#halo-discussion
1 messages · Page 82 of 1
I am not against it
like, what's your main complaint, im sorry I didnt catch it
I'm just never gonna play it because it doesn't offer anything social Team Slayer doesn't have
In fact, it offers less
oh you're looking for a social experience?
What have I been saying for the past messages?
I haven't read your past messages, sorry, I just popped in a little while ago
No, you were here
I don't read the entire discord chat....
@serene furnace we playing the same ranked? The ranked weapon sandbox in Infinite is only missing like two guns.
First message I read of yours.
One of which is the rocket launcher, instant bummer
trying to understand what your complaint is...
I've been making clear I'm a casual player ever since
You already pointed it out
I find ranked boring
Rockets are in ranked though?
dude, just because I've been here in the server doesn't mean I've read all your messages, damn.
Why is ranked boring? you're not hearing people or what?
🤷🏼♂️ I’m still missing the original Halo Weapons… or there really hasn’t been an expansion of old Halo Weapons with banished tweaks
I didn't ask you to read anything before you got here
Far as I know the only weapons that don't appear in ranked are the Mangler and Hammer
I asked you, are you looking for a social experience. and you said what have you been saying for the past messages?
People have their preferences and tastes
I specifically said I find it boring, not that it is boring in general
He is picking a fight @serene furnace
Just drop the conversation. He wants a rise out of you
I literally said in a message that I play Halo for social experiences
Good idea
I'm picking a fight? I didn't see where he said he plays Halo for social experiences...wow. Just come out and say it again.
People dont use mics on this game, and haven't for a long time
Did you close your eyes when I sent this?
even before Discord was invented.
People haven't used mics in games since like 2009
Destiny Raids…
Let’s keep things civil plz
I dont know how to mean with social experiences, if you mean vocals on a mic, then just say it.
I mean public mics.
Ah
I don't think Halo fans care about that
They want splitscreen back and that hasn't been a usual feature in games for many years by now
no one uses public mics anymore, at least not in Halo games, I can't even remember the last time I've heard one since maybe Halo 4?
We are being civil. It's just a conversation.
Very, VERY SIMPLE
Anything that is outside of the ranked playslists is social
BTB is social, Team Slayer is social, Firefight is social, and so on
Splitscreen has been in the game since launch in multiplayer. It's only missing for coop.
I've played those playlists, I never hear anyone talking on them.
team slayer is not social, no one calls out anything.
Yup
That's not what social means
People do. They’re just under 5% of the base
Social means that it is not ranked, plain and simple
You wanna know why everyone forgets local splitscreen multiplayer is a thing in Infinite? Because nobody uses it.
wait im confused man.
Ever since the idea of competitive play was conceived in games the non-competitive side has been known as "social"
ok, and what was your complaint again? You don't like ranked because it's not social??
Do I really need to say it for the third time?
I don't like ranked because it bores me
cool man, there's a lot of other playlists to enjoy
why knock on ranked for?
Yes, that is literally what I said
I don't knock on it, I just don't like it
But I wouldn't ask for it to be removed or anything
I can just ignore it like I always do
Ranked halo is a unique game because there's literally no other arena-style shooter that can remotely compete with Halo. That's why you don't really see any developers trying to re-create the Halo experience, it's a dead end for them. Halo has that variety sandbox where a multitude of modes can be enjoyed within the game.
i read maybe 5 messages because that's how much i care and i get the distinct but possibly incorrect impression you two are somewhat talking past each other
Probably
my work here is done
lol
Hasn't competitive Halo always been overshadowed by competitive Counter Strike
To play the devils advocate, social Halo bores me because it's a lot of crutch-style gameplay. Motion sensor alone is a freebie.
Counter-strike isn't anything like Halo. Halo is an arena-shooter. Counter-strike is like a tactical/arcadish shooter, totally different. Halo leans more towards Quake-style gameplay, it shares a lot of similiarties, though a slower movement compared to Quake. But the concepts between the two games are very similar. Armor = overshield, weapon pickups, power weapons, etc.
Halo CE was probably one of the closer games to Quake, I think Bungie took Quake and said...let's make it playable on a controller because that's never been done before, and so with HCE, they made a game where you could time weapons, powerups, etc. It was a playable game on a controller/console.
competitive is just about enjoying the game at a higher level beyond just making use of the sandbox
i still consider myself a casual gamer
I think people mix competitive and esports together into the same grouping.
I'll only actively play competitive when I compete in a tournament
i would rather play halo against players of my skill level because that way i have to think about my gameplay much more then if i play against your average halo player
as far as social, i do think BTB is peak social halo, because there's far more sandbox elements in play
but competitive arena is just what currently scratches that itch for me
halo as a competitive game is unique because of its sandbox elements though
Might wanna get that itch checked out bro
it can only be satisfied by 343 delivering more small streets/recharge style arena maps 😄
Where were these guys last year when the community got mad at 343 for saying Halo was always a competitive game and the fans completely disagreed by saying the core of Halo is casual
i think by competitive 343 just meant fair and balanaced
but people took it to mean esports
even in something like husky raid people complain aspects of it arent fair and balanced
Wait, were they expecting a game mode where you spawn with random weapons to be fair and balanced?
no but people still want spawn protection etc. so there's not run off victory when one team gets the upper hand
so fair and balanced applies in context to every mode in the game
at least that's what i personally took from saying the game is at its core competitive
i do think it was a poor choice to use that word though, especially given its the ranked playlists that have been literally called "competitive" in past halo games
basically most people wanna feel like they can influence the outcome of a match
that's makes it competitive in the literal sense of the word
After Halo CE, starting with Halo 2, and I would argue it finally stopped with Halo 5, or at least started to and then ultimately got balanced with Infinite, the default starting weapon set per game was always intentionally to create an automatic uneven playing field so that people who got lucky spawns and got to the weapon pickups first were automatically given a distinct advantage, not only for just picking up the weapon, but being able to fire at freshly respawned players who couldn't really defend themselves. This created a gameplay of accessibility and "fun" because they wanted to artificially reward players simply for moving around and picking up weapons before someone else did. Include the motion sensor and you have a really watered down shooter.
there's only a few power pickups though
most pickups in the game you have to be able to utlise to their advantage in a given situation
which i would argue makes it more interesting then most shooters
well a power pick up to me was the BR on Halo 2 Lockout, you could basically get a ton of free kills because players simply respawned with an smg, there was nothing they could do other than move or get a luck spawn out of range.
I came from HCE, I'm all for a utility weapon that can defend yourself from all ranges, not necessarily kill, but at least defend, and the HCE pistol did that, as well as the AR secondary in HCE. After Halo 2, that concept was thrown out for default modes, and it's why esports like MLG and such tried to mess with the settings of the game to bring back the fairness. Infinite is the first Halo game to me since HCE that actually has the fairness out of the box, even in "social" modes.
CE is just a great multiplayer that fans of the later game bash because they dont understand it
I bash Halo 2's for just how broken it is and the free pass it gets by the community in spite of that
CE is probably the multiplayer in MCC I can consistently enjoy the most
idk if i would say its my favourite
but i know if i get CE its most likely going to be a fun match
Halo 2 with the MLG settings was decent.
I remember the BR before the patch, it was afwul
I don't understand why the sword has infinite ammo in multiplayer when it didn't in campaign
Halo 2 gets the pass for having the best campaign in the entire series, and being the launchpad that made Xbox Live the juggernaut it became for the following decade.
I thought Halo 3 had the best campaign
It has the best coop. But H2's story and mission design was peak.
If you mean story yeah, Halo 2 is best
Level design tho? Not by a long shot
Compare the beach in The Silent Cartographer from CE to the beach from Outskirts in Halo 2
It's not a good look for the latter
Or...
Compare the tank section in Assault in the Control Room to the tank section in Metropolis
I mean, they are two completely different types of beach and tank sections. At least Halo 2 has more than one tank section. The tank section in Delta Halo was awesome, and you could get two bonus tank sections in Quarantine Zone.
Halo 2 has more tank than any other Halo game.
That is my point
honestly struggle to decide which of the 3 first titles have the best mission design
And the Hornet section in Halo 3 isn't comparable to the Banshee sections in H2, CE barely had Banshee sections, you at most kill 3 other Banshees and then fly to your destination.
Halo 2 gives its level design a big focus to elongated corridors for vehicles and narrow paths for ground combat
It is not terrible, but it is a downgrade from CE, and it shows because Halo 3 improved the level design a lot
Halo 2's only really weak sections are the elevator and gondola sections. Particularly the Arbiter ones.
Hmmmmm
they had to make it a new game tbf. you dont just want redone CE levels
why i sort of understand Bungie didn't want to keep doing Halo, there's only so much you can do with the style of game it is
Gravemind...
Honestly the most comparable section to the beach in Silent Cartographer in H2, is the first section of Delta Halo. You're not on a beach, but you're storming a fortified position with your back to a cliff.
Delta Halo is very decently designed
The following mission, Regret, in comparison, is awful
I will never forget midnight release for Halo 2. Before Halo 2, only games I played online were Warcraft 2, Counterstrike and Day of Defeat, and some Medal of Honor...Halo 2 was a godsend.
Cairo is much better than Pillar of Autumn, Outskirts, Metropolis, Delta, Gravemind, and Uprising are all great levels.
CE only fit wider more open spaces in because they reused the geometry for 3 levels. And CE has bad levels too. The outdoor sections of AOTCR and Two Betrayals are great. The indoor sections are some of the weakest in the series. 343 is atmospherically awesome, but the indoor section overstays its welcome. Keyes is just all kinds of not fun. And then there's the Library.
It is very controversial to call Gravemind a great level
Gravemind is a great level. It's H2's Legendary that sucks.
To each their own
But I don't particularly consider it great design to start getting attacked by enemies at the instant you begin the mission
The rest of the level is a 3 story prison, a couple of open areas and a whole bunch of corridors
Silent Cartographer starts with you getting attacked by enemies the instant you begin the mission. It just doesn't have a blatantly unfair Legendary.
I don't find that excellent either
But the map design was superior
I could describe any mission in any Halo game like this.
Silent Cartographer is a big round beach, a couple of inner-island open areas, and a whole bunch of corridors.
Pillar of Autumn is a cafeteria, which is the only openish area, and a whole bunch of corridors.
Assault on the Control Room is a tank section, a couple of open areas, and a whole bunch of corridors.
see?
Yeah
And for some reason Halo 2 has firefight areas where you just kill waves of enemies to artificially pad out the mission lenght like the beginning of Outskirts
You mean like the first part of the ship section in Truth and Reconciliation.
Or every mission in Destiny.
Let's keep it relevant to the series, Destiny loses by default to even Halo 4's level design
Halo 3 even still had a couple of sections like that in Crow's Nest.
Yeah but every encounter in Crow's Nest is dedicated, there aren't multiple waves in any section
Yeah there are. When you reach the Hangar you have to clear the room, then there are two waves of phantoms.
And when you reach the pelican that you're supposed to evac from, you have to deal with a wave or two of Jetpack brutes before after clearing the room before you can progress.
Tsavo does have a wave based firefight section, but it's skippable.You can drive right past it.
Trust me, The Oracle would be one of my favorite missions in Halo 2 if it didn't begin with you going through several waves in the same elevator, to then get to a room and go through several waves in the same room until the door unlocks
The Outskirts one is skippable too in H2. And it feels like cheating but it's intentional.
No, it is cheating
No, it's intentional. The rooftops are an intended part of the level.
If it wasn't they wouldn't hide weapons and skulls up there.
what's funny at the end of the day, most people who play halo, their version of their favorite halo is going to be what they first started with. So unless you started with HCE, there's gonna be a whole lot of debate going on lol
There would be more worked textures and a designated path if it was intended
The skull is hidden and requires an unusual set of stages to get, so it's not something you'd get normally, and the REX sword is an easter egg, and easter eggs are also hidden, meaning getting to them require unusual methods
But intentional methods
It is absolutely not intentional to skip the first room simply because getting the skull and sword are not intended to be found on your first playthrough
I mean, you're not intended to realize you can skip the Tsavo firefight on your first playthrough either.
Except it makes more sense there
In Tsavo Highway you are driving a vehicle constantly, so you as a player imagine that it would be best to keep driving
Although, a giant shield barrier would make many players stop and fight the waves in their first playthrough either way
Well yeah, but also seeing enemies up on the rooftops, some even positioned in easy to reach areas that lead to the rooftops prompts a player to wonder if they can go up there.
Not really
Jackal snipers in Halo 2 are almost always placed in areas that you can only reach by breaking out of the map
Oh I don't even mean that one. That one doesn't actually have any waves. I mean the one after the bridge... Which come to think of it I just remembered you probably won't have a vehicle unless you got one across the bridge. On a normal playthrough you'd probably fight against the waves first, then get the Warthog that drops and continue. But you can just walk (or drive) past the wraith and keep going.
The big majority of players got out of their vehicles in the first time, so they probably weren't thinking on skipping that section
Although those aren't waves, there is a single Phantom and it comes in when you approach the area, not when you've killed the first wave
No they aren't? Most of them are directly on the beaten path. In Metropolis they are in the tunnel, just outside the tunnel on the big park structure the covenant is holding you can clearly walk up the stairs onto, and on the Scarab. In Uprising they are near the exit of the final section, but you walk right by their corpses. I can't think of a single Jackal sniper in H2 you can't reach. In H3 and ODST there are definitely some though.
There are a few in Regret you can't normally reach, just thought of that. But that's about it.
The Jackal sniper in Upsiring is atop of a mountain and you literally have to perfrom a grenade jump to get there
And most the ones in Regret you definitely can reach.
Oh yeah, there are those ones. I'm thinking of the ones at the end of the mission.
It goes without saying that grenade jumps are not intended to do in any level
You don't even need grenade jumps to skip the Outskirts firefight section. You only need one if you go the route from the Blind skull. You can just jump up the back of the building to the left (if you're using the turret) without any trouble.
Getting on that roof accesses the rest of the level.
That reminds me some buildings in Outskirts can only be reached by grenade jumping and you could fall in areas without textures and getting stucked
I mean, H2 was rushed. Still doesn't mean it wasn't intentional.
Getting to a zone of a level without textures and getting stucked is absolutely not intended
Even in most of those zones they put green boxes you can climb to get out around low ledges. If there's one they missed that's a shame, but most of them have it.
They missed quite some
Was it Outskirts, or Metropolis that had the Pelican you could enter, that would take you way down to the bottom of the map? CE and H2 Pelican glitches were nutty. You could do it in Reach too, if you used a player controlled Pelican on New Alexandria, loaded some players in the back, and then hopped out and let it fall to the floor.
That was in Metropolis, and all those mentioned are glitches
Except for Reach, that one was an easter egg
Yeah, I know. Fun ones.
Well, the Pelican was an easter egg. Being invincible while riding in the back, and being able to walk on the "floor" of the skyline was definitely an oversight xD
Yeah that part was
But for a quick summary
I prefer Halo 3's level design a lot more
Oh, every time you came across a locked door in the Library was a wave section.
And the first flood encounter in CE.
The Library is the worst level in all of CE, I don't think anyone can disagree on that
The main issue I have with Halo 3 isn't really the level design. I even like Gravemind. It's got more to do with the enemies. Aside from Hunters, enemy AI was simply less engaging than CE/2.
I think the Flood in Halo 3 was severely downgraded, they are too weak
Brutes are a poor stand in for Elites as well, and their berserk was nowhere near as interesting.
And Halo 3 has the weakest weapons in the series (referring to stats, not appeal)
Everything feels either inaccurate, or weak compared to the rest of the series.
Usually both.
Kinda liked them more in halo 3 compared to like halo 2, there’s more variation and even tho they kinda break apart easy (which is satisfying ngl) theres also a good amount of them most of the time
I just spent almost 20 minutes in firefight for a measly 200XP
3050 mobile, get about 60 to 50 fps. it doesnt have much vram but before it was running just fine
Question, is the MKvB noble 6 coating croscore now, is Emiles cross core too
Firefight is good for rank XP but not so good for Battlepass xp
Not yet
I will never legendary halo 2
It's an overrated level of difficulty in a game where the mechanics kinda suck for that level of difficulty.
Halo 2 on legendary just makes my hairline recede
I think that's something that kinda happens when the game released nearly two decades ago.
The only 3 halo games I hate on legendary are halo ce, halo 4, and halo 2
And halo 2 takes the throne out of those 3
2 words
Jackal
Snipers
Jackal snipers and the level high charity. You start that level right in front of 2 brutes and it is just comical how easy it is to die 2 seconds into that level
High charity?
I think you mean gravemind
actual mental stability test
Oh yeah. I was thinking gravemind was the previous one, delta halo. Mb
Not even sure why I was thinking it was called high charity, apart from it taking place there
I found the prison to be the hardest part in gravemind
so many enemies shooting at you before you can even get down the grav lift
Oof I am way off. Delta halo was a few levels before
And yeah, the prison was a painful part. The skip is a godsend
How would yall feel about Waypoint being reintroduced as an app like CoD HQ
The VRAM tends to be the cause for that kind of quality.
Repulsing mobs in firefight is my favourite thing, wish the repulsor was in campaign lmao
Hey there,
I came here looking for help in improving my multiplayer positioning/aiming. Since I got past the bronze ranks, I might be close to 10-15% win rate in Quick Play / Halo 3 Refueled playlists. It seems that I am either choosing the worst positions ever and/or I am almost always worse in terms of aiming than the person I am trading off shots with. (considering I am opening the fire in the first place towards that player)
I am open to any suggestions considering that while I was within the bronze ranks I was more than average in terms of KDA and objective focus/score.
Thanks!
Again, it might as well not be entirely my fault considering I am only playing solo
If only you could get xp for assists
Hey what's going on with the textures of the game seems weird and Crayola like
Ok I think I fixed it I had to restart the game.
But who knows The issue started to happen 2 rounds in so who knows if it will happen again
Be the change, turn things around and get that W.
im the only one on the point and there aint enough ammo lol
How much correcting are you doing with your aiming stick (right stick) over using your movement stick (left stick) to make adjustments and aim? Keeping your aim line level while not moving the aim stick much and making most of the adjustments with the movement stick can help a bit
It’s best outta 5
Its amazing how quick my mood has improved since FF has been added, SBMM has actually ruined any multiplayer experience I had in pvp lmao
why am I facing 4 stacks in quick play who are coordinating like its ranked
For Infinite
ETA is prob like season 7 or 8
Totally fine if it is, they're onto 3 month seasons now.
FF teammates try not to ignore your chat messages challenge (impossible)
apparently there isnt a kill barrier on the cliff for Kusini Bay, so if you're playing Heroic you cant get back up
If you run out of ammo, grab something from the ground that an enemy dropped
@left snow 
Tysm for the feedback

What is match composer?
I believe it's what MCC has
yes
I deranked from diamond to plat 6 after 1 loss after mid-season update, is the 3 protective losses bugged?
Did you just get into Diamond?
Yes d1, then I lost one game and back to p6
Sounds off based on what they wrote in the latest patch
Great, searched FF Heroic, got a match, loaded in and as soon as I saw something I heard "Defeat" and got thrown into the post-match scoreboard...
Yes, which has prompted to come here to see if there was any mention of it being fixed
file a bug report
Is anyone else creating a new Firefight KOTH map?
Creator knows.
Is griefing in firefight reportable? One guy was constantly nading my warthog to flip it over
Is it griefing?
Then yes.
Anyone see the interview Sketch did with Kinda Funny Games?
Its great - glad to hear 343 being transparent about things like monetization, campaign content and future content coming up.
Haven't seen, tl;dw?
Are they ever adding assassinations to halo infinite like did I miss something or…
I can live without assassinations in Infinite, I would rather not expose myself to get a flashier kill
I don't know how people do it playing on american server is just crazy nothing feels right and I just die "quicker" probably because I am on 120 ping my reaction time feels much slower
lmao people are just afking in btb for career xp
this game is such an unserious shooter
does that even work?
you need atleast kills for XP don't you? so afk is 0x1.8= still 0
It's BTB lol the most unserious game mode
nah that's husky raid
True true
going 0-11 isn't a matter of seriousness, it's a matter of trying to get tweeter followers by playing halo with a ddr pad
Cheaters can actively modify all of your playlist ranks in MCC - even if you’re offline.
I guess my point is that they need to ban afkers and punish quitters but, just me
Why no assist score in FF?
You're not alone. They need those refills stations to have more than one charge, or at least recharge faster than an entire round.. ridiculous
Ok so just saw the New trailer for the Godzilla and Kong movie and Now I fully expect Godzilla to shoot needler rounds from its back
Also Godzilllas Inner monolugue voice is Keith David
Kongs is Ron Pearlmans
But yeah does anyone know why there isn't any score at all for assists in firefight? I'd love to do warthog runs with my friends, but I'm also trying to get XP 🙃 was this intentional?
Probably an oversight.
Maybe they expected people would take turns?
I've not played yet... Do you rack up heaps of XP as the gunner?
If you are going to get XP for assists then you probably have to accept less XP for an assisted kill.
Or less somewhere else. They can't just dramatically increase the XP out per game.
I hope it's an oversight. It sucks when you deal so much damage to bosses and get absolutely nothing for it... Idk how they missed that but oh well, hopefully it gets added soon because the hog just collects dust. Taking turns is ridiculous but I guess it's the only solution in the meantime
Oh yeah, as a gunner you can mow down enemies but with no incentive to be driven by anyone, you get blown away being stationary
The simplest option would be to split the XP 50:50 between the driver and the gunner?
Yeah that would incentivize a fair team play for them to wanna survive. Otherwise drivers will have a rough time getting a small cut of what the gunners feeding off
And also for killing big bosses more too, they definitely need some balance for the assist score after adding it at all
I guess it comes down to what 343's XP metric is.
Is it XP per player per minute... Or XP per game per minute.
If it's just per player then they could easily just add XP for driver assists.
Even a small amount of driver assist xp would be decent
Cuz if Timmy does nothing all game, after I take the boss down to one shot (and I gotta reload) and he gets the lions share from landing the kill shot, that's messed up
It looks like it's just kill and not skill based. No extras for headshots, no scopes, melees, etc..
Idk the design of reach's, but the scoring did feel balanced enough that if I performed better and more headshots, etc.. I'd get more score to top the board
Well yeah...but it's BTB lol
Expect the worst community in free to play. That's the price we truly pay
mcc has a quitter problem too tho lol
perhaps the halo playerbase in general has a quitter/afk problem
Just lost 9 points in a ranked arena game that was 3v4 from the start?
does Heroic FF award more BP XP than Normal?
Is infinite firefight good I haven’t played
yes
It's great especially splattering bosses
The sad realization that in less than a year, MCC will be as old as Halo 2 was when it came out.
There definitely needs to be assists for Firefight, especially vehicle drivers
2014 is only 3 months away
What's the max rank u can place now after the 5 placement games?
Completed Reach on legendary in under 3 hours. I remember now why i hate Reach after all this years
Thankfully reach was glassed
we still paying for the decisions made by Bungie sadly.
Well, since it was the last game for em, they decided to try some things out and if it worked, great. If not, they didn't rly care much I believe
Halo 3 odst technically
Imagine if ODST grenade throw was in mp
Y E E T
Everything lags a game behind.
The CSR change is based on your pre-game MMR vs their pre-game MMR.
You lost points because you haven't been doing well and your MMR < CSR.
It has been waiting for your next loss to make a course correction. It just bites when that loss is a disconnect, or a quitter, or if you are best player on the losing team.
It especially bites of the game starts 3v4 and you didn't have a chance.
If you were MMR > CSR you would have only lost a few points.
...
Don't get hung up on the CSR change game to game.
Hey sorry if this is the wrong place to put it, but I'm having issues on MCC with mods. Trying to play cursed but it just infinite loads. I did a fresh install and re-sub. Also tested out Combat Revolved mod that I was just playing and it doesn't work now. Any suggestions?
I'm sorry, that was more in reference to the new ranked scoring where if a teammate leaves the rest of the party isn't penalized
This was the first time since the update that I lost points after a teammate left
Oddly enough, my dog unplugged my internet mid game, which happened to be the first game of my new rank class, but now that I'm back down to the lower rank class losing 15pts... but I thought there was a 3 game rank protection now?
Maybe the weapon racks too. Someone said to pick weapons off the ground, and I already do, even a plasma pistol. But dear god holding the hill solo against the sheer numbers is impossible without a 1-hit headshot precision weapon. TTK on heroic is absurd without them unless you have shock grenades or rockets to use.
Yeah it's not very balanced. I think it's nuts how far away they design the enemies to precision fire on you
you'll still gain or lose csr, but you shouldn't drop back down. I'd file a bug report since I read that happened to someone else as well, so could be a bug that's happening.
I'm confused. How can I lose csr but not the rank?
Because if you just rank up you can't go down for 3 days this is to make sure that once u go up you won't go down imediatly because you played badly one game or your teammates where bad.
cause that's how they made it going by the patch notes
Does anyone know where to find firefight perhabs that creates waves? In Xbox?
My teammate somehow made escharum run for his life in Zanzibar.
Love the firefight mode. The only thing it is missing is kill/driving assists
Maybe more game modes and a legendary type to play later. But it needs assists
Bros the chief 
There isn't driver assists?
Now I'm confused why my random teammate kept driving around so much letting me be the gunner if he wasn't getting any points for it while I was taking out everyone 
Yeah there aren't assists
Probably because campaign doesn't have score attack, so they only implemented a scoring system for killing AI enemies now
That teammate was a chad
Honestly! Win teammate!!!
They were a really good driver too
i hope they add assists for the driver
i always feel bad when im eating all the xp while the driver is getting nothing
it's called "having fun". Folks do it all the time. We don't care about "getting to hero for kind of ugly armor"
...
What? I don't care at all about getting points for assists I care about how many splatters I can line up
I play the vid game for the vid game gameplay
That's cool and all, but this really has nothing to do with points to rank up for armor or whatever. Lol, I'm still in bronze career rank.
It's more so about that I very rarely am in a match where someone is there to play and be a teammate and a bro and not go off and try to be Rambo.
So I will still be confused and impressed whenever this does occur
I legitimately like the gameplay in Halo Infinite and don't care about dress up AMA.
I'm not sure what you're trying to argue honestly.
he said he was confused by someone driving in FF
it's not confusing, it's the best driving experience in the game other than heavies
I agree, however most don't. 9/10 players are out there going for the MLG high score leaderboard.
9/10 players are well trained good customers
I'm just looking to win the match by any %. Driving is needed for that, such a huge advantage to have a solid driver and gunner that will actually turn the turret forward when the driver honks.
"Look over here, please for the love of all that is holy, just spin the turret around."
you shouldn't honk, you can ping while driving.
Eh, same thing. They're not paying attention either way.
that is very true.
I do appreciate the ping targets challenges showing people that the feature exists.
haha they just whinge
Even then though, I'm not sure people are pinging anything in the matches I'm in.
Old habits.
honking pings tho
Just to tell other people to get in lol
honking pings your own vehicle so that people, and a shocking number of them cannot figure this out!, know that there's an empty seat in your vehicle.
Pinging points out things on the map.
Hi, I have a question. Is there any way to fix the nav mesh issue the bots have on new maps in custom games? It’s so frustrating watching them move back and forth in the same small area all game.
love how this game gaslights you into believing your teams skill rating was higher than the enemy team even though they absolutely dumpstered you with no issue
imagine being addicted to feeling bad so much that you surf profiles after you lose
its literally in the teamline up after the match ends tf are you on about lmao
you have eyes, use them
oh is that a ranked thing
no its an every playlist thing
never seen it
Is this more of a forge question? As in you’re building new maps or a general question for bots
It’s more of a general question. I’ve been only playing custom games slayer or other modes
Gotcha. As far as your question, the best thing I can say is to submit a ticket to the Halo Support site and it’ll be looked into.
You may refer to #1075989764026675210 if you are in need of community based assistance. This is strictly community sourced and operated and is not staffed by any official members of the Support team.
For official support, you'll need to go to the Halo Support site: https://aka.ms/HaloSupport
Thank you 😊
I'm looking at the score screen for a game of husky raid and there is not a "team score" so what are you on about
oh you DO need to surf subscreens nvm
you were being pedantic
Did you just tag and say hi.. to yourself
A new halo game is crazy
They should continue working on infinite
I feel like 5-6 years of infinite would be great
if they are on random custom forge maps maybe the creator didn't link additional AI move zones to the AI Spawner/Move Zone. if move zones aren't linked, then the AI will just walk around/idle in that one area until death. To make AI more "lively" some creators add extra move zones. so the AI "patrol" or move around more often
Honestly wish that Flood was added to Infinites forge, like how it was with ODST firefight. just imagine all the crazy things that would come from it. Also, why cant i choose Sentinels as an enemy in Forge? Like they are the only campaign enemy not in forge.
they havent added Sentinels bc they can't figure how to get their flying/pathing to work in Forge setting, similar to enemies in Banshees, Banshees just fly into distance super far away. I wish Sentinels worked too. Maybe slightly disabled Sentinels can move like the Skimmers...idk lol... Flood would be very fun to make a map with
I wonder how long it will take for a person to reach Hero rank. I'm trying to make sure I get about 10-15k points a day. Just got to Lance Corporal Gold, so I'm hopefully well on my way
If I consistantly get about 20k a day, I should be able to get to Hero after about a year
Lots of folks have it
I wonder if one day, maybe folks who get hero could get Watchdog, though that is highly doubtful
hey all, i have a forge map where the final boss is Adjutant Resolution, which is an okay boss versus large numbers of spartans. Thinking of replacing it with Harbringer or Escharum, thoughts on which one is better to use?
Escharum is fairer because Harbinger will just teleport away from all the shots
Man the game Awards was pretty. Nice, I saw two things I liked, the New games from No man Sky and the No Man Sky update.
Just spam rocket launcher combat forms
hi
Does anyone think 343 should add points for assists into FF? Maybe equal score for driver+gunner in the hog too? So driving is actually worthwhile?
Would be nice
They should. I think they have it in MCC firefight so there's no reason not to have it in Infinite
Yeah... It's pretty odd and discouraging for that team-mentality
Anyone know if getting 40 plus kills without being killed is good in FF or nah? I can't check unfortunately how many total as the game said I got the medal for 40 plus, not sure about the 50 kill one
Fingers crossed they can get them working, I would love to see Sentinels fighting Banished in custom games
40 is the highest you can get in terms of a killing spree medal
Which one is that? I forgot
Demon
Boogeyman?
Boogeyman is 30
Lemme see if I took a. Picture to see what I got
Check DMs
Looks like I got demon
It was my 1st try. Was fun as heck
Teammates made it more fun
it's probably around average if you died shortly after if you're playing normal mode but if not then that's good.
so we've gone from 'we think a slayer playlist might kill the population' to 'okay, we'll make a match composer.'
How come some store helmets like Menachite still remain “Vaulted”
I thought 343 was ditching that whole thing of vaulting items away (well- shop, battlepass, event items at least)
I don’t think they’ve un-vaulted all of the old stuff yet
So what is with multiplayer games turning into literal PowerPoint slideshows?
The gravity hammer in Infinite ruins literally every mode it's in
how so?
I know it ruins the structural integrity of a skull when you use it
are you on console? also, which modes and maps? haven't experienced anything like that yet.
Well, he dies to it. Therefore it is bs
ive been 1st place in all my firefight matches so far 😯 halo 5 FF experience paying off
I show mine every time I look in a mirror


Other than assist scoring, I'm just waiting to see enemy vehicles in FF too. Imagine having to fight a squad of phantoms as a boss fight
Instead of being delivery vehicles, actual opponents
I think it's because of the ridiculously high range it has, and it's inconsistency with it's AOE
wouldn't be that hard as long as we had the right weapons
Yeah it'd be fun. Plus if they added banshees and phantoms as opponents, it'd be sick to set up dogfight FF with wasps and pelicans
I'm trying to turn my frigate map into a FF boarding action scenario. With hull breaches all around, and the defense point being the command bridge
I built it to scale too
Actually, it's a bit larger, but it'll make lots of room for a solid interior. Could I disable enemy outlines on the AI tho for all players using scripting? Cuz I want it to be less arcade-y and more like a campaign mission
Old hardware on WiFi and shooter preference netcode will do that
Yeah I wish they never catered and launched on the Xbox one, it doesn't even run smoothly in single player on there
It's a game pass tentpole it needed to be on xbone
🤮 big stinky.. It'll be good to see the next game properly utilizing more powerful tech in the future
That. Sounds. Amazingly fun.
Getting camped in Husky Raid by two dudes sitting outside with it doesnt particularly feel exciting, no
Some of the maps in HR have bits you can just kinda sit in and the spawn zones mean you get farmed.
what happened to grifball 😔
Honestly, I can’t see Grifball working in Infinite. The Hammer is inconsistent at the best of times
what about in the MCC? they removed it
The hammer is absolute bonkers yeah. Griffball would never work yet
i hope the snow blow fx's in forge get fixed they still dont appear after recent update (didnt work before it either). i have an ice tunnel that would look very cool with them
Pretty sure grifball is the most rotated in playlist in MCC. In the last 4 weeks it was there twice.
Dad got me Halo MCC for Hanukkah
Debating between modern and classic graphics for CEA and 2
why not both
I wonder why you don't get points for reviving teammates
Classic for CE and modern for 2 is what I do
CE has much better atmosphere in classic graphics and 2 keeps the already present atmosphere in game
likely to discourage bad behavior and I think that'd be odd in general.
Given that it’s difficult to abuse and the semi long time it takes, I don’t know how it could be, but then again, I don’t know how degenerate some players operate
you could play as a fireteam in normal and just keep trading revives. They could put a cap on the xp, but I think the main reason they'd not do it is that I think it'd be an odd thing to have xp for.
i am pulling my hair out right now. The game is just randomly framedropping or something
nothing i have done on my end has fixed it, and the new update didn't fix it either.
It's like random microstuttering
is it when you turn corners and things like that?
what graphics card do you have, what are your graphics settings?
and are your drivers updated?
yeah they are
updated them twice trying to fix this
fresh windows install so i didn't bother running a ddu
the last time it worked fine was a driver from 8+ months ago
it’s an nvidia gpu right?
ye, 1080ti
can you answer these 2 questions?
its random
haven’t noticed any kinda common denominator?
are ray tracing settings on at all?
Does anyone know if the OGX skin for the Battle Rifle has been up on the exchange yet?
How's the new firefight? I haven't had the time to try it yet
it’s awesome
I still have yet to play it.
It’s good
The only thing missing is assists
It keeps count of your assists, but no points for them
It’s very fun. My only gripe is assists
Ok i just tried if and i can say it is indeed fun, but if someone steals all your kills you don't get any points, they should give 5 points per assist
then a grunt-assist would be worth just as much as a kill...
They should just make an assist worth half the point for a kill for that enemy, just like they did in PvP. Seems the best to me.
On top of that i think bosses should be worth more points. Now they are worth just as much as a normal enemy. Kill Escharum? You just get 25 points, just like any brute. Doesn't seem realy fair to me, since the time and ammo you need to kill Escharum is way more then a normal brute. For boss assist they should make it so everybody who did damage but didn't deliver the final shot gets an assist
I'd say they up a bit the points given by each enemy, you can't have a grunt give you 2,5 points
It would be awful
Tho i agree that only giving 25 points for a boss is kinda bs
just round it down, so it would be 2 then
Still awful for a game that only has xps that are multiples of 5
doesn't have to be ofcourse. If you would give grunts 10 points, you would get way to much score in firefight though.
You could also make it so that in the end your score would be rounded to the nearest multiple of 5 if you want to keep that optics. So if you had 4264 score, you will get 4265...
I think aside from assists not rewarding points, the point values are fine. Relative to PvP, which is harder, enemies are significantly easier in Firefight, so the point values are lower for a reason.
Assists should probably be worth 1 point
i have 0 emotional attachment to my player rank. What's it supposed to measure?
Mainly time invested.
There is a slight correlation with skill, as you rank up faster if your personal score is consistently higher, but this correlation diminishes the longer the game is out.
okay, so is time playing firefight time invested?
yep
seems like a really simple answer then.
is rank increase per minute generally worth less in FF than in pvp?
if so, is there a stated reason?
Yes, but this is assuming you perform well in every PvP match.
Is it less? I'm getting tons of xp in ff
And the more people squad up into 12 stacks and drop into lobbies like molten hammers.
For most people (who, lets say, average 15-20 kills in a BTB game based on my expereinces) then its about as much as you'd get.
For the really tryhard grinders who go in and stomp the enemy team into the ground to get as many points as possible, its less.
The the grinders are also the kind of people who min/max the point grind to the end state of "the game is no longer fun if Im doing anything other than earing the maximum number of points" so.
i wish we got more map interactables
i want a full on multi-step rube goldberg thing
They should go outside
Theres the golden sandwich easter egg, thats a good start. Apparently theres two more that I havent looked into in the newest maps.
ah i meant like map affecting stuff
Oh like the old Levelution from Battlefield sorta stuff?
perhaps
Yay. Played my first games of Halo since the mid-season update.
Was mainly interested in the network code of Firefight. And, as "luck" would have it, I got to play FF and then Ranked back to back, both at 220ms ping. 😦
The main thing I noticed was throwing grenades. In FF there was a delay from pressing the button / animation to the grenade coming out. Which is what used to happen in Halo 5.
But in Ranked - the grenade comes out with the throw animation.
The latter looks and feels better from my end. But the slightly "delayed" grenade in FF is going to be the "server" copy of the grenade - and hopefully much less likely to suffer from desync.
interesting
what's up with ppl ignoring revives lol
Welcome to online gaming.
Prioritizing staying alive, or hoping that while your down they can steal your kills
Would have helped to award points for rezzing allies
first time?
multiple things going on here
first, you're always going to have people who don't know you're down in the first place
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive – For ranked/competitive matchmaking
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#lfg-other – For firefight, spartan ops, etc
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Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
he walked back and forth around me lol
bro probably assumes its worthless picking you up if you have a respawn timer
if it was permadeath for the round like it is on Legendary then people might be a little bit more inclined to help
hmm, in Infinite, even with all the FOBs unlocked, not all of the Spartan Cores show on the map do they? I'm missing one....I found what area it's at but there's no icon for it
aha foundf it
Kinda weird how even the AI allies will not revive you xD
2 games where at least 2 people will leave, and in their place, 343 bots take the reigns
Still another week till the Winter Contingency 3 event. Think they will add more crosscore coatings? Honestly, I don't blame them if they don't since they've been on a roll with the other stuff pretty consistently as of late
My guess is the next batch of coatings made cross core will be in January when the next season begins
Honestly, with how much work has been done on this game over the year, the devs more than deserve to have the time off over Christmas
Another clip of hammer hit not registering correctly. I lost hope in this game. They keep adding content, when it’s the gameplay that need love.
Not 1500 ugly forged map
They are currently testing new net code in Fire Fight. Literally re-written completely.
They have people adding more love to the engine.
It's frustrating. But a bit of patience may be about to pay off. Fingers crossed.
And probably a bit harsh re: Forge. Some of the maps coming out are works of art. Seriously.
If you told me the Valhalla remake was dev made, I'd have believed you, that's how good some Forge maps are
What.

Now that halo infinite has both fire fight and infection, what else will they add now ? Like all the previous modes where added already, personaly I want a payload mode
lol They're not even close to having added every other Halo mode.
What else they have to add , the most important ones are already here
Juggernaut and VIP come to mind immediately.
Richochet I think is the name of that one neat Halo 4 mode.
grifball would be nice been a long time since grifball has been around
Would need a big physics overhaul, plus the hammer's a bit nutty in Infinite right now.
they need to fix the pysics and sword fighting to make it good sadly
yeah i doubt they will ever add sword melee so sword fighting actually has a skill gap
gah some days i just miss h3
Yeah, unless I'm missing something major the sword play is a big turn off on the rumble pit sword ninja mode.
the way the reworked swords is so bad lmao
i honestly cant believe how innovative and good h3 did it
if you times a sword melee when someone was lunging you, you would win or you could sword clash forever till someone messed up, better than sword lunge 5 times and you both die
Me everyday
and second, you're going to have people who just really aren't great at the game XD
I was trying to create a Custom Game (NOT Forge) that was using the Firefight template, but where every wave contained nothing but bosses, everyone's health and shields were set at 200%, and difficulty at Heroic
But when I tested it by myself no enemies spawned :/
Dominion
Dominion as well, yeah.
we all agree that heavies should just be normal btb right?
Negative. It has its place as a fun getaway mode from standard play, but I would hate it as the only option available. Would be like replacing ranked weapon spawns with fiesta. Totally different vibe.
fair, I just feel like it has the most traditional BTB Halo feel
I think squad battle does
naturally
squad battle 🐐
wish it had some more maps in it tbh
Squad Games ‼️
yea some more maps in squad battle would b nice
Why doesn't husky raid fill in with a bot anymore, it's impossible to win when a teammate leaves
Its immposible with a bot too lol
There should be a vote, if someone leave everyone can vote to end the game
like in league of legend, I mean 343 can just literally learn from other games and implement their stuff, basic multiplayer game stuff
In MCC when the 343 and Microsoft logos show on starting up what are they written on? I had thought it was written on a scorpion tank but now I'm not sure.
I thought it was MJOLNIR armor
The bots would go on alone at the start
But it has rivets in it. Mjolnir does not have rivets like that.
I personally agree with this, regular BTB is the only BTB ever that I actually actively dislike and would want either changed or removed from the game entirely
i just think it needs more vehicles and equal spawns for both weapons and vehicles and it'll be good
Eh I just think it’s an inherently unfair mode and, with vehicles and their counters being how they are in Infinite, should either embrace the chaos (Heavies) or actually rework it to reduce randomness
terrible mode💀
i want a reconnect feature
sick of losing connection for .2 seconds and being kicked out of a game bc of it
or at least a 1 minute countdown before connection lost?
like source games
There are many people, whom don't care to learn half the game, who don't like heavies.
We may make fun of the modern military having something like the Warthog, but we can't resist the appeal of having an alien eat bumper of a armed offroad jeep going seventy eight miles an hour.
the Lighting animations are really nice looking in forge, i wanted to use several but they get too performance taxing after a while it seems
🙄 God, here we go again.
so true bestie
343 didn't kill Halo as a matter of fact the series is in good shape. If there is anyone to blame it's the microsoft execs.
Thankfully rumours of it's death have been greatly exaggerated.
It's hard to display sarcasm on the internet.
I thought they changed it so vehicle spawns are equal?
Like Chief's own, interestingly.
Would halo 3 near perfect conditions would go for anything?
huh??
does it have the controller poster thing?
is it just the standard copy, or is there anything different about it?
either way, might get like $15 or somethin' for it
you cant play it so 🤷 its just a decoration
It got that
maybe $20 then lul
oh
idk you could try for more but i just dont really see a copy of halo 3 being a collectors item kind of thing
I can wym
u cant play it online anyway
Oh it not on but campaign yeah
Nah
Sure the Xbox 360 is old, but it's not N64 or SNES old, and not even those are as expensive as you think
you can play custom games on it but not matchmaking
I really wonder if a physics pass will ever happen in Infinite
The Warthog having like zero sideways friction is just terrible
Also should accelerate a bit slower
Don’t know how they managed to make the worst iteration of the hog 6 games in
That's a really bold statement knowing that the CE Warthog moves like it was sliding on ice and wil kill players even at the sllightest possible amount of momentum
The Warthog has literally never had good mobility, Infinite is just staying true to it
Halo Reach hog felt pretty good.
The Reach hog would flip with even the smallest boulder
reach hog sucked
Maybe you just sucked at driving it.
Had to get the drift lanes down for sure. Avoid those large pebbles.
It's not like we play Forza to become professional racers
Do it. It helps to treat the driving as a profession in Halo.
With a driver that's able to navigate the map without losing control, and a gunner that communicates, a warthog can be far stronger than any power weapon.
For that we would need more realistic physics
And no there's nothing realistic about a Warthog flipping by just drifting to the side
Might be a fair bit of map design in it too though. I'm finding driving on the flatter, cleaner Halo 3 Refueled maps to be about the same as older games.
Plus the in-air mobility to wiggle the vehicle around a bit is a game changer too.
https://youtu.be/k34WbU78t-E Looks like Halo Infinite is making a comeback this season!
I can't wait to get back into the swing of things!
Map design is a factor but the hog itself just sucks
I think it’s just compounded by the amount of counters too? I’ll never understand why they decided snipers should be powerful counters against vehicles
Tons of vehicle counters in the game, true. Sniper makes ~sense~ though. Big anti-material rifle. That's what they're built for truly.
Lore wise? Because frankly that is the worst argument ever
In real life. lmao .50 cal is for armor penetration to take out engines.
I know? I’m saying that’s not a good reason for bad gameplay
Would be nice if the vehicles were built with specific zones to take out though instead of shooting the bumper four times to kill it.
Which, actually they might already be. Tires for sure are.
I can't remember if Infinite has the ghost kill shot spot or not.
There used to be in older games, not in Infinite though
It does not
Same with the wraith’s rear
Right. Guess that's why they always tear up the field in BTB or Squads.
Forgot all about that. Same with the old human tanks.
I like that you can break the hatch with the sniper, significantly damaging the vehicle itself though is so so lame
I can see design wise how it can make sense though. Vehicles are definitely an in-game award for map control. If your team can control the power weapons and disablers, you get free reign with vehicles as a round about way of a level up.
I just don’t see what was wrong with 3’s system though? Like even Reach’s changes were head scratchers. 4 was worse, 5 was better, then Infinite veered to the absolute lowest spot
Snipers being anti-vehicle is the most braindead gameplay you can ever witness in a game. Like I don’t understand how it makes sense to anyone lol
I never liked the idea of having vehicles in non-BTB maps like the Banshee in Ascension or the Ghost in Isolation
Those small encounters are where they become a power weapon tier.
I love vehicle gameplay in Halo and it just sucks to see how it feels like almost no care went into making them fun in campaign or in multiplayer
I was out of commision on Halo Infinite for a bit, but coming back the vehciles feel a fair bit tankier than they were at launch at least.
The main Halo games up until Halo 4 had a distinct campaign design of not having vehicles in the first campaign mission but being basically forced to use one in the last mission
Halo 4 had a vehicle in the last mission and didn't have one in the first mission
They increased their health pool but that’s a pretty basic way of balancing imo. The issue is the entire system. The damage output is actually pretty high on nearly everything but this makes it necessary to have a million counters
That's why I said up until Halo 4
I could have said until Halo 5 but you don't need to use a vehicle in the final mission of H5
That's a weird way to word it.
up until usually excludes what comes after that phrase
Didn't know that sorry
It's all good. There are good reads at your local library that can bring you up to speed.
Glass cannons are not fun and every mid to light vehicle is one in infinite
They ruin the 4v4 maps, like the ghost in isolation
It was fun in 3, it’s oppressive in Infinite
The Road is a mission in Infinite I find mildly interesting because you're basically given a bunch of vehicles to choose from to make the mission
It's interesting to let the player choose their approach to it, but the mission is very short and simple for it, so kind of a mixed bag
It did feel a fair bit short, true. Though without more of an objective added in-between, I don't see what they could have done to extend it without it being boring.
It's difficult to recreate the magic of a Halo Warthog run
Last thing I’ll say is I miss the gaddang sounds from Bungie era. Like the sounds were as memorable as Star Wars sounds to me. The hog, pelican, ghost, banshee, etc all had such distinct sounds that were pretty consistent throughout the games until 4. Just hope they consider mixing in those sounds into the game again in the future
Could probably mod over the audio.
Audio is pretty difficult to mod in historically
I'm mixed on this
A lot of sounds in the first Halo games were taken from a stock library of free sounds
So while they were iconic, it felt a bit silly and not unique that you heard, for example, the sound of the Warthog's turret in a bunch of different games
The more games you heard that sound in the less unique that sound became
iconic stock sfx
Losing to stock sfx feelsbad
i can distinctly remember halo 4's AR
can't say the same for machine_gun.mp3
pretty sure sounds varied between the bungie titles too
They mostly did
But did retain the same sounds for say, the Plasma Pistol, just modernized it a bit over time
thoughts on the networking squad battle playlist? has anyone noticed anything?
Sweaty as all hell, but the networking feels better
Matches are so one-sided it’s kinda crazy
Feels like the Halo 3 playlist
yeah i think its just sweaty cause everyone is seeing how the networking is
it needs more work tbh
Explain.
still some odd issues with desync, and shots not registering. Would be really cool to test it out in a swat playlist
I'm not going to put this much effort into it, but could be a good idea to record all of the matches you have in there and send any funk to 343.
Didnt swat rotate back in? Think I read that somewhere.
probably, but just for the networking testing they've been doing specifically
Oh, didnt realize they are keeping the networking test to a specific PvP playlist. Thats 343 for you.
yeah its weird tbh
They're testing it before rolling it out everywhere
If there's issues, you can at least play other things while things are fixed and re-released
Big props to the team for that as well. Fantastic that the engine can be flexed enough to allow multiple network models to coexist through different playlists.
Tactical Slayer and Ranked Tactical slayer is indeed in
Just had a bit of a weird bug happen in a Firefight game just now. I died on Launch Site and an ally revived me. I saw a nearby rocket launcher and picked it up. When I looked at its ammo counter, I saw I had unlimited ammunition. Played out the rest of the match with it. Kinda made it a cake walk for me
Thats not supposed to happen, right?
Somebody elsewhere reminded me it was because the Bandana skull was active. So it wasn't a bug
My comment was that the changes weren’t in a gametype that’s more connection based (like swat). I understand the single playlist approach.
Literally everyone uses stock vfx, that’s not a diss
Infinite has plenty too, the shield recharge? The hill progress alarm? Vehicle pads?
I would be worried that you wouldn't get good feedback in SWAT. People will just get confused about lag (still going to happen) vs desync (hopefully better).
Makes sense to try it in a frenetic PvE mode first and then extend to a normal PvP one.
I was comparing squad battle vs SWAT but I get your point
yeah that's pretty cool. i'd love a post about it
This is the biggest negative change that Halo 5 actually got right. Vehicles in Halo 5 are the best the franchise has ever had and they feel grounded and really potent, durable as well. The infinite vehicles just implode if you sneeze on them, and the lack of movement animations for stuff like the warthog turret gunner is a bit jarring (you just rotate on the spot when you should be pushing the turret around with your legs). The warthog also feels very floaty ans it's easy to drift and flip too easily.
If they could work on improving vehicle durability for the PvE modes and then flesh out the animations it'd be really good. The repair field helps quite a lot but doesn't really change how squishy you feel.
a sturdy mongoose is great bc the weakness can just be how exposed the driver is
The Warthogs turret has always been powered. Even in CE your feet stayed still. The whole thing rotates on a mounted base
Halo 5 has a better animation suite for the turret that involves pushing yourself around whilst using the powered spin and it's a lot smoother. Halo Wars also highlights this a lot during the cinematics and it looks incredible.
Edit: I just fact checked this and actually might be mandela effecting myself based on Halo Wars and one of the side-variants, it doesn't seem like the standard chain turret has the side push I thought it did so I am wrong. I'm also seemingly mixing up the turret animations on the falcon and lmg stand.
Is anyone having this issue? Last week and this week when I go to look at the challenges for the weekly reward I can’t see the reward. The box is there and I can see it says Kings Cross charm but there is no picture. Same thing last week. Anyone else?
Played the networking test and lol they really throw game modes at maps at random huh. How you gonna have a koth match where 3 out of the 4 hills were on the base side of Zanzibar .
Think they may add more Firefight playlists during the Winter Contingency 3, or will they commit to just KotH for the time being?
Brotha it is another chess piece charm. You'd never know if you had it
Yeah I get that. I have no interest in the actual reward. But I don’t like that it isn’t showing it. Unless it’s happening to everyone then I know it’s a known issue
https://www.tiktok.com/t/ZPRc1G7Lt/
Just going to drop this TikTok Link here... Just some Halo 2 voice actors doing some glorious Voice acting..
I love it how Infinite is dead in EU and my XP is virtually useless after one game since it still counts down while searching, nice FOMO game 343
boosts counting down between matches is probably my least favorite part of the game
343 simply not caring about anyone other than the US population as per usual
it takes so little
to make the game better
It’s not like infinite controls who plays their game, they pushed the same updates to the EU as they did the US
er, 343
mb
I don't feel a difference between the networking models
i never had any issues with the original one
Clearly you didn't you read my message, the XP boost is useless for people who need to sit 5 to 10 minutes for a game, my whole gripe is the XP boost counting down between searches. I had 2 games within my hour xp boost
you're gonna say no big deal but it is a big deal, such a turn off and infiriuating game design
What are you even searching..?
I need to do quick play to even get a game within a minute
yeah but that’s only an issue because, as you said, infinite is dead in the EU
And 343 could make the experience less frutrating for EU players by maybe not letting the XP boost countdown between games? But no, let's push the FOMO that's not their problem
They doubled the XP boost duration to an hour from 30 minutes
I'm guessing you play ranked for your double XP boosts?
No I'm doing any playlist, the only one that's fast right now is firefight
and I cant do challanges in firefight
Husky raid should be fast
Open a ticket. I'll gift you 50 xp boosts bc they are unnecessary to finish all the unlocks in a fraction of the allotted time. I have 93 of them.
thanks but im over it, just gonna play something else
Sounds good dude if you're not having fun take a break
I don't know if it's a bug but I waited 30 minutes trying to find a game and I even restarted the game once, no game was found
im more frustrated of losing 30 minutes of my life than the xp boost, whatever
I have 100's of the damn things. If only we could gift them to those in need. 😦
Infinite is unfortunately also pretty much dead in Australia/New Zealand in most playlists a majority of the time aside from Firefight. I like Infinite but can understand why they are making a new game to replace it so quickly.
I played the new networking playlist for a few hours and the movement feel a bit slower to me but the game smoother. Like i can't fully figure out if it's really slower so it seems smoother or the other way around. In terms of physics i think frag grenades feel a bit different now(?) sometimes they felt as if they were slighly less affected by gravity. I could be all wrong this is just my impression
It won’t really be quick. By the time it releases ( if they do make another one) it will be anywhere from 3-5 years since infinite released
Probably more like 4-5 years
I mean quick as in that whole 10 year plan for Halo Infinite ain't happening lol. Also another Halo game is coming since Ske7ch even confirmed it in that interview just recently.
@wide trout i need a real American patriot to fact check this
Oh yeah
Yeah. It won't be quick.
And I wouldn't be surprised if the "new" game is purely Campaign - and the multiplayer just rolls over to an upgraded/continued version of Infinite.
I'd personally wager that is a completely new game including it's own multiplayer and not using Infinite's since a few reasons why:
Sad to say but Infinite is tainted forever because of what happened at launch and I don't think players that left will return just because it's updated to the new Halo games likeness or tacked onto the new Halo game as it's multiplayer. Halo infinite is also struggling in EU and Australia/New Zealand player number wise in what seems like most playlists besides Firefight most of the time.
The campaign on its own with no new multiplayer and relying on Halo infinites multiplayer even if it's updated would be a tough sell full price and the game would most likely have to be sold half price unless they pull a Halo 3 ODST but people could just use Gamepass now and they would be losing money.
They probably don't want people to carry over all their shop cosmetics because less chance they buy tons of items off the new shop in the new halo game where they would start out with nothing and be more enticed to buy from the shop again.
Starting from scratch with a completely new engine to make the new halo game on completely with campaign and multiplayer etc built on it would probably be better than porting things from the ancient slips pace engine over to it.
The campaign would most likely have a different feel or style to infinites and be a bit weird feeling going from one to the other.
Certain Affinity are taking lead and making the new halo game and Max Hoberman the founder hates the SBMM in Halo infinite which he has said recently so I feel like he would want to make another Halo multiplayer without it since he seems to have no power of removing it from infinite.
I could see it potentially coming out in 2026-2027 which ain't that long since time flies.
These are just my thoughts and opinions, though.
Why people just don't get that most of the population don't care about arena fps in general and not some "tainted forever because of what happened at launch"
Honestly the lack of content at launch until like what s3 or s4 and the greedy shop are major factors in what screwed it over in the end
Overwatch and tons of other games have shown that arena shooters can be popular
Lack of content obviously horrible. Also that was not the lack of content at release, because it was like in every average cod game at release, but more of the lack of the updates.
Overwatch is not an arena shooter. There is like literally zero arena fps on the market rn exept for halo
Lack of updates is pretty much lack of content, cod has always had more players and been more popular and halo 3 is arena and previous halo's and they succeeded unlike infinite
Yeah. And at some point Quake was the king of the hill And before it was Doom. The sad truth, people don't play arena fps anymore. It is all about br, cod weapon progression circus, hero fps yada yada. Even Epic with their infinite money straight up cancelled new Unreal game because people will not care about it
Idk how to fix it without destroying halo identity tho... maybe battlefield game style, but again it must be more grounded then Halo always was
for me its the lack of a social aspect, nobody I know plays any multiplayer games anymore, or if they do its one I don't play, etc. And games like CoD and Halo Infinite are just a SLOG trying to play solo all the time
But these games also do a great job of removing the social feeling they used to have. You can't even communicate with most of the lobby at any point, nobody ever has mics, nobody makes callouts, etc etc. And then they pile on the SBMM and force people who don't even talk to each other to play against full teams in a Discord server. After a very short amount of time it just becomes a pointless grind with no goal at the end.
Buy me halo game mommy but its free to play oh robot child cry's
mark b armor core needs more work done done to it
armor cores need defence stats
robot child would have bought halo game and have free to play at same time sniffle sob sob
wow this whole post is laughable

People don't like to think about it but we're all getting older and the things we grew up with aren't necessarily good or fun to the more active gaming community nowadays. There's nothing wrong with that just have to accept it.
A lot of younger people that I've spoken to don't seem to really find Spartans interesting. The aliens are kinda cool, Spartans okay, but they seem to really like the UNSC soldier aesthetic because it's quite modern and realistic. Could easily do multiplayer sidegames based around that.
lol
they got rid of bot bootcamp so now none of the weeklies are completable without playing pvp. its halover
Who have helo 2
In all fairness, I haven’t seen many challenges that work even in bot boot camp other than the ‘win games’ and the cumulative points versions
Omen smoke B main please. For Pete's sakes smoke it off
where?
did he say that?
They cancelled a new unreal game? wow. There is a reason why I stopped playing CoD and it's because it just feels the same. Activision is so afraid of change they would rather stick with what works and stay bland then innovate. Battle Royales are also bland even if some of them have mixed in with the hero FPS like Apex. Halo isn't even a full Arena FPS anyways. It's a hybrid between an movement based AFPS and a more methodical position based tactical shooter with vehicle combat mixed in for good measure.
Fair enough.
But 343 are going a long way to righting the ship with Infinite. At this pace the game will be unrecognisable with another 2 to 2.5 years under it's belt.
Assuming things don't change - the new Halo Campaign will be all about Game Pass. So full price is not the issue it once was.
Your point about re-selling cosmetics is a good point. But the new Campaign gives them an opportunity to refresh their model.
https://en.wikipedia.org/wiki/Unreal_Tournament_(cancelled_video_game) Yeah. They cancelled named after the engine that making them billions. There will be no Unreal anymore. It is what it is.
There is it's called SBMM. Casual mourn about being sweaty which doesn't make sense. Without SBMM you'll match a lot against bad opponents you'll also match against people which are the best in the game
The problem with SBMM is that it’s not trying to find lobbies in your specific skill group, it’s using mixed lobbies to even out the total MMR. If you’re gold it’s using you to buffer the higher MMR teammates to sort of dilute the total number so the matches are more “even”.
The balancing does feel off at times. I don't mind a mixed skilled team but some matches have felt absolutely brutal. Even worse if a teammate quits and it never backfills the bot
To be honest, I do find this the case, at least in my Quick Play matches. There will frequently be a large performance gap between the bottom player on each team relative to the top or second-best players
That’s what it wants to see. I’m sure some studies were done on how that improves player retention or something. It definitely doesn’t make the game more fun though
That large performance gap thing is how it always worked though
That's how my Halo 3 games were for sure
And it's also a compromise. Most people don't want to wait forever to hop into a social match, so to avoid skewed matches where one team has no chance of winning, it tries to balance the teams to have an equal average skill, without taking the extra time needed to find people of equivalent skill levels across the board, which is what is generally reserved for ranked where wait times are longer.
A lot of the problem is the population isn’t booming like it used to be. It didn’t feel as bad in H3 because there were over 300k players on a low day. It could keep more matches closer to the true skill of the people in the lobby
that's mainly for the higher and lowest ranks though, but middle ranks shouldn't have an issue finding games. The highest skilled players should absolutely have a longer wait time before matching them with gold players for example in social
It’s just trying to find matches at any cost generally.
Another part of the problem is that the distribution of skill is a little weird, and skewed higher than it should be. More players are in the mid-upper ranges than in the lower ranges, for multiple reasons, but it doesn’t always know what to do with that information.
I think the fact that you have to actively play bad on purpose to get placed bronze or silver in ranked is a good indicator that the algorithm is a tad off.
But is has improved somewhat. I was Onyx for a few seasons and now I can’t seem to break out of low Diamond (part of that is I play solo and the game matches solos against full team in ranked because of the low pop, part of it is that I get tilted and make mistakes too much)
In theory that means that if most people had the same issue with how they placed, then the distribution evened out a little more
dang I hope this long loading is only once from these new NV drivers...don't want that bug to come back
I discovered something funny about grenades. The Spike Grenade specifically does a lot more damage with impacts than the others do. I'm not so sure the frags and plasmas aren't bugged because sometimes they don't do impact damage at all. But you can straight up kill people with spike grenades when they're low health like you had a throwing knife in COD. I’ll make a video about it later with some testing to show how it works
you can fastball with the regular nade as well
Right but the spike grenade is more like chucking a bowling ball at their face
https://i.imgur.com/aqWB5Qg.png Do we think attempt 3 will work?All for the same person who is perma AFK in ranked
Here's to sbmm
https://imgur.com/a/mCSDNcK
Yeah...
I guess having 80% winrate lately is a crime and now the game is properly forcing me to lose lol. 3 new players on my team vs 3 plat /diamond players
and again I get 22 kills and the rest of my team got 6 total kills...
Dig deep and help your teammates.
They are beyond help lol, if they can't aim or do damage then there is nothing I can do lol
even using them as a walking meat shield dont work because they walk off the map or just walk into grenades lol
They die quicker as sheild than I can pysically shoot my gun lol even if I had 100% accurazy
I am in the UK, I get an extreme version of your sbmm lol
“Dig deep” had me laughing out loud at my desk at work haha
Your game you posted is me on a good day, on bad days like this wow... just wow no words lol
Those games are abysmal lol it’s like the rate your teammates are dying + bad decision making is so high, that it is physically impossible for you to make up the skill gap—but game thinks IT IS.
I can carry slayers but modes like strongholds or extraction are hard if your teammates are meh. I purposely raised my mmr way high. I always get the low mmr teammates so I could learn how to help them. The problem is that the bad ones hold forward and push in the space I don't want them to push or they think it's about winning 1v1s.
Yeah objective games with bad players just suck because
its normally hold 2/3 to win and you can not hold two by yourself
The game really really really wants to make everyone have around a 50% win rate. If you’re beating the system and going like 60% etc, it will progressively put you in harder to win lobbies. That may mean you’ll be playing much better enemies or you’ll be paired with much much worse teammates, or maybe both at the same time.
After a while you just sort of can tell at the beginning whether you’re going to win a match or not
Sometimes you’re the best player on the team, sometimes you’re the anchor holding better players back. It can’t be helped, the die is cast
Yeah pretty much and some maps there is a must have power weapon and when you see your team never pick it up you know lol, just quit on the spot because there is no point how hard you try
What kills me is people ignoring camo and overshields.
It’s like they don’t exist to the average random, and the enemy team will constantly get them and body everyone.
You know that map with the special needler lol, god that thing is OP, nothing beat it in ttk and no one picks it up
makes me mad when people dont rush for it,
I think they just think it’s a regular needler, they don’t realize it’s a cheat code. The thing is a weapon of mass destruction
and hammer. I hate the hammer but it is just so OP so you have to pick it up if you dont want others to use it
The range on it ever since the buff is crazy, you either have to fight them in a corridor and if they camp in a room you better hope you can nade him out or his going to camp in there all game, really drains the fun out of the game ebcause no matter how good you are you can't dodge a guy with a hammer
even repulse is useless because you still get killed in the range. I try to pick it up and throw it off the map every time lol
also I am not sure if something changed. my pistol stops shooting occasionally, gun jamming is back
every game there would be one time where it jams, and this only started happening today, so was there a update yesterday?
I definitely get gun jams with the disruptor and plasma pistol in ranked. They’re strong support weapons so it’s dumb to not pick them up, but you may or may not be able to do what you intended to with them
cool, some of the challenges are working in ff now
is there a weird network issue when people use a vpn to join matches in halo?
i have been playing ranked on a UK server through vpn and holy hell does it feel bad
not just casual desync bad, like full fledged i-feel-like-im-not-even-inside-the-game (network wise) kind of bad
Didnt I say smoke mid omen? Damn u never listen
Man... Combined Arms... Suban... What a great time to introduce playable elites!
They did introduce hinge-heads, silly
And your chief way to interact with them is the proper way in the update, too
How to make whindill on zanzibar spin in halo ifninite?
Halo connection has been very bad today. KOTH and Squad both suffer from many moments of "Unstable Packet Loss" where I end up teleporting around for periods of up to 5 seconds at a time. I guess the new networking is quite demanding and putting a lot of strain of your server infrastructure back at HQ.
Today is the first day I'm playing since the latest networking update, is anyone else experiencing performance issues on PC? Wondering if I'm on a bad nvidia driver
Make sure Raytraced shadows are off
I'm on a RTX 2080, capped 60 FPS and stable on High Quality setting native 1440p resolution. If that helps.
I'll take a peak, I sit at 144 with ease, but now I'm dipping into the 80-90s with stutter
Just did a driver update so I'll test that
my performance is all over the place
on some maps its good and on others its absolutely awful
and this is new right?
usually on forge maps
im on the latest nvidia drivers im pretty sure
but the performance has always been kinda inconsistent for me
hmm yeah this is a bit different for me because it's a huge difference 144 -> 70-80
your settings?
I typically run high settings, cap my frames at 144 and have vsync/ray tracing turned off
matched Trippy in squad battle.
Did you win
yeah, he was pretty much carrying their team.
Chat.....I miss Bot Bootcamp.... 😔
Needed that warmup before getting into a real match were the enemy team somehow ends up with all vehicles and power weapons before the round even starts.
I miss that too. At least I can go into a custom games and set up Spartan Difficulty bots.
It's...... Just not the same............ 😔
Also, is it me or does setting up custom games just not work as intended most of the time.
Like, I find a map I wanna play, set up the game, and without looking I hit play and I'm in Bazaar for some reason with the gamemode for that forge map instead of the map and gamemode.
I have to go back and find the map again and set that and then it works.
I just play ff to warmup a bit
Yeah, it's a bit of a hassle rn. But I'm sure it'll be addressed and fixed in the near future.
I really just loved the simplicity of it too. Just being able to boot straight into a match with bots to warm up with rather than having to go through a bunch of menus to set your game, map, enemy and friendly bots. It just feels like such a hassle.
There's also the Academy.
I'm gonna be honest. I have not used the academy since I first launched the game.
Can you load right into "live fire" or do you have to go through the weapons training first. I genuinely do not know.
You can practice against bots without going through the tutorial
You can load right into any 343 map (not sure about community creations) and Face bots. Simply pause the game and edit the settings on the fly.
Academy has the Live Fire and Weapons Training.
match a full party in SB and getting destroyed so quit and then next game is randoms, but getting destroyed. It's like the game wants me to lose.
Yeah the sbmm system is really annoying sometimes
1 game I'm doing decent, the next game I'm destroying people, and the next 10 I get destroyed.
I go to the training mode and give the bots better weapons and all I have is a bandit
It’s great for warming up for ranked
Update on PC performance issues since last update
- updating nvidia drivers did not help
- I tried verifying integrity of the game files and no dice
- reducing some settings did not help
- tried running Destiny 2 and it runs like butter
Am I the only experiencing new stuttering/frame drops on PC?
Feeling that 5 losses in a row type pain
I was but then i updated windows 10 and restarted
Man
Where is btb community playlist? It's been 6 months since the last time they talked about it.
I just feel 343 only care 4v4
@tame wind
Please don't tag 343 employees. See #rules-and-guidelines for more information.
Delete If not allowed. My GF and I are trying to play all the campaigns CO OP and we cant get it to work for the life of us. Can anyone help?
I wonder if the success of Squad Battle is causing 343 to rethink BTB.
8v8 just feels so much better than 12v12.
I know some people want even more players. But the maps are too big. You can't co-ordinate any sense of team work. God Help you if you end up on a hot pocket in the map and get shredded in all directions by a bunch of enemies. And it feels like half the game is running across the map to catch up with your friends.
Maybe they are just taking stock to work out the best way from here?
@left snow Map design issues
I played lots of community btb maps and most of them deal with these issues pretty good
And in ce and h2, the btb maps are very but they have teleporters
I'm surprised we don't have a few community Forge maps being used in BTB.
Are any of the "good" / renowned Forger's putting any effort into BTB? The likes of Uneeq, et al.
It sounds like the process of getting a 4v4 map ready for publication is a nightmare. All the blocking out and testing. I would imagine it a little bit exponential in time and effort for BTB sized maps.
Fortitude is pretty good
And in game files, insolence, obituary and thunderhead are there, You can find them in forge
They just never release them
Also, the biggest issue now is, ghost is too op, and Scorpion is horrendous in small maps like deadlock and highpower, especially with repair field now. Skewer is no longer effective
how do i friend someone i juts played a match with
which game?
nah i figured it out
👍
High mobility, thick health, and noob plasma turret
the world would be a better place if i could attach drop shield to the warthog
or those coils so when it blows up it becomes a nuke

From now on, everyday I will ask a question here
Where is community btb playlist
I'm not sure the mods will favour that approach...
Separating it by a day doesn’t make it not spam
There is no set time that there has to be in between the messages that makes it spam, there only has to be the large number of messages. So even if he seperates it by 24 hours, if he does it every day it is still a large number of repeat messages to advertise his demand. That is spam.
If it happens you can report it to modmail; discussion of what counts as spam isn't halo discussion
So asking for community btb playlist isn't halo discuss☠️?
Will they ever release the Halo Reach haunted pilot helmet into infinite?
When the community playlist rotated out of MCC it came back…well actually I don’t think it ever did. So keep waiting?
biggest difference i think with the new networking is 100ms doesnt feel like 300ms
there's possibly less weirdness at sub 50ms but hard to say
but tbh im still playing local unless they add a ping slider or server selector
it would be real nice if us Europeans had the option to play on just Europe + East Coast US, rather then every region
likewise i imagine Aussies would want to be able to just get West US
does double xp boost apply to an xp grant token? like would i get 500xp from a grant instead of the usual 250?
Anyone still paying Infinite on an original Xbox One? is it still okay?
You guys think we will ever get the TeaBag emblem back
On its release I played on the original xbox one and it did not run well. It was doable, but that hardware was definitely pushed to its limits
Not sure how it is now. But I never really thought it ran well. I can only imagine it was up from there if they did try to fix that, if they even could
negative
I am. It runs really well for the most past, very few issues in standard games and matchmaking though custom games get really laggy visually sometimes. The game takes 3 or so minutes to load after entering the menu but once you're loaded it's fine.
does anybody else hope the next halo is basically a reboot of the series? restart the story, go back to the series roots, no f2p multiplayer
we need a halo thats on par with reach, or even halo 4
nope
Yes
the duality of man
😂
i hope next halo isnt ce or odst
Would a good guestimate be that the new Halo game would probably be released in 2026-2027?
i got a warning for that, I'll be constructive. Halo CE was clunky gameplay didn't feel good people mainly like it for the nostalgia.you had to wait for things to happen in the levels most levels look similar hallways over and over.
I liked CE but very much preferred CEA and I personally enjoyed ODST a ton.
the halo i enjoyed most was 4, spartan ops custom games and multiplayer was more enjoyable
reach was definitely my favorite, but halo 4 is a close second. My main complaint is the forge maps werent as good as in reach
Can't best perfection.
darn it, thanks for the answer 🙏
The only way that halo is more than f2p is if everyone cancels gamepass and we head on back to full priced gaming
It is a gamepass tentpole
F2p exists to compete with gamepass
I think the last thing we need is a hard reset on the story. Moving onto a different protagonist and story in the same universe is something that I think is overdue, but there is zero reason for a complete reboot to the series
f2p exists because greedy execs realized making the game free then milking consumers for money in every other regard is more profitable
Oh hell no.
Rebooting the soft reboot of the soft reboot to satiate people who have made it abundantly clear they won't let themselves be satisfied? Might as well start putting on the clown makeup now.
"wont let themselves be satisfied" what does that mean?
(Im assuming you're referring to something specific)
Exactly what it says on the tin. Halo fans who haven't stopped pissing and moaning since 4 or earlier won't let themselves be satisfied by newer games.
Yeah halo Infinite has got me hooked on both the endless and the dynamic between weapon and Esparza. I wanna see 343 go through with these plot lines.
A reboot is pointless, because it won't satisfy them.
It didn't with Infinite, which is effectively a soft reboot.
no bc that was done already. just progress a good story. if we keep rebooting we wont get anywhere
It didn't with 4, which was definetly a soft reboot.
Maybe in the next decade they'll figure out the formula. Fingers crossed!
I mean 343 has gone through a major reshuffle for the first time since it's founding. There is certainly hope that better management will lead to better games. And Peirre does have a solid repretation given how he saved MCC
I'm hoping it's better. So far, they've been getting shafted, with the work done under the old crew only seeing light a few months ago.
Yeah, I think cautious optimism is key here.
To be fair Halo Infinite got a lot right in terms of formula
Its mainly a quantity issue and monitisation being controversial
It's why I had a significant issue with people being such cringelords when the leadership shift occured.
Like, yeah, you should always hope the new leadership is way better, but that doesn't mean the old leadership was malicious or awful or worse.
Oh no I dont think theres malice.
Granted dealing with this community would actively make me malicious
If you look away from twitter/discord/reddit you'd encounter more optimism.
Its more like theyre circle people given a square job, theyre not bad, they just werent in the right job for them.
greetings, I'm here to whine about elites
Basically
Youtube doesn't help either but yeah
Partially why I wish we still had HaloWaypoint.
because the newer games just dont hold up to the older ones
At least there you could have long, detailed conversations that werent ruined by "oh my god criticism?! 343 bad omgggg"
Strongly disagree.
I wouldnt hold your breath. Looks like Infinites content map is finalised and once its released support for the game will wind down.
compare infinite to reach, enough said
Reach
Literally just finished my heroic playthrough in Reach last night.
Oh, I know they won't add playable elites ever
Again. For about the seventeenth time.
Because they hate the idea of it for some reason
even compared to halo 4, or maybe even 5, infinite is just bad
I was as unimpressed as I was back when I bought it at launch.
are you implying infinite is better than reach
maybe from a technological standpoint sure, but in terms of story, passion, and atmosphere, ehhh
The fact you're even asking means I'm somehow not making my loathing of Reach thorough enough.
Im not gonna lie, Halo Infinite is starting to reach (No pun intended) Reach levels of quality in my personal opinion
So yeah, I can compare Infinite to Reach, with recent experience, and tell you that I prefer Infinite.
I'm gonna stop you there