#💻┃unity-talk

1 messages · Page 5 of 1

elder vessel
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mb im trying to get this working something like this but for all other brands

Logitech

Experience the road on Xbox, PlayStation or PC. Pin-point gear selection, realistic console, and 900-degree steering rotation bring driving games to life.

near wigeon
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Doesnt the new Input system support this (generic ones?)

balmy kettle
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probably

near wigeon
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Putting Force back in the wheel I thought you meant the wheel controller (physics)

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this is why context is important 😛

balmy kettle
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although if they mean like force feedback (which i assume works differently than a controller's rumble) then it's less likely it would be supported out of the box with unity and likely requires a some asset to implement

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looks like logitech does have its own sdk for this, it will likely require quite a bit of work to use it in unity though
https://www.logitechg.com/en-my/innovation/developer-lab.html
-# no idea why that's a malaysia link, nor why there doesn't seem to be a US equivalent but it should work regardless of country

distant nimbus
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how do I apply two layermasks at once? I need to apply ~interactionboxes, but that also means they start hitting the IgnoresRaycasts layer

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to raycasts, specificaly, I should have clarified

balmy kettle
flat shale
#

Is there a way to pin what I have selected into the Inspector pane so if I click something else accidentally it doesn't switch to its properties in the Inspector

balmy kettle
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the inspector has a lock button that does exactly that

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most windows have the same feature

flat shale
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No way I thought that was just for preventing changes or something

balmy kettle
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nope, it prevents the window itself from swapping to another context. you can still make changes to the object it's inspecting

flat shale
#

My issue was a lock and you were the key, thank you

elder vessel
near wigeon
distant nimbus
upper tide
#

oh. is it ok if I used the server as a replacement to google instead? Because yes I do try google first and I always find wasting time looking in the wrong place whereas someone in a help discord server would get it fixed pretty fast.

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even for small things

near wigeon
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researching and filtering out things to make a informed decisions is like most of the job

upper tide
near wigeon
balmy kettle
upper tide
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currently I am learning stuff

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I am not going to just jump into game dev

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looking for information in the wrong place just wastes time

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I forgot chatgpt exists

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although I know how dirty that thing did me when trying winforms😭

near wigeon
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information in the wrong place just wastes time
yet you're willing to trust a spambot that just feeds you wrong information with certainty its accurate

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then you're wasting more time fixing broken code 🤔

balmy kettle
vagrant rootBOT
near wigeon
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reading the manual, researching old post from unity.. those are not looking in the wrong place

near wigeon
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how do you think most of the people who learened without discord did it 🤔

stable perch
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i def would not use AI. The general process is running into a problem, spend some time trying to google or think of a solution, then ask here if you dont find anything

upper tide
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I just chuck everything into google

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the search engine

upper tide
stable perch
stable perch
upper tide
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I ddont have a problem with fixing those

stable perch
near wigeon
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just fyi tagging someone randomly not in active conversation with you is against server rules #📖┃code-of-conduct

upper tide
# stable perch what do you mean?

yk how people just chuck a bunch of instructions and their code into chatgpt and expect it to solve it flawlessly so they can just copy back the code

near wigeon
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oh they deleted it..

upper tide
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I would never

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I genuinely want to learn

stable perch
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alr sweet

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than what issues r u having

near wigeon
# upper tide I genuinely want to learn

which is why its most important you learn how to research things yourself first and trying by debugging fixing issues, instead of running here and "its broke, fix it"

upper tide
# stable perch than what issues r u having

problem with me waas I would just chuck some information into google and like go through a rabbit hole in the wrong place. So when I come to the server and ask the same thing I get it solved instantly

stable perch
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which can be a bit frustrating for helpers

near wigeon
# upper tide I dont do that tho

hence why I never directed it at you ?
i made that statement earlier as general thing and most people who come here with the wrong impression

stable perch
#

helps to filter out some of the super simple issues yk?

upper tide
stable perch
near wigeon
upper tide
upper tide
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because I know that that quick question in google would take a while

near wigeon
#

igt this is trolling at this point

stable perch
near wigeon
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I dont got time for that..

stable perch
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break it down into the most general terms possible

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also do some debugging on your end

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Use Debug.Log, debugging practices, etc

upper tide
stable perch
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like displaying images in unity? thats a pretty googleable question

near wigeon
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nothing they are just playing word games

upper tide
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that I cant put into words

mystic abyss
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a diagram

stable perch
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if you say "my player wont collide with enemies" in the search bar you wont get anywhere. If you say "collision detection not working" that will give you more useful results

near wigeon
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learning how to fish yourself , including which bait to use
vs
feeding yourself by asking for others to fish for you

upper tide
stable perch
near wigeon
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any problem no matter how complex can be broken down into smaller and easier to solve ones you can then put together

upper tide
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but I get the theory

upper tide
stable perch
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its that simple

final geode
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So I imported an object made by a friend in blender but for some reason the colors aren't right, any ideas why?

vivid cedar
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You'd have to be more specific than "the colors aren't right" though

azure grove
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shaders and materials in blender vs unity do not carry over 1 for 1

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i always find i am better just making new mateirals and mapping them in the import settings

final geode
azure grove
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you setup the materials and texture in unity how you want them, and in the import settings you can tell it to map to materials based on the material or texture name

final geode
#

Oh do they need to also export the martial?

azure grove
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like i said materials do not carry over 1 to 1, this will let you assign a material you make in unity to every material slot on the model

final geode
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Don't think I can when it has a drawing like this

azure grove
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you really need to give more information

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i am just saying materials do not map over 1 to 1 that is just not a thing so will need to be created and edited on the unity side

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if thats using vertex color or something else will need to make sure you are using a shader that displays it

final geode
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Well this is our main character model here a cute little ghost, I'm not sure how they made it in blender material or otherwise, it's just that the face doesn't show when it's in unity

azure grove
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so you will need to dig into how its done

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how many materials is it exposing, if its 2 then its obvious it just has a black and a white one

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if its 1 then its either using a texture or vertex color

torpid totem
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guys I think I'm gonna

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I'm gonna

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convert religion

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( godot )

slow dirge
stable perch
torpid totem
# stable perch how come

tried it once and I really liked it and I feel like if I become used to it I'll like it more than unity at the same skill level

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if that makes sense

stable perch
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alr cool

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good luck!

torpid totem
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thanks twin

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rn though I have a project I'm gonna try to finish

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it's a chess game
chess games are harder than they seem

final geode
azure grove
slow dirge
final geode
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They aren't online now

slow dirge
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Then ask them when they are.🤷‍♂️

azure grove
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following common conventions for this its doing 1 of 3 things and there is enough evnidence in unity to figure out which one

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first question, how many material slots does it have

green hare
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any unity animation people here i can ask some questions?

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

old schooner
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how do i add my visual script to my object?

latent meadow
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seems most people do not use visual scripting, so if you do not get an answer, perhaps ask the #1390346878394040320 room

latent meadow
old schooner
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thx

green hare
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were substate machines broken in unity 6?

azure grove
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talking animator sub state machines?

green hare
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yeah

azure grove
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if so not noticed anything and i use them heavily

green hare
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i cant seem to transition between a SSM and another without using finicky any state -> exit gimmicks

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do you connect SSM's together directly?

azure grove
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current character controller

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some of them also contain other sub state machines

green hare
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can i see what you get in the inspector when clicking on one of the grey arrows connecting two SSM's? Mine is very blank and has almost zero information

azure grove
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connecting to the sub state machine its self

green hare
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okay mine is definitely broken then
Lemme show you

azure grove
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your transition into it if its from any state and its not a trigger you will likly run into issues

green hare
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the blank file is already weird enough

But this is from an SSM to another

azure grove
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ok and what does Air look like

latent meadow
wanton olive
#

yo

green hare
azure grove
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you will not get out of the Air sub state machine till you connect something to its exit

green hare
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so i gotta do it manually from every node which could leave

azure grove
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also looks like you are not using its entry either but are direclty going to states in it

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yes'

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like my jump one is doing this

green hare
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dang. thought SSM's were treated as one animation node which one transition to/from was enough to exit/enter out of any of their children

green hare
# azure grove

does this handle transitions smoothly as well from a SSM to another? Last time I used the exit node it just snapped without smoothing though I can look more into it.

azure grove
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it will transition fine

azure grove
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settle down its slow and the context is here

green hare
azure grove
green hare
latent meadow
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i do not have the patience for this right now, so you all have fun.

green hare
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thanks. enjoy your unity talk

drowsy sierra
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well i still cant open any projects in the unity hub, thats fun

green hare
green hare
drowsy sierra
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nope, just doesnt do anything

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if i click on a project the little loading bar appears below it

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and thats it

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never does anything else

azure grove
stable perch
azure grove
drowsy sierra
stable perch
drowsy sierra
azure grove
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also maybe its because i am old, but a path on the A or B drive is really weird

drowsy sierra
azure grove
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it is somehting you mapped on a network?

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ok cool just double checking

drowsy sierra
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figure im not plugging a floppy drive in any time soon, so i dont need to reserve A for that

stable perch
green hare
drowsy sierra
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nope, none work

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reinstalled the hub and the editor

green hare
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Lovely

stable perch
azure grove
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are you on mac?

green hare
drowsy sierra
drowsy sierra
azure grove
drowsy sierra
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i dont actually have the latest editor version installed, and yeah i looked at the logs but didnt see anything weird

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"openProject projectPath: A:\\BSManager\\BSInstances\\1.39.1\\Beat Saber_Data\\My Wips\\Hold My Hand\\Hold My Hand_unity_2019, current editor: undefined"}
azure grove
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current editor undefined seems odd

drowsy sierra
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"Spawning editor instance with command:  C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.28f1\\Editor\\Unity.exe , and arguments:  [ '-projectpath', 'A:\\\\BSManager\\\\BSInstances\\\\1.39.1\\\\Beat Saber_Data\\\\My Wips\\\\Hold My Hand\\\\Hold My Hand_unity_2019', '-acceptSoftwareTermsForThisRunOnly', '-useHub', '-hubIPC', '-cloudEnvironment', 'production', '-licensingIpc', 'LicenseClient-Nugget',
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thats the only mentions of the project im trying to open

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and it repeats those 2 things like 10 times

azure grove
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can you naviagate to where that editor is installed and try to launch it via cli args with your project

drowsy sierra
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how do i do that

azure grove
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should be able to drag it into a terminal then add -projectPath followed by the path to your project

drowsy sierra
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appears to have done absolutely nothing

azure grove
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strange, the only time i seen something similar was on macOS when using older versions and that is due to rosetta no longer shipping by defualt

drowsy sierra
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interesting, i deleted all the stuff in the appdata/roaming/unityhub folder and then relaunched, signed in, and added the project

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then i clicked on it, and the loading bar appears, went for a bit, then disappeared

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but it still didnt open lol

green hare
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its teasing you

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do you need 2019.4.28f1 exactly?

drowsy sierra
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yes, thats the version requires for what im doing

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it worked before, everyone else i know who does this stuff havent had any issues

green hare
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im thinking you could bump the project up to 2019.4.29f1 so the project upgrade process fixes whatever's broken

azure grove
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try fully closing hub even from sys tray

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and open in adminstrator mode

drowsy sierra
green hare
drowsy sierra
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dont think its an issue with the project tho

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bcz i cant open any project

green hare
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but u said you dont have any other editor version installed?

drowsy sierra
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i also fully reinstalled the editor version

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i have unity 2022 installed, ill try that

green hare
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yeah im thinking the version itself messed up somehow maybe with a unity hub auto update. thats why i suggested another V

green hare
drowsy sierra
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well it opened

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ill try creating a new project on 2019 and see if that opens

green hare
drowsy sierra
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and the 2019 project isnt opening

still stone
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Copy the files from your project make them into a backup, make a new project that opens, import your files

drowsy sierra
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created new on 2019, it did the loading bar, then the bar disappeared

drowsy sierra
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didnt work

green hare
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yeah try bumping up to one release later. 2019.4.29f1 in ur case and upgrade one of your non working projects to see what works

drowsy sierra
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idk the thing im doing said that it specifically requires 2019.4.28f1

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so idk if it would work on .29f1

still stone
azure grove
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mainly editor

drowsy sierra
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aha

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i figured out the issue i think

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"Machine identification is invalid for current license."

green hare
drowsy sierra
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"Reason might be there is a hardware change on this machine after the license was activated."

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i got a new motherboard and cpu

azure grove
drowsy sierra
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i need to delete the license file

azure grove
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release all licnses and use hub to activate it again

green hare
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Well this is going on my troubleshooting list

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Congrats on the new parts tho

drowsy sierra
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yeah lol, thanks for the help

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will see if this fixes it

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ok im struggling to figure out how to delete my license

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oh wait i remember we had license issues before and had a fix

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ok nvm i deleted the license file and it didnt work

green hare
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same error in the log?

drowsy sierra
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it just didnt remove the license

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still here

green hare
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where did u delete it from?

drowsy sierra
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where the Unity_lic.ulf file is

green hare
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i think licenses are connected to your unity account. not sure though
maybe it should be removed from there

drowsy sierra
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previously i could delete that file and restart the hub and it would let me get a new license

green hare
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did you try adding a new license for personal?

drowsy sierra
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trying to add a new license does nothing

azure grove
#
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do they show up in there

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can remove all activations in there to start anew

drowsy sierra
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and theres no way to remove it

azure grove
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strange guess its works differnet for the free license

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my i can control my pro licnese via that page

green hare
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I'd assume free licenses aren't given any extra options. It's free so why would anyone remove it manually

drowsy sierra
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yeah theres nothing

drowsy sierra
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except now i have a new computer and i cant access my projects 😭

modern gyro
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could anyone give me a hand with cinemachine camera shit?

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im trying to get it to follow this my characters head position, which it does fine, but its tilted like 20 degrees. I cant seem to find a way to lock Z rotation

modern gyro
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oh my bad og i can not see that channel

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thank you tho

drowsy sierra
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ok well it decided to start working???

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even tho it still says i have the old license

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lol

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idk its working, maybe it just didnt update the date on the license, no clue

viral hill
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I've been using 6.0.58f2 for a while and I havent had any problems, but the inspector has started glitching out so much all of a sudden, even between projects. I'm also getting tons of editor errors. Has anyone found a minimally buggy version of 6.x yet?

vivid cedar
viral hill
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windows just turn completely black every now and then for a few secs. all of my windows flashed black rapidly a few times just now which is something that I havent seen before now

vivid cedar
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All of your windows, or just Unity?

viral hill
viral hill
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inspector, hierarchy, etc.

vivid cedar
#

Are your graphics drivers up to date?

viral hill
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yeah i think so, but i doubt that's the root

viral hill
vivid cedar
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yes it's a useful research tool

viral hill
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also this is a new issue with 6.2 that a lot of people are facing, the discussions post that you linked is old and not the same thing

vivid cedar
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you're not using 6.2 though

viral hill
viral hill
vivid cedar
#

I would try disabling g-sync, since there's a known issue with it

viral hill
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even then, that doesnt solve the constant flurry of editor bugs

vivid cedar
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I mean if you're just going to vaguely say "there's a flurry of bugs" it's really hard for anyone to concretely help you. If you have specific issues you can look and see if they've been reported and what their bug tracker statuses are

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and if anyone has workaround

viral hill
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i'm not looking for help with something specific. i've seen these problems plenty of times before and i know that there's nothing that can be done to fix it until unity themselves fix it. i was simply asking if anyone knows of a 6.x version that is more stable than the version that im using

viral hill
slow dirge
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Well, the only other candidate is 6.0. 6.1 should definitely be behind both of these.

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So it's not like you have a huge amount of options.

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If you think that 6.2 is definitely not it, try 6.0.

viral hill
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that's what im doing now, but it's not much better than 6.2. i was wondering if there were any other 6.0 or 6.1 minor vers that were better than what im using

potent geyser
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We've been experiencing the inspector blackout issue after upgrading to 6000.2.6f2 as well.

slow dirge
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As praetor said, if you're concerned about specific bugs, investigate what versions have them and what don't.

viral hill
slow dirge
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No, it's not, especially considering that there are a lot of people that don't experience such bugs at all.

viral hill
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exactly, which is why i want to know what version those people are using...

slow dirge
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I mean on the same versions that you were using.

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Bugs are bugs, because they're not 100% reproducible. Otherwise they wouldn't go past the QA stage and get fixed before release.

viral hill
slow dirge
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Well, then do it as much as you like, but just understand that there's not much we can help you with in this endeavor.

viral hill
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yes, im well aware

boreal river
#

Hey, guys! Rider is now free for use right? It's very interesting because I remember it was commercial what happened?

inland river
sly lake
#

Or open source

whole kiln
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Where is the website that show the default scripting of unity, because i have been forgot

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Like i could found the whole specific coding list that i want

plain dagger
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the documentation?

solemn axle
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my unity "automatic" sprite slicer isnt working like for the same spritesheet that on my friends laptop it detected sprites and cut them, it didnt on mine, and its not working for any other spritesheet either

celest goblet
#

How to make a boat controller in Unity with C#?? Will rb.AddForce be a good idea??

potent moss
#

so like what's the easiest way to implement multiplayer in unity projects?

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I tried using netcode but it seems to be kinda outdated? like all the code and samples in the docs just don't really work properly atwhatcost

celest goblet
plain dagger
#

no

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not again ffs

celest goblet
pure igloo
#

which channel should I post on for unity related beginner problems?

pearl oyster
pure igloo
pure igloo
stiff quest
pure igloo
plain dagger
latent meadow
deft rock
#

What issues have you had with 6.0.58f2 ? It's been no different for me, so far

latent meadow
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'fake errors', iirc. that might have also had the flickering issue. i fired it up, it went south, i walked away pretty quickly, so i do not recall the exact specifics clearly

latent meadow
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interesting.. i just installed 6000.0.60f1, no security warning, release date of October 16th, AFAIK, so after the seemingly faulty f2 series releases

mild radish
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60 is decent so far

pure igloo
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how to add these as an animation?

storm patio
latent meadow
storm patio
pure igloo
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is there a shortcut to select pngs by hovering the mouse over the ones i need?

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don't want this one, want the rest for the animation

latent meadow
#

ctrl

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or select that one, and Invert Selection ctrl i

pure igloo
#

more like i wanna select the rest

latent meadow
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Invert Selection...

pure igloo
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ctrl i not working

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oh wait i get it now

latent meadow
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i usually have to use the menu

pure igloo
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isn't there a better way to select by hovering over the ones you wanna select or smth? having to select every one of them is a pain...

latent meadow
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not that i am aware of, and i think you are still not getting it.. you select the Single one, you do Not want, then Invert the Selection

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also, holding down Shift can allow you to click on the first in a line and the last in a line to select them and everything in between.

latent meadow
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then how is that 'selecting every one'

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hold shift, click on one near the top. keep holding shift, click on one further down in the list

pure igloo
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got it

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thx

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also

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now what

latent meadow
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.. have you taken any of the courses to teach you 2D?

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pretty sure i linked them to you

pure igloo
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ya, but the problem is that most of the videos and tutorials don't deal with the same verion of unity so i am having problems finding the right options and menus

latent meadow
#

that is ok. it causes you to look around a bit more and learn it better, in the end. if you cannot find a particular thing, ask that specifically.

deft rock
latent meadow
pure igloo
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how do i save it?

latent meadow
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i have no idea., i do not work with 2D

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in that Inspector you have a screenshot of, pressing Apply 'saves' what you were doing.
It is very important for you to take the courses and the Pathways on the learning site.
Asking here is After you have run out of options with the learning site and google.

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The Essentials Pathway is the first start

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!learn

vagrant rootBOT
pure igloo
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def not me trying to get a stubid animation to work after two hours or so of doing stuff xD

latent meadow
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not sure what that means

pure igloo
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i want all of these coin images act like an animation and rotate basically.

north bane
#

Guys, do you know how to decompile apk files into Unity?

storm patio
#

sorry, decompilation discussion isn't allowed here for legal and practical reasons

latent meadow
pure igloo
latent meadow
pure igloo
latent meadow
#

you are Not paying attention at this point.

pure igloo
#

oh i am colourblind did not see the arrow

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will try completing the tutorial for the 2d thingy you provided thx for helping

latent meadow
#

those should be more useful than an out of date brackeys tutorial

north bane
earnest pivot
#

is there a way to make a 2D tileset go on curve and become a cylinder on 3D like on this image? or are there any alternatives that i can try?

copper gust
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Shader stuff probably

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Nothing out of the box

earnest pivot
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how to do it in shader?

storm patio
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or like, a specific tile as the cylinder

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i feel like that'd basically just be turning the sprite into a material thonk

copper gust
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Oh actually

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Camera -> Render Texture -> Material (?)

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Little cursed

earnest pivot
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i want a tileset to become a cylinder form
the tileset may be edited at anytime and the radius/height of the cylinder can be changed at anytime
but tbh i dont know how to start doing it

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don't wanna just turn everything into a sprite because i want to play with the 2d colliders

storm patio
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by "any time", does that include runtime

earnest pivot
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i think runtime

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what i want to do is to turn this 2D tileset into a cylinder in 3D space

storm patio
earnest pivot
#

oh my bad

storm patio
#

that definitely changes it lmao

prisma needle
#

i have a screenshot of my scene view on the landscape, I want to see if anyones got feedback cause I cant tell what makes it look "bad" but I dont know which channel to post in. Any help?

latent meadow
sudden zephyr
#

Hiii,

Hope you don't mind me reaching out. My name is Chetan, I'm a student from India and new to this server.

I'm just trying to connect with other cool developers here. Just wanted to say hello!

sudden zephyr
#

oh yeah

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good

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sorry my bad

prisma needle
latent meadow
#

i have a screenshot of my scene view on

latent meadow
# viral hill Thanks for the input

Sure thing. I just noticed that they have released a 6000.0.60f1 that does not have a security warning. since it is f1 and not f2, maybe it will be as stable as 58f1.

sudden zephyr
#

hey i don't see anything before like this 🤣😂

latent meadow
#

ok.. if you are talking about the Animator screen, perhaps review the basics on the learning site

#

!learn

vagrant rootBOT
potent moss
#

so like a tutorial I'm following uses this package but it seems to be deprecated now? is it still a good idea to install and use it or like what do I do

#

can I just use the new package and do the same stuff shown in the tutorial or like what's going on

viral hill
#

no one is stopping you from using it, but it would be best to use the other SDK mentioned

pure igloo
viral hill
analog crane
#

Do you guys think someone would accept being paid like, 10 dollars to convert a GLSL shader to whatever the hell Unity uses? I'm kinda getting desperate lol

pure igloo
vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

viral hill
sweet charm
analog crane
#

Do you actually have any C# experience?

pure igloo
#

so the script i wrote is wrong

sweet charm
viral hill
latent meadow
pure igloo
#

i did have an inkling when it said i needed to find an object from a class and use it that i was doing smth wrong

viral hill
#

do you even know what any of that means

latent meadow
#

as always, crawl, then walk, then run. you seem to be trying to sprint right now, without knowing the rules of the racetrack

pure igloo
#

i didn't really try understanding the technicalities of diff stuff, only rly did neetcode. it's only when i try talking to others that i understand that to explain to them what i am thinking i need to learn the terminologies

stuck flower
viral hill
pure igloo
viral hill
#

wtf is that

pure igloo
#

basically leetcode

viral hill
#

did you do one problem and think it was ok to stop lmao

pure igloo
#

nah

#

did like 80-90 already

#

in cpp

viral hill
#

yeah you're just lying now. im out

stuck flower
viral hill
#

why would the popup occur based off of those errors?

stuck flower
pure igloo
latent meadow
#

Really? i assumed they are just missing the boilerplate about mono

viral hill
#

yeah, now we know they are

stuck flower
viral hill
stuck flower
#

But that popup just means it failed to compile at all

stuck flower
stuck flower
#

Also you need to configure your !ide

vagrant rootBOT
pure igloo
#

when it says find the update function, does it mean that the update function is already present somewhere or that i need to create it in the class?

latent meadow
#

problem is, they seem to think they are going to hack their way through this whole thing instead of spending the time to learn the basics.
I hope i am wrong, but this is the appearance

stuck flower
latent meadow
#

that's what i mean. i do not think they have taken the basics to even know what you mean there

viral hill
latent meadow
pure igloo
viral hill
#

this is first im hearing of this

latent meadow
stuck flower
#

Also would come up if the class name mismatched the file name until Unity 6

pure igloo
#

damn this is what ppl mean when they say dsa ain't enough

lime silo
#

hi

viral hill
#

i forget which one exactly

latent meadow
# lime silo hi

Howdy. not a 'social' server, so hi and by generally go unanswered. if you have a Unity question, feel free to ask

sweet charm
pure igloo
stuck flower
pure igloo
#

but my pc won't be able to render 3d

#

as good as it does 2d

sweet charm
latent meadow
#

is it really lagging on that exact simple project?

pure igloo
#

no

latent meadow
#

ok, because it does not get more resource intensive than that. you should be able to run that Junior Programmer project on just about any potato

smoky harness
sweet charm
#

They just need to understand what a class is

dreamy snow
#

so yeah did recalcualte normals . and nothing changed the distorted mesh is still there.. : 🙁

azure pond
#

you're trying to grab something from shadertoy or whatever

analog crane
#

Nope

pure igloo
# latent meadow on the learning site, Junior Programmer Pathway

so...my net ain't afst enough to watch the videos at that resolution. In the previous course you told me to take, there is this course which it tells me to go through before i proceed. I think this will help me in the scripting process, might be wrong though. thing is, it's showing an error msg whenever i am clicking on this url. could you go to it and check out whether this url works or not? this is the link
https://learn.unity.com/course/2d-beginner-adventure-game/unit/player-character-and-movement/tutorial/set-up-a-2d-player-character?version=2022.3

Unity Learn

Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.

azure pond
analog crane
#

How can you be sure

#

Actually did wulferis write that or was that another contributor

#

need to check

azure pond
azure pond
#

i mean it's usually the style

#

the comments are a dead giveaway

latent meadow
pure igloo
#

can you give me the link then?

#

or just tell me which course it points to

latent meadow
#

oh.. you want the link to unity Essentials Pathway?

pure igloo
#

is it this one?

latent meadow
#

yes

pure igloo
#

will this work as a substitute course?

latent meadow
#

no, but it is generally what you take before taking the Junior Programmer. you will learn some things from it

pure igloo
#

oh....demn

latent meadow
pure igloo
#

i can...i do that....but then i would have to manually download all of em and that's gonna be a pain

azure pond
latent meadow
pure igloo
#

i would rather read than watch then

sweet charm
#

What the heck

pure igloo
#

if there's a guide which i can read from

#

i will

latent meadow
#

yeah, that makes sense. maybe try the 2d courses i linked earlier. maybe they are more reading? IDK if they are video or text

rough gate
#

Hi guys do You know how to search for someone who can work for my project on this server?

latent meadow
#

when i was in a similar situation, back in something like 1995 😄 , (just messing with you) i used to just set it up to download things overnight @pure igloo perhaps that is an option too?

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

pure igloo
azure pond
rough gate
latent meadow
azure pond
latent meadow
azure pond
# pure igloo

i guess another POV is that it's normal that doing anything interesting on a computer is a parade of tedious obstacles

sweet charm
#

I guess u have to fight the sleepiness trying to read through all the documentations then

azure pond
#

you don't really need the videos

#

but yeah i would go somewhere with fast (unthrottled) internet and download them

pure igloo
azure pond
# pure igloo

i think your ISP / phone is throttling your internet (basically), but not hte speed test

latent meadow
#

wow. i entirely forgot that Unity docs can be helpful (not being sarcastic). i was so disappointed with UE docs, that i generally forget to even use the Unity docs out of habit

pure igloo
latent meadow
#

Ok, well you are off in the realm of catch22's. not much more we can do. check out the e-books i linked.

sweet charm
azure pond
#

it's normal that there are bunch of obstacles

hollow parrot
#

Hi not really sure where to drop this question, so ill just ask this here. Can anyone recommend unity environment tutorials paid or free, either is fine. If it is for games then its even better. Thanks in advance.

lime silo
#

Unity has free sources

polar basalt
#

hey guys, if i want to make a power that makes the player be able to go trough objects, but not all of them, like walls, floor, what would be the best way to do that?

#

use collider layer overrides?

vivid cedar
vivid cedar
#

Those are two different ways

#

and they're the best ways

#

you could theoretically also change how the player moves entirely, or mess around with enabling/disabling colliders

#

Or yse Physics.IgnoreCollision for specific collider pairs

#

but the layer based workflows will be the simplest

#

your code could be as simple as moving the player to a preconfigured layer that is set up to ignore the things you want in the matrix

polar basalt
#

thanks a lot

brisk fulcrum
#

I am looking for a project to work on for my portfolio. I have 26 years of programming experience(yes since 1999). I have been using unity since 2007.

#

Does anyone want help on a project?

viral hill
vagrant rootBOT
# viral hill !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

brisk fulcrum
#

Thx

#

I knew that was somewhere but i forgot where, lol!!

tawny hearth
#

anyone know about Leartes Studios assets

modest meteor
deft rock
#

Leartes Studios will know about Leartes Studios assets

tawny hearth
#

i have an bunch of assets from them and i want to use them for fps game in unity and release it on itichl.io for free

near wigeon
#

who's stopping you

tawny hearth
near wigeon
#

most assets just require you not to sell the assets themselves..

near wigeon
#

ofc they all have their own license but if they are game assets they are meant to be used

woeful spear
#

When I add a cube, I see this yellow triangle. I'm not sure I've seen it before. What is it?

tall dust
#

hello

charred fog
#

@tall dust There's no need to say "hello" in every channel. If you have Unity related questions just ask them. Also #📖┃code-of-conduct

dreamy snow
#

so who ever encoutners the issue i had with lightning issue in unity, in fact it was unitys problem not models.. its shadow depth setting on your Light Source

stuck flower
tall dust
charred fog
woeful spear
viral hill
#

there is a light probe gameobject in your scene

plush cedar
#

can someone help me save my game in the editor so it shows in the actual game

plush cedar
#

so when i have my game in the editor, unity itself, and i make changes how do i save it to make the changes apply to the game itself, when i open the game not unity

#

hope that makes sense

pearl egret
#

For Some Reason My Editor Wont Install The Android Version, Even Though It Shows It, Im Trying To Upload Content To VRC ( VrChat ) The Editor Version Is 2022.3.22f1

Ive Tried Unistalling It, Ive Tried Intalling The Android Exe Something Im Doing Wrong?

near wigeon
#

make it a JSON file or something

plush cedar
#

alright thanks

near wigeon
#

Im fucking tired of unity always breaking their fucking pages

#

they got a bunch of monkeys working their Websites

plush cedar
#

thanks

near wigeon
#

nvm thats not it lmao

shadow heron
near wigeon
plush cedar
#

alright thank you 😭

near wigeon
#

bozos

#

i swear every bookmark I have from unity is now either a 404 or chopped up somehow

shadow heron
#

I've been here for a while never seen you this mad lmao

near wigeon
#

lol true.. its just irks me when I know I could probably do a better job myself than breaking everything without considering migrating properly

#

its just unnecessary for a bunch of developers to make such stupid (inconsiderate) mistakes
half my links with unity I have to use waybackmachine to use them cause new version some times dont even exists anymore..
I know I'm barking at the moon ...

balmy estuary
#

hi

shadow heron
storm patio
# pearl egret Any Ideas?

how did you install the editor to begin with, and how are you trying to install the module (what apps/tools/sources?)

balmy estuary
shadow heron
pearl egret
shadow heron
# shadow heron explain the joke...

This isn't a social server where you can talk about life, and how nice it feels to touch grass. If you want help with something just say what your problem is

storm patio
#

generally you should install the editor via the hub and then you can install modules from there too

pearl egret
#

I Do, But My Project Doesnt Show Its Installed Whatsoever

storm patio
#

in build settings, is android shown

pearl egret
#

No, I Tried Downloading That Too

storm patio
#

have you restarted since you installed android

pearl egret
#

My Project Or PC Or Something Else?

storm patio
#

the editor

pearl egret
#

I Had To Close My Project For The Install, And Ill Restart My PC Rn If You Think That Might Be It

balmy estuary
storm patio
balmy estuary
pearl egret
storm patio
#

it's basically closing your project and reopening it. you open your project with the editor

#

so sounds like you've already done that

pearl egret
#

Then Yes I Have

storm patio
#

or perhaps ask the folks in the vrchat discord, if you're following a vrc tutorial or something like that

#

!vrchat

vagrant rootBOT
pearl egret
#

But Thank You For Your Time And Trying To Help Fix My Problem And Talk To Me!

near wigeon
pearl egret
#

I Tried The Download First That Didn't Work Then Tried Though The Hub* I Had Totally Forgot That I Just Downloaded It Through The Hub

near wigeon
pearl egret
#

Ill Grabs A SS

gentle vine
#

Sorry to interrupt, I've been having a problem, I've done box and capsule colliders before for a 3d game but I'm making a 2d game and can't quite think how to create a collider which is a non standard geometry (curved and follows a pizza slice shape)

My player is this circle with a shield in front, and the width of this curved shield can grow or shrink

pearl egret
#

It Shows Android, Windows, IOS

storm patio
#

what modules does it show installed when you try to manage it

near wigeon
pearl egret
near wigeon
#

also another place to double check is inside the editor under Preference make sure all the path are correct

pearl egret
storm patio
#

yes

near wigeon
#

Preferences page in unity, make sure its linking to the correct sdks

pearl egret
near wigeon
#

its a long shot but worh checking

pearl egret
near wigeon
#

ok yeah thats bad

#

should be something like this ^

pearl egret
#

But Could I Just Be The Different Versions We Are On?

stiff quest
#

nah its same

near wigeon
#

doubt it .. it should still be in that location afaik

pearl egret
#

Or Does That Not Make Sense?

pearl egret
near wigeon
#

depends whats causing it, hard to tell without further debugging

pearl egret
#

Wouldn't The Android Addon Install Have Fixed That?

stiff quest
#

maybe try to reinstall module

tulip sequoia
#

Hi everyone !

I was wondering if any one has a fix for these memory leaks or what version of unity i should be using it seems like anything above 6000 .0.41f1v gives these errors and cant ignore because it later crashes the final build .

these warning even start on a fresh clean build if you touch a particle system it gives errors .

pearl egret
near wigeon
#

nah normally you dont have to install these separate cause unity already takes care of linking it and correct versions

#

reinstall editor, remove the modules.. add again

#

etc.

stiff quest
stuck flower
pearl egret
#

Okay

#

Should I Delete The 2022.3.22f1 Off My Installed Apps Too?

near wigeon
#

clean everything, start fresh

#

including AppData that holds unity, and all that crap

tawny hearth
#

I’m confused because I just read the unity jam rules

near wigeon
tawny hearth
tulip sequoia
# stuck flower That warning doesn't actually affect anything. If a crash is happening, I don't ...

Thank you digiholic for the reply I've also read that on a few forums , i dont know i feel i have the opposite experience all builds when the Editor gives me these warnings game crashes after few min then if i create same project in a different version of unity which doesnt have these warnings the final build never crashes XD this is so strange 🙁 and now with all the Security problesm on older versions tough to find a version of unity 6 that works without any errors XD

near wigeon
# gentle vine Sorry to interrupt, I've been having a problem, I've done box and capsule collid...

something like this I think
been a while since I done circles n shit via unity

        Vector2[] points = new Vector2[segments + 2];

        // 0 - 90 degreez
        float angleStep = Mathf.PI / 2f / segments; 

        points[0] = Vector2.zero; //center 
        for (int i = 0; i <= segments; i++)
        {
            float angle = i * angleStep;
            float x = Mathf.Cos(angle) * radius;
            float y = Mathf.Sin(angle) * radius;
            if (flipX) x = -x;
            if (flipY) y = -y;
            points[i + 1] = new Vector2(x, y);
        }```
`polygoncollider.points = points`
potent geyser
mystic abyss
#

I've heard if you win a McDonald's Monopoly in Canada, to get the prize you have to answer a simple maths question as it classes your winnings as part of a game of skill, not chance

potent geyser
#

That's correct

stable sky
#

hello, I just recently started working in unity and there is a problem when the animation of the character running is played, the camera remains in place of the head

worldly cave
#

could you clarify? are you saying the camera doesnt move with the player when the animations are playing?

near wigeon
wicked siren
#

Hi there. I hope this is the right place to ask for help regarding Unity.

I'm having a problem with a new Augment Reality I'm making. Attached below is only a sample scene from the from the AR.

The console says that there are no errors so it should be good to go. Right?

But when I tested it in game mode, I can't move the camera, or click the button to continue. I don't know what's wrong.

Can someone please help? Thanks in advance.

stable sky
near wigeon
#

why would it magically know to move with the mesh

worldly cave
#

you didnt just enter the game view

worldly cave
#

youre gonna either have to stabilize the head in a way that it doesnt move from its current position or have the camera move with it

stable sky
worldly cave
#

but thats basically a full body true fps system which might be a bit too ambitious, is this a game where you will constantly be seeing your player from other perspectives? if not i say for now you can ditch the world model

#

or just make the world model invisible to the cameras view, so it still looks decent from other perspectives but nothing changes in the first person view

stable sky
worldly cave
#

well yeah but being able to see your entire body from the first person view and having all the animations and stuff match is not a light challenge lol

#

thats why most fps games opt for the whole no legs thing, seperating the viewmodels from the worldmodels

shadow heron
# stable sky but I don't understand how to make the camera move with It at all, I've already ...

I have made a full body fps controller before, the way I did it was I used cinemachine and added a empty game object in the player as a tracking target. Next I basically made a list via vector3 and added 8 different direction movement as I had 8 animations that move in all directions. then I did some testing and when the player moved in any of the directions I would change the value to that so the camera would move to that spot.

stable sky
shadow heron
stable sky
#

as I understand it, it's better for me to make the character invisible. so that only the hands are visible.

worldly cave
#

not nescessarily "better" but it is easier especially as a beginner

stable sky
#

Thank you very much, otherwise I probably would have continued to suffer with cinemachine.

shadow heron
#

If you think making a full body fps controller is hard trust me it aint hard. It was very easy to setup and in my opinion it makes your game feel more professional like.

worldly cave
#

you should still try and learn how to use cinemachine and probably eventually learn to do full body fps

#

but considering you said you are very new to unity

#

you have a lot of other learning priorities

stable sky
shadow heron
wicked siren
worldly cave
#

nah its nothing related to your issue, i have no clue why it wouldnt be working

#

try sending a bug report or something

stable sky
storm patio
#

is it not a separate package still

#

cinemachine builds on top of cameras rather than replacing cameras, no?

strange moon
#

As a newbie, find a goal that you want to achieve and go for it. Dont go with bla bla learn basics. Learn Everything thats enough to reach your goal

shadow heron
#

cinemachine is a separate package and yes it builds on top of camera's / adds the components you need to the camera

naive tide
near wigeon
#

cineamchine cameras never touch the main Camera component

#

thats all controlled by Cinemachine brain on the camera component to which Cinemachine camera to display

near wigeon
naive tide
near wigeon
near wigeon
#

make a thread at minimum

naive tide
#

I just want an idea, no more, why are you so strict?

somber spire
#

i really want t hear someones personal opinion on this

viral hill
near wigeon
#

there are more dedicated servers for general game design / topic discussions

tardy pollen
#

In URP, Is material Variant == material instance? I mean really down to the rendering pipeline if two material variants of the same material do batch the same as two material instances of the same material

viral hill
somber spire
#

866304 trees to be exact

naive tide
#

But I don't do anything that is irrelevant to talk about game development, and I did that, an idea to develop

near wigeon
tardy pollen
# viral hill no, these are two different things

What are the variants for then? With instance I have a problem that I can't set it in editor mode (even via code). I need different instances of the same light emiting material for baking (each instance has different colour) but in the editor it's not possible to set it, only in play mode 🤔

naive tide
near wigeon
#

guaranteed they will tell you the same exact thing, better me telling you about it 🤷‍♂️

tardy pollen
#

I tried to google, it says nothing about what/how they are implemented. Why I'm asking here

naive tide
#

Whatever it is with your experience give me the right place for what I said before

meager fractal
#

new here

near wigeon
# naive tide Whatever it is with your experience give me the right place for what I said befo...

I'm gona repeat it once more since you seem to have a comprehension issue.
If you're just talking about general game developement there are other servers for that.
if you are discussing something related to unity editor then sure you can use the appropriate channels here
if its a GameDesign topic you wish to discuss then you can make a thread as said in the description of this channel

Any prolonged discussions and **game design **questions should be threaded.

near wigeon
meager fractal
near wigeon
vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

Is enabling post processing for overlay cams supposed to make everything desaturated for some reason

#

even though im not actually using any volumes on the post process cam itself.

#

and i have a seperate layer for the volumes on my main cam

short badge
#

Any idea how to remove this thing ? everytime i do a changement on my scene it always do this, and this keep taking soo long for nothing

near wigeon
#

worth a shot

short badge
#

delete the library folder ?

near wigeon
#

close unity first

#

(its gonna open with an empty scene btw, just open your old one)

tawny hearth
meager fractal
green hare
#

unity randomly messes with my sprite skin components and makes this out-of-sync error happen. it fixes only when i restart the project and it happens every 10-15 minutes. any ideas? What are some quick resets instead of restarting?

pliant brook
#

does anybody have a fix for my lighting not looking the same on the camera? i use post processing and urp, the renderer is correct, and post processing is ticked on the camera.

worldly cave
#

wdym not looking the same?

green hare
worldly cave
#

screenshot your pp volume

pliant brook
worldly cave
#

do you have an overlay camera?

pliant brook
pliant brook
worldly cave
#

how does it look in viewport vs cam

#

screenshot

pliant brook
pliant brook
viral hill
# pliant brook

looks like post processing isnt toggled on in the scene view

#

or the other way around

tender patio
#

hey, I want to make short horror games that are PS1 style but idk how to make and on youtube you have tutorials for other type of horror, the one I mean is that you are a worker or its like a story

worldly cave
worldly cave
near wigeon
worldly cave
#

youre going to need to develop a lot of different skills to get your end result

pliant brook
tender patio
#

cuz its not open world to throw the player but is a strict story

near wigeon
#

this isn't a unity specific question

tender patio
#

oh yeah

worldly cave
#

its also a very loaded question lol

#

you should start simple as nav said

#

!learn

vagrant rootBOT
worldly cave
#

find some general tutorials for unity, get familiar with how game engines in general work because it seems to me you are new to this whole thing

#

put your horror idea on the backburner until you get some experience developing

#

hitting the ground running with your dream game when you dont actually have a lot of experience is a sure fire way to never complete that dream game

#

unless the dream game in question is pong or something

tender patio
#

lol nope but I want to do "simple things" like dialoge, a following story, letters with text

near wigeon
#

those are not simple things

tender patio
#

I know I am new so it wont be good but atleast learn how to setup a game scene

#

I know I said ""

worldly cave
#

something simple is getting a circle follow your mouse movement or something

near wigeon
#

thats fine , which is why starting from the basics and work up is the way

worldly cave
#

yeah dialogue trees is far from the basics

#

its pretty complex

#

a lot of things that seem simple from a gamers perspective are pretty darn complex when you actually start developing

tender patio
#

this is a horror game ... so here you give candies, so maybe I take the system for people come to a point and after you throw the candy to their collison they walk away

worldly cave
#

come again?

tender patio
#

so not a full game and not too simple

near wigeon
worldly cave
#

have you ever made anything in unity or any game engine before?

tender patio
#

yeah

near wigeon
tender patio
#

starting systems

#

I made one

worldly cave
#

proud of you

worldly cave
tender patio
#

I meant thread but a game too

worldly cave
#

if youre going to talk about your game and or games do it in the thread you just created

pliant brook
tender patio
#

I know Scratch is simple but I made games there too that involve more then move, so I know how to pick up things at start

worldly cave
#

go into your urp settings

#

and check if hdr is enabled

pliant brook
short badge
tender patio
#

guys so I explained in the thread what I kinda want to learn

worldly cave
#

keep thread discussions inside the actual thread.

tender patio
#

maybe I wont be able to make it perfect but if I can break a system I am happy

polar basalt
#

is there any way to make my IDE smarter? ive never used Microsoft.Unity.VisualStudio.Editor, why does it keep recommending that library everytime i want to put an UI.Image atwhatcost

btw this is VS Code

polar basalt
near wigeon
#

maybe, I dunno how

#

I think VSC can do it . Im sure if you google it

glacial flax
#

Why the map got less details when imported into Unity ? (with the settings too)

glacial flax
near wigeon
#

where it says Compression and Filter Mode

#

also making sure MaxSize is big enough for your size

shadow heron
#

Change the filtermode to point to make it not blurry

glacial flax
glacial flax
near wigeon
glacial flax
#

yea I used both it's still weird

near wigeon
#

wdym both ?

#

did you set it to None ?

#

also is the Image size small enough to fit the MaxSize

glacial flax
#

Compression and Filtering

glacial flax
#

ok I fixed it

tawny hearth
#

why did @eager radish send me a friend request earlier today btw

potent geyser
#

We're not your caregivers. But if you're not expecting friend invites, you can turn them off for the server.

stable perch
stuck flower
#

Or it's a spam bot which there are about a billion of

#

But it doesn't have anything to do with this server

silk briar
#

is there anywhere to ask about plugins/extensions/assets

potent geyser
#

On how to use them/troubleshoot them? No, usually you would contact the asset developer or if it's a popular asset they'll have their own method of communication or a discord server listed on their page.

silk briar
#

fuckkk, its about the kinematiccharactercontroller and theres no support for it lmao

#

ive been trying for so long to get in touch with someone but i think its broken in newer unity versions

#

when importing and unity says to update the files due to api changes could that break it

near wigeon
potent geyser
#

I think KCC is generally not supported as the developer now works on the Dots version.

near wigeon
potent geyser
#

I mean, supported as in, the developer is not available for it. The asset itself is still useable.

silk briar
#

damn man that sucks so bad.

#

not sure if i should just buy another on the asset store

near wigeon
#

up to you.
what are the errors anyway

silk briar
#

when i just implement the base interface for Icharactercontroller and set nothing other than return true for the validcolissions method the capsule just flies into infinity

#

which shouldnt happen

slow dirge
#

Well, you can try debugging it, or look for a different asset. 🤷‍♂️

silk briar
#

theres no documentation to debug it lmao

near wigeon
#

you dont need documentation to debug something 🤔

slow dirge
#

Source codethinksmart

silk briar
slow dirge
#

Unless it's a dll or something and no source code available

slow dirge
near wigeon
silk briar
#

yeah it may take hours tho

near wigeon
#

welcome to development

silk briar
#

idk if anyone can recreate this or figure out why this happens lmk

forest otter
#

Can anyone give me any advice? I'm trying to code and debug but it all feels so scary and like "I don't know what I'm doing". Please ping me if anyone responds

silk briar
#

implement base interface with kcc and return true for is validcollisions

#

leave all methods blank

round hollow
slow dirge
# silk briar

You'll need to look at the source code, find what applies forces/velocity or moves the rb and track back to why it happens.

near wigeon
slow dirge
#

!learn

vagrant rootBOT
forest otter
near wigeon
#

well you need to build a base knowledge you can work off of

slow dirge
forest otter
ashen lily
#

Unity is being strange and is not letting me download the newest editor, could this be a unity issue or an issue on my end. I already completely uninstalled unity hub and reinstalled then ran as administrator. However i am still seeing this Editor unavailible message?

worldly cave
#

ideally you wouldnt use ai while actively learning

#

the less you use it the better and easier time you will have later on

slow dirge
forest otter
#

But I suppose that is still doing the work for you

slow dirge
#

Instead of asking it to fix the issue, ask it how to debug the issue, or how to understand the error better, where to learn about it. Stuff like that.

forest otter
#

Okay

native mirage
#

Does anyone know what causes the blur after a certain distance?

near wigeon
#

anti aliasing

native mirage
#

But anti aliasing is disabled

vivid cedar
#

Isn't it mipmapping

viral hill
viral hill
near wigeon
#

try increasing Aniso setting

native mirage
#

Maybe its a texture thing?

native mirage
near wigeon
native mirage
#

alright

#

Oh it worked

#

But I can't have it on point

near wigeon
#

wdym

native mirage
#

The filter mode needs to be bilinear or trilinear

slow dirge
#

Try disabling mipmaps

native mirage
#

Thankfully this is only noticeable on the roads

#

Oh it worked

#

Oh my god I've been working with unity for years and never noticed this

#

Thanks guys

mild radish
#

mipmaps.

#

ohh dlich already said it 👍

#

its b/c the texture is stretched across such a large surface (your ground plane).. if you notice the other models and tree's way farther out weren't affected.. just that stretched one

slow dirge
mild radish
#

found this issue pretty quickly when using grid textures on a plane

native mirage
#

Yeah I never did long distance rendering like this

mild radish
#

yea i believe praetor may be the one that told me about mipmaps

#

it was sooo long ago i cant be sure

viral hill
mild radish
#

Trilinear filtering and a value like 16 or so on the anisotropic* helps

#

i usually play a game where i answer the question to myself.. and i wait for one of code wizards to answer.. and secretly giving myself a high-five if im close

native mirage
#

I hope it doesn't tank performance because this is made for mobile

mild radish
native mirage
#

Oh yeah also anyone know any optmizations I can make for android?

mild radish
#

ya, use low poly models, small textures, and minor post processing 😉

native mirage
#

Ya we're working with that

mild radish
#

for code its just better to keep at it and get ur code base working completely.. and then going back and refactoring.. (just syntax and structure-wise)... once you do that it often happens that the optimizations are alot easier to spot and implement

#

other than that don't worry about optimizations until the time being

native mirage
#

Nono

#

I have to worry about optmizations

mild radish
#

you can keep it in mind that ur building for mobile..

native mirage
#

This is a paid job I'm doing