#halo-discussion
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H3 was far easier in comparison
crazy respect
gonna end it with ODST and Reach next
im tempted to do halo 4 was well but it would feel odd starting 4 and not doing 5 and infinite
fair
Good luck man
Hopefully by tomorrow the discord can tell me where to find buddies to co op with I just joined 30 mins ago
Hey guys I only recently finished up the halo games, and I’ve started the books. I’ve read fall of reach and first strike, and I’m in the middle of ghosts of onyx. Is there anything I need to read for edge of dawn? I’m excited for the book and kinda just wanna read it.
Empty throne was released earlier this year
If you ever replay Halo again let me know bro
First time ever in a halo cord and tryna see what’s up w the community
Rubicon Protocol has a bunch of details which are relevant to the events in Edge of Dawn, plus it's written by the same author too
Since Elites move their mandibles when they speak, that implies their mandibles play a part in the sounds they make when speaking.
So shouldn't Rtas 'Vadum (Half-jaw) have some kind of speech impairment?
Allegedly while the books explicitely mention it, it is said that he still has it (albeit less apparent) in the games.
But I've never noticed.
He just sounds like any other character.
If anything, in the games he tends to speak more fluently than most other elites
anyone game?
If you're looking for other Spartans to join you in battle, check out our LFGs:
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Bungie wasn't big on having the voice of elites make sense for their mouth arrangement.
I would assume that the autotranslators are putting in overtime for him and leave it at that.
seems like more of a hassle for something that the majority likely wouldn't even consider.
Distinction without a difference tbh
I'm just glad 343i decided against giving the Reclaimer Elites tounges
Personally, I think they should've incorporated the Halo 2A Elite armors as extra elite variants in Halo 5.
Much as I love a lot of the compositions in Halo 4's soundtrack, I think the game really lacks some of the more, for lack of a better word, "chill" music of the Bungie games. What I mean by that is a bunch of encounters would have less pressing or super serious tone to let the player breathe and have a little fun; think fighting outside the entrence to the map room on Silent Cartographer or clearing an LZ at the start of Delta Halo
So dynamo grenades from skimmers are problematic. I swear I try my best to dodge em. Even worse with catch on.
Honestly, it is a shame they didn't but I imagine it wasn't done due to H2A MP being a separate project and the Halo 5 team wasn't given access to those armour sets
It is a massive shame we didn't get something akin to the Covenant and Heritics in Halo 2 with Halo 5 and the Swords of Sangehlios and Jul's Covenant
Do you guys think Johnson would have gone AWOL with Blue Team in Halo 5
Hmmmmm, probably not AWOL. Likely being somebody giving Chief the benifit of the doubt at the UNSC
No.
If anything he'd likely be of a similar mindset of Locke or Buck.
Tardy to the party on this video, but I thought it was pretty well handled. A decent overview of the debate and giving enough time to both arguements. Honestly, I do really appreciate LNG's videos for being pretty even handed and constructive
People can give Locke hell but you know the situation is messed up when he agrees with Buck over the circumstances. But he has to do it regardless of feelings toward the matter at hand.
Does anyone have any ideas what a better mix between the original 343 artstyle and the classic artstyle would look like?
Infinite with more elements of 4/5 in UNSC tech
It doesn’t feel like a proper melding of the two Artstyles though
I just don’t like the way Mjolnir armor looks in infinite. Looks like it was made for kids and like childrens action figures with how they’re designed
... First Halo game, huh.
That was 5. And before that, I knew what Halo was growing up, saw it many times in promotions and stuff but never felt interested cause the classic artstyle just wasn’t cool to me. Master Chief’s design just looked boring and like the stereotypical soldier which I wasn’t into.
In comes Halo 5 with Spartan Locke who’s sporting a darker, edgier yet sleeker look with the glowing blue visor, sleek suit with cool mechanical points (that I compare to Batman’s Arkham Knight suit now with how the pieces shift around each other while moving) and now I want to play Halo cause that armor looks so cool and futuristic to me cause I wanted to play a cool sci-fi game
Seemed pretty balanced.
But the core issue is that as soon as you give the player options to avoid and/or reverse a gun fight you change the way the game works. In classic Halo you are punished for bad positioning. In modern Halo you are rewarded for (co-ordinated) movement. Sprint is a clear dichotomy between those two type of play.
Halo Infinite was a nice "compromise" - but it's never going to bring the two sides together.
Personally I'm glad they are putting sprint into the new Halo CE. It pretty much means nothing to the game itself (you can literally turn it off in the settings) - but it clearly stamps the direction we are taking in the future. There is no conjecture.
Idk, I'm kind of on the side of Jamie Greismer and how it being something you can toggle creates an issue for game design. Like, sprint is something you have to purposefully design for, Halo CE wasn't designed for sprint and that creates problems like skipping scripted segments or encounters.
Pretty sure Bungie planned to have Sprint in it but it was one of the many things cut from the game
If need be, there’s always the possibility of scripted segments forcing the player to slow down and listen for the dialogue
It being a toggle comes off as very indecisive. You are basically having to account for two styles of gameplay and that is something that hurts the core exprience because it can't focus on a single gameplay style
Halo 2 was going to have sprint as that game was planned to have a more tatical gameplay design to it
We already know that it primarily is going to just bring CE as it was to new gen consoles but with better graphics. This will also be the first Halo game on other platforms besides Xbox and PC and you don’t want to alienate people by not having something as basic in gaming as sprinting
I took a video game design course and among the first things we were taught for designing our tutorial level was giving our character the ability to sprint
But I do understand that CE was made during a different time so the remake has that tough call to include it for a game not designed with it
However, I like a lot of players found the base movement speed to be way too slow which can make treks after reloading certain segments really frustrating
I mean that is more a question of level design than movement speed
Either way. I found myself getting annoyed whenever I found I wasn’t moving fast enough cause I was moving at a speed that just asks for me to turn on sprint and get moving
It’s wired in my brain after years of playing games to use sprint when I notice the speed I’m traveling at isn’t as fast as I subconsciously think it could be
The level design has to account for how players can get around. I think Halo CE is the one Halo game where the base movement and level design don't always work
But that is also really just one specific level
It doesn’t
And again, this will be the first Halo game for a lot of people
Two Betrayals, how I lothe thee
If it were to play exactly like CE did when it came out there’s the chance people will feel disappointed by how simple and outdated the gameplay is compared to other shooters
I just hope it’s not a full priced game by todays standards. A game like this can only be as much as like $40
In the same way Sonic 1 is built for more slow paced platforming, Sonic 2's levels are build for speeder movement because players can now Spin-Dash. This is level design built around player movement. In the same way Halo Reach will have environments specifically made for sprint or jet packs or armor lock
Halo Reach didn’t really make sprinting that important which shows with how often other armor abilities come up to replace it
Jet packs, meanwhile, like you said, come up at times when they’re specifically useful for the environment but not much elsewhere
Keep in mind sprinting is the default armor ablity and one which you begin starting most missions with
A lot of opening segments make use of it
Yeah, but it’s also the one that you’re almost incentivized to replace with other abilities that have more tactical uses
That still doesn't change the fact that there are sections where sprint is baked into the level design
I only remember making good use of it in the first level or two before I started using other armor abilities that felt like actual “abilities” like the shield bubble and hologram
I guess, but those are segments I’d find in the classic Halo games where sprinting isn’t a option
Hell, Halo 5 sure as hell does this.
Usually in the more open space levels
Yes, because a big selling point with 5 is the thruster/new movement system. Thrusters we’re no longer a armor power but a core ability you use throughout the game to do stuff like evades/dashes, charged slam attacks, hover and shoot, etc.
Right
But that got removed because apparently Spartans aren’t allowed to do that
Because Halo 5's level design is built around player movement
Yes, and it was good. Especially in Warzone where you really needed to be able to move around
Much as I take issue with parts of the game, I do kind of wish somebody would take the Halo 5 movement and just build an original IP around that. Drop all pretenses of trying to stay with the Halo gameplay formula and just go at it
It probably wouldn’t work too great because there’d be comparisons to 5 and Titanfall
The core issue of 5's campaign gameplay is how it wants to be a squad shooter and a traditional Halo campaign, but can't decide on which one.
Meaning the whole thing is stuck in-between
It worked for Halo 5 because it was just a updated Halo gameplay design. It was Halo but with new movement mechanics
God I miss Gen 2 armor
The Mark 7 looks ok despite the classic artstyle but it just doesn’t look as good as Gen 2. It’s so plain, boring, and toy like at times
The movement in H5 was good, however the enemy and level design suffered from the squad mechanics inclusion
That I can understand because I don’t have the worry about something like that in Warzone thankfully
They wanted to keep traditional Halo gameplay in some form, but Halo's core design wasn't built for that. Co-op was always designed as an extra bonus rather than something that had to be always accounted for to the level it was in Halo 5. Enemies behave a lot differently to account for the mechanics, from Hunters being turned into mini-bosses, Crawlers losing their ablity to scale vertically, Grunts becoming a lot stiffer and being given the ablity to melee (which defeats the intent of their design), ect.
The whole team thing is built for something more grounded like Gears of War and the original Mass Effect trilogy
The inspiration was Republic Commando
Which shared the same lead as Halo 5, Tim Longo
Republic Commandos doesn’t operate the same as Halo
Right. And that is kind of the issue
Republic Commandos is designed with teams in mind while Halo has always had you work alone besides occasional NPC help
The squad-based design in Republic Commando was made specifically for the game. Halo 5 has to take that squad design and work it into Halo's pre-existing formula
The teams could’ve worked if the extra stuff like managing their health wasn’t included. Just having them operate like NPC’s in the past would’ve been fine
I think if they just made a Halo game that was its own thing and not a mainline game, they could've really pushed the squad gameplay a lot further
When that stuff isn’t a factor, Halo 5 is still considered by some to have the best multiplayer because it doesn’t involve that stuff and instead, the core gameplay holds up
It could’ve worked as a ODST or Marine game
I think if you did that angle it would work well, though I honestly think you'd have to push it even further into the territory of tatical gameplay
Infinite could’ve easily done without the Yoroi, Eaglestrike, and Hazmat armor cores
Alla Ranbow Six Vegas
Could’ve had Gen 2 armor core instead
Eh. I like certain aspects of Gen 2, but they do feel a bit less like armor. I think that is mainly owed to how much empahsis is placed onto the tech-suit
I’m guessing it’s the whole groin area thing?
It also doesn't help that Halo 4 and Halo 5's armors lack a lot of the "tacticool" design seen in earlier games
I mean, that is part of it ig? But it is really with how the armors feel more like a harness than armor
I do like plenty of the designs though
Right cause CE’s mark 5 and the mark 6 look very “tactical”
The same can be said with the classic designs
They got grit to em
So did the Gen 2
eh this can be blamed on the lighting in the game but all of Halo 5's armors are really clean
Even Halo 4 does the same thing albeit to a lesser extent as Chief's armor looks like a tank
The classic designs look like actual action figures that don’t seem super functional compared to Gen 2 being basically made to have people move in them. We have literal cutscenes of the armor being taken on and off yet I can’t imagine how the legs and feet of classic designs are supposed to work
My big gripe with a lot of Gen 2 armor is how it feels more lile a "cool design" rather than something a Spartan would wear into combat
Like, yes that was there in earlier games but it was dialed up a notch with Gen 2
It’s sci-fi. Of course they’re supposed to be cool looking. A Spartan would wear something that looks practical/functional and designed to be operational.
Classic designs don’t have that as they appear cheap and I guestion how a Spartan can easily move around in them
The only design that really worked was the mark 5 b in Reach
I look at the Halo 3 armors and each is given a pretty clear "niche" like CQB, Scout, EOD, or Recon
Not to mention the classic helmet design for just doesn’t look cool or intimidating but like I’ve said, a kids toy. It’s just really blank with a big visor.
At least the Gen 2 design added details like that mouth piece and not letting the visor be so large to make the helmet look more mechanical and at least kind of threatening
Idk how you can dislike the Mark V/Mark VI helmets
They look like toys and just really kiddish
They don’t feel like something some battle hardened badass would wear
I don't see it. Like, I get the "toyetic" arguement, sure. But they don't feel "cheap" to me
I expect something similar to Doomguys helmet or something
The cheap part comes from the rest of the armor like the chest piece, arms, hands, etc. the armor looks cheap
Yeah I just don't see it
The chest piece looks like something you just slip on
The armor on the back of the hands look like they just easily come off
Gen 2 literally looks like it’s wrapped and screwed on. Classic armors look like they slip on like a shirt and have no mechanical stuff inside them
It doesn’t look or feel heavy
Not like Gen 2 or M5B do
Mark VI's techsuits were a lot more focused with the armor (by virtue of Gen 1 armors have the same base), they also had a lot more dirt and scrapes on them as opposed to most of the armor in 4 and 5. Also looking at the armor in Halo 3 you can see a lot of detail in regards to how the armor attaches. The whole suit is designed to really feel like a proper force, something made to hold up under pressure.
I don't hate Gen 2 mind you, I just don't see much issue with the Gen 1 designs
Like I said earlier, a balance between both artstyles would go a long way
Look up Tekka Crows Halo art if you have the chance, they demonstrait how good that can lool
im new to halo and i want to know if i should buy the masterchief collection since its on sale on steam
It’s good. The only major bug I came across was lack of voice audio during some cutscenes in 4
There’s also no micro transactions
well i js really wanna play the campaigns
the campaigns come with the games right?
i heard 5 was mid
You can play the campaigns of CE - 4
Story was a let down but the gameplay was honestly the best
Best multiplayer and Warzone in all honesty
how much hours would you think all of the campaigns in the masterchief series would take
More than 24 I guess. Depends on how fast you can get through levels
ah ok, thanks
The Mark 6 armor just doesn’t look that technically impressive hence why it feels like it just slips on. The pillars on the back don’t even look like they do anything. It’s not until 4 and 5 that the pillars actually have a purpose in being thrusters
It’s alright but it leans too much into the classic design
Like the helmet should just look like the 4/5 helmet. The feet should also look more 4/5 designed. The thrusters on the back as well should look like 4/5
Besides those details it does look really good
Maybe this'll work better for you
The middle looks good but again it’s the helmet and back. The 4/5 helmet just looks like a overall design improvement and the 4/5 back pillars look like actual thrusters rather than just weird pillars that don’t seem to do anything
But it’s definitely on the right track. The body suit looks very muscular and tight rather than a smooth sleeve. The armor looks detailed and like it has force behind it. They seem mechanical in nature
I also like that one of the Spartans clearly has feminine features/shape which seems kind of lost in Infinite
Having actual armor pieces from 4/5 would make it feel like it’s not just the classic armor but with the 343 art style (like we actually see in 4/5 with the mark 5 and 6) but like it’s a actual fusion of them is what I’m getting at
To make it more classic looking
By changing the classic helmet?
I really like how Gen 2 added that little mouthpiece to it. Like a little rebreather of sorts
You mean changing the helmet in Infinite or from classic to Gen 2?
I am specifically talking about the Multiplayer Mark VI design in Halo 4 and Halo 5
Doesn’t it look like what Chief wears in the game?
At first, but it's a custom.
I actually like Chief's armor in 4 with just a handful of critques (mainly just the techsuit, palms, and the lack of white lights)
But anyways, I do wish whatever hypothetical merging of the classic and 343 artstyle would have the helmet, back pillars/thrusters, and feet look like 4/5
What you shared looked a lot like what I would hope for save for those things I mentioned
Like the first one you sent, I would imagine the one on the right but with those changes. Make it feel like a actual merging of the two
I prefer Spartan boots looking as they did in classic/infinite. Didn't care for how Gen 2's boots could range from feeling too much like attatchments or looking too organic
The classic look it just too blocky with those middle piece, the one that looks like an actual scar with four holes in it and infinite is just way to plain
I also like how the 4/5 one has like the sort of prongs or whatever they’re called kind of jutting out of the sides of the toe section
They just don't feel like "boots" to me. Thats all
I get it
They’re way too spaced out in 4 in my opinion. They look like what you said, attachments
Pretty sure it’s more covered in 5 or something
Like some armors in 4 have the heel and toe sections too far apart
I don't think they're planning to go back to 4's armor style anytime soon. Any armor returning is mainly reworked for Infinite.
Yeah and they looked worse/downgraded
I've seen some remarks that say otherwise. But I'm not bringing up that old argument again. That's been going on since 3-Reach days.
I feel like I’m permanently locked out of having all audio logs in ODST. First one won’t even spawn, so I can’t get to the 12th one anymore.
In infinite multiplayer, if your game "crashes" and you get kicked to lobby, but still in fire team, does it ever reconnect you?
Just had it twice tonight, and said "waiting to join" for 5-7 minutes. Bot was in the whole time
Anyone had a successful rejoin? Or is it just smoke and mirrors?
No. None of my mates have ever successfully rejoined. 🙁
Beaten Halo odst got two more games to go
can anyone help me with taking screenshots? im trying to take some similar to this reddit post i found
theatre doesnt rly seem to work for me and im wondering if theres anyhting else like a mod or something that maybe they used to do this?
So what 2026 season will Halo Campaign Evolved be released in, or it’s not confirmed yet?
Hasn't been announced, but a safe bet would be close to the Xbox 25th anniversary
Honestly I'd be more surprised if it wasn't targeting November for release
I just hope it’s not a full priced game. A game like that, especially with what it offers, simply doesn’t justify $70 to $80
This is a certified economic inflation moment
Believe it or not, some games still release at $40 to $50 today
Not a lot though
I know, I literally bought one like a day ago.
Because like 90% of the games I buy are Indie these days
It would be surprising for it to not release at $70 (or w/e the normal rate is for games by the team it comes out)
Scheduled for 2026…but GTA lol
i'm betting on it being $50
if it wasn't for $70 and $80 games existing, i would say $40, also because that's how much Halo CEA costed back in 2011.
I can see/understand that
although it is a full on remake, they could easily just say "yea it's a $70 game" just like Sony does with there remakes lol
Yeah but it’s a remake of a pretty old style game
that..changes nothing?
for example, Last of Us Part 1 is a "Remake" of the Last of Us, it sold at $60.
You get like 10 levels, a multiplayer, and I guess some prequel levels as well and that’s about it
The Uncharted remasters were generally the same way to.
Nintendo could remake the very 1st Mario game from the 1980's tomorrow and sell it at $90, it doesn't really matter how old the game is at all here.
Well Nintendo basically trained it’s player base to be willing to buy whatever games they make at whatever outrageous prices they set
The remake isn't going to have multiplayer afaik based off the store listing, and well the name itself. "Campaign"
You don't seem to be understanding this.
Nintendo, Sony, and Microsoft price there games identically. I'm just trying to tell you the age of the game is entirely irrelevant here.
For example
Gears of War Reloaded is practically just a port of an existing remaster of GOW from 2016, and the original game itself released in..2006, sold for $40. 🤷
That's not even adding the cost of additional graphics, new missions, and basically being a full remake. $50 - $60 is a pretty safe bet imo
Yea, it's just campaign plus a few new prequel levels
I really wish Bungie made a "Director's cut" of the Halo 3 level Cortana. Maybe have it included with ODST as a bonus or smth.
While I have some issues with 3's story (or lack of one), I do think the level design is on point except for Cortana
Knowing that they planned something much bigger makes the final level even weaker imo
Eh. I think it learned lessons from 2 in the worst way for about half the game.
I think they did a good job improving 2's level design, with environments that feel a lot less linear and making scripted moments a lot less intrusive
Also getting rid of a lot of the "hold position" bits that were all over Halo 2's campaign
Things just flow a lot better and much more dynamically
Something like a "Director's cut" of a Halo 3 level likely never was something they considered when ODST was being made. ODST started life out as a DLC expansion for Halo 3 before being spun into its own game. You don't really start thinking about reworking a level from a previous game in that situation
Yes I am aware
ODST existed so Bungie could get out of a contractual obligation after the Peter Jackson game fell through
But like, if there was going to be something like a "Director's Cut" of Cortana, it might as well be a part of the glorified Halo 3 DLC
I don’t know if anyone else will agree but the Halo Infinite Marines are the best the marines have ever been. Obviously I see feel the need to protect them but they can take care of their own as well. Especially if you have 4 in a vehicle with all shotguns.
But they can't drive
They’re great, but I’m not too crazy about their voice lines
Because between the events of 5 and Infinite, walkable cities became more commonplace
The marines didn't feel the need to get their licenses
Shoutout to the single marine on zeta who could drive and loaded her hog full of C10
So you're telling me the Created made walkable cities a reality and we're fighting against that?
Which halo game in MCC do people play the MP the most?
Halo 3 I guess
just halo 3? none of the others? dang
You can find games in all of them.
3/Reach most popular, H2C/CE second, H4/H2A least
oooo
good to know.
I play 4 or Reach
Nice
i only seem to find matches for 3 and not the others i guess?
I have no interest in playing the multiplayers of the classic games
I mainly play 5 Warzone
does the new halo book leak halo 7 story guys?
If it's an officially published book, it's not leaking anything
like for the casual fan who only plays halo 1 2 3 r 4 5 i
and does not read vid gam books
so does it leak the events post i ?
It's a continuation of the Infinite story
bummer I would have liked to continue where we left off in i (in game)
That will undoubtedly happen, post infinite stories can still happen without affecting or taking away from the games
I am so so tired of getting jumped by premades in infinite while the rest of my team is in timbuktu
Not sure how it is with 343 games but the Bungie games are sorely lacking without extra material if you judge them purely by the games campaigns in terms of story
It goes -
Most popular to least popular.
- Halo 3
- Halo 4
- reach
- Halo 2A MP
- Halo 1
- Halo 2
For whatever reason Halo 2 classic mp is the least popular in the entire collection
This seems incredibly opinionated and not based on truth at all. Halo 2 classic & Halo CE are the least popular, not even close to being in 2nd lmao
This never happens.
In terms of people actually playing the game? Which is what they asked?
For matchmaking
Yea, no one really plays h2c or hce lmao
The list I provided above is how it really is.
You are very wrong my friend
But I'm not.
Halo 4 being above Reach is wild 😄
In fact, I just told you that you're the wrong one so like....
It clearly is. Finding matches in H4 MCC is incredibly easy.
If you don't play it, that's probably why you don't know this & just have a biased opinion on the subject.
I have 13 thousand hours on MCC lmao
and?
I have almost as many games just in H4 as you do 😄
I still don't see how this is relevant.
Anyway, I went around to the various communities for each game to make that list. Its true that every game has a niche community, but for matchmaking yes H2A and H4 are at the bottom of any population list
They aren't though
Dont confuse popular with populated, in terms of people who intentionally queue each one
We're talking about which games multiplayer is played the most on MCC, Halo 4 is 100% up there.
Yes, and its H3/Reach, then CE/H2C, then H2A and H4
But that's not true at all
Those bands are all relatively close to each other, because MOST people simply search all of them
H2C is practically a ghost town, CE barely has anyone playing it at any given time.
CE even still has a ranked population what are you talking about 😄
H4 actually has tons of players, H2A MP gets players every now and then as well afaik
Because that's all it's tiny population does..?
CE is the only title in MCC that you can actively try to get a 50 in
Your bias is tough, I like H3 the most but I would argue Reach is the most popular in MCC by far
If you branch out and play MCC more you'll see what I mean
Yea because you only need like 4 players to play Halo CE ranked. That isn't a surprise, like at all.
It's especially helpful for how little people actually play Halo CE on MCC to begin with.
Which matches what I just told you.
Yet, I can't get a game in the Invasion Playlist anymore due to nobody choosing it. It's a majority at CGB at this point.
Most of ranked is dead
I don't like Halo 3 MP at all but I can't argue it's not the most popular on MCC right now.
Way more people play it across the board.
I can name a ton of people off the top of my head who play X titles in MCC all day every day and can find games all day every day. We dont have official numbers. I asked the people with the most playtime/queue time from each title. If you have better data thats not "Well I can find games really fast! Halo 4 is the best!" then I'd love to see it
Likely helped immensely by the fact that it's the only game in the collection that got tons of new armor customization content in the 1st place tbh.
If you include the CGB Reach is almost definitely more populated, but depends if you want to include that
H2A MP got some, but not a whole lot.
If it makes you feel better I'll admit H2A is less popular than H4 by a lot, but yeah still near the bottom of any lists
ofc reach is the most populated in CGB, generally people who play Reach exclusively played custom games.
The other games by comparison are typically matchmaking only, or if they do show up in the CGB it's usually just slayer or some other mode like it. Not saying this always happens with the other games, but it's typically what does happen.
For example, in Halo 5, I can still find matches in Team Doubles ranked lol
you can also find matches in Team Arena ranked on H5 funny enough
The challenges do also help with population increase on certain games especially during peak hours and weekends. Right now Reach and CE should be quite plentiful.
This is true of games and gamemodes yeah
https://i.imgur.com/LEcTlcO.png Made this a while back to help people figure out what is and isnt populated. Learned a lot of H3 people only queue BR Slayer, where people in H4 will do most of the gametypes etc.
Is it up to this year?
Made it earlier this year and updating throughout this year yes
Its not exact, but as I said I asked the people with the most gametimes, streamers, grinders, etc
True. It didn’t take long at all to get into a H4 match and Reach is the most I see when looking at creative match boards if I’m remembering correctly
This is also probably the reason why HR isn't as popular as Halo 4 in matchmaking, because like a huge chunk of that player base is exclusively on the custom games browser & not actually touching matchmaking at all.
You should queue 4v4 All games all gametypes and write down 1000 games and see which title you get most
I stopped doing it around 250
You're going to get Halo 3 the most or whichever game 343i put the most weight on. That really doesn't tell you anything.
Playlist have a weight system for each game mode, you're more likely to get certain modes over others regardless of there population. This applies game wide also.
For example, you're most likely going to get Team Slayer matches, not because more people play team slayer, it's because the system purposely chooses that game type every single time.
? Its based on what people are queuing for, I've never heard of or seen any weighting like what you're describing.
Once it decides on Slayer as the selected gametype, then it weights the selections inside, but where do you see weighting prior to that (outside of what people have actually selected)?
It's not. Idk how you haven't, it's a pretty well known thing.
Thats not how the tickets are created or anything, idk where you've drawn that from
What tickets?
I'm telling you how the system works, again, this is a pretty well known thing.
Been a thing since Halo 2.
The playlist selection is predetermined off a percentage chance, it's not based off population at all.
^Here's how Halo Infinite's system works, someone mapped out quite a big chunk of it and which maps / modes you're most likely going to get depending on what playlist you select.
343i has literally talked about the weighting system multiple times in various Waypoint blog post also. If you're telling me you've never heard of it, you must not be aware of any of the internal systems at all.
I guess that explains why I keep getting that floor arcade game rather than something like infection?
Here's one for Halo MCC, an update they did to playlist back in 2020.
https://steamcommunity.com/app/976730/discussions/0/1751275054056195394/?ctp=1
The weight = the likely hood you're going to find a certain game mode / map over another. All of these are predetermined chances, not something the system just makes up on the fly based off what people are playing.
Yes. If you start noticing a trend where you're finding certain maps / modes exclusively and almost never find something like let's say King of the Hill, it's entirely because of how the modes are weighted in the playlist you've selected.
It has nothing to do with "population" at all.
You are ignoring that with the composer some people can choose to not play the higher weighted maps/gametypes at all.
you can't with Halo MCC lol
So even if they are more weighted, if people only choose to play King of the Hill for example, it doesnt matter if the Slayer gametypes are more likely to occur
And that's irrelevant?
If I only queue KOTH it doesnt matter how popular TS is, it matters how many people have also selected KOTH.
Notice how the matchmaking weights dont matter at all here
The whole point is if you're trying to search for all modes, all games, all at once, you're only going to get matches that the playlist weighting system wants you to get.
Not "what most people are playing"
In a scenario like that yes you can just look at the math and it will skew more heavily to wherever the weights are
But even that will alter very heavily from hopper to hopper in MCC, thats what I took issue with. 4v4 vs 8v8 skews very differently in their weights, and thats completely ignoring SBMM and all the other fun variables of which there are a lot
If you search exclusively for "King of the hill" on MCC, you're only going to get matches with King of the Hill, Territories, Extraction, and Dominion.
Depending on which game type is weighted the most, it'll choose that game type more over others. And if that game type happens to be exclusive to a certain Halo game, well there you go. You're now only ever going to get matches in that Halo game unless you deselect it. Then it simply reverts to whatever is highest weighted after that.
So no, no one's ignoring this, you're basically making that up because you don't seem to understand how the weighting system works.
😄 Okay
There a reason why there isn’t matchmaking for something like Spartan Ops in 4?
Missing networking code for it yes
This isn't a scenario dude, it's literally how the game works.
You just admitted you've never heard of this system earlier so yea lol
This applies to maps as well btw.
So if a map in a certain Halo game is also higher, this affects your chances as well. It's a pretty complex system. And it will always skew towards those areas no matter what.
I am unfortunately painfully aware of how mccs matchmaking works, we were speaking different languages of how matchmaking tickets are made / interact with the mpsd vs what you were describing with weights AFTER the teams are matched together. Which is fine.
I misunderstood one of your original comments, that’s all.
I thought you were implying some sort of favoritism based on the user selection, not the matchmaker making decisions once the players tickets are matched out of the queue.
There’s a reason so many people delete Edge, Waterfall and Icebox in Halo 3. They were thrown in and heavily weighted by simply existing in every single gametype category, making them come up wayyyyy more often than they should (to use a tangible example).
could someone help me figure out why i can't get the last 3 missing spartan logs, because i when i go to there locations, there blank as if i already have them but i don't :<
Ringfall 08
Scattered 09
Scattered 10
these are the 3 the game is buggin out on
yea that 100% happens.
although wdym they "delete the maps" ?
you can't customize map selection in Halo MCC at all so like
the way the game matches players up is simply based off skill level afaik
In Halo 3 you can just go into the files and delete the maps
It will crash the lobby and reset to the next game, no ban
Ranked, non-ranked, whatever. You have a "global" true skill level that applies to the entire game, and MCC matches you up with players similar enough.
that sounds annoying
It is and its unique to H3. Other games it bans you.
I'd rather just play the match
hard enough trying to find a lobby nowadays as it is
Also, do you know why it seems to take forever for Halo MCC to find a match the moment you boot it up?
but once it actually finds that 1st match, it just works normally.
I've noticed this where if I don't play Halo MCC for a long enough time, it's like the system forgets my profile exist & can't match me up with players at all.
Theres no system reason for that as far as I know
https://i.imgur.com/tkxUppz.png Here is an example of a ticket you create, you can see the inputs at the top and then the various other variables - the GroupSkillPercents are per hopper as I mentioned
If you play on the Microsoft Store version of the game there was a bug that was fixed recently that was preventing them from finding games ever. May be related if you were that version, otherwise disregard.
nah I'm on steam
Looking at Halo Infinite concept art finally made me realize my issue with that games' Banished architecture is how it really steps on the Forerunner asthetic's toes
The flat surfaces + large blocky design gets in the way of making each faction look distinct
There is also the added issue of the designs really lacking the "brutality" of the Brutes and the "Salvaged/scrapped together" look
I don't know how it works across MCC as a whole... but in the other games you have a global MMR - and then each playlist / game type has an "offset" MMR off your global one. So if you are playing well in one game type you raise your global MMR which drags all your offset MMR up a bit as well.
But you can still have quite different MMRs between playlists you are good at and ones you are not so good at.
Is that how it works across MCC?
Each game-type in Ranked also has it's own stats - and your overall rank is averaged out. So you can have a good MMR in Oddball - but still have a (relatively) terrible one in CTF.
Each in MCC is unique per hopper and separate. I never play 1s, my 1s MMR is very low there. I play a lot of 4s, it’s very close to the max value of 1.0. The server side of things is always a black box but this is my understanding.
I remember seeing a distinct large jump in the percentiles used for matchmaking when going to hoppers I play less, and no references to anything global. Hope that helps.
is lowering weapons in mcc possible on mouse and keyboard? everything i see online says no but all the posts are years old im hoping if maybe they patched it in at some point?
Should be, the offsets are not related to the inputs. I play lowered and can do custom games with MnK etc
oh nah i meant like on xbox when you inputted a certain button combo your spartan would lower their weapons and walk around with their weapon down to their side
it was used alot for machinimas
you can do it in mcc with controller im just hoping its also possible with kbm
Oh sorry I thought you meant the hud settings, I understand now. I’ve heard the same complaint that it’s not possible
I can delete standoff? Win!
but can i delete hang 'em high?
In my findings, Reach and 3 find games the fastest.
Although I can find games pretty fast compared to infinite in CE and H2C.
I prefer 3 or CE though.
I do know there is a server full of people who play on the OG xbox or on h2 insignia?
There is one for CE and Reach too.
That would be considered a heresy.
but it's horrific for ctf and literally all of my ctf games have been on hang 'em high
Good point
You can delete CE maps. Every time they load though you’ll be banned. But you won’t have to play the map I guess?
But halo 3 it doesn't ban you?
Correct H3 is unique in this because of how it loads the map / lobby, it crashes the lobby prior to where you’d get actioned.
In the others the lobby still loads you’re just not in it.
What about a certain mode on a map? Like 1 flag last resort?
Can’t delete gametypes unfortunately, and modifying them is picked up by eac
Unpopular opinion, but I am a full believer that having Grunt Birthday on never gets old or annoying. It should be the standard death for grunts
yeah
i used to turn grunt birthday on for funzies when i was doing mcc reach grinds. i love it
Anyone think 5 will get a remake or remaster since pretty much all the other games were in the MCC and we’re getting a remake of the classic trilogy?
If so, it better not change the artstyle
Where did you hear the original trilogy is getting remade?
Because last I checked, they only have a Combat Evolved remake in the works
We’re getting the CE Remake next year and it’s basically confirmed that the other classic trilogy games are getting remakes as well
Which like, makes sense since one of the selling points of the upcoming remake is that it’s going to be on other consoles. Be weird to just get the CE Remake and then suddenly here’s Halo 7 on all other consoles
And Halo 2 and 3 getting remade was "basically confirmed" where?
Like, provide a source for where this claim is coming from
Just heard about it from some YouTubers
Ah, so an unreliable source
Plus other people talk like it’s confirmed
It's still only rumour and conjecture.
And if we believed every rumour and conjecture, we'd be in a terrible spot
...or so it's rumored!
There is absolutely no substance to Halo 2 and 3 being remade, outside of some YouTubers saying it and people just... believing it
Maybe they saw it in a dream
So anyways back to the original point, if 5 gets remastered or remade, the artstyle shouldn’t change
Spelled out their cereal
I mean, it makes perfect sense to do all three. Especially if you've already built the new engine and tools. But your first step is to get the first one out and see if it's successful in the market.
If they were to end up remastering more games past Halo:CE - they should take the opportunity to make them more consistent in both the way they look and the way they play. For the new market.
There is no official confirmation of any of this, but my personal theory was that they would remake CE for PlayStation and the same reasoning extends to remaking 2 and 3: it is too compelling of a pitch deck in a board room. It's a time-tested, market-tested, and respected lineup that can be reinvigorated to onboard an entire gaming population to the IP.
If they change them to look like the classic style, they’ll look worse and like a downgrade
100%. If it's a profitable market you would be silly to leave them hanging.
Especially if you have already built the engine and a suite of tools to help (eg. converting assests and models to UE5).
And as you go each game would need less work to bring it up to modern standards.
I mean think of it like this.
PlayStation players get the CE remake, but then the next Halo game they get is Halo 7 since Halo 7 is undoubtedly going to other consoles
Exactly. It doesn't make business sense to try and create anew every single time if you'd be more efficient and still hit the engagement you're targeting.
They may not necessarily pitch it to that market.
The problem here isn't as much the Playstation fans not getting Halo 2 and 3 - it's the fact they haven't got Halo 6.
That may be the case. I personally--purely guessing--think that they'll go the full trilogy one after the other > release a trilogy pack even > release the new-New Halo game to a fully bought-in combined XB/PS consumer group.
By the time we get around to giving Halo 5 the same treatment we will be onto the 2nd or 3rd upgrade of the new engine and using Unreal 7. It will look good.
In the hypothetical world where we get a remake of Halo 5, I would assume most of the designs would be reused from a hypothetical Halo 4. In which case, I would hope they'd give us a more high quality version of the Prometheans (With little to no changes to the designs themselves as they look the way they do on purpose) and I'd want to see them adapt the armour designs of Jul's Covenant adapted to fit the Infinite era Elites
Emphasis on the hypothetical part
If a remake costs less to do than a full-fat New game, then I don't see they wouldn't use a 2 Remake then 3 Remake that gives double the bang for a discounted buck: increase PS market saturation while biding time as they polish the next new game, and build up anticipation for the next full MP offering at the same time.
I don’t really care about the Covenants designs so they could go right ahead with that.
My issue is if they change the Prometheans, Forerunner architecture, and Spartan/UNSC designs
Just hoping, maybe sometime they will bring Halo 5 to PC, it even no need to remake or something like that
Halo 5 is just real fun to play and the stuff you can create in the custom mode are cool so yeah I’d love to imagine what the PC community could do
If 5 gets rereleased I hope Locke’s armor is unlockable
I imagine that since they'd be able to skip stages like concept art, initial level design and storyboarding cutscenes the cutscenes with the remakes, they'd save money there. I also think if we do get remakes of 2 and 3, they should reuse the NPC behaviour and models from Campaign Evolved, meaning they can save time and resources there as well
Locke's armour is unlockable in Halo 5
No it was a preorder only item
From like Game Stop
I have it and I definitely didn't get the game from Gamestop
It's obtainable from REQ packs
In my hypothetical world they release Halo Campaign as a base for a new type of CE. And then add all the other games to it - one level at a time . Episodes. So that we eventually end up with a new version of Halo MCC.
This way they can keep adding the games (2, 3, ODST, 4, 5, Infinite) over time - plus break it up with new story levels like the ones they are giving Sgt Johnson next year.
Same here as well.
Huh well my hopes been reinvigorated though that still leaves the task of having to open god knows how many req packs
I don't see them doing levels in an episodic release for something like that, people would get too upset they're taking too long to release Halo 2 within that
that Silver grind!
Except the other games have different mechanics and stuff like armor abilities
Stick with silver packs until they start giving you points back, then move to gold
Why not gold?
@rose gyro This is the strategy why.
If they release 2 and 3 remakes. Hopefully they’ll fix the pacing
Starting with gold means you're going to be dealing with the full pool of REQs, whereas silver only has common to rare, meaning that if you eliminate the more common REQs first, you only have ultra rare and legendary REQs to unlock within the gold packs
Ah ok
I expect they would coalesce the game play into something consistent across all the games. For the new market. Especially if you were releaseing them in relatively short time frames (like yearly). Like how they are adding sprint into Halo CE. Not because you need it for that game - but so there is consistency going forward (eg. with Halo 7 and/or whatever iteration multiplayer takes).
My point wasn't about the pacing of the stories in those games, more about how community sentiment would be based off how they've reacted in the past towards similar situations, such as the staggered release of the MCC on PC
Well Halo 5 has a whole different movement system compared to what came before and after
It's like the health and shields. I doubt they would jump back and forth with different versions. If they end up remastering more than one game I would expect the same / consistent system across the board. And that tying in with whatever they do with a separate multiplayer.
They don't want new players going back and forth getting confused.
Again, the other games have different mechanics and armor abilities with 5 having the thruster system and the team system
Wouldn’t mind the team system being removed though
Yep. And I loved it. But if you are pitching this to a new generation of fans - in a relatively short period of time - you need to reign it back. In this case you are selling the opportunity to catch up on the story and lore - not necessarily the changes in game play.
I really want the thruster system back
Mjolnir Gen 2 design❤️
Infinite is much less enjoyable to move around in even with the discount thruster armor ability. And the grappling hook is just weird, can’t tell if I’m in range and it’s just too simple and straightforward compared to how Titanfall 2 uses it and makes it like Attack on Titan
100%. It was great. And I loved how it added to the combat dance.
I think the problem was being able to thrust forward and jump - which pretty much broke map movement. Plus the (terrible) Spartan charge.
I'd love to see them add back in lateral thrusters as a core ability. So that we can use them to mix up the strafe.
My problem with it is how the Spartan charge isn’t clear or great and the weird interaction between sprinting and getting damaged
And it could still come back, but what Darwi is saying is right, if you want a quick turnaround on remaking a majority of the older Halo games, certain mechanics from across the series would need to be assessed and have a decision made about whether it's worth remaking those mechanics or dropping them. I would not be surprised if in a hypothetical Reach remake if they just dropped the armour ability system entirely to keep the gameplay more consistent with the other hypothetical remakes, even if it would mean redesigning Exodus as a level since it is the only one in the game where you needed the jetpack
I guess so
The removal of thrusters still makes no sense but 343 was desperate I guess with Infinite and just made it as classic appealing as possible
The grapple in Infinite tells you when it's in range by adding a yellow dot within the center of your reticle. It's also momentum based as well, so if you can manage to build up speed with it, you can use it to fling yourself distances
Which was/is a turn off. I’m so averse to franchises that go “let’s return to the classics” in terms of direction these days. DC, Marvel, TMNT, Sonic, etc.
They didn't outright remove them though, thrusters were retooled into a piece of equipment you can pick up
The times that I’ve used it weren’t like that. There wasn’t a yellow dot and it was very straightforward and not on the level of Titanfall 2
I said that it’s in infinite but reduced to a discount version as a armor ability
It’s not as snappy or quick
Also don’t like how Mjolnir armor designs removed the fact that the back pillars had that specific purpose as being thrusters
One thing I’d change about 5’s thrusters is the alert for it. The recharge alert for the dodge thrusters was just a tiny pyramid next to the health bar
Depends on what playlist you're searching.
What mode are you searching for?
I know people find team slayer and h3 2s.
💫
💫
which team slayer is alive??? still yet to find one so I went back to social
H3
Have to be between 10 and 30, preferably right in the mid 20 range.
(Most streamers ranks are locked at a 23)
like hardcore or regular
Its in the competitive Playlist
My friend found 3 at level 1
Yeah its definitely possible when ppl make new accounts, more of a rule of thumb
Even after playing all the other Halo games from CE to Infinite, and interacted with their gameplay and mechanics, I still go back to 5 cause that’s the one I just have the most fun playing
The movement system combined with the gameplay, plus the wildness and randomness of Warzone, PLUS the REQ system always giving me random stuff and then needing to pick from the available options at whatever given situation just makes the cycles/loop really fun
I eventually get tired obviously but like everyday I’m kind of just itching to hop on 5, play Warzone and open Req packs and see if I get anything new or not
After 5 would be Reach and 4 which contend with each other cause they’re very similar with their inclusion of armor abilities yet each having their own thing that sets them apart with their advantages and disadvantages
just played that new body cam game, wow
i can wait for campaign evolved UH!!!!
I’ll definitely find it more enjoyable now than the original with sprint being included
MCC be dead atm sadge.
Its the most populated Halo right now, which says a lot if people feel this way huh
still morning in the us
Same
Same in Canada
Same in Mexico
It has 3x the amount of people compared to infinite just I'm steam. On console it is in the top 20 played games(haven't checked in awhile).
I find matches pretty fast compared to infinite in CE, H2C, H3, and Reach.
I can find games in H2A and H4 but I honestly don't like how H4 plays or H2A. I would rather have infinite or H5.
Still find Warzone matches in 5 for normal and mythic. Not always easily but H5 is still alive.
Was able to find a H4 match real quickly though.
Can’t stay on Infinite for too long before I just get tired of the artstyle and go to play something else
I think the holiday season and it being on sale helped for mcc.
Time of year yes, sales idk - its pretty much always on sale. But most games will see a boost near winter time as more ppl spend time inside etc
Infinite falling off doesnt hurt either ofc
Definitely. Gets reduced to like $10 or something
Halo 5 was reduced to $5
Its the 7th time this year just on Steam its had this sale, which is great. It alternates between Steam and the Microsoft Store usually
MCC has had more people playing it, than infinite for awhile...
I mean yea... if you're always hittin that sprint button, diving, and clambering everywhere... it gets sweaty
It makes sense why MCC will have more players than infinite. Many people play MCC for the mods, the customs and the campaigns. Infinite right now has customs and multiplayer and a non-repayable campaign
Many people play games for the single player and pve content. Infinite doesn't have much of that so not much replay value for them
I remember when infinite came out, some people said we needed more guns. The response to that was that the existing lineup of guns was 100% perfectly balanced and needed no further additions. Then of course years later that naive cloud dissipated and they added more guns.
Infinite not having the full collection of weapons was awful. The new additions didn't make up for it in any way.
Yep, it was never designed that way it seems.
Big mistake from them. It made the campaign feel weird too hahaa
Halo infinite made people feel like "Halo is so back!!" then they bungled the post launch support 🙁
I don't think sprint (Or a lack of sprint) is why MCC has more people playing
Define "replayable" because you can replay Infinite's campaign. Nothing prevents you from doing so
There aren't any big missions that you can go back and replay endlessly. How the campaign is designed it doesn't have the big set piece levels that people will want to play over and over
You can literally select missions and replay them in Infinite
I don't think it was one thing as to why it's not as replayable.
Sure you can, but do you want to? The missions arent very good compared to the literal six other halo games you have to choose from.
stinks that more people doesn't translate to more updates.
For a small indie company like Microsoft that has only a few small teams working on these games it makes it hard to split their resources across so many titles
I think people aren't playing infinite because it has been 4 years and they are tired of all the negatives that come with it.
From aiming feeling different, the netcode, the sbmm, etc.
Players come to MCC for 6 (7 if you count odst) different Halo games.
The craziest part about Halo is CE-3 feel more alike than 4, 5 and 6 (Infinite).
However, they also have a lot of differences, which helps with replay-ability.
The movement in infinite legit broke the game, from making new code for aiming to the netcode.
They lowered the strafe speed, did something with the server tick, (iirc) gave mnk aim friction, etc.
I loved how infinite felt, but I after 4 years I find it hard to want to grind a game, that feels like it is against me all the time.
I only played infinite a lot a month after release then dropped it. What were the big changes they made?
I remember they released a patch that fixed the net code but I didn't know they added AA to MNK and reduced strafing speed
They did a lot more than that tbh.
was never a fan of the strafing in infinite. the instant changing direction just always looked weird.
and the aiming changes is something I still haven't gotten comfortable with.
Eh, not for me. It feels more immersive and exhilarating. It’s just that infinite is weighed down by trying to be all classic
Yeah and the problem with those levels in some of the older Halo games is lack of a sprint and needing to cross larger distances if you don’t have access to a vehicle
Infinite felt like a downgrade from 5, 4, and Reach
Although infinite did add a third person mode you can seemingly turn on and off which I like. Can let me see my Spartan more if… you know… it was in an art style I liked and aiming did feel kind of weird along with having to see my Spartan just get covered in bright glowing hexagons got a bit disorienting
Some people made a mod fixing the aim and movement... it actually felt really good.
That was never a problem...
What were the aiming changes?
Assault on the Control Room and Two Betrayals would beg to differ, both are horrible to trek through if you lose your vehicle
Or in the case of Two Betrayals, you just don't have a vehicle for much of it
there's an old video which explains it, but it's related to the reticle friction and in general I could never find a good setting with how I aim.
The devs were smart enough to leave extra vehicles around in sections where you're supposed to have a vehicle. There are some big open spaces where you're not supposed to have a vehicle. It's not perfect for sure, but it's not awful especially for normal and heroic gameplay. On legendary there are some really bad checkpoints where you could be left without a vehicle for a while.
halo
Ahhhhh okok. I see. They adjusted the AA a bit too much.
They give you plenty of vehicles for that mission. If you somehow find yourself without a vehicle idk what to tell you
It was
Playing the older Halo games just didn’t feel right without a sprint, especially in the more open areas
I never had an issue with it cause sprint wasn't a thing when those games were out so I just adapted if I didn't have a vehicle.
Except now that sprint is a thing and is a basic mechanic in most games, it just feels off to run around without it, especially in open spaces when you don’t have a vehicle and the enemy is shooting at you
probly cause you're used to it. only play h3 for a couple weeks and I doubt it would be an issue.
Yeah no, I played all of them and it doesn’t feel right
Halo 2 was even supposed to have sprint in it
Considering a feature and deciding not to implement it is not the same as "supposed to"
Thankfully it didn't. Either way, not having vehicles on larger missions where you're supposed to have vehicles is an issue with poor difficulty scaling and map design than not having sprint.
It wasn’t a decision, it was budgeting issues or whatever the often excuse is
no, they tried sprint in an early build and I believe said it had pacing issues or something like that so didn't implement it.
Sprinting elevates it, not fully fixes
Makes it less aggravating
When did you first play them?
That's not the point 🙁
Hopefully if the remake for 2 ever comes out they will have sprint in it
When I got the Master Chief collection a year or two ago, spent a whole week marathoning most of the games
Found the classic trilogy overrated
This is making a lot of sense now
Reach lives up to the hype mostly
well now I know why you think that way.
you need to play it alongside an unc who will hype it for you, did you? 😭
Halo 1-3 are not perfect games, but they're damn near perfect for their time and they built an incredible universe. Halo CE came out 24 years ago and still feels really good to play today. That's wild when you think about it.
tbh, it's kinda on the player if they lose their vehicle and can't get a new one. I don't think bungie was like give players a crutch if they have to trek a section that they specifically made for vehicles.
No, I just kept getting told that they’re legendary with a gripping story that makes what 343 makes like poor fanfiction, great gameplay and artwork, etc.
gripping story and Halo 3 should never be in the same sentence
Its okay that you dont align with the majority 😄
The great thing is, they leave vehicles all over so if you pass a difficult section where you might lose your vehicle, they put one at the side of the road somewhere. It's not always perfect, but they tried to make it easy 🙂
The classic trilogy was just a bunch of plot (go here, do this, activate that, now they’re doing this so we should go here and do that) with little character depth or substance other than Thel with Master Chief being the stereotypical “super soldier character” who just says a few lines, follows orders, and that’s basically it while looking super generic and boring for a sci fi soldier. The pacing between 2 and 3 is especially awful with 3 just throwing in a very convenient solution to the Flood out of nowhere and everyone just goes with it
The gameplay is so simple that the levels felt draining to complete with me needing to take a break between them with CE being especially annoying whenever I’m low on health, die in an encounter, and then reload with my health still low with little ammo.
The dullness of the environments in CE just forced me to turn on the updated graphics just so I had something more pleasing to look at
The open levels just always gotta have the vehicles spaced out in places where if I somehow end up losing one, I need to run all the way to grab another. Sometimes I just let myself die to save myself the hassle.
The lack of a sprint in some encounters really made it annoying getting to safety because I’d just get shot at from behind when enemies randomly appear and because I just can’t get to cover quickly enough, I die and have to restart the entire encounter
By the time I was done with CE all I could think was good riddance as I moved on to 2 and felt relief knowing I didn’t have to deal with health packs anymore (you can imagine how I felt with their return in Reach)
2 and 3 had their moments but overall I just walked away feeling like I was overhyped something that indie games have done better than
The trilogy overall was alright, good even, but I had people hyping it up as some of the best gaming ever like it’s a once in a life time deal that you can only experience once
What did you think of the H4 and H5 campaigns?
H4 made me genuinely invigorated and interested for more Halo.
It gave the vibe of a high sci-fi (if Warcraft is like high fantasy in comparison to Dark Souls and Diablo’s dark fantasy, then Halo would be the high sci-fi to Warhammer or Dead Space or Blame!’s dark sci-fi) with its artsyle where everything looked more realistic and detailed as it told a more human story and ACTUALLY explored Master Chief as a character, forced him to think and make decisions that would go against the orders of UNSC personal that AREN’T as good as Johnson or Keyes.
The Forerunners looked so much more impressive with how they made their metallic structures feel alive in the same way that the Orokin Empire from Warframe animated their technology and gilded halls. The pillars and parts all floated and moved in segmented pieces, almost as if breathing in a sort of way.
The Didact seemed interesting with potential as a antagonist but he kind of just came and went with me knowing that he gets explored more in supplemental material.
The existence of the Spartan 4’s pose an interesting narrative about Master Chief and whether he’s a relic of the past or even needed or wanted anymore, thus offering something that needs to be proven otherwise.
The new armor designs and artstyle made the UNSC look like an actual sci-fi military and not just the 21st century military but in space with some extra metal armor pieces on. Spartans actually look unique as Sci-Fi soldiers now as the classic designs looked like generic stuff I’d see on grunt soldiers or other warriors I’d find on sci-fi’s like Star Wars, Warhammer, Mass Effect, etc. with the designs doing the supposed lore of Mjolnir armor no Justice because of how plain and simple they looked. The new style also made the armors look like their parts were designed with more purposes to them now for user interface as the pillars on Chiefs back that just stuck out there, doing NOTHING,
now had a purpose as acting as back thrusters for him and other Spartans to use. I don’t even want to imagine how dumb that scene where the humans on the UNSC lab station getting melted and converted into Prometheans would’ve looked if it was in the classic artstyle because of how graphic it all was.
It’s got problems though like the Prometheans design as enemies is hit or miss, most specifically the little drones that fly around and revive them if you leave them alone for too long. Those things are way too damage spongy and difficult to hit for what they do.
The armor abilities in 4 are mostly as good or better than Reach save for exceptions like the shield ability thats just not as good as the bubble shield from Reach. I liked though that there was more variety and options for abilities this time like a mini turret drone you can summon to give you supporting fire
Also, Chief frankly should’ve started the game in like either the armor from 3, or the 343 version of that armor that you can unlock and apply in multiplayer because it is there in the customization menu. I know there’s so bs excuse for it involving nanobots that I don’t want to know the details about cause it already sounds stupid
You mean the regen field? That thing doesn't protect you from damage at all, it's just a healing field (The visual effect does not present this clearly)
CE meeting the flood for the first time went so hard.
5’s campaign, frankly, is a giant mess. Cortana coming back as a antagonist COULD’VE worked, especially for what it could’ve done for John as a character. But just having her come back seemingly fine and fixed yet now evil and crazy is just bad writing. Could’ve been fixed by having a mystery about what her condition REALLY is with it finally being revealed that she’s just a Rampant fragment of Cortana that she shed off during 4’s campaign that got her hands on Forerunner tech and software to build herself back up from with deep seated issues about being abandoned, used, and cast out. And this all could’ve been revealed and shown through odd ticks about her like little outbursts that she tries to control and strange gaps in her knowledge about what happened during 4.
Locke was very interesting upon first meeting and getting details about him and his background (in fact his design was largely the reason why I wanted to get 5) as well as the promotions supposedly about him chasing after Chief and a “search for Truth” but it all kind of just fell flat and I eventually found myself just blanking out the actual story more and only focusing on whatever action is occurring.
The stuff with John and Locke fighting and Locke able to do as good as he did could’ve been better explained away as Chief being excessively tired from how long he’s been operating, and actively not giving his all against Locke in the fight because he just didn’t have his heart in it with Locke admitting afterwards that Chief was taking it easy on him even then.
The stuff with the Created seemed like interesting build up for a threat, especially because the humans ai’s legit just abandoned them to join Cortana which can open debates about AI rights and what this could mean for humanity going forward as well as it meaning that they’ll be forced to work without the ease AI’s had given them up until now (which is scary considering how reliant on AI humans in our world are already getting).
Ugh.
I had stuff written about how everything was thrown out with infinite and that apparently we’re gonna go full nostalgia now instead of anything new or different. The thruster system and how it was new and an improvement to the Halo mechanics (but it’s gone now). And how the Req system is flawed, could’ve been explained better, but actually fits nicely into Halo’s gameplay philosophy
What regen field? That from Reach or 4?
Halo 4, the green bubble which heals you
I have read everything you wrote. Don't agree with a single word but I appreciate your opinion
Don’t remember coming across that. I’m talking about the blue shield you summon. It’s not as good as the bubble shield
So you think Cortana in 5 was perfect as she was and that 5’s story was great?
That 5 wasn’t a mess of a campaign/story?
Strongly disagree that it should be Chief 'taking it easy on Locke'.
Ah, that's the Hard Light Shield, that's not meant to be a replacement of the Bubble Shield, it's a replacement for Armour Lock
That actively takes away from the fight in a way even sloppy choreography couldn't match.
That was just my suggestion for something to better explain that moment
You know Monty Ohm’s work on Red vs Blue makes Freelancers feel more like Spartans than actual Spartans at times
Actually scratch that, they genuinely appear more like what Spartans sound like than actual Spartans
Course in a proper sequel, if there was a mission where Chief and Locke could talk to eachother at all, I'd have loved a line of Locke asking if Chief was taking it easy on him and Chief just flat-out saying "No."
I don't watch that trash, so IDK?
That’d be nice
You're right. I agree halo 5 was a complete mess.
In all aspects
So then you didn’t read everything
You do know you don't get internet points for agreeing with literacy-flunking youtubers unless you're on Reddit, right?
Even YouTubers know not to trust Reddit
They can barely read but they’re not that brain deficient
I'm saying that "Halo 5 is a mess in all aspects" is a Youtube Comments tier take.
Which also coincides with the average level of take that you see on r/Halo or Halo Facebook groups.
Anyways the video I sent is a highly choreographed fight scene involving machine guns and avalanches
That’s the typical line you’d see in a video title
Like the one that says 343 canon is “basically fanfiction”
And if it isn't clear I have an absolutely dismal perspective on that sort of belief.
I don’t really care for what is considered “Bungie canon”
After playing the classic trilogy, it’s most likely overhyped/overrated stuff that people consumed by nostalgia will claim as god tier lore and story telling who then take the smallest differences 343 makes and claim it is horrendous and terrible and shouldn’t be canon
Halo 5 did some things well. I think the gunplay was really great, Warzone was a great mode overall (minus the pay to win req packs), forge was great. But as a Halo game, its not good.
Id love to see Warzone return in some capacity without the micro transactions
You make like 5,000 Req points minimum in mythic Warzone. Two mythic Warzone games means opening a gold Req pack. You also get a free Req pack every day along with every first Warzone or game win of the day as well as when you level up
It however, could’ve been improved where the higher level you get, the higher your chances of better quality Req packs however there comes the issue of Req levels during Warzone
It needs to be randomized because just getting to pick and choose what Reqs you get takes the fun out of Warzone where you need to assess what weapons you should need or use for a given situation, much like how you can only use what weapons you find during a Halo level
So any case where you can pay real money on items where you can gain a competitive advantage over another team is a nono in any game
Doesn't matter how fair the free system is. It's a nono
Of course, a system could’ve been implemented where you pick certain Req items to prioritize possibly getting over others
That’s only for RVB Warzone and even then, Reqs are a loot box system where you need a certain Req level to use higher level Reqs as well as needing to let it recharge after purchasing a single Req
I think there are ways to keep the Warzone game mode without reqs in any variety
Although I understand how the Req system is still far from being as good as it needs to, there just needs to be a better system that keeps in mind the philosophy of the Req system where you can’t just freely pick whatever you want to use in a Warzone match because then everyone will only pick certain weapons or vehicles
Could follow a battlefront 2 style where as the game progresses you get points you can spend on certain things
With a cap on what can be introduced in the game
Part of the fun of it for me was needing to weigh my options:
should I risk using this one powerful Req weapon that I only have one of (and risk wasting it by getting killed before I can even properly use it), or use the less powerful one that I have more of stocked up which is the safer option
And that’s not accounting the other Req weapons of that same level to choose from
I don't think that's good game design but hey we can agree to disagree
All while the boss is getting attacked and I need to get out there if I want to score a boss kill
I don’t really mess with the RvB Warzone that often because I just prefer the purely PVE version more
Though I’ll still play the PvPvE version from time to time
There is a cap on how many vehicles can be in a map at a time
Who needs internet points? It's just how I feel about the game. I played the game before it launched at an event and thought "What did I just play?" had to play it twice and still had the same thought.
Got it on launch, beat the campaign solo, thought it was awful. Played some multiplayer, it felt good to shoot but did not enjoy the movement at all. Played some Warzone, enjoyed the concept but I didn't have a lot of reqs so I was always running in with trash gear compared to everyone else.
It wasn't a Halo game to me. Didn't feel like a Halo game, didn't play like a Halo game. If you enjoy it more power to you, but many people didn't enjoy it as a Halo game.
Have you played SW battlefront 2?
If you haven't I recommend. It's a great game
Yeah. Hero characters basically get taken up like slots where it’s first come first serve. However to try to apply that to weapons and vehicles would just piss players off
You don't need to apply it to weapons
I have played it and it’s great
They should’ve added the Old Republic as a time period
Power weapons could be static spawns in bases on a timer with a first come first serve
Except that’s basically what the Req system is for
There are many ways you can adjust the formula without reqs
And still have the same amazing game mode
That’ll just piss people off because it basically becomes about who gets to the base first to pick up and have the right to use the weapon
You’ll just get people camping by the bases until it spawns
That's how halo multiplayer works. Weapons are spawned on the ground in every game mode.
Yes but in Warzone, enemies are usually so numerous it’s not really a problem
Not Warzone apparently, but you can adjust the system
You can pick up a Elite’s plasma rifle and have five more around you to swap between
Or you can kill a Crawler, pick up a pistol and even if it is used with less ammo, there’s 3 dead crawlers next to you that have the pistol on the ground for you to get ammo from
Btw, 5 should’ve kept the Promethean pistols charged attack shotgun like attack, don’t know why it was removed
What did they change it to?
It just shoots homing shots
Like the two usual Promethean guns basically work like the UNSC assault rifle and pistol only they just track and home in on enemies now with the pistol doing more precision damage
The pistol doesn’t have the charger blast which just makes it less unique

I'm surprised you didn't mention how many buttons you had to press considering it was one of the criticisms of the originals (do this, activate that).
Because it was horribly balanced and a crappy gimmick the first go round.
It got swapped because the primary was lame and the secondary was a horrible idea from go.
The button layout was weird but I got used to it after a while though it made playing between those games, 5, and Infinite weird
¯_(ツ)_/¯
Not really. I actually kind of enjoyed it because it was unique and helped separate it from other guns
Subjective.
One issue I have though is that the Spartan laser and Incineration Cannon look way too similar
Like at a glance
And when equipped in first person
One of the most baffling takes I've ever heard tbh
Idk I just get confused for a moment when I go to pick one of either up and find them pretty similar looking at a glance
Namely cause the incineration canon kind of looks like a laser canon and not what is basically a Promethean rocket launcher
Bro is fishing for hate mail and is hard baiting for real
Can only hope that the classic artstyle gets ditched at some point. At least when it comes to Mjolnir armor
no, I meant the green button in the game you have to push to activate something.
Oh like the over reliance on clicking a green button to do something?
yeah
Meh, it was kind of repetitive but like a lot of games have you pressing something repetitively one way or another
Souls games are kind of famous for their doors and fog gates
Mario has the whole “princess in another castle” thing
Infinite had probably the best art style so far. Minus everyone having very large chests for some reason. Like dayum bro you can skip bench for ONE DAY
It wasn’t the best. Was the worse. It’s no wonder Chief could translate to Fortnite so well with how colorful and kid friendly everything looks
Also the mark 7 boots are so plain and boring
That's the art direction they took. More bright, more vibrant
The Mjolnir designs just generally look really boxy and toy like
Halo 4 and 5 had a more muted gray look to it
Yeah and I can’t take it seriously
Glad they went with that cause if the composer cutscene was done with the more colorful and kid friendly artstyle, I wouldn’t be able to take it seriously
I prefer the brighter more vibrant colours. It's nice. Halo 4 and 5 armour is too busy overall. Too much going on, really big and chunky while also looking...... lanky? It's weird.
The body suits under the armor were also just really plain and featureless
It's not a kid friendly art style. Straight up. It's not kid friendly. It's a different direction of colouring the game. Battlefield V had a brighter more vibrant colour to it and it was beautiful but still felt very real.
4/5 armor looked more futuristic and detailed. Nothing compared to how designed and detailed sci-fi’s like Warframe get yet you don’t see complaints about that
The promotion for Infinite looks like a giant adventurous field with the new Halo ring where everything is colorful, clean, and you have Chief just standing in the center looking battle ready yet nothing about it implies real warfare
Halo 4 has Chief wandering around in a cloak in dirty deserted environments
Halo 5 used a lot of battlefield scenery in its promotions like with Reach
Infinite, everything just looks clean and simple. Like an adventure rather than war
Not helped by the armor looking boxy and sort of cartoonish with its bright green coloring and lots of squares and rectangles shapes
I will say that infinite looks weird with the colours where sometimes things look completely out of place. Like the first cutscene looks really weird to me. Chief is so bright and everything else is dark. Looks so odd. That's not an art style issue. That's colouring and shading. The art, like how the armour looks, how it moves, how the characters look, I think that's nearly perfect.
The art isn’t. The armor doesn’t look practical or user friendly. It looks clunky and awful
The 4/5 armor clearly looked like it was designed for user interface however it definitely could’ve used additional armor pieces in areas like the crotch or abdomen
Locke’s armor was stated to be one of the newest designs which had an emphasis on a curvy sleek design as opposed to Chief who has more bulk
How’s that bait?
Is your response always to reduce something to either bait or hate mail?
They're allowed to like Halo 4 and 5's art style. I can't say I understand why but sure you can like it
It just looks sleeker, more detailed, and more user friendly the classic designs
At the end of the day for me it always goes back to: Does it look and feel like halo. If it doesn't, then it it's not a good design. 4 and 5 didn't look or feel like halo. They felt like games with the halo brand slapped on top. Infinite was the first game that 343 made that was really trying to be halo and it would have been the best halo game in the last decade if there was good post launch support.
So basically you had a preconceived idea about how Halo should look because of the classic games and because the 4/5 designs are different, they’re supposedly not Halo
I didn't have a preconceived idea. I had five games to show me what halo looked like
Here’s the thing, I don’t care for the old Halo games because they’ve just proven to be overrated. As such, any direction that departs from that, that works to take what already exists and build something new and better on top of it is good to me
So did I, which is why I know you're wrong tbh
Halo 4/5 kept the core gameplay, they kept the basic aesthetics, the same lore and worldbuilding, thus they’re still Halo
Just like how Star Wars the Old Republic has a clearly different aesthetic and art direction of Star Wars compared to the other eras yet it’s still Star Wars at the end of the day
Like it was to the point that it’s hard to imagine Republic Troopers being considered the same military body as the Clone Troopers and eventual Stormtroopers yet you can clearly see that through line
All three groups acted as the army of the Republic (and Empire) from vastly different eras with different aesthetics and philosophies yet they still fill the same role
UNSC Marines could remind me of the UCF Mobile Infantry from the Starship Troopers
Between them, they both fight xenos
?
Who designed Halo?
Bungie and I wasn’t impressed.
Star Wars has lended out projects to other studios and companies
It wasn’t all made in house at Lucas arts
They didn't keep the core gameplay, the basic aesthetic or the same lore. Core gameplay was changed by adding sprint, loadouts and weapon drops in 4. Core gameplay was changed in 5 with sprint, smart scope and thruster packs. The lore changed by separating forerunners and humans into different species which required a ton of back-tracking in the EU to explain how everything made sense. The aesthetic changed quite a bit by altering the designs of every single weapon, and every single character.
There's room for innovation and change in Halo, its just 343 did it by saying everything that came before sucks so we're gunna remake it. Infinite was the best iteration so far IMO minus the glaring technical issues.
I imagine it would be frustrating if you were locked into a particular flavour of Halo.
I'm lucky in that I've enjoyed all the games so far
The core gameplay was kept the same, they just ADDED STUFF
The general aesthetics were kept the same because you can still tell you’re holding a Halo weapon and not something like a lightsaber instead of a Energy Blade
The Forerunners were never confirmed human and it’s good that they were made aliens instead because it makes the universe bigger than just humans and all the races revolving around them
Infinite is regression because it just throws out so much stuff 343 was adding to make it as close to classic as possible. But of course you’d like it because that’s just all you want. Just more classic Halo, nothing different or new
I don't think sprint is what really changed the gameplay.
Load outs, the mechanics behind sprint, etc changed the gameplay.
4/5 are the least like Halo.
Infinite feels closer to Halo than reach imo.
Well then I’m glad 4/5 is the least like Halo
I want them to make their own thing but also simultaneously support the existing - doing neither seems like a mistake to me, but what do I know
I’m so tired of this “Halo is supposed to be like this” “Halo is supposed to look like that and operate this way not that way” as if building a box that Halo can only exist in and not deviate from
Imagine counter-strike introduced sprint and clamber
Cool, it would have new mechanics so long as they’re implemented beyond a surface level
Agreed, it's a fault as old as time: conflating nostalgia about a time in life with the structure of a product/event/style and judging that therefore the [thing] should stay as it was in the past.
Its equally exhausting for any and all criticisms to be handwaved away like this, but nuanced discussions arent as exciting
It is ok of you prefer 4/5 out of all the games. However, that doesn't mean it is the most Halo Halo.
You could say 1047 made splitgate like Halo and it is a better Halo than Bungie's Halos. Bungie designed and made Halo. 343 then put their twist on it. Which their games were Halo but didn't feel like Halo used to be. Look at the number of players.
Infinite, in my opinion, is the closest they came.
They even stated in their video they are going back to the beginning to understand what makes Halo... Halo.
343 admitted they didn't make a Halo game.
So instead of looking to the past, let's help them build the future.
So then Halo can only be stuck operating the way Bungie made it and we can’t deviate from that essentially
Can you explain how bungie made it operate? Then how 343 made it operate?
And to answer your question... yes and no.
Because for as good and fun as 4/5 was it’s apparently just not Halo so forget how good they were let’s just do things the way Bungie did it even though their Halo is just so overrated
I’m sorry but that’s just restrictive
I liked 4 and 5 but I like then the least.
Not saying to forget them, even though it sounds like it, but a lot of people resonate with that too.
The biggest thing the 343 did was content at launch.
It’s still a FPS, this isn’t a case of it turning into a completely different genre like Ubisoft did with Assassins Creed
We do have to admit it sucks that the games Halo Studios makes are masterpieces yet nobody plays them, kind of weird
Then there is no point in conversing this topic
Think maybe the fanbase have something to do with it?
I think once halo studios remakes halo 1 (and then hopefully halo 2, and halo 3), they will finally understand bungie's design, and then after that, they will fulfill their promise of "going back to the beginning to understand what makes Halo... Halo."
I mean that makes sense right? they're literally retracing the steps bungie took 🫢
Cause all you hear from the fanbase is being overly critical over every little thing 343 does with Halo
They’ve already tried that with Infinite
Infinite was just one giant nostalgia fest
but now they're going even further DEEP bro
Then it may just get worse
Cause I’ve already stated that Bungie’s Halo was mostly just good to ok
I mean... you missed out. It's an era thing I guess
Why do you think previous generations of the game had millions of daily players, yet current barely have a few thousand
It probably is. Cause every time I look at them I just feel like I’m playing something outdated
The gameplay just doesn’t hold up
Imo the biggest things wete load outs in an arena shooter and how the games were at launch.
I get it, it's not like if I played metal gear solid on ps1 (never played), that I'm going to like it now you know. So I get it.
And mcc has more players too.
Should have heard the fans from 2 to 3
Well everyone will just say "but MCC is 7 games while Infinite is 1" as if Infinite having a quarter of the players is...ever excusable. Oh well
Can you please elaborate on this?
Just all this “we must analyze how Bungie did cause that’ll certainly fix things” just sounds like people that want to get stuck in the past
Which I why I think Halo Studios should take some risks with the CE remake. Then again I will be out with my pitchfork if they fumble 😭
Can you admit whatever they've been trying for the last decade+ hasnt been working?
I’ve had a lengthy message about my time playing the classic trilogy
Earlier?
Actually let me clarify - it works extremely well for shareholders. Its trash for players. I should be more clear
What they’ve tried has stumbles not helped by a player base that clearly doesn’t like anything that’s different considering their reactions to Reach before 4 was even a thing
Yet Reach had 100K+ concurrent players for a very long time
There is something different where people may complain but they still played. Now they complain and dont play.
What with criticism for 4 and how it’s not Halo simply including Master Chief talking more than he’s supposedly supposed to
Doesn’t matter. You think normies want to get involved with something if the fan reception is overly negative
They're not creating something new. They're carrying on a franchise. People have expectations based on that franchise. If you then discount what the franchise is supposed to be by fundamentally changing what it is to cater to a different audience that doesn't want what you're selling, you create halo 4 and 5
Games have died because of poor public image
It didn’t fundamentally change anything
Halo 4 had a great story overall
Honestly if MCC was well maintained you'd be free of the shackles of people wanting "classic" Halo
But instead they kind of abandon that while also not doing anything MP with their new projects, ok I guess
Fundamentally changing something would be like changing Halo from a FPS shooter to a third person rpg shooter
Halo 4, 5 and Infinite sadly
Instead 4 just added sprint and load outs in multiplayer
That fundementally changes the whole game
Load outs in an arena shooter lol
In the past few years alone multiple games have failed because publix reception was overly negative
Anyone remember the BR boltshot?
No it doesn’t
Exactly. A lot of games. This is not just a halo issue sadly.
4 did not feel that different from the previous games it just added something that was sorely needed
Oh boy
I was fine with sprint but adding loadouts... to an arena shooter.
Yes, and on top of that a fanbase who’s toxicity borders on MHA fandom levels of toxicity. Do you really think people want to get involved with that?
Imagine if COD took away loadouts and now you have to find weapons on the map.
Battlefield 6 is going through that right now
Dying of poor public reception and terrible patches
Helldivers went through that too. Terrible design decisions and poor patches lead to poor reception killing the player base
You all are focusing on the wrong thing anyway, I just realized this person doesnt even play multiplayer so whats the point in discussing it, they have no idea
LOL True
No offense meant by it but experience matters when it comes to nuanced conversation around gameplay/balancing
So I’m not gonna pretend 4/5 was some perfect gems that were only ruined by a fanbase that set them up to fail. But I’m sure as hell not gonna act like the fanbase is blameless for their failure and the potential failure of the remake
The fanbase wanted a halo game. They did not get a halo game. Therefore people did not keep playing.
Played the campaigns and some multiplayer matches in 4, 5, and Infinite. Honest truth
Didn’t want to touch the classics multiplayer because I was so annoyed with how their campaigns and gameplay turned out
Right because the fanbase just knew what was Halo and are the judges of what Halo is and isn’t allowed to be
Halo infinite had hundreds of thousands of twitch viewers when it launched. People LOVED the direction and the new pro scene it was going to build... Then we all know what happened
I mean...... Yeah basically
Years ago with 5 specifically for multiplayer when it came out. Didn’t touch the campaign. Dropped it for a while and played the Master Chief Collection a year or two ago because I wanted to actually try and get into the franchise after hearing so much, did a marathon of the campaigns, was left disappointed by the classic trilogy and felt Reach was the only one that lived up to hype
Fans that didn’t even play it yet
Why would you ask fans to buy something that isn't what they want?
Do you have a different gamertag?
Even with Infinite fans still complained and that 343 had somehow still missed the mark
They did miss the mark
Especially with the story, but the gameplay and multiplayer was the best it's been in a while
No they hit the mark perfectly, its just those darn stupid fans that didnt want to play, if only they were smarter 🙁
The gameplay was a step down
You're free to have that opinion. I don't have the numbers on hand, but I can guarantee the numbers would not support your argument
I don’t care. It was a step down
Every time I play it I can only play for so long before I drop it to play something else
I cant imagine playing 1 game of Halo 4 multiplayer and then actively trying to defend it
Here are a couple things I didn't like about infinite multiplayer:
- Collisions not being a thing
- Sprint + other movement mechanics that went along with it
- Player highlights instead of team armour colours (they added this so they can sell colours).
- Poor weapon variety
- BTB was terrible and the maps were not good at launch
- Map design was mid and uninspired
Played through the campaign. It was a campaign marathon. I wasn’t interested in the multiplayer
Dont forget "cross core", that entire concept is completely indefensible
Sprint is a good thing
In my opinion. I see Infinite as balance between classic and modern Halo. The game was a step up, but content wise was dry at the start, but couple years later it got better and was fair step up despite rough start.
Thats not fair theres a million things we could add. Its a good list
This is just multiplayer. The store, UI and customization is another story
It wasn’t a step up. I’m sorry but the gameplay was so much more boring compared to 5
Remember, they are speaking about campaign mainly, not MP
5 and 5 Warzone
I could spend literal hours on Warzone and infection alone
That is bit subjective on your part. Whatever it is a step up or not is a matter of opinion. But for me it is a step up in fair opinion.
According to waypoint you played 87 games of Halo 5, admittedly probably more than I played, but its also a very small sample size to start to make prescriptions about it that would have much weight
(Also pretty sure waypoint isnt fully accurate, but the point is the same - experience gives more weight, w/ diminishing returns)
So because I don’t have over hundreds of hours on the other Halo games, my opinion has less weight?
Your opinion by definition has less weight, particularly around multiplayer, yeah. Though I do wish it kept you more engaged.
Even though I played through the campaigns and interacted with their systems
An internal memo was sent to all top-executives of Microsoft from the CEO of Microsoft, clearly stating that they either fully comitt to AI or leave.
That being said I'm not saying your feedback isnt valid, to be clear 😄
I'm worried about the future of Halo. Not because there won't be any games, there will obviously be many, but they will be safe, committee-made, heavily AI-influenced.
No you made it clear that my opinion has less weight
For multiplayer, yeah it does? I didnt realize most of this time you were describing campaign specific feedback, that would have changed my lens on it
Multiplayer still plays the same as campaign
Every time when someone speaks of AI, they add this 'not saying all AI is bad, AI is a tool that can be used for many useful tasks', I roll my eyes. Yes, we all know that, we also know many studios are already doing it, so this 'disclaimer' works well mainly as a slipper slope rather than genuine interest.
Not all AI is bad, AI is a tool that can be used for many useful tasks
Same gameplay mechanics and everything just different maps and set ups
I don't think I said otherwise... Just think for a second after you read something...
Ai can be useful. You just have to relegate it and not rely on it like a talentless hack
It did 4 things right
Added the BR back
Some cool armor
Haven
Forerunner stuff
Damn. No room for humour these days
It's just that all of those tasks are suckering idiots and giving people an excuse to be their absolute worst selves
I do appreciate OG collisions and shield design. A lot of Halo 3 is peak.
I honestly think the weapons variety was fine, but comp wise poorly balanced and unusable. So poorly optimized so I guess it can feed into that.
I liked a lot of the maps mostly Livefire and Bazaar.
Told everyone this from the get go too lol.
1 is absolutely a thing-in comp and some other modes where it's a thing for all players, not just your enemies.
2 is whatever. I hate lacking advanced movement enough that I dislike how little Infinite has.
3 is just conspiracy colored by opinion. I absolutely hated forced team colors since Halo CE and strongly hope they don't lobotomize themselves into thinking returning to them is a good plan.
4 is fair.
5's subjective. I like 2/3 of the launch btb maps.
6's subjective.
They added collision sometime after launch because of all of the complaints, no?
I prefer how infinite removed forced team colors. One of the reasons I don’t always like playing team matches and being forced to either be blue or red
It actually pisses me off how people legitimately seem to believe they reworked the forced team color system solely to sell colors. It's peak bullcrap conspiracy theorist thinking. I can understand making that argument for coatings as a whole, but the divorcing of forced team colors and player color choice is a wholly separate thing.
Other shooters just don’t do the forced team color thing
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In infinite there are no collisions in comp.
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What did you think of 3's movement or even 2's?
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I think team colors need to be a thing for comp only.
Infinite was designed for viewers not players
It’s not some money making conspiracy
Like, you can just hate the coating system. You don't need to make up some entire bullcrap angle about how it's some sort of conspiracy.
No
To comp?
It was in the game at launch. Source; Tested it at launch.
They really didnt
Was it a toggle turned off in matchmaking or something? There was some nonsense there
I remember there was some issue around it, been too long
Halo's netcode has never liked players touching and people are ruinously conspiracybrained enough to think that that somehow wasn't the case.
There was colosions in comp for enemies
Ah, it wasnt for your teammates, that sounds right
There was no collisions for your teammates
And in regular gameplay for enemies.
Teammates in normal modes only have collision in ranked.
But enemies always have collision in any mode.
Anyone who says otherwise has not played Infinite, is incorrect, or is lying.
It is in the code lol
The team outlines were absolutely added to sell colours. Why wouldn't they add it?
Because people like me had been asking for that system since Halo freaking 2 dude
Because other shooters don’t rely on that
Even if they had collisions, I honestly never noticed it tbh
I would walk through people like it was nothing and be like... Aren't there supposed to be collisions?
Or is thinking about teammate collisions lol.
Tends to be the case with chronic conspiracy theories.
If you're enough of a theorist to think any system is somehow a financial scam because it changes (1) player controlled system in a way that is objectively a net win for player expression even if the system had been free, you're enough of a theorist to think that something that can provably shown to exist doesn't.
Does that change come across as a net positive? To me it came across as unnecessary, but I also dont have the best eyesight so I got nerfed a bit 😄
I honestly prefer forced colours, but hey, we can agree to disagree. If they added all colours on launch for free and had the same system I'd say sure why not. But they didn't which makes it look like, even if it's not true, that they are making this change to sell colours so people can use what they paid for in all modes
Other shooters don’t rely on such a unnecessary system
You can keep saying that as if you play Halo multiplayer but I'm not taking the bait again
Its not like every game in Infinite was Invasion w/ an obvious difference
Or the netcode was so bad itwould look like you're walking through opponents when you're actually not
If your belief is entirely contingent on it being about money despite it heavily being something that benefits all players, I'm not convinced of your knowing sincerity. In fact it reinforces the opposite.
Played enough other shooter multiplayers to know you don’t need to make teams wear matching colors
Halo Infinite's your first Halo? Congrats tbh.
It's at least a fun one to start with.
Basic really game design really
I like the shield system in Halo 3 it has a big skill gap you have to pay attention too.
Sometimes in infinite I felt like everything was handed to me, the weapon timers, the shield feedback, etc.
I didn't like dirtying weapons.
MLG did it right to an extent.
I could go all day there as a person doing CSec and Networking lol.
I swear, people come up with the goofiest explanations for why they prefer old things.
I am a comp player, this is something I personally like.
A "skill gap" to an automatically recharging shield system with absolutely zero player input beyond "hey, dummy, don't get shot".
Halo 3's shield system is complex enough to the point where most people have no idea how it works
They are the same but different.
Like most people play for years and have no idea there is a separate amount of health lol
That's not the point at all... It's the perception of the change. Logically, this system is pretty good. Enemies are easier to see, damage is easier to tell, it's obvious who's on who's team. It's a totally fine system. No issues.
Yeah, it's one of the dumbest things about pre-5 Heads up displays.
Except it’s not needed
Every Halo did at least one thing right and 1 thing terrible.
Some more than others.
The color coding thing is basically just a accessibility feature these days
It's why I hate Halo 2, 3, and 4's HuDs. Whatever person thought hiding player vitals info was a good idea after CE was an idiot, and every successive person with the same idea has the same credentials of intelligence.
It is a dumb design
You might as well just replace your HuD with your screen getting all bloody and making your character wheeze and cough and breath all heavy for all the good data that system tells you.
Y'know. Like CoD.
Now ADD on that they are removing colours from the game that players can pick and reselling them to you. From a players perspective, I bought my white colour I want to use my white colour. If they force team colours I can't use my white colour. What did I even pay for? No one can see it!
So the devs create the system where you can still show off your colour while still obviously showing who's on your team.
That's a lot of words to justify a conspiracy theory.
Why did they introduce (a lack of) cross core? I dont remember the justification
You can keep saying it's a conspiracy theory, but it makes perfect sense. If they think the new system is 100% better, why didn't they give all colours for free then?
It was a direct response to negative feedback from 5 and MCC.
It’s a free multiplayer
I like the shield hud design of infinite, but the enemy shield feedback of 3. My bad, poor communication.
Cores were intended to be self-contained aesthetics as the introduction of new aesthetic styles that could be mixed and matched, with the added benefit of less clipping.
Same way Warframe is free to play
Halo 5 armour customization was also killed because of REQs....
I disliked 2 for that reason. Gotta play my life sooner
I was mainly describing colors being locked to particular cores, but sure. Even this feels like an eh reasoning
Basically same armor designs but with small variations and rarity labels
There are 1000 other things they can sell man. They had different armour slots, armour effects, armour cores. They didn't need to sell white dude
I also dont have a visceral reaction to my armor clipping
It's the reasoning that was given. I can see a certain brand of logic to it even if I think it was horrifically misguided.
Again. It’s a free to play multiplayer
You don’t have to buy the campaign to play it
Ok. I won't fall for the bait
Like, Cores are objectively something that offers far more player expression compared to old systems. It's why Halo Infinite has the single largest collection of off-the-rip zero-gameplay cosmetics of any Halo game.
Literally all free to play games have you have to work for the most basic customization options
Not infinite
Its too bad they dont have enough players to warrant further development, but there is always the next project.
Yet couldn’t bring in Gen 2 armor while having something dumb like hazmat
I loved Reach's customization
By work I mean purchase
Lol
Reach's customization was damn near perfect
You'll never guess what Infinite's customization was based off, for better or worse.
God, I hate Reach's unlock system.
Commendations were sick though
When your unlock system is worse than 5's you need to hit the bricks.
It was a slog to unlock everything but it wasn't too too bad
All achievable by just playing the game
No 5’s armor unlock could’ve been better
That is not the statement I am presenting.
Especially without all the unnecessary repeating armor pieces at different rarities
I mean..... Halo 5's was pretty god awful and technically more difficult to unlock everything because it was random
Halo reach you picked what you wanted and bought it
Gross.
I have like 3 of the same armor helmet but for different rarities
And the difference is one has a white line and the other doesn’t
PEAK
At least with 4 and 3 you unlocked things by working for them.
Reach's customization and unlocking is gross? Elaborate?
Instead of just grinding grifball like a damn robot.
I just played the game and got everything I wanted. No grinding required.
I forgot how 3 worked. Wasn't it like by certain achievements?
Yeee it was great
Y'all have soft hands with Reach. Having Scout Shoulders was a damn challenge.
I unlocked all the armour sets minus Recon in 3. Couldn't do the firefight challenge. My hands were too slow
While I didnt love the timegate of some items in Reach, have to admit the pregame lobby was awesome. Looking at everyones armor / ranks
And in Infinite, unlocking Scout shoulders had the most harrowing unlock requirement ever seen by Halo fans.
Having a job. Which usually requires taking a shower and talking to someone.
No wonder people hated it.
What are you even saying......
It would suck to spend money on Infinite now with no forseeable future
A joke.
It was pretty good ngl
I do miss the days where devs could throw shade at their fanbase without everyone clutching their pearls though.
I want them to tell certain halo fans to shut up
Back when Bungie would call the waaaambulance for people who complained about Halo matchmaking, or Todd Howard going on a rant about how stupid Elder Scrolls fans were.
Well saying absolutely nothing is still communicating 😄
Bungie’s in no position to do that
Just because they aren't doesn't mean I don't enjoy it in hindsight.