#halo-discussion

1 messages · Page 162 of 1

fierce dragon
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I’ve only done legendary on co ip it’s too crazy

sharp pendant
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H3 was far easier in comparison

fierce dragon
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crazy respect

sharp pendant
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gonna end it with ODST and Reach next

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im tempted to do halo 4 was well but it would feel odd starting 4 and not doing 5 and infinite

fierce dragon
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I’m on odst rn just heroic though

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Don’t feel like sweating with legendary

sharp pendant
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fair

fierce dragon
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Good luck man

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Hopefully by tomorrow the discord can tell me where to find buddies to co op with I just joined 30 mins ago

severe pasture
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Hey guys I only recently finished up the halo games, and I’ve started the books. I’ve read fall of reach and first strike, and I’m in the middle of ghosts of onyx. Is there anything I need to read for edge of dawn? I’m excited for the book and kinda just wanna read it.

fierce dragon
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Empty throne was released earlier this year

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If you ever replay Halo again let me know bro

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First time ever in a halo cord and tryna see what’s up w the community

civic sundial
worn ermine
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Since Elites move their mandibles when they speak, that implies their mandibles play a part in the sounds they make when speaking.
So shouldn't Rtas 'Vadum (Half-jaw) have some kind of speech impairment?

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Allegedly while the books explicitely mention it, it is said that he still has it (albeit less apparent) in the games.
But I've never noticed.
He just sounds like any other character.
If anything, in the games he tends to speak more fluently than most other elites

stoic monolith
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anyone game?

sullen kilnBOT
# stoic monolith anyone game?

If you're looking for other Spartans to join you in battle, check out our LFGs:

#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims

Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.

onyx latch
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I would assume that the autotranslators are putting in overtime for him and leave it at that.

celest heron
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seems like more of a hassle for something that the majority likely wouldn't even consider.

onyx latch
solid canopy
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I'm just glad 343i decided against giving the Reclaimer Elites tounges

onyx latch
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Personally, I think they should've incorporated the Halo 2A Elite armors as extra elite variants in Halo 5.

solid canopy
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Much as I love a lot of the compositions in Halo 4's soundtrack, I think the game really lacks some of the more, for lack of a better word, "chill" music of the Bungie games. What I mean by that is a bunch of encounters would have less pressing or super serious tone to let the player breathe and have a little fun; think fighting outside the entrence to the map room on Silent Cartographer or clearing an LZ at the start of Delta Halo

short flower
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So dynamo grenades from skimmers are problematic. I swear I try my best to dodge em. Even worse with catch on.

civic sundial
solid canopy
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It is a massive shame we didn't get something akin to the Covenant and Heritics in Halo 2 with Halo 5 and the Swords of Sangehlios and Jul's Covenant

next folio
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Do you guys think Johnson would have gone AWOL with Blue Team in Halo 5

solid canopy
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Hmmmmm, probably not AWOL. Likely being somebody giving Chief the benifit of the doubt at the UNSC

onyx latch
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If anything he'd likely be of a similar mindset of Locke or Buck.

solid canopy
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Tardy to the party on this video, but I thought it was pretty well handled. A decent overview of the debate and giving enough time to both arguements. Honestly, I do really appreciate LNG's videos for being pretty even handed and constructive

craggy wharf
rose gyro
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Does anyone have any ideas what a better mix between the original 343 artstyle and the classic artstyle would look like?

onyx latch
rose gyro
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I just don’t like the way Mjolnir armor looks in infinite. Looks like it was made for kids and like childrens action figures with how they’re designed

rose gyro
# onyx latch ... First Halo game, huh.

That was 5. And before that, I knew what Halo was growing up, saw it many times in promotions and stuff but never felt interested cause the classic artstyle just wasn’t cool to me. Master Chief’s design just looked boring and like the stereotypical soldier which I wasn’t into.

In comes Halo 5 with Spartan Locke who’s sporting a darker, edgier yet sleeker look with the glowing blue visor, sleek suit with cool mechanical points (that I compare to Batman’s Arkham Knight suit now with how the pieces shift around each other while moving) and now I want to play Halo cause that armor looks so cool and futuristic to me cause I wanted to play a cool sci-fi game

left snow
# solid canopy Tardy to the party on this video, but I thought it was pretty well handled. A de...

Seemed pretty balanced.

But the core issue is that as soon as you give the player options to avoid and/or reverse a gun fight you change the way the game works. In classic Halo you are punished for bad positioning. In modern Halo you are rewarded for (co-ordinated) movement. Sprint is a clear dichotomy between those two type of play.

Halo Infinite was a nice "compromise" - but it's never going to bring the two sides together.

Personally I'm glad they are putting sprint into the new Halo CE. It pretty much means nothing to the game itself (you can literally turn it off in the settings) - but it clearly stamps the direction we are taking in the future. There is no conjecture.

solid canopy
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Idk, I'm kind of on the side of Jamie Greismer and how it being something you can toggle creates an issue for game design. Like, sprint is something you have to purposefully design for, Halo CE wasn't designed for sprint and that creates problems like skipping scripted segments or encounters.

rose gyro
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If need be, there’s always the possibility of scripted segments forcing the player to slow down and listen for the dialogue

solid canopy
solid canopy
rose gyro
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I took a video game design course and among the first things we were taught for designing our tutorial level was giving our character the ability to sprint

solid canopy
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Yes but not all games are designed for it

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The recent Doom games for example

rose gyro
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But I do understand that CE was made during a different time so the remake has that tough call to include it for a game not designed with it

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However, I like a lot of players found the base movement speed to be way too slow which can make treks after reloading certain segments really frustrating

solid canopy
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I mean that is more a question of level design than movement speed

rose gyro
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It’s wired in my brain after years of playing games to use sprint when I notice the speed I’m traveling at isn’t as fast as I subconsciously think it could be

solid canopy
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The level design has to account for how players can get around. I think Halo CE is the one Halo game where the base movement and level design don't always work

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But that is also really just one specific level

rose gyro
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And again, this will be the first Halo game for a lot of people

solid canopy
rose gyro
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If it were to play exactly like CE did when it came out there’s the chance people will feel disappointed by how simple and outdated the gameplay is compared to other shooters

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I just hope it’s not a full priced game by todays standards. A game like this can only be as much as like $40

solid canopy
# rose gyro It doesn’t

In the same way Sonic 1 is built for more slow paced platforming, Sonic 2's levels are build for speeder movement because players can now Spin-Dash. This is level design built around player movement. In the same way Halo Reach will have environments specifically made for sprint or jet packs or armor lock

rose gyro
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Jet packs, meanwhile, like you said, come up at times when they’re specifically useful for the environment but not much elsewhere

solid canopy
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Keep in mind sprinting is the default armor ablity and one which you begin starting most missions with

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A lot of opening segments make use of it

rose gyro
solid canopy
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That still doesn't change the fact that there are sections where sprint is baked into the level design

rose gyro
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I only remember making good use of it in the first level or two before I started using other armor abilities that felt like actual “abilities” like the shield bubble and hologram

rose gyro
solid canopy
rose gyro
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Usually in the more open space levels

rose gyro
# solid canopy Hell, Halo 5 sure as hell does this.

Yes, because a big selling point with 5 is the thruster/new movement system. Thrusters we’re no longer a armor power but a core ability you use throughout the game to do stuff like evades/dashes, charged slam attacks, hover and shoot, etc.

solid canopy
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Right

rose gyro
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But that got removed because apparently Spartans aren’t allowed to do that

solid canopy
rose gyro
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Yes, and it was good. Especially in Warzone where you really needed to be able to move around

solid canopy
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Much as I take issue with parts of the game, I do kind of wish somebody would take the Halo 5 movement and just build an original IP around that. Drop all pretenses of trying to stay with the Halo gameplay formula and just go at it

rose gyro
solid canopy
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The core issue of 5's campaign gameplay is how it wants to be a squad shooter and a traditional Halo campaign, but can't decide on which one.

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Meaning the whole thing is stuck in-between

rose gyro
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It worked for Halo 5 because it was just a updated Halo gameplay design. It was Halo but with new movement mechanics

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God I miss Gen 2 armor

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The Mark 7 looks ok despite the classic artstyle but it just doesn’t look as good as Gen 2. It’s so plain, boring, and toy like at times

solid canopy
rose gyro
solid canopy
# solid canopy The movement in H5 was good, however the enemy and level design suffered from th...

They wanted to keep traditional Halo gameplay in some form, but Halo's core design wasn't built for that. Co-op was always designed as an extra bonus rather than something that had to be always accounted for to the level it was in Halo 5. Enemies behave a lot differently to account for the mechanics, from Hunters being turned into mini-bosses, Crawlers losing their ablity to scale vertically, Grunts becoming a lot stiffer and being given the ablity to melee (which defeats the intent of their design), ect.

rose gyro
solid canopy
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The inspiration was Republic Commando

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Which shared the same lead as Halo 5, Tim Longo

rose gyro
solid canopy
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Right. And that is kind of the issue

rose gyro
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Republic Commandos is designed with teams in mind while Halo has always had you work alone besides occasional NPC help

solid canopy
rose gyro
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The teams could’ve worked if the extra stuff like managing their health wasn’t included. Just having them operate like NPC’s in the past would’ve been fine

solid canopy
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I think if they just made a Halo game that was its own thing and not a mainline game, they could've really pushed the squad gameplay a lot further

rose gyro
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When that stuff isn’t a factor, Halo 5 is still considered by some to have the best multiplayer because it doesn’t involve that stuff and instead, the core gameplay holds up

rose gyro
solid canopy
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I think if you did that angle it would work well, though I honestly think you'd have to push it even further into the territory of tatical gameplay

rose gyro
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Infinite could’ve easily done without the Yoroi, Eaglestrike, and Hazmat armor cores

rose gyro
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Could’ve had Gen 2 armor core instead

solid canopy
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Eh. I like certain aspects of Gen 2, but they do feel a bit less like armor. I think that is mainly owed to how much empahsis is placed onto the tech-suit

rose gyro
solid canopy
solid canopy
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I do like plenty of the designs though

rose gyro
rose gyro
solid canopy
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They got grit to em

rose gyro
solid canopy
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eh this can be blamed on the lighting in the game but all of Halo 5's armors are really clean

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Even Halo 4 does the same thing albeit to a lesser extent as Chief's armor looks like a tank

rose gyro
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The classic designs look like actual action figures that don’t seem super functional compared to Gen 2 being basically made to have people move in them. We have literal cutscenes of the armor being taken on and off yet I can’t imagine how the legs and feet of classic designs are supposed to work

solid canopy
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My big gripe with a lot of Gen 2 armor is how it feels more lile a "cool design" rather than something a Spartan would wear into combat

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Like, yes that was there in earlier games but it was dialed up a notch with Gen 2

rose gyro
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The only design that really worked was the mark 5 b in Reach

solid canopy
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I look at the Halo 3 armors and each is given a pretty clear "niche" like CQB, Scout, EOD, or Recon

rose gyro
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Not to mention the classic helmet design for just doesn’t look cool or intimidating but like I’ve said, a kids toy. It’s just really blank with a big visor.
At least the Gen 2 design added details like that mouth piece and not letting the visor be so large to make the helmet look more mechanical and at least kind of threatening

solid canopy
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Idk how you can dislike the Mark V/Mark VI helmets

rose gyro
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They look like toys and just really kiddish

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They don’t feel like something some battle hardened badass would wear

solid canopy
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I don't see it. Like, I get the "toyetic" arguement, sure. But they don't feel "cheap" to me

rose gyro
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I expect something similar to Doomguys helmet or something

rose gyro
solid canopy
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Yeah I just don't see it

rose gyro
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The armor on the back of the hands look like they just easily come off

solid canopy
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I could say the same thing about Gen 2

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More so because they actually show it

rose gyro
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It doesn’t look or feel heavy

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Not like Gen 2 or M5B do

solid canopy
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Mark VI's techsuits were a lot more focused with the armor (by virtue of Gen 1 armors have the same base), they also had a lot more dirt and scrapes on them as opposed to most of the armor in 4 and 5. Also looking at the armor in Halo 3 you can see a lot of detail in regards to how the armor attaches. The whole suit is designed to really feel like a proper force, something made to hold up under pressure.

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I don't hate Gen 2 mind you, I just don't see much issue with the Gen 1 designs

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Like I said earlier, a balance between both artstyles would go a long way

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Look up Tekka Crows Halo art if you have the chance, they demonstrait how good that can lool

vapid pine
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im new to halo and i want to know if i should buy the masterchief collection since its on sale on steam

rose gyro
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There’s also no micro transactions

vapid pine
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the campaigns come with the games right?

rose gyro
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Almost all of them

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5 as a whole isn’t included

vapid pine
rose gyro
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You can play the campaigns of CE - 4

rose gyro
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Best multiplayer and Warzone in all honesty

vapid pine
rose gyro
rose gyro
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Careful though. There’s no sprint for the classic trilogy

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It’ll take getting used to

rose gyro
rose gyro
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Like the helmet should just look like the 4/5 helmet. The feet should also look more 4/5 designed. The thrusters on the back as well should look like 4/5

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Besides those details it does look really good

rose gyro
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The middle looks good but again it’s the helmet and back. The 4/5 helmet just looks like a overall design improvement and the 4/5 back pillars look like actual thrusters rather than just weird pillars that don’t seem to do anything

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But it’s definitely on the right track. The body suit looks very muscular and tight rather than a smooth sleeve. The armor looks detailed and like it has force behind it. They seem mechanical in nature

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I also like that one of the Spartans clearly has feminine features/shape which seems kind of lost in Infinite

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Having actual armor pieces from 4/5 would make it feel like it’s not just the classic armor but with the 343 art style (like we actually see in 4/5 with the mark 5 and 6) but like it’s a actual fusion of them is what I’m getting at

solid canopy
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I do like Gen 2's take on Mark VI

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Idk why they changed the helmet like they did

rose gyro
solid canopy
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By changing the classic helmet?

rose gyro
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I really like how Gen 2 added that little mouthpiece to it. Like a little rebreather of sorts

rose gyro
solid canopy
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I am specifically talking about the Multiplayer Mark VI design in Halo 4 and Halo 5

rose gyro
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Doesn’t it look like what Chief wears in the game?

craggy wharf
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At first, but it's a custom.

rose gyro
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Wait no, it’s different

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The visor design is at least different

solid canopy
rose gyro
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But anyways, I do wish whatever hypothetical merging of the classic and 343 artstyle would have the helmet, back pillars/thrusters, and feet look like 4/5

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What you shared looked a lot like what I would hope for save for those things I mentioned

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Like the first one you sent, I would imagine the one on the right but with those changes. Make it feel like a actual merging of the two

solid canopy
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I prefer Spartan boots looking as they did in classic/infinite. Didn't care for how Gen 2's boots could range from feeling too much like attatchments or looking too organic

rose gyro
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I also like how the 4/5 one has like the sort of prongs or whatever they’re called kind of jutting out of the sides of the toe section

solid canopy
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They just don't feel like "boots" to me. Thats all

rose gyro
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I get it

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They’re way too spaced out in 4 in my opinion. They look like what you said, attachments

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Pretty sure it’s more covered in 5 or something

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Like some armors in 4 have the heel and toe sections too far apart

craggy wharf
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I don't think they're planning to go back to 4's armor style anytime soon. Any armor returning is mainly reworked for Infinite.

rose gyro
craggy wharf
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I've seen some remarks that say otherwise. But I'm not bringing up that old argument again. That's been going on since 3-Reach days.

short flower
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I feel like I’m permanently locked out of having all audio logs in ODST. First one won’t even spawn, so I can’t get to the 12th one anymore.

brave carbon
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In infinite multiplayer, if your game "crashes" and you get kicked to lobby, but still in fire team, does it ever reconnect you?

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Just had it twice tonight, and said "waiting to join" for 5-7 minutes. Bot was in the whole time

brave carbon
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Anyone had a successful rejoin? Or is it just smoke and mirrors?

left snow
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No. None of my mates have ever successfully rejoined. 🙁

olive rover
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Beaten Halo odst got two more games to go

civic bough
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can anyone help me with taking screenshots? im trying to take some similar to this reddit post i found

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theatre doesnt rly seem to work for me and im wondering if theres anyhting else like a mod or something that maybe they used to do this?

eternal kelp
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So what 2026 season will Halo Campaign Evolved be released in, or it’s not confirmed yet?

coarse dagger
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Hasn't been announced, but a safe bet would be close to the Xbox 25th anniversary

civic sundial
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Honestly I'd be more surprised if it wasn't targeting November for release

rose gyro
onyx latch
rose gyro
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Not a lot though

onyx latch
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I know, I literally bought one like a day ago.

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Because like 90% of the games I buy are Indie these days

glacial tartan
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It would be surprising for it to not release at $70 (or w/e the normal rate is for games by the team it comes out)

crimson fog
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Scheduled for 2026…but GTA lol

summer aspen
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if it wasn't for $70 and $80 games existing, i would say $40, also because that's how much Halo CEA costed back in 2011.

rose gyro
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I can see/understand that

summer aspen
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although it is a full on remake, they could easily just say "yea it's a $70 game" just like Sony does with there remakes lol

rose gyro
summer aspen
rose gyro
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You get like 10 levels, a multiplayer, and I guess some prequel levels as well and that’s about it

summer aspen
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Nintendo could remake the very 1st Mario game from the 1980's tomorrow and sell it at $90, it doesn't really matter how old the game is at all here.

rose gyro
summer aspen
summer aspen
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For example
Gears of War Reloaded is practically just a port of an existing remaster of GOW from 2016, and the original game itself released in..2006, sold for $40. 🤷

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That's not even adding the cost of additional graphics, new missions, and basically being a full remake. $50 - $60 is a pretty safe bet imo

shadow turret
solid canopy
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I really wish Bungie made a "Director's cut" of the Halo 3 level Cortana. Maybe have it included with ODST as a bonus or smth.

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While I have some issues with 3's story (or lack of one), I do think the level design is on point except for Cortana

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Knowing that they planned something much bigger makes the final level even weaker imo

onyx latch
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Eh. I think it learned lessons from 2 in the worst way for about half the game.

solid canopy
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I think they did a good job improving 2's level design, with environments that feel a lot less linear and making scripted moments a lot less intrusive

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Also getting rid of a lot of the "hold position" bits that were all over Halo 2's campaign

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Things just flow a lot better and much more dynamically

civic sundial
solid canopy
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Yes I am aware

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ODST existed so Bungie could get out of a contractual obligation after the Peter Jackson game fell through

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But like, if there was going to be something like a "Director's Cut" of Cortana, it might as well be a part of the glorified Halo 3 DLC

dense ice
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I don’t know if anyone else will agree but the Halo Infinite Marines are the best the marines have ever been. Obviously I see feel the need to protect them but they can take care of their own as well. Especially if you have 4 in a vehicle with all shotguns.

civic sundial
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But they can't drive

nova basalt
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They’re great, but I’m not too crazy about their voice lines

magic night
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The marines didn't feel the need to get their licenses

nova basalt
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Shoutout to the single marine on zeta who could drive and loaded her hog full of C10

civic sundial
plush bridge
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Which halo game in MCC do people play the MP the most?

sturdy kernel
plush bridge
glacial tartan
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3/Reach most popular, H2C/CE second, H4/H2A least

plush bridge
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oooo

plush bridge
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good to know.

rose gyro
plush bridge
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i only seem to find matches for 3 and not the others i guess?

rose gyro
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I have no interest in playing the multiplayers of the classic games

plush bridge
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oh thats all i play

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(and infinite mp)

rose gyro
eternal kelp
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Well, I’m gonna go play some Halo franchise campaigns

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While this is underway

vale swallow
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does the new halo book leak halo 7 story guys?

coarse dagger
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If it's an officially published book, it's not leaking anything

vale swallow
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and does not read vid gam books

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so does it leak the events post i ?

coarse dagger
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It's a continuation of the Infinite story

vale swallow
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bummer I would have liked to continue where we left off in i (in game)

coarse dagger
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That will undoubtedly happen, post infinite stories can still happen without affecting or taking away from the games

steady acorn
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I am so so tired of getting jumped by premades in infinite while the rest of my team is in timbuktu

rose gyro
summer aspen
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For whatever reason Halo 2 classic mp is the least popular in the entire collection

summer aspen
glacial tartan
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For matchmaking

summer aspen
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The list I provided above is how it really is.

glacial tartan
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You are very wrong my friend

summer aspen
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But I'm not.

glacial tartan
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Halo 4 being above Reach is wild 😄

summer aspen
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In fact, I just told you that you're the wrong one so like....

summer aspen
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If you don't play it, that's probably why you don't know this & just have a biased opinion on the subject.

glacial tartan
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I have 13 thousand hours on MCC lmao

summer aspen
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and?

glacial tartan
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I have almost as many games just in H4 as you do 😄

summer aspen
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I still don't see how this is relevant.

glacial tartan
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Anyway, I went around to the various communities for each game to make that list. Its true that every game has a niche community, but for matchmaking yes H2A and H4 are at the bottom of any population list

summer aspen
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They aren't though

glacial tartan
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Dont confuse popular with populated, in terms of people who intentionally queue each one

summer aspen
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We're talking about which games multiplayer is played the most on MCC, Halo 4 is 100% up there.

glacial tartan
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Yes, and its H3/Reach, then CE/H2C, then H2A and H4

summer aspen
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But that's not true at all

glacial tartan
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Those bands are all relatively close to each other, because MOST people simply search all of them

summer aspen
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H2C is practically a ghost town, CE barely has anyone playing it at any given time.

glacial tartan
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CE even still has a ranked population what are you talking about 😄

summer aspen
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H4 actually has tons of players, H2A MP gets players every now and then as well afaik

summer aspen
glacial tartan
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CE is the only title in MCC that you can actively try to get a 50 in

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Your bias is tough, I like H3 the most but I would argue Reach is the most popular in MCC by far

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If you branch out and play MCC more you'll see what I mean

summer aspen
craggy wharf
glacial tartan
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Most of ranked is dead

summer aspen
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Way more people play it across the board.

glacial tartan
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I can name a ton of people off the top of my head who play X titles in MCC all day every day and can find games all day every day. We dont have official numbers. I asked the people with the most playtime/queue time from each title. If you have better data thats not "Well I can find games really fast! Halo 4 is the best!" then I'd love to see it

summer aspen
glacial tartan
summer aspen
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H2A MP got some, but not a whole lot.

glacial tartan
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If it makes you feel better I'll admit H2A is less popular than H4 by a lot, but yeah still near the bottom of any lists

summer aspen
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ofc reach is the most populated in CGB, generally people who play Reach exclusively played custom games.

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The other games by comparison are typically matchmaking only, or if they do show up in the CGB it's usually just slayer or some other mode like it. Not saying this always happens with the other games, but it's typically what does happen.

summer aspen
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you can also find matches in Team Arena ranked on H5 funny enough

craggy wharf
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The challenges do also help with population increase on certain games especially during peak hours and weekends. Right now Reach and CE should be quite plentiful.

glacial tartan
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This is true of games and gamemodes yeah

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https://i.imgur.com/LEcTlcO.png Made this a while back to help people figure out what is and isnt populated. Learned a lot of H3 people only queue BR Slayer, where people in H4 will do most of the gametypes etc.

craggy wharf
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Is it up to this year?

glacial tartan
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Made it earlier this year and updating throughout this year yes

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Its not exact, but as I said I asked the people with the most gametimes, streamers, grinders, etc

rose gyro
summer aspen
glacial tartan
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You should queue 4v4 All games all gametypes and write down 1000 games and see which title you get most

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I stopped doing it around 250

summer aspen
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You're going to get Halo 3 the most or whichever game 343i put the most weight on. That really doesn't tell you anything.

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Playlist have a weight system for each game mode, you're more likely to get certain modes over others regardless of there population. This applies game wide also.

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For example, you're most likely going to get Team Slayer matches, not because more people play team slayer, it's because the system purposely chooses that game type every single time.

glacial tartan
#

? Its based on what people are queuing for, I've never heard of or seen any weighting like what you're describing.

Once it decides on Slayer as the selected gametype, then it weights the selections inside, but where do you see weighting prior to that (outside of what people have actually selected)?

summer aspen
glacial tartan
#

Thats not how the tickets are created or anything, idk where you've drawn that from

summer aspen
#

The playlist selection is predetermined off a percentage chance, it's not based off population at all.

#

^Here's how Halo Infinite's system works, someone mapped out quite a big chunk of it and which maps / modes you're most likely going to get depending on what playlist you select.

#

343i has literally talked about the weighting system multiple times in various Waypoint blog post also. If you're telling me you've never heard of it, you must not be aware of any of the internal systems at all.

rose gyro
summer aspen
#

The weight = the likely hood you're going to find a certain game mode / map over another. All of these are predetermined chances, not something the system just makes up on the fly based off what people are playing.

summer aspen
glacial tartan
#

You are ignoring that with the composer some people can choose to not play the higher weighted maps/gametypes at all.

summer aspen
#

you can't with Halo MCC lol

glacial tartan
#

So even if they are more weighted, if people only choose to play King of the Hill for example, it doesnt matter if the Slayer gametypes are more likely to occur

glacial tartan
#

If I only queue KOTH it doesnt matter how popular TS is, it matters how many people have also selected KOTH.

#

Notice how the matchmaking weights dont matter at all here

summer aspen
#

The whole point is if you're trying to search for all modes, all games, all at once, you're only going to get matches that the playlist weighting system wants you to get.

#

Not "what most people are playing"

glacial tartan
#

In a scenario like that yes you can just look at the math and it will skew more heavily to wherever the weights are

#

But even that will alter very heavily from hopper to hopper in MCC, thats what I took issue with. 4v4 vs 8v8 skews very differently in their weights, and thats completely ignoring SBMM and all the other fun variables of which there are a lot

summer aspen
#

If you search exclusively for "King of the hill" on MCC, you're only going to get matches with King of the Hill, Territories, Extraction, and Dominion.

Depending on which game type is weighted the most, it'll choose that game type more over others. And if that game type happens to be exclusive to a certain Halo game, well there you go. You're now only ever going to get matches in that Halo game unless you deselect it. Then it simply reverts to whatever is highest weighted after that.

summer aspen
glacial tartan
#

😄 Okay

rose gyro
#

There a reason why there isn’t matchmaking for something like Spartan Ops in 4?

glacial tartan
summer aspen
#

You just admitted you've never heard of this system earlier so yea lol

summer aspen
glacial tartan
#

I am unfortunately painfully aware of how mccs matchmaking works, we were speaking different languages of how matchmaking tickets are made / interact with the mpsd vs what you were describing with weights AFTER the teams are matched together. Which is fine.

#

I misunderstood one of your original comments, that’s all.

#

I thought you were implying some sort of favoritism based on the user selection, not the matchmaker making decisions once the players tickets are matched out of the queue.

#

There’s a reason so many people delete Edge, Waterfall and Icebox in Halo 3. They were thrown in and heavily weighted by simply existing in every single gametype category, making them come up wayyyyy more often than they should (to use a tangible example).

burnt shale
#

could someone help me figure out why i can't get the last 3 missing spartan logs, because i when i go to there locations, there blank as if i already have them but i don't :<

#

Ringfall 08
Scattered 09
Scattered 10
these are the 3 the game is buggin out on

summer aspen
#

you can't customize map selection in Halo MCC at all so like

#

the way the game matches players up is simply based off skill level afaik

glacial tartan
#

In Halo 3 you can just go into the files and delete the maps

#

It will crash the lobby and reset to the next game, no ban

summer aspen
glacial tartan
#

Close - its per hopper

#

4v4 has a rating, 8v8 has a rating, etc

summer aspen
glacial tartan
#

It is and its unique to H3. Other games it bans you.

summer aspen
#

I'd rather just play the match

#

hard enough trying to find a lobby nowadays as it is

#

Also, do you know why it seems to take forever for Halo MCC to find a match the moment you boot it up?

#

but once it actually finds that 1st match, it just works normally.

#

I've noticed this where if I don't play Halo MCC for a long enough time, it's like the system forgets my profile exist & can't match me up with players at all.

glacial tartan
#

Theres no system reason for that as far as I know

glacial tartan
glacial tartan
summer aspen
#

nah I'm on steam

solid canopy
#

Looking at Halo Infinite concept art finally made me realize my issue with that games' Banished architecture is how it really steps on the Forerunner asthetic's toes

#

The flat surfaces + large blocky design gets in the way of making each faction look distinct

#

There is also the added issue of the designs really lacking the "brutality" of the Brutes and the "Salvaged/scrapped together" look

left snow
# glacial tartan Close - its per hopper

I don't know how it works across MCC as a whole... but in the other games you have a global MMR - and then each playlist / game type has an "offset" MMR off your global one. So if you are playing well in one game type you raise your global MMR which drags all your offset MMR up a bit as well.

But you can still have quite different MMRs between playlists you are good at and ones you are not so good at.

Is that how it works across MCC?

Each game-type in Ranked also has it's own stats - and your overall rank is averaged out. So you can have a good MMR in Oddball - but still have a (relatively) terrible one in CTF.

glacial tartan
# left snow I don't know how it works across MCC as a whole... but in the other games you ha...

Each in MCC is unique per hopper and separate. I never play 1s, my 1s MMR is very low there. I play a lot of 4s, it’s very close to the max value of 1.0. The server side of things is always a black box but this is my understanding.

I remember seeing a distinct large jump in the percentiles used for matchmaking when going to hoppers I play less, and no references to anything global. Hope that helps.

civic bough
#

is lowering weapons in mcc possible on mouse and keyboard? everything i see online says no but all the posts are years old im hoping if maybe they patched it in at some point?

glacial tartan
civic bough
#

oh nah i meant like on xbox when you inputted a certain button combo your spartan would lower their weapons and walk around with their weapon down to their side

#

it was used alot for machinimas

#

you can do it in mcc with controller im just hoping its also possible with kbm

glacial tartan
#

Oh sorry I thought you meant the hud settings, I understand now. I’ve heard the same complaint that it’s not possible

sleek hatch
winged hazel
#

but can i delete hang 'em high?

sleek hatch
#

In my findings, Reach and 3 find games the fastest.
Although I can find games pretty fast compared to infinite in CE and H2C.
I prefer 3 or CE though.
I do know there is a server full of people who play on the OG xbox or on h2 insignia?
There is one for CE and Reach too.

sleek hatch
winged hazel
#

but it's horrific for ctf and literally all of my ctf games have been on hang 'em high

sleek hatch
#

Good point

glacial tartan
#

You can delete CE maps. Every time they load though you’ll be banned. But you won’t have to play the map I guess?

sleek hatch
#

But halo 3 it doesn't ban you?

glacial tartan
# sleek hatch But halo 3 it doesn't ban you?

Correct H3 is unique in this because of how it loads the map / lobby, it crashes the lobby prior to where you’d get actioned.

In the others the lobby still loads you’re just not in it.

sleek hatch
#

What about a certain mode on a map? Like 1 flag last resort?

glacial tartan
#

Can’t delete gametypes unfortunately, and modifying them is picked up by eac

dense ice
#

Unpopular opinion, but I am a full believer that having Grunt Birthday on never gets old or annoying. It should be the standard death for grunts

plush bridge
#

yeah

inland minnow
rose gyro
#

Anyone think 5 will get a remake or remaster since pretty much all the other games were in the MCC and we’re getting a remake of the classic trilogy?

If so, it better not change the artstyle

civic sundial
#

Where did you hear the original trilogy is getting remade?

#

Because last I checked, they only have a Combat Evolved remake in the works

rose gyro
#

Which like, makes sense since one of the selling points of the upcoming remake is that it’s going to be on other consoles. Be weird to just get the CE Remake and then suddenly here’s Halo 7 on all other consoles

civic sundial
#

And Halo 2 and 3 getting remade was "basically confirmed" where?

#

Like, provide a source for where this claim is coming from

rose gyro
#

Just heard about it from some YouTubers

civic sundial
#

Ah, so an unreliable source

rose gyro
#

Plus other people talk like it’s confirmed

left snow
#

It's still only rumour and conjecture.

civic sundial
#

And if we believed every rumour and conjecture, we'd be in a terrible spot

coarse dagger
#

There is absolutely no substance to Halo 2 and 3 being remade, outside of some YouTubers saying it and people just... believing it

civic sundial
#

Maybe they saw it in a dream

rose gyro
#

So anyways back to the original point, if 5 gets remastered or remade, the artstyle shouldn’t change

coarse dagger
#

Spelled out their cereal

left snow
#

I mean, it makes perfect sense to do all three. Especially if you've already built the new engine and tools. But your first step is to get the first one out and see if it's successful in the market.

left snow
wooden briar
#

There is no official confirmation of any of this, but my personal theory was that they would remake CE for PlayStation and the same reasoning extends to remaking 2 and 3: it is too compelling of a pitch deck in a board room. It's a time-tested, market-tested, and respected lineup that can be reinvigorated to onboard an entire gaming population to the IP.

rose gyro
left snow
rose gyro
wooden briar
left snow
wooden briar
left snow
civic sundial
# rose gyro If they change them to look like the classic style, they’ll look worse and like ...

In the hypothetical world where we get a remake of Halo 5, I would assume most of the designs would be reused from a hypothetical Halo 4. In which case, I would hope they'd give us a more high quality version of the Prometheans (With little to no changes to the designs themselves as they look the way they do on purpose) and I'd want to see them adapt the armour designs of Jul's Covenant adapted to fit the Infinite era Elites

#

Emphasis on the hypothetical part

wooden briar
#

If a remake costs less to do than a full-fat New game, then I don't see they wouldn't use a 2 Remake then 3 Remake that gives double the bang for a discounted buck: increase PS market saturation while biding time as they polish the next new game, and build up anticipation for the next full MP offering at the same time.

rose gyro
sturdy kernel
#

Just hoping, maybe sometime they will bring Halo 5 to PC, it even no need to remake or something like that

rose gyro
#

If 5 gets rereleased I hope Locke’s armor is unlockable

civic sundial
civic sundial
rose gyro
#

From like Game Stop

civic sundial
#

I have it and I definitely didn't get the game from Gamestop

#

It's obtainable from REQ packs

rose gyro
#

Really?

#

It’s the Hunter armor

civic sundial
#

Yes

#

Like, every preorder bonus was obtainable within the REQ system in Halo 5

left snow
#

In my hypothetical world they release Halo Campaign as a base for a new type of CE. And then add all the other games to it - one level at a time . Episodes. So that we eventually end up with a new version of Halo MCC.

This way they can keep adding the games (2, 3, ODST, 4, 5, Infinite) over time - plus break it up with new story levels like the ones they are giving Sgt Johnson next year.

wooden briar
rose gyro
#

Huh well my hopes been reinvigorated though that still leaves the task of having to open god knows how many req packs

civic sundial
rose gyro
civic sundial
rose gyro
wooden briar
rose gyro
civic sundial
# rose gyro Why not gold?

Starting with gold means you're going to be dealing with the full pool of REQs, whereas silver only has common to rare, meaning that if you eliminate the more common REQs first, you only have ultra rare and legendary REQs to unlock within the gold packs

left snow
# rose gyro Except the other games have different mechanics and stuff like armor abilities

I expect they would coalesce the game play into something consistent across all the games. For the new market. Especially if you were releaseing them in relatively short time frames (like yearly). Like how they are adding sprint into Halo CE. Not because you need it for that game - but so there is consistency going forward (eg. with Halo 7 and/or whatever iteration multiplayer takes).

civic sundial
rose gyro
left snow
waxen venture
#

is Halo MCC Comp dead?

#

still have not found a game

rose gyro
#

Wouldn’t mind the team system being removed though

left snow
rose gyro
sturdy kernel
#

Mjolnir Gen 2 design❤️

rose gyro
#

Infinite is much less enjoyable to move around in even with the discount thruster armor ability. And the grappling hook is just weird, can’t tell if I’m in range and it’s just too simple and straightforward compared to how Titanfall 2 uses it and makes it like Attack on Titan

left snow
# rose gyro I really want the thruster system back

100%. It was great. And I loved how it added to the combat dance.

I think the problem was being able to thrust forward and jump - which pretty much broke map movement. Plus the (terrible) Spartan charge.

I'd love to see them add back in lateral thrusters as a core ability. So that we can use them to mix up the strafe.

rose gyro
civic sundial
# rose gyro I really want the thruster system back

And it could still come back, but what Darwi is saying is right, if you want a quick turnaround on remaking a majority of the older Halo games, certain mechanics from across the series would need to be assessed and have a decision made about whether it's worth remaking those mechanics or dropping them. I would not be surprised if in a hypothetical Reach remake if they just dropped the armour ability system entirely to keep the gameplay more consistent with the other hypothetical remakes, even if it would mean redesigning Exodus as a level since it is the only one in the game where you needed the jetpack

rose gyro
#

I guess so

#

The removal of thrusters still makes no sense but 343 was desperate I guess with Infinite and just made it as classic appealing as possible

civic sundial
rose gyro
#

Which was/is a turn off. I’m so averse to franchises that go “let’s return to the classics” in terms of direction these days. DC, Marvel, TMNT, Sonic, etc.

civic sundial
rose gyro
rose gyro
#

It’s not as snappy or quick

#

Also don’t like how Mjolnir armor designs removed the fact that the back pillars had that specific purpose as being thrusters

#

One thing I’d change about 5’s thrusters is the alert for it. The recharge alert for the dodge thrusters was just a tiny pyramid next to the health bar

celest heron
sleek hatch
gilded pivot
#

💫

distant cairn
#

💫

waxen venture
sleek hatch
#

H3

glacial tartan
#

Have to be between 10 and 30, preferably right in the mid 20 range.

#

(Most streamers ranks are locked at a 23)

waxen venture
sleek hatch
#

Its in the competitive Playlist

sleek hatch
glacial tartan
rose gyro
#

Even after playing all the other Halo games from CE to Infinite, and interacted with their gameplay and mechanics, I still go back to 5 cause that’s the one I just have the most fun playing

The movement system combined with the gameplay, plus the wildness and randomness of Warzone, PLUS the REQ system always giving me random stuff and then needing to pick from the available options at whatever given situation just makes the cycles/loop really fun

I eventually get tired obviously but like everyday I’m kind of just itching to hop on 5, play Warzone and open Req packs and see if I get anything new or not

#

After 5 would be Reach and 4 which contend with each other cause they’re very similar with their inclusion of armor abilities yet each having their own thing that sets them apart with their advantages and disadvantages

ember marlin
#

just played that new body cam game, wow

mellow tinsel
#

i can wait for campaign evolved UH!!!!

rose gyro
cunning oyster
#

MCC be dead atm sadge.

glacial tartan
celest heron
#

still morning in the us

rose gyro
plush bridge
#

Same in Canada

vale swallow
#

Same in Mexico

sleek hatch
# cunning oyster MCC be dead atm sadge.

It has 3x the amount of people compared to infinite just I'm steam. On console it is in the top 20 played games(haven't checked in awhile).
I find matches pretty fast compared to infinite in CE, H2C, H3, and Reach.
I can find games in H2A and H4 but I honestly don't like how H4 plays or H2A. I would rather have infinite or H5.

rose gyro
celest heron
#

I think the holiday season and it being on sale helped for mcc.

glacial tartan
#

Time of year yes, sales idk - its pretty much always on sale. But most games will see a boost near winter time as more ppl spend time inside etc

#

Infinite falling off doesnt hurt either ofc

rose gyro
#

Halo 5 was reduced to $5

glacial tartan
#

Its the 7th time this year just on Steam its had this sale, which is great. It alternates between Steam and the Microsoft Store usually

sleek hatch
#

MCC has had more people playing it, than infinite for awhile...

vale swallow
#

I mean yea... if you're always hittin that sprint button, diving, and clambering everywhere... it gets sweaty

muted beacon
#

It makes sense why MCC will have more players than infinite. Many people play MCC for the mods, the customs and the campaigns. Infinite right now has customs and multiplayer and a non-repayable campaign

#

Many people play games for the single player and pve content. Infinite doesn't have much of that so not much replay value for them

vale swallow
#

I remember when infinite came out, some people said we needed more guns. The response to that was that the existing lineup of guns was 100% perfectly balanced and needed no further additions. Then of course years later that naive cloud dissipated and they added more guns.

muted beacon
#

Infinite not having the full collection of weapons was awful. The new additions didn't make up for it in any way.

vale swallow
muted beacon
#

Big mistake from them. It made the campaign feel weird too hahaa

#

Halo infinite made people feel like "Halo is so back!!" then they bungled the post launch support 🙁

civic sundial
civic sundial
muted beacon
#

There aren't any big missions that you can go back and replay endlessly. How the campaign is designed it doesn't have the big set piece levels that people will want to play over and over

civic sundial
#

You can literally select missions and replay them in Infinite

celest heron
#

I don't think it was one thing as to why it's not as replayable.

muted beacon
#

Sure you can, but do you want to? The missions arent very good compared to the literal six other halo games you have to choose from.

celest heron
muted beacon
#

For a small indie company like Microsoft that has only a few small teams working on these games it makes it hard to split their resources across so many titles

sleek hatch
#

I think people aren't playing infinite because it has been 4 years and they are tired of all the negatives that come with it.

From aiming feeling different, the netcode, the sbmm, etc.
Players come to MCC for 6 (7 if you count odst) different Halo games.
The craziest part about Halo is CE-3 feel more alike than 4, 5 and 6 (Infinite).
However, they also have a lot of differences, which helps with replay-ability.
The movement in infinite legit broke the game, from making new code for aiming to the netcode.
They lowered the strafe speed, did something with the server tick, (iirc) gave mnk aim friction, etc.
I loved how infinite felt, but I after 4 years I find it hard to want to grind a game, that feels like it is against me all the time.

muted beacon
#

I only played infinite a lot a month after release then dropped it. What were the big changes they made?

#

I remember they released a patch that fixed the net code but I didn't know they added AA to MNK and reduced strafing speed

sleek hatch
#

They did a lot more than that tbh.

celest heron
#

was never a fan of the strafing in infinite. the instant changing direction just always looked weird.

#

and the aiming changes is something I still haven't gotten comfortable with.

rose gyro
rose gyro
rose gyro
#

Although infinite did add a third person mode you can seemingly turn on and off which I like. Can let me see my Spartan more if… you know… it was in an art style I liked and aiming did feel kind of weird along with having to see my Spartan just get covered in bright glowing hexagons got a bit disorienting

sleek hatch
#

Some people made a mod fixing the aim and movement... it actually felt really good.

muted beacon
muted beacon
civic sundial
#

Or in the case of Two Betrayals, you just don't have a vehicle for much of it

celest heron
muted beacon
#

The devs were smart enough to leave extra vehicles around in sections where you're supposed to have a vehicle. There are some big open spaces where you're not supposed to have a vehicle. It's not perfect for sure, but it's not awful especially for normal and heroic gameplay. On legendary there are some really bad checkpoints where you could be left without a vehicle for a while.

covert hornet
#

halo

muted beacon
muted beacon
# covert hornet halo

They give you plenty of vehicles for that mission. If you somehow find yourself without a vehicle idk what to tell you

rose gyro
#

Playing the older Halo games just didn’t feel right without a sprint, especially in the more open areas

celest heron
#

I never had an issue with it cause sprint wasn't a thing when those games were out so I just adapted if I didn't have a vehicle.

rose gyro
celest heron
#

probly cause you're used to it. only play h3 for a couple weeks and I doubt it would be an issue.

rose gyro
#

Yeah no, I played all of them and it doesn’t feel right

#

Halo 2 was even supposed to have sprint in it

glacial tartan
muted beacon
#

Thankfully it didn't. Either way, not having vehicles on larger missions where you're supposed to have vehicles is an issue with poor difficulty scaling and map design than not having sprint.

rose gyro
celest heron
#

no, they tried sprint in an early build and I believe said it had pacing issues or something like that so didn't implement it.

rose gyro
#

Makes it less aggravating

celest heron
muted beacon
#

That's not the point 🙁

rose gyro
rose gyro
#

Found the classic trilogy overrated

muted beacon
#

This is making a lot of sense now

rose gyro
#

Reach lives up to the hype mostly

celest heron
#

well now I know why you think that way.

vale swallow
muted beacon
#

Halo 1-3 are not perfect games, but they're damn near perfect for their time and they built an incredible universe. Halo CE came out 24 years ago and still feels really good to play today. That's wild when you think about it.

celest heron
#

tbh, it's kinda on the player if they lose their vehicle and can't get a new one. I don't think bungie was like give players a crutch if they have to trek a section that they specifically made for vehicles.

rose gyro
signal ivy
#

gripping story and Halo 3 should never be in the same sentence

glacial tartan
#

Its okay that you dont align with the majority 😄

muted beacon
rose gyro
#

The classic trilogy was just a bunch of plot (go here, do this, activate that, now they’re doing this so we should go here and do that) with little character depth or substance other than Thel with Master Chief being the stereotypical “super soldier character” who just says a few lines, follows orders, and that’s basically it while looking super generic and boring for a sci fi soldier. The pacing between 2 and 3 is especially awful with 3 just throwing in a very convenient solution to the Flood out of nowhere and everyone just goes with it

The gameplay is so simple that the levels felt draining to complete with me needing to take a break between them with CE being especially annoying whenever I’m low on health, die in an encounter, and then reload with my health still low with little ammo.

The dullness of the environments in CE just forced me to turn on the updated graphics just so I had something more pleasing to look at

The open levels just always gotta have the vehicles spaced out in places where if I somehow end up losing one, I need to run all the way to grab another. Sometimes I just let myself die to save myself the hassle.

The lack of a sprint in some encounters really made it annoying getting to safety because I’d just get shot at from behind when enemies randomly appear and because I just can’t get to cover quickly enough, I die and have to restart the entire encounter

#

By the time I was done with CE all I could think was good riddance as I moved on to 2 and felt relief knowing I didn’t have to deal with health packs anymore (you can imagine how I felt with their return in Reach)

#

2 and 3 had their moments but overall I just walked away feeling like I was overhyped something that indie games have done better than

#

The trilogy overall was alright, good even, but I had people hyping it up as some of the best gaming ever like it’s a once in a life time deal that you can only experience once

muted beacon
#

What did you think of the H4 and H5 campaigns?

rose gyro
#

H4 made me genuinely invigorated and interested for more Halo.
It gave the vibe of a high sci-fi (if Warcraft is like high fantasy in comparison to Dark Souls and Diablo’s dark fantasy, then Halo would be the high sci-fi to Warhammer or Dead Space or Blame!’s dark sci-fi) with its artsyle where everything looked more realistic and detailed as it told a more human story and ACTUALLY explored Master Chief as a character, forced him to think and make decisions that would go against the orders of UNSC personal that AREN’T as good as Johnson or Keyes.

The Forerunners looked so much more impressive with how they made their metallic structures feel alive in the same way that the Orokin Empire from Warframe animated their technology and gilded halls. The pillars and parts all floated and moved in segmented pieces, almost as if breathing in a sort of way.

The Didact seemed interesting with potential as a antagonist but he kind of just came and went with me knowing that he gets explored more in supplemental material.

The existence of the Spartan 4’s pose an interesting narrative about Master Chief and whether he’s a relic of the past or even needed or wanted anymore, thus offering something that needs to be proven otherwise.

The new armor designs and artstyle made the UNSC look like an actual sci-fi military and not just the 21st century military but in space with some extra metal armor pieces on. Spartans actually look unique as Sci-Fi soldiers now as the classic designs looked like generic stuff I’d see on grunt soldiers or other warriors I’d find on sci-fi’s like Star Wars, Warhammer, Mass Effect, etc. with the designs doing the supposed lore of Mjolnir armor no Justice because of how plain and simple they looked. The new style also made the armors look like their parts were designed with more purposes to them now for user interface as the pillars on Chiefs back that just stuck out there, doing NOTHING,

#

now had a purpose as acting as back thrusters for him and other Spartans to use. I don’t even want to imagine how dumb that scene where the humans on the UNSC lab station getting melted and converted into Prometheans would’ve looked if it was in the classic artstyle because of how graphic it all was.

It’s got problems though like the Prometheans design as enemies is hit or miss, most specifically the little drones that fly around and revive them if you leave them alone for too long. Those things are way too damage spongy and difficult to hit for what they do.

The armor abilities in 4 are mostly as good or better than Reach save for exceptions like the shield ability thats just not as good as the bubble shield from Reach. I liked though that there was more variety and options for abilities this time like a mini turret drone you can summon to give you supporting fire

Also, Chief frankly should’ve started the game in like either the armor from 3, or the 343 version of that armor that you can unlock and apply in multiplayer because it is there in the customization menu. I know there’s so bs excuse for it involving nanobots that I don’t want to know the details about cause it already sounds stupid

civic sundial
#

You mean the regen field? That thing doesn't protect you from damage at all, it's just a healing field (The visual effect does not present this clearly)

sleek hatch
#

CE meeting the flood for the first time went so hard.

rose gyro
#

5’s campaign, frankly, is a giant mess. Cortana coming back as a antagonist COULD’VE worked, especially for what it could’ve done for John as a character. But just having her come back seemingly fine and fixed yet now evil and crazy is just bad writing. Could’ve been fixed by having a mystery about what her condition REALLY is with it finally being revealed that she’s just a Rampant fragment of Cortana that she shed off during 4’s campaign that got her hands on Forerunner tech and software to build herself back up from with deep seated issues about being abandoned, used, and cast out. And this all could’ve been revealed and shown through odd ticks about her like little outbursts that she tries to control and strange gaps in her knowledge about what happened during 4.

Locke was very interesting upon first meeting and getting details about him and his background (in fact his design was largely the reason why I wanted to get 5) as well as the promotions supposedly about him chasing after Chief and a “search for Truth” but it all kind of just fell flat and I eventually found myself just blanking out the actual story more and only focusing on whatever action is occurring.

The stuff with John and Locke fighting and Locke able to do as good as he did could’ve been better explained away as Chief being excessively tired from how long he’s been operating, and actively not giving his all against Locke in the fight because he just didn’t have his heart in it with Locke admitting afterwards that Chief was taking it easy on him even then.

The stuff with the Created seemed like interesting build up for a threat, especially because the humans ai’s legit just abandoned them to join Cortana which can open debates about AI rights and what this could mean for humanity going forward as well as it meaning that they’ll be forced to work without the ease AI’s had given them up until now (which is scary considering how reliant on AI humans in our world are already getting).

onyx latch
#

Ugh.

rose gyro
#

I had stuff written about how everything was thrown out with infinite and that apparently we’re gonna go full nostalgia now instead of anything new or different. The thruster system and how it was new and an improvement to the Halo mechanics (but it’s gone now). And how the Req system is flawed, could’ve been explained better, but actually fits nicely into Halo’s gameplay philosophy

rose gyro
civic sundial
#

Halo 4, the green bubble which heals you

muted beacon
#

I have read everything you wrote. Don't agree with a single word but I appreciate your opinion

rose gyro
rose gyro
#

That 5 wasn’t a mess of a campaign/story?

onyx latch
civic sundial
onyx latch
#

That actively takes away from the fight in a way even sloppy choreography couldn't match.

rose gyro
rose gyro
#

Actually scratch that, they genuinely appear more like what Spartans sound like than actual Spartans

onyx latch
#

Course in a proper sequel, if there was a mission where Chief and Locke could talk to eachother at all, I'd have loved a line of Locke asking if Chief was taking it easy on him and Chief just flat-out saying "No."

onyx latch
muted beacon
muted beacon
#

In all aspects

rose gyro
onyx latch
#

You do know you don't get internet points for agreeing with literacy-flunking youtubers unless you're on Reddit, right?

rose gyro
#

They can barely read but they’re not that brain deficient

onyx latch
#

Which also coincides with the average level of take that you see on r/Halo or Halo Facebook groups.

rose gyro
#

Anyways the video I sent is a highly choreographed fight scene involving machine guns and avalanches

rose gyro
#

Like the one that says 343 canon is “basically fanfiction”

onyx latch
#

And if it isn't clear I have an absolutely dismal perspective on that sort of belief.

rose gyro
#

I don’t really care for what is considered “Bungie canon”
After playing the classic trilogy, it’s most likely overhyped/overrated stuff that people consumed by nostalgia will claim as god tier lore and story telling who then take the smallest differences 343 makes and claim it is horrendous and terrible and shouldn’t be canon

muted beacon
#

Halo 5 did some things well. I think the gunplay was really great, Warzone was a great mode overall (minus the pay to win req packs), forge was great. But as a Halo game, its not good.

#

Id love to see Warzone return in some capacity without the micro transactions

rose gyro
#

It however, could’ve been improved where the higher level you get, the higher your chances of better quality Req packs however there comes the issue of Req levels during Warzone

#

It needs to be randomized because just getting to pick and choose what Reqs you get takes the fun out of Warzone where you need to assess what weapons you should need or use for a given situation, much like how you can only use what weapons you find during a Halo level

muted beacon
#

So any case where you can pay real money on items where you can gain a competitive advantage over another team is a nono in any game

#

Doesn't matter how fair the free system is. It's a nono

rose gyro
#

Of course, a system could’ve been implemented where you pick certain Req items to prioritize possibly getting over others

rose gyro
muted beacon
#

I think there are ways to keep the Warzone game mode without reqs in any variety

rose gyro
#

Although I understand how the Req system is still far from being as good as it needs to, there just needs to be a better system that keeps in mind the philosophy of the Req system where you can’t just freely pick whatever you want to use in a Warzone match because then everyone will only pick certain weapons or vehicles

muted beacon
#

Could follow a battlefront 2 style where as the game progresses you get points you can spend on certain things

#

With a cap on what can be introduced in the game

rose gyro
#

Part of the fun of it for me was needing to weigh my options:
should I risk using this one powerful Req weapon that I only have one of (and risk wasting it by getting killed before I can even properly use it), or use the less powerful one that I have more of stocked up which is the safer option

#

And that’s not accounting the other Req weapons of that same level to choose from

muted beacon
#

I don't think that's good game design but hey we can agree to disagree

rose gyro
#

All while the boss is getting attacked and I need to get out there if I want to score a boss kill

#

I don’t really mess with the RvB Warzone that often because I just prefer the purely PVE version more

#

Though I’ll still play the PvPvE version from time to time

rose gyro
muted beacon
# onyx latch You do know you don't get internet points for agreeing with literacy-flunking yo...

Who needs internet points? It's just how I feel about the game. I played the game before it launched at an event and thought "What did I just play?" had to play it twice and still had the same thought.

Got it on launch, beat the campaign solo, thought it was awful. Played some multiplayer, it felt good to shoot but did not enjoy the movement at all. Played some Warzone, enjoyed the concept but I didn't have a lot of reqs so I was always running in with trash gear compared to everyone else.

It wasn't a Halo game to me. Didn't feel like a Halo game, didn't play like a Halo game. If you enjoy it more power to you, but many people didn't enjoy it as a Halo game.

muted beacon
#

If you haven't I recommend. It's a great game

rose gyro
muted beacon
#

You don't need to apply it to weapons

rose gyro
#

I have played it and it’s great

#

They should’ve added the Old Republic as a time period

muted beacon
#

Power weapons could be static spawns in bases on a timer with a first come first serve

rose gyro
muted beacon
#

There are many ways you can adjust the formula without reqs

#

And still have the same amazing game mode

rose gyro
#

You’ll just get people camping by the bases until it spawns

muted beacon
#

That's how halo multiplayer works. Weapons are spawned on the ground in every game mode.

rose gyro
muted beacon
#

Not Warzone apparently, but you can adjust the system

rose gyro
#

You can pick up a Elite’s plasma rifle and have five more around you to swap between

#

Or you can kill a Crawler, pick up a pistol and even if it is used with less ammo, there’s 3 dead crawlers next to you that have the pistol on the ground for you to get ammo from

#

Btw, 5 should’ve kept the Promethean pistols charged attack shotgun like attack, don’t know why it was removed

muted beacon
#

What did they change it to?

rose gyro
#

It just shoots homing shots

muted beacon
#

Oh

#

That's awful....

rose gyro
#

Like the two usual Promethean guns basically work like the UNSC assault rifle and pistol only they just track and home in on enemies now with the pistol doing more precision damage

#

The pistol doesn’t have the charger blast which just makes it less unique

gilded pivot
celest heron
onyx latch
#

It got swapped because the primary was lame and the secondary was a horrible idea from go.

rose gyro
onyx latch
#

¯_(ツ)_/¯

rose gyro
rose gyro
#

One issue I have though is that the Spartan laser and Incineration Cannon look way too similar

#

Like at a glance

#

And when equipped in first person

onyx latch
#

One of the most baffling takes I've ever heard tbh

rose gyro
#

Namely cause the incineration canon kind of looks like a laser canon and not what is basically a Promethean rocket launcher

sleek hatch
rose gyro
celest heron
rose gyro
#

Oh like the over reliance on clicking a green button to do something?

celest heron
#

yeah

rose gyro
#

Meh, it was kind of repetitive but like a lot of games have you pressing something repetitively one way or another

#

Souls games are kind of famous for their doors and fog gates

#

Mario has the whole “princess in another castle” thing

muted beacon
rose gyro
#

Also the mark 7 boots are so plain and boring

muted beacon
#

That's the art direction they took. More bright, more vibrant

rose gyro
#

The Mjolnir designs just generally look really boxy and toy like

muted beacon
#

Halo 4 and 5 had a more muted gray look to it

rose gyro
rose gyro
muted beacon
#

I prefer the brighter more vibrant colours. It's nice. Halo 4 and 5 armour is too busy overall. Too much going on, really big and chunky while also looking...... lanky? It's weird.

rose gyro
#

The body suits under the armor were also just really plain and featureless

muted beacon
#

It's not a kid friendly art style. Straight up. It's not kid friendly. It's a different direction of colouring the game. Battlefield V had a brighter more vibrant colour to it and it was beautiful but still felt very real.

rose gyro
rose gyro
#

Halo 4 has Chief wandering around in a cloak in dirty deserted environments

#

Halo 5 used a lot of battlefield scenery in its promotions like with Reach

#

Infinite, everything just looks clean and simple. Like an adventure rather than war

#

Not helped by the armor looking boxy and sort of cartoonish with its bright green coloring and lots of squares and rectangles shapes

muted beacon
#

I will say that infinite looks weird with the colours where sometimes things look completely out of place. Like the first cutscene looks really weird to me. Chief is so bright and everything else is dark. Looks so odd. That's not an art style issue. That's colouring and shading. The art, like how the armour looks, how it moves, how the characters look, I think that's nearly perfect.

rose gyro
#

The 4/5 armor clearly looked like it was designed for user interface however it definitely could’ve used additional armor pieces in areas like the crotch or abdomen

#

Locke’s armor was stated to be one of the newest designs which had an emphasis on a curvy sleek design as opposed to Chief who has more bulk

sleek hatch
rose gyro
#

How’s that bait?

#

Is your response always to reduce something to either bait or hate mail?

muted beacon
#

They're allowed to like Halo 4 and 5's art style. I can't say I understand why but sure you can like it

rose gyro
#

It just looks sleeker, more detailed, and more user friendly the classic designs

muted beacon
#

At the end of the day for me it always goes back to: Does it look and feel like halo. If it doesn't, then it it's not a good design. 4 and 5 didn't look or feel like halo. They felt like games with the halo brand slapped on top. Infinite was the first game that 343 made that was really trying to be halo and it would have been the best halo game in the last decade if there was good post launch support.

rose gyro
muted beacon
#

I didn't have a preconceived idea. I had five games to show me what halo looked like

rose gyro
#

Here’s the thing, I don’t care for the old Halo games because they’ve just proven to be overrated. As such, any direction that departs from that, that works to take what already exists and build something new and better on top of it is good to me

onyx latch
rose gyro
#

Halo 4/5 kept the core gameplay, they kept the basic aesthetics, the same lore and worldbuilding, thus they’re still Halo

Just like how Star Wars the Old Republic has a clearly different aesthetic and art direction of Star Wars compared to the other eras yet it’s still Star Wars at the end of the day

#

Like it was to the point that it’s hard to imagine Republic Troopers being considered the same military body as the Clone Troopers and eventual Stormtroopers yet you can clearly see that through line

#

All three groups acted as the army of the Republic (and Empire) from vastly different eras with different aesthetics and philosophies yet they still fill the same role

eternal kelp
#

UNSC Marines could remind me of the UCF Mobile Infantry from the Starship Troopers

#

Between them, they both fight xenos

nova basalt
#

No they don’t

#

Xenomorphs are from the Aliens franchise

sleek hatch
#

?

rose gyro
#

Bungie and I wasn’t impressed.

Star Wars has lended out projects to other studios and companies

#

It wasn’t all made in house at Lucas arts

muted beacon
# rose gyro Halo 4/5 kept the core gameplay, they kept the basic aesthetics, the same lore a...

They didn't keep the core gameplay, the basic aesthetic or the same lore. Core gameplay was changed by adding sprint, loadouts and weapon drops in 4. Core gameplay was changed in 5 with sprint, smart scope and thruster packs. The lore changed by separating forerunners and humans into different species which required a ton of back-tracking in the EU to explain how everything made sense. The aesthetic changed quite a bit by altering the designs of every single weapon, and every single character.

There's room for innovation and change in Halo, its just 343 did it by saying everything that came before sucks so we're gunna remake it. Infinite was the best iteration so far IMO minus the glaring technical issues.

left snow
#

I imagine it would be frustrating if you were locked into a particular flavour of Halo.

I'm lucky in that I've enjoyed all the games so far

rose gyro
# muted beacon They didn't keep the core gameplay, the basic aesthetic or the same lore. Core g...

The core gameplay was kept the same, they just ADDED STUFF

The general aesthetics were kept the same because you can still tell you’re holding a Halo weapon and not something like a lightsaber instead of a Energy Blade

The Forerunners were never confirmed human and it’s good that they were made aliens instead because it makes the universe bigger than just humans and all the races revolving around them

#

Infinite is regression because it just throws out so much stuff 343 was adding to make it as close to classic as possible. But of course you’d like it because that’s just all you want. Just more classic Halo, nothing different or new

sleek hatch
#

I don't think sprint is what really changed the gameplay.
Load outs, the mechanics behind sprint, etc changed the gameplay.

4/5 are the least like Halo.
Infinite feels closer to Halo than reach imo.

rose gyro
glacial tartan
#

I want them to make their own thing but also simultaneously support the existing - doing neither seems like a mistake to me, but what do I know

rose gyro
#

I’m so tired of this “Halo is supposed to be like this” “Halo is supposed to look like that and operate this way not that way” as if building a box that Halo can only exist in and not deviate from

vale swallow
#

Imagine counter-strike introduced sprint and clamber

rose gyro
wooden briar
glacial tartan
#

Its equally exhausting for any and all criticisms to be handwaved away like this, but nuanced discussions arent as exciting

sleek hatch
#

It is ok of you prefer 4/5 out of all the games. However, that doesn't mean it is the most Halo Halo.
You could say 1047 made splitgate like Halo and it is a better Halo than Bungie's Halos. Bungie designed and made Halo. 343 then put their twist on it. Which their games were Halo but didn't feel like Halo used to be. Look at the number of players.
Infinite, in my opinion, is the closest they came.
They even stated in their video they are going back to the beginning to understand what makes Halo... Halo.
343 admitted they didn't make a Halo game.

#

So instead of looking to the past, let's help them build the future.

rose gyro
sleek hatch
#

Can you explain how bungie made it operate? Then how 343 made it operate?
And to answer your question... yes and no.

rose gyro
#

Because for as good and fun as 4/5 was it’s apparently just not Halo so forget how good they were let’s just do things the way Bungie did it even though their Halo is just so overrated

rose gyro
sleek hatch
#

I liked 4 and 5 but I like then the least.
Not saying to forget them, even though it sounds like it, but a lot of people resonate with that too.
The biggest thing the 343 did was content at launch.

rose gyro
#

It’s still a FPS, this isn’t a case of it turning into a completely different genre like Ubisoft did with Assassins Creed

glacial tartan
#

We do have to admit it sucks that the games Halo Studios makes are masterpieces yet nobody plays them, kind of weird

sleek hatch
rose gyro
vale swallow
#

I think once halo studios remakes halo 1 (and then hopefully halo 2, and halo 3), they will finally understand bungie's design, and then after that, they will fulfill their promise of "going back to the beginning to understand what makes Halo... Halo."

I mean that makes sense right? they're literally retracing the steps bungie took 🫢

rose gyro
#

Cause all you hear from the fanbase is being overly critical over every little thing 343 does with Halo

rose gyro
#

Infinite was just one giant nostalgia fest

vale swallow
rose gyro
#

Cause I’ve already stated that Bungie’s Halo was mostly just good to ok

vale swallow
glacial tartan
#

Why do you think previous generations of the game had millions of daily players, yet current barely have a few thousand

rose gyro
#

The gameplay just doesn’t hold up

sleek hatch
#

Imo the biggest things wete load outs in an arena shooter and how the games were at launch.

vale swallow
sleek hatch
glacial tartan
#

Well everyone will just say "but MCC is 7 games while Infinite is 1" as if Infinite having a quarter of the players is...ever excusable. Oh well

sleek hatch
rose gyro
#

Just all this “we must analyze how Bungie did cause that’ll certainly fix things” just sounds like people that want to get stuck in the past

vale swallow
glacial tartan
#

Can you admit whatever they've been trying for the last decade+ hasnt been working?

rose gyro
glacial tartan
#

Actually let me clarify - it works extremely well for shareholders. Its trash for players. I should be more clear

rose gyro
glacial tartan
#

Yet Reach had 100K+ concurrent players for a very long time

#

There is something different where people may complain but they still played. Now they complain and dont play.

rose gyro
#

What with criticism for 4 and how it’s not Halo simply including Master Chief talking more than he’s supposedly supposed to

rose gyro
muted beacon
#

They're not creating something new. They're carrying on a franchise. People have expectations based on that franchise. If you then discount what the franchise is supposed to be by fundamentally changing what it is to cater to a different audience that doesn't want what you're selling, you create halo 4 and 5

rose gyro
#

Games have died because of poor public image

rose gyro
muted beacon
#

Halo 4 had a great story overall

glacial tartan
#

Honestly if MCC was well maintained you'd be free of the shackles of people wanting "classic" Halo

#

But instead they kind of abandon that while also not doing anything MP with their new projects, ok I guess

rose gyro
#

Fundamentally changing something would be like changing Halo from a FPS shooter to a third person rpg shooter

sleek hatch
rose gyro
#

Instead 4 just added sprint and load outs in multiplayer

muted beacon
#

That fundementally changes the whole game

sleek hatch
#

Load outs in an arena shooter lol

rose gyro
sleek hatch
#

Anyone remember the BR boltshot?

rose gyro
sleek hatch
rose gyro
#

4 did not feel that different from the previous games it just added something that was sorely needed

muted beacon
#

Oh boy

sleek hatch
#

I was fine with sprint but adding loadouts... to an arena shooter.

rose gyro
sleek hatch
#

Imagine if COD took away loadouts and now you have to find weapons on the map.

muted beacon
#

Battlefield 6 is going through that right now

#

Dying of poor public reception and terrible patches

#

Helldivers went through that too. Terrible design decisions and poor patches lead to poor reception killing the player base

glacial tartan
#

You all are focusing on the wrong thing anyway, I just realized this person doesnt even play multiplayer so whats the point in discussing it, they have no idea

muted beacon
#

LOL True

glacial tartan
#

No offense meant by it but experience matters when it comes to nuanced conversation around gameplay/balancing

rose gyro
#

So I’m not gonna pretend 4/5 was some perfect gems that were only ruined by a fanbase that set them up to fail. But I’m sure as hell not gonna act like the fanbase is blameless for their failure and the potential failure of the remake

muted beacon
#

The fanbase wanted a halo game. They did not get a halo game. Therefore people did not keep playing.

rose gyro
sleek hatch
#

Wait @rose gyro you are talking about the campaigns?

#

When did you first play Halo?

rose gyro
muted beacon
#

Halo infinite had hundreds of thousands of twitch viewers when it launched. People LOVED the direction and the new pro scene it was going to build... Then we all know what happened

muted beacon
rose gyro
# sleek hatch When did you first play Halo?

Years ago with 5 specifically for multiplayer when it came out. Didn’t touch the campaign. Dropped it for a while and played the Master Chief Collection a year or two ago because I wanted to actually try and get into the franchise after hearing so much, did a marathon of the campaigns, was left disappointed by the classic trilogy and felt Reach was the only one that lived up to hype

rose gyro
muted beacon
#

Why would you ask fans to buy something that isn't what they want?

glacial tartan
rose gyro
#

Even with Infinite fans still complained and that 343 had somehow still missed the mark

muted beacon
#

They did miss the mark

rose gyro
#

Right

#

Because it just wasn’t Bungie enough

muted beacon
#

Especially with the story, but the gameplay and multiplayer was the best it's been in a while

glacial tartan
#

No they hit the mark perfectly, its just those darn stupid fans that didnt want to play, if only they were smarter 🙁

muted beacon
#

You're free to have that opinion. I don't have the numbers on hand, but I can guarantee the numbers would not support your argument

rose gyro
#

I don’t care. It was a step down

#

Every time I play it I can only play for so long before I drop it to play something else

glacial tartan
#

I cant imagine playing 1 game of Halo 4 multiplayer and then actively trying to defend it

muted beacon
#

Here are a couple things I didn't like about infinite multiplayer:

  1. Collisions not being a thing
  2. Sprint + other movement mechanics that went along with it
  3. Player highlights instead of team armour colours (they added this so they can sell colours).
  4. Poor weapon variety
  5. BTB was terrible and the maps were not good at launch
  6. Map design was mid and uninspired
rose gyro
glacial tartan
latent acorn
#

In my opinion. I see Infinite as balance between classic and modern Halo. The game was a step up, but content wise was dry at the start, but couple years later it got better and was fair step up despite rough start.

glacial tartan
#

Thats not fair theres a million things we could add. Its a good list

muted beacon
#

This is just multiplayer. The store, UI and customization is another story

rose gyro
glacial tartan
#

Remember, they are speaking about campaign mainly, not MP

rose gyro
#

I could spend literal hours on Warzone and infection alone

latent acorn
glacial tartan
# rose gyro 5 and 5 Warzone

According to waypoint you played 87 games of Halo 5, admittedly probably more than I played, but its also a very small sample size to start to make prescriptions about it that would have much weight

#

(Also pretty sure waypoint isnt fully accurate, but the point is the same - experience gives more weight, w/ diminishing returns)

rose gyro
plucky flicker
glacial tartan
#

Your opinion by definition has less weight, particularly around multiplayer, yeah. Though I do wish it kept you more engaged.

rose gyro
#

Even though I played through the campaigns and interacted with their systems

plucky flicker
#

An internal memo was sent to all top-executives of Microsoft from the CEO of Microsoft, clearly stating that they either fully comitt to AI or leave.

glacial tartan
#

That being said I'm not saying your feedback isnt valid, to be clear 😄

plucky flicker
#

I'm worried about the future of Halo. Not because there won't be any games, there will obviously be many, but they will be safe, committee-made, heavily AI-influenced.

rose gyro
glacial tartan
#

For multiplayer, yeah it does? I didnt realize most of this time you were describing campaign specific feedback, that would have changed my lens on it

rose gyro
plucky flicker
#

Every time when someone speaks of AI, they add this 'not saying all AI is bad, AI is a tool that can be used for many useful tasks', I roll my eyes. Yes, we all know that, we also know many studios are already doing it, so this 'disclaimer' works well mainly as a slipper slope rather than genuine interest.

glacial tartan
#

Okay you got me, thats a 10/10 troll

#

I took the bait thats my bad

muted beacon
rose gyro
#

Same gameplay mechanics and everything just different maps and set ups

plucky flicker
rose gyro
#

Ai can be useful. You just have to relegate it and not rely on it like a talentless hack

sleek hatch
muted beacon
#

Damn. No room for humour these days

plucky flicker
#

Mm-Hm

#

I don't think it was humourous enough. 🤷‍♂️

onyx latch
sleek hatch
sleek hatch
onyx latch
# muted beacon Here are a couple things I didn't like about infinite multiplayer: 1. Collisions...

1 is absolutely a thing-in comp and some other modes where it's a thing for all players, not just your enemies.

2 is whatever. I hate lacking advanced movement enough that I dislike how little Infinite has.

3 is just conspiracy colored by opinion. I absolutely hated forced team colors since Halo CE and strongly hope they don't lobotomize themselves into thinking returning to them is a good plan.

4 is fair.

5's subjective. I like 2/3 of the launch btb maps.

6's subjective.

glacial tartan
#

They added collision sometime after launch because of all of the complaints, no?

rose gyro
#

I prefer how infinite removed forced team colors. One of the reasons I don’t always like playing team matches and being forced to either be blue or red

onyx latch
#

It actually pisses me off how people legitimately seem to believe they reworked the forced team color system solely to sell colors. It's peak bullcrap conspiracy theorist thinking. I can understand making that argument for coatings as a whole, but the divorcing of forced team colors and player color choice is a wholly separate thing.

rose gyro
sleek hatch
#
  1. In infinite there are no collisions in comp.

  2. What did you think of 3's movement or even 2's?

  3. I think team colors need to be a thing for comp only.

Infinite was designed for viewers not players

rose gyro
#

It’s not some money making conspiracy

onyx latch
#

Like, you can just hate the coating system. You don't need to make up some entire bullcrap angle about how it's some sort of conspiracy.

glacial tartan
#

To comp?

onyx latch
sleek hatch
glacial tartan
#

Was it a toggle turned off in matchmaking or something? There was some nonsense there

#

I remember there was some issue around it, been too long

onyx latch
#

Halo's netcode has never liked players touching and people are ruinously conspiracybrained enough to think that that somehow wasn't the case.

muted beacon
#

There was colosions in comp for enemies

glacial tartan
#

Ah, it wasnt for your teammates, that sounds right

muted beacon
#

There was no collisions for your teammates

onyx latch
#

Teammates in normal modes only have collision in ranked.

#

But enemies always have collision in any mode.

#

Anyone who says otherwise has not played Infinite, is incorrect, or is lying.

muted beacon
#

The team outlines were absolutely added to sell colours. Why wouldn't they add it?

onyx latch
rose gyro
muted beacon
#

I would walk through people like it was nothing and be like... Aren't there supposed to be collisions?

sleek hatch
onyx latch
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If you're enough of a theorist to think any system is somehow a financial scam because it changes (1) player controlled system in a way that is objectively a net win for player expression even if the system had been free, you're enough of a theorist to think that something that can provably shown to exist doesn't.

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Does that change come across as a net positive? To me it came across as unnecessary, but I also dont have the best eyesight so I got nerfed a bit 😄

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glacial tartan
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You can keep saying that as if you play Halo multiplayer but I'm not taking the bait again

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Its not like every game in Infinite was Invasion w/ an obvious difference

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It's at least a fun one to start with.

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Basic really game design really

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I like the shield system in Halo 3 it has a big skill gap you have to pay attention too.
Sometimes in infinite I felt like everything was handed to me, the weapon timers, the shield feedback, etc.
I didn't like dirtying weapons.
MLG did it right to an extent.

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I am a comp player, this is something I personally like.

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A "skill gap" to an automatically recharging shield system with absolutely zero player input beyond "hey, dummy, don't get shot".

glacial tartan
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Halo 3's shield system is complex enough to the point where most people have no idea how it works

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They are the same but different.

glacial tartan
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Like most people play for years and have no idea there is a separate amount of health lol

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Every Halo did at least one thing right and 1 thing terrible.
Some more than others.

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The color coding thing is basically just a accessibility feature these days

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It's why I hate Halo 2, 3, and 4's HuDs. Whatever person thought hiding player vitals info was a good idea after CE was an idiot, and every successive person with the same idea has the same credentials of intelligence.

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You might as well just replace your HuD with your screen getting all bloody and making your character wheeze and cough and breath all heavy for all the good data that system tells you.

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Y'know. Like CoD.

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Now ADD on that they are removing colours from the game that players can pick and reselling them to you. From a players perspective, I bought my white colour I want to use my white colour. If they force team colours I can't use my white colour. What did I even pay for? No one can see it!

So the devs create the system where you can still show off your colour while still obviously showing who's on your team.

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glacial tartan
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Why did they introduce (a lack of) cross core? I dont remember the justification

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You can keep saying it's a conspiracy theory, but it makes perfect sense. If they think the new system is 100% better, why didn't they give all colours for free then?

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Cores were intended to be self-contained aesthetics as the introduction of new aesthetic styles that could be mixed and matched, with the added benefit of less clipping.

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Same way Warframe is free to play

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Halo 5 armour customization was also killed because of REQs....

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glacial tartan
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glacial tartan
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I also dont have a visceral reaction to my armor clipping

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You don’t have to buy the campaign to play it

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Ok. I won't fall for the bait

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Like, Cores are objectively something that offers far more player expression compared to old systems. It's why Halo Infinite has the single largest collection of off-the-rip zero-gameplay cosmetics of any Halo game.

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glacial tartan
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Its too bad they dont have enough players to warrant further development, but there is always the next project.

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I loved Reach's customization

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Lol

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You'll never guess what Infinite's customization was based off, for better or worse.

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God, I hate Reach's unlock system.

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Commendations were sick though

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When your unlock system is worse than 5's you need to hit the bricks.

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It was a slog to unlock everything but it wasn't too too bad

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All achievable by just playing the game

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No 5’s armor unlock could’ve been better

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Especially without all the unnecessary repeating armor pieces at different rarities

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I mean..... Halo 5's was pretty god awful and technically more difficult to unlock everything because it was random

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Halo reach you picked what you wanted and bought it

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Gross.

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And the difference is one has a white line and the other doesn’t

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At least with 4 and 3 you unlocked things by working for them.

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Instead of just grinding grifball like a damn robot.

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I just played the game and got everything I wanted. No grinding required.

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Y'all have soft hands with Reach. Having Scout Shoulders was a damn challenge.

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I unlocked all the armour sets minus Recon in 3. Couldn't do the firefight challenge. My hands were too slow

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While I didnt love the timegate of some items in Reach, have to admit the pregame lobby was awesome. Looking at everyones armor / ranks

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And in Infinite, unlocking Scout shoulders had the most harrowing unlock requirement ever seen by Halo fans.

Having a job. Which usually requires taking a shower and talking to someone.

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No wonder people hated it.

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What are you even saying......

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It would suck to spend money on Infinite now with no forseeable future

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It was pretty good ngl

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I do miss the days where devs could throw shade at their fanbase without everyone clutching their pearls though.

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Back when Bungie would call the waaaambulance for people who complained about Halo matchmaking, or Todd Howard going on a rant about how stupid Elder Scrolls fans were.

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Well saying absolutely nothing is still communicating 😄

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Just because they aren't doesn't mean I don't enjoy it in hindsight.