#forge-chat

1 messages · Page 3 of 1

swift grailBOT
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If you're looking for other Spartans to join you in battle, check out our LFGs:

#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims

Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.

flint flicker
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Does anyone have any insight as to what could be causing Crash To Desktops on PC w/ steam in a forge play test?
Too many concurrent events? To many operations attempted in a single tick? Accessing invalid/ already deleted objects?
Infinite recursion is a surefire way to crash the lobby, and there are other methods I am sure.
I've recently-ish been getting crash to desktops with a high frequency, and my attempts to prevent it aren't accomplishing much.
Any thoughts?

fair helm
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making a post in #1075989764026675210 is a good idea for this; lots of folks in there are good at crash problems. if you've looked in event viewer it'd be useful to post your findings there too

cyan scroll
magic flower
cyan scroll
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They cant possibly expect a detailed brief of every node in the description of a map...

zinc gull
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not sure myself but i guess they do need such a brief bc otherwise, secret stuff can be scripted into the map, stuff that could violate or whatever

flint flicker
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"I have a script on player spawn that adds a specific weapon combo to a player's inventory if they are on Eagle team, and a different weapon combo if they are on Cobra".
Custom Event: AI_HeartBeat is a recursive event loop that checks every ai's health every frame, and if they are below 50%, it teleports them below the bottom of the map so that they die and don't drop grenades on the map or their dead bodies"

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basically, I would wager they want to see What you are doing and Why.
If you exclude discussing the event: Troll campers,
which keeps track of a player's position and weapons, and if they spend too long in the same area with a sniper, it will just randomly kill them
they might not be happy

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Or if you sneakily apply a trait that makes the leader take slightly more damage : ]

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It would be really nice if we could self-document with a Comment Node, and leave a big description of how things work

gleaming oriole
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yep just a description of what any script does in general. for example with high ground we have a script that open the main gate when you press a button. and another that displays an easter egg of craig.

late glacier
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Looking for some experienced forgers who know how to get down on making a large scale map; raids. If so ; pls contact me for a server inv

copper roost
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im learning 3d animation next semester,and im gonna learnn mcc mod tools after

solemn zenith
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I’m currently making the level Regret from Halo 2 in MCC Reach Forge.

zinc gull
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I see people using it for Infinite now but I haven't done it myself im burnt

true hamlet
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I just looked at Halo Infinite’s forge. Having been learning game design, I realised it’s like Unreal’s Blueprint system when you want to program things.

civic ravine
fading geyser
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Trying to learn forge building is interesting

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Cause I come from building and doing interior decorating in minecraft

That doesn't translate fully

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I want to make a unique space map where you destroy phantoms and the banished ship engines and board and clear it out, only 2 ppl have done that and one was pvp and the other low quality

Prefabs help but I won't to make sure I also put effort into it

Using the campaign levels, other forge maps and my knowledge from minecraft to know how to best make it look good

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I actually am finding the building aspect harder then the scripting aspect at the moment

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I learned lighting helps a crazy ton

I was trying to make the Banished ship interior look good, using the first mission on infinite for visual advice I copied how they did the lights and it suddenly looked so much better

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Then mixing banished pieces into the walls for detail to give the room depth

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But I feel like I'm missing something and have more to learj

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Learn

zinc gull
granite ivy
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Hey guys if I’m new to forging would Halo Infinite or Halo Reach be a good place to start?

zinc gull
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id say start on Infinite, large learning curve but by the time you're experienced and more comfortable the knowledge will prob translate much better towards the next Halo game's forge

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but idk up to u

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imo both infinite and reach dont have significant custom game populations when it comes to new forge maps. so may as well get some forge xp that can help when the next game appears

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bc maybe that game and its customs will be more popular, if it releases properly

granite ivy
zinc gull
granite ivy
zinc gull
granite ivy
cyan scroll
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This is driving me insane. How do I flip the team of an Intro line or intro arrow at round 2??

hushed prism
cyan scroll
hushed prism
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I'll be home in a little while if you want I can whip up a script for you and then I'll just publish it for you

hushed prism
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I'll make it easy so you can just snap the intros into the place you want.

cyan scroll
# hushed prism I'll make it easy so you can just snap the intros into the place you want.

Thank you, I Highly appreciate it!
However, I should warn you, these are not as simple to script as they first seem (I'm no expert scripter but these are hard dude).

They have two different settings, one is Team Designation, the other the usual Team. The former is the one that decides which team is shown there on intro sequence. And afaik it cannot be addressed with scripts.

It is also impossible to grab the intro formations as object references, which makes things more difficult. When you mark them and go to script it says "Cannot reference kit objects". So the only way to grab and refer to them is to put them in a prefab (afaik).

They also do not accept user labels like Alpha, Bravo, Charlie.

They also can't be set to despawn. And if you use scripts to move them away (World floor), or delete them, they will be auto-respawned at Round 2 start anyway.

hushed prism
# cyan scroll Thank you, I **Highly** appreciate it! However, I should warn you, these are not...

Yeah I forgot we can't reference those still that sucks. However you can script normal respawns,so maybe make a set for the first round,second and so forth and have only those spawn in on each round. maybe make a set for initial spawns that delete after players spawn on them for the round start,then just use the normal ones for respawning. Just have each group of initial spawns set for each team and flip that set for the next round.

cyan scroll
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Hey I a ppreciate the response. Added you on discord for now (not logged on the xbox atm).

hushed prism
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I'll ask around and see if anyone has a workaround that's feasible. The scripters guild may have something for it. Your welcome tho yeah the spawns can be tricky sometimes. If the intros could be scripted it would be a lot easier.

cyan scroll
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Thank you

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going to sleep now but will check back later

warm dew
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Does anyone know if its possible to have a Zombie be invincible unless backsmacked by the LSS?

flint flicker
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you can just make the zombies have high damage res, such that only a backsmack will 1-sk them

warm dew
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Is there a way to set that up only once there is a LSS? In theory I don't want regular survivors to be able to kill the zombie

latent panther
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how do you force a grenade dispenser to only give one type of grenade? under Statis Item Selection, I set it to Dynamo Grenade, and Static Selection to Enabled, but it's totally random what grenade it gives every time

latent panther
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is it possible to have two weapons in a player's inventory such that one has infinite ammo, and the other doesn't?

flint flicker
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On Weapon No Ammo -> check weapon type -> if it matches -> add ammo

lone summit
latent panther
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Basically I wanted the base weapon that player start with to be unlimited ammo, but a legendary variant weapon to be limited ammo

hushed prism
latent panther
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is there any way to temporarily increase firing speed for a weapon (like the shotgun maybe)?

flint flicker
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I don't think so. There's traits for reload speed but I didn't see one for Fire rate or firing speed

latent panther
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unfortunate 😔

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I would have liked to link a firing speed buff to using repulsor
I was imagining repulsor jumping, then having like a second of rapid firing

flint flicker
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you can at least buff reload speed?
There's also weapon combinations that do weird stuff to fire rate

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like a pulse carbine set to shoot convergence bulldog rounds might do a rapid-fire burst

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but good luck making a seamless system to switch between a normal weapon (bulldog) give the player a combined version (that looks like a pulse carbine), and then restore the og bulldog.
Even if it works, it'll be pretty jank and very weapon specific

flint flicker
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don't take my word for it, that specific combo might not work

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play aruond with Okom's weapon test range to quickly test the different combos

pliant otter
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guys why doesnt my AI Spawner use the Nav Mesh i created

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the AI only moves within the AI Spawner's boundary

stuck steppe
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Hm

zinc gull
summer wren
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Just posted adrift!! It’s DONE!

pliant otter
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is there a way to add classes like in reach and 4 to infinite custom games?

zinc gull
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sort of, can script it various ways. like say a switch that gives player certain weapons/equip, or can mark somewhere to give certain weapons/equip. can specify what class it is via ui message or nav marker text

pliant otter
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i see...

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so i'd need some sort of pre-game lobby to equip them?

pliant otter
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well i'll look into it later

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for now im trying to add AI waves to a map

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how can i do this?

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scripting?

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nvm the genius creator enabled map protection

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thanks dude

zinc gull
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yea you can have players spawn in an area, say a hangar or a base looking thing, they can choose a loadout then say go through a teleporter into the rest of the map. for learning out how youd need to create a topic in #1231006559539036233

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also for ai wave help

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when opening a help topic remember to try to be patient, bc it's all voluntary users sharing info or experience

pliant otter
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i dont recall rushing anyone here

zinc gull
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a little bit, ye 😁 . im just sayin help wont always be super quick

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could b days

pliant otter
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years even

pliant otter
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btw

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is there a mode that combines firefight and team slayer?

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so PvPvE?

zinc gull
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i cant think of an one. i remember seeing some custom forge maps that do that style, some peeps like pvpve. there must be some good ones around but idk

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mayb thats something HS will add someday, sort of like the Reach mode

pliant otter
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i see

waxen wagon
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I know invasion is coming but isn’t that pvp

pliant otter
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yes

pliant otter
pliant otter
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nice nice

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noice 😼

waxen wagon
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I made a dynamic drop pod spawn system that may be of use

pliant otter
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dynamic how so?

waxen wagon
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Works on any map, just change the spawn height when adding to map, it uses any spawn points and will check if they nothing blocking them from the spawn height

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Well dev maps are trickier since they do have weird coords

pliant otter
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ic ic

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thx

waxen wagon
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No problemo

pliant otter
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is there no way to display custom text with forge

waxen wagon
pliant otter
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ts pmo

waxen wagon
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I cant read abbreviation

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😭

granite ivy
waxen wagon
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) :

zinc gull
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It becomes a fun guessing game and old senility adds more difficulty

white apex
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Is there a halo support channel? I deleted a version history of my map and it ended up deleting the entire map!

thorny aspen
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lone summit
lone summit
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Or you can force them to follow an object

pliant otter
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ya i saw

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thx tho

lone summit
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Brute berserkers don't exactly need one

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Especially with magic sight on

flint flicker
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berserkers will not oblige move zone boundaries and will run after targets outside of them

lone summit
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They are so much more zombie like lol

flint flicker
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Every Spawner IS a move zone

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spawner boundaries are the "move zone" boundaries, and if the AI lose their Follow Object, they'll revert back to their previous Move Zone (which might be their spawner area)

pliant otter
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im making a PvPvE custom 😊

cyan scroll
zinc gull
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I think bc they are requesting Invasion maps

waxen wagon
cyan scroll
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fair enough

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I just thought you had something like an official statement

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or inside knowledge

waxen wagon
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I would share an image of the waypoint article but not images here

cyan scroll
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You mean the one they asked for "inpired invasion maps" at the very bottom

waxen wagon
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Ye, then there is also the due date one

cyan scroll
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due date?

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oh yeah now that you mention it. June?

waxen wagon
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Yes

cyan scroll
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I feel like there should be a contest like SnD

waxen wagon
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True

cyan scroll
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Right now all the most talented forgers are all hunched over their perfect SnD maps and can pay no attention to this invasion due date. Need some more prestige and preferably money prizes.

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That'd make them a ton of invasion maps.

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But they'd have to actually release the mode. And objective items

waxen wagon
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Yeah

stark estuary
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Do they have any plans to allow Brutes to be equipped with the Mutilator? Really dissapointed they can't.

waxen wagon
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They can hold them but not fire, hopefully they do allow them to use them

cyan scroll
white apex
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lol watch it be the next boss they add is atriox with the mutilator

true rain
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Any Tips for noobs? Specifically making recreation of past maps and trying to get the dimensions fairly similar?

lone summit
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I didn't see them in the patch notes on waypoint

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They didn't mention "prevent equipment use" either

indigo epoch
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I still want grunt mule and give any weapon to AI without having to script them

indigo epoch
lone summit
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If you make it a mode prefab you can do it in any map

indigo epoch
lone summit
indigo epoch
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yes

lone summit
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Ah, sorry, yeah sucks that most things have to be done with scripting, and even scripting can be limited

indigo epoch
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yeah i just feel like i'm wasting scripting on that lol plus it is convenient

flint flicker
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yep

cyan scroll
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Or ctrl+F search it.

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idk if the "Prevent equipment use" was directed for me

cyan scroll
zinc gull
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nice i like the AI turret fixing, can remove some scripts i guess

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mayb they shoot the scrap now

cyan scroll
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idk, needs testing

zinc gull
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Well it seems the same then lol before u could just script units to enter plasma (can shoot) or scrap. They didn't shoot scrap earlier just sat in it

indigo epoch
zinc gull
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That's good

cyan scroll
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I see. I assume the human machine gun is in the category with Plasma then

zinc gull
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they mustve fixed the plasma one bc they wanted to use in that one new pve map. those r pretty fun

lone summit
dusky bridge
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halo 5 forge ?

high orbit
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does anyone know how to add bots with good movement but that dont shoot back?

granite ivy
high orbit
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infinite

cyan scroll
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You can just add a bot and apply the trait Prevent weapon firing to that bot if you can do a little bit of scripting. I think there is also a training mode where you can turn weapon firing off.

main oak
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Does anyone remember Halo: Custom Edition on pc?

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Maps like Yoyorast Island, BC Raceway, Coldsnap, Hugeass, Metroid Maridia

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Those were the days lol

granite ivy
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Ok here’s a question: How difficult would it be to make a BTB or Squad Battle map with destructible environments in it?

zinc gull
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what sort?

waxen wagon
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Would need a lot of objects and scripting

granite ivy
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@zinc gull like objects taking enough damage and then they shatter or despawn.

waxen wagon
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Possible, forerunner light bridge may make it simpler

zinc gull
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yeah i suppose it can be done, depending on your bridge will need lots of dynamic objects, prob will need a several object lists too. try putting it together and see if its too demanding or runs fine

granite ivy
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Ok. It’s all ideas that amount to nothing. I feel like destructible environments can be a cool idea in Halo to add a new dynamic to a multiplayer game

waxen wagon
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Well, good thing we have set object physics, so you script if an object gets damaged enough it can fall

flint flicker
# granite ivy Ok here’s a question: How difficult would it be to make a BTB or Squad Battle ma...

the biggest barrier to this is that:
Only some objects have a Health value.
there are all Destructible objects.
If you want to make Big Things that "look like they break",
tracking how much damage they actually take is going to be HARD.
You can put any dynamic object into:
On object damaged, and detect when it takes SOME damage.
But if it is a grenade or an AR bullet, it will still show 0 as the Damage Amount

There's some jank you can do by looking up what weapon the Damaging Player has currently equipped, but you could do somemthing like:
shoot a plasma pistol at the bridge from afar, switch to your rocket launcher, and it will think "I just got hit with rockets"

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You can do stuff like:
Using Fusion Coils as the trigger.
When those get destroyed, go ahead and blow up the rest of the Building.

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or "blow up the fusion coil 3 times" if one is too weak.

One problem with those is that you can just... shoot them long range with weak weapons and then now your whole building falls down!?

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==================
Consider trying to remake Halo CE's ending level The Maw;
You HAVE to destroy the fusion reactor with grenades or rockets. You CANNOT shoot it.

We COULD make a similar system in Infinite by putting an area monitor, and:
On object entered area -> (do some test to see if it is a grenade or rocket) -> if true -> clone object. put the cloned object in a box that has some fusion coils. If the fusion coils get destroyed, you know someone hit your Area with an Explosive weapon.

Only problem is we cannot detect every type of explosive in area monitors; tank and wraith rounds, cinder shot, and probably other's do not trigger.

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(the test for if obj == rocket or grenade is to check Get Object Health and Get Object Shield, Get Object Velocity can also help sometimes)

unborn dome
river oak
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Dynamic Glass panes would work, however

zinc gull
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i remember script deleting blockers is that what u mean?

flint flicker
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I've tested the :
on obj entered area -> check if (explosive )-> clone into a replica of the room with the same relative position and velocity.
I was trying to make destructible doors with this approach and it works well enough

viral lake
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what is forge

digital silo
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creative mode

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you fool

waxen wagon
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Map and mode creation tool

grim idol
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Wait you can make maps in this mode editor?

waxen wagon
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Seems so, but I only heard rumors of such possibilities. Most have gone insane trying, but the few who completed their maps, were able to ascend pass the limitations of forge itself, and get like 400 error messages in a second because they tried to make an elevator.

zinc gull
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👁️ 👄 👁️

cyan scroll
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Never have I desired the ability to post a gif more.

indigo epoch
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does anyone know if you can make extraction zones spawn with scripting?

zinc gull
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i havent tried myself but probably cuz there is an extraction zone object in Gameplay Game Modes. im not sure how to test it in forge play mode though someone must know more than me. would be cool to use id like to learn as well

grim idol
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For some reason extraction zones and scripting just doesn’t work

waxen wagon
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I can confirm, its a pain, they really need to add generic extraction objects

cyan scroll
indigo epoch
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Dam..well guys, thank you!

cyan scroll
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idk how to navigate on the Musk platform but there's tons of pictures on the forgehub website

dense trench
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It still feels like Halo

cyan scroll
dusky leaf
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God. I looked at my halo 5 maps I made on forge back in like 2017-2018. I don't know what I was doing

proven adder
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Anyone have any beginner tips on making maps on Forge?

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I'm new here.

waxen wagon
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Blockout first

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Start with simple shapes to get the layout down

proven adder
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Mmm ok.

warm fiber
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For sure

proven adder
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Y'all feeling like if I should go PvP or PvE?

gleaming oriole
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I always say do an octagon/1v1 first. It is smaller in scope and playable and you can use it to learn the controls, etc. while also being able to finish and publish and learn about that which is important. The process of seeing something through to the end. Best way to ensure that is to stack the odds in your favour early on with a smaller project you can finish and go bigger from there.

zinc gull
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Def follow green method he's very good. I went directly to pve cuz I only wanted to make campaigns only and lots of scripting. So my earlier maps are rougher, generally worse terrain and stuff. Too much flat ground etc

proven adder
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So green has the Forger role? How do I get it? Do I need to showcase a map, or is it only for those who really know how to forge maps in Halo, like green?

grim idol
proven adder
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Guess i'll just start doing it then. Wanna be a new Forger emerging from the series.

grim idol
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It’s a pretty satisfying hobby. Solo game dev means you have to do a lot of upfront work before seeing results but with forge the base game is already built so you can see results pretty quick. Just start small and keep trying new things and you will be able to make full scales maps and modes in no time

dense trench
grim idol
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It was opt in so I’m sure there are other that don’t have it too

proven adder
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Who wants Gruntland?

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A land full of Grunts?

waxen wagon
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Did I hear gruntland?

proven adder
# waxen wagon Did I hear gruntland?

Yep, you did. Gruntland will be FULL of Grunts. A PvP map where it's just a basic PvP experience... except it's not. 🙂

Grunts will be constantly spawning and others must survive getting murdered by them before other players do so as well.

waxen wagon
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Noice

warm dew
proven adder
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Ahhhhhhh

warm dew
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Plus, this community and the r/forge reddit is usually very helpful and nice to work with

latent wing
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How do you get firefight classic working in forge?

proven adder
# latent wing How do you get firefight classic working in forge?

To get the firefight classic working in forge, you need at least 1 AI spawner (must be set to be triggered by script and the label must be known as a Firefight spawner), 1 equipment dispenser, and 1 weapon pad in your map.

Looked up a video for this for Firefight KOTH, and I learned it on my own with the classic version of Firefight.

And then go to a custom game and select Firefight Classic. Then go to the mode settings and look for Firefight. Then configure the waves to however you like. 🙂

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Hope it helps. Tried my best to explain all this based on my knowledge gathered by other people.

latent wing
proven adder
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I see.

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If you're planning for KOTH type of Firefight, go for it. 😄

latent wing
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Not really im burnt on that im talking about in the classic mode once you complete the bonus round there’s a capture point that ends the game

proven adder
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Ahhhhh

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Now I understand your vision. 😎

latent wing
latent wing
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Are the marines able to use the scrap cannon turret?

zinc gull
zinc gull
# latent wing I see thanks i was confused

yea the only thing that has changed is u dont need to script force units to enter and fire the plasma cannon now, if u place a move zone on plaz they will enter and fire. doesnt work for scrap cannon yet

latent wing
grim idol
grim idol
latent wing
burnt bronze
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is halo dead?

bold scaffold
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Nope

burnt bronze
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no one plays it

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or what

bold scaffold
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Lots of people play it

lost cipher
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Wazappp

golden leaf
waxen wagon
small ingot
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anything i need to do with the code to get a firefight classic map up and running?

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i got a map layout down i just needa know how the scripting works so i can actually turn it into a firefight map

grim idol
small ingot
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Thank you so much. Really appreciate it.

proven adder
proven adder
grim idol
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Firefight custom is a template for modes similar to minigame but with some of the logic from firefight attached. It is the base mode I used when making Firefight: Classic

small ingot
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i've placed my spawners and nothing's spawning. am i doing something wrong? i have the firefight classic mode prefab in my map

zinc gull
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did u generate nav mesh. be sure to place nav seeds prior to generation on your map

zinc gull
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Did u assign the proper labels?

grim idol
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The spawner should also be set to triggered by script

fast depot
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anyone wanna play a campaign forge map with me? Halo ininte

cyan scroll
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I wish I could vote for any of the maps in the SnD contest for Community Choice but it only allows to vote for the top 10 maps anyway. What's the point then?
Was going to vote for SandOff but can't, oh well.

proven adder
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What's everyone's favorite thing to do on Forge?

Mines is to create PvE maps (or as Halo fans know it as Firefight) for a fun experience to all. 😉

waxen wagon
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Mine is scripting game modes, features

small ingot
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do i needa delete the firefight classic prefab from my map then put it back in or should my map just work with it in?

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nope that didnt work

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can someone guide me through this here i'm confused

deft quail
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So I am currently trying to create a one flag CTF map. How do I get it synced to allow it to play the game type?

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I am doing it on reach MCC

zinc gull
zinc gull
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I still have ideas but will prob be best implemented in the next forge. I'm happy with what I've made tho its been fun to do

normal finch
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Okay so I have a course called Cyan Sasuke T1 so who will like to run?

true rain
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Mongoose race tracks galore

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Fun fun

flint flicker
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Engineer overly-elaborate systems that can be dropped into other maps a prefabs and be highly customizable... then burning out before finishing it and moving onto the next thing.
Also minigames *that I do the same thing as above with

small ingot
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if someone makes a youtube tutorial for setting up firefight classic, i will edit it for free

waxen wagon
zinc gull
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doot and digiace u both basically own half of all my maps 😆 all the scripting help u have given me

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same for okom too

waxen wagon
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Wow

zinc gull
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😱

lunar ibex
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Have anyone heard of baldi basic

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And education of learning horror game

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I made a map of it in halo infinite

small ingot
small ingot
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question. if i'm setting up firefight classic, wouldn't i only need groups 1-4 for my spawners(3 waves, 1 bonus round)

sage gale
#

Hey, guys. I have some (probably stupid) questions about Forge.

  1. Can you edit and swap weapons on a Forge map someone made? Ex. Uneeq makes a cool map, but I just want to swap the BR for where he placed a DMR. Nothing crazy just a basic weapon or equipment swap for variety.

  2. How do I know which map to bookmark if here are copies? Ex. Uneeq makes a remake of Lockout, HS takes it for match making and now has their edition too. Which one is best to save? A note: HS copies seem to be played more, but rated lower...why is that?

Answers are appreciated. Thank you.

unborn dome
sage gale
#

When you bookmark a map, any changes that the editor makes refreshes, right? There's no need to keep adding new editions. I have a lot of great maps, just the UI to juggle all of them is kinda terrible already, repeats make it worse.

unborn dome
small ingot
#

how do i set up a miltiplayer map

#

that includes modes slayer, ctf, oddball etc.

flint flicker
#

In Halo CE, you could use custom game settings to change what weapons spawned on the map from various pre-sets. So you could make every weapon a rocketlauncher, or shotgun, or reduce it to close-quarter weapons only.

But we have a lot more weapon spawning mechanisms in Infinite, from weapon racks, native weapon spawns, drop-pods.

blanket replacing every weapon with a single type would be "easy" to set up but also pretty worthless since we have better control of everyone's spawning weapons in modern custom game settings.

It would be awesome to have such presets like:
"Make everything banished/ forerunner/ unsc weapons",
and map a given weapon spawn to a different one based on their class (snipers are: s7, shock rifle, stalker, skewer).
or make everything heavy, so only launchers, rockets, melee, snipers on the map;
or make everything light, so none of those.
You can see how making the decision for what to replace and when would be super hard to blanket apply to everything in the map, without completely breaking whatever balance the map had.

Something that WOULD be neat in the custom settings is:
specifying which of the two spawn options the weapon racks would pick, at the level of picking between each possible pair.

This entire rant is to say that: adjusting weapon spawns on the map really is better suited for Forge, even if it means making a whole copy of the map, and copy protections break that.

signal cedar
#

Hey is it just me or is scripting janky? I could be very wrong here, however some of the scripts i try to wip up seem self explanatory and i double check my work (with AI - dont judge lol it actually tells me what im doing should be working) - for example - im working on a deathless zone/area - one would think its simple If Player Enters Zone - Set Player Trait - and then reverse that for upon exit as well....so is it just meeee or....

  • I have tried multiple zones/boundaries and added the reference to the script...
  • unsure if theres a tut i should be watching...
  • I've created a trait set and set the identifiers to 1 to correspond if thats even what thats for...idk lol
unborn dome
#

pics?

signal cedar
# unborn dome pics?

Loading in...sorry - one sec - was horribly unprepared for an immediate response lol

signal cedar
# unborn dome pics?

sorry again - here are the nodes im working with (assuming they are the correct nodes) - im just gunna say its obviously not working lol and there are nodes that are just there, because ive been tweaking with it for several days lol

#

oop

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needs to be file?

unborn dome
#

just screen shot the nodes

signal cedar
#

its uhh not letting me?

#

I linked it lol - also im aware that im pretty bad at this scripting thing lol - i have ideas and im just horrible lol - i think id make a good director for map/game development but im pretty horrible at scripting...i can put stuff together like legos tho!!! 😄

signal cedar
# unborn dome just screen shot the nodes

tysm - it was absolutely generic zone needed - then just remove the nav data and etc. making sure its not considered an actual capture zone and just a zone for script. tysfm

wind ivy
#

Good afternoon everyone. I’m looking to fix my spawns on infection map. Any advice would be greatly appreciated

covert grail
zinc gull
onyx cave
civic ravine
lunar ibex
#

Lets gooo can't wait

hollow silo
#

I have an idea for forge AI in halo infinite. Don't know where else to put it

We can't spawn normal sentinels in forge because they fly and currently there is no nav mesh mapping for flying AI. Hence the issues with AI flying the banshee.

What if we could assign a boundary box or radius to generate nav information for flying vehicles, and then that generates Aerial nav information? Then you could assign move zones for them to fly to within that mesh. This would make it so that you would only have to generate specific nav zones in the air and save a lot of generation time for the map.

Now I'm not familiar with how the generation for flying AI works in the campaign, but I truly believe this is worth looking in to, and I as well as many others would make incredible use of that as a feature

Anyways, thanks for reading

waxen wagon
#

No problemo

zinc gull
#

Do u mean HS adding such a feature? If so it will never happen. Maybe next game. But right now u can do certain things to make ai banshees sort of reliable, not perfect

hollow silo
#

We're gonna be playing infinite for a while. Something like that, that might even be relatively easy to implement (who knows) would excite a lot of people I think

zinc gull
#

i wish too but forge lord himself said theres no way they can do it for infinite

#

would be difficult, time and resource intensive, too much so he said

#

both to sentinels and air mesh

hollow silo
#

Like maybe put some ODST armor on Marines and make them separate units. Just cosmetically. That would be super interesting. The more tools we have, the better

zinc gull
#

thats ok it wasnt really broadcasted info, forge lord was kind enough to hop in this discord one day and addressed it

#

it prob hasnt even reached the dreaded halo youtuber antenna

waxen wagon
#

Some of the machinima guys

hollow silo
#

That breaks me heart but hopefully they change pace or at least keep adding weapons lol

#

Thank you guys for being so kind though!

waxen wagon
#

No problemo

zinc gull
waxen wagon
cursive glen
#

any thoughts on outside the map mongoose race track?

warm dew
#

Can players actually leave the edges of the canvas map?

cursive glen
#

the old forge yes it was possible

#

even removing everything the outofbounds statement will still exist

#

have not tried though

cursive glen
#

not like the old days where you can explore the undermap

#

to make it happen requires a mod now

#

not like you can super bounce anymore

#

with button combos

#

if I was them any short invisible wall should be lengthened

normal timber
#

Hello everyone

waxen wagon
#

Hello

cursive glen
#

Removing gravity or set it to zero with rockets primary s7 sniper secondary arena slayer

#

Must say no scopes only

deft obsidian
#

Hey guys, I need some help finding an MCC Halo reach forge map

#

It was used on free roam a lot, and it had roads leading to every location on the map, it was a soft modded one I'm assuming back from 360, they just made the number of items on the map more than what they were given

#

I have a clip of it, I just don't know where to put it

#

I would look it up in the file share too but I need to know the author's name, and I no longer have that as well

waxen wagon
#

You know, i am learning a lot as make my own custom ui systems in infinite’s forge

waxen wagon
safe oyster
#

Hi, recently I've been messing around in the forge mode of Halo Infinite and I've got a question.

On the multiplayer map Fragmentation, there are two caches of power weapons on either side of the map, accessible if you hack a console.

When hacking these consoles, your selected personal AI (Lumu, Butlr, etc) appears on them. I was wonder if this was something you could do in Forge, and if so, how?

For clarification, I'm asking whether you can program/code for your personal AI to appear on an interactive console or smth. Is this possible, and if so, could someone explain how to do this? Thank you in advance.

waxen wagon
safe oyster
#

Damn... that's a little disappointing to hear, but I thought as much after hours of searching through nodes without any luck.

waxen wagon
#

Yeah, hopefully they do give us such function soon

vestal blade
safe oyster
#

Yeah I found the "get unique objects" node, but I have no clue what objects count as "unique" or where they are.

waxen wagon
#

Well its like subtracting list

safe oyster
#

Ahh ok

vestal blade
#

@safe oyster Gameplay < Sandbox < Hacking Terminal

#

Its a physical object

safe oyster
#

Is that a visual glitch, a skill issue or a non-existant feature?

vestal blade
#

Its supposed to without any scripting. You just place the object and Interact with it and it shows your A.I.

waxen wagon
#

Interesting

waxen wagon
#

Forge

zinc gull
#

just furging

tardy parrot
#

Furging💔💔🥀🥀

true gull
#

I'm testing out Halo Heroes - PvPvE game mode tonight and could use some help testing for bugs. Looking for scripters to help test as well. Thank you! Add me! GT: Occur

signal cedar
#

no one warned me about ghost scripts being a thing....im so incredibly sad that a simple Generic Zone being added could mess up 8 other scripts all in one go. Then when I removed the generic zone...the scripts remained broken...so sad xD - i think this was the closest ive been to finishing a project this size (the project wasnt even supposed to be a map it was just me building assets lol just kinda turned into a whole ahh map lol)

  • Be careful with your scripts people. Id suggest making them in a map that is NOT intended for use. Save the finished script. then load it onto your project. Less you get Ghost Script Artifacts that could ruin your ish. RIP my Gothic_Social_WIP 1.0 lol

(yes i could have reverted the save file, however my dummy self did not realize the script was corrupting the map until after I completed a lot of other buildings lol - now im too far gone and im just going to save everything as a prefab and re load it onto another canvas)

civic ravine
#

@hot sierra is this a known issue?

waxen wagon
civic ravine
#

Perhaps, but he can possibly pass the info along to the team and hopefully get a fix

waxen wagon
#

True

signal cedar
# civic ravine <@484135606016802818> is this a known issue?

I only saw someone have the same issue 2 years ago on reddit and haven't seen anyone speak of it since tbh. - I managed to salvage the map in its entirety thankfully. - im hoping if the new halo has forge that unreal will give us a lot more power over our creations

signal cedar
# waxen wagon True

Hey would you mind also sending me the link to the scripting guild please? - i saw your other convo and am very interested to give it a shot. Theres a lot i KNOW has to have been made and I'd love to see what people have come up with

flint flicker
#

they have their own website with a wiki style archive of forge data too

#

But yes, ghost brains / scripts are LONG known and reported about

#

thankfully they've never caused me issues so far

hot sierra
signal cedar
signal cedar
signal cedar
stiff hawk
#

Sharing discord links often gets automatically bopped on many discord links

#

and yeah, there's a lot that needs expanding on the wiki, but also one of the only repositories of forge information that there is. A lot of important stuff is filled in, like how to set FFKOTH

signal cedar
urban lantern
#

Sorry for the dumb question but is this a place to talk about mod? cuz I downloaded ultimate forge for Merch/Halo 2 and unsure what to do :harold:

stiff hawk
#

To play MCC mods, you have to launch MCC with anti-cheat disabled. Then you should be able to load Halo 2 campaign and it will give you options for which modded levels you want to play

vale stag
#

Why when I sent the infected loadout on Halo infinite to have grappleshot the game will still give them the smokescreen bubble thing? This is very annoying and their no YouTube video's explaining how to properly fix this

waxen wagon
#

Alpha and beta

vale stag
#

And both are not getting the grapple shot when both are set to have it

waxen wagon
#

Strange

vale stag
#

I know

fading geyser
#

Hello
I almost got bot banshee working for fighting players
I am very close
Can I have someone join me to experiment with me? I actually almost got it working

fair finch
#

anyone online

warm dew
# vale stag And both are not getting the grapple shot when both are set to have it

Only two things I can think of are to check which version of Infection you are using The one that says something like "mode type: forge" has caused a lot of problems for me in the past. I try to use one that says something like "mode type: variant." The other thing you could do if it was on a forge map, you can make a script that force gives them that equipment.

vale stag
fading geyser
#

Whats the least script heavy way to make the player touch console or reach spot to hack door open.

stiff hawk
#

On object interacted -> wait for n seconds -> delete object.
If you want them in that area:
On object interacted -> spawn object (generic zone obj ref)
(generic zone obj ref) -> On Generic zone captured -> delete object (door ref)

fading geyser
stiff hawk
#

The question is:
Do you care about the players holding a hill uncontested? Or do you just want the button to start a sequence with the waves

#

You can easily do:
On obj interacted -> start sending waves -> when all waves are done -> open door

fading geyser
#

But yeah basically I just want the 90 seconds to go

#

So its fine if its uncontested

#

When all waves done open door should work

#

Note to self:

  • Replace hack sequence with help of Abe

  • Replace the 2 hunters Done

  • Add a new respawn for same room as hack

  • Replace bugged phantom gunships
    |
    v
    Did not work, searching for cause of script issues
    |
    v
    Issue found, deleting the specific brain node containing FX for carrier fixes other scripts. Investigating what part of script breaks all my other scripts. Only broken on live, works in forge.

Test 1: Copy paste script into new brain node: No effect, scripts broken

Test 2: Delete FX part of script: All other scripts work again
|
v

Investigating why my carrier fx script breaks other scripts???????????? (This script is also used in another node for different objects and causes no issues??)

fading geyser
#

@stiff hawk Yur a new day, hmu when ur avaliable please.

fading geyser
#

Or if anyone good at forge scripts, I need your help

I dont know if its a infinite bug but a specific script I have breaks my map for no reason on live (but not on forge)

vale stag
#

Now im getting anew issue with a different map, im trying to script my custom equipment to replace the activating players loadout with the Elite Bloodblade and Mangler but im not getting anywhere and I cant find any tutorials on YT

warm dew
#

You could just give them that loadout on the start of the round and not have to worry about the custom equipment

vale stag
#

Also I have to point out its a little upsetting theirs no Covenant Cover Full and I have to recolor the banished one to get one

warm dew
vale stag
#

Yes, I used the area zombies this time and basicallyconvertedto BTB zombies with zombies having grapple hooks and survivors have threat sensors (for some reason they have thrusters and even the scripting isnt working) , when I first inquired my issues it was with the alpha zombies mode. Thank you for sending the link

#

If you want to know what map im having these issues with aswell its called Pillars of Dispair. Creator; Shockstormswag (me) its still being worked on, I just have it published so I can see what players complain about it

warm dew
#

Also if you arent already doing this in your script, I think you need to remove whatever equipment they have on the start, and then give them the new one

warm dew
#

Not sure if that's a necessity, but it is a solution

vernal sigil
#

Hey. Long shot but I’m looking for forgers to help a friend make maps for a custom campaign. If any of you are willing please dm me

swift grailBOT
#

If you're looking for other Spartans to join you in battle, check out our LFGs:

#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims

Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.

vale stag
#

Why is the lord of the dead here lol

stiff hawk
#

Who? Iratus?

tough rock
#

Golly, nodes sure don't work the way I think they do

hollow silo
#

Does anyone know how they scripted the target locator that's found on some of the firefight maps? The projectiles seem to spawn without an AI to fire them which is what has my interest

crisp smelt
#

Add a script that spawn a projectile @hollow silo

hollow silo
#

How?

zinc gull
#

an AI does fire them at start of match (off map hidden) and theyre captured and stored in some loop. And then trigger cloned above where the ball lands and redirected downward. it's a lot

hollow silo
#

I just found a version of the map and cracked open that script too. I can replicate it but I wanna try and understand it you know? I might throw that in there!

zinc gull
#

its fun to try other projectiles. his original one was with normal rockets for more powerful ordnance i think, so that may fit a harder campaign mission. sometimes the rocket hog ones just arent very useful. i tried using hunter projectiles, but not very reliable last time i tried. hunter is more stubborn and doesnt attack the capture area as reliably as a marine for some reason. and the hunter projectiles always have forward momentum for some reason unlike rockets, even when forced to change via scripts

hollow silo
#

Oddly enough, I tried a few and the rockets from the m41 were my first idea! The only issue with them has to be that they seem to detonate after too much time

#

And then the target locator effectively shoots air lol

magic flower
#

Yes the reason rocket hog projectiles are used is they work every time and are good enough.

#

Feel free to lift anything for this off gyrefight. The only reason it's not published as a prefab is that it's fragile enough that you really need to understand it well enough to take it off gyrefight to use it, and I'm not able to provide support

glossy wing
#

anyone know how to add the flashlights that attach to players?

stiff hawk
#

yes. You place a Light FX that is bound to a player via scripting, and every 0.0 seconds you move it to the player's position + an offset (to account for the difference in the player's camera and where their coordinates are centered).
Than you make it have the same rotation as the player.
Lining it up to the player's aiming vector is harder, but still doable.

IIRC you are going to be using Trigonometry for that.

#

Getting each player to have their own, having it be toggleable on and off, and handling players dying, respawning, joining, quitting, driving vehicles, etc are all going to need to be accounted for.

Have you tried looking for prefabs that do this already?

inner bramble
#

has anyone figured how to make the radial menu in script? it's so confusing

inner bramble
#

I give up. it's so damn complicated. I got a headache

waxen wagon
fading geyser
inner bramble
warm dew
#

Anyone have a technique for making rocks/terrain look like lava? Trying to just make a lava "lake" that will be the death area at the bottom of a map.

worldly lynx
#

Anyone know a way to get a cloned player, bot or AI unit into the driver seat of a Falcon? 'Attempt to Enter Vehicle' isn't doing the trick for me unfortunately. Would be nice if this was an option, as it would give the Falcon the illusion of being piloted/flying in campaign scenarios where you have the players in the passenger seats with the vehicle being moved to predetermined points via scripting, much like the Falcon sections in Reach's Campaign.

On a similar note, I can't seem to find a way to get Marines to ride passenger in the Falcon either. I'm more inclined to think this is just a bug given that Bots are capable of doing so.

fading geyser
#

What exactly is the issue your having? They dont enter or they enter but they exit right after?

worldly lynx
# fading geyser What exactly is the issue your having? They dont enter or they enter but they ex...

The main issue I'm having is that Bots, AI units and cloned players are seemingly incapable of being scripted into the driver seat of a Falcon, they just never get put in the seat at all. Even scripting it so that players/bots spawn in driving vehicles, it won't work if it's a Falcon (the only other vehicle from my testing that none of the three can be put into the driver seat is the Scorpion).

As for the other issue, passenger seats are rather inconsistent; cloned players can be put in through scripts and they'll stay, bots can get in but will sometimes shoot erratically and jump out at random, and AI units cant be put into any of the Falcons seats at all, neither through scripting or on their own like they would when you drive up to them in a hog for example.

fading geyser
worldly lynx
#

Much appreciated! I'll check it out and see if fiddling with it helps :)

fading geyser
#

@worldly lynx Making it public now

#

Linked it to u in dms

worldly lynx
# fading geyser Did it help?

Sorry, something suddenly came up so wont be around the console for a while, but i'll letcha know if/when i get around to it

long flower
#

guys

#

how do i use the new halo infinite froge menu

real torrent
bold anchor
#

Man I really wish forge in infinite had more tree options something like the acacia trees in halo 5 I know we can make them ourselves but it takes a lot of budget per tree and isn’t really practical on larger maps

cursive glen
#

Here is forge project. Out of bounds mongoose race track stunt obstacle course

#

You won't get banned if you extend the boundry

vale stag
#

Anyone have a Forest prefab?

primal summit
#

Did they Finish adding Sentinels to the Forge Campaign AI?

zinc gull
timid thistle
#

anyone know how to get a ai to attack after it gets into a banshee mine just keeps flying off the map and blowing up

stiff hawk
# timid thistle anyone know how to get a ai to attack after it gets into a banshee mine just kee...

There's no easy way to do it, for the same reason we don't have Sentinels in forge.
AI in forge uses a Nav Mesh, which is a bunch of flat shapes drawn over the ground that allows the AI to calculate a path along those planes.

flying things need a 3d nav mesh, that fills a whole volume.
There's no good, easy way to calculate that in a fan made forge map.

Many have asked for a simple nav-volume cube that we could place and scale, to allow banshees to fly around in a pre-set boundary, but that's not very likely to happen.

timid thistle
#

i have see it done before in fan made forge maps lol

#

at least i think

#

lol im trying to make an endless unsc base defence

timid thistle
#

Any chance someone could help me figure out how to get bots in vehicles not ai but bots

zinc gull
zinc gull
#

if bots are forced into cloned Warthogs they will fire their secondary weapon, then switch to primary, and fire while still driving. Coolest weapons are Skewer and Riven Mangler imo they fit a "Horn Attack" theme that warthogs have

timid thistle
#

Ok I i have nav points on my map but the bots won't go to them

zinc gull
#

create a post about bots we can discuss options there

#

There r a bunch of things to influence bots

fading geyser
zinc gull
fading geyser
#

o

#

thx

zinc gull
#

Do u have link for ur prefab? May be better for him than mine

fading geyser
#

I accidentally deleted original, so i made a slightly new improved version

true rain
zinc gull
timid thistle
#

Made a new post for some help I need for a map if yall could help me understand some of the scripting

#

Or just post some examples I can look at to understand and modify to my needs

#

Lol it's a lot but anything helps

lofty sable
#

@timid thistle i sent over some info

cursive glen
#

Challenging ideas is making bots max dmg and max health

zinc gull
lofty sable
#

Anyone know how to dictate one menu selection option to the lobby leader only basically making a admin menu selection

#

With the radial menu

#

I have a bunch of scripts that effect the whole lobby but I only want access to them when playtesting

potent turret
#

Anyone interested in Genshin UGC project?
maybe we can create Firefight mode there

hearty verge
#

The last time I played forge was in halo reach. Has a lot changed? I'd certainly be interested in forge projects but I need to get used to the new forge mode.

pure tinsel
#

yo

#

does anybody here know how to set up one bomb assault in forge?

#

I cant find the documentation anywhere; I tried dabbling a bit myself with the options, but Im missing something.

hushed prism
#

There should be some prefabs in the community tab.

pure tinsel
#

Isn’t there an official 343 method? They have the game type already, I’m just not sure what to place as far as objects go lol.

lofty sable
#

That's my script

#

I have created assault with bomb resets and timers aswell as zone based goals

#

Has round swapping aswell and nav markers

#

I used generic bomb and plates

#

The other ones don't work in editor mode and only work in custom games

lofty sable
pure tinsel
#

Oh my apologies haha, most excellence. I’ll give this a shot when I get back home!

#

While you are here, im a pretty skilled forger for map design. I have tons of maps that I’ve not released that could use some awesome custom game modes if you wanna collab. I have some free time

lofty sable
#

This is my biggest project yet so far I'm 15 brains in

#

I'm currently making check systems for AI Spawning and blocking menu items until said squad is dead to avoid server issues

#

Bots are still buggy not for spawning but they can cause server instability I also learned that giving yourself points/money like GTa crashes the servers lol

#

Big learning curve with this radial menu stuff but I already have a super down pack system that works for lobby's with 20 PPL USING THE MENU AT ONCE

#

Including all options vehicle Spawning all that

#

The only mode I think I ever created from scratch was assault I made it for griffball before it came out

#

My GT is O7OF if you add me I'd be more than happy to help you out with a project

#

My profile has many scripts aswell for objectives zones seeds timers to reset objectives AI bosses custom weapons checkpoint systems mission layout templates

#

Feel free to use no credit needed I just want people to learn and make what I have even better and more Optimized

#

Also the assault script I gave is one bomb all that needs to be done is remove one goal and I'll replace a check for get player team on area entered whichever team it was will get score yes we can add a 2nd bomb aswell if needed

#

The script was built with pretense on classic halo 3 / reach griffball I'm more of a halo 3 dude

cursive glen
#

Honest question

#

I can make scripts in c sharp better than c++

vale stag
#

Anyone know how how to make the forrunner doorframes we see in the campaign? Im trying to replicate the rooms we see best i can for a large scale battle with room to room engagements. I could also add collaborators if anyone is will to put lots of time into the map instead of just giving me advice and wants to be more hands on

#

Map name Relic

pure tinsel
#

@lofty sable I think I added the right you on xbox haha. I'm more of an artist than a scripter. I'm currently working on a campaign mission that mimicks the orignal nes Contra 1-1 level. It's pretty neat so far, like a medium sized field of islands connecting to each other with banished props and human props.
The final boss being that wall with hit spots you have to destroy to open the door to the next level.

#

Due to time/value constraints, I've shortened the actual replica of the level, so its more of a rendition and a node. I added enough spacing between combat for a few platforming moments, and each small island is a zone for combat. So I need help with making the triggers to start the combat event at each island; etc. I've made small little spawn huts for these, to hide the "spawn", so they should walk out of the huts sort of like in borderlands.

#

overall, it's about a 20 minute experience, looks good; I just want it to play good.

vale stag
#

The map im working on is called Relic, i just published to see how players will mess with it but have added any gamemode obj's yet or final polishes

lofty sable
#

Considering slip space is just a updated variant of the engine

lofty sable
lofty sable
#

I believe its in structures doors it's the blue forerunner animated one

#

Or accents forerunner

vale stag
#

Those are not the doorframes in the campaign

lofty sable
#

They are in there I have used them

#

They come as a default looking object that needs to be colored they have the wide one and the normal one don't use the square ones

#

Doors are in Accents/Forerunner/Forerunner Dead Door Small/Forerunner Door Small Animated

Doorframes For These Doors Are In
Halo Design Set/doorways/Forerunner Doorway/Forerunner Doorway Wide

bold scaffold
#

@nimble fossil let's not bring external drama here please, thanks

nimble fossil
#

I WAS JUST ASKING 😂😂😂😂😂

#

God forbid someone has a genuine question

bold scaffold
#

I said not to bring drama here, that doesn't mean continue talking about it

nimble fossil
#

i was asking you how a mod handles stuff like that!!!

#

Like what the reason for a General mod to do Something like that.

#

He Blocked me so he doesnt see my msg here anyways.

bold scaffold
#

It has nothing to do with this channel, so let's move on from this please

blissful salmon
#

Is anyone available in helping me with a raid/Campaign map that im building? I've got a pretty good centerpiece but I dont really know how to script and would love some critiques or ideas to further my vision!

zinc gull
#

i guess u can open a #1231006559539036233 topic about ur map and people can share how to do stuff that you want

#

if ur map is built and just want some scripting help i may be able to add some stuff but prob wont have time to script everything. better to open topic or search for topics for help to get database of info

quick merlin
#

hello everyone, i downloaded halo 5 forge on my pc but couldnt find any active custom servers with players in them, and when i downloaded the halo 5 local server app on my pc, nothing changed, can anyone please help me with this issue?

zinc gull
#

That tool is so old I wouldn't be surprised if it just doesnt work anymore

quick merlin
#

isnt there like game nights and local server that i can play in???

zinc gull
#

i havent heard of any Halo 5 ones. i do hear that warzone is sometimes played on weekends but not much about h5 forge

pearl reef
#

the ultimate weapon on this earth. an empty wraith going mach 117.

wintry steppe
#

Sgt john forge?

tranquil shuttle
versed night
#

Trying to find players to play halo 5 forge on pc

swift grailBOT
# versed night Trying to find players to play halo 5 forge on pc

If you're looking for other Spartans to join you in battle, check out our LFGs:

#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims

Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.

gentle warren
#

is there a forge mode that is only tanks?

stiff hawk
#

yes

bitter pewter
#

Hey dose anyone know how to make the all the units mod work for halo wars ed

bitter pewter
#

ok lucas

#

i did it

#

ANYways

green magnet
#

Could anyone check out my map "Classified" please? Newest changes are equipment, FFA spawns, and screenshots.

stiff monolith
bitter pewter
#

I already did it

frozen kindle
#

Does anybody have a screenshot for a basic script where a button opens and closes a door in halo infinite?

#

I'll share my best map with someone if they can help me script a door as payment

zinc gull
frozen kindle
#

Awesome, thanks man!

finite hamlet
#

Hello ppl

opaque plaza
#

Hi all, hows the forging

proven cave
#

Been designing a home

zinc gull
#

waiting for next game

proven cave
#

Anyone know a good object to use as a base for a road? I tried the terrain slopes, but they bend weird.

zinc gull
#

UNSC Road is ok may have to shrink it

runic granite
proven cave
fair helm
#

@vast rock • we don't allow promos like that here

urban lantern
#

How do I play some mods on Halo Reach on MCC? What kind of Forge do I have to put on or go to?

floral juniper
#

sometimes other titles will need to be installed for some missions or maps to work

urban lantern
#

Thanks

#

Idk i saw this mod on my FYP TikTok and immediately downloaded it right away. I appreciate it.

outer cloud
#

is someone still using Halo 5: Forge

warm flare
urban lantern
spare kestrel
#

how do you make a new map in halo forge infinite

spare kestrel
#

nvm i found out

subtle osprey
#

Anyone know if there’s some guides to learning the halo infinite forge for beginners?

#

And where I can find them?

subtle osprey
#

Thanks 👍

warm dew
#

lol rip bot killed it one sec

rough sail
subtle osprey
abstract breach
#

does anyone know where i can access the flipbook the basic Halo 3 explosion?

viscid pumice
#

The wha?

viscid pumice
#

QUESTION. In halo Infinite, how do you make things fly with the scripts?

warm dew
viscid pumice
warm dew
#

Since this might be a lot of messages, I'm going to move to the questions channel and tag you

grave wigeon
#

Forge on friends

elder mural
#

Hi, Someone to Forge With?

#

MCC Halo Reach or Halo 3

#

I speak spanish and english

proven cave
#

I don't really forge much anymore but I'm interested in teaching someone. Pass on some tips and tricks, ya dig?

muted nebula
#

Can scripts detect if a player or vehicle is shooting?

proven cave
torn wraith
#

One message removed from a suspended account.

torn wraith
#

One message removed from a suspended account.

#

One message removed from a suspended account.

feral quarry
stiff hawk
#

There's a player made prefab with a setup for On Player Shoot.
It works by constantly checking what player's weapons are, and how much ammo they have, and triggers whenever it sees their ammo has dropped.
It works surprisingly well, but IIRC does not work with plasma /energy weapons

lilac stirrup
#

where is the sentinels in forge, I've been waiting since the update that introduced forgeable AI into the game, praying to the precursors that a patch would include them, so unfortunate that the live service ended before it could be possible 😔

warm dew
#

No AI sentinels unfortunately, only the Adjutant Resolution boss, and the dead sentinels in the bodies category.

fast sleet
zinc gull
warm dew
#

I have seen some forgers create prefab that look like sentinels, and scripted them to fly around in the distance or above their maps as props.

clear berry
#

Anyone know how to give the Bandit the BR75 scope in Forge? I been messing around with it and can’t figure it out

stiff hawk
stiff hawk
stiff hawk
#

Do you know how to do weapon combos?

clear berry
#

Yea. Accidentally combined a sentinel beam and skewer.

jovial ravine
#

Hey I don’t know if this is exactly a forge question or just a general halo thing but on Halo MCC, why do almost all player made maps and game mode say they are untrusted files?

Should I be concerned if did something like say, download a costume made map in forge or a game mode? Not like a mod just stuff made in MCC. Would I have a chance of my pc getting something? All I know is that it’s just there so 343 can say “not my fault/problem”

fair helm
# jovial ravine Hey I don’t know if this is exactly a forge question or just a general halo thin...

tldr: maybe

this was added either when MCC PC released, or when mods became better supported. in theory, it could be possible for a user to inject something malicious into a file. i dont know of anything specific being reported though. the potential outcomes of these cases could be anything from "your account gets banned from xbox live" to "you now have a bitcoin miner on your pc". but again, i do not think i have heard a single case of this actually happening

maiden ferry
#

I've been playing halo since halo 3 and never have really messed around with the forge. Now being older and for the first time beginning to mod a map... the amount of work people put into even just the forge community maps is absolutely immense

#

I am a little bit awestruck by how much time people invest for a map to be used by like 15 people and how much game knowledge it takes

proven cave
#

You guys think Husky-Raid maps are still in demand? Like to even a small degree? 👌

sharp summit
proven cave
#

Damn

#

Got a Doom inspired map I've been working on

sharp summit
#

At least that's what all the signs are pointing to. All the 343ask tags were recently removed from the preset tags section for assets, and HS has stated there is no more content updates coming. Pulling a map into matchmaking requires back and forth with the playlist team and QA to ensure it's ready for MM and I doubt they have enough people allocated for that anymore.

Your best bet is to just ask streamers like TheRedGear to play your map in customs so you can still see people appreciating your map; that's basically the core reason why I'd want content in matchmaking.

proven cave
sharp summit
proven cave
sharp summit
proven cave
dry citrus
#

Hey everyone, how's it going? Question: Is Halo 5 Forge still alive?

main oak
#

But I assume infinite it where most work is being doe now

dry citrus
polar topaz
frosty plinth
#

Is there a way to script a forge light object to change colour using a controller button press?

#

Or just in general if there’s a way to change light colours

#

I’m way out of my depth when it comes to scripting I tried the interface and I’m so confused

zinc gull
#

i dont think so, u would just have to script delete one light and spawn the other

shadow fiber
#

Is there a dedicated forge discord/community for Halo Reach forge? I have some pretty specific questions 😅

pliant lintel
#

Anyone here tried Ultimate Forge 2.0 pre-release by RejectedShotgun on the Steam Workshop?

pastel phoenix
#

Does anyone know how to script doors on Infinite? One of my buddies needs some help learning it.

warm dew
zinc gull
pastel phoenix
#

I appreciate the comments. My friend managed to get it working.

atomic flame
#

I'm a bit bummed out about not having my original Reach Maps, its gonna take me a while to remake them 😭

grave compass
#

ayo guys

opaque plaza
#

Discord?

#

Who has an invite for some major Forge communities

opaque plaza
#

There is also the unconventional way of rebuilding full maps on PC

#

Not sure if its a supported conversation here though a quick google search you can find instructions how to move maps from Xbox 360 Halo: Reach to Halo: The Master Chief Collection

warm dew
fading geyser
#

@hybrid path What kinda maps do u make

glossy wing
#

Is there a way to have players pick a loadout without being able to pick up weapons?

Like I have a radial menu for loadouts. But if I turn off the setting in custom games for weapon pickups then the selected loadouts won’t give the player anything

glossy wing
timid wasp
#

would anyone want to help me create a halo reach style "breakout" map on halo infinite? a dark map, with low flickering red lights, fog, - i have a map already, i just dont have an enclosure and all the embellishment stuff

timid maple
#

are there any node graph wizards around?

undone spear
#

Does anyone have a tutorial on how to do 1v1 Boss/Mob battles?

upbeat token
#

Anyone know how to make a daylight cycle that would also change light post to on

sour shuttle
#

LF a few people to help me make a map on Halo: Reach Forge World, a long while back I was trying to make a 2-in-1 game map (2 different types of custom games, but, on 1 map) dm if interested about what the idea I had and how to help set it all up

sour shuttle
bold scaffold
#

Try there :)

sour shuttle
#

Oh my bad

stiff hawk
normal token
#

Each time I try starting up a new Forge Campaign, it always gives me the "Dreadnaught Campaign" Mode instead the Mode of the map

stiff hawk
#

Nah looks liek deathcrawler's got it covered. A solid pull

keen brook
#

Wait wrong channel

toxic ridge
#

So anyone want to help me on two maps? They are pretty much done but could use some fixes to make them play better, one is for infection get out of my house style and the other I made to be able to do on almost any mode

fierce harbor
#

hola

onyx cave
flat palm
#

Hello there, trying to play a few games with my colleagues, and was wondering if in custom games it was possible to make the bot take a vehicle against us ? It would be amazing thanks

odd pollen
#

No, bots can’t actively drive or pilot vehicles in Halo custom games.

craggy lintel
flat palm
#

Could you explain please

craggy lintel
#

You'll need to go into Forge and experiment with forcing Bots into vehicles via the node graph.

The easiest and most effective way to get enemy vehicles is use the AI Toolkit which does feature vehicle spawners, although they will not drive UNSC vehicles.

#

If Bots are forced into vehicles, do take note that they won't function near as well as intended and have poor accuracy and pathfinding.

Also, aerial vehicles aren't able to be effectively piloted by Bots or AI due to the lack of aerial navmesh.

drifting grove
frosty plinth
#

I have a very specific question about a forge asset:

Is there a way to get inside of the cockpit of the pelican asset in forge? when flying through the model in forge/machinima mode it looks as if the interior cockpit isnt modeled. But I also found a really janky gamemode that allows you to spawn into one which shows that is it modeled and players can walk around, but as I mentioned, its really janky and for my purposes it will not work. I was wondering if there were any other work arounds?

white apex
#

I’ll be on for 30minutes

hushed socket
#

Hello!! I am searching for a multi-team RACE map&mode . Up to 8 teams to be set up in advance or in game (not random) . Do you know any that are properly working ?

charred fractal
#

Hey anyone able to help me figure out a small scripting issue (ai moving to movement zone)

onyx gull
#

who wanna play the campaings with me

swift grailBOT
# onyx gull who wanna play the campaings with me

If you're looking for other Spartans to join you in battle, check out our LFGs:

#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims

Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.

bold grotto
subtle osprey
#

I’d love to see a mod for og Halo Combat Evolved where it’s an open world with new environments that you can explore and just take out Covies and Flood

#

The idea being to make a world that’d be fun to play through with CE’s classic graphics and gameplay

normal token
#

Why are Grunt Mules not spawnable in Forge?

zinc gull
#

I dunno. u need to use scripts to imitate mules with boss briglard unit

lunar tide
#

Hey I'm trying to learn A.I scripts and event scripting and music setup with some objectives for a number of my maps and unfortunately my fellow forge teammates quit Halo I'm mostly a environmental forger and base builder and never learned scripting.

Can anyone like possibly help me with scripts or possibly teach me?

formal pebble
#

heloo peps

white apex
zinc gull
bold scaffold
#

@oak oyster no, that's not what this channel or server is for

oak oyster
#

Nah uh

glossy elm
#

Sorry for the random pop in

fair helm
glossy elm
#

My bad

novel raptor
#

Does any infinite forger k ow how to in the gridiron map with the classic grifball mode know how to get the slayer health & shield traits applied? I've tried everything but nothing works

nocturne fiber
karmic jackal
onyx cave
vale elbow
# onyx cave I'm the author of the map. What do you mean?

If I had to guess it sounds like a problem I had in the past where I didn't start with the correct core game mode rules. Like you can't have the game tracking the kills of the players like it's slayer AND have flags and bombs etc. that also contribute to the win/loss conditions.

#

If i'm right about what his problem is then he maybe trying to create a grifball game type with team slayer rules instead of neutral 1bomb assault

novel raptor
# onyx cave I'm the author of the map. What do you mean?

There is something in either that map or the game mode that messes with classic grifball health, its instant start to regenerate and its so fast that you can stand there, do nothing, and Jega won't be able to defeat you, which is why I wanted to apply slayers shield & health specs to it

#

@vale elbow no, I want grifball but with the shields & health specs found in slayer

onyx cave
#

@vale elbow @novel raptor I see. The map only works for the official Grifball modes. It's not supposed to be played with other modes or Firefight. 😬

novel raptor
#

I wanted to make grifball but with ai helpers/ foes

#

I dont like that I can take infinity sword strikes from Jega in there

#

That's why I want the shield & health to be like the way it is in slayer

#

I got everything else but that working

onyx cave
novel raptor
alpine tundra
#

Went on Forge today and all of my custom maps have developed that iridescent textures issue. The usual fixes aren’t working and I’d rather not delete and replace several hundred objects in each map. Ideas? Any help is much appreciated.

zinc gull
#

may be nvidia driver issue, you update it recently?

crisp light
#

Forge builder of over 11 years.
Hit me up if you have major projects, need design tips, or have questions about how to make game modes work with certain map builds.
I have multiple maps with source files to prove they were indeed created by me
I play on Steam but also have an Xbox account. Let me know!

crisp light
#

technically that file you are downloading the game reads as some rando's file. it doesnt really differentiate that you are the same person who made the original once its been posted. only for name sake wise on posting.

anyways, by doing this you are downloading an entire NEW copy of all the items and objects. without placing a thing. (even tho you did)

alpine tundra
hasty sundial
#

Wait. What do you mean xbox exclusives wont be playable on win 10 once microsoft finally disconnects their service off from the operating system?

#

I joke it will never happen. I don't necessarily rage farm.

fair helm
hasty sundial
alpine tundra
modern robin
#

nice

crisp light
#

off work early so ill have time later for sure!

crisp light
alpine tundra
crisp light
#

@alpine tundra

#

on tonight?

lunar tusk
#

im trying to make something similar to red vs bluee, and i was wondering if there was a halo game in the master chief collection which allows you to clone yourself? Im asking mainly because i dont have friends.

warm dew
fair helm
#

i feel like i remember hearing about NPC/AI mods for mcc a few years back, but these were pretty primitive and i would imagine updates would have broken these since i hadn't heard much about them since infinite's bots were either revealed or people got to playing with them more. modded bodyactors are going to be rudimentary either way.

best option would be self controlled second controller. rvb did stuff like that a lot. there was quite a bit of behind the scenes footage where they have like three people controlling eight controllers and stuff

charred flame
#

Hey everyone. I have a specific forge scripting question. Can someone help me understand what I'm doing wrong?

zinc gull
#

i cant srry, don't know H2A forge

vapid pumice
#

Olá

thorny forge
#

I'm trying to make kinder toten from Cod zombies the full map , anyone wanna help

prime flint
#

Which halo forge are you using?

thorny forge
prime flint
#

Bet

thorny forge
#

I finished the first room I'm working on the big theater now

#

I have no idea how to do lighting to if I wanna make it a infection game how to , I wanna a full map infection game

thorny forge
#

And I'm free all tonight

prime flint
#

I’ve dabbled a little with that stuff as a kid but never touched back to it

thorny forge
#

I'm sure we can figure it out

thorny forge
prime flint
#

Ngl to you I’m a father of two who has work the next day so don’t get your hopes up but I’m planning on putting some time in the game tonight

thorny forge
prime flint
thorny forge
hollow oriole
thorny forge
#

hey can someone help me set up Infected for this map I made

wheat abyss
#

Hello im looking for someone to make maps with. Im on Pc and it can be either on mcc or infinite^^

thorny forge
hushed socket
#

I am looking for maps that can support 4-8 teams slayer but also 4-8 teams oddball and neutral CTF (with 4-8 bases)

With standard 2-teams maps, the initial respawn for +3 teams are not good at all , even the map is barely made for more teams

do you know any ?

warm dew
hushed socket
fair helm
#

@warm dew • sorry, for safety reasons we can't allow promotions of other servers here.

vapid pumice
#

Olá

#

A

#

Todo

#

S

marsh apex
#

i needd hellppp

#

with a scriptingg

#

how do i delete multiple object with the object list?? (scripting)

warm dew
#

If so, I believe you would just use For Each Object, put your object list as the input, and then for "execute per object" connect it to a Delete Object node with the "current object" pin connecting to the input of the delete node.

raw stirrup
#

is there a discord for Halo MCC forgers? Im trying to remake Aquarius from Infinite in MCC

fair helm
hushed socket
warm dew
icy tree
#

For those who know about my map, Gruntland, it has unfortunately been deleted after I accidentally deleted all of my map's versions while trying to update all of my thumbnails of said map, as well as the map itself.

#

I did however, created a new mode on Halo Infinite called Fiestafight:Classic. (which I will release in #1231006442656628758)

hushed socket
zinc gull
#

idk i haven't seen it around

proper vector
zinc gull
valid pike
brazen marlin
#

rotates grid and kills you

cold finch
#

Has anyone copied over the Zeus game variant from Halo 3 into MCC? I was hoping to play it with a few friends and couldn't find it

thorn eagle
#

how can i add dead body props in forge like dead spartans

zinc gull