#💻┃unity-talk

1 messages · Page 3 of 1

nova pelican
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if this works chris i owe you bigtime

storm patio
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or if there's a BiRP version of the playground asset you could also try that with your existing project

nova pelican
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BiRP from the Asset page ?

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BiRP dont know what it means but i assume it has to do with the playround

storm patio
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doesn't seem so, so never mind on that

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BiRP = built-in render pipeline

nova pelican
#

made project , importing assets

storm patio
#

changing to urp should solve the warnings i think, but i'm not sure if it will solve the errors.
if it doesn't, my best guess would just be that it's an issue with the editor itself

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like i mentioned before, 6.2.8f1 seems to be kinda unstable

nova pelican
#

Whats the most stable version and how to use it ?

storm patio
#

if the errors aren't resolved, i guess the next step would be downgrading to 6.0, the current LTS version

storm patio
nova pelican
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Understandable

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okay check this out

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rigidbody is back

storm patio
#

oh nice

nova pelican
#

now lets just do the simple movement

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those unity premade scripts

storm patio
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you don't have to keep updating us on your work btw

nova pelican
#

i added a cabsule 2d collider on the alien

storm patio
#

just come back if you have questions or issues

craggy pollen
nova pelican
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this is the issue

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when i add movement

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the rigid body

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properties

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disappear

storm patio
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please finish your thought before hitting enter

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mm, that's odd.

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could you share the script you added

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!code

vagrant rootBOT
nova pelican
#

nothing seems to work using the actual script in the asset library

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If i use my own script im sure rigid will go off again

storm patio
#

well you don't seem to be getting any errors there

nova pelican
#

Yeah thats whats been buzzling me for a full day

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no matter what i cant get the character to move

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if i mess around with code rigid goes off

storm patio
nova pelican
#

10 Mb

storm patio
#

so that's using the old input system, not the new one

#

!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

nova pelican
#

oh

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Project Settings ? from the first UI before we enter the project ?

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where can i find it

storm patio
#

it's under the edit menu in the menu bar

nova pelican
#

Thanks

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i selected new

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restarting project

storm patio
#

no, you have to set it to old

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you are using the old system

nova pelican
#

it was already on old mmm,

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how about just both

storm patio
nova pelican
storm patio
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are you actually using the new input system

nova pelican
#

think we find the issue

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its the new one and im using the old

storm patio
#

definitely not

nova pelican
#

i selected both

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lets test

storm patio
nova pelican
nova pelican
storm patio
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that's not what i asked, no

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then you are not.

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set it to "Old"

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restart if necessary

nova pelican
#

i set it to both

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and it worked

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magically

storm patio
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yeah definitely not because you were actually using the old system

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jesus christ

nova pelican
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Dude ) i dont know what you talking about but it was old i set it to both and it worked

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end of story ))

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Man i dont know what to say

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Thank you alot !! i really appreieate this

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if you need any help with code , like actual coding not game engines and stuff let me know ))

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you can test using the same lib i used

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to see if you will get the same error or not

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oh

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speeaking of which

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my rigid option disabeard again

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at this point

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i will just contact trainer

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but at least i can move the character

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less embarssing

storm patio
#

so by setting it to both, you solved it by enabling the old system

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man i do not understand why people come here and ignore clear instructions and jump to their own conclusions

nova pelican
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i just set it to old it works

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It's okay bro you just gotta be patient sometimes people don't understand as much as you do

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i still keep getting the errors but the character moves

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the old errors

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thanks for the help )

glass kraken
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hi,I'm trying to build a game that has an animated enemy chasing the player,I simply added a light layer 1 light layer to the skinned mesh renderer component of the enemy and then excluded it from the rendering layers in the light component of the flashlight of the player and now all the enemy's logic doesn't work anymore, he simply keeps chasing the player without stopping while it shouldn't do that, what did I do wrong and how to fix this?

glass kraken
sacred pelican
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ok cool but what does it want me to do?

storm patio
jaunty nova
#

Yo Wsp

tepid shoal
#

hi, there is an automatic way to make this tile map configure with the rule tile map? Or I need to do it manually ?

tepid shoal
nova pelican
#

Lesson dont install 6.2

glass kraken
#

hi,I really need jumpscares for my game but I can't find good tutorials on it, or documentations, how should I do it?

shadow heron
gentle brook
#

Someone makin baldi mods here

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Sad

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Its eazy AF to make one

charred fog
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@gentle brook There are no modding discussions here

gentle brook
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Oj

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Oh i mean

charred fog
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Or off-topic. Do you have a Unity related question?

polar basalt
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what???

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i just restarted unity and i still have that error???

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OHH

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oops

storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

versed magnet
#

Okay sure

storm patio
#

@versed magnet have you checked those ^

versed magnet
#

Nope, I am not that great at reading them but will do.

storm patio
#

look for errors near the end

wide knot
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what are yall building in unity? im working on a vr game

versed magnet
#

Cleanup mono
abort_threads: Failed aborting id: 0000000000000204, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000005488, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000000204, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000005488, mono_thread_manage will ignore it

Could that be it?

storm patio
#

<@&502884371011731486> scam 1418584000565346385

charred fog
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?ban 1418584000565346385 scam

novel scarabBOT
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dynoSuccess busy_capybara_76963 was banned.

versed magnet
#

It's default shutdown behaivor btw

shadow heron
grand bison
#

can someone help? in the editor I set the players speed to something fast but after exporting webgl the players speed is slower

viral hill
viral hill
shadow heron
grand bison
marble rose
#

this is what other scene view tool

viral hill
#

@shadow heron tagged the wrong person, this is for u ^

shadow heron
viral hill
marble rose
viral hill
viral hill
grand bison
#

it's like
rb add force (vector.forward * speed* time.deltatime, forcemode impulse)

storm patio
grand bison
mild radish
#

nothing.. just speed

storm patio
#

nothing, and use a continuous force instead - forcemode force

mild radish
#

its not really a speed but a force

grand bison
mild radish
#

speed would be if u were using Update() or something applying a portion of the variable per deltaTime

grand bison
mild radish
#

all good.. u can name it w/e u want

storm patio
#

rb.AddForce(Vector3.forward * speed, ForceMode.Force); or just rb.AddForce(Vector3.forward * speed);

though, shouldn't it be transform.forward, not Vector3.forward

storm patio
mild radish
grand bison
dusky forum
#

I don't think anything about translate was mentioned

grand bison
dusky forum
#

Just rather, the direction being relative to the transform and not simply up

storm patio
storm patio
marble rose
mild radish
#

You shouldn’t use AddForce in Update, because the forces applied will be significantly affected by FPS. Use FixedUpdate instead (but keep input checks in Update).

unreal jewel
mild radish
#

or "no compression" 😈

storm patio
#

also, dev builds

mild radish
grand bison
viral hill
storm patio
mild radish
#

ahh i thought it was mainly for the logging capabilities and stuff

unreal jewel
grand bison
mild radish
#

but after that it should be quicker 😉

unreal jewel
#

webgl builds take a while yeah

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native platform builds are usually faster

grand bison
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made a game in 3 days
releases it publicly
no player can move cuz of time.deltatime
can't fix it until tmr
@grand bison quit unity

storm patio
#

or like... don't release it publically?

grand bison
#

guh

storm patio
#

yeah you don't have to

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you could make a separate page to test builds privately

grand bison
storm patio
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you are creating nonexistant constraints for yourself

grand bison
#

whatever

unreal jewel
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not right away at least, you can test the build first before making it public

mild radish
#

why didnt u test it privately before dropping a release 🤔

unreal jewel
#

also you can test framerate dependency in the editor

grand bison
mild radish
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nah dont say that 😄

grand bison
mild radish
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u can ste ur target frame-rate in code..

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a simple way to do it (the way i do it) is just by testing the game with the screen really small.. and then fullsized

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there will be different frame-rates b/c when ur drawing the editor along-side the game.. the frames dip..

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and when its fullscreen the frames grow..

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soo u can tell if any of ur movement code is incosistent

grand bison
mild radish
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it can be 16:9 and really small 😄

grand bison
#

ok

mild radish
grand bison
#

dayum

mild radish
#

these would run way differently ^ the fullsized screen runs much faster than a smaller undocked sreen

grand bison
#

wait how do you make the play test thingy a different window

mild radish
#

click the Game tab and drag it away from the window

mild radish
#

u can make a script ^ and add a variable and test it w/ dfferent frame-rates

ionic epoch
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you can use chat gpt

unreal jewel
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or you can actually learn how to do the thing

ionic epoch
#

this may also be the case

molten gust
#

Hey how do i make Volumetric fog or light idk how to explain but like when a light is on its showing the outline of the light through the air

mild radish
#

its called GodRays / Volumetric lighting

molten gust
deft rock
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In URP there is no built in solution.
There is in HDRP.

molten gust
mild radish
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for URP you can check out githubs

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theres a few URP volumetric assets

deft rock
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No, you either have to make your own or buy one or find a free one

molten gust
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oh

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ok well that you guys

molten gust
mild radish
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first result.. but u can get the idea

molten gust
#

wow that looks sick

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Thanks Man

pseudo flare
molten gust
#

ima just quickly save these linksbrb

rough forge
#

Hey is there any channel where i can ask questions related to Unity UI? I am very new

pseudo flare
rough forge
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to unity as whole really

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Oh thanks!

deft rock
rough forge
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Thanks a lot

molten gust
#

ok Thnaks Guys wish me luck doing my first game jam in a week Cya!

glass kraken
shadow heron
shadow heron
# shadow heron Example ↓

#JIMMYVEGAS In this Mini Unity Tutorial we show you how to create jumpscares in your game using triggers and timers.
✦ Subscribe: https://goo.gl/gidCM5
✦ Patreon: http://patreon.com/jimmyvegas/
✦ FREE Assets: http://jvunity.com/
✦ Facebook: https://www.facebook.com/jimmyvegas3d/
✦ Twitter: https://twitter.com/jimmyvegas17/

----------...

▶ Play video
mild radish
#

its just abunch of steps..
reveal a model
flicker some lights
make sound effect play
quickly lerp the model towards the player
.. so on

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all gets kicked off by the trigger

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or a timer, or w/e u wanna use

tepid horizon
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my unity deadass just crashed by creating a plane on a fresh project

mild radish
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rekt

tepid horizon
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unity didnt even get the change to add it to my projects list

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i had to manually add it

glass kraken
# glass kraken yesss I know how to do that

but what I want is a jumpscare that'd kill the player, it's not logic to simply kill the player on trigger, how can the player win then? it'd be 100% luck,I want the enemy to run towards the player and then kill him

tepid horizon
glass kraken
mild radish
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well use a different box collider for when the enemy gets near the player? 🤔

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or check its distance to the player..

rancid whale
tepid horizon
mild radish
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if enemy.position - player.position < smallValue = ded

tepid horizon
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not sure what happened. pressed ignore and its fine.

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no clue how making a plane caused it to crash though 😭

mild radish
#

should really be using an LTS version of Unity if you want stable..

mild radish
#

!logs

vagrant rootBOT
# mild radish !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sacred pelican
split crescent
#

Hello, does anybody know why I do not have access to the unity AI settings? I am the owner.

rough gate
#

guys i'm sorry but how am I supposed to be helped if your post gets deleted because in this server also breathing is spamming?How am I supposed to be helped if I'm not counted when I post something (a post where I asked for suggestions, without anyone's attention) and when I post something in other channels to ask for more help and be counted, there's someone who already tells me he doesn't want to see my post (hypocritical act considering he also asked for help) and another who reports me for spam? I ended up here to expand a team that rn contains only me for a MF video game, to get help and support, how can you help me in this way?

forest otter
storm patio
#

yall what

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

charred fog
#

@forest otter On your commands comment. It's for people too lazy to read #📖┃code-of-conduct . Also don't post off topic here.

rough gate
charred fog
#

If you don't want your questions ignored provide information so they can be answered.

forest otter
#

That's what I did with Boxfriend and he STILL ignored me

storm patio
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im so confused right now

this isn't a hivemind yknow

storm patio
#

if someone is unable to answer for whatever reason, they will not

viral hill
forest otter
#

that's what I did

storm patio
#

and that's a requirement, not a guarantee

forest otter
#

Okay 👌

viral hill
forest otter
viral hill
#

that means literally nothing

forest otter
#

I bet you bet you're deserving, huh?

viral hill
#

lmao what are you on about

rough gate
storm patio
#

riiight this isn't a hivemind, we aren't all the same person

charred fog
#

@forest otter If you are unsure about the question ask a question about it, don't start bickering or attacking people.

forest otter
viral hill
forest otter
#

But might just be my learning disability

storm patio
forest otter
#

It's kinda hard to read people

storm patio
#

desire and expectation are not the same thing

forest otter
storm patio
#

ideally - one would want answers, but be content not getting them

#

but it is hard to be content when the unanswered question blocks you from getting work done, that's understandable

viral hill
forest otter
storm patio
rough gate
#

ok

#

anyways I realized that after all this, I've still not figured out a name for my game😅

forest otter
#

What's it about?

charred fog
#

If you want to have game design discussion here create a thread

rough gate
forest otter
#

How do I make a thread? It's not in the context menu

charred fog
#

Right click menu on any message

forest otter
#

oh okay thanks

outer totem
#

Is unity better than CryEngine

storm patio
#

no, nothing is objectively "better" than anything else

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if you want to use unity, use unity
if you want to use CryEngine, use CryEngine

mild radish
#

is it better for you? you'd have to go out and test and let us know

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then does it really matter to anyone but you? being the impacted user?

mild radish
plain dagger
#

Unreal documentation last because its half complete or missing

mild radish
#

lol.. i've never seen Unreal documentation.. 🫠 like the ellusive bigfoot

plain dagger
#

Its not great but its improving. it used to be worse as it would mix bp/cpp. Though there are many things that still have no description for cpp

rancid whale
mild radish
#

lol.. I recreated a prototype of mine in Unreal..
the graphics were pretty incredible
the work-flow... garbage lol

rancid whale
mild radish
#

i dont think i ever checked the frame-rate tbh

#

that'd had been another half a day looking at how

plain dagger
mild radish
mild radish
mild radish
#

didn't know CryEngine was still even relevant if im honest

deft rock
#

probably isn't much, beyond CryTek

split crescent
sly lake
mild radish
#

makes sense

young gazelle
#

Hi, im trying to download unity but it keeps loading, not showing me how much space is available, and keeping me from downloading

#

so i dont really know what to do

sly lake
#

Have you tried a reboot?

young gazelle
#

I'll try real quick

young gazelle
near wigeon
#

They still use Hunt as their "tech demo" of what the engine can do its a very good and capable engine, Imo a better look than Unreal

sly lake
#

They took the engine private and stopped updating it catshrug

#

Years ago

near wigeon
#

idk I used it last month and all seemed well..not sure what you mean

rocky nebula
#

i made the mistake of putting my project on micrsoft onedrive... suddenly I could no longer drag and drop files in my asset folders in the Project window... I have moved the files out of the one drive folders, but they are still locked.

if I add a new folder, I can drag and drop stuff in it. I have check permissions on the files, and tried a bunch of recommendations from searching, but ya, file project folders are all locked!

#

help! please

sly lake
stiff quest
young gazelle
#

that was the problem !

rocky nebula
#

I can't drag and drop in the project window, if I create a new folder I can. but everything got locked up... any suggestions?

near wigeon
#

if it works, something is wrong in your assets.. maybe an editor script

rocky nebula
near wigeon
#

you ruined your folder permissions

#

as OneDrive usually does

#

you should've uninstlled that spyware long ago

rocky nebula
#

I have a back up from a couple of days ago

near wigeon
#

maybe they are fixable outside in the os, but if you can revert just do that

rocky nebula
#

ya, I've been messing with os permissions, but nothing

#

I can add a new folder from within Unity and drag to it. when I look at the permissions, they look the same

near wigeon
#

or maybe its somewhere else you're not seeing it

shadow heron
#

Basically I am going to add a feature where when the player jumps and presses X I want the player to immediately go back to the ground performing a "Ground Slam". This should damage some objects that will have a health system later on. How would you guys do it?

near wigeon
#

OverlapSphere for the Damage

shadow heron
#

ye but how would I bring the player down for the slam? just add a downforce? / addforce?

near wigeon
#

addofrce could work
or velocity for a quicker / snappier feel?

balmy estuary
shadow heron
near wigeon
shadow heron
near wigeon
acoustic terrace
#

So I use Unity, cause it's easier and also becuase I don't have a NASA PC, and a cooling system in my buildin that puts the vaccume of Space to shame b
But I still like Unreal 5's Asset library. It's insane. Can I like make a map in Unreal and transfer it over to Unity?

near wigeon
#

no one is stopping you

shadow heron
# near wigeon you could probably just do an Forcemode. Impulse down then ?

This is what I have got so far and it works perfectly but one issue is that you can slam whenever you want. how can I make it so you need to jump to slam? you will probably say check if the player isn't grounded this wouldn't work either as I can roll off somewhere high and I wouldn't be grounded then I would be able to slam when I never jumped in the first place.

near wigeon
spark granite
#

has the bug with UI been fixed yet where your inspector refuses to render the text?

spark granite
# near wigeon should be

i was on this patch for a while because of it so i'm kinda curious since there was also a security issue kekwait

near wigeon
#

iirc anything above 58f or 59f

spark granite
near wigeon
spark granite
#

ah right

near wigeon
#

6.2 is at 8 though so maybe its fixed

spark granite
#

i remember somebody mentioning UITK shaders in 6.2 🤔

vagrant rootBOT
near wigeon
#

in code ? buttons or dropdown

near wigeon
spark granite
#

man i cant stand more AI 😭

near wigeon
spark granite
spark granite
#

yeah i hope

spark granite
storm patio
#

even outside of beta, it seems to have a few editor issues still

near wigeon
#

also when 6.3 comes out, 6.2 is no longer "supported"

spark granite
spark granite
near wigeon
spark granite
near wigeon
#

going to be LTS

spark granite
#

ah

#

thought every major version gets LTS

storm patio
#

well yes

#

but 6.2 isn't a major version

sly lake
naive tide
#

I really need someone to promise me in admob ads please

#

Please

#

I am in a financial crisis and I want to add admob ads to make some money but I don't know how to add ads

plain dagger
#

looked at their documentation?

near wigeon
#

considering you need to even ask how to implement them, doesnt strike hope the game is very good, let alone playable enough to make the ads money.. maybe 20 cents ? even thats probably high

#

if you plan on doing this as a way to make quick cash look for something else

marble fiber
#

Game dev is an art form, making money is not real, I’ve spent over 3000 hours making games and I haven’t made a single penny yet 😂

near wigeon
near wigeon
#

true esp if you're cheapo , some people do just say eh its a few bucks and move on

#

i wouldnt put on steam for that though, also it will cost you 100 so you lose money

inland river
naive tide
#

I have the game there just want how to place ads correctly

inland river
#

you place ads correctly by putting them in a dark, damp place and locking the door

naive tide
#

I'm serious

inland river
#

me too

near wigeon
inland river
#

you cant make money from ads in your game

near wigeon
#

needs to be on some like Clash status or something

dusty egret
storm patio
inland river
#

if you want to make money, place ads for your game all over the world and do microtransactions for ingame currencies

naive tide
#

@near wigeon yes

marble fiber
#

Micro transactions might be more profitable than ads

naive tide
#

If there is anyone who can help me send me a private message

near wigeon
#

yes at least there is more incentive to buy some shiny skins or props custom , but the game still needs to not be a dumpster fire

inland river
#

but to get people to do microtransactions, you need to have an actually fun game

storm patio
naive tide
#

@inland river Why

near wigeon
#

realistically no one is gonna DM you

storm patio
#

i mean.. can't force people not to DM you, but it's generally frowned upon

inland river
near wigeon
#

AI generated logo, no idea how to read docs / basic sdk . doesnt inspire confidence in the product, why should someone waste their own time

inland river
#

nobody here will encourage you to do anything that furthers the enshittification of gaming

naive tide
#

I want admob ads not unity ads

inland river
#

go ask the admob discord

naive tide
naive tide
near wigeon
#

it tells you their discord

naive tide
#

Yes I'll tell you in detail what I want.

near wigeon
#

No you don't tell me. Tell it there

#

I could care less

storm patio
near wigeon
#

with proper motivation 💰

storm patio
#

-# that would be caring more

naive tide
#

I developed a game that I downloaded in the Play Store and I had ads in my game, but when I downloaded it in the Play Store, the ads don't work when you press a button that gives you something in exchange for the game ad, it hangs and you don't want to work (stops).

near wigeon
#

I developed a game that I downloaded in the Play Store
what?

naive tide
#

And I didn't find the reason why unity makes the ads not work so I want someone to review the game with me in the engine

near wigeon
#

unless you provided some code to be debugged and you are showing you can at least try to debug it , maybe there is hope

storm patio
near wigeon
storm patio
naive tide
#

Does anyone know a server for mobile developers in Discord

near wigeon
#

no matter where you go if you don't properly debug your issue not many will bother

#

use logs and other means to find out whats happening behind the scenes, Logcat etc. You can find out why its failing, if you want someone to hold your hand this aint the place

naive tide
#

Whatever it is, I'll see how to deal with this problem.

wraith pasture
naive tide
coral laurel
#

Hello guys

#

I need someone who like valorant or csgo and want to help me with valorant mobile with my own skins and agents

#

Becouse i have plan but i cant program

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

coral laurel
drowsy sierra
#

so my unity hub wont open any projects

#

just sits on the loading bar forever

#

reinstalled the hub and the editor, restarted pc, idk whats causing it

somber sky
#

I’m kidding

silver estuary
#

Guys I need help. I am making a car and I added a box collider. When it is on the plane it just falls through the plane

heady gorge
#

Is there a way to know when fixes to the editor are up other than just checking?

#

Kind of too deep in the project to go to an older version

near wigeon
meager oriole
#

Anyone know of any discords that have some discussion on making low res. sprites? Trying to learn. Stuck with what to do next in Unity without my own assets. I want to make them myself. Just want to get better at it.

latent meadow
#

not sure why you need a discord. use google, learn, produce, prosper.

meager oriole
#

Could say that about Unity too

fair cove
# meager oriole Anyone know of any discords that have some discussion on making low res. sprites...

I would try to find a structured tutorial series that goes over the basics to the advanced and walks you through the steps of creating sprites (maybe with a practical example so the concepts might make more sense) - im not much of an artist myself, so maybe there are blog-like tutorials on art sites like DeviantArt, ArtStation, etc, but if you think a server specifically for low res sprites is better, maybe you can search the Discord directory for game art servers or pixel art servers

azure pond
#

or do you ever use Run as Administrator to solve problems on your computer?

azure pond
naive tide
#

You have a solution

azure pond
#

for example you have to configure roles for your google account(s) for this sort of thing

latent meadow
#

Running the hub as admin is not advisable.

azure pond
#

and there's a lot of differences between unity native ads (i.e. ironsource) versus other networks

#

it sounds like you are using an offerwall product, you have to read the guide specific to it

naive tide
#

Do you have the experience

#

Do you have a mobile game with admob ads

plain dagger
#

you keep asking the same thing, try to help yourself

naive tide
#

I have tried many times and I have not fixed anything and if there is no answer about you it is wrong not to answer something outside the topic

plain dagger
naive tide
#

Thanks anyway

potent geyser
#

Have you actually used logcat yet?

shadow heron
steep vessel
#

yo could anybody help me out? I kinda need help with my character setup been doing this for a while now

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

gusty abyss
#

where I can submit my feedback on https://learn.unity.com ? it's horrendously slow and my Australian grade internet™ is barely loading anything at all

still stone
gusty abyss
#

Hey everyone! Need some advice, I’m teaching game engines currently, and one of my students wants to make a a game with Unreal. How should I convince him to use unity?

still stone
#

Ask if he likes his pc... That unity requires a less powerful pc than unreal engine

gusty abyss
#

That would be kind of inadequate, but I’ll still use that idea, thanks!

still stone
#

Realistically speaking
Unity is better for lightweight projects that require less rendering, unreal engine can handle up to 8k graphics and raytracing easier... But it comes with a steeper cost (both financially for assets and pc components)
Unity engine provides far better education materials than Unreal engine too. I have been a user of both for a while and love both engines for what they do. But I'm having to spend 3k to fix my pc because of what I did in unreal engine

gusty abyss
#

He is in a meeting with me, and he is saying he might use Roblox studios 😭

#

I’m telling him right now Robux is worth nothing.

turbid lantern
#

Why is this internal in Unity? 🙁

still stone
still stone
turbid lantern
#

I can't use it because it's internal

latent meadow
#

please make a thread

nimble stone
#

You can view the code, just clone it

#

😛

turbid lantern
#

Right

#

lmao

#

Actually, I can't. I assume Unity doesn't support the method I want. Oh, well.

#

Unity's C# version, I mean

nimble stone
#

But yeah, Unity only supports some features of C# 9.0

turbid lantern
#

Thank you

peak mountain
#

will the built in spatial audio make aduio travel time a thing?

gusty abyss
still stone
chrome oracle
#

Hey my computer doesn't have space in my C drive so I can't get blender is there any addons for unity that lets me do somewhat the samething

still stone
chrome oracle
#

No i use a D drive but all of the storge in my C drive is basicly taken up and unity is on my D drive

still stone
#

Okay, just checking
There may well be an asset in the asset store but blender is usually the better option, can you not just install blender onto your other drive too? I have most of my apps on multiple drives

latent meadow
#

yes, they could.

chrome oracle
#

No blender needs at lest 500mg on your C drive at lest that is the issue I ran into while trying to download it

still stone
#

If you haven't got 500mb on your drive... You need to clean it up... Regardless

latent meadow
#

this is quickly going far off topic. Make your d: be the drive Temp files use. Make sure you download to a place on d: then install from there. google for how to do these things.
You could try using Probuilder in Unity. other options tend to be paid.

chrome oracle
outer totem
#

is unity used to make hill climb racing 2

digital dew
#

hello good afternoon, just wanted to ask if someone here is in the IT industry from philippines?

latent meadow
digital dew
#

we are doing a research and we need someone to check our system

latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fair cove
outer totem
#

is unity better than unreal

#

!collab

vagrant rootBOT
# outer totem !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

viral hill
#

<@&502884371011731486>

outer totem
#

hai

#

i got muted

#

i dont know why

charred fog
#

!ban 1415289908934737960 spam

vagrant rootBOT
royal wing
#

Regarding the new security updates, can I just delete my previous builds and then make a new build using an updated (safe) version of unity? Or do I have to use the unity patcher that they tell you to use?

latent meadow
#

basically, either. there is plenty of information available though, so make sure you know what you are doing.

wind yoke
#

learning scripting tonight

#

my goal is

#

make a script in just a few hours

latent meadow
wind yoke
royal wing
#

you've got this UnityChanThumbsUp

wind yoke
#

ty

#

now i think i might start off with some videos possibly

#

time to lock in

latent meadow
#

for a 'social server' perhaps check out Game Dev Network

woeful spear
#

Is there any option to permanently close Unity Hub when I press close button? Right now it's still in system tray:

latent meadow
#

i usually just right click and close it, if i want it really closed. i am not aware of an option to auto close it

woeful spear
#

Usually apps have option to close it permanently. E.g., Discord has this option. It doesn't seem it's in Hub.

plain dagger
#

hub is needed for license checks which is probably why it doesn't exit when closed

pulsar spruce
#

I'm learning the roll-a-ball tutorial. I feel very stupid. I'm trying to read the instructions but my mind just won't process the information for some reason. I will read it but it won't make any sense in my head. I don't know if this is a dyslexia thing or an adhd thing or just me not understanding it.

woeful spear
#

There's also video for the same in the tutorial.

pulsar spruce
latent meadow
pulsar spruce
#

ok

woeful spear
#

I think I found issue. It seems like it was because of Ublock origin extension I'm using. I disabled it and it's better.

copper gust
#

the more specific the more people can help

tawny heron
#

Hi everyone, I would like to ask if anyone knows of any tutorials that would help me. I have been working with Unity for about 4 years. Thanks for any tips

latent meadow
#

your best start is the official learning site.. but 4 years.. you should have done those already. (so i am not sure if they are relevant)

#

!learn

vagrant rootBOT
fair cove
hardy halo
#

Hey general question is UGUI or UIToolkit the recommended way to create UI in Unity?

hardy halo
balmy kettle
#

that's not the only limitation, but essentially yes

hardy halo
#

its the biggest one i saw so far asides the recommend per coding level (but thats not an issue for me being a web dev)

crisp barn
#

Is there a specific channel for bug reporting?

wraith pasture
crisp barn
#

Hopefully here is fine then

wraith pasture
#

if you have problems/errors in your script or don't know how to do something then you can ask in this discord

crisp barn
#

Aight

sacred pelican
#

How can I copy the curve? I made this in play mode and wanna apply it to my prefab

sly lake
unreal shore
#

How should I undle the "known securty issue"?

balmy kettle
#

you can just update to the patch that has the fix in it

sly lake
unreal shore
sly lake
#

There's no update option. You need to install the new editor then select it for your project

balmy kettle
#

there isn't an "update option" in the hub, you simply need to download the editor version you want to use and open the project with that version

unreal shore
balmy kettle
#

use the unity hub

unreal shore
#

Oh yeah thanks

#

Now that I'm here I have an other less important question: I saw people having their assets displayed in an other way, more compact. Do you know how to change that?

balmy kettle
#

there's a zoom slider in the upper right of the project window

unreal shore
#

thanks!

peak mountain
#

how would someone generate LODS for terrain? my terrain is split up into several small terrains and I dont need full detail on distant terrains, is there a way I can generate LODS but still keep the edges matching up so people cant see gaps in the terrain?

royal wing
peak mountain
peak mountain
mild radish
#

i still check out tutorials after 4 years.. theres entire systems i haven't touched yet 🤔

#

not saying i 💯 rely on them.. but use em as i've always used em.. exposure to ideas and concepts

wraith pasture
#

same for new stuff and if it's not tutorials then at least sample projects

hushed hamlet
#

Me too (at 14yrs full time). There are lots of amazing creators out there and lots of opportunities to keep improving yourself and processes.

#

Plus, 4 years "here and there" is very different from "everyday".

mild radish
hushed hamlet
# mild radish didnt u move over to Unreal tho? 🤪

Its complicated (I have 4 companies atm) 😄 but yeah our biggest co. moved to unreal. That's a whole other beast as they add new features constantly with little documentation and no tutorials. So it often requires a lot of R&D to understand why these 3 mystery nodes were added and if they solve some problem

mild radish
#

ahh but ur still a unity hobbyist/ enthusiast tho right?

#

it'd be a shame to not use all that raw talent u have 🫠

hushed hamlet
#

The game we are doing right now, i have no idea how we would've done it with unreal

mild radish
#

I love the engine
ya, i feel ya lol. my car and my game-engine are my two favorite big boy toys 😈

#

for whatever reason i have urges to recreate IRL things in teh game-engine..
for what reason? who knows

#

it fun tho lol ¯_(ツ)_/¯

#

in the process of making a robotic / programmable arm atm

hushed hamlet
mild radish
#

no insurance run-around for this guy

hushed hamlet
#

Yeah it was bad, she jumped two lanes, hit us speeding almost head on - bounced through the air and totalled the car behind us. I had judt parked, and stepped out to put the dogs in the house. So like 30 seconds away from it all.

#

Miraculously no one hurt and that's what insurance is for.

#

But yeah the big reveal game we are doing for the new studio, im super excited, but grossly behind :D. Right now working on the deformable and replacable limbs. Like, I have no idea how we would programmatically generate bones for avatars outside of unity.

polar basalt
#

this is something really weird tbh

#

also in game view its dissapearance happens too

#

i restarted unity and its fixed but this is really strange tbh, it didnt even throw an error or smth to let me know that something's not right..

#

unity version 6000.0.58f2

storm patio
#

that's.. not a rare thing

polar basalt
#

is this your project?

storm patio
#

nuisance/known warnings can be suppressed to let active warnings be more visible, etc

#

so not having active warnings is not uncommon

polar basalt
storm patio
#

i mean.. you can
you maybe shouldn't though, if you have to ask

polar basalt
#

what ??

errant schooner
#

how do I fix this bug. I updated to the new version and all my text keeps dissapearing

polar basalt
mild radish
balmy kettle
errant schooner
#

6000.2.6f2

#

will try resetting layout

mild radish
#

it'll work but its just a work-around i believe

balmy kettle
errant schooner
#

ok I'll update later this week when I'm a bit more free to do the unity version shuffle (deleting the old version then reinstalling cause of low storage)

mild radish
balmy kettle
#

!collab 👇

vagrant rootBOT
# balmy kettle !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

pearl oyster
#

Budget: $600
lol

balmy kettle
#

also don't spam your nonsense across multiple channels

polar basalt
stiff quest
errant schooner
#

yep

stiff quest
#

Sometimes it happened to me i just reselect or restart editor fixes it for me

errant schooner
#

yea same I playing the game also sometimes fixes it

unreal shore
#

Do you guys know why are my movements blurry when I use a cinemachine? (Virtual Camera)

molten gust
#

How Do I fix The Trees And Bushes? i tried To Change Material Surface Type But I Can Its Greyed out And idk what to do

plain dagger
molten gust
plain dagger
#

Then you can assign the new material on the model import settings to make it use that instead easier

#

Depends on the model format used

molten gust
plain dagger
#

but theres not much point as you should learn how to setup materials in unity

molten gust
#

ill do that

#

thanks man

robust hare
#

Hey guys quick question. How do most games deal with enemy projectile variety. I currently have a fixed rate for which the enemy instantiates a bullet like every 4 seconds. But that’s just too predictable and boring. I’m wondering how do most games do it, is it like random times or phases on each enemy? My game relies on bullet deflecting so I’d want it to be challenging + fun variety. Ty!

frail gulch
rough gate
#

guys where can I post about my game plans, my intenctions ecc.?

frail gulch
#

Like let’s say your have a base of 4 seconds between strikes, you could add some randomness to it and make the strikes somewhere between every 3.5 and 4.5 seconds

robust hare
rough gate
worldly cave
#

are you talking about like game design?

frail gulch
robust hare
frail gulch
#

Does anyone know what’s wrong with my unity? Every time I try loading up a project it just never actually loads and I stay here forever unless I cancel it.
The project gets made but I can’t actually turn it on or delete it

balmy kettle
vagrant rootBOT
rough gate
worldly cave
#

right but why

#

whats the end goal are you looking for assistance or something?

#

or do you just feel like sharing

frail gulch
#

Ok so I’ve found the error in the logs, lemme send it real quick

rough gate
worldly cave
#

try reinstalling the editor

frail gulch
#

This is after reinstalling

worldly cave
#

this is more of a place to get technical assistance

frail gulch
worldly cave
frail gulch
#

Sure hold on

#

What’s a pastebin

still stone
#

!code

vagrant rootBOT
frail gulch
#

Oh that

#

Thanks

astral bough
frail gulch
#

Ok yeah I thought that would happen

worldly cave
#

i think you need to reinstall again

#

but this time fully delete any leftover files from this version

#

as well as the cache for that version

#

and then do a fresh install

frail gulch
#

Where do I find everything? I thought I deleted it all last time

worldly cave
#

something like

"C:\Program Files\Unity\Hub\Editor\6000.x.x"

#

if you find that folder or any files inside of it remove it

#

obviously find your version

#

and for the cache just look in the appdata files

frail gulch
#

It’s saying that unity is open even though it very much is not open

#

I’m just gonna restart my computer

frail gulch
#

Ok all unity folders appear to be gone

azure pond
frail gulch
#

It’s a tad late for that but if it fails to work when I reinstall I’ll try

azure pond
#

or the editor as administrator?

azure pond
#

you shouldn't do it

#

you should never start those things as administrator

#

i'm asking if you have in the past

frail gulch
#

No

#

I don’t think so

azure pond
#

how much free disk space do you have?

#

just 1 drive right?

frail gulch
#

I have 2 local disks, 1 extra drive, and one usb

woeful copper
frail gulch
#

I pasted text that was wayyyyyyy too big for discord so it just automatically made it into a txt file

woeful copper
frail gulch
#

Idk I didn’t do it

vagrant rootBOT
potent geyser
#

!code

copper gust
dusk rose
#

does anyone know if theres any scripts out there free or in the unity asset store, that automaticaly generates NavMeshLinks? like floor-wall wall-ceilling

mild radish
#

inline for short code.. external services for big blocks

woeful copper
#

uh

storm patio
mild radish
#

it may actually be better to find sources on github for that

#

inline go brrrr

dusk rose
mild radish
#

if u made one why u hunting for one? lol

woeful copper
woeful copper
dusk rose
mild radish
#

yea ones actually inline and the other isn't

#

sending text files is not the way to do it.. (even if its possible)
kinda fkn over anyone on mobile platforms trying to read that crap

mild radish
woeful copper
mild radish
#

use external paste-bins for full scripts 👍

dusk rose
mild radish
#

lol

mild radish
mild radish
#

especially if ur trying to undercut a paid asset.. i've done it on accident providing an asset for free when there were paid alternatives... got rejected pretty quickly..

rancid whale
mild radish
#

they didn't have any free variants.. only paid ones.. and they said Nope

#

i kinda understand tho.. (don't wanna alienate their paid asset contributors)

hushed hamlet
#

They want that 30% 😄

rancid whale
#

Might be time to switch to Godot

mild radish
#

nah, i just started making paid assets instead 😈

hushed hamlet
#

Meanwhile however, Unity has no issue rolling out their own paid service to compete with people in the market 😉

worldly cave
hushed hamlet
#

But I digreeeeesss

mild radish
worldly cave
#

honestly in like 5 years time im definetely hoping on s&box

#

i just need it to be a bit more "complete"

mild radish
#

enlighten me plz

copper gust
#

tbh i dont think s&box is in the running like that

#

if you enjoy it tho by all means

worldly cave
#

its a spiritual successor to gmod, but instead of it being a game its a game engine which is basically what if we turned source 2 into unity

#

its almost identical to unity but it uses source 2 as its base

mild radish
#

ohhh okay i gotcha 👍

worldly cave
#

i worked on it and even participated in one of their contests

mild radish
worldly cave
#

yeah

#

i mean

mild radish
#

if u can think it up u can make it in unity

worldly cave
#

take a look at some pics of it

#

wait

mild radish
#

in-game, in-engine, doesnt matter

rancid whale
worldly cave
#

the component system as well

#

its pretty much a shameless copy of unity's core "mechanics" just running on source 2

rancid whale
#

Any advantages you've noticed so far?

mild radish
#

ohh its loving garry's mod 😅

worldly cave
#

right now theres no advantages because its still early in its life cycle

#

the main advantage is that the facepunch guys arent greedy and the entire thing will be fully free to use with no royalties

rancid whale
#

Kinda seems like, this whole thing could be a Unity Store asset

mild radish
copper gust
#

source 2 so far better level design capabilities

worldly cave
#

yeah also that

mild radish
#

if u notice all creative programs are starting to look the same

worldly cave
#

hammer editor is dope

copper gust
rancid whale
worldly cave
#

source 2 uses the hammer editor

#

its a literal built in level editor

copper gust
worldly cave
#

its like those blockout assets for unity

#

but built in

rancid whale
#

Valve's source engines aren't public available though

copper gust
#

unity's isnt either

rancid whale
#

I guess, this s&box is the first publicly available one

#

Wdym? Unity is free

copper gust
#

oh misread, apologies

worldly cave
#

that has been made available to the facepunch devs

#

another cool thing is that every implementation every change is publically announced in these nice blog posts on their website

mild radish
worldly cave
#

where the team or garry himself explain exactly what they changed and why

rancid whale
#

Do you think a whole game could be made in it, in current state?

worldly cave
#

right now? probably not

#

in like 2-3 years

#

sure

marble fiber
worldly cave
#

yes

rancid whale
#

the off topic is crazy right now 😌

worldly cave
#

well i guess the convo did start

#

from unity vs s&box

mild radish
#

Unity is not at all compareable

rancid whale
worldly cave
#

well s&box is the closest thing we get to unity but not unity, in fact i started off using unreal, switched to s&box and seamlessly without any hitches i came to unity

marble fiber
mild radish
#

Gadot / Redot / and other Forks are closing the gap pretty quickly

rancid whale
worldly cave
#

s&box is so close to unity that stuff like github co pilot regularly autocompletes unity code for you lol while using s&BOX

safe heron
#

whats a good channel to ask for help on unity installation issues

rancid whale
#

Insane bloat, and the worst built-in Third Person Controller ever

mild radish
#

maybe not graphically... but who knows where the next couple of years will take us

vagrant rootBOT
# viral hill !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
worldly cave
#

alright guys offtopic is over 😔

#

lets talk about unity exclusively again

rancid whale
#

Unity ... it scares me

mild radish
#

howso? 🤣

#

does anyone have some clever way to make ScriptTemplates be globally accessible?

safe heron
# vagrant root

so does installation only work in the C drive? i dont have enough space in my c drive but i've been trying with my E: drive, my external harddrive

mild radish
#

instead of per editor? (without just dropping them into the project folder)

rancid whale
#

at least in the Editor

worldly cave
safe heron
#

i just have no space on C:

worldly cave
#

you can use any drive so long as you have space for it

#

you CAN use external ones too but i wouldnt recommend it.

balmy kettle
# safe heron i just have no space on C:

even if you install to another drive like D: you do still need available storage space on C: as a lot of stuff is downloaded to it in the installation and launch process

shadow heron
#

I want to add a better jump for my player. Like when you press the space bar once the jump height is low but when you hold it the jump height is high. would I just do →

if(jumpbuttonwasperformed) → rb.AddForce(Vector3.up * normalJumpHeight, ForceMode.Impulse);
if(jumpbuttonwaspressed) → rb.AddForce(Vector3.up * smallJumpHeight, ForceMode.Impulse);

mild radish
glass kraken
#

hi,I'm trying to addd realistic textures to my game, and I see a lot of compônents, albedo, roughness, height, normal, ambient occlusion, do I need all them for the texture to look better? or the albedo is enough

mild radish
viral hill
mild radish
#

not too bad on this one so far 👇

#

none of the graphical glitches ive seen on 58

rancid whale
#

Does anyone know what I'm talking about?

Like, the first time you Play in Editor, is always so laggy. Then subsequent times, at least double the FPS kekwait
And sometimes even then, it has to warm up for awhile and then it seems to run really stable.

#

Maybe it's a MacOS thing, idk. Every time I install a new version it seems to be worse. Slower. More funky

mild radish
#

it really does need to warm-up... tbh

#

first play (slower)
sequential play (faster)

same applies to the builds

#

it caches things that make it quicker

rancid whale
#

Yeah like. I noticed OnTriggerEnter especially seems to lag until the play mode "warms up"

mild radish
#

lol.. press play -> go make some coffee -> return and test

rancid whale
#

It's just driving me crazy. I can't remember any of this kind of stuff in Godot

#

Ran clean and no funk 🤷‍♂️

mild radish
#

😉 ezpz 🍋 squeezy

#

but can it do volumetric light-rays

rancid whale
#

Might switch to 2022 today and see. And 6.2

frail gulch
mild radish
#

6.2 i heard really bad things about.. (but not recently)

#

i think they may have fixed alot of their securityflaw editors they pushed out soo quickly

rancid whale
#

Even going from 6000.58 to 6000.60 gave me issues

mild radish
#

that last editor after the securityflaw was bad.. (all of em)

viral hill
mild radish
#

but i kinda get why.. they had to rush it out the door

mild radish
#

6.000 is the best imo..

#

better than the older versions.. not jank as the new ones

viral hill
frail gulch
#

Oh

#

Well I’m using 6.0 now

mild radish
#

lies and slander!

frail gulch
mild radish
#

hell ya, thats the version i been using since it dropped

#

not too bad tbh..

#

havent noticed any of the Editor bugs that fill the console on first load

viral hill
# frail gulch

try creating a new project. i assume it's already corrupted since you tried to open it with 6.2 originally

frail gulch
#

This is a new project

#

As was the one I opened in 6.2, they’ve all been new projects

viral hill
#

you only have 1 project, did you get rid of the other one?

frail gulch
#

Yee

viral hill
#

what template are you using?

frail gulch
#

Universal 2D

viral hill
#

i think i remember someone else having the same problem with that template as well. try creating a new proj with a different template

frail gulch
#

Alrighty one second

#

Trying out a universal3d…

#

Same issue

viral hill
#

you havent even given it time yet

#

it takes a few mins upon creation

frail gulch
#

The bar hasn’t even appeared yet

viral hill
#

that's normal

frail gulch
#

How long does it usually take you for the bar to appear in the first place because for me it’s like… seconds

#

I mean before all this

viral hill
#

i believe it depends on the template a lot. using a sample template is gonna take 30+ mins total as opposed to 2d. base 2d is also just requires more setup in general

#

i cant recall exactly how long it takes for me

frail gulch
#

To complete loading sure I could imagine that taking a while especially with a slower pc

viral hill
#

if 10 mins have passed and it hasnt worked, then you can just close it

cyan geode
#

hello

frail gulch
#

I mean for literally any green whatsoever to show up on that loading bar

cyan geode
#

i just installed unity

#

and idk what to do

frail gulch
#

Well what are your plans? Like do you wanna make a game or is something broken?

viral hill
frail gulch
#

Yee

cyan geode
#

watched 8 tutorials

#

and didnt understand a thing

frail gulch
#

You may need to call up a friend who knows about it to see if you can learn from them

rancid whale
#

Okay. Which tutorials? What are you looking to build?

viral hill
#

!learn

vagrant rootBOT
cyan geode
rancid whale
cyan geode
#

my moan goal is basically to make an horror game

rancid whale
#

Different games require different strategies

#

Horror game? ok...

#

first person? third person?

cyan geode
#

tried to work with unreal

#

holy shit cooked me with 3 fps

rancid whale
cyan geode
cyan geode
potent geyser
#

Do the Learn tutorials from Unity to start.

cyan geode
frail gulch
#

All of them

cyan geode
#

when i downloaded it it said some stuff to watch

#

watched them

#

didnt understand a thing

#

💔

frail gulch
#

Maybe watch them again

#

Like you can’t just stare at turn your brain off, you need to listen

#

Maybe take notes or something

cyan geode
#

it just explained where things are