#💻┃unity-talk
1 messages · Page 3 of 1
or if there's a BiRP version of the playground asset you could also try that with your existing project
BiRP from the Asset page ?
BiRP dont know what it means but i assume it has to do with the playround
made project , importing assets
changing to urp should solve the warnings i think, but i'm not sure if it will solve the errors.
if it doesn't, my best guess would just be that it's an issue with the editor itself
like i mentioned before, 6.2.8f1 seems to be kinda unstable
Whats the most stable version and how to use it ?
if the errors aren't resolved, i guess the next step would be downgrading to 6.0, the current LTS version
there isn't a "most stable" version, but there are several known stable versions
oh nice
you don't have to keep updating us on your work btw
i added a cabsule 2d collider on the alien
just come back if you have questions or issues
move it to #💻┃code-beginner for coding questions
please finish your thought before hitting enter
mm, that's odd.
could you share the script you added
!code
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
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```
Add a comment with a line number if there is an error message.
nothing seems to work using the actual script in the asset library
If i use my own script im sure rigid will go off again
well you don't seem to be getting any errors there
Yeah thats whats been buzzling me for a full day
no matter what i cant get the character to move
if i mess around with code rigid goes off
share the code of the Move component
the full asset lib :
https://assetstore.unity.com/packages/templates/tutorials/unity-learn-playground-urp-109917
10 Mb
To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling
• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.
oh
Project Settings ? from the first UI before we enter the project ?
where can i find it
it's under the edit menu in the menu bar
that makes sense, given that you didn't get errors
are you actually using the new input system
definitely not
@nova pelican answer this
The default was old , it was fresh install
I dont know what that is
that's not what i asked, no
then you are not.
set it to "Old"
restart if necessary
Dude ) i dont know what you talking about but it was old i set it to both and it worked
end of story ))
Man i dont know what to say
Thank you alot !! i really appreieate this
if you need any help with code , like actual coding not game engines and stuff let me know ))
you can test using the same lib i used
to see if you will get the same error or not
oh
speeaking of which
my rigid option disabeard again
at this point
i will just contact trainer
but at least i can move the character
less embarssing
it was probably not refreshed, given that you just hit yes on setting the input system to new
so by setting it to both, you solved it by enabling the old system
man i do not understand why people come here and ignore clear instructions and jump to their own conclusions
i just set it to old it works
It's okay bro you just gotta be patient sometimes people don't understand as much as you do
i still keep getting the errors but the character moves
the old errors
thanks for the help )
hi,I'm trying to build a game that has an animated enemy chasing the player,I simply added a light layer 1 light layer to the skinned mesh renderer component of the enemy and then excluded it from the rendering layers in the light component of the flashlight of the player and now all the enemy's logic doesn't work anymore, he simply keeps chasing the player without stopping while it shouldn't do that, what did I do wrong and how to fix this?
nvm,an asset I had imported simply changed all my layers and broke everything
ok cool but what does it want me to do?
then it's probably the editor issue. try lts
Yo Wsp
hi, there is an automatic way to make this tile map configure with the rule tile map? Or I need to do it manually ?
perhaps ask #🖼️┃2d-tools
ok
As soon as I uninstalled the 6.2 and installed the 6.0 everything was fixed
Lesson dont install 6.2
hi,I really need jumpscares for my game but I can't find good tutorials on it, or documentations, how should I do it?
Look at other games to see how the did it.
@gentle brook There are no modding discussions here
Or off-topic. Do you have a Unity related question?
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
Okay sure
@versed magnet have you checked those ^
Nope, I am not that great at reading them but will do.
look for errors near the end
what are yall building in unity? im working on a vr game
Cleanup mono
abort_threads: Failed aborting id: 0000000000000204, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000005488, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000000204, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000005488, mono_thread_manage will ignore it
Could that be it?
<@&502884371011731486> scam 1418584000565346385
?ban 1418584000565346385 scam
could be? not sure
busy_capybara_76963 was banned.
Hmmm idk then. There aren't really any errors
It's default shutdown behaivor btw
I'm using a configurable joint to make the cylinder go down but how can I make it go fully down and not half way? does my player mass need to be a higher value? is there another way around this?
can someone help? in the editor I set the players speed to something fast but after exporting webgl the players speed is slower
does setting the y motion to free instead of limited help?
lookup time.deltatime. it's likely your speed is based off of framerate
no there's no difference
time.deltatime is only used for moving the player not the speed
this is what other scene view tool
hmm not sure then. this is a better question for #⚛️┃physics
@shadow heron tagged the wrong person, this is for u ^
these are the settings I changed (the ones marked with red)
Relative to #💻┃code-beginner message
Others have had similar issues due to anti virus
https://discussions.unity.com/t/unity2022-2-21f1-why-editor-is-totally-black/1683186/5
i'm not sure what you mean by this
while my scene view like this, tried load default layout nothing change
is your speed not responsible for how fast the player moves?
it is
the difference is that your tools settings arent docked, that's it
it's like
rb add force (vector.forward * speed* time.deltatime, forcemode impulse)
you should not use time.deltatime there
use wut
nothing.. just speed
nothing, and use a continuous force instead - forcemode force
its not really a speed but a force
ah nah here we go again 30min to export project 😭
speed would be if u were using Update() or something applying a portion of the variable per deltaTime
my not native to English ass says speed
I am using update
all good.. u can name it w/e u want
rb.AddForce(Vector3.forward * speed, ForceMode.Force); or just rb.AddForce(Vector3.forward * speed);
though, shouldn't it be transform.forward, not Vector3.forward
you should use FixedUpdate for AddForce
ur not applying it in Update tho.. b/c addforce runs on teh physics (FixedUpdate()) step
I don't use translate so player doesn't go through walls due to too many speed upgrades
I don't think anything about translate was mentioned
wha
sry it's js my 2nd game and I made with no outside help
I could send the link, it's ready to play through itch.io html5 but I think it's a bannable offense
Just rather, the direction being relative to the transform and not simply up
no clue what you're trying to say there
well.. they might.....
even if they shouldn't
just found it, so i need toggle it on overlay menu
You shouldn’t use AddForce in Update, because the forces applied will be significantly affected by FPS. Use FixedUpdate instead (but keep input checks in Update).
set your compression to gzip instead of brotli in the player settings, speeds it up a lot
or "no compression" 😈
also, dev builds
are dev builds naturally faster?
some ahh said brotli for compression or idk
my build is 15mb last time I exported it
yes
yeah, that's kinda the point of dev builds. they do less optimization and stuff
ahh i thought it was mainly for the logging capabilities and stuff
brotli is the default iirc and it is a better compression scheme, but it slows down build times by a lot
took me 40 minutes to export a game about cubes 😭✌️
but after that it should be quicker 😉
made a game in 3 days
releases it publicly
no player can move cuz of time.deltatime
can't fix it until tmr
@grand bison quit unity
or like... don't release it publically?
"optional"
you are creating nonexistant constraints for yourself
whatever
not right away at least, you can test the build first before making it public
why didnt u test it privately before dropping a release 🤔
also you can test framerate dependency in the editor
cuz I'm a fucking idiot
nah dont say that 😄
how
I spent 50min figuring out lerp
u can ste ur target frame-rate in code..
a simple way to do it (the way i do it) is just by testing the game with the screen really small.. and then fullsized
there will be different frame-rates b/c when ur drawing the editor along-side the game.. the frames dip..
and when its fullscreen the frames grow..
soo u can tell if any of ur movement code is incosistent
one of my scripts lock the aspect ratio to 16:9 will it still work
it can be 16:9 and really small 😄
ok
dayum
these would run way differently ^ the fullsized screen runs much faster than a smaller undocked sreen
wait how do you make the play test thingy a different window
click the Game tab and drag it away from the window
https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html heres that other method
u can make a script ^ and add a variable and test it w/ dfferent frame-rates
you can use chat gpt
or you can actually learn how to do the thing
this may also be the case
Hey how do i make Volumetric fog or light idk how to explain but like when a light is on its showing the outline of the light through the air
its called GodRays / Volumetric lighting
Ok Yeah How Do I Do That
In URP there is no built in solution.
There is in HDRP.
ok so i can only do it in hdrp?
No, you either have to make your own or buy one or find a free one
prob will try it out
first result.. but u can get the idea
This is also a great tool, even better if you can get it half price
Ok thanks
ima just quickly save these linksbrb
Hey is there any channel where i can ask questions related to Unity UI? I am very new
#📲┃ui-ux for UGUI, #🧰┃ui-toolkit for the new UI toolkit
Thanks a lot
ok Thnaks Guys wish me luck doing my first game jam in a week Cya!
how can I see how they did it? I've never made any jumpscares,I just know how it should look like
You would have a ontrigger box collider, when the player enters this the jump scare would play.
Example ↓
#JIMMYVEGAS In this Mini Unity Tutorial we show you how to create jumpscares in your game using triggers and timers.
✦ Subscribe: https://goo.gl/gidCM5
✦ Patreon: http://patreon.com/jimmyvegas/
✦ FREE Assets: http://jvunity.com/
✦ Facebook: https://www.facebook.com/jimmyvegas3d/
✦ Twitter: https://twitter.com/jimmyvegas17/
----------...
yesss I know how to do that
its just abunch of steps..
reveal a model
flicker some lights
make sound effect play
quickly lerp the model towards the player
.. so on
all gets kicked off by the trigger
or a timer, or w/e u wanna use
my unity deadass just crashed by creating a plane on a fresh project
rekt
unity didnt even get the change to add it to my projects list
i had to manually add it
but what I want is a jumpscare that'd kill the player, it's not logic to simply kill the player on trigger, how can the player win then? it'd be 100% luck,I want the enemy to run towards the player and then kill him
are we serious rn
a bit like granny or smth like that
well use a different box collider for when the enemy gets near the player? 🤔
or check its distance to the player..
what Unity version you on
6000.1.5f1
if enemy.position - player.position < smallValue = ded
not sure what happened. pressed ignore and its fine.
no clue how making a plane caused it to crash though 😭
should really be using an LTS version of Unity if you want stable..
check the logs.. and it'll tell you (possibly)
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
Does anyone know whats up with this? #1429126837824393338 message
Hello, does anybody know why I do not have access to the unity AI settings? I am the owner.
guys i'm sorry but how am I supposed to be helped if your post gets deleted because in this server also breathing is spamming?How am I supposed to be helped if I'm not counted when I post something (a post where I asked for suggestions, without anyone's attention) and when I post something in other channels to ask for more help and be counted, there's someone who already tells me he doesn't want to see my post (hypocritical act considering he also asked for help) and another who reports me for spam? I ended up here to expand a team that rn contains only me for a MF video game, to get help and support, how can you help me in this way?
It's okay, bud. Boxfriend ignored me too
yall what
Do not use #1180170818983051344 as collab posts read post guidelines. And don't cross-post spam, read #📖┃code-of-conduct
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
@forest otter On your commands comment. It's for people too lazy to read #📖┃code-of-conduct . Also don't post off topic here.
Yeah, someone said me the same. How tf am I even supposed to post🤦🏼
If you don't want your questions ignored provide information so they can be answered.
That's what I did with Boxfriend and he STILL ignored me
im so confused right now
this isn't a hivemind yknow
ok? no-one here owes you time. this is all volunteer work
if someone is unable to answer for whatever reason, they will not
if you want feedback, go to #1180170818983051344 . if you want help with bugs, find the appropriate channel and ask there. what is the problem with this
Well, fogsight just said "If you want something answered, provide information"
that's what I did
and that's a requirement, not a guarantee
Okay 👌
why do you think you're in a position to deserve the opposite?
Uhm idk because I provided information
that means literally nothing
I bet you bet you're deserving, huh?
lmao what are you on about
Nothing, just it's quite confusing that a person who are there more time than me says the opposite of another person
riiight this isn't a hivemind, we aren't all the same person
@forest otter If you are unsure about the question ask a question about it, don't start bickering or attacking people.
I'm not attacking, I just think people like to say "stop acting entitled" but then they want answers too
it seems like a small misunderstanding, nothing more
But might just be my learning disability
of course we want them. but we do realize that we are not entitled to them
It's kinda hard to read people
desire and expectation are not the same thing
OH okay then. I apologize
ideally - one would want answers, but be content not getting them
but it is hard to be content when the unanswered question blocks you from getting work done, that's understandable
i also have a learning disability. stop using this as an excuse for jumping to conclusions
Not doing that but okay. Let's stay on topic
when you get conflicting advice, if you want to figure out the truth, then you gotta ask for clarification rather than vague complaints
ok
anyways I realized that after all this, I've still not figured out a name for my game😅
What's it about?
I'd better hurry...
If you want to have game design discussion here create a thread
I have an entire YT channel for it
How do I make a thread? It's not in the context menu
Right click menu on any message
oh okay thanks
Is unity better than CryEngine
no, nothing is objectively "better" than anything else
if you want to use unity, use unity
if you want to use CryEngine, use CryEngine
is it better for you? you'd have to go out and test and let us know
then does it really matter to anyone but you? being the impacted user?
https://www.reddit.com/r/gamedev/comments/e9qela/unity_or_cryengine/
TLDR: same replies as you get here...
It's your game, so you get to pick the engine,
Everyone goes through this but the answer is that it’s a waste of time to think too hard about it.
i'll add one thing thats also prevalent :
Unity Documentation/Tutorials/Support > CryEngine Documentation/Tutorials/Support
Unreal documentation last because its half complete or missing
lol.. i've never seen Unreal documentation.. 🫠 like the ellusive bigfoot
Its not great but its improving. it used to be worse as it would mix bp/cpp. Though there are many things that still have no description for cpp
i had to upgrade my OS just to try Unreal 5.6
never again 🥲
the included "500 animation motion matching" is ... really not that good 🤷♂️
lol.. I recreated a prototype of mine in Unreal..
the graphics were pretty incredible
the work-flow... garbage lol
how about FPS?
i struggled to even get 50, on a starter project of theirs Lol
i dont think i ever checked the frame-rate tbh
that'd had been another half a day looking at how
default projects have soo many processing effects already enabled and baked in its weird
I don't agree with how those features are so baked into the engine
but before we diverge too far.. #1202155978372423690 lets remember this is still here 😉
||ya, the location of these things were the most confusing.. submenus and whatnot||
we could set up an Unity or CryEngine thread...
but that ☝️ is the first and only time i've ever seen someone ask between the two
didn't know CryEngine was still even relevant if im honest
probably isn't much, beyond CryTek
Does anyone had the same issue and knows how to fix it?
No, they took down the public repo ages ago. Last thing we heard was Crysis 4 being shelved so I doubt it’ll make a comeback.
makes sense
Hi, im trying to download unity but it keeps loading, not showing me how much space is available, and keeping me from downloading
so i dont really know what to do
Have you tried a reboot?
I'll try real quick
Nop, stil doesnt work
what does the repo have to do with anything?
They still use Hunt as their "tech demo" of what the engine can do its a very good and capable engine, Imo a better look than Unreal
idk I used it last month and all seemed well..not sure what you mean
i made the mistake of putting my project on micrsoft onedrive... suddenly I could no longer drag and drop files in my asset folders in the Project window... I have moved the files out of the one drive folders, but they are still locked.
if I add a new folder, I can drag and drop stuff in it. I have check permissions on the files, and tried a bunch of recommendations from searching, but ya, file project folders are all locked!
help! please
The last update was three years ago
(also still need help lol)
Have you checked install location in settings > installs
thanks a lot !
that was the problem !
I can't drag and drop in the project window, if I create a new folder I can. but everything got locked up... any suggestions?
try a different project
if it works, something is wrong in your assets.. maybe an editor script
it happened after trying to put it on onedrive, I moved it back out, but still locked, new folders are fine
rip
you ruined your folder permissions
as OneDrive usually does
you should've uninstlled that spyware long ago
I have a back up from a couple of days ago
maybe they are fixable outside in the os, but if you can revert just do that
ya, I've been messing with os permissions, but nothing
I can add a new folder from within Unity and drag to it. when I look at the permissions, they look the same
whatever onedrive did to the folder , probably not just permissions..
or maybe its somewhere else you're not seeing it
Basically I am going to add a feature where when the player jumps and presses X I want the player to immediately go back to the ground performing a "Ground Slam". This should damage some objects that will have a health system later on. How would you guys do it?
if(keypress X )
Slam()
OverlapSphere for the Damage
ye but how would I bring the player down for the slam? just add a downforce? / addforce?
depends how you move it
addofrce could work
or velocity for a quicker / snappier feel?
well I am moving the player will addforce force
you could probably just do an Forcemode. Impulse down then ?
alr I will give it a try thx
on a similiar note, whats going to sell the effect a lot is putting a bit of a screenshake when slamming and maybe particle effects / decal on the hit
So I use Unity, cause it's easier and also becuase I don't have a NASA PC, and a cooling system in my buildin that puts the vaccume of Space to shame b
But I still like Unreal 5's Asset library. It's insane. Can I like make a map in Unreal and transfer it over to Unity?
no one is stopping you
This is what I have got so far and it works perfectly but one issue is that you can slam whenever you want. how can I make it so you need to jump to slam? you will probably say check if the player isn't grounded this wouldn't work either as I can roll off somewhere high and I wouldn't be grounded then I would be able to slam when I never jumped in the first place.
a bool like
hasJumped (on jump pressed / reset it on land)
or you can also check y Velocity is going up meaning you jumped unless you want it on the way down and not up the bool should suffice
has the bug with UI been fixed yet where your inspector refuses to render the text?
should be
i was on this patch for a while because of it so i'm kinda curious since there was also a security issue 
iirc anything above 58f or 59f
ah i can just go with LTS (60f) then
yes unless you need something specific to 6.2 then i'd stick with LTS
ah right
6.2 is at 8 though so maybe its fixed
i remember somebody mentioning UITK shaders in 6.2 🤔
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
in code ? buttons or dropdown
no idea. I just know they're pushing 6.1 / 6.2 a lot because of the AI crap
what AI crap?
man i cant stand more AI 😭
yeah bubble is about to burst
what do you mean by burst
so like. the illusion of people abusing AI is about to pop?
yeah i hope
i just checked that 6.2 is not beta anymore so should be fine, i'll just go with 6.2 then.
even outside of beta, it seems to have a few editor issues still
at your own risk. I wouldnt use anything non-lts in prod
also when 6.3 comes out, 6.2 is no longer "supported"
i'm not a professional developer (crying) so 
6.2 doesnt get LTS or what do you mean
no i believe 6.3 might be
mgiht be what
going to be LTS
There’s an LTS roughly once a year and feature updates in between. 6.1 and 6.2 were feature updates, 6.3 will be an LTS release.
ah
I really need someone to promise me in admob ads please
Please
I am in a financial crisis and I want to add admob ads to make some money but I don't know how to add ads
looked at their documentation?
first you need to make a game worth putting ads on..
considering you need to even ask how to implement them, doesnt strike hope the game is very good, let alone playable enough to make the ads money.. maybe 20 cents ? even thats probably high
if you plan on doing this as a way to make quick cash look for something else
Game dev is an art form, making money is not real, I’ve spent over 3000 hours making games and I haven’t made a single penny yet 😂
if you sell a game for 5$ even if 5 people buy it and play it a bit and call it trash after, you still made 25$.
thats way more than the few cents you will make with ads if the same amount download and play it free
and then they refund 🙃
true esp if you're cheapo , some people do just say eh its a few bucks and move on
i wouldnt put on steam for that though, also it will cost you 100 so you lose money
once you approach 20k hours you can start getting paid 😛
I have the game there just want how to place ads correctly
you place ads correctly by putting them in a dark, damp place and locking the door
I'm serious
me too
you mede an entire game yet dont know how to implement the ads sdk ?
you cant make money from ads in your game
needs to be on some like Clash status or something
hi, this is not a social space
https://nohello.net
if you want to make money, place ads for your game all over the world and do microtransactions for ingame currencies
@near wigeon yes
Micro transactions might be more profitable than ads
If there is anyone who can help me send me a private message
yes at least there is more incentive to buy some shiny skins or props custom , but the game still needs to not be a dumpster fire
but to get people to do microtransactions, you need to have an actually fun game
please do not solicit DMs
@inland river Why
realistically no one is gonna DM you
i mean.. can't force people not to DM you, but it's generally frowned upon
all the info you need is here btw: https://docs.unity.com/en-us/grow/ads
AI generated logo, no idea how to read docs / basic sdk . doesnt inspire confidence in the product, why should someone waste their own time
nobody here will encourage you to do anything that furthers the enshittification of gaming
I want admob ads not unity ads
go ask the admob discord
Where can I find it?
I mean a community or server in the Discord application that talks about admob ads, mainly mobile game development.
did you read the top part in yellow ?
it tells you their discord
Yes I'll tell you in detail what I want.
-# could you though
with proper motivation 💰
-# that would be caring more
I developed a game that I downloaded in the Play Store and I had ads in my game, but when I downloaded it in the Play Store, the ads don't work when you press a button that gives you something in exchange for the game ad, it hangs and you don't want to work (stops).
I developed a game that I downloaded in the Play Store
what?
And I didn't find the reason why unity makes the ads not work so I want someone to review the game with me in the engine
unless you provided some code to be debugged and you are showing you can at least try to debug it , maybe there is hope
-# in the interest of not going super off topic im just gonna link you this https://www.grammarly.com/blog/commonly-confused-words/couldnt-care-less/
-# sorry if that comes off as condescending, just wanted to share
Yes, why
oh okay Ill give it a read I'm always up to learning. Eng is actually not my main so some stuff still confuses me 😅
i think they're saying they made a game, published it, and then downloaded it to test?
Does anyone know a server for mobile developers in Discord
no matter where you go if you don't properly debug your issue not many will bother
use logs and other means to find out whats happening behind the scenes, Logcat etc. You can find out why its failing, if you want someone to hold your hand this aint the place
Whatever it is, I'll see how to deal with this problem.
Thank you very much
Hello guys
I need someone who like valorant or csgo and want to help me with valorant mobile with my own skins and agents
Becouse i have plan but i cant program
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
Ok
so my unity hub wont open any projects
just sits on the loading bar forever
reinstalled the hub and the editor, restarted pc, idk whats causing it
Hardware wipe 😎
I’m kidding
Guys I need help. I am making a car and I added a box collider. When it is on the plane it just falls through the plane
Is there a way to know when fixes to the editor are up other than just checking?
Kind of too deep in the project to go to an older version
show the setup, including plane inspector
Anyone know of any discords that have some discussion on making low res. sprites? Trying to learn. Stuck with what to do next in Unity without my own assets. I want to make them myself. Just want to get better at it.
not sure why you need a discord. use google, learn, produce, prosper.
Could say that about Unity too
I would try to find a structured tutorial series that goes over the basics to the advanced and walks you through the steps of creating sprites (maybe with a practical example so the concepts might make more sense) - im not much of an artist myself, so maybe there are blog-like tutorials on art sites like DeviantArt, ArtStation, etc, but if you think a server specifically for low res sprites is better, maybe you can search the Discord directory for game art servers or pixel art servers
did you ever start unity hub as administrator?
or do you ever use Run as Administrator to solve problems on your computer?
a lot of things could have gone wrong. are you following any official guides on setting up ads? there are a lot of rules and surprises
You have a solution
yeah in my experience, there is a detailed guide to follow
for example you have to configure roles for your google account(s) for this sort of thing
Running the hub as admin is not advisable.
and there's a lot of differences between unity native ads (i.e. ironsource) versus other networks
it sounds like you are using an offerwall product, you have to read the guide specific to it
you keep asking the same thing, try to help yourself
I have tried many times and I have not fixed anything and if there is no answer about you it is wrong not to answer something outside the topic
Look to get help here you have to ask a specific question, such as "I get x error how can i fix it? Here is the error msg y"
Anyway do this first to begin trying to get more information to solve it: #📱┃mobile message
I sent a message about an hour ago and no one answered me they don't talk much I think
Thanks anyway
Have you actually used logcat yet?
Things I would check ~
-
Does the box collider on the car have ontrigger checked? If so turn it off
-
Does the plane have a collider? If not add a collider so objects with a rigidbody don't fall through
yo could anybody help me out? I kinda need help with my character setup been doing this for a while now
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
where I can submit my feedback on https://learn.unity.com ? it's horrendously slow and my Australian grade internet™ is barely loading anything at all
There should be a section where you can offer feedback on their site.
Hey everyone! Need some advice, I’m teaching game engines currently, and one of my students wants to make a a game with Unreal. How should I convince him to use unity?
Ask if he likes his pc... That unity requires a less powerful pc than unreal engine
That would be kind of inadequate, but I’ll still use that idea, thanks!
Realistically speaking
Unity is better for lightweight projects that require less rendering, unreal engine can handle up to 8k graphics and raytracing easier... But it comes with a steeper cost (both financially for assets and pc components)
Unity engine provides far better education materials than Unreal engine too. I have been a user of both for a while and love both engines for what they do. But I'm having to spend 3k to fix my pc because of what I did in unreal engine
He is in a meeting with me, and he is saying he might use Roblox studios 😭
I’m telling him right now Robux is worth nothing.
Why is this internal in Unity? 🙁
I have no harm forwarding you some of my in project images for both Unity and Unreal and you can show him some stuff you can do, plus I know a website quite well for assets that are fully useable in Unity and look Unreal engine worthy too
So it's built in?
I can't use it because it's internal
please make a thread
Oh
Right
lmao
Actually, I can't. I assume Unity doesn't support the method I want. Oh, well.
Unity's C# version, I mean
But yeah, Unity only supports some features of C# 9.0
However, there are tools that allows you to upgrade the version but can have risks.
https://github.com/DaZombieKiller/UnityRoslynUpdater
Thank you
will the built in spatial audio make aduio travel time a thing?
Wait if you could please do, it would be very helpful!
Am I ok to drop you a message
Hey my computer doesn't have space in my C drive so I can't get blender is there any addons for unity that lets me do somewhat the samething
If you haven't got space to get blender on your main drive and (assuming) unity is on that too.. you may have issues moving forwards, look at externals
No i use a D drive but all of the storge in my C drive is basicly taken up and unity is on my D drive
Okay, just checking
There may well be an asset in the asset store but blender is usually the better option, can you not just install blender onto your other drive too? I have most of my apps on multiple drives
yes, they could.
No blender needs at lest 500mg on your C drive at lest that is the issue I ran into while trying to download it
If you haven't got 500mb on your drive... You need to clean it up... Regardless
this is quickly going far off topic. Make your d: be the drive Temp files use. Make sure you download to a place on d: then install from there. google for how to do these things.
You could try using Probuilder in Unity. other options tend to be paid.
The only thing I have on it is windows
I'll try that thanks
is unity used to make hill climb racing 2
hello good afternoon, just wanted to ask if someone here is in the IT industry from philippines?
There is no off-topic here. If you have a Unity question, feel free to ask.
we are doing a research and we need someone to check our system
wrong server.
!collab
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We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
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If your teaching game engines in general, why exactly do you want to convince a student to use a specific engine?
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
<@&502884371011731486>
!ban 1415289908934737960 spam
@curiousgodzilla banned
Reason: spam
Duration: Permanent
Regarding the new security updates, can I just delete my previous builds and then make a new build using an updated (safe) version of unity? Or do I have to use the unity patcher that they tell you to use?
basically, either. there is plenty of information available though, so make sure you know what you are doing.
make sure to read the #📖┃code-of-conduct
ill check that out rq
you've got this 
you can make yourself a #1180170818983051344 . the main room is not a diary.
for a 'social server' perhaps check out Game Dev Network
Is there any option to permanently close Unity Hub when I press close button? Right now it's still in system tray:
i usually just right click and close it, if i want it really closed. i am not aware of an option to auto close it
Usually apps have option to close it permanently. E.g., Discord has this option. It doesn't seem it's in Hub.
hub is needed for license checks which is probably why it doesn't exit when closed
I'm learning the roll-a-ball tutorial. I feel very stupid. I'm trying to read the instructions but my mind just won't process the information for some reason. I will read it but it won't make any sense in my head. I don't know if this is a dyslexia thing or an adhd thing or just me not understanding it.
I did it recently. Where are you stuck?
There's also video for the same in the tutorial.
I'm on part 4 creae a new script. Idk its more of a personal thing
That is something you will have to deal with, yourself, then. if you have a specific Unity question, feel free to ask. Note, this is not a social chatroom.
ok
I think I found issue. It seems like it was because of Ublock origin extension I'm using. I disabled it and it's better.
If your running into specific problems with the tutorial, you can ask in #💻┃code-beginner
the more specific the more people can help
Hi everyone, I would like to ask if anyone knows of any tutorials that would help me. I have been working with Unity for about 4 years. Thanks for any tips
your best start is the official learning site.. but 4 years.. you should have done those already. (so i am not sure if they are relevant)
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Help you in what ways? What are you struggling with that you think a tutorial might help with?
Hey general question is UGUI or UIToolkit the recommended way to create UI in Unity?
basically i can use uitoolkit if dont need shader on the UI?
that's not the only limitation, but essentially yes
its the biggest one i saw so far asides the recommend per coding level (but thats not an issue for me being a web dev)
Is there a specific channel for bug reporting?
not really
Hopefully here is fine then
Symptoms:
I have found a bug in the Editor, and I need to report it.
I am experiencing a problem using the Hub and believe it may be a bug.
Cause:
If Unity is not working as you expect it to, o...
if you have problems/errors in your script or don't know how to do something then you can ask in this discord
Aight
How can I copy the curve? I made this in play mode and wanna apply it to my prefab
Hmm, you can right click > copy on AnimationCurve properties but not sure about this one.
How should I undle the "known securty issue"?
you can just update to the patch that has the fix in it
If you don't make Windows, MacOS or Android builds, you need to do nothing. Otherwise, either download the patch tool and make it part of your build pipeline, or update your project to a newer editor such as 2022.3.62f2.
Thanks! Actually in my Unity Hub I don't have any update option that's weird.
There's no update option. You need to install the new editor then select it for your project
there isn't an "update option" in the hub, you simply need to download the editor version you want to use and open the project with that version
On the Unity website I guess? How do I "import" the new version?
use the unity hub
Oh yeah thanks
Now that I'm here I have an other less important question: I saw people having their assets displayed in an other way, more compact. Do you know how to change that?
there's a zoom slider in the upper right of the project window
thanks!
how would someone generate LODS for terrain? my terrain is split up into several small terrains and I dont need full detail on distant terrains, is there a way I can generate LODS but still keep the edges matching up so people cant see gaps in the terrain?
My best advice is don't follow tutorials to a tee. Maybe adjust it in a way that's somewhat different to what they're showing in order to get a better understanding of the material

could also have hit the three dots and changed it from two column layout to one column layout
if you're still relying on tutorials after 4 years something is wrong and you failed to learn fundamentals and I would focus there first.
i still check out tutorials after 4 years.. theres entire systems i haven't touched yet 🤔
not saying i 💯 rely on them.. but use em as i've always used em.. exposure to ideas and concepts
same for new stuff and if it's not tutorials then at least sample projects
Me too (at 14yrs full time). There are lots of amazing creators out there and lots of opportunities to keep improving yourself and processes.
Plus, 4 years "here and there" is very different from "everyday".
didnt u move over to Unreal tho? 🤪
Its complicated (I have 4 companies atm) 😄 but yeah our biggest co. moved to unreal. That's a whole other beast as they add new features constantly with little documentation and no tutorials. So it often requires a lot of R&D to understand why these 3 mystery nodes were added and if they solve some problem
ahh but ur still a unity hobbyist/ enthusiast tho right?
it'd be a shame to not use all that raw talent u have 🫠
Awww hah yeah, one of the new companies is purely indie games, and lots of focus on Unity. I've been mostly working on that one. We have a really cool unity one in production there right now. I love the engine
The game we are doing right now, i have no idea how we would've done it with unreal
I love the engine
ya, i feel ya lol. my car and my game-engine are my two favorite big boy toys 😈
for whatever reason i have urges to recreate IRL things in teh game-engine..
for what reason? who knows
it fun tho lol ¯_(ツ)_/¯
in the process of making a robotic / programmable arm atm
Oh man, I love(d) my car. Someone drove into it and destroyed it like last week. I got it on my cameras, so now im stuck with a dumb rental, waiting on insurance, so we can go car shopping
ohh dang, thats unfortunate.. glad u got it on film
no insurance run-around for this guy
Yeah it was bad, she jumped two lanes, hit us speeding almost head on - bounced through the air and totalled the car behind us. I had judt parked, and stepped out to put the dogs in the house. So like 30 seconds away from it all.
Miraculously no one hurt and that's what insurance is for.
But yeah the big reveal game we are doing for the new studio, im super excited, but grossly behind :D. Right now working on the deformable and replacable limbs. Like, I have no idea how we would programmatically generate bones for avatars outside of unity.
this is something really weird tbh
also in game view its dissapearance happens too
i restarted unity and its fixed but this is really strange tbh, it didnt even throw an error or smth to let me know that something's not right..
unity version 6000.0.58f2
that's.. not a rare thing
is this your project?
nuisance/known warnings can be suppressed to let active warnings be more visible, etc
so not having active warnings is not uncommon
can i surpress the warnings that say that there are too many shadows?
i mean.. you can
you maybe shouldn't though, if you have to ask
what ??
how do I fix this bug. I updated to the new version and all my text keeps dissapearing
how do i do that?
reset the layout top right corner
what specific version are you using?
it'll work but its just a work-around i believe
that's not the latest version and should have been fixed in .7
ok I'll update later this week when I'm a bit more free to do the unity version shuffle (deleting the old version then reinstalling cause of low storage)
u can just disable the Warnings and keep the Errors
!collab 👇
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Budget: $600
lol
also don't spam your nonsense across multiple channels
yeah but my code does Debug.LogWarning()
have u tried reselect the object
yep
Sometimes it happened to me i just reselect or restart editor fixes it for me
yea same I playing the game also sometimes fixes it
Do you guys know why are my movements blurry when I use a cinemachine? (Virtual Camera)
How Do I fix The Trees And Bushes? i tried To Change Material Surface Type But I Can Its Greyed out And idk what to do
you cant modify the material thats inside the imported asset. select it and do CTRL+D to duplicate it into an asset. You can modify that to enable alpha cutout or transparency draw mode.
can i just do it in blender if thats possible?
Then you can assign the new material on the model import settings to make it use that instead easier
Depends on the model format used
Ok
Fxt or fmt i forgot what its called
but theres not much point as you should learn how to setup materials in unity
okk
ill do that
thanks man
Hey guys quick question. How do most games deal with enemy projectile variety. I currently have a fixed rate for which the enemy instantiates a bullet like every 4 seconds. But that’s just too predictable and boring. I’m wondering how do most games do it, is it like random times or phases on each enemy? My game relies on bullet deflecting so I’d want it to be challenging + fun variety. Ty!
Well it sorta depends on what the game actually entails but usually if I want some variety in my attack patterns I just throw some random number generators down for slight variation
guys where can I post about my game plans, my intenctions ecc.?
Like let’s say your have a base of 4 seconds between strikes, you could add some randomness to it and make the strikes somewhere between every 3.5 and 4.5 seconds
mm Okay so just randomizing fire rate then
bc yesterday I was warned about writing things on an inappropiate channel so I don't want to risk another time
are you talking about like game design?
I mean that COULD be all you need, maybe you gotta add something extra idk
Ok cool ill try it out and see. Ty!!
Does anyone know what’s wrong with my unity? Every time I try loading up a project it just never actually loads and I stay here forever unless I cancel it.
The project gets made but I can’t actually turn it on or delete it
!logs 👇 check the logs to find out what might be going on
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
In general I'll talk about my plans, my project and the process of the game in the time.
right but why
whats the end goal are you looking for assistance or something?
or do you just feel like sharing
Also sharing but I'll talk about having a team in the time and assistance, also bc it's a game i'm developing. If you're not interested or it's just inappropiate that's okay too
looks like youre missing module for the editor
try reinstalling the editor
This is after reinstalling
yeah im sorry but with what you are saying it doesnt really feel like the server for that lol
this is more of a place to get technical assistance
i guess #1180170818983051344 isnt too far off from what you want
Make a YouTube video about it and make a fuckton of ad money 
can you paste the logs in pastebin please.
!code
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
// Your code here
```
Add a comment with a line number if there is an error message.
Ok yeah I thought that would happen
i think you need to reinstall again
but this time fully delete any leftover files from this version
as well as the cache for that version
and then do a fresh install
Where do I find everything? I thought I deleted it all last time
something like
"C:\Program Files\Unity\Hub\Editor\6000.x.x"
if you find that folder or any files inside of it remove it
obviously find your version
and for the cache just look in the appdata files
It’s saying that unity is open even though it very much is not open
I’m just gonna restart my computer
oh that works too actually 
Ok all unity folders appear to be gone
did you ever start hub as administrator?
It’s a tad late for that but if it fails to work when I reinstall I’ll try
or the editor as administrator?
no
you shouldn't do it
you should never start those things as administrator
i'm asking if you have in the past
I have 2 local disks, 1 extra drive, and one usb
how do you do that
I pasted text that was wayyyyyyy too big for discord so it just automatically made it into a txt file
how do you make a file line script code here in discord
Idk I didn’t do it
!code
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
// Your code here
```
Add a comment with a line number if there is an error message.
!code
does anyone know if theres any scripts out there free or in the unity asset store, that automaticaly generates NavMeshLinks? like floor-wall wall-ceilling
inline for short code.. external services for big blocks
uh
i hate that it's not actually inline as mentioned there...
i should bring that up as a suggestion maybe
it may actually be better to find sources on github for that
inline go brrrr
i made one myself too, tuned out pretty good and modular tbh
if u made one why u hunting for one? lol
this is different
like this download txt message thing
just wanted to know if theres one out there, i was thinking of adding it to unity asset store
yea ones actually inline and the other isn't
sending text files is not the way to do it.. (even if its possible)
kinda fkn over anyone on mobile platforms trying to read that crap
fix the padding on those buttons 🤪
ok soo, maybe it is hard to post one of those script files
use external paste-bins for full scripts 👍
yeah and change the language to english only, made it half english half portuguese lol
lol
better yet.. add localization 😉
as an asset publisher i'll give you a tip.. make your asset unique..
even if its nice and simple it can be rejected if there are already other assets out there that do the same thing..
especially if ur trying to undercut a paid asset.. i've done it on accident providing an asset for free when there were paid alternatives... got rejected pretty quickly..
Rejected? Like Unity themselves don't allow it?
they didn't have any free variants.. only paid ones.. and they said Nope
i kinda understand tho.. (don't wanna alienate their paid asset contributors)
They want that 30% 😄
Might be time to switch to Godot
nah, i just started making paid assets instead 😈
Meanwhile however, Unity has no issue rolling out their own paid service to compete with people in the market 😉
switch to s&box
But I digreeeeesss
honestly in like 5 years time im definetely hoping on s&box
i just need it to be a bit more "complete"
s&box?
enlighten me plz
its a spiritual successor to gmod, but instead of it being a game its a game engine which is basically what if we turned source 2 into unity
its almost identical to unity but it uses source 2 as its base
ohhh okay i gotcha 👍
i worked on it and even participated in one of their contests
you sure?
the reason i love Unity is its a power-house sandbox
if u can think it up u can make it in unity
in-game, in-engine, doesnt matter
Whoa that seems kinda cool.
it uses the prefab/scene system exactly like unity
the component system as well
its pretty much a shameless copy of unity's core "mechanics" just running on source 2
Any advantages you've noticed so far?
ohh its loving garry's mod 😅
right now theres no advantages because its still early in its life cycle
the main advantage is that the facepunch guys arent greedy and the entire thing will be fully free to use with no royalties
Kinda seems like, this whole thing could be a Unity Store asset
ya, i believe thats just the defacto workspace now-a-days
source 2 so far better level design capabilities
yeah also that
if u notice all creative programs are starting to look the same
hammer editor is dope
its using a whole different engine
Would you educate me on how?
hammer is really sick and unity's level design tooling solutions are garbage
Valve's source engines aren't public available though
unity's isnt either
oh misread, apologies
s&box is a fork of source 2
that has been made available to the facepunch devs
another cool thing is that every implementation every change is publically announced in these nice blog posts on their website
ngl.. that UI is smexy
where the team or garry himself explain exactly what they changed and why
Do you think a whole game could be made in it, in current state?
that looks really good, thats the s%box?
yes
the off topic is crazy right now 😌
Unity is not at all compareable
ngl i think most engines can do that ... looks like volumetric fog & dust particles, some light bouncing / reflection,etc basics
well s&box is the closest thing we get to unity but not unity, in fact i started off using unreal, switched to s&box and seamlessly without any hitches i came to unity
I was thinking you can replicatre that in unity easily
Gadot / Redot / and other Forks are closing the gap pretty quickly
I just tried UE 5.6, again ... It's so bad
My computer was sweating like crazy just from having the editor open lol
s&box is so close to unity that stuff like github co pilot regularly autocompletes unity code for you lol while using s&BOX
whats a good channel to ask for help on unity installation issues
Insane bloat, and the worst built-in Third Person Controller ever
maybe not graphically... but who knows where the next couple of years will take us
#💻┃unity-talk surely?
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
Unity ... it scares me
howso? 🤣
does anyone have some clever way to make ScriptTemplates be globally accessible?
so does installation only work in the C drive? i dont have enough space in my c drive but i've been trying with my E: drive, my external harddrive
instead of per editor? (without just dropping them into the project folder)
I can't seem to find a version that runs reliably ...
at least in the Editor
you can use other drives but i dont recommend using an external one.
What about my D: drive? its internal
i just have no space on C:
you can use any drive so long as you have space for it
you CAN use external ones too but i wouldnt recommend it.
even if you install to another drive like D: you do still need available storage space on C: as a lot of stuff is downloaded to it in the installation and launch process
I want to add a better jump for my player. Like when you press the space bar once the jump height is low but when you hold it the jump height is high. would I just do →
if(jumpbuttonwasperformed) → rb.AddForce(Vector3.up * normalJumpHeight, ForceMode.Impulse);
if(jumpbuttonwaspressed) → rb.AddForce(Vector3.up * smallJumpHeight, ForceMode.Impulse);
besides the inspector/graphical glitches i find 6000 runs the best
hi,I'm trying to addd realistic textures to my game, and I see a lot of compônents, albedo, roughness, height, normal, ambient occlusion, do I need all them for the texture to look better? or the albedo is enough
or the older 2022/21
more is better, albedo on it's own is not enough
Does anyone know what I'm talking about?
Like, the first time you Play in Editor, is always so laggy. Then subsequent times, at least double the FPS 
And sometimes even then, it has to warm up for awhile and then it seems to run really stable.
Maybe it's a MacOS thing, idk. Every time I install a new version it seems to be worse. Slower. More funky
it really does need to warm-up... tbh
first play (slower)
sequential play (faster)
same applies to the builds
it caches things that make it quicker
Yeah like. I noticed OnTriggerEnter especially seems to lag until the play mode "warms up"
lol.. press play -> go make some coffee -> return and test
It's just driving me crazy. I can't remember any of this kind of stuff in Godot
Ran clean and no funk 🤷♂️
Might switch to 2022 today and see. And 6.2
Update on this problem I’ve been having. I just did the reinstall and the same thing happened
6.2 i heard really bad things about.. (but not recently)
i think they may have fixed alot of their securityflaw editors they pushed out soo quickly
Even going from 6000.58 to 6000.60 gave me issues
that last editor after the securityflaw was bad.. (all of em)
6.2 is a trash version. use a different version and try it again
but i kinda get why.. they had to rush it out the door
I’m using 6.0
it says 6.2 in the ss
lies and slander!
hell ya, thats the version i been using since it dropped
not too bad tbh..
havent noticed any of the Editor bugs that fill the console on first load
try creating a new project. i assume it's already corrupted since you tried to open it with 6.2 originally
you only have 1 project, did you get rid of the other one?
Yee
what template are you using?
Universal 2D
i think i remember someone else having the same problem with that template as well. try creating a new proj with a different template
The bar hasn’t even appeared yet
that's normal
How long does it usually take you for the bar to appear in the first place because for me it’s like… seconds
I mean before all this
i believe it depends on the template a lot. using a sample template is gonna take 30+ mins total as opposed to 2d. base 2d is also just requires more setup in general
i cant recall exactly how long it takes for me
To complete loading sure I could imagine that taking a while especially with a slower pc
if 10 mins have passed and it hasnt worked, then you can just close it
hello
I mean for literally any green whatsoever to show up on that loading bar
Well what are your plans? Like do you wanna make a game or is something broken?
just to make sure, you used this template, right?
Yee
You may need to call up a friend who knows about it to see if you can learn from them
Okay. Which tutorials? What are you looking to build?
it takes time. you have to learn how to use the engine first
!learn
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dont know anyone
uh anything
... Doesn't work like that
my moan goal is basically to make an horror game
Different games require different strategies
Horror game? ok...
first person? third person?
unreal is laggy biased poopy poop. Yup 3 fps
first person
yeah it was the shittest experience ever
Do the Learn tutorials from Unity to start.
which
All of them
when i downloaded it it said some stuff to watch
watched them
didnt understand a thing
💔
Maybe watch them again
Like you can’t just stare at turn your brain off, you need to listen
Maybe take notes or something
it just explained where things are
