#halo-discussion
1 messages Β· Page 173 of 1
Funnily enough I love the CE sniper, it feels really good when you hit shots with it π
I'd say infinite's is the hardest overall, but I could never find a comfortable aiming setting so that could influence my decision. For long range, I'd say ce.
My favorites are Infinite and H3.
However, when I hit a shot with CEs it feels the most rewarding.
Have you tried tweaking the deadzones for your controller?
https://youtu.be/_UoOQ7o5Yiw?si=cDFeglpkOYFSrnoD
No settings will fix it
same issue and I tried everything. I know part of it is due to how they changed the reticle friction.
Hi chat I'm on Xbox series S tryna play Halo 5, did the "leave custom game then matchmake" trick but it doesn't seem to work?
what is that meant to do?
that trick fixes the matchmaking for series consoles on 5, since the matchmaking is broken on the series consoles.
you need to do it every single time you boot the game. you canβt boot it from quick resume, it has to be completely closed and launched clean. also make sure your search region is sent to expanded.
Ugh
Thatβs the H5 matchmaking experience in 2026 lmao
Well thanks ig
wait, when did it break like that? i feel like ive played on my xsx without issue
its been a while tho
like 2023 i think
How is MCC matchmaking broken?
Are you on PC?
If you're interested I made a tool that does a bunch of things for troubleshooting/fixing MCC, but one of the fixes includes a fix for rejoin. Basically it watches your network traffic and resolves the issue MCC has to allow you to rejoin. It has to be running before you launch MCC, but it can do all of the work in the background π
I have submitted the technical details to Halo Studios, no idea if/when they will ever fix it, but they did confirm its not bannable to help people fix this feature
Oh, but I only guarantee it works for steam, I....should probably test the microsoft store.
Yes its open source
in retrospect, i might not have played halo 5 on my xsx that recently... i guess it's an OS bug
ty, if you have any questions dm me anytime
Ngl
They should add helioskrill to mcc
It's very dodgy
Sometimes you'll get a match in decent time other times you'll be waiting 10-30 minutes for team slayer of all things
They were referring to the rejoin thing which is in fact broken. Otherwise, besides the connecting session/restarting search thing which...still happens.
Ah
Yeah thats always gonna be bugged ash
Chat halo Spartans are hot
which ones
The Halo 5 ones
vale and tanaka fr
Hell yea
finished the halo 5 campaign yesterday, I never realized they were so caked up
Back when 343 knew what they were doing
If the next halo game doesn't have caked up Spartans the planet is gonna explode
back when peak human athletes actually had the butts to match
like aint no way they all of a sudden got old farmer strong looking like twigs but still lifting heavy
Let's make sure we keep it appropriate for the server
bruh
Okay I think I did this right but it didn't work so I'll try again
I'm gonna close the app and restart it
Booting up a private custom game
Ending it
Pressing the quickplay button
Initiating search
Locating Spartans...
Looking for match...
Continuing to search...
Still continuing to search...
Not sure how long I'm supposed to keep waiting...
And I give up
But I have heard It would work the second time
So here I go again
Same result
I can match for Warzone firefight fine
I can get into a custom game just fine
But matching for a PVP mode just doesn't work for me and idk why
Honestly that just might be the inactive servers fault
Try to play again on the weekend
Team slayer and ranked slayer are the most popular modes
I see
Report them via HaloWaypoint w/ video evidence. There isnt really any other recourse, but that does at least eventually work. They will just make another free Xbox account but hey
Who is JumperScaped that HALO is collaborating with?
Never came across their works, or maybe I did and don't remember them.
halo there
Hi everyone, i'm candidly wondering if this game's still played somewhere else but in the US
Infinite or MCC? My understanding would be yes either way, but population differences may make one more playable depending on where you are
How is the population distributed across the two games by continent according to you ?
In general MCC has more players and only Halo Studios has the type of breakdown you're referring to, so anything I tell you is strictly vibe based. And I dont play Infinite anymore so im a bit biased. But we can go off of the various population reports that exist.
I know of a decent group of UK/EU folks that play MCC daily, I assume that exists for Infinite but both struggle w/ population depending on what you want to play.
My opinion and first thought was highly driven by the fact that i can't find any game in ranked on both games. Second question is trickier though, Halo is completely unique in : Its lore, gameplay and playerbase, why is no one playing that game that was once populated by a millions active players daily ?
Ranked in MCC is mainly doubles nowadays. But also cheaters rank locked most of the streamers / daily players to a 23ish, so you'll usually find games in the 13-33 window.
This goes towards your second question. Basically neglect has driven a lot of players away. A lot of the more casual folks are in a holding pattern for "what comes next"
numerous things caused it.
true lol infinite cgb population is always pitiful compared to mcc
im thinking just not enough people play infinite. like every classic custom game mode has been remade in forge already, custom campaigns, all sorta fun stuff, but no one plays. And MCC cgb has fun stuff like modded invasion and elites. Falcon is way better. MCC has a better browser too, can create playlists that autoplay. Infinite browser is designed in a way it kills activity soon as match ends, this is the biggest problem
if Infinite let you create a custom playlist of maps/modes then launch it and it auto cycles through then maybe it would have a chance. Like you could just have a room of custom campaigns running entire day without much maintenance
yea true. omg all this is reminding me how poor Infinite menu, ui, and browser is. goodness i hope next game is much better
We need Ranked Snipers Back in Infinite
Reboot the Halo new timeline And with a Halo timeline to year 2552. And this time more redemption arcs. And I have an idea. Do you remember a gem called time splitters 2 I have a similar plot, why not make every other character grab index keys. That way they can blow up halos and have a massive $300 million dollar budget.
I don't think that's what Seanonix was suggesting by hoping the next game is much better, given the conversation was about the UI and custom game browser
And I don't think a reboot timeline where everyone for some reason has an Activation Index would somehow fix things. Like, why would the thing which activates Halo be something everyone just has? (And how would that somehow mean the game has a $300 million dollar budget?)
Is there a way to do a custom game for survive the undead? I canβt figure it out
That'd be me and my crew, my friend
Yo anyone that can help me on UNSC ship battles on how complex it would be for some of the battles? (I decided to back into halo)
which game?
Any game really, even the books
I know about the armaments and the basic of the slipspace transitioning tactics like what admiral cole had done in the conflicts he was involved in during the covenant war
I was reading the halo evolutions short stories and read the short story 'the impossible life and possible death of preston j cole' and it got me thinking about the battles fought in space against the covenant
So heres why ^ (sorry for the long reply)
You may be best asking that question in #lore-and-universe
Yeah true
do any clans exist in halo infinite
yes, check #1076334026090094602
helloo
Do you ever wonder whats up there ?
Up where
Maybe someone up there is wondering what its like here
Honestly hollywood loves showing Aliens as the tyrants coming to destroy us, but what if we never had contact with aliens cause they are a more advanced peace loving society and we are too primitive and violent for them
Aliens might be scared of us we are the type to attack them without a moments notice
I was just quoting that one halo 3 trailer
Groups of people tend to kill others in their own self interest. You can even see it in nature
How many people can say they havent paid taxes to a government thats killed innocent people
Violence is deeply rooted in pretty much every species here on earth. Id love to see an alien race that doesnt have to follow the same rules. But people gotta eat lol
Anyone else keep losing connection to games on mcc
Yes, its been happening since yesterday. Maybe fixed tomorrow hopefully π
Got me banned twice
Anytime there are server issues it really highlights how annoying the ban system is
What if the Halo 2/3 remake was just one game l? Would that suffice as enough to not need a multiplayer
Any potential remake of Halo 2/3 doesn't need multiplayer. Just like the Halo CE one.
What we really need is the next iteration of MP to be announced soon. As either a stand alone service or as part of Halo 7. Hopefully we find out something in July.
Besides... can you imagine the meltdowns if they released Halo 2/3 multiplayer with sprint and slide. It would be entertaining at least.
Yeah every critique is just upset with the lack of MP announcements therefore these remakes should have one, failing to understand what Halo studios said the remakes were made for
But that's not the goal for the remakes though. Not trying to recreate them but to tell the story in hopes with accuracy and consistency.
Yeah I couldn't imagine the outrage if they did attempt a H3 MP remake.
I just hope that when H2/H3 is made it remains consistent with whatever CE3 sticks with.
Yeah Halo can be bigger than it is. Imagine Halo with Battle field sized maps with no sprint that'll be π
Not just for accommodating sprint, just in general Halo needs bigger maps
We at least know there are "multiple" projects in the works.
But the lack of detail going forward is starting to become frustrating. Drifting into disappointing.
That was definitely part of it.
But different time / era. You're never going to recapture the nostalgia. And players are different now.
The social side is never going to ride today.
One of the aims of the new remake(s) is to expand into new markets. eg. PS5.
Those players don't care for the sprint / no sprint debate.
But what they will want is a level of consistency when they go from game to game. And campaign to multiplayer.
Part of me is sad and misses it.
Part of me never wants to go down that track again.
It'll be nice if they could but looking at where we are now they gotta take whatever victories as they can get. Playing it safe with Campaigns is the right way to go right now
We know that other projects are also in the works. We just don't know anything about them. π
Yeah give us some news and we'll be satisfied for a month or 2
People were upset that the Infinite designs were used like elites, grunts, needler, etc just stuff that looked fitting for Covenant era armor and weapons.
Some critics wanted Halo CE to look more like CE.
The issue I've had with this is because these same critics will come back to say the same thing whenever Halo 2 is remade when H2/3 NEEDS to be consistent in design with whatever CE becomes
Whatever CE becomes all Halo studio needs to do is add things instead of changing models and designs like Halo 2/3/R/4 have had issues with.
I'm pretty happy. The Infinite models were great. Tweak them a little bit - and then use them to reboot the whole trilogy to a new market. At the same time launch a new multiplayer game / service with the same look / controls - and hopefully bring heaps of those players across!
I rarely, if ever, see asset reuse as lazy. It's time and resource efficiency to make use of what you already have. If actually argue that it's silly to sit and rebuild everything from the ground up every time. That time and resource could be put to much better use on other things
If they didn't design the maps with sprint in mind for Halo Reach and beyond, they would feel way too small. It's level design 101 to know what abilities the player will have access to and design the levels with that in mind
I'd say the same is true for the animations too. I'd rather the animators be focused on making new animations for new weapons opposed to making new animations for the old weapons yet again. Like, I know a bunch of people complain about the Halo 5 CE Magnum animations being used for Campaign Evolved but like, those animations from Halo 5 are good and I'm surprised they didn't reuse a bunch of them for Infinite's returning weapons
It was a problem when every Halo had its own idea of what a thing should be. Now I would love multiple or all elite designs in 1 game but Halo shouldn't be clashing with Halo for little to no reasons.
That's how we got H4 arbiter though we have H3 elites
If we manage consistency then we only need to add rather than replace
There's a LOT more to it than simply just copy/paste. It would probably surprise you just how much actually gets reused that people don't know about or visually see.
It honestly doesn't make sense to build something and spend time perfecting it, then just throw it all away and start again from scratch. Why not build on what you had previously, and make it better? Fix things you didn't have time, resources, or tech to do the first time round
Add rather than replace πππ
I would rather developers have time to work on proper features and work through bug fixes, than have to spend their time every game rebuilding the same stuff the did last game. If that was me, I would quit.
I heavily re-use whatever resources I have for building projects. I will build from the ground up if what I have isn't suitable for purpose, but having a base to work from is 1000% more efficient.
If you want development at a decent pace and games not to take years between releases, you don't want ground up ever single time
Honestly, calling it "lazy" is ignorant and insulting
Combat Evolved didn't have matchmaking or custom maps when it released back in 2001 on the original Xbox. If you wanted to play with 15 other people, you had to set up a LAN party. Not sure what you read that said Combat Evolved launched with matchmaking and custom maps?
Those were made by devs
Yes, because they most likely have a multiplayer project in the works and it would be pointless to have two separate projects with multiplayer since one would cannibalise (Is that the right word here?) the other's playerbase
There are other features and improvements comibg to campaign evolved - like the additional missions, weapons, skulls, new terrain, objects, textures
Oh how I hope we get details on those three prequel missions soon
People aren't just going to be twiddling their thumbs
I can give a tangible example of something I want to see at that games launch. When infinite came out campaign co-op was peer to peer like MCC still is and they reworked it to use dedicated servers.
If campaign evolved isnβt on dedicated servers that would be bizarre. Same concept for full cross platform support alongside it, which iirc infinite eventually got as well.
Thatβs an example of reuse that should be a no brainer.
It was never going to get fixed before today, hopefully they notice it today though
Yes, if itβs the same as last time we will get a tweet sometime around their lunch time with a fix shortly after / approaching their afternoon.
Funny, i have PvE withdraws.
If i had money, i would invest in making a Halo campaign that randomly keeps generating and never ends.
Why not the option to do both?
Both would be great - the idea being we should carry forward wins.
Both would
we also got h2 and 3 map remakes in the later games so we should have an idea of how some of them will play with sprint.
Desert Bus, have you ever studied game design?
100%. Like, I know people love to claim the map is too big, but Halo 5's Midship remake is such a great map, in part because it was redesigned with the new abilities Halo 5 brought in mind. If it had been a 1 to 1 port of the original map, it would've been horrible to play on (Though I think the original Midship was too small in the first place)
You can hold opinions on game design without needing any credentials on it
Donβt need to be a pilot to know planes donβt go in trees
No, this is the part where I explain that they didn't make the multiplayer maps bigger for the sake of making them bigger like you believe they did
If you even had the thought to do a small bit of research into the processes behind level design, you would learn this
Like, the way you talk about it, it comes across as if it was a change done to spite people
And I refer to what I said earlier, if they didn't design the maps with sprint in mind for Halo Reach and beyond, they would feel way too small
Note I said "Reach and beyond" because Reach was the first Halo game to include sprint, a game made by Bungie
Because the way you're acting is giving me the impression you think 343 were the first to give us sprint in a Halo
They still had to design the maps with sprint in mind in Reach
Sprint was basically mandatory for navigating the maps in Reach unless you had a jetpack, which has its own host of issues
Well regardless of nostalgia, the fact is that we are in 2026 now:
- Businesses pursue ROI, not art for art's sake.
- Most players expect and have spent much of their gaming lives having sprint in a shooter.
- Halo will never be allowed to cater to a smaller and smaller good-ol-days audience at the expense of reaching as wide a consumer base as possible.
Going forward, even giving people the option to turn off sprint is a select luxury we're lucky to receive.
Even ignoring the nostalgia angle, reverting back to Halo 3 style gameplay would just feel like such a weird decision for people outside of the community to look at. Like imagine going from Halo Infinite to Halo 7 and suddenly Chief can't sprint anymore, it'd feel jarring
If people want to revisit their childhood playtimes, they can go visit their childhood playgrounds.
"Is there a skull turned on accidentally?" lol
The default loadouts for most modes included at least one with sprint, usually the first option, which most people would select
Sprint is not one of those features.
No-sprint will always be in the shrinking minority of players over time.
Literally would be what someone would think too
In general, I don't think I've ever seen a community which has a small but vocal group that seems so intent on the games never evolving their gameplay beyond 2007, which is especially ironic given the title of the first Halo game
It's a natural human thing to think that recognizing the past gives license to demand that future generations live in it.
unfortunately
I'm glad I don't subscribe to that belief
They can have both. There is zero reason MCC has to be a museum, there is clearly a playerbase there to cater to (profitably!) while also pursuing your new ventures
Halo Studios already has the "classic server" setup that a ton of companies are now trying to recreate. Lean into it π
mcc is bugged pretty bad right now. games constantly crashing out in pregame lobbies and the custom browser not working
β οΈ The team is investigating reports of connectivity issues impacting #HaloMCC. Some players may experience issues accessing services.
Weβll share updates here as they become available.
Increase bms and add speed lines at full movement speed. Now you have the illusion of going faster.
That should also go both ways. cough remakes cough
I'd personally prefer a new adventure, but I can't pierce the bulletproof business case behind the remakes. Thus I will be adding to the MAU count for the remakes lol.
I don't think MCC having issues is somehow grounds for them to make a complete remake of Halo 3
why would old fans want to play an h3 which will probly have sprint and less features when we have mcc?
yea i dont see a point to remade halo 3 mp
maybe the next halo forge will use those assets from remade campaigns that would be cool though
a campaign is fine I guess, but I guarantee it's not going to be the same in mp with how things feel or play.
People said for years Halo 3 looks good enough without a new coat of paint. I remember seeing people say this as far back as 2011 when CEA was released
If Lord Hood wore a full face helmet I'd give it a pass for faces
β The team is seeing #HaloMCC matchmaking success rates return to normal after a recent service change. If you're currently playing, relaunch the game to receive the change. Submit a ticket at https://t.co/Ya2f8ZXD20 if you continue to experience errors.
Halo studios just needs a separate Classic Halo team that makes modes and maps specifically for Classic Halo players.
But unfortunately the complaints will still come cause no matter how close it gets to H3 because it's not H3 people complain.
(halo infinite) guys help i accidentally flung a brute at a fob and now he's legit off of the halo what do i do π he's still alive too π
Redo the FOB
And it's the only way or wait until the game will count those brute as dead
ohhhh okay thank you
I had plenty of those things during my LASO run
oh my god
Enemies just flew away because of the big boost from the explosions
And you can't see them, I mean their marker, because of the blind skull
Wait at least a few minutes or redo the FOB
i had been waiting like ten ish minutes laughing i dont think he was coming back
thank you so much
I suspect that "classic" fanbase;
-
Isn't a big as it thinks it is. Despite the noise. Although HS will have a good idea of actual boots on the ground (MCC and Infinite throwback playlists).
-
Doesn't project much revenue for HS. It wouldn't surprise anyone if the venn circles for classic fans and microtransactions were nowhere near within touching distance.
-
Is impossible to please. They are chasing a feeling of nostalgia from 25 years ago. Different time / era. So they will die upon whatever hill takes their fancy (eg. grunt models, single shot pistols, 60 round ARs, and so on).
once Ranked came into the picture 343 prioritized HCS over Halos image.
Can confirm that third point from an interaction I had yesterday with someone, who was adamant that the Grunt models in CEV weren't good enough because one of them had a methane pack design based on Halo 4/5 era Grunts
Halo 2 is the first Halo game to feature ranked, predating 343 and HCS
And well, MLG was pretty big during the Halo 3 era
Halo could be much bigger for people to enjoy every era of Halo cause some days I wanna play classic some days I want loadouts type game, and even ranked but catering to just one way or one focus is a problem I see.
Yeah that's before my time π€· so idk
I recommend you read into the early days of Halo Esports
Like, there have been times where they did cater more towards the pro players, such as with early balance changes made in Infinite's life (Many of which have been reverted such as the Mangler nerf), but I wouldn't really say 343's soul focus has been on catering to that specific group and not caring about anyone else
I'd say H5 and Infinite releasing with only Ranked before everything we grew up with showed their priorities
the only times i've really seen 343 "cater" to high skill/ranked/pro/HCS/etc players is:
- early on in infinite's life, as adv says, which is the first time i had seem them do this and has been scaled back
- late into a game's life, where the titles in question were largely being played in competitive scenarios
- brief stints during weird middle grounds between the above two, largely because the more casual and established sides of halo didnt really need any work (and most of these changes largely only impacted players who were seeking a new or advanced form of that halo title. see: breakout 2.0)
Do you have a source on Halo 5 only having ranked modes at launch?
It did quick play, and Ranked arena at launch π€ it was so few modes early on
Similar issue that Infinite had
Actually I think it had multiple modes but they were all ranked
the two primary models of sustaining a service (which games happen to be, even before the concept of "live service") are:
- sticking with what you started with or at least catering to one particular userbase and developing around that - possibly losing out on users who want to do more with the service
- exclusively innovating in a way that has zero influence from the userbase - possibly losing out on users who are content and dont want massive shakeups
there's not really an easy way to mediate between these two without making the service significantly more cumbersome to manage, for one reason or another. generally speaking, you have to pick one and stay with it. switching midway through has a tendency to devastate a userbase regardless of which way around it goes, and isnt guaranteed to draw in new users. 343 does try to switch this up between releases (and sometimes at notable points in a given game's lifespan) but... as evidenced: neither strategy, nor swapping between strategies has been able to keep the "majority" happy. some people constantly demand a certain kind of change, and then others leave when that change happens, so it gets levelled out again and tides turn. then the vocal minority becomes those who didnt want the change but didnt leave. it's a cycle.
I'm finding nothing saying that Halo 5 launched with only ranked and no social playlists at launch
I think that'll be hard to find, I had to search up angry review 10 years ago to see it
Idk if that's convincing enough of what day 1 Halo 5 was like
Did Warzone also exist as only a ranked mode at launch?
It existed along side it day 1
I know Warzone was there day 1. My question is was it also ranked only
No ranked warzone came later
So Halo 5 didn't only have ranked modes at launch
π I hope you're not hung up on that.
Outside of Warzone H5 had no social modes
Same. Halo 5 10 years ago is hard to remember the deets
There were definitely social playlists though
E
Had to look at a angry review video to see that day 1 H5 had 5 ranked modes and warzone.
I just don't qualify warzone in the discussion
I'm not talking about Warzone
Oh yeah then no social modes. Though it was under "Arena" every mode under it needed 10 matches to qualify
^
Yeah I remember modes coming in and out but the discussion was about 343 catering to HCS π€· and 1 weekend social mode wouldn't soften it
I was just watching a Vtuber have her "Flood Reveal" moment which honestly is one of my favorite passtimes to see people experience them for the first time in CE and I forgot how the Flood back then flips the movement of CE. When fighting the Covenant, aggression is rewarded. Pushing them does alot to defeat them but the flood constantly has you back pedaling to avoid their arm waving assaults. Just a neat thing I noticed awhile ago.
The old saying: if you try to please everyone, you please no one. We don't need a separate team for classic fans cause hs already knows what they want. They don't live in a bubble and classic fans aren't exactly quiet. The reality is it's not the direction they're going for their games and at best they'll put in a temporary classic playlist as maybe a compromise.
Which is a wild thing to do IMO, not focusing on the classic that is. They're out trying to reinvent the wheel and if grapevine bears fruit, that's hella true with full remakes for 2 and 3 coming. Halo's reputation has been in the garbage for over a decade, you'd think the 1st move would be to please the crowd not to spit on them.
If they go back to a more original game, they'll alienate their current fans and people who think we should sprint and have other abilities etc. It's a lose lose situation and they have to pick a side. I'm also not saying that's the only reasons why halo isn't as popular anymore either. There were plenty of other things that helped kill the fan base as well.
I enjoyed all the Halo games from different studios, I still don't understand the hate towards games
I think some people vastly overestimate how much of the fanbase falls into the "purist" mindset I see from the people demanding the focus on classic gameplay and haven't considered that some people don't hold so tightly to what Halo was back in 2007 and see that as the absolute for what Halo should be. They may be playing MCC more these days yes, but I imagine that's more about revisiting the older games while waiting for something new to release
there could be multiple reasons why they left. I doubt removing all the abilities for example would fix things.
Its a shame we cant see Xbox related numbers, but at least on PC MCC didnt see a massive change pre/post infinites release
I'm assuming those PC numbers are only on Steam, right?
It seems moreso that MCC has hit a bit of a steady state. Regardless of whatever the next game is.
And yes
But yeah, not surprised it didn't see much of a change from before and after Infinite's release
I dont think anyone would bother arguing that, MCC is higher than Infinite on any (current player) metric. The interesting question is why, and/or what does that mean / how do they carry that forward
I'd bet one if the factors is the aiming.
If the goal is average users we are currently missing it. If the goal is sales, Infinite will be the next benchmark
I would think the lower number is likely just due to how things were handled post release opposed to any design choices made for the gameplay. A small number who refused to play because you could sprint are likely never going to play regardless
I don't think abilities are even in the equation. modern fans don't mind them.
What's the topic?
think about this, reach is one of the most popular games on mcc and it has abilities.
That's my point, the abilities (Which includes sprint) are not the issue for why Infinite has lower player numbers now. It's the inconsistent support early on in the game's life which hurt it
I don't get why armor abilities are all seperate and why most of them aren't just built into the armor.
I heard Halo 5 multiplayer was really good, it's not on PC though, why is it so good anyways?
I think the campaign played a big role as well. Lack of playlists and the whole cosmetics ordeal might have helped as well. Oh, and the aiming. just my personal issue.
Why was the campaign even a dlc and the multiplayer free?
A free campaign can get people interested. They can make revenue with cosmetics.
The multiplayer should have come when buying the campaign.
At launch the xbox app worked better than steam.
The multiplayer being free was to lower the barrier to entry for new players who wanted to try the multiplayer out
Oh, I see.
I keep forgetting Infinites mp is free thats so much worse
They could've just done a demo for the game for new players.
I agree with the previous sentiment that it really doesnt matter free/paid or sprint/no sprint, it was more "multiplayer beta at launch missing features", that really needs to be stared at/studied and hopefully they have. And we will see π
To be aligned with that, weekend support for the next multiplayer title please! π
Xbox app for Halo infinite's only issue is theater and a small menu bug which happens on steam.
This was awesome
they need to move away from just having these limited playlists at launch. Make sure everything is ready prior by making it a priority.
Loved being able to shoot bots
it's one of the cool features of the game.
I like the huge amount of weapons and vehicles
If there is ever another conversation around the feasibility of slayer I think we are DOA
I love the Spartan Laser design in Halo 5.
and the movement complexity. Gunfights in 5 felt like true duels, rather than fights between daleks.
It was in every game up to Infinite, idk if it was ever added to infinite
Which reminds me, it would be awesome to see multi team rotate back into MCC some day. Low pop / UI cannot be an argument when rocket race rotates in which...is a multiteam variant w/ low pop.
You say that as if watching two Daleks fight one another isn't fun (Even if it only happens once every 10 years)
Truth Yuke π»
halo infinite update?
now there's a fun collab: Halo x Doctor Who. "Arbitrate. Arbitrate!"
I've been meaning to make a fake leak of a Dalek in a Halo for some time now. I may finally act upon that
does someone also have a very slow loading of stuff after the todays update?
Anyone playin at all?
no its still loading for me just after the updat of today
mcc?
halo infinite
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Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
lol
Because what they did was bad, not only classic Halo players had issue with their games
The elephant driver is protected from almost everything π kind of fun
Not from me putting a sniper round into the back of their head
If i remember well, pro players were highly involved in the dev of arena multiplayer in Halo 5
They were play testing maps and giving suggestions to how changes them
Since the beginning of the game, Halo 5 was a highly compΓ©titive focus title
Someone did talked about some changes that happened in multiplayer like for example the mangler in Infinite to "please" pro players
I won't even talk about ridiculous change like that because that's a bit anecdotic and everything but that's something that had happened for ridiculous reason since Halo 4
just tested the new game mode and its not good, you can not have loadouts when you have died in the match, you cant go for cover to recharge your energy shield, just give us warzone
I don't think this mode is meant to be seen as Infinite's version of Warzone
from what ive played you keep the upgrades. weapons you need to pickup again if team revives you before round is over. i find speed boost is very good. ai tends to swarm one area if team is together, you get away quick to give self space. i tried full resistance but was too slow
always try to choose a power weapon too ive gotten scorpion tail before. scorp tail + speed boost
i think its a good challenge bc it's hard with random lobby. but i can see how a team of 4 teamworking would be helpful. you can focus bosses same time or have someone clearing groups with their weapon choice
I'd hope the latest game would still be getting updates as opposed to getting abandoned until h7.
doesn't matter if the pop is low or not.
I'm sure they can do multiple things without sacrificing timeframes.
especially if it's just a playlist.
This latest update to Infinite has just completely broken some things for me.
Battlepasses are absent, weapons bench suffers a really bad bug, kits are totally absent and inaccessible, some of my helmets are missing and entering the vehicle bay just crashes the game
And I have photo proof as well
How did a 10gb playlist update break so many things
well lucky for them it's just one gametype.
I can enter and play the new mode but none of my weapons geos are applied it just uses the default models
I think that might be solely a me thing because another player had his stuff applied to his AR, but still
Make sure and submit a support ticket if you're having any issues post -update
Please refer to the Halo Support site for additional information and/or to submit a ticket concerning any issues you may be experiencing.
Man.
you realize that bugs can happen outside of a play test environment, right? Even if they didn't test it, we don't know if it's taking away from other projects which is what you're assuming. For all we know, the people working on it and fixing it could've been done with their stuff.
the life of game dev. meh
The life of any developer tbh
And just for posterity's sake, I tried to enter and inspect the shop to see what's broke and it's busted there too.
"Date acquired: 12/31/1969"
The Endless are playing a prank I guess. Time traveling jerks.
Are you on console or pc?
Console. My boyfriend is having similar issues on his PC tho
Yeah yeah I know, submit a ticket. I know the drill by now.
Someone explain why I have 5 golden battle passes that I didn't even unlocked
Bug report it here
(You arnt alone but its important to submit issues like this when they pop up)
If you had a nickel...
probly won't help, but maybe try a hard reset.
rare to see you in this channel, lol.
Take screenshots if you can, by the way.
a visual indicator can speed up the process
Bad experience on the gauntlet. Failed on easy. It was probably the horrible map, or too many enemies on the horrible map. Never again.
I would want less harbinger every round. Also on the Halo 2 docking area it needs more cover and less units all at once. No room, cover 30 units in small areas ain't it
Anyone know why I can't use upgrades during the rest part of the gaunlet gamemode?
I'm finding that the biggest obstacle are shock grenades
It was excellent...
Halo 5 definitely had some 3v3v3 games.
So much fun.
Personally I think 3v3v3 is the general remedy for sweaty games.
It's only 1 extra person on a 4v4 map - but you are always outnumbered 2:1.
It pretty much takes map control, in the old sense, out of the equation. You just have to keep fighting. The more staid (but effective) tactics of 4v4 go out the door.
The only hard sell is that people don't like a negative K:D. And that comes with the territory.
But so much fun.
Best Halo Reach mission is Long Night of Solace
Oh yea??? Lets see your sources.
What makes it da best??
https://youtu.be/PRC70JWKm6Q?si=RcFG9Wc2BXBSAdEr 20 years ago today, revealed at E3
Reinstalled infinite after a long time to try the new mode
it's pretty tough for me! got to legendary (last? idk) round once so far but lost
Im confused What button do press at the upgrade thing to upgrade on controller
Bruh its actually challenging but i kinda like that
hm im on pc so not sure...it may be right on d pad? there should be a prompt that appears left center of screen when you are standing in "upgrade area"
Yh i figured it out
Everyone keeps leaving
This is impossible dawg i got as far as wave 3 and the bosses are the teleporting harbinger and the brute thats full sprinting at u with a gravity hammer plus 100+ waves of enemies suiciding grunts elites all 4 of us insta died
rip yea i feel like i need speed boost upgrade the most just to get some space
it is not impossible. roll bandana and spam disruptor grenades. its super easy
you can stun 200 enemies at once
I just did it, but super lucky because they only had grunts
Team needs to always upgrade at the beginning, and always use your nades on clusters immediately
Def need a team that knows what theyβre doing and dont dc
This mode hard asf
I just finished Halo Reach and onb that was such an amazing campaign
Spent 2hrs playing it today and couldnt beat it gonna try it again tomorrow the mutilator melee attack goes kinda crazy
currently on my first Halo 2 playthrough
I'm likin' it and those anniversary cutscenes are phenomenal, but I'm a bit more critical on certain levels
Halo 2's level design is a bit of a mixed back due to how development went
yh I'm aware. Some levels are very enjoyable (Delta Halo looks gorgeous in both graphic states and has good combat sections), but The Oracle went a bit long, Quarantine Zone and Sacred Icon didn't feel so eventful yet took a hot minute to go through (tho Sacred Icon's atmosphere is gorgeous, I'll give it that), and one of the early levels' driving sections also went on a bit long. still enjoying it tho, absolutely
Also love the rifles in this game
Quarantine Zone's atmosphere is also pretty neat, making your way through the snowy plains with elites at your side while fighting off flood, taking out targets with a Wraith. it really sets the mood even if i did get lost a bit lol (could also be a skill issue on my part)
Nah, some of the levels are pretty confusing to navigate, especially when you're being swarmed by Flood
Halo 3 improves on that front for its levels bar one
ah yh. I got pretty much stuck in one room on Sacred Icon because I thought I had to break wall panels and kill those shielded guardians to proceed (tho did I? or could I have just activated the pillars right away lol)
Sometimes I feel like I need to play some parts of Arbiter's levels as Solid Snake lol
Yeah, Arbiter's camo will help you, just be sure to move swiftly while cloaked
Should I wait until this weekend or start Combat Evolved now?
Iβm trying to finish the entire Halo Master Chief Collection before next school year
Depends on how much time you have now
By all means, now is always a good time to Halo.
Well, itβs 5:10pm. i go to bed around 9pm. If this tornado watch doesnβt turn into a tornado threat iβll play
Yeah, play until you gotta sleep or if a tornado comes (I hope it doesn't though)
do what you are comfortable with
and I hope you'll stay safe
I'm also on my MCC journey
I think imma get a snack real quick because i havent eaten since 11:30. all i had was a Stromboli and we had 3 minutes to eat. THEN, i will get onto the game
I forgot how peak halo 3 was β€οΈ
Can someone find someone who knows someone that can make something happen to return team snipers
Omg fr
Oh shoot
Btw question
How long until the halo Fanta collab is over
Almost done with Halo 2, one level left
Icl, gravemind was flawed, but the room where Blow Me Away played pumped me up fr. I legit started singing along
Y'know I kinda like the Arbiter's stealthy sections, and I actually beat the par time on a level for the first time and it was in one try and I wasn't even trying (it was for Uprising)
I'm drifted a bit the other way. It's probably my least favoured.
Halo 2 beaten 
Good game, good game indeed in spite of the flaws
Tho I can't be too harsh personally since the devs did get crunched hard yet still delivered something functioning, with an emphasis on the 'fun' part
And even the worst levels weren't so bad at all, they were fine. tho I would absolutely be singing a different tune if I played on legendary because I hear horror stories about that difficulty constantly
Oh yeah, legendary is brutal to put it lightly
Like, I've been slowly working on beating legendary for some time now
I have not posted Halo for a while, but whenever I would I had worked up to always jumping in right on Heroic difficulty π
Played* not posted⦠Still, I love the universe of it!
I'm considering doing some Halo CE levels on Heroic or even Legendary once I'm done with this journey, but halo 2 on legendary? Like, i used to be a soulsborne challenge runner but I still think Legendary would cause mental damage
But first, gotta play all MCC on Normal, Halo 3 next
Fair, you can get a good understanding of the levels on normal. I did something similar for when I was going for the S+ rank in RE4make's professional mode
I played through the 1st lvl of 4 LASO with my brother once, literally, the only way to kill any of the elites was for one of us to be the diversion and the other to assassinate them! π
Doesnβt matter how much lead or plasma you put into those guys!
I admit that for Re4make S+ rank professional, I just used bonus weapons lol. There's times where I don't care about being challenged, and where getting ranks is just some indulgence stemmed from boredom
Don't worry, I used bonus weapons too
Kinda wish I recorded my S+ run though, but alas
The only limit I have is glitches/cheats, bonus weapons are all fine even if they negate a challenge
I'm unsure about what skips and tricks I want to use when I replay Halo CE
I recommend looking into some of the speedrun strats. Some of them are really interesting
oh yh, the silent cartographer skip looks hella fun
I also used one assault on the control room skip on my normal run (the one where you hop from glass panel to glass panel), that's just using terrain as it is. there's also this one skip in Dark souls 1 (the Anor Londo stair skip) that I always use for the same reason
Frogarchist and other youtubers gave me a lot of interesting insight
there's a strat on that map where you don't even have to play the ghost run section cause you can end the mission early.
I cant beat this chud gauntlet
need a good team
Some guy in my team activating skulls like mythic as if its not difficult enough
U spawn in a room where u get to choose ur guns grenades and spend 1 point to upgrade either speed damage or health then u get teleported to an arena where u gotta kill bosses to progress to the next stage infinite waves of enemies spawn until u kill the bosses
Im assuming its 5 stages till u win ive only gotten to 4
Every stage the difficulty goes up too
Fellas, I keep seeing people get the scorpion tail in gauntlet. How do they do that??
Okay, what does the recovery upgrade even do?
If youβre asking me, i have no clue. I went to walmart the other day to get one and they had every other collab except for halo. I had to get the cod orange fanta
Iβll prolly go by tmr and check since i need to buy some pickle ball paddles
Ur shields recharge faster im guessing
i think your shields either recharge faster or take less time to start recharging
Just was thinking of how they could just retcon rookies death, let another studio make Halo ODST 2 while they work on Halo 7, and maybe even set up Rookie becoming a Spartan 4 at the end of it, and Chief being a mentor figure to him in Halo 7 thus setting up a new protagonist fans would be okay with and letting Chief retire. That's my fan fiction fantasy for the morning 
An ODST 2 doesn't need to follow the same cast of characters as the first one. And well, Rookie was the only member of Alpha 9 which made sense to kill off, since he was ultimately a blank slate
cortana is quite fit
Cortana always goodlooking
Somehow i'm dying more times in Halo 3's early levels than Halo 2's 
At least I'm enjoying this still
He was also a character blank slate or not that fans had an attachment to. More than the rest of the cast. Most don't even know he's dead, and those that do think it was stupid he was killed off in a book. It doesn't need the entire crew, but I do think the existing market of Halo fans who have checked out of the series would be asking "why isn't he in it?" Learn he died in a book and scoff and cause negative publicity. Just retcon it. The helldiver's warbond shows how these fans checked out of halo still like it. Just need the right title
i kinda need to get used to the 'leading shots' thingy
Yeah I realized this coming back to Halo 3 MP lol
I'm a campaign-only fella but somehow I'm dying more times in the early levels than in Halo 2's early levels. I do admit that i have been a bit reckless sometimes. I'm an avid doom player (mostly play on UV and Nightmare, so playing very aggressively and with a lot of strafing) whereas Halo appears more methodical and where you also need to run behind cover more often than not. So yes, i have lost patience a couple of times lmao
You playing on heroic?
It's been a while since I played Halo 3s campaign. Once Campaign evolved is out I wanna do a whole run again. The brutes definitely feel different than the elites to fight and I remember having to adjust to them.
Oh yeah those brutes in Halo 3 do not mess around
Like, in doom, strafing in an open combat field seems to be a consistent strat, but when I try that in halo, I tend to get shafted pretty quickly lol
Yeah Halo imo still has some of the best AI in shooters. They want to kill you they are aggressive and duck and weave lol
Even Infinite with the new gauntlet mode is hard. They want your butt dead
Definitely try to get in the habit of using the motion tracker
Your first sentence doesn't make sense. He either is or isn't a blank slate, with most agreeing he was a blank slate. His status as a blank slate character people liked meant that of all the characters from ODST, he was the one who would have the most impact if he died without any sense of cutting his character's story short since there wasn't really a story to him.
His death happening outside of a game wouldn't really confuse most people if a new ODST game happened with a new cast of characters. It'd be like complaining we don't learn what Chris and Jill were doing in RE2
I don't think people like the Helldiver Warbond for Rookie specifically, they like it because they like ODSTs
He's the narrative vehicle and main character of ODST as far as the player is concerned. As he is lost in a hostile world alone, so is the player. The rest of the squad are side characters. You're experiencing their stories, but Rookie is the players story. So yeah despite being a silent protag people still care about him. Which is evident by how many fans are bothered by him being killed off.
I think they need to bring in more of the fans who checked out of the series, and having a connection to a new cast of characters with one players know would be ideal.
I also think they will eventually have to replace Chief and it's going to be difficult to introduce a new character to existing cynical Halo fans. It would soften it to again have it be someone they already have embodied and who has a similar vibe as chief. So not Buck
Just beat Floodgate, no deaths, par time beaten even tho I wasn't trying lol
Ngl that level was very good, gameplay-wise and atmosphere-wise too
I'm not even 3 hours into my first playthrough and I'm already at The Ark. I knew Halo 3 was shorter but I didn't expect it to go this quick in spite of my many deaths in the early stages. Tho I do hear Cortana is a level that can be a test...
I never said Rookie wasn't the main character of ODST, but that doesn't change him being a blank slate. And it doesn't change what I said about him being the one who made the most sense to kill off from the cast of characters. Fans being upset is to be expected whenever any character gets killed off. Reversing the decision over 10 years after it happened purely because of backlash back in 2015 is not going to somehow get the people still upset about it to suddenly be onboard with things. If anything, Halo has had an aversion to killing off major characters since Rookie, Jul's and Black Team's deaths and that's not a good thing
And again, I bring up the example I already used. Resident Evil 2 didn't feature the original cast of the first Resident Evil. You can introduce new characters to a fanbase without needing a familiar character from a previous entry
Halo even did this with ODST and Reach not featuring any characters from the main games outside of brief cameos at the end of the games. You don't need a familiar character for a hypothetical ODST 2 to work
Yeah, Floodgate is a really easy one to speedrun as well
The background music is really great. Halo 3 still looks gorgeous to this day
Wondering how the rest of the game will go, hope
isn't as bad of a level as they say 
You will need to prepare yourself mentally for it
ODST and Reach were made before the series lost a lot of fans trust and excitement, and dwindled from popular culture. The series is on different footing, and definitely a new cast of characters can be introduced and should, but I think a lifeline connecting old to new to energize those old disconnected fans would be helpful. Rookie being a blank slate can be a good thing, he can be made into a character. Chief wasn't much of one in CE. I like how he's grown personally. Especially in recent titles.
Not saying it's gospel but just speaking from the perspective of a guy in his 30s who wants other guys I know to be energized about Halo again that we all grew up with. I have heard what they want and it's usually very similar across the board. Guys who have kids now. That could be the future generation of Halo fans.
If anyones beaten the gauntlet drop some pro tips
Hey guys! I was wondering if anyone would like to play the whole mcc campaign? I'm looking for one or more people... Must be on pc due to cross play complications? Send me a dm and I'll be on all weekend pretty much
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive β For ranked/competitive matchmaking
#lfg-social β For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other β For firefight, spartan ops, etc
#lfg-espaΓ±ol β Para jugadores hispanohablantes en cualquier categorΓa de juego
#lfg-hcs-scrims-or-teams β To help you find a team or secure some scrims
Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
Damn The Ark was harder than I expected
I tend to strafe then take cover. Strafing in doom is a lot different than in halo. Iβm currently on halo ce on heroic mode and Iβm constantly having to take cover and run to the nearest aid
fair enuff
And tbh, ive only ever completed 2 campaign story modes before. Halo Reach and Spider Man Miles Morales. I mainly play FPS and TPS styled games
@smoky oasis here you go bro π
0-14 random and you're going to throw memes bro?
Okay seriously how are people getting the tank gun in gauntlet
wow ive never seen a community leader until now lol
Will there ever be a good halo game made again that actually pulls in a consistent player base and has 343 devs actually responding to fans about gameplay?
Started the
level
Aaaand Halo 3 dunzo

good is subjective, and Halo Studios have no obligation to respond to fans about gameplay. no players have any obligation to play games they dont like, either.
I've said it before, they could make the perfect halo game, but it's not going to bring a massive sustained population back. Maybe a couple great games in a row could build it back up, but that's just halo's reality these days.
They gotta start somewhere
Started Halo 4
First level beaten, Halo 4 already feels much more serious and oppressive. ngl I really dug Halo 1-3's campy nature lol
tho a very serious and oppressive story can work. but I'll just continue and see.
Requiem was actually a good level, aight
yeah, hopefully it's the best direction.
Oh, if you didn't know there are also different endings on legendary for most of the games if you want some motivation. Or just watch them on youtube. And there are terminals on different missions which will give you more lore.
Hey was looking to see if anyone who still has halo 5 wants to search up some warzone Iβve been doing it for around 30 minutes and canβt find enough people?
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive β For ranked/competitive matchmaking
#lfg-social β For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other β For firefight, spartan ops, etc
#lfg-espaΓ±ol β Para jugadores hispanohablantes en cualquier categorΓa de juego
#lfg-hcs-scrims-or-teams β To help you find a team or secure some scrims
Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
I am aware of the legendary-exclusive endings yh. I have found a few terminals too (mostly while I was lost lmao)
Just finished Infinity and let's just say that I'm blown away. what a great and atmospheric level that was
Yh those Prometheans are def tanky. and I miss the Covenant talking, tho the Covenant now just making ominous gibberish noises fits with the darker tone I guess (even then, Halo 4 still has its fair share of humorous moments, tho the original 3 games' camp is still iconic to me)
Yeah, Halo 4 followed what Bungie did in Reach and made the Covenant all speak alien languages again. Halo 5 brings back the Covenant speaking in human languages
Still unsure if I want to get Halo 5 lol
I'm saving Halo Reach for last alongside ODST
While the narrative is not great in Halo 5, I think it has some of the best gameplay and level design in the series
There's still some flaws in some of the levels mind you, but those stick out to me more because I studied level design as part of a degree
Interesting
Maybe I'll even prefer 4's campaign over 3. Maybe. I dunno. I am aware a lot of people also rank games by Legendary modes and multiplayer (which I don't factor in). But for all I know, the last few levels in Halo 4 might not be that good
I still enjoyed 3 no doubt. Every MCC I played game has impressed me so far in their own way
Last time I played Halo multiplayer was back in 2016 or so (which was couch split-screen deathmatch on Halo 2)
I like the second half of that mission more just cause it's vehicles. If you play spartan ops, there's a couple missions that tie into the infinity getting boarded by the covies.
I think both halves are strong in their own ways. As for spartan ops, dunno if I'll play those after Halo 4. I'm primarily interested in the campaigns (I was also informed spartan ops is co-op based, I'm more of a singeplayer fella)
Spartan Ops is very much a really great idea with poor execution
me enjoying Halo 4 could also be because my expectations weren't as high as with Halo 3 (I remember people hyping up Halo 3 to me a decade ago)
Like, the idea was that it was basically a co-op campaign which exists alongside the main campaign of Halo 4. But the way it was handled was basically quantity over quality and it really shows
Fascinating
I asked on internet how long Spartan Ops would take. I hope Google AI saying it'd take 10-15 hours solo is another AI hallucination because that's longer than Halo 4's main campaign 
Unironically, I sat down a while back and worked out how to whittle down the 50 missions Spartan Ops has down to 12. Not acted upon that though since I don't know how the mod tools for Halo 4 work yet
And yeah, never trust AI for answers on these kinds of things
Tho I have heard from others that Spartan Ops take quite a long time and that Halo 4's campaign is relatively short
I was also glad to have the hitscan back in Halo 4. And the magnum being good stuff too, although the ammo is def more limited, as I expected
Had to make use of them Promethean weaponry
It was meant for 4 players so it can be a slog if you do it solo.
sounds about right
Halo 5 > Halo Infinite
pretty much any halo over infinite unless you judge by story only
me and my duos rankings of the Halo Reach LASO missions based on how hard it was. (S=hardest, F=easiest) https://imgur.com/a/X6kPbpF
I finally got my girlfriend to play halo, she has started on halo reach
You know ball
I thought you were just happy to find games lol
Bro scrolled up just to comment that π«ͺ
idek how I got to this channel
Agree. Infinite multiplayer is indeed garbo
hey does anyone know if Steam MCC can play customs online with console MCC?
Yes, only the campaigns for CE, 2, Reach and 4 don't have cross play in MCC
So like, multiplayer, both matchmade and custom games will work with PC and console players together
ok thanks
because the fans rejected being able to buy spartan points to help monetize the game
i would have bought tbh
This is a great analysis if you ignore reality
Selling Spartan points was a DOA Idea. ESPECIALLY paired with no roadmap on where the generated money would go? Why are we developing stance screens when Co-Op crashes if one person drives too fast.
Pair monetization with action and it would sell, period. Tell people you need money to increase anti-cheat efforts and money will pour in.
This is ignoring that MCC received pretty large updates for....2 years? following that "conversation" that never happened.
If monetization was so important to MCCs continued support, why was it ONLY spartan points that were thrown out? Why is Infinite also ignored, despite being profitable and having mtx?
TLDR: Bad idea, they never produced alternatives, gg.
paid sp was probly too risky even if they did pan it out, and I doubt higher ups wanted to keep working on mcc forever when there were future projects in the works.
I guess
So does Spartan OPS have cutscenes? It's like a story mode as a side story right?
it's basically firefight with cutscenes.
Fair enough. I do think they should have done more with monetization but incentivized users for that. New maps, playlists, and other stuff to entice them to buy on top of fixes that were needed
There's the pre-rendered Infinity cutscenes which released alongside each episode but there's also much more barebones, camera panning across the environment you're going to fight in cutscenes as well with each mission
I would pay for a dedicated server to run in the CGB for example.
Gotcha! Thanks.
I'd pay for new forge made maps.
Yep I would fund new rotational playlists for matchmaking.
New anti-cheat enforcement, even if its paying a minimum wage person to hit the banhammer button.
Mod support for the CGB. etc
Two more levels to go and Halo 4 done
This new halo infinite update made scripting so buggy man
Aaaaaaahhh!!
I beat Halo 4
Either case, I really enjoyed Halo 4 even if the ending feels a bit anticlimactic. Didact, an ancient forerunner guardian who is often ahead of Chief, getting defeated by a bunch of cortana clones and a grenade. Alright.
Even tho Spartan Ops has story importance, I don't have plans to play it. I'll just move on to ODST
interesting
The Didact was too strong for Chief to beat by simply shooting him. Cortana using the fragments she ejected into the Didact's ship to restrain him and Chief using a grenade to knock him off the bridge was the only option they had for defeating him within that moment. The two were lucky to have been able to stop him
fair enough
sometimes, the right way to stop a strong mastermind is through a stroke of luck
I don't think H4 has a 'that one level'
Halo CE has the library, Halo 3 has Cortana
2 has... hm. Maybe The Oracle. But overall, 2 has no level that makes me dread at the thought of replaying
My least favorite level of 4 was prolly Reclaimer, and I don't even think it was bad at all
Cortana in H3 was not even as bad as I expected but I think I'd be singing a different tune on Legendary mode
Reclaimer and Shutdown are my two least favourite levels in Halo 4, the former because I think the Mammoth was a poorly executed concept, the latter because it's a mission which genuinely had potential but fell flat due to the lack of enemy variety in the Pelican sections and the bad layouts of the three towers. But thankfully you can skip the first two towers to make it go by much faster
Overall Halo 4 pleasantly surprised me. Flaw-wise, the darker and more serious tone could've been executed better (I just really vibe with the original 3 games' campiness since I grew up with campy media), I feel that if they wanted to make Chief more serious and dramatic they could've committed a bit more emotion-wise (tho the bonding between him and Cortana is still well-done for what it is), and i feel the parts about Catherine Halsey didn't really go anywhere (I have not played Spartan Ops tho).
Cortana's degradation is portrayed well enough, the levels are very great atmospherically, the gameplay and weaponry is neat, and I did not have that much problems with the promethean enemies even if they did feel a bit generic.
As for the lack of ammo critique, well, I'm on Normal mode so I guess that didn't bother me as much (I often had enough ammo to take out every enemy in my way), but I'm certain that Heroic or Legendary would test me. Tho Halo 4 is not the Legendary mode that I hear the most horror stories about
In my personal experience, Halo 4 legendary isn't too bad. At most you may need to restart Reclaimer due to an old legacy bug from when it released on 360 but that's about it
Interesting. Yh I still hear most horror stories about Halo 2 Legendary, especially LASO
ODST shall be next, let's see how it goes
I actually did play a bit of ODST a decade ago but that was only FIrefight mode
I canβt believe halo CE because my aunt did something to the 360 when she was younger
You don't believe in the concept of Halo Combat Evolved?
jackal snipes have aimbot and the plasma rifles will melt you, but it's doable if you know where they are.
Yarp.
Like classic arcades: memorize the pattern by trail and error.
And just enjoy the process.
it's much different than the other games, but it's fun. If you see police lights flashing or noises, it means you're near a panel or phone that you can interact with to get a side story of one of the citizens when the invasion started.
Does anyone remember Kurt-051 and Ghosts of Onyx?
Ghosts of Onyx is my favorite book
Yeah itβs one of the best
The fall of reach is the best one tho
Meh. It's such a vague media type statement.
Haven't played in years I think, maybe when firefight first came out.
How's the game been population wise.
Getting a bit burned out on monster hunter and crimson and need something different to play.
I heard they are mostly remaking/remastering the older games. Does that mean no more new Halo games?
There is a remake of Combat Evolved coming, but that doesn't mean they're not going to be making new games, Halo Studios have said they have multiple projects in development. So far they've only shown off one
It also shouldn't be be taken as confirmation of other games being remade since they've not said anything about remaking any beyond CE
Ok, im not really Holding my breath the next new one is going to be epic though, halo 4, Halo guardians and Halo infinite, were ok but after all the NDAs were up for each one it felt like a broken record, of Leadership issues, egos, resource constraints, and revolving doors of staff.
I do hope all that is in the past bow though. But only time will tell
Game development is messy
Like, every game has some sort of issue behind the scenes
Yea True, Im likely not to be hyped for the next new ine though, also Been sticking strong to my No more pre ordering games as well.
Honestly thats saved me so much money.
I do hope the next game does move away from the coatings being the only options.
Hopefully we get the traditional color options and the coatings are an additional layer.
I wouldn't be surprised if they go with some sort of hybrid system for the next game
I didnt mind the Open world for Halo infinite but it really felt like their game engine wasnt built for a basic open world.
I do kinda wish they had figured out a way to let us choose coatings on specific armour pieces, so helmet, shoulders, etc
Like co op and wayppint markers are usually an easy task for Open world multi-player but I remember they struggled with that.
Well, they've moved away from using Blam!/Slipspace for future Halo games and are now using Unreal Engine going forward so they won't be dealing with any of the technical bloat the old engine had
Thats good to hear, as far as cosmetics, honestly They should bring in the people whonworked on anthem, the color customization was peak in that game, probably one of the few good things to come out of that game really. Plus they had coatings though not many that wpuld overlay on the armor above your color options.
Also Kinda hate how they felt very season 8 game of thrones with halon4 -infinite... mainly with dpartan Ops... that mode had so much potential.
Shame they didnt see it through, it would have been a great way to further expand on lore
Spartan Ops was a mode which focused on quantity instead of quality, its issues would've been mitigated had they focused on making 12 more focused levels instead of trying to squeeze 50 missions out of the same 8 or so environments, especially when multiple were reused environments from campaign and multiplayer
Not saying they shouldn't have reused any environments, but when you revisit the same desert plateau over and over, it does leave a very sour and sandy taste in your mouth
Yea it did feel super boring, and the lack of Optional AI teammates or Matchmaking options, made it worse, given around that time qas when many of my friends who played Halo started to drop off.
Back on 360, Spartan Ops did have matchmaking
360, dang was it really that long ago, I thought i played it on the Xbox gen that came after 360
That Gen between 360 and Series x feels like a Fever dream
Never had any AI controlled teammates like what we saw in Halo 5 for its campaign though because Halo never really had anything quite like that until Halo 5. Closest would've been Arbiter in Halo 3 but for all intents and purposes, NPC Arbiter was just a modified version of the standard Halo 3 Elite NPC
Yea, Ok well I need to head to bed,
Was some new firefight mode added.
In Infinite? Yes, it's called the Gauntlet
Oh nice maybe ill check it out tommarow
In a hypothetical situation, if Master Chief confronted an enemy (Didact, Atriox, Tartarus, etc) and was about to face off with them, and they had Cortanaβs chip and tried to use it as a way to force him to surrender, would Chief surrender to protect Cortana? Or would he fight them for the sake of the mission even if that meant she would die?
In summary, what would Chief do if He was in a hostage situation and Cortana was the hostage?
he would probly surrender if they were going to destroy it the moment he tried something and then wait for a better opportunity.
I'm guessing cortana would also try to help if they put her in the computer.
Day 282736 trying to beat the gauntlet
Saw people on twitter talking about how cheaters on mcc are advertising their cheats in matchmaking. Someone even captured it on livestream. Kinda has me worried MCC might suffer like the older CoD titles on PC.
the only thing we can suggest is that any user encountering cheating or hacking in halo should record evidence and submit a support ticket for Halo Studios to investigate. where possible, reporting the xbox account too can be useful.
Please refer to the Halo Support site for additional information and/or to submit a ticket concerning any issues you may be experiencing.
Dont worry bro big boy easy anti cheat gonna stop them all πͺ
Bro this gauntlet sucks
π
Just Reach left. Just beat Oni Sword Base
i just had one crash my cgb lobby because he was getting folded
they don't deserve to be called hackers, they are just script users with overinflated egos
Yeah the CGB is notoriously overrun w/ them. Its kind of my barometer for whether or not its being taken seriously yet.
funny thing is they all say the same stuff. always a hard r and then whatever expletives fit in their tiny repertoire. silly how it's always the exact same kind of response when you call them out for it too
let me guess...reach?
yep. not even a shock at that point
Its always reach
literally always. that's where assassination tower is after all, and tower kids do not play anything but reach
So I have a theory as to how the Gen II MJOLNIR exosuits platform puts the Spartan-IVs on the same level as Spartan-IIs.
Do share
Although the Spartan-IIs are the best Spartans and the MJOLNIR (Gen 1) still puts them at the best. I think the reason Gen II puts Spartan-IVs on the same level as Spartan-IIs in Gen 1 is because of the undersuit. The outer armor plating is less and lighter which helps makes the Gen 2 armor more mass producible, but the undersuit which multiplies the Spartans stats is what bridges the gap between the Spartan-II & Spartan-IVs. Cutting cost in the armor plating, but more advanced tech put into the undersuit which allows a mass producible platform to bridge the gap between the previous generation armor that encases better Spartans. So it's not the MJOLNIR Gen 2 armor as a whole that puts Spartan-IVs on Spartan-IIs level, but it's the undersuit specifically.
that's where the force reactive circuits and all are
Yeah, the Polymerized Lithium-Niobocene Layer for the artificial muscle.
Soooo. When we making this stuff for real?
What type of specialists do you need to team up to work on this technology?
Okay so I haven't played Infinite's campaign just yet because I'm still finishing Halo 4, but I had an idea. Since at the beginning of Infinite, the UNSC Infinity gets raided and heavily damaged. What if the UNSC decides to complete the unfinished UNSC Eternity and use that as the new supercarrier flagship?
Well, the only issue with that is that the Eternity had much of her pieces were used to repair Infinity after she was hit with a glassing beam. Plus with the state of the UNSC around the time of Infinite, getting resources to finishing Eternity is going to be a hard thing to do when other things need those resources
Yes, but it might be faster to finish UNSC Eternity than to repair the entire UNSC Infinity.
The repairs Infinity got have already happened. They happened between 4 and 5. They likely aren't going to be attempting another repair after what happened to Infinity at the start of Infinite
Which is why I think they may as well complete the UNSC Eternity, we don't know how much of it was complete and how many parts were taken out so it could still be like halfway fone or someway around there, then just worked on until completion.
They took allot of it to repair Infinity. And regardless of how far along Eternity was, they have other things where resources are most definitely more important to send to in the aftermath of Cortana's defeat and the rise of the Banished as a major faction in the galaxy
I mean they don't have to work on the Eternity now, they can work on that after using the resources in things that are more priority right now. Whenever they start constructing another supercarrier flagship, may as well just complete the Eternity.
Oh forreal? Sweet!
I have a dumb question: why is it, in my backwards compatible halo reach Xbox 360 disk, when Iβm connected to the internet it automatically forces me into the base noble 6, but when I turn off wi-fi Iβm my own spartan
because it cant download your customisation settings, most likely
misread, hold on
sounds like the inverse; your online profile has no customisation set. have you tried setting your customisation while online?
Its probably because its trying to download your online profile, but that server no longer exists, so in the error scenario it defaults to...default. Which is nothing customized.
oh, right, its tied to the halo server not your xbl account. doy
There are still people who grind for Inheritor on reach completely offline. Oof.
I asked someone who really understand this stuff.
These cheaters can do a lot of stuff, like forging inside a live multiplayer game in the CGB, joining your session without an invite or crash your game if you have EAC on.
But there's no known RCE exploit like the older CoD titles, which is a blessing.
thats good.
As the person who wrote the posts being described, and who also understands this stuff - this is correct π
Thx
Their systems are so basic and straight-forward that exploits are easy to find to abuse, but if there was any form of high-end hacking possible it would have been exposed already
at this point, this isnt really a discussion we can continue here. by all means, if you have evidence please do report even if you feel it does nothing - more reports means more attention.
ultimately when these discussions happen here, it really does start to edge towards making it easier for people to join in on the behaviour you're (rightfully) campaigning against, and its really not something we can keep fostering here. the frustration is understandable, but there is a line, and it is often being toed.
If I see RCE, I would hang up the game immediately
I respect the position youβre in - Iβve been making tickets for years. Iβll continue to do so. And I wonβt discuss it here anymore.
Hopefully someone from Halo Studios finally wakes up to whatβs going on, Iβve been told they read here so fingers crossed.
I FINALLY CONVINCED MY FRIEND TO GET HALO
Their tickets are handled by AI, so good luck with that
What if the Combine from Half-Life faced the Flood? (Note: Combine only / city 17 citizens), (no Resistance or Xen Fauna), only Floods vs Combine
Knowing people that work in Support, this is incorrect. There are autoresponders for tickets (as practically all ticket systems have), but real people push tickets into the relevant buckets for different teams
I'm curious if it's outsourced or if it's people that work in the studio.
Could be both, but there's 10000% people in the studio that work for support working on tickets
Community Playdate in 30 minutes
https://www.youtube.com/live/U73BhSN5uW8?si=mxqOJmtEGOPmBghw
Join us for our Gauntlet Community Playdate Friday, May 15, at 11am PT.Match us to unlock the Unicorn of Ice rewards βοΈSet a reminder now, and be there once ...
Is it possible to get the exchange to rotate more often and do rare items or items that aren't obtainable anymore?
is halo 2 legendary feasible for two idiots in one week
What if Doom Slayer & Master Chief teamed up against Flood infected Demons?
With enough willpower, yes
me and my dad did it in a week back in the day so definitely
gonna be fun
anyone wanna run the final four campaign for spartan points?
Halo idea: Powerwash Simulator 2 Halo Expansion π
Its a known hit registration problem with the tank; been there since launch
Is the Halo Infinite campaign good or trash? Havenβt played it but the Brute speech from that original first look trailer seemed really cringe. Is the story actually good or just generic/low quality?
Good
I really enjoyed it.
The Pilot isn't anywhere near as annoying as this think from the last couple of trailers going in.
The Weapon is great.
I had no problem with everything jumping forward.
It's probably one biome and one set piece battle short.
I had one of my worst nights trying to find games in KOTH Firefight. The player base is really thinning out...
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive β For ranked/competitive matchmaking
#lfg-social β For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other β For firefight, spartan ops, etc
#lfg-espaΓ±ol β Para jugadores hispanohablantes en cualquier categorΓa de juego
#lfg-hcs-scrims-or-teams β To help you find a team or secure some scrims
Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
Needed more wildlife as well. I wish it was like an rpg where there would be different places all around the ring that we could go to and fast travel could be some kind of teleport.
Canadian Geese to be exact
Dislike it
Were the graphics as bad as they were in that first look trailer? Did they have any Craig easter egg in the final game?
you can watch gameplay vids or twitch streams if you want to see what the graphics look like now.
Do people think the final version of Campaign Evolved is going to still be full of Infinite assets? Like, do people get the impression that 343i/Halo Studios feel like they hit it out of the park with the design for that game and are just going to make all those versions of Covenant species/marines etc. the static default look moving forward on all new projects?
Yes. And I hope so.
yea prob a mix
So you think all the designs from Infinite are the best version?
I think infinite has a really good blend of old and new designs. I think whatever assets make their way into campaign evolved will be fine.
I personally think the Jackals from Infinite look silly. Their armor looks like theyβre red vs blue paintball teams or something
It does look a tad odd, yeah. Would say its a result of the more action figure-y style that infinite tries to replicate off h3. Personally I think it looks pretty decent, Do prefer the H2 version over it though
How can I get waitlisted for halo fest tickets? Is there any safe way to buy them from a reseller?
Anyone else feel like halo infinite multiplayer is kind of useless to play to earn points? Even with double at 200 everything costs thousands and it feels useless to try to earn enough without an active battle pass. All challenges are 200 or less, and all are an exact repeat week to week. It just feels SUPER mundane.
All I know is that the multiplayer is basically what killed that game. They released it without any multiplayer content and super delayed Season updates⦠basically killed the entire games future
I think Infinite looks great. And is really respectful of the early Halo games.
Fans of the OG look of Halo:CE are not going to be happy - but if we are looking for a consistent theme to take us into later games - and a new multiplayer. It's a great start.
That hurt. A lot.
And the delay (and then steep learning curve) of Forge - was also a big blow.
But I think what hurt the most was the knots they had tied themselves into with the game engine. The desync killed whatever vibe the game had left. And it really wasn't until they reverted back to the Halo 5 code that it settled down.
Let's be real, no matter what, someone would be upset with what Campaign Evolved is doing regardless
This already wins the award of Truest Thing Said Today.
where's that one image of halos 3 through 5 where as they age they go from "this game sucks" to "this game was underrated". feels applicable
it's not useless, but it does take a very long time if you're trying to get all the exchange items and only play a minimum amount of games. I remember doing some quick math and it would be around 7-9 years to get everything if I only played one game a day. If you played swat for ten hours a day, you could probly get one of the armor sets in a couple weeks, but it'd require a very tough mental and nothing else going on.
Sadly all versions I found feature words which can't be said here
And I almost posted an image I did find which would've been fitting but the person who made it added something onto it which would've gotten me in trouble as soon as everyone else noticed it
I did find someone claiming that Halo 5's artstyle isn't controversial though... Which is an odd thing for someone to say because I distinctly remember it being very controversial
I thought some of the mp maps were sterile and boring, but I don't remember all of them.
Iβm just starting my first ever halo play through. I just installed the halo mcc. Iβm loading into halo ce
Good luck!
Good luck and enjoy! I would also highly recommend playing Halo CE on original graphics despite having the Anniversary graphics available on MCC. The Halo CE Anniversary is infamous for screwing up lighting and other atmospheric elements of big game reveal moments and is basically just a Halo Reach asset flip for Halo CE
Where is the setting
You can simply switch between graphics modes in game with the select button (i donβt know what it is with mouse and keyboard)
Game settings are all set to halo ce.
And thank you for the advice. Iβve been wanting to play halo for a while and with summer break coming very soon I have a reason to
Lol
Mission 1 done, Iβm hooked
Itβs not in the settings. Itβs simply a toggle you can press while the game is live. However, the original graphics (at least for Halo CE) are very iconic. The devs based the marines in that game off of inspiration from the Colonial Marines from the Aliens movie but later games start making the marines look more like standard modern military units and thatβs what we get with Halo Reach marines thrown into the remastered graphics version that donβt really fit the aesthetic of the first game at all
Iβm in the pause menu. So is it just a button you press or what?
Xbox controller
Hit the view button while game is unpaused
The little button with two boxes above the dpad
Thank you, it looks more polygonal and scrubbed of full designs, is that how itβs supposed to be?
The grass is flatter and stuff
I donβt know how to describe it
It looks more in place idk
The old graphics have the original design of marines that have a more space marine look
The other thing is the newer graphics screw up lighting in lots of places where it is supposed to be dark but they make everything bright in the new graphics so that ruins a few important parts of the game
Thank you for the help
Sure. Play it however you want but if you want the true original experience Iβd play it with original graphics first. The remastered graphics for the first game were not well received. The Halo 2 Anniversary was considered a better remaster than the first games remaster
a small tip is you can hold down the trigger for the green gun and it will overcharge. it's a quick way to take down elite shields.
I like the graphics. It feels more in place. It gives better vibes
Thank you
My favorite marine look personally was the ones in original graphics Halo CE which they never recreated in the future games but I wish they had
Iβm driving a warthog π₯³
And the original cut scenes feel more natural since the remaster graphics just put larger character models over the same mesh that move a bit awkwardly
Makes sense
Yeah I wasn't thinking getting everything, just 1-10 things to customize my spartan how I want. I am at something like 15k, and stuff costs 1k-20k it seemed. But I only get 200 points per match. Just seems extremely imbalanced.
yeah, it's pretty low. gotta do all the challenges and then play games that don't take very long which isn't great if you're not a fan of it.
A realization about Hunters, when you "kill them." you are rarely actually killing the hunter just destroying enough worms that it can no longer think or maintain its self. so is now just a pile of worms.
This means there are likely hunters we have faced in halo several times. Imagine fighting a hunter who has gone against chief in H2, H3 and suddenly he is on the banished side in H Infinite.
So really... when you kill two hunters, the left over worms should come together and form another enemy to attack you.
that would be a cool encounter for a game some time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3717455914&tscn=1779051855 god damn the maker of this mod is having a break down. those random accounts are the creators. they are making alts and going crazy.
Hi, I'm not sure if I'm in the right section and this is my first time using Discord, but I'd like to suggest to the developers that they don't abandon console users. In 2026, we still don't have basic yet exciting features like the old menus included in the Master Chief Collection. Even several current menus are missing music tracks, which I still don't understand why they weren't added. I've been a huge Halo fan since Halo CE, and I was wondering if anything could be done about this.
Halo 5 is pretty neat
Last time I played it was like 2021 lmao
But itβs the only halo game I have currently aside from infinite
The MCC looks really good
Three weeks to go until the June Xbox Games Showcase.
Would love to see more of what the new CE remake entails...
Plus - holding out for some info about the other "projects". Anything about the future of MP would be lovely.
Oh yeah, campaign evolved right?
Looks cool, excited to see how it looks
You'd think it's reasonable to expect Halo:CE to be reasonably prominent at the Showcase.
The other projects - not so much. But it would be nice if HS could at least discuss a broad time-line for said games.
Daily reminder that Halo 4 is a top 3 halo game, both in story and gameplay. (although even I can say ordances were stupid).
My AIs voice in Infinite isn't loud enough even though it's on max. The rest of the background noises and all other noises are too loud to hear the AI well.
MCC not having the old menus isn't a missing basic feature. It doesn't have them because for MCC to allow you to transition seamlessly between each of the games, they had to remove the classic menus
Honestly, some sort of roadmap of what the next projects are would be nice, even if it's just a codename and a rough release window
Something I have realized, there is No bad halo game. Like there are lesser ones like H5 but no Halo game is a bad game.
Like I have played every halo but 5 several times (mostly as I don't have an Xbox to play 5 anymore only got to play it once because a friend.) and Even the worst halo is a really good game.
Yet other series I have played that have lasted that long have at least 2 I can say are just plain bad, Hell I can name 5 CODs that are terrable games.
a fair few ppl still do
And the reasons why they dont needs to be front and center for whatever the next Halo experience is thats rolled out.
yk it's a very high number right?
it's not just 3
it's a high played game just not common to talk about such as fornight or cod
yeah
very much so
that's still a fair few
The number of players is a bit more larger then that in Infinite. The only ones who have the numbers is Microsoft.
The way you portrayed it makes it look like the numbers are the numbers on Xbox. Intentionally or not, you've falsely portrayed things
Itβs all a totally moot point because whatever the real number is, itβs far below what it could/should be.
I don't think anyone here was making the claim it was absurdly high
the same can be said for people who look at the steam numbers and think it's the only metric.
well you did record the infinite player count at 9am on a monday morning
There's also the fact mcc is 6 games, I feel like that should be taken into account.
There may be 1000 people who wanted to play halo ce, 1000 who wanted to play just h2, on so on
I honestly forgot infinite was free lol
Been playing on the same platform too long havent seen the price in years π
ultimately, these numbers don't mean much other than one game is getting played more than the other because we don't have more info. mcc's numbers could just be the core population that's always played it and didn't go to infinite or people wanting to get a bit of nostalgia while infinite's pop could've just left and moved on to different games and aren't fans of the old halos. The raw numbers are just one piece of a puzzle that we won't be able to solve without more data.
His video is new, this is not. So, take it in the proper context π Also, we likely cant discuss this much here.
Thats been over the last several months
No. Mainly targeted at streamers / CGB (particularly the reach assassination lobbies)
why I wish xbox games were only on console, but that's not the reality.
Doesnt really make sense. People have been cheating on every console, even in Halo. Being on PC only lowers their barrier to entry, it doesnt provide it
Why is there a misconception that cheating doesn't exist on console?
I know it can happen on console. I've been in plenty of games with cheaters before crossplay was a thing in halo, but I think these kind of things that we're seeing now outside of controller stuff would probly be way smaller and take longer on the latest consoles.
Did the Xbox servers for halo 5 get shut down or is just nobody playing it
Like multiplayer-wise
Halo 5 servers are still up, not shut down. Just not a lot of players on, mostly in warzone fire fight.
I see
Thx
ive been trying for an hour to get delta halo's speedrun and no matter how low i go on the ghost i cannot get off the rock through the bush nothing but jackal loadzone to trigger
even falling into the area didnt trigger the loadzone
idk what im doing wrong
maybe you missed an earlier load zone.
Warzone firefight is pretty fun
true
I was following silver's guide step by step exactly, idk what i couldve missed
tried his speedrun guide and his laso guide (they basically do the same route)
could try going down in spots that are left or right to where he went. don't really know why other than that.
I have a question:
what is yβallβs halo game tier list?
Just out of any of the ones youβve played
Mainline, wars, spartan assault, any and all of the spin-offs if you want
campaign wise i'd say halo 2 is number 1, but multiplayer wise i'd say halo 3 is number 1
Close, H2 for campaign mos def,
H3 multiplayer is great, but the original H1 is da best.
that's fair
H2 multiplayer was great too as you could break out of a lot of those multiplayer maps.
on originals, but it's much harder now
yeah it's even better when ur screen peaking on my desk
Hello
So I am doing the halo 2 legendary playlist and my outskirts mission isnβt showing up as complete but my arbiter mission is. Will I still get the achievement for completing it?
Dang I completed it too so would I have to restart the whole thing?
Going purely off of Single Player story I would place them as: Halo 2, Halo CE, Halo 3, Halo 3: ODST, Halo Wars, Halo Reach, Halo 4, Halo 5
Seems like it, i have a similar glitch on infinite.
I complete campaign levels and they refuse to show complete.
That is a solid order,
Were are you putting infinite?
anyone would like to play halo 3 on legendary mode with me?
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive β For ranked/competitive matchmaking
#lfg-social β For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other β For firefight, spartan ops, etc
#lfg-espaΓ±ol β Para jugadores hispanohablantes en cualquier categorΓa de juego
#lfg-hcs-scrims-or-teams β To help you find a team or secure some scrims
Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
oh sorry, thanks
I havenβt played it
try playing the mission by itself on legendary and see if that does anything.
AhX that explains it.
It is different if you wanna try and open world experience.
And Halo Wars 2 goes right after Halo Wars. I didnβt like the retcons they made in Halo Reach from the books so I place it lower on my list of best games from a campaign story perspective, just above the 343i sequels.
I heard a lot of people enjoyed the campaign of Infinite but I donβt actually know what direction they went with the Banished in that game. It seems to be a very different direction than Halo Wars 2 where they were a relatively small rebel faction that colonized the Ark
Right after?? Halo Wars 2 is like...after the Human Covenant war isn't it?
Hello there
Correct, it takes place 28 years after Halo Wars 1
oh right Human-Covenant war didn't last very long
No, the war lasted a long time, it's just the war ended by the time the Spirit of Fire arrived at the Ark
ah
I keep forgetting 28 years is long for Halo
when Warhammer 40k wars last centuries
By infinite, the Banished are huge.
Iβm talking about my preference order for the campaign storiesβ¦ not their timeline order
oh sorry
how hard is it to learn swordflying on pc mcc?
even doable on kbm?
I hear a lot of bad things about Halo Campaign Evolved, but I am really excited. I understand a lot of the critizim and agree with most of it but that doesn't stop me from being excited. I feel like everyone is trying to be so negative against it and wanting it to fail. No one is actually trying to hype up the Playstation players for this new IP coming to their consoles, if we try to make it fail it will fail. if you want a Halo 3 remake/remaster (which a lot of people do from what I have heard) then you gotta actually go along with the Remake of CE and 2. people are complaining that they don't want another CE remake when we have other content on the way aswell. at least you don't have to wait as the GTA community. no one is grateful about new Halo content, the last game we got was in 2021!!!! Campaign Evolved looks great to me, it has it's problems but every game does, you can't expect it to be the same quality as the BUNGIE games because thats not the era of gaming we are in, and yes that does suck but we can't make Halo popular again if we don't at least seem somewhat happy about this content.
I haven't actually heard anything "bad" that isn't nit-picking / attention seeking.
And as you've mentioned - the influx of new fans will be huge for the franchise.
But I do think that Halo Studios could take a huge focus of pressure off Halo:CE by announcing their plans for the franchice. What are these other "projects". What is the future of multiplayer. Where is the story heading?
Give people something else to talk / post about.
I've been hearing alot of talks about Ai being involves or the sprinting, or the changing of the sound effects with guns stuff like that
not sure if AI is actually involved
i do agree that Halo isn't showing off enough stuff
especially with the alleged release date or early access date being soon (not sure which but it's not like it really matters)
The "AI" is just a bit of anti-MS sensationalism. Pretty much everyone uses AI now - in some form or other. It was blown all out of proportion.
Sprint is here to stay. This game and future projects (especially MP) need consistency of movement. Time to move on.
Sound effects - meh. Number of shots in the AR - meh. Placement of a tree here or there - meh. Pistol nerf - meh. Infinite assets - meh. Needle counter - meh.
I think the point is that some people are setting themselves up to hate on the game. They have already chosen whatever hill they plan to die upon - and nothing HS can do will win them over. They have been complaining way too long to let it go now. But what most of them don't realise is that they aren't necessarily the target audience of this game.
I think it's also alot of people basically just nostaliga rose tinted glasses type thing where they have to nit pick these things in order to make it accurate but it seems like they aren't trying to make entirely accurate anyways so it's a complete nothing burger of criticisms
as a Playstation Player and soon to be proper PC player I'm wholly excited for this game
I'm mostly a new player to Halo(2 years), but I'm liking all Halo games. I don't know why they hate games that they love to play
And I'm looking forward to Campaign Evolved
my theory is that alot of people are very cynical about their favourite franchises because it failed to meet their expectations whether once or 50 times, but they never have and maybe never will be open minded enough to new concepts in their franchises
it's like the Spartan 4 program, people hated that for one reason or another but I think it's just fine personally
Personally sprint is so lame to argue about. BUT playable elites Iβll goto war onπ«©
I'd say this would be fine if it's during the elite-human truce/collab (which isn't until like Halfway through Halo 2 and ends at 3
Oh most definitely I donβt expect them in the CE remake. But one can hope for Halo 7 or whatever comes next
true
Nostalgia is a powerful thing. Halo 2/3 were a unique time in gaming - and some of those aspects will never be recaptured.
I'm on OG Halo player - who embraced this era of gaming. So a lot of that makes me sad.
But somethings are better left behind - like the toxic social aspects. The racisim and misogyny components. And the attitude that good players deserved to be served up noobs / lower skilled players to feast upon. Get gud or get out.
apparently Halo 3 had been confirmed to get a remake
agreed
Not confirmed. Just a "rumour". But almost certainly guaranteed if Halo:CE is a success.
I agree to a point. There are a lot of cool things the older games had. The revenant from reach is awesome and Iβd love classic vehicles to return along side 343s awesome vehicles too. (If yβall are watching bring back the mantisπ)
it is weird that they keep changing the vehicle selections
Once HS have nailed the engine and built up an asset library - it would be easy to move onto Halo 2, Halo 3, and maybe even further.
And I imagine the games would become progressively easier to remake - as assets and cut-scenes become more "modern".
You would think that each game would add it's own weapons and vehicles back into the mix.
One can hope. Iβm lowkey relieved they are moving to unreal for that fact alone. Though itβs a bitter sweet moment for me. Hopefully it goes smooth
honestly it was way overdue
slipspace was apparently pretty dysfunctional
Iβd believe it
People who have played the new CE have been pretty consistent in their description that it "feels" like Halo.
It was sad to see how dysfunctional it became. The problems / desync when Infinite launched were hard to swallow. π
it's apparently been that way the whole time for infinite atleast
yeah it gradually got worse I heard
like between each game
Especially with contractors. Those guys were probably pretty confused
Not that I noticed.
It was funny though. Pings of 160ms seemed to have worse desync. If you had more (I regularly get 200+) you had less desync - and could play for the latency with more consistency. And games of 25-100ms were often terrible with desync.
Like don't bother with the hammer type desync.
It might be pretty hard to judge from a campaign only game Iβm not sure yet lol. But hopefully the internal changes etc are a positive one. Time will tell
yeah the amount of times the swapped out contractors were absurd
I liked Infinite I just wish it had more especially at launch and in the campaign, and then killing Atriox off screen was disrespectful as hell
The new game apparently uses the Reach version of Blam (for game play and physics).
Apparently it's the easiest and least buggy version.
Although I think that the Halo 5 version looked and played great. But was apparently getting very hard to work with by this stage.
Have you beat the game on legendary??
Actually wait I donβt think it matters the difficulty I donβt remember
nop only on like medium because I like challenge but also wanna see story
and not get mad at the game constantly lol
Well I donβt want to like spoil or anything but what you said isnβt right lol the last bit. Youβre kinda right
I've finished the campaign as a whole
I just wouldn't be able to beat legendary because frankly I'm really bad
Atriox is alive lol
didn't they say he was dead?
I don't mind about Atriox at all
Good villain, yeah, absolutely
But I'm interested more about the Endless
OH right he's stranded
I havenβt read the newer books so unless something happened in those then yeah
I forgot about Halo Wars 2 lol
No at the end of infinite heβs alive and well in that last cutscene
Kinda wounded at face, but good
oh do you only see that in the legendary ending?
or am I misremembering
I canβt remember if itβs legendary or not I only played it in legendary lol
He's appearing also in normal ending
But you are right though itβs lame that we couldnβt see that fight and all that
yeeeaah
it's rather unfortunate, Atriox is a good character and I'd like to see more out of him
How to say
The chief had a fight, but lost to Atriox(first Halo infinite cinematic)
Yeah Chief got kinda bodied
But to be fair this is the same Atriox who took on 3 Spartan 2's so it's not too surprising
Brutes are obviously stronger and massive than elites lmao
No I am talking about the events after the fight with chief. Like what happened to Laskey and other important characters
The conflict before Atriox got to Cortana
what happened to Laskey is he even alive?
and why isn't the Infinity's wreckage not existent in game
and the marines we see in game definitely aren't all that survived
cause they haven't gotten to it yet. It could be on the opposite end of the ring, but my guess is the next game will address it.
two hours doing laso oracle with my friend and we ended up soft locking the mission and had to restart completely
thats really upsetting
I've just been curious about it tbh I love the UNSC ships so it's kinda crazy that the largest one is probably crashed
most of it looked like it was still in tact so hopefully it will still be salvageable.
hopefully yeah
So, Halo seems to be keeping afloat from nostalgia at this point. I think Halo Studios should create an online module for building custom armor from Halo 3 on and lettings us export them for profile pics and stuff. The Vanity thing is sketch and also is limited in what it has. Halo Studio has all the assets to make it work and it would be a simple webpage pulling from existing assets. Where can this be suggested where someone could see it and maybe consider it?
I wish I could play 3 and Reach again with full online communities like the old days and with the old Action Sack games...
Something like that is kinda pointless, given that there are people who have figured out ways to use the assets from the games in programs such as Blender
nostalgia, lol. I'd bet a ton of current modern halo fans haven't even played the originals.
halo mcc exists π€―
MCC doesnβt get support, itβs really hard to convince new players to join considering all the cheating / lack of support / lack of updates. Yet it pulls more players than anything else. So there is clearly something there.
MCC communities are nowhere CLOSE to 3 and Reach in their primes lol. Plus MCC also incorporates the dumb 343 mechanical changes once they took over Reach and started "TU Slayer" with bleedthrough damage. And now has MKB players 5 shotting you with magnums faster than you can react, which never used to be the same. Thats an insult to prime Halo days.
I beat the first three games all on original hardware
and I got into Halo just last year
I'm extremely late to the party (then again, I'm always late to the party with all my interests) but I had a great time playing through the campaigns of Halo CE to 3, I mean better late than never
They're re-releasing the first game AGAIN, that is the definition of playing off nostalgia. Skyrim did the same thing for 15 years. The old stuff is what gets the downloads and clicks. Also funny out of my whole comment simply asking for an armor building module you only picked out that one thing to complain about.
I find it interesting that you ignored me explaining why they will likely never do that to instead go on a rant about game balancing and claim MCC is "an insult to prime Halo days."
i was responding to a different comment clearly π
MCC was my pipeline going back to Xbox after probably about 11 years, I never beat CE on MCC because I'd beaten it on og Xbox instead lol
MCC is a great thing, i wasn't trying to say its bad, but to provide that as if it is the same thing as the old days is just crazy talk. The Reach maps don't even cycle through the original maps but maybe 1 out of 10 matches so my friends and I can't even play the old ones we remember.
And that was my simple point as to wanting an armor module lol, didn't need to be any deeper than that. I was not knocking them for banking on nostalgia, people want that
Credit where its due, the TU was beyond necessary and helped Reach a lot, W 343 on that one.
And it would seem you all are confusing nostalgia with safety.
I'm thriving on other people's nostalgia lol it's cool seeing Master Chief on a soda bottle at the gas station again since I was never there for the hype around Halo 3
Launch Reach's balancing was hell from what I remember
There is no defending the initial bloom, armor lock being that broken, it was an entire YEAR of pain ugh.
Also no bleedthrough was stupid, sorry
1 year of pain then 15 of awesome, how awful
So you agree w/ me that the mechanical changes 343 added were good
No? 15 years bungie had it, 343 took over and made several changes. Also took away map voting and reduce action sack to king of the hill type games. Then made default loadout weapons the DMR which ruined BTB because 1 coordinated teams focus fire would wipe the map. It was crap
Those title update changes were made in 2011 by 343 what are you talking about
When do you think Bungie stopped working on Halo?
Because last I checked, Bungie never got to 15 years with Halo
Vote was a trash mechanic, veto is much better. Also action sack in reach has wayyyyy more than just king of the hill. Dino blasters, flag slayer, boom ball, etc. I think I'm being baited again
Action Sack was stripped of most of that lol. Dinoblasters and shotty snipers were the mainstays
When?
I dont remember the exact year? We played daily for a long time, then one day it changed. I didnt catalogue it for a discussion 10 years later
I dont consider myself a "Reach main" by any stretch, but I've still played it more than most people by a lot, and I am struggling to follow you
Everyone i personally know that played Reach with in college have the same complaints. This is actually surprising to me to hear people saw it the opposite, but a healthy discussion is always welcome. I enjoy different perspectives
Well in MCC today for Reach Action sack there is:
Hockey
Skeeball
Dino Blasters
Escalation Slayer
Flag Slayer
Speed Flag (I forgot what this one is called, the one where you have shotguns/magnums)
Boom Ball
Fiesta
Elite Escalation
In fact there isnt even a single KOTH gametype unless I'm missing one
Thats fair, they probably dont play much then or now, but yeah π
Thats only in 4s, there is also action sack in 8v8 which has Covenant Slayer & Buddy Slayer
Splockets, haloball, speedflag, haloball extreme, hog potato, rocket ctf
I think Haloball is skeeball. Multi-team used to be 6 teams of 2 as well
Multiteam should 10000000% return to MCC. It used to be in, they removed it due to low pop. And now they dont really rotate anything in anymore, its on some boring repeatable rotation
Rocket hogs on the mongooses in 6 team multiteam was phenomenal
One of the biggest missed opportunities in MCC for the last....many years has been doing any kind of playlist rotations basically at all. That stopped a long time ago, but it would definitely help π
Yes
Guy on the back just had a rocket launcher. We never went for objectives, it was the best. Got a few Road Rage medals in that
they'd be in the same position if they weren't doing a ce remake because we still have h7 to look forward to. I didn't bother with the other part because we don't need it and I guarantee hs would never do that esp if it involves previous games.
a lot of those changes were good. Are you going to defend default armor lock? Also, why would you not want a presicion weapon in btb with big maps?
Because a group of 4-8 coordinated people with DMR focus fire could destroy any vehicle on the map or instant kill any 1 person on the map. It ruined the game mode
Im not defending the old armor lock, i never said they were infallible.
depends on the map. If I'm playing hemmorage, and stuck with an AR while other players have a dmr, I would be super annoyed.
right but 8 ARs from distance didnt do much, 8 DMRs by default was game breaking
why would only you have an AR while others had DMRs though? The original default loadout was an AR and pistol for everyone on the map. You had to pickup a DMR to have one
A pistol is medium range and doesn't really change the point.
the pistol isnt in the equation because it was inaccurate in general unless close range. Its why Swat Magnums was more challenging, can be directly on a players head and it misses sometimes. So that doesnt really help any point, the difference here is 16 people with ARs or 16 people with DMRs
People also hogged the dmrs btw. I've been stuck with crappy weapons plenty of times.
on BTB? there were a slew of power weapons basically always available on every BTB map
I was referring to desert and talking about hemmorage
BTB Heavies was incredible, gauss warthog ftw
yep, the guy i played with the most was my driver and i was the shooter. We'd beeline to that thing and sometimes run the map. Way too OP tbh, one shot hills on people and if you get the first shot off against most vehicles its over. On the 360 i had a recording where we were barrel rolling from a rocket hit and while upside down i killed a guy with that turret lol
In any case, sorry to anyone if i came off as standoffish, my original comment was just asking for an armor building module and I got defensive after a couple comments. Have a great rest of the day
If it has a banshee, you might as well quit, lol. You couldn't even move on Paradiso(sp) playing against gamesager's tryhard team.
Has anyone else had an issue with the pelican and phantom easter egg achievement not popping?
maybe june 7th idk though
That's a definitely a fair expectation.
Just got done watching HiddenXperia's video of the new Halo 4 mod that changes many aspects and I gotta say, I never realized how uninspired 343i's Covenant was. Seeing there be Covenant troops not just weilding promenthean weapons but having other aspects of them looks really amazing. Hunters with focus turrets as cannons, grunts looking like some kind of spiritual leader while Jackals have binary rifles and a sleak look all just feels right. The Banished were pretty cool using everything but it's weird that we never got to see some sort of official Elite Promethean soldier. Not composed but just an elite dressed as The Didacts servant. I think a subvillain like that would've really helped Halo 4 and CERTAINLY 5 because when Jul dies the Covenant is just lashing out until Sunion and show no more of their leadership.
Covies probably didn't carry around Promethean weapons for balancing purposes
They also did seem to toy around with the notion of Covenant with Forerunner/Promethean aspects to their design/gameplay but that idea either didn't make it past the concept phase or had to be cut for gameplay, narrative, or time reasons
It was also for Halo 5 that they concepted that out for, not Halo 4
Like, I don't think Halo 4 needed Covenant soldiers with Forerunner tech spliced onto their bodies. That doesn't feel like something they'd have figured out during the events of the campaign
I will contend that Halo 4 fumbled introducing Jul's Covenant or giving them a bit more personality beyond being there to get shot at
Chief saying "These Covenant are more fanatical than the ones we fought before" while they do nothing that really out of the ordinary will always be a big example of this
A classic example of "Telling and not showing"
Aye
And well, you already know some of the changes I'd make to Halo 4 to mitigate some of the issues with Jul's Covenant and how they were handled
Halo just needs to let the covenant go. It's literally the same with star wars and it's gazillion rebrands of the Empire
I despise Nesto and his new covenant
Hmm, do you think though that the problem is all the prequels?
they're a part of halo's identity. I could see them having less roles in future games, but I don't think they'll ever go away completely.
I think we'll be seeing the different aliens which made up the Covenant stay no matter what in future projects, as part of various factions with differing goals. Unless we have a story which takes us some place nobody has been before like Andromeda but I don't think Halo will be doing that any time soon
I enjoy fighting alongside and against these alien species.
Yes, the covenant are rebranded as the banished, and eventually (we cant fight the banished forever), they will prob rebrand them again.
But they sure are fun to shoot and knock off of bridges.
You know what HS should let go???
Gondalas.
yh that's one prob I had with Halo 2 sadly
And gondola rides for all...
The prometheans were not a bad covenant replacement in theory but in practice it just felt like silent covenant stand-ins to me (with a teleporter here and there), and of course a covenant group was there in h4 too
Tbh, i forget about fighting the prometheans sometimes. ππ₯Έ
The gameplay didnt really stand out as fun or replayable enough for it to stick out in my mind.
We all have memorable moments with friends about how we blew up that grunt or took out the hunter with a melee, but I don't have any of those fighting the Prometheans.
I adored Halo 4 campaign, even more than some bungie games, but I did miss the covenant's broken english
and those Prometheans being more or less quiet was a bit unfortunate (granted, H4's darker tone and gibberish covenant are not 343-pionereed elements, Reach also had that)
tho the gibberish does kinda fit the darker tone. Halo 1-3 always felt much campier overall, which i do like
I do think they should've brought back the Covenant speaking English in Halo 4. The Prometheans not doing so I think is fine for their first appearance, since they're not a known enemy to us at that point in universe
Preach, Halo's worst sections are always the gondola sections. Which includes Halo Infinite's, which I'd say is the best gondola section because it doesn't overstay its welcome like the ones in older games
Damn, you nailed it here.
Well said. Infinites was the best gondala, but ππ.
What is the point of gondalas in the lore (other than for game design)???
We go in teleportation devices, read about maglev trains (edge of dawn), and all sorts of stuff. But very large tunnels with slow gondalas???!
What is the purpose other than enjoy a ferris wheel chill kind of ride?
Yea, great point!
I didnt think about that. But that is def a factor with the prometheans.
H4 had a great campaign, the design and effort was amazing, but some levels (with prometheans) just were not fun.
They werent terrible either.
I can understand why they exist from an in-universe perspective and I get the idea of having a moving arena from a game design perspective, but in practice, a majority of them take too long. But yeah, they should leave the gondolas in the past and if they really want to give us a level involving moving platforms we fight on, maybe have them be platforms we have to traverse across while fighting against Sentinels or something in the air
Or heck, give us a level set on a giant Forerunner train where the whole level is moving through the train
Totally, even fighting the flood on the spinning elevator thing in H2 was different enough (but still not exactly fun).
The Oracle just went on a bit long too
My biggest issue with the bungie games is pacing problems, some levels overstaying their welcome a bit. good games still tho
I'm considering picking up Guardians, if only for gameplay
Maybe that is the key that ADV mentioned, you as well, dont ruin the pace and overstay with these things.
You could, i have to remember how long the gameplay is.
Guardians has got some fantastic level design, especially during the levels in the middle of the game. There's only a few areas where I'd say things aren't so great but a majority of those are on one specific mission
I honestly include that in with the gondolas because of how similar it is conceptually, just it's moving down instead of across a gap
Guardians did great in having the map and background stuff make it feel like you were in a combat zone.
