
the { get; set; } syntax is called an "auto-implemented property", which means it automatically makes a backing field (to actually store the value - the property itself is more like a pair of methods)

using field: in the attribute makes the attribute target the backing field instead of the property itself

bold yarrow
#

Yeah thanks, came here for a joke, left with some great advice

bold yarrow
#

Sort of double functionality

storm patio
#

serialize it as a field
not quite, it's more like "serialize its field"

#

unity doesn't know/doesn't care about the property itself

burnt onyx
#

i've got a bunch of letters that disappear when the aspect ratio is too wide (but only in the game window)
i don't know why they do this

#

hlep

lapis gate
#

welcome to gridlayout

#

java solved this back in 95'

bold yarrow
#

Please stay away from the grid layout component. That was made by satan himself

#

Probably..

#

But there is a great video on how to use (or not to use) these components by gamedev guide

lapis gate
#

good alternative is mixing horizontal and vert containers

bold yarrow
#

Could be a bit old, but I'm sure there are a bunch of resources on this

burnt onyx
#

probably, unity ui scares me a bit

#

i'll have a look round ^^

prisma marlin
#

Hey

storm patio
#

if you have a question, feel free to ask

viscid ether
#

hey i tried to download assest but this error keep showing
[Package Manager Window] Error: Receiving data failed with unitytls error code 7
UnityEditor.PackageManager.UI.Internal.AssetStoreDownloadManager/DownloadDelegateHandler:OnDownloadProgress (string,string,ulong,ulong,int)

#

is any way to fix it or find other way to download assest as file like third party

uncut ridge
#

guys why the code dont accept instance

vivid cedar
#

looks like you defined instance twice.

Either that or just VS is bugging out

#

do you see this error in Unity too, or just in VS?

vivid cedar
#

This is not C++

vivid cedar
#

Do you see this error in the Unity console too, or just in VS?

uncut ridge
#

console too

vivid cedar
#

Ok then you defined instance twice

#

possibly you have a duplicate SoundManager script

uncut ridge
vivid cedar
#

notice that file is SoundManager1.cs

#

do you have a SoundManager.cs too?

uncut ridge
#

thnk

pliant adder
#

hello everyone im trying to collaborate on a game using version control with a collegue, but he is getting this error, i've given him owner of the project, invited him to the org and game him a seat, still the same error

vivid cedar
pliant adder
viscid ether
#

[Package Manager Window] Error: Receiving data failed with unitytls error code 7
UnityEditor.PackageManager.UI.Internal.AssetStoreDownloadManager/DownloadDelegateHandler:OnDownloadProgress (string,string,ulong,ulong,int)

#

any help ? @here

potent geyser
#

Secondly, a quick google search seems to suggest that this is a connection issue which could be from any number of things such as using a VPN, or a router setting.

tall hearth
potent geyser
#

No, but it's still just a point to make since if they do it here, they do it elsewhere most likely.

tall hearth
glass kraken
#

hi, do you guys know how I could make a simple image UI similar to this one :?

storm patio
#

you would have an image of paper as the background and then text laid out on top of it

#

the text would be constrained to the edges of the paper, probably with a vertical layout component, and maybe even a scroll rect component if you think you'll have a lot of text

glass kraken
storm patio
#

what do you mean by "format size"

glass kraken
storm patio
#

you wouldn't make the entire letter as an image, just the background

glass kraken
#

yes, so it's better to make it in unity?

storm patio
#

that way you can easily edit the text, its font and size, the layout, and change languages

glass kraken
#

tyy

tawny quail
tall hearth
#

Whoops wrong reply

knotty summit
#

whats up

uncut ridge
#

guys i have a game the player have rb 2d but the player turns this when i walk forward and the player falls and turns this

#

want code?

vivid cedar
#

you need to constrain the rotation in the RIgidbody inspector

#

I'm not sure exactly what your second screenshot is showing

uncut ridge
#

where i need to change&

vivid cedar
uncut ridge
#

freeze xy?

vivid cedar
#

no...

uncut ridge
#

or y

vivid cedar
#

the rotation

#

not the position

uncut ridge
#

ok changed

#

im testing

#

yea its fixed thnk u so much

clear hearth
#

Hello everyone

#

I ma new to unity and game development

#

And I need your help

#

How I start and continue it?

charred fog
vagrant rootBOT
clear hearth
#

Thanks for everything

glass kraken
strong fable
#

is there a way of adding motion on top of animations the way animation rigging constraints do it but while the constrained bones can still do their own thing? like multi-parent constraint overtakes the entire transform and doesnt allow any keyframed motion. I'd like this behavior to be additive not override

shut cipher
#

Me too I don't know where to create this kind of asset**(shader graph vfx asset)**.It seems not normal shader graph and also it not fit this slot.

potent geyser
#

You could look into using animation layers to layer animations on top of a base one.

drowsy lintel
#

Hi. I need some help. Is there anyone here who can take an apk that has been decrypted (I will provide it), and recreate the game in Unity, while fixing all errors (there’s a few 😔)?

drowsy lintel
#

It’s not really modding

#

I don’t wanna touch any file in the game, I just wanna fix all errors, and then I can let the game run in different platforms by making different builds

balmy kettle
#

it is against server rules to discuss topics related to decompilation and modding of projects that aren't your own.

#

learn how to use modding tools from the game's community

drowsy lintel
tall hearth
storm patio
#

that's a path you can take to get the skills you're after

drowsy lintel
drowsy lintel
storm patio
#

go find the modding community/tools for that game

strong fable
#

and for procedural stuff? I was fiddling around with some hit reactions by having a "2nd spine" for my character with fixed joints and bringing that motion to the real spine via multi-parent constraints. now this kills all keyframed motion on the spine. the only way I can think of on how to fix this would be to have an entire 2nd skeleton that is animated via keyframes which then applies all motion to the real skeleton via multi parent constraints so that I can add more source objects to each bones constraint. sounds very hacky tho...

drowsy lintel
#

How do I find that community 😭

#

👍

shut cipher
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It is the normal one and toggle the ''Support vfx graph''

modest meteor
glacial shuttle
wet ridge
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Hi guys

nocturne monolith
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Hi all!
Does anyone know if it possible to convert a 2D scene into a 3D one?
I am creating a 2D game and wish to use a 3D Model inside, however whenever I import, it seems to have no lighting and is just a solid grey.

vivid cedar
plain dagger
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you can toggle 2d view in the scene view at any time
then just modify the skybox, camera and lighting to make it "3d"

vivid cedar
#

it seems to have no lighting and is just a solid grey.
Sounds like you don't have a material and also you probably don't have a 3d light in the scene

plain dagger
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(secret : its always 3d!)

nocturne monolith
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(sorry if these are beginner questions I haven't really used 3D stuff before)

vivid cedar
plain dagger
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all in the hierachy create menu

nocturne monolith
plain dagger
nocturne monolith
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Universal Render Pipeline/Lit

plain dagger
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are you using the 2d renderer?

nocturne monolith
viral hill
nocturne monolith
plain dagger
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player settings > graphics > render pipeline asset

viral hill
nocturne monolith
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do I need to import a 3d one?

exotic relic
nocturne monolith
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alright thank ya

plain dagger
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then lighting will work

nocturne monolith
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yeah that was it

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Thanks y'all for the support !

opaque tree
#

Can anyone explain to me how i can edit an animation in a prefab?

sleek forum
opaque tree
sleek forum
glacial shuttle
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FINALLY

sleek forum
#

edit it through there and then make it a prefab again

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yw

supple heron
glacial shuttle
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I'll probably make a wishlist page in a month or so

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For my game

sleek forum
supple heron
glacial shuttle
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Will keep in mind

serene basin
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guys does visual studio 2026 work well with unity 6.1

tall hearth
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Aint that a bad idea as youd have a smaller amount of wishlists?

supple heron
# tall hearth Aint that a bad idea as youd have a smaller amount of wishlists?

I didn't plan to release the game commercially, (so no marketing, no page etc.) but when it was almost ready I realized I like it enough to put it on steam. While it will not beat Steam algorithm and definitely it won't be a massive success in terms of finances, I wanted to go through the process to see how it looks like. Next time I will definitely do it differently and create the page much earlier :)

junior path
#

this is a nice render I made recently. This is however probably not going to lead anywhere

thin rose
#

hi, is there any unity courses to make game like Schedule I on steam

lapis gate
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what's that

inland river
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You only learn making an actual game by making actual games.

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author of schedule 1 has done a lot of Roblox games and transferred that understanding of what works in design to make a better, more opulent version with unity, incrementally and iteratively

#

The template of S1 is to fix all the mistakes that other games with similar themes have made. That stuff is not discussed in courses/tutorials

thin rose
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yeah, but i want to learn the simulation concept like crafting something, user avatar, and multiplayer system. is there any courses that provided that

inland river
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Courses can teach you some basics in all these areas. They are easily found via Google/yt

dense reef
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If you know nothing about Unity you will spend years to create something similar to Schedule

lapis gate
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multiplayer stuff is especially challenging. Do some single player crafting game first and get some save/load system going

inland river
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It’s also a 1 in 10000-100000 success.

chilly blade
lapis gate
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doesnt seem anything crazy from the looks at it. Only the multiplayer aspect

inland river
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You have almost zero chance of finding a shortcut to a ‚similar‘ game. You can however make an irrelevant copy of it quite easily once you know unity well.

inland river
viral hill
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how is this possible

lapis gate
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im actually trying to find the appeal to this game if someone can point me to it

chilly blade
thin rose
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okay, thanks for the insight guys

viral hill
chilly blade
tough lantern
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Just spend time making smaller games, trying new things, and you’ll naturally learn Unity as you go (but start with lessons and stuff ofc) and then later look at your skill set and resources and figure out what you actually wanna make from there.

inland river
dense reef
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@chilly blade I watched its trailer and it looks like RPG with good levels design, if it also have multiplayer 2 years is very optimistic requirement for one man to create something similar

chilly blade
# viral hill 1 year???

I have seen people start messing with unity, 6 months in they had a basic uderstanding of the lay out and within 3 months with photon had a fictional multiplayer game, mind you not everyone can but it CAN be done

dense reef
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Looks like you never create a game @chilly blade

viral hill
chilly blade
inland river
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way too much goes into making a game . Getting some random feature up is not the same as integration of 20 features into a fun & appealing experience without bugs

lapis gate
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really game just looks all mechanics. You can skip the whole shading part that will save you a year ;p

dense reef
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did you create fully functional game and published it on any platform in solo?

viral hill
chilly blade
lapis gate
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I think the hardest part would be a GDD and sticking to it

inland river
dense reef
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don't give advice about estimation if you never solo developed a game from start to release

chilly blade
lapis gate
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It's always easier to develop when you've a clear idea on what needs to be done from the start, but as you start adding features as you go along is the problem

viral hill
pliant crane
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guys does anybody here have quad remesher on blender?

chilly blade
lapis gate
pliant crane
lapis gate
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It was awlays free, but it was a plugin. Now it's included with each version

#

unless we're talking about another plugin, but what's there does magic as is

mystic abyss
viral hill
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you have a name be composed of empty spaces, but it cant be nothing

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this case is a bug

chilly blade
daring cobalt
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my pc broke and i need a good prebuilt for heavy unity and playing games can someone help

viral hill
chilly blade
mystic abyss
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I can't test as I'm on mobile, but I'm sure doing name = ""; creates an empty name object, no spaces

vagrant rootBOT
chilly blade
viral hill
chilly blade
daring cobalt
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usd

chilly blade
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This is the prebuild i got for my brother, okay specs and no issues so far

pliant crane
viral hill
mystic abyss
mystic abyss
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Cool!

#

I started doubting myself and wondered if I gaslight myself to thinking if I really had made "" named objects before 😆

chilly blade
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Trolls aside if you ever run into script issues feel free to dm me.

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Side note anyone remember boo?

slow dirge
#

This is not really a place to look for collaboration.

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!collab

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

chilly blade
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past times of Js tuts and people confused with boo.

tepid cove
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im not even 2 days into trying to make a game and i wanna cry lol

still stone
exotic relic