#Monument Rework Feedback
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yoshi is quick with it today
When i get the update in a week ill comment here
Yeah probably a good call to keep "when update" comments out of this thread
When going to the next floor, you can skip picking up a chest - Not sure if this is intentional or not
any other android players that reliably make a monument crash by slamming the little hand icon when moving between floors?
I think that problem predates this update
yeah you can move on the floor you're in while the new one loads too
Yes and muscle memory makes me skip them. Ig it'd be better if it opened a random one at least
What all does the rework contain so I know. I don't typically interact with monuments
yup. and still exists 😛
fewer floors for starters
the rewards for these dont seem too impactful, so i dont feel bad lol
Less than 20 floors? If so I don't have update yet and can't comment then
yeah, a whole PoM! hoo.....ray?
material chest has given me 3 materials, for example
13
There's "ornate item chest", so...
It's random amount, so not bad too
the smaller floors are nice too. makes the whole thing nice and quick
oh I do have another in range this week
and the monument doesnt stay on your dungeon queue after completion ❤️
did you get the end of monument buff?
i wonder if they dropped that or if it's a bug
i did not get the thor buff after a yellow monument
unlikely, are the buffs still in your archpath?
yes the shrine is
bug report time
Completeled 2 - no buff
for anybody curious, new floor layout example
Also I'm stuck on floors like this. Clicking "hand" tries to open a chest for some reason and I can't do it (can click manually, but it's painful)
THAT AINT BAD
Yeah, the only thing I don't like is floor change - 20 is good, if anything I'd prefer amount increase, not decrease
Endless when
concurred
And "paths" don't seem to affect anything rn, but ig that's event content
yeah i got a sword from mage path
and a lot of the fallen gods packs
thor/ithra etc
I mean, there are events going on right now
confirm, no shrine
My feed back ...
I don't like the floor rewards. As I miss 99% of them from clicking quick interaction hand. Can the default be to just pick 1 of the 3 instead of cancelling floor rewards
Also as far as targeting gear, the paths are nice on paper, but we need a 5th option that doesn't filter anything. Now I have 20x more Charon pieces than rhada or achyls
I'm surprised monuments are still using dungeon gear layout instead of tower layout. Also there's no button to swap layouts on the initial monument entrance screen, you have to do it on a mob?
Imo rather than floor rewards every floor I would prefer one every x floors that gives a bigger prize. Honestly would be fine with just one at the end
Path for beast made only Charon mobs appear, no rhada or achyls
in the youtube short they released, the continue button is greyed out until you pick a chest
Makes sense, since the path is valhallan/summoner
so live version is different, possible bugged, or made to make it faster for people that dont care about the chest
It does and like I said it's fine for targeting gear, but I'd like a path that doesn't filter mobs so I get a little of everything
The bulk of my floor rewards go straight to the trash....muscle memory is the real last boss
Hmm off hand abilities keep getting locked out too
Submited a bug report since I can reproduce it 100% of the time
What do you mean locked out?
Like you can't press the button
oo
Have to force close and re open or the movement buttons don't work either
I can do despair from AQat but that's not really an offhand
Here, you can see after I go up a floor, the movement buttons don't work, and neither does bl2
It only happens if your spamming the quick interaction and trigger a 2nd floor reward
That, unfortunately, is an existing bug
major finger retraining necessary
It existed before this update but not enough people regularly ran monuments to run into it 🙃
(at least it doesn't happen in towers!)
It does happen in towers
really? haven't seen that once
It does
A few of us made a monument/interact button bug thread in the ORN channel at Dangy's request about a week ago, and mmmPizza (who apparently is the interact button guy) is looking into them
Just less often since you don't have 2 extra clicks per floor
It was prompted by me getting bullied into learning to use the interact button after my tower video, getting the muscle memory to use it, and finding repeated bugs 😆
Quick question before I do my runs, what exactly does each class selection offer?
seems to bias the enemies that show up
It claims "More enemies that drop items for your class" or something like that
Strong but not complete bias
Someone should crunch the numbers at some point to see if there's an optimal path to choose for material farming
I assume raids are not part of the non event monuments so far?
If you want a Horror/Terror I guess you'd choose mage
So beast will net you more Charon, about 4:1 compared to rhada or achyls
I believe those will only be in event monuments
Arisen Nagamaki, here I come
don't believe I saw any in my 2 runs
I seem to still have the old monuments
Update your game
Raids....are not part of monuments
Not available, I thought it auto updated (also a beta tester)
They'll be a part of Thronemakers Monuments
(See video in #game-announcements )
Those are the new shades
It's there in the vid, they will be there
I got the announcement as soon as it dropped, and went to the Play store and downloaded it
Sec finding head phones at work inguess
Purrly says "Classline specific raid, saving you summoning scrolls"
Colorado USA FWIW (Don't know if there is geographical bias on rollout)
Now I'm just confused as to why I don't have the update as a beta tester but whatever I guess, hopefully I can test this out tomorrow
Apple ?
Android
Unlucky
Ah event monuments will have raids, not regular monument
Unrelated to monuments but I thought being a beta tester skips the region based roll out 
I wish
Seems weird to say "event" monument when monuments are all about events to begin with
I'm surprised we got event specific dungeons and towers before monuments
extra super duper event monuments?
My initial impressions:
- I didn't feel like a floor reduction was needed, but it does probably make monuments easier to run 'on the go' as GPS content
- Choosing a path to favor enemies is cool, and leans into monuments being great for earlier tier players
- I like choosing rewards per floor as well. There are some nice ones like Potion and Consumable that add a nice trickle of harder to obtain items.
- Or, for newer players, they can choose Skeleton Key as a way to fuel doing more monuments and dungeons
- Increasing orn quantities to scale with tier also makes monuments not the worst orn farming method in the world with that choice.
- Missing the shrine at the end is too bad, those were fun to stack up and neat unique rewards for engaging in monuments
And of course, all the interact button bugs are painful, but I've already mentioned that
I feel having to manually select floor rewards slows you down a lot. But I also don't like it auto cancelling them due to the Interact button
It is a bit of a bummer that my Guild XP rates are going to drop a good bit, from some quick maths, somewhere in the 1/3rd to 1/4th the rate before.
But the decreased cooldown also is a really nice bonus, so it probably balances out?
Agree with first two points. For point 3, I really feel like selecting a chest each floor slows down the flow and think less, ideally one at the end, would be better. Doesn't really feel rewarding imo to get a chest that has 8 mats or 2 PoM. Its also weird that there's not something at the end beyond standard EoD rewards, whether that be a big chest or old statues. Orn chest felt like the only one worth spending the time to click.
Just an fyi for concord users, the base cooldown seems to be 2hrs now instead of 6hrs
Double concords dropped to 1h
It already was
Only somewhat related but think lower cap on dungeon cool down should be half an hour. Since anguish 2.0 and event dungeons I think boss dungeons are less played. Smaller monuments would fit in a 30 minute timeframe.
Currently monuments are way less exp for people with double concord. And generally spelunking events seem way less exciting nowadays.
Right, I forgot about the missing shrine
-suggest different icons for different rewards when choosing to be more visually distinct
I think allowing the Unfelled Concord to stack was a mistake 😆
It's actually the root of nearly all problems with modern Orna
(I've done a lot of thinking about this)
no, the root of all problems is not having a 200% Swansong
Forget swansong. I want leitmotif 2
Now I need to pay a skeleton key to my aligned faction monument even if I don't have the update yet 💀
My alt is so cooked
Or just select 1 bonus at the very start and it applies to all floors
Losing out on the shrines is really sad. Do we have confirmation it’s intended?
I don't think its that bad, at least last year it was worth when dungeons were some of the pinnacle content. I just feel bad every time I see a spelunking event and am like no thanks.
was confirmed in ORN chat to be an intended removal
Will there be the ability to do the raid at the end with party members at all?
Can't currently test/check myself and was wondering.
This thread is missing something very important: a happy monument image to contrast Knight's unhappy monument image from the other topic.
My disappointment is immeasurable and my day is ruined.
wait. everything (so far) is giving me 2 G.XP?
so uhhh, scratch that. its not too bad. carry on
noiiiice
Could it be this?
Wait, so there's no way to get the shrines anymore?
Astral tree
Just some overall ideas:
- I insist having 11 floors feels very weird. Especially considering monuments are way more rare than dungeons. IF floor amount increase is not an option, maybe we can at least have "Hard mode" as we have for dungeons? No potions, more floors and as additional reward we get my beloved +10% weapon damage for 2 hours
- I know monument hordes work differently than dungeons, but I really wish Ruairc armor worked there. Maybe just a chance for additional mob to appear?
- Different amount of rewards/rarity of the chests depending on the % of floor cleared? Speedruning gives less, killing all hordes gives better rewards
- Chests with proofs feel very weak. From what I see it's 1-3 proofs which is less than any of event horde
The shrines were nice, I won't say otherwise. But if the monument is actually going to give out reasonable rewards then I am fine with shrines being relegated elsewhere. Maybe we could put them up for purchase for guild currency with a cool down or something if we did?
I'll have to wait for the update to properly judge anything.
Oh yeah, that would be nice. Spending proofs of monument to get the shrines
Not having an alternative space for shrines means we only get about 2 of each/week from the astraltree.
I don’t really see the point of removing them, they were a big part of what made monuments unique. If the lower floors making them easier to clear is a concern, the duration could be lowered to 1h and changed to not stack
Please only either lower them to 1h or not stack if that approach is taken. I like using them for endless
Tbh if the monument instance didn't require extra taps in the dungeon menu to clear after leaving I'd be fine with no shrines 
enables notifications
smells fear
waits for update
interested in what you come up with, guild XP is probably the most important resource from monuments for me 🙏
oh, that is unfortunate. But that now means i have no incentivise to touch an monuments that aren't of my own factions.
Which is good and bad
is this live?
I take it you seek to join the rainbow circle crew?
I don't like the navigation here. if I'm here as shown, hitting right takes me to the right (east).
Needs an app update and available on android for some regions if I'm correct
but if I'm HERE hitting left (west) takes me north.
i thought its 11 floors? 
ahh i jut joined a monument and didn't see any update, i guess i'll have to wait (i'm on android)
Do you have the rainbow circle? I'm at guild level 88 rn
that comes next, first I would like to become a member of a Monumental crew at least 😄
did you check play store MANUally, my fellow Denverite?
Yeah I got the rainbow circle about... 6 months ago or so? I'm more shocked that I am still on the leaderboard at all given I've gained 1 level in those 6 months.
shoot, i see the update now, thank you!
Beautiful Denver, sadly moved back to Jersey
"and whenever I smell cheap cologne and raccoons, I know I'm in NEW JERSEEEEEEY!"
Pros and cons of new monuments for me (100al rs):
Pros:
- More guild exp
Cons:
- slower farm as you have to manually pick chests
- chests seems way too much random. I've got only 2 orn chests per monument
- no buffs in the end is big downgrade for me. Why you did this, Odie? They where great!
- 11 floors seems short experience, where you can totally skip ground chests in terms of buffs. Why you need em, because you are leaving soon!
What quick wins can be implemented as for now:
• 5th path - as mentioned earlier here "Hard", "endless" or some "deep dive" (last one just with more floors or maybe with more materials and orns chests)
• Make monuments buff in the end again
• By pressing Hand on chests screen just pick random, why skip them?
• Monsters packs quantity increase for higher tiers players
endless or super horde mode would be fun
maybe we can have a monument load out? 👉 👈
personally, I'm loving the Skeleton Key chest, Monster Remains chest, and the Potion chest. My priority of chests, in that order.
But I imagine for new players, the weapon chest and armor chest (heh) are potentially nice grabs.
Orn chest might be solid too, I had a 40K, a 130k, and a 230k
not sure how it scales with level, but for newer players that's not half bad even if it's a fraction of that
As someone who actively runs Monuments (740~ cleared since NF started tracking) my initial thoughts:
- Bring back shrine power as rewards for the monuments. Reading through this thread it appears to be agreed by quite a lot. (Also please don't let this be a use case for putting shrines behind purchases). Hopefully NF can offer a response on why this change was made.
- More floors / Hard mode by means of another initial tower pick
- Confirm button seems "wonky" and I caused myself a soft lock (app restart needed) by muscle memory tapping confirm. This did occur with old monument as well but seems more prevalent with this update
I am unable to get a any monuments at the moment to give more input (chest rewards~) but will post/update if I have more feedback
Shrines were just something we’ve received more “these are meh” feedback than anything, so opted to remove them and establish better reward loops
If we’d like them back instead, that’s fine
It's like giving us candy and then taking it out of our mouth
We would like it back please, it's not a life changing candy, but a lollipop is a lollipop
I really really enjoy shrines in monuments, wasn’t even aware there was negative feedback about them. They’re 90% of the reason I run them
Yes, please
But can we choose which shrine to pick up, instead the default one.
I didn't care for them initially but now I do. Thor/vulcan are great for some extra damage and demeter is really nice when running endless. Ithra can be forgotten
I'm perfectly okay with them being gone. I can't say I ever particularly utilized them
It's always better to have something useful than not having it?
Vulcan and Thor are great, Demeter is OK, Ithra is genuinely meh
Ithra is useful for people trying to get endless records with status builds for example. But the other 3 are definitely more useful
The goal was to introduce something more enticing
But I’ll just bring shrines back
If I miss the options to pick the prize each floor, the game just move to the next floor and bugs came out that keep connecting to the server while on the prize option menu.
If I press on the small hand, and forget to choose the prize, it will bug out at later at the next floor. Trying to connect to server.
The interact button skipping chests bug is currently known and logged
For now, please select the chest manually
Didn't realise this was releasing today, and I'm away so can't monitor heaps, but just jumping in on some things that'd be great to hear about from our side:
- how are you finding the path choices?
- of the chests you've chosen, how do the rewards feel vs expected for the choice?
- how is event mob density?
Re: Harder mode, hold tight for Thronemakers to start
the issue i see is we had a 10% damage one and all others just fell off harshly in comparison.
the crit one was OK, but nothing special
you woudnt adapt your adorns for a 2 hour consumable
the 20% buff duration one didn't really do enough
the DoT shrine was decent but super nieche as you rarely profitted from it
The issue i see is that shrines were a fun buff, but 3 were just underwhelming. It reminds me a lot of the situation we had with the titan pets, and we solved that quite well. I doubt reworking the shrines is harder then that - tho, i would love to know if people actually care enough for that to make sense.
thronemakers beeing an exciting event will be very hard to do but honestly i saw you guys pull off harder tasks so, i am a believer!
Most people I’ve discussed endless builds with had their adorns adapted to the fact that they’d always be running Thor shrine, since it was both a chance and damage boost tbf
Unsure what the 'hard to do' part of the comment references, but if it's just the quest steps, rest assured there's a complete overhaul there :)
Going to add in here:
- How does navigation feel on the shorter floors?
- If there are any floor layouts that give particular grief, do you mind sharing them?
Biggest issues are:
- The interact button hates new monuments (well documented)
- You can't interact with the center chest despite it being very much on-screen if you're not in the center tile on some floors
^ These were my initial impressions on the whole new system Dangy, I did answer a lot of the feedback questions you asked
I shared one above. L to R isn't consistent on adjacent floors
Thanks for including some positive feedback in there too!
This will be important if we want to be open to overhauling existing lesser played systems in the games.
If we tackle those lesser played systems and then only hear that changes are bad, it makes it quite a daunting task to tackle others in future 👀
I have changed my name back to "Monument Guild" (but please still buff Ravage), and immediately after work I took a short drive and queued up 7 monuments and proceeded to run them all, so hopefully that clears up how I feel about this overall 😆
Some of the floor navigation feels a little funky the rewards are good the mats could possibly be buffed(either to have a minimum of 5? And maybe a chance at 2/3 mats )(the reason being you lost that reward on monuments with the chests) I think the random weapon/accessory rewards are fine(but not necessarily for endgame players) but I can see it as an alternative)
Monuments being bigger(height) would be nice
The bonus guild exp for on faction and event mobs is really nice
Odie 😭😭
Make faction monuments not cost keys
I don't have the update (who knows when I will ) and I can't play my alt cuz I don't have keys but I have an earth monument near
Skeleton Keys are a common reward in the moments
I know it doesn't solve your problem right now, but your problem is only until you get the update
I don't like just sitting waiting like that 😔
Feels like I'm in timeout
same but you can't outgoogle the play
faction monuments were free before the rework, dont know if they still are
To challenge the thinking on Monument height a little - how do we think that translates to newer players, or more casual players?
A general good aim for mobile games is to have content somewhat consumable quickly, imagine waiting for a coffee and getting something done quickly.
Not saying for sure which way is better, but just curious the drivers behind increasing height. Is it that long term players that we are here are accustomed to grabbing things, sitting down and taking a long time to do them?
They cost one key even if the game is not up to date
to me, they cost zero, it even says that i nthe tooltip
Which is so bad for this specific niche case I'm living through
I was having so much fun 😭
Give me 50 floor monuments and we're good
At t10 monuments have an option to pay a tower key at the end to increase the height by 10 and it's difficulty
This is just me saying I would like longer monuments
Sometimes I get 1 or non per week
I think the lower height is fine too though, because for content that is very much GPS content, it's nice when it can be consumed quickly
I tend to agree
Picking up content to do in public can feel awkward at times. Nice to smash it out quickly
Agreed, I like the lower floors, makes them more digestible. If I want longer content, I’ll run towers
Yeah towers still exists for long form
I don't have a monument near me here in Bali ATM - how do the event mob density, and class aligned mob density feel?
It's hard to really figure out how class aligned mob density works for me tbh
Some of that is probably because with the amount of events going on right now event mob density is very very high
It may not be perfect. I thiiiiink it checks the loot tables, and if monster drops an item that can be used by your chosen path, it should be able to show in the monument for you
Yeah unsure how it plays out, especially if gear can be worn by all classes
I just chose "Path of Beasts" and I now see a floor with 5 variants of Charon
Beautiful
So that's the path to choose for guild xp, since summoner packs give extra guild xp :p
I hadn't seen any comments on it, so I imagine people are just picking their classline and not noticing
just make sure you take the fairly plentiful Skeleton Key chests inside, and you'll not run out of keys (from doing Monuments)
you can't "cheat" some in with magik devtools?
I have no devtools my friend
I can chat ban people, or grant items to comp winners lol
- Convince Odie to add "Ode to the monument"
- Make a redeem code that gives the item
- ???
- Profit
My take so far:
The concept is good and feels interesting to play
Seems good to farm lvling gear
But for endgame (250+) I don't see monuments being relevant yet
Maybe some good ang scaling on the floor rewards could make it interesting
Monuments are the best way to grind Torment once you make towers too difficult for yourself 
Monuments likely aren't the place that end gamers will find their lives revolving around.
Towers, Endless, Anguish etc will likely remain that (unless we can bully Odie into some other mechanic over the next 12 months or so)
Events should shine with Monuments more than previously though, especially if we continue to add in more event monsters, and continue to work on making the event questlines more achievable by the masses
For newer folk - monuments having less dead space, and cool interesting ways to gear up your character in a quickly consumable way is a huge win imo
For late gamers making them more digestible let's you get some quick content done, which is really rare in late game Orna/Aethric. Have a chance at some gear in 5 minutes while about to catch your train!
I'm still mildly concerned about their ability to give Super Raid gear - the item choices seem copied from the Astraltree
But I got my broken beastfelled cuirass I needed that's nice
I would love to see an alternative to endless orn farming
A 1M orn chest floor reward on (mid) anguished monuments would be great
Probably somewhat ok
You and I just grew up in the era that you had to do a billion raids over multiple events to get gear.
There's enough gear density now that extra places to have chances is probably ok, hopefully lol
I know it's not what you were after... but we need an Odie monument now.
While the path options are nice, i still want to keep iterating that i want a path with no filter so that we can evenly farm materials for when we inevitably have to get 3-4 different materials to form keys/super scrolls etc
i can see lower levels benefiting from "hey im a mage, i should farm the mage path' and cant deny its useful, its just for t10/11 on the 'hey i need ALL the event mobs to make XYZ key its not as helpful
As a note - we don't plan to make monuments the only place you can tackle events.
If we were to lean too far into a world where monuments were the place to do all event content, it may raise other concerns no?
Like monuments being too short, other content feeling bad, economies starting to need complete recalculations for each event etc
Dungeons should still work well for access to most event materials for crafts, in a lot of events
Are monument and tower on the same loadout yet
I have more input after running some more monuments and reading through chat. Will post when I have time
I think we should be able to get a monument upgrade in our keeps to enter whichever faction you're a part of
Could be extended time to enter even, just wish I could hit double PoM and now XP if no faction monuments are couch able
Would be similar in having towers externally as well as home baked dungeon/coliseum
Would be nice! (And make a lot more sense)
Or you can just do faction guild monument lol in our guild
Is it me or the cursor button seems buggy?
I thought my phone touch screen is having issue.
Yeah the cursor doesn't work sometimes. You want to move left, but the cursor makes you go around a invisible barrier.
You can't go down right away for the bottom right => This should be fix/added, this feel weird
You should also get random select instead of getting nothing when skip the select chest
My feedback:
- its way faster (good)
- orn chests and proof chests are good
- materials chests feel bad (should be slightly increased)
- pathing feels clunky sometimes (pressing left and moving up, or not moving at all when it seems possible)
- end rewards feel underwhelming
No need for shrines at the end, but now it feels like i am missing something.
Maybe make a poll for the shrines at the end of the monument. If some people want them back. I dont need them at the end, but there should be other ways to receive them instead. Is the astraltree now the only way to receive them?
As an endgame player, my only real reason to hunt monument have been shrines (specially thor) to make it more ease somewhere else. Not sure why I still should hunt them now except some proofs.
So... is this even a thing atm? I got that chest during first minute of testing and haven't seen it in game or discussed here after this. Was it patched/removed? Is it just insanely rare?
I haven't seen it, but I also accidentally skip at least 30% of my floor rewards
I ran 9 monuments yesterday
Oh no that happened with the last tower optimization. Movepad position is now squished more to the screen border and harder to use
That monument was bugged and had 20 floors, so Ig some rewards can depend on amount of floors?
Probably not, a reward that only shows up at an impossible height wouldn't serve much of a purpose 😅
20 floors was from starting the monument before having the update and finishing it after
We got a hint that there will be a different mode for event monuments, so here's where this guess comes from
Yes, exactly
One of them should be enablked by default.
It's a well documented bug that Odie will be fixing
Don't 100% agree, 1 proof is not so good, materials are very low, considering less floors and choice not there in every floor, I'd expect bigger numbers
In some types of floors I can't move to left, but left pushes me on top room.
Shrines should be back
I am getting always 2-3 proofs per chest.
Moving around is realy weird sometimes. It looks like i can go up, but i press and i cant, i have to Go around a invisible wall.
Proof chests are pretty much empty chests
Materials are ok for me personally, considering you can speedrun these chests very quickly now
never got more than one proof here, 3 would have been fine 😄
Maybe I need to run more monuments
It's 1-3 which still feels very low
2-4 Proofs per chest, with 4 being very rare, would be okay.
material chest should reward like 50% of the materials you get by completing a tower-floor.
sometimes i get like 3 materials in a chest. thats a "empty" chest for me
Consider that now you choose one out of three chests (and not at all floors), so I think that materials should be somewhat like a tower floor (at least).
But Monuments are supposed to be easier and more early-game. and they can be done every hour.
towers are harder and more late-game. and they can only be done once a day.
the amount should not be the same in my opinion. thats why i thought maybe like 50%
bruh i want my irtha back
ORN have started a feedback thread here, collating all your feedback: https://discord.com/channels/448527960056791051/1476892805338103858
Thanks Knight!
Nothing about using your tower layout instead of your dungeon one or did that finally get fixed?
I'll be perfectly honest, I prefer it using my dungeon loadout because enemies in monuments are substantially weaker than tower enemies
I use different loadouts for towers and monuments, and usually I'm fine with just using my dungeon loadout in monuments
There is a little bit of bias when I write summaries, because I'm not going to suggest a change I actively don't want unless there's huge demand for it 😅
It's own load out ... Ruairc gear doesn't work in monument and I don't need tower gear either
Either way I'm copying over one of my sets just for monument
Updated thoughts:
Current:
More floors- I feel floors could still hop to 15, but the change with that targets event mobs per floor is actually better than 20 floors when I was picking through 2/5 mobs for events where this has more per floor.- Navigation still gets locked up on some rooms where I essentially can only use one direction, exiting monument or even going to character select screen doesn't fix this, only seems like a app restart does. Is there a chance that something is being cached where it still thinks its on previous floor so the inputs would be invalid? (Can elaborate more and send video evidence)
- Confirm button placement - For the love of all things holy please let there be a toggle to move confirm from navigation area to the other side based on your input. One handing towers and monuments are great but I would like to see confirm and navigation separated by a check box (or free float that sucker!)
Previous:
- Confirm button seems "wonky" and I caused myself a soft lock (app restart needed) by muscle memory tapping confirm. This did occur with old monument as well but seems more prevalent with this update - NF has this particular piece in their scope it seems
- Bring back shrine power as rewards for the monuments. Reading through this thread it appears to be agreed by quite a lot. (Also please don't let this be a use case for putting shrines behind purchases). Hopefully NF can offer a response on why this change was made.Thanks for the response and letting us know they are coming back!
Will attempt to grab more monuments to test out today and provide input as needed
I would be up for its own load out as well
I didn't put that as an option because it wouldn't fit on the status page or loadouts page
And I don't want Odie to need to rework the UI lol
Unless we stack them and have 3 / 3
Pressing the confirm button on the chest selection screen skips the chest selection and proceeds to the next floor.
If it gets changed to Tower Loadout, it would need to be changed to say Monument instead of Tower and subsequently enabled for players under T9
EXP-Less I assume if it swapped to Tower loadout the Tower loadout would need to be renamed and made accessible to low tiers
Ah you pre-empted me
I saw you typing and knew what it was going to be though
I am fairly predictable
I wonder what a logical name would be
Could be on to something here
Or just torment cause they share an anguish shard :-p
After getting to run one, they feel okay. It is a bit sad that I only care about material and potion chests since I'm late game, but I can live with it.
My only request: until the hand icon is fixed, please just disable it for the reward screen in monuments; even while telling myself to not use it, I still muscle memory'd into skipping 3 chests 
This
My muscle memory is too strong too
I'm actually avoiding monuments now until it's fixed
I found the chests a bit lackluster for the most part, so accidentally skipping them is okay for me lol
not to discredit chests by any means, they still have value, but if I miss a few it's not the end of the world
accidentally hitting the action button immediately after changing to the next floor and getting a chest selection pop up again and having to reset the game was slower for me lol
I got a suggestion in case there will be a non class specific path
Path of Undecided
Same guy from heart of change, great opportunity for some interesting and funny lore
3.12.3 should be available, it fixes this
does it need an app update via the store?
yes
Wow you guys are fast
Takes 30 min to an hour usually before it shows up
Apologies if this is being looked at or fixed in latest update but in this room you get stuck with the chest action but can't access it due to being on the tile above it. Should either update to which tile you're on for action or let you click if action = chest and character on tile/adjacent tile
EDIT: Just got new update, this still is a problem for this room
isn't path of elysian and path of vallhalan same?
Yup!
no chest skip ❤️
this is will also help out with when the door is still the action target and you move to another space and accidently go to the next floor...fat fingers
#1397573178431111219 might be best for this
New monuments feel good, i like the floor layout the most with the lack of empty space. The controls to move your character around the floors feel a little clunky (eg when im on the top middle section, hitting down goes to the right) but there was a certain clunkiness to the directional control before anyways, and im sure others have addressed this.
But outside of the usual muscle memory needing change, especially with the end of floor chest selection, they are feeling a bit more “refined” with the path selection
New update fixes the end of floor chest
And i do believe that monuments should use the tower spot, not even just based on using Torment but the way the content is played. I have never had a gearslot share dungeons and monuments (outside of a full gains kit obviously) but i do keep my “tower kit” labeled as both monuments and towers due to using the same playstyle.
Is it selecting at random out of curiosity
I wouldn't be against a random option to speed things up
9 materials, far sight potion, or 30k orn...... Just surprise me lol
Hope event chests will have better/different rewards, so we have a bit of time to train muscles (brain)
Oh, chests window is a way better confirmation window. Really helps with accidently skipping the floor
Most of them, but a few monsters actually have a ton of hp. Tower builds are generally turn 1 builds, where dungeon builds tend to buff up first. Monuments are definitely turn 1 content like towers are, and they share an anguish type
I agree with that more tbh. I only really have 3 start ward turn anguish bonuses on tower sets, and that is the sole thing I'm looking to swap in for monuments.
Poll for anyone who missed it
No patch notes yet, im assuming latest update is mostly bug fixes?
o its in game patch notes, we good
All you have to do is complain and everything works out.
So i love the new monuments. they feel really REALLY good. no longer feels like a bootleg tower with no identity. APpreciate the rework.
Movement is funky; except that, i can't complain.
maybe the chests should scale a bit more rewards to T10, but its not so low i feel like opening the chests is a waste of time.
i really appreciate the choice of path which makes monuments interesting. i am now interested in consuming them as content.
do the armor and weapon chest gives item specific to the path you choose?(ie. Path of the Thief giving thief gear) Cause I got the Rift Rogue helm from the armor chest while on the summoner/valhallan path
Well clearly the answer is no. It probably weights it to favor your path similar to how you can find thief mobs in the beast path
Minor annoyance, it takes 3 moves to reach this location in this floor configuration. Going left from entrance takes you to top middle location. Dunno if this has been mentioned yet, dunno if it's worth fixing 🤷
I believe you can pan the screen and attack it when you first land on that floor?
Has it been asked that items get auto dismantled?
Items from cheats are good but they should be getting dismantled
ditto, I mentioned it early in this thread
it's the consistency that is frustrating
Things i would add to the loot pool:
- New category: Monumental Chest
Contains consumables of existing events, like infinite candy, rift sigil etc. Its the monuments after all; those SHOULD be available here, allthough rare - Bestial Potions
- Vulcan's Brew
Ohh i want bestial pots
Please open a #1397573178431111219 for any broken movement paths in the new layouts
How diverse is the end of floor material option? I keep getting the same few materials 😅
My two cents: I love the idea of having a "hard mode" with 20 floors instead of 11. Thanks for the hard work devs! 🙂
Yep, hard mode doesnt sound bad, just increase the price and amount of event monsters
I would definitely like to see more material variety in the material chest. I think I'm getting the same four every time, and most of the pulls are just two of them.
Hard mode for double proofs!
I'm trying to submit one myself but Samson isn't responding.
Odie I will say I really like it so far. Monuments have always been my favorite and I probably propped up Orna's Heretic Monument completion on my own back when y'all published that type of class data. This adds extra flair without making it so complicated that it loses the Monument's original simplicity: No stat scaling, just move between doors, grab a chest there, fight a floor mob here. A+
That was ... quick? I'm already getting major variety.
Now I'm back to no variety again. Do some monuments have a ridiculously limited material pool? Ithra seems to be the one I only pull Pure Waterstone and Undead Bone. Vulcan was the one I got a huge variety from.
I assume seeds of the loot change weekly, maybe even daily, but yes you get the exakt same chest in the same faction monument on the same floors rn
Made one in #1397573178431111219 in regards of pathfinding issues.
Feel welcome to add yours if its not covered in one of my 3 clips yet!
No the materials dropping from end of floor rewards are all the same handful of material types.
I was doing other factions too and same handful, others are just getting different materials but still just a small handful of differing types
Iono, in a Vulcan monument I never got the same material twice.
I don't know if it's been mentioned but you can select a door again after you choose a chest and the game gets stuck
It's a small window but if the button to confirm and the door line up you can do it accidentally
Messing around a little more, it seems like Vulcan is just much more likely to rotate through its list of materials than Ithra. Ithra I'll get the same material five times in a row, Vulcan I never will. It may either be extremely consistent bad RNG or something to do with the pool.
All im doing currently is demeter, getting only Baldur, Sandstone, Adamantine, Broken Statue, and on a very rare occasion lightstone. And when i say nothing else i mean not even once😅
I only started paying attention when i got broken statue 3 times in a row
Literally 2 seconds after sending that message, and i got broken statue right before this 😅😂
Very consistent, if its intentional very cool, but a way to see what factions are dropping what mats would be helpful and probably positive overall
what materials are you needing to ascend from that class?
My material also seem to be limited to just a few possible ones: pure waterstone, soul, hardened steel, eyestone, nightshade and pure light stone (this last one seems rarer). This is while running Vulcan monuments and selecting path of beo/summoner.
Doesn’t match the ones I need, either for the class I’m using or for the classes from the path I selected
Yeah but it's all summoner, zero Valhallan. I'd expect a fallen Beowulf or two, although let's face it, most of the good Beo gear comes from event raids
Instead of the one proof chest, it would be great if you added a "Guild EXP chest" - chest that awards you extra guild exp, let's say 5-10.
I think it might match materials needed to upgrade items from that path? That's my only idea
I was getting lots of vampiric ore and and baldur
Maybe it's per-path and the lack of variety is actually intended, to allow for specific material farming
My feedback: Not really faster, because fewer floors but more mob groups (they put them in the spaces which used to be empty) - and at present, nearly every mob group is an event one!
This means fewer eof rewards, and really nerfs them as the best exp source in the game for levels 75-200.
But the biggie is: Two hour cooldown is too short! As I explained to purrly on reddit this morning: Except on the rare occasions when there's one at home or work, I pick up monuments on my commute. But at the end of my commute it's two hours before I get a break in which I can play the monument, so it will be gone. When I get home I am connecting with family, making dinner etc, so it's usually later before I return to Orna. Of five monuments I entered since the update, I completed one and got halfway through two, zilch on the last two. Short cooldown might seem a good thing to players who have uninterrupted time to play, but for those of us with typical busy lives, it denies us access to the content.
I don't know - the monu where I chose thief path (I'm Beo) timed out before I could play it.
Navigation between spaces seems really illogical. Sometimes I wanted to go to a room directly left (West?) of where I was, but the left arrow takes me up. I have to go down and left to get to it.
Maybe, but in riftfall there are no valhallan pieces, only summoner because of Charon, which is why I said it made sense
Maybe? I’ll have to try out different paths. Did you notice any difference between different faction monuments?
So, here’s my feedback after running a bunch of monuments:
- love the new layout, no movement feels wasted and getting to any spot is intuitive and seems to be optimized to save clicks
- paths are a major change, being able to target specific event monsters is fantastic
- materials chest feels rewarding, but it being restricted to only select materials feels a bit limiting (more testing needed here)
- the Proof of monument chest is undertuned right now, 1 extra proof isn’t really moving the needle
- the new floor count is great, makes monuments less of a slog and more of a quickly consumable content
All in all I really like them, great update
I would argue that there are a few maps with unintuitive movement, but odie has said to bug report them so hopefully they all get fixed.
Which ones? The one that takes you up when you click left is better that way imo, since you can kill the encounter directly on the left without moving by just using the hand button
This one
yeah, if i wanna move left i shouldnt have to press up left down
Yea, but there’s no reason to move left since you can just do the encounter from your starting position
“Fixing” it would mean one extra click for that floor
Personal preference i guess, id rather control where i move and not have to check my map 10x to see where it actually moved me
I think the EoF chest system is too clunky personally.
- option 1 - you select at the start what EoF chest you want, and it auto selects it when available otherwise it picks one for you, similar to how picking thief weights thief mobs to be more common but not 100% guaranteed.
- option 2 - you select it after the last boss and its just 1 big chest for finishing the dungeon
- option 3 - leave it as is, but change the chest icons to icons of what you are getting... (keeping the words) EG potion icon, skeleton key, a red chest (ornate item)
- option 4- make it like towers/it used to be, and just let the game pick for you
While +1 proof is very meh...is it really any different than + 1 far sight potion, or 1+ skeleton key. Its there, its a thing, but no one is picking any of them unless those are the only 3 options. Orn, ornate item, and mats are always gonna be the top 3 choices for most players.
Personally love option 3 - with enough muscle memory choosing the prefered icon without reading the text after each floor should be fast enough. Proofs are indeed the worst. I'd say it's even worse than keys or potions
It would be okay if it was + 1 proof per mob for the rest of the dungeon, but just +1 proof is sad face
As far as materials go i ran 1 of each monument and tracked the materials. There is some overlap for sure, but i did see a good spread of materials. None of the rare ones though (could just be rare, could not be possible). PIcked path of beast on all 4 for consistency.
- Demeter
Materials -
sand stone
broken statue x 2
baldur
red draconite
adamantite
Potion - ichor, farsight
- thor
hardened steel
twilightstone
hide
night shade
vampiric ore
pure darkstone
baldur
Potion - pancea
-
ithra
pure waterstone x2
undead bone x2
twilightstone -
Vulcan
pure waterstone
hardened steel
soul x2
nightshade
greater soul
pure lightstone
eyestone
My second issue / observation is in regards to the interact button. It is very inconsistent on what you can reach/interact with. Sometimes you can fight a mob 1 room over, and sometimes you cant.
- Sometimes you can reach a chest 1 room over,
- sometimes the chest will block you (you cant reach that),
- sometimes it just doesnt see it
In all 3 examples, the chest is 1 room over and visible on screen.
Circle means I could reach it from where I stood, x means I couldn't
This is with every path option chosen and for me personally it was every faction type, ive done maybe 30 new monuments so far and it hasnt varied once
As in the selected path or my equipped one? For my equipped class its Hsteel, solarite, etc. None of the materials i seem to KEEP pulling
The Vulcan list matches mine. I’ll try running a different path to see what changes
Vulcan Warrior Path gave the same materials. Seems like the pool is faction dependent
I'm probably alone in this but I don't like the 2 hour lockout. I usually queue up dungeons on my way home and clear them all with boosters on.
Do this on a tower and you get a blackscreen, its a common spaghetti of Orna
Untertuned chests:
- Skeleton Key, sadly not keys
- Proof of Monument
- Potions
- Orns (for T10 at least)
Which loadout should monuments use?
28
53
2
Tower loadout, because they use Torment
Is it intentional that all my material chests are either bone, pure water stone, or twilightstone?
What monument and path. Ithea?
Mage one
What monument though. Blue (ithra?)
Yes, it's called mage now I believe
...no
The color of the monument is the buff you get at the end
The path inside is separate
#1476626297814781952 message
Oh I guess it's not blue. But that one
That's the path
Monument of Vulcan, at the top
Not the monument
So earlier I did all 4 with beast path, and those mats were all ithra....so maybe on Vulcan they are on the mage
Or maybe they are just random
Oh I wasn't paying attention to the buff but yeah it was ithra
Ive tried demeter on every path multiple times and the paths dont seem to change, unlike the faction type seems to
I’ve checked 3 paths on Vulcan and all had the same mats. I’m pretty sure it’s just the faction deciding the mats
Easy enough, then we just need to compile data over which monuments drop which materials so we can use them for targeted farming
Most weeks, there aren't any monuments nearby. If monuments are going to be a key component of upcoming events, would it make sense to add a personal monument to the monumental guildhall or to your castle after building the guildhall, the same way you get a personal dungeon?
Are the potions also monu faction dependent? Was getting only nostrum and farsight from Vulcan, booted up an ithra and got an ichor
We should have an item that increase dungeon time?
Just like the ring of restraint that reduce experience gain hahha
I've gotten ichor and ambrosia from ithra.
Great points. Having to choose a chest at eof negates the purpose of the quick use button. Lets face it, at a certain point everything becomes a one tap in dungeons and monuments, why am I forced to make a choice after every floor for mediocre rewards that id rather be picked for me at random so I can continue to quickly tap through it.
Pretty much. Just give me speeeeed
The concept of removing distance to transverse is obviously great and welcomed. The implementation of how it was accomplished could be improved though. While also addressing some of the other issues I've seen multiple comments about.
Currently I'm pretty sure these are the same exact floor layouts with where a square without a guardian / chest removed. The inconsistency of when the hand could reach an adjacent square has always been there but compounded by the fact most every spot is also a door now too.
Suggestion:
The layout gets simplified to the flowing
Key:
# - Grid square where guardians can spawn with the total number of guardians varying per floor.
S - Grid square you start at
O - Grid square that's either Open or has a Chest
# O #
# O #
# S #
- The hand reaches any adjacent squares to the left or right when standing on S or O squares.
- When standing on # square. Hand only reaches guardian / advance floor of the square your currently standing on.
Hand prioritization as follows:
- Chest
- Guardian to left
- Guardian to the right
- Advance Floor
Will also add that with less floors we need more event mobs per floor. Rn im hitting 1 maybe 2(if im lucky) event mobs per floor and there are two events going on at the same time.
There's an ornate item option?
I think the proof and material chests need to be buffed, perhaps make them scale with Anguish so they aren't too op early on
good morning, i would like to add that the chest selection between floors could have a chest automatically selected, so if we don't care about the rewards we can just spam the hand button and continue to the next floor
to more quickly spam the monuments
Perfect, it seems that they said everything, about this problem
I'll just add one thing.
I like to be fast when doing dungeons, so I'm thinking maybe clicking the hands gives you a random chest? Is that doable ?
But overall I think they're absolutely better than before
Yeah the general consensus seems to be the want for automatic chest selection. If we do go that route is it possible to save the previous selection?
More specifically if it could maintain selecting materials over any other selection (but i understand the difficulty that would bring mechanically). An alternative would be constantly selecting whatever spot we chose last time (left, middle, or right).
With that said ALWAYS putting the chest selection in the same order would help with the automation. Example would be materials always being most left, with the rest of the selection having some sort of “preferred” order.
itll probably be a first slot selection
I thought in monuments you could only get gear from the path you chose but I got a warrior piece in the thief path
I'm fine with a chest selection at each floor. I like this the way it is. I shake up which reward I pick. However if there was some way to make sure that each reward type only ever appears in one of the three places, it would help.
So it IS possible
Completely possible, I got few ornates from regular chests
Proof chest, key chest, monster chest, and you got a weapon? 🤔
Tell me the secret please.
Ornates from weapons chest heheh
Damn wtf?? There was a weapon chest im 100% sure
I always pick weapon
Yeah there are not only 3 haha
I have to admit, I'm addicted to opening gatcha chest in monument. I know the chances is small. Hope I get an ornate.
Rip monumental guild
This is like when the sequel is worse than the predecessor
You essentially get less of everything
I feel like there are too many chest options and that some can be put together.
Weapon, armor and accessory can be one, "gear" chest. All but 1 time has been standard quality so not too useful, I only choose 1 of these if these are the only options.
Ornate item chest is great if you wanna test your luck for a quality drop.
Keys and monster remains dont need their own chest, could be grouped together or added to the potion chest for an item chest.
There is also the rare item chest if im not mistaken, (didnt see one in the most recent runs i did leading up to this message)
Orns and proofs can be group together as a "currency" chest.
Materials chest is fine as is.
I think all chests have been mentioned, so that gives 6 different chest types, 4 common chests (gear, currency, material and item) with 2 rare chests (rare item and ornate item) having a small chance for either but not both to appear.
With 4 common chests there is still some general rng with which 3 you would get, albeit small. The rare chest could be in the middle when it appears, maybe outlined in gold to show there is a rare chest.
@royal geyser idk if you have seen others mention a similar concept, but do you think these material chests are on a weekly rotation? After reset the same “set” of mats i was getting per faction type is now different.
@lone trout Dont wanna keep bothering you guys but if its mappable 😏 ^
Wait it rotates weekly?
Got now update. It feels somehow underwhelming regarding rewards compared to before. Only exception was on chest
Would it be possible to colour the floors like in the old version? So someone can see what current pattern the momument has? This looks so monoton.
Ok I finally got to play with it a little bit:
Pros:
- short and fast, opposes nicely to towers
- paths are nice to select farm even tho I still saw t10 achlys in the beast path and t10 rhada in the mage path
- proof chest is really nice
Cons:
- Material chest feels a bit low for a t11, maybe make it scale with tier?
armor/weapon chest never dropped quality gear, only standard, is it intended?I'm just really unlucky
- monument gear loadout
Suggestions:
- final reward should be a choice as well: shrine, proofs or something event related (consumable, gear ...). You not always need or want the shrine
- potion chest seems to drop always 1 pot, should be up to 3 imo
Armor/weapon definitely can drop any quality including ornate
then I'm really unlucky 
I did just get vampiric ore from Vulcan’s, though I also got soul which was in the previous pool. Ran 2 today and the material chest seemed to be less common, but that could just be a sample size issue
Looks like ornate item chests are back today, but only for faction aligned monuments and I'm pretty sure drops are limited to non-event ones
I would tend to doubt any significant changes happened overnight on a Sunday
I got 4 or 5 ornate item chests in 3 faction aligned monuments today
None so far in other faction monuments
I just got 2x ornate in a non faction monument
hi i don't no if it was made on purpose or not. i did like 10 diffErents monuments today with 1 hour cooldown this is really nice !
And i was able to redo some of them, what i notice is :
- reward are not random, they are determine when the monument "spawn"
- on the bestial path i was able to receive non bestail class items from rewards
Hmmmmm, will continue testing then, weird though. Thanks for info!
Doesn't really worth it if it's indeed non-event only
I haven't seen any ornates before. I did get my first raid drop though
Regular chests drop event items and even super-raid items I believe
At least they dropped Lyncus before, I haven't seen it in few days though
I almost never take weapon or armor chests guess I'll start giving them a go
i'm going to do my vulcain monument again in 1h and i will again take screenshot of my new ornate from floor 7 & 10
its was 100% ornate chest on my side
You know we really should've already realized this :p
Honestly, something as definitely changed. Proof of monument chests now give more than 1, material are different and rarer, and the ornate chest seems much more common. I’d rather see materials be more common again, the ornate box is mostly low use item fodder from what I’m seeing
okay thanks for the head up
Guess it's time to start posting weekly monument maps in Orna Legends like Numnier does his tower shards
You laughed and thumbs upped even though you're not in Orna Legends
its a very good things to do
Same
Does it have one on 10 as well?
Yep
I wonder if it's seeded per hour or per week
Also need to double check if it's per path or not
I chose Path of Beasts because it's what Mogadadou chose
I was beast as well
Beast as well
I have another Vulcan with a farsight I think, I'll check
Vulcan is my factioned one, that's why I thought it's only for aligned monuments
Anyone saw ornates in other monuments?
i didn't brival
Don’t think it’s hourly, I got 2 ornates last hour as well, and also got the 2 ornates (didn’t note the floors though)
Yeah I would think weekly, not hourly
Yep, also pretty sure it's not hourly at least
i already did my vulcain 3 time its in my city
Not in demeter/ beast
so in chest the Ornate isn't Path oriented ?
Yes, inside the chest is entirely random, maybe slightly favoring your path
That's been the case the whole time
While I'm farming guild lvls can also screenshot every chest options for every faction if you need some info
Oh no...it's a Monument Pythia angle...
Thor monument materials
- ortanite
- nightsone
- pure waterstone
- eyestone
- titanium
- scalestone
Oh yeah, we should actually check those materials as well
Thor floor 2 I got Ortanite
Floor 3 I got nightstone
Ok yeah I think that confirms it
Ohh, so even materials are not random
Demeter materials:
- balorite
- silphium
- adamantine (x2)
- perfect runestone
- hardened steel
- platinum
- bone
Proofs of monument seem to range from 1-3
Materials don't depend on path?
Do you remember what's the path here?
Beast
Everything I’ve run as been on beast path
Thx, will test on another then
I went back to running Thief
And got the same materials
Tracking monument "maps" here: #1179515454524502016 message
Thor mage
2 - Key,Ppotion, Mat - Ortanite 9
3 - Key, Remains, Mat - Nightstone 22
4 - Orns, Potion - Ichor, Remains
5 - Skeleton, Potion, Proof - 3
6 Mat - Pure Waterstone 10, Key, Remains
7 Proof, Key, Mat - Eyestone 20
8 Mat - Titanium 24, Orns, Key
9 Potion, Mat - Ortanite 25, Remains
10 Key, Weapon - Uchigatana, Proof
11 Proof, Potion, Mat - Scalestone 9
12 Armor - Lyonesse Cowl, Potion, Key
Yeah, same materials as Bordo and I recorded
On my "map" I'm not including every reward because that would make it unreadable. I'm only including items and materials
Do you guys think Monuments drop enough Proofs right now? I think they should be the highest source of Proof of Monument and it doesn't seem to be the case right now, correct me if I'm wrong
How many do you drop on average? I seem to get more from dungeons even taking the proof chests
Yep, just wanted to make sure all chests are the same and check if amount of mats is random
They drop equal to the number of event enemies, or double that much if it's a faction monument
Yep, faction are VERY good to earn both proofs and exp imo
It's impossible to get a 'normal' average because it changes per event loadout.
Keep in mind most events don't have stupid OP spammable dungeons
I thought that was the case for Guild xp only
It's always been the case for proofs, guild xp was just doubled last week
Unlucky I don't have any faction Monument even at max VD this week then
But I still feel like I get a lot of mob groups without a single event mob
Yeah? Not every pack is going to have event mobs
The ones that do have a green aura on the minimap
I meant it feels like there are too many
If that's how you feel now I wonder how you'll feel in 5 hours 😆
Monuments are by far the best way to get proofs of monument no matter what, but it varies with the quantity of event monsters from any given event.
I saw that someone here said the orn chests can give more than 100k orns but my max so far with 10 chests has been 60k
I don't know, I feel like I get more running dungeons while also getting way more Melancholy compared to how many Torment I get but maybe they will comparatively be better during other events, as you said
Proofs of Monument are very good though for buying diluted mnemonics and summoning scrolls. They're useless for buying materials, so don't base your proof economy estimates on that
Yes, if you're running Beastfelled dungeons, the most OP dungeon for melancholy and event monsters ever introduced, anything is going to feel underwhelming
Yay powercreep
I guess that's the problem xd
It's hard for me to put things in perspective since I've only played for 3 months and haven't seen most of the events yet
But between Cursed Queens dungeons and these, dungeons always seem way more op
Ithra:
5: Materal (Draconite) 14
6: Armor
7: Weapon, Accessory
8: Weapon, Material (Eyestone) 15
9: Material (Dragonite)
10: Weapon
11: Material (Bone) 14
12: Accessory, Weapon
Lol, thank you. I just got all that from Costagamer, typed it out, and then looked back in this thread 😆
He didn't have what the material was for floor 9 though
Really i forgot? Gonna check
Are the floor rewards fixed for each monument type?
That would be why I just wrote out maps for each of them yeah
Are the amounts the same as I got?
Interesting, does it change daily or weekly?
Guess I may as well record that too
I took screenshots already thinking of that
But that's nice, we can have total amount for each
I have amounts for thor here #1476626297814781952 message
I'm going to remove accessory from my maps because the accessories do seem to be tier locked and at least right now there are no relevant T10 accessories
Do we know which monument type has ornate item chest this week then? 
Vulcan
Two
#1179515454524502016 message
Nice, I have one at my ot this week
Are the equipment chests worth it in your guys' experience? I only picked a few and they weren't that good
I have 1 of each where i work this week lol
They're entirely random among all available equipment of your tier in the game
If you like gambling... ¯_(ツ)_/¯
(I like gambling in-game)
I always gamble in astraltree!
It's just a bunch of standard non event gear from what I've seen
I haven't touched astral tree the entirety of last month, but I did get zagreus Legwraps from the ornate Vulcan node today
That does seem to imply that super raid items are still on the table
I'm the gambling guild guildmaster smh 😤
Is there a best path defined already?
He's not a super raid but his gear is similarly 'restricted' from the monument guild
That'll be on a per-event basis, right now it's Beasts because summoners give extra guild xp
From regular chest, not ornate, right?
Wait, shrines are back?
Yes
Shrines were added back last week
Cool
Yes
I did get an Achlys Razor from an ornate chest, but no super raid stuff from that yet
Vulcan:
2: Material (Vampiric Ore 25)
4: Armor
6: Armor
7: Ornate, Material (Soul 17)
10: Ornate
11: Weapon, Armor
12: Weapon
Oh, so event is possible then, nice
Suggest making monuments accessible through wvs for ornate nodes now 
All this research just to see seeds force-change after event starts in 5 hours
The final mats reward for Ithra being Bones (got as low as 8) seems a bit anticlimatic to me
The Monumental Guild should definitely have a faction Monument in it
Definitely not per path! Glad you are mapping it out 💪 i had the suspicion on Saturday but needed to wait until reset to verify it hahaha
That message is from an hour ago and a lot has been done since lol
Including me checking after saying that
I opened my thread to it.. haha.
Well this is very healthy for the guild and something I have suggested in a similar format with weekly rotations. Gives the guild enough “use” for people to want to play them, and keeps the identity just as healthy by not being just another proof shop for AL materials.
For sure
Ok, I've seen Zagreus/Darkrift stuff but I haven't seen any Lyncus items today
So it's possible Odie did adjust true super raid items to be out of chests last week
saw all this and raid stuff. but I never saw an ornate item chest
Check Vulcan today - it has 2
no monuments for me this week in my OT, work route and at the office with 1k VD
gonna check if there's one near my OT if I use the castle's increase VD to pump it up to 1,299
okay so with the current way that monuments now work there is more of a reason for them to be buildable for a player in the ot theres potential to make the cd of the ot monument longer to combat people just running them 24/7
I think there's still no good argument for allowing them to be built in your origin town.
Monuments are fully optional GPS content that now have great rewards for going out of your way to collect and run them.
they are now fully mapped things and if you get unlucky (like for me theres not a single vulcan, or ithra withing a mile or more of my house) then you cant run those ones the entire week when you dont have a way to get around for more than that distance
also towers are optional content you dont have to do towers
Yes
yet we can build them
Towers provide new classes and best in slot items unique to towers
but thats optional content
Under that logic opening Orna at all is optional content
that is not required to play the game and the monument spec is wanted
and thats the thing orna is a game of play your way
you dont need to play all content to progress
yet we have the ability to build specific things that give us access to different types of content
for example the keep gives us a dungeon to run
I don't either of you are going to convince the other of your argument.
I think the mapping gives us MORE reason for it to stay gps
then delete everyones ot towers because theyre fully mapped and have the exact same tower shard rewards every time
While I'm very against building monuments, the issue is pretty big - amount of monuments spawned is very different depending on both pure random and the place you live. While this was always like this, it's especially an issue with monument-focused events
Like... I have access to 6 monuments this week from my OT while someone here has 0 #1476626297814781952 message
Yes, I've been in discussions with him before and I think we're both used to how this goes
and again ive even stated makeing the cd on ot monuments
super long like a whole day
A longer cooldown really doesn't do anything but make them less repeatable for sub-t10s
to balance out that
uh it does when this cd isnt counterable via concords
towers dont listen to concords so the coding is already there
use that coding to follow specifically ot monuments
and then bam you have balanced ot monuments
This is a good point that I didn't consider about the monument lockout time. I wish they would add an accessory or something that extends the lockout. 2 hours is nothing and with a spelunking event, they're expiring before I've completed my walk to collect them
This is why as much as i PERSONALLY dislike the 2h max cooldown, its just much much more optimal
Its a much more respectable number
This is a little silly not sure it's intended but clicking the left arrow takes you up instead of directly left
Its been bug logged
Theres a few wonky paths
Okay
I don't think Monuments should be necessarily buildable but I think there should definitely be at least a Faction one in the Monumental Guild, even just for the sake of consistency (since we have a Dungeon in our Castle and we can build 5 Towers)
The GPS argument doesn't make much sense because 1) Monuments aren't one of the two main GPS contents in the game and 2) a lot of people get an insane amount of Monuments in their VD range while others don't get any, which doesn't seem very fair to me and would result into the "unlucky" players only being forced to play the GPS game
I'm here begging for a broken Concord. I run hard dungeons not for better rewards but for the breathing room.
What are the two main GPS contents in the game?
Conqueror and Traveler Guild
I wasn't aware there were only two lmao
I said "main", I didn't say there are only two contents with a GPS aspect to them
going by guild then isnt the oracle guild also main gps content
The Traveler's Guild isn't GPS, it's step-based
Oracle is GPS (just very cheesable)
seeing as you unlock it super early
Area Exploration and Riftbreaks too
i wouldnt say anything is main gps or not
I can't really pretend area exploration is content at the moment, unfortunately
I wish it had rewards brought back =/
I definitely wouldn't say Oracle is mainly GPS since 99% of the hunts are done on couchable nodes and even the ones with non-couchable steps get brute forced through Mnemosyne's Trinkets
You have to explore for it, you can fight stuff, you get stuff for killing. Its content, just not riveting content
like how T10s view world farming (in Orna)
i would say that everything should be accessible without having to take public transportation or walking more than 4 miles in any given day. tons of people play while driving which shouldnt be acceptable whatsoever
Yes, I was referring to the area exploration aspect of the Traveler Guild which is GPS-only just like you can only find Settlements moving in the real world
I mentioned the same thing if only it worked hahaha
I still feel like this shouldn't happen, especially because it seems to happen quite often
what the having 5 tiles to walk on with only 1 not having an enemy?
i feel like thats similar to how towers always have atleast 1 floor that doesnt have a guardian
I mainly meant having floors without a single event mob
Did you pick a path that has event monsters with the corresponding class gear type?
I'd wager that has some real influence at this point in time.
pretty sure one of them should have atleast 1 event mob just not main pack
I'm doing the Valhallan/Elysian path
yah id check to see the extra mobs each has
im sure one of them has atleast 1-2 event mobs
They aren't green, so they don't
No green aura = no event mobs
could be bug tho
😭
I don't know if it's a bug but it happens too often
Floors with 1 green aura only are very common too
Ngl this does not happen to me often
Maybe I'm unlucky (or you're lucky)
What's your path?
Beo/Gs
Wow, that's the best one from what I saw too
Honestly I also get a lot of Charon's in there, achlys and rhada too somehow
Ornate item chest definitely gives event gear
But from normal armor/weapon chest I have yet to see anything non standard quality
from normal chest the best i had was legendary
Had multiple ornates from them
Did you not run monuments prior to the update?
Yes, you won't see event enemies every floor, but density was noticibly increased
Density in monuments varies, and floors are random. You'll have some floors with no event enemies and others basically full
Not many since they were quite bad but yeah I did
I still don't think it should be a thing
Now THIS is a boss 🐸🤌
it uses raid gear but drops seems to use luck rather than regular raid drop chance
eh should probably head over to the event thread
I hate that when I move left here, I move up.
let's keep movement issues in the opened bug report
I didn’t know it was a bug.
https://discord.com/channels/448527960056791051/1477109217528643761
it's likely in here
no xp on the boss ? it's intented or not ?
Keep Thronemakers stuff in #1478039601544171704 please
o mb
The ornate chest is still a thing in vulcan monument after the today's patch?
Yes, but only one. The patch seems to have maybe increased it's rarity
But the fact that everything else stayed the same implies Odie is OK with monuments being 'mappable'
Does ornate chest have the same pool of items as the astraltree? No way it does, right?
Having access to favorites while inside monuments, similar to the world screen would be cool and handy for the final raid for example.
I also found myself trying to do it when grabbing a monument with sight class to swap quickly. Id assume thats easy to implement if others would find it handy
Not like clicking on classes is a big deal, but specific monument qol
can we get long press on the character icon to activate 'favorite classes' inside monuments
Exactly what this is above your message
Seems to
I got an ornate Zagreus bident grinding Vulcan before the event ended
Geez. I shoulda been grabbing it then. I saw that and thought “it’ll be another beatrice staff”
It's guaranteed to be your tier
Wait ornate chest only from Vulcan red monument? I don't seem to get it from other monument.
Monument reward layouts stay the same every week
We discovered that earlier today. So this week every Vulcan has an Ornate Item chest on floor 7
The materials they give also stay the same so you can target farm specific materials too
Ahhh so all the chest are the same weekly. So is someone doing a chart for this?
Yeah I posted one on Orna Legends
#1179515454524502016 message
Oh you're not in Orna Legends
Here's the link if you wanted to join (or anyone)
https://discord.gg/8t3QsXsPuu
I haven’t said it before and don’t see it said enough, but I appreciate you and the work you do for the community.
I assume it will be like guild shop for proof where it recycle every year.
Knowing how much Odie loves his yearly repeating seeds, probably 😆
hardly disagree. Monuments went from absolute boredom to genuenly intersting
2 options can happen i guess
Not only are the materials consistent, the amount given also seems to always be the same. Vulcan has given me 25 vampiric ore on floor 1 four times in a row
My main problem is they damn near halved the monument floors for no reason
Grinding monuments has never felt so slow for that reason
Navigation feels very clunky. I could be hitting right, and will go up instead. I much prefer the older layout. Moving about the new monument maps just doesn't move smoothly and something about how the new screen looks makes it hard for me to even tell where I am on the map without looking at the zoomed out map
Navigation is 100x better, layouts save a bunch of time vs old ones and, after you run a few monuments, all of them are easy to optimize and memorize
There are still numerous layouts where pressing directional keys doesn't take you that direction though
As someone who joined less than a year ago, I would prefer more floors. The system that was in place before, where the number of floors increased with your tier was nice.
I'd also like to add that at least for me, 2 hours before the monument closes is too short. I live rurally and am not your player who is playing on the go, because I'm driving lol. So I join monuments while I can, and then play them when I get home. This 2 hour cooldown time really impedes this for me as a player now. I can't join 2-4 monuments when I'm out and about, and then expect to be able to finish them when I get home
In the only one where that happens to me (with the pathing I’m using), that actually ends up being a benefit
The discrepancy of event guardian appearance rate between paths is really odd to me. I've only run Beast and Thief paths but the difference is glaring. Most of my experience has come prior to the event monuments but from the few I've ran it seems to still be a large difference.
The slowness is because of the chest selection :<
I'll take random ornates all day over the same 3 potions I have 10000s of
It gives nostrum/ichor/ and idk what else it gives
Its always the same 3??
No bestial pots?
Yah I'm waiting for realm ore haha
Panacea is the third
Also the fact that 7 monuments from my queue seemed decent before, now 7 isn't even a level assuming no faction align
Here's data supporting the discrepancy prior to event change-over.
Path of the Beast
8 monuments: 285 / 400 (71%)
Path of the Thief
6 monuments: 108 / 286 (38%)
This is comparing guardian packs with 1 or more event mobs present, not the total number of event mobs.
i personally dont feel the changed layouts did anything better, i know the movement is wonky and will get fixed, but i still have to open my map to figure out if there is anyone on the floor worth killing
I'm probably weird but I enjoyed old monuments. Opening map as floor loaded and then quickly mapping the most efficient path and clearing.
Taking advantage of the inconsistent hand reach when applicable, etc.
Farsight too
I thought that's what everyone did and liked doing 💀
You weren't lucky. I think I had two or three floors where there was one non-event mob - everything else was event.
I reckon that after a week or so they will remove the chest with the fewest opens, and that will be monster remains 🙂
can we get a QOL update for floor chest so we don't have to choose every floor
variety is cool but i don't like how they intrupt
I like killing every fight like my life depends on it
How many have you ran? The event monuments have slightly more mobs sure, but not worth it for 15 skeleton keys.
Event monuments have the same number of mobs as non-event monuments
You're just paying to have the raid
Regular monuments dont have nearly as many event mobs though. And even with the event monument 2-3 mobs per floor aren't even event enemies.
Yes, they do have the same
Maybe for you they do lmao. Im top 20 monumental guild. Ive ran plenty of the new monuments and non event monuments are lacking event mobs
From my experience it's also the same, the only difference is in paths
Being top 20 monuments doesn't automatically make you correct 
Neither does your personal experience lmao
If you don't believe me, run a non-event monument and choose the same path as an event monument
I was doing testing yesterday, and I've almost exclusively ran non-event since because the monster quantities are the same
I havent run any today, but yesterday at event drop my event mobs were lacking
They’re lacking both in event and non event monus 😅
I'm very glad they are the same, because doing raids with torment anguish choices in my dungeon gear kind of sucks
I think something may have been adjusted since yesterday. Beasts still seems like more spawns overall but I'm actually seeing an OK number of Sekhmet in the Thief path
This is the funniest pathing to me
Right -> left: 🤬 🤮 👿 👺
Left -> right: 🥰 🤩 🥳 😍
Let’s try to keep the wonky movement chatter to the bug report
Can he not post about the haha funny?
Until you find out the ultra rare mobs are event monument only....but they are so rare my terrible luck means I'll never know
Luckily I already saw a screenshot showing one in a non-event monument
Or I would be paranoid about that
I did find a cutie in a non-event earlier
The blending of this thread and #1478039601544171704 is such a mess lol
I should compile the remaining monument-specific feedback though
- Many players like the lower floor count, but others have expressed feelings that they wish monuments were even longer
- This is largely driven by the randomness of monument spawns and how accessible or not they may be week to week
- Suggestions have included a longer 'hard mode' option.
- Overall the new class choice to find specific enemies is great, however some players would also like the option for a path to forego any class bias from enemies
- Some movement issues still persist, being handled in this bug reports thread: https://discord.com/channels/448527960056791051/1477109217528643761
- In a small poll, players would generally prefer monuments to use the Towers loadout rather than Dungeon: #1476626297814781952 message
- Chest choices are often hard to discern at a glance
- One suggestion was to replace/overlay icons representing what each chest choice was
- There have been suggestions to have one origin town monument available, for players who are unlucky with spawns and unable/unwilling to search for them regularly.
- Timers now only being 2 hours maximum makes monuments harder to "queue" for later, which many people had been doing as part of their routines.
Anything else?
I typed this in the other thread but there was also some general Monument feedback #1478039601544171704 message
Is it finally time for the big Monument Guild building to also just be a monument?
None around me this week, and they don’t show up through Wayvessels so can’t go visit friends for them either.
I really, really, really want monuments to remain as only GPS content but I guess I'd be negligent as an ORN if I didn't include that in the feedback =/
same. The castle dungeon, etc, were really covid solutions
Maybe a good idea to add it into the ORN feedback post for easy tracking for Odie? <3
I just post it here first/keep them synchronized for easy reading from players and checking if I missed anything
It'll go there too, don't worry lol
I'm pro GPS > home stuffs
Maybe a world where GPS Monuments have increased rewards over a home one if it ever happens
I mean 4 buildable monuments with a CD of 24 hrs on them still incentivises gps game play
I feel like if you want 4 monuments you can run without GPS there's another game available
That's my personal feeling about an OT monument
Unrelated to that, I think super raid drops were removed from chests?
I've run a lot of monuments the past two days and haven't seen one, so that feedback can probably be closed out, but I wanted to verify
imo, the weekly rotated seed for end-of-floor chests are not necessary.
- It's kind of unfair because of RNG - someone can get, for example, 3 monument of Vulcan near OT, and easily get dozens of ornate items (like how it is on current week)
- If seed will be generated at the start of each monument - it will be much more interesting and fun to run each individual monument.
I'm not sure, they may have been.
They were included in my Monuments feedback I did initially after reading all your guys stuffs day 1
I haven't checked back in on work really since
It's tough because I definitely see that argument, but the other argument is that now you know Vulcan has an ornate item so you could go drive out or explore in other ways looking for Vulcan monuments, picking up a bunch, and farming them.
Same for the material chests, this makes looking for monuments a way to target farm specific materials some weeks and that's pretty cool
Monotony breeds boredom
Are you suggesting we play while driving? How dare you kekw 
My usual way of dungeon/monument GPS is going around to dungeon hotspots and pulling over into parking lots and such
With monuments favoring parks/POIs now it makes it a it easier
For some reason I can't use Brilliant Lights?
I'm guessing you also can't flee?
There's a bug if you try to double-finish a single floor (that's the best way I can explain it)
If you tap on anything from the previous floor while the screen is fading to black it screws with things and you need to restart the game to fix it
This bug is cause you hit interact after selecting the floor chest while the next floor was loading
I dont like that sometimes the "islands" seem blocked and in order to get to an island right next to you you gotta go up and around it to reach it.
The pathing issues are known and documented. See pinned posts with bug report
Thanks didnt notice it
The unspeakable pain every time this happens
Quick, codex them before it's fixed!
already did
wait what
for anyone interested in codexing i saw amarok with pegasus and oslo with fjalar
but they are not green aura
If that's true and not just theorizing that's an @ odie moment
(with screenshot proof)
it's known
just imagining clicking on a ljosalfar and then a themis shows up
They're bosses so they'd need to be encounter leaders
Yeah, im pro GPS too, even it's it's hard to find them sometimes, that's the fun in it! But increasing their new cooldown time would definitely help !
you are right but the tought still makes me chuckle
And again
Two in four rooms? Make it stop please
it's in hoa thread
LMAO
Did something just get changed? I just had 3 empty floors in the same Monument
And most of the other floors had 1 green aura only
The first floor seems to always be empty now
probably because of that bug
but yeah spawn rate just got worse
I'm getting crippling depression
It's day 2 of the event. Just stop running monuments until it gets better :x
They just got worse
Dude, this is how monuments work and have always worked, you don't need to spam the thread 😅
Also, Odie seems to be actively tweaking monument code and probably just hastily changed some things to stop tower titans spawning
No it's not, there are way less event mobs now compared to 1 or 2 hours ago
"wrong side of the monument hood you half-carl" or something like that
Gonna agree with rox on this one knight.....last hour was almost double of this hour for event spawns....so I'd venture a guess that what ever code oddie is tweaking to increase the mobs caused the above bug, so he had to roll it back.
we should wait
I didn't realize he was saying something changed because he's been complaining about spawns regularly anyway lol.
But yeah, Odie is hard at work testing things on production at the moment
We just need to wait for him to finish
Hard to know when we don't get patch notes 🙁
odie probably tweaked something for osiris over spawn and that made amarok etc spawn in and brought down every other rate
I've run half a dozen normal monuments and one event one (have to figure how not to die to that curse). The event monu had fewer event mobs than the normals (although being path of beasts, and Riftfall being summoner rich, that may account for it).
it's pretty normal when tweaking stuff
Some players are unhappy about the short cooldown time, because they don't have the chance to go through monuments found while commuting.
I’m one of those peeps. Means I can’t line up morning monuments to do at lunch like I could with dungeons
As long as double concords still keep them at 1h cooldown, I’m not against raising the base cd
yup
Base CD was 6 hours previously, became 1 hour with double concords
It was lowered for the sake of lower tier players so that they'd be able to log in and play more (I assume)
I would even be ok with them leaving the CD as it is, and adding an accessory that works as a reverse Concord.
Since Dungeon events being a mandated 50% CD reduction usually sucks for the same reasons.
id like to see an accessory that brings the cd up. or maybe remove the amount of time to complete to a total of 24 hrs that way people who take longer to run stuff have a max of 24 hrs or minimum of 1 hr
basically making it so that if its in queue you can run it for up to a total of 24 hrs
Ring of restraint 2.0
fallen concord?
Why does the cooldown have to match the expiration time? Is there a problem in players being able to hold off on a dungeon, then clearing it twice in a row?
I wonder what Arisen Concord would do, then
arisen would effect towers
Arisen Fey Concord
would allow you to have 30 min cd on all content
Arisen Cursed Fey Concord
i think it has to do with the dungeon has to register complete/failed before you can queue another
and 24 hrs could be something like the server cache cant handle every players dungeon queue for more than x time
me likes ornate chest in monuments
Also, the controls in Monuments feel really bad.
Sometimes I press left and my character moves up instead.
Yeah, movement issues have been documented and they know
Monuments are now very intresting to do
So, Amarok and Oslo are no longer in the monuments?
They never was?
Uninformed then
You know they are conqueror guild pets?
#1478039601544171704 message
Like I said uninformed
Do you need screenshots, or is it enough to say they were there for you to believe it?
He doesn't have to believe me. Or you. But id recommend believing konq or drel who has pictures...
Ah i thought you talked about the pets
Nope.
The main issue with why you didn't know is because everything new monument is mixed between here and thrownmakers 26
Definitely yes, you're right, dude
Its bc i run only beast path
And that did not have the oslo/amarok monsters in there
And i did run monuments alot day 1
Or you didn't run when they were in there.
Like 1hr after the event started?
This was like 12 hrs ago
They were in there same thing with titans
Odie was playing with coding trying to fix the spawn rates of things and some how added them
They appeared yesterday evening, and some lucky people encountered them. Since I'm a codex enthusiast, I really want to see them too. But I wasn't lucky — half an hour after the message, I hadn't encountered a single one. Still haven't to this day
Likely something within 15 minutes of Odie being in the know it was fixed
Well i dont need more mobs to dilute the event poola
That's true
Got it, so I'm just really unlucky. Thanks
Just saying the reason you didn't know is because thronemakers 26 and this feedback are mixed together and makes it difficult to see all of the stuff
It's why you see people complain about the wonky movement in there and here
Because some people didn't get the event until Saturday/Sunday or for iOS Monday
Makes sense
I only peek in both because event spawns for new monuments are also new event spawns as well as new mechanics to monuments. Personally I think they shoulda held off on releasing monument rework until the event started. Changes the expectation of what spawns should feel like and could make the feedbacks 1 channel
That seems to be the main issue everyone has currently is that event spawns are low (they were this low prior to rework for single event enemies) and the ones who started the new monuments with rift fall and beastfelled got use to it fast. Similar to how we got use to the bugged heart menders buffs
problem is that rare enemy like glided kheper are so rare that ppl are seeing them once or twice after 40+ monuments
and sometime not even once
many ppl aren't complaining about osiris(or other shade) spawn reduction but those 3 rare enemies rarity
I don't see anything about the pathing issues being resolved yet so I apologize if I missed something but it doesn't seem like an actual bug.
The lower/darker platforms--which do not hold gates or chests-- Platforms without event encounters, chests, or gates are simply not prioritized as a destination when moving.
Due to the smaller layout, it feels like a bug because there's only ever one of these platforms to the right sometimes with a gate guardian platform on the far side, so it will allow you to move directly onto it as opposed to what's happening in this screen recording.
And immediately after posting that, it's not happening anymore so idk 🤷🏾♂️ lol
uh it happens almost everytime
its still a bug, just ran 5 monuments at my OT and can confirm it happens every time
Okay, so I didn't see anything here about it being any 1 particular map.
In that case, my first message is still more or less accurate; that lower platform on the left holds no gate, treasure chest, or event encounter (but the one to the right has 2 of 3, so maybe the color only indicates gate or no gate).
The only way to see if that's intentional will be to wait until monuments change next week, assuming Odie doesn't confirm it's a bug and fixes it before that.
I didn't make any comment about the rare ones as I've not seen one yet
The platform to the right of the starting platform on that floor layout always has a chest...
Fixed the original comment but I noted that in my response just above you.
Btw I've also had event enemies on left and it still paths me up around and then down its specifically a bug and Odie has expressed to keep this in the bug thread for it
Didn't see that since apparently I can't read so, per my first message...
But your first message is wrong
It has nothing to do with what's in the platform
You can clear everything out and the pathing is still wonky. And there is always a mob there on the left. I just manually click it at the start
I don't see anything about the pathing issues being resolved yet so I apologize if I missed something
This part...

