#td2-descent
1 messages ยท Page 4 of 1
I think it just deltas you if you try and join an active descent player
Lmgs are very good, depending on talent selection (eg you'd probably pick plague over breathe free as an exotic talent)
Highest I've gotten is 17, I don't really know if that's good, nor do I really care all that much, I got to experience what a max fire rate vector looks like
They can be really fun with stacking of chatterbox and bullet hell
Yeah my last (and best so far) solo run was 99% lmg kills
id actually do the exact opposite
lmao
Breathe free is great for pistol/rifle/shotgun builds where you can keep the stacks up all the time quite easily
Got way past the Nemesis in a group, but my project didn't tick off. Is that a common bug?
Oh ok, so it is a bug, thx! ...yeah, pretty sure I did get the rewards, was just confused about the project not completing.
Is the reconstructed cache from the nemesis or the weekly descent project?
There are inconsistencies in getting it
looking for someone to play descent till nemesis
Is it correct that Decent does not give Clan XP? I'm picking up personal XP just fine, but absolutely nothing for the Clan.
how to get exactly reconstruction caches in descent ?
i did loop 31 in 7hours and not a single blueprint
chance at nemesis to drop and after loop 30, but its all in chances
i did like 20 run or more and i killed nemisis like more than 10 time and still nothing
its low chance, yup
7 kills of Nemesis so far and 0 blueprints.... Highest loop so far 26
well, idk what to say, keep trying sometime it will drop i guess
im not sure if anyone actually got bp tho, i heard ther are some named items people got but no bp
looking for someone to play descent till nemesis
Friend got already 4. Another one 2...
guess its just dumb rng luck
Yeah as usual.....
well, keep trying, youll get it too, its only matter of time
๐คฎ There are more then 30 to Grind...
well, its a grind game, no? ๐ค๐คฃ
True ๐
who knoes, maybe youll pick 30th bp and those two mates will be stuck at 2 and 4
its fairly possible outcome lol
You never know ๐คฃ
I just know that doing that shit solo makes no fun ๐คฃ did it twice
but, i wouldnt expect that bad those bp, if it drops it drops, if not, well, next time
yeah, duo imo best bet
True
theres no 4 nemesis, and easier to hold rooms with duo than 4
30-40 min per run on a normal speed
yup
and try to have same mate most of runs, its helps to get used to each other and how each is thinking, it makes runs faster and easier
Yeah
you dont have to concentrate on high loops, just Nemesis kills. (3 reconstructed caches here from killing nemesis loop 5 and exit on loop 6, its baaaaaad rng)
still annoying
wait, you overall get 3 caches, or you got 3 caches from one nemesis?
Blueprints are dropped if you reach 40th loop. But it' not guaranteed tho. ๐คท Not from killing Nemesis.
no they both said the same thing. its bad rng to get it from nemesis, but confirmed at loop 40
they both said it can drop from nemesis lol
Damn around 10 runs completing nemesis and have yet to see re-cons cache lol
i got one on my run to 33
ive had like 5 so far
how?
all i got was some random named gear
60h+ worth of runs lmao
lol
you should have good gaming chair
i love how lucky shot is just extra but better
with chatterbox talent is nice
lmao ikr
i genuinely thought theres a difference at higher tiers but nah
Anyone free need 2 with mics
not an lfg channel
@balmy finch where is lfg for descent?
regular lfg channel
LFG Descent
i just said this aint an lfg channel
Where does it say that.?
I posted there too
mk
you can only get one per run if lucky enough (as far as I've seen), so one per nemesis (again if rng allows)
its not one per run guaranteed
yes the rng is quite outta this world
absolutely rng - not guranteed
imho the rng isn't even worth chasing atm
im bored enough to chase it
Pretty much nothing else to do
This game mode is sure fun tho I enjoy it
Just hopefully they keep supporting it and adding more stuff to it
go touch some grass
Tweaking enemy's damage must be done asap - at high loops it's just a joke
hi, is there a reason why some final loop boss gives you an exotic while others dont? also can the exotic talents be upgraded?
Random after 1st
Nope
I mean xp
Levels difficulty doesn't matter
Nope same
Some people say can
People say loads of things
Don't believe them unless they can prove it
I don't think so
All directives give you more XP
Tnx
did their 100K SHD get reverted too? Cus I just saw some guy with 241K SHD ๐คก ๐คก ๐คก
if u dare go 1 v1 with that guy ๐
man descent needs some new weapons here
It needs tons of QoL improvements
yeah and maybe sme new talent's too
They need to reroll exotic talents... Like remove Glass canon and bloodsucker and maybe include the memento talent etc
Bloodsucker is good, but glass cannon is a joke
@narrow oasis do you mind explaining how youre struggling to beat nemesis?
genuinely wondering
i die
but its alr
i did it
but ig its mainly shit rng and me not being used to it ig
or to have the talent from tardigrade added in or the coyote mask talent
have the luckiest/unluckiest run ever
choose between shotgum or reviver hive : /
other runs neither
shotgun
870 hits like a truck
with unhinged lvl 10
Yes
magnum pistol hit good as well
Intimidate would be insane with bloodsucker and leadership. I wish that was in there
in what loop we can get purple or yellow gun?
They don't exist
even at loop 100?
blue is the highest you can go
and it's lame
So, how do we feel about red vs blue cores for long runs?
Basically the only thing Iโm still undecided on
i did loop 31 only blue core
But with unhinged I imagine?
yes , and vigi , crit chance and composure , allegro
all lvl 10
plus opetunestic at lvl 10
i have picture of that if u want i can send it to u
Sure Iโll keep it
mine crashed at 20 the other day
found out abt that one way too late
it was almost about to killed me
Incessant Chatter with lucky shot lvl 10 can be good to try?
i mean replace it with bullet hell
This is something I found as I progressed into further loops. It's the talents and weapon choices that will carry me. Investing in blue cores will pay off in the long run.
What are your weapon picks, if not a secret? I mean, using unhinged require some fast weapons, not shotguns, right?
If you don't want to drop satellites, of course
T10 Vigilance, Unhinged and Concussion, Close and Personal, and Opportunistic. That's a theoretical 480% weapon damage boost
Which range does close and personal have on T10?
And there's Breathe Free
8 m
I would only run unhinged with talents that help stability and accuracy
Don't recommend in a long run - enemies just drop you to the floor, if you run all the time(
Oh I forgot Precise T10
Move Cover2Cover with Leadership 10
Skills are revive hive and crusader shield
I died today on loop 31, to a yellow elite rusher, who 2-tapped me, being at 240% armor (from blue cores) + 200% armor from leadership and +90% armor from adrush
Loop 30+ is a joke in terms of enemy damage
At a certain point ur armor barely fucking matters
Longest I've done was 24 then extracted
And that's not ok, right?
Oops automodded
I just want to get loop 40 armpatch and after that just farm nemesis once per week, until they give the update for descent
You could have all ur bonus armor and they'd still one or 2 tap you
So no it's not right
Vanguard
So what's the point of investment into armor?)
I have zero clue
Cuz it gets to a point it doesn't matter
They will sometimes quite literally insta down you
They don't even care about ur health
What's the point of investing into armor or weapon damage, you mean? Talents carry you so blue is the only choice
But you get 2 or 1 tapped regardless of armor cores
You will get meleed and insta downed
The longer you waste time shooting enemies - the more chances you are getting down in next 5 seconds
Especially when they Spawn 3 fucking snipers that insta down you
Painful flashbacks (
Or the lmg outcast dude that spawns with special ammo and has the tankyness of a legendary enemy
I had 3 of those lmg dudes Spawn out of a door
I don't know how tough enemies are on Loop 31 hp-wise, but on Loop 23 with a 2-man team, I was still one-tapping most enemies, 2-tapping Rikers tank and 3 for all the other factions tanks, with just 7 red cores
I think the biggest reason is how much it strengthens the blue talents like preservation, ad rush, and bloodsucker. On its own armor doesnt do much, but you can get quite a lot of survivability at least vs most enemies
Totally, like I said previously, talents will carry you.
Yea the problem is more if the game decides to troll ur ass and spawn the worst combo of enemies at the same time
It's why I wanna try and invest into status effects on my next run and foam /blind everything
I pointed 30+ loop, because until loop 25 (where everything becomes heroic) it's a walk in the park
Creeping death when
There's a boatload of talents that they can add over time
Trauma is super OP as well
Gear set talents
Exotic talents
Regular talents
Not arguable - great for controlling rogues
There are some they should remove too, though
Just give us a normal rogue-lite game mechanics, where you can block some things, you don't want to see in your run
I think they want to dilute the pool not remove stuff tbh
Why do you think glass is exotic
Or bloodsucker
Only madmen take glass tbh
I don't know who are those people, who pick glass in Descent
I don't understand why Preservation isn't an exotic
Masochists
We did, 2 of us in a 4-man group, we killed Nemesis easily ๐
no need for lucky
Not like the nemesis is that though tbh
Yeah, it's not the best choice to go beyond Nemesis with GC
I think status is the way to go imo
Especially in a group
I once spent 5 hive charges on @stiff rain in a single loop, guy was dying left and right with GC
lmao
There is no point in taking glass
it was the best choice i had at the time, i scrambled to switch out when i got exotic talent again after nemesis
but man, was GC my bane of existence
So someone clarify this cuz I'm not sure if I saw things and I'm going insane or not
Can you upgrade exotic talents like you can regular ones
OK
I don't know what I saw
Must've been a mirage 
it does have the number in the corner for talent tier, but it's basically dead
Imagine GC where you deal 90% more damage but take 165% more
always tier 1
jesus christ
your armor is basically only one-shot protection
Even T2 Plague of the Outcasts would be insanely OP
OK they sniff you and you die and the game crashes and deletes ur save files
And then uninstalls itself
And install a wife
my wife left
:(
What do you guys think about the solo difficulty compared to groups
I'd prefer to play in groups because it's more fun
Can't be the only one that notices after a while the scaling is out of sorts
Solo is piss easy and boring till nemesis
Then it's boring till like loop 15 plus
With voice comms it becomes a sitcom and yeah solo is boring
My best for solo is loop 8 XD
No reason to keep going post-Nemesis
I did loop 20 solo and then wanted to do it again after a few days and I got so bored I quit at loop 6
I want to see more ways to spend my NSA tech tbh
They should have gear you can buy and caches from it tbh
No reason not to
It'll become a dead currency in a matter of weeks
Nah, we have too many such vendors already
More rng for vendors to sell good stuff isn't a bad thing tbh
There are about 10 ideas, what you can spend your NSA tech on right now
I was thinking Descent upgrades that give a miniscule amount of boosts for you to invest in in the long run
And the cost increases the more you buy it
Hmm where can I see the feedback for Descent? If there is one
ight let me just grab my 2k currency
Sorry for making you confused. I mean, I have 10 ideas ๐
Oooh lol
๐
Super 90 or m870 with FAl with magnum pistol
With braced t10 and steady hand t7 and optimized t4
Plus bloodsuker
Magnum pistol had around 34k per crit
I had 450% armor on loop 31
Weren't there 16 comms showing when Descent launched?
yup
I really feel like workshop is the most dangerous room possible
I have died there in late loops like 5 fucking times ๐ก
What an ending, nemi and I traded headshots at the end
I think marksman rifles are goated in this mode
combustion lab
you get cornered = f
Workshop has no safe area. Combustion lab has one
You know the highest part of Combustion, where there is a explosive thing?
Just shoot it and you get yourself a nice position to handle any enemies
you have fun sitting up there against rogues
theyll toss a turret to the other side of that platform and youre fucked
At least you have cover to kill the turret. You donโt have that in workshop. From here on out, Iโm calling it the devils workshop and Iโm never going in again ๐
somone can let me know why some palyers have different backpacks in descent?
In a group the players are assigned numbers 1-4
anyone had a npc get stuck in spawn door? is round over or any tips to get him out?
Odd, never seen that before. A glitch in the matrix perhaps?
I think they despawn once they've been stuck there long enough (although it's a bit inconsistent in the open world)
Need some answers plz ๐ฆ
thanks for the responses, unfortuantly we all waited till just now and it was still stuck there in the wall behind the spawn door and wouldnt go on to the next wave ๐ฆ oh well
ive noticed a lot of players show up with their backpacks form their normal kit showing. I think its just a glitch in displaying the correct skin
Marksman itself is goated just for having Plague of the Outcasts
does anyone happen to know how to view your NSA Tech upgrades that youve already purchased? They seem to disappear from the list once maxed and I cant rememebr what the stats went up to or how to check my total stats once in the descnt. thanks!
im not sure if thats thing, but you can get pic of not upgraded list of stats and count it yourself, its +20% adds on full upgrade
thanks Ill try and hunt for one on google. Ya I couldnt rememberif the crit chance was 20% or not fully upgraded
it gives 2% per upgrade level, there is 10 levels to upgrade, so yeah, it gives 20%
dang no pic on google about upgrade stats, guess everyone been busy to upgrade it before taking screenshot XD
i still think its 20% for CHC too
ya i cant find anything on google either ๐ฆ
thats what i was wondering, but i do seem to specifically remember seeing 12% on one of the upgrades, so thats what got me confused, I just cant remember if it was the level 10 upgrade or earlier (i wasnt expecting it to disappear once i maxed it lol๐
then only chc has 10% bonus, all rest thing is 20% except currency one
Has anyone tested if agonizing bite is worth it or not ?
Do you need strained obliterate chd for it to be viable ?
Sorry should have clarified is it worth it in higher loops like 15-20+ ?
highest ive been in was 25
the only problem with agonising is that it becomes a crutch
What do you mean by that ? Like it's too slow ?
no, it becomes a crutch
aka you dont do shit without it
thats why i swapped to breathe free
Ah alright seems like I need to test it
I think agonizing bite breaths free and bloodsucker might be the best for late game (loops)
nah
you absolutely need chatter later on
you'll start to run out of ammo without it
I usually just go with allgre I think was the name
chatter creates ammo, allegro doesnt
I can clear rooms with magnum lol that's why breaths free is at the top
No ammo issue
you cant clear a room with a sidearm at loop 30+ lol
Uff yea I haven't reached that high yet
Don't got the time lol ๐ฅบ
also dont forget that chatter gives much more rpm than allegro
Yup yup do you then bother with stacking chatter with bullet hell or do you just go with one or the other
i only run one
I see thank you for all the info ๐
Breathe free with snipers and rifles is pretty fun
Breathe free, Plague of the Outcasts and Bullet Hell = yum
Bloodsucker instead of Breathe, for me.. i like to stand up when i reload for some reason.. 
thats concerning
Had a nemesis down to only one shot but ran out of ammo and lost that fight after it ran back to its restorer hive
grenades to well
Already used them all
f
I did switch to my pistol but saw I had ammo in my lmg so I decided to use that but he got into cover
sadly my wins have only come from having Plague/Outcasts.. and waiting patiently for it to die..
i normally get ran up to and then deaded.. tried it with a turret, it has 3.. tried it with (any) Hive, it has restorer..
Nemi is finicky..
I was having fun killing the nemesis in 10 shots with a pistol
wdym finicky
regardless of winning or not.. the xp is safe for the HC character..
All I need is foam. Then Nemesis is deaded
Nemi's build is based around yours as you progress.. so i either meta a win.. and then pick skills/weapons i am good with.. or i try to take it down with the other "ideas".. like assault turret and Companion talent..
or just use a foam and then all problems solved
its fun either way lol.. i have familiarized myself with a lot of talent skills/what they can do now.. so no loss..
yeah im loving descent
i feel like its preparing for a future mission by the way it revolves around the white house and fighting doppelgangers
Pretty sure Mcmanus is involved in the background of what descent is
(the comms have a shit ton of lore)
The 2nd comm is pretty big
And kinda namedrops the name of season 4
Wait does it
What was the name of s4
xD
Vanguard?
Black diamond?
I don't remember
It says smth about a equivalent to ISAC named diamond
Season 4 is named black diamond
I don't remember hearing this
And this is why people get confused about the div2 lore.
We've already had a Season 4, but now we get another one.
FINE year 5 season 4
Season 11.
It's real simple. It's the 11th one not counting repeats.
Non I refuse to call it that
I'll just say Y5S4
Hmm, now that I think about it it is actually later, since 5-8 were repeats.
Wait so what season is it
Fuck
Uhh
We had lewis Anderson and stovepipe
So that's 13?
First four were reran then we got lewis / Anderson /stovepipe
So we are on 12?
Sounds about right
Season 1 - Shadow Tide
Season 2 - Keenerโs Legacy
Season 3 - Concealed Agenda
Season 4 - End of Watch
Season 9 - Hidden Alliance
Season 10 - Price of Power
Season 11 - Reign of Fire
Year 5 Season 1 - Broken Wings
Year 5 Season 2 - Puppeteers
Year 5 Season 3 - Vanguard
Year 5 Season 4 - Black Diamond```
Yeah that's about right. So Descent is Season 12.
Sesame Street Apparel Event here we come.
Vanguard is the most intriguing along with black diamond
Vanguard should have some more juicy keener lore
I mean, Vanguard is just a term often used as the front of an army.
may have nothing to do with Keener. Although that doesn't sound likely.
Vanguard was Keener's callsign
Nah he's call sign vanguard
Keener call sign butt face
It's definitely related to him
It's called vanguard plus it's centered around NY
It's basically gonna set up season 4 and the dlc
I hope it's just us going to where we left his body and kicking it a few times.
Yay
I'm curious what he meant by "you have no idea what's coming" because if he meant the rogues then that's underwhelming
My lore-nose says that it was litearlly just that, that they had no idea at the time themselves.
Otherwise there'd have been some sort of hint in the following cutscene of events beyond Lau being a moron.
I hope they play more onto it
They left a lot of room to do so
This is definitely veering towards #division-universe, but I'll just say that I'm not confident.
Probably meant the rogue network he activated "ANNA" and other stuff
Descent with 4 man scaling is the most bullshit thing I've seen yet
Got cocky on the final mob of a room and forgot they had bleed ammo ๐
"Bleed motherf*cker, BLEED!"
Honestly I feel like itโs the one part of the game thatโs truly better to solo or duo than 4-man which is unfortunate
Whats a good number to end a run? Im at loop 11 and its kinda ez
I think 25 was when we vsed rogues, they're another caliber entirely
They make you eat your 'ez' words
Got through one wave, then the second one fucked us
Foam and trauma talent make them ez until loop 30+
Thing is, we never expected it
So it was just decoy and reviver, my mate had a drone, which he didn't use luckily or we wouldn't have made the first wave
chem fire at door , jammer pulse for black tusk
rogues can hack our skills here?
or it uses a hunter AI/skills?
do i just have bad luck or there's no shields in desc
Bad luck
hive & shield, lowest droprate in descent
Imo shields aren't that useful in descent like they are in the main game. They just get lit up too fast to be out to any real use. Your much better off using talents like preservation and ad rush to keep yourself up
Yup they are useless in this mode
foam means you cant run reviver and decoy
and having to drop one of those is a pain
You don't need decoy
Run rev and foam
After loop 30, if you fall - you're dead anyway
And foam is much better to just stop enemy from run'n'hide, instead of hoping, that he'll shoot decoy and not you
@twin geyser foam would be even better if enemies were spawning in a tighter area behind the doors, which would probably fix the BT dogs not to stay immobile once doors are opened.
Shields don't even scale off blue cores in this mode either
wrong
if you toss a t6 decoy at them they wont shoot you at all
and decoy also helps with snipers
i will however try it out once im home
foam + lucky shot
tired to wait matchmaking being level 30, was waiting 2 hours
tired, went to do other things
yep, only yellow
idk if its bug ot its planned xd was asking during PTS but no answer
or I havnt seen it
shield is kinda sorta useful until loop 15
afterwards it just gets onetapped by everything lmao
Vanguard
I've heard things start to change gears around loop 31+. While I've never been that far, at loop 23 I was still running and gunning. I would pick a door and camp it, then move from C2C or snipe from a distance to deal with the remaining enemies. So the question is, can I still approach loop 31 with that playstyle?
i tried to sniping long range and shotgun for close dident work for me
i did loop 31 with shotgun , chase them ,run around , no c2c
How do you guys reckon we can get the devs to really hear us about checkpoints for this mode?
I think theres a fair jump in the scaling at 25 and again at 30. Didn't make it to 35 to see if theres another jump following the pattern. Its not that you cant play close, but its very easy to get overwhelmed and your very dependant on killing consistenly to keep things like preservation active
Cool, thanks for the insight
you can try suggesting it on like trello or something idfk
you mean checkpoints for DCs etc or for deaths?
because having checkpoints for dying would defeat the purpose of this mode imo
Checkpoints to continue after the nemesis
Like you quit it saves and then you can continue
But no checkpoint if you die
This
id love it to protect against crashes too
I felt like there was another jump at 35. Although I was dead tired and over it
Preface: I donโt speak IT.
Isnโt the reason they canโt make that distinction is because a lot of people just unplug their internet if they are going to die?
you can just make it like they do HC of a sort....change the timer depending on the area you're in. any place outside of the initial setup room (first starting room on a loop) is considered pvp, and a disconnection from there leaves character at a 30 second timer. so even if u pull plug ur character stays, most likely dies, checkpoint lost. if characters are within the starting room, where u can literally press the button to return to DC, characters are safe and saved in that location as checkpoint. something like that....
can't pull plug mid run, BUT SIDE EFFECT: players who crash mid run tho (means they crash and no bueno), will have checkpoint at last starting loop room. so either the group quits and remakes at previous checkpoint room, or the remaining group continues on without crashed player.
Hmm yeah I didnโt think about how that would work with a group
there's lots of a lil hiccups to overcome but with the right people and brains they could make it work.
like, do you add a player limiter of sorts? for checkpoints? where a group can pick back up where it left off but a list is created from checkpoint and only the players who were present when checkpoint was created can join? or what? it'd be weird to have a saved checkpoint and be able to invite others in, but also sad if groups couldn't use checkpoint feature either. or maybe they don't give groups checkpoints at all, thinking they'd be proceeding faster anyways compared to solo players.
Itโs a simulation so having checkpoints defeats purpose of it being simulation
...say what now? Checkpoints are something that, by definition, can pretty much only exist in simulations. Like saved games.
the two main reason people want checkpoints are because 1) the game crashes more than a college student that misses out on starbucks espresso run, and 2) it is actually kinda silly to put a patch or other rewards that start at loop 31+ and expect people to play for HOURS (talking 4+) at a time when even the game states at the start of it, to take periodic breaks and such and NOT play for hours at a time. haha
so i can see the charm of loop start checkpoints that get lost on death/DC
yeah, it limits the availability of some rewards to those who can actually spare an 8hr stint to play, regardless of their capability
I think more people would actually try at descent if there were checkpoints. Most of my friends have said that they wonโt for solely that reason.
you can run nemesis in under an hour with a bit of practice (under half an hour if you're lucky and really go for it), which imo is worth it for the guaranteed exotic cache and so on
I go to that simulation stuff only after tweaks. I'm anxious about being one-tapped with 400% bonus armor
Yeah, my shortest yet is 31 minutes, but I havenโt gotten lucky with breathe free on first loop yet.
I meant long runs tho for the patches. They donโt go past nemesis if at all. The lack of checkpoints is just a complete turn off
Truly, I enjoy the cover to cover gameplay of loop 30+. Itโs really exciting and different but having to run for like 3-4+ hours straight before getting there? I canโt keep doing that.
agreed
Would be nice to have pre-reworked summit system: every 10 loops there is a checkpoint. If it's a simulation, let us start straight with tough enemies (you got the idea)
That does kinda defeat the point of a rogue-lite.
Rogue-lites by definition aren't strictly following any rules, by definition they are changing something up from the formula, so I just see that as a poor argument
Not really. Rogue-like as you know, refers to the original game design of dying and restarting from scratch.
the generally accepted definition for "rogue-lite" is that it means you die and restart, but maintain certain overall bonuses.
My statement is purely referring to the fact that a checkpoint would mean that it's a very watered down version of the latter, which would just become another Summit, not its own mode.
tl;dr let it be its own thing, I say.
The original rogue on steam literally has a save feature.... This argument is just not based on anything having to do with the genre
Some roguelikes have saved features, some don't. It's not at all some hard and fast rule on the genre and absolutely not a reason why/why not to have the option
Yes, that is why I said it was my opinion at the end and not an objective statement.
I would say that for this game considering how much this game crashes or you get stuck outside of rooms killing ur run
Think a save /checkpoint feature wouldn't hurt
But make it so that if you save and then exit and continue it again, if you die you lose the checkpoint
I think it would work well like this
But how would it work in a group is my question
Adding it in to band-aid the crashing issue is not a good temporary measure IMO.
unless they plan to remove it once the problem is solved.
I can maybe stomach the idea if it's like "save at a certain point", and they're quite far apart.
e.g. every 10 zones.
Every 10 loops?
10,20,30
I think that would work
Kinda like how summit does their checkpoints
One caveat: it's not transferrable to other players. E.g. if they join at Loop 30, they don't get the Loop 30 checkpoint unless they reached that from Loop 0.
avoids the Summit clone factor.
Every 10 levels is a save every hour-2 hours, which seems quite a bit long imo
And that's not at a slow pace
i think they should give you the option to pause mid-run and log out, but not go to other things in the game
Idk then 5 loops?
so you cant just go do a mission and pick up
i think they should just let you pause the whole run, not checkpoint it
I mean why not every level?
id say this should be every loop
How would a checkpoint work in a group
Let's say I'm the leader of the group and I leave and it saves
But the group was with randoms
How would it work next time I resumed that save
Would it even let me matchmake before hand with a save and if so how tf would the randoms have their builds when they join
Unless it would just take their last run build?
yeah its not built for this kind of thing
this would make sense
the idea i proposed
make the most sense, at least
because it would lock all the group members so they can only rejoin on that group unless they leave the entire descent as a whole
They could make smth like "this person wants to resume the descent run" and give a prompt to other group members that were there when it was saved but then it'd be a mess cuz who tf knows if they'd all be online
My biggest problem would be the matchmade groups situation
yeah theres not really a way to pull off saving
It's not like they can just ignore the matchmaking side or else the group leader that had the save has his entire build there let's say at loop 30 and then the other 2 or smth have fuck all
Unless the game pulled their last saved run and gave them those builds or it just randomly generated them a build
It's a pretty big headache
NO wonder they have to really think about checkpoints or saves
Just have the group start at whoever has the lowest checkpoint
thats how you get people to start kicking people with lower checkpoints
I mean descent doesnโt seem to be working well with random groups anyways. You all have someone taking a year and a half at the talent box
theres a timer lol
Still slows things down quite a bit. Usually seems to take me like close to 2 hours in a random group of 4 to get to nemesis.
are you doing all hard mode
๐ they always seem to want to and when I say something about it, even if just a mild nudge, someone gets upset
And another reason why random matchmaking doesnโt seem to work very well
Iโve had two good runs at off hours with dedicated agents. Otherwise just mostly folks who really canโt pull their own weight
Which is fine until they nearly instantly die during nemesis fight and then I die after getting pushed by multiple.
And ultimately also fine until someone gets on mic to be toxic about losing ๐
you always have the option to go solo tbf
Which I do! Just making the case that random group play doesnโt seem to work well for this mode compared to seemingly everything else. This is the only time I have ever played solo in the history of my division play
I wonder why they decided not to add any type of caches to the vendor on release, if it was either planned or just forgotten about
Which is kinda crazy to me ngl, it's the first thing you'd think of with a permanent out of gamemode currency such as countdown, imagine if Countdown just had 3 random rolls weekly or just perm upgrades ๐ This gamemode would've benefited a lot from selling the reconstruction caches on release and make it a real draw due to the named blueprints, because a collectible, renamed field cache (simulation) and an armpatch is like a 2/10 on exclusive rewards
Nonetheless ima still play it everyday, since i enjoy the solo and fun wave clear aspect, that's more accessible and unforgiving compared to the summit
I play it everyday. I love this new mode, im in love with it. I spent hours and hours. Thank u Ubisoft
woudl decent be a good way to gain loot for the main game if i'm just starting out?
I'd do one of the two easier difficulties of countdown or farm control points and open world content with the targeted loot you'd want
i'm level 8 lol on hardcore mode
id ask in #td2-hardcore-mode-chat
i personally havent played hardcore mode
but in general as a level 8 player,would decent be a good wya to get xp/loot?
xp for sure, loot you'd be rolling with rng in terms of the caches
So is there any exclusive loot tied to descent, or is it just essentially a fancy named cache?
From my experience, there is high chance to drop Exotic cache if reached L15 or above.
I would like a front-row seat experience, where by paying NSA credits we get to start at loop 4, starting with a random exotic talent, and a random talent of each core, to bypass the boredom of the first few loops
More permanent upgrades is a MUST in this mode and the variety of possible options sholdn't be limited to +10% of smth and that's it
A upgrade for bigger chances to getting exotic talents
Just the named bps for Bench
Nothing else I believe
Out of curiosity, how do things like Optimist work with Bullet Hell?
Only the first % is applied
So you still get some benefit from it? just not the increasing amount ?
Correct
tyty
What's everyone's highest loop. Hit me up( I'm on ps5) if yall wanna go to high loops if yall don't have atleast 10 or more hrs it prolly won't work
L22 solo with 4H44M, I took around hour to eat, poop, and break though
i got to 25 once and got wiped by rogues sadge
Got to loop 23 and extracted cuz too bored XD
Loop 32. Got surrounded and blinded by riot shield guy
38, rogues took me down. ๐คท
Use the correct channel- this is for talking about descent, LFG posts should be in the LFG channels.
are there any good tips fรผr descent? idk why but i always die early xD maybe i pick "wrong" weapons or so on, idk
solo I find hard toop
ah ok, so my problem is, that i do it solo? ๐
ok thx, will look it later
Did they really remove the garantued reconstructed chests from the weekly descent project? Do they really expect someone to farm loop 30+ to get all the collectables and blueprints?
Farm to loop 30 50 times*
thats like an afternoon each time... this is even dumber than the summit commendations... even expertise was better since you could do it while playing normally....
you still have a chance at reconst cache from nemesis clear, that hasn't changed. the weekly never guaranteed a reconst cache (or if it did it was broken previously).
well, now i got to enjoy serveral hundred nemesis kills.
\o/ let the grind begin
yeah, will probably take a few month or i will be tired of that game for a while. Way to repetitive to run more than 2-3 times a day.
Got memed by my nemesis. He threw a Bleed hive that I blew up, but apparantely he throws two. ๐
Don't pick up a stinger next time
I didn't. I had Holographic and Emp sticky
It's why I was so thrown by the fact he threw Stingers at me
I'm pretty sure the "nemesis using your skills" thing is an incorrect myth (that I've helped spread)
Speaking of skills
How about everyone spread this
THE incinerator turret quite literally does not work in descent
I can't be the only one that's experienced this
Do Nemesis use holos?
I believe so
Works for me
Well mine didn't. Threw stingers and EMPs at me
Kinda bs considering I didn't even touch Stingers that run ๐
can confirm, YES. lol
Why do I doubt that
I've used the turret 5 times in descent
Everytime I put it down it literally does not spray fire on anything
I've used it to camp doors
I've put it on doors and it does nothing
If the Nemesis runs Stingers, has he thrown more than 1 at you before?
how long after the first one did he throw a second one? cause it seems nemesis has this fun ability to just say fuck it to any skill cooldowns, lol.
You remember the joke about Nemesis being the copy of you? Which should mean - the same HP / ARMOR, the same weapons, skills etc.?
I'm guessing instant. Cause I popped a Stinger that landed beside me, then as I reloaded, a second stinger hit me
Like worse than the useless incinerator turret in the base game?
I mean it literally does function the times I've used it
It just stays there and doesn't spray anything
Don't you need to manually activate it?
you should manually activate it (with the button) and the same to stop
Wait you need to activate it manually
Isn't it just put it down in its line of sight and it just sprays enemies
No because it's trash lol
If that's the case tells u how much I used it in the base game
It also has a range shorter than a shotgun
That's an ass mechanic tbh
Thought i just put it down and it did it's thing
what's better - in Div1 the flame turrer was 360 and auto-attack. Div2 turret and seeker mines are just useless jokes in comparison to their superior versions in div1
I agree seekers and the flame turret were better but div 2 seekers are pretty good with HW
I talk not about damage, but enemy tracking
The enemies move a slight bit and they miss 
In div1 they were following enemies, in div2 - they explode in the position where the enemy was in the moment of deploying. And if enemies run away (and they often do this) your seekers just explode in the empty space
ammo box, reviver launcher.... where are these beauties in div2, when we need them? ๐ฅน
Can I get my survivor link back pls
anyone wanna squad up?
i went to nemisis with no skill . but he had sticky and hive
yeah, their skills just vary it seems. I keep getting them with shock traps, haha.
still better than 2 sniper turret same time
That's why jammer is so beautiful
But alas. You ran with no skills
i think it was fixed
I feel like jammer is mandatory for every group play
Because hunters are hunters and they spam skills
i played loop 31 and i was unlucky to get blue shotgun
,i like decoy or turret or foam, nemisis is not hard to kill
Nemesis not the worst thing in descent, it relatively easy in solo since only have to deal with one enemy. Also I believe they copy same type of our skill, so if you use revive hive, they probably use stinger, which make you use shield/holo/firefly to be less lethal. Shotty with special ammo and opportunistic could be come in handy.
Managed to get to Loop 9 before Nemesis, had real crud roles/luck but slugged through it with the hopes things would improved
Even dealt with a 2 Wave Black Tusk loop with mostly the starting pistol
Luck improved a bit towards the end
Was looking forward to Nemesis, weekly etc and beyond
Second room of Loop 9, run in, see an explosive gas can, back up to shoot it (because they hurt a lot and often get blown up as im running by under fire) ... aaand I've stepped out of the room, door closes and i can't get back in
Game over
...so yah...dont step out of the room after stepping in
ya, that's a big no no
was exploit patched?
hold on what
i dod that once and it TPd me back into the room
i got TP as well
I was not teleported. Just stuck in the door and died eventually from ads
So, I donโt take any skills besides reviver hive and decoy. So far itโs been stinger hive 10% of the time and restorer hive the remaining 90% of the time
Pro tip: you can shoot the barrel before opening the door. First shoot the door while aiming at the barrel then shoot again and pray the bullet passes through the same hole
From what I've seen that bug will happen at the NSA, but at tunnel you'll be teleported
Even better, go through the door, run further away, turn around and then shoot the barrels ๐
even better just run in and shoot the tank while holding it cause you ain't no wimp, you can take it, I'm not crying, you're crying!
anyone else have "no items available in the shop" when looking at permanent descent currency vendor?
yesterday i had about 6 options to buy stuff still
the most infuriating thing is the goddamn animations at the start
istg it takes like a minute to get a gun and start running
needs a skip cutscene after first time completion
purple guns
caches in perm vendor
a lot
what i need is a "skip the first 10 loops and nenesis" feature
because thats just the boring part for me tbh
need more nemesis encounters after first time too, every 8 loops as a standard would be cool
or make boss rooms have more waves and or drop loot/caches you can collect
its new too though so im sure they'll add something after playing it themselves
not just nemesis. it should have some sort of hidden boss you can access through hidden doors in the in-between arena spaces, stuff you can do. Not to mention, gearset talents
yeah i agree, they could use the same arena as nemesis to save resources as well but i see what you mean about more stuff, imo it seems pretty barebones but nonetheless took tons of work and hours to make, im still playing it regardless ๐
cant believe they didnt think about some things though
like caches in the permanent vendor seemed so simple to me ๐
This happened to me before. I had to fast travel and come back and it showed the items again.
Wouldn't even mind if they let you buy the named items blueprints, but for absurd NSA tech costs
That's my point, its one thing to at least add anything like that and the thing is they can make it worth anything they want and chose not to do anything for it at all is just like how could you not do it
It's a permanent gamemode afterall, its not like in development it was an activity that would pop up once a month, and instead they thought an inconsistent ass reconstruction cache drop, in a simple lootpool with other things, would do the trick with a collectible and armpatch for longterm longevity ๐
I hope they listen to community feedback on the mode and make it really good the potential is there, can be the best endgame activity and you wouldn't even have your normal gear. Make exclusive cosmetics for certain loop number requirements beyond an armpatch for sweats like cool weapon skins and or more commendations and make highly suggested adjustments to the gamemode and they gonna be straight
With that being said though I think we wont see any major updates to the gamemode until like march of next year, they should focus on bugs and quality of life stuff and focus on what they have already since there seems to be tons of game instability
I'd much rather them focus a future season around descent with major updates and improvements than small additions and features every 3-6 months with not as much feedback or thought behind it
All im saying with the new additions and features is that they should've put more thought process into the longevity and replayability of the content compared to other activities, because majority community feedback would agree with that in terms of rewards from the vendor, weapons, bugs and maintence turning players away, and etc. Even though its a repeat kill waves and defeat boss, its probably their best and original iteration they could've came up with, and should've capitialized on it more with players time investment with rewards specifically
It's also impossible to make the mode have checkpoints
Checkpoints aren't a problem for me, since they advertised it as a mode to see who can last the longest, and you'll always have leaderboards for any run you personally get that's really high loop to show for it so that's cool, joining back on a disconnect or crash has to be an eventual feature for sure though
Also checkpoints are a stupid idea and should never be a thing, a youtuber mentioned a save and return feature however that is different from a checkpoint and seems plausible to add, i would purpose only after you complete the nemesis.
Always workarounds too, for example if that is too much data to store for talents, stats, and etc per player then they could increase the save and return features loop requirement to 20 for example, making it to where less players hit that point but yeah
Save and return still wouldn't work
Because of groups
Yeah in the YouTube video I referenced it mentioned it wouldnt work for groups, and it would actually give more incentive to add the feature, everyone can play solo, not everyone can play in a group.
If I was playing in a group I wouldnโt want there to be a checkpoint or save and return anyways, coordination and waiting for someone else sounds awful, would rather compete with my friend for the best loop/time in a solo run
The feature is mainly suggested for longevity of higher loops for leaderboards right now or budget on time specifically, but in the future Iโd imagine the permanent currency being more useful and rewards getting better could add more incentive
Kinda disappointed that energized can't overcharged tier 6 revive hive
is there plans to give us something to spend the NSA credits on once you have bought everything at the vendor, dont want the NSA credit to go the same way as the textiles or apparel cache keys that I have
Not to my knowledge, it seems to be a pretty common suggestion so I'm sure anyone at ubisoft or massive will get the memo or play the gamemode for a prolonged amount of time themselves and make changes, I make suggestions in the ubisoft discord, good place to go for that stuff
the 4 standard boxes that are available for countdown and every GE would be an easy addition, named, optimization year 5 season and exotic caches, although the exotic one would be the one that everyone went for. It would make the 4 hours plus more beneficial given the lack of gear that drops in the game mode.
I completely agree
reconstructed caches
People already have 5000 + nsa points
They will literally start complaining the second day unless they make them like 2k per cache
Lmfao
Always restart your game before descent
Breathe Free is definitely one of the best exotic talents in descent bar none
pair it with a shotgun and you're basically unstoppable
Breathe free with rifles mmrs and shotguns is absolutely bonkers
it does its job woth LMGs aswell
breathe free is useless late descent
...loads more damage per shot is useless?
when you have to stay behind cover yeah
I miss the part in breathe free where it makes you stay in cover? (Or where staying in cover isn't a hugely useful part of the gameplay anyway)
you can still get breath free stack while in cover
nobody's disputing that
made it sound like staying in cover made it useless
too slow
nah, if you keep shuffling while using a single-shot weapon like an m870 you can maintain stacks pretty easily
and cover to cover will build them at 'sprint' speed
its hard to cover to cover and not die at late floors
what loop u are talking?
like 30+
i never was that high my last loop was 31 and was good ,i had bloodsuker was helping me to run and keep the breathe free active
yeah you get like one-tapped by red snipers
did u had low armor?
300%
Leadership solved that for me. I just didnโt peek unless I had my bonus armor up. But I also donโt use breathe free more of a plague guy
had max leadership max vanguard max protector
max ad rush
i had 450% armor on loop31
i went more damage
Went to check, I had 210% armor when I died on loop 35. But it could also be that group scaling is different
was a group of 2
Iโm so curious to try a group of 2. I really do imagine thatโs a sweet spot.
But I think the scaling is still different right where the multiple waves start faster than they do on solo
not really
Itโs loop 6 for 2 waves solo and loop 4 for group?
17 for solo
11 for group
Woah
It's funny though, we were in loop 4 so there were 2 waves, my partner had to leave so that leaves me alone in the simulation, I fought 2 waves in every room for the entire loop, and on the next loop it went back to a single wave.
maybe it recognised him as afk
would be a good mechanic to stop trolls in matchmaking if true
it does not, it is 4 stacks from what I tested
however you seem to be able to get better information since you are on PC, so take mine with a grain of salt
That is sprint speed?
it is 8 stacks when running, no?
unless PC breathe free is different
because from what I remember, it is 4 stacks when walking and 8 when running.
Cover to Cover does 4 stacks per second, or while you do that little "jiggle" on cover to keep moving and getting a few stacks
coulda sworn it was 4/2 not 8/4
yeah just checked mb
its ok
Btw, it seems yellow enemies appear only after loop 15 (starting from 16+)
Managed to complete one room, but then I died due to rushers from cleaners (they stunlocked me and big boi still was alive)
Yes
I'll also Spawn heavies soon after
no, it spawns heavies at the same time
and it seems to have a heavy every room at every wave
did 2 rooms, a heavy back to back
Rikers heavies are a pain
tbh Rikers heavies are a pain due to the fact the snipers and others are agressive
otherwise they aren't that much of a pain from my PoV
Cleaners are worse due to the bombing drones (unless you have a jammer)
Yea rikers and black tusk can be a pain
Especially if you don't deal with the grenade spam nerd immediately
jammer is extremely good at descent from what I experienced
Foam + Jammer, Bait + Jammer or Bait + Foam are my favorites until now
Revive hive just doesn't at all for me, since if I get down I will die anyway
The reconstructed caches are the ones that drop blue prints right?
yes
Yea
But good luck getting them
I know. 12% on the nemesis and 49% on loop 31. Maybe I'll wait until they make the rng less trash to mess with it
12%? aint no way
xd
from my little time with Descent I am going to have to pass.
lmao
A 12 %chance that feels like it's less than 5%
most of my runs do that
like, 50 minutes average
no more than 55
Rikers heavy can be the easiest if you take 2 shots to kill - 1 to break the shield glass, another with a headshot kill
idk what happened but snipers became outright useless late-loops
Headhunter talent when
headhunter talent would break descent and you know it
Yup
lol
i just finished a run in 44
I want to play Division 2 on pc, but my only option would be through Geforce Now, and I can't pay the subscription yet. I wanna get a costume for halloween
How long have it takes? ๐ฑ
wdym
?
@balmy finch What is the time to reach L44?
no i meant 44 minute nemesis kill xD
Oh my bad lol
anyone discovered any way to deal with enemies stuck in walls on descent? thought id ask again wiht the off chance anyones discovered anything new
Wiping
lol ya unfortuantly that still seems liek the only way
Beat nemesis by just doing easy rooms
Not a single reconstructed cache๐
You aren't getting re-cons cache beating nemesis unless you are extremely lucky
I have around 20 runs beating nemesis
Only get exotic cache
Is there raid talents u can get in desent?
That's BS, to be honest. Random blueprint caches with a CHANCE to get blueprint. Is it mobile casino game?
The chances themselves are absolutely garbage
Indeed
And also wtf happened to those caches in the PTS that gave you max roll items
Well if they gave you that for your 1-3 hours of work that would just make way too much sense for them
But hey dont worry play 2 games of countdown that last 30 minutes total and get an exotic cache instead, make it make sense ๐
The countdown timer is actually acurate
??? wdym lol
I thought that timer was in game minutes not IRL mins
o_O isn't every in-game minute like 3-4 seconds? so that'd make a match of countdown like 60 IRL seconds long. lol
u better be the damn flash
5 day 3 night
i always wondered why it felt night went so quick and day dragged on so long
we all know its only for the hunter spawns xD
it must aways be the summer solstice
Lol
so nemesis will come with stinger and restorer hive if you run no damage skills
The nemesis will mirror everything about your build
Weapons and skills
If you choose a skill say a riot foam the nemesis will have any variant of the skill you chose which was the chem launcher
I had reviver hive and holographic clone
Had the same thing happen to me when i used reviver hive and riot foam
Nemesis had restorer hive and reinforcer chem
Yep and the hunter chose the stinger and restorer variant
interesting
Had my nemesis choose oxidiser when i had riot foam ๐
the good thing is that holo fools it
but iโm guessing if it doesnโt have any combat skills it looks for any damage variants
Does anyone know if you reach nemesis with only a pistol, will he use a main gun (Shotgun, AR, etc), or a pistol too?
he uses whatever guns you have
it gets any skill it can copy, those that he can't will get randomly selected from what I saw, with some exceptions
Probably random weapon since if you run no skills even they randomly have skills too
ah so just run rev hive and holo
because it has like skill tier 6 lmao
yeah, rev hive is one of these exceptions, it turns into a restorer
holo is randomly selected
really?
so he could have a bleed hive, etc
And demolisher fly would turn into blinder fly
It's basically any skill that the hunter CAN use against you
I mean, skip guns selection, only pistol*
probably the same as skills
Thing is. Does the same thing happen in group play?
probably
protected reload came in clutch for me tho lol
i do believe that nemesis follows rogue agent behavior but thatโs just me
They have rogue agents models but hunter ai
Their signature axe melee is a dead giveaway
oh right, didn't get melee killed yet
They can melee decoys if you throw them close enough lol
i guess they have hunter ai because of yk emp smoke
and skill tier 6 damage
i dont think nemesis takes talents
yea lol
Hunter and rogues have a very similar ai behaviour
Hunters are just more aggressive
Gotta love launching nemesis and they don't spawn - happen to anyone else?
thatโs strange
Working as intended lol
Did like the timer go and everything?
Because you're like the first person to ever experience this lol
Yep - hit the initialize button - counter went to zero and nothing - just had the message - waiting on everyone to group up
Nope - like to consider myself an overachiever
Was this solo
Duo
Bro hit the button - counter started - we pushed down left side and took high ground - timer hit 0 and nothing
allegro is so fun in this mode
when you get really late into descent you just shred everything
got my first rogue encounters, wow
Exciting isnโt it ๐ nothing gets me stressed out in descent like a rogue encounter
well right now
its a wash lol
allegro acs really goes crazy
with extra and lucky mag
What loop did they show up?
uhh iirc 16-17
Has anyone compiled a list of the bluebrints you unlock from the caches yet?
0 blueprints obtained for me
Oh donโt worry by loop 26 theyโll start making you sweat. If youโre going for leaderboards, you can avoid rogues by sticking to medium rooms until loop 25
i got bored quick so i just ended
Tragic but fair. It doesnโt get dicey until 25 and then stressful after 30. I do think that thereโs a lot of dead space in between and the same thing happened to me on my last run. I wanted to go to 40 but I was so over it at loop 24. Too much time spent
If only you could save your progress and come back later
yea
if 30 is stressful then what the hell is 60?
i cant imagine difficulty scaling ends at 30 so the top 1 dude must've been sweating his ass off for that spot
I couldnโt tell you ๐ 35 is still my highest and it was sweaty AF. I would love to run again if I could save progress. I would probably be playing descent all the time and then doing chores/schoolwork every 5-10 loops
protective reload is actually pretty clutch at tier 6+
protective reload seems to be able to save you when dealing with Fire and other status effects
I got mop and mechanical animal
Does descent have good rewards? Not sure if I should do it or not
Mode looks fun Iโll give it a try later I got burnt out on summit and have yet to do countdown because I donโt really know what to do
In terms of loot you get close to nothing
If not knowing what to do is a concern you'll be just fine
After 1 or 2 you get the gist
Thanks I heard itโs a pretty good place for loot I want that poison exotic shotgun I forget the name
Countdown has a significantly higher chance of getting it
and died to nemesis again
didn't even have the chance to use special ammo
3 man group, was so close plenty of times
at least I got a ton of nsa tech out of that
Ask group at start to not get armor tiers and offensive skills
Only keep riot foam , rev , jammer , holo
When 3 players take armor , skill tiers at every loop
Yeah you won't be able to do anything
Aye
What about solo?
Does anything change with that?
Really, the core of descent is that your choices will eventually be turned against you
So might be best to hamper yourself in some manner
The easiest way is to do all the easy rooms first and donโt take damaging skills you will reach nemesis on loop 5 as the difficulty of the nemesis is based on the loop you encounter them on
Steady Handed seems to be a bit of a staple
I've been picking it up every run too and it's just nice to turn your gun into a laser
Gotcha
Trauma really helps give you an opening to pump a load of damage into them
Solo is way easier since only 1 nemesis spawns
Build doesn't really matter there
Whatever you feel comfortable with
You can even pick all armor cores and still do enough damage with some decent talents
Aight
hi, newbie here. So when you say dont take damaging skills, is it to prevent the nemesis from copying it for the final fight?
anyone have any tips for beating or even better avoiding rogue agents ๐ we get up to level 25 no problem and then cant even get a shot off before their skills take us all down
i honestly dont think its needed or even worth it
with leadership, preservation, adrenaline and clutch you have more than enough
especially leadership man, just a free 200% shield every 10s
19
Has anyone seen or tested how the blind justice exotic interacts with bullet hell/steady handed/chatterbox
Does that 100% weapon damage stay active if the magazine is refilled?
Which mobs drop in 1-2 bullets at high loops ๐
Shield doesn't work well whatsoever
In higher loops
Almost like they put no thought in how some skills scaled with higher loops
After they added shield disorient in PvE, because of PvP clowns, I rarely touch it
That's hardly it's main issue in descent
You can spec fully into making a good shield and they'll be drop it with like 2 bullets
Even the big ass shield
There is only one thing, which can help, but it'll never happen - they must play it themselves
And only after 7+ hours stream being one-tapped, there is a tiny possibility, that some changes will be made
The game mode gave many abilities for bonus armor and healing, which make shield to be redundant.
its not enough once you go past 30
T10 Vanguard. ๐
I tried going for vanguard and protector as high as I could in a team once
Yep
Yes
Correct
did descent always bug when someone left before enter the stage?
Not always but there are multiple bugs that happen with someone leaving
Can bug at start , opening doors or at the end when people rage quit
anyone know how to kill an enemy behind a wall?
oxidizer is one way
dnt got it
but in descent, if u don't got it....u can wait (i had a dude say he had to wait like 5-10 minutes for a stuck npc to finally reopen and leave doors)
or just reset if not too far into run (not preferred choice ofcourse, last resort)
this one walked straight through the wall near the end
doors were already opened and then closed
oof
@upper smelt i went all easiest through the whole entire descent and ended at 92, fuck are you doing to get more than that
credits?
Why did ISACs voice sound โnon roboticโ in the pts of descent
hi anyone can tell me how exactly will the difficulty increase after beating the nemesis?
Raucey said you can get to nemesis by loop 5
will the nemesis be replaced by randomly spawned rogue agents?
oh looks like reconstructed caches drop randomly so i guess i don't have to try to reach crazy high loops
yeah, percentage drop on nemesis clear is easiest way
do they drop comms too? cuz it would be painful if it takes 16 weeks to collect all the recordings on one toon
every easy room is 6% right? so you'd need 17 rooms all easy to reach nem? isn't it like 3-4 rooms (not including arenas) per loop? MAYBE
What happens at the end of a loop again?
you do an arena, then move to next loop (earn exotic talents/cores)
then you enter the room to pick weapon/skill, upgrades, ammo/armor/etc. then continue the new loop
How often are you supposed to get exotic talents
Cuz one time I got a 2nd on 2nd loop
And just now I got done in at loop 6 but still no 2nd exo talent
it's rng, cause ya. I've been there before too and gotten a 2ns talent on loop 2 as well.
RANDOM BOSS at loop 5 is giving me 29 NSA
that's why I was confused, if they were talking about credits or what. cause usually after a nem run I have close to 125-150 credits
depending on how many boss rooms appear
if u do all easy room the chance to get random boss is low
i had only 1 time ,3 random boss at one loop
most I've gotten at once (not in a loop but at once) was 2 boss rooms.
didn't even know that was possible. 1 easy room, and 2 bosses, lol.
๐ข
Every time I get close to even getting to the encounter it gives me some absolute bs
And the one time I did get to it
I got dropped in 2-3 shots
try to get trumba (do headshot make him blind) and cluch( crit damage =armor repair ) and that talent headshot from cover repair armor , or the other one to get armor for killing , these can help
use nade , decoy , foam or anything u have to stop him to shoot u
not correcting you H3LLBLLADE, just clarifying. Trauma, clutch, believe you're talking about entrench, this one is preservation (just so they also have the names for reference)
Yes thank you
With m60 and chatter and trauma m60 had like 1100 rpm
I managed to kill nemi so fast
omg dude, I had an LMG with like 4 tiers of allegro, with plague and chatter, trauma as well ofc, and was fully stacked on red cores. that nem died in like 8 seconds it was so hilariously dumb.
trauma is amazing for nem
It never would've occured to me that trauma would be useful
If u managed to get high rpm with chatter then bullet hell it's so nice
stacking it is eh,until u hit like tier 6? 8? then the cooldown is shorter than the duration and it pays off for pretty much stun locking something at that point IIRC. (I haven't stacked it like that yet, just making observation)
I invest more on lucky shot
yeah, I haven't stacked many yellow talents (outside of like braced or optimized) and running like 1 tier of trauma...
it's most red talents, and a few preservations stacked for survivability
Lucky shot and chatter is like infinity ammo
I was reading a post the other day if you fully stach Chatter, then get Bullet Hell while at max Chatter stacks, you keep the RoF forever
With high tier braced optimized and steady hand shotgun u can have unhinged tier10