#h2-builds-and-combat
1 messages · Page 169 of 1
just realized I'm using the powers of moon cocaine to beat time
get in the cauldron
between the moon water and the moon cocaine, melon drop is gonna need a Jack In The Box run
gotta beat the munchies
finally meets zagreus
is so high off her rocker she licks his face for a first impression
forget mel, are you on moon cocaine?
no, but I WAS born on april fool's day. are you enjoying the standup routine?
I'm like ernest from those movies, my rimshot will live
wakka wakka
statler, waldorf, where ye at?
so
another question
are we all completely okay with making ourselves less nude from the nono parts of our resident spider-woman?
where are the memes for Arachne?
1960's Arachne
Arachneverse
Melonoe pointing at Arachne pointing
tf is happening
Hrm, Tidal ring is the only cast that Gyser spout doesn't interrupt... innteresting
this is now a spider-woman thread
hai
wait, who is the greek god of comedy
Thalia
builds and combat
does uncanny fortitude count your Primed Magic or not ?
yes, it does
sheep detected
polyphemus is on the road
see you say that while I flash back to being 4 years old and watching Lamp Chop on PBS broadcasting
summon the sheep to your binding circle
that old lady with the hand muppet
and now I'm re-realizing Fred Rogers is dead
......well he isn't gone, he's just the good part of us all in our hearts that knows we can be better
do you think if I throw myself at 50 fear enough it'll eventually work
I used all my rng lately to get 4 back to back time stop rooms (arachne, shop, fountain, artemis) in erebus and still dying to time on hecate
So you’ve gotten the full 50F experience i see
what weapon are you trying
i suggest to complete 40 first and then do 48, without rebuke or revenant (better without rebuke cause revenant is much easier to manage now than it was before)
yeah i got it through the duo from hestia and hera and it works apparently
i went from god mode to 32, then no god mode 32, then 40, then 50 so its possible
I've just been rotating out to what I feel like playing honestly 
I've been running fast enemies with rebuke and revs just to get used to all of them honestly
it's more 5 minute timer and onion that I struggle more with lol
onion less so but it makes the experience not as fun
but shiny 50 fear :0
Onion’s the killer. Turns out boons are good
5 minute timer is the hardest part i think
is it worth rerolling non mini boss major rewards to try to get boons?
yes especially early on
im no expert i only beat it once but getting boons as soon as possible is really important i think
https://cdn.discordapp.com/attachments/1218621088049659930/1264152296405602314/20240720192943_1.jpg?ex=66a17252&is=66a020d2&hm=813ce3b249ce22876b283bdb632d3a42c3469119fb8118c9a1ebfb5459d61214&
Idk guys it doesn't seem that bad to me
Just hit every free room imagineable and reach fields sub 5m imo imo
i get out of erebus slower than that
Have you considered that perhaps you are v good at Hades 2
Nope don't think so
Idk why narc never decides to show up for me
I’ve been rolling early doors for the first boon and hammer, yeah
I think that's something I gotta start doing lol
also is artificer even worth it at high fear
Yes, it’s how you handle Onion
ok cool im not crazy at least
If you want to have boons yes 
rolls into health twice 
Better than it giving mana pots almost every time on no mana builds 
so tru
I feel like both arent super helpful cause on one hand, no magick, all primed away :( and on the other hand, no health, first hit more damage + more enemy damage just means don't get hit so health wouldn't matter anyway
nah health is valuable after suffering nerf
you have so much more room for mistakes now
Health also means you can tank timer for longer 
ah how could I forget
can someone give me a build
honestly, my main problem is skill issue anyway since I walk into spindles so often I just take too many hits lol
i want to use sxcorch
blades are your goto, mel blades work best but artemis can also work
okay
does scorch stack from diffrent sources?
i believe in you
yes
Does geyer spout work with lucid gain?
having the best start with the worst weapon
went to chaos shop (where the timer stops) and nemesis takes arachne room and i lose on time again
cuz I'm about to try it out but got really unlucky and didnt get it and im wondering if it conflicts and doesnt allow yhe two
Chaos shop is a new one
i forgot how it's called, the purple pool
is it chaos or charon?
for some reason i cannot remember any names besides characters in this game, just never pay attention
anyway, never take the purple shop with nemesis in the room
Well of Charon no?
meli torch
i mean i did it twice out of 40 or smth attempts but how do you do it with any level on consistency. this dmg at the start is horrific
you need a lot of free rooms and then for hecate to not teleport at every opportunity
i think i went flame strike start and got good room rng
i got to her with 40 sec a few times but endless teleports can make the fight last for so long regarless of dmg
i've tried hitch and scorch on attacks but nothing really sticks. the problem with scorch is you instantly block the best mana regen boon
Dw the timer isn't truly 5 mins, in today's Charon clear it took me 5:53 to get out of Erebus and I did fine
Idk bro Mel torches r ass I did that thing once and I'm choosing to not touch it again lmao
Have you tried my arcana setup yet?
that's my plan too but i might jsut give up. i think i've exhausted the skill here. i can shave off maybe 10-15 secs if i play even better but that won't be enough in most runs. i didn't have this feeling with any other weapon including aspectless blades
i'm doing ALL dmg setup
Show me
so huntress, incast dmg, strength with lowering hp quickly to 30% to get the boost
Is that the gamble setup with no location rerolls
Wait why no lovers
because it's irrelevant if i cant get out of erebus
the way i see it avoiding damage = more time and if lovers does that its worth it
i need all the dmg and all the control i can have
What build are you going for?
i almost don't lose hp in hecate
Like Mel torches aren't that bad on damage, they shouldn't struggle to time unless you get atrocious rng
iirc strength doesn’t affect scorch damage its just attacks specials and casts
And even if you go like 5:30 you should be fine because you don't take damage
i've tried so far engagement ring, sworn strike, flame strike and hestia gain as starters
er sucks now
okay but lovers on chronos goes way further than hecate but i still take lovers cause its awesome possum
Sworn Strike worked for me, but maybe if it isn't clicking with you try storm ring
they are the worst out of weapons i did by a good margin, i haven't tried perse yet
everything is clicking for me, i'm playing really well at this point
it's just that any big room with multiwave and spindles/hippos scattered across the map takes very long
especially the hippos that are literally faster than your shots it's insanity city
those are just run killers
Actually yeah try storm ring
Storm ring will save you against hippos, they're health sponges which kills an aspect that starts with low single target
also boatman card makes your rng 10x better trust trust
Are the boatman and strength religions like at each other's throats now?
I did eos with boatman and orig am i one of the boat man club
Brother you are the only person repping the asscheeks strength religion 😭
https://www.youtube.com/watch?v=gL9rfFcpz5g no look mini is a strength clicker
Stop 😭
fail again. 3rd room storm ring, 2nd room apollo attack, a hammer with fast attacks, played well, even got arachne, nem and mid shop, still not physically enough. huge room at the end and 4:58 coming into bossfight
is there some manipulation to make hecate teleport less?
kill her faster so that she doesn't have time to teleport none that I know of, just need to get lucky
look at all the money and nowhere to spend it at 50 fear. exit erebus at 4:30 and then no dmg because the no gain boon and most magic is primed. altso the splitting in 2 hammer for torch is trash
sheet should be updated for today
what aspect should i try for 40 fear
not in a guide sense just in a what flavor should i try for a bit
(NOT circe or medea thanks)
patch 1 momus :))))))))))))
:0
dont its so bad
it was funny tho
play charon
you should try Medea imo imo
also i lied and used than
Eos
what do you even do with eos lol
you don't play it cuz it sucks 😭
why not!
It is top tier trust me
maybe its moros time
true you could do that too 
ive barely use it tbh
I can help if you want
yeah what do you do, just run at enemies and spam attack and specials sometimes?
click Hera
you start by using O-Special and then you hold attack until your O-special runs out
repeat.
fineeeee
https://youtu.be/Nzxp2FQsnTg
My run from this morning if you are interested
ill trust you just cause boatman
and your 50 fear clears too but mostly boatman
yeah i need practice with this 💀 took a billion kajillion damage and two death defies before hecate
im kinda sick like that
time to turn the boatman back on
only 2 dds, get to my level
is whirling coil or triple helix better now hmmm
theres math here
dont matter i got rocked by timer lol
I know what the answer here is going to be but:
Am I bad, or are Hera's boons objectively bad? at 80~ hours I have never thought to myself, "oooo, I'll go a Hera build this run"
the more enemies there are the better hitch is
hera is pretty good overall, hitch can be pretty goated at times
So does that come more into play when you increase the amount of enemies with the scroll?
Testaments even*
yea also u melt sirens
nasty comeback has felt good a few times but otherwise I've never really understood the potential of a hitch build
i mean u put hitch on like 2 enemies and boom x1.3 damage multiplicative
hitch goes a long way with attacks that hit many things at once, like torches attack or the axe in general
u put hitch on 5 enemies, x2.2 damage multiplicative
okay, I'll experiment with it a bit more open mindedly. Thanks all
like the single target % damage doesn't scale as much as like aphro but it's still quite good and the moment there is more than 1 enemy to hit hitch just pops off
you're not bad at all, its just like die said hera's boons get increasingly more value as enemy health and number of enemies increase since hitch is a damage share. Its also incredible since the hitch damage share removes rebuke shields, so for lower fear runs with no dominance or commotion hera can struggle to find value but as you get higher and higher in fears hera becomes top1 god
it also buffs cast damage in a way other core attack/special boons don't
Yeah against crowds Hera just blows up. Like check this 50F Persephone clear that starts Engagement Ring. Any time they catch a crowd in the cast they just evaporate https://m.youtube.com/watch?v=kH6NN6WZ-p8&list=PLVlnmeG33sM17UrbfS-m61EuOxeNd0uVI&index=1&pp=iAQB
Played by spamming skulls, ignored the function of the aspect but a clear is a clear.
I'm using Staff. I have hephaestus's anvil smack on special, and I'm being offered Anvil Ring, Furnace Blast, and Uncanny Fortitude. I also have a staff upgrade that gives me magic back on perfect cast omega specials. Which boon do I pick?
Ahh yes
Persephone clear
😭
Mint Condition
not what he was asking but sure, go uncanny
Guys furnace blast is pretty good here 
Is uncanny really that good? It's just life for magic.
Mint condition is always the answer though
its better than the other options
Ok but furnace blast for origination
it isnt the greatest, but there are far better casts than anvil ring and furnace blast adds very little unless you need another curse for origination ig
If they haven't rerolled these boon choices I don't think they even have origination
I do not have origination, yeah.
dude not everyone plays with rerolls or rolls for mint/trusty every run on heph
like they asked a question answer it first before meming
oh wait yeah no anvil ring's terrible here
i never ever use cast unless I get the ranged cast boon or am playing a melee weapon
thought it was special
reading comprehension's great
ooo ok this is probably something i recommend changing, casts are incredibly good for even ranged weapons to keep distance or lock enemies in place
Yeah. ABC Always Be Casting
you shouldnt be going out of your way to get a cast down on enemies, but its still a very good defensive option you should keep in mind
furies good
choosing vent
for the big hammer smash
very nice build as well, I have a beam on 30 magick and I basically have free magic expidenture
what's all this about phases of the moon on all o fthe moon abilities, though?
womp womp, third round of haphestus stuff and no mint condition or
What does Mint Condition even do?
invincibility hacks
delete first wave of every room 👍 (8/10/12/14 seconds of invincibility at the start of each fight, +2/+1 per pom)
how long can you make it last if you superpom it
the numbers are right there my g
so inifinite
forge ransom when
The way this person plays is uncomprehendingly and insanely good
When do I get the ability to post images?
post it in like another server or on imgur and link it
no
Oh. How can I beat the sirens without taking damage? Anything I should look out for in their attacks?
what are you getting hit by
Let me see if I can stream it.
- hitch and they kinda die
- focus one down, drum girl roxy is an easy target
What do you mean by hitch?
You’ll get a feel for their attacks in practice. All the AOE on the ground is the drummer, so I usually go for her first. Keep an eye on the guitarist she has many ranged moves
the red circles are pretty lenient to iframe with dash so as long as you don't dash into the next set of circles you're good
yeah I'm getting washed real hard by them 😭
entered with 75, left with like15
So - drummer, then guitarist, then scylla?
guitar girl jetty tends to kinda leave and then eventually come back so just go for whoevers easy to kill lol
What do the phases of the moon mean?
as in the hexes?
you will find future selene boons called path of stars, which are mini upgrade trees, and the number of upgrades you get from them depends on what you chose
doesn't matter 'cause of this one tall enemy
how does exceptional talent (apollo legendary) work with the axe? does it just create another spinning axe or deal double damage?
haven't tested it but it should just give you double the hits relative to the magick you spent
so at 10 magic, which is usually 1 hit, it'd be 2, at 11 it would be 4 instead of 2, etc., maybe?
Question: does repeatedly using hephaestus blasts reset the timer of his vent curse? I can't seem to apply it non-enemies enough because they die before I can reapply it.
/"Suffering from success"
31 magic for 2 spins💀
oops, kinda didn't want to think about that apparently
are the chaos trials pretty much just showing you potential builds you can aim for with each aspect?
They're clues, yes
Yes, it does, it tells you in the tooltip
delays the damage
yeah, i wish we could replay them just for fun without any rewards.
I see. Thanks.
I searched for it in the codex and didn't see it but then again I can be surprisingly blind when searching for something.
one of those fire and forget things
iirc it does a Blitz and deals damage before the curse actually ends?
Yeah, so I now realize that my strategy of having multiple heph boons damage boons (like attack + sprint or attack + special) doesn't make sense if I have vent (through furnace blast).
In that scenario, it would be better to have another damage or curse through another olympian.
Grand Caldera is generally better
I've been meaning to go all in to Heph attack/special without vent, so the timings overlap
but it depends how you're making blasts
or rather are desynced by a second or two
Agree. grand caldera is better especially if you can scale it up (ideally with narcissus keepsake or triple poms).
Volcanic strike definitely likes grand caldera more, it recharges quicker and has a lower damage so it benefits proportionally more
Poms matter way more, rarity is only +25, pom is 50
save the heroic rarity for the blast boon itself
i still don't really understand blitz in hades 2. I feel like it doesn't do as much damage as I would like. I very much prefer zeus cast to his attack and special. His sprint is ok but hephaestus sprint is the best.
Blitz is great and terrible
Blitz is good in that you activate it by just practicing regular gameplay
it's terrible in erebus since 120 damage is more hp than most enemies even have
yeah, kind of useless, but you have to eat it if you want to build up some synergy
it goes hard if you get a King's Ransom with it and electric overload
Agree...
If hephaeustus gives me common sprint in erebus, i don't rarify it immediately.
I wait...and just avoid taking other non-common boons.
heph heroic sprint is awesome (like 500 damage) and then pom it to get it to like 700+ damage.
but even in Erebus, it's great on the minibosses and Hec
Smithy Sprint is +100 on the first, then 50, then like, 26 thereafter?
that first pom is amazing, then try to dump everything into grand caldera
then get trusty shield and suddenly Fine Tuning is on the table
Yeah, that seems about right.
I prefer mint condition to trust shield but either one is fine.
15 second mint condition is hilarious. Lets even average players cheese through the game on very high heat (40+ fear).
Furnace Blast also scales badly
then I just hope you have a weapon that has a good rank 6
Yeah, I only put in 1 to max 2 poms in furance blast.
momus on rank 6 is AMAZING. fires every 0.5 seconds. Just recently (about 2 nights ago) had a crazy build that melted chronos on 32 fear. Combined with phase shift hex is awesome.
So is moros on rank 6. Blast damage is 105%.
hah, 0.5 sec monus
and (upgraded) phase shift hex with momus rank 6 is hilarious.
Even rank 5 feels OP but rank 6 is ridiculous.
furnace blast is only good if you still have a long cooldown at later biomes
was it a 4sec cooldown?
yeah, used to be 5 seconds and then SgG reworked it to 4 seconds.
heh "Running" smithy sprint... I didn't even mean that pun
smithy is a marathon, not a sprint if you get it early
then it's a marathon you haven't trained for
still for the life of me I cannot beat the trial of haste
For about 75% (so 3 out 4) of my runs, I now take hephaestus to start erebus. Something about his boons just "clicks" for me.
I always value movement over pure damage numbers and his just works for me.
yeah, there's a few that have a ridiculous difficulty spike...takes multiple tries.
Btw, how do you all deal with maxed out vow of suffering? I don't even bother taking that vow.
I like him a lot
I wonder if his Gain can be fixed by simply giving you trap resistance instead of damage resistance
I consider hestia and hephaestus as the only S-tier olympians through patch 4.
(hera would've also been s-tier for me until AMMMMMIIIIIIIIRRRRRRRR nerfed her engagement ring skill.)
Hera annoys me so she'll never be S-tier in my book 😄 But she's strong, I wish they'd retained her mandatory swap boon
but something had to make way for the secondary cast
I don't even bother with heph gain boon unless I absolutely have to take it...that's one of the exceedingly few heph boons I don't care for.
No one does, sadly
10% dr is a bit too weak for a compensatory effect, and you need to do some flood control stacking, some Aphro weak stuff etc, to make it work
Trusty shield always tanks the first hit from suffering
either that or go get speared on thorns/take a steam bath for a first hit
When I have heph sprint (as I do in overwhelming majority to start my runs), I opt for either hestia, zeus, or demeter cast (probably in that order).
I often take aphro boons just to increase odds of getting the heph-aphro duo boon.
What about mint condition? Or does that not count?
doesn't
Oh...hmmm...interesting. I wonder why I hadn't thought of that. That's a smart move.
Dammit. So trusty shield is even more useful than I thought.
So as I see it...the problem with using trap to negate damage in encounters is that erebus and tartarus still remain problems.
The traps in tartarus are especially annoying.
It even synergizes with his Gain, if you use thorns/steam/laser turrets in tart for mana regen (and don't have suffering on ofc)
Even the lasers can be a bit too painful for maxed out vow of suffering, no?
the laser turrets are 5 a pop I think, more punishing as it should be in Tartarus, but survivable
Erebus... yeah, though then you seek out the screamers and get a quick earful before getting away
problem is you have fewer HP at that point
Very annoying that SgG incentivizes players to take damage early on to avoid more painful damage later on...
I would rather enemies have some something like benefits package from hades 1.
For Oceanus and Fields it's a reasonably forgiving vow
Agree. It's the first and fourth biomes that are problems.
Erebus, especially with Wandering on, is probably the most difficult one
Gonna be trying for a max Oath of Night run after I get the final statue from Schelemeus. I genuinely believe that it is impossible to do with the time restriction. Or maybe I'm just slow. Gonna get statue, then try to beat Chronos without the time limit but with everything else. Then if I can do that without going nuts, I'll try it with the time limit.
I am open to and welcome advice. Via @-ing me or direct messages, as I am not especially active here.
I think I read recently that mint completed 54 fear run. I haven't seen it yet but you might want to take a look...
There are a number of people that have done 50+ runs on here
So they could give advice
But Vow of Abandon is the biggie among all others
Which one is Vow of Abandon? I don't know the names.
The one that negates all your arcana cards.
I dunno who Mint is but good for them! A streamer or youtuber or active person or some such?
He's active here but I think he's on break recently. His stuff is up on YouTube. Do you want me to link his channel?
Oh, the arcana. That worries me less. The most critical one, I think, is the death defiance. But as of late, I haven't had much issue beating Chronos. We'll see.
Mmmmmm sure, please. I am generally not one for gameplay videos, but I am interested.
Do yourself a favour and get used to runs with every vow except disabled arcana first
That said, mynt's runs were before patch 4 (which nerfed hera's engagement ring which was massively useful).
Good advice, thank you. I foresee the time limit being a bigger problem for me, so I'm intending currently to go everything but the time limit.
MAN I HECKING LOVE NEMESIS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
no vid of the 54
I love Nemesis so much.
Yeah, just revisited his channel was surprised to see no vid of the 54 fear run. So what's the max fear completed so far with proof?
Everything except abandon (50f) is much easier than everything except timer (49f)
51F but it was a seeded run so 
What's that red line around 30% of your health bar?
wayward from Judgement
Thank you wayward
Ohh it's a judgement run
I thought you joined us strength gamers 😔
Nem punished you for not running strength
May be so in general but I tend to have trouble playing quickly more than I have trouble not dying. I trust your knowledge here, as I have little about this all. Am just saying I am sllllloooowwwww.
@ripe gazelle
I just realized 1 way to deal with vow of suffering in tartarus (on very high heat) is moros pin. (Also works for erebus but probably want to save that for tartarus.)
ok but 49F is a hitless run with 60% more enemies 40% faster enemies and every other bad thing turned on
Yee, that's why I'm worried about the time. I can kill all the stuff. Chronos will be a pain, probably die lots to that. But the time will absolutely kill me.
Is the penalty for the time Oath instant death, or health drain, or what?
Then maybe try like 40-ish fear with a 7/9 mins timer first. If the highest you ran is 32 you might be underestimating the difficulty. It's health drain when you time out btw, 5/sec
Haven't done 32 yet. Doing that next.
I don't underestimate the difficulty there. I believe y'all. I just know that I haven't beaten Chronos in less than 20 minutes yet. ...I dunno my fastest clear. I consistently beat him nowadays, but not quickly.
Gosh I am rather excited to beat the 32 runs and get that statue. Surface is gonna be tough. I've had much more difficulty there than I have in the underworld.
Anyways, nighty night. I appreciate y'all's guidance. Best wishes killing Time.
Does Aspect of Momus amplify smoldering ring? just got offered a heroic version in place of Anvil ring, right before Chronos too
if I can melt him with scorch then that would be fun
I believe Momus only repeats your omega cast explosions
Ahhk, ty
anyone know a fun build I can try out
heph apollo aphro, try get both aphro duos, can be really fun with heph sprint creating 3 hearthrobs ever blast
which weapon preferably?
i did it on mel torches but it works fine on any really :))
By the way, do you know if apollo legendary works on momus's staff?
No idea but Heph's one is really good if you want to do a legendary-centric build
It works on the Thrasher, making it hit 4 times, which wasn't the case before I think
so maybe it could work?
W giga cleaver and apollo legendary
sadly I couldn't get zeus apollo duo boon, but hey nothing perfect
Quick question, when getting chaos boons that boots your attacks or specials, is it only the base attack is boosted? or that it count the attack boon as well?
all % based boons from chaos or other gods such as Apollo, Hera, Demeter, and Aphrodite are additive multipliers. So let's say Chaos gave 60% and Hera gave 40%, the total would be 100% extra damage to the attack/special.
Poseidon Waves, Scorch, and Blasts are affected by global damage% modifiers, but not weapon specific ones.
trying to do the trials with the skulls... how do I do dmg with that aspect? xD Tried a heph build but I just don't do damage quick enough... what are good skull setups?
(currently on 16 fear)
mel skulls scale really well off of a %based attack when maxed, prob hera or maybe apollo, from there best hammer is bolstered array followed by possessed array imo. not a medea fan, persephone wants ideally storm ring and hera special, twisting crash is run winning
what’s your vow setup?
does golden rule affect scorch damage?
it should
that could be an interesting build, scorch staff with golden rule 👀
Artemis aspect on the daggers are pretty great for surface runs IMO. I’ve had the easiest time on 32 there with it since Polythemeus and Eris make you play in and out. You can teleport in on Polythemeus’ shockwaves, chunk him, then dash out. With Eris you teleport behind her, which is where you wanna be. The parry also gives you a safety net for her bombs and charged shot without needing to burn a piece of cover.
Other than that.. Lightning Lance/Burning Coal + a damaging cast (Demeter, Hepheastus, Zeus) are great for both of them. You can pick Poly from a far, and you can kite Eris around the pillars while dropping ranged casts on her.
i thought golden rule is something that you pick up if you find, not something you build around/for
you have to be pretty deliberate to find it, and even more deliberate to use it well
Am I right in my understanding of this menu above? Is there a place that explains these slots?
Last one is your mp regen
I'm a fairly new player I guess, maybe like 50 hours in the game? And have beaten it only like 4 times so far (with all wins stacking in last 5-10 attempts.)
I find most of my builds rn are always Cast Magic heavy. Those things do like absolutely crazy 500-1000 damage towards the tail end of runs even absolutely obliterating Chronos.
Haven't even unlocked a single aspect or anything yet either.
Are there other interesting FUN builds that anyone can recommend? Don't care about power long as fun as heck.
My Cast builds I end up getting Zeus most times and he just destroys everything in Cast.
I had a Night Bloom + Sun Worshipper + Estatic obsession build pretty recently that was incredibly funny despite its impracticality. Having 3 Rat Saytrs gang up on Chronos is funny
scorch is really fun and strong rn imo, i used it on mel blades and found success
Bloodline + the torches are also really fun if you can get the Talent from Chaos to reduce your magick usage. Pair that with Hearthobs and Sunny Disposition and you can make like 30 of them in 5 seconds
this is the current speedrun build right?
heartthrobs for sure but probably not torches
I haven’t the faintest clue
charon, moros, pan are the fastest aspects looking at speedrun.com
and medea is up there too but that's less consistent to get going compared to charon
Can someone please explain to me how the testaments work? Like why are only some of the bosses lit up in colour and the others aren't? Even if I hover my mouse over them nothing can be seen?
Everything you said is french to me so my guess is I gotta progress for a while to find out lol
https://i.imgur.com/4ZH11Hd.png
What do these numbers mean even?
They’re fear numbers
Fill the fear shown + have the right weapon equipped and when you kill the boss indicated they'll drop a nightmare
You raise them by turning on vows
Night Bloom is the Selene hex that revives the last enemy you killed to fight for you. The other two are duo boons that do something fairly similar. The build is basically get 3 enemies to fight for you
They light up if you have the corresponding weapon (the icons below) and if your fear is equal to or higher than the one shown. Moonlight Axe with 1 fear is highlighted in your photo bc of that (you have axe equipped and at least 1 fear turned on)
Ahhhh okok now it makes sense and that sounds funny af actually, will deff try that!
The summons do a considerable amount of damage too. It’s pretty funny to sit back and watch them gang up on your enemies. Though pay attention (I didn’t do this) while you’re watching so you don’t accidentally lose a DD (I had this happen).
My favorite is killing one of the sirens and then immediately using Night Bloom to summon them to fight for me. Jetty > Roxy
i dont understand wording of perse skull
Dealing dmg with your cast charges the meter next to your ammo count, using your O.special with any charge in it will extend the duration
You can also control the special during it
duration of dash?
Yeah
thats... kinda weird
Is fun cuz you are impervious during it
persephone skull increases omega move damage as the upgrade. The aspect itself is that whenever your cast deals damage, whether it be from a boon like storm ring or from the omega cast, you charge up a glory meter. This glory meter determines how much longer your omega special travels and gives you control over how it moves
i see,
You basically start using Poseidon's call
hera
The special has a pretty big AoE so you apply a lot of hitch + pretty good modifiers
ospecial sends off waves so its incredibly easy to hit every enemy at least once, so the hitch is easily applied and the dmg share just tends to delete rooms
Also it’s 1/2 of Origination right there
aphro and apollo are good alternatives tho
okay these are some mechanics I didnt know very well.
we have vods of persephone gameplay if you want to see how people play the aspect at 50F
Yeah origination makes uo for the dmg if most non aphro boons
how do i make a good hestia build with baldeds
persephone actually doesnt take origination in 50F funnily enough
hestia attack go freezer burn
Unseen?
yeah and night over huntress
Are you talking about the daggers? Honestly Hestia attack with Demeter cast or special to activate freezer burn is good.
sorceress over messenger as well
That one seemed obvious
i need to fix the arcana image on the sheet, for some reason it has huntress over night and ive never caught it
😭
The pace of this run
Just to get hit by the funny tempus swarm and die
So tragic
was looking like a sub 12 (I died 1 room from Chronos at around 10:30) which is over 2 minutes faster than current WR this sucks lmao
ladies and gentlemen, Foolish
anyone know the formula for how Poms affect Born Gain?
They decrease the amount you prime
Heroic normally primes 16 magic but a pom reduces it to 13 magic for instance
right, I know that much, I'm just trying to pin down the math on it
There's a "Value = -7/6" in the Hera file that I think is related but not sure how to make that fit into a formula that makes sense
I don’t know if this helps but at level 4, it goes from 16 to 8. I think that’s the case with all rarities where it gets halved at level 4. I’m loosely referencing the few times I had Born Gain leveled that much
I could be completely wrong and misremembering on that and that’s only applicable to the heroic variant
hmm, I'll have to play with some formulas and exponents and see if something lines up
no save scumming to give you multiple opportunities with this build and pace?
nah I don't care to do that
i am a sub9 believer
I think you are stupid 😭
i can wait
does this seem about right? https://pasteboard.co/YMS64BjYZpmZ.png
I think so, but please get a second opinion on this, as I’m operating largely on my sometimes spotty memory
@umbral geode #h2-feedback message if you want to convert minor rewards to major rewards use the artificer arcana
room rerolls in h1 couldn't roll darkness and stuff into boons either (but dark foresight existed, which artificer is a lite version of)
Thank you for this~
wow persephone is awful
it is not
how much fear?
50
you need to learn how to attack and grab skulls with the omega special while casting for crowd control in erebus, i cant help with high fear tho, few people can do it afaik
i think storm ring just sucks but persephone sucks without storm ring lol
why does everyone hate on persephone 
It's good I swear
explain 🙃
Can someone give me the quick-and-dirty on Eos?
if even i can clear 50 with Persephone it must be ok
Also Persephone is good because it's got mad i-frames and damage.
pan is good on 50 trust
You just do small circles with a max Glory Omega Driver and melt whatever you hug.
persephone does not have damage in erebus
Tidal Ring should be decent with Perse, yeah?
also im pretty sure like only one in every 3 shots can actually hit a single enemy
like theres some internal cooldown on how often it can deal damage to one enemy
probably fair for balancing but maaaaan
tidal ring does like 90 aoe base so like you time out on cerb
not to mention it gets eaten by rebuke lol
Maybe try Hera start and hope for a cast second?
it's Night + O casts charging Glory on crowds early on anyway
Like getting Hera flourish super early was the difference maker for me iirc
yea if u dont get hera special u just time out in erebus
worst room in the game and miss a room skip try again go next
The long room with hippos and spindles kill me
i am calling the huge erebus room worst room in the game now because it is actually the worst room in the game
you have like 2 boons and arent playing a top weapon oops -150 hp from timer damage
Or you could do what Posh did and start Engagement Ring and use it like bad mel skulls
I think they O special'd like once
that might be the worst in the entire game
u can go full hera and king ramson her 
oh i did not know that if u stagger a boulder it still does contact damage
whoa i got asphodel like 2 runs in a row
One message removed from a suspended account.
moros?
Whatever weapon you're best at
Probably a bit early to say given there’s like 2 dozen people known to have done 50F but Moros and the axes have the most unique clears
It’s been done with all aspects tho
skulls are actually the worst weapon
shouldn't Demeter's Snow Queen do something more about rarity and pom power other than lower primed magik? Like add damage while shield is active or explode when damage?
I think it is fine in its current state. A single instance of immunity is good as is I feel like
common level 1 snow queen is the best snow queen yeah lol
I know it's fine but feels like it shouldn't be pomable
Poms.. I don't think there's much you can do besides using it on something else
it should be unpommable
How much does the prime get decreased by per level anyways? I imagine it's not worth it but just curious
If we look at it from a glass half full perspective, that's an additional omega attack on the torches if you have Clean Candle lol
and feels like Perfect Image and Uncommon Grace should recieve the same treatment as Shameless Attitude
I feel like that removes a bit of their individuality if they're just Shameless Attitue clones, but also I don't know if that makes sense from a balancing perspective because at worst there are now 3 boons that are essentially a free 10-25% universal damage boost
It's hilarious that you don't want rarity on snow queen because arrogance will make you lose more than its rarity scaling
snow queen in generally feels like it needs a redesign
and it's worse than Heph free armor
Are you talking about Trusty Shield or Heavy Metal?
I proposed it before, it should maybe be prime ~20 for first n hits in an encounter doing 50% less dmg to you, rarity/pom scaling increases the amount of hits the DR last for
Trusty I think as it has similar function as snow queen
They have virtually the same function, no? At least on higher fear.
or I just confused the name lol
tristy is better as it absorb actual damage that pact increase first damage by 300%
Ahhh fair point
Por que no los dos?
onion
the only niche that dem's prime has is preventing the crit from Than axe from dropping lol
wait true perfect image and than spinny
or perfect image
really gotta keep that extra 10 damage on your axe swing hell yeah
then break from non damage tick like tainted soul or Cerb pull
This Foolish guy seems to be quite into speedrunning
Anyone have a link to vid or guide on how to get gud with Umbral Flames?
No one's been writing up proper guides when things change so often in EA but there are a bunch of high fear vods if that'd interest you!
https://docs.google.com/spreadsheets/d/10Ivfhuer7AyLxQXPIuvLRGigui5-Z2G-gEFk3xWBir4/edit?usp=sharing
Thanks! I definitely won't be doing 50F clears any time soon though, I've only just become confident at 8F lol
all good, this can be used as a reference for arcana, what build to go, how to deal with different fears, etc
What Mini said, builds and playstyles that work for 50f will also perform well in low fear
new (mini)patch? my build designation in the top right is now showing v0.94924
if theres nothing in #hades2-patch-notes then its nothing that changes the game
by that i mean like balance changes and content updates
the build creator is (hopefully) up to date and can now be shareable by link, here's an example build https://hades2builder.vercel.app/#eyJhdHRhY2tUcmFpdCI6IkhlcmEiLCJzcGVjaWFsVHJhaXQiOiJaZXVzIiwiY2FzdFRyYWl0IjoiRGVtZXRlciIsInNwcmludFRyYWl0IjoiTm9uZSIsImdhaW5UcmFpdCI6Ik5vbmUiLCJrZWVwc2FrZSI6IlRyYW5zY2VuZGVudF9FbWJyeW8iLCJoZXgiOiJOb25lIiwid2VhcG9uIjoiQXJnZW50X1NrdWxsIiwiYXNwZWN0IjoiTWVkZWEiLCJmYW1pbGlhciI6IkZyaW5vcyIsIkFydGVtaXNUcmFpdCI6IkFydGVtaXMtUHJlc3N1cmVfUG9pbnRzIiwiQXJhY2huZVRyYWl0IjoiTm9uZSIsIkhhZGVzVHJhaXQiOiJEZWVwX0Rpc3NlbnQiLCJNZWRlYVRyYWl0IjoiTm9uZSIsIkNpcmNlVHJhaXQiOiJOb25lIiwiSWNhcnVzVHJhaXQiOiJOb25lIiwiY2hvc2VuVHJhaXRzIjpbIlpldXMtTGlnaHRuaW5nX0xhbmNlIiwiWmV1cy1TdGF0aWNfU2hvY2siLCJaZXVzLURvdWJsZV9TdHJpa2UiLCJIZXJhLUhlcmVkaXRhcnlfQmFuZSIsIkhlcmEtRHlpbmdfV2lzaCIsIkRlbWV0ZXItR2FsZV9Gb3JjZSIsIkRlbWV0ZXItV2ludGVyX0NvYXQiLCJEZW1ldGVyLUNvbGRfU3RvcmFnZSIsIkhhbW1lci1GdWxsX1NhbHZvIiwiSGFtbWVyLU1lbHRpbmdfVGFja2xlIiwiSGVybWVzLUdyZWF0ZXJfRXZhc2lvbiIsIkhlcm1lcy1OaW1ibGVfTGltYnMiXX0=
Custom build creator for Hades 2
Took the random boon from previous night from Echo.
She gave me Grand Caldera and I don't have a single other Hephas boon 
However, aphrodite cast that sucks them in with scorch on special using umbral flames is burning things down nice and fast
Yep Bawlders
It's extra fun on Medea
Got it. Thanks.
Thinking that tidal ring is being slept on a bit. It's the only ring boon that is 100% up front damage
Obviously designed to work with gyser ring
But also nice with charon
Since solar ring was apparently bugged when it did that
Also nice with Back Burner 👀
HMMMM doing some attempts at the 32 Fear challenge. I agree with what folks said about how the lack of arcana presents a greater challenge in terms of skill. But I still find the time control more stressful. It's a Me thing rather than an objective thing. Time challenges stress me out severely.
Do it without those but keep the timer visible. If you're comfortably and consistently sub-7 minutes, maybe even sub-6, turn on the 7-minute one
It's what I do. I turn on the 5-minute one only if I'm taking very few of the other ones for now
Another nice thing about it (for mkb players): If I'm reading the code correctly, the splash's direction is determined by where your cursor is, not where you're facing. Haven't paid attention in-game, but I'll check it out soon
Blinding sprint behind, tidal ring up the butt?
I hadn't considered that, but I like it
And rarity scaling
yep
I think it's a bit of a sleeper hit from the ring boon rebuild patch
It's definitely a favorite of mine, especially since usually cast between me and the enemies as they advance, so they always take it
Great for proccing blitz too
And Pos' Legendary feels like as if should give you the 200% increase, which is then multiplied by the backstab
Yeouch
The "on using omoves" damage boons and the cast boons they added synergize with that well, yeah
The splash is cast damage, right?
it's splash unfortch
But it still charges persephone skull iirc
like scorch and Zeus lightning
well, the formula there probably has to do with anything that happens damage-wise when you drop the cast
Still gives them the slip I guess
yes
Then gyser ring
Which... isn't "instant"
It's like 0.1 secs, so you get the splash, or a tick of scorch etc..
I think geyser's great, personally, especially since they fixed its damage scaling
Funny really. Use glowing coal and gyser ring and you start to feel like youre zagreus
Was this the bug with the arcana
Yeah, I had to finagle it in H1, so Poseidon's cast wouldn't wedge inside enemies by blowing the cast up in the walls
The common GR's damage was just very low, but I think the Arcana still affected it
but now it's 200 at common which is plenty
Poseidon's casts also have the benefit of enemies not having to be inside to be damaged
Inside?
yep, and with Demeter's Local Climate no longer disallowed by thrown casts or Poseidon's splash omega cast, you can do that too
Need to try it with engagement ring for detonating enemies
oh, damn it, it still is lol
What's the buggy part?
The meteor lands, trues to create an omega cast at the impact site, but creates it on mel instead
Total eclipse with Excess upgrade
Some of them are wonky by design seemingly
Frenzy still doesn't seem to work with Nexus sprint, I think
but even if it did, Frenzy is all over the place simply by how it works
inflict a cast boon on up to 5 enemies? that means you hit them with smithy sprint for hundreds of damage... or you daze them
or you.... delete a projectile? slightly chill them, one tiny lightning strike?
All of the other "inherit X boon effect" upgrades are a lot more consistent than that
(Except Sanctity, which is lulzy with gyser ring)
I like the inherit boon effects but they need to work them out more
They're often the best choices, even if it's just for +% damage
but dark side special is a massive AoE and is great for curse-spreading special boons
Blitz, Hitch
not tried it with Nova Flourish to see if it makes the ring bigger, but that'd be cool if it did
Lunar Ray inheriting Flutterstrike with Trinity was busted as all hell
not possible anymore?
ah, yeah, but it could be busted in more than one ways, which is nice for an epic Path of Stars upgrade
Nova strike actually makes the lunar ray beam thicker, not that it matters
Wave Strike and Flourish don't work well a lot of the time though
Wave boons are programmed to proc only once for any single attack, even if it multi hits (So hitting three people with the staff at once is still one wave)
which means lunar ray's entire duration gets.... one wave
works fine on Dark side attack though, since each projectile is its own thing
I'd imagine scorch is the same as splashes in that regard
nope
hit three enemies with a staff swing, they all burn, likewise the scorch just stacks up on lunar ray
stack it up, freezer burn dey ass
would delete any boss phase
Wave strike works that way because it's already AoE, having it make a splash per enemy hit would crash computers
also weird exponential damage
still not entirely happy how entirely separate they feel from the rest of your traits, apart from the "add core-slot boon" ones
Hex upgrades in general?
yeah, though "move faster/take less damage/deal more" are nice little stacking boons on their own
yeah, they matter more than it seems
I mean, 20% global damage is always handy
but it seems only Hermes is allowed Hex-affecting boons
or permanent -20% damage taken
Midnight Oil is a boon I love and hate too
Probably no design space for the other gods
Also Hermes had a chunk of "move faster/do more damage/take less" boons in H1 and they seem to have carried over
to the hexes' upgrades
An Epic midnight oil is great if you just get a terrible hex you don't care to upgrade
but it fights against using your hex
I mean, lots of people don't even remember to use their hexes
quite
some also don't quite communicate what they do. Did you know Mel gets a +50% additive bonus damage to sheep (from all sources of her damage)?
very noticable if you're running haphestus blasts, since there's very few ways to do additive damage on those
apparently, though I haven't tested it, Back Burner is again another way to do it
I've seen it myself, very noticable with the round numbers you get
that boon's quite the dark horse
but it's additive, rather than Origination
More of a..... black sheep
lol
thank you, thank you, I'm here all week
Sadly they nerfed Extinction (correctly), but it was fun to sheepnuke chronos with his own minions
I like how Apollo's the "I'm the pinnacle of all there is!", but his boon synergy is "I watched Athena do it and copied her"
I've never used the sheep-nuke, but I've seen it, pretty funny
Just sadly a hex that just does nothing otherwise against bosses
Ambition is so pathetic
for the investment, yeah, definitely
(I often worry that no-one knows the names of Hex upgrades so I shouldn't use them)
Eh, they're definitely more convenient than "sheep hex guardian damage boon"
Though that's the way they're described in the files
well yeah, names can change
Rightfully, I hate when designers put some final-sounding name in our database
it's a bit odd that Prominence exists but they created a new boon for Apollo called Prominence Flare
Probably because it's the "correct" physics lingo
but one's a hex upgrade, one's a cast boon
Yet another thing Apollo stole cause it sounded cool
Also, going back to sheep
Atrophy can just sod off as an upgrade
5% health loss when they stop being a sheep? 5%?
Was that a common or a rare?
Bright
(hah, Prominence is called "LaserCrystalTalent", little nod to the fact it's clearly Demeter's cast code being used)
Yeah, looks like it, or you know, the crystals' from H1
Which is probably one and the same
that too
there's a lot of re-used effects there it seems
I mean, the entire Cast system is the Aspect of Arthur's special, just heavily expanded
Yeah, they decided they liked it that much
Shocking Loss uses the same instakill mechanic that thanatos used
complete with the 9999 damage that's just for show, since things with more hp than that die anyway (And it cares not for armour)
And Eris' rail uses ... The rail
I keep seeing things like that, but hey, why throw away perfectly good code you already have?
It's all sufficiently remixed in the context of the game for it to feel fresh
That's less of a code nod than a lore one, but it's a cool one. Same with Nemesis using the Stigyus special attack
Boon selection algorithm is different though, I think
Though I didn't know enough about the first one
Quite why we don't see Zeus with his shield of chaos though... he's stood there in his armour and everything
likewise with Demeter and Malphon
Only real difference iirc is that Duos and Legendaries are considered the same set for rolling them
the principle of prioritising core boons (particularly on the first boon choice) is still there
Will have to double check, but non core boons follow a different logic now I think
It'll be similar in outcome methinks
Even if the code was re-written
Infusions also still seem to do that thing where they're only selected if a common boon is rolled
Leading to the rather ironic scenario where getting Proper Upbringing should exclude you getting offered any infusions ever again (?)
?
There's a specific requirement for Proper Upbringing to not have common boons for it to enter the offerings pool in the first place
ah, we're talking about two different effects
I'm talking about after you have Proper Upbrining in effect
ah, I see, but yes, it should work that way
where all boons offered cannot be Commons any more
thus excluding infusions ever being offered again (Excluding Elementary particles, of course)
well, yep, it's weird but hey
Btw, commons are not roller in the algorithm, a common is pre-selected as a fallback if all checks fail
so deactivating all rarity cards could let you farm infusions a bit more reliably
well yeah, but it's easier to call it a roll
I still think it's a bit odd though
maybe they should just internally allow infusions to have Rare and Epic rarities with no scaling or colouring effects
that happens on Hera's infusion btw
Also what does this mean? Does the individual slot on the offering need to be Rare for Proper Upbringing to appear?
I've noticed her infusion is written in blue
but never purple
If you have even one common boon, you don't get offered proper upbringing
GameStateRequirements =
{
{
Path = { "CurrentRun", "Hero", "GodBoonRarities", "Common" },
Comparison = "<=",
Value = 0,
},
oh, so it rolls the rarity of all three slots before selecting what goes in each one?
no, if you've already taken a common boon at any point, you don't get upbringing offered
that's not true
I've taken that infusion and instantly had boons upgraded
are you sure you aren't looking at Uncommon Grace?
bap
but yeah, it's a hidden way to curtail Hera's boon pool that's not listed in the general prereq data files
So she won't offer uncommon grace if you can't immediately activate it
yes
even if you might break it later on
but then again, that boon ignores itself and I think Bridal Glow?
and infusions
it certainly ignores itself, dunno about glow
that filter of what to look for just says "current run, everything Mel currently has, consider only olympian gods, look for common rarity"
Dunno what that means for Artemis, since she's sort of a Boon god, sort of not
I think it's all boons except Chaos'
And Hades
They're boons as far as Hestia is concerned for burning them
but they don't break Uncommon Grace
also yes, it does exclude infusions, just now checked it
there's more code to it beyond that snippet you posted?
UnityTrait =
{
IsElementalTrait = true,
BlockStacking = true,
BlockInRunRarify = true,
ExcludeFromRarityCount = true,
CustomRarityName = "Boon_Infusion",
CustomRarityColor = Color.BoonPatchUnity,
InfoBackingAnimation = "BoonSlotUnity",
UpgradeChoiceBackingAnimation = "BoonSlotUnity",
Frame = "Unity",
RarityLevels =
{
Common =
{
MinMultiplier = 1,
MaxMultiplier = 1,
},
}
},
one can daisy-chain a lot of suppositions into an answer with a "search in files" function in VSCode or Notepad++
yeah, it's just a matter of searching for function names mostly, or variables that seem to do things
would be interesting to see where this "ExcludeFromRarityCount = true," property crops up
only on infusions and on Uncommon Grace
so what makes a Hades boon get ignored?
but Hestia won't burn those, but will burn Hades'
InPersonOlympianTrait
🍝
which means Artie might get a pass too
yeah, by the same logic
heh, imagine burning chaos curses to skip to the boon part.
(but then I have no idea how that is scripted, so messing with it might go very wrong)
there's already a bug where Chant loses its curse prefix if you gain or lose Aether element after the chant effect has been activated
it's a flag again, BlockSacrifice
because it seems infusions don't "upgrade" as such, they just kinda delete themselves and replace themselves with a version with whatever the new stats should be
which explains why they keep moving around your boon list
huh, hadn't noticed that
probably also why the curse prefix drops, you go from say, Fixated Chant to just Chant if it upgrades
the script that updates chant doesn't carry over the curse name
probably a minor bug
I've F10'd it
Somehow still supports rarity for Chants though, so that could be implemented for the olympians if they wanted
Common =
{
MinMultiplier = 1,
MaxMultiplier = 1,
},
interesting that they still implement those random variables for boons even though only Chaos uses those now
you mean rarity multipliers?
that thing in Hades 1 where a Rare boon might do like, +60-80% bonus damage or something
rather than just a fixed level per rarity
it's possible it's needed for the infusion scaling calcs
also confirms what I thought, that each boon can only really support one variable
someone suggested a thing where apollo boons scaled size by rarity and damage by pom
and I'm thinking "I'm pretty sure they don't work that way"
no, it's a fixed radius outside of the rarity brackets
varies per weapon a bit, but has nothing to do with rarity
but having a boon have two variables, one controlled by rarity, the other by pom? Not sure that's possible currently
AddOutgoingDamageModifiers =
{
ValidWeaponMultiplier =
{
BaseValue = 1.30,
SourceIsMultiplier = true,
AbsoluteStackValues =
{
[1] = 1.15,
[2] = 1.10,
[3] = 1.05,
Stack = Pom
yeah, but it's adding to the same variable
yes, that's what I mean
Same on aspects I guess, not sure you could easily have Thanatos' max mortality and attack speed stack with aspect rarity
it's generally one scaling effect and one fixed property
no, the raw scaling data is formulated very much like a boon
the dynamic effects are functions that are probably hooked into lots of other things
and are quite a bit more unique than the effect functions for, say, proccing blitz
yeah, but they're a fixed effect
Oh yeah, speaking of blitz, what is a "default" blitz damage?
relevant for Nervous Wreck
should be the common value
BaseValue = 1.30, this is Demeter's Attack, which is exactly 30% at common
But it has two common values
oh, but which common ... yeah, hah
Unless nervous wreck itself sets it
I know it sets 50 scorch
Pretty obvious if you also have hot flash
let me meditate on that code a bit, it could be it's doing interesting stuff
Okay, it appears it sets the Blitz to 100 and the Scorch to 30 IF you don't have such boons already
otherwise, it sets the random curse's effect to the level you have it at
your 50 was probably the scorch damage you did on a scorch boon you already had
how short can volcanic strike cooldown get? i know you can get it down to 2 secs with flourish.
2 seconds is the minimum for both
The better of multiple sources if you have them?
Ah :/ i thought it would be lower cuz of difference between starting cooldowns
Yes, it has a special comparison line for that
Interesting. Probably similar to what Infection does
also gotta wonder how many weird edge cases they considered, like if Thermal Dynamics counts as a source of 80 scorch for working out how much to apply
or if there's some random spaghetti where it thinks the Hera Hesita duo is a source of scorch because it was before funeral pyre was axed
Thermal would be taken into account for sure, yes
it has all the proper arguments for the Wreck function to pass it
What’s the max DR you can get? Also does it stack additively or multiplicative? I can only think of strength, weak (+ broken resolve) and fixed gain, any others?
(Frosty veneer also I guess?)
Frosty veneer is last iirc
Genuinely surprised, but pleasantly
Holy this guy is cooking 1 shield for every earth by default
Wtf 😭
It's multiplicative, yes
Strength, weak/broken resolve, fixed gain, Path of Stars upgrades
some hammers, too
So with level 1 weak no BR it’d be 31.5% damage taken?
does block / miss count as 100% dr or nah
100% DR is just don’t get hit 
oh yea
Uh, I'm confused.
Weak doesn't have levels, and it's a 30% reduction, i.e. you take .7 of each point of damage, probably rounded up
.5 from strength, .7 from weak, .9 from fixed gain
And level 1 I meant no BR mb
and then after the reductions, if you have flood control, damage is deducted from what's left
and then, if it's over 15 and you have Frosty Veneer, damage is set to 15
So the weak effectiveness bonus is additive to weakness?
so 15% more effective weakness means 30+15 for 45% damage reduction
not 0.7 * 0.85
Erm, no, it's multiplicative?
Broken resolve I think? If it wasn't changed from h1
they actually almost fixed Circe
Yes, it's actually additive
the new thrasher using magic to hit twice combined with serenity on Circe is so close to being good. if serenity worked like it did in patch one, where it activated the second you hit the number of strikes, it would synergies perfectly with the new thrasher hammer. I get how it works now, with omega moves being required to activate it, but I wish Serenity kept the boosted Channel speed so you could get off more of them
a hammer being changed is not enough to call an aspect like circe fixed, the new mirrored thrasher is a bandaid solution to circe just being incredibly underwhelming
that is part of why I said almost!
what do you think would be meaningful changes to make Circe’s aspect feel more in line with the other staff aspects
the staff has a fundamental issue right now of the omega attack and omega special being very underwhelming to use, especially the omega special. The omega attack has a long channel time, essentially requiring sorceress to be used in order to not get hit while channeling, has a very thin aoe that is difficult to get real value out of (ie hitting multiple targets or even hitting a target from the back hit), and does pitiful damage compared to other aspects. The omega special has very tiny aoe, has a relatively long channel time, is incredibly awkward to use, and is overall just a nonfactor in the staff gameplay. Circe, being the aspect centered entirely around making use of omega moves, just gets hit by all of these issues compounded together and requires something like rapid thrasher (faster attack speed) to make even decent use of the aspect in high fear. What the staff in general needs is channel time decreases, aoe buffs, small damage increases to omega moves (ESPECIALLY OMEGA SPECIAL THAT THING DOES 80 BASE LIKE ???????), and if it needs to happen a full rework of circe since I struggle to find value out of how the aspect currently plays in high fear. I specify high fear because low fears just about anything can clear with enough skill and mastery with the weapon
I agree with the vast, vast majority of your critique, and you are absolutely right, the staff definitely needs some reworks. My understanding is that Momus and Mel aspects were designed around the omega moves almost exclusively, so the Circe aspect was meant to prioritize the Attack/Special combo to lead to better Omegas. I agree that at high fear, the staff, especially Circe, suffers a lot from not being able to capitalize on its intended strength. I think I would shift Circe to have more actual buffs to the Attack/Special, in terms of damage and speed, and set Serenity to activate when you Cast. I do agree that the aiming for Omega Attack on Staff is really hard to get right, and the channeling speed and magick cost doesn’t match the effects. Staff is my second favorite weapon, so I hope it feels a little more in like with everything else
someone had an idea a while ago for a circe rework that I really enjoyed
#h2-feedback message anyway this was my original circe complaint
i have spent a lot of time learning and playing the staff if you couldnt tell
All this time learning the omega moves when you could just grab some thrashers and whacka smacka
:(
When they design all the staff around omegas but give the staff broken hammers for the basic attack 

Staff omegas are good trust*
*If you like challenge runs and lots of setup to do worse than attack staff would
And give the omegas super slow charge times and the tiniest hitboxes imaginable 
i try my damned hardest
New patch idea
-Make all the hammers not work on normals
If that happens, I'll know Mini joined sgg
lame
I think the solution is to change how the 3hit attack combo works, it's really good
adding more start-up or ending lag to the 3rd hit and buffing the omega move options makes sense to me, those are weak, and if the combo is more unweildy to use, like Axe, then in order to be an attack spammer you have to learn tech to cancel out the last hit of the combo, which still gives you something to aspire to
it's plenty unwieldy re: 3rd strike hah. It's just that there are 2 attack hammers that literally break it
I don't think either Wicked or Rapid are unique to the staff tho right
the reason they're good is that the staff 3h combo on its own is really good - good range, good speed for lockdown even at 40% iincreased enemies, dash-cancellable in almost any state, and decent base damage for low commitment
double strikes (mana cost notwithstanding) and 50% speed AND come to think of it the +30 Power is just over the top
the special hammers are quite a bit more varied
What I'd really want to happen to Circe is Serenity completely changing the moveset. Make it all flashy and unique
I kinda wish dash cancelling let you fully cancel the thing instead of just delaying it to after the dash 😔
what thing?
the next hit
well, it does
I was playing around with Mirrored Thrasher being removed completely and just being what Serenity is - so like after 10 hits your next 5/7/10 hits hit twice
it doesn't, you still do the attack and get stuck in place after the dash ends
Never does with me, I play Staff the most, but i do double dash-strikes with a tap of special beforehand
it resets the whole thing
click 3 times and dash after the second
I simply don't click three times
that is fair
This is what I do mostly, with the Swift Runner it's even smoother
it's very noticeable with blades cause each little hit is like no damage so u have to click a lot and if u click a little too much then it's sad
Staff attack combo is very smooth and comfy. It really grew on me
Both on staff and blades I use specials in between
cancelling the blades final hit with special isn't even that good maaaan
If I'm in a sticky situation, I do the combo in the air and dash forward for the final strike
wish there was a way to just like not attack or special
if I need an AoE
But the blades' final hit is very much something I do after I've moved, like with Axe or Arthur
Isn't the last hit like the only one that has aoe?
I used to do that with Stygius on H1 if I got the thrust hammer
do the first two hits in empty air and launch forward for the third which increased its knockback as well
such stuff actually works better in H2 by design because of snaring enemies
Like if im killing a spindle and theres other enemies on the other side of the room cause spindle dont caare. Then the final hit is just annoying cause it dies during the third hit
Special -> dash
It's how H weapons always worked
Mashing m1 on Stygius put me out of position on strike 3 more times than I can count
Ye Im just used to spelunky and nt not from soft games 
has anyone gotten around picking apart online articles/guides yet
Brb checking thegamer
They have an axe guide
And they use he on chaos, shame on them
Guide's bad but not as funny as the all athena lucifer
to be fair online guides like that are generally hey I did this cool thing on 0 fear and I want to share it :)
Nah thegamer is always fun to make fun of
except because theyre on big sites they claim to be like actually good
I... Wat
These guides are pure gold
hell yeah
But on the subject of online guides, game journalists are incredibly put upon nowadays with having to do that instead of uhhh game journalism
They literally went through the Athena boon page and wrote them down 😭
So I can imagine they don't come from a place of good quality research and game experience
its gonna get even better soon with ai generated guides
Yeah, can't wait for that....
if you ever find yourself hungry in hades 2 eat rock
Poseidon on fists attack is hilarious
wtf lmao
first hit "Hey, where'd you go!?"
Poseidon attack fists 😭
I can see this as a family guy sketch
I mean the first one is actually a real build
why do some have like 10 "essential" boons and that one just has exit wounds lmao like I get why cause that's like the whole synergy with poseidon blade but still
also they really love poseidon
Maybe thay one is the only one they actually played for real
im like a week off and people start enjoying staff here 
staff is fun idk
ayo what if theyre secretly cooking
maybe poseidon just gives off good vibes so if u follow the guide u get good vibes
Tbh
If exit wounds is actually doing smth in your build, I'd ask you what cast are you us8ng

