#š»āunity-talk
1 messages Ā· Page 4 of 1
Thatās kinda important
is 70gb enough space for unity
i think so
Possibly depending on what youāre making but personally Iād just grab a 1TB drive on the internet for like 20$ or so and youāll definitely have enough space for whatever you do
is it okay if i download 6.0 instead of .2
Itās better
Character movement basics
https://www.youtube.com/watch?v=e94KggaEAr4
Character movement more advanced
https://www.youtube.com/watch?v=jSauntZrQro
https://www.youtube.com/watch?v=NsSk58un8E0
Terrain basics video
https://youtu.be/g1e-fftV1gE
oh i have like half a TB on my other internal harddrive and another TB on my external
Preferable actually
Am I allowed to say itās not working yet?
i checked that terrian
@cyan geode Besides Unity Learn, which is considered to be a trustworthy source of knowledge, there are many creators online who make valuable guides
Always take info with a grain of salt. Could be wrong.
Like CodeMonkey who just, writes whatever code that appears to get the job done
check the windows event viewer, maybe it's printing something notable
i checked that tut
but holy the plugin alone is 1.7 gbs
š
i mean unity is so interesting
I havenāt heard of that one before, sorry
i like it but idk where to start
havent heard of what
The issue is that you think starting is having a finished product. You gotta start at the start, make small steps, do small things, and eventually youāll have something good
im a dev in roblox studio but its time to upgrade yk
!learn start with their own source information
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i understand
quick question, if an fps game has melee mechanic which ones would you prefer
a. dedicated melee weapon
b. quick melee with the gun itself
c. quick melee that hides gun temporarily
š¤
Windows event viewer
read that!
dedicated melee
b and c would be the same fundamentally
B or C. Usually having to switch to a dedicated melee weapon can be tedious and a lot of the time fps games are balanced with those melee weapons either being useless or one shots and thatās just⦠awkward sometimes
well no, by b i mean pistol whipping something and by c i mean having a seperate animation where you use a dedicated melee weapon kinda like the old cod ones
It's pretty interesting but it's also not rocket science.
Basically, the Unity Scene has GameObjects in it, and then in scripts you can manipulate them. That's it.
Activate them, deactivate them, change their position, change their rotation, etc.
Typically this is done by Update-ing things every frame. Update runs every frame.
Ask yourself what happens in video games. Stuff moves, stuff rotates, stuff animates. Stuff "shoots" stuff at other stuff. Sometimes you can pick up stuff and do things with it.
But gameplay wise theyāre the same
yeah sure but
one is gonna be technically a lot faster
c. is going to have some kind of delay
for obvious reasons
Thatās really up to you
Try both?
right now i have c implemented but i feel as if the weapon unequip + melee + weapon equip sequence is a bit too slow
You can always just artificially make it faster
yeah i can but theres some limitations
specifically with the animation
the melee animation needs dedicated wind up and wind down stages so the weapon unequip and equip animations can transition properly
thats very hard to process for the start xd
let me show you what i have so far.
but rly helpful thank u alott
I feel like you agree that B is better than C at this point but youāre nervous about switching so youāre asking for other people to validate the idea
Which is completely reasonable but⦠Iād say pick B because of that
well im not really nervous about switching, its a few minutes of work at most the general melee mechanics will be unchanged
but i was just asking to see what people in general prefer
i know games like siege for example do both
depending on what you are meleeing
Oh yeah you can always go for both
Btw does anyone have info on the windows event viewer? I donāt know what it is or how to access it
I tried google, dick
we are going to need a lot more context
but it sounds to me like your prefab has some required components its missing
heres how i have it set up so far
it's literally right there, stop being so dense
yeah i want to use it for vtubing
I donāt have windows 11
https://youtu.be/LSNQuFEDOyQ?t=887
Here's a generic video about Lerp, which you will be using a lot for sure. This particular timestamp of the video will be helpful in understanding how a GameObject can move smoothly during the game.
https://www.youtube.com/watch?v=IymDGkzwJts
Here's a Unity specific video from LLamAcademy. (look to the user list of this channel - he's an Insider. I like his videos.)
you dont need win 11. idk where you got that from
It says windows 11 on my end
what does
I searched for it on the bottom bar, it sent me to edge instead of google
so do i stay with this or do i do the other one as well š¤
i can do both but i have to leverage my time
if you want feedback, use #1180170818983051344
fair but this was in context for a previous conversation we had here
Whatever I can find it now, idk why yall gotta go through so much trouble to make fun of people for asking questions ffs
he sent an emoji reaction...
you're being purposefully ignorant and stupid. that's different from just asking a question
you reading way too hard into it mate
I searched it and couldnāt find it so I asked here
How does that make me ignorant and stupid???
sounds like its resolved then.. move on
if you had actually read the page after you searched it, you wouldnt have needed to ask a followup here, and then proceed to act entitled about it
I did read it omg
clearly
Fuck you bro Iāve been trying to fix my shit for a week, took a small break and come back to the same problem I am so fucking tired
I do not need this crap

I donāt believe that i can fix the problem on my own so god forbid i ask more questions to make sure i donāt go the wrong way
and i've been trying to help you this whole time. why do you think it's ok to waste my time with these stupid questions??
Because I donāt want to fuck up and waste more time
ur the one escalating.. arguing w/ strangers on the internet š
yeah, googling something is clearly a waste of time. have fun. im done here
Thatās not what I said
I found this error on windows event viewer along with a couple more of the same type also from āapplication hangā
Everything in security says audit success so nothing bad there, but this thing I just found in System seems useful
Ok so I removed the user imposed limit and unity is still not running right. Could someone please tell me anything???
Only people who were reading the conversation over an hour ago actually know what the issue is
Thatās reasonable Iāll reply to the main issue hold on
Nah Iāll just send the screenshot again.
Basically, every time I try to load up a unity project, it just refuses to load. Iāve reinstalled unity twice already and it hasnāt changed
I didn't recognize the problem, but my hunch is that you should reinstall the the hub, the editor and then create the project on a non-system directory
Meaning not to desktop or to any windows controlled users folder
But first you'd search on google for that exact "freeze on project creation" issue
So on one of my external drives or a usb?
I did but itās one of those situations where everyone has a unique answer so idk which one exactly works for me and I just prefer to get assistance from people
Iām not confident at all that I can fix the problem alone without potentially making it worse
Non-system internal drive tends to be the best place for projects
But it can be a non-system directory on the system drive, so a folder you created
It can also be an external drive, but those can create a separate issue that also fails project creation the drive is not formatted the right way so it can be confusing
Unfortunately the best we can do is also provide random unique answers, as the issue doesn't present any specific clues
I dont think I have a non system internal drive but I did just realize that Iāve been trying to put the project on a USB
I have tried putting it on a local disk too tho and that similarly did not function properly
And admittedly Iād kinda prefer it on the USB, I like it there
My reasoning is that I have a laptop and pc and Iād like to transfer my projects between them but admittedly it hasnāt worked a single time so I see your point
Should I just make a unity folder or something in local disk C or is there a place people usually put stuff?
You can put your projects wherever, they're just files.
I assumed so I just wanted to be sure
do you people just use netcode for multiplayer stuffs or do you actually use an external plugin for it?
depends on the requirements of the project... netcode has everything you need to make multiplayer
i do both š¤«
just incase i never know when my pc can explode
hi, where did the "import new asset" go?
Using version control with gitlab or something means your computer can explode whenever it wants and you don't have to worry. There's no need to keep a local backup aside from the local working version of the repo.
i mean i do do version control
i have a github repo
but i also like having local back ups every now and then
specifically on external drives
Right
im not saying its nescessary but im also not going to justify my ocd to anyone
I like when Copilot helps me with some "manual labor" code, but it annoys me to no end when it tries to code the whole fricking function for me.
Is there a way to tune down the suggestions instead of completely disable it?
probably ask somewhere where they care about AI coding
I'll just disable it. The intelisense is more than enough.
intellicode you mean?
i tried using it once for more than 5 minutes but them choosing to have "tab" be the auto complete shortcut is actually insane lol it completely messes up with basic muscle memory that i stopped right after and never looked back
intellisense is wat shows the variables and functions in a box.
intellicode is "smart " autocomplete
Yeah, intellicode.
yea intellicode aint as bad..or opinionated
Like, I really like it when it automatically creates a 2D for loop for me. Intellicode can't do that I believe.
Wait, wasn't there a way to create custom code generation?
just create your own snippets.. it aint hard..
Intellicode is really good for Unity, it helps a lot
I recommend it
it saves so much time, and it helps you with syntaxing
i know this is probably a redundant question but where can i get the most official or most quality tutorials for unity
i wanna make a simple environment and make the character walk
!learn
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Over 750 hours of free live and on-demand learning content for all levels of experience!
I'm using the Tanks tutorial in 6.2 and all the levels are purple. I tried converting them to URP but it gave an error
Do i have to make animation clips for each direction when using a blend tree if im tryin to use a sprite for 360 directions? Is there anyway i could just plug in the sprite?
wdym by 360 directions? also #šāanimation <- reply here
Thank you ill ask in there
what should i do? Im brand new to unity btw
purple means shader error
i feel like these unity tutorials are a bit too specific for their game but i wanna just do the simple stuff without having to make a whole game i dont wanna make
like getting my character to move
Then only do that part of the tutorial
How can I fix it?
Hello does anyone know how to fix this error?
Is that your music?
It's my teammates
he needs to give you permission from the settings i think
The project settings?
idk
Right now he is the one trying to check in the changes, and I have assigned him a seat in the repository
dont respond if you have no idea what you're talking about
this is where someone more experienced needs to answer
What does the security alert mean on the unity editor installs
#š¢āannouncements message
or click the link in the alert that will provide more info
Sorry, quick question (newbie, doing one of the intro to unity courses)
I can't get the Scene Gizmo to appear. Everything on the internet says there should be an option to enable it in the top right of the scene view. Anyone kow what's up?
press ` and enable the overlay required
That did it, thank you :D
This link should give you a good idea on what the exploit is: https://unity.com/security/sept-2025-01 - then the links in the announcements should help you prevent that exploit, though AFAIK, many popular platforms have already taken security measures on their end to detect games that have not patched
Okay, thanks
wheres the helpchannel if there is one for some reason collab enabled and i cant see shit in the inspector and its driving me insane.
my unity versions corrupted after trying to install
2019
and now i feel insane.
What throws that error?
What does the inspector and collab has to do with that error?? Also, unity 2019 is long out of support.
i got it, found out how to disable collaborater mode and also just decided to obliterate it from the meta deta in the editor.
for new projects I keep getting warned about deprecated packages
I just say Dismiss forever and it doesn't seem like it messes with the project too much
weird how Updating it works now before it never updated this package
What is that first screenshot?
Showing that I get that notification
Has anyone run into this problem before?
I've been looking around online and people are talking about permissions and assigning seats, but I have already done that
I donāt use a Mac
Yeah but what is that GUI?
Linux Mint
Ah ok
Theme
yo yo what exactly is the difference with the convex thingy in mesh collider being on and off?
Convex meshes don't allow for holes
is the hull like a convex wrapper or an AABB
please don't solicit DMs
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
can you help me then rq please ?
you're gonna have to provide adequate info here
can't help even if i wanted to without info š
well I am trying to add contact receiver, but it doesn't work o.o
idk what more info to give ..
What is a "contact receiver" in the context of your issue?
The issue also isn't that 5 people decided to make non-working tutorials in order to be malicious, so there's clearly something on you that you're not doing correctly.
Oh, this is a VRChat thing ...
There's no command called
vrc.
!vrchat
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
Here you go, ask there ^
ah, that's what it was
there is no rooms for unity questions
š¤
vrc is entirely unity
yeah convex
(i think they mean in the vrc server)
uhh both of the options are convex. i probably didn't phrase my question very well
oh, i can't remix on nitro classic.
open the package manager and get rid of the deprecated packages, or ignore it (dismiss). it is most likely the rider package
Ok, now This is pissing me off.
[Package Manager Window] Error removing package: com.unity.ide.rider.
Unable to remove package [com.unity.ide.rider]:
Access to the file [P:\HBC\Packages\packages-lock.json] is denied
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
@near wigeon my question was about if it's was "shrink wrapped" in a way (see images)
i don't really work with 3d so i don't think i have the proper terminology to ask my question effectively
(also on mobile, to explain the shit quality lmao)
damn, i shouldve used a different color to draw those.
-# woah, drive P?
uhh no clue what that means (in the context of what i said). is it impossible to have all that on drive C or smth?
i have 6 physical hard drives in the computer. c: is only one of them. lettering does not have to be linear, if you manually assign a letter. P is for Production
ahhh
restarting the project cleared the error, and rider package is uninstalled
Hi all, not sure where to send this here so I apologize if this is the wrong place. I've recently picked up Unity 6 for the first time and I have a very small project at the moment with just a few asset packs imported. After making a code change, it takes roughly 50 seconds before my Unity editor is responsive again. Does anyone know how to reduce that?
might want to talk to #š»ācode-beginner , maybe something about assembly definitions? (i am not a programmer)
I didn't think it would be related to my actual code, is that a possibility? I only have a few files so I didn't think it would be haha.
you said asset packs.. perhaps they have included code?
They're just models
Then i do not know. this is all assuming you have a moderate computer
Yeah I have a 24 thread processor lol
The only intense code assets I have installed are PurrNet and ParallelSync, but I don't assume either of those would slow it down to this insane degree
You could start by looking at the editor logs around domain reload. They should contain timings of different steps during the reload.
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
Will do! I'll get back to you
i can easily imagine parrelsync causing significant delays, as it duplicates everything, iirc
ummmm hello guys, can somebody explain to me why, how, and why again?
ohh i got the image from google.. normally it looks like the right side on mesh collider -> convex
no but really how do i fix this
if people have an answer they do it, no reason to bump a question from 2 min ago
Start by looking at the frame debugger to see where the issue appears.
alr
Also, probably better to create a thread in #1390346776804069396
oh i didn't find it thanks
Deleted my clones on parallelsync and it still took about 50 seconds, doesn't seem to be that
i Really have no idea then. you can try deleting the Library and letting it rebuild, but i am just throwing things at the wall at this point
not even a need for parallelsync these days with the new network play mode
network play mode?
oh "multiplayer game mode"
it stays all in 1 unity and just makes multiple windows for each player
oh not sure, probably
Also update on my situation, I restarted Unity and now it takes 5 seconds to reload..
My editor.log file was nearly a gigabyte lol
I deleted that as well, not sure how Unity interacts with that but maybe that could have contributed
if your project becomes sluggish sometimes is best to delete library and rebuild it
it can build up yes
Good to know
quick question; what exactly is a prefab? I used google and didn't understand it. Is it a file type or something because I was told that when moving stuff from the hierarchy to the project window, it gets converted into a prefab
WOW this works amazing, much better than parallelsync
it works with other networking ?
You just tick another player on and it pops up just a game window, no heavy editor
Yeah works with PurrNet at least
oh yeah thats what I liked about it
not clones taking up unecessary spaces and folders
it is best to start at the start. do the Essentials Pathway on the learning site, then the other Pathways
what about a hull?
!learn
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yea that is exactly what i am doing rn
am here
wdym lol
I am not blind following any of this like I used to do years ago btw
Ok.. so you are using Prefabs.. what is the particular point you have a question about?
the part where they say that moving the object from hierarchy to the project window converts it to a prefab, I dont get what prefab is supposed to be? A file type?
is "hull" a specific thing that's not the same as a convex mesh?
I'm fairly novice to Unity as well, so this won't be the best explanation, but should get you started. Think of a prefab like a configured collection of assets / scripts. For instance, if I drag out a model into my scene, then I add a script to it, I've created a unique entity with a unique set of scripts and configurations. Creating a prefab from that item is like saving all those settings into a single item you can duplicate, being the prefab. This is why its really useful for Players. You configure one player, make a prefab of it, then you can spawn identical players with the same configuration multiple times easily with that prefab.
like what's the difference between the bottom left and bottom right in the original image
ohhh so I think I get it; it is a single file that stores everything I need to know about the object
rite?
Not necessarily everything you need to know, more like everything you've created / configured
well like components and size etc
it's basically a gameobject saved as an asset
Yeah exactly
i guess its showing that convex mesh collider use hull collision type
ah i c thanksš
well, it is a file type, but basically, it is a container. it holds a specific configuration of multiple components that you can use and reuse, and make variants of.
Dragging it to the Project from Hierarchy is just a shortcut to make one from the active collection/object
Ah, i got beat to the answer š
@upper tide also, it is one of the more difficult things to wrap your brain around at first in Unity. Almost just best to say 'it is what it is' at first
I don't think the thumbnail was specific to unity , Idk the bottom part does in that image, but in unity how you drew the second image though would look like the bottom , is just the convex part that gets that "hull" thing @storm patio
dawg I know manš I have been trying to learn this for like 9 years now I think
I have a perfect tutorial for that
I am rn doing the normal unity tutorial
If you can, Packt has some amazing tutorials on Unity and one on them teaches you how to make your own prefab file from scratch eliminating unity version
as long as it is not something you have monetized, or using for self promotion, you could link it here or in #1179447338188673034 as long as it is free
bah.
I don't monetize any tutorials, education should be free
a third party prefab maker sounds nice
ig more customization
teaches you how to make your own prefab file from scratch eliminating unity version
why would one do that
I can rewrite what they do and put it into other terms that may help you
To understand how it works etc understanding the principle behind something can help you better use it in the future
a prefab is a yaml file at the end of the day. knowing this does not help me understand prefabs too much better.
there isn't anything mysterious about a prefab
the principles are simple : a template to what an instance of an object will be
Itās like making the original version of a barbie doll that will be mass produced and sold in stores
the difficult thing, imo, is understanding why changing this prefab affects that(a) prefab, while not that(b) prefab even though they are the same base.
the propagation of the changes is the more difficult aspect, after you understand that it is just a collection of organized/structured components. Oh, and then retro changes.. applying the changes you made in a variant prefab back to the original
unless i have missed a magic tutorial, Unity themselves could be Much clearer on Prefabs.
your own prefab file from scratch
sounds like too much potential to go wrong without any real benefit
yo how do I increase the speed of my panning?
make number go up
well maybe show what you are seeing cause we're not mind readers?
the scene camera?
couldve been more specific.. you see cause I thought you were talking about cinemachine
like that was a lotta work just to pan it
ow idk what that is lol
Just checked the prefab creation stuff I have. Its 3 videos each less than 20min
ima look at that when I am done with this starter tutorial š
try holding shift
or try focusing on another object by selecting it and press F
iirc its relative to that
makes it a lot better but how do I just toggle levels of sensitivity?
how are you panning? mine turns into a hand when i hold middle mouse button to pan
you cant really change that but if you focus far out enough it should be no issue
I could use q or just middle mouse click but they pan the same
yea arrow keys are kind of a pain because they pan hella slow
as mentioned, focus on something, then try again. pick an object in the scene and press F. then try panning after that
focus fixedd it btw
now it does pan normally
I don't get why this is not changing the mass of the rest of these (duplicates of the same prefab) to 0.1
is it just supposed to mean that each gameobject gets 1x the mass OF the prefab and the prefab itself has 0.1x the mass of the cube in unity?
there is a dedicated #āļøāphysics room, so you know
i need... helps
i think someone said there was a fix by changing preference fonts or something to system font but i cant remember where i saw that so uh
i also unfortunately cannot go to another version im a bit too far in this one
oh wait i think i found it we shall see
for some inexplicable reason it worked
going to edit > preferences > general > editor font > system font, fixed the error
what version of Unity?
6000.2.6f2
ok, thanks
FINALLY
i can now see that my script was actually just not doing its job at all whatsoever
it was just adding nothing to a list but it seems that was an editor issue with not properly assigning things
we are now 50% through an inventory system and now i can only pray i dont break it further
Hello, 2 Qusestions , Anyone can help. 1. I got 400 3860*2440 PNG, each 10M , Build for Windows is OK, Build for Android fails when Gradle do compression. I searched for 2days. Final discovery is , if I delete 150 images, 250 left to build Android , it can Build OK.
2nd Question is , in this situation, My solution is override the import Max Size for android , but I dont want them be 2048, I hope to be 2560*1440. how to set it?
there a channel for shaders?
thanks :)
there is a dedicated #š±āmobile room you can ask in, i suppose
checking that, THank you .
Hello there.. is there any channel to find/hire freelancers?
no.
!collab
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We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
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Alright, thanks for the info
Unsure if this is the right channel to ask but-
Do y'all know any games with this kind of graphics? This kind of pixelated, low poly retro look but with a touch of modern, as if the style is intentional, not a product of hardware limitation like in the case with actually old games
this is not the right sever for these kinds of questions. this is a Unity dev server. question must relate directly to Unity.
I'm sorry, I thought Unity is a piece of software that you can make games with.. so, you know.. you can ask for game related stuff..?
I'm not asking because I'm looking for games to play, I'm asking because I need more inspiration of this art style
"How can i make this effect in Unity" is a Unity related question. "anyone know games that look like this" is not. this effect can be done with post processing, to a degree.
they are both initially using lower poly models
That's.. quite vague
do you know how to use Unity?
Are you intentionally trying to be a pain?
megabonk most popular one rn
as much as you are.
WHICH part is vague.. do you not know what post processing is, or do you not know what low poly means?
there are assets that can help you in the Unity Asset Store
It's clearly way more to it than just 'uhh just a bit of post processing and some low poly models and you're set'
There's a reason why most low poly games look bad, hence why I asked if anyone knows games that do it right, so I can look at what they do right
there is also a dedicated #1390346776804069396 room
Solid suggestion, though I think their style is a bit.. too simple?
Make this guy a moderator š
Kinda looks like simulating PSX style graphics. I think there's an open source PSX render pipeline for unity. Might want to Google that.
Assets play a big part of it as well, intentionally low res textures and such.
Now that's finally some good stuff
I just wish there were more examples with non-twitchy renders, but at least I've got a starting point now
Thank you!
Twitchy renderers are exactly what that custom render pipeline is adding, since it's meant to simulate the Playstation one era graphics.
If you don't need that, then just assets and post processing would do, as you've been suggested earlier.
Unfortunately the images I shared don't quite show the.. my vision
I want to bring a modern touch to these old graphics. Good lighting, reflections, smoothness, etc etc
Not just classic old graphics
And I think I'd like some twitchiness, but maybe only on moving elements instead of everything, if it makes sense
I'll have to keep looking
@clever kestrel Why you add me on discord?
Something to ask them in DMs or report to Moderators/Discord if needed.
Hey guys, would I be able to run third player games that I want to create on a bad laptop?
https://docs.unity3d.com/6000.2/Documentation/Manual/system-requirements.html
Pick a game you want to mimic., look at the Requirements to run it. add 33%. compare to your specs.
Nooooooo
I think unity should be much more higher because its community
we live in a society frl š¤”
i will never understand why newer generations are so obsessed with shortening words and phrases in the most horrendus manner. just say "fr", it's been around longer and is more comprehensible
fr
well, that makes a bit more sense, but the lack of people in this room that have any interest in Unity stock prices make it almost off-topic. i highly doubt you will find anyone engaging you about it, and i even think that it has been mentioned to you before by a moderator, that this is probably not worth posting here.
perhaps find a day-trading server, or whatever that would fall under
What is genrelist cod
a fish in a high pressure workplace
think i killed that guy in fallout new vegas
are you trolling, or attempting to ask an actual question?
genrelist cod
Itās an actual question
Is it a story maker or?
Genuinely intrigued
to the best of my knowledge, it is just made up words. it means nothing.
dont reply to people that you arent already in a convo with.
thanks, but they kinda were. we had spoken a little bit back
O key
i meant the first time they replied to you
Here's a tip: correct word spelling and grammar will get you a long way.
It was a typoš
Never late to correct yourself.
I mean, just in case you still need a proper answer.
š I canāt even get a character in here lol
Not many people have experienced becoming a train
make sure to read the #šācode-of-conduct
So I was scratching my head debugging something. So I asked Chat GPT.
"Hey, I'm getting this error."
"Oh! I see what the problem is. Try this solution"
"Chat GPT, now I'm getting this error twice."
"Oh! I know why. It's because this method here [x] is being called twice. Try this solution. [y]. This way, you will only get the error once"
lol š
chatgpt is being chatgpt
I love when I ask it how to do something, try and then I have to inform it that it uses things that don't exist š
I received a friend request from @spring moon . I think they're a spammer
read the #šācode-of-conduct and report if needed.
Not many people have experienced becoming a train
stop with the nonsense. moderator comes next.
Discord mod
<@&502884371011731486> troll. nonsense. escalating š
@vivid violet
!warn 1387389000074924065 there is no off-topic on this server
@aleksus112_15811 warned
Reason: there is no off-topic on this server
Duration: Permanent
Sorry. My bad
You didn't do anything wrong. I was just telling you where to find the information to contact the Moderators, if needed.
https://www.reddit.com/r/science/s/UPtoYE2ROc
Found this today. Tl;dr someone found a way to reset n amount of 3d rotations in less than n steps instead of n steps. I wonder if this will significantly impact some shaders or other game performance related stuff.
where should i ask about fog effects? because im toying around with the lighting settings, and while it looks nice for the game camera, seeing it in the scene editor just gaslit me into thinking i lost all my assignments progress
eh what u mean by that last sentence?
No, because I can't think of a situation where you would need to reverse all individual rotations done to an object to reset its rotation. If you need to do that you can just store the original rotation and go back to that instantly. That's exactly 1 step to reset it every time regardless of how many rotations have been applied to it
Yeah figured as much, altho I had faith there are some niche cases where this would be useful
Android or apple?
the only rotational issue's ive ever had is a rotation snapping back via its closest rotation..
but theres various methods u can use to make it rotate back the way it came
Hello! I'm not sure if this is the right place to ask, but- I uploaded a unity windows build to itch.io. At first it seemed that others were able to play it normally. However, one person said that it gave an error stopping them from playing. I tried to download it myself, but I also received the same error:
"The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."
Did you use the latest patched version of Unity, or did you at least use the patcher to fix the security issue with your built game? if not, there is a chance that itch removed UnityPlayer.dll due to the security issue
That sounds like you didn't upload the entire build folder
Oh that's also possible
I updated my unity version, opened it in the updated version, and then built a new build. And then I uploaded it to itch.io! My biggest confusion is that I did not touch the itch.io file in any way afterwards and some people were still able to play while others weren't!
If it helps, microsoft seems to be flagging my game as a possible security risk. ("PLACEHOLDER.exe isn't commonly downloaded make sure you trust PLACEHOLDER.exe before you open it.")
Microsoft flags everything as a security risk
MS flagging it is normal. your game is not signed, i'd wager, and it certainly does not have millions of downloads
Yeah, but I'm not sure what to do since the uploads have already been locked as it was part of a game jam...
you'll probably have to contact the organizers
also consider the patch tool to avoid making a whole new build (in the context of the game jam)
this sounds like it's just smart screen blocking it, which means anyone who wants to run it should select the Run Anyway option
I think I just didn't upload a proper zip file. But I don't know how someone played the game before, if that's the case... I'll just contact the organizers. Thanks for your help guys!
Ever since needing to force update to Unity 6000.2.6f2 mac silicon, my project has been weird. One of the biggest issues, is package manager isn't showing me available updates for some packages. I'm having to edit the manifest.json just to get the updated packages i need. Anyone else having issues?
The 6.2 fix was bugged for many many people. There'll be new updates since, get one of those
guys i got silcenced from the discussion website bc i typed too fast (i was really just copying and pasting the message), do you know how long it last?
can anyone help me with some terminology?
im hunting for fonts like the lower example
where the middle of the letter is higher.. ie: the E like top-heavy for a lack of a better term...
im not sure what its called.. or how to search for fonts like it
just a guess but either an hour or a day
in which part of the forum would i want to seek people who are tutoring/teaching unity one on one? or is there another discord any one recommends i join? i would appreciate any dm's.
IDK the proper term to search for, but generally, i just go to the google free fonts database and one by one look at them. I am sure a typographer would have better advice š
you might be able to find paid tutors on the forum
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
⢠** Collaboration & Jobs**
by following that link
thank you
i was looking at that one but iwasnt sure since its like, descriptive as where you would go to work with each other if that makes sense
possibly, also the Game Dev Network discord. they have a limited hiring/collab section
Yeah, beyond that, i do not have any info
thank you for your time
Would something like this suffice?
that doesn't look like the mentioned font at all. oh, it is a video, maybe you are showing the site. it won't play for me yet
yes its a video only thing closest to what he wanted was that ā
happy diwali guys
there is no off-topic here.
š just greeting
this is not a social server. if you have a Unity question, feel free to ask
this isn't a social space, sorry
https://nohello.net
ok does rtx 4060 laptop handle the unity 6 ?
ya, im looking thru google fonts.. high-x-height is the best term i can come up with. but even then its pretty hard to find still
Yes
for rendering game sir like i made game like silksong
https://fontspy.com/ oh i found this website too if anyone interesting in hunting fonts..
Search the world of fonts in a snap. Contribute and tag extra data to font pages.
they have quite the selection of 100percent free fonts
i believe that's a different property.. i guess it could affect the thing you're going for though
ya, thats what i thought too.. but its the best term i have for now š
i googled for "anatomy of font", and none of the images i found described this property
so probably it isn't a formalized or common thing
hey
I am not sure what's the right place to ask this but I've been going through the unity pathway tutorials and I am stuck at the 'User Interface' section because a lot of the videos don't seem to buffer for me, I can't tell if it's a problem on my end as they seem to work at times randomly but rarely https://learn.unity.com/pathway/junior-programmer/unit/user-interface/tutorial/lesson-5-1-clicky-mouse-1?version=6.0
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
Yes, it should be plenty powerful for 2d games
thnx
you are not the first person to be experiencing these issues with the site lately. most seemed to be in Europe (just from what i saw). have you tried other browsers?
hey, can anybody recommend any unity courses, if your goal is making a metroidvania?
ya its sooo subtle you can clearly see it w/ the E and the P and the F
-# Futura š
-# Jost š (is close enough i guess) but i use Jost for everything š
screw it. its about time i figure out how to make my own fonts lol
anyone know of any ~~ good~~ free font creation programs?
or any recommendations?
FontForge (free, open source, local). i mostly used it for editing fonts, but AFAIK, you can do full creation of new fonts in it
thank you sir š«” i'll check it out
will try
also the study/field of typefaces is typography so that should help with research
i think the learning site has a couple 2D starter courses. remember, you will run out of tutorials that match exactly what you want very quickly. best to learn the concepts and tools, then make what you want. So, that is 2D, right?
Alright I will check them out, thank you very much!
And yeah it would be 2D
!learn
:teacher: Unity Learn ā
Over 750 hours of free live and on-demand learning content for all levels of experience!
@late gyro a lot of people miss this, so i figure i'd point it out. right here in the hub, you can find a couple things
guys can I ask only for curiosity?
ohh that actually went over my head haha ty for pointing them out, these 2 def look promising and useful! š
is there an Italian in this sv?
no. it is an english only server. well, there may be Italians here, but it is not a social server to begin with..
ok thx
what's this
That's a screenshot!
Update your editor to latest 2022 LTS
would it corrupt my project?
lmao
Make a backup to make sure
no, but you should be using some sort of version control that would allow you to roll back any changes if it somehow did
Most likely, nothing will happen but there might be a new bug or two 
Iām having trouble getting up and started on this game rn lol.
!learn
:teacher: Unity Learn ā
Over 750 hours of free live and on-demand learning content for all levels of experience!
Itās just itās a very daunting task is all
do you have a specific issue you need help with?
specific questions will yield specific answers, generic questions will yield generic answers
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
you can ask in #1390346776804069396, the folks there should be able to help. make sure to provide adequate info as outlined above ^
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
⢠** Collaboration & Jobs**
Where can i find jobs or commissions
Im not promoting myself i started unity a week ago
Im asking where do people find jobs
Or what do they do or how do they get loney
read the message and follow the link.
Money
also, read the #šācode-of-conduct
Any idea what this whole 2 seats per license thing is about? It's very annoying as a uni student having to revoke and create licenses every time I move to a different computer
Could probably just put Unity personal on one, no? I assume the project is noncommercial
did i sent any pictures in this server, if i did im sorry it wasnt me,
Hello everyone, sorry to bother you, I'm working on a TCG project.
I'm making relatively good progress, but I've left a bug behind: the card hover function isn't working. I have the collider on each card, the associated script... The script is fine, but still nothing. If anyone would be willing to help me, I'd really appreciate it. Thank you very much in advance!
ngl that looks soo good
What ?
does anyone have the updated version of whatever this script in the unity netcode docs is supposed to be?
im talking about the image you have shown, It looks cool,
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
Yes, but it doesn't work lol
oh
Hello guy
wtf? why arrays so buggy
downloaded from unity learn
https://learn.unity.com/pathway/junior-programmer/unit/basic-gameplay/tutorial/lesson-2-1-player-positioning?version=6.0
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
i'd like to create GUI heavy game (tons of buttons, scroll menus, tabs... etc) . what's the most 2025 way to approach implementing GUI since there seems to be few options among major ones are probably uGUI and UI Toolkit?
for unity 6
"Use Unity UI Toolkit as the primary system for complex, modern ināgame GUIs in 2025, built with UI Builder, UXML/USS, and runtime C# bindings for logic and data; reserve uGUI only for legacy or specific cases" <- this is what AI says
Are you using Unity 6.2?
There's some wonky inspector bugs in that version. If it's not too far into the project, it might be a good idea to use 6.0 until they're resolved
hey how do i forcefully play an animation from the start, like if the animation is already the current animation it just starts from the beginning?
i gtg ping me so i can see your answer
No, it's just for learning. thx, i'll try.
will you be using any animations or fx or assets from the asset store at all?
Transition back to the same animation with no blend, delay or offset
If you're not using transitions, but the Play method there's a way to call it like that too https://discussions.unity.com/t/how-to-restart-mecanim-state-animation-or-play-it-from-random-position-solved/93730
I imported this project from Unity tutorials. I see this warning. Should I ignore this?
hey guys
Test it mb?
i have unity 2022
and it says that theres textmeshpro 4.0.0-pre whatever on the website, but in the package manager i only see 3.0.9....
how can i fix this or get the newest version
are you using EventSystem? you can use it for 3D. then you can do OnPointerEnter and OnPointerExit implementations, and everything becomes easier. there is also a "hover stack" you can query for each pointer
there is a checkbox to allow prerelease versions
oh where do i tick that?
i'm not sure if 2022 is compatible. ugui 2.0 now has tmp integrated
It works! thx!
i remember digiholic from 3 years ago
sorry im bored
while my packages are reinstalling since i cleared library folder
they helped me with my first scripts and stuff now i have a big game
thank you
6.2.6 is constantly having problem with the inspector. Is 6.2.8 working out?
Guys I've been having a lot of crashing issues due to memory on unity 6.2, is this normal or? I'm not sure why it even happens
Hello peep
hi can somone help me with one bug
hello
I am facing very wierd problem here. I have my unity game built for Android. And weird thing is when I start the game by taping multiple times on the game icon, the game gets bugged, everything in the game gets bugged. If I tap 1 time on icon and it will run fine
How I find the solution for this, it's the very start of the game not in actual game
hello everyone, i have a new goal.
To start, i know nothing about coding, like minus zero BUT i am determined to learn for one reason only.
Me and my brother are huge dark souls fans and we have a modded switch..
We love playing dark souls one on there, but dark souls 2 Is missing, which to us is a huge issue since its our favorite out of the trilogy.
Said so, what am i trying to say? i want to learn how to code on unity and make a switch port of dark souls 2 scholar of the First sin.
The only thing is, i need help. i need help on how to learn unity coding and tips and trick for optimization
go learn c# from yt tutorials and then follow the courses on the Unity Learn site
you mean c++?
C#
why would i mean that
also, i am determined of this project, but for you guys which are advanced developers, how hard is it to do
also, wdym by " make a switch port of dark souls 2"?
Oh
Why does my gpu keep running out of memory randomly and crashing my editor? What could it be due to?
yes this one
why would you need unity for that
That game isn't made in Unity, and this topic is not appropriate for this server.
idk if unity would even help you do that
what should i use then?
what editor version are you on? also check the logs
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
i undertstand, sorry for the fuss
I'm on 6000.2.6f2
it just keeps saying something like this
d3d12 : Creation of resource 'BufferD3D12::CreateBufferResource() Buffer' (1280 x 1) format 0 failed (887a0005).
d3d12: Device failed error (887a0005).
d3d12: Device removed reason (887a0001).
GfxDevice was not out of Local memory
Local memory usage:
Budget: 7736614912
CurrentUsage: 983425024
AvailableForReservation: 67108864
CurrentReservation: 4002525184
Non-Local memory usage exceeds budget by 268226662
Non-Local memory reservation exceeds reservation availability by 4048074701
Non-Local memory usage:
Budget: 7827713946
CurrentUsage: 8095940608
AvailableForReservation: 0
CurrentReservation: 4048074701
Device Remove Reason (HRESULT): 0x887a0001
Device Memory Stats:
Local AvailableForReservation: 3817 MB, Budget: 7378 MB, CurrentUsage: 937 MB, CurrentReservation: 64 MB
Non-local AvailableForReservation: 3860 MB, Budget: 7465 MB, CurrentUsage: 7720 MB, CurrentReservation: 0 MB
d3d12: CreateResource for buffer failed.
d3d12: failed to create a buffer of size 1280
d3d12 : Creation of resource 'BufferD3D12::CreateBufferResource() Buffer' (120 x 1) format 0 failed (887a0005).
6.2 is trash, dont use it
you think its due to the version?
yes
no, downgrade
No we're suggesting to go back to 6.0
can it break my project?
Yeah
yeah, make a backup
Backup, for sure
wait i already have like a github repository, is it necessary if I have that?
Then, that is a backup copy
kk
You might want to upgrade first, there were two minor versions since then. Upgrading is easier.
And do have an updated repository to roll back
Hold on do I upgrade or downgrade? I'm confused
if you do go backwards.
what do i do backwards
yes, there is 6000.2.8f1
Simply, install a different editor version, and open it with that
meh, upgraded my main project when was very first news about leaking. Not good expirience
@smoky delta No memes, please
is the leaking fixed in newest version?
personally i keep everything in the Assets folder, so when i wanna try a different Unity version i just drag & drop ...
Scenes, configurations, everything. In one shot, perfectly replicated
You can look into the patch notes, maybe it's fixed there. I haven't had any issue with 6.2, seems to stutter less than 6.0
doesnt exporting project do the same thing
Idk for me it crashes sometimes, like in some play tests its fine but sometimes after about 30 seconds it happens. I have no clue if it's due to my code or the version
immediate f2 versions after vulnerability discovery might have been rushed, try the latest first
alr
Sure yeah. But.. i can just drag & drop the folder too lol. And I don't depend on that feature not being bugged.
oh
š
Hey, any experienced dev on? I wanted to dm and ask about a thing.
Its about game dev as a career.
I am kind of feeling down and unsure.
@nocturne remnant You can start a thread in #1157336089242112090, this would be off-topic here.
Iām having troubling downloading a new unity version today from the archive through the hub
Is AWS effecting this or is it probably just something on my end?
Nothing. You won't be doing this. Give up on wanting it to happen.
Yo
i wont
guys i have a non looping animation how do i restart it on command?
No
looks goofy
Re-enter the Animator State
uuuuuh and how do i do that?
What's the condition you've set to enter it?
whats a condition, in all my previous projects i just used animator.Play and its in 2d with sprite animation
You should actually use the Animator Controller.
https://learn.unity.com/tutorial/animator-controllers
An Animator Controller is a Unity asset that controls the logic of an animated GameObject. Within the Animator Controller there are States and Sub-State Machines that are linked together via Transitions. States are the representation of animation clips in the Animator. Transitions direct the flow of an animation from one State to another. In thi...
seems scary
why are we posting cats here
why you have a heinz lava lamp?
There's no off topic here, thanks.
wow
mr fun hater over here
deleting funny cat pics
ok im gonna ask catgpt
This isn't a social server. If you want to look at cat pictures go to literally any other website
this person has cat picture no one in the world has ever seen
Again, keep this server on topic, thanks.
ok
hmm there's a new channel huh ?
#šātroubleshooting
part of the anniversary-jam category (which is also all new channels)
Working on a click and drag object interaction system somewhat similar to tabletop simulator's
working out the exact functionality
When I have a held object, I need the hold point to hover over the table, in line with the raycast from the camera
How do I "walk back" along the ray? I think to get it to feel right, I need to get the point where the cursor ray cast hits the table, then walk it backward until the dice hovers the correct number of units above the table
i have an "issue" with my 3d animations. i have a book that opens when im interacting with it and when i stop, it closes again. i made it by just make a close animation in the animator and reverse the opening anim. now the issue is that everytime i close the book while it is still in the opening animation, the keyframes jump to the end and close from there. is it possible to set up the animation transition to close from wherever i am currently in the opening anim?
arrows have disappeared for animator transitions. any way to enable them?
I know very little about animation so take this with a grain of salt;
instead of making a close animation, could you not use the same animation as the open and just start playing it in reverse?
I believe playback direction, or progress through the animation, something like that can be set in code
failing that, get the progress through the opening animation, and start the close animation at the inverse number of percent complete
So if the open stops at 10%, start the close at 90%
Close animator tab and add animator tab again
why unity triangulates my models faces ?
pretty sure you just have to make the opening animation interuptable
because game engines must have triangulated models
and also set its transition duration from opening to closing very short
game engines use tris for everything
hell even blender uses tris for everything it just shows it to you as quads so its easier to work with
Is that an issue?
well yeah it kinda is .. it looks like this
dont think thats anything to do with triangulation
to me that just looks like an issue with shading
in that case, it's a topology issue that unity is exposing, not a problem with unity
it doesnt even look good in your blender (?) screenshot lol
triangulation wont really affect it.
well in blender there is no lights nothing
yeah because its 2 different engines
it cant look 1:1 in the blender viewport and a scene view in unity
You can always use a triangulation modifier on blender's side, if that's what youre using
check that your normals arent flipped to start
theyr not
do you have a normal map on this?
But yeah doesn't seem like a triangulation issue. Do you have this checked?
nop
yeah it does look like a smoothing issue as well
even in blender
that crease in the arm shouldnt be happening
it should be a smoother transition, check to see if your using auto smooth shading
check to see if any of your edges are unconnected, I've had issues like that
it looks smooth and fine but technically one edge is actually two connected edges, each one connected to two overlapping vertices
and also make sure your faces are flat, if you manually adjusted vertices you can sometimes make certain faces convex/concave
theres a lot of possible issues here but i assure you about 0 of them have to do with triangulation
thx will see
what do i have to set as interruption source?
@gentle herondo you have a direct transition between your close and open animation?
which blender is that ?
and vice versa
looks like standard 4.x
i have idle -> open -> close (reverse open) -> idle
and you have no transition between close and open?
Oh that was 2.93, lemme see where it is in 4.5
2.9? š¤
thers no sutch option on 4.3.2
add a transition from close to open as well
and my modle uses SmoothShading
is that an issue ? i figured a lot of models do that
its not, you want to use smooth shading or auto smooth if need be
done
Yeah, I didn't feel a need to update, altho i recently moved to most recent LTS
but what do i set as interruption source now?
next state i think?
wait your issue is that when the book is in the middle of the open animation, when you close it it doesnt actually transition smoothly into closing but rather closes it instantly?
well im no expert modeler whats hte difference betwean auto smooth and smooth ? š
Seems like It's a modifier now:
in that case im not using it thers no modifiers on the model
auto smooth simply smooths or doesnt smooth faces based on the angle between them
the angle you choose
Select all verts and merge by distance
Maybe it has overlapping verts
try manually adjusting the edges in blender until the crease dissappears
which crease are u talking about ?
no my "issue" (not really an issue its just a setup problem and idk how to do it) is that, imagine u are moving a cube from a to b. if u revert the movement by playing the animation in negative speed, it starts from the finished position. but i want the animation to revert from current state
idk if u understand now haha
This one i presume
well if its just one animation thats flipped for close and open you can just use that one animation and control its speed with a parameter
problem was these things which as per me seems that are coming form the triangulated faces "D
negative speed will just reverse it
the model as far as we can see does also have a lot of other problems which may or may not be related to these ones
its nothing to do with triangulation
i think you need to adjust the angle of the smooth shading
do you have any modifiers on the mesh in blender?
did not evne know you can adjust it when you click auto smooth š
no there are 0 modifiers
you can also use a blend tree for this
how do i set that up. it confuses me a bit š
In the animator:
use a single state with the open animation
set the speed parameter to your float parameter
the animation will smoothly reverse from wherever it currently is
then you can do something like
animator.SetFloat("BookSpeed", BookisOpening ? 1f : -1f);
or you can use a blend tree
i will also need an idle anim state right?
thats what confuses me
and that is a sharp edge tho to bring out sholderl ine š
Ah so that one's intentional
i have the book straight closed when nobody is interacting. when somebody uses it i have to set it to open
and vice versa
yeah
You can try changing your normals import settings on the unity side
use the speed control approach or use blend trees
did that allready nothing changes its basicaly the same whatever u click there
i guess i need to check different unity version .. š
thx for help tho
tho i also see the same problem with other assets that are imported from asset store.. like decent quality ones
aight ty. idk how blend trees work yet. will look into it š
I'd check that the normals are reset/recalculated and make sure that polgygon with the odd face lighting doesn't have overlapping vertices on that corner
and in theyr scrrenshots from unity they dont look like that ..
why not just manually set your sharp edges and start with it all smooth
am i merged all vertices by distance there ware 0
i allready did set them manualy
Yeah if you've double checked there are no mystery faces, I'd suggest resetting / recalculating the normals
oke will try that
ah if thats the case i would assume either overlapping verts or face or extra smoothing data is in blender
yeah thats what I was thinking too
the Geometry Data dropdown has a spot for custom split normal data
how cna there be extra smoothing data ?
The only spot it seems off to me is here
yo what is this for? because I am using the normal view controls (left click + alt, rightclick) and nothing happens
wel yeah its where the quad got triangulated by engine i guess
If you want to rule that out, add a Triangulate modifier in blender
what modifers are on it during export, and is export setup to apply modifers
so whats the default smootihng angle ?
0 modifiers
You can also (in blender) turn on face-normals. It'll show you a little arrow of where it calculated the faces forward, and you can see in Blender if its misbehaving. As a precation you can also set it to triangulate mesh before exporting and not let Unity handle the quad to tri
could try adding a edge split modifer
turn off edge angle and make it use only sharp edges
damn so muthc info š i cant even grasp it all .. im to noob in blender
thanks boysz
will try to see to it tomorrow
things should just work, but this modifer was the old way ot bring split normals over to engine
and can still be useful at times to get more control
And this is how you can quickly (in blender) verify if the normals are being weird. Can happen after merging verts and stuff.
If it's pointing anywhere BUT away from the face, it's probably an accident š
would want to show the middle one actually
which will show both all normals for split ones
face will mostly just confirm if your mesh is inside out or not
thank you will try tomorrow :)(
face orentation doe the same no ?
if its red its looking inside
no its just showing which way the various types of normals are facing
case see here because i marked the edge sharp, each of those verts gets too normals
does anyone have a mb lowering tool?
The delete key
no a tool not a key
what is a "mb" in this context?
oh, I recall you guys arent aware of vrchat avatar creations?
mb is megabytes
I'm just trying to find a tool for it but it seems no one knows what it is
!vrchat š for vr chat related tools and questions
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
because you're using the wrong term. the action is called "compression"
ah okay thank you
but yeah you'll have to ask their server
but yes, if you want to "lower" the "mb" then you need to delete things or use better compression
delete key
Want to take up less space? Have less things.
Does unity hub not save install progress?
no
It'll restart the downloads for any components you didn't finish installing
ok thanks
Ahaha, thank you! Don't know the channels here yet :))
no better feeling than that trello list getting emptied out
too bad for every one thing i complete i add 20 more to do
so if I have a class, for simplicity going to call it Base : Monobehavior, that I give a custom onClick function
how do I structure it so that Base has code that applies to all objects, and VariantA : Base and VariantB : Base can both have unique code in that same function?
i guess your base class function would need to be virtual
like, for example, if all objects with Base need to make a click sound when OnClick() runs, but VariantA needs to change a material and VariantB needs to apply a rotation
so keep the base class onclick a virtual one and add override functions to the variant classes
mark the function as virtual in base then use override in variant A and variant B and call base OnClick() wherever you want the shared base code to run
i think
You can use virtual and override yes
you can also use a Interface if you dont need to be locked in inheritance
but interfaces cant have shared code so youd still need a base class with the common logic no? š¤
interfaces themselves dont have code yeah, depends what you're doing in the base class besides common method.
if you only need objects with a common method with different implementation, interface can work too
{
public void virtual OnClick()
{
//the thing all Base objects need to do
Thing1();
}
}
public class VariantA : Base
{
public void override OnClick()
{
//the thing only variant A needs to do
Thing2();
}
}
//result, both Thing1() and Thing2() run when a VariantA object's OnClick() is called```
you need to call .base if you want both to run
no only thing2 runs because you didnt call base onclick so it completely replaces the base version instead of adding to it, try it
it wont work
so call VariantA.Base.OnClick();?
just base.OnClick();
ah, yeah that's what I meant, I was typing that assuming I was referencing it from another script as a reference to VariantA
Thank you! That should work great for what I need
where can i ask for help with camera
i guess here
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šāfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #š±āstart-here
i think they were just looking for a specific channel
but in lieu of one this is the place
good thing the bot message addresses that
i think some of you guys are too quick and eager to use those bot messages
they exists so you don't have to repeat the same things over and over for the same type of questions..
Is this a good server to look for unity developers or something? I want to make my idea come to life
no
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
⢠** Collaboration & Jobs**
im not arguing with that but theres situations where using them is pointles
I was wondering if anyone has a way of setting up a Wheel controller and force feedback or have any assets that I can use to get it to work with different types of wheels
they are meant to be tools to promote a bit of self-reliance.. something many lack..
i think you might be overestimating the effect it would have on people with not so much self reliance
spoon feeding someone isn't gonna do them any good š¤·āāļø
i mean someone asking where they can ask about cameras is not a question that warrants calling the bot message for especially after they got an answer
consider that someone who is a newcomer to the server or unity might not truly know the nescessary context for some channels
yes because the bot tells you where you can look at the directory of channels to find the one that fits a question.. also tells you to be clear and show details in your question (including screenshots as it says)
depending on the actual question here is probably not even the most appropriate place for the question. and providing them information on how/where to ask a question instead of just babying them is the best course of action
yeah so imagine new server member and unity user looks for channels to ask questions about cameras and goes into #š„ācinemachine asking what a camera component is or something....
if you think answering a question is babying someone then what the fuck is the point of this server lol
99% of the questions asked here can be solved with outside resources
force feedback ?
yea
this is where you elaborate..
when you're stuck after attempting to solve the issue yourself with googling, debugging , consulting manual etc.
most people come here as replacement to google
yeah exactly, so i dont think its really the end of the world is someone asks a question such as "whats the channel where i can ask about cameras"
as in the force put back into the wheel controller
especially when such a channel doesnt exist or could be confused for #š„ācinemachine
lets not pretend like this place is a perfectly optimized oracle of knowledge of all things unity, it is a discord server at the end of the day so a bit of "social work" goes a long way with some people
right cinemachine, not camera..
so in any other cases at least it might force them read channel descriptions and have their answer
why are you so butthurt that this isn't a social place to hang out with your friends
yeah thats exactly why i told them this was the channel, they might not have been sure
and people are allowed to not be sure about something, asking about it is a perfectly normal thing to do
hence why the bot also says..Dont Ask to Ask ? Just ask ?
anyway , they exists for a reason. Just because you dont agree with it doesn't mean it should not be used
if you have a problem with it chalk it up to #1161868835423526933
but they did ask, they just asked which channel they can ask their probably more specific question in
why is there such a big argument over just someone using bot command
its not really an argument nor the point nescessarily
but this is too off topic now so whatever
yes, im pretty sure this is not a socializing server lol
that pretty vague, from where ? what are you trying to do exactly ?
all servers are "socializing" servers to some degree but ok
otherwise this would be a read only server
no this is one is for asking for help mostly
and sharing resources
yeah... socializing

jesus, just give it a rest already
notice we stopped talking about it and you felt the need to chime in again š¤Ø
you know damn well that is not what happened
it litterally is lmao
what is the "resident" role?
i cant find anywhere where it says about that honestly

someone pull out the bot message, jk i wanna know too
it means i live here
is it just active user?
is it something you get by leveling up by a bot or does a mod need to give it manually?
The godot server has a collab channel, obviously not unity but you might find some others that donāt particularly care about what game engine you use, esp if youāre going to be the like main programmer
there are no levels here
i honestly never knew so yeah, some mod gave it then ig