#Monument Rework Feedback

1 messages · Page 1 of 1 (latest)

wanton merlin
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Share your feedback from interacting with the new monuments here.

Please keep "when update" comments out of this thread

fathom siren
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yoshi is quick with it today

tropic edge
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When i get the update in a week ill comment here

wanton merlin
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Yeah probably a good call to keep "when update" comments out of this thread

fathom siren
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When going to the next floor, you can skip picking up a chest - Not sure if this is intentional or not

slender vigil
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any other android players that reliably make a monument crash by slamming the little hand icon when moving between floors?

wanton merlin
fathom siren
shy wedge
woeful path
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What all does the rework contain so I know. I don't typically interact with monuments

slender vigil
fathom siren
woeful path
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Less than 20 floors? If so I don't have update yet and can't comment then

slender vigil
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yeah, a whole PoM! hoo.....ray?

fathom siren
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material chest has given me 3 materials, for example

shy wedge
fathom siren
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o shoot

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mob density feels good, but we have a big overlap right now

shy wedge
slender vigil
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the smaller floors are nice too. makes the whole thing nice and quick

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oh I do have another in range this week

fathom siren
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and the monument doesnt stay on your dungeon queue after completion ❤️

fathom siren
slender vigil
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no

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running another rn

fathom siren
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i wonder if they dropped that or if it's a bug

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i did not get the thor buff after a yellow monument

wanton merlin
fathom siren
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yes the shrine is

wanton merlin
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bug report time

shy wedge
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Completeled 2 - no buff

fathom siren
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samson on vacation

slender vigil
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for anybody curious, new floor layout example

shy wedge
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Also I'm stuck on floors like this. Clicking "hand" tries to open a chest for some reason and I can't do it (can click manually, but it's painful)

slender vigil
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that works fine for me

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235k from an orns chest

fathom siren
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THAT AINT BAD

slender vigil
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uncle approved

shy wedge
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Yeah, the only thing I don't like is floor change - 20 is good, if anything I'd prefer amount increase, not decrease

fathom siren
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Endless when

shy wedge
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And "paths" don't seem to affect anything rn, but ig that's event content

fathom siren
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yeah i got a sword from mage path

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and a lot of the fallen gods packs

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thor/ithra etc

bitter hedge
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I mean, there are events going on right now

slender vigil
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confirm, no shrine

devout ore
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My feed back ...

I don't like the floor rewards. As I miss 99% of them from clicking quick interaction hand. Can the default be to just pick 1 of the 3 instead of cancelling floor rewards

Also as far as targeting gear, the paths are nice on paper, but we need a 5th option that doesn't filter anything. Now I have 20x more Charon pieces than rhada or achyls

fathom raven
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I'm surprised monuments are still using dungeon gear layout instead of tower layout. Also there's no button to swap layouts on the initial monument entrance screen, you have to do it on a mob?

proud ember
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Imo rather than floor rewards every floor I would prefer one every x floors that gives a bigger prize. Honestly would be fine with just one at the end

devout ore
fathom siren
nocturne solstice
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Makes sense, since the path is valhallan/summoner

fathom siren
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so live version is different, possible bugged, or made to make it faster for people that dont care about the chest

devout ore
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It's greyed out

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But clicking the hand cancels it

fathom siren
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ooo

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i didnt catch it in my tests, i see

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the hand overrides it

devout ore
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The bulk of my floor rewards go straight to the trash....muscle memory is the real last boss

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Hmm off hand abilities keep getting locked out too

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Submited a bug report since I can reproduce it 100% of the time

fathom siren
devout ore
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Like you can't press the button

fathom siren
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oo

devout ore
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Have to force close and re open or the movement buttons don't work either

slender vigil
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I can do despair from AQat but that's not really an offhand

devout ore
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Here, you can see after I go up a floor, the movement buttons don't work, and neither does bl2

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It only happens if your spamming the quick interaction and trigger a 2nd floor reward

royal geyser
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That, unfortunately, is an existing bug

slender vigil
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major finger retraining necessary

royal geyser
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It existed before this update but not enough people regularly ran monuments to run into it 🙃

slender vigil
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(at least it doesn't happen in towers!)

bright pollen
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It does happen in towers

slender vigil
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really? haven't seen that once

devout ore
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It does

slender vigil
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I do a few

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the monument one is VERY reproducible

royal geyser
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A few of us made a monument/interact button bug thread in the ORN channel at Dangy's request about a week ago, and mmmPizza (who apparently is the interact button guy) is looking into them

devout ore
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Just less often since you don't have 2 extra clicks per floor

royal geyser
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It was prompted by me getting bullied into learning to use the interact button after my tower video, getting the muscle memory to use it, and finding repeated bugs 😆

bright pollen
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Quick question before I do my runs, what exactly does each class selection offer?

slender vigil
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seems to bias the enemies that show up

royal geyser
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It claims "More enemies that drop items for your class" or something like that

devout ore
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Strong but not complete bias

royal geyser
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Someone should crunch the numbers at some point to see if there's an optimal path to choose for material farming

bright pollen
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I assume raids are not part of the non event monuments so far?

royal geyser
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If you want a Horror/Terror I guess you'd choose mage

devout ore
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So beast will net you more Charon, about 4:1 compared to rhada or achyls

royal geyser
bright pollen
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Arisen Nagamaki, here I come

slender vigil
bright pollen
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I seem to still have the old monuments

royal geyser
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Update your game

devout ore
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Raids....are not part of monuments

bright pollen
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Not available, I thought it auto updated (also a beta tester)

royal geyser
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(See video in #game-announcements )

devout ore
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Those are the new shades

bright pollen
slender vigil
devout ore
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Sec finding head phones at work inguess

royal geyser
slender vigil
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Colorado USA FWIW (Don't know if there is geographical bias on rollout)

bright pollen
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Now I'm just confused as to why I don't have the update as a beta tester but whatever I guess, hopefully I can test this out tomorrow

bright pollen
royal geyser
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Unlucky

devout ore
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Ah event monuments will have raids, not regular monument

bright pollen
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Unrelated to monuments but I thought being a beta tester skips the region based roll out mimic

devout ore
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Seems weird to say "event" monument when monuments are all about events to begin with

bright pollen
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I'm surprised we got event specific dungeons and towers before monuments

slender vigil
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extra super duper event monuments?

royal geyser
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My initial impressions:

  • I didn't feel like a floor reduction was needed, but it does probably make monuments easier to run 'on the go' as GPS content
  • Choosing a path to favor enemies is cool, and leans into monuments being great for earlier tier players
  • I like choosing rewards per floor as well. There are some nice ones like Potion and Consumable that add a nice trickle of harder to obtain items.
    • Or, for newer players, they can choose Skeleton Key as a way to fuel doing more monuments and dungeons
    • Increasing orn quantities to scale with tier also makes monuments not the worst orn farming method in the world with that choice.
  • Missing the shrine at the end is too bad, those were fun to stack up and neat unique rewards for engaging in monuments
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And of course, all the interact button bugs are painful, but I've already mentioned that

devout ore
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I feel having to manually select floor rewards slows you down a lot. But I also don't like it auto cancelling them due to the Interact button

hard summit
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It is a bit of a bummer that my Guild XP rates are going to drop a good bit, from some quick maths, somewhere in the 1/3rd to 1/4th the rate before.
But the decreased cooldown also is a really nice bonus, so it probably balances out?

proud ember
# royal geyser ### My initial impressions: - I didn't feel like a floor reduction was needed, b...

Agree with first two points. For point 3, I really feel like selecting a chest each floor slows down the flow and think less, ideally one at the end, would be better. Doesn't really feel rewarding imo to get a chest that has 8 mats or 2 PoM. Its also weird that there's not something at the end beyond standard EoD rewards, whether that be a big chest or old statues. Orn chest felt like the only one worth spending the time to click.

hard summit
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Just an fyi for concord users, the base cooldown seems to be 2hrs now instead of 6hrs

slender vigil
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Double concords dropped to 1h

royal geyser
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It already was

proud ember
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Only somewhat related but think lower cap on dungeon cool down should be half an hour. Since anguish 2.0 and event dungeons I think boss dungeons are less played. Smaller monuments would fit in a 30 minute timeframe.

Currently monuments are way less exp for people with double concord. And generally spelunking events seem way less exciting nowadays.

royal geyser
lone trout
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-suggest different icons for different rewards when choosing to be more visually distinct

royal geyser
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It's actually the root of nearly all problems with modern Orna

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(I've done a lot of thinking about this)

slender vigil
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no, the root of all problems is not having a 200% Swansong

devout ore
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Forget swansong. I want leitmotif 2

torn kindle
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Now I need to pay a skeleton key to my aligned faction monument even if I don't have the update yet 💀

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My alt is so cooked

devout ore
feral ruin
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Losing out on the shrines is really sad. Do we have confirmation it’s intended?

proud ember
lone trout
low surge
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Will there be the ability to do the raid at the end with party members at all?

Can't currently test/check myself and was wondering.

ebon light
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This thread is missing something very important: a happy monument image to contrast Knight's unhappy monument image from the other topic.

My disappointment is immeasurable and my day is ruined.

hard summit
lone trout
hard summit
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noiiiice

lone trout
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Could it be this?

hard summit
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yuh

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more math to come then

proud ember
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Its +1 XP per mob seems like. 2 for non event 3 for events

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Very nice

bright pollen
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Wait, so there's no way to get the shrines anymore?

fathom siren
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Astral tree

shy wedge
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Just some overall ideas:

  • I insist having 11 floors feels very weird. Especially considering monuments are way more rare than dungeons. IF floor amount increase is not an option, maybe we can at least have "Hard mode" as we have for dungeons? No potions, more floors and as additional reward we get my beloved +10% weapon damage for 2 hours
  • I know monument hordes work differently than dungeons, but I really wish Ruairc armor worked there. Maybe just a chance for additional mob to appear?
  • Different amount of rewards/rarity of the chests depending on the % of floor cleared? Speedruning gives less, killing all hordes gives better rewards
  • Chests with proofs feel very weak. From what I see it's 1-3 proofs which is less than any of event horde
ebon light
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The shrines were nice, I won't say otherwise. But if the monument is actually going to give out reasonable rewards then I am fine with shrines being relegated elsewhere. Maybe we could put them up for purchase for guild currency with a cool down or something if we did?

I'll have to wait for the update to properly judge anything.

bright pollen
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Oh yeah, that would be nice. Spending proofs of monument to get the shrines

feral ruin
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Not having an alternative space for shrines means we only get about 2 of each/week from the astraltree.

I don’t really see the point of removing them, they were a big part of what made monuments unique. If the lower floors making them easier to clear is a concern, the duration could be lowered to 1h and changed to not stack

royal geyser
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Please only either lower them to 1h or not stack if that approach is taken. I like using them for endless

ebon light
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Tbh if the monument instance didn't require extra taps in the dungeon menu to clear after leaving I'd be fine with no shrines mighty_mimic

high kite
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enables notifications
smells fear
waits for update

livid pasture
high kite
split saddle
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is this live?

ebon light
slender vigil
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I don't like the navigation here. if I'm here as shown, hitting right takes me to the right (east).

bright pollen
slender vigil
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but if I'm HERE hitting left (west) takes me north.

split saddle
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ahh i jut joined a monument and didn't see any update, i guess i'll have to wait (i'm on android)

bright pollen
livid pasture
slender vigil
ebon light
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Yeah I got the rainbow circle about... 6 months ago or so? I'm more shocked that I am still on the leaderboard at all given I've gained 1 level in those 6 months.

split saddle
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Beautiful Denver, sadly moved back to Jersey

slender vigil
static marsh
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Pros and cons of new monuments for me (100al rs):

Pros:

  • More guild exp

Cons:

  • slower farm as you have to manually pick chests
  • chests seems way too much random. I've got only 2 orn chests per monument
  • no buffs in the end is big downgrade for me. Why you did this, Odie? They where great!
  • 11 floors seems short experience, where you can totally skip ground chests in terms of buffs. Why you need em, because you are leaving soon!

What quick wins can be implemented as for now:
• 5th path - as mentioned earlier here "Hard", "endless" or some "deep dive" (last one just with more floors or maybe with more materials and orns chests)
• Make monuments buff in the end again
• By pressing Hand on chests screen just pick random, why skip them?
• Monsters packs quantity increase for higher tiers players

slender vigil
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endless or super horde mode would be fun

fathom siren
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maybe we can have a monument load out? 👉 👈

hard summit
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personally, I'm loving the Skeleton Key chest, Monster Remains chest, and the Potion chest. My priority of chests, in that order.
But I imagine for new players, the weapon chest and armor chest (heh) are potentially nice grabs.

slender vigil
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Orn chest might be solid too, I had a 40K, a 130k, and a 230k

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not sure how it scales with level, but for newer players that's not half bad even if it's a fraction of that

radiant kraken
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As someone who actively runs Monuments (740~ cleared since NF started tracking) my initial thoughts:

- Bring back shrine power as rewards for the monuments. Reading through this thread it appears to be agreed by quite a lot. (Also please don't let this be a use case for putting shrines behind purchases). Hopefully NF can offer a response on why this change was made.

  • More floors / Hard mode by means of another initial tower pick
  • Confirm button seems "wonky" and I caused myself a soft lock (app restart needed) by muscle memory tapping confirm. This did occur with old monument as well but seems more prevalent with this update

I am unable to get a any monuments at the moment to give more input (chest rewards~) but will post/update if I have more feedback

mighty kayak
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Shrines were just something we’ve received more “these are meh” feedback than anything, so opted to remove them and establish better reward loops

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If we’d like them back instead, that’s fine

torn kindle
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It's like giving us candy and then taking it out of our mouth
We would like it back please, it's not a life changing candy, but a lollipop is a lollipop

feral ruin
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I really really enjoy shrines in monuments, wasn’t even aware there was negative feedback about them. They’re 90% of the reason I run them

odd owl
hollow ice
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I didn't care for them initially but now I do. Thor/vulcan are great for some extra damage and demeter is really nice when running endless. Ithra can be forgotten

hard summit
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I'm perfectly okay with them being gone. I can't say I ever particularly utilized them

shy wedge
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It's always better to have something useful than not having it?

royal geyser
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Vulcan and Thor are great, Demeter is OK, Ithra is genuinely meh

feral ruin
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Ithra is useful for people trying to get endless records with status builds for example. But the other 3 are definitely more useful

mighty kayak
odd valley
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If I miss the options to pick the prize each floor, the game just move to the next floor and bugs came out that keep connecting to the server while on the prize option menu.

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If I press on the small hand, and forget to choose the prize, it will bug out at later at the next floor. Trying to connect to server.

mighty kayak
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The interact button skipping chests bug is currently known and logged

For now, please select the chest manually

exotic furnace
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Didn't realise this was releasing today, and I'm away so can't monitor heaps, but just jumping in on some things that'd be great to hear about from our side:

  • how are you finding the path choices?
  • of the chests you've chosen, how do the rewards feel vs expected for the choice?
  • how is event mob density?

Re: Harder mode, hold tight for Thronemakers to start

high kite
# mighty kayak Shrines were just something we’ve received more “these are meh” feedback than an...

the issue i see is we had a 10% damage one and all others just fell off harshly in comparison.

the crit one was OK, but nothing special
you woudnt adapt your adorns for a 2 hour consumable

the 20% buff duration one didn't really do enough

the DoT shrine was decent but super nieche as you rarely profitted from it

The issue i see is that shrines were a fun buff, but 3 were just underwhelming. It reminds me a lot of the situation we had with the titan pets, and we solved that quite well. I doubt reworking the shrines is harder then that - tho, i would love to know if people actually care enough for that to make sense.

high kite
feral ruin
exotic furnace
exotic furnace
royal geyser
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Biggest issues are:

  • The interact button hates new monuments (well documented)
  • You can't interact with the center chest despite it being very much on-screen if you're not in the center tile on some floors
royal geyser
slender vigil
exotic furnace
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Thanks for including some positive feedback in there too!

This will be important if we want to be open to overhauling existing lesser played systems in the games.

If we tackle those lesser played systems and then only hear that changes are bad, it makes it quite a daunting task to tackle others in future 👀

royal geyser
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I have changed my name back to "Monument Guild" (but please still buff Ravage), and immediately after work I took a short drive and queued up 7 monuments and proceeded to run them all, so hopefully that clears up how I feel about this overall 😆

uneven jetty
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Some of the floor navigation feels a little funky the rewards are good the mats could possibly be buffed(either to have a minimum of 5? And maybe a chance at 2/3 mats )(the reason being you lost that reward on monuments with the chests) I think the random weapon/accessory rewards are fine(but not necessarily for endgame players) but I can see it as an alternative)

Monuments being bigger(height) would be nice

The bonus guild exp for on faction and event mobs is really nice

torn kindle
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Odie 😭😭
Make faction monuments not cost keys
I don't have the update (who knows when I will ) and I can't play my alt cuz I don't have keys but I have an earth monument near

royal geyser
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Skeleton Keys are a common reward in the moments

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I know it doesn't solve your problem right now, but your problem is only until you get the update

torn kindle
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I don't like just sitting waiting like that 😔
Feels like I'm in timeout

high kite
high kite
exotic furnace
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To challenge the thinking on Monument height a little - how do we think that translates to newer players, or more casual players?

A general good aim for mobile games is to have content somewhat consumable quickly, imagine waiting for a coffee and getting something done quickly.

Not saying for sure which way is better, but just curious the drivers behind increasing height. Is it that long term players that we are here are accustomed to grabbing things, sitting down and taking a long time to do them?

torn kindle
high kite
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to me, they cost zero, it even says that i nthe tooltip

torn kindle
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Which is so bad for this specific niche case I'm living through

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I was having so much fun 😭

torn kindle
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This is just me saying I would like longer monuments

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Sometimes I get 1 or non per week

royal geyser
exotic furnace
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I tend to agree

Picking up content to do in public can feel awkward at times. Nice to smash it out quickly

feral ruin
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Agreed, I like the lower floors, makes them more digestible. If I want longer content, I’ll run towers

exotic furnace
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Yeah towers still exists for long form

I don't have a monument near me here in Bali ATM - how do the event mob density, and class aligned mob density feel?

royal geyser
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It's hard to really figure out how class aligned mob density works for me tbh

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Some of that is probably because with the amount of events going on right now event mob density is very very high

exotic furnace
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It may not be perfect. I thiiiiink it checks the loot tables, and if monster drops an item that can be used by your chosen path, it should be able to show in the monument for you

royal geyser
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It probably shines better at lower tiers

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Oh I see, it definitely works 😆

exotic furnace
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Yeah unsure how it plays out, especially if gear can be worn by all classes

royal geyser
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I just chose "Path of Beasts" and I now see a floor with 5 variants of Charon

exotic furnace
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Beautiful

royal geyser
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So that's the path to choose for guild xp, since summoner packs give extra guild xp :p

exotic furnace
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I hadn't seen any comments on it, so I imagine people are just picking their classline and not noticing

hard summit
vast iris
exotic furnace
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I have no devtools my friend

I can chat ban people, or grant items to comp winners lol

royal geyser
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  1. Convince Odie to add "Ode to the monument"
  2. Make a redeem code that gives the item
  3. ???
  4. Profit
coral merlin
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My take so far:
The concept is good and feels interesting to play
Seems good to farm lvling gear
But for endgame (250+) I don't see monuments being relevant yet
Maybe some good ang scaling on the floor rewards could make it interesting

royal geyser
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Monuments are the best way to grind Torment once you make towers too difficult for yourself mim

exotic furnace
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Monuments likely aren't the place that end gamers will find their lives revolving around.

Towers, Endless, Anguish etc will likely remain that (unless we can bully Odie into some other mechanic over the next 12 months or so)

Events should shine with Monuments more than previously though, especially if we continue to add in more event monsters, and continue to work on making the event questlines more achievable by the masses

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For newer folk - monuments having less dead space, and cool interesting ways to gear up your character in a quickly consumable way is a huge win imo

For late gamers making them more digestible let's you get some quick content done, which is really rare in late game Orna/Aethric. Have a chance at some gear in 5 minutes while about to catch your train!

royal geyser
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I'm still mildly concerned about their ability to give Super Raid gear - the item choices seem copied from the Astraltree

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But I got my broken beastfelled cuirass I needed that's nice

coral merlin
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I would love to see an alternative to endless orn farming
A 1M orn chest floor reward on (mid) anguished monuments would be great

exotic furnace
ebon light
royal geyser
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It's a white and blue color and gives bonus proofs to the frozenguard

devout ore
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While the path options are nice, i still want to keep iterating that i want a path with no filter so that we can evenly farm materials for when we inevitably have to get 3-4 different materials to form keys/super scrolls etc

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i can see lower levels benefiting from "hey im a mage, i should farm the mage path' and cant deny its useful, its just for t10/11 on the 'hey i need ALL the event mobs to make XYZ key its not as helpful

exotic furnace
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As a note - we don't plan to make monuments the only place you can tackle events.

If we were to lean too far into a world where monuments were the place to do all event content, it may raise other concerns no?
Like monuments being too short, other content feeling bad, economies starting to need complete recalculations for each event etc

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Dungeons should still work well for access to most event materials for crafts, in a lot of events

clear sage
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Are monument and tower on the same loadout yet

radiant kraken
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I have more input after running some more monuments and reading through chat. Will post when I have time

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I think we should be able to get a monument upgrade in our keeps to enter whichever faction you're a part of

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Could be extended time to enter even, just wish I could hit double PoM and now XP if no faction monuments are couch able

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Would be similar in having towers externally as well as home baked dungeon/coliseum

fathom raven
odd valley
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Or you can just do faction guild monument lol in our guild

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Is it me or the cursor button seems buggy?

I thought my phone touch screen is having issue.

magic rose
dawn ingot
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You can't go down right away for the bottom right => This should be fix/added, this feel weird
You should also get random select instead of getting nothing when skip the select chest

uncut sentinel
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My feedback:

  • its way faster (good)
  • orn chests and proof chests are good
  • materials chests feel bad (should be slightly increased)
  • pathing feels clunky sometimes (pressing left and moving up, or not moving at all when it seems possible)
  • end rewards feel underwhelming

No need for shrines at the end, but now it feels like i am missing something.

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Maybe make a poll for the shrines at the end of the monument. If some people want them back. I dont need them at the end, but there should be other ways to receive them instead. Is the astraltree now the only way to receive them?

flat nexus
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As an endgame player, my only real reason to hunt monument have been shrines (specially thor) to make it more ease somewhere else. Not sure why I still should hunt them now except some proofs.

shy wedge
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So... is this even a thing atm? I got that chest during first minute of testing and haven't seen it in game or discussed here after this. Was it patched/removed? Is it just insanely rare?

royal geyser
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I haven't seen it, but I also accidentally skip at least 30% of my floor rewards

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I ran 9 monuments yesterday

high kite
shy wedge
royal geyser
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Probably not, a reward that only shows up at an impossible height wouldn't serve much of a purpose 😅

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20 floors was from starting the monument before having the update and finishing it after

shy wedge
worthy imp
royal geyser
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It's a well documented bug that Odie will be fixing

worthy imp
uncut sentinel
shy wedge
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Proof chests are pretty much empty chests
Materials are ok for me personally, considering you can speedrun these chests very quickly now

worthy imp
shy wedge
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It's 1-3 which still feels very low

uncut sentinel
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2-4 Proofs per chest, with 4 being very rare, would be okay.

material chest should reward like 50% of the materials you get by completing a tower-floor.

sometimes i get like 3 materials in a chest. thats a "empty" chest for me

worthy imp
uncut sentinel
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But Monuments are supposed to be easier and more early-game. and they can be done every hour.

towers are harder and more late-game. and they can only be done once a day.

the amount should not be the same in my opinion. thats why i thought maybe like 50%

gleaming brook
exotic furnace
fathom raven
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Nothing about using your tower layout instead of your dungeon one or did that finally get fixed?

royal geyser
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I'll be perfectly honest, I prefer it using my dungeon loadout because enemies in monuments are substantially weaker than tower enemies

#

I use different loadouts for towers and monuments, and usually I'm fine with just using my dungeon loadout in monuments

#

There is a little bit of bias when I write summaries, because I'm not going to suggest a change I actively don't want unless there's huge demand for it 😅

royal geyser
royal geyser
devout ore
#

It's own load out ... Ruairc gear doesn't work in monument and I don't need tower gear either

#

Either way I'm copying over one of my sets just for monument

radiant kraken
#

Updated thoughts:

Current:

  • More floors - I feel floors could still hop to 15, but the change with that targets event mobs per floor is actually better than 20 floors when I was picking through 2/5 mobs for events where this has more per floor.
  • Navigation still gets locked up on some rooms where I essentially can only use one direction, exiting monument or even going to character select screen doesn't fix this, only seems like a app restart does. Is there a chance that something is being cached where it still thinks its on previous floor so the inputs would be invalid? (Can elaborate more and send video evidence)
  • Confirm button placement - For the love of all things holy please let there be a toggle to move confirm from navigation area to the other side based on your input. One handing towers and monuments are great but I would like to see confirm and navigation separated by a check box (or free float that sucker!)

Previous:

  • Confirm button seems "wonky" and I caused myself a soft lock (app restart needed) by muscle memory tapping confirm. This did occur with old monument as well but seems more prevalent with this update - NF has this particular piece in their scope it seems
    - Bring back shrine power as rewards for the monuments. Reading through this thread it appears to be agreed by quite a lot. (Also please don't let this be a use case for putting shrines behind purchases). Hopefully NF can offer a response on why this change was made. Thanks for the response and letting us know they are coming back!

Will attempt to grab more monuments to test out today and provide input as needed

radiant kraken
royal geyser
#

I didn't put that as an option because it wouldn't fit on the status page or loadouts page

#

And I don't want Odie to need to rework the UI lol

fathom siren
#

Unless we stack them and have 3 / 3

teal ledge
#

Pressing the confirm button on the chest selection screen skips the chest selection and proceeds to the next floor.

hard summit
#

If it gets changed to Tower Loadout, it would need to be changed to say Monument instead of Tower and subsequently enabled for players under T9

royal geyser
#

EXP-Less I assume if it swapped to Tower loadout the Tower loadout would need to be renamed and made accessible to low tiers

#

Ah you pre-empted me

#

I saw you typing and knew what it was going to be though

hard summit
#

I am fairly predictable

royal geyser
#

I wonder what a logical name would be

fathom siren
#

TorMent

#

tor for tower, ment for monument es_pray

hard summit
#

Not MenTor?

#

-# (cause Monuments are available first :P)

fathom siren
#

Could be on to something here

devout ore
#

Or just torment cause they share an anguish shard :-p

ebon light
#

After getting to run one, they feel okay. It is a bit sad that I only care about material and potion chests since I'm late game, but I can live with it.

My only request: until the hand icon is fixed, please just disable it for the reward screen in monuments; even while telling myself to not use it, I still muscle memory'd into skipping 3 chests mighty_mimic

wheat pebble
#

I'm actually avoiding monuments now until it's fixed

fathom siren
#

I found the chests a bit lackluster for the most part, so accidentally skipping them is okay for me lol

#

not to discredit chests by any means, they still have value, but if I miss a few it's not the end of the world

#

accidentally hitting the action button immediately after changing to the next floor and getting a chest selection pop up again and having to reset the game was slower for me lol

coral merlin
#

I got a suggestion in case there will be a non class specific path
Path of Undecided
Same guy from heart of change, great opportunity for some interesting and funny lore

mighty kayak
#

3.12.3 should be available, it fixes this

teal ledge
#

does it need an app update via the store?

mighty kayak
#

yes

shy wedge
#

Wow you guys are fast

devout ore
radiant kraken
#

Apologies if this is being looked at or fixed in latest update but in this room you get stuck with the chest action but can't access it due to being on the tile above it. Should either update to which tile you're on for action or let you click if action = chest and character on tile/adjacent tile

EDIT: Just got new update, this still is a problem for this room

gleaming brook
#

isn't path of elysian and path of vallhalan same?

hard summit
#

Yup!

radiant kraken
#

no chest skip ❤️

#

this is will also help out with when the door is still the action target and you move to another space and accidently go to the next floor...fat fingers

mighty kayak
clear pasture
#

New monuments feel good, i like the floor layout the most with the lack of empty space. The controls to move your character around the floors feel a little clunky (eg when im on the top middle section, hitting down goes to the right) but there was a certain clunkiness to the directional control before anyways, and im sure others have addressed this.

But outside of the usual muscle memory needing change, especially with the end of floor chest selection, they are feeling a bit more “refined” with the path selection

devout ore
#

New update fixes the end of floor chest

clear pasture
#

And i do believe that monuments should use the tower spot, not even just based on using Torment but the way the content is played. I have never had a gearslot share dungeons and monuments (outside of a full gains kit obviously) but i do keep my “tower kit” labeled as both monuments and towers due to using the same playstyle.

clear pasture
devout ore
#

Nope

#

Just stalls at the chest screen until you select 1

clear pasture
#

Oh i like that more

#

Retrain my muscle memory asap 😂

devout ore
#

I wouldn't be against a random option to speed things up

#

9 materials, far sight potion, or 30k orn...... Just surprise me lol

shy wedge
#

Hope event chests will have better/different rewards, so we have a bit of time to train muscles (brain)

#

Oh, chests window is a way better confirmation window. Really helps with accidently skipping the floor

fathom raven
ebon light
#

I agree with that more tbh. I only really have 3 start ward turn anguish bonuses on tower sets, and that is the sole thing I'm looking to swap in for monuments.

fathom raven
fathom siren
#

No patch notes yet, im assuming latest update is mostly bug fixes?

#

o its in game patch notes, we good

high kite
#

I would love to test the monuments.
IF I WAS ALLOWED TO DX

#

OMG I GOT A PATCH

ebon light
#

All you have to do is complain and everything works out.

high kite
#

So i love the new monuments. they feel really REALLY good. no longer feels like a bootleg tower with no identity. APpreciate the rework.

Movement is funky; except that, i can't complain.

#

maybe the chests should scale a bit more rewards to T10, but its not so low i feel like opening the chests is a waste of time.

#

i really appreciate the choice of path which makes monuments interesting. i am now interested in consuming them as content.

teal ledge
#

do the armor and weapon chest gives item specific to the path you choose?(ie. Path of the Thief giving thief gear) Cause I got the Rift Rogue helm from the armor chest while on the summoner/valhallan path

devout ore
#

Well clearly the answer is no. It probably weights it to favor your path similar to how you can find thief mobs in the beast path

ocean schooner
#

Minor annoyance, it takes 3 moves to reach this location in this floor configuration. Going left from entrance takes you to top middle location. Dunno if this has been mentioned yet, dunno if it's worth fixing 🤷

hard summit
#

I believe you can pan the screen and attack it when you first land on that floor?

torn kindle
#

Has it been asked that items get auto dismantled?

#

Items from cheats are good but they should be getting dismantled

slender vigil
slender vigil
high kite
#

Things i would add to the loot pool:

  • New category: Monumental Chest
    Contains consumables of existing events, like infinite candy, rift sigil etc. Its the monuments after all; those SHOULD be available here, allthough rare
  • Bestial Potions
  • Vulcan's Brew
spring ferry
#

Ohh i want bestial pots

mighty kayak
#

Please open a #1397573178431111219 for any broken movement paths in the new layouts

clear pasture
#

How diverse is the end of floor material option? I keep getting the same few materials 😅

regal atlas
#

My two cents: I love the idea of having a "hard mode" with 20 floors instead of 11. Thanks for the hard work devs! 🙂

spring ferry
#

Yep, hard mode doesnt sound bad, just increase the price and amount of event monsters

lunar nimbus
#

I would definitely like to see more material variety in the material chest. I think I'm getting the same four every time, and most of the pulls are just two of them.

torn kindle
#

Hard mode for double proofs!

lunar nimbus
#

Odie I will say I really like it so far. Monuments have always been my favorite and I probably propped up Orna's Heretic Monument completion on my own back when y'all published that type of class data. This adds extra flair without making it so complicated that it loses the Monument's original simplicity: No stat scaling, just move between doors, grab a chest there, fight a floor mob here. A+

lunar nimbus
#

Now I'm back to no variety again. Do some monuments have a ridiculously limited material pool? Ithra seems to be the one I only pull Pure Waterstone and Undead Bone. Vulcan was the one I got a huge variety from.

high kite
#

Made one in #1397573178431111219 in regards of pathfinding issues.

Feel welcome to add yours if its not covered in one of my 3 clips yet!

clear pasture
#

I was doing other factions too and same handful, others are just getting different materials but still just a small handful of differing types

lunar nimbus
clever elk
#

I don't know if it's been mentioned but you can select a door again after you choose a chest and the game gets stuck

#

It's a small window but if the button to confirm and the door line up you can do it accidentally

lunar nimbus
clear pasture
#

All im doing currently is demeter, getting only Baldur, Sandstone, Adamantine, Broken Statue, and on a very rare occasion lightstone. And when i say nothing else i mean not even once😅

#

I only started paying attention when i got broken statue 3 times in a row

#

Literally 2 seconds after sending that message, and i got broken statue right before this 😅😂

#

Very consistent, if its intentional very cool, but a way to see what factions are dropping what mats would be helpful and probably positive overall

lone trout
#

what materials are you needing to ascend from that class?

feral ruin
#

My material also seem to be limited to just a few possible ones: pure waterstone, soul, hardened steel, eyestone, nightshade and pure light stone (this last one seems rarer). This is while running Vulcan monuments and selecting path of beo/summoner.

feral ruin
ebon harness
livid pasture
#

Instead of the one proof chest, it would be great if you added a "Guild EXP chest" - chest that awards you extra guild exp, let's say 5-10.

royal geyser
#

Maybe it's per-path and the lack of variety is actually intended, to allow for specific material farming

ebon harness
#

My feedback: Not really faster, because fewer floors but more mob groups (they put them in the spaces which used to be empty) - and at present, nearly every mob group is an event one!

This means fewer eof rewards, and really nerfs them as the best exp source in the game for levels 75-200.

But the biggie is: Two hour cooldown is too short! As I explained to purrly on reddit this morning: Except on the rare occasions when there's one at home or work, I pick up monuments on my commute. But at the end of my commute it's two hours before I get a break in which I can play the monument, so it will be gone. When I get home I am connecting with family, making dinner etc, so it's usually later before I return to Orna. Of five monuments I entered since the update, I completed one and got halfway through two, zilch on the last two. Short cooldown might seem a good thing to players who have uninterrupted time to play, but for those of us with typical busy lives, it denies us access to the content.

ebon harness
#

Navigation between spaces seems really illogical. Sometimes I wanted to go to a room directly left (West?) of where I was, but the left arrow takes me up. I have to go down and left to get to it.

nocturne solstice
feral ruin
feral ruin
#

So, here’s my feedback after running a bunch of monuments:

  • love the new layout, no movement feels wasted and getting to any spot is intuitive and seems to be optimized to save clicks
  • paths are a major change, being able to target specific event monsters is fantastic
  • materials chest feels rewarding, but it being restricted to only select materials feels a bit limiting (more testing needed here)
  • the Proof of monument chest is undertuned right now, 1 extra proof isn’t really moving the needle
  • the new floor count is great, makes monuments less of a slog and more of a quickly consumable content

All in all I really like them, great update

devout ore
feral ruin
devout ore
#

yeah, if i wanna move left i shouldnt have to press up left down

feral ruin
#

Yea, but there’s no reason to move left since you can just do the encounter from your starting position

#

“Fixing” it would mean one extra click for that floor

devout ore
#

Personal preference i guess, id rather control where i move and not have to check my map 10x to see where it actually moved me

#

I think the EoF chest system is too clunky personally.

  • option 1 - you select at the start what EoF chest you want, and it auto selects it when available otherwise it picks one for you, similar to how picking thief weights thief mobs to be more common but not 100% guaranteed.
  • option 2 - you select it after the last boss and its just 1 big chest for finishing the dungeon
  • option 3 - leave it as is, but change the chest icons to icons of what you are getting... (keeping the words) EG potion icon, skeleton key, a red chest (ornate item)
  • option 4- make it like towers/it used to be, and just let the game pick for you

While +1 proof is very meh...is it really any different than + 1 far sight potion, or 1+ skeleton key. Its there, its a thing, but no one is picking any of them unless those are the only 3 options. Orn, ornate item, and mats are always gonna be the top 3 choices for most players.

shy wedge
#

Personally love option 3 - with enough muscle memory choosing the prefered icon without reading the text after each floor should be fast enough. Proofs are indeed the worst. I'd say it's even worse than keys or potions

devout ore
#

It would be okay if it was + 1 proof per mob for the rest of the dungeon, but just +1 proof is sad face

devout ore
#

As far as materials go i ran 1 of each monument and tracked the materials. There is some overlap for sure, but i did see a good spread of materials. None of the rare ones though (could just be rare, could not be possible). PIcked path of beast on all 4 for consistency.

  • Demeter
    Materials -
    sand stone
    broken statue x 2
    baldur
    red draconite
    adamantite

Potion - ichor, farsight

  • thor
    hardened steel
    twilightstone
    hide
    night shade
    vampiric ore
    pure darkstone
    baldur

Potion - pancea

  • ithra
    pure waterstone x2
    undead bone x2
    twilightstone

  • Vulcan
    pure waterstone
    hardened steel
    soul x2
    nightshade
    greater soul
    pure lightstone
    eyestone

#

My second issue / observation is in regards to the interact button. It is very inconsistent on what you can reach/interact with. Sometimes you can fight a mob 1 room over, and sometimes you cant.

  • Sometimes you can reach a chest 1 room over,
  • sometimes the chest will block you (you cant reach that),
  • sometimes it just doesnt see it

In all 3 examples, the chest is 1 room over and visible on screen.

#

Circle means I could reach it from where I stood, x means I couldn't

clear pasture
clear pasture
feral ruin
#

Vulcan Warrior Path gave the same materials. Seems like the pool is faction dependent

rough niche
#

I'm probably alone in this but I don't like the 2 hour lockout. I usually queue up dungeons on my way home and clear them all with boosters on.

high kite
# clever elk

Do this on a tower and you get a blackscreen, its a common spaghetti of Orna

high kite
royal geyser
# royal geyser
poll_question_text

Which loadout should monuments use?

victor_answer_votes

28

total_votes

53

victor_answer_id

2

victor_answer_text

Tower loadout, because they use Torment

fathom raven
#

Is it intentional that all my material chests are either bone, pure water stone, or twilightstone?

fathom raven
#

Mage one

devout ore
#

What monument though. Blue (ithra?)

fathom raven
#

Yes, it's called mage now I believe

devout ore
#

...no

#

The color of the monument is the buff you get at the end

#

The path inside is separate

#

#1476626297814781952 message

fathom raven
#

Oh I guess it's not blue. But that one

devout ore
#

That's the path

hard summit
#

Monument of Vulcan, at the top

devout ore
#

Not the monument

#

So earlier I did all 4 with beast path, and those mats were all ithra....so maybe on Vulcan they are on the mage

#

Or maybe they are just random

fathom raven
#

Oh I wasn't paying attention to the buff but yeah it was ithra

clear pasture
#

Ive tried demeter on every path multiple times and the paths dont seem to change, unlike the faction type seems to

feral ruin
devout ore
#

Easy enough, then we just need to compile data over which monuments drop which materials so we can use them for targeted farming

bright mortar
#

Most weeks, there aren't any monuments nearby. If monuments are going to be a key component of upcoming events, would it make sense to add a personal monument to the monumental guildhall or to your castle after building the guildhall, the same way you get a personal dungeon?

feral ruin
#

Are the potions also monu faction dependent? Was getting only nostrum and farsight from Vulcan, booted up an ithra and got an ichor

odd valley
#

Just like the ring of restraint that reduce experience gain hahha

rough niche
delicate girder
devout ore
winter umbra
#

The concept of removing distance to transverse is obviously great and welcomed. The implementation of how it was accomplished could be improved though. While also addressing some of the other issues I've seen multiple comments about.

Currently I'm pretty sure these are the same exact floor layouts with where a square without a guardian / chest removed. The inconsistency of when the hand could reach an adjacent square has always been there but compounded by the fact most every spot is also a door now too.

Suggestion:

The layout gets simplified to the flowing

Key:

# - Grid square where guardians can spawn with the total number of guardians varying per floor.
S - Grid square you start at
O - Grid square that's either Open or has a Chest

# O #
# O #
# S #

  • The hand reaches any adjacent squares to the left or right when standing on S or O squares.
  • When standing on # square. Hand only reaches guardian / advance floor of the square your currently standing on.

Hand prioritization as follows:

  1. Chest
  2. Guardian to left
  3. Guardian to the right
  4. Advance Floor
delicate girder
#

Will also add that with less floors we need more event mobs per floor. Rn im hitting 1 maybe 2(if im lucky) event mobs per floor and there are two events going on at the same time.

lunar nimbus
bitter hedge
#

I think the proof and material chests need to be buffed, perhaps make them scale with Anguish so they aren't too op early on

low laurel
#

good morning, i would like to add that the chest selection between floors could have a chest automatically selected, so if we don't care about the rewards we can just spam the hand button and continue to the next floor

#

to more quickly spam the monuments

sullen mantle
#

But overall I think they're absolutely better than before

clear pasture
#

Yeah the general consensus seems to be the want for automatic chest selection. If we do go that route is it possible to save the previous selection?
More specifically if it could maintain selecting materials over any other selection (but i understand the difficulty that would bring mechanically). An alternative would be constantly selecting whatever spot we chose last time (left, middle, or right).

#

With that said ALWAYS putting the chest selection in the same order would help with the automation. Example would be materials always being most left, with the rest of the selection having some sort of “preferred” order.

woeful path
torn kindle
#

I thought in monuments you could only get gear from the path you chose but I got a warrior piece in the thief path

lunar nimbus
#

I'm fine with a chest selection at each floor. I like this the way it is. I shake up which reward I pick. However if there was some way to make sure that each reward type only ever appears in one of the three places, it would help.

turbid light
#

So it IS possible

royal geyser
#

What's possible?

#

Just... getting an ornate Arisen Nagamaki? 😆

shy wedge
#

Completely possible, I got few ornates from regular chests

odd owl
turbid light
turbid light
#

I always pick weapon

clear pasture
#

Yeah there are not only 3 haha

odd valley
#

I have to admit, I'm addicted to opening gatcha chest in monument. I know the chances is small. Hope I get an ornate.

clear pasture
#

@cosmic nimbus

#

Here haha

cosmic nimbus
#

Rip monumental guild

#

This is like when the sequel is worse than the predecessor

#

You essentially get less of everything

vital path
#

I feel like there are too many chest options and that some can be put together.

Weapon, armor and accessory can be one, "gear" chest. All but 1 time has been standard quality so not too useful, I only choose 1 of these if these are the only options.

Ornate item chest is great if you wanna test your luck for a quality drop.

Keys and monster remains dont need their own chest, could be grouped together or added to the potion chest for an item chest.

There is also the rare item chest if im not mistaken, (didnt see one in the most recent runs i did leading up to this message)

Orns and proofs can be group together as a "currency" chest.

Materials chest is fine as is.

I think all chests have been mentioned, so that gives 6 different chest types, 4 common chests (gear, currency, material and item) with 2 rare chests (rare item and ornate item) having a small chance for either but not both to appear.

With 4 common chests there is still some general rng with which 3 you would get, albeit small. The rare chest could be in the middle when it appears, maybe outlined in gold to show there is a rare chest.

clear pasture
#

@royal geyser idk if you have seen others mention a similar concept, but do you think these material chests are on a weekly rotation? After reset the same “set” of mats i was getting per faction type is now different.

#

@lone trout Dont wanna keep bothering you guys but if its mappable 😏 ^

woven heron
#

Got now update. It feels somehow underwhelming regarding rewards compared to before. Only exception was on chest

Would it be possible to colour the floors like in the old version? So someone can see what current pattern the momument has? This looks so monoton.

sturdy tundra
#

Ok I finally got to play with it a little bit:

Pros:

  • short and fast, opposes nicely to towers
  • paths are nice to select farm even tho I still saw t10 achlys in the beast path and t10 rhada in the mage path
  • proof chest is really nice

Cons:

  • Material chest feels a bit low for a t11, maybe make it scale with tier?
  • armor/weapon chest never dropped quality gear, only standard, is it intended? I'm just really unlucky mimic
  • monument gear loadout

Suggestions:

  • final reward should be a choice as well: shrine, proofs or something event related (consumable, gear ...). You not always need or want the shrine
  • potion chest seems to drop always 1 pot, should be up to 3 imo
shy wedge
sturdy tundra
feral ruin
shy wedge
#

Looks like ornate item chests are back today, but only for faction aligned monuments and I'm pretty sure drops are limited to non-event ones

royal geyser
#

I would tend to doubt any significant changes happened overnight on a Sunday

shy wedge
#

None so far in other faction monuments

devout ore
warped kraken
#

hi i don't no if it was made on purpose or not. i did like 10 diffErents monuments today with 1 hour cooldown this is really nice !
And i was able to redo some of them, what i notice is :

  • reward are not random, they are determine when the monument "spawn"
  • on the bestial path i was able to receive non bestail class items from rewards
shy wedge
#

Doesn't really worth it if it's indeed non-event only

devout ore
#

I haven't seen any ornates before. I did get my first raid drop though

warped kraken
shy wedge
#

Regular chests drop event items and even super-raid items I believe
At least they dropped Lyncus before, I haven't seen it in few days though

devout ore
#

I almost never take weapon or armor chests guess I'll start giving them a go

warped kraken
#

i'm going to do my vulcain monument again in 1h and i will again take screenshot of my new ornate from floor 7 & 10

#

its was 100% ornate chest on my side

royal geyser
#

You know we really should've already realized this :p

feral ruin
royal geyser
#

Floor rewards are set

#

Yes, Vulcan has an ornate item on 7 for me as well

warped kraken
#

okay thanks for the head up

royal geyser
#

Guess it's time to start posting weekly monument maps in Orna Legends like Numnier does his tower shards

#

You laughed and thumbs upped even though you're not in Orna Legends

warped kraken
#

its a very good things to do

feral ruin
royal geyser
#

Yep

devout ore
#

I wonder if it's seeded per hour or per week

royal geyser
#

Also need to double check if it's per path or not

#

I chose Path of Beasts because it's what Mogadadou chose

devout ore
#

I was beast as well

feral ruin
#

Beast as well

royal geyser
#

I have another Vulcan with a farsight I think, I'll check

shy wedge
#

Vulcan is my factioned one, that's why I thought it's only for aligned monuments
Anyone saw ornates in other monuments?

warped kraken
#

i didn't brival

feral ruin
#

Don’t think it’s hourly, I got 2 ornates last hour as well, and also got the 2 ornates (didn’t note the floors though)

royal geyser
#

Yeah I would think weekly, not hourly

shy wedge
#

Yep, also pretty sure it's not hourly at least

warped kraken
#

i already did my vulcain 3 time its in my city

royal geyser
#

Ok, Path of the Thief is the same

#

So it's not path dependant

devout ore
#

Not in demeter/ beast

warped kraken
#

so in chest the Ornate isn't Path oriented ?

royal geyser
#

Yes, inside the chest is entirely random, maybe slightly favoring your path

#

That's been the case the whole time

shy wedge
#

While I'm farming guild lvls can also screenshot every chest options for every faction if you need some info

bitter hedge
feral ruin
#

Thor monument materials

  • ortanite
  • nightsone
  • pure waterstone
  • eyestone
  • titanium
  • scalestone
royal geyser
#

Oh yeah, we should actually check those materials as well

#

Thor floor 2 I got Ortanite

#

Floor 3 I got nightstone

#

Ok yeah I think that confirms it

shy wedge
#

Ohh, so even materials are not random

feral ruin
#

Demeter materials:

  • balorite
  • silphium
  • adamantine (x2)
  • perfect runestone
  • hardened steel
  • platinum
  • bone
#

Proofs of monument seem to range from 1-3

royal geyser
#

I'm really excited for this tbh

#

Monuments just got a lot more interesting

shy wedge
#

Materials don't depend on path?

shy wedge
feral ruin
#

Everything I’ve run as been on beast path

shy wedge
#

Thx, will test on another then

royal geyser
#

I went back to running Thief

#

And got the same materials

#

Tracking monument "maps" here: #1179515454524502016 message

shy wedge
#

Thor mage
2 - Key,Ppotion, Mat - Ortanite 9
3 - Key, Remains, Mat - Nightstone 22
4 - Orns, Potion - Ichor, Remains
5 - Skeleton, Potion, Proof - 3
6 Mat - Pure Waterstone 10, Key, Remains
7 Proof, Key, Mat - Eyestone 20
8 Mat - Titanium 24, Orns, Key
9 Potion, Mat - Ortanite 25, Remains
10 Key, Weapon - Uchigatana, Proof
11 Proof, Potion, Mat - Scalestone 9
12 Armor - Lyonesse Cowl, Potion, Key

royal geyser
#

Yeah, same materials as Bordo and I recorded

shy wedge
#

Yep, so only depends on faction ig

#

Or maybe day...

royal geyser
#

On my "map" I'm not including every reward because that would make it unreadable. I'm only including items and materials

bitter hedge
#

Do you guys think Monuments drop enough Proofs right now? I think they should be the highest source of Proof of Monument and it doesn't seem to be the case right now, correct me if I'm wrong

royal geyser
#

Yes, they drop plenty

#

They are absolutely the highest source of proofs of monument

bitter hedge
#

How many do you drop on average? I seem to get more from dungeons even taking the proof chests

shy wedge
#

Yep, just wanted to make sure all chests are the same and check if amount of mats is random

royal geyser
#

They drop equal to the number of event enemies, or double that much if it's a faction monument

shy wedge
#

Yep, faction are VERY good to earn both proofs and exp imo

royal geyser
#

It's impossible to get a 'normal' average because it changes per event loadout.

Keep in mind most events don't have stupid OP spammable dungeons

bitter hedge
#

I thought that was the case for Guild xp only

royal geyser
#

It's always been the case for proofs, guild xp was just doubled last week

bitter hedge
#

Unlucky I don't have any faction Monument even at max VD this week then
But I still feel like I get a lot of mob groups without a single event mob

royal geyser
#

Yeah? Not every pack is going to have event mobs

#

The ones that do have a green aura on the minimap

bitter hedge
#

I meant it feels like there are too many

royal geyser
#

If that's how you feel now I wonder how you'll feel in 5 hours 😆

#

Monuments are by far the best way to get proofs of monument no matter what, but it varies with the quantity of event monsters from any given event.

bright pollen
#

I saw that someone here said the orn chests can give more than 100k orns but my max so far with 10 chests has been 60k

bitter hedge
#

I don't know, I feel like I get more running dungeons while also getting way more Melancholy compared to how many Torment I get but maybe they will comparatively be better during other events, as you said

royal geyser
#

Proofs of Monument are very good though for buying diluted mnemonics and summoning scrolls. They're useless for buying materials, so don't base your proof economy estimates on that

#

Yes, if you're running Beastfelled dungeons, the most OP dungeon for melancholy and event monsters ever introduced, anything is going to feel underwhelming

#

Yay powercreep

bitter hedge
#

I guess that's the problem xd

#

It's hard for me to put things in perspective since I've only played for 3 months and haven't seen most of the events yet
But between Cursed Queens dungeons and these, dungeons always seem way more op

shy wedge
#

Ithra:
5: Materal (Draconite) 14
6: Armor
7: Weapon, Accessory
8: Weapon, Material (Eyestone) 15
9: Material (Dragonite)
10: Weapon
11: Material (Bone) 14
12: Accessory, Weapon

royal geyser
#

Lol, thank you. I just got all that from Costagamer, typed it out, and then looked back in this thread 😆

#

He didn't have what the material was for floor 9 though

wraith forge
#

Really i forgot? Gonna check

bright pollen
#

Are the floor rewards fixed for each monument type?

royal geyser
#

That would be why I just wrote out maps for each of them yeah

wraith forge
#

I forgot to send lol

#

It's this

#

It's the same 🙂

shy wedge
bright pollen
#

Interesting, does it change daily or weekly?

royal geyser
#

Most things in the game change weekly

#

So that's what we have to go on

wraith forge
#

Exactly the same

shy wedge
#

Ohhh

#

So we need to check those too

royal geyser
#

Guess I may as well record that too

wraith forge
#

I took screenshots already thinking of that

shy wedge
#

But that's nice, we can have total amount for each

#

I have amounts for thor here #1476626297814781952 message

royal geyser
#

I'm going to remove accessory from my maps because the accessories do seem to be tier locked and at least right now there are no relevant T10 accessories

bright pollen
#

Do we know which monument type has ornate item chest this week then? mimic

bright pollen
#

Nice, I have one at my ot this week

#

Are the equipment chests worth it in your guys' experience? I only picked a few and they weren't that good

wraith forge
#

I have 1 of each where i work this week lol

royal geyser
#

They're entirely random among all available equipment of your tier in the game

#

If you like gambling... ¯_(ツ)_/¯

#

(I like gambling in-game)

wraith forge
#

I always gamble in astraltree!

bright pollen
#

It's just a bunch of standard non event gear from what I've seen

royal geyser
#

I've gotten darkrift stuff today

#

You're just not very good at gambling

bright pollen
#

I haven't touched astral tree the entirety of last month, but I did get zagreus Legwraps from the ornate Vulcan node today

royal geyser
#

That does seem to imply that super raid items are still on the table

bright pollen
wraith forge
#

Is there a best path defined already?

royal geyser
#

He's not a super raid but his gear is similarly 'restricted' from the monument guild

royal geyser
shy wedge
wraith forge
#

Wait, shrines are back?

bright pollen
royal geyser
#

Shrines were added back last week

wraith forge
#

Cool

royal geyser
bright pollen
royal geyser
#

I did get an Achlys Razor from an ornate chest, but no super raid stuff from that yet

shy wedge
#

Vulcan:
2: Material (Vampiric Ore 25)
4: Armor
6: Armor
7: Ornate, Material (Soul 17)
10: Ornate
11: Weapon, Armor
12: Weapon

royal geyser
#

My Vulcans are almost off cooldown though >:)

#

Time for more gambling

shy wedge
bright pollen
#

Suggest making monuments accessible through wvs for ornate nodes now mimic

shy wedge
#

All this research just to see seeds force-change after event starts in 5 hours

bitter hedge
#

The final mats reward for Ithra being Bones (got as low as 8) seems a bit anticlimatic to me

bitter hedge
wraith forge
#

This is hella fun to do now

#

Because of rewards

clear pasture
royal geyser
#

That message is from an hour ago and a lot has been done since lol

#

Including me checking after saying that

clear pasture
#

I opened my thread to it.. haha.

clear pasture
#

Well this is very healthy for the guild and something I have suggested in a similar format with weekly rotations. Gives the guild enough “use” for people to want to play them, and keeps the identity just as healthy by not being just another proof shop for AL materials.

wraith forge
#

For sure

royal geyser
#

Ok, I've seen Zagreus/Darkrift stuff but I haven't seen any Lyncus items today

#

So it's possible Odie did adjust true super raid items to be out of chests last week

teal ledge
#

saw all this and raid stuff. but I never saw an ornate item chest

shy wedge
teal ledge
#

gonna check if there's one near my OT if I use the castle's increase VD to pump it up to 1,299

woeful path
#

okay so with the current way that monuments now work there is more of a reason for them to be buildable for a player in the ot theres potential to make the cd of the ot monument longer to combat people just running them 24/7

royal geyser
#

I think there's still no good argument for allowing them to be built in your origin town.

Monuments are fully optional GPS content that now have great rewards for going out of your way to collect and run them.

woeful path
#

they are now fully mapped things and if you get unlucky (like for me theres not a single vulcan, or ithra withing a mile or more of my house) then you cant run those ones the entire week when you dont have a way to get around for more than that distance

#

also towers are optional content you dont have to do towers

royal geyser
#

Yes

woeful path
#

yet we can build them

royal geyser
#

Towers provide new classes and best in slot items unique to towers

woeful path
#

but thats optional content

royal geyser
#

Under that logic opening Orna at all is optional content

woeful path
#

that is not required to play the game and the monument spec is wanted

#

and thats the thing orna is a game of play your way

#

you dont need to play all content to progress

#

yet we have the ability to build specific things that give us access to different types of content

#

for example the keep gives us a dungeon to run

hard summit
#

I don't either of you are going to convince the other of your argument.

clear pasture
#

I think the mapping gives us MORE reason for it to stay gps

woeful path
shy wedge
#

While I'm very against building monuments, the issue is pretty big - amount of monuments spawned is very different depending on both pure random and the place you live. While this was always like this, it's especially an issue with monument-focused events
Like... I have access to 6 monuments this week from my OT while someone here has 0 #1476626297814781952 message

royal geyser
woeful path
#

and again ive even stated makeing the cd on ot monuments

#

super long like a whole day

hard summit
#

A longer cooldown really doesn't do anything but make them less repeatable for sub-t10s

woeful path
#

to balance out that

#

uh it does when this cd isnt counterable via concords

#

towers dont listen to concords so the coding is already there

#

use that coding to follow specifically ot monuments

#

and then bam you have balanced ot monuments

rough niche
clear pasture
#

Its a much more respectable number

woeful path
#

This is a little silly not sure it's intended but clicking the left arrow takes you up instead of directly left

clear pasture
#

Theres a few wonky paths

woeful path
#

Okay

bitter hedge
#

I don't think Monuments should be necessarily buildable but I think there should definitely be at least a Faction one in the Monumental Guild, even just for the sake of consistency (since we have a Dungeon in our Castle and we can build 5 Towers)
The GPS argument doesn't make much sense because 1) Monuments aren't one of the two main GPS contents in the game and 2) a lot of people get an insane amount of Monuments in their VD range while others don't get any, which doesn't seem very fair to me and would result into the "unlucky" players only being forced to play the GPS game

rough niche
royal geyser
bitter hedge
#

Conqueror and Traveler Guild

royal geyser
#

I wasn't aware there were only two lmao

bitter hedge
#

I said "main", I didn't say there are only two contents with a GPS aspect to them

woeful path
royal geyser
#

The Traveler's Guild isn't GPS, it's step-based

#

Oracle is GPS (just very cheesable)

woeful path
#

seeing as you unlock it super early

hard summit
#

Area Exploration and Riftbreaks too

woeful path
#

i wouldnt say anything is main gps or not

royal geyser
#

I can't really pretend area exploration is content at the moment, unfortunately

#

I wish it had rewards brought back =/

bitter hedge
#

I definitely wouldn't say Oracle is mainly GPS since 99% of the hunts are done on couchable nodes and even the ones with non-couchable steps get brute forced through Mnemosyne's Trinkets

hard summit
#

You have to explore for it, you can fight stuff, you get stuff for killing. Its content, just not riveting content

#

like how T10s view world farming (in Orna)

woeful path
#

i would say that everything should be accessible without having to take public transportation or walking more than 4 miles in any given day. tons of people play while driving which shouldnt be acceptable whatsoever

bitter hedge
#

Yes, I was referring to the area exploration aspect of the Traveler Guild which is GPS-only just like you can only find Settlements moving in the real world

clear pasture
bitter hedge
#

I still feel like this shouldn't happen, especially because it seems to happen quite often

woeful path
#

what the having 5 tiles to walk on with only 1 not having an enemy?

#

i feel like thats similar to how towers always have atleast 1 floor that doesnt have a guardian

bitter hedge
#

I mainly meant having floors without a single event mob

hard summit
#

Did you pick a path that has event monsters with the corresponding class gear type?

#

I'd wager that has some real influence at this point in time.

woeful path
#

pretty sure one of them should have atleast 1 event mob just not main pack

bitter hedge
#

I'm doing the Valhallan/Elysian path

woeful path
#

yah id check to see the extra mobs each has

#

im sure one of them has atleast 1-2 event mobs

royal geyser
#

They aren't green, so they don't

bitter hedge
#

No green aura = no event mobs

woeful path
#

could be bug tho

bitter hedge
#

I don't know if it's a bug but it happens too often
Floors with 1 green aura only are very common too

shy wedge
#

Ngl this does not happen to me often

bitter hedge
#

Maybe I'm unlucky (or you're lucky)

shy wedge
bitter hedge
#

Beo/Gs

shy wedge
#

Wow, that's the best one from what I saw too

sturdy tundra
#

Honestly I also get a lot of Charon's in there, achlys and rhada too somehow

#

Ornate item chest definitely gives event gear

#

But from normal armor/weapon chest I have yet to see anything non standard quality

warped kraken
#

from normal chest the best i had was legendary

shy wedge
#

Had multiple ornates from them

royal geyser
#

Yes, you won't see event enemies every floor, but density was noticibly increased

#

Density in monuments varies, and floors are random. You'll have some floors with no event enemies and others basically full

bitter hedge
#

Not many since they were quite bad but yeah I did
I still don't think it should be a thing

clear pasture
#

Now THIS is a boss 🐸🤌

wanton merlin
#

it uses raid gear but drops seems to use luck rather than regular raid drop chance

#

eh should probably head over to the event thread

dire tree
#

I hate that when I move left here, I move up.

mighty kayak
#

let's keep movement issues in the opened bug report

dire tree
#

I didn’t know it was a bug.

mighty kayak
warped kraken
#

no xp on the boss ? it's intented or not ?

royal geyser
#

Keep Thronemakers stuff in #1478039601544171704 please

warped kraken
#

o mb

wraith forge
#

The ornate chest is still a thing in vulcan monument after the today's patch?

royal geyser
#

But the fact that everything else stayed the same implies Odie is OK with monuments being 'mappable'

wraith forge
#

Nice

#

That's good for monuments content in general

robust field
#

if i dont see a monument soon imma quit

dire tree
#

Does ornate chest have the same pool of items as the astraltree? No way it does, right?

clear pasture
#

Having access to favorites while inside monuments, similar to the world screen would be cool and handy for the final raid for example.
I also found myself trying to do it when grabbing a monument with sight class to swap quickly. Id assume thats easy to implement if others would find it handy

#

Not like clicking on classes is a big deal, but specific monument qol

devout ore
#

can we get long press on the character icon to activate 'favorite classes' inside monuments

clear pasture
#

Exactly what this is above your message

royal geyser
#

I got an ornate Zagreus bident grinding Vulcan before the event ended

dire tree
royal geyser
#

It's guaranteed to be your tier

odd valley
#

Wait ornate chest only from Vulcan red monument? I don't seem to get it from other monument.

royal geyser
#

We discovered that earlier today. So this week every Vulcan has an Ornate Item chest on floor 7

#

The materials they give also stay the same so you can target farm specific materials too

odd valley
#

Ahhh so all the chest are the same weekly. So is someone doing a chart for this?

royal geyser
#

Yeah I posted one on Orna Legends

#

#1179515454524502016 message

dire tree
odd valley
royal geyser
#

Knowing how much Odie loves his yearly repeating seeds, probably 😆

high kite
hard summit
#

2 options can happen i guess

feral ruin
#

Not only are the materials consistent, the amount given also seems to always be the same. Vulcan has given me 25 vampiric ore on floor 1 four times in a row

cosmic nimbus
#

Grinding monuments has never felt so slow for that reason

wicked yacht
feral ruin
royal geyser
#

There are still numerous layouts where pressing directional keys doesn't take you that direction though

wicked yacht
# exotic furnace To challenge the thinking on Monument height a little - how do we think that tra...

As someone who joined less than a year ago, I would prefer more floors. The system that was in place before, where the number of floors increased with your tier was nice.

I'd also like to add that at least for me, 2 hours before the monument closes is too short. I live rurally and am not your player who is playing on the go, because I'm driving lol. So I join monuments while I can, and then play them when I get home. This 2 hour cooldown time really impedes this for me as a player now. I can't join 2-4 monuments when I'm out and about, and then expect to be able to finish them when I get home

feral ruin
winter umbra
#

The discrepancy of event guardian appearance rate between paths is really odd to me. I've only run Beast and Thief paths but the difference is glaring. Most of my experience has come prior to the event monuments but from the few I've ran it seems to still be a large difference.

high kite
spring ferry
#

Potion chest is the best one

#

Wish it was more common

devout ore
#

I'll take random ornates all day over the same 3 potions I have 10000s of

spring ferry
#

Its always the same 3??

#

No bestial pots?

devout ore
#

it depends on the week

#

last week it was far sight, ichor, and something else

spring ferry
#

Umm, so depending on the week you can farm something you want

#

Kind of

devout ore
#

ya

#

same with materials

woeful path
#

Yah I'm waiting for realm ore haha

cosmic nimbus
cosmic nimbus
winter umbra
#

Here's data supporting the discrepancy prior to event change-over.

Path of the Beast
8 monuments: 285 / 400 (71%)

Path of the Thief
6 monuments: 108 / 286 (38%)

This is comparing guardian packs with 1 or more event mobs present, not the total number of event mobs.

devout ore
#

i personally dont feel the changed layouts did anything better, i know the movement is wonky and will get fixed, but i still have to open my map to figure out if there is anyone on the floor worth killing

winter umbra
#

I'm probably weird but I enjoyed old monuments. Opening map as floor loaded and then quickly mapping the most efficient path and clearing.

#

Taking advantage of the inconsistent hand reach when applicable, etc.

clear pasture
torn kindle
ebon harness
ebon harness
gleaming brook
#

can we get a QOL update for floor chest so we don't have to choose every floor

#

variety is cool but i don't like how they intrupt

woeful path
delicate girder
royal geyser
#

Event monuments have the same number of mobs as non-event monuments

#

You're just paying to have the raid

delicate girder
#

Regular monuments dont have nearly as many event mobs though. And even with the event monument 2-3 mobs per floor aren't even event enemies.

royal geyser
#

Yes, they do have the same

delicate girder
#

Maybe for you they do lmao. Im top 20 monumental guild. Ive ran plenty of the new monuments and non event monuments are lacking event mobs

shy wedge
#

From my experience it's also the same, the only difference is in paths

royal geyser
#

Being top 20 monuments doesn't automatically make you correct Kekw

delicate girder
#

Neither does your personal experience lmao

royal geyser
#

If you don't believe me, run a non-event monument and choose the same path as an event monument

#

I was doing testing yesterday, and I've almost exclusively ran non-event since because the monster quantities are the same

delicate girder
#

I havent run any today, but yesterday at event drop my event mobs were lacking

feral ruin
#

They’re lacking both in event and non event monus 😅

royal geyser
#

I'm very glad they are the same, because doing raids with torment anguish choices in my dungeon gear kind of sucks

royal geyser
bitter hedge
mighty kayak
#

Let’s try to keep the wonky movement chatter to the bug report

woeful path
#

Can he not post about the haha funny?

devout ore
royal geyser
#

Luckily I already saw a screenshot showing one in a non-event monument

#

Or I would be paranoid about that

bitter hedge
#

I did find a cutie in a non-event earlier

royal geyser
#

The blending of this thread and #1478039601544171704 is such a mess lol

#

I should compile the remaining monument-specific feedback though

#
  • Many players like the lower floor count, but others have expressed feelings that they wish monuments were even longer
    • This is largely driven by the randomness of monument spawns and how accessible or not they may be week to week
    • Suggestions have included a longer 'hard mode' option.
  • Overall the new class choice to find specific enemies is great, however some players would also like the option for a path to forego any class bias from enemies
  • Some movement issues still persist, being handled in this bug reports thread: https://discord.com/channels/448527960056791051/1477109217528643761
  • In a small poll, players would generally prefer monuments to use the Towers loadout rather than Dungeon: #1476626297814781952 message
  • Chest choices are often hard to discern at a glance
    • One suggestion was to replace/overlay icons representing what each chest choice was
  • There have been suggestions to have one origin town monument available, for players who are unlucky with spawns and unable/unwilling to search for them regularly.
  • Timers now only being 2 hours maximum makes monuments harder to "queue" for later, which many people had been doing as part of their routines.
#

Anything else?

bitter hedge
bronze plover
#

Is it finally time for the big Monument Guild building to also just be a monument?

None around me this week, and they don’t show up through Wayvessels so can’t go visit friends for them either.

royal geyser
#

I really, really, really want monuments to remain as only GPS content but I guess I'd be negligent as an ORN if I didn't include that in the feedback =/

mighty kayak
exotic furnace
royal geyser
#

I just post it here first/keep them synchronized for easy reading from players and checking if I missed anything

#

It'll go there too, don't worry lol

exotic furnace
#

I'm pro GPS > home stuffs

Maybe a world where GPS Monuments have increased rewards over a home one if it ever happens

woeful path
#

I mean 4 buildable monuments with a CD of 24 hrs on them still incentivises gps game play

royal geyser
#

I feel like if you want 4 monuments you can run without GPS there's another game available

#

That's my personal feeling about an OT monument

#

Unrelated to that, I think super raid drops were removed from chests?

#

I've run a lot of monuments the past two days and haven't seen one, so that feedback can probably be closed out, but I wanted to verify

civic jolt
# royal geyser ----- Anything else?

imo, the weekly rotated seed for end-of-floor chests are not necessary.

  1. It's kind of unfair because of RNG - someone can get, for example, 3 monument of Vulcan near OT, and easily get dozens of ornate items (like how it is on current week)
  2. If seed will be generated at the start of each monument - it will be much more interesting and fun to run each individual monument.
exotic furnace
royal geyser
woeful path
royal geyser
#

My usual way of dungeon/monument GPS is going around to dungeon hotspots and pulling over into parking lots and such

#

With monuments favoring parks/POIs now it makes it a it easier

split saddle
#

For some reason I can't use Brilliant Lights?

royal geyser
#

I'm guessing you also can't flee?

split saddle
#

i'm also struggling a lot trying to move in the monumentos

#

🙁

royal geyser
#

There's a bug if you try to double-finish a single floor (that's the best way I can explain it)

#

If you tap on anything from the previous floor while the screen is fading to black it screws with things and you need to restart the game to fix it

split saddle
#

got it, let me restart, i guess i need to slow down haha

#

it worked, thanks Knight!

devout ore
tropic edge
#

I dont like that sometimes the "islands" seem blocked and in order to get to an island right next to you you gotta go up and around it to reach it.

devout ore
#

The pathing issues are known and documented. See pinned posts with bug report

bitter hedge
#

The unspeakable pain every time this happens

sturdy tundra
#

WAIT A SEC simce when is amarok in monuments

#

oslo as well

gleaming brook
#

according to my research even titans appear in monuments

#

probably a bug

royal geyser
sturdy tundra
sturdy tundra
#

for anyone interested in codexing i saw amarok with pegasus and oslo with fjalar

#

but they are not green aura

royal geyser
#

(with screenshot proof)

mighty kayak
#

it's known

sturdy tundra
#

just imagining clicking on a ljosalfar and then a themis shows up

royal geyser
#

They're bosses so they'd need to be encounter leaders

wicked yacht
sturdy tundra
bitter hedge
#

Two in four rooms? Make it stop please

gleaming brook
shy wedge
#

LMAO

gleaming brook
#

it's probably been patched

#

i didn't find many of these

#

in last 2 monument

bitter hedge
#

Did something just get changed? I just had 3 empty floors in the same Monument

#

And most of the other floors had 1 green aura only

#

The first floor seems to always be empty now

gleaming brook
#

but yeah spawn rate just got worse

bitter hedge
#

I'm getting crippling depression

hollow ice
bitter hedge
#

They just got worse

royal geyser
#

Also, Odie seems to be actively tweaking monument code and probably just hastily changed some things to stop tower titans spawning

bitter hedge
#

No it's not, there are way less event mobs now compared to 1 or 2 hours ago

sturdy tundra
# gleaming brook

"wrong side of the monument hood you half-carl" or something like that

devout ore
#

Gonna agree with rox on this one knight.....last hour was almost double of this hour for event spawns....so I'd venture a guess that what ever code oddie is tweaking to increase the mobs caused the above bug, so he had to roll it back.

gleaming brook
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we should wait

royal geyser
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I didn't realize he was saying something changed because he's been complaining about spawns regularly anyway lol.

But yeah, Odie is hard at work testing things on production at the moment

#

We just need to wait for him to finish

devout ore
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Hard to know when we don't get patch notes 🙁

sturdy tundra
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odie probably tweaked something for osiris over spawn and that made amarok etc spawn in and brought down every other rate

ebon harness
sturdy tundra
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it's pretty normal when tweaking stuff

ebon harness
dire tree
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I’m one of those peeps. Means I can’t line up morning monuments to do at lunch like I could with dungeons

royal geyser
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Sorry, not sure how I missed that on my last round of feedback

#

I'll add it now

feral ruin
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As long as double concords still keep them at 1h cooldown, I’m not against raising the base cd

gleaming brook
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yup

royal geyser
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Base CD was 6 hours previously, became 1 hour with double concords

#

It was lowered for the sake of lower tier players so that they'd be able to log in and play more (I assume)

gleaming brook
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i don't think that increasing cd of event monument is needed

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but that's just me

rough niche
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Since Dungeon events being a mandated 50% CD reduction usually sucks for the same reasons.

woeful path
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basically making it so that if its in queue you can run it for up to a total of 24 hrs

devout ore
#

Ring of restraint 2.0

woeful path
dire tree
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Why does the cooldown have to match the expiration time? Is there a problem in players being able to hold off on a dungeon, then clearing it twice in a row?

dire tree
woeful path
#

arisen would effect towers

dire tree
#

Arisen Fey Concord

woeful path
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would allow you to have 30 min cd on all content

dire tree
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Arisen Cursed Fey Concord

woeful path
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no cd ever

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also hoa only cuz ez mode over there

woeful path
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and 24 hrs could be something like the server cache cant handle every players dungeon queue for more than x time

sturdy tundra
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me likes ornate chest in monuments

opaque basin
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Also, the controls in Monuments feel really bad.
Sometimes I press left and my character moves up instead.

dire tree
#

Yeah, movement issues have been documented and they know

severe plank
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Monuments are now very intresting to do

small elm
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So, Amarok and Oslo are no longer in the monuments?

severe plank
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They never was?

woeful path
severe plank
#

You know they are conqueror guild pets?

woeful path
small elm
woeful path
#

He doesn't have to believe me. Or you. But id recommend believing konq or drel who has pictures...

severe plank
#

Ah i thought you talked about the pets

woeful path
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Nope.

#

The main issue with why you didn't know is because everything new monument is mixed between here and thrownmakers 26

small elm
severe plank
#

And i did run monuments alot day 1

woeful path
severe plank
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Like 1hr after the event started?

woeful path
#

This was like 12 hrs ago

#

They were in there same thing with titans

#

Odie was playing with coding trying to fix the spawn rates of things and some how added them

small elm
woeful path
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Likely something within 15 minutes of Odie being in the know it was fixed

severe plank
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Well i dont need more mobs to dilute the event poola

woeful path
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That's true

small elm
woeful path
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Just saying the reason you didn't know is because thronemakers 26 and this feedback are mixed together and makes it difficult to see all of the stuff

#

It's why you see people complain about the wonky movement in there and here

#

Because some people didn't get the event until Saturday/Sunday or for iOS Monday

severe plank
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Makes sense

woeful path
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I only peek in both because event spawns for new monuments are also new event spawns as well as new mechanics to monuments. Personally I think they shoulda held off on releasing monument rework until the event started. Changes the expectation of what spawns should feel like and could make the feedbacks 1 channel

#

That seems to be the main issue everyone has currently is that event spawns are low (they were this low prior to rework for single event enemies) and the ones who started the new monuments with rift fall and beastfelled got use to it fast. Similar to how we got use to the bugged heart menders buffs

gleaming brook
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and sometime not even once

#

many ppl aren't complaining about osiris(or other shade) spawn reduction but those 3 rare enemies rarity

quasi crypt
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I don't see anything about the pathing issues being resolved yet so I apologize if I missed something but it doesn't seem like an actual bug.

The lower/darker platforms--which do not hold gates or chests-- Platforms without event encounters, chests, or gates are simply not prioritized as a destination when moving.

Due to the smaller layout, it feels like a bug because there's only ever one of these platforms to the right sometimes with a gate guardian platform on the far side, so it will allow you to move directly onto it as opposed to what's happening in this screen recording.

#

And immediately after posting that, it's not happening anymore so idk 🤷🏾‍♂️ lol

devout ore
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its still a bug, just ran 5 monuments at my OT and can confirm it happens every time

devout ore
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thats not the map with the issue

quasi crypt
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Okay, so I didn't see anything here about it being any 1 particular map.

In that case, my first message is still more or less accurate; that lower platform on the left holds no gate, treasure chest, or event encounter (but the one to the right has 2 of 3, so maybe the color only indicates gate or no gate).

The only way to see if that's intentional will be to wait until monuments change next week, assuming Odie doesn't confirm it's a bug and fixes it before that.

woeful path
woeful path
quasi crypt
woeful path
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Btw I've also had event enemies on left and it still paths me up around and then down its specifically a bug and Odie has expressed to keep this in the bug thread for it

quasi crypt
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Didn't see that since apparently I can't read so, per my first message...

devout ore
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But your first message is wrong

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It has nothing to do with what's in the platform

#

You can clear everything out and the pathing is still wonky. And there is always a mob there on the left. I just manually click it at the start

quasi crypt