#šŸ’»ā”ƒunity-talk

1 messages Ā· Page 4 of 1

cyan geode
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nothing else

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😭

frail gulch
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That’s kinda important

cyan geode
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i know how to put terrain

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now how do i make terrain

safe heron
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is 70gb enough space for unity

cyan geode
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i think so

frail gulch
# safe heron is 70gb enough space for unity

Possibly depending on what you’re making but personally I’d just grab a 1TB drive on the internet for like 20$ or so and you’ll definitely have enough space for whatever you do

safe heron
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is it okay if i download 6.0 instead of .2

frail gulch
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It’s better

rancid whale
safe heron
copper gust
frail gulch
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Am I allowed to say it’s not working yet?

rancid whale
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@cyan geode Besides Unity Learn, which is considered to be a trustworthy source of knowledge, there are many creators online who make valuable guides
Always take info with a grain of salt. Could be wrong.
Like CodeMonkey who just, writes whatever code that appears to get the job done

viral hill
cyan geode
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but holy the plugin alone is 1.7 gbs

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😭

rancid whale
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Okay cool... Check another one

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Well yeah. It's an excellent plugin

safe heron
frail gulch
cyan geode
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i like it but idk where to start

viral hill
cyan geode
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i want to make 99 days in the forest but in unity

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😭

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would be so cool

frail gulch
cyan geode
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im a dev in roblox studio but its time to upgrade yk

mild radish
vagrant rootBOT
worldly cave
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quick question, if an fps game has melee mechanic which ones would you prefer

a. dedicated melee weapon
b. quick melee with the gun itself
c. quick melee that hides gun temporarily

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šŸ¤”

frail gulch
cyan geode
mild radish
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b and c would be the same fundamentally

frail gulch
worldly cave
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well no, by b i mean pistol whipping something and by c i mean having a seperate animation where you use a dedicated melee weapon kinda like the old cod ones

rancid whale
# cyan geode i checked that tut

It's pretty interesting but it's also not rocket science.
Basically, the Unity Scene has GameObjects in it, and then in scripts you can manipulate them. That's it.
Activate them, deactivate them, change their position, change their rotation, etc.
Typically this is done by Update-ing things every frame. Update runs every frame.

Ask yourself what happens in video games. Stuff moves, stuff rotates, stuff animates. Stuff "shoots" stuff at other stuff. Sometimes you can pick up stuff and do things with it.

frail gulch
worldly cave
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yeah sure but

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one is gonna be technically a lot faster

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c. is going to have some kind of delay

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for obvious reasons

frail gulch
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That’s really up to you

worldly cave
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yeah and thats where im stuck lol

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i dont know what i want

frail gulch
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Try both?

worldly cave
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right now i have c implemented but i feel as if the weapon unequip + melee + weapon equip sequence is a bit too slow

frail gulch
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You can always just artificially make it faster

worldly cave
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yeah i can but theres some limitations

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specifically with the animation

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the melee animation needs dedicated wind up and wind down stages so the weapon unequip and equip animations can transition properly

cyan geode
worldly cave
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let me show you what i have so far.

cyan geode
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but rly helpful thank u alott

frail gulch
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Which is completely reasonable but… I’d say pick B because of that

worldly cave
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well im not really nervous about switching, its a few minutes of work at most the general melee mechanics will be unchanged

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but i was just asking to see what people in general prefer

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i know games like siege for example do both

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depending on what you are meleeing

frail gulch
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Oh yeah you can always go for both

frail gulch
stable spire
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i need help the prefab i got from booth.pw has missing monoscripts

frail gulch
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I tried google, dick

worldly cave
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but it sounds to me like your prefab has some required components its missing

viral hill
stable spire
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yeah i want to use it for vtubing

frail gulch
rancid whale
viral hill
frail gulch
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It says windows 11 on my end

viral hill
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what does

mild radish
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well try changing the search terms to Windows 10 🤪

frail gulch
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I searched for it on the bottom bar, it sent me to edge instead of google

worldly cave
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i can do both but i have to leverage my time

worldly cave
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fair but this was in context for a previous conversation we had here

frail gulch
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Whatever I can find it now, idk why yall gotta go through so much trouble to make fun of people for asking questions ffs

mild radish
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he sent an emoji reaction...

viral hill
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you're being purposefully ignorant and stupid. that's different from just asking a question

mild radish
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you reading way too hard into it mate

frail gulch
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I searched it and couldn’t find it so I asked here

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How does that make me ignorant and stupid???

mild radish
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sounds like its resolved then.. move on

viral hill
frail gulch
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I did read it omg

viral hill
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clearly

frail gulch
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Fuck you bro I’ve been trying to fix my shit for a week, took a small break and come back to the same problem I am so fucking tired

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I do not need this crap

rancid whale
frail gulch
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I don’t believe that i can fix the problem on my own so god forbid i ask more questions to make sure i don’t go the wrong way

viral hill
frail gulch
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Because I don’t want to fuck up and waste more time

mild radish
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ur the one escalating.. arguing w/ strangers on the internet šŸ‘€

viral hill
frail gulch
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That’s not what I said

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I found this error on windows event viewer along with a couple more of the same type also from ā€œapplication hangā€

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Everything in security says audit success so nothing bad there, but this thing I just found in System seems useful

frail gulch
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Ok so I removed the user imposed limit and unity is still not running right. Could someone please tell me anything???

full flint
frail gulch
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That’s reasonable I’ll reply to the main issue hold on

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Nah I’ll just send the screenshot again.
Basically, every time I try to load up a unity project, it just refuses to load. I’ve reinstalled unity twice already and it hasn’t changed

full flint
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I didn't recognize the problem, but my hunch is that you should reinstall the the hub, the editor and then create the project on a non-system directory
Meaning not to desktop or to any windows controlled users folder

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But first you'd search on google for that exact "freeze on project creation" issue

frail gulch
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So on one of my external drives or a usb?

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I did but it’s one of those situations where everyone has a unique answer so idk which one exactly works for me and I just prefer to get assistance from people

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I’m not confident at all that I can fix the problem alone without potentially making it worse

full flint
# frail gulch So on one of my external drives or a usb?

Non-system internal drive tends to be the best place for projects
But it can be a non-system directory on the system drive, so a folder you created
It can also be an external drive, but those can create a separate issue that also fails project creation the drive is not formatted the right way so it can be confusing

full flint
frail gulch
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I dont think I have a non system internal drive but I did just realize that I’ve been trying to put the project on a USB

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I have tried putting it on a local disk too tho and that similarly did not function properly

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And admittedly I’d kinda prefer it on the USB, I like it there

worldly cave
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i dont think its advisable to keep projects on external drives

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other than backups

frail gulch
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My reasoning is that I have a laptop and pc and I’d like to transfer my projects between them but admittedly it hasn’t worked a single time so I see your point

potent geyser
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It's not advised even for backups.

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Use version control

frail gulch
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Should I just make a unity folder or something in local disk C or is there a place people usually put stuff?

potent geyser
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You can put your projects wherever, they're just files.

frail gulch
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I assumed so I just wanted to be sure

potent moss
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do you people just use netcode for multiplayer stuffs or do you actually use an external plugin for it?

near wigeon
worldly cave
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just incase i never know when my pc can explode

glass kraken
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hi, where did the "import new asset" go?

potent geyser
worldly cave
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i mean i do do version control

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i have a github repo

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but i also like having local back ups every now and then

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specifically on external drives

potent geyser
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Right

worldly cave
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im not saying its nescessary but im also not going to justify my ocd to anyone

turbid lantern
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I like when Copilot helps me with some "manual labor" code, but it annoys me to no end when it tries to code the whole fricking function for me.
Is there a way to tune down the suggestions instead of completely disable it?

near wigeon
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probably ask somewhere where they care about AI coding

turbid lantern
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I'll just disable it. The intelisense is more than enough.

near wigeon
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intellicode you mean?

worldly cave
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i tried using it once for more than 5 minutes but them choosing to have "tab" be the auto complete shortcut is actually insane lol it completely messes up with basic muscle memory that i stopped right after and never looked back

near wigeon
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intellisense is wat shows the variables and functions in a box.
intellicode is "smart " autocomplete

turbid lantern
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Yeah, intellicode.

near wigeon
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yea intellicode aint as bad..or opinionated

turbid lantern
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Like, I really like it when it automatically creates a 2D for loop for me. Intellicode can't do that I believe.

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Wait, wasn't there a way to create custom code generation?

near wigeon
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just create your own snippets.. it aint hard..

turbid lantern
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Yes, that.

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I had forgot the name of it. Thank you.

marble fiber
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Intellicode is really good for Unity, it helps a lot

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I recommend it

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it saves so much time, and it helps you with syntaxing

safe heron
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i know this is probably a redundant question but where can i get the most official or most quality tutorials for unity

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i wanna make a simple environment and make the character walk

vagrant rootBOT
fallen bolt
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I'm using the Tanks tutorial in 6.2 and all the levels are purple. I tried converting them to URP but it gave an error

jade orbit
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Do i have to make animation clips for each direction when using a blend tree if im tryin to use a sprite for 360 directions? Is there anyway i could just plug in the sprite?

tender thicket
jade orbit
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Thank you ill ask in there

fallen bolt
near wigeon
safe heron
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i feel like these unity tutorials are a bit too specific for their game but i wanna just do the simple stuff without having to make a whole game i dont wanna make

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like getting my character to move

still stone
fallen bolt
hollow marten
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Hello does anyone know how to fix this error?

fallen bolt
hollow marten
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It's my teammates

fallen bolt
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he needs to give you permission from the settings i think

hollow marten
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The project settings?

fallen bolt
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idk

hollow marten
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Right now he is the one trying to check in the changes, and I have assigned him a seat in the repository

viral hill
fallen bolt
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this is where someone more experienced needs to answer

hard relic
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What does the security alert mean on the unity editor installs

balmy kettle
hard relic
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Ohh, okay

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I know its exploits but what can people/hackers do without these fixes?

edgy silo
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Sorry, quick question (newbie, doing one of the intro to unity courses)
I can't get the Scene Gizmo to appear. Everything on the internet says there should be an option to enable it in the top right of the scene view. Anyone kow what's up?

viral hill
edgy silo
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That did it, thank you :D

fair cove
plush sigil
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wheres the helpchannel if there is one for some reason collab enabled and i cant see shit in the inspector and its driving me insane.

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my unity versions corrupted after trying to install

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2019

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and now i feel insane.

slow dirge
# plush sigil

What throws that error?
What does the inspector and collab has to do with that error?? Also, unity 2019 is long out of support.

plush sigil
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i got it, found out how to disable collaborater mode and also just decided to obliterate it from the meta deta in the editor.

tepid narwhal
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for new projects I keep getting warned about deprecated packages
I just say Dismiss forever and it doesn't seem like it messes with the project too much

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weird how Updating it works now before it never updated this package

tepid narwhal
hollow marten
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I've been looking around online and people are talking about permissions and assigning seats, but I have already done that

tepid narwhal
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I don’t use a Mac

viral hill
tepid narwhal
viral hill
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Ah ok

tepid narwhal
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Theme

upper tide
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yo yo what exactly is the difference with the convex thingy in mesh collider being on and off?

viral hill
near wigeon
storm patio
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please don't solicit DMs

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!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

junior crypt
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can you help me then rq please ?

storm patio
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you're gonna have to provide adequate info here

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can't help even if i wanted to without info šŸ˜‰

junior crypt
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well I am trying to add contact receiver, but it doesn't work o.o

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idk what more info to give ..

potent geyser
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What is a "contact receiver" in the context of your issue?

junior crypt
potent geyser
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The issue also isn't that 5 people decided to make non-working tutorials in order to be malicious, so there's clearly something on you that you're not doing correctly.

storm patio
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ah.

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!vrc

potent geyser
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Oh, this is a VRChat thing ...

vagrant rootBOT
# storm patio !vrc
<:error:1413114584763596884> Command not found

There's no command called vrc.

potent geyser
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!vrchat

vagrant rootBOT
potent geyser
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Here you go, ask there ^

storm patio
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ah, that's what it was

junior crypt
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there is no rooms for unity questions

potent geyser
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šŸ¤”

storm patio
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vrc is entirely unity

near wigeon
storm patio
storm patio
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oh, i can't remix on nitro classic.

latent meadow
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Ok, now This is pissing me off.

[Package Manager Window] Error removing package: com.unity.ide.rider.
Unable to remove package [com.unity.ide.rider]:
  Access to the file [P:\HBC\Packages\packages-lock.json] is denied
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

storm patio
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@near wigeon my question was about if it's was "shrink wrapped" in a way (see images)
i don't really work with 3d so i don't think i have the proper terminology to ask my question effectively

(also on mobile, to explain the shit quality lmao)

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damn, i shouldve used a different color to draw those.

latent meadow
storm patio
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uhh no clue what that means (in the context of what i said). is it impossible to have all that on drive C or smth?

latent meadow
storm patio
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ahhh

latent meadow
sand kraken
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Hi all, not sure where to send this here so I apologize if this is the wrong place. I've recently picked up Unity 6 for the first time and I have a very small project at the moment with just a few asset packs imported. After making a code change, it takes roughly 50 seconds before my Unity editor is responsive again. Does anyone know how to reduce that?

latent meadow
sand kraken
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I didn't think it would be related to my actual code, is that a possibility? I only have a few files so I didn't think it would be haha.

latent meadow
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you said asset packs.. perhaps they have included code?

sand kraken
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They're just models

latent meadow
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Then i do not know. this is all assuming you have a moderate computer

sand kraken
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Yeah I have a 24 thread processor lol

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The only intense code assets I have installed are PurrNet and ParallelSync, but I don't assume either of those would slow it down to this insane degree

slow dirge
#

!logs

vagrant rootBOT
# slow dirge !logs
šŸ“ Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sand kraken
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Will do! I'll get back to you

latent meadow
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i can easily imagine parrelsync causing significant delays, as it duplicates everything, iirc

fading shadow
near wigeon
fading shadow
near wigeon
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if people have an answer they do it, no reason to bump a question from 2 min ago

slow dirge
slow dirge
fading shadow
sand kraken
latent meadow
near wigeon
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not even a need for parallelsync these days with the new network play mode

sand kraken
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network play mode?

near wigeon
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oh "multiplayer game mode"

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it stays all in 1 unity and just makes multiple windows for each player

sand kraken
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does this only work with unity netcode?

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or other network libs too?

near wigeon
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oh not sure, probably

sand kraken
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Also update on my situation, I restarted Unity and now it takes 5 seconds to reload..

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My editor.log file was nearly a gigabyte lol

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I deleted that as well, not sure how Unity interacts with that but maybe that could have contributed

near wigeon
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if your project becomes sluggish sometimes is best to delete library and rebuild it

sand kraken
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Why would deleting the cache help?

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Does old stuff get stuck in there?

near wigeon
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it can build up yes

sand kraken
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Good to know

upper tide
#

quick question; what exactly is a prefab? I used google and didn't understand it. Is it a file type or something because I was told that when moving stuff from the hierarchy to the project window, it gets converted into a prefab

sand kraken
near wigeon
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it works with other networking ?

sand kraken
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You just tick another player on and it pops up just a game window, no heavy editor

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Yeah works with PurrNet at least

near wigeon
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oh yeah thats what I liked about it

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not clones taking up unecessary spaces and folders

latent meadow
latent meadow
#

!learn

vagrant rootBOT
upper tide
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am here

near wigeon
upper tide
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I am not blind following any of this like I used to do years ago btw

latent meadow
upper tide
storm patio
sand kraken
# upper tide quick question; what exactly is a prefab? I used google and didn't understand it...

I'm fairly novice to Unity as well, so this won't be the best explanation, but should get you started. Think of a prefab like a configured collection of assets / scripts. For instance, if I drag out a model into my scene, then I add a script to it, I've created a unique entity with a unique set of scripts and configurations. Creating a prefab from that item is like saving all those settings into a single item you can duplicate, being the prefab. This is why its really useful for Players. You configure one player, make a prefab of it, then you can spawn identical players with the same configuration multiple times easily with that prefab.

storm patio
#

like what's the difference between the bottom left and bottom right in the original image

upper tide
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rite?

sand kraken
upper tide
storm patio
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it's basically a gameobject saved as an asset

sand kraken
#

Yeah exactly

near wigeon
upper tide
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ah i c thanksšŸ‘

latent meadow
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Ah, i got beat to the answer šŸ˜„

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@upper tide also, it is one of the more difficult things to wrap your brain around at first in Unity. Almost just best to say 'it is what it is' at first

near wigeon
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I don't think the thumbnail was specific to unity , Idk the bottom part does in that image, but in unity how you drew the second image though would look like the bottom , is just the convex part that gets that "hull" thing @storm patio

tepid narwhal
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are we good?

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my connection is very laggy

upper tide
still stone
upper tide
still stone
#

If you can, Packt has some amazing tutorials on Unity and one on them teaches you how to make your own prefab file from scratch eliminating unity version

latent meadow
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bah.

still stone
upper tide
#

ig more customization

near wigeon
still stone
still stone
latent meadow
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a prefab is a yaml file at the end of the day. knowing this does not help me understand prefabs too much better.

near wigeon
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there isn't anything mysterious about a prefab

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the principles are simple : a template to what an instance of an object will be

copper gust
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It’s like making the original version of a barbie doll that will be mass produced and sold in stores

latent meadow
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the difficult thing, imo, is understanding why changing this prefab affects that(a) prefab, while not that(b) prefab even though they are the same base.
the propagation of the changes is the more difficult aspect, after you understand that it is just a collection of organized/structured components. Oh, and then retro changes.. applying the changes you made in a variant prefab back to the original

#

unless i have missed a magic tutorial, Unity themselves could be Much clearer on Prefabs.

near wigeon
#

your own prefab file from scratch
sounds like too much potential to go wrong without any real benefit

upper tide
#

yo how do I increase the speed of my panning?

near wigeon
upper tide
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which one

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there are a lotta numbers

near wigeon
#

well maybe show what you are seeing cause we're not mind readers?

upper tide
#

wdym? Yk the camera panning? I just want to increase the sensitivity kinda

near wigeon
#

the scene camera?

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couldve been more specific.. you see cause I thought you were talking about cinemachine

upper tide
still stone
upper tide
near wigeon
#

or try focusing on another object by selecting it and press F

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iirc its relative to that

upper tide
latent meadow
near wigeon
upper tide
near wigeon
#

you can also hold shift and use arrow keys

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or maybe not, i forget rn its late lol

upper tide
latent meadow
upper tide
#

now it does pan normally

upper tide
#

is it just supposed to mean that each gameobject gets 1x the mass OF the prefab and the prefab itself has 0.1x the mass of the cube in unity?

latent meadow
heady gorge
#

i need... helps

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i think someone said there was a fix by changing preference fonts or something to system font but i cant remember where i saw that so uh

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i also unfortunately cannot go to another version im a bit too far in this one

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oh wait i think i found it we shall see

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for some inexplicable reason it worked
going to edit > preferences > general > editor font > system font, fixed the error

latent meadow
#

what version of Unity?

heady gorge
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6000.2.6f2

latent meadow
#

ok, thanks

heady gorge
#

FINALLY
i can now see that my script was actually just not doing its job at all whatsoever

#

it was just adding nothing to a list but it seems that was an editor issue with not properly assigning things

we are now 50% through an inventory system and now i can only pray i dont break it further

unique anvil
#

Hello, 2 Qusestions , Anyone can help. 1. I got 400 3860*2440 PNG, each 10M , Build for Windows is OK, Build for Android fails when Gradle do compression. I searched for 2days. Final discovery is , if I delete 150 images, 250 left to build Android , it can Build OK.

#

2nd Question is , in this situation, My solution is override the import Max Size for android , but I dont want them be 2048, I hope to be 2560*1440. how to set it?

leaden vigil
#

there a channel for shaders?

leaden vigil
latent meadow
unique anvil
jovial ingot
#

Hello there.. is there any channel to find/hire freelancers?

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

jovial ingot
ancient flume
#

Unsure if this is the right channel to ask but-
Do y'all know any games with this kind of graphics? This kind of pixelated, low poly retro look but with a touch of modern, as if the style is intentional, not a product of hardware limitation like in the case with actually old games

latent meadow
ancient flume
#

I'm sorry, I thought Unity is a piece of software that you can make games with.. so, you know.. you can ask for game related stuff..?
I'm not asking because I'm looking for games to play, I'm asking because I need more inspiration of this art style

latent meadow
#

"How can i make this effect in Unity" is a Unity related question. "anyone know games that look like this" is not. this effect can be done with post processing, to a degree.

#

they are both initially using lower poly models

ancient flume
#

That's.. quite vague

latent meadow
#

do you know how to use Unity?

ancient flume
#

Are you intentionally trying to be a pain?

latent meadow
#

there are assets that can help you in the Unity Asset Store

ancient flume
#

It's clearly way more to it than just 'uhh just a bit of post processing and some low poly models and you're set'
There's a reason why most low poly games look bad, hence why I asked if anyone knows games that do it right, so I can look at what they do right

latent meadow
ancient flume
#

Make this guy a moderator šŸ™

slow dirge
ancient flume
slow dirge
#

Twitchy renderers are exactly what that custom render pipeline is adding, since it's meant to simulate the Playstation one era graphics.

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If you don't need that, then just assets and post processing would do, as you've been suggested earlier.

ancient flume
#

Unfortunately the images I shared don't quite show the.. my vision
I want to bring a modern touch to these old graphics. Good lighting, reflections, smoothness, etc etc
Not just classic old graphics
And I think I'd like some twitchiness, but maybe only on moving elements instead of everything, if it makes sense

#

I'll have to keep looking

full fractal
#

@clever kestrel Why you add me on discord?

latent meadow
latent wren
#

Hey guys, would I be able to run third player games that I want to create on a bad laptop?

latent meadow
hollow knoll
#

Nooooooo

hollow knoll
#

I think unity should be much more higher because its community

copper gust
#

we live in a society frl 🤔

viral hill
copper gust
#

ok

#

when you understand it let us know

spare galleon
#

fr

hollow knoll
#

I used wrong word sry

latent meadow
#

well, that makes a bit more sense, but the lack of people in this room that have any interest in Unity stock prices make it almost off-topic. i highly doubt you will find anyone engaging you about it, and i even think that it has been mentioned to you before by a moderator, that this is probably not worth posting here.

#

perhaps find a day-trading server, or whatever that would fall under

copper gust
#

a fish in a high pressure workplace

slow dirge
#

Some kind of fish idk

#

Generalissimus cod

copper gust
#

think i killed that guy in fallout new vegas

latent meadow
pearl oyster
#

genrelist cod

latent wren
#

Is it a story maker or?

#

Genuinely intrigued

latent meadow
viral hill
latent meadow
viral hill
slow dirge
slow dirge
latent wren
#

Yeah ur right

#

My bad

slow dirge
#

I mean, just in case you still need a proper answer.

latent wren
#

😭 I can’t even get a character in here lol

lunar drift
latent meadow
twilit imp
#

So I was scratching my head debugging something. So I asked Chat GPT.
"Hey, I'm getting this error."
"Oh! I see what the problem is. Try this solution"
"Chat GPT, now I'm getting this error twice."
"Oh! I know why. It's because this method here [x] is being called twice. Try this solution. [y]. This way, you will only get the error once"

#

atwhatcost lol 😭

plain dagger
vivid violet
#

I received a friend request from @spring moon . I think they're a spammer

lunar drift
latent meadow
lunar drift
#

Discord mod

latent meadow
#

<@&502884371011731486> troll. nonsense. escalating šŸ‘‡

lunar drift
#

@vivid violet

sage basin
#

!warn 1387389000074924065 there is no off-topic on this server

vagrant rootBOT
vivid violet
#

Sorry. My bad

latent meadow
# vivid violet Sorry. My bad

You didn't do anything wrong. I was just telling you where to find the information to contact the Moderators, if needed.

abstract ocean
narrow mortar
#

where should i ask about fog effects? because im toying around with the lighting settings, and while it looks nice for the game camera, seeing it in the scene editor just gaslit me into thinking i lost all my assignments progress

mild radish
pearl oyster
abstract ocean
#

Yeah figured as much, altho I had faith there are some niche cases where this would be useful

mild radish
#

the only rotational issue's ive ever had is a rotation snapping back via its closest rotation..
but theres various methods u can use to make it rotate back the way it came

royal wing
#

Hello! I'm not sure if this is the right place to ask, but- I uploaded a unity windows build to itch.io. At first it seemed that others were able to play it normally. However, one person said that it gave an error stopping them from playing. I tried to download it myself, but I also received the same error:
"The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."

latent meadow
#

Did you use the latest patched version of Unity, or did you at least use the patcher to fix the security issue with your built game? if not, there is a chance that itch removed UnityPlayer.dll due to the security issue

vivid cedar
#

Oh that's also possible

royal wing
#

I updated my unity version, opened it in the updated version, and then built a new build. And then I uploaded it to itch.io! My biggest confusion is that I did not touch the itch.io file in any way afterwards and some people were still able to play while others weren't!

If it helps, microsoft seems to be flagging my game as a possible security risk. ("PLACEHOLDER.exe isn't commonly downloaded make sure you trust PLACEHOLDER.exe before you open it.")

abstract ocean
#

Microsoft flags everything as a security risk

latent meadow
#

MS flagging it is normal. your game is not signed, i'd wager, and it certainly does not have millions of downloads

royal wing
#

Yeah, but I'm not sure what to do since the uploads have already been locked as it was part of a game jam...

storm patio
#

you'll probably have to contact the organizers

#

also consider the patch tool to avoid making a whole new build (in the context of the game jam)

balmy kettle
royal wing
#

I think I just didn't upload a proper zip file. But I don't know how someone played the game before, if that's the case... I'll just contact the organizers. Thanks for your help guys!

south cradle
#

Ever since needing to force update to Unity 6000.2.6f2 mac silicon, my project has been weird. One of the biggest issues, is package manager isn't showing me available updates for some packages. I'm having to edit the manifest.json just to get the updated packages i need. Anyone else having issues?

deft rock
#

The 6.2 fix was bugged for many many people. There'll be new updates since, get one of those

granite sorrel
#

guys i got silcenced from the discussion website bc i typed too fast (i was really just copying and pasting the message), do you know how long it last?

mild radish
#

can anyone help me with some terminology?
im hunting for fonts like the lower example

where the middle of the letter is higher.. ie: the E like top-heavy for a lack of a better term...

im not sure what its called.. or how to search for fonts like it

mild radish
junior sleet
#

in which part of the forum would i want to seek people who are tutoring/teaching unity one on one? or is there another discord any one recommends i join? i would appreciate any dm's.

latent meadow
latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
#

by following that link

junior sleet
#

thank you

#

i was looking at that one but iwasnt sure since its like, descriptive as where you would go to work with each other if that makes sense

latent meadow
#

possibly, also the Game Dev Network discord. they have a limited hiring/collab section

#

Yeah, beyond that, i do not have any info

junior sleet
#

thank you for your time

latent meadow
#

that doesn't look like the mentioned font at all. oh, it is a video, maybe you are showing the site. it won't play for me yet

shadow heron
lusty bone
#

happy diwali guys

latent meadow
#

there is no off-topic here.

lusty bone
#

šŸ˜• just greeting

latent meadow
#

this is not a social server. if you have a Unity question, feel free to ask

storm patio
lusty bone
#

ok does rtx 4060 laptop handle the unity 6 ?

mild radish
stable perch
lusty bone
#

for rendering game sir like i made game like silksong

mild radish
#

they have quite the selection of 100percent free fonts

storm patio
mild radish
#

ya, thats what i thought too.. but its the best term i have for now 😭

storm patio
#

i googled for "anatomy of font", and none of the images i found described this property

#

so probably it isn't a formalized or common thing

midnight chasm
#

hey

I am not sure what's the right place to ask this but I've been going through the unity pathway tutorials and I am stuck at the 'User Interface' section because a lot of the videos don't seem to buffer for me, I can't tell if it's a problem on my end as they seem to work at times randomly but rarely https://learn.unity.com/pathway/junior-programmer/unit/user-interface/tutorial/lesson-5-1-clicky-mouse-1?version=6.0

Unity Learn

Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.

stable perch
latent meadow
late gyro
#

hey, can anybody recommend any unity courses, if your goal is making a metroidvania?

mild radish
#

-# Jost šŸ‘‡ (is close enough i guess) but i use Jost for everything šŸ™

#

screw it. its about time i figure out how to make my own fonts lol

#

anyone know of any ~~ good~~ free font creation programs?
or any recommendations?

latent meadow
mild radish
storm patio
latent meadow
late gyro
latent meadow
#

!learn

vagrant rootBOT
latent meadow
#

@late gyro a lot of people miss this, so i figure i'd point it out. right here in the hub, you can find a couple things

rough gate
#

guys can I ask only for curiosity?

late gyro
rough gate
latent meadow
rough gate
#

ok thx

hidden panther
#

what's this

latent meadow
#

That's a screenshot!

sly lake
hidden panther
#

would it corrupt my project?

hidden panther
sly lake
#

Make a backup to make sure

balmy kettle
sly lake
#

Most likely, nothing will happen but there might be a new bug or two catshrug

hidden panther
#

okay thanks

#

ill create a backup just incase

lusty jolt
#

I’m having trouble getting up and started on this game rn lol.

latent meadow
#

!learn

vagrant rootBOT
lusty jolt
storm patio
#

do you have a specific issue you need help with?

#

specific questions will yield specific answers, generic questions will yield generic answers

lusty jolt
#

I’m having trouble figuring out shaders rn

#

Specifically cel shading

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

storm patio
#

you can ask in #1390346776804069396, the folks there should be able to help. make sure to provide adequate info as outlined above ^

cyan geode
#

Bello

#

I was asking about work and jobs

latent meadow
vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

cyan geode
#

Where can i find jobs or commissions

cyan geode
#

Im asking where do people find jobs

#

Or what do they do or how do they get loney

latent meadow
cyan geode
#

Money

latent meadow
radiant pewter
#

Any idea what this whole 2 seats per license thing is about? It's very annoying as a uni student having to revoke and create licenses every time I move to a different computer

plain dagger
#

Its to prevent license abuse

#

how many computers do you own

sly lake
#

Could probably just put Unity personal on one, no? I assume the project is noncommercial

last parcel
#

did i sent any pictures in this server, if i did im sorry it wasnt me,

ornate oracle
#

Hello everyone, sorry to bother you, I'm working on a TCG project.

I'm making relatively good progress, but I've left a bug behind: the card hover function isn't working. I have the collider on each card, the associated script... The script is fine, but still nothing. If anyone would be willing to help me, I'd really appreciate it. Thank you very much in advance!

ornate oracle
potent moss
#

does anyone have the updated version of whatever this script in the unity netcode docs is supposed to be?

last parcel
vagrant rootBOT
# viral hill !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

ornate oracle
last parcel
#

oh

proper pecan
#

Hello guy

smoky delta
atomic lantern
#

i'd like to create GUI heavy game (tons of buttons, scroll menus, tabs... etc) . what's the most 2025 way to approach implementing GUI since there seems to be few options among major ones are probably uGUI and UI Toolkit?

#

for unity 6

#

"Use Unity UI Toolkit as the primary system for complex, modern in‑game GUIs in 2025, built with UI Builder, UXML/USS, and runtime C# bindings for logic and data; reserve uGUI only for legacy or specific cases" <- this is what AI says

stuck flower
#

There's some wonky inspector bugs in that version. If it's not too far into the project, it might be a good idea to use 6.0 until they're resolved

cobalt sequoia
#

hey how do i forcefully play an animation from the start, like if the animation is already the current animation it just starts from the beginning?

#

i gtg ping me so i can see your answer

smoky delta
azure pond
full flint
woeful spear
#

I imported this project from Unity tutorials. I see this warning. Should I ignore this?

slow mauve
#

hey guys

slow mauve
#

i have unity 2022

#

and it says that theres textmeshpro 4.0.0-pre whatever on the website, but in the package manager i only see 3.0.9....

#

how can i fix this or get the newest version

azure pond
azure pond
slow mauve
azure pond
#

it's there

slow mauve
#

okay

#

thanks!

azure pond
#

i'm not sure if 2022 is compatible. ugui 2.0 now has tmp integrated

slow mauve
#

i remember digiholic from 3 years ago

#

sorry im bored

#

while my packages are reinstalling since i cleared library folder

#

they helped me with my first scripts and stuff now i have a big game

#

thank you

sweet charm
#

6.2.6 is constantly having problem with the inspector. Is 6.2.8 working out?

gusty abyss
#

Guys I've been having a lot of crashing issues due to memory on unity 6.2, is this normal or? I'm not sure why it even happens

cyan lion
#

Hello peep

magic bloom
#

hi can somone help me with one bug

magic bloom
keen reef
#

I am facing very wierd problem here. I have my unity game built for Android. And weird thing is when I start the game by taping multiple times on the game icon, the game gets bugged, everything in the game gets bugged. If I tap 1 time on icon and it will run fine

#

How I find the solution for this, it's the very start of the game not in actual game

primal wraith
#

hello everyone, i have a new goal.

To start, i know nothing about coding, like minus zero BUT i am determined to learn for one reason only.

Me and my brother are huge dark souls fans and we have a modded switch..
We love playing dark souls one on there, but dark souls 2 Is missing, which to us is a huge issue since its our favorite out of the trilogy.

Said so, what am i trying to say? i want to learn how to code on unity and make a switch port of dark souls 2 scholar of the First sin.

The only thing is, i need help. i need help on how to learn unity coding and tips and trick for optimization

viral hill
primal wraith
#

you mean c++?

proud burrow
#

C#

primal wraith
#

oh ok

#

thanks for clarification

viral hill
primal wraith
#

also, i am determined of this project, but for you guys which are advanced developers, how hard is it to do

primal wraith
#

the hashtag

viral hill
proud burrow
#

Oh

viral hill
#

are you trying get ds2 onto the switch?

#

or make a mod?

gusty abyss
#

Why does my gpu keep running out of memory randomly and crashing my editor? What could it be due to?

primal wraith
viral hill
potent geyser
#

That game isn't made in Unity, and this topic is not appropriate for this server.

viral hill
#

idk if unity would even help you do that

primal wraith
#

what should i use then?

viral hill
#

!logs

vagrant rootBOT
# viral hill !logs
šŸ“ Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

primal wraith
gusty abyss
# viral hill what editor version are you on? also check the logs

I'm on 6000.2.6f2

it just keeps saying something like this

d3d12 : Creation of resource 'BufferD3D12::CreateBufferResource() Buffer' (1280 x 1) format 0 failed (887a0005).
d3d12: Device failed error (887a0005).
d3d12: Device removed reason (887a0001).
GfxDevice was not out of Local memory
Local memory usage:
Budget: 7736614912
CurrentUsage: 983425024
AvailableForReservation: 67108864
CurrentReservation: 4002525184
Non-Local memory usage exceeds budget by 268226662
Non-Local memory reservation exceeds reservation availability by 4048074701
Non-Local memory usage:
Budget: 7827713946
CurrentUsage: 8095940608
AvailableForReservation: 0
CurrentReservation: 4048074701
Device Remove Reason (HRESULT): 0x887a0001
Device Memory Stats:
Local AvailableForReservation: 3817 MB, Budget: 7378 MB, CurrentUsage: 937 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3860 MB, Budget: 7465 MB, CurrentUsage: 7720 MB, CurrentReservation: 0 MB
d3d12: CreateResource for buffer failed.
d3d12: failed to create a buffer of size 1280
d3d12 : Creation of resource 'BufferD3D12::CreateBufferResource() Buffer' (120 x 1) format 0 failed (887a0005).

viral hill
#

6.2 is trash, dont use it

gusty abyss
#

you think its due to the version?

viral hill
#

yes

gusty abyss
#

So what do i do then

#

do i just update to a newer one or

viral hill
#

no, downgrade

rancid whale
#

No we're suggesting to go back to 6.0

gusty abyss
rancid whale
#

Yeah

viral hill
#

yeah, make a backup

rancid whale
#

Backup, for sure

gusty abyss
#

wait i already have like a github repository, is it necessary if I have that?

rancid whale
#

Then, that is a backup copy

gusty abyss
#

kk

charred fog
#

You might want to upgrade first, there were two minor versions since then. Upgrading is easier.

#

And do have an updated repository to roll back

gusty abyss
#

Hold on do I upgrade or downgrade? I'm confused

charred fog
#

if you do go backwards.

gusty abyss
#

what do i do backwards

rancid whale
#

yes, there is 6000.2.8f1
Simply, install a different editor version, and open it with that

smoky delta
#

meh, upgraded my main project when was very first news about leaking. Not good expirience

charred fog
#

@smoky delta No memes, please

gusty abyss
rancid whale
#

Scenes, configurations, everything. In one shot, perfectly replicated

rancid whale
stiff quest
gusty abyss
#

Idk for me it crashes sometimes, like in some play tests its fine but sometimes after about 30 seconds it happens. I have no clue if it's due to my code or the version

charred fog
gusty abyss
#

alr

rancid whale
potent moss
nocturne remnant
#

Hey, any experienced dev on? I wanted to dm and ask about a thing.
Its about game dev as a career.

#

I am kind of feeling down and unsure.

charred fog
marble quarry
#

I’m having troubling downloading a new unity version today from the archive through the hub

#

Is AWS effecting this or is it probably just something on my end?

stuck flower
dapper topaz
#

Yo

cobalt sequoia
#

guys i have a non looping animation how do i restart it on command?

cobalt sequoia
#

i used animator.Play and it didnt work

#

is that your cat?

dapper topaz
#

No

cobalt sequoia
#

looks goofy

stuck flower
cobalt sequoia
stuck flower
#

What's the condition you've set to enter it?

cobalt sequoia
#

whats a condition, in all my previous projects i just used animator.Play and its in 2d with sprite animation

stuck flower
#

You should actually use the Animator Controller.
https://learn.unity.com/tutorial/animator-controllers

Unity Learn

An Animator Controller is a Unity asset that controls the logic of an animated GameObject. Within the Animator Controller there are States and Sub-State Machines that are linked together via Transitions. States are the representation of animation clips in the Animator. Transitions direct the flow of an animation from one State to another. In thi...

cobalt sequoia
#

seems scary

potent moss
#

why are we posting cats here

cobalt sequoia
#

why you have a heinz lava lamp?

potent geyser
#

There's no off topic here, thanks.

potent moss
#

wow

cobalt sequoia
#

deleting funny cat pics

#

ok im gonna ask catgpt

stuck flower
#

This isn't a social server. If you want to look at cat pictures go to literally any other website

cobalt sequoia
#

this person has cat picture no one in the world has ever seen

potent geyser
#

Again, keep this server on topic, thanks.

cobalt sequoia
#

ok

near wigeon
balmy kettle
#

part of the anniversary-jam category (which is also all new channels)

near wigeon
#

oh nice, any ideas when it will start ?

#

oh nvm I found the channel

distant nimbus
#

Working on a click and drag object interaction system somewhat similar to tabletop simulator's

working out the exact functionality

When I have a held object, I need the hold point to hover over the table, in line with the raycast from the camera

How do I "walk back" along the ray? I think to get it to feel right, I need to get the point where the cursor ray cast hits the table, then walk it backward until the dice hovers the correct number of units above the table

gentle heron
#

i have an "issue" with my 3d animations. i have a book that opens when im interacting with it and when i stop, it closes again. i made it by just make a close animation in the animator and reverse the opening anim. now the issue is that everytime i close the book while it is still in the opening animation, the keyframes jump to the end and close from there. is it possible to set up the animation transition to close from wherever i am currently in the opening anim?

rancid otter
#

arrows have disappeared for animator transitions. any way to enable them?

distant nimbus
#

I believe playback direction, or progress through the animation, something like that can be set in code

#

failing that, get the progress through the opening animation, and start the close animation at the inverse number of percent complete

So if the open stops at 10%, start the close at 90%

stiff quest
dreamy snow
#

why unity triangulates my models faces ?

worldly cave
modest meteor
worldly cave
#

and also set its transition duration from opening to closing very short

worldly cave
#

hell even blender uses tris for everything it just shows it to you as quads so its easier to work with

violet thunder
worldly cave
#

its just the nature of computer graphics.

#

the polygon is the simplest 2d shape

dreamy snow
worldly cave
#

dont think thats anything to do with triangulation

dreamy snow
#

instead of this

#

it is

worldly cave
#

to me that just looks like an issue with shading

distant nimbus
#

in that case, it's a topology issue that unity is exposing, not a problem with unity

worldly cave
#

it doesnt even look good in your blender (?) screenshot lol

dreamy snow
worldly cave
#

triangulation wont really affect it.

dreamy snow
worldly cave
#

yeah because its 2 different engines

#

it cant look 1:1 in the blender viewport and a scene view in unity

violet thunder
#

You can always use a triangulation modifier on blender's side, if that's what youre using

worldly cave
#

check that your normals arent flipped to start

dreamy snow
#

theyr not

modest meteor
violet thunder
#

But yeah doesn't seem like a triangulation issue. Do you have this checked?

dreamy snow
worldly cave
#

yeah it does look like a smoothing issue as well

#

even in blender

#

that crease in the arm shouldnt be happening

#

it should be a smoother transition, check to see if your using auto smooth shading

distant nimbus
#

check to see if any of your edges are unconnected, I've had issues like that

it looks smooth and fine but technically one edge is actually two connected edges, each one connected to two overlapping vertices

worldly cave
#

and also make sure your faces are flat, if you manually adjusted vertices you can sometimes make certain faces convex/concave

#

theres a lot of possible issues here but i assure you about 0 of them have to do with triangulation

dreamy snow
#

thx will see

gentle heron
worldly cave
#

@gentle herondo you have a direct transition between your close and open animation?

worldly cave
#

and vice versa

worldly cave
gentle heron
worldly cave
#

and you have no transition between close and open?

violet thunder
worldly cave
#

just open and close

#

take a pic of your animator

#

it will make it easier

worldly cave
dreamy snow
gentle heron
worldly cave
#

add a transition from close to open as well

dreamy snow
#

and my modle uses SmoothShading

#

is that an issue ? i figured a lot of models do that

worldly cave
#

its not, you want to use smooth shading or auto smooth if need be

gentle heron
violet thunder
gentle heron
#

but what do i set as interruption source now?

worldly cave
#

next state i think?

#

wait your issue is that when the book is in the middle of the open animation, when you close it it doesnt actually transition smoothly into closing but rather closes it instantly?

dreamy snow
violet thunder
dreamy snow
worldly cave
#

the angle you choose

violet thunder
#

Maybe it has overlapping verts

dreamy snow
#

i think i did that allready once , i thoguth the same

#

myeah merged 0

worldly cave
#

try manually adjusting the edges in blender until the crease dissappears

dreamy snow
#

which crease are u talking about ?

gentle heron
#

idk if u understand now haha

violet thunder
worldly cave
dreamy snow
#

problem was these things which as per me seems that are coming form the triangulated faces "D

worldly cave
#

negative speed will just reverse it

worldly cave
#

its nothing to do with triangulation

#

i think you need to adjust the angle of the smooth shading

#

do you have any modifiers on the mesh in blender?

dreamy snow
#

did not evne know you can adjust it when you click auto smooth šŸ˜„

#

no there are 0 modifiers

worldly cave
gentle heron
worldly cave
#

In the animator:

use a single state with the open animation
set the speed parameter to your float parameter
the animation will smoothly reverse from wherever it currently is

#

then you can do something like
animator.SetFloat("BookSpeed", BookisOpening ? 1f : -1f);

#

or you can use a blend tree

gentle heron
#

thats what confuses me

dreamy snow
violet thunder
#

Ah so that one's intentional

gentle heron
#

i have the book straight closed when nobody is interacting. when somebody uses it i have to set it to open

#

and vice versa

worldly cave
#

i understand you perfectly fine

#

thats why i gave you 2 solutions

dreamy snow
violet thunder
worldly cave
#

use the speed control approach or use blend trees

dreamy snow
#

i guess i need to check different unity version .. šŸ˜„

#

thx for help tho

#

tho i also see the same problem with other assets that are imported from asset store.. like decent quality ones

gentle heron
hushed hamlet
dreamy snow
#

and in theyr scrrenshots from unity they dont look like that ..

azure grove
dreamy snow
dreamy snow
hushed hamlet
azure grove
#

ah if thats the case i would assume either overlapping verts or face or extra smoothing data is in blender

hushed hamlet
#

yeah thats what I was thinking too

azure grove
#

the Geometry Data dropdown has a spot for custom split normal data

dreamy snow
hushed hamlet
#

The only spot it seems off to me is here

azure grove
#

you can clear it

upper tide
#

yo what is this for? because I am using the normal view controls (left click + alt, rightclick) and nothing happens

dreamy snow
violet thunder
azure grove
#

what modifers are on it during export, and is export setup to apply modifers

dreamy snow
#

so whats the default smootihng angle ?

hushed hamlet
azure grove
#

turn off edge angle and make it use only sharp edges

hushed hamlet
dreamy snow
#

damn so muthc info šŸ˜„ i cant even grasp it all .. im to noob in blender

#

thanks boysz

#

will try to see to it tomorrow

azure grove
#

things should just work, but this modifer was the old way ot bring split normals over to engine

#

and can still be useful at times to get more control

hushed hamlet
# dreamy snow thanks boysz

And this is how you can quickly (in blender) verify if the normals are being weird. Can happen after merging verts and stuff.

#

If it's pointing anywhere BUT away from the face, it's probably an accident šŸ˜„

azure grove
#

would want to show the middle one actually

#

which will show both all normals for split ones

#

face will mostly just confirm if your mesh is inside out or not

dreamy snow
#

face orentation doe the same no ?

#

if its red its looking inside

azure grove
#

no its just showing which way the various types of normals are facing

#

case see here because i marked the edge sharp, each of those verts gets too normals

broken seal
#

does anyone have a mb lowering tool?

stuck flower
broken seal
#

no a tool not a key

balmy kettle
#

what is a "mb" in this context?

broken seal
#

oh, I recall you guys arent aware of vrchat avatar creations?

#

mb is megabytes

#

I'm just trying to find a tool for it but it seems no one knows what it is

balmy kettle
#

!vrchat šŸ‘‡ for vr chat related tools and questions

vagrant rootBOT
viral hill
broken seal
#

ah okay thank you

viral hill
#

but yeah you'll have to ask their server

balmy kettle
#

but yes, if you want to "lower" the "mb" then you need to delete things or use better compression

stuck flower
#

Want to take up less space? Have less things.

gusty abyss
#

Does unity hub not save install progress?

deft rock
#

no

gusty abyss
#

thats dumb

#

welp ill just reinstall

#

will it at least continue or is it fresh?

hushed hamlet
#

It'll restart the downloads for any components you didn't finish installing

gusty abyss
#

ok thanks

near wigeon
tardy pollen
#

Ahaha, thank you! Don't know the channels here yet :))

worldly cave
#

no better feeling than that trello list getting emptied out

#

too bad for every one thing i complete i add 20 more to do

distant nimbus
#

so if I have a class, for simplicity going to call it Base : Monobehavior, that I give a custom onClick function

how do I structure it so that Base has code that applies to all objects, and VariantA : Base and VariantB : Base can both have unique code in that same function?

worldly cave
#

i guess your base class function would need to be virtual

distant nimbus
#

like, for example, if all objects with Base need to make a click sound when OnClick() runs, but VariantA needs to change a material and VariantB needs to apply a rotation

worldly cave
#

so keep the base class onclick a virtual one and add override functions to the variant classes

worldly cave
#

i think

near wigeon
#

You can use virtual and override yes

#

you can also use a Interface if you dont need to be locked in inheritance

worldly cave
#

but interfaces cant have shared code so youd still need a base class with the common logic no? šŸ¤”

near wigeon
#

interfaces themselves dont have code yeah, depends what you're doing in the base class besides common method.
if you only need objects with a common method with different implementation, interface can work too

distant nimbus
#
{
    public void virtual OnClick()
    {
        //the thing all Base objects need to do
        Thing1();
    } 
}

public class VariantA : Base
{
    public void override OnClick()
    {
        //the thing only variant A needs to do
        Thing2();
    } 
}


//result, both Thing1() and Thing2() run when a VariantA object's OnClick() is called```
near wigeon
worldly cave
#

it wont work

distant nimbus
#

so call VariantA.Base.OnClick();?

near wigeon
#

just base.OnClick();

distant nimbus
#

ah, yeah that's what I meant, I was typing that assuming I was referencing it from another script as a reference to VariantA

#

Thank you! That should work great for what I need

gloomy oriole
#

where can i ask for help with camera

worldly cave
#

i guess here

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

worldly cave
#

but in lieu of one this is the place

balmy kettle
#

good thing the bot message addresses that

worldly cave
#

i think some of you guys are too quick and eager to use those bot messages

near wigeon
fresh magnet
#

Is this a good server to look for unity developers or something? I want to make my idea come to life

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fresh magnet
#

Ah ok

#

Thanks for telling me

worldly cave
elder vessel
#

I was wondering if anyone has a way of setting up a Wheel controller and force feedback or have any assets that I can use to get it to work with different types of wheels

near wigeon
worldly cave
#

i think you might be overestimating the effect it would have on people with not so much self reliance

near wigeon
#

spoon feeding someone isn't gonna do them any good šŸ¤·ā€ā™‚ļø

worldly cave
#

i mean someone asking where they can ask about cameras is not a question that warrants calling the bot message for especially after they got an answer

#

consider that someone who is a newcomer to the server or unity might not truly know the nescessary context for some channels

near wigeon
balmy kettle
worldly cave
#

yeah so imagine new server member and unity user looks for channels to ask questions about cameras and goes into #šŸŽ„ā”ƒcinemachine asking what a camera component is or something....

#

if you think answering a question is babying someone then what the fuck is the point of this server lol

#

99% of the questions asked here can be solved with outside resources

elder vessel
near wigeon
near wigeon
#

most people come here as replacement to google

worldly cave
#

yeah exactly, so i dont think its really the end of the world is someone asks a question such as "whats the channel where i can ask about cameras"

elder vessel
#

as in the force put back into the wheel controller

worldly cave
#

lets not pretend like this place is a perfectly optimized oracle of knowledge of all things unity, it is a discord server at the end of the day so a bit of "social work" goes a long way with some people

near wigeon
balmy kettle
#

why are you so butthurt that this isn't a social place to hang out with your friends

worldly cave
#

i think thats a bad faith argument

#

and a bit of a straw man

#

but ok

worldly cave
#

and people are allowed to not be sure about something, asking about it is a perfectly normal thing to do

near wigeon
#

anyway , they exists for a reason. Just because you dont agree with it doesn't mean it should not be used
if you have a problem with it chalk it up to #1161868835423526933

worldly cave
#

but they did ask, they just asked which channel they can ask their probably more specific question in

polar basalt
#

why is there such a big argument over just someone using bot command

worldly cave
#

its not really an argument nor the point nescessarily

#

but this is too off topic now so whatever

polar basalt
near wigeon
worldly cave
#

otherwise this would be a read only server

polar basalt
#

and sharing resources

worldly cave
#

yeah... socializing

polar basalt
balmy kettle
#

jesus, just give it a rest already

worldly cave
#

notice we stopped talking about it and you felt the need to chime in again 🤨

balmy kettle
#

you know damn well that is not what happened

worldly cave
#

it litterally is lmao

stable perch
#

Can yall just stop talking about it

#

Like everyone stop

#

Move on

polar basalt
#

what is the "resident" role?

#

i cant find anywhere where it says about that honestly

worldly cave
#

someone pull out the bot message, jk i wanna know too

balmy kettle
#

it means i live here

worldly cave
#

is it just active user?

polar basalt
stable perch
polar basalt