mb im trying to get this working something like this but for all other brands
#💻┃unity-talk
1 messages · Page 5 of 1
Oh you're talking about a Steering wheel..
Doesnt the new Input system support this (generic ones?)
probably
Putting Force back in the wheel I thought you meant the wheel controller (physics)
this is why context is important 😛
although if they mean like force feedback (which i assume works differently than a controller's rumble) then it's less likely it would be supported out of the box with unity and likely requires a some asset to implement
looks like logitech does have its own sdk for this, it will likely require quite a bit of work to use it in unity though
https://www.logitechg.com/en-my/innovation/developer-lab.html
-# no idea why that's a malaysia link, nor why there doesn't seem to be a US equivalent but it should work regardless of country
how do I apply two layermasks at once? I need to apply ~interactionboxes, but that also means they start hitting the IgnoresRaycasts layer
to raycasts, specificaly, I should have clarified
🤔 Unity, Huh, How?
A bitmask is a representation of many states as a single value.
Is there a way to pin what I have selected into the Inspector pane so if I click something else accidentally it doesn't switch to its properties in the Inspector
the inspector has a lock button that does exactly that
most windows have the same feature
No way I thought that was just for preventing changes or something
nope, it prevents the window itself from swapping to another context. you can still make changes to the object it's inspecting
My issue was a lock and you were the key, thank you
yea the problem looks to be that each wheel maker does something different(input, force feedback, etc...) so that means I need to add everything one by one and for the wheels I don't have it means I need to eye ball the values and it still may not work!
little tip: you can also right click a component or gameobject and hit properties this will make it pop out a separate window without needing to lock the inspector.
thank you I did not correctly internalize that layers and layerMASKS are different things
oh. is it ok if I used the server as a replacement to google instead? Because yes I do try google first and I always find wasting time looking in the wrong place whereas someone in a help discord server would get it fixed pretty fast.
even for small things
what will you learn if people fix things for you every time instead of you learning how to properly research and fix problems yourself ?
researching and filtering out things to make a informed decisions is like most of the job
I'd learn what they do and how they do it
You're not gonna learn because every little problem you will run here by your own admittance "its quicker"
quicker doesnt always mean good
#🌱┃start-here
this server should not be a replacement for google. you are expected to google things yourself before asking here
no, I learn quicker
currently I am learning stuff
I am not going to just jump into game dev
looking for information in the wrong place just wastes time
I forgot chatgpt exists
although I know how dirty that thing did me when trying winforms😭
information in the wrong place just wastes time
yet you're willing to trust a spambot that just feeds you wrong information with certainty its accurate
then you're wasting more time fixing broken code 🤔
!learn 👇 skip the spam generators and learn right from the source
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I am doing this rn
reading the manual, researching old post from unity.. those are not looking in the wrong place
true
how do you think most of the people who learened without discord did it 🤔
i def would not use AI. The general process is running into a problem, spend some time trying to google or think of a solution, then ask here if you dont find anything
I am not someone who blind follows everything
many problems you run into will be specific to your own project and require thinking from your end
logic problems yea definitely
what do you mean?
I ddont have a problem with fixing those
well waht are you having a problem with then
just fyi tagging someone randomly not in active conversation with you is against server rules #📖┃code-of-conduct
yk how people just chuck a bunch of instructions and their code into chatgpt and expect it to solve it flawlessly so they can just copy back the code
oh they deleted it..
yes, please dont do that
yea I dont
I would never
I genuinely want to learn
which is why its most important you learn how to research things yourself first and trying by debugging fixing issues, instead of running here and "its broke, fix it"
problem with me waas I would just chuck some information into google and like go through a rabbit hole in the wrong place. So when I come to the server and ask the same thing I get it solved instantly
I dont do that tho
except you asked if you could come here with super menial issues that could be solved with google
which can be a bit frustrating for helpers
hence why I never directed it at you ?
i made that statement earlier as general thing and most people who come here with the wrong impression
learning how to research problems is all part of the process, all we ask is you try that first before asking here
helps to filter out some of the super simple issues yk?
yea I only come here after getting lost. I know that some website somewhere has the answer. I just dunno where. Or sometimes the answer is there and I just dont understand it
yeah thats a perfectly valid reason to ask for help. I will say though that usually the unity docs have the answer
if you properly break down your problem in more general terms or smaller questions, for the most part pretty much most people already encountered what you have
Some things are still beyond my english comp lol
"quick question" is good for asking here first right?
because I know that that quick question in google would take a while
igt this is trolling at this point
depends on the question. again just google it first
I dont got time for that..
break it down into the most general terms possible
also do some debugging on your end
Use Debug.Log, debugging practices, etc
does pictures count?
what do you mean by that?
like displaying images in unity? thats a pretty googleable question
nothing they are just playing word games
like if I wanted to ask something with a picture here
that I cant put into words
a diagram
thats what im saying, break it down into simple, generic terms and google those
if you say "my player wont collide with enemies" in the search bar you wont get anywhere. If you say "collision detection not working" that will give you more useful results
learning how to fish yourself , including which bait to use
vs
feeding yourself by asking for others to fish for you
yea these I could just fix myself
can you just give me the issue that you are currently having? if you dont have any problems right now then theres really no use talking about this
any problem no matter how complex can be broken down into smaller and easier to solve ones you can then put together
but I get the theory
yea none rn, doing the tutorial still
ok cool just keep doing the tutorial until you run into a problem, then use some of your own debugging and googling skills to try and fix it before coming here
its that simple
So I imported an object made by a friend in blender but for some reason the colors aren't right, any ideas why?
Check the materials
You'd have to be more specific than "the colors aren't right" though
shaders and materials in blender vs unity do not carry over 1 for 1
i always find i am better just making new mateirals and mapping them in the import settings
How does that work as I'm importing an object made by my friend
you setup the materials and texture in unity how you want them, and in the import settings you can tell it to map to materials based on the material or texture name
Oh do they need to also export the martial?
like i said materials do not carry over 1 to 1, this will let you assign a material you make in unity to every material slot on the model
Don't think I can when it has a drawing like this
you really need to give more information
i am just saying materials do not map over 1 to 1 that is just not a thing so will need to be created and edited on the unity side
if thats using vertex color or something else will need to make sure you are using a shader that displays it
Well this is our main character model here a cute little ghost, I'm not sure how they made it in blender material or otherwise, it's just that the face doesn't show when it's in unity
so you will need to dig into how its done
how many materials is it exposing, if its 2 then its obvious it just has a black and a white one
if its 1 then its either using a texture or vertex color
In order to understand why it's not working, you need to understand why(how) it's working(in blender). As simple as that...
how come
tried it once and I really liked it and I feel like if I become used to it I'll like it more than unity at the same skill level
if that makes sense
thanks twin
rn though I have a project I'm gonna try to finish
it's a chess game
chess games are harder than they seem
I can tell it's basically due to bledner materials and renders being incompatible with Unity but unfortunately I can't do anything as I only have the object file, my friend is the one who did it and sent it to me as I can't model for the life of me
just dig more i proposed some questions to ask above find the answers
Wdym by "materials and renders". That's very vague.
Is it a missing texture? Is it a custom material in blender? You need to understand this in order to find a fix. Ask your friend if you don't know yourself.
They aren't online now
Then ask them when they are.🤷♂️
following common conventions for this its doing 1 of 3 things and there is enough evnidence in unity to figure out which one
first question, how many material slots does it have
any unity animation people here i can ask some questions?
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
how do i add my visual script to my object?
seems most people do not use visual scripting, so if you do not get an answer, perhaps ask the #1390346878394040320 room
Unity Learn
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thx
were substate machines broken in unity 6?
talking animator sub state machines?
yeah
if so not noticed anything and i use them heavily
i cant seem to transition between a SSM and another without using finicky any state -> exit gimmicks
do you connect SSM's together directly?
can i see what you get in the inspector when clicking on one of the grey arrows connecting two SSM's? Mine is very blank and has almost zero information
connecting to the sub state machine its self
okay mine is definitely broken then
Lemme show you
your transition into it if its from any state and its not a trigger you will likly run into issues
the blank file is already weird enough
But this is from an SSM to another
ok and what does Air look like
reminder that there is an #🏃┃animation room @ Tarek
yo
not sure if this helps
you need to exit
you will not get out of the Air sub state machine till you connect something to its exit
so i gotta do it manually from every node which could leave
also looks like you are not using its entry either but are direclty going to states in it
yes'
like my jump one is doing this
dang. thought SSM's were treated as one animation node which one transition to/from was enough to exit/enter out of any of their children
does this handle transitions smoothly as well from a SSM to another? Last time I used the exit node it just snapped without smoothing though I can look more into it.
it will transition fine
Please move to the proper room. #🏃┃animation
settle down its slow and the context is here
Alright thank you! this was super helpful and the documentation is really poor with it. You're a lifesaver
how do i give thank points on the server?
the transtion will be based on the part going to exit, not the one that leaves the ssm a layer up. the UI should show this as well
messages there are 2:30 hours apart and it's pretty much a questions channel without any answers or attention. Sorry bruz
really does not matter. the proper room is the proper room.
i do not have the patience for this right now, so you all have fun.
thanks. enjoy your unity talk
well i still cant open any projects in the unity hub, thats fun
Sorry for asking too many questions but I noticed you have transitions leave through exit and others through (Up) Base Layer. What's the difference? Is one auto generated while the other is manual? If there's good documentation or source for this I'd be grateful so I don't hound you much
Is it spamming you with the administrator message?
nope, just doesnt do anything
if i click on a project the little loading bar appears below it
and thats it
never does anything else
in my case its handling a few edge case where i need a early out to a certain state, for the most part i am using exit so i can control externally where it goes next
Are you certain you have the right editor version installed? If you look to the right the project was created in unity 2019.4.28f1, which is pretty old.
https://unity.huh.how/unity-hub/logs
see if the logs have anything intersting
yeah thats the right version, the thing im doing requires that specific unity version
There’s a red warning sign next to the version number
thats because of the recent vulnerability
also maybe its because i am old, but a path on the A or B drive is really weird
thats just the drive letter for my ssd lol
figure im not plugging a floppy drive in any time soon, so i dont need to reserve A for that
Oh ok, sorry I don’t have any ideas other than the obvious (uninstall and reinstall, reimport project, etc)
Do other projects open up fine?
Lovely
What happens if you make a project on the latest unity version
are you on mac?
Despite the version?
nah, pc
ill try
i think i only have ones in that version
#💻┃unity-talk message
would give the logs a check
i dont actually have the latest editor version installed, and yeah i looked at the logs but didnt see anything weird
"openProject projectPath: A:\\BSManager\\BSInstances\\1.39.1\\Beat Saber_Data\\My Wips\\Hold My Hand\\Hold My Hand_unity_2019, current editor: undefined"}
current editor undefined seems odd
"Spawning editor instance with command: C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.28f1\\Editor\\Unity.exe , and arguments: [ '-projectpath', 'A:\\\\BSManager\\\\BSInstances\\\\1.39.1\\\\Beat Saber_Data\\\\My Wips\\\\Hold My Hand\\\\Hold My Hand_unity_2019', '-acceptSoftwareTermsForThisRunOnly', '-useHub', '-hubIPC', '-cloudEnvironment', 'production', '-licensingIpc', 'LicenseClient-Nugget',
thats the only mentions of the project im trying to open
and it repeats those 2 things like 10 times
can you naviagate to where that editor is installed and try to launch it via cli args with your project
how do i do that
should be able to drag it into a terminal then add -projectPath followed by the path to your project
appears to have done absolutely nothing
strange, the only time i seen something similar was on macOS when using older versions and that is due to rosetta no longer shipping by defualt
interesting, i deleted all the stuff in the appdata/roaming/unityhub folder and then relaunched, signed in, and added the project
then i clicked on it, and the loading bar appears, went for a bit, then disappeared
but it still didnt open lol
yes, thats the version requires for what im doing
it worked before, everyone else i know who does this stuff havent had any issues
im thinking you could bump the project up to 2019.4.29f1 so the project upgrade process fixes whatever's broken
i fully reinstalled it even
done that before and it worked somehow
but u said you dont have any other editor version installed?
i also fully reinstalled the editor version
i have unity 2022 installed, ill try that
yeah im thinking the version itself messed up somehow maybe with a unity hub auto update. thats why i suggested another V
yup lemme know
unity planned obsolescence lmao
and the 2019 project isnt opening
Copy the files from your project make them into a backup, make a new project that opens, import your files
created new on 2019, it did the loading bar, then the bar disappeared
cant make a new project
didnt work
yeah try bumping up to one release later. 2019.4.29f1 in ur case and upgrade one of your non working projects to see what works
idk the thing im doing said that it specifically requires 2019.4.28f1
so idk if it would work on .29f1
Make the backup anyway just in case. At this moment you're risking data corruption
https://docs.unity3d.com/2020.1/Documentation/Manual/LogFiles.html
anything in other logs locations
mainly editor
aha
i figured out the issue i think
"Machine identification is invalid for current license."
spiders
"Reason might be there is a hardware change on this machine after the license was activated."
i got a new motherboard and cpu
should be able to login in id.unity.com
i need to delete the license file
release all licnses and use hub to activate it again
yeah lol, thanks for the help
will see if this fixes it
ok im struggling to figure out how to delete my license
oh wait i remember we had license issues before and had a fix
ok nvm i deleted the license file and it didnt work
same error in the log?
where did u delete it from?
C:\ProgramData\Unity
where the Unity_lic.ulf file is
i think licenses are connected to your unity account. not sure though
maybe it should be removed from there
previously i could delete that file and restart the hub and it would let me get a new license
did you try adding a new license for personal?
trying to add a new license does nothing
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
do they show up in there
can remove all activations in there to start anew
yep its there
and theres no way to remove it
strange guess its works differnet for the free license
my i can control my pro licnese via that page
It's a symbiote
I'd assume free licenses aren't given any extra options. It's free so why would anyone remove it manually
yeah theres nothing
- unity staff, probably
except now i have a new computer and i cant access my projects 😭
could anyone give me a hand with cinemachine camera shit?
im trying to get it to follow this my characters head position, which it does fine, but its tilted like 20 degrees. I cant seem to find a way to lock Z rotation
ok well it decided to start working???
even tho it still says i have the old license
lol
idk its working, maybe it just didnt update the date on the license, no clue
I've been using 6.0.58f2 for a while and I havent had any problems, but the inspector has started glitching out so much all of a sudden, even between projects. I'm also getting tons of editor errors. Has anyone found a minimally buggy version of 6.x yet?
Can you elaborate on "the inspector has started glitching out"?
windows just turn completely black every now and then for a few secs. all of my windows flashed black rapidly a few times just now which is something that I havent seen before now
That sounds like a different thing than an issue with the inspector
All of your windows, or just Unity?
i've seen lots of others complain about the same thing happening with 6.2, and i've experienced this same thing with 6.2
i meant the unity tabs
inspector, hierarchy, etc.
Are you using G-Sync?
Are your graphics drivers up to date?
yeah i think so, but i doubt that's the root
yes
"utm_source=chatgpt.com" ?
yes it's a useful research tool
also this is a new issue with 6.2 that a lot of people are facing, the discussions post that you linked is old and not the same thing
you're not using 6.2 though
i didnt know that chatgpt added it's own tag to url's when linking them, that's why i was confused
6.2 as well as the new security patch for 6.0 which is what im using
I would try disabling g-sync, since there's a known issue with it
even then, that doesnt solve the constant flurry of editor bugs
I mean if you're just going to vaguely say "there's a flurry of bugs" it's really hard for anyone to concretely help you. If you have specific issues you can look and see if they've been reported and what their bug tracker statuses are
and if anyone has workaround
i'm not looking for help with something specific. i've seen these problems plenty of times before and i know that there's nothing that can be done to fix it until unity themselves fix it. i was simply asking if anyone knows of a 6.x version that is more stable than the version that im using
6.2 is notoriously buggy, if you arent already aware
Well, the only other candidate is 6.0. 6.1 should definitely be behind both of these.
So it's not like you have a huge amount of options.
If you think that 6.2 is definitely not it, try 6.0.
that's what im doing now, but it's not much better than 6.2. i was wondering if there were any other 6.0 or 6.1 minor vers that were better than what im using
We've been experiencing the inspector blackout issue after upgrading to 6000.2.6f2 as well.
We can't say anything about it because "better than what I'm using" is an extremely subjective statement.
As praetor said, if you're concerned about specific bugs, investigate what versions have them and what don't.
"not buggy" seems like a reasonable assumption for anyone to make on their own
No, it's not, especially considering that there are a lot of people that don't experience such bugs at all.
exactly, which is why i want to know what version those people are using...
I mean on the same versions that you were using.
Bugs are bugs, because they're not 100% reproducible. Otherwise they wouldn't go past the QA stage and get fixed before release.
i know that im playing a game of trial and error here, but it's all that i can do
Well, then do it as much as you like, but just understand that there's not much we can help you with in this endeavor.
yes, im well aware
Hey, guys! Rider is now free for use right? It's very interesting because I remember it was commercial what happened?
Only for personal/non-commercial use. Gets more people to use it, more familiarity, more sales. Free version also doesn’t include the extended toolset.
Or open source
Where is the website that show the default scripting of unity, because i have been forgot
Like i could found the whole specific coding list that i want
my unity "automatic" sprite slicer isnt working like for the same spritesheet that on my friends laptop it detected sprites and cut them, it didnt on mine, and its not working for any other spritesheet either
How to make a boat controller in Unity with C#?? Will rb.AddForce be a good idea??
so like what's the easiest way to implement multiplayer in unity projects?
I tried using netcode but it seems to be kinda outdated? like all the code and samples in the docs just don't really work properly 
you may ask @plain dagger
read documentaries if needed
which channel should I post on for unity related beginner problems?
Sorry but Netcode isn't the problem
been using neetcode, it's great. dunno what you are having problem with.
can anyone tell me?
You can ask here or if its a code problem #💻┃code-beginner or rendering, ui etc #1390346776804069396 #📲┃ui-ux there are many specific channels you can choose
can't seem to drag the tile onto the scene...any ideas as to why?
thats not how you use them. use the "Open tile palette" button and use that to add tiles
I have been having the least issues with 6000.0.58f1 (to clarify, f1 is working for me, Not f2), but as stated, this is entirely an individual experience. 6.2 has been unusable for me. also 6.58f2 was not working for me either.
What issues have you had with 6.0.58f2 ? It's been no different for me, so far
'fake errors', iirc. that might have also had the flickering issue. i fired it up, it went south, i walked away pretty quickly, so i do not recall the exact specifics clearly
interesting.. i just installed 6000.0.60f1, no security warning, release date of October 16th, AFAIK, so after the seemingly faulty f2 series releases
60 is decent so far
how to add these as an animation?
set its sprite mode to multiple and slice it, and then turn it into an animation clip
which option?
You should very much check this out
https://learn.unity.com/search?k=["q%3A2d "]
on the texture2d, not on the spriterenderer
is there a shortcut to select pngs by hovering the mouse over the ones i need?
don't want this one, want the rest for the animation
more like i wanna select the rest
Invert Selection...
i usually have to use the menu
isn't there a better way to select by hovering over the ones you wanna select or smth? having to select every one of them is a pain...
not that i am aware of, and i think you are still not getting it.. you select the Single one, you do Not want, then Invert the Selection
also, holding down Shift can allow you to click on the first in a line and the last in a line to select them and everything in between.
i do understand that
this i don't get
then how is that 'selecting every one'
hold shift, click on one near the top. keep holding shift, click on one further down in the list
explain this a bit more pls?
got it
thx
also
now what
.. have you taken any of the courses to teach you 2D?
pretty sure i linked them to you
ya, but the problem is that most of the videos and tutorials don't deal with the same verion of unity so i am having problems finding the right options and menus
that is ok. it causes you to look around a bit more and learn it better, in the end. if you cannot find a particular thing, ask that specifically.
you only need to hold shift before the second click
Cool deal, thanks 🙂
i want to upload these list of images as an animation. What i have been able to figure out until now is that i select all of these and then the inspector shows up. I then choose sprite mode to be multiple. Question is, what nexxt?
how do i save it?
i have no idea., i do not work with 2D
in that Inspector you have a screenshot of, pressing Apply 'saves' what you were doing.
It is very important for you to take the courses and the Pathways on the learning site.
Asking here is After you have run out of options with the learning site and google.
The Essentials Pathway is the first start
!learn
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Over 750 hours of free live and on-demand learning content for all levels of experience!
def not me trying to get a stubid animation to work after two hours or so of doing stuff xD
not sure what that means
i want all of these coin images act like an animation and rotate basically.
Want to make a 2D game but don't know where to start? This video should help point you in the right direction!
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Guys, do you know how to decompile apk files into Unity?
not what i meant. I do not know what the sentence means. you are not going to accomplish much until you take the courses that have been linked to you.
You are just flailing around right now.
aight, i will try completing it.
also, check this out, right in the Hub
won't be doing 3d
you are Not paying attention at this point.
oh i am colourblind did not see the arrow
will try completing the tutorial for the 2d thingy you provided thx for helping
those should be more useful than an out of date brackeys tutorial
ok
is there a way to make a 2D tileset go on curve and become a cylinder on 3D like on this image? or are there any alternatives that i can try?
how to do it in shader?
...you want to show the entire tileset as a cylinder?
or like, a specific tile as the cylinder
i feel like that'd basically just be turning the sprite into a material 
i want a tileset to become a cylinder form
the tileset may be edited at anytime and the radius/height of the cylinder can be changed at anytime
but tbh i dont know how to start doing it
don't wanna just turn everything into a sprite because i want to play with the 2d colliders
i don't see how those 2 things relate
by "any time", does that include runtime
i think runtime
what i want to do is to turn this 2D tileset into a cylinder in 3D space
like this
that's a tilemap, not a tileset
oh my bad
that definitely changes it lmao
i have a screenshot of my scene view on the landscape, I want to see if anyones got feedback cause I cant tell what makes it look "bad" but I dont know which channel to post in. Any help?
you would have to make a #1180170818983051344 or at minimum, make yourself a Thread
Hiii,
Hope you don't mind me reaching out. My name is Chetan, I'm a student from India and new to this server.
I'm just trying to connect with other cool developers here. Just wanted to say hello!
There is an #🤝┃introductions room. see #🌱┃start-here review the #📖┃code-of-conduct
still if I only need visual feedback? like If I should remakre the modes or materaisl?
if you are asking for opinions on your work(do you guys think this looks good), or have game design questions(what do you think of this game idea), then follow the previous info. if you have a technical issue, feel free to ask.
i have a screenshot of my scene view on
Thanks for the input
Sure thing. I just noticed that they have released a 6000.0.60f1 that does not have a security warning. since it is f1 and not f2, maybe it will be as stable as 58f1.
hey i don't see anything before like this 🤣😂
ok.. if you are talking about the Animator screen, perhaps review the basics on the learning site
!learn
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so like a tutorial I'm following uses this package but it seems to be deprecated now? is it still a good idea to install and use it or like what do I do
can I just use the new package and do the same stuff shown in the tutorial or like what's going on
no one is stopping you from using it, but it would be best to use the other SDK mentioned
whot
read the error
Do you guys think someone would accept being paid like, 10 dollars to convert a GLSL shader to whatever the hell Unity uses? I'm kinda getting desperate lol
alright....and?
!collab
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We do not accept job or collab posts on Discord.
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and... it's pretty self explanatory
The 2 error messages in your console
Do you actually have any C# experience?
so the script i wrote is wrong

no, reading those wont help since they are a result of the main issue
google that. it should explain how to ensure your script derives from monobehavior
i did have an inkling when it said i needed to find an object from a class and use it that i was doing smth wrong
do you even know what any of that means
as always, crawl, then walk, then run. you seem to be trying to sprint right now, without knowing the rules of the racetrack
i didn't really try understanding the technicalities of diff stuff, only rly did neetcode. it's only when i try talking to others that i understand that to explain to them what i am thinking i need to learn the terminologies
Fix your compile errors
neetcode? do you mean leetcode or netcode?
neetcode
wtf is that
basically leetcode
did you do one problem and think it was ok to stop lmao
yeah you're just lying now. im out
You have it backwards. The compile errors are the main issue. The popup is a symptom of that.
why would the popup occur based off of those errors?
Because if a script can't compile then Unity doesn't know if it's a mono behaviour
Really? i assumed they are just missing the boilerplate about mono
yeah, now we know they are
In this case it appears to be so
this has never happened to me before
But that popup just means it failed to compile at all
If the code can't compile any new scripts don't get recognized as MonoBehaviours
Your code needs to extend MonoBehaviour
Also you need to configure your !ide
💡 IDE Configuration
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
VS Code
•
JetBrains Rider
• :question: Other/None
when it says find the update function, does it mean that the update function is already present somewhere or that i need to create it in the class?
problem is, they seem to think they are going to hack their way through this whole thing instead of spending the time to learn the basics.
I hope i am wrong, but this is the appearance
If you had actually created it from the mono behaviour template instead of the empty script it would be there
that's what i mean. i do not think they have taken the basics to even know what you mean there
i just tested it and i only get an error in the console regarding the missing reference
on the learning site, Junior Programmer Pathway
u r right, most of what you guys are saying is going over my head
have you ever actually seen this popup happen as a result of simple in-class errors?
this is first im hearing of this
Hit that pathway. invest the time, and it will all make more sense
Yes, many times for many years
Also would come up if the class name mismatched the file name until Unity 6
damn this is what ppl mean when they say dsa ain't enough
hi
actually that requirement was no longer needed after one of the 2022 minor vers came out
i forget which one exactly
Howdy. not a 'social' server, so hi and by generally go unanswered. if you have a Unity question, feel free to ask
I vaguely remember this because even if it was MB, I still could not attach it. Thanks for the clarification
is there a similar pathway but in 2d? i don't think my pc can handle 3d
It's the same engine
You will have to learn OOP too
is it really lagging on that exact simple project?
no
ok, because it does not get more resource intensive than that. you should be able to run that Junior Programmer project on just about any potato
basically monobehavior is the thing that lets you include functions like Update, Start, etc. if you don't create a monobehavior template script, you can include it like this:
They just need to understand what a class is
so yeah did recalcualte normals . and nothing changed the distorted mesh is still there.. : 🙁
i think that's in scope for a chatbot no?
you're trying to grab something from shadertoy or whatever
Nope
Wanted to try to use Paper in Unity https://github.com/ProwlEngine/Prowl.Paper/blob/main/Samples/RaylibSample/RaylibCanvasRenderer.cs
so...my net ain't afst enough to watch the videos at that resolution. In the previous course you told me to take, there is this course which it tells me to go through before i proceed. I think this will help me in the scripting process, might be wrong though. thing is, it's showing an error msg whenever i am clicking on this url. could you go to it and check out whether this url works or not? this is the link
https://learn.unity.com/course/2d-beginner-adventure-game/unit/player-character-and-movement/tutorial/set-up-a-2d-player-character?version=2022.3
Unity Learn
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the shader in that file was written by a chatbot lol
How can you be sure
Actually did wulferis write that or was that another contributor
need to check
in fact 90% of that file was written by chatbot
i just know.
i mean it's usually the style
the comments are a dead giveaway
it works, but it appears to be laggy
oh.. you want the link to unity Essentials Pathway?
is it this one?
yes
will this work as a substitute course?
no, but it is generally what you take before taking the Junior Programmer. you will learn some things from it
oh....demn
if lag is your problem, you can always download the videos and watch them locally
i can...i do that....but then i would have to manually download all of em and that's gonna be a pain
imo just use uitoolkit or an embedded browser
buddy, IDK what to tell you at this point. either do what you have to, to learn this to make what you want, or find something else to work on.
it's not a pain because i don't wanna do the extra work, more like taking all that time to download stuff is basically gonna be wasted time for me
i would rather read than watch then
What the heck
yeah, that makes sense. maybe try the 2d courses i linked earlier. maybe they are more reading? IDK if they are video or text
they do have more text
Hi guys do You know how to search for someone who can work for my project on this server?
when i was in a similar situation, back in something like 1995 😄 , (just messing with you) i used to just set it up to download things overnight @pure igloo perhaps that is an option too?
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oh def not, my mom would kill me cuz of the electricity bills
this is one of those situations where you will have to get creative to find faster internet in your life
another common one is running out of disk space
thx
usually libraries have really fast internet
@pure igloo https://unity.com/resources
i guess another POV is that it's normal that doing anything interesting on a computer is a parade of tedious obstacles
I guess u have to fight the sleepiness trying to read through all the documentations then
you don't really need the videos
but yeah i would go somewhere with fast (unthrottled) internet and download them
especially if i want other people to understand what I am thinking...yes
i think your ISP / phone is throttling your internet (basically), but not hte speed test
wow. i entirely forgot that Unity docs can be helpful (not being sarcastic). i was so disappointed with UE docs, that i generally forget to even use the Unity docs out of habit
i had my nightmares reading just the pygame documentation...and it was python. documentation for this...i won't understand a single thing prolly
Ok, well you are off in the realm of catch22's. not much more we can do. check out the e-books i linked.
As we said, start from the ground up. If u come across something u don’t understand, google it.
I tried to work on motivation but I realized that discipline is the key. U must have a goal for what u are doing. Otherwise u will get lost.
you're doing really well don't worry
it's normal that there are bunch of obstacles
Hi not really sure where to drop this question, so ill just ask this here. Can anyone recommend unity environment tutorials paid or free, either is fine. If it is for games then its even better. Thanks in advance.
Unity has free sources
hey guys, if i want to make a power that makes the player be able to go trough objects, but not all of them, like walls, floor, what would be the best way to do that?
use collider layer overrides?
layer based collisions - using the layer collision matrices or the overrides on the Rigidbody
would that be the only way?
Those are two different ways
and they're the best ways
you could theoretically also change how the player moves entirely, or mess around with enabling/disabling colliders
Or yse Physics.IgnoreCollision for specific collider pairs
but the layer based workflows will be the simplest
your code could be as simple as moving the player to a preconfigured layer that is set up to ignore the things you want in the matrix
yeah thats true
thanks a lot
I am looking for a project to work on for my portfolio. I have 26 years of programming experience(yes since 1999). I have been using unity since 2007.
Does anyone want help on a project?
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anyone know about Leartes Studios assets
no, but what's the problem?
Leartes Studios will know about Leartes Studios assets
i have an bunch of assets from them and i want to use them for fps game in unity and release it on itichl.io for free
who's stopping you
but, idk if i am allow to if do it
obviously if you aquired the assets from them, usually they are in mind for purposes of being used 
most assets just require you not to sell the assets themselves..
ofc they all have their own license but if they are game assets they are meant to be used
When I add a cube, I see this yellow triangle. I'm not sure I've seen it before. What is it?
hello
@tall dust There's no need to say "hello" in every channel. If you have Unity related questions just ask them. Also #📖┃code-of-conduct
so who ever encoutners the issue i had with lightning issue in unity, in fact it was unitys problem not models.. its shadow depth setting on your Light Source
Are there any components on it that might be drawing gizmos? Try disabling individual components like the collider and see if the triangle disappears with any of them
okey am writing my question right now
Don't have to announce that either
light probe
Is it default thing? Or maybe I turned on accidentally.
there is a light probe gameobject in your scene
Oh.
can someone help me save my game in the editor so it shows in the actual game
elabaorate on that
so when i have my game in the editor, unity itself, and i make changes how do i save it to make the changes apply to the game itself, when i open the game not unity
hope that makes sense
For Some Reason My Editor Wont Install The Android Version, Even Though It Shows It, Im Trying To Upload Content To VRC ( VrChat ) The Editor Version Is 2022.3.22f1
Ive Tried Unistalling It, Ive Tried Intalling The Android Exe Something Im Doing Wrong?
Application.persistentDataPath will have to the same location
make it a JSON file or something
alright thanks
Im fucking tired of unity always breaking their fucking pages
they got a bunch of monkeys working their Websites
thanks
nvm thats not it lmao
It works just takes a while lmao. very slow...
https://learn.unity.com/pathway/junior-programmer/unit/manage-scene-flow-and-data/tutorial/implement-data-persistence-between-sessions
heres the new link
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alright thank you 😭
how difficult it is for these monkees to make a redirect link from OLD to new link ?
bozos
i swear every bookmark I have from unity is now either a 404 or chopped up somehow
I've been here for a while never seen you this mad lmao
lol true.. its just irks me when I know I could probably do a better job myself than breaking everything without considering migrating properly
its just unnecessary for a bunch of developers to make such stupid (inconsiderate) mistakes
half my links with unity I have to use waybackmachine to use them cause new version some times dont even exists anymore..
I know I'm barking at the moon ...
Any Ideas?
hi
how did you install the editor to begin with, and how are you trying to install the module (what apps/tools/sources?)
i was kinda joking but sure
explain the joke...
I Went To Unity Website And Grabbed The Editor And Downloaded It, After Installing It And Then Making Sure Its In My Install It Shows Android, And Windows
This isn't a social server where you can talk about life, and how nice it feels to touch grass. If you want help with something just say what your problem is
so do you have android installed or not..?
generally you should install the editor via the hub and then you can install modules from there too
in build settings, is android shown
No, I Tried Downloading That Too
have you restarted since you installed android
My Project Or PC Or Something Else?
the editor
I Had To Close My Project For The Install, And Ill Restart My PC Rn If You Think That Might Be It
i was joking man i actually use this server for help
we don't need to prolong this.
i guess
No? Im Not Sure How To Do That
it's basically closing your project and reopening it. you open your project with the editor
so sounds like you've already done that
Then Yes I Have
not sure what else you could do. one thing you could try is this #💻┃unity-talk message
or perhaps ask the folks in the vrchat discord, if you're following a vrc tutorial or something like that
!vrchat
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
I Mean Ill Ask Again But Some Pointed Me Here, Others Are Not Sure
But Thank You For Your Time And Trying To Help Fix My Problem And Talk To Me!
why not try it properly through the hub
I Tried The Download First That Didn't Work Then Tried Though The Hub* I Had Totally Forgot That I Just Downloaded It Through The Hub
if you did it through the hub you shhould see an "Add Modules" button there no?
Yes, And It Shows That Its On There
Ill Grabs A SS
Sorry to interrupt, I've been having a problem, I've done box and capsule colliders before for a 3d game but I'm making a 2d game and can't quite think how to create a collider which is a non standard geometry (curved and follows a pizza slice shape)
My player is this circle with a shield in front, and the width of this curved shield can grow or shrink
what modules does it show installed when you try to manage it
create it with a for loop then use use a polygon collider
Im Not Sure What You Mean?
also another place to double check is inside the editor under Preference make sure all the path are correct
This?
click manage > add modules
what does it show
yes
Preferences page in unity, make sure its linking to the correct sdks
Are You Saying That To Me? If So How Do I Check? Im In Pref Right Now
External tools ?
its a long shot but worh checking
But Could I Just Be The Different Versions We Are On?
nah its same
doubt it .. it should still be in that location afaik
Or Does That Not Make Sense?
So Then How Do I Go About Fixing That?
depends whats causing it, hard to tell without further debugging
Wouldn't The Android Addon Install Have Fixed That?
maybe try to reinstall module
Hi everyone !
I was wondering if any one has a fix for these memory leaks or what version of unity i should be using it seems like anything above 6000 .0.41f1v gives these errors and cant ignore because it later crashes the final build .
these warning even start on a fresh clean build if you touch a particle system it gives errors .
How Do I Do That?
nah normally you dont have to install these separate cause unity already takes care of linking it and correct versions
reinstall editor, remove the modules.. add again
etc.
Idk never had to reinstall module
That warning doesn't actually affect anything. If a crash is happening, I don't think it's related to this
I’m confused because I just read the unity jam rules
what i the question , I don't get it
why is Quebec and Italy on the unity jam list for u.s export regulations under the jam rules
Thank you digiholic for the reply I've also read that on a few forums , i dont know i feel i have the opposite experience all builds when the Editor gives me these warnings game crashes after few min then if i create same project in a different version of unity which doesnt have these warnings the final build never crashes XD this is so strange 🙁 and now with all the Security problesm on older versions tough to find a version of unity 6 that works without any errors XD
something like this I think
been a while since I done circles n shit via unity
Vector2[] points = new Vector2[segments + 2];
// 0 - 90 degreez
float angleStep = Mathf.PI / 2f / segments;
points[0] = Vector2.zero; //center
for (int i = 0; i <= segments; i++)
{
float angle = i * angleStep;
float x = Mathf.Cos(angle) * radius;
float y = Mathf.Sin(angle) * radius;
if (flipX) x = -x;
if (flipY) y = -y;
points[i + 1] = new Vector2(x, y);
}```
`polygoncollider.points = points`
Quebec (probably Italty too) has strict rules when it comes to contests and winnings that companies just avoid dealing with entirely.
Oh ok
I've heard if you win a McDonald's Monopoly in Canada, to get the prize you have to answer a simple maths question as it classes your winnings as part of a game of skill, not chance
That's correct
hello, I just recently started working in unity and there is a problem when the animation of the character running is played, the camera remains in place of the head
could you clarify? are you saying the camera doesnt move with the player when the animations are playing?
you have to move the camera target as your positions change
Hi there. I hope this is the right place to ask for help regarding Unity.
I'm having a problem with a new Augment Reality I'm making. Attached below is only a sample scene from the from the AR.
The console says that there are no errors so it should be good to go. Right?
But when I tested it in game mode, I can't move the camera, or click the button to continue. I don't know what's wrong.
Can someone please help? Thanks in advance.
The camera moves, but like this from behind, it stays in the place where I attached it to the character.
why would it magically know to move with the mesh
in sense
this might be a bit of an obvious question but you pressed play right?
you didnt just enter the game view
Yes I did.
well yeah thats how that works
youre gonna either have to stabilize the head in a way that it doesnt move from its current position or have the camera move with it
but I don't understand how to make the camera move with It at all, I've already done everything.
but thats basically a full body true fps system which might be a bit too ambitious, is this a game where you will constantly be seeing your player from other perspectives? if not i say for now you can ditch the world model
or just make the world model invisible to the cameras view, so it still looks decent from other perspectives but nothing changes in the first person view
I probably will, but of course I would like to see the character in full
well yeah but being able to see your entire body from the first person view and having all the animations and stuff match is not a light challenge lol
thats why most fps games opt for the whole no legs thing, seperating the viewmodels from the worldmodels
I have made a full body fps controller before, the way I did it was I used cinemachine and added a empty game object in the player as a tracking target. Next I basically made a list via vector3 and added 8 different direction movement as I had 8 animations that move in all directions. then I did some testing and when the player moved in any of the directions I would change the value to that so the camera would move to that spot.
This is what I mean ↓
I tried to figure out cinemachine today and didn't really understand anything, I didn't even understand how to make the character turn when the camera is turned.
Watch some tutorials about cinemachine.
basically, all the tutorials are on the old versions and for some reason everything is done from the 3rd person
as I understand it, it's better for me to make the character invisible. so that only the hands are visible.
not nescessarily "better" but it is easier especially as a beginner
Thank you very much, otherwise I probably would have continued to suffer with cinemachine.
If you think making a full body fps controller is hard trust me it aint hard. It was very easy to setup and in my opinion it makes your game feel more professional like.
you should still try and learn how to use cinemachine and probably eventually learn to do full body fps
but considering you said you are very new to unity
you have a lot of other learning priorities
Well, can you describe how to do it? I'll try, maybe it will work.
Since you are new to unity I would advise you to first build your knowledge. Learn how to use cinemachine , animator etc, cause if you want to make a FBFPSC your going to need to know how to use the animator and how to set it up.
Pray tell, what do you mean I "didn't just enter the game view?"
nah its nothing related to your issue, i have no clue why it wouldnt be working
try sending a bug report or something
how do I understand now that they don't make cameras without cinemachine?
is it not a separate package still
cinemachine builds on top of cameras rather than replacing cameras, no?
As a newbie, find a goal that you want to achieve and go for it. Dont go with bla bla learn basics. Learn Everything thats enough to reach your goal
cinemachine is a separate package and yes it builds on top of camera's / adds the components you need to the camera
cineamchine cameras never touch the main Camera component
thats all controlled by Cinemachine brain on the camera component to which Cinemachine camera to display
we dont nee shit posting / offtopic here .
I want an idea for a game for this character
this isn't the place for that
make a thread at minimum
I just want an idea, no more, why are you so strict?
i really want t hear someones personal opinion on this
15k batches 😐
because there are rules in place, I'm just parroting them
keeps the server clean and not veering into unrelated offtopic
there are more dedicated servers for general game design / topic discussions
In URP, Is material Variant == material instance? I mean really down to the rendering pipeline if two material variants of the same material do batch the same as two material instances of the same material
probably better asked in #1390346776804069396
no, these are two different things
kinda made a little mistake instantiating trees. its a forest in a way but as you can imagine a bit dense
866304 trees to be exact
But I don't do anything that is irrelevant to talk about game development, and I did that, an idea to develop
where does it say anything about general game development ?
Non-programming Unity topics & questions not covered by specific channels.
at most..
and that is discussion unity specific questions like the editor, game design discussions go in a thread
What are the variants for then? With instance I have a problem that I can't set it in editor mode (even via code). I need different instances of the same light emiting material for baking (each instance has different colour) but in the editor it's not possible to set it, only in play mode 🤔
If there was something wrong with the topic, the server was the first to talk, not you.
not sure why you're being combative, just letting you know how things work around here.
if you have a problem with it chalk it up to the mods and see what they say..
guaranteed they will tell you the same exact thing, better me telling you about it 🤷♂️
I tried to google, it says nothing about what/how they are implemented. Why I'm asking here
Whatever it is with your experience give me the right place for what I said before
new here
I'm gona repeat it once more since you seem to have a comprehension issue.
If you're just talking about general game developement there are other servers for that.
if you are discussing something related to unity editor then sure you can use the appropriate channels here
if its a GameDesign topic you wish to discuss then you can make a thread as said in the description of this channel
Any prolonged discussions and **game design **questions should be threaded.
i do blender for people
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Is enabling post processing for overlay cams supposed to make everything desaturated for some reason
even though im not actually using any volumes on the post process cam itself.
and i have a seperate layer for the volumes on my main cam
Any idea how to remove this thing ? everytime i do a changement on my scene it always do this, and this keep taking soo long for nothing
have you tried refreshing your Library
worth a shot
delete the library folder ?
yes
close unity first
(its gonna open with an empty scene btw, just open your old one)
What is the maths question. Please tell me it isn’t what’s the meaning of life and the answer is 42
ok
unity randomly messes with my sprite skin components and makes this out-of-sync error happen. it fixes only when i restart the project and it happens every 10-15 minutes. any ideas? What are some quick resets instead of restarting?
does anybody have a fix for my lighting not looking the same on the camera? i use post processing and urp, the renderer is correct, and post processing is ticked on the camera.
wdym not looking the same?
compared to the viewport you mean?
screenshot your pp volume
just less contrasted
do you have an overlay camera?
no
it may be because i dont have a post processing layer, but when i try to use it, it doesnt work
looks like post processing isnt toggled on in the scene view
or the other way around
hey, I want to make short horror games that are PS1 style but idk how to make and on youtube you have tutorials for other type of horror, the one I mean is that you are a worker or its like a story
screenshot your full camera component
the more specific your needs are the less there is to learn from
start simple. You're never going to find a video that does the exact thing you want
youre going to need to develop a lot of different skills to get your end result
hey glad to meet you, so can you explain what a short 20 minute horror story game needs
cuz its not open world to throw the player but is a strict story
I dont know, I don't do Game Design that much.. I just code stuff in and general workflow
this isn't a unity specific question
oh yeah
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Over 750 hours of free live and on-demand learning content for all levels of experience!
find some general tutorials for unity, get familiar with how game engines in general work because it seems to me you are new to this whole thing
put your horror idea on the backburner until you get some experience developing
hitting the ground running with your dream game when you dont actually have a lot of experience is a sure fire way to never complete that dream game
unless the dream game in question is pong or something
lol nope but I want to do "simple things" like dialoge, a following story, letters with text
those are not simple things
I know I am new so it wont be good but atleast learn how to setup a game scene
I know I said ""
something simple is getting a circle follow your mouse movement or something
thats fine , which is why starting from the basics and work up is the way
yeah dialogue trees is far from the basics
its pretty complex
a lot of things that seem simple from a gamers perspective are pretty darn complex when you actually start developing
this is a horror game ... so here you give candies, so maybe I take the system for people come to a point and after you throw the candy to their collison they walk away
come again?
so not a full game and not too simple
if you want to make a game design discussion you need a thread
have you ever made anything in unity or any game engine before?
yeah
proud of you
yeah i got no clue
I meant thread but a game too
if youre going to talk about your game and or games do it in the thread you just created
its alr ive asked so many other people they cant get it either 🙁
I know Scratch is simple but I made games there too that involve more then move, so I know how to pick up things at start
last ditch effort
go into your urp settings
and check if hdr is enabled
ok
It appear to solve my issue thanks :)
guys so I explained in the thread what I kinda want to learn
keep thread discussions inside the actual thread.
maybe I wont be able to make it perfect but if I can break a system I am happy
is there any way to make my IDE smarter? ive never used Microsoft.Unity.VisualStudio.Editor, why does it keep recommending that library everytime i want to put an UI.Image 
btw this is VS Code
Alphabetical order
so there is no way to change that so its more of "whats used more"?
Why the map got less details when imported into Unity ? (with the settings too)
compression / filtering
how do I change that ?
where it says Compression and Filter Mode
also making sure MaxSize is big enough for your size
Change the filtermode to point to make it not blurry
it's not blurry anymore but still looks weird
I don't see compression
yea I used both it's still weird
wdym both ?
did you set it to None ?
also is the Image size small enough to fit the MaxSize
Compression and Filtering
should the image match the image in the painting software ?
ok I fixed it
thx
why did @eager radish send me a friend request earlier today btw
We're not your caregivers. But if you're not expecting friend invites, you can turn them off for the server.
Maybe they wanted to help you in DMs or something
Or it's a spam bot which there are about a billion of
But it doesn't have anything to do with this server
is there anywhere to ask about plugins/extensions/assets
On how to use them/troubleshoot them? No, usually you would contact the asset developer or if it's a popular asset they'll have their own method of communication or a discord server listed on their page.
fuckkk, its about the kinematiccharactercontroller and theres no support for it lmao
ive been trying for so long to get in touch with someone but i think its broken in newer unity versions
when importing and unity says to update the files due to api changes could that break it
probably just deprecated functions
I think KCC is generally not supported as the developer now works on the Dots version.
the person who made it now works / worked for unity making the ECS controller
I mean, supported as in, the developer is not available for it. The asset itself is still useable.
up to you.
what are the errors anyway
when i just implement the base interface for Icharactercontroller and set nothing other than return true for the validcolissions method the capsule just flies into infinity
which shouldnt happen
Well, you can try debugging it, or look for a different asset. 🤷♂️
theres no documentation to debug it lmao
you dont need documentation to debug something 🤔
Source code
its quite a complex asset though
Unless it's a dll or something and no source code available
A lot in this world is complex. Doesn't mean that it's not debuggable.
most premade systems are
yeah it may take hours tho
welcome to development
Can anyone give me any advice? I'm trying to code and debug but it all feels so scary and like "I don't know what I'm doing". Please ping me if anyone responds
implement base interface with kcc and return true for is validcollisions
leave all methods blank
You'll need to look at the source code, find what applies forces/velocity or moves the rb and track back to why it happens.
jesus mother of brainless slop
Learning the basics can help.
!learn
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Yeah but tutorials only get you so far right? That's what people say
well you need to build a base knowledge you can work off of
Depends. If you learn how and why they do it in the tutorial, it would help you to do similar stuff yourself. Generalize, use your brain, prove that you're better than AI.
But if you're just copy pasting code, you're not gonna learn anything from it.
And by basics I mean more like theory, rather than tutorials.
So I shouldn't feel like I have to resort to AI becase when I do that I feel stupid
Unity is being strange and is not letting me download the newest editor, could this be a unity issue or an issue on my end. I already completely uninstalled unity hub and reinstalled then ran as administrator. However i am still seeing this Editor unavailible message?
ideally you wouldnt use ai while actively learning
the less you use it the better and easier time you will have later on
Okay thanks
It's fine to use it to rephrase and explain concepts so that they're easier to understand for you. It's not ideal to use it to do your job for you.
I don't do it for that. I mean I guess I do but I MEAN to use it when I'm stuck on some code
But I suppose that is still doing the work for you
Instead of asking it to fix the issue, ask it how to debug the issue, or how to understand the error better, where to learn about it. Stuff like that.
Okay
Does anyone know what causes the blur after a certain distance?
anti aliasing
But anti aliasing is disabled
Isn't it mipmapping
some sort of compression
this isnt an anti aliasing issue
try increasing Aniso setting
Maybe its a texture thing?
Where
on the texture
wdym
The filter mode needs to be bilinear or trilinear
Try disabling mipmaps
Thankfully this is only noticeable on the roads
Oh it worked
Oh my god I've been working with unity for years and never noticed this
Thanks guys
mipmaps.
ohh dlich already said it 👍
its b/c the texture is stretched across such a large surface (your ground plane).. if you notice the other models and tree's way farther out weren't affected.. just that stretched one
Praetor was first.
found this issue pretty quickly when using grid textures on a plane
Yeah I never did long distance rendering like this
yea i believe praetor may be the one that told me about mipmaps
it was sooo long ago i cant be sure
i was first. i thought it but didnt type it out /s
Trilinear filtering and a value like 16 or so on the anisotropic* helps
i usually play a game where i answer the question to myself.. and i wait for one of code wizards to answer.. and secretly giving myself a high-five if im close
I hope it doesn't tank performance because this is made for mobile
and immediately trying to store that information as long term memory
Oh yeah also anyone know any optmizations I can make for android?
ya, use low poly models, small textures, and minor post processing 😉
Ya we're working with that
for code its just better to keep at it and get ur code base working completely.. and then going back and refactoring.. (just syntax and structure-wise)... once you do that it often happens that the optimizations are alot easier to spot and implement
other than that don't worry about optimizations until the time being
you can keep it in mind that ur building for mobile..
This is a paid job I'm doing