#halo-discussion
1 messages · Page 62 of 1
That would’ve given it the “not halo” stamp of disapproval
It was one of the coolest design things for 4/5 though-A variant of GEN2 had radically different operations to another. Atlas would've been beefier but provided less sensor usage as Deadeye, for example.
Outside of chiefs armour, which I’m not exactly fond of, there’s not a single piece of infinite armour I enjoy
I kinda see the core system as being a spiritual successor to that design philosophy.
Which I like.
Because I like that design philosophy.
It relies too much on the nostalgia factor instead of innovation
I don't think Rakshasa or Osteo are nostalgic.
Talking about Chief’s armour
Most LASO yes are like extremely hard, completing all the LASO playlists is the rarest achievement in MCC with it saying 0.00% of players have achieved. But nightfall, you could really cheese it and get it done in under 10 minutes.
And frankly it's the best of the nostalgia-bleeding variations of Mark VI.
Mark VI MOD not being nostalgic, because, well, it's not exactly the same I guess.
Because MY GOD is it a beefcake of an armor.
I liked the concept of the undersuit being the star of the show and that the armour is more of “as one” with the person idea
Now it just looks like a bunch of pieces attached to the person
I think there's merit to both design philosophies so long as it's not Mark Vb.
Multiplayer ones seem straight forward. But those look to be monthly challenges. 150 games a week is a lot that would like 25 hours of gaming averaging 10 min a game. Same thing with 1000 kills and 50 wins.
Meh
Reach didn't have monthly challenges. Just daily and weekly.
And I said, you couldn't cheese Nightfall because you were required to do specific missions. Even if you could, Nightfall requires know-how to cheese that would be beyond the means of most "casual/low-skill" players.
so you joined just to tell me that?
Inb4 bot
yes
ty for your engagement
can't believe people abuse mm in social, 3 man pre-made with only 50 games played is literally runing the whole team slayer queue because match making think they are noobs when they are all smurfs literally unplayble
and another 2 smurfs with only 2 games played each with 15KDA
I've definitely seen those for seasonal challenges in MCC. Looking on Halopedia the challenges I see, most are achievable. I do see there are LASO ones an average player would struggle with but those are far apart
https://www.halopedia.org/Challenges/Halo:_Reach
why did I think you just sent an entire movie?
than don't reply
There are easier challenges. I was highlighting that there are significantly harder ones.
Even so, comparing Infinite's challenges, all of which are weekly, to Reach's challenges, which are either daily or weekly, you cannot honestly say that Infinite's are harder than Reach's.
That's not gonna do it, be reasonable. Provide constructive criticism not do it better
who
Why do you hate halo
becuase it xbox
What’s wrong with Xbox
everything
Name one
it's green
What’s wrong with green
Guessing you missed this, Jules.
Blud likes sonic 💀
so anyway
Let’s talk about how halo 2’s anniversary graphics look better than real life
I didn’t.
then pls stop engaging him
The guy left
The key is to out complain him, I didn;t even notice him
Anyone with a steamdeck see if MCC is still broken today? I havent checked since last night
I really don't know how the game considers whether the energy sword kill are counted as melee kills or not.
In normal circumstances, the sword kills doesn't seem to be counted as a melee kill, yet I somehow completed all weekly challenges (minus the ultimate one of course) with two melee kill challenges included just playing tenrai social.
I thought you needed to press the melee button for it to count
I only use RT(firing weapon) in those matches though.
huh
i just spammed melee attacks for an entire ninja slayer match and it only counted as 1 melee kill
Maybe those trades with sword clashes are considered to be melees?
I got some of those during matches.
I am pretty good at Halo 3 imo
I remember in Halo 3, the only way two people killed in sword clashes was either an ally intervened and took the kill, or one person misinputted at the wrong time
Speaking of swords, do you guys think the sword block mechanic in reach needs to be added into infinite?
No.
you could block with swords?
Lot of different terms for it - clanging was a personal favorite. But rather than simply trade in H3/HR you could tie melees as described by runescythe9852 above. Normal melee and Lunge melees had different mechanics/ranges.
You could block swords much like how it works with sword v sword.
Starting from H3, the sword can clash to each other with both sides swing at the same time.
In H:R, there's a mechanic that you can block a sword swing with a well timed melee, which just like the parry with the grav hammer in H:I.
hey I wanted to ask if it's just me experiencing this issue but everytime I play on tenrai social playlist the ping starts stable and gradually becomes unplayable?
or is it players using lag switches
Nobody is using lag switchers on dedicated servers in 2023
They'd only be shooting themselves in the foot
I have no idea what is happening then
I've had two instances where the match becomes unplayable but the rest really smooth
over 500ms on those instances
could be desync, not sure though
A guy just got mad at me because I was walking invisible with the flag in hand so they wouldn’t know my position. 😂 He said I was a scrub because I wasn’t running and dumping the flag to score fast.
I explained to him that when you aren’t running, they can’t see your position if you ain’t in their sight. He replied: Why do you act like you know better?
People have to chill a bit.
depends on the situation, if you're close to the base and know the enemy isn't near, then its best to just flag juggle
but for the most part, dude needs to relax
I scored the final point while 3 sword passed by me without noticing me because I was hidden behind a wall.
hell yeah man, nice
Everytime I take the flag, I walk away first. All the time. It’s enough to stress the other team and make them split to search you. Helps the team swipe the floor, and like you said, once you are close enough and feel no risk, run or juggle.
Flag captured
Flag juggling is so fun
You know
I knew the melee stuff was odd.
but that's the first time i've ever self-destructed with a sword.
Wait? How'd you manage that?
Did you stumble and impale yourself?
I'm not sure. I took it as a sign that I need to take a break
it's in my match history. i'll get it later.
Tbh I’ve had much more success just straight flag juggling the whole way than creeping across the map. Try to take as many enemies as i can and then just go for it. I’ll drop the flag if I have to fight and hopefully we have the numbers to hold them off. Doesn’t work every time but it’s been better for me than trying to be all stealthy
playing ninja ctf?
Another event that’s so glitchy and inconsistent but I think it happens to everyone and it’s kinda fun so I guess it’s alright
Okay, real talk;
Why are 343 and HCS sooooo set on this 8-Player FFA?
Like...there is a reason why it was 6 Players before
You keep it to 6 players so that you can actually win a gunfight and not immediately get third party'd, so that every fight isn't a hail of grenades from multiple angles and so that you don't constantly have people spawning up your butthole.
Like I used to love FFA in older Halos but it's so annoying that even if you Perfect someone it's almost certain you're immediately going to die because you won't get your shields back before someone else is on top of you.
Maps are scaled larger
But not two extra people larger
Like they're actually about right for 6 people too
Yes they are
Can you imagine a 6 FFA match with sprint and advanced movement options?
On a map like sanctuary
.......
sometimes this game runs great
sometimes this game lets an enemy melee after a clash before i can melee
sometimes i can't melee lunge with a sword at someone who's 2 feet from me and someone who's 10 feet away supermans over and kills me
the difference appears to be about 30 ping according to the in-game ping counter
60 ms, you're screwed. 30 ms, it works as designed.
not gonna lie.. glass in forge is great.. but I can't see the glass when im trying to move it...
Now that Mintblitz mentioned it, cuz I never noticed before, one day I would love to not have to deal with the weird asf Skill based matchmaking they implemented.
Also Glass is good to drink dontcha know
Sounds great. Like I wouldn't be getting third party'd every fight
Or having someone spawn in my butt immediately after fight and thus I have no chance of winning
literally unplayable right now.
going to try and look at connection. i have no idea what's making such a difference.
You would
That's how it was in Halo 5
That's also how it was in Infinite for probably less than a week before the community complained for some reason that it wasn't 8 players.
I'm with Paragon on this. 8 player Ranked FFA has problems that could probably be solved by reducing the player count back to 6 players.
Why is forge online only! Such an asinine design choice. second time I got kicked while working on my map this week
That is such a cheap way to defend themselves. there are multiple games out there that have people make maps for a game like Call of duty and source games. Pathetic
if they believe in the security of users. then I'm surprised that isn't implemented in MCC which shows how they really just use it as an excuse
and not only that but making modded maps didn't stop people since way back in the old reach days when people made modded maps
idk seems reasonable to me
theres a lot of security issues nowadays tbh
id rather not get viruses from playing custom games
which, just as an example, you can get from CSGO custom servers
which is one of the reasons custom csgo lobbies basically all but died off a few years ago. a round of keyloggers went around and started stealing ppl's accounts and also entire servers
that was an exploit that was fixed by valve later on. It's the failure of the company if someone finds an exploit in their code
and that was the case with tf2 as well but it was also affecting matchmaking. literally just their excuse to not make sure their code isn't as secure
and now making it our problem
Also idk what you mean by custom lobbies died. they never died in the first place
Security was only one of the reasons they gave
No such thing as true security. This avoids the whole issue.
The whole rendering and baking using server Power still sounds like an excuse to me. It's still a major sacrifice that can affect people that want to build a map while offline or straight up kicking people out of their own maps unsaved Because Internet gave out or their very own servers give out.
Better than keyloggers spreading around imo
If the servers gave out, you'd encounter similar problems if it did let you run Forge offline, since your maps wouldn't save. You'd end up running into an error whenever you'd try to upload.
You'd end up baking and processing, possibly for a while depending on how complex the map is, only to encounter a connection error.
the obvious unofficial answer is they dont want NSFW stuff appearing from offline creation into online servers. dealing with that is a whole other job requirement - much like how nintendo just decided to end mii content altogether
csgo custom lobbies were huge back in the day. they're roughly 10% of what they were then, and thats probably being generous. more like 5% or less
Ah, the days of the anime girls on File Share.
Good times.
Don't you think it's because people moved on to other games? The custom lobbies never changed. They've been the same for ages
1v1, surfs, zombies and some trade servers
TF2 had a rise in custom lobbies recently because of some major changes allowed for more players and other mide like Saxton hale
And mcc doesn't have this issue as well
Cod black ops 3 zombies also have modded maps and custom lobbies too.
This is a first that I've had a conversation about malware in custom lobbies or user made maps
It's not unofficial, they say it in the above tweet.
malware has spread through online games before
No you haven't
it'd be funny if infinite got the same lunge as Halo 2
for the energy sword
flying at your enemies at mach 10
Is there any notification or anything verifying your entry into Seattle championship after playing 10 games in the ranked ffa? Or do you just need to keep track of 10 games?
the SBMM is so bad right now the only playlist that has an estimated wait time of less than a minute is Infection
every single other playlist is literally unplayable 
oh btw i retract what i said days ago: SBMM is still in full swing on infection and other social playlists. sad. it said 1:30 and i literally waited 15min for it to tell me it couldnt find me a match. meanwhile my friend played one full game and joined another (without me sigh 😔)
most playlists are between 30-50 seconds for me. Edit: 4 out of 17 is more than that.
https://youtu.be/kya1cpOD1y8?si=au4GGXE_TR0CqUFE This programming is present in most fps shooters and online games these days and I am NOT happy about it. I highly urge y'all to watch this
This^ would be why. Same reason I stopped playing Halo, CoD, and other online games with SBMM
I feel like grenades just hate me in Halo
not just in Infinite, Halo 3 as well
whenever I throw a nade, its like a firecracker while the enemy nades are mini nukes
IP logger^
gonna be honest all the hemming and hawing over the sbmm with people exponentially contorting themselves around bizarre delusions and widespread misinterpretations is hilarious
It's that the mintz video right
I love Mintz, is my favorite youtuber, he gives me opinions that I can't form so I can just spread it around it
I want to go back and read the Optimatch forums on Bungie.net arounf 2008/09 and see if people were complaining about the same thing, but I also really don't want to do that
i feel like the SBMM system has been explained to death, but because of the whole 50% win rate thing people think its a trick to keep players playing(?)
What's happening in the background, are the 2 systems (SBMM and Team Balancing) coming together to build teams and give each side as close to a 50% chance of winning as it can.
What people see: "50%" and have just run with it being a forced win rate
When that's not the case
Yeah i didn't realise it was so hard to understand for some people...
seen so many people asking to not be paired with lower skilled players they have to carry, but at the same time want to get rid of/tone down SBMM and its like ...r u kidding...
I usually have a good Josh Menke tweet for stuff like this, but I can't find one right now.
Doing a search on Twitter for from:joshua_menke and then adding something like sbmm, 50%, skill will get you some good info
For anyone reading that is unaware, Josh is a developer that used to work at Bungie, 343 and LOL and designed matchmaking systems. Work on Halo 3 and 5 (which both used the same underlying code and systems)
just doing a small search on twt and there's already a ton of good reads here lol. Josh Menke seems to be given so much flack for just doing their job
and then people not understanding that there are so many other factors that play into who gets paired with who with playlist populations and the likes
poor guy, but great work
The loading time for the UI seems to take pretty long recently.
The region you live in, the peak time to the majority of the playerbase may also contribute to the estimated wait time. (same with the ping issue)
any halo5ers?
What I think about the searching process (just my unprofessional conspiracy theory) is that when you click start matchmaking, it'll broadcast your request (maybe with your region and MMR) to each destination servers.
When the server recieves the packet you sent, it'll then compare your MMR to other requests it recieved. (It may vary due to some players get a match from other servers, and those players need to send a notification to this server for it to cancel).
If the requests are enough for the server to start a match, it'll still wait for some time to check if the contenders already get in a match or players whose MMR is closer to the current average MMR, after that, the server will send back a confirmation to the players get in the match in order to broadcast to other servers.
Otherwise, the server will continue to wait for other requests until either your connection to the destinated server or the process of the server get timed out.
Since the transmission time (aka latency or ping) for your packet is heavily depend on the distance between your region and the target server, if you're in a region with lower playerbase, you gonna need more time to get in a match, yet most of the time when your request get to the server, the latter may have just already made a match based on the request from those players live in the region closer than you do. (Also it'll prioritise lower ping so... yeah)
If you look more into the concept of a matchmaking ticket you’ll see your explanation comes pretty close.
Glad my knowledge on request/respond system doesn't get wasted.
Wild ODST released 14 years ago today!
What exactly did Voldemort Lady do to me in Halo 4?
Only gave me the immunity to this cyborg blast thing, or there is more to it?
Through the power of genetic purity, you are made immune to Composing.
Not Halo's best plot point tbh.
but like are there any other effects to it, am I stronger, faster, or better in any other way? (according to the plot)
Nope.
Eh. Being immune to composition isn't a bad deal though.
Like, I'd rather have that immunity and not need it than need it and not have it.
feels like a plot crutch (it is, lol)
Also, if 343 dont add mantis to infinite I will consider this as a crime
so far, this is only part of the game I dont have any sort of mixed feelings about, just pure joy
okay I also kinda like assault rifle, magnum and plasma pistols designs and how they feel to shoot and a few (really a few)other weapons)
Based tbh
I miss my mecha
What kind of prowler did you make? Sorry for the random ping but I been interested in trying to make one also. A mod here said he’d work on one also just wondering
they can base the whole event around this where they add a new playlist called mantisfall or smth, and it is just slayer/king of the hill/control points with 16/24 mechs on btb maps
Biggest halo 5’er in the server
@grim citrus u still play?
Yep. To this day
wonder if 343 will ever do more events for the other cores, like eaglestrike and chimera 🧐
mode?
We need SMGs and Forklifts in infinite
They will.
Tenrai (Yoroi) Is the fracture event for this season.
Maybe they'll do Entrenched (Eaglestrike) or Firewall (Chimera) again in S5. I really don't think they'll do a new fracture for now.
Slayer
weve gotten more tenrai than anything iirc, not complaining ! love to see it, but hopefully next season will dive back into the other cores more
id love to see a rakshasa re-vent, give people who missed stuff the first time around a chance to get stuff
Rakshasa is the main armour core, I don't think it will have a event, its armour pieces are mostly in the BP or ultimate challenges.
I still think those missed items should be earned through ultimate challenges though.
#1075147354610618438 message
343 should know that team snipers suck on the btb maps
@grim citrus I don't think I have matched you yet, I mainly play wz tho
I’m mainly a ranked player
I’ll play warzone here and there
What’s your csr @lilac echo
Wtf is going on sometimes with the game. The guy was down a level, shield off. I look at him from above and start spraying him with my AR, he didn’t f****** die and managed to turn around look up and kill me with AR. If this isn’t cheating, the server are way off.
I’m watching the replay of the game and that guy is doing no scope from across the map
I arrived at the part where he didn’t die. I don’t know how, his whole shield and life point are completely empty and he is still alive while I shoot at him. This deserve a report. I clipped that.
Which halo is the most competitive halo and why?
Just one question, I thought ark was destroyed during Halo 3 events, it was the whole reason why that nerd Wheatly f***cking killed Sergeant Johnson, how ark could have created a new halo for the Infinte's campaign, if it is gone, are there more arks?
maybe the ark made Infinite’s Zeta Halo as a replacement to Alpha Halo, which Chief blows up in CE
the replacement of CE Halo was made and preamturely fired during Halo 3 events, no ?
is anybody else not able to access Competitive/Ranked playlists?
oh that’s right
zeta halo is apparently the only ring that survived of the original 12
but took heavy damage which is why its smaller than the others
That sounds kinda of dumb, damaged doesn't always translate to smaller, especially with ring shapes, it is either broken or almost broken
i assume it means it was damaged and then when rebuilding there was only enough resources to rebuild it at a smaller scale
https://reddit.com/r/LowSodiumHalo/s/YKqkwPcnwn
Check this out. Insanely impressive stuff.
14K subscribers in the LowSodiumHalo community. A community to talk and meme about Halo without all the salt. Join the Discord server!…
either way this information is freely on the internet to be picked through
trick question Halo is a deeply unserious shooter
Definitely not a trick question
Answer: Halo PC 2003 because it has the least amount of the insane aim assist in the series and the lowest TTK; which makes proper play the most important thing.
dear god Halo has so many mech designs
and I like them
oh man....
I wish we had some of them in Infinite
and there is even a wave of hype for mechs now, sort of
the armored core popularised the concept even more
thins keep happening to titanfall
I got a mech tabletop games recommendations out of nowhere
etc
Damn, I am about to start a mech uprising conspiracy theory
The Halo we see in Infinite is not one made from the Ark after Halo 3's events, Installation 07's creation predates all the other Halo rings
But isn’t aiming on the PC easier due to KBM?
It's more precise, not 'better'. Controller folks should not enjoy aimhack simply because they're using an inferior input. This is reason #1 halo is not a competitive game
@pine lava if you have more questions about how to play Infinite, come chat here
@pine lava which country do you live in?
Ontario NorthBay
That's Canada
The game was not $100 - it would have been $80 (plus tax)
No i actually bought for 100 dollars i have the thing for it somewhere
Then they overcharged you - it has never cost $100 anywhere, and you should return it and buy it elsewhere.
ill go return it then, which the store is luckily only 30 minutes away of a walk, and i suppose i can take the one from my cousin since he doesnt play halo anymore and yes he bought that game because i wanted it play with it with him, and we played it on his Xbox one
It might require Gold (Gamepass Core) to play the campaign co-op - but it does NOT require Gold to play the Online Vs Multiplayer.
The Collector's Edition is apparently $100 now for XB1, but that's alsoa huge box.
And on Amazon
collector's edition...?
ah
ill be right back after a few hours
This wasn't from 343 official, right?
It's done by retailers?
happy anniversary H3:ODST!
You can see on the listing sold by isn’t 343 or Amazon - so yes it’s a reseller.
I don't mean this exact item for sale, but for the Collector's Edition in general.
I think so, from what i remember. It was just a seemingly random assortment of merch
All for retailers. You couldn't but that from Xbox directly.
I want it
i finally got infinite to work now, after having to find and changing hard drives and fixing it
Is mcc down yall
and finding that the xbox has a massive virus on it-
What?
No
We probably know it more than you do just from osmosis
of the game? or the hard drive?
The game. Hard drive just sounds like a used game console issue
i know bit and pieces of the game here and there but i mostly play it for fun and it pretty much inspires me to make a fan-made game for it
is anyone here that can help me?
Depends what do you need I guess
having a problem downloading a mod from the steam workshop and getting to play it
Sorry, I’m a console player so can’t help. Though I would definitely recommend creating a thread in #1075989764026675210
ah thanks! i'll go ask there
is there a Halo Infinite LATAM playdate going on now? I see it on haloinfinitenews.com, but can’t find any info on where it is or if it’s still happening
I think Assasinator Entertainment had a video on it with a like
I hate warlock so much
I think it’s possible the worst map to get remade not once but twice
12 rings? i thoughts they said there was 7 rings 🤔🤔
Cause you know… number 7 was a huge deal for Bungie
7 being the number of Luck. Luck being what Xbox needed not to sink in the beginning. Cortana chosing John because the only thing he had that other lacked compared to him was Luck. The 7 branch in one of the Bungie’s Logo. Etc.
hey guys can I still play mcc if i buy the games individually instead of buying the entire bundle?
yah on pc
guilty spark said there were 7 in Halo 2
Those are from the bigger Ark (the first Ark forerunner built), and the 7 ring currently (minus Zeta Halo) are from the lesser Ark. (The one we visited in H3 and HW2)
I think the original 11 rings were destroyed and Zeta got heavily damaged during the Forerunner Flood War
There were originally 12 rings
Mendicant did an oopsie and got most of the original array destroyed
I'll post the YT link that does a great explanation of the beginning of the Halo lore in #lore-and-universe
Not a 7 reference. 
Why is there no cross platform for the campaigns?
seems like it would be easy and would be convenient
I've been queuing for playlists this last hour trying to find a match, but it's been timing out every time
I'm never going to complete the event am I 😔
Gotta try playing when it’s peak hours for NA
the game doesn't matchmake across regions like that anyway so it wouldn't make a difference
Pretty sure 3 and odst is crossplay, I think reach was only crossplay in a test.
just wish i could play through all the games with my console friends seems so silly to just have it simply not work but feature MP cross platform
They're still working on it as far as I know but yeah.
Unfortunately Bungie designed campaign slightly differently that multiplayer and it takes quite a bit of effort to get this to run across all games
If possible use a vpn
and only one to rule them all
or just stack with someone from america
Man the matchmaker is so messed up
The "balanced team" was me and some one else who scored 68 out of the 100 kills in slayer everyone else was goosing
343 needs to fix this no wonder casual players don't play this game
If you're playing BTB, that's always had minimal team balancing
Theres always that one dude who just spends the whole game killing people.
Especially if its objective I notice
I just spend the whole match tryna ruin that guys sprees
And bagging em
Respectfully
if you already downloaded the mods, make sure u launch mcc via steam and select the version with anti-cheat disabled
i have a question for the halo world championship
im just a little confused because i see the gamemode to win a trip to WA but do you have to still buy a ticket??
im just super confused this might be the first time i actually maybe possible to go one
actually scratch by answering my question, i just read that its only happening in America, and i cant get a passport bc the government screwed it all up, but why does everything exciting has to be in America, like Disneyland for example its always America this America that
There's a Disneyland in Paris
But to answer your question, company HQ is in America so it makes sense that most of the big things they do are there
and in Tokyo
Disneyland sucks anyway, tiny, Disney World is where it’s at, right here in Orlando Florida
Though Disney world too is lame compared to Universal Studios
Disney is full of nothing but middle aged soccer moms who solely talk about their brat children, universal has a cool nightlife scene via City Walk
Clubs and bars galore, plus Halloween horror nights
Come autumn
I forget, are we having an HCS event this upcoming weekend? I think I remember them doing those on the last weekend of the month
Haven’t played infinite since it first came out, any modes in multiplayer with ai in it? Like how halo 5’s warzone had the ai to fight too?
theres bot bootcamp right now. and in custom game browser maps sometimes the host enables bots. in the future there may be some pve but nothing confirmed. next season releases around oct 17 or something if i remember
matched some old haters I guess in btb. Thought it was funny that I'm still living rent free in their heads even when I haven't played against them for a long time.
LP is an online bully, confirmed
Ok, so i need someones help here. I am looking for a specific song in the soundtrack of all the halo games. But the only part i remember: Something like a female choir singing the main theme, but only that really high portion in the beginning. I think the specific part im looking forward too was towards the end of a cutscene in halo 2, but i dont recall. It was either halo 2 or 3. Can anyone help em find this song?
ive been replaying halo recently and ive got to halo 5 and im sobbing at the fact theres practically no basic options, i cant even change my fov and its so zoomed in
oh and i cant even press to aim, gotta hold it
Tbh the biggest reason I want a PC port is literally an FOV slider.
true, cant even customize controls
what were they thinking
just picked up an energy sword and for some reason, it makes a different sound if you hit the melee button instead of the fire button
it's very standard for a 2015 console game not to have an fov slider
Pretty sure there is an option for toggle zoom instead of hold to zoom
infinite loves putting me on dredge
i would love dredge in ranked ngl
i really hope ranked gets a couple maps S5 cause 1 new map doesn't really keep it interesting for me
I would love Infinite if I could access the Ranked playlist.
i think that map still has an increased change of being chosen?
definitely
Since Halo 5, this complaint has always fallen on deaf ears at 343. Some ignorant exec at Microsoft pushed prioritizing faster search times at the cost of match balance quality and no one dared challenge that idea. They could've made traditional matchmaking faster or improved upon the model limitations in TS2/TM but that would probably be seen as challenging established "smart thought leaders" at Microsoft so it never happened. These people were regarded as legends when in reality it would probably be more fitting for them to be shamed as being largely responsible for killing/limiting the popularity of team based competitive arena games.
I can't count the number of people who have said they would take faster matchmaking times over anything else - they just want to game and don't care who it's with.
So it's not some ignorant exec, it's based of actual feedback from the community
Can't count the number of players in ranked or not ranked? Has there been a sound study around this? And maybe the OP wasn't, but I'm talking more about competitive, what Halo is at its core. I'm also saying it doesn't need to be nearly as much of a tradeoff as the system currently requires. It has been thought of with a closed mind as these things needing to be mutually exclusive for the last 8 years why? Because it's a "hard" problem? Not acceptable. When we stop thinking "there must be a better way" and haven't come up with a solution in 8 years, we die.
I don't think there's any dispute that the TS2/TM system prioritizes faster search at the (heavy) cost of match quality. Care to share alternative reasons that it hasn't been improved since 2015?
it was actually good at launch
then the population decreased and they decided to allow high skill discrepancy matches
which then allows for low quality and imho worthless matches. especially for the most and least skilled players
the average player is probably not that badly affected because they arent bothered by high and low skill players that much
no, it wasn't good at launch. even in the massive populations it was terrible at balancing. they compensated for bad match quality by allowing people to level up when they lost, which is a terrible incentive for team based playlists.
whereas the lowest skill players are deincentivised by matches they cant get a single kill, and the highest skill players are deincentivised by getting 20+ kills and losing
right as far as leveling up i couldn't care less. the match quality is frankly all i care about. letting players lose and gain cosmetics isn't hurting the game at all
that's where you completely lost me
imho stopping the highest and lowest skill players being in the same match would actually speed up matchmaking times in the long run
the game is just purging players at the top and bottom of the skill curve becuase of this
i dont know why they turned SBMM down so low when the population wasn't even that bad last year
i just cant enjoy this game outside of ranked anymore
and the amount of time it takes to find ranked games is barely worth it
i know for a fact low skill players dont enjoy it either because i see them quitting my matches constantly
i wouldnt be surprised if one of the biggest reasons people stop playing this game is the quality of matches with high skill discrepancies, And i dont know how 343 would even know that's the reason i stopped playing which is pretty sad.
Although it results in more fair rank, it ends up making balance worse because you end up with players that only care about their stats, not winning the game. Winning the game should be the only thing that increases your rank. That's what traditional ranked matchmaking got right - it only considered everyone's rank that only went up when they won and only went down when they lost. There is no better system than that for determining a player's team skill.
The ironic part about it is that when you try to make the TS2/TM system give more "fair" matches, it ends up taking longer to match than traditional matchmaking would and still produces a less fair result. This is why TS2/TM has been the doom of competitive arena matchmaking.
we're talking about different things here
ranked is a whole different can of worms
Sorry, I thought I was pretty clear about that I'm speaking about competitive. Imbalanced matches are less of a concern to me in social because I don't play it much, but it doesn't mean they shouldn't improve it too.
I.e. SBMM is fine so long as they are accurately measuring skill and matching relatively fairly using it. If the range of skill is higher to achieve faster match there it's ok, because all for fun.
my hot take would be most arena playlists should have ranks and the SBMM is just much tighter in competitive-focused modes
I'm laughing at the thought of an MS exec caring about match times.
you basically have to play ranked arena if you want consistently decent quality matches, even if ranked arena is flawed in many ways
It's in the paper as an incentive and people like Menke, others in talks have mentioned it as a driving priority for why TS2/TM system was invented. The funny part is that even though TS2 takes faster on average across all matchmaking, it takes longer to find a match that's always going to be less fair on average than traditional ranked matchmaking.
What's yalls opinion on the chimera armor?
It's my second favourite of the fracture armour cores behind the Yoroi armour
343 should implement traditional matchmaking for ranked and still use TS2/TM for everything else, approximating an MMR derived from ranked rank if necessary to serve the non ranked searches. They probably just don't want to use 2 separate matchmaking systems, which is not a good excuse assuming they have people competent enough to implement it, given the benefit would far outweigh the cost IMO.
Me personally I like the rakasha and mark V ones
You speak truth
MMR is such an inaccurate measurement of skill
It can be thought of as the fewest amount of data points considered to achieve the least amount of computation to result in the fastest possible model training and fitting processes. And they just hope that it will somehow correlate with actual skill.
It incentive’s individual skill opposed to team based skill, which are two completely different metrics
Traditional matchmaking still used the same systems. Under the hood Halo 3 and Halo 5 used the exact same code and learnings from Halo 5 were brought into Infinite
They should match you up with people that understand what it takes to win
Correct me if I'm wrong, but the guy behind the systems in Halo 5 for matchmaking was the same guy who worked on it for Halo 3, right?
Halo 3 did not use TrueMatch
No, it didn't. TrueMatch is the matchmaking system that is tightly coupled with TrueSkill 2. Halo 3 used traditional matchmaking with TrueSkill 1.
Yep, and built systems for League of Legends
Incorrect
You can look it up
Ok, did not know that about him working on LoL (Most likely due to me not playing it)
decisive is correct about True Match, which is different from TrueSkill. True Match only came about in around 2017. Was used in Gears 4 and then Halo 5
My mistake, I read truskill
Looking at Josh's tweets about True Match, they were making very good progress with it. He did a GDC talk which I haven't seen yet. These are definitely worth a read through
from:joshua_menke truematch
I want to play mcc with console commands but it's not loading any help? Tried google but it didn't help a lot
It's halo reach I want to do it to or can I not do it on reach
TrueMatch/TS2 is fine to use, just not in ranked. They can improve it but it will always be inferior to W/L even if they consider every trackable data point and have no model computation limitations.
Running solely on win/loss is how boosting runs rampant, it's what ruined Halo 3 with selling accounts. That's why the current model is in play, as it was found to be more efficient and accurate
If every events comes with maps from now on I'm all in for it
Although at least 3 of the ones here were remakes of existing maps, I noticed
I think that's a separate problem that can be solved without using flawed MMR.
I think now he is working in general for all Riot games systems (including their next projects) now after working only on Wild Rift
Booster or deranking accounts can be flagged intelligently to make that less of an issue. A boosting detector is the only potential use for MMR in ranked, but that doesn't mean it needs to be used to match or balance teams.
It was just made extra easy in Halo 3 because people could just make new accounts and search at high rank immediately while the system thought they were less skilled. You can't do that in Infinite because you need to play at least X ranked games before you're allowed to search with someone else at high rank. Even without MMR if someone were to intentionally play poorly the system could accommodate by very quickly bringing up to the rank where they belong if it detects it when they search with others and win games.
All that said, even with boosting as rampant as it was in Halo 3 the experience was much better than it has been with TS2/TM because it was a best effort fair system.
Two days in a row now I get on ranked, team has mics, my mic ain’t setup right
Next games I don’t get anyone with mice
My luck honestly
Let me guess, an old PC?
Render scale 55% sharpening 100% 😄
I used to play it on the Xbox One
But found out it runs even better on the cloud
The game is pretty modest in terms of cpu usage
It’s no counter strike but it ain’t bad
''I can't play this game, how could they didn't worked for this!!!'' uses the most oldest PC known to man
It does munch GPU but honestly I’m using 55% of 1440p resolution and it’s playable with 150+fps
The upscaler is decent
Just saying, a Series X wouldn't give you performance excuses...
Just in case before someone puts me a 🤓 actually comment ping, the game has some issues on PC optimization but got pretty much better with recent patch compared to the launch day
But sometimes there are people who thinks they can run the game without knowing that is most likely their PC fault than anything else
What about the rest
Same as the Series X, and I bet it was at a higher price
Yup
Bruh
What about the graphics card
Where do i find that
A modern 6 core is good though
I just got Ryzen 5 7600 and if I uncap it will hit 200+ fps
If you lower down the graphics to potato PS1 mode, maybe it'll run better
I need some of yall to hop on the halowv ffa qualifier Been waiting 10 minutes to get into a match
Or if you have a controller just play it through the cloud idk, that's what I do
There isn’t really a potato mode lol
I’m on low and it looks better then most esports games still
Not even the world's strongest PC will run Jedi Survivor properly
Cuz mine cost 1k, and idk if that's a bad deal for my specs
£200 Rx6600
£200 Ryzen 7600
£130 Motherboard
£60 16GB DDR5 6000Mhz
£100 2TB Evo 970 M.2
+case and PSU
So prolly around mine
You spent 1K when? Because if you got a quad core for that price you got ripped off
I’m guessing you mean years ago
For the whole pc
When?
Qround a year or two
Just around the whole chip storage and all prices went super expensive
Fml
What’s the GPU
Where do i find that
For my processorbit eayd 3.59 GHz
Its using all my gpu kekw
My dedicated gpu is 4 gigs
Shared is 8
You can find it at the Video tab in dxdiag
My Xbox runs it perfectly
keyword is PC
For a game that supposedly uses skill and a foolproof algorithm, I be getting some pretty lopsided matches lately
halo infinite is horribly optimized on pc
I don't think it was ever claimed to be foolproof
what you want to do is check some yt vids on what settings to disable basically
TS2 is more accurate with its predictions than TS1 though
there are a number of graphics settings which absolutely must be adjusted even on highest end pcs for optimal fps
and some of the adjustments make no intuitive sense so i highly recommend going step by step thru each and every one
also altho its common knowledge you should have Simulation set to max or Ultimate bc otherwise your hit reg will be off. literally.
one of the culprits is Flock or w.e the bird setting is - this eats fps for no good reason. and another big one iirc is the cloud quality
it is genuinely so counterintuitive that i have a screenshot saved of my settings so that i dont have to remember how i got to where i am now, bc it took ages to get the game running perfect 60 fps. oh and one of the biggest problems is the fps min max itself. iirc u need to set it so upper bound is fixed and lower bound varies depending on what your setup is.
Come play Halo 2 BR STARTS CTF ALL MAPS ON CGB MCC
If you're looking for other Spartans to join you in battle, check out our LFGs:
#lfg-competitive – For ranked/competitive matchmaking
#lfg-social – For social/casual matchmaking
#lfg-campaign - For campaign co-op
#lfg-forge - For map/mode building and testing
#lfg-customs - For custom games
#lfg-other – For firefight, spartan ops, etc
#lfg-español – Para jugadores hispanohablantes en cualquier categoría de juego
#lfg-hcs-scrims-or-teams – To help you find a team or secure some scrims
Don't forget to check out #lfg-and-voice-chat to learn about the !lfg bot, how to use it, and how to create your own voice channels.
read above
Get better PC
Sus
You cant just tell people to "get better pc" if they have a problem
Well you can, but its pointless
The grand majority of times, is your PC not the game
I wish the only thing people kept from childhood was wonder. This childlike expectation for everything to stay the same is irritating.
Making this game free was a mistake lol
I like how this channel has dedicated people who just complain
Bruh that's how you make a fair game????
the whole server has that
its quite simple, if you want the best fps, set everything to low except when absolutely necessary. tbf in most games you have to look up which settings make a competitive difference, in Infinite its just simulation quality and effects iirc
you actually dont want to use min or max fps unless you are going for a crisper resolution at the expense of performance
for me high TAA and high animation quality just looks better
and sharpness set to 100% or 792p looks terrible
im getting solid 150+fps and i have a driver-level cap set at 155, 10 below my refresh rate since i use VRR
and with driver-level vsync on because VRR+Vsync with a cap avoids any tearing with mininmal latency
i could uncap but i just dont care about 5-10ms at the expense of running my GPU at 100%
but i mean this is very much a mid-to-low range modern gaming pc
so Infinite is not super demanding. and the low settings in this game are better then most game's medium settings
Idk in general we have random people pop in occasionally and complain, but they usually leave quickly, whereas in this channel there’s a couple of accounts here to detail just how awful their experience is.
Yeah let’s punish people for winning games lol you’re not smart
That's not what the 50% does dude
It's making sure that each game you go into both teams have a decent chance of winning
Ohhhh
close games are the best games, aiming for 50% balance is a no brainer
good thing that isn't the case
I’m just clowning around lol game is a train wreck it’s fun to just bash on is all
wow, you truly must be a sad facsimile of a person to find that fun
More fun than playing halo infinite lol
my point stands
You can take that elsewhere then
Where’s the channel for that?
I mean, it IS about halo
r/halo
Lmao
You're welcome to leave any constructive feedback you have, we don't have a place here for just bashing on Halo.
Or your favorite youtuber or twitter
Thought bringing up the fact that matchmaking is as bad as ever was a constructive debate but I apologize
Swear we need a PSA on the 50% win rate and how SBMM works because so many popular yt vids are not doing that situation justice...
We need Josh Menke 2.0
Most channels I can think of with an interest in covering it actually stand to have less impressive kill montages the stronger/more robust/more effective the matchmaking is.
Ergo, it is in those channels best interest to promote a lack of knowledge about why that's a system to be strove towards, not ran away from.
That makes sense, tho it sucks that people can be so malicious whether they're aware of it or not. It doesn't take much research to understand why it's a good thing
Easy viewers and clicks
would more impressive montages equate to the creator having more fun?
Depends on the type of impressive. Generally grandiose displays of skill are more lauded; In more even matchmaking, you are more likely to be placed against people who will punish you for showing off.
It doesn't matter that xXxGuacamolewarriorxXx is curbstomping 10 year olds with cataracts and no depth perception; it matters that they are doing so in a spectacular manner that highlights their prowess at setting up kills, irrespective of the skill of his or her opponents.
is xXxGuacamolewarriorxXx having fun whilst curbstomping 10 year olds with cataracts and no depth perception?
Depends on if they find easy kills fun or if they like a challenge right? Like the 10year Olds probably aren't having much fun getting their butts kicked
The point is that it is a conflict of interest.
that’s a good point, I wouldn’t want to play a game if all I ever did was lose
or only ever win, for that matter
Post season 13 RvB isn’t very good I’m afraid 😔
Hoping the new/final season can bring it back since it looks to be making everything after that I think, a simulation lol
Loved the hell outta that show tho!
I do like Joe Swanson in season 16 ep 2 tho
Does anybody else use the Microsoft Point system to get gift cards for the XBOX? It’s how it has kept me from having to buy the points for Halo. Granted, it takes awhile unless you get the smaller demonizations
your recommendation for min/max is incorrect. you have a bunch of settings on the wrong level. it's not as simple as you seem to think it is. yes this will get you high fps, but it isnt optimal and you're currently losing out on a number of tactical performance upgrades that sacrifice no fps. again, highly suggest you check a professional's review of each setting. you will find it v enlightening to say the least. i can tell you right now your geometry and depth of field settings are wrong.
@obtuse umbra also worth noting i forgot to mention, another big fps save if you have an older gfx card is to remove the HD Multiplayer Content pack, which is not in the graphics menu oddly, but instead in a side menu that is accessible from the main menu. you have to hit ESC, then click R for Manage Game, then deselect the option. and separately outside of the game, if you bought on steam or MStore, there is an option to disable HD textures. though in both these cases, i would recommend this as the final step to take, but for many this has a huge fps increase, probably due to faulty optimizations for certain gfx/cpu builds
are they ever going to change how fast console players can dump a mag from the sidekick compared to pc?
Controller issue
I think you misunderstood
My monitor is 165hz
Im not a professional halo player
Locking to 155fps with VRR is about as smooth and responsive as I need it 😄
I don’t use minimum fps because I don’t want my resolution dynamically changing, a lot of this is personal preference
You could also just tell me why turning up geometry or depth of field is helpful
I have the overhead to turn it up
it's faster than pc
doesn't help that they also have less bloom
not screaming op or anything, but it has been annoying since launch to occasionally get deleted by the sidekick
Nice joke.
all my console buddies say it 🤷
Trigger pull distance is a significant factor.
ok?
Console players generally fire semi autos slower because they don't click, they pull.
It's why the trigger stoppers on the elite controller are such a big deal.
it's something my buddies tell me and that i've heard since launch
Your buddies are wrong, then.
i don't own a console version of the game lol
was just asking because everywhere i look i see people crying about it
Unless your fast twitch muscles make up your entire finger like mine
People are always crying about their skill issues.
fair enough
This also isn't true
I feel like it’s the opposite
Sidekick melts with mouse
So easy to spam
People have trigger stops on console but otherwise sidekick feels better with mouse for me
Controller*
I think if I gave up playing ranked I would switch to kbm cause sidekick just feels so much easier to use for me
Controller I feel like I’m sweating so hard to hit my sidekick shots lol
Hey so uh
I got master chief collection on xbox recently
For some reason, I just can’t use voice chat
I set the voice chat settings to all
I turned off push to talk (why is that an option on the xbox version anyways? There’s no button mapped to it) but I still can’t talk
I can hear people though
The other argument is that any players that encourages higher win rates is an awful community.
A thousand times over. Had a couple of really close ones recently - last minute comeback type of scenarios. Awesome.
Definitely. Or at least offline access to more information. If players could look up their own MMR vs CSR vs game mode it would go a long way to letting people understand how the system worked. The type of graphs that Menke used to post on Waypoint for H5. And KPM vs opponent rank.
Okay so, attempting my first 5 ranked games in Infinite and I literally can’t tell the difference which experience is sweatier, searching for core or ranked modes
The game should show the average MMR of the players fed into the killstreak. That would show us which montages are worth applauding.
I know I looked up the gamertags of the 'victims' in a prominent YouTuber's streak. The list of CSR's wasn't pretty.
Sweating is about the amount of emotional energy you invest into each mode. You have full control over the experience.
Often times I really don’t but k
I find ranked takes more brain power but less frustration I guess
Like in social you mess up oh dang I’m not gonna carry to the win
In ranked u let ur team down
So ur racking ur brain like “dang don’t do that again”
But then any close game in ranked feels good
If you played well you don’t care about the L
You can still feel proud you played well and it was a close game
U just don’t get that in social
I am more of a laid back kinda player
I can dial in when I want to but overall I’m just there to have a good time
and I was mainly playing ranked just to get achievements lol
because I never touched it since launch
and honestly I was pretty curious about my placement, so after 5 rocky games I got platinum 2 and I have no idea if that’s good or not
The last game felt way way more balanced because mmr was having a stroke trying to figure out where I belong
How much emotional energy you invest in a game largely depends on what you want.
In Ranked it's easy. You want the win. How you perform individually takes a bit of a back seat. And you tend to want tougher opponents as they are the best way to rank up - so you relish a contest.
Social is a bit different. What people want seems to vary a lot. It pivots around personal performance vs team performance. I think most people want to 'relax' - but some people struggle around the result.
I think the people who have the most fun in Social are the ones who can play in a consistent "tone" and spend the least amount of emotional energy on the result and/or what their team-mates did. A lot of people struggle with those last bits.
Platinum 2 is not bad. That means your MMR is probably high Platinum / low Diamond.
The placement games can be a bit of a washing machine. Your MMR curve is wide and volatile. But the system needs to stress you in both directions to find your MMR as quickly as possible.
If you play on your MMR will narrow and you will (should) get better games.
I would say I perform better in slayer than obj games
but I mean it’s an interesting experience coming from someone that mainly just plays core and social playlists
but often times it felt like I was just playing core without radar
That holds you in good stead moving forward. But your Ranked MMR is the average of all your game-mode MMRs. So you will do better if you have a strong game across the modes.
Slayer plays the most similarly between Ranked and Social. At least at the non-elite levels. The main difference I think in objective games is that your team gets punished a lot more for dying. You just can't give up the numbers to you opponents.
As you go up the ranks then team work becomes more important. Particularly communication in the absence of a radar.
I just replayed the Tenrai mode just to see if anyting improved. It still plays like butt.
King of the Hill + 10 sec timers = doodoo. 20% actual defense and gunfights, 80% sitting on an objective uncontested.
incoming "jUSt dON't dIE" comment
It’s glitchy af but some matches are fun. Some are terrible
Just played a match and saw my teammate stick the enemy and there was two other teammates next to him so I thought he might get the cluster. Or at the very least the 1 kill and heavy damage to the teammates. But I watched the plasma that was stuck on this guy just disappear like it was never there. No damage to anyone
A lot of people struggle with those last bits.
I've found the ones that do while playing are the most annoying cause they'll likely send messages in the chat venting their frustrations at you or the team.
have you watched Mint Blitz's recent vid about the skill matching and if you decide to relax? what did you think if so?
I don't tend to watch Minties vids on SBMM. Like all streamers he has a conflict of interest.
But 343 could fix a lot of the issues (whatever they happen to be for each player);
-
Match Composer (helps the MM to funnel all the good players into the same lists).
-
Add bots to games with new / low level players (so they aren't chewed up by the MM to balance high level players).
-
Give players slider(s) to control skill vs connection vs time based MM.
I like those except 3 might be harder to manage if there's not a big pool of players.
bandits ruin swat so much. terrible weapon.
The Match Composer would help a lot to maximise the available pool. It's not helpful that the good players are spreading themselves thin across one playlist a time.
And the sliders at least give players full control over their "preferred" play style. After a decent attempt to match the MM can give you a warning that it has to step outside these boundaries to find you a game.
At least players will know (and feel) that the system tried.
I'd agree if you mean they're able to search multiple playlists at a time. unfortunately, there will always be playlists that might become even more unpopular from it, but the benefit would outweigh that.
Not sure what your preferred play style entails. Would a more relaxed style for example mean that it would put me in matches where I'd stomp other players or do you mean something else?
Halo should really do some spin off games in my opinion
It would be really fun to have a co-op open world halo ODST 2
Also I haven’t really played halo infinite since the winter update and I just want to know if it would be a good time to jump back in or just wait till season 5 comes out
He's just another whiny YouTuber when it comes to that topic. He just wants to destroy weaker players. He also thinks the algorithm is against him because his ping is always high.
Even though he completely forgets that he's in AUSTRALIA.
Everyone says they want to relax. They never specify how. If you want to go in normal modes and not have to try as hard to do well, that requires your opposition to be weaker.
People will also constantly make up the theory that the matchmaking ruins connections. There has been no proof of that and anybody making the claim that actually does suffer connection issues are typically from countries outside of the US. In this specific instance, Australia (Mint Blitz).
The issue is that worldwide, the internet is not the best. I would love for people in Australia and other non-US countries to have the same ping as everybody else. However, even if that were a possibility, I don't see that happening for another decade or so. Maybe sooner, but that's being hopeful.
Just to repeat the earlier part, SBMM always prioritizes connections. Believing in the masses (AKA the smoke and fire argument) is not the way to go.
Sweating means different things for different people. People get upset about different aspects; the intensity of the game, the closeness of the scores, the skill gap between themselves and their team-mates.
I'm not sure there is an exact formula to keep everyone happy.
There are those, for example, who can only relax when stomping other players. I'm not sure any system can calm their farms.
I just think if people had some control over how long they waited to match on skill base and/or connection base - there would be a lot less angst towards the system.
Personally I play consistent social games. I don't change the way I approach each game based on the score or my team-mates. And I enjoy a close match - so I would be happy to wait a bit longer, and even cop a higher ping, to have a close game.
Other people want different things out of social playlists.
Connection-based is always part of the algorithm.
Having this idea of searching based on connection only is ridiculous since that's already being done.
Aussie here, but not particularly professional at the game, afaik Mints big issue comes down to there simply aren't enough Australians at his MMR to matchmake with him so he tries expanded mm but because he's on the other side of the world and mm prioritises connection there ain't no way he's getting a game, so he uses a VPN lol. His issue is not SBMM as much as he might think it is. There's a population issue in Australia and other non us countries and there's not much we can do abt that
Just wish YouTubers would stop pushing the 50% win rate misinfo
Not ridiculous for everyone. As an stuck Aussie waiting interminably for an appropriately matched game - there may be seven other (little?) Australians stuck in a similar queue - and we could all bail and play each other locally despite the horrible skill based matching.
But yes, you're right - for most people the best connection is built in for the most part. You would be trading off the skill based component for a relatively small (if any) gain in connection. Most of the gain would be in less time queued.
In this case, it's the geographical location and the low population of the game that hampers the search times.
If the game had maybe almost 100k players, there was obviously be some improvements. However, infinite still has roughly less than 10K players which is not going to be enough if you're searching for players in a non-US country.
I also mentioned that if the world internet itself improved to the point where people from Australia can connect to USA servers with less than 30 ping for everybody, then that would make things more efficient.
But despite this information, people are still going to try to trample SBMM. Even when it doesn't cause issues with connection, that's the only argument people have against it. It's that and wanting to have a casual experience, which is basically saying they want noobs to destroy.
the casual experience complaint always bugged me, it's very much up to the player if you wanna take it seriously or not... SBMM being super lax in social modes is as casual as it gets
People just want to win and perform the best. Anybody that impedes on that is ruining their casual gameplay.
Well this current season is winding down, with the current event ending next Tuesday. If you want some free Yoroi armour, definitely hop on now
it also takes like one short session to complete the event pass with the new incredibly easy challenges
Indeed
Which is why I dip in and out of Infinite whenever events are happening once I finish the season pass
The game definitely feels like it respects your time with how much easier it is to complete challenges than other games
I treat it exactly the same way! Im more than happy to jump on for an event week and get my halo fill before going off to do other things. tho I have my gripes here and there abt the current challenge system now
well... since they basically took away daily challenges
Sweaty game = losing. Chill game = winning. 😆
Exactly. You ever wonder why people constantly try to reverse boost and even justify their actions? If not that, then it's the VPNs.
No vehicles? Then everybody's going to just camp a lot more and you're going to have to walk 2 miles before you engage another person.
isnt the whole point of BtB to be able to drive vehicles in mp lol
not dissing the idea tho, I think it could be fun. We had Last Man Standing on BtB maps and it was pretty enjoyable so im sure BTB no vehicles could probs work just fine
BTB = Warthog or death. Or invariably both...
the only way to play BTB afaik
When my mates and I played the other week we had a mini-competition to see who could fire the most chain gun shots. The week before the most splatters.
That's how you chill in Social...
Frrr that sounds like a hell of a fun time :D
Speaking of vehicles, if only they can bring back rocket race again. For those who don't know, it's basically Mongoose vehicles only and two people; the driver and the rocket guy. You can't be knocked off your vehicle nor can it be destroyed, but you can definitely catapult them with rocket launchers.
The goal of the game is to simply drive through small hills that spawn throughout the big map. Doing that will get you a point.
To prevent people from running around without a mongoose, it will be as if you are out of bounds and the timer will count down before you die unless you jump back in the Mongoose.
I had some good moments with that mode in Halo 3.
Any reason doom eternal is showing up as a download in mcc in the Microsoft store?
What?
Doom eternal shows up as dlc download next to reach and odst in the store, has sense yesterday
Eternal campaign
wait they are making DLC of reach and ODST?
Those have been out to purchase for years, they weren’t with original mcc, im confused why doom is showing up with them
I guess, shows up like that in gamepass and on store, just shows in dlc section that eternal is included
It's a error on the storefront side, you can probably report it via the store page or via the feedback hub
But imagine a Doom and Halo event for Halloween.... 
I've always thought the key to Social games was to make your own fun. Particularly if your team has the advantage in skill and/or numbers.
We've played matches where we ran around trying to get the most assists.
One match a few weeks ago was vs Mint Blitz. My son and I purely targeted him - nobody else. Literally running past opponents with popped shields to get at him. I didn't do so well - but my son (a better player) got him a few times. Including the winning kill 50-49!
Once we were getting thrashed by a four squad - so we picked one of them at random and just went for them. All four of us. Including T-bagging him while his team-mates got a few easy kills.
We've played games where you can only go for melees. Or can only use one of the weapons. Or you can't jump or slide. Oddball games where only one of us can hold the ball.
There is so much inside the sandbox to amuse yourselves.
Always appreciating that the other players in match deserve a chance to win - so if the game is closely matched it's game on. But I've always believed that it's up to yourself to make the game chill.
When I play, I don't give any chances to win.
🙂
Maybe one day we'll come for you 😄
Maybe, but I'll probably be playing the Halloween event for Call of Duty anyway.
It would be pretty cool
Scary infected maps should be brought into the event, along with variations of infected. For example, the one I mentioned a while ago with one or two infected players that cannot die and you have to just run away and hide as long as you can.
Damn, that Mint video on Halo 5 PC tho got me kinda hyped, I really wish I just had Mouse and Keyboard Controls even just for the Xbox version bruh.
just toyed around a little on the Forge Client on PC and im kinda hoping that if 343 doesn't want to bring campaign to PC that maybe some modders can somehow do it instead, it feels so nice with Keyboard and mouse its such a shame we cant use them for campaign and matchmaking
They should bring back either Halo 2 Anniversary or 4’s infection forms, but it’s to late now, they already chose a form
Cant wait for season 5 though
If there IS a battle Royal that’ll be super fun
There already technically was. It was called last Spartan standing. It wasn't popular enough because the population couldn't support it.
Happy birthday halo 3 
i enjoy the competitve nature of games
but halo infinite ruins it, ranked does not work
all i can do is sweat in casual modes
someone should just make a Halo 5 Forge discord and organise game nights that way tbh
its not the first time a content creator has got a bunch of people on
infection should abandon the idea of being scary at all. iratus takes any horror element you can throw at the game mode and renders it into a badly drawn cartoon.
I wouldn't exactly say Infection was really a "horror" mode to begin with
Being chased by zombies when you're trying to survive and making you scream is a bit horror like though
hello
screaming out of frustration is a bit different than screaming because afraid. 0 people have ever screamed in fear from infection modes.
Screaming out of frustration?
that's not it at all
When you scream when something is chasing you and you feel the thrill, the fear
that's fun
Think I'm done with Infinite. Just got a friend to play anew and the SBMM was so bad we lost 4/5 matches, even in gamemodes like squad battle where there's 16 players, the game wants to demoralise you
How are you going to grow your playerbase when their experience of playing with friends is getting absolutely whooped before you can even learn to play
Coming from playing a bunch of Titanfall 2 it's just painful
I don't even understand how this algorithm is for "engagement" - I know from playing ranked I'm not one of the best out there, I think I ranked platinum or something the one time I ventured into ranked
My games are almost exclusively me running around like a mad thing trying to compensate for my team, then I'll get a bunch of games where it's the other team where they don't have a hope in hell
The one game we did win was one I managed to turn around from losing badly to carrying the whole team to victory which I think just made the SBMM even worse for the subsequent games
Words
Would the SBMM be bad if all you did was win?
there needs to be full teams of dumb bots so every human player gets 70% win rate and then give good reviews bc they got win and medal pixels
Might be worth trying a playlist with fewer players per match, as the skill matching might be tighter. I find quickplay tends to have a lot of new players.
The game doesn't want to demoralise you. Or your friends.
And it's a bit unfair to expect the MM to know exactly where your friend is at. They are still effectively playing their placement games. Give it a few more games and the MM will hopefully have a better understanding about your squad.
And for your own sanity - let go of this concept of "carrying". Everyone in the team has a role to play - and you are only expected to match your "par".
Infinite isn't worthy of your time. Matchmaking felt okay to me, but the SBMM isn't as nearly as bad as other FPS games
I'm surprised the game hasn't completely died yet, honestly. Haven't really seen any major updates unless I've been sleeping too long lol
🙄
Skill issue
Every day there are more people complaining about a system they don't understand 🧍♂️
#announcements - there's been quite a few updates over the last year.
Cool. I'll check it out
Grifball lives in our hearts.
is h2a multiplayer normally just constant grenades
yeah, that's my point. people don't do that playing infection.
yes.
i thought it was good enough to gauge skill in 2 games.
yeah
instead of screaming, i instantly get scared and fling my controller in the air
Right
Just because you do it, doesn't mean others don't
so, recreational troll?
What..?
LOL
The algorithm is not to blame. What next? You'll say the match is being rigged? Oh wait, people are already saying that.
Or people will be saying it's all about that EOMM, which is a pure myth used by salty people who can't win.
when you have to make up arguments instead of addressing the arguments made, you're not doing yourself any favor
if the argument made is stupid, just point out that it's stupid.
lol
My address to people who say that the algorithm ruins things is this; competition is a strange beast. You can be the best and still lose no matter what you do. That's the very nature of the game itself. The problem is that people just can't handle it.
what is even eomm?
Engagement optimized matchmaking. It's a silly theory where people think the game is supposed to make you play more with specific matchups, along with maximizing the sale of microtransactions.
If anything can make the game engaging, it's the aesthetics, gameplay, content, and more. And no, I did not make up EOMM. It's discussed almost everywhere.
How long have you been a gamer?
Search for EOMM in this discord. See how many results you get.
11 results
You'll get plenty more on Reddit, although that site is borderline 4chan at times
ok
Overall, people are just complaining about losing and they are making up all these theories as to why. They'll blame EOMM, SBMM, and more, but they'll never blame themselves.
I call this "main character energy".
I submitted a ticket for a bug with MCC and received a copy pasted Halo Infinite response
ok
the fact of the matter is, if a skilled player joins a random game, their skill makes the difference. if they join a SBMM game, their skill is the reason their team is less different than the other team’s, thus nullifying the difference their skill makes
you can rationalize the stupidity of this as much as you want, it doesn’t change that it kills the playerbase
Wouldnt the vast majority of players exist in the middle of the skill curve and not be affected?
look at the keyboard warriors preparing their essays
this matchmaking stuff is really showing me how two sided i can be in games
wowie
Every game has SBMM in it. However, the level of skill pairings will fluctuate based on connection being the priority. In other words, If there's less people to match with for a proper connection, then skill is going to take a back seat.
Overall, it's not killing the fan base. The only people complaining are typically the main characters who want the fun for themselves.
no not every game has sbmm. maybe speak from a place of knowledge you actually possess before trying to refute something you don’t understand
What really kills the game in my opinion are the ones who don't play the objectives. There's too much focus on KD ratios, along with too many rewards for basic kills. Other games have it worse, but the problem is still there.
yeah i dont see how the paw patrol game has skill based match making
w all due respect.
its single player though
csgo, the largest online multiplayer shooter game, has no sbmm
A lot of games do have the algorithm. XDefiant is advertising that it doesn't simply for marketing, but that's a whole different can of worms.
Are you sure?
yes. csgo uses a fixed rank system.
Based on what source from a developer?
lmao asking for a source, try google
No, you need to prove it
yeah uh
try googlle
Telling me the Google is a forfeiture of your argument.
wth?
oh boy redditor here telling me how to speak
yeah he told me to go to redditnor something
lets leave it at that before u get more aggravated
i dont use reddit
You are doing a great work roleplaying your pfp
i use pinterest
Based
wow more veiled derogatory remarks amazing
very mature
Telling me to look up the evidence for you is clear that you don't know what you're talking about. I'm just going to leave it at that.
?
lol yes i value highly the opinion of someone who cant google a basic fact
A basic fact from a developer?
So you don't have a source about it
i think i feel someone's anger
much love to the actually civil individuals here. have a nice night.
i just know it
The rule goes - if you make a claim, you're the one that provides the evidence to back up that claim
You see, that's the problem here. People seem to always believe that if multiple people talk about something, then there has to be true. The problem is the community has basically no knowledge of the inner workings of certain games, especially algorithms.
The whole smoke and fire argument is not a valid source of evidence.
that may be your rule, it isnt mine nor any public discussion’s
oh thanks voices in my head
i needed to remember that
Which is why your argument is forfeited.
so you're slow?
The burden of proof.
to you. who i am not interested in conversing w anyway
There are two types of matchmaking types in CS:GO: ranked and unranked. In the first type, players are matched into a lobby based on their skill group. Moreover, a player’s skill group (rank) can be seen. When playing with friends, ranked matchmaking is far more restrictive. To keep matches fair and competitive, Valve only allows players to queue with others within five ranks of their skill group. That means a player can play with someone five ranks higher or lower than themself. An exception to this rule is when five players queue together. Players of any rank can play together as long as they are queueing in a full group of five. Also, ranked game modes are only available to players that have Prime status.
On the other hand, in unranked a player’s skill is based on their performance. However, their skill group is not public. Furthermore, there aren’t restrictions on skill groups for players that are grouping together. Players who do not have Prime status are able to play unranked with no issues.
anyone w a reasonable mindset will see you for what you are as well as the very childish refutation you just made
woah
where did you get that?
or did you type a looooong time
This only mentions rankings and skill pairings. This doesn't confirm or deny anything about SBMM.
If you're going to throw things out as fact in a public forum, be prepared for those facts to be questioned. If you can't or won't back them up, you're potentially spreading misinformation.
The burdon of proof is on you, not others
i might be really confused, but does sbmm not refer to skill based matchmaking?
This is typically another tactic used by people who spread misinformation. Believe us or we will treat you with toxicity.
i think skill based match making works on how good or bad a person is
To be fair, denying that you need sources for your claims is also a childish response. It's an important skill to learn.
thats not how that works bud
then like
the thing puts that same person with the people with same or near skill levels
Hey, at least Sword did put something about it while Vexium is still not giving anything
I appreciate that Sword
Basically, even in Halo, the algorithm is used in order to prevent extremely lopsided skill differences, unless connection will suffer as a result. You can't have somebody who has a 0.20kd to go against somebody with a 5.00.
yes shocking what google or any basic search engine can provide you with
Yeah! Don't forget about good aul Bing!
If a Google search is so simple, surely you can do it and provide your evidence
Simples
Notice the clown PFP. That should give you signs of who the person is on the other end of the keyboard.
no. i have provided the evidence. i spoke to it and you can either go out of your way to confirm or deny it, or just continue arguing from a lack of sufficient information. it is not my job to educate you.
With what sources
it says the matchmaking is based on rank
it says the rank is based on skill.
it says it restricts who you can pair up with based on your rank, which is based on your skill.
It states that it does not do this when 5 people are teamed together.
It states that in unranked, skill does not restrict people playing together.
It sounds very solidly like it's saying some modes do and some modes do not use sbmm.
We will educate you on this. Where's the source at that I asked for?
once again belittling someone based on their appearance.
shut up man im trying to start an argument
'based on their appearance' lol
you can google it.
It's a pepe frog clown c'mon lmao
hahah
That's not it, chief.
and that makes it okay to mock?
it's not your appearance
i think he uses 4chan too i think
This is just way too funny
i googled it and can not find a source that says sbmm is not used in csgo.
it's a meme pfp
4channer prp
Are you a frog or a human?
You made claim, the evidence is the proof of that claim
adorable how an admin in here will criticize me saying “crybaby” but allow users to repeatedly belittle and mock another user based on their appearance
hes a hybrid
asked the dolphin...?
really speaks volumes to your character
Vex, you're not a frog.
For server moderation concerns, please message @upbeat plover.
what is going on in this chat lmao
i think vex is mad
clown fiesta
100% serious.
woah new gender
you making fun of my identity is rude and inconsiderate
Somebody is spreading misinformation and claiming it as a fact. We simply asked for a source, but they got upset and they're telling us to just Google it.
And now we're apparently making fun of his appearance based on a profile picture of a frog.
idk if it's a bit or not but it's just insane
Don't feed the 4channers guys
OK, we're done now
Epic, anyways
i think we already did
and then there's https://liquidsky.com/does-csgo-have-skill-based-matchmaking-2/ this. Which says this confusing thing.
i think he got fat now
"There is no skill-based matchmaking in CS:GO. The game will automatically place you in matches with players of similar skill levels. "
Is there a question on CS:GO's matchmaker
what does SBmm mean if it doesn't mean that it's putting you in matches with people of similar skill?????
It does, but it's the lesser extent of the matchmaking. Connection always comes first because finding a match and playing it is just as important.
CS:GO uses, by the basic definition, SBMM
then what the heck do they mean by 'they don't'? are they referring to a specific jargon?
the measurement of skills is literally Ws or Ls; none of this "how did a person did despite the result" it's 100% results driven
When did I say they don't?
I'm confused about your questions.
And who is they?
👁️
no no, not you
I found a link that appears to have information regarding how CSgo does matchmaking.
and in it, they say, ""There is no skill-based matchmaking in CS:GO. The game will automatically place you in matches with players of similar skill levels. "
which sounds a lot like "we don't match make based on your skill, we match make based on your skill"
and that just does not make any sense to say out loud but I don't know how else to interpret what they are saying
but that is still skill based matchmaking
like if we want to be pedantic about it we could say that it's victory based matchmaking
but that really still feels like skill based matchmaking with fewer steps
DrScorpio — Today at 6:28 PM
CS:GO uses, by the basic definition, SBMM
Steam's article on CS: GO matchmaking points towards SBMM.
right, what you are saying makes sense. what I want to know is, what are they claiming is skill-based matchmaking?
do people refer to micrometrics specifically as skill measurement?
That other guy? He's got some pepe avatar he probably came here to annoy you on purpose
no, the article I linked which attempts to explain the matchmaking system
Here is how it works: You win or lose games. People who win x % of games is in a "skill tier", people in similar skill tiers are paired up for games.
it's a pure, results driven / skills matchmaker.
the problem with most SBMM is that they try to engineer fun
and end up overengineering, and end up with a system which punishes performance.
especially true of free to play games where there's a plethora of players, like myself, who could care less if they win or lose
meow
Why not use the writeup on Waypoint from 343 directly in this discussion?
I literally play Halo to blastem spacemen
same here
Winning or losing has no effect on anything at all.
and not to sweat my butt off once i see a single pixel of an enemy spartan
Importantly, TrueMatch also offers us the ability to include different matchmaking factors for each playlist, using configurable weights. Some of these weightable factors, presented in alphabetical order, are:
Average team skill gap: Makes the teams fair, so that either team can potentially win each game.
Individual player skill gaps: Determines how close all players' skill should be in the match. It helps avoid lower-skilled and higher-skilled players in the same game, which makes a better experience, especially for the lower-skilled players.
Latency to data center: Ensure that all players have good connections to a common datacenter
Wait time: Don’t make the players wait too long for their matches.
Strictly speaking TrueSkill2 needs 48 games to accurately rate a player in a 4v4 play list.
It can ball park you very quickly though. Menke alluded to (I could never find the exact quote) it being able to work out your Division (eg. Platinum) in a game or two. And in that way it could detect and start to work on Smurfs in a couple of games.
And in this case the system has to work with a genuinely new player - who are anything but consistent, and with the squad dynamic - where it can't necessarily build an opposition team best to work out your rank.
You'd expect the MMR to be volatile for a while.
This community FAQ answer also seems to be important https://i.imgur.com/RQq6xXL.png
... how lame brained
"we're going to assume that you're playing in social just as well as you plan on playing in ranked"
yeah someone somewhere along the line decided they needed to really overthink most SBMM systems in most games.
“and that you’ll be playing at peak efficiency 100% of the time”
being able to do that alone would be sufficient to be able to place them in matches appropriate for their skill levels
given the number of blatant Smurf accounts I encounter frequently, I also don't think it actually can figure out what division someone belongs to in a matter of one or two games
when you see the same username clearing out matches in staketaculars with 40 kills just by themselves and they have zero customization and they really just outplay everyone, and then someone says that a Smurf can be detected in as little as one game, i must call bs on SOMETHING.
I think the call of BS is on the recent change to CSR matched lobbies. The MMR is in the background desperately screaming out "SMURF" - but the lobbies are picked on CSR. Which is just silly. And then the MM is left to deal with trying to even out the MMRs on each team.
Happy to join the chorus. It is indeed, bovine doody.
Good point. We don't know if they use the same algorithm across both types of play list.
If they aren't - and you are still coming up against Smurfs - it pretty much means they have loosened the SBMM way too far.
Do you think your problem Smurfs are solo players or players still manipulating squads to their advantage?
solo. without a doubt.
somebody else mentioned to the higher number of them in the cosmetics channel. I don't know if it's been the past few weeks in particular or not, I just know there's been a big uptick
I figured that was probably due to the general increase in popularity though
Hopefully most of them are just good players returning - and they are dragged up the food chain quickly by their MMR.
lol, no
if it was good players returning they still would have had some of the basic customization options instead of the default gray and Mark 7 armor and number one name plate with basic stance
Sounds like a problem that 343 need to address.
if you wanna know if someone's a smurf, look at their playtime and look at their skill. time=/= skill, but there's a difference between 'i'm good bc i play other fps' and 'i know where the lines of fire are.'
played my first 5 games of ranked
came out gold 1
3/5 games were determined by which team had someone quit first
now i'm going to play 5 games of ranked and see how many games are determined by someone quitting
It's not in the link you provided earlier. Also, from the quote, it seems like it's just a player-based opinion. If that's the case, then that's not proven.
are you kidding me? i'm literally quoting the text
From the link that you provided?
Yes.
I was typing in those keywords and nothing matched up.
The part where it says you can find certain phrases on the page.
https://liquidsky.com/does-csgo-have-skill-based-matchmaking-2/ this link, right?
Are they the developer? Because it seems like another player opinionated article.
What's even weirder is that they'll state it doesn't have it, but then question the existence in the title.
"There is no official statement or explanation of how the CS:GO matchmaking algorithm works, and no detailed explanation can be provided. According to Vitaliy Genkin, the company’s approach is to use a much more complex rating system based on improved Glicko-2 ratings but with more flexibility in the end. "
So in other words, nobody knows.
