#Terk Mech & Tech

1 messages · Page 16 of 1

shell quest
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It was the first meme I thought of.

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Sentinel + any immobilize is great for getting more use out of the senti outside of Mordred's special techs.

mossy tapir
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Sorry for long response time life got weird

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Sounds good but why not use the clarent

covert surge
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Its fine but clarent true strength lies in barraging, mordred is able to skirmish twice instead of barrage with its tech attack

shell quest
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It'a just You're getting more out of other heavy weapons.

mossy tapir
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Ahhh ok so then like the charged blade?

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The heavy one

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I love the idea of the sentinel and hard point reinforce tho, I didn’t even see that connection

shell quest
covert surge
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The regular heavy charged blades lol

mossy tapir
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Ok let us suppose that I am in an in again off again relationship with my dice when it comes to damage. Then I presume the standard heave charged blade is good?

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Yeah not the super

covert surge
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Its always at least decent

mossy tapir
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I will try it with the standard heavy melee and when I start rolling like crap I will swap blades and never look back.

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Thanks for the advice yall I suck at the build and was thinking to dip into Gengis for the flamer so shows what I know

shell quest
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I... I have a build with the flamer.

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URPL is also a certified "not a bad choice" but you will want opcal to get rid of the inaccurate so your a-Mort shots don't end up whiffing so often.

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The benefit of URPL is that if you are booking someone who's using a melee range, you can decide "ait am done" for no cost by applying the knockback, and interrupting Crown Breaker. But then again you could just put Supermassive on something else.

shell quest
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Hey so. Guillotine from the Brudenell, right?

If I put a Supermassive mod on it, could it push the target into itself??

covert surge
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No

shell quest
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Kk

raven current
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How would Suleiman's Roll With The Punches and Cable Winch work with Brudenell's Kinetic Battery?

Roll With The Punches: 1/turn when you are hit by an attack that deals any amount of kinetic or explosive damage, you may reduce its damage by 1 and force it to trigger knockback 2. Against attacks from allies, you may reduce the damage by 2 and give it knockback 4 instead.

Kinetic Battery:
1/turn, if the Brudenell would move, voluntary or involuntary, it may negate that movement and take heat equal to the distance it would have moved, and store kinetic charges equal to that distance up to a cap of Grit+4.

Cable Winch System (summarized): Attach to adjacent willing or unwilling character. Once attached, you and the target may not move more than 5 spaces away from eachother. Either character can row the other, obeying the rules of lifting and dragging and become slowed while doing so.

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The Question is basically: "Can Brudenell say: "Naw I don't move" and generate Kinetic Battery charges, after punching Suleiman and knocking him back 4 spaces, while attached via cable winch. Basically just having a decent way to generate Kinetic Battery charges

covert surge
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Im pretty sure you have to actively tow the other guy, and cant drag the other guy with you if you are being involuntarily moved

raven current
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Aww darn it

dense acorn
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-- HA MORDRED @ LL6 --
[ LICENSES ]
HA ARTHUR 2, IPS-N Nelson 1, HA Saladin 3
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
Technophile 3, Black Thumb 2, Skirmisher 2, Siege Specialist 2
[ STATS ]
HULL:5 AGI:0 SYS:0 ENGI:3
STRUCTURE:4 HP:19 ARMOR:3
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:+1 LIMITED:+1
SPD:3 EVA:6 EDEF:10 SENSE:5 SAVE:13
[ WEAPONS ]
FLEX MOUNT: War Pike
HEAVY MOUNT: Heavy Machine Gun (Paracausal Mod) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Enlightenment-Class NHP, Flash Anchor, Bulwark Mods, Ultracharger

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John mordred

uncut sonnet
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or 'you move five spaces and suffer whiplash'

covert surge
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little guy with airstrikes

bitter sphinx
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Ok, love the Rod from God

bitter sphinx
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Also, found a minor typo

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in the LONGINUS strike, should be "...until the target successfully Hides or makes a System save...."

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Would posibly have it having entered less than 3 unique spaces, rather than moved

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Actually, cracks knuckles

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Can I ask to edit?

covert surge
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nah, i'm still fighting random drive by edits to this day

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plus this is mostly for mechanical/balance review, full polish later

bitter sphinx
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Coolio!

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Having not actually played the game yet, I can't comment on balance, but all seems quite clear

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And I totally get drive-bys

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Presuming the destab has no actual damage?

covert surge
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works like gravity gun

bitter sphinx
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Yup, gotcha!

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Possibly a little wrinkle, not sure if it'd fit

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Have the gun retrieve a thrown weapon adjacent to the target

covert surge
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Yeah nah it would atomize the thing

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Plus, simulationist mechanic

bitter sphinx
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What do you mean by the latter?

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And sorry/not sorry for tearing it to shreds

ember kelp
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IPSN: "We can't have two size 1/2 mechs with "Flayer" guns, it would confuse people"

covert surge
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simulationist are mechanics based on the fluffs like
"Oh if you use the Sol Laser Rifle to target a body of water it creates soft cover because laser water steam"

sweet marsh
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if you use the sol laser rifle to target a body of water, Union Fish & Game find you and kill you for disrupting the ecosystem

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man-made bodies of water are OK though

bitter sphinx
brisk osprey
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The Giambelli is a very cool and interesting mech suite, drowning people in artillery fire is objectively funny. Bonus points for them being just a little guy

bitter sphinx
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Feels a little like a 1/2 size Kidd, but that ain't bad

covert surge
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Im just a little guy 🥺 networked to the entire IPS-N military industrial complex

bitter sphinx
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Friends in high places, one might say

brisk osprey
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now watch as everyone is within rod of god distance with a smidgen of Jager Kunst II

bitter sphinx
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Honestly, one mech I'd like to see would be a pathfinder/recon/marksman

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Like, lockons, intel, and snipey

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If you want archetypes

covert surge
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Swallowtail

bitter sphinx
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Turns out, I just need to read, lol

bitter sphinx
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Second suggestion: Axe-slinger mech

shell quest
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I feel like Auto edge alingment is lost on weapons that have more than 1 accuracy.

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Wait no. Nvm

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I'm thinking wring.

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*wrong

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It's such a weird mod I love it but my brain refuses to comprehend it properly.

covert surge
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It literally just “whatever accuracy you end up adding to your attack roll, is also your reliable”

shell quest
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I know, that's simple.

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But the fact that you need accuracy to get reliable is almost counterintuitive.

covert surge
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Still raise your min damage

shell quest
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Yeag.

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I feel like it's really good on weapons that already have generally low damage.

covert surge
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its not a helldiver thing aaaaaa

errant tundra
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In love with the Giambelli.

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really love mechs, but also really love anything that places mechs in a more "combined arms" context

covert surge
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have you seen Indara?

errant tundra
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I don't recall

covert surge
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Combined Arm thing mean to work alongside infantry and subalterns (drones) like an IFV

errant tundra
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oh, your Gilga alt-frame!
Yes, also in love with that one
(you have made many homebews that I adore)

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love love love the idea of carrying your drones (and/or infantry) around with you

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also Indara seems very Titanfall to me, which is also good

stoic gazelle
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Maybe on the Destabilizer, the order of damage and shred should be reversed, make them shredded before the damage

covert surge
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They are simultaenous effect you can order them as you wish

stoic gazelle
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The most egregious thing about that frame is that it's not classified as artillery tho

covert surge
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Because its not?

full cobalt
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Destabilizer should disallow mods and core bonuses like the Gravity Gun.

errant tundra
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I love that Giambelli does damage with saves. Previously I had been pondering a way to do that myself. Thinking about things like guided anti-tank missiles that you have to defeat with an agility or systems save.

mild prairie
full cobalt
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Otherwise, it's too powerful with Uncle.

covert surge
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I haven't even played Helldiver

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its a reference to this thing

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Hellburners (Dutch: hellebranders) were specialised fireships used in the Siege of Antwerp (1584–1585) during the Eighty Years' War between the Dutch rebels and the Habsburgs. They were floating bombs, also called "Antwerp fire", and did immense damage to the Spanish besiegers. Hellburners have been described as an early form of weapons of mass...

mild prairie
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That's...Close enough xD

covert surge
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added the no modify clause

errant tundra
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(I haven't had the chance to play much Lancer yet, let alone with homebrews, so take my opinions with a big ol' grain of salt.)

I'm looking at Longinus and the phrase "unique spaces" isn't really used much elsewhere in Lancer, is it? Maybe it'd be easier and/or more readable to say they have to be at least Range 3 from the space they started the turn in? 🤔

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Also I love how Heuristic Targeting is very Farme-agnostic, but dovetails so nicely with Combat Controller + Hellburner. Like, you can use it right away, LL1, with grenades and such. But as soon as you've got the Frame it's basically auto-include every time you print it.

covert surge
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in very early draft Targeting was its frame trait but then i thought hmm other frames can have this, as a treat

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weapons and tech attack got so much support, Save can have this one

errant tundra
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It occurs to me that Combat Controller would prevent the use of Spotter 2's free-action Lock On, is that intentional?

But it does not contraindicate Spotter 3's quick action, which is a very nice combo.

covert surge
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for all intent and purpose it is a lock on action that is just taken as a protocol instead of a QA

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spotter 2 wordings is weird hmm why did it specify Quick Tech specificially lol

errant tundra
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to prevent you from comboing it with Marker Light?

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or apply Lock On through Blackspot?

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or other methods of Lock On application, I guess

covert surge
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those just apply the lock on condition and not the lock on action specifically
because the RAW it also doesn't trigger if you overcharge to lock on

errant tundra
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it doesn't? that's news to me
is that because RAW an Overcharge counts as it's own action instead of what you're actually doing with it?

covert surge
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As a Protocol, the Giambelli may take the Lock-On Quick Tech action. It is considered to have taken the Lock-On Quick Tech action when it does so for all intent and purpose, including duplicate action restriction.

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more wordy but should get the point across

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well OC makes it no longer a quick but a free by some interpretation its no longer a quick tech

errant tundra
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🤔 yeah, I'm not sure if I can think of a better way to phrase it. In that state it at least functions as intended.

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Giambelli, Spotter 3, being dragged around (or Mule Harness'd) by a striker so it doesn't have to move on it's turn sounds like a menace

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oh oh

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Giambelli being carried by an Indara

covert surge
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advanced warfare

errant tundra
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I love this idea

covert surge
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just pay no attention to the bombard around the corner

errant tundra
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that's what Noah NHP is for? >.>

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(i kid, I kid)

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or just dip one LL into Napoleon and try to Stasis Bolt that Bombard shot

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(I have put a lot of thought into the Party Bus concept)

errant garnet
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hello! I am currently building a ll6 mordred & I am having difficulties deciding whether or not to get TTT, auto-stab, or OPcal. I am running a clarent + auto-edge

full cobalt
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Autostab.

errant garnet
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is it very cut & dry? I imagined that the irreducible damage from TTT would be useful against armored targets & such. would that just not be useful enough to make up for the lack of consistent accuracy?

covert surge
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Clarent have baseline accurate already i actually think opcal works here

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I would go TTT if you are using non accurate heavies like the kinham or nanocarb

pale lance
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Clarent has accuracy so yeah

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Lowish base damage so you would better use the OPCAL

stoic gazelle
river helm
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for the Dragontail, is the grenade associated with the explosive clamp profile of the Hou Yi Gauss Crossbow meant to have the crossbow's range or the grenade's range?

fervent aspen
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I am in love with the Giambelli. I might be biased, but I think it's right up there with the Arthur, the Dagon and the Brudenell for "absolute coolest mech Terk has ever made". It's going to be consuming my brain for the next 2-4 business weeks. I'm rotating it in my mind like I'm gently cooking it with the Tukhachevsky's microwave gun.

(my one and only comment about it is that blast 5 seems potentially a little absurd even for a core power nuke. I suppose the idea of it is that friendly fire is gonna be almost impossible to avoid and it can barely be outside of minimum safe distance, but it's still enormous.)

vale horizon
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the brain rotisserie

nocturne yoke
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Gotta agree. Infatuated with the Giambelli

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I love the hazard it comes with tbh

stoic gazelle
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I'm reminded of some personnel scale nuclear weapons the US was experimenting with that had shorter range than safe distance

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That may have been apocryphal, come to think of it

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The range being shorter than safe distance, the weapon was real - it was called the Davy Crockett

nocturne yoke
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davt croxkett my beloved

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what a dumb concept

strange cobalt
nocturne yoke
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Most people would laugh at the concept, until they realize the US really tried for it lmao

strange cobalt
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The m28 Davy Crockett had a range of 1.25 miles while the safe distance from 20 tonnes of tnt (the equivalent power of its nuclear warhead) is 2.2 miles lmao

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The m29 did have a range of 2.5 miles though

summer swallow
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range 5 blast 7

nocturne yoke
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We love the good ol' m28 /j

errant tundra
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Still psyched about Giambelli, but having had some time to sit with it now, I'm wondering about Gungir missile

It seems very similar to Spear Charge (Gilgamesh 3) but with an extra, complicated tripwire mechanic laid over top. And knocking enemies Prone instead of doing AP damage. (And with longer range I suppose since it's line is infinite.) I'm wondering what the tripwire mechanic is in service of?

nocturne yoke
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I imagine it's more so like it's sort of a fire and forget device but as a "drone"

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I see it as better than spear charge as you don't have to focus on killing someone with it, and it's not hindered by the prospects of it being a mine option

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you can just let it vibe, and it'll do its own thing, and because it's a drone system, you can use things like Shepherd Drone and Puppetmaster on it to move it and its line into whatever position you may need it, blocking off paths for foes to take, unless they wanna take the damage, plus prone, plus incur the wrath of more damage that prone can cause

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Mind, this is just how we personally see it, having gone over the license a fair bit today, but it's an immensely more versatile tool than spear charge is, at the cost of no AP by comparison

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While I love Spear Charge, and I adore Gilg, the thing does require line of sight to use, and i mainly just deploy it as a way to cause decent area denial and tick up loadout die.
This just feels purely better by comparison

covert surge
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its much closer to a mine than a grenade

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with good aim and positioning you can cut a map almost in half until a brave little NPC step on it or try to shoot the drone

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Gungnir also only trigger on hostile ;)

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also, way cheaper at 2sp lim 3 vs spear 3sp lim 2

stoic gazelle
shell quest
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[ LICENSES ]
  IPS-N Caliban 2, HORUS Gorgon 1, HA ARTHUR 2, HA BRUDENELL 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Skirmisher 2, Nuclear Cavalier 2, Combined Arms 2, Drone Commander 1, Exemplar 1, Duelist 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:3
  STRESS:4 HEATCAP:9 REPAIR:6
  TECH ATK:+3 LIMITED:+1
  SPD:3 EVA:6 EDEF:12 SENSE:5 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Reverse Guillotine
  HEAVY MOUNT: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Sentinel Drone, Sentinel Drone, Hardpoint Reinforcement, Ultracharger, Personalizations```

This feels super wrong lmao
errant tundra
shell quest
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I hate how you can't search through forums

crude ravine
covert surge
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you'd think but then Hellfire Missile are real :P

shell quest
raven socket
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Heya ^^
Things are finally cooling down for me a lil', so I'm returning to working on this ^^
There are certain things that could get in the way again (could potentially lose my accomodation), but it seems fine for now, and my health has stabilised a bit, so

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Sorry about the delay <3

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Things aren't perfect still, but this is about as good as it's gonna get I think, lol

cerulean smelt
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Make sure to look after yourself if things get more rough, you are important!

shell quest
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Don't overwork yourself!

nocturne yoke
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Don't overwork yourself, agreed

bitter sphinx
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Thirded here

errant tundra
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agreed

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re: Giambelli's Destabilizer
it occurs to me that because it's a Save instead of an Attack roll, it misses out on some things that can add Accuracy to attcks, like Vanguard 1, Tortuga's overwatch bonus, optimized accuracy core bonus, etc
not sure if that's intentional, but if not could add something about how bonuses to accuracy instead count as difficulty added to the save

errant tundra
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can you double up on lock-on benefits from Heristic Targeting if you attack with a weapon that also forces a save?
for example: consume lock-on and attack with a nexus, crit hit, force a save through centimane

covert surge
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Its intentional, it works precisely like gravity gun

shell quest
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Phasma cannot overwatch-grapple through intangible because the overwatch itself still obeys the rules, do I understand that correctly?

covert surge
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Yeh

shell quest
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[ LICENSES ]
  SSC Phasma 2, SSC Mourning Cloak 3, IPS-N Togo 1
[ CORE BONUSES ]
  Overpower Caliber, Mount Retrofitting
[ TALENTS ]
  Duelist 3, Nuclear Cavalier 2, Pankrati 2, Brawler 1, Vanguard 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:21 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  RETROFITTED MOUNT: Variable Sword / Chain Blades // Mount Retrofitting, Overpower Caliber
  MAIN MOUNT: Blade Mantle
[ SYSTEMS ]
  FADE Cloak, Phase Charges x5, Interjection Weave x5, Magma Carapace```
Phasma feels hard to build. I keep feeling like I've not got enough actions lmao
shell quest
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Any tips on the creacher? 👉 👈
It feels a lot like a weird side-grade to Calendula.

candid stirrup
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I was making an LL4 frundsberg build for funzies and had a better look at it's traits, so now i'm wondering on a thing.
Does "push of pike" do half damage/no bonus damage like any normal overwatch or full damage and bonus damage?

covert surge
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What?

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Overwatch does full damage and bonus damage

shell quest
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Overwatch doesn't deal half damage that's Heavy gunner

candid stirrup
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So a 2d6 damage weapon would do 2d6 damage with push of pike

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Mhhhhhh

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Noice

candid stirrup
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[ LICENSES ]
  HA FRUNDSBERG 3, HA Tokugawa 3
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Executioner 3, Prospector 3, Pankrati 2, Engineer 1
[ STATS ]
  HULL:2 AGI:2 SYS:2 ENGI:2
  STRUCTURE:4 HP:17 ARMOR:2
  STRESS:4 HEATCAP:11 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: Prototype Weapon I
  MAIN MOUNT: Fusion Pike // Overpower Caliber
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Zweihander
[ SYSTEMS ]
  THOR-Class NHP x3, Deep Well Heat Sink```
A madman's attempt at frundsberg
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The plan is simple
Boost/tunnel/pankrati into combat, stay there, double swing your zweinhander at everything and anything, try to not explode from reactor meltdown

shell quest
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Togo is super gambly I wish that didn't make me go aaaa

shell quest
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Trying to decide if there is any reason to go for auto-alingment on varsword if I'm stacking damage on it.

On one hand yeah, it has a decent chance to drop in with 6 reliable, on the other hand... Getting Overkill with Togo might be better.

candid stirrup
# candid stirrup ```-- HA FRUNDSBERG @ LL6 -- [ LICENSES ] HA FRUNDSBERG 3, HA Tokugawa 3 [ COR...
[ LICENSES ]
  HA FRUNDSBERG 3, HA Tokugawa 3
[ CORE BONUSES ]
  Overpower Caliber, Superior by Design
[ TALENTS ]
  Executioner 3, Prospector 3, Pankrati 2, Engineer 1
[ STATS ]
  HULL:3 AGI:2 SYS:0 ENGI:3
  STRUCTURE:4 HP:19 ARMOR:2
  STRESS:4 HEATCAP:12 REPAIR:5
  TECH ATK:-2 LIMITED:+1
  SPD:4 EVA:8 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  Integrated: Prototype Weapon I
  MAIN MOUNT: Fusion Pike // Overpower Caliber
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Zweihander
[ SYSTEMS ]
  "Iron Hand" Heat Shunt, External Batteries, Blade Guard```
Iteration 2 of my disaster idea
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Who would have guessed than not putting on a 4 SP and 3 SP gadgets would free up build space

dense musk
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My thoughts on the Frundsberg rework:
My main concern is with Dreadnought. It's an interesting concept (and the first half is perfectly fine) but I can't imagine myself ever boosting more than twice in a single turn, and even then I think the overcharge would usually be better suited to a different action, especially considering 1. how heat intense this mech already is and 2. how limited overcharge is unless you want to melt yourself down

I'm glad Forlorn Hope is getting a buff, I always felt like only max speed on a mech where you're already not super incentivised to invest into agility made the already situational-feeling core all the more situational.
Not sure I really like the nerf to At Arm's Length, but with Push of Pike halting enemy movement it's probably fine.
Crashing Blow is definitely better reserved as a system than a trait as the Frundsberg couldn't really make much use of it but I do feel like this frame is already really choked on SP, and I'm not sure it's effective enough to justify it, especially when the game as a whole already feels like running high Hull is a necessity (and considering that this thing doesn't really benefit from Systems besides the extra SP). Personally I'd give it 6 SP base but I'd honestly be fine taking it as is too

Everything else looks good. I'm still not too attracted to the NHP (mostly because of its SP cost, again, but that's just how NHP's are) but it definitely feels more appropriate for the design than the current one.

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Oh and I love the blade guard buff. This frame really feels like it should have Guardian already, but I'm perfectly fine having it stuck onto blade guard

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(Everything I've said is not really a big deal in the grand scheme of things. The only thing I'm genuinely not convinced by is the weird overcharge + boost shenanigan)

covert surge
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You can just walk and boost twice with dreadnought no OC needed

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You can OC to boost like 3 times if you want but dreadnought allows walk into double boost baseline

dense musk
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You know, I hadn't considered that

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That's fine then

covert surge
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Its there to let frundsberg handles “ok im not near a chokepoint ill walk to it in like 2 turns and twiddle my thumbs all the while”

hushed fieldBOT
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Couple of questions about the license stuff:

  • Can Crashing Blow be used with improvised attacks
  • With Crashing Blow going to the license and Blade Guard going to LL2.. What's being removed?
covert surge
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Crashing Blow also works with jump!

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Many people forgot abt jump but frames can all jump 1 space over and up to their size so baseline frundsberg can jump 3 space upward, exactly enough to trigger fall damage, thus giving even more punishment to enemy who decides to end their turn near you

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No improv attack
Unbalancing Blow is being removed

hushed fieldBOT
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Aww, so you can't Highlander Burial people. :(

covert surge
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Only dark souls plunging attack

dense musk
covert surge
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Yeah now you can use your threat

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Build +threat on frundsberg people i see many “im going to big sword 1 million damage” frunds when the frame scale absurdly well with any + Threat

dense musk
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oh yea i love threat on the frundsberg

hushed fieldBOT
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Can we get the 50 billion threat Toku meme?

covert surge
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Toku still king of threat range

dense musk
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i don't remember how exactly but i did once devise a build that would get the zwei up to 6 threat with the core active

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and im sure you can go bigger

hushed fieldBOT
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Also, with Crashing Blow being LL1 now.. This means you can go full RULES OF NATURE! on people.

dense musk
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i know that getting it to 5 was external batteries + an ipsn core, but i can't remember what the 6th was. probably some homebrew stuff

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thanks for clarifying some of the changes, im still unfortunately unable to read things properly 💔

covert surge
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Dunk wing returns

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Just dont miss or that fall damage is going to obliterate your tiny hp pool

dense musk
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yea thats kinda what i was getting at with my point on SP

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hull feels so necessary, no less on this mech

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this poor frame is starved for SP

covert surge
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I can be open to making zwei 1sp or adding another profile if the fey mood strikes me

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finally superheavy terashima

dense musk
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idk how i feel about 1 sp on the zwei

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the zwei is good

hushed fieldBOT
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Honestly, the idea of putting a Zwei on an Atlas as a nodachi is cool to me.

candid stirrup
shell quest
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Why not give frundie just one more system point surely nothing terrible will happen

covert surge
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How it atlas ever sustaining that heat lol

full cobalt
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It is 3 ranks in an HA frame. Just grab Superior by Design.

shell quest
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How much heat was it again? 4?
That like... doubles the base heat. That's bang for your bunch right there.

dense musk
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superiour by design is 2

shell quest
#

Confused with the health bonus from IPSN (even tho that was... 5?)

#

But it makes sense it's not as much.

lofty bloom
#

ERA be like:

lofty bloom
#

also I made yet another somewhat dumb Gorshkov build

#
-- IPS-N GORSHKOV @ LL6 --
[ LICENSES ]
  IPS-N GORSHKOV 3, IPS-N Nelson 1, IPS-N Kidd 2
[ CORE BONUSES ]
  Sloped Plating, Integrated Weapon
[ TALENTS ]
  Infiltrator 3, Hunter 2, Grease Monkey 2, Duelist 1, Skirmisher 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:17 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:0 LIMITED:+2
  SPD:5 EVA:8 EDEF:10 SENSE:15 SAVE:14
[ WEAPONS ]
  INTEGRATED WEAPON: Tactical Knife
  MAIN/AUX MOUNT: War Pike / Tactical Knife
[ SYSTEMS ]
  Hostile Takeover, Sapper Kit x5, Field-Approved, Brass Ignorant Modifications, Spotter Array, Core Spike x4
hardy citrus
#

And then go really heavy in on engineering

#

It's totally doable but I don't know how sustainable it is

cosmic pelican
#

very excited for more stuff. both of the frames in the poll on the doc look incredibly interesting

#

nothing of note to add, just excited for whats to come

pale lance
#

-- HA Sherman @ LL6 --
[ LICENSES ]
IPS-N Yermak 3, HA Sherman 3
[ CORE BONUSES ]
Superior by Design, Reinforced Frame
[ TALENTS ]
Nuclear Cavalier 3, Heavy Gunner 3, Skirmisher 2, Siege Specialist 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:22 ARMOR:1
STRESS:4 HEATCAP:14 REPAIR:5
TECH ATK:-1 LIMITED:+2
SPD:4 EVA:9 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: ZF4 SOLIDCORE
Integrated: Fuel Rod Gun
FLEX MOUNT: Charged Blade
MAIN MOUNT: Mortar
HEAVY MOUNT: ANDROMEDA-Pattern Heavy Laser Rifle (MK3 Beam Diffuser)
[ SYSTEMS ]
SVAROG-Class NHP, Magnetic Claw
Genghis

#

This isnt viable but it sure is funny

vale horizon
#

beam diffuser andromeda...

warped dune
#

Has anyone tested using Lord? How does it feel?

covert surge
vale horizon
#

the list of things in lancer that are named "Skirmisher" grows ever-larger

tawdry jungle
#

you're crazy man

#

also finally good pilot combat

covert surge
#

you still can't titanfall :V

#

this is more like Tactical Breach Wizard and XCOM Chimera Squad

#

exhibit 1:

covert surge
#

damn, Line of Sight rules got hands

barren mantle
# covert surge :)

I was just mental-workshopping RP Combat on a tactical map with some light rules with regards to movement and time limits. The problem is that RAW, initiative is player only. NPCs cant start combats outside of tactical

#

Im having issues coming to terms with that and squaring that

covert surge
#

This replaces the narrative combat rule

barren mantle
#

are you going to attempt to implement Bonds into this?

covert surge
#

nah

#

I want to seperate Narrative from this as much as possible

#

Narrative can set up situations and modify how the battle starts but like being the Wolf won't give you instant kill action in this

barren mantle
#

I'll playtest if you want help

covert surge
#

it frees up "how you make your character personality" and "how you make your character fight" shackles

#

and its meant to have as little set up as possible to play

#

sure, its still mega super early tho

covert surge
#

heres what I have so far, gotta sleep

#

Probably needs alot of clean ups and checks

barren mantle
#

I mean, so far it passes the KISS test. Seems like it might be easy to set up and run quickly. Weapon damages and ranges look like they should largely be portable from lancer PHB with maps being suggested 15x15.

here's my feedback - I can leave them in comments if you feel like you are ready to share this doc, otherwise I'll continue to relay feedback here:

A lot of the cool narrative crunch that comes from tactical combat is having weapon options that feel distinct and impactful. Lancer's pilot weapons are designed to be vague and if someone min/maxes without restrictions they're always going to walk into combat with the most optimal weaponry - a medium signature weapon since it has decent range and does good damage consistently without needing to constrain yourself to ordinance or loading rules. Sidearm is made basically useless so you're never incentivized to go with one since all "attacks" are quick actions.

So the problem is "how do we stop players from simply min-maxing medium signature?". Maybe there's a creative way to make weapon classes (light A/C, Medium A/C, light Signature, Medium Signature) feel more distinct and allow for tactically relevant actions that have a sorta cinematic feel. I'm thinking the sort of "I kill with my heart" style flavor. This is a spitball, but it's just the zygote of an idea. Maybe once per encounter there's a Grit Action each character has and its tied to either a piece of equipment or a weapon class. As the round goes on each weapon type has a special "Grit" action. Grit actions can be spent by doing "Gritty" stuff - like dealing damage, taking damage, getting allies up, etc, and different weapons accumulate grit points differently. Maybe melee weapons as a whole accumulate a lot more grit points more quickly for example. Maybe different weapon classes have different riders for grit points? Dunno, just shootin from the hip here.

covert surge
#

Oh theres going to a whole separate weapon and equipment section that replace the pilot stuff

barren mantle
#

ooooh okay. I was actually thinking that keeping 99% of the stuff in the PHB makes it very extensible

#

But if youre planning on making special rules for weapons and equipment that works just as well

covert surge
#

Hard to make it interesting with like 3 weapons baseline from the PHB :P

#

Still going to be relatively simple and less complicated than mech weapon

#

No damage type, less wacky stuff, basically two weapon types (melee and ranged) and no talents

barren mantle
#

yeah keeping it talentless, is smart

I will say, keeping the simple weapon groups could be cool and allowing pilots to flavor their weapons as they see fit would probably be a benefit to you and to players who want to just quickly look at their pilot sheet and not retain any additional documentation

#

my suggestion was going to be to customize your weapons some other way. For example:

A light A/C weapon might be eligible for one of a few "special attributes" (that might be simple additions of tags on the lancer pilot sheet"

Monomolecular Filament: attacks cause some sort of bleed
Aerogel Composite: this weapon is light and can make an additional attack as a free action

#

something like taht

covert surge
#

I can rotate that

barren mantle
#

Happy to help brainstorm if you'll have me. I'll be around this weekend if you wanna jam on it

barren mantle
#

More spitballing based around the idea of Grit attacks and chaining them together with weapon types/tags. I think it might be something worth playing with but may not work as well in actual playtesting ,especially since there are no attack rolls required. That being said, it also gives players a risk-reward to balancing their dodges rather than just incentivizing them to build up as much dodge as humanly possible.

Grit Attack: This represents a badass special attack that you utilize to gain some sort of tactical advantage that comes at the expense of cover, opportunity or safety. Think rounding the corner and letting loose with a brace of pistols, standing up from cover and letting loose on the machine gun, or slash-dancing across the battlefield with dual knives. A grit attack makes use of unique weapon tags attached to pilot weapons. While the nature of the attack is on the player to describe, the functional use of a grit attack is to unleash the potential of special (grit) "tags" attached to weapons. A weapon can only have one grit tag associated with it at a time.

A grit action costs a Full action, Dodge must be at 3+ and is expended upon use.

jaunty dust
#

So, a wrinkle to this I want to toss in, how would you handle intermingling Size 1/2 frames with this system?

#

Because I could imagine a situation where you can justify size 1/2 mechs operating in the same space as a Skirmish, but not everyone has a size 1/2 frame.

tawdry jungle
#

true, like a real slasher horror film with a Caliban hunting down the players

bitter sphinx
#

Or a Kobold hunter.....

#

It's in the ground!

full cobalt
#

Does the Ember work inside the area of a Hive Drone?

bitter sphinx
#

And really like these rules so far!

#

Dodge mechanic is very interesting

full cobalt
#

Because the Hive Drone is a zone of soft cover, but only for allies.

#

Also, did anyone meme the Geryon yet?

#

Because I'm thinking it'd be "Behold! The awesome fires of God. The limitless power of pure creation itself. Look carefully. Observe how it is used for the same purpose a man might use an especially sharp rock."

barren mantle
sweet marsh
#

like an atlas vs 8 pilots is just an atlas killing 8 pilots speedrun

errant tundra
sweet marsh
#

at that point its a little bit more of "why are you resolving this narrative combat scene with a skirmish when it's a one-sided slaughter"

barren mantle
#

there are definitely emergent narrative situations that may involve the pilots being undercover, taking an unexpected fight, needing to use stealth, or being in spaces not conducive to even 1/2 size mechs

#

plus even in a 1/2 size mech, there are plenty of situations where you just dont have it on

#

its the GMs job to explain that away

#

I'm really interested in the concept of running a campaign where "scenes" can be tactical mech OR tactical pilot OR tactical narrative OR just storybuilding narrative. I think more options for broadening systems is really cool. I just dont want to edge out the other systems - Ideally we have space for all of these things and the question becomes "when do I use one and when do i use the other?"

#

because I dont want to run tactical pilot combat if it completely destroys the very cinematic tactical narrative where pilots can make use of bond-stuff

#

and then also skills like "apply fists to face" become way less important.

mild prairie
covert surge
#

im fighting google drive here

#

Torn between my maximalist ethos and the game’s own minimalist design

mild prairie
#

Since Tactical Breach Wizards was mentioned I cannot get the picture of a Titanfall Legion or Ion kneeling down, with a fullblown wizard dismounting, only to blast you with a magic missle or something, out of my head

covert surge
#

Debating removing tech entirely from this thing

#

The insurmountable mountainous task of npc making

cosmic steppe
#

I've thought of something really funny. A Frundsburg probably regularly takes turns where it moves, boosts, then boosts. That makes it perfect for the ssc core bonus ghostweave which makes it invis so long as it only boosts and hides. I'm just imagining the enormous size 3 mech disapearing and the enemy hearing the loudest fucking "CLOMP CLOMP CLOMP" approaching.

bitter sphinx
#

That seems to be coming from everywhere, and nowhere, at the same time

mild prairie
jaunty dust
sweet marsh
#

they have 4 structure and weaposn that deal 1/2 of a pilots hp in one attack

#

mechanically its not even close, i think

#

pilots vs npcs, its technically within bounds for (most non-multi-structure) npcs

#

but player lancer frames are just so far above the cut i don't think its viable

jaunty dust
#

Then make a skirmisher version of the mech and adjust the stats to fit. At the end of the day, these mechs and pilots are going to have to exist in the same battle space, it’s just the nature of the fact 1/2 sized mechs exist.

sweet marsh
#

narratively, there's not really any way to get a size 1/2 mech to not start pasting humans without contrived reasons for them not to

#

theres major differences in-universe between "an armored hardsuit" and size 1/2 frames, even. just because similar sizes doesn't mean they're treated similarly or something

jaunty dust
#

I mean, there is, it’s called making them powerful without making them game-breaking in the context of skirmish. You can sell the power difference without simply saying “alright, literally everyone dies”

jaunty dust
novel wolf
#

Assault tag exists

Assault rifle exists
Look inside assault rifle
No assault tag

#

It makes sense I just find it funny

novel wolf
#

These rules look pretty fucking neat and I can see the xcom inspired nature within it

novel wolf
#

Point of redundancy, the net launcher says it knocks people prone and immobilises yet prone auto immobilises

covert surge
#

i need to take a hammer to this sytem and break it down even simpler

novel wolf
#

I think we need to see what enemy variety will be at first

novel wolf
#

Hacking I think works, especially if flavoured as hacking hardsuits, weapons, cybernetics, targeting systems

covert surge
#

Balance control lockout (hardsuit)

#

And it just that scene from Iron Man 3 of the Hammer Industry prototype

novel wolf
#

Balance control lockout (kicking in your shins)

barren mantle
# jaunty dust I mean, there is, it’s called making them powerful without making them game-brea...

Now if you want to run skirmisher it's incumbent upon the gm to balance any custom or 3rd party 1/2 size mechs that haven't been balanced for skirmisher by their creator. The point is to use as much premade content as possible and create rules that adapt this things like a series of inputs and outputs. If every mech present in skirmisher requires bespoke customizations then things become much more complex

covert surge
#

Okay heres the current version of playerside rule, now GM side 💀

novel wolf
#

I love the "not xcom" abilities so much

covert surge
#

XCom? No sir, we are agent of 3rd Com

#

Now watch as everyone go frag grenade just like XCom

#

Hmmm pipecleaner

barren mantle
#

Gear translation is a smart move.

#

Wondering if there's a way to track this all on the existing pilot sheet...hmm

covert surge
#

Should be easier to track you just write them down, no number of charges to track no range modifier or what have you

novel wolf
lofty bloom
#

...I don't know what I'm doing here but it's something

#
-- HORUS Minotaur @ LL6 --
[ LICENSES ]
  HORUS Minotaur 2, IPS-N Blackbeard 1, IPS-N DUILIUS 1, IPS-N Tortuga 2
[ CORE BONUSES ]
  Titanomachy Mesh, Integrated Weapon
[ TALENTS ]
  Nuclear Cavalier 3, Duelist 3, Ace 2, Pankrati 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:23 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:+1 LIMITED:+1
  SPD:5 EVA:10 EDEF:10 SENSE:8 SAVE:14
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  INTEGRATED WEAPON: Caestus
  MAIN/AUX MOUNT: Catalytic Hammer / Tactical Knife
[ SYSTEMS ]
  Synthetic Muscle Netting, Metafold Carver, Viral Logic Suite, Rapid Burst Jump Jet System, Total Shutdown, Siege Ram
covert surge
#

breaking out da powerpoint

covert surge
#

hehehehehe

jaunty dust
#

Fucking yeet xD

covert surge
#

GM side bits before I dive headfirst into making NPC 💀

summer swallow
#

Only nitpick of skirmisher is that pilot weapons could stand to have vaguer names. However, revolvers being the default pistol choice is badass and understandable to keep

jaunty dust
barren mantle
#

This has inspired me to start jotting down my own notes

covert surge
#

Time to make a Skirmisher (NPC) in Skirmisher

covert surge
#

ok filled out the basic NPC section, does anything feels missing from a "basic" set?

covert surge
#

Alright, I think i'm Done?

#

or at least done with this first version.

barren mantle
#

Get me in there to play.

#

😛

covert surge
#

Merged them into one master document with everything you need and organized, as well as a feedback link

#

once I rotated this a bit more i shold make it its own forum thing to not clog up this channel

jaunty dust
#

A Caliban Ultra 👀

queen jasper
#

Mmm

#

I am looking for 2 documents

#
  1. The unofficial list of all terk mech stuff that someone made once
#

With all the joke and unfinished stuff

#

And with reference to that

#
  1. The Ape Mech
hardy citrus
#

I don't think I put joke ones in it

queen jasper
#

The ok!!

#

It's still a great list

novel wolf
covert surge
#

Instant death gun

stoic gazelle
#

I don't want to encounter any hostile mech while dismounted

covert surge
#

Its very much designed to be an “oh fuck” encounter

hardy citrus
#

Here you go @queen jasper

I updated and reorganized it after you asked but I guess I forgot to actually link it

https://docs.google.com/document/d/1Cc23Ez8AjuyRKus5rvptAJaMH6MEYzYYrPsvqbgLTUU/edit?usp=drivesdk

queen jasper
#

you are blessed and beatitiful 🙏

#

now only 1 thing is left on my search...

#

monkee mech..

queen jasper
#

found it!!

hardy citrus
#

There was another sunzi alt That was only ever shown as a screenshot, that I didn't put in here either

bitter sphinx
#

I need all of them, now!!!!

hardy citrus
#

Well well chill, things take time

bitter sphinx
#

Is any help desired? I have entirely too much free time

#

And a willingness to learn the backend

hardy citrus
#

No, the official programmer has said before that they health isn't necessary, people just got to be patient

#

Life happens and such

bitter sphinx
#

Fair enough

hardy citrus
#

There is an unofficial LCP for a few things, Which is helpful for playtesting of those things, but they are unofficial and if they don't work that is not on Terk or the official programmer

#

Unofficial LCP here

#1150099146620018708 message

#

Which is for

Includes:
IPS-N KIEU
SSC GLADIATOR
SSC LANTERN
SSC LAUREL
HORUS DULLAHAN
HORUS HERUKA (reworked, creates a second heruka license named Heruka 2)
HA BALDWIN
HA ZHUKOV
#

I've also gone and actually linked to this discord file in my unofficial doc next to the max that are covered by it that are in my doc

#

Which is just Lantern, Laurel, and the Heruka rework

bitter sphinx
#

Neat

queen jasper
#

I was just thinking that a monkey mech could be good, then I remembered seeing this mech, is all

#

Could I just reflavour a Zheng? Yes. Do I still love the monkey? Yes.

errant tundra
#

🤔 I thought I'd seen all of Terk's stuff that is currently out to the public, but I don't recall seeing the Baldwin. Or the reworked Heruka for that matter.

hardy citrus
#

baldwin

#

heruka rework

#

@errant tundra

errant tundra
#

my thanks!

#

Ghost Strike is fucking sick, I love it

#

Ravana-class NHP also amazing

covert surge
bitter sphinx
#

This to rip apart?

cosmic steppe
#

love the baldwin

covert surge
#

To rescue and protect 😌

cosmic steppe
#

Still angling for a pacifist baldwin support that takes field analyst and orator and opther silly stuff

stark lichen
#

isn't the HA Civilain Exploration mech the Hannibal?

A multirole civilian mech equipped for exploration and hardened to handle extreme frontier environments. Exploration mechs are optimized for endurance and carrying capacity, and typically mount digging or cutting tools. Mechs rated for use by FFTs include the GMS SP23 Olympus, the IPS-N Lancaster, the SSC Silurian, and the HA Hannibal.

hardy citrus
hardy citrus
covert surge
#

Yeah baldwin is made before fft was announced

#

And also multiple chasis can fill the same role gods know melee frame has 2 billion chassis

hardy citrus
hardy citrus
covert surge
#

Another way to swing a sword? Yes sir, another chassis and 2 billion mana for IPS-N

hardy citrus
wispy sinew
#

Curious question. How does Hunter II interact with Reverse Guillotine?

covert surge
#

gotta put stuff in for hunter II everytime i make special throwing weapons

hushed fieldBOT
#

Hold on, what happens if you have a non-movement action that causes you to be adjacent?

covert surge
#

you can only pick it up with the standard free action thingy

wispy sinew
hushed fieldBOT
#

Mhm. I just wanted to check because that phrasing isssss..

formal juniper
#

This is something that I'm going to be bringing to my player's attention going forward.

HA are a pseudo bad guy in my campaign, but only one particular faciton on the planet they're operating on.

mossy tapir
#

am i out of my mind or did terk draw a big horus mech holding a d20

covert surge
#

For someone else

#

Not for mech and tech

#

Horus kampe

mossy tapir
#

ahhhh ok

hardy citrus
#

Yea, there are good researchers, good teams, good people, within every organization/corpro, not just HA.

The fact is they're all evil, they all do fuckshit, we just know the most about HAs because the John Creitons were extra open about their shittiness, one was a seccom general and the other smote by ra

#

I think people forget that

covert surge
#

the Three Pillar may be casus beli for HA, but its still the Three Pillars

hardy citrus
#
  • SSC literally has designer eugenics plansts and want to make "perfect humans"
  • IPS-N is seemingly side-funding both sides of piracy wars, and have a shipping hegemony
  • Horus's morals range and not everyone is an anti capital nhp liberation freedom fighter, plenty of people just suck
  • And GMS is a galactic government funded/approved mega hegemony and has a near monopoly on cosmopolitan devices, and also being the ones who originally first armed the herycnian crisis
hardy citrus
shell quest
#

I kinda wanna poke that IPS-N (or at least its parent corporations) are accredited with exacerbating The Hercynian Conflict for profit. Which is entirely in character for a weapons trader but people tend to forget.

dense acorn
#

SSC also stole the tech for the Emperor from hercynia

Everyone had a hand in that tragedy

hardy citrus
#

mmmhmm

unreal sparrow
#

short range bigass orbital attacks

#

small and fast, but still armored

mossy tapir
spiral warren
#

egg

mild prairie
covert surge
#

its a JTAC mech aaaaaa

hushed fieldBOT
#

I heard JTAC.

#

Also can you stop doing what I do but cooler please? :P

covert surge
hushed fieldBOT
#

Damn, now I wanna draw art of Anna

spiral warren
#

gonna be fr

#

i thought the second guy was jiren

tawdry jungle
#

That’s tight as fuck

mossy tapir
covert surge
#

sure

mossy tapir
#

ok

#

thanks

hardy citrus
#

Ty

mossy tapir
#

Big if but shure

hardy citrus
#

Oh yeah no worries

#

I ain't stressing

mossy tapir
#

Mr.Terk is this supposed to be an on hit as opposed to on attack

covert surge
#

On attack

#

Its gravity gun but main

mossy tapir
#

ahhh ok

stoic gazelle
#

So nothing for a hit, unless you get a rider from something else?

covert surge
#

It doesnt roll to hit at all

stoic gazelle
#

I mean, it's an attack that has a target. You totally could roll, it just wouldn't do anything

covert surge
#

Nah

#

Grav gun doesnt roll to hit either, which is important because or else crackshoot would randomly throw damage on it and it will trigger reactions to being hit etc

stoic gazelle
#

Huh. TIL

mossy tapir
#

IT WORKS

hardy citrus
#

Linked

mossy tapir
#

Linking to myself for later

covert surge
#

Frundsberg in retrograde

novel wolf
#

Guy!

ornate verge
stoic gazelle
#

Hell yeah

barren mantle
#

gawt dayum

mossy tapir
#

this is a mod right

rain topaz
#

Doesn't look like it

#

It's just a system that also happens to modify all weapons

mossy tapir
#

yeah i cant quite tell, but i will take your word for it

hardy citrus
# mossy tapir

Terk also colors his mods cyan like how they are in comp con

covert surge
#

Exbatt equivalence

hardy citrus
#

If i remember right

mossy tapir
#

what

#

exbatt?

covert surge
#

External Battery from Tokugawa

mossy tapir
mossy tapir
hardy citrus
#

🫡

mossy tapir
mossy tapir
hardy citrus
#

Already put in

#

I'm on top of my game

mossy tapir
#

Fine oiled machine

hushed fieldBOT
#

Is it bad that I thought of the Hotshot Lasgun immediately upon seeing this thing's name?

Alton Ascends ↩️

[(click to see attachment)](#1150099146620018708 message)

mossy tapir
mossy tapir
hardy citrus
#

Added

mossy tapir
#

imaa do anotherone

#

to help me to sleep

mossy tapir
mossy tapir
#

not doing the bow and arrow one cause its not done yet

covert surge
#

won't be its kinda in the vault rn :P

mossy tapir
#

nah i get it

#

you do a lot, im just puttiong that down now so i memeber

mossy tapir
#

@hardy citrus

hardy citrus
#

Oh i was summoned

hardy citrus
# mossy tapir \

This is actually one I am extremely excited for, I was in love with the mechanics of this one

#

I just assumed it was never going to be actually added to the dock / LCP because it seemed like it was always more of a practice/experiment/

Mechanical fanart for a piece of art in game that doesn't actually have a mech assigned to it

rose glade
#

Some feedback on the Togo (and a bit on Reworked Heruka weapons and systems):

I’ve been running a LL6 Togo for a few combats with a full Togo license and a full Heruka (rework) license. Overall, it’s super fun to play and absolutely rips but probably a bit too much imo. The revved Thresher + chain blades combo is very very strong. I’ve got them on an auto-stabilized mount and paired with Duelist, the first revved Thresher attack is at a net +1 accuracy to make crits much more reachable than the default inaccuracy. And then all chain blade attacks are made with an accuracy on top of that.

Admittedly, my opinion may be a bit biased because I’ve been having insane luck (critting 5/7 of my last turns combats and getting 3-6 procs of revved thresher overkill). With a thresher crit and magma carapace though, I’ve been consistently 100-zeroing enemies with 2-3 structure in one turn which feels a tad overkill (pun intended).

As for Heruka stuff, the Stress-Point Finger Spear feels pretty on par with other aux melees within other licenses and has some fun mechanics which have yet to come into play but are fun flavor. I haven’t gotten to play around with the Dharmachakra yet since I haven’t had to take an off turn (but will let ya know how it works out when I eventually get abjured or jammed). And then Ten-Thousand Arms (my beloved). I got to use it once throughout the last mission but it felt so satisfying to fire off 5 mounts at once. Felt a bit strong (with most of the damage coming from another revved Thresher crit + chain blade combo) but it’s been more difficult to setup than expected. That plus the license and system point investment makes it pretty well balanced imo.

Suggestions:
Some sort of nerf on the revved Thresher + chain blade combo to account for how much it can do on a crit. Maybe some sort of Check to keep it Revved after critting instead of only rolling max damage being able to take it out of Revved. Or potentially setting a max limit to the amount of attacks the chain blades can be used for or maybe decreasing the chain blade kinetic damage to 1?

Tldr:
Togo is fun but a little strong, Revved Thresher Crits with Chain Blades and Magma carapace are insane and probably needs a nerf. With limited testing, reworked Heruka weapons are fun and feel unique and balanced. Ten-Thousand Arms is incredible and fun without being unbalanced.

covert surge
#

Did you get usage out of the improv stuff in the heruka?

spring creek
#

Nah he didn’t touch that

covert surge
#

darn thats the bit that changed the most 😭

#

that and ravana

spring creek
#

Yeah it’s mostly Togo feedback lol

covert surge
#

not sure how to rotate it since thresher is very much overkill georg in the ammoun of dice it throws out 🤔

shell quest
#

I rolled really badly once, and got 12 heat off of a single attack, catching an instant stress.

covert surge
#

Duality of thresher

covert surge
#

dragonslayer

summer swallow
#

That’s a coooool mech

stoic gazelle
#

Knockback stacking into big falls seems potentially op

covert surge
#

no fall damage

stoic gazelle
#

Ah, harmlessly land. My bad

brittle thicket
#

Jet Upper on Caliban to start juggling the enemies into the stratosphere :V

#

ah wait "until the start of the target's next turn" rip

#

Wait wouldn't the Valkyr spear and Jet Upper on Caliban allow it to instantly trigger the Both Airborne profile? 👀

#

as long as the Caliban has the Flight System installed

covert surge
#

yes

brittle thicket
#

that's funny

#

massive SP investment for the Caliban

#

but still very funny to upper-cut then groundpound in one attack

covert surge
#

we are getting launcher and air combo into hard knockdown in this game

#

brother may i have some sp

graceful raven
#

Oh yeah Ratking question, how do self heat weapons function on sputniks

sweet marsh
#

you instantly explode for daring to put heat on your innocent little rat drones

graceful raven
#

LOL

covert surge
#

it does, the drone take energy damage because no heat cap

#

before you ask uh displacer has loading so you can't turn the boys into merry little suicide bombers

graceful raven
#

Yeah figured alrighty

spring creek
#

yeah wait could we get a mech that does a d6 if you knockback somebody into the ground?

#

1/round

covert surge
#

ymmv on whether flying caliban shooting straight down can trigger slam enemy on floor

#

but the Georgios's spear does have a pseudo slam in there, i just made it flat

mossy tapir
#
[ LICENSES ]
  IPS-N Giambelli 3, HA Subutai 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints
[ TALENTS ]
  Spotter 3, Walking Armory 2, Stormbringer 2
[ STATS ]
  HULL:0 AGI:0 SYS:6 ENGI:0
  STRUCTURE:4 HP:8 ARMOR:2
  STRESS:4 HEATCAP:6 REPAIR:4
  TECH ATK:+7 LIMITED:+0
  SPD:5 EVA:8 EDEF:16 SENSE:8 SAVE:14
[ WEAPONS ]
  MAIN/AUX MOUNT: Saturation Bombardier / Missile Rack
[ SYSTEMS ]
  GAE BOLG Smart Cluster Warhead, GUNGNIR Missile x3, Heuristic Targeting, LONGINUS Strike, Objective Malleable Electronic Network, Expanded Compartment, Custom Paint Job```
#

thoughts,

covert surge
#

all da bombs

mossy tapir
#

yeah i liked the idea of fire support enough that i just wanted to make a I SEE YOU and therefore i hit you.

covert surge
#

yes

#

no taunt cancel here tho

vale horizon
#

gotta roll the d20 frame perfect

covert surge
#

thats just the brutal 1 effect

#

oh wait flash flare

#

shit that does literally no damage but is unblockable and opens the enemy up to combo'ed without being able to block

errant tundra
# covert surge https://docs.google.com/document/d/1M9Nqnvz9X_jk-m2QpbJNc-_FL-CmXY04WvGwTZN7DXc/...

Glide Configuration reads

When you start your turn airborne, you may activate this system.
But it doesn't specify if you use an action to activate it, or what. It sounds like it's meant to be a Protocol, but it doesn't actually say so.

VALKYR Spear is very neat. But it's interactions with being airborne and landing make me wonder how it'll play out in a microgravity space environment, where certain hexes might just be open space with nowhere to "land" directly beneath them. No doubt a GM could have fun puzzling that out at the table.

SUSANOO is very very iiiinteresting. I can't think of what you'll actually use it to accomplish at the moment, but I'm sure once I get a break and start reading through rules and NPC profiles I'll find lots and lots. Bracing comes to mind? Other things that would mitigate damage like Invisible, or result in Reactions?

All in all, looks like a pretty neat frame and license. 👍

covert surge
#

Theres a ton of npc stuff that keys off getting attacked or getting hit with an attack

#

Most obvious is like defensive reactions but also things like deathcounter or aegis net

dense acorn
stoic gazelle
#

With Jet Upper and a lot of Knockback, or two people with it (and the enemy not taking an action in between them) and moderately large amounts of knockback, you can get them more than 10 spaces above the battlefield.

cannot take reactions until they start their turn below that ceiling.
Lot of SP and stuff needed, not at all broken, my interpretation might be wrong since the section I took that from talks about it in a manner that suggests that it might mean voluntary movement. Just a fun thing I thought of.

rain topaz
stoic gazelle
#

Specifically I need 10 knockback on a melee attack, while still having 2 system points for Jet Upper

rain topaz
#

Oh I can get you over 20 knockback

stoic gazelle
#

I believe you. Lot of work just to deny them reactions instead of knocking them out of range of everything

rain topaz
#

Is it not the point of lancer to do wild things in overcomplicating ways?

stoic gazelle
#

The better thing would of course be a teammate knocking them 3-4 spaces up so you can knock them the full 20 back without terrain stopping them

rose glade
# covert surge not sure how to rotate it since thresher is very much overkill georg in the ammo...

Yeah tbh it’s kinda a weird balance cause the thresher and chain blade combo on any other mech than the Togo seems pretty balanced by the overkill. Just the Togo eliminating the downside of overkill leaves it feeling a bit overturned imo. I’m sticking with the Togo for my next mission so I’ll update with more feedback and what happens when my luck turns and the non-stop loop of Kick Back cuts out

tidal elm
#

If I put OpCal on a Rat King gun do the drones get that bonus?

dense acorn
#

Yes, but sputnik drones deal half damage and opcal only works 1/round

bitter sphinx
#

So, I have determined a good build

#

Pyro Raleigh

#

C/O Dragontail

covert surge
#

super persistent hound of tindalos heatstriker

novel wolf
#

Me reading persistence: "Damn that looks likea good trait... Maybe... Huh... As a gm I never take that action..."

bitter sphinx
#

I love that core system

#

Any idea as to the vibe of equipment? Or is this an alt-frame?

covert surge
#

Its very much a “third trait as a ribbon” thing

#

Not super influential but its there as a treat

novel wolf
bitter sphinx
#

One thing, the Active CP should be "The Sinking of Teeth", no double plural

#

Right?

novel wolf
#

I didn't tell my players about prepare cos I mostly forgor + It'seasily abusable. They found out about it, and I'm now basically saying to them. "You can use it, if you wish. But if you want to use it I will use it in the exact same ways you do"

covert surge
#

Prepare and Disengage are in the “almost never used and often forgotten abt unless someone think up some absolutely devious licks”

novel wolf
#

If my players start hitting me with "Tortuga: Prepare to skirmish immediately" for free accuracy or "Prepare to eject power cores their first action" I'm going to hit them with a hammer in the kneecaps

covert surge
#

Disengage is always there to save you (disregard the fact that its a whole full action)

#

And yeah its teeth i am eepy 🙃

stoic gazelle
#

Our group just uses prepare for "First round, I moved, boosted, and still nobody's in range. Might as well"

#

But "Prepare to Skirmish immediately" is dirty lol

covert surge
#

Im pretty sure that standard Tortuga shenaningans

#

And because prepare always happens after the triggering action you are giving the enemy a window to disrupt that in exchange for acc

#

Since you cant prepare if the enemy start their turn skirmish

#

They can move out of range, or hit you with a disable before you can skirmish

novel wolf
covert surge
#

Boost out of range

#

And the nature of delay is still opening you up to potentially being bojangled by npcs before you get your prepared action off. Like a mirage taking their turn and blipping the assault away. Its a fair trade off imo and nothing too gamebreaking.

#

Hehe blipping

tidal elm
#

I love the Gorshkov but what are people doing for builds?

I am having a bit of trouble wrapping my head around what to do with it

real grotto
#

I have a loose whitespace build that uses the Integrated Mount core bonus to fire off a 3-weapon Skirmish, use Infiltrator 1,2, and 3, and then Hide again.

#

DSAS and 2 EMBER Thermobaric Nexi

#

The Murky Water Cloak means that the EMBER, theoretically, always would do the burn damage.

stoic gazelle
nocturne yoke
#

I'm down for that

covert surge
#

horus looked at mourning cloak and asked "why does this thing have an invade system and 0 ta, we'll show em"

#

and here we are

real grotto
covert surge
#

licensed

tidal elm
#

Very cool! Love the teleportation mechanic within a hacking frame

#

Lash, Blink Slicer and Cerberus seem very strong

crude mango
#

God getting hit by the promethean missile must be the most confusing thing

covert surge
#

🤔 why

tidal elm
#

Can the weapon knockback be set at below the target?

covert surge
#

stop trying to do an uppercut

#

i already made Jet Upper for yall >:[

novel wolf
#

Heresy as a name for an invade system goes hard

crude mango
#

in defiance of logic

covert surge
#

missile explode behind you :3

crude mango
#

....

covert surge
#

or the missile attachs to you and push you in that dirrection

crude mango
#

I made that more paracausal than it needed to be lol

#

I was picturing paracausal vector bullshit

covert surge
#

its just air burst lol

crude mango
#

Look in my defense

#

it IS horus

#

They're fulla shennanigans

#

but sometimes they just do normal weapons

covert surge
#

the goblin just has a CD launcher

#

my ass making this a Voldaroes mech but I do not know any Spannish

stoic gazelle
#

Nice NHP for Iconoclast

stoic gazelle
covert surge
#

im always a fan of grounding horus stuff with at least 1-2 extremely normal equipment fluff

#

if the whole thing is estoeric rambling then your eyes kinda just glazes over them

#

fluffed

covert surge
#

if anyone speak spannish i would apreciate a translation of all the stuff in [ ]

spring creek
#

Spanish second language, please somebody correct my horrific grammar. I think it makes sense though. This is for the Blink Slicer

[El objecto is alli, y esto es el propio numero aqui. Entonses hacer dos numeros, agregar uno a uno, y cuando hay un objecto hay dos. Pero uno no puedo convertirse a dos, y entonses uno se hacer uno y media.]

covert surge
#

o7

azure harness
#

I’m curious: how would a HA stealth mech even work, thematically?

covert surge
#

when you are in the dangerzone soft cover enough to hide, exposed invisible lmao

#

this is a HA black ops mech i made a bit back

#

less stealth more "I appear out of nowhere shoot up your VIP and then peace out in a single hearbeat"

graceful raven
#

Exposed invis is so funny

covert surge
#

so hot you you become a desert mirage

covert surge
#

woop woop now it has full spanish fluff

real grotto
# tidal elm Ooo can you drop the build?

I come to fulfill my oath.
-- IPS-N Gorshkov @ LL6 --
[ LICENSES ]
IPS-N Gorshkov 2, IPS-N Kishka 2, IPS-N Tortuga 1, SSC Dragontail 1
[ CORE BONUSES ]
Integrated Weapon, Reinforced Frame
[ TALENTS ]
Infiltrator 3, Skirmisher 2, Vanguard 2, Combined Arms 2
[ STATS ]
HULL:2 AGI:4 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:5
TECH ATK:+0 LIMITED:+1
SPD:7 EVA:12 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
MAIN/AUX MOUNT: Deck-Sweeper Automatic Shotgun/EMBER Therombaric Nexus
INTEGRATED MOUNT: EMBER Thermobaric Nexus
[ SYSTEMS ]
Thermal Shock, Aerosolized Whitewash, Sapper Kit, Pattern-A Smoke Charges, Targeting Beacon, Armament Redundancies, Personalizations

stoic gazelle
real grotto
stoic gazelle
#

Or various stuff that can interact with enemies that are invisible

sweet marsh
# covert surge https://docs.google.com/document/d/14MVNe5VakgegOGwnZJk50p39QQg4zGvxBF4WEqEIbLI/...

[An object is There, and this is its number Here. Now make it two numbers, a simple +1 will do, and There an object is now two. But one cannot become two, so one will become one half and one half.]
->

the existing translation mixes up the 2 versions of the verb for 'to be', and uses 'hazlo' (which is mostly "do an action or make an item") weirdly imo. 'ahora sea dos numeros' translates to 'now let there be 2 numbers" or "now make it become two numbers - similar to the idiomatic "sea doble" for "make it a double". also ahi/alli/alla are increasing levels of distance - with "alli" being the one u want, probably. 'ahi' would be like. like "right there", though, distance-wise

#

the existing last sentence also reads as "but one cannot change into two, so one will return to one half and another", and i changed it to "but one cannot be two, so one turns into to one half and one half"

#

Solo los ciegos caminarían sobre un puente de vidrio sin terror.
caminarian = "they would walk" as in hypotheticals or doubt. if that was machine translated, it probably interpreted it as a request ("may they walk?") incorrectly

#

it'd probably just be Solo los ciegos pueden caminar sobre un puente de vidrio sin terror.

#

("they can walk")

#

There is no scabbard. It cannot be sheathed.]
->
No hay vaina. No se puede envainar.
"no tiende funda" means "i don't have a sheath", no hay means "there is not/none". funda & enfundar (o revistir) is 'cover'/'to cover' as in a sheathe or a holster, vaina & envainar is the fancier word that specifically means for like. a sword. i think its scabbard vs sword really

#

it sounds a little more dramatic with vaina/envainar but i think its worth it for the alliteration

#

for the key one i'd probably swap convertirlos into forjarlos (we must forge them into blades, instead of turn them into blades)

sweet marsh
covert surge
#

This is greek to me 🥲 i just asked an argentinian friend to translate it for me but they had no context of what the thing im writing is referencing

sweet marsh
sweet marsh
#

unless u count heresy's just being conjugated differently than the og sentence

#

the current translations are reasonable sans es -> esta in the first 3 words of blink slicer :)

covert surge
#

I almost failed Spanish 2 so i have zero idea what any of this is so ill just copy whatever is here into there

sweet marsh
#

Un objeto esta Allí, y este es su número Aquí. Ahora sea dos números, un simple +1 será suficiente, y el objeto Allí es 2. Pero 1 no puede ser dos, por lo que uno se convertia en mitad y mitad.
Solo los ciegos pueden caminar sobre un puente de vidrio sin terror.

#

repasted for clariity which my final versions were

sweet marsh
covert surge
#

Theres 7 of em per word per tense and my brain cant hold that many words

sweet marsh
#

but yeah translating is a lot of like. figuring out how to say things in ways that actually mean the same thing

#

and it doesnt help when spanish has 3 different is/to be verbs, and like 4 variations on to make

covert surge
#

Vietnamese doesn’t conjugate at all

sweet marsh
#

ok yeah but like

#

i need a full family tree to know the proper form of address for that relative

covert surge
#

When in doubt just cô chú or cô bác if older

#

I only remember a handful of my relatives the rest i just default back to that

sweet marsh
#

fair enough!

summer swallow
#

matt from wii sports in a heruka

slow delta
cosmic steppe
#

Just thought of something. If the Brudenell is slowed, can it still expend kinetic battery charges to increase its movement?

cosmic steppe
#

I'm trying to figure out if I can make a hyperdense armor Burdenell work

cosmic steppe
#

Because you are still only making your standard movement, you just are increasing your speed

brittle thicket
#

Yeah I'd argue you can use Kinetic Battery to increase your movement while Slowed

cosmic steppe
#

Here is another fun one. If you are within range to use pankrati 2 charge on someone, can you cancel that movement and store that with kinetic battery, even though you didn't end next to that person?

bitter sphinx
#

I would say no

#

Absolutely charge it with the remaining movement, though

brittle thicket
bitter sphinx
#

Like, you have Speed 5, Vidi 2 spaces, get 8 KB charges

cosmic steppe
#

Funny free action to take 8 heat

brittle thicket
#

Hrm, does Kinetic Battery negation require you to be able to physically allowed to make the movement?

#

Can you just "move" into a wall but negate it?

cosmic steppe
#

Build up speed by running into the wall

bitter sphinx
#

Again, I'd say no

#

It's Would move

#

Not would generate movement

brittle thicket
#

Then I'd say it depends on the Pankrati - if you end your turn movement adjacent and would not be able to move in a straight line to another adjacent space, then you couldn't use the remaining movement

#

Weird edge case

bitter sphinx
#

Yeah

#

Obviously, RoC applies

brittle thicket
#

Yeah I agree with that lol

bitter sphinx
#

Chrging at a mech, slamming on the brakes to charge up some giant flywheels, and punching a dude into next week is just dope

#

Ergo, possible

brittle thicket
#

Yeah exactly

bitter sphinx
#

Walking into a wall to heat up? Less so

brittle thicket
bitter sphinx
#

Yeah

harsh silo
#

Hi hello I went through the whole lcp and wrote down first impressions and feedback based upon them in a word doc on Drive (cause the art is very cool and the ideas are also very cool) -- may I send that here or somewhere else :?

stoic gazelle
#

Here is great

harsh silo
stoic gazelle
#

Suleiman deserves an O in flavor

harsh silo
#

Very fair. Böll is Funny

covert surge
#

so you haven't played them yet?

harsh silo
#

No chance to, not for a lack of want necessarily--though I haven't gone looking for games in here yet either, found a different server for it :3

covert surge
#

because some of these will become obvious once in actual play

harsh silo
#

But yes, these are armchair dev observations 😔

harsh silo
covert surge
#

Phasma, its a controller, not a striker, being able to just grab someone (and potentially multiple) and keep them intangible is an end in and by of itself. Ghostwalk allowing it to walk through terrain and people is vital for it being able to move around as a size 3 without instantly snagging on terrain. Chilling Presence combined with its giant footprint means if aimed correctly it can go through an enemy team, slowing the frontliner before depositing itself around the back, or if with core, slowing multiple enemies

#

the way to actually free the target of its grapple (aside from the target itself doing the hull check) is for other mech to run up and join the grapple. which Chilling Presence makes it harder to do, ontop of the frame own mobility

#

grapple also turns off Boost so Ghostwalk gives it a pseudo boost back to do its kidnapping stuff

#

Morgan gameplan is also pretty clear once you start running it, it does a whole host of aoe damage and wants to set up so that it can hit both an enemy and its own K-Eg with an aoe, or hit deployables/terrain with the aoe too for value

#

reliable 3 combined with ransack is reliable 6 against non character, its going to start removing terrains real quick as well as blowing whatever deployables is in the way. Having reliable on aoe weapon is also just a great time in general

#

all of its in license deployable also greatly benefit from Corsair Claw being able to just throw them at people

#

run out of charge for powder monkey? its still a bomb, throw them at people

#

Mordred synnergize with the Arthur's Brace system. Its a frame that force people to hit it to function

#

AEA and Ultracharger are also just the "good stuff"

#

stacking brace system let you hit wth a heavy, ovecharge hit with a heavy, a mort hit with a heavy (brace this one which let you do reactive weave + full chassis shenaningan)

harsh silo
#

Still, why not make it its own license :?

covert surge
#

i don't think it needs to. It functions well with Arthur license with the two ll1 "good stuff" items that both benefit melee weapon greatly and its "I skirmish with a heavy multiple times" gameplan and the brace system at ll2, and get better with some drips like Scanner Swarm or Reactive Weave at other ll1

harsh silo
#

(Also, thank you for going through all of that -- hope it had something useful or was at least nice ^v^)

covert surge
#

core spike is actually contentious for being able to hand out stun EONT almost too freely.

its closest comparison, EMP Pulse, takes 1 and a half turn (quick action to use, full turn stun afterward) and Stun yourself to stun characters adjacent to it which is usually like 1 - 2 people unless you spend even more action to set up to pull people adjacent to you

#

look beyond just the action dennial aspect of stun, too, Stun makes you have 6 evasion, no reactions, auto fail hull and agi save and check, its a great set up tool on top of its action eating

#

you'll see i sprinkle in a lot of Stun until start of its next turn in the Duilius for this, it doesn't eat actions at all but it does make the enemy a sitting duck

harsh silo
#

Oooooh

#

I used something similar in my own homebrewed system--and fell for the trap of reading too quick and skipping it saying start and not end

covert surge
#

And i tend to add a piece of “good stuff” in license without any obvious synergy with the frame but just works in the general field of gameplay

#

Like the Fusion Rifle in Kobold or the Displacer in Napoleon or Impact Lance in Vlad

#

Sometime you can just add a piece of gear in a license to have a good piece of gear without trying a combo set up, it adds variety and gives other frames something to dip for

harsh silo
#

True! -- only up to 5-6 licenses myself, so all those bits of gear are synergistic while I can also see them being useful elsewhere, but the higher the number goes, the harder I imagine it gets to keep that going

#

Though the principle is also in line with 1st party content, so that's nice :3

hushed fieldBOT
#

I have discovered I have been quoted on Tumblr by Terk. I only discovered this because it appeared in the doc.

covert surge
#

Harrison Armory unveils shotgun barbarossa as the next answer

#

🤔 🤔 might work, size 3 means any threat bubble gets super big 🤔 🤔

harsh silo
#

That's just a Fomorian Tortuga innit

#

Also, wow, a lot of people are going over little ol me's thoughts
Something something mortifying ordeal of being known all of a sudden

brisk osprey
#

I'm imagining a bigger daisy cutter on the shotgun barbarossa. Like they just sneeze and all that area is dusted

stoic gazelle
crude mango
#

There's a barbarossa alt/ seperate frame

#

dakka-rossa

#

just a wall of guns

cosmic steppe
# covert surge core spike is actually contentious for being able to hand out stun EONT almost t...

I’m not sure I believe this, because you are trading a full turn of yours for a full turn of your enemies. Most of the time you are facing more activations than your side has, so a 1-1 action economy trade actually is bad for the players. Additionally, it just doesn’t work against ultras, who are the people you might actually want to trade a turn to stun. Emp has use because it has a chance to get more action economy out of the enemy than your side has spend

#

I will say, the jam on the fail save is greatly appreciated.

#

the evasion decrease on stun is really good, but something with multiple activations (i.e. a non-ultra boss you'd actually want to use core spike on) is more likely to be able to clear it before your team can take advantage of it.

covert surge
#

Its power is also its on-demand-ness no if not but ness. Aside from Minocore all other sources of stun are save and nothing on failure, and Stormbringer 3 and Brawler 3 both takes 3 business day to charge up, emp pulse we have talked abt, smite damage self and is gated behind both a ta and a save or nothing, cat ham is loading and crit and save or nothing

cosmic steppe
#

That is true, it is the easiest way to stun something

covert surge
#

The spike is very point and click no set up “one way or another this enemy next turn will do basically nothing”

rain topaz
#

Toke me a minute to figure out what "cat ham" was referring to

covert surge
#

Ham made from cat

rain topaz
#

Or ham made by cats

#

I was about to question why we don't have a specific word in English for cuts of cat but then I realized the answer is fairly evident

#

But yeah, core spike does seem a bit strong, was coincidentally looking at the gorshkov

hardy citrus
#

There is no winning

#

Next they will find a way to make a hacker barbarossa

stone shadow
rain topaz
covert surge
#

Hacker barb is Dagon

nocturne yoke
#

like I genuinely wonder how that works

#

[I also just adore Size 3 because it makes funny happen but that's me]

real grotto
#

Fomorian Tortuga, yeah?

stoic gazelle
nocturne yoke
#

also yeah but what if it was another manufacturer that did it

stoic gazelle
#

A Barbarossa for every occasion. I want to see it as a drone platform next

rain topaz
#

I wanna see mine barb

#

Just an iskander that's been juicin'

stoic gazelle
#

Teleporting controller Barbarossa

rain topaz
#

flying barbarossa

stoic gazelle
#

That's kinda Frundsberg

rain topaz
#

No that's melee barb

stoic gazelle
#

That drops on enemies from far above

rain topaz
#

I know HA doesn't know this but jumping good isn't flying

stoic gazelle
nocturne yoke
#

I know there's a Zhengified Barb in the form of the Hannibal from Hardvac Blues

heavy drum
#

I've been trying to wrap my head around it but- how is one supposed to use the chaingun? well on something that isn't the Kishka or Tortuga-

Threat 5 big but- with inaccurate and no reliable

#

I dunno what I'm not seeing that's gonna make this thing click

shell quest
#

Personally I autostabbed that thing.

heavy drum
#

fair

rain topaz
#

I don't know why I'm like this (I am seeing how much movement I can accomplish in a single turn)

#

And somehow the brudenell is the centerpiece of another of my wildly impractical builds

covert surge
#

the kerbal space programe

hybrid ledge
#

brudenell is fucking wacky on thee raw numbers you can push it to

rain topaz
#

20 movement or knockback is no joke

#

A coffin we have attached approximately 37 jet engines to has the drawbacks yes, but also the benefits of such a thing

hybrid ledge
#

i'm a bigger fan of Togo

#

being a walking blender is very fun

#

I got one that has duilus' caestus and chainblade in the aux/aux...that is all about chain proning the same enemy

#

if you've ever seen spiked chain trip build fighters in 3.5e that's my togo

real grotto
#

I did combine the Brundenell and the Nelson to make a Skirmish that is 80% movement by volume. Lockbreaker, Lunge, Rocket Attachment is no joke.

#

The other 20% is a Fusion Pike

restive steppe
#

hey this was probably answered before but should the damage values of the Zweihander's "Split" and "Cleave" be swapped?

#

I don't know why the thing that does less damage gets Inaccurate and Ordnance.

spring creek
#

expanded - it hits every enemy within threat 2 of a size 3 mech

covert surge
#

Even more, this is not a burst so subjected to threat increase :)

restive steppe
#

Ah, gotcha.

#

I’m used to “Cleave” being parlance for the big, single target attack.

full cobalt
#

It's like Cleave from D&D.

jaunty dust
#

Hey, has anyone made an LCP for the Asp?

hardy citrus
#

Hold on wait a minute I can't even find the Asp

#

Oh no that's not in my document

#

Found it

#

I don't think I ever saw someone make an LCP for this

lofty nexus
#

When I said it to my friend, he said "never say that again"

mild prairie
#

angry Harrison Armory noises

rigid chasm
#

decided to print out the various frames added here

covert surge
#

IPS-N Defender/Artillery, Heavy Gunner man

nocturne yoke
#

OOOOO

hushed fieldBOT
#

Just from my language knowledge, is that called the Deathsinger?

#

Answer: No, his name is Thundershield.

bitter sphinx
#

Oooooooooh

#

I love Tower Protocol

#

Wait, Terk got banned?

brittle thicket
#

oh shoot yeah

#

oof

#

That sucks :/

spring creek
#

Wait WHAT

brittle thicket
#

Apparently, they had a history of fighty behaviours and had a number of (decently credible) plagiarism accusations 😬

sweet marsh
#

accusations that were like, actually confirmed - terk was not banned because people accused him, terk was banned because he actually did in fact plagiarize, and the mods were able to confirm that

#

the ban log just says "credible" but it was elaborated on elsewhere

brittle thicket
#

Mhm, saw that afterwards >.>

summer swallow
sweet marsh
#

#lancer-general in backscroll, mentioned in #homebrew-design as well. just scroll up/ctrl-f around

#

to be clear - my intent is not "let's drag out & name & shame", i just feel strongly about plagiarism not being ok - and also to clarify this wasn't just "well he probably did it, 80% confidence"

nocturne yoke
#

Oh goodness, that's... a shame.
I only have to say that I'm more concerned about the plagarism and the stuff that was ripped off getting credit, but I know how sensitive matters like that can be

Just blows to hear

stoic gazelle
#

(less suck that he got banned, more that he plagiarized)

shell quest
#

Dam

tepid marlin
#

I was raising my eyebrow as to how similar this was

#

But I was like "Surely, he didn't, right? He probably had permission, right?"

#

But nope

nocturne yoke
#

[sigh]

#

It's just disappointing to see.

leaden lance
stoic gazelle
tepid marlin
#

Right, but the wording an general mechanics are like, pretty much word for word there, "1/round, you may use this system to swap one of your equipped ______ ranged weapons to any one of the following special ammunition types. This effect persists until the end of the scene, until you spend a quick action to swap that weapon to a different ammunition type, or you revert a weapon to its normal state as a protocol. Only one special ammunition type can be used on a weapon at a time."

#

Like, this would be the point where I would definitely hit up Kai and ask "hey, can I use a bit of these mechanics" And even then I'd at least shake up the wording

muted sapphire
#

So just a heads up for people here: We won't be removing this channel or locking it. We're not about to pretend this didn't exist just because Terk got caught plagiarizing and who knows, it may end up a way for those who were plagiarized, if they feel comfortable with it, to discuss their design intent behind the stuff they did that people have shown a love of.

tepid marlin
#

I see

#

I suppose that's fair then, thanks chief

leaden lance
#

Genuinely if this is suspicious then a lot of lancer homebrew is

tepid marlin
#

I guess I'm just a lot more cautious in terms of plagiarism

#

Like, lifting someone else's wording pretty much 1-to-1 is something I would never do

leaden lance
#

I’d rather you didn’t speculate on these things because it muddies the water on what plagiarism is

#

Stuff like that is not why we banned terk

tepid marlin
#

And I guess I don't do enough homebrew to know the full culture of wher ethe line is drawn

tepid marlin
shell quest
#

Rules tend to be worded similarly because it makes them easier to parse.

tepid marlin
#

I guess I just have a different standard for that stuff

#

Like, if I saw a system from a different homebrew who's base mechanics I liked, I'd at least change up the base wording

#

And, if it was particularly specific in the mechanic, directly ask the creator if I can borrow a bit

stoic gazelle
#

In terms of fan content ethics, not a legal definition of plagiarism, mechanical similarities is where it matters I think, and the actual mechanics in this case are pretty different

leaden lance
#

In a game as specific as lancer is when it comes to rule text

stoic gazelle
#

#lancer-general message
This is an example of the bad stuff

leaden lance
#

And especially if advice was taken from the homebrew channel

#

It’s not surprising

tepid marlin
#

I suppose that's fair

#

I don't have much experience actually doing homebrew so I don't know much about where the line is drawn

#

That's my bad

smoky meteor
#

There aren't a ton of ways to phrase "this weapon does half damage but gets a rider effect"

#

Like, if the effects were the same, yeah, sure, classic example, but we'd say that it was at most probably taking inspiration.

#

But all three of the actual effects are just, like, different.

tepid marlin
#

I mean my thing with it is that's pretty much copied word for word

#

"Special ammunition types" and "revert a weapon to its normal state" and all

#

Like I get taking inspiration, but copying half of another homebrew's mechanics word for word is, in my opinion, at least grounds for asking the original creator

#

(If you cannot tell from my insistance, I do not believe, from what I know of him now, that Terk bothered to hit up Kai and ask, but I'm happy to be proven wrong)

#

Ok, I think I see where I went wrong here

#

I am not saying "This system was copied 1 to 1 and it should have never been made!" what I'm trying to say is "This system's core mechanics take heavy inspiration (and word-for-word formatting) from another person's homebrew system to the point where they should've asked the person in question for permission, and if they didn't, I would count it as dick move at minimum"

#

If he really didn't want to ask for permission, he could've at least shaken up the wording

#

Hmmm, I think I realize now my obsession with the exact verbatim wording might come from my academic background and the frankly absurd number of research papers I've had to write over the years

mild prairie
#

There are two wolves inside of you:

  1. goes like "heehoo giant mech"
  2. goes like "errrrmmm akshually"
graceful raven
#

Aw man :/

grave mauve
#

...you know the basic mechanic originates from a core book talent, right?

#

Walking Armory

#

Its also like.

Rules have to be worded in a certain way to not be fucky

tepid marlin
#

But 3 SP, unlimited, Quick action to shift, Protocol to revert, one-to-one wording

grave mauve
#

But you are also seemingly just actively scanning for instances of plagiarism now

#

which introduces some bias

tepid marlin
#

I didn't actually, I spotted this like a few days ago, before this fiasco went down

#

Saw it and went "This is definitely just MASS Pack from Suldan but with different bullets"

#

Like yes I understand that the ammo types are different, but the other half of the mechanic is pretty much verbatim

#

I don't know why so many people are insistent in saying that this is a weird coincidence, no, this is verbatim, word-for-word, three words changed for balance but otherwise unchanged

#

Again, I'm not saying that this is a carbon copy of the original, I'm saying that if you're going to use someone else's wording in your stuff to the letter, then you better have asked for permission at least

restive steppe
#

Mechanically, sure, it's different, but I have also had someone plagiarize a format literally word-for-word outside of the context of "I just wanted to make sure I had the proper terms and definitions in there" and it does feel real bad.

tepid marlin
#

THAT'S WHAT I'M SAYING

restive steppe
#

like, I am not mad libs, please insert your own stylistics

tepid marlin
#

"1/round, choose a _______ weapon: that weapon gains the effects of one ammo type listed below until the end of the scene, until you use this system on that weapon again, or until you end the effect as a protocol" is a simple rewording

#

Much shorter and more understandable

#

And doesn't require you to copy and paste someone else's work

hardy citrus
#

I need more people to understand that plagiarism isn't just copy-pasting

#

I don't mean just here and I don't mean this to be sneer to people just here I've had this conversation with a few people in the past few days

tepid marlin
hardy citrus
#

Oh I mean more so like, that if you copy paste something and change if you words, it's plagiarism— Just because you changed if you words or moved a few things around doesn't mean you didnt plagiarize anymore

#

Sorry if I didn't make it clear with my tone, I do agree with you

tepid marlin
#

Ah whoops-

#

Yeah getcha

restive steppe
#

so like, do we know what wasn't plagiarized and came out of Terk's own dome? Cuz there are quite a few frames in there that I enjoy and it'd be a shame to toss the whole thing out, even if I probably will have to on principle of "don't fuckin plagiarize."

tepid marlin
#

I don't believe we do

restive steppe
#

damn

tepid marlin
#

Not like he posted his sources

hardy citrus
#

Thats the issue with plagerizing

#

Even if you just do it. Twice. Who knows if you haven't done it 30 times

tepid marlin
#

Yeah, we'll never know for sure

#

Even if multiple creators go "hey I made that!" there's always going to be chance that other creators who got plagiarized won't see it

tepid marlin
#

Oh, of course

#

Yeah that's what we wanted

stoic gazelle
#

Joining just to see how/if the plagiarism will be addressed

tepid marlin
#

It better fucking be

#

Either way, he's only gonna be sorry because he's been caught

stoic gazelle
#

That's how it usually goes, yeah

raven socket
#

Because we haven't been told, other than someone apparently claiming they wrote the mechanics for the dagon

#

I'll handle it. Just don't pass judgement 'till I figure this out, please.

stoic gazelle
vale horizon
#

that's the one i saw last night, yeah. i was under the impression the accusation there was based on the names of stuff, but i found the reddit thread and all the aforementioned names come from terk's original post, so... idk i'm obviously not in any position to like, relitigate it

raven socket
#

Nods
I'm in contact with the mods and just got sent that

#

I'll speak with him, see what's up

#

In the meantime, I will be taking custodianship of this channel. I would suggest directing things to terk's server, where relevant, though

slow willow
#

Hey, so, I'm gonna pop in as a mod and note - when we've banned someone, especially for a reason like this, we're essentially also saying we're not going to be platforming their stuff

slow willow
#

So, please don't put a link like that here, I'll be deleting it

#

Ah, or- thanks

raven socket
#

All good ^^

#

Way ahead of ya :P

raven socket
#

And thus, terk's mechanic outline predates the fanmade doc

#

I will also note that terk's mechanic outline already contained the names for the traits and such

delicate lichen
#

nothing seems to actually carry between that person's mockup and terk's final version except for the stuff that was already in terk's outline and like, using main+flex mount and one or two names of incidental things getting shuffled around. seeing as that's the only thing of substance that's been presented re: the plagiarism it all seems pretty thin

vale horizon
#

yeah, idk. "thin" is how i'd describe it too

slow willow
#

To be clear - this is a product of us receiving a sizable number of such plagiarism accusations, all following a similar format

raven socket
#

I will note that Terk posted a great many of his mechanical outlines on reddit, before making the docs

#

It would be worth seeing how many are related in this same way

delicate lichen
hardy citrus
#

I really don't think something like this needs to be publicized. The mods didn't put any of the accusations out there, nor do i think its fair for you to.

raven socket
#

I'm speaking with the mods about it at the moment, in private

#

Let's keep it off the thread for now, aye

vale horizon
#

yeah completely fair

hardy citrus
#

I just don't think it is a fair energy to be bringing in the server

#

For anyone including y'all