#maps-discussion

1 messages · Page 1 of 1 (latest)

spiral bane
#

Yeah but i still dont like the map

stone tendon
spiral bane
# stone tendon Why not ?

Because on medium side idk what to do and i mostly get rekt by some td. Also the only good scenario for this map is when i play a stealthy td or hulldown tank but i dont own such tanks

stone tendon
stone tendon
spiral bane
#

:(

stone tendon
quaint bay
#

#removemiddleburg

stone tendon
faint lynx
lament widget
stone tendon
#

Ye it was a fun little map

lament widget
#

THAT MAP was fun, just because there was no strategy, and all hell would break loose

#

Yeah it was called mittengard

stone tendon
#

I remember doing a blitzkreig in a toon of 3 t2 lights, we melted 4 tanks in the first 1 minute

lament widget
#

You could do that here (of course with only 2 people) pre 5.5. Or something like a t7 car

stone tendon
#

Yea the 25 round clip was really cool. To bad they babied this game :PP

lament widget
#

Back when I played wot it was always fun using the pz 1 c and racing other people around the train tracks of the map live oaks

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Kinda like how people do the around the map challenge with things like the Dracula in blitz

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The only thing I REALLY wish that they would add to blitz from wot is the music. I know we have music from wot, but they have unique songs to each map, all sounding amazing. Something small, and in my opinion easily doable

stone tendon
#

That would be really cool, as well as adding music during the battle, would make it a lot more atmospheric.

lament widget
#

fr

brave pivot
#

will we ever get the chance to select maps that we want to play like training rooms and if this will be implemented will we get maps like Castilla light dead rail light cause my pc sucks always 20 fps

marble gyro
brave pivot
marble gyro
#

It's older than blitz itself

brave pivot
marble gyro
brave pivot
marble gyro
#

Rn blitz has almost up-to-date graphics, which require a not-almost-10yo processor

marble gyro
brave pivot
marble gyro
brave pivot
marble gyro
stone tendon
brave pivot
marble gyro
stone tendon
brave pivot
scenic stratus
#

These are the minimum spec requirements. Your system is inadequate. I doubt you were running 60fps before pbr started either.

harsh warren
#

game now 🙂

cobalt aspen
#

The map that i hate, is castila

stone tendon
marble gyro
patent topaz
#

yolo b

quaint bay
acoustic perch
#

6.1gb is with mods though

stone tendon
halcyon wren
#

half the reason i hate Castilla is just due to the fact it runs horribly on my PC

which can manage every other map at pretty mid-high graphics, at a constant smooth 60fps

but not Castilla.

best it can do normally is 20-45 fps

wide shale
#

Let me guess, you keep your graphics on high, but you don’t want to turn the graphics down for just one map

scenic stratus
#

Well if you have a reasonably good PC, you'd expect a game that runs on mobiles to run well on your system

kindred pasture
scenic stratus
#

Yeah that is quite true. But I will still mention that the PC ports aren't nearly as optimized as mobile. Not to mention PC doesn't get the dynamic resolution thing to maintain fps at the cost of graphics dynamically.

#

Even if the PC clients are optimized more in the next few months, more pbr maps will come and performance won't increase dramatically. You get 20 fps now on castilla, you'll likely continue to get similar performance on other remastered maps when they arrive. People will have to sacrifice visuals for fps.

kindred pasture
solar solstice
#

This is why I love castillia

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Sat on a hill shooting on tanks with barely any depression

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At the end it was a 1v4 the last guy was basically afk only helping at the end of the game

hollow dew
#

bots against you

solar solstice
#

Yep

#

The Churchill was the only real player

torn escarp
solar solstice
#

Precisely

brave pivot
scenic stratus
#

Care to elaborate how. It might help others

brave pivot
acoustic perch
# brave pivot this is for pc only tho

How did they respond to the WGCheck log?

Also if you want to boost performance, you could try Razer Cortex. They have performance boost things as well as other optimization options (such as cleaning unused RAM)

brave pivot
dreamy wave
#

How about the devs try to introduce night mode in maps??🤔

tall plover
#

Faust, feels the same as day cause the map arent dark though

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Would be cool if wg makes a tropical semi forest map including a hut village.

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And more historically-based maps

pearl berry
#

Hey, would anyone tell me how medium tanks like the panther would be played on Black Goldville? I'm a beginner player LOL

tall plover
#

Dont be too exposed and keep the gun firing, the ground arent completely even (there are also on some spots at the cave) so at some spot the lfp arent visible

pearl berry
stone tendon
scenic stratus
#

They should design new maps with that as a possibility. I don't think there are many maps that would allow for different spawns without giving one team a big advantage. Partly because of how maps have been designed so far(3 lanes)

gray totem
#

anyone agrees that Fort Despair is the ugliest map and should be eradicated?

#

why is it so orange? i have never seen grass this orange

scenic stratus
gray totem
#

wow
its so uglee

scenic stratus
#

Fall be like

wide shale
tall plover
scenic stratus
wide shale
#

Yes

scenic stratus
#

Nvm I read it wrong

gray totem
#

i miss that map which has waterfall in a corner

scenic stratus
#

Mirage. Been a while

#

It almost feels like they won't bring it back

gray totem
#

and the temple map was so good as well

wide shale
#

Med side was always weird to me in Lost Temple

#

But I only played Lost Temple in bot MM unfortunately

scenic stratus
#

I have played a lot of lost temple. Always a weird map for me but allowed for so much carry potential on lights

gray totem
#

beautiful

wide shale
wide shale
# gray totem beautiful

I never liked the color combination of that map, having such a green oasis next to a bone dry desert then most surrounded by a lake ocean thing

scenic stratus
#

Minecraft biome moment

wide shale
#

Quite true

scenic stratus
wide shale
#

I remember playing Uprising for the first time in that map with the tier V leopard xd

gray totem
#

best spot

marble gyro
wide shale
#

Old 183 turret model

stone tendon
#

ever seen behind the temple on the hill?

fringe pollen
#

Where is mines on castilla

lament widget
hollow dew
#

Remove Castillia like

stone tendon
hollow dew
glad violet
ionic hill
elfin moth
#

Man non pbr castilla needs some serious optimization too

acoustic perch
elfin moth
acoustic perch
elfin moth
# acoustic perch Wdym by better optimisation?

So I always encounter sever fps drops, down to 30's when playing with pbr off
When moving, near the castill, near water and all
And it srly needs to be sorted out cuz many others are facing this issue too

Optimization means that a program should run properly for most devices which make a programs lowest common denominator(lowest end device)

torn escarp
acoustic perch
#

Also tbh a lower end device isn't enough to run the game anymore

marble gyro
hollow iris
marble gyro
#

avarage wotb players wantig to remove what they cant understand

hollow dew
#

I understand that the map isn't good, u don't?

wide shale
scenic stratus
#

"Remove 40er" I refuse to stop relying solely on my teammates

quaint bay
abstract pivot
#

"Remove T57" Hull armor are nerf. But turret armor are buff. Still pen at turret plz buff

stone tendon
#

remove bushes please I don’t know how to use them 👶

vital stirrup
#

hey guys, a bug just ruined my tournament because we go to battle then i see the battle screen then it says please wait and it did tp me back to the garage

stone tendon
red lake
#

Tbh I really dislike how a lot of the maps make the town segments in one corner of the map where most of the time fighting never takes place

hollow stone
#

What happened to that Asian map with the creek & bridge on med side then town with circle platform

wide shale
#

Lost Temple is gone

tall plover
#

Would be cool if wg adds more historical maps, maybe something like a 1944 normandy village that takes up 80% of the map with hedgerows, small farms and some other stuff. The terrain are almost flat with very small elevation changes so players would have to rely to buildings as main cover in the map.

Im not talking about the beachfront btw (since that already exists ingame), this one is the normandy campaign after the landings.

red lake
#

There’s already like 3 maps that have stuff like that Normandy already being one

tall plover
#

Which is the one map on the three you are mentioning aside the Molendijk and Normandy? Alpenstadt?

acoustic perch
tall plover
#

Or just lower the graphic settings, no need to spend money.

acoustic perch
glad violet
#

petition for new bay removal

stone tendon
stone tendon
river canopy
quaint bay
#

bring back mirage!!!!!

kind violet
#

Basically i found a old hard drive with Blitz on update 5.6, that means that i was able to bring back the Mirage, however only for visual showcase

gray totem
#

lost temple with pbr

dreamy wave
elfin moth
# acoustic perch Also, quick solution: Upgrade your device, or get a better device

Ahh well
I am not playing this month cuz of exams
Plus my device is an Asus vivo book 15 2021
8gb ram, 512 gb ssd, ryzen 5 with radeon 7
It used to run castilla pbr with other stuffs maxed very well pre 9.0.1

And actually last yr u had an fps issue which when figuring out it WG turned out to be some files that they put in their update packages :V

stone tendon
#

The cap was easier to deal with (still hard if enemies held the temple) and the town area was nicer imo

hollow iris
wide shale
#

you ping me for the type 71 sarcastic joke
then you proceeded to rant all over me about your hate on castilla ok

small badger
#

Lol

hollow iris
wide shale
#

I do rather like Castilla now, I know how to play on the map and I can predict enemy positions most of the time, plus with the PBR update it lookers cooler imo

hollow iris
acoustic perch
void shale
#

Hmmm

quaint bay
elfin moth
wide shale
acoustic perch
#

But that laptop isn't enough for Castilla PBR

cobalt mist
#

Depends what laptop too, mine's a Dell G5 SE, with 8GB of Ram, AMD Ryzen 5 4600H with Radeon Graphics RX but yeah I think only very decent laptops could

acoustic perch
cobalt mist
stone tendon
stone tendon
#

alpenstadt or faust on the other hand is garbage

gray totem
#

wheres this river/canal located? i dont see it whenever playing this map

#

ah there it is, shame we cant reach it

acoustic perch
#

You can reach it
People have been in the river before

gray totem
#

you know what i mean.. you cant reach it while playing normally

stone tendon
acoustic perch
stone tendon
acoustic perch
#

I guess thats to prevent trolls from abusing it

red lake
#

Otherwise easy fix for wargaming to simply ban them but random things need fixing

lament widget
#

This picture I found must be fake then

#

(For reference, this is not me)

granite ermine
#

mqaaiis

marble gyro
marble gyro
#

the map is Polish if im not mistaking

lament widget
void shale
#

does metric use ' and "?

#

I didn't think it does

lament widget
#

I just realized the sign says 7 feet to 8 inches

marble gyro
void shale
lament widget
#

For real

void shale
#

make sure the ants know how much clearance they have

lament widget
marble gyro
fallen socket
#

😂

quaint bay
#

It was just a mirage

modest scroll
#

polygon plane

tacit kayak
woven kindle
#

how do i turn off pbr maps

void shale
#

You can lower your graphic settings

faint lynx
#

Or turn off HD textures i think

ancient flax
#

Delete the game and just redownload without the HD textures

dreamy wave
#

Mines has got to go😒

stone tendon
tall plover
#
  • Td & hulldown tank mains
    Imo it should be removed for tier VIII-X though
quaint bay
#

Mines needs to be removed drone higher tiers

#

I often set just supremacy so that I don’t get mines

lament widget
#

It would be funny to see copper field in t10

elfin moth
#

Xd

faint lynx
#

Do you guys know some other current maps that are restricted to lower tiers (apart from copperfield)?

#

no to skeriiii
proceeds to crap behind TD bush

lament widget
fair wadi
#

Dead rail sucks 👎

brave pivot
fringe pollen
#

Too many camping mts/lts

wooden quartz
#

Faust.

stone tendon
faint lynx
#

To his defense, if you do not have hulldown heavies / good heavy teammates, it becomes a tricky slugfest in Dead Rail most of the time, same stuff for medium side

lament widget
#

Medium side requires depression, if you don’t have it you’re better off going thru the town to try and get behind the enemy meds, but that’s a gamble in of its own

white swallow
#

A moment of honor for poor mirage map, that got removed 😢

quaint bay
north zodiac
#

worst map imo is mines or faust, they are just annoying to play

marble gyro
# north zodiac worst map imo is mines or faust, they are just annoying to play

On mines u just need to take control of the hill if u are anything but a td, and that's all (you lose the hill=autolost most of the time)
Faust is all centered on A, just go there no matter what you're playing and then change strategy depending on what happens (if you're a fast tank you could also rush B and then go from the rocket silo and shoot enemy meds in the back

kind violet
leaden wave
#

you used to be able to go to the river by pushing on the fences, but as per usual they added invisible walls

modern maple
#

WG esports loves to promote these ‚unintended‘ positions and WG map loves to throw as many invisible walls as possible in the way

dreamy wave
#

New map when??

kind violet
#

Personally i would prefer new maps then reworking the old ones to HD/PBR

elfin moth
stone tendon
kind violet
quaint bay
tall plover
#

There should be semi jungle maps for wotb, preferably themed to pacific islands during ww2. the map gives more overall concealment and gives challenge for spotting, give it enough hard cover options so it wouldnt be a td farm fest. The cap circle would be on a hut village that has a radio station.

wide shale
#

Tbh that sounds like a nice idea, but for jungle maps you need trees but WoTb doesn’t really have solid trees you can’t knock down

tall plover
#

Probably tall bamboo plants and large trees like Narra tree that cant be knocked down as obstacles. there would be palm trees, banana trees which can be run over. Tall grass areas would give totally different way of concealing tanks rather than the traditional bushes. Imagine e25 hiding on one lol

lament widget
wide shale
#

Pretty sure thats the only exception

quaint bay
#

hello

lament widget
quaint bay
#

Hi

dreamy wave
#

Castila needs to be optimised more. The frames drop from 60 to 35 on this map it so annoying 😒

faint lynx
#

Dont enable* HD textures I guess

gleaming pilot
#

Add Free cam for mobile pls

solid sable
gleaming pilot
#

Maybe with a joystick

#

But they don't add it

acoustic perch
dreamy wave
acoustic perch
gray totem
#

is WG working on more pbr maps?

marble gyro
gray totem
#

is that sarcasm? I'm a pbr artist, it's not hard at all making pbr textures

marble gyro
gray totem
#

I only do it as a hobby nowadays, if its up to me i would turn every texture with pbr lol

tall plover
stone tendon
elfin moth
orchid minnow
#

Pog

quaint bay
#

Bruh my phone is sensitive they won't handle these high HD maps

hollow stone
marble gyro
dull urchin
#

Playing mediums like progetto46 i've gotten Castilla 44 times in 2 months. Nearest high visit map is Faust at 20. With heavies Castilla still top visit map but others closer behind.

dreamy wave
marble gyro
dull urchin
#

about 60 days. I keep personal score to see heavy vs medium map success/fail

elfin moth
# humble anvil Proof?

9.3 desert sands rework was confirmed by testik, awesome amd blitz bogar
9.4/.5 new map is my estimate cuz 1/3rd of the yr- 1 new map therefore 3 new maps in a yr

humble anvil
#

Haha Testik? Nah, they don’t know anything. No set release date for the Desert Sands rework until we find it in the files for an upcoming update.

Alright, I guess your estimate for new map isn’t wrong or right but I wouldn’t say it as guaranteed until WG says something themselves.

river canopy
#

Just want to put out a quick PSA. Do NOT sit in this corner. Your future teammates will thank you

tall plover
#

Campstilla moment

marble gyro
leaden wave
#

true, unless you want to get farmed by spawn sniping tds and the meds at the church

stoic field
#

My strat for Castilla is to have some heavy’s go heavy side and some go castle with meds. That way the Heavys on heavy side can spot up other heavy and the meds can snipe the heavy or fight the other meds with the heavy at med side

marble gyro
stoic field
marble gyro
stoic field
#

Well everytime my entire team went church side we got farmed by enemy heavy’s and tds

quaint bay
#

BTW would it be possible for wg to restore all the old maps that have been removed/reworked for an update? As an event type thing, older players would find it nostalgic and newer players really interesting, idk if it could be a game mode or something (probably make the game ridiculously large) just one of those silly ideas that everyone has that probably isn't even possible let alone probable that it will happen, I thought the idea was kind of neat though

stoic field
stone tendon
marble gyro
stone tendon
marble gyro
quaint bay
stoic field
#

So like old rock field, and old copperfield

quaint bay
#

Yep, old oasis palms (there's like three of them lol), old mines, old desert sands (with that amazing camping hill lol), old dead rail, and some others I've forgotten i think, a lot of them have been reworked more than once

#

Oh and the old falls Creek which was very different on med side at least, old Middleburg

leaden wave
#

its possible to see those old maps by modding them in by replacing another map, the terrain wouldnt be the same but eh its something

quaint bay
#

Huh? How is that possible? You mean just to look at, you can’t play on them unless everyone else did too

leaden wave
#

you can play on it, but the surface hitboxes would still be of that of the replaced map

like for example if you modded molendijk to the old rockfield, itll look like the old rockfield but the surface is still molendijk

quaint bay
#

I guess it’s similar to a tank skin, seems hard to understand how it would work though

leaden wave
#

a guy driving on old middleburg, see how the tank isnt level on the ground because the surface is that of the new map

quaint bay
#

For instance the td sniping spot on old desert sands, if you modded the new desert sands to add that you couldn’t use it to snipe, the actual map doesn’t have the range to let you fire from it, your shots would hit buildings, cause in reality you’re driving across flat ground even though it looks like you’re going up a hill

leaden wave
quaint bay
leaden wave
#

no problem

stone tendon
quaint bay
#

Enjoying Castilla only because sniping spots 🥱

fallen socket
#

soon

faint patio
#

Soon™️

quaint bay
#

Berlin and Stalingard Map when

tall plover
# quaint bay Berlin and Stalingard Map when

Himmelsdorf are sort of close to the bombed out city of Berlin on the near end of war, the WoT PC Himmelsdorf includes two buildings that can be found at Berlin irl.
Would like to have another map like it though but on spring theme, preferably themed to 1945 Cologne, Germany

If it has to be something "new" then a ww2 pacific theatre themed map would be nice imo.

quaint bay
#

Luzon could be a good map :)
But it will be an Asian version of Normandy eh

tall plover
tall plover
quaint bay
tall plover
quaint bay
tall plover
quaint bay
stone tendon
hollow stone
ancient flax
#

why would lttb need to hide? its got the armor to bounce stuff and the speed to dodge stuff

quaint bay
quaint bay
wide shale
#

Yes the LTTB has trolly armor that can cause bounces

gleaming pilot
#

Maybe add Berlin (it might be great for ww2 references)

stone tendon
hollow iris
#

I'm sick of not being able to play at max graphic settings because of one stupid map (which is also the worst map in the game and should be removed permamently).

Normally, I can play the game at highest setting in stable 60fps, but on Castilla it drops drastically. Because of literally one map I have to play on medium settings. It doesn't even look that good, it's supposed to be HD but still looks like it was made 10 years ago, it's simply not worth over the performance.

wide shale
#

imo dead rail would be worse then castilla

acoustic perch
dreamy wave
#

Same here mate they have got to optimise that map more

atomic folio
#

Mine and castilla are connected

wide shale
#

yeah

orchid minnow
#

real

obtuse verge
stone tendon
wide shale
#

the world according to WG

lament widget
wooden quartz
hazy pecan
wide shale
#

Pretty sure the map Hellas is also connected somewhere, at least I think that is the map name

hazy pecan
#

jeohlahgee

gleaming pilot
#

Mines,castilia,middlerburg and vineyards are connected

gleaming pilot
wide shale
#

Middleburg? Haven’t heard that one before

elfin moth
#

@atomic folio and @gleaming pilot , look at that pic

#

That I hav replied to

atomic folio
#

Ok

verbal hedge
stone tendon
verbal hedge
wooden quartz
#

I go city in middleburg. They say "Go hill". I went hill. Team retreated to city. I had a 4 vs 1 and managed to kill one of them 👍

#

E100 is simply immortal

verbal hedge
wraith rain
wide shale
lament widget
#

Yeah that’s not middleburg

#

@wraith rain there’s a sign in mines in the cap circle that says Castilla and Vineyards

fringe pollen
#

When will that dog stop barking in ghost factory

lament widget
#

When wargaming adds artillery

quaint bay
autumn needle
#

Why is it so hard for people to play on Castilla, use what's left of your brain for once, gods

river canopy
somber sigil
#

or u blind shot the meds on the church🤡

quaint bay
#

Or they blind shot the heavies on the hill....or the they blind shot the tds in spawn lol

wide shale
#

Just shoot somewhere

quaint bay
# wide shale Just shoot somewhere

Ah yes, thats why people randomly shoot just after starting the game, hoping for the odd glitch that will let the shell pass through mountains to get into the enemy spawn

elfin moth
red matrix
#

Interesting...
Should not be able to get there but ok (you need pushing assistance at the start, rest is just the tank alone)

gray totem
#

bout to change every other texture>>first stop the sky

gray totem
#

nostalgia 🌉

stone tendon
#

Oh yea now thats nostalgia

#

I remember drowing a kv1 in that river with my tiger

wide shale
lament widget
#

I know river side usually went into chaos after the first few shots

wide shale
#

I couldn’t figure out where to go river side

stoic field
#

I miss that map

arctic ivy
wraith rain
#

But I don't miss Mirage I didn't rly enjoy the map I remember peeking with a hellcat and every time there is a KV-2 or a SU-152

fallow iron
ocean haven
# wraith rain

I think it's very beautiful map
Idk why WG "delete" it from the game
I want it to come back

sturdy dagger
#

it would be awsome if WG would add a beach map bc its still summer

somber sigil
#

what does it mean?

acoustic perch
river canopy
# somber sigil what does it mean?

Basically, game data is sent between your device and the server in “packets”. A packet might include data such as the inputs from your joystick, server-side enemy positions information, etc…

That % Loss indicates how many of those data packets are being lost. Packet loss will result in things like choppy gameplay and non-responsive controls

somber sigil
#

oh💀

fallow iron
void shale
wraith rain
# fallow iron 😭

its so nostalgic seeing lost temple because my greatest memory of the map was me getting 3.2k dmg in a kv-13 it was the first ever tier 7 I got sad they removed it from tech tree

somber sigil
#

looks op

river canopy
somber sigil
#

😔

jaunty lake
#

what happened to the Mirage map and why is it unavailable?

quaint bay
#

There should be a map with a duststorm, or lighting and rain, or a night map. But you can see the dust, but other people to

quaint bay
#

Rip i must have bad graphics @lament widget

lament widget
#

It starts after a couple minutes of the round starting

quaint bay
#

Huh never noticed

stone tendon
#

Группа ВК: https://vk.com/fatredrat - анонсы, новости из первых уст, разговоры о картах и многом другом...

Наш Visual Effects Artist забожил!!!

Поставил лайк - оставь коммент, поставил дизлайк - оставь два. Так вы поможете сделать видео лучше. Всем добра!!!

▶ Play video
quaint bay
#

Yea bac graphics for me

stone tendon
#

man... alpenstadt is garbage

pallid oar
quaint bay
left comet
quaint bay
# left comet mines is pretty small for a supremacy map ngl, also copperfield already has supr...

Copperfield hasn't got supremacy, well unless I remember wrongly cause I don't play lower tiers much, and yes mines is pretty small but you could have one on the island side and on cap base side, and have them asymmetrical so each team gets one, then have a third contested one in the little spot between the rock and the hill where everyone dies 😈 (it would probably need a rework, possibly a cap on the hill with the map like the original version with easier access to the hill might work)

quaint bay
#

Lol yeah don't know that it's a good idea

scenic stratus
#

Copperfield does have supremacy. One on top in the heavy lane(A cap), one in the warehouse (B cap) and one on the med flank (C cap)

elfin moth
stoic field
#

So can someone explain why the 2 maps were removed (mirage and the other Chinese themed map I keep forgetting the name of) and when (if they are at all) will come back into the game

tall plover
#

Mirage and Lost Temple was removed the same time as mines for a rework, no one but wg knows when they would be added back

quaint bay
quaint bay
tall plover
lament widget
#

And the original rework was like 7 years ago

leaden wave
#

in the old mines you could get up the hill without going through the main entrance from one of the spawns lmao

quaint bay
stone tendon
#

from south spawn it was possible

leaden wave
#

i remember doing it in my uc-2
good times

pallid oar
dreamy wave
river canopy
#

@dreamy wave those top 2 screenshots are of an early Ghost Factory prototype

jagged panther
#

WG said they would rework mirage and lost temple. Why havent they brung it back yet? :(

elfin moth
twin panther
#

do you also have that glitch in middleburg where the tracks glitch

stone tendon
dreamy wave
stone tendon
#

Like Mines, they are making a blitz version of it

fringe pollen
#

When will wg let me play mines in my t54e2

#

And why wg keep forcing me to play mines when I have weak turret armor tank

stone tendon
lament widget
#

Tfw ghost ping

acoustic perch
wide shale
#

Plays supremacy only:

stone tendon
#

Слив от РАЗРАБОВ, возможно МИДДЛБУРГ в PBR модели появится в обновлении 9.2!!! Некоторые могут сказать, что это мод, но таких прекрасных и мощных модов я не наблюдал, если они есть и вы знаете где они, то отправь ссылку в комментариях на них. Так как это сильно ранний спойлер, то не могу полностью ручаться за то, что именно эта карта будет перев...

▶ Play video
#

i dont understand anything hes saying but the buildings look alot more detailed, so maybe it isnt fake

dreamy wave
scenic stratus
#

If it is indeed true, I don't understand why they would choose Middleburg next.

leaden wave
#

isnt desert sands is the next pbr map? also the reflections on those cars seem a bit off

wide shale
stone tendon
#

Yea honestly I wish they would just remove that map, or atleast just keep it for tier 4.

stone tendon
lament widget
#

I remember seeing somewhere in like December/January that himmelsdorf might be getting the castle area, if that does happen maybe it would come with a pbr revamp? Just a thought

quaint bay
#

Where is this map ? 😕

wide shale
#

poof gone, dissipated into atoms

quaint bay
#

😦 yes

ocean haven
chrome burrow
#

Are all maps same size, or is there an actual “biggest” map?

scenic stratus
#

Officially they keep claiming that all maps are of the same size, atleast they did. But they clearly are not, look at Copperfield then Normandy or Yukon.

This just speaks of dimensions. Maps differ in playable area too. Mines that has like a third of the map unplayable (out of bounds) vs something like Middleburg which has far more area that is playable

stone tendon
stone tendon
lament widget
#

I just hope that if they do add the castle area, they add a few places you can jump off onto people

stone tendon
#

Maybe they found a way to rule out those issues

paper plover
quaint bay
#

What’s the “castle area” on himmelsdorf? You mean make all the surrounding destroyed buildings accessible?

verbal hedge
stone tendon
dreamy wave
stone tendon
lament widget
stone tendon
lament widget
#

Ah, alright. I was going to say, I’ve only been playing since ‘16, but I don’t remember any mention of that being a thing

stone tendon
#

You can go into free cam mode and see that they did actually work on making the castle area

bitter hinge
#

Hello
Anyone want to play Maus vs kv2?

stray matrix
bitter hinge
#

oo sorry

meager garden
meager garden
# quaint bay Where is this map ? 😕

They removed Mirage, this is sad, even though it was small it was still beautiful, I hope they don't wreck it as it's colour pallet was vibrant and captured the scene quite vividly. I did hear they may be reworking it but I hope the rework is just an expansion of this particular environment and not a rework of how it functions terrain wise. It just needs to be a bit larger. #maps-discussion

meager garden
meager garden
# fallow iron 😭

I feel the same on this one, I loved Lost Temple with it's ambience and it's scene. It was actually big enough for tier 10's I don't see where people got the idea it wasn't but it was brilliant. I'd be very happy to see either the first version of this map, or this version reinstated how it was in these images, maybe just a slight expansion of this current version for additional size of the area. You do not have to rework an entire map if it needs slight refinements. #maps-discussion

meager garden
meager garden
# gray totem ah there it is, shame we cant reach it

I agree, this would be a brilliant expansion of Dynasty's Pearl. It would give the map another layer of gameplay diversity, consequentially making it more interesting to play on, they would have to add some bridges & a land mass to join the rivulet effectively or some other sensibly creative idea with the rest of the map though. This map is nice, except I really don't like playing on it as it's way to restrictively small for the environment it's set in. iv'e noticed a pattern to this with the recent map implementations. More maps with diversity similar if not better than Canal would be appreciated. #maps-discussion

meager garden
#

I have one additional suggestion directly to the WG Map Developers, Please reinstate the burnt top bushes to Black Goldville as this is extremely realistic due to the climate and setting of this map. The current bushes that are visible should only be in areas with less direct or no direct sunlight. Also, there should be less of them as this is the only time they will not be burnt by such climate situations. #maps-discussion

meager garden
#

Suggestion For Map - Vineyards Please consider bringing back the Dusk version of this map alongside the current daytime version, this can add to the map-pool additionally, allowing two different time situations for the map in-game, if this is not possible, i'd suggest the dusk version be fully reinstated as this was a good ambience and suited the map and map location extremely well. #maps-discussion

acoustic perch
sand venture
#

We need more map

stone tendon
#

middleburg should be accessible only for tier 4 and lower, I find it pretty fun there since you don’t just get stuck in a stale mate at the hill

lament widget
#

It’s kinda like that old map on pc where it just descended into chaos

In low tiers I mean

wide shale
#

Descended into chaos in Middleburg 😂

dreamy wave
#

Any map news for update 9.3???

cunning nimbus
stone tendon
cunning nimbus
stone tendon
left parrot
#

maybe it will come out later? Like not be on the test but in the update itself if they're not done with it yet

cunning nimbus
dreamy wave
stone tendon
#

I think the Castilla pbr might have counted

twilit moth
#

Castilla should be removed

#

To team dependent

agile pewter
#

Or just play better??

lament widget
stone tendon
fallow iron
#

The map can be very slow paced

hollow bluff
#

What's your most hated map? For me it's Hellas I just don't like the map

ionic bone
#

I want lost temple back, I liked it

scenic stratus
tall plover
honest current
#

@hollow bluff hellas or oasis palms. nothing good ever happens on oasis palms

stone tendon
dreamy wave
lament widget
#

This is gonna be controversial but I despise black goldville

knotty quartzBOT
#

dynoSuccess Fifty50#0472 was banned

stone tendon
#

it’s not too bad in public matches but in ratings I remember it being terrible

#

I preferred the old version so much more, I really hate how flat they made the whole map

lunar pulsar
#

My most despised map is probably dead rail. Disgusting campfest where you can't make one move without being rained on with prammo

hollow stone
elfin moth
#

Hmmm

stone tendon
#

Its like playing csgo but with tanks

fallow iron
#

And new bay can be annoying too, since one spawn has a clear advantage on the heavy side than the other

lament widget
#

I actually only hate dynasties pearl when in a glass cannon, otherwise I’m fine

unborn ingot
#

I don't like Castillia on heavy... But it still playable

dreamy wave
#

Worst unbalanced map is middleburg !!!!!End of discussion...😤

quaint bay
#

What exactly do you mean by unbalanced? 🤨 It's pretty much the same for both sides, like the majority of wotb maps

stone tendon
#

South side of the hill is more elevated than the north side @quaint bay

quaint bay
cunning nimbus
#

Many maps which i hate, namely Castilla, Hellas, Dead Rails, Mines, Canal, Black Goldville, Port Bay, Oasis Palms, Rock Field, etc.

#

The unbalanced terrain is noticeable

stone tendon
cunning nimbus
left comet
#

anger issues moment

cunning nimbus
#

English only pls

simple torrent
#

When are you going to fix the PC Bug with wrong map files?
Its ridiculous.
Few maps are not working at all

stone tendon
meager garden
meager garden
meager garden
stone tendon
lament widget
#

How does this pertain to maps

hollow stone
lament widget
#

Ah

faint patio
#

the best map though, most definitely for I, is the wasteland

#

i got my first tier 6,7 and 8 on battles on that map, each time. the first ever game of mad games in the scavenger will be forever ingrained, the perfect tank on the perfect map, 👌

#

i am a connoisseur for that map, it is scrumptious

quaint bay
#

That’s cool, unfortunately I don’t see it enough, I will say there’s an epic spot that controls multiple routes, and is hull down able with 5 degrees, epic game in the t 34 2 lol

shy crest
#

Canal has a very unbalanced mt side. The mts at the green dot can spit the enemies crossing the red square while there's no bush on red square. Please add a bush here(red square)WG

buoyant frost
#

It's legit an excellent hulldown spot... why would they add a bush if it's a strong holding position

shy crest
quaint bay
elfin moth
shy crest
# buoyant frost No the red square

What I'm saying is,if you are at the green spot in a paper tank you can just sit in the bush till the enemy crosses over but in the red square there is no scope for light armored tanks. They can either cross(and get spotted) or wait for the hull down( armored) team-mates to spot(yeah,like that's possible nowadays)

modern maple
#

This is the counter position. You also sit hulldown, also use most or all of your gundepression and also have bush camo

#

(These are pine trees which is why they cover you all the way to the bottom)

quaint bay
# modern maple

I don't think they count as cover, there's a large clear gap you can see through, if you pushed it over it would make good cover

modern maple
quaint bay
worn eagle
#

Delete ghost factory

raw glade
#

think we'll get Lost Temple back soon? I kinda miss it

rain frost
#

English is the only chat language that is allowed on this server.
And your battle results screen does not relate to maps.
@solid maple

stoic field
#

Isn’t wg making a WoT pc sized map for some kind of mode like Fromtline? Or is this false?

elfin moth
lament widget
#

Maybe something for Christmas/New Years if I had to guess

stone tendon
#

I dunno, I think they are more interested in putting useless features in the game :||

quaint bay
fresh plover
elfin moth
quaint bay
wide shale
#

yes, imagine half the German tanks just falling like a house and landing gracefully

austere lark
#

Seems like a short lived game mode

stoic field
#

That oh no is for anyone I’m playing against as I have been anticipating something that would incorporate wheeled vehicles and I have been researching how to play fast tanks and I am good at trolling in fast tanks. Can’t wait for them >:)

hollow stone
elfin moth
ornate sand
#

Add Berlin Map

stone tendon
dreamy wave
#

Why does wargaming take long to make new maps??

wide shale
#

Other priorities

red lake
# elfin moth Yea, not in random or ratings Wheeled MAY be introduced in a special game mode ...

It’s already almost the end of this year and unless you have a date when they said or this was leaked last year it’s been over a year and if not a new leak has come out this rumor project is dead then

Which is also strange considering Castilla was target for the first PBR map and it honestly was a pretty mediocre do over especially taking fact in mind wargaming have stated they will continue to cater to low performance device players and have no plans for wheels

hollow stone
elfin moth
faint lynx
quaint bay
#

@strange haven ( don‘t mind ping )

noble idol
#

Like this?

short bronze
#

the Russians made plans for a flying tank to be brought in by plane, but they scrapped the idea do to a fuel problem, I think.

knotty quartzBOT
#

dynoSuccess Vlad.#2788 has been warned.

halcyon wren
stoic field
halcyon wren
#

like one well placed AA shell brings down the whole thing

wide shale
#

didn't the US try to do something like that with the M22 Locust?

stoic field
wide shale
#

why would you need a flying tank when you could just drop a thousand bombs from so high up nothing else can touch you

#

I'm pretty sure in an air fight anyway mobility is better then tanking hits

quaint bay
void shale
#

Minimal protection for the crews but it could be air dropped and it had a 90mm gun which was capable of good fire power for where it needed to be

#

The fact it's not in Blitz yet is very surprising

#

It's been in PC and console for ages

#

The M22 had a similar but less useful concept

#

Instead of being airdropped it was Sent in on basically a glider that had to be released from a plane

quaint bay
short bronze
#

They should put the new moon maps in training rooms

wide shale
short bronze
#

Don't think so

nocturne mortar
# wide shale Ah I see, also wanted to check, was the Sheridan able to be airdropped in any wa...

https://youtu.be/50cpPAVoxJQ
Yup here it is in action

"Armor in the future must fly; just as all other means of war must fly. Possessing good cross-country mobility. and gunned to destroy any earthbound vehicle, the tank will play the decisive role in the coming battles of the airhead. "

--General James M. Gavin

Before heavy tanker envy struck, the U.S. Army Airborne parachute low-velocity ai...

▶ Play video
short bronze
#

Oh, wow

wide shale
#

Pretty cool

stoic field
#

Anyways can’t wait for the 1000by1000 map event

gray totem
#

what is this thing? map is rockfield

wide shale
#

I noticed that before, was told it was just a easter egg
Like the Sturmtiger behind the doors

gray totem
#

Weird it only shows up when you aim at it. I thought something was gonna come out

tall plover
hazy pecan
gray totem
#

I don't like reading 😥

hazy pecan
gray totem
#

I don't watch old movies

agile pewter
#

the movies aren't old lol

#

at least not that old

gray totem
#

some of us werent even born yet

agile pewter
#

Doesn't mean it's an old movie though

short bronze
short bronze
hazy pecan
short bronze
#

agreed

left parrot
#

Am I alone in thinking WG stopped adding Easter eggs to maps? Like the maps added after Mayan Ruins (I think there was a tog hidden somewhere around the waterfall) don’t seem to have any Easter eggs

meager garden
stone tendon
left parrot
#

Any found on Hellas or Molendjik? (Maaaybe you can classify the airship as one but it’s obvious)

leaden wave
stone tendon
#

Molendijk doesn’t have any

patent topaz
gray totem
#

Imma watch it all tonight better be good lol

lament widget
#

Wow

#

@gray totem those things are long so good luck

short bronze
dreamy wave
#

We need more maps for God's sake 😭

void shale
#

And 2 of them are in Limbo right now

stone tendon
#

with a few exceptions like castilla and himmelsdorf

stone tendon
#

and vineyards

dreamy wave
void shale
dreamy wave
#

We still need more wot pc has like 50 I just checked right now.

How can we be having one map every year. It's ludicrous.Devs should work hard in making more

void shale
#

This is a mobile game

#

The fact there are over 500 tanks in the game is already impressive

#

As for the maps

#

It's not as easy to make a map in this game as you'd think

#

Even porting the maps

#

The battle format is different

wide shale
lament widget
#

And there are probably more people working on wot than blitz

left comet
#

I do not understand anything but that last word

elfin moth
#

But I highly recommend reading thr conclusion!!!
Global illumination is in the works!!!!!👀⚡

potent shore
#

cool article

left comet
#

That is indeed, a cool lookin article

hollow stone
#

Agreed

quaint bay
#

Hmm Graphical improvement, I wonder if it change the game

cunning nimbus
#

Imagine wotb ray tracing ultrahd 4k, 120fps

acoustic perch
dreamy wave
river canopy
trim osprey
cunning nimbus
dreamy wave
#

Mirage

#

Take them with a pinch of salt though

modern maple
#

That looks nothing like the old mirage

#

If that is actually the „rework“ then Mirage is truly gone forever

zinc trout
#

That’s a new map, the teased it ages ago

lament widget
modern maple
stoic field
# dreamy wave

There is one of those big planes that flies at the beginning of the battle on dead rail (I forgot the name it’s like BV- something or ME-something) so maybe that plane crashed there? WoT lore confirmed?

quaint bay
zealous fiber
# dreamy wave

It has quite nothing in common with mirage except general visual tone.
And I’ve seen screenshots of this map since ages

red lake
cunning nimbus
#

So familiar with this image, beta version i guess...

stone tendon
#

That map and mirage are not the same thing obviously, I don’t know why you would claim such a thing

#

From what I know that map has been basically on hold for a couple years now

stone tendon
# dreamy wave

Also weird they are using Mayan ruins models, probably just as a placeholder until they model something else :PP

tall plover
#

I photoshopped Mirage over the new map and outlined distinguishable areas

#

Imo the new map doesnt look like a "reworked" version of Mirage

I would like Mirage to come back ingame as what it was before

modern maple
#

I have a grudge with them removing the Mirage lake as you called it

#

F for Mirage

cunning nimbus
#

WG will not gonna remove Mirage, consider it was an ancient map in Blitz, either renovation or expansion... The truth they had told us to bring those back

zealous fiber
#

The thing good with Mirage in my opinion was it's general open feeling, the exact opposite of Dynasty's Pearl for example. That open sensation made so heavies doesn't have advantage except where they're supposed to be at.
This map is completly different. There is a playground on middle but completely surrounded by walls, cliffs and other obstacles which in my opinion will make this spot a dead area, reinforced by these chokepoints.

tall plover
#

Mirage offered alot of cover opportunities, although last time i went multiple rounds there (Tier V, 2020 Holidays) the battle was mostly decided by which team wins the heavy side (Waterfalls).

The map are fun in the lower tiers though especially that the AI were just driving over the dunes

hearty osprey
#

Does anyone know when uhh Lemme think this map with Submarine easter eag cames Back?

#

I mean this one

modern maple
#

That is Mirage

stone tendon
#

I really don’t understand why you guys mourn so much just for that tiny map.

#

New player nostalgia : P

zealous fiber
#

Because it was one of the funniest, and since it was only low tiers the size didn't matter.
Another example why size doesn't matter: Dynasty's Pearl is the of, if not the most hated map and it's even smaller

knotty mirage
#

🎃 One year they had a halloween theme variant of Rockfield at dusk, illuminated by jackolanterns. It would be SO COOL if they did that this October 👻

dreamy wave
stone tendon
knotty mirage
#

😮 I found it! (well Google found it) Halloween Rockfied map! 🎃

knotty mirage
# dreamy wave Huh???

I found a pic of the map I mentioned earlier:
One year they had a halloween theme variant of Rockfield at dusk, illuminated by jackolanterns. It would be SO COOL if they did that this October

red lake
knotty mirage
lament widget
#

From what I have to guess maybe the map this year is a re do of desert sands with pyramids

jolly glacier
quaint bay
tall plover
summer bough
#

What’s that map with the waterfall with a North African beach? Had a hidden submarine under the shore waters? Was it mirage? With the duck season?

#

Ohhh sshhhh …. IT IS!!!

knotty mirage
kindred scaffold
#

Like i have almost all game versions :C so its question of the time

#

Like this 😄

red lake
#

Dunno why it’s a google link but @kindred scaffold here’s old-modern - halloween rockfield

#

Wrong ping @knotty mirage

stone tendon
#

also lol at the game chat haha

red lake
summer bough
errant frigate
#

Mirage was a fun map, I look forward to its reintroduction to the game.

hazy pecan
#

port bay is an autoloss :/

lament widget
#

So how do both teams lose?

hazy pecan
#

map is so bad it makes everyones instantly die

jolly glacier
cunning nimbus
gray totem
#

flanking in a waffle, brave or stupid?

#

this map is so easy, people don't expect anyone flanking ever. and i survived that battle btw

river canopy
finite pulsar
#

Weres Lost Temple? An incognite...

wary wraith
quaint bay
#

Wargaming could you add the old maps back please

stone tendon
quaint bay
#

Wrong one sorry

plush aspen
#

is the wasteland map in burning games a new map?

orchid minnow
#

There's a wasteland map?

wide shale
plush aspen
#

@orchid minnow yeah I just played it about 15 mins ago

orchid minnow
#

I haven't even play in that map lol

plush aspen
knotty mirage
#

I loved the "garage" (camping in the woods) in the La Reunion event. Ever since then, I've wished they would make a new map around that garage spot. Instead of less vegetation, I'd like to see more! I think it would be the best to have forest/jungle maps, even swamp maps where your tank can get stuck in the mud. But dense forest maps like the North of France would be the coolest to me.

ruby coyote
wary wraith
#

Would anyone else like to see some sort of Pacific or Jungle-Themed map?

stone tendon
#

if you understand what I mean 🙃

wary wraith
#

A rudimentary idea for such a map

leaden cargo
#

Port bay needs a rework. South spawn is critically disadvantaged in almost all games:

  • meds have a harder time crossing, easier for them to get shot by TDs and there seems to be more incentive for less skilled players to go town.
    Heavies do not have easy access into lower cover behind base C, and are extremely easy to snipe from across river if you try to stay on the pavement against the hill. Enemy team always has an easier time pushing up and getting hull down positions, sweeping into c and getting on the hill just past it to shoot across river. I would love if we could see map stats on WR for each side? Town is almost always disadvantageous from the start regardless, so that doesn’t improve your chances much anyways. Are there any plans to rework the map? I think at this point everyone knows it’s not in a good state. Nobody even goes to the heavy side more than 1 in 15 games anyways
meager garden
# wary wraith A rudimentary idea for such a map

I was thinking recently about a thick jungle map too, seems like we had similar ideas

I’d love to see a map that was entirely jungle, (sky nearly not visible). Would be awesome if it was done well.

scarlet wraith
#

I wish there is more urban map cuz new bay has no war atmosphere

stiff quest
#

Wat about an island map?
Maybe like a desert island style or something like that.

stiff quest
#

Oh

stoic field
stone tendon
#

WG teasing pyramids in Desert sands PBR rework

#

As well as 2 other unnamed maps?

#

funny how they put desert sands in tunisia lol

void shale
stoic field
void shale
#

look at that map

stone tendon
#

maybe its atlantis 🙃

stone tendon
stoic field
stone tendon
stiff quest
#

Ye

stoic field
# stone tendon Balkans campaign 1941 comes to mind

Ah nice. Also that one desert map with a boat stuck on a rock that’s way up there somewhere has one of those planes that flies across dead rail at the beginning of battle ( I still don’t know the name it’s like BV or ME something) and because we know that the Austrian painter sent supplies in those planes to North Africa which is in the desert maybe an allied fighter shot down one of those bug supply planes and it crashed on that map? More wotb lore confirmed?

tall plover
#

Those are two different planes though, those that fly over on Dead Rail are larger and has 6 propellers, the ones on Desert Sands only has 2.

tall plover
stoic field
#

Aww 😦 I really miss that map

feral musk
knotty mirage
stone tendon
lament widget
void shale
leaden wave
lament widget
meager gate
#

i was gonna say new bay but its big

stone tendon
#

The PBR looks very nice here

austere lark
stone tendon
austere lark
stone tendon
elfin moth
stone tendon
stone tendon
#

You also need to change the 2 sc2 and scg files names to match the map’s

knotty quartzBOT
#

dynoSuccess ori_Z_ona#1152 was banned

verbal python
#

castilla honestly should just get removed or should have a forced number of meds/lights on both teams
its unplayable if one side has either just top tier meds and the other doesnt
its also impossible to push when both sides get the utterly stupid amount of 3 tds per team
and you cant spot the meds camping on hill either because rotating would get you killed by all the camping TDs

@austere lark i know that i cant do that thats why im asking for same top/low tier numbers of meds/lights on that map
its impossible to play on that map if people just claim hill and hold heavy line
if the numbers/ tiers of meds lights are different for both teams the meds are even less likely to go where theyre needed becasue they see that theyre at a disadvantage but they dont know thats its almost impossible to pull of a win if they dont do it

Castilla is literally one of the most imbalanced maps there is imo
one spawn has the insane TD positions that you somtimes cant even spot from hill unless you go into the open which gets you killed easily
on the other side you barely have any space for the TDs and thyre instantly spotted from hill
the spawn with the really good TD position also has the more useful bush and easier hulldown on the med hill imo
and the other sides also has a weaker heavy line because its easier farmable from med side

quaint bay
#

I actually like Castilla, it’s a decent size with some nice crossfires, although heavy side can be a bit of a nightmare. Sure it’s kind of a TD map but not if meds are decent, it can be a real nightmare for TDs. At the same time it’s good the way TDs can help support where needed. Yes this is gonna get a lot of negative answers lol

austere lark
stone tendon
quaint bay
wide shale
#

All I see for Castilla is med side, to go to heavy side is to die by the TDS and med side snipers

meager gate
quaint bay
stone tendon
wide shale
#

most of the battles I play everyone goes to med side anyway, I don't really care for my TDS much because they don't usually amount to anything in the end

quaint bay
#

Not a good way to think of TDs, especially on Castilla. And crossfires are quite important, so heavy side shouldn’t be left unattended imo, unless maybe your entire team rushes straight across the bridges on med side through to in front of enemy spawn sort of area

wide shale
#

my TDS can't do much of anything on Castilla is the enemy is playing smart and hiding and fighting in places out of view from my TDS

#

most of the fighting happens on the hill, TDS can't snipe through the buildings
or fighting happens by the A cap, and again TDS can't snipe through buildings

quaint bay
# wide shale most of the fighting happens on the hill, TDS can't snipe through the buildings ...

Yeah, well that’s when you have to use your brain cells (whatever’s left of them after talking to me on here 😂) and play cautiously to bait them into the TDs, don’t worry they’ll be scared of them. And that’s where I kind of like Castilla too, one med can potentially hold off a lot more due to TDs, although sometimes it won’t work if TDs don’t pay attention or something. But same thing with heavies, they can crossfire our tanks trying to push you, and you can do the same to help the heavies getting pushed

quaint bay
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Hello

rich obsidian
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i can show u the world

static rampart
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@rich obsidian what happen to discord💀

static rampart
rich obsidian
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😑hmmm

rich obsidian
static rampart
rich obsidian
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Id have to get my other device ill dm later

quaint bay
rich obsidian
rich obsidian
stone tendon
modern maple
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Interesting concept. I find the lack of corridors especially radical

surreal valve
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Bring back mirage

stiff quest
meager garden
knotty mirage
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I like the concept, but would like to see a big brother to it.

My concept being a Pacific island just barely large enough for one air strip for refueling in the Pacific theater. Basically, a larger version of yours with two sets of docks (that's how the tanks get on shore) so spawns are near docks. Air strip with NO COVER down the middle (sniping from end points). On one side, base housing/quonset huts and a hangar (small city side). On the other side there's a small refueling depot and a jungle area.

primal hinge
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Pov He Remember This map

wide shale
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Finally, an answer

stone tendon
dawn lintel
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Respect from Ukraine bro 🇺🇦

junior fog
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no politics on server please

lament widget
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Literally has only been a year and a half

quaint bay
broken palm
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Wargaming should delete The Mines map 🗺 and put the mirage back,
this emoji ✅ if you agree
this emoji if you disagree ❌.

tall plover
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Just bring back Mirage and Lost Temple, then restrict Mines to tier VI and below matches.

stiff quest
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Yup

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I miss mirage and lost temple

wary wraith
wary wraith
quaint bay
wise elm
analog rune
wise elm
analog rune
agile pewter
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?????

cunning nimbus
cunning nimbus
kindred pasture
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Mine really sucks at t10 for one main reason. There is no viable other flank, the river side doesn’t work cause everyone has enough view range to spot you and the town doesn’t work because they just drive onto the hill and your now useless

tall plover
kindred pasture
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The problem isn’t the lack of skill on my end, it’s that the only viable position is just hulldown cupola sniping which is not a lot of fun

dreamy wave
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Am surprised there is no new map for update 9.4😐

stone tendon
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Makes sense though, it’s not profitable to make maps 🙄

hearty osprey
stone tendon
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with techtree vehicles you can buy free xp with gold, or premium tanks that you just buy

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maps are free for everyone though

dreamy wave
zenith vigil
hearty osprey
hearty osprey
zenith vigil
hearty osprey
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Hmmm ok

earnest spruce
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Who else jams to Oasis Palm's loading screen music "Sand River"?

earnest spruce
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Best loading screen OST in the franchise

dreamy wave
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I value maps more than broken vehicles coming into the game. These devs are lazy af 🤨

stone tendon
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😪

terse snow
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Need new maps pls

kindred pasture
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Exactly and that’s not fun, I don’t think you understand what I’m saying, I don’t want the only viable position on a map to only suit one type of tank

sand venture
hearty osprey
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Heavy side Supporter?
Medium side is always better even when i drive e100 i go med side

river canopy
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Questionable plays reveal

quaint bay
zinc trout
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Just go hill. Whoever wins the hill wins the game, there’s no reason to go anywhere else

quaint bay
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I think tanks like the 50B, T 57 etc. may have a place going heavy side on mines to try to get some early shots off, and farm an approaching heavy by outtrading it. But that would only be if hill had enough support to hold while you did that

hearty osprey
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Depends on map

river canopy
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Town is literally the worst position on that map, and it's not close

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Town on Mines is literally the best way to simultaneously rob your team of much needed help on the hill, but also to get shot by tanks on the high ground on hill, AND shot by unspotted TDs in the enemy spawn

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Literally exposed to 3 different angles with no cover while causing your team to play a tank down

storm bone
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Add a jungle with small mountains idk i just tought of this lol

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or something that is thymed for these pyramids

round pumice
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You guys think that the Oasis map will return soon?
I hope that it will

lament widget
round pumice
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Also it would be cool if there was some kind of a cave system map

hearty osprey
round pumice
wary wraith
stark phoenix
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I always go town on Mines unless I'm a medium or I have very good gun depression.
Town is okay as long as your team has Hill covered, which allows for a flanking maneuver in which you can use buildings to prevet TDs from making you have a bad day.
But... don't go directly to the down area. Go to the area next to the hill.

Wanna know what the worst area to go in is? Lake/Oceanside.

left comet
quaint bay
velvet pumice
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When will Mirage and Lost Temple map come back?

quaint bay
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This is all we know.

quaint bay
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@velvet pumice this is all that’s officially been said

hollow portal
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Ugh more pbr maps , more unplayable maps , more reasons to leave

quaint bay
glacial sundial
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They should do something similar with the tank models when pbr were introduced. If you set the graphics at high instead of ultra, you get the version without pbr. Personally, I have no performance issues, but it would be a nice touch for people with lower end devices

glass moth
quaint bay
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Yeah and the most OG map is oasis

hollow portal
quaint bay
red lake
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There’s only 1 pbr map in the game right now? The remodels are HD maps

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It’s not like they’ve been ignoring low end devices they’ve been mentioning they’ve been hearing the game for low end support for the past year now and are starting to let that go

stray jackal
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Can we all agree that vineyard is the worst map rn? Its tiny, one side is better than the other and coincidentally is french based.

stray jackal
potent shore
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i do hate Vineyards

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especially north spawn

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have to agree with all 3 points

river canopy
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North spawn is literally an instaloss unless a substantial portion of the enemy team goes town

potent shore
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for vineyards? yeah

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or do you mean Middleburg as well

river canopy
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Vineyards yeah

hollow portal
quaint bay
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I like vineyards lol. I like the way it’s a continuous map, heavies don’t all have to rush med side for fear that the enemy will do the same. Some decent crossfires etc. I hate the way on a lot of maps the heavy side is isolated and therefore unplayable

wide shale
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Darn you maps with half a city for heavies 💀
Makes med side infinity better just because there isn’t a city on med side

river canopy
wide shale
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Mostly because of you xd
I also dislike how those maps just have the city super tiny, and then you look outside the map and see 400% more city

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Like, why is there this tiny portion that has been clearly separated from the rest 💀
And why can’t we just fight in that city instead of driving up a mountain

quaint bay
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All the maps need to be larger

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Some of them are so small that it’s not fun

loud echo
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Go play pc?

hearty osprey
wary wraith
verbal python
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new bay needs a change one side has an absolutely massive disadvantage for the city side and absolutely no advantage anywhere else
and unfortunately people tend to go city no matter what u tell them to do making one side an instant loss

hearty osprey
stone tendon
stone tendon
quaint bay
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Castilla doesn’t feel that big. It would just be nicer for the maps to be a little more spread out making tds a bit more usable and lights have a more prominent role in the meta

quaint bay
ruby coyote
stone tendon
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There are pizzas everywhere

quaint bay
prime wedge
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For me its ghost factory, its just bad

dreamy wave
stone tendon
hearty osprey
stone tendon
patent briar
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What do u think about HT camping in hill of Castilla dude

verbal hedge
steep plover
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Wg do balance maps not just balance tanks... the maps has different advantage positions and that's unfair, do balance positions same as you done to wot pc.

hearty osprey
quaint bay
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Caps are very bad tbh, highly exposed, only good in a game where the teams go one side or something, or later game when the team doesn’t have them all covered. B cap is actually ok thinking about it, but doesn’t get used all too much

quaint bay
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Maps with different sides make for more interesting gameplay IMO, so I wouldn’t want them all to be identical. But yes they need to be balanced of course.

strong fractal
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I would love a dieppe map or carpeqet

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Maybe berlin

steep plover
# quaint bay Which maps do you have in mind? While symmetrical maps are good and fair, I like...

Port bay is the one in my mind, one side had all advantages like medium tanks side, you can't stay there when enemy med tank using hulldown and if you try to go back you get a shot from the other side easily like it has more advantages than the other position and our Alice are difficult to support med tanks... not only that position same as heavy sides, the reason why med tank side has a big advantage is, that position is a bit higher than the other side means they see your whole body using hulldown and td only see them their turret that's why mostly medium tanks leave that position immediately when they face other tank or they will sacrifice...

quaint bay
# steep plover Port bay is the one in my mind, one side had all advantages like medium tanks si...

Right, I’ve heard complains about this map being imbalanced but I’m not too sure why. It may be bad, but if so it seems equally bad for both sides? The real problem is that like a ton of maps, heavy side/town is unusable in the current meta most of the time. Meds also really need to take the super risky position on the far side of the med side across the river. Yes that’s really painful if you’re not in a hull down tank and the enemy med is. But mostly I think the issue you’re talking about is that you can’t reverse safely cause your rear peeks out and you get nuked by heavies across the river. However, that only happens if heavies don’t go to the forward position around the hill. That’s where this map is really frustrating, it relies heavily on crossfires which means team mates have to take the correct position or you get nuked. Which is very annoying sometimes. But it seems balanced equally for both sides to me, not sure if I’m missing something.