#💻┃unity-talk

1 messages · Page 7 of 1

latent meadow
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IDK if i have not had enough tea, but that makes 0 sense.

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it even appears off-topic.

gusty fox
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How to use aerial light

viral hill
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you can learn unity with or without a course, there are tons of great tutorials everywhere

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!learn

vagrant rootBOT
viral hill
viral hill
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why would i need that

latent meadow
# gusty fox How to use aerial light

so you know, aerial is not the same as Area light, which is what is on your screen. using the learning site linked above, search for Lighting, or use the link below. there is also a dedicated #1390346776804069396 room for After you learn the basics.

regal wren
gusty fox
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I want to make for mobile hdrp is for PC

latent meadow
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unless they say for Unity, you will run into issues. not that you cannot get the models to work, but of course, scripts will not.
Most packages you see there are available for Unity too, and often come up on HB. if those models are Nanite, you are in for even more trouble.
let's put is this way, a guy sells an Unreal to Unity converter on the unity asset store, for like $50 last time i looked. even then, it is involved.
unless you know what you are doing, i would avoid trying to use UE assets.

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@glossy thunder

glossy thunder
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Ty

exotic relic
# glossy thunder Ty

I’m guessing you are looking for asset catalogues or some cheap things to help get you started. Check the unity asset store around Black Friday, and every couple days because they offer a lot of deals

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They commonly do 20-50% off, but I’ve seen it as low as 98% off

latent meadow
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Also, the Unity Asset Store already has over 10,000 free assets

hushed topaz
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Guys what would be the best way to make grass

sly lake
hushed topaz
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I thinking somthing less like cartoony

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Its for a horror game

sly lake
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Use a less cartoony texture then

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The method still works

hushed topaz
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Alr thanks

rigid galleon
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Hey, my asset got rejected months ago for "missing a license", even tho I included it in the file.
But anyways, since then, I've been trying to update it with the NOTICES file thing so that it can actually be published, but when I go to the publisher portal and left click my asset, I just get a 404 page.
I also tried uploading a duplicate because I couldn't edit the original, and who woulda thought, it got rejected as a duplicate.
So what exactly am I supposed to do?

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I asked like a week after it got rejected too here, and I was just told to wait.
Well I did.
For months.
So what now?

latent meadow
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So you know, all though this is an official Unity discord, it is a Community one. 'Unity Support' is not active here to answer questions. I'd suggest the usual feedback routes

rigid galleon
latent meadow
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there is the email near the bottom.

rigid galleon
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Thanks!

unreal shore
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Do you guys have a good tutorial to understand pathfinding (2D top down so grid I guess)? I mean there are plenty of them out there but I'm struggling to find one that explains everything :)

bitter sparrow
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Hi, is there anyone here who has ever been involved in hiring Unity developers? I'm looking for some feedback on my CV

bitter sparrow
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thank you

atomic badge
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Hello I want to do a 2D game on Unity but I don’t know which version too use

latent meadow
unreal shore
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But my point of view is the one of a beginner as I said :)

latent meadow
# unreal shore If you are new as I am, to learn while following some tutorials for example, a v...

and those generally minor changes cause you to look around to find the thing, instead of blindly following steps, which usually is not as effective.
But of course, anyone, at any time, can choose to use the version that matches the tutorial they are taking. that however was not what they asked, specifically.
For a more detailed answer, i am waiting for them to respond, so i can mention things like 'what are you building for." "What are you building on?" maybe they have a potato that would do better with older versions.
You are not at all wrong. don't let me leave you with that impression

unreal shore
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For example if you start just a bit to get lost, don't think "I'll catch on soon", try to understand immediately and stop where you are. Of course, watching/ reading the tutorial once to understand what is happening before doing it is great too. And when you are "copying", don't do it instantly, read/ watch the tutorial until the end of the step and then apply the step. This can prevent you from being lost.

PS : I have no idea why I'm writing this as you absolutely don't need it 😂😂

unreal shore
atomic badge
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Thank you guys

latent meadow
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Valid advice. if you hang out here long enough, you will see people come through with issues on How to learn. that would be good info to relay to them

sterile lava
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in inspector I remember we could give random values or position objects with spaces by writing some formulas to transform component, anyone remember what those were called?

hexed path
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good morning y'all. I'm trying to drag myself back to 3d work after being very out of it for a while and focusing on a side hustle.

latent meadow
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Note this is not a social server, nor is there off-topic here.

hexed path
latent meadow
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If you hover over the icon, you can see what it says. also, you can read the #📖┃code-of-conduct
and to return in kind, all I said was this is not a social server, which it is not. Also, there is no off-topic here, which there is not.

hexed path
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The icon just says "Resident", I don't know what that means.

azure grove
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just a role some regulars have

latent meadow
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Sorry, my point was, it does not say Mod. here is a link to a post by a moderator, so you can see the icon. that one does say moderators if you hover on it
#💻┃unity-talk message

storm patio
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also, why would a moderator fill out their discord profile purely for saying they're a mod in a specific server? profile descriptions are global unless you have nitro lmao

azure grove
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there is no point to continue here the horse is dead, would have furthered the objective of keeping things clean if nothing was mentioned. Like was just saying hi not starting a big off topic thing like this current discussion

latent meadow
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Since we are here.. This is my normal copy/paste @ Sam. I didn't have it up, so i manually typed and it did not come out quite the same.
"Howdy. Not a 'Social Chatroom', so, "hi" and "bye" generally go unanswered.
If you have a Unity question, feel free to ask"

hexed path
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OK cool, that's a lot softer and more open.

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feel free to DM me if you want to continue the conversation. I'd be interested to hear your thoughts on what I would uncharitably call "back seat moderating"

latent meadow
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this is simply the status quo for this server. a more social server would be something like Game Dev Network's discord

hexed path
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Feel free to DM me if you want to continue the convo and try to find some common ground.

latent meadow
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No, thanks.

azure grove
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@latent meadow not everything requires a response, sometimes its furthers the actual objectives to just say nothing and let it naturually handle its self and only say something if it becomes a problem. this was 100% one of those cases

latent meadow
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Well, as with all of us, you are entitled to your opinion. I stand by what i have said, and the reasons behind it. Also, my opinion on this is, you could have said that in the Residents space. Odd to me, you decided to post it here. feel free to continue there if you need.

woeful spear
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I want to snap this cube's base to the surface below it (which is also a cube object). I hold V to move it but it doesn't seem to snap to surface.

latent meadow
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you do not have snapping turned on, according to the gizmo. also, have you tried pressing End? that has worked for me in the past

sly lake
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This also breaks completely when there's a terrain in the scene :/

azure grove
latent meadow
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Ouch. I did not know that, thanks ^^

azure grove
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and you first need to decide what vert on the source object to use

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so does a bad job at snapping to planes that are not very dense with verts

woeful spear
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It seems to snap to another object.

woeful spear
balmy kettle
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do both objects have colliders

gentle brook
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hii

woeful spear
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Yeah, this Box Collider if you mean.

latent meadow
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Howdy. Not a 'Social Chatroom', so, "hi" and "bye" generally go unanswered.
If you have a Unity question, feel free to ask

woeful spear
gentle brook
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my question is how to add post proccesing in a certain moment

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c# btw

latent meadow
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There is an Essentials Pathway and a Creative Core Pathway on the Learning site that should cover it

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!learn

vagrant rootBOT
latent meadow
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Oh.. you added to your question. Nevermind. (same information in general, but those courses will not show you exactly how with c#, iirc)

woeful spear
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Is there any way to slow down speed of "Right Click Hold + W/A/S/D" panning?

gentle brook
woeful spear
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This tutorial is for post processing.

violet thunder
violet thunder
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The limit can be changed from the scene camera settings too

woeful spear
latent meadow
woeful spear
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Thanks

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Currently I'm learning only shaders and materials. Can I disable all light probes or they are needed for some shader/materials? They seem distracting.

mild radish
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those just gizmo's they shouldnt affect anything besides your own vizualization of where they are

red moat
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Hello everyone

latent meadow
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Howdy. Not a 'Social Chatroom', so, "hi" and "bye" generally go unanswered.
If you have a Unity question, feel free to ask

red moat
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I do have a Unity question actually, let me ahow you

mild radish
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lead w/ it 🙂

red moat
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This is a discord bot I'm making, the assets are from free unity assets.

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Since they're free, I can use then like this, right?

balmy kettle
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not really a unity question. check the license for the assets in question

sly lake
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Assets in the asset store have different licenses, but typically usage like this would be permitted.

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So, check to be sure, but probably yes.

red moat
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Ok thanks

mild radish
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Unity Asset Store assets are not restricted to Unity projects. You can use them with other engines provided you follow the EULA guidelines.

latent meadow
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That was amazingly clear. I have been trying to find it said clearly like that directly from Unity for some time. thanks

mild radish
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basically as long as your not using the assets to distribute/recreate/"kitbash" and rerelease or generate any content thats given away its fine

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"look dont touch"

latent meadow
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this annoys me though..
"If your project allows users to create their own content (e.g., a sandbox game or level editor), you cannot monetize the asset without explicit permission from the asset's creator."
I mean, i purchased 'whatever' for use in my game, but if i happen to let someone else move things around too much (level design within my framework), it could be in violation? strange to me

mild radish
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ya im not sure about that statement too much

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i feel ike if its contained the in the game it wouldnt matter..

latent meadow
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same

mild radish
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that seems like something that would apply to a level-generator for a third-party game or something.. (build the level in unity.. then export it out)

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^ now that would set off alarm bells ^

latent meadow
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Yeah, that makes sense.

mild radish
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"look dont touch" will be the statement i run with from now on

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seems like a good blanket statement lol

tall hearth
latent meadow
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you might have to be a bit clearer on where you are going with this

mild radish
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as long as the asset remains in your game/software/w/e and the end-user doesn't have explicit access to re-use it

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i think thats the main thing ^

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"You bought it, no one else did"... don't share

latent meadow
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also some pretty particular rules about using it for 'tangibles' like logos in RL, .. t-shirts, etc

mild radish
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it'd be like me giving a copy of an asset to a friend.. if they didn't purchase it
i couldn't legally do that w/o purchasing an extra seat for them

copper gust
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Probably also relates to legality on the user using the level design tool owning their work

mild radish
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NOT TANGIBLES!

storm patio
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intangibles?

latent meadow
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Oranges instead!

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oh.. nm

mild radish
mild radish
red moat
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Well I'm definitely not doing any of that, just previewing the assets and using the url called for the preview to send to bot to load the image.

mild radish
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to be 💯 sure you can also email the publisher/support

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they'll tell you specifically

latent meadow
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in the end, only a lawyer could really say for sure, but as the 'artist formerly known as SpawnCampGames' said, it seems fine

balmy kettle
mild radish
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oh yea ^ if thats teh case thats pretty sketch lol

latent meadow
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oh.. i misunderstood.. yeah, that would not be cool

red moat
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It's all free assets only, though. I don't have my pc, so I can't actually truly render assets

mild radish
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its still a gray area i'd check into

latent meadow
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you are 1. using assets you did not agree to the license of, and 2. using Unity servers bandwidth against expected terms.
you'd need to 'buy' the assets for free (agree to the license) then host them at your own expense.
I initially thought you meant a discord URL where they were hosted, after you 'bought' them

balmy kettle
red moat
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Which would, in turn, help to advertise said assets, eith a credit oage at the end to whom each asset belongs to. But I understand, I'll abandon project

balmy kettle
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https://unity.com/legal/as-terms

You agree not to access (or attempt to access) the Unity Asset Store by any means other than through the interface that is provided by Unity, unless you have been specifically allowed to do so in a separate agreement with Unity. You specifically agree not to access (or attempt to access) the Unity Asset Store through any automated means (including use of scripts, crawlers or similar technologies from time to time).

mild radish
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ya, by driving a ferrari around town i'd be advertising for ferrari.. but its doubtful they'd be okay if I just walked in teh showroom and drove off with one

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aww lol.. mb

latent meadow
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That does it! Back to work, you!

charred fog
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@mild radish Enough with off-topic spam

copper gust
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Also this is just advice

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Break the law if you want were not cops

sly lake
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Not legal advice: I doubt they give a fuck

mild radish
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^ check the law first.. you've already gotten some good places to start

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i'd def follow up with the asset creator if u plan on using their asset..
(i'd reconsider scraping the unity asset store webpage tho)

pearl oyster
# latent meadow this annoys me though.. "If your project allows users to create their own conten...

It's confusingly worded but it means that if you have a level editor or whatever where the player can buy more stuff using microtransactions, you're not allowed to sell just the Unity asset as is. For example if someone sells a sofa model in the asset store, you can't buy the asset and then resell the sofa as a microtransaction for the players to decorate their virtual house. It's basically just a special case of the no-resell rule

sly lake
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Meh, if you want to be good just load them up in Unity and take a screenshot yourself.

latent meadow
copper gust
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Checking the law means being aware of the crimes you are committing which makes it harder to plead ignorance later 😇

mild radish
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i imagine u could code up something to generate you what u need pretty quick and repeatable

mild radish
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thats dirty

tall hearth
sly lake
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It's more about making a Roblox-like

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The default license doesn't cover those

latent meadow
copper gust
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Devlogs would be shit for that question

latent meadow
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true, unless you have a following. it Used to be the only option though.

copper gust
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no

mild radish
copper gust
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Game design used to be allowed in this equivalent channel pre revamp

mild radish
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seems you'd need CC0 or completely custom assets

sly lake
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Because at that point you're essentially redistributing the assets to other game developers

mild radish
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yup, makes sense now

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the whole roblox analogy lifted some fog

charred fog
copper gust
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I know KenneyNL’s license is so permissive that it allows that

sly lake
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Yes.

mild radish
copper gust
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Near impossible in this economy

sly lake
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There's Polyhaven

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Quite a number of top-tier materials and skyboxes under CC0.

woeful spear
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Does Unity support Normal DX or GL texture?

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Normal map

azure grove
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GL

latent meadow
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Unity uses an OpenGL-style (Y+) convention for normal maps

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Oh, i missed it. it is listed at the top of the linked page

charred fog
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@mild radish Since you have your DMs diabled. You've received your final warning for spamming off-topic images.

gusty abyss
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Yo guys I just downgraded from 6.2 to 6000.0.60f1 and I'm getting this warning

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What should I do

plain dagger
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downgrading isnt supported so you may have to remake your pipeline settings assets

mild radish
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check out these in ur settings ^

gusty abyss
mild radish
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may need to create new ones like rob mentioned

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and assign them (edit: im just guessing b/c i havent seen that specific error before.. but thats the only two locations where i know a RenderPipeline asset is assigned)

woeful spear
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Is there any option to use Roughness map texture in URP? I can't find in Inspector.

gusty abyss
mild radish
woeful spear
deft rock
storm patio
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this is a unity server

plain dagger
potent geyser
#

We don't need this unnecessary clickbait drama here. If you're interested in that, do it on your own time and leave this server for development questions/help. Thanks.

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And no, before you say "but Unity related", the point still stands.

mild radish
mild radish
plain dagger
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I dont know if there is something to do this easily in unity but otherwise something like substance painter would do this for you

mild radish
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Watch out, Unity uses SMOOTHNESS and NOT roughness. When using roughness map you have different alternatives:

  • Create a custom shader graph, use a “One minus” node on the roughness texture to use it properly to transform it in a smoothness input for the shader
  • Using Quixel mixer/ substance painter/other convert the whole model textures to proper formats for URP/LWRP/HDRP default shaders (eg: substance painter has output (URP/HDRP) presets to do this
  • Do channel packing on base map or metallic to add the converted texture (the roughness → smoothness) and use URP/LWRP/HDRP default shaders
    Use 2 or 3 steps with a shader graph.
plain dagger
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yea most of this is known now and times when i have needed to work around the channel packing i use shader graph

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though ideally we do what unity want to reduce texture use and samples

azure grove
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pretty easy to just recombine things as needed in photoshop or what ever and flip the roughness into a smoothness

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or automate that on the shell with imagemagick

plain dagger
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well when using alpha you have to make sure it doesnt pre multiply otherwise it will fuck RGB

azure grove
plain dagger
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reminds me of source, that liked tga

tawny hearth
azure grove
plain dagger
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source still has lots of gold src things in it so makes sense 😆

deft rock
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and the first source engine was the quake 1 engine, heavily modified

plain dagger
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yep, quake -> gold src -> source -> source 2

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lots still survives

woeful spear
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I found this in documentation:

Smoother surfaces are more reflective and have smaller, more tightly-focused specular highlights. Less smooth surfaces do not reflect as much, so specular highlights are less noticable and spread wider across the surface. By matching the specular and smoothness maps to the content in your albedo map, you can begin to create very realistic-looking textures.

plain dagger
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Yea you would edit the alpha channel of your albedo or metallic to add the smoothness data

plain dagger
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but like i said, you can just use shader graph to make something to use seperate textures instead but that is less efficient

mild radish
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i dont really know offhand as why i said i need to practice myself.. best i can do is search with you

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Shader Graph: For advanced control, you can use Shader Graph to manually handle roughness and smoothness inputs.

woeful spear
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In the Lit and Complex Lit shaders in the Universal Render Pipeline (URP), you can use a single RGBA texture for the metallic, smoothness, and occlusion properties. This technique is called channel packing or texture packing.

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This is interesting

mild radish
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^ probably a combination of setting up the materials and textures the correct way..
and then manipulating them correctly w/the help of shadergraph

floral ember
#

Heyo - which C# wrapper do you folks use for Steam? Is Facepunch.Steamworks still the way to go or is there a cooler kid in town?

plain dagger
mild radish
woeful spear
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The tutorials seem to suggest I don't actually need to create fresh textures. I can just use the ones I downloaded to pack in one texture using different channels.

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Sounds easy.

plain dagger
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yea, was that not clear before?

woeful spear
# plain dagger yea, was that not clear before?

I thought I need to create all textures on my own instead of downloading them. E.g., I'm using a brick texture. So I'd need to create a fresh brick diffuse/albedo texture and then other maps like normal, height, occlusion, smoothness etc.

potent geyser
#

If you intend to keep with the off topic questions/discussion prompts, you'll be removed from this server. You've been officially warned once before, your next will be a ban without notice.

plain dagger
woeful spear
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What do people usually do in this scenario?

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Do they use packing or shader graph?

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I'd try shader approach but you said it may not be efficient

plain dagger
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Usually the artist would make them correctly to start with or their program has the ability to pack for them so they don't have to think about it

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Using shader graph to use the textures as is works fine but it probably depends how important efficiency is for this project

azure grove
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at work we automated it all, artists commit work, then a script runs on it that packs it correctly for game but moves it from the art repo to the game repo

plain dagger
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I know that substance painter has presets for texture packing settings but yea it can be automated too

woeful spear
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I just noticed something. This seems like a packed texture. But it isn't packed in Diffuse map.

gusty abyss
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Guys any way to make raycast ignore a specific gameobject instead of layer?

woeful spear
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Wait I think I can use it in Metallic map.

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I'd try

balmy kettle
plain dagger
plain dagger
#

Roughness is just the opposite of smoothness so inverting it will convert that

woeful spear
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Yeah I realized I can't use roughness as it is. I'd need to invert it.

gusty abyss
plain dagger
#

You have options!

woeful spear
fair cove
floral ember
fair cove
plain dagger
mild radish
fair cove
mild radish
#

ya, if its a multiplayer game you'll usually have a property you can check against..
isMine or something

gusty abyss
balmy kettle
mild radish
balmy kettle
gusty abyss
balmy kettle
#

that's not really specific enough

gusty abyss
#

what more do you want me to say

#

there's a ray, detects a hit and checks if it can place then allows you to place with right click

balmy kettle
#

how about literally any actual concrete info about what you are actually attempting to do and why you need to ignore this specific object without using a layermask

gusty abyss
#

oh shit i just had a good idea

storm patio
tawny hearth
potent geyser
#

I'm sure lots of people who use Unity are in this server.

tawny hearth
#

@snow idol hi, how are you doing

storm patio
#

please do not ping random people you aren't having a convo with

potent geyser
#

They're banned now.

snow idol
#

Someone called? Good day to you, haha.

soft idol
#

есть русские?

near wigeon
naive dock
#

anyone ever had a problem where mouse input doesnt work in "Focused" mode??

viral hill
naive dock
deft rock
#

which tells us nothing you've done

naive dock
#

I have opened brand new project. with one gameobject + 1 script :

using UnityEngine;
using UnityEngine.InputSystem;

public class MinimalInputTest : MonoBehaviour
{
    void Update()

    {
        if (Mouse.current == null) return;
        Vector2 delta = Mouse.current.delta.ReadValue();
        if (delta.sqrMagnitude > 0.1f)
        {
            Debug.Log("Mouse Delta: " + delta);
        }
    }
}```
#

nothing is being logged unless im on maxmized mode

near wigeon
#

have you tried another version of unity

naive dock
naive dock
# near wigeon try 6.0

yea i feel like that one should be mroe stable, i will install and update if it worked

amber walrus
#

Hey does anyone know where I can post for feedback?

amber walrus
potent moss
#

is this --> [SerializeField] AutoProjectileSpawner AutoProjectileSpawner; somehow wrong or like what's going on

azure grove
#

prefabs can not reference scene assets

wraith pasture
azure grove
#

only other assets

potent moss
#

oh right sorry

#

I forgot mb

azure grove
#

think about how prefabs could exist in any scene

#

not just this one, so it makes no sense to reference from a scene

shrewd geyser
#

Unity 6.0x broke hotkeys again!?!!!??!

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I mean W for move E to rotate and so on aren't working anymore... again.

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version 6000.0.60f1

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any advice? O.o

#

plis? 🙇‍♀️

viral hill
#

have you tried restarting

shrewd geyser
#

yes, but works a little and stops pretty quickly

surreal lichen
#

Has anyone had an issue where Unity 6 menu and cursor is completely pitch black?

surreal lichen
shrewd geyser
surreal lichen
shrewd geyser
#

it's sarcastic, and bijoux is a kind of jewellery.

surreal lichen
#

I didn’t know that.

deft rock
#

Make sure g/card drivers are up to date?

surreal lichen
shrewd geyser
deft rock
#

Heard it in the UK too

shrewd geyser
#

Ahhh about hotkeys, Layout Reset will fix it!
@surreal lichen you should try too... maybe it will fix your issue.

naive dock
# near wigeon try 6.0

For future reference. Enabling the mouse device from the Input Debugger window is required and fix the problem.
It is probablly because the "Device Simulator Touchscreen" is also listed for some reason and I can't get rid of it.

queen minnow
#

does anyone use the ProBuilder tools?
I just want to ask how to make the stairs bottom side covered instead of being just plain invisible

pure igloo
#

would you guys recommend that i use intellisense?

near wigeon
near wigeon
storm patio
pure igloo
# near wigeon uh yeah

thiing is, if it gives a suggestion which i don't wanna use, pressing space does not get rid of that suggestion

storm patio
#

are you thinking of intellicode?

#

you can press esc to dismiss the suggestion box

pure igloo
naive dock
queen minnow
near wigeon
storm patio
pure igloo
near wigeon
#

just disable it

storm patio
latent meadow
#

ctrl alt space turns it off, iirc, but that is per session. a full disable is better if you are not going to use it, as nav said

pure igloo
#

oh

#

intellicode and intellisense are diff?

near wigeon
#

yes

pure igloo
#

and i wanna turn off intellicode ya?

storm patio
#

intellisense is just the suggestions box and hover tooltips and syntax highlighting and static analysis - lsp stuff
intellicode is AI codegen being shoved down our throats under a (probably deliberately) confusing name

near wigeon
#

intellicode is just text prediction based on context

pure igloo
#

oh aight

near wigeon
#

not as bad as generative AI code but still annoying

storm patio
#

i mean. it is genai

pure igloo
#

i unchecked everything in intellicode

storm patio
pure igloo
#

how can i bind the esc key feature to my space key?

near wigeon
storm patio
#

suggestions can have AI

pure igloo
#

so that it does not auto complete a suggestion when i press space

storm patio
#

oh, that? that's definitely AI - just not genAI

storm patio
near wigeon
#

just disable it if you dont want ti

pure igloo
#

or do all of you press esc everytime intellisense gives a suggestion you don't need?

pure igloo
near wigeon
#

its probably in the settings somewhere then

storm patio
near wigeon
#

you can disable whatever key is bound to inserting it

storm patio
#

intellisense does not put its suggestions into your code

#

you don't have to select anything, once you complete a token it'll go away anyways

pure igloo
#

it does not, but when i press space, it inputs the sugegsting

storm patio
#

ah, you can change the "commit" key, iirc?

#

i changed this so long ago, i only barely remember this

near wigeon
#

oh I thought it was Tab by default ?

#

weird

pure igloo
#

tab it is no?

near wigeon
#

I think by default no ? you said spacebar tho

storm patio
#

this, for vscode, for example

pure igloo
storm patio
#

there's also other stuff

near wigeon
pure igloo
#

i did

storm patio
#

intellisense is more than just suggestions - have you tried searching for "suggestion" in your ide's settings?

pure igloo
#

Ctrl+Alt+Space did it for me

viral hill
pure igloo
#

space doesn't auto complete anymore

#

thx for the help guys

ember vessel
#

google is apparently killing the ability to sideload apps for "security" (aka spyware)
how will you test your own games on mobile if you cant use your own apks?

surreal lichen
surreal lichen
winter hemlock
#

i need help to set up vr in unity because the controllers arent working, what channel can i use to get help?

ember vessel
balmy kettle
#

discussion of the topic goes in that thread. if you want to ask questions about the implications of that news then do so in that thread.

stuck flower
forest otter
#

Can someone help me? Trying to make a ball roller and I have a rigidbody on my sphere, yet whenever I try to rotate my cube using input, the ball gets stuck in the cube

#

Maybe transform.Rotate is not best?

storm patio
#

you shouldn't be modifying transform if you have a rigidbody

#

the rigidbody expects to control the transform, you will be fighting it

forest otter
#

Oh so instead control the ball?

storm patio
#

use rigidbody's rotation methods - angularVelocity, AddTorque, MoveRotation, etc

forest otter
#

Okay I see. Thanks

#

and that will control the rotation of the box?

plain dagger
#

Using those functions you are adding angular velocity/force so physics will rotate it for you

storm patio
#

wait, you're moving the.. platform?

#

it's quite far from a cube lmao

#

but yeah physics stuff should be moved via physics

forest otter
#

But if I don't use gravity on the rigidbody, will the rigidbody still rotate?

storm patio
#

those are wholly separate things

plain dagger
#

yes. angular drag will be what "slows it down"

#

but without gravity i suspect it will act funny

forest otter
#

okay, thank you. I guess I know nothing about game dev haha. I want to jump to making full games

plain dagger
#

well you can easily try out stuff and see what happens! just try to manipulate rigidbodys properly

weak talon
#

hello there, when i get my new mac that is an m chip ill probably reinstall unity and learn

storm patio
#

maybe you should take notes on common issues then

#

would waste a lot less of your time

stuck flower
# potent moss 🥱

Sorry, took me a bit to look things up. You should consider doing that some time, too.

remote vector
#

why unity hub recommends me old 2022 version which has security issues whnere there is already newer verison out?

balmy kettle
#

that version is the patched newer version

remote vector
#

which one?

balmy kettle
#

the 2022 one you were just complaining about

remote vector
#

2022.3.62 is old the newst from download archive is 68

balmy kettle
#

.62f2 is a patched version. .68 is enterprise only

remote vector
#

that makes no sense 62 is no lts

balmy kettle
#

it's not LTS because it's no longer in support except for enterprise and industry licenses. the .62f2 patch is for anyone who doesn't have those licenses but wants to use 2022 with the vulnerability patched

remote vector
#

hmm so when i downlaod 68 i cant start it?

stable sky
balmy kettle
remote vector
#

kk

#

thx

potent geyser
#

If anything, it looked like you were popping to another position through collisions or something.

devout ruin
#

where do I ask for help?

balmy kettle
viral hill
vagrant rootBOT
# viral hill !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

stable sky
potent geyser
#

Again, how do you know it's lag?

remote vector
#

check the profiler

stable sky
near wigeon
#

are you sure its not just a collider or some shit

stable sky
#

The FPS shows that it drops to 170

near wigeon
#

if you think its lag then you outta use the Profiler and see what the lag spike points to

potent geyser
#

What's actually happening when you enter the trigger?

devout ruin
#

chat chat chat

#

how do I change the frame rate of my animations n stuff

near wigeon
devout ruin
#

now I need to extend it to make it longer

#

how do i do that

stable sky
devout ruin
#

how do I make my animations longer (phrased it better)

#

when I changed it to 24 fps it became 24 frames long instead of 60

potent geyser
stuck flower
# stable sky

Seems fine. Use the profiler to see what's taking up the time

stable sky
#

I'm just getting started with Unity, and I don't understand a lot yet.

potent geyser
#

There's nothing in this that looks like an issue.

stable sky
#

I just made a full body fps controller and after that this micro lag appeared, before that if I just entered the character there was no lag

#

I don't understand anything here

near wigeon
silk acorn
#

since it only happens on the first trigger its probably resource loading related

near wigeon
inland vortex
#

not sure if this is the right place to ask, but i'm trying to mod the original main theme for pvz into pvz replanted. i found a music assets bundle file and although i can open it with assetripper and found the song i want to replace, idk how to edit it and replace the song. asset bundle extractor is unable to open the file.

glacial lake
#

i'm not able to build my project & am getting the error - Cannot build while assets are importing or scripts are compiling but there are no assets importing, nor scripts compiling.

i've tried restarting Unity, restarting my PC, deleted temp files from the project, reimported all assets, nothing works. does anyone have any idea on how to solve?

silk acorn
#

the animation that plays when Open is set to true might be causing the spike when it loads

#

is it big?

near wigeon
#

without concrete numbers (profiler) its all guess work

stuck flower
silk acorn
#

i also wonder if textmeshpro might just have an issue with rendering cyrillic

near wigeon
#

for all you know it could be his own computer + editor stuttering putting the text on screen

devout ruin
#

how do I make my animations longer, i changed the fps to 24 and my animation is stuck at being 24 frames long, I need it to be 64 (haha minecraft) frames long

devout ruin
silk acorn
#

i can tell you werent around in the days of forums

stable sky
#

like this spike is the trigger input

near wigeon
devout ruin
near wigeon
near wigeon
stable sky
near wigeon
#

outta switch it to Hierarchy mode

stuck flower
stable sky
#

How did I figure it out from Canvas?

stuck flower
# stable sky

If you click on one of those blocks it should show you what the breakdown is. See what's taking up most of the time in the player loop at the top

stable sky
#

I turned off the message that appears now, and the micro lag is gone

#

thank you very much

versed tulip
#

Where can I open the probuilder window? The button is gone (I am now using unity 6000.1.9f1)

near wigeon
devout ruin
#

I friggin hate working on stuff sometimes

#

its fun until you get a headache 🫠😭🙏

faint rivet
#

i have a question why do most Tutorials just not work on unity like any older ones like 1 year just dont work

#

im like complelty new so mb if i sound stupid

near wigeon
#

in what sense

faint rivet
#

I write code and its wrong

near wigeon
#

nothing changed aside from a few layouts and few components renaming functions/props

faint rivet
#

someon ones fixed my issues by telling me i had to like change a setting which changes which code unity takes in edit and prefrences

#

but i switched computers

#

and i cant find it:(

near wigeon
viral hill
# shadow heron

what asset do you use to get those colors in the hierarchy?

azure grove
muted heath
#

yo everyone, i'm having some issue when trying to debug, whenever i try to Attach to Unity it says "No connection could be made because the target machine actively refused it 127.0.0.1:56300"
any idea how to solve this? my editor already has debugging enabled btw

shadow heron
versed tulip
#

How do I select edges in unity 6 probuilder?

shadow heron
near wigeon
#

you have to select a probuilder mesh first

faint rivet
#

i might just be stupid and public just doesnt work in unity

stuck flower
near wigeon
#

show the actual code (not a screenshot)

azure grove
#

100% chance you got a syntax error

near wigeon
#

public inside a method for sure

faint rivet
near wigeon
azure grove
#

lol

faint rivet
#

huh

azure grove
#

yeah your need to actaully define a class

#

you just have lose functions in a file

near wigeon
#

wow thats a new one

#

also

balmy kettle
#

also unconfigured IDE

near wigeon
#

!ide

vagrant rootBOT
balmy kettle
#

and of course the mistake of only looking at the last error in the console and not starting with the first (there's at least 7 others)

faint rivet
azure grove
#

well you need to go back to the fundamentals

azure grove
#

but every line execept for the using statements at the top needs to be inside a
public class Free_cam : MonoBehaviour { } block

faint rivet
near wigeon
faint rivet
#

because its isnt my code

azure grove
faint rivet
#

its a tutorial

balmy kettle
#

you copied the tutorial incorrectly

near wigeon
#

guaranteed the tutorial didnt write it like that

stuck flower
faint rivet
near wigeon
#

get that counter out

balmy kettle
#

46 seconds in

stuck flower
# faint rivet https://youtu.be/rxa4N4z65pg?si=KLaZV8DQwIxPTiik
"I did it exactly like the tutorial so why does theirs work and mine doesn't" counter:
Number of times it wasn't exactly like the tutorial: 198
Number of times it was exactly like the tutorial: 5
Number of times the code literally did not exist: 1
2022-07-19 to 2025-10-23
near wigeon
#

no intellisense on the tutorial too at least 👍

#

so that matches

azure grove
#

lol even for the tutorial the editor is not setup right

#

but also the part we commented about with the class missing, its in the tutorial

faint rivet
#

well mb for being a dumbass

#

have great days or nights

near wigeon
#

make sure you configure your ide

azure grove
#

Everyone had to learn at some point, people are tearing it apart since they mention issues then you saying well its not my code

#

But yeah i would first get your IDE setup fully it will help you greatly and show you issues as they happen

#

then look at the C# fundamentals, then some basic unity learning content

#

sorting it all out in that order will put you on a much better footing to learning it all

muted heath
#

and i now i got this when i tried to Attach to Unity

sudden raven
#

Hey, I'm not sure which channel to use for this, but I want to ask about a school project which involves an interview? What channel would be good for that

sudden raven
#

It's about game development, it can be within unity

stuck flower
#

So it doesn't really sound like a Unity question

fair holly
#

Why did Unity (at least in Unity 6.2 i think) make AdditionalLight info not accessible when using Forward+ rendering? If they are doing the calculations fully GPU Side, why not put in a StructeredBuffer to access it in shaders?

potent moss
#

is there some easy way of displaying fps in-game after a project is built like in the editor in the gizmos menu?

viral hill
#

it is fairly easy to make

wraith pasture
#

didnt urp have that debug menu

plain dagger
#

oh yea it does have a rendering debug menu. I only know its trigger for touch

wraith pasture
#

yea only know it by accidentally opening it

potent moss
plain dagger
#

yes

plain dagger
surreal lichen
#

I tried updating my drivers and tried resetting the layout but the menu and cursor are still black.

dusty quartz
#

Hey all, how would you go about storing game information such as current round, team scores, etc etc? I was going to go with a singleton but might want to use Update, but a MonoBehaviour game object might also not be the way
Any grand ideas? :)

inland river
woeful spear
#

I tried Affinity Photo, but that is at least 3 times more complicated

dusty quartz
inland river
dusty quartz
azure grove
#

any way you want, i tend to have a MB that is a holder for a bunch of regular C# classes for various systems

#

and it can tick updates in them if they want it

dusty quartz
inland river
# dusty quartz Words to live by!!!

Mind you that gameobjects with MonoBehaviour components are quite a powerful foundation on which you can build a very productive gamedev workflow that you would have to abandon when working entirely without them. Often you use MonoBehaviour as access/views for background systems/data

azure grove
#

really one of the most annoying parts of unity is init order and passing depednencies. SInce you do not have that central entry point to gather and pass depednencies down in

inland river
azure grove
#

i find i tend to end up with some sort of state machine that kinda handles overall game state stuff. I used to do that mostly with regular classes but now i do it mostly with components since it makes easier data input to it all

dusty quartz
plain dagger
#

i make do just fine by doing manual initialisation for basically everything

inland river
#

Nobody forces us to use the standard engine callbacks as individual entrypoints

plain dagger
#

load a level scene? find the manager, init it and let it do the rest

dusty quartz
#

Initially it just seems bloated to use game objects that also have a transform and whatnot

inland river
#

Think of the transform as a ‚folder‘

plain dagger
#

dw about it, in source engine you need an entity to network things. all engines have these quirks

inland river
#

Unity’s model is so simple and adaptable, much more so than other engines, that it’s well worth the cost in most cases.

dusty quartz
#

I got into game development over a decade ago and have since focused on general software development and am only now coming back to my roots, so many things to figure out haha

azure grove
#

yeah structure is a good bit different then making a traditional application

#

i would embrace components as much as possible though and actually use them for composition not treating each GO as just 1 type

inland river
#

It’s actually not different, most regular apps are just built on way simpler assumptions.

#

you’d reinvent a data oriented framework for any halfway sophisticated application

dusty quartz
#

Now that we're in the conversation, how would you describe the parent/child relationship of game objects? They don't inherently refer to one another, so is it mostly just the transform that is important in this case?

#

e.g. what you said before regarding seeing it as a "folder"

inland river
azure grove
#

Just transform but it is easy to grab refs from your parents etc

dusty quartz
#

Right okay yeah

azure grove
#

But also if it's just systems stuff not visuals I will sometimes just have a ton of components on 1 go

inland river
dusty quartz
#

Ouch, my kryptonite

#

the technical terms

inland river
# dusty quartz the technical terms

It means each element can take any position in the tree, and everything is composed from the same base type while being able to navigate the hierarchy/composition

dusty quartz
#

Okay thank you haha

#

I was already googling it

inland river
#

It’s very different from, say, unreal

dusty quartz
#

Never tried Unreal, how is that?

azure grove
#

Unreal is way more rigid about things

#

And will fight you if your idea does not match

dusty quartz
#

Oh ugh !!!

inland river
dusty quartz
#

Ahh okay

#

So more so like creating a project within Unreal, rather than creating a project using Unity

#

sort of?

inland river
#

Yes

#

unity requires you to build most things from scratch

#

It asks more of you in terms of code/architecture skill, but can take you anywhere, limited only by your ability

#

Unreal tries to give you tools to reach beyond your ability

forest otter
#

Got a question. When you guys make prototypes, say, a roll a ball tutorial, do you guys mess around with modular systems? For example, instead of say making the coin position lerp to the player's position when close enough, maybe you use interfaces, managers, etc. Subscribe to events when coins are picked up, etc

pure igloo
#

why does it move on a diagonal when i change the x coordinate

balmy kettle
#

you're not changing a coordinate. that is the reference resolution, as in the resolution that the UI is designed for. so the UI is scaling based on the screen match mode you've got selected

balmy kettle
#

then what about it are you not understanding

#

because that's like the whole thing that you are demonstrating in your video

pure igloo
#

what does y do

balmy kettle
#

they are both part of the reference resolution. neither of them are positions

pure igloo
#

also, in the tutorial, when they tinker with the x scale, it does not move diagonally like mine does, instead, it just ends upgrowing bigger and smaller while remaining in the same position

plain dagger
#

your layout is wrong then

pure igloo
#

any ideas as to what could fix it?

plain dagger
#

its going to depend on how you put the text there in uitk
in ugui its usually invalid anchor configuration

pure igloo
#

should i give a ss of the things i modified on the UI code in the inspector?

stuck flower
#

¯_(ツ)_/¯

#

It won't hurt

#

I don't even know if this video covers UI Toolkit

pure igloo
#

it's outdated

stuck flower
#

You gotta stop deleting messages after people have already started replying to them

pure igloo
plain dagger
#

You can try changing the text align settings or change the flex direction of the parent element

stuck flower
#

It's like pulling the chair out from behind someone as they're about to sit down because you noticed the chair doesn't look nice

plain dagger
#

then id be like "why are you sitting on nothing?"

pure igloo
#

i would still do it cus having no takes is better than having stupid ones

pure igloo
plain dagger
#

the parent element should already have flex so the child would have been auto positioned for you

#

then you just have to change the text alignment settings

#

you really thought this was gonna work? its sticking outside the area 😐

pure igloo
# plain dagger

i mean, it worked at that time, didn't know that it would end up making this problem

plain dagger
#

learn how element layout works properly ⬆️

opaque knot
#

hey can anyone help with this multiplayer sync issue i have i tried everything to fix it but nothing worked (

opaque knot
foggy gate
#

Can anyone recommend a current Unity Top Down video?

plain dagger
#

!learn

vagrant rootBOT
plain dagger
#

no

shadow heron
viral hill
#

<@&502884371011731486> bot scam

sage basin
#

?ban 1418576274602987541 bot spam

novel scarabBOT
#

dynoSuccess lera62622g was banned.

proper pivot
#

hi

#

Hey, I’m into game development as a hobby, and I’d like to make a classic point-and-click game in my free time. Do you think that’s doable?

#

I know a bit of C and Python.

viral hill
#

yeah

proper pivot
viral hill
vagrant rootBOT
inland vortex
#

does anyone know how to swap audio files in an asset bundle file? for a mod

viral hill
inland vortex
#

oh okay, unfortunate

#

my apologies

slow dirge
#

!collab

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

warm coral
#

mb

bronze crescent
#

Just to confirm there is no way to turn off the unity splash screen without being a pro member right? I see the option in player settings but doesn't seem to make a difference, I don't mind it really, But just wondering if i'm doing it wrong, Or if it is infact a pro only feature. Thanks!

viral hill
bronze crescent
#

Interesting

#

I have unity 6.1 and when I untick splash it still shows in the build

#

Ah whoops wrong build setting

bronze crescent
viral hill
#

Why would there be

still stone
#

You don't get the awesome splash screen

sudden zephyr
#

TELL me one thing if we done with our project and than click on build and run than why we need mobile usb type item to buid android games

latent meadow
slow dirge
#

Sounds like a rare item that would drop from your boss.

sage basin
#

?ban 1430815727945912371 bot spam

novel scarabBOT
#

dynoSuccess hugoedrick6385 was banned.

copper gust
#

<@&502884371011731486>

sage basin
#

?ban 382208301397442571 slurs in chat and in profile

novel scarabBOT
#

dynoSuccess okbro.nnl was banned.

proper spruce
#

Is there a way to create a package for all the assets and scripts used within a particular set of scenes? I've run into a editor crashing issue when I updated unity due to the security issue and don't want to have to zip up a 4gb folder lol

latent meadow
#

Probably not, and almost surely not, if you cannot get into the project. (i mean, no easy ways i can think of)
Note, you do not need to include the Library in the zip/transfer. and on that note, have you tried deleting the Library and letting it rebuild?

#

also, Source Control is a must for anything beyond playing with tutorials

proper spruce
#

I just copied my project and deleted library along with the .git folder, so it's not specifically a crash on load up, but when I use the ingame ui I've built to create a photon fusion room/start a multiplayer room, that specifically crashes the editor, I made sure that it was specifically due to that, tested on the unity version prior (the one that has a security flaw) and it seems to work fine. So I assume some sort of bug was introduced with the patch, I guess just if it helps I was using 6000.0.26f1 updated to 6000.0.60f1 and made sure photon fusion SDK 1 was the latest version but that didn't make much of a difference

latent meadow
#

and you could not find specifics information in the logs?

#

!logs

vagrant rootBOT
# latent meadow !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

proper spruce
#

yeah I use git and not exactly an issue with that or anything I just wanted to get the minimum amount of assets that are required to hopefully get help from the unity devs, but it's going to be a bit of a major pain, my project is quite big has a lot of assets and such

#

the issue something related to "Could not allocate memory: System out of memory!" but just to note, without anything taking up a lot of memory running in the background I have about 16gb left (I have 32gb but I guess windows loves to assign half for whatever reason) so it is beyond me why it thinks I have no memory

#

so I've thought of the general things that would cause issues but I can't think of anything that is happening on my end, also as a note, I took a bit of a break from programming so I haven't touched this project in the last 3 months, and the only real change that has happened was needing to update unity for the security patch

latent meadow
#

this is just a WAG, but did you at some point entirely disable your Swap file and not re-enable it?

slow dirge
#

Must be a memory leak

latent meadow
#

to clarify, when you look at Task Manger, it says 16GB free?

proper spruce
#

yeah pretty much

#

am I allowed to post screenshots in chat?

latent meadow
#

yes, but at this point, you may want to start a thread

proper spruce
#

well it was just gonna show the task manager, I honestly don't know why it shows I'm using so much memory when I have barely anything running but that's I guess besides the point

latent meadow
#

go for it

proper spruce
coral viper
#

I just updated hub to the newest version and I can't open any of my projects. lol.

#

it says I don't have a license, but when i try to create a new one, nothing happens?

slow dirge
proper spruce
latent meadow
slow dirge
#

Need to read the logs around the error.

proper spruce
coral viper
#

I'm about ready to get rid of AMD....

proper spruce
#

just checked task manager now and memory went up by 200 when it crashes, I guess there might be some sort of leak but it wasn't happening in the version of unity I was using prior to the patch :/

#

Memory leak issue with Unity 6000.0.60f1

coral viper
#

unfortunately the license error is still there.

latent meadow
#

.. you have not even said what you tried, if anything, so that is not unexpected.
are you using the same email/account or do you have multiple?
my crystal ball is blurry. screenshots help

coral viper
#

I only have one account. and it was working an hour ago

latent meadow
#

https://status.unity.com/ does not show any issues, but it is sometimes behind

coral viper
#

I got a notification that the hub was updated. after my PC crashed. so I thought hey. I'll update. and after the update it crashed again (because Radeon sucks) And then. I couldn't access my licenses anymore. so I signed out and signed back in. restarted an extra time.

latent meadow
#

do you have a firewall that might be blocking things?

coral viper
coral viper
latent meadow
# coral viper

this here throws me.. if you are logged in with the same email account, this particular message should not be seen, iirc. but i may be confusing the issue. yeah, firewall is a good first check, and overaggressive antivirus too

coral viper
#

maybe something got changed.

latent meadow
#

another thing you can do is fully uninstall the Hub and reinstall it, after the previous checks, if they all clear

coral viper
untold sphinx
#

Anyone have an idea of what might cause this?

#

it's been plaguing me for a while now, but not sure where to dig for troubleshooting

coral viper
untold sphinx
#

weirdly enough, I'll just have a project up and this happens at random, even without any interaction, and hangs up Unity for up to a minute

coral viper
#

I think reinstalling hub fixed it! @latent meadow

#

hell yeah. lol.

coral viper
#

Is it only unity that hangs?

untold sphinx
#

and ye only unity

valid gale
#

Possible to do hotkeys in unity the same as in blender?

coral viper
#

My PC just crashed again. Lmao. AMD my dude. Were gonna have to have a chat...

latent meadow
untold sphinx
valid gale
coral viper
latent meadow
# valid gale oh, i meant hotkeys

yes, you can change Unity hotkeys.
I am not aware of a built in profile to match Blender, but you can manually do it, and save it.
also, you should do the Essentials Pathway on the learning site

#

!learn

vagrant rootBOT
latent meadow
untold sphinx
slow dirge
molten gust
#

hey im kinda stuck on what to learn next i wanna learn 2d and pixel but i also wanna learn 3d like all types (stylized, realistic, lowpoly… etc) but idk what to learn the only thing i know is putting sounds in and making movements and a camera system only in 3d

latent meadow
#

!learn

vagrant rootBOT
molten gust
latent meadow
#

Oops, Hub bug, same day patch.. maybe this was part of the issue, @coral viper

untold sphinx
slow dirge
valid gale
#

!learn

vagrant rootBOT
slow dirge
untold sphinx
slow dirge
#

!ide

vagrant rootBOT
coral viper
untold sphinx
loud sedge
#

how to fix this jittering that happens when pixel sprites rotate on z axis?

frosty pilot
#

Or use interpolation on rigidbody

wise crescent
#

guys how to you use unity calibrate system

#

so i can make game with my friends

loud sedge
wise crescent
latent meadow
#

!learn

vagrant rootBOT
frosty pilot
latent meadow
#

there is no Unity Calibrate system that i am aware of.
you can use Source Control to work with friends.
Playing games is not covered by this server.
see the Pathways on the linked learning site for the best start
@wise crescent

wise crescent
#

ok thanks

latent meadow
#

oh.. you mean collaborate. yeah, use source control to collaborate

wise crescent
#

how

frosty pilot
#

ChatGPT

latent meadow
#

start with learning how to do the basics in the engine first. then google for tutorials on Github/source control

wise crescent
#

I tried like 5 YT tuts

#

ok

#

i will try

latent meadow
#

you used the word jittering, so if used accurately, No, pixel perfect would not help with that particular aspect

iron topaz
#

hi

latent meadow
#

Howdy. Not a 'Social Chatroom', so, "hi" and "bye" generally go unanswered.
If you have a Unity question, feel free to ask

forest otter
frosty pilot
# wise crescent i will try

A version control system is needed not only for collaboration, but also for creating backups that will help you not lose progress in case of unforeseen situations.

charred fog
untold sphinx
#

definitely paused it during the issue, stuck on Application.Message again, but can't see main thread and the call stacks I can see don't give any obvious indicators

slow dirge
#

At the vs toolbar on top, there should be a drop down showing threads. Is there no main thread there?

untold sphinx
proud burrow
#

hi, how do i turn this off 🥲

slow dirge
untold sphinx
undone monolith
#

guys what is the reason for Unity to have multiple versions?

plain dagger
#

its always being updated with bug fixes and new features like most software

undone monolith
#

then there's also the pre-releases

#

it's sometimes very confusing and i have no idea which editors i should be using

plain dagger
#

unity 6.0 is LTS (long term support) meaning its more reliable and stable
unity 6.2 is a later version with newer features but not as stable

#

LTS is best but you can use 6.2 if there is a new feature that you require

slow dirge
cyan lion
deft rock
proud burrow
deft rock
proud burrow
#

oh, how do i turn it off

deft rock
#

perhaps either read the link I already posted, or do the google search yourself ? 😄

proud burrow
#

oh sorry, i didnt see thanks

#

oh, i got it

acoustic terrace
#

Is there any way to use C++ in Unity through Plug Ins?

latent meadow
#

you can use a Huge plugin called UE

acoustic terrace
#

All around C++, not just for Perforamnce Critical

acoustic terrace
latent meadow
#

Touche

deft rock
#

you can create C++ plugins and use C# to access them

acoustic terrace
sly lake
#

Also for performance critical stuff you're better off using Burst these days

acoustic terrace
#

Vas is Das?

acoustic terrace
#

No I mean like how do I use C++

sly lake
#

By compiling native plugins I guess.

#

But this is not a reasonable way to use Unity. It'd be horrendous for iteration times.

latent meadow
#

i think you are trying to solve an imaginary issue. @ deltabullet

vague pebble
#

i have

#

a PROBLEM

#

i don't have any idea what to make with unity in an assignment

sly lake
#

Okay. Any more details so we can maybe help?

fleet slate
#

Hi

latent meadow
#

Howdy. Not a 'Social Chatroom', so, "hi" and "bye" generally go unanswered.
If you have a Unity question, feel free to ask

fleet slate
#

@latent meadow sorry for sending you a friend request, my discord was bug when im was trying to send messages in the chat

latent meadow
#

ok. no worries. thanks for explaining

fleet slate
#

Yo hunan, did you made a Game before?

latent meadow
#

As mentioned, this is not a social chatroom. If you need help with a specific Unity Issue, you can

#

!ask

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fleet slate
latent meadow
fleet slate
latent meadow
#

you should. also, no need to ping me.

fleet slate
#

Okay

vague pebble
#
Animation
Scene transition animation
Graphic Effects
Particle effect
Trail effect
Shader effect
Sound Management
Background music
Menu System
Saving System
Mobile Build
#

this is what must be in the assignment

#

and idk what to make

#

i can't even choose if i want 2d or 3d

frank sable
#

sup guys, new game dev here, wonder if anyone know what are good guide to learn the basic of unity

#

there is a tons of guide but idk where to start

#

I already know how to code, but no idea how to code for game dev

latent meadow
#

Essentials Pathway on the learning site is the best start

#

!learn

vagrant rootBOT
frank sable
#

I am mostly a machine learning engineer guy, so a lot of cloud and python

#

amazing

high axle
#

Hello i have some qeustion about Asset store i upload pack for asset store near a month still no verfiey must report or wait ?

wanton shuttle
#

Hello, where can I ask about Unity's spline package?

latent meadow
#

probably here

wanton shuttle
#

I was wondering if its possible to avoid these cracks between rails, using Unity's spline instantiate. If I make the rails more frequent, it wont be smooth.
Any way to make procedural rails?

potent geyser
#

You can do whatever you want. However the fastest thing would be to find an asset that does this.

SplineMesher on the store comes to mind.

wanton shuttle
#

alright thanks

vague pebble
#

@latent meadowu said you help :<

#

@sly lakei mean you help

atomic lantern
#

hi, i'd like to implement pvp multiplayer support in my 2d game that i'm making in unity 6. Game is turn-based, so no fast networking is a requirement. I need common stuff like matchmaking, lobby and simple chat. Goal is to avoid as much as boilerplate/reinventing the wheel as possible. What solutions would recommend me?

latent meadow
#

!learn

vagrant rootBOT
atomic lantern
latent meadow
#

you'd have to ask the linked networking room. or maybe ask yourself Why you are considering that.

glass moth
#

Hii!! Okay so I have an idea of a mechanic I would like to implement in a game I am working on where the camera is isometric and the player can see the environment all around them BUT they can only see some obstacles in a certain area around the player. Sort of like in project zomboid. I thought of using two cameras rendering different objects but I don't know how to make it without the perspective being weird any ideas?

woeful spear
#

Does anyone know how to do channel packing in GIMP? I saw many tutorials and I can't seem to replicate what they are doing. I can't paste a greyscale image into a particular channel. Also, I'm totally clueless how to paste a greyscale texture into Alpha channel (which is needed for smoothness texture map).

latent meadow
woeful spear
vague pebble
#

should i ask the question again?

potent geyser
# vague pebble should i ask the question again?

Nobody is going to tell you what you should make for your assignment. You just spat out some list of generic things to include (which mostly all games include). Just pick a game idea you're confident in making and make it, it will cover those things by default.

The fact you've been sitting here for almost 3 hours hoping someone will direct you to an idea is wild.

tender plover
#

does anyone have any videos or articles discussing how to go about coding a card game stack processor?

stuck flower
tender plover
#

Specifically, do they cover the stack in mtg like how people do by reading the card's keywords and executing them in order? Or do they have the card data stored in a file somewhere and then execute it that way based on the card played?

vague pebble
#

i love both

stuck flower
vague pebble
#

by end of december

#

which should i make then

#

is it possible to make 3d game

potent geyser
#

What a ridiculous question. Pick the one that appeals to you the most.

stuck flower
vague pebble
potent geyser
#

If you're going to keep this up, make a thread then, thanks.

shadow heron
tender plover
shadow heron
potent geyser
#

No, they're baiting you which you're taking.

#

Obviously they're not genuinely asking if it's possible. If you engage, it continues.

stuck flower
wraith mesa
#

hi

shadow heron
tender plover
#

No it's actually impossible to make a 3d game in the unity engine. I know there's a 3d option but that's been broken since patch 1.0.17 and when you try to run the 3d engine with installing RTFM modset it bricks your computer

#

I watched my professor boot up unity and it wrecked his PC(he never used unity only valve source 1 and vulkan)

stuck flower
tender plover
#

and even with the RTFM modset it's very GPU intensive, I'd suggest trying source 1 or godot tbh

full flint
#

I use it as a screensaver

#

Tragic times

tender plover
#

fr

vague pebble
#

i don't know if its possible

tender plover
#

it's not

vague pebble
#

like come on

tender plover
#

using unity

#

like that's for sure

#

have you used RTFM mods before?

tender cedar
#

ey guys i need advice if i wanna make a map more of lowpoly style should i use the terrain tool or do custom somhow cubes stuff

tender plover
#

use math lmao

storm patio
storm patio
stuck flower
vague pebble